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File 126720950635.png - (86.39KB , 800x600 , r001-0005-001.png )
139086 No. 139086 ID: b3256b

"This is wrong."
Expand all images
>>
No. 139087 ID: 655d51

But it feels so right!
>>
No. 139089 ID: 01d197

I'll say! That hole's not deep enough.
>>
No. 139090 ID: b3256b
File 12672098972.png - (59.29KB , 800x600 , r001-0005-002.png )
139090

Manuel: "T's what we can do, Father."
Father:"It still doesn't makes it right. Why wasn't I asked about this?"
Manuel: "We knew you'd say nay."
>>
No. 139093 ID: f11584

I see a woman. Have sex with her.

I also see a dead body.

...Have sex with it.
>>
No. 139094 ID: b3256b
File 126721019882.png - (43.55KB , 800x600 , r001-0005-003.png )
139094

Father: "I agree that boy didn't do the smartest thing by bringing her here... but skipping her last rites is way too much."
Manuel:"An' how's we supposed ta explain a stiff that's not here?"
Father: "The underground is the devil's land. Burying her won't do good, neither for us or for her soul."
Manuel: "Can't make a pyre either... those demons are all fireproof."
>>
No. 139095 ID: b3256b
File 126721030955.png - (44.49KB , 800x600 , r001-0005-004.png )
139095

Lia: "Well, technically she's not a demon yet... we could test if she's really fire-resistant."
>>
No. 139097 ID: 655d51

I'm sorry it ended this way.
>>
No. 139098 ID: 817cd3

>>139094
Unless you plan to keep a fire going till she rots or something... wait... what if you used a vat of acid and then boiled it? Would that count? or is acid immunity involved too?
>>
No. 139099 ID: 2cbe3e

Ignore them and keep burying the body.
>>
No. 139100 ID: b3256b
File 12672105193.png - (31.53KB , 800x600 , r001-0005-005.png )
139100

Manuel: "Ya need to do something about this girl yours, ol' holy Father."
Lia: "Oh, come on."

I can hear you, you know.
Voyeur gender-swapping necrophiliac incestuous xeno-pedophiles.
>>
No. 139101 ID: 701a19

>>139095
Actually, that's not a bad idea.
It's the respectful thing to do, and if it works it works.
If not, then you're no worse off than you started.
>>
No. 139103 ID: 2cbe3e

>>139100

Well, duh.
>>
No. 139105 ID: 69f952

You know, that list is just going to get longer. Just say we're perverted and get on with it.
>>
No. 139106 ID: 19ecf1

>>139100
... we're not all that way...

Honestly, apologies. MOST of us did what we could... though some people had some cat problems...

In this case, a cat wasn't fine...
>>
No. 139107 ID: a85626

Shoulda stole her soul while we could.

inb4 raaaaar zombie
>>
No. 139118 ID: 8ecfd4

>>139100
Ignore them and keep shoveling dirt on her. Shit didn't work out as planned but that's part of adventuring. Atleast she wasn't one of your old friends that had saved your life a dozen times.

So what are your plans once she is properly in the ground? Time to venture into the dungeon again?
>>
No. 139121 ID: 19ecf1

>>139118
you mean adventure in her name...
>>
No. 139124 ID: 8ecfd4

>>139121
We don't even know her name.

And Player still needs money and stuff. And the demonic threat is still out there, and you get tons of chicks for saving the world from demons.
>>
No. 139127 ID: 066862

oh goddamit.

the one time violence WAS the answer noone listens to me?

curses. just... goddamit. what if her name was Player Two?
>>
No. 139136 ID: 7857d9

Fuck me, this is depressing.
>>
No. 139158 ID: 701a19

Well, I suppose we need to find a way to summon souls or cure death.
Not that I object to her being at peace, mind you, just that INKY seems to harbor a strong enmity towards her charges that makes her undeserving of her position. Anything we can do to aid karma is worthwhile.

[Actually, can you answer a question?
Was it possible to save her?]
>>
No. 139254 ID: 6da39b

My condolences about the girl, Player. I'm afraid these comments is something you'll hear as long as you carry us. Some of us deal with grief, horror and death in odd ways.

Why is McLaughing so upset, by the way? And as the other voice asked, what are your plans now? I think a chat with Lia could be productive, or at least informative. And there's still purchasing that bag from Manuel...How's your silver supply after yesterday?

>>139107

Should'a, would'na, could'na. We have no proof or precedent of any soul-sucking capabilities, just one of contacting a different plane of existence.

>>139127

It wasn't, really. Check the quest-discussion thread.

>>139158

I suppose we shouldn't.

[Start rant]Inky's job appears to be to handle the souls of the dead, not the living, and to guard her sister from trouble. Yes, she's impatient. Yes, she wasn't easy to talk with. Yes, she had the impertinence to gloat at expelling us, but we could still have brought her around earlier. It was just so much harder for us to do that than the quest-creator had imagined.

Check the quest discussion thread if you want Word of God on that, but essentially, convincing Inky was a group effort and we failed. This is the result of that and going after Inky in the future won't change anything, and possibly just detract from the real quest. Player deserves better than us trying to make an enemy of his local gods. His heart's in the right place.[/end rant.]

>>
No. 139269 ID: 3a4a54

Y'no what? I know that everyone's pissed, but I've had enough talk. The world's a lot simpler of a place when Player has a sword in his hands and something in the way. Go out to that damned dungeon and kill some god damned naked ninjas.
>>
No. 139535 ID: 8ae1fe
File 126728509380.png - (30.60KB , 800x600 , r001-0005-006.png )
139535

>keep burying
>keep shoveling
Ahead of ya.

>McLaughing, upset
Its because we're buring her.

.. allright, maybe you really don't know; you're supposed to burn the dead instead. Wrap in a rag, soak with alcohol or some other flammable, tie or nail to a post, and torch it. Hay or coal are also used to get it going. When needed, oils are used to keep it going for long enough.
Closer to the sea, it isn't uncommon to set the deceased into a boat and set on fire.
Usually the priest makes a prayer, offering the deceased to the skies and the Angels for protection. Something he can't do if we bury her.

>see if she burns, not a bad idea, respectful
Making the pyre would draw attention... and really, if it went wrong, it would be that much harder to explain. Better to not risk at all, and pray that she'll be in good hands.

>Inky
Who's her, exactly? You said she's the kitty reaper, but really -- I didn' knew the kitties were the reapers What's the whole tale on her?
>>
No. 139536 ID: 8ae1fe
File 126728517952.png - (30.58KB , 800x600 , r001-0005-007.png )
139536

>plans
I agree on one thing, life's simpler when there's a sword between me and my problem. I just need to prepare to it. Have those silvers, and a few credits... maybe I'll have to sell something. Eh. I still need to talk to Manuel about the whole money deal.

I don 't know about Lia. Do you have something to ask her?

I can't think of anything else to be done. But then, this isn't a very good morning.

>cure death
You can't be serious.

>zombie
That.. is a good reason to not bury her, in hindsight.

<Was it possible to save her?> -- You gotta be kidding if you think I'll ever answer that.
>>
No. 139538 ID: 701a19

She was enslaved, and the slavers are still clearly in the mine.
Kill them.
>>
No. 139554 ID: 1bf317

>>139158
it is not the possibility that we should think of. a good roleplayer would stick with the character and its role. a good RPG player would maximize his character to his liking, finding new ways of using his strengths and weakness agains the dungeon, a resourceful being that is neither and both can do both and neither.

a DnD character would have dragged the body, paid the 5k gold needed and ressurected the demon gurl just to ask questions and then say "sorry im CE" before killing her again. a exalted would peform necrosurgery and gaved her wholesome horrible new scars just to say "MY JOB IS DONE, PRAYSE ME PUNY MORTALS" and strided to the next village. beardbeard would have just punched death in the nuts and that would be it.

its not the fact that player wont/cant answer, that he is playing plausible deniability for then we may feel uneasy.

its the fact that anyone resourceful, skilled and powerful enougth would have succeeded anyway. player wont be a beardbeard godslayer so soon, but if we keep "second guessing" what we should do against two opponents he surely wont.

consider this. next time its him. we failed here. when we fail next, will it be OK?

>>139254
i concede the point for i was just jesting, but amuse me for this funeral.
>>
No. 139556 ID: 1bf317

>cure death
>You can't be serious.
yus we are. get used to it, we suceed sometimes oftenly.

>Closer to the sea, it isn't uncommon to set the deceased into a boat and set on fire
>zombie
>That.. is a good reason to not bury her, in hindsight.
i had a bad idea. in the dungeon there was a spot where you could leave her body to be burned. problem is, you would need some protection and lots of fuel because the demon ants could eat her anyway.
>>
No. 139563 ID: 817cd3

>>139536
Well, there is still a lot of that dungeon to explore, and its obvious that dangerous, more organized horrors lurk in the deeper, darker corners... Let us sally forth and make most righteous war upon them!

They shall feel the sting of your blade yet, let your anguish become theirs.
>>
No. 139575 ID: 445c48

>>139536
>Zombie, reason not to bury

No, that's a reason to bury her in a wooden box six feet under. That's the standard burying practice... somewhere. Not because of zombies, no, but it definitely makes zombies more difficult.

About the kitty reapers, Amanda does the whole soul unweaving, Inky watches out for stuff I guess, I don't know. Inky's a jerk, Amanda's pretty cool though.

Ask the McLaughing about Inky and Amanda. He'd probably have more "official" information for you than what we pieced together.
>>
No. 139651 ID: 8ae1fe
File 12673116021.png - (31.04KB , 800x600 , r001-0005-008.png )
139651

>wooden box, six feet under
I'll be here all day if I try to dig that much, the soil here is clay-ish when you go deeper than the second foot. And I think the wooden box would just get her to rot slower... right?

>Ask the McLaughing
Always a possibility.

>DnD character, exalted, beardbeard
... you guys have a weird view of death...

"Sun, I'm done here. Let's?"
Sun: "Right."
>>
No. 139666 ID: 701a19

>>139651
We've fought eldrich horrors in sunken tombs where life is hell and the escape of death has no permanence.
That tends to skew your concept of death.
>>
No. 139675 ID: 19ecf1

>>139666
It's kinda of the reason we're in a orb... We don't really die. We're voices in an orb. We've also seen things die, and then come back to life countless times (it gets annoying sometimes when it's the other thing rezzing)

then again, different dimensions, different rules.
>>
No. 139827 ID: 8ae1fe
File 126733133646.png - (31.69KB , 800x600 , r001-0005-009.png )
139827

>horrors, tombs, life and hell
>orb, voices, don't really die, come back to life
... yeah, that would get anyone jaded, I guess...
... you still surprise me with how much alien you can be.

"Hmmnf"
"Heeeave!"
>>
No. 139835 ID: 8ae1fe
File 126733160327.png - (47.75KB , 800x600 , r001-0005-010.png )
139835

The plan was to stop any scavengers from digging her out, but I guess it will also stop any undead uprising.

Manuel: "Are ye done?"
>>
No. 139837 ID: 601a90

say a pray for her in spite of her being a demon.
>>
No. 139848 ID: 817cd3

>>139835
Tell Manuel he wasn't obligated to come or stay for the burial.

Anyhow, some kind of simple prayer would probably be best, if we can't burn her it's the least we can do.
>>
No. 139849 ID: 3b6c92

>>139835
Sorry, Player, you're just gonna have to get used to our weirdness. It's part of the package and all.

Anyway, if we're about wrapped up here, I believe you had a dungeon to crawl?

(If we seem a bit chipper, remember: time doesn't work for us the same way it works for you.)
>>
No. 139851 ID: 3b6c92

>>139849
I guess a little prayer couldn't hurt, though.
>>
No. 139861 ID: 701a19

>>139851
A prayer is kinda pointless now. You say those to ask for whatever divine beings exist to guide the souls of the dead to the afterlife.

Since that was sorta kinda EXACTLY what Inky and Amanda were doing when we were in there, I think it's safe to say that prayer won't change anything at this point.
>>
No. 139865 ID: 632862

>>139835
"Rest in peace."
>>
No. 139886 ID: 9e9b47

>>139835

Walk away dramatically, without saying a word.

If you're at full HP, go on into the dungeon again.
>>
No. 139903 ID: 2eac65

Give Sun a hug. He looks like he needs one.
>>
No. 140119 ID: fd1f72
File 126736776528.png - (49.57KB , 800x600 , r001-0005-011.png )
140119

"You didn' need to come, Manuel."
Manuel: "Ah disagree."
"What, needed to make I'd not run with your shovel? Here, take it."
Manuel: "Nah, keep the spade. T'must be jinxed now. See you in town."

Ass.

Father: "And we have our parish to tend to. Sun, Lia."
Lia: "Roger that, Father."
Sun: "Understood, Father."
>>
No. 140120 ID: fd1f72
File 126736783481.png - (46.33KB , 800x600 , r001-0005-012.png )
140120

"You allright there?"
Sun: "I am. How about you?"
"Well, it's the first time I... does it gets any easier?"
Sun: "I hope not.
"Heh."
>>
No. 140121 ID: fd1f72
File 126736787690.png - (46.49KB , 800x600 , r001-0005-013.png )
140121

Goodbye, demongirl.
Rest in peace.
>>
No. 140124 ID: fd1f72
File 126736904315.png - (24.83KB , 800x600 , r001-0005-014.png )
140124

[Warning: Dungeon Game can be pretty heavy on the amount of little details. Most situations are self-contained. Random comments aren't discouraged; dedication or knowledge of previous events is advised. Let's see if this warning label thing works. -Author]
[ Threadlist: http://tgchan.org/wiki/Dungeon_Game:_The_Quest ]


You know, its pretty weird to feel so down about someone I never even met. It's time to clear my head now.
Objective is... dungeon. But I should prepare first, instead of diving head-first like last time. Also, get my stuff at Manuel's, and do whatever else that may need to be done.

So, what's next on the schedule?
>>
No. 140129 ID: 3b6c92

>>140124
You just said it yourself, c'mon now. You need to get your stuff at Manuel's and prepare to go back down into the dungeon.

Mind you, I don't really know what all you need to head down there, but that's what you've got multiple voices in this thing for, right?
>>
No. 140131 ID: f52552

>>140124
Completely separately, yay, free shovel.
I suspect it will be quite useful.
>>
No. 140136 ID: 6faa8c

>>140124
Suggested equipment:
BACKPACK FUCK JESUS UPGRADE DAT INVENTORY
Rope and grappling hook
Sledgehammer for locked doors
10 foot pole
Weaponry
>>
No. 140139 ID: 817cd3

>>140136
If we get some kind of longspear, pike, or staff it can double duty as a 10ft pole (remember to bring backup weapons however)
>>
No. 140145 ID: 8ecfd4

>>140124
Well you need the backback, rope, preferably with a grappling hook and new torches. A potion or two might not be a bad idea either.

Other than that you should also take some back up weapons if you can afford it. A hefty dagger alongside with some throwing knives would probably work out pretty nice.
>>
No. 140197 ID: 601a90

and on your way in, pick up that chain again, thing came in handy as hell.
>>
No. 140253 ID: fd1f72
File 126740082995.png - (38.27KB , 800x600 , r001-0005-015.png )
140253

You wanna discuss my shopping list? Let's go.

First of all, all I'm carrying with me is money, my Iron Sword and this fancy new cursed Shovel. Which really sucks as a weapon, might I add; I'll be lucky if I can break somebody else's nose with it.

The rest of my belongings are at my room over Manuel's; That piece of Marbled Metal, the Halberd, three Torches, and a Cure Potion.

Now, that's two decent weapons -- even if I tend to not have them in my hands for too long -- plus the halberd can dub as a ten-foot stick, I guess. I'll have something mildly rope-like when I retrieve all that chain I found.

About anything else you might wanna buy... I think I should remind you Manuel practices some arbitrarily eye-gouging prices.

I'm not resposting his pricelist right now; we're not at his shop. Might I remind you it can be found in the first thread... images 074, 075 and 076.
>>
No. 140267 ID: 60477c

>>140253
you should go retrieve that iron chain and sell it, since even if you only get 1/2 how much he's selling one for, it'll more than double your current cash flow. (at that rate, you'd be able to buy a backpack and still have 1s left over, assuming those credits are good)

alternatively, fashion part of it into a belt and somehow bind it to your sword, so that you stop having the issue of dropping it. with enough belts and pouches, a backpack is unneeded.
>>
No. 140333 ID: 601a90

what is stopping you from jamming the shovel and sword into the same slot?
>>
No. 140361 ID: 3b6c92

>>140253
Well, you've got a bit better than twice what you did last time you went and bought stuff.

...

Which is still enough to buy next to nothing. You might wanna figure out what you can sell and for how much, I guess.

(Also, wow, I forgot how you don't even need our help to screw up talking to people, going back through this conversation with Manuel you had here! Birds of a feather and all that, eh?)
>>
No. 140419 ID: 3b6c92

>>140361
Actually, since I'm busy putting our eidetic memory to use.

Hey Player. You ever collect on Miss K's promise of a lamp?
>>
No. 140471 ID: a93f1e
File 126743240373.png - (51.83KB , 800x600 , r001-0005-016.png )
140471

>retrieve that iron chain and sell it
I think Manuel would appreciate if we keep eye-to-eye to a minimum, so I'll do that first.

>fashion part of it into a belt, bind it to your sword
Now that's a silly idea. It would restrict movement; I just need to learn to have a better grip, methinks.

>with enough belts and pouches,
... I 'd look like a Third-era Dungeon crawler / Dragon slayer reject.

>shovel, sword, same slot?
.... slot?

>what you can sell
I thought you could advise me there. I'm a bit of a hoarder myself, I'm afraid...
Hmnf, as much as I loathe the thought, Manuel could write credit on anything I offer him... and that metal bit, maybe at the church... I don't know. The halberd would be a bad idea, for obvious reasons.

>lamp
Eh, after last night? I doubt she made one. I'm not going to show up there and ask for something that's technically a gift, its not proper.

>(don't, need, help, screw up talking to people)
Shush. You brought the subject, so I'm still blaming you.
>>
No. 140565 ID: 3b6c92

>>140471
Well, you can't say I didn't try.

And yeah whatever we know about selling stuff is probably not gonna help too much when the shopkeeper makes up the prices off of the top of his head, y'know?
>>
No. 140566 ID: f7597c

Hey. Stop staring at Sun's juicy behind.
>>
No. 140567 ID: 93d1e8
File 126746045033.png - (51.95KB , 800x600 , r001-0005-017.png )
140567

>sell, shopkeeper, prices
Guh, no kidding-- not mentioning the whole thing about making his own money. Seriously, I wouldn' be putting up with it if he wasn' the only source in anywhere. I'm sure there's an aesop about monopolies somewhere in there.

>Stop staring at Sun's juicy behind.
You can't see it from under that robe, you--
>>
No. 140568 ID: 93d1e8
File 126746052640.png - (51.82KB , 800x600 , r001-0005-018.png )
140568

"Wait. What?"
>>
No. 140569 ID: 69f952

HA! Looks like we're not the only ones perverted in here.
>>
No. 140572 ID: 3b6c92

>>140568
... Hahahaha.

So, uh, whenever you feel like heading down to Manuel's.

Or are you just gonna keep staring at Sun's behind? Didn't know you went for that, but I suppose it's all cool. |3
>>
No. 140573 ID: 601a90

think all our sex talk is starting to get to you.
>>
No. 140577 ID: a56bd0

The Orb voices will never cease to tease you to our own amusement Player.. don't put too much merit or meaning to our words.

Anyhow... lets ask around this time before our next dive, perhaps these clerics would know more about the particulars of the demons we faced. For instance, how high a priority should killing off those demon ants be?

Or about those peculiar command strings and the way those summons seemed "damaged" or "wrong" somehow?

Do they recognize the description of the spider 'Mother" and 'child'? (also, something indicates that those demons had a base or command center above ground from which they were projecting that simulacrum of the 'child'.)
>>
No. 140578 ID: f670dc
File 12674696296.png - (54.33KB , 800x600 , r001-0005-019.png )
140578

"Oh Fuck OFF!"
>>
No. 140579 ID: f670dc
File 126746974674.png - (55.80KB , 800x600 , r001-0005-020.png )
140579

Sun: "Excuse me-- are you feeling--"
"YES! NO! Whatever! I'm shouting at my pants, okay?!"
>>
No. 140580 ID: c05c83

>>140578
Don't get angry at us, it just makes you seem insane to everyone else.
>>
No. 140581 ID: f670dc
File 126747024361.png - (52.97KB , 800x600 , r001-0005-021.png )
140581

Guh. Yea, I just noticed that. Thank you, guys.

>ask around, demons
Yea, whatever, I guess, maybe the Father or Lia would know more.

>summons
... I don't really know who to talk about that. First because it makes no sense. Second, because a mage would know about summons, and so far we met none.

None on OUR side, at least. Who would know about such things?

>spider
I think I mentioned, it didn' rang any specific bells on nobody... I think I didn' do a good job describing the whole thing to them, actually. Could use a hand.
>>
No. 140583 ID: 69f952

Player, if we had physical form, you would see me rolling on the ground laughing my poor, no-armed, bluish, possibly large and triple eyed ass off.

Anyway, What did you see? Despite our jest, you wouldn't have reacted like that if you hadn't seen anything unusual or appealing. If it's appealing, then I honestly have no idea why you are telling us to fuck off other than, y'no, being our normal, trollish selves.
>>
No. 140622 ID: 817cd3

>>140583
He could have from Lia's robes to be fair. It's just from this angle we only see we only see Sun walking away.

Ohh this is another thing I am not sure if we mentioned. We don't actually look out from the Orb very much... hell we don't even look out of your eyes. We see things from a somewhat randomly determined viewpoint... usually one including orb or our bearer.. we are currently looking at you past Sun's face... hence the comments.

Anyhow, on a business note: The spider deamon was large white/grey and brown, had red eyes, wore a harness studded in large blue, light emitting gems, and was about the size of well fed juvenile elephant. Charlotte was like a smaller version of this, with a spider-like humanoid torso grafted on.

Also, ask if anyone here knows of any local (ish), hopefully friendly, wizards?
>>
No. 140629 ID: 6da39b

Let's focus on not alienating Player, eh? He has a shovel now, no need to give him cause to use it. (oh please don't use it)

Ahem. Headsup, Player. Something might've been observing the whole burial thing from over by the signpost. Unless that's just a rock or a greyish cute jelly over there. Would you mind having a closer look?

You might want to give the area around that sign a good once-over anyway. Perhaps your lost silvers spilled from your pouch when you crashed into it yesterday. Recovering those would certainly help a bit on your money woes.

And did they ever figure out what'd happened to the dungeon guards? Did MacLaughing and Lia manage to cure them all?

As for your courses of action...Here are my suggestions.

-Return the Halberd to Rightful Owner and check up on the local guards. Might be a reward there for you, but don't get your hopes up. Could get some useful tips and information about the dungeon, at least.

-Fetch chain, metal 'thermos' (don't forget to pick up torches to do so) and marbled bit of metal (from room).
-Sell stuff. Chain to Manuel. The 'thermos' and metal bit might interest MacLaughing, I suppose. Unless you want to show off the 'thermos' to Miss K first to convince her it's not a woman's aid.

-Confer with Lia about the nature of these demons and ask her if the texts speak of any 'House Darkhope'.
>>
No. 140632 ID: bcf25c

>>140581

How is this our fault?
>>
No. 140637 ID: 701a19

>>140629
Show the thermos to Miss K. You want more information about it before you sell it, since it might be something you would want to keep.

Also? She seems to be interested in you, and being on her good side is probably going to be MUCH more useful than silver. Remember that she's a metalworker, and you know she'll give you a better deal on things than the jerk running the general store.
Don't be too surprised if we ask you to just give the thermos to her - we think in longer terms than adventurers, and have a wealth of experience from which to draw.
>>
No. 140657 ID: 601a90

we also really think it may be a large bullet. which if you had the proper mechanism would launch a large chunk of metal at VERY high speed. the amount of force behind that would most likely be able to destroy Charlotte's mom with just the one.

do you have cannons? like on a castle or a boat?
>>
No. 140662 ID: 817cd3

>>140657
If they do, it would likely be of the ball and powder kind... and this thing would be pin-fired. It would almost be easier to custom build some kind of disposable launch lance than refit ye olde cannon into use (another reason being friends with Miss K is very useful, "benefits" or not.)
>>
No. 140772 ID: f670dc
File 126749656944.png - (39.57KB , 800x600 , r001-0005-022.png )
140772

So. Ransack dungeon, buy goods, gather information... I vote gathering the info first. Since we kind of are here already.

>physical form, rolling on the ground laughing my poor, no-armed, bluish, possibly large and triple eyed ass off.
Now, that... is a strangely specific and rather weird mental image to call on.

>viewpoint
Yea, I think you said something in that effect.. and no, I wasn'-- nevermind.

>signpost
You noticed that? I think its that cute jelly you wanted to catch before. Well, now I'd need another apple... just remind me later.
>>
No. 140779 ID: f670dc
File 126749680529.png - (66.22KB , 800x600 , r001-0005-023.png )
140779

>cannon
'Cannon' is a type of mage for siege warfare, isn' it? One cannon with their batts are an unit, plus support fighters a squad, twelve units make a battery, which are a part of regiments or battalions.... sorry, getting carried away.

>bullet, mechanism, chunk of metal at VERY high speed
... mechanism, kinda like a ballista? If that's a kind of bolt, you'd need a siege engine to fire it. That shit's heavy, seriously. And you'd need to make it stable, somehow-- it's too short, needs a way to stabilize...

>wizards
>demons
>guards
>everything else

Well, why not ask straight to the source?
>>
No. 140781 ID: f670dc
File 126749691937.png - (40.70KB , 800x600 , r001-0005-024.png )
140781

"Excuse me. Lia, right?"
Lia: "Mmmnhmn, that's my name."
"Eh, could you spare some time? I got a few questions."
Lia: "About?"
"Demons, the guards.... the whole deal. Sun told me you'd know those things."
Lia: "Mmmn..."
>>
No. 140783 ID: f670dc
File 126749702124.png - (40.40KB , 800x600 , r001-0005-025.png )
140783

Lia: "Well, depending on what you ask, we'll have to wait 'till we get to the archives... What can I be of use?"
"Oh, I'll be quick. Don't want to be in the way of your priestly duties."
Lia: "Don't worry, I'm all time."

Allright so... house Darkhope, Charlotte, broken summons, guard's recovery... what, anything else in mind?
>>
No. 140788 ID: 701a19

>>140772
It's that specific because that was the form he had when we were communing with Inky and Amanda - ask about them, by the way - and he decided to act like a blithering idiot.
Yes, all goddesses like to be told "YOU'RE A KITTY", since that shows great skill with diplomacy, perhaps even rivaling those of a mentally defective six year old. You really helped win her over with THAT one.

But I digress. Ask about the two goddesses, ask Miss K about the torch, realize you probably could have prevented the creation of a half-demon zombie by pouring holy water down her throat, go get a backpack and some lamp oil, then go and get the thermos.

Have you got all that?
>>
No. 140823 ID: 3b6c92

>>140772
>>140779
>>140781
>>140783
>a strangely specific and rather weird mental image
Which happens to basically describe what we look like. That bit with the kitties was really strange.

>what to ask Lia
You look like you've already got a good handle on it yourself. But since we've got this eidetic memory of everything you've done since meeting us that we can access at a moment's notice, hm.

Well, in the order you found them:

- Demon ants. But I think you already seemed to have an idea of what these were? And they're most likely there because, well, demons.

- Broken summon. Somehow I don't think Lia is going to know any more about the malformed ID thing than you do, but you can still ask about how, say, it had no clothes.

- Demon guys/freaky wormhole thing/Charlotte. Yeah, alright. I'm gonna assume you remember this bit well enough.

- The kitties. One called the Watcher ("Inky"), another called the Guardian ("Amanda"); they're basically your world's psychopomps as far as we could tell. Oh, and they mentioned another one they called Harm. And something about the demons breaking reality, which was probably the only thing they weren't totally nonchalant about. They don't handle crowds well. I think we've already been over this. Anyway, I bring it up mostly because you seemed kinda clueless about them when we asked you earlier, so if we want to learn something about them, the resident expert on metaphysical entities seems like a safe bet.

... That's all I got.
>>
No. 140826 ID: 9e9b47

>>140783

Ask her if she has to take a vow of celibacy.
>>
No. 140828 ID: 6faa8c

>>140826
LATER. AFTER YOU HAVE SEDUCED HER.
>>
No. 140835 ID: 2eac65

Ask about the priesthood and what rules it expects its members to follow.

Not to flirt with her, just for information.
>>
No. 142002 ID: b4631c
File 126771900950.png - (36.18KB , 800x600 , r001-0005-026.png )
142002

"Are you familiar with Inky and Amanda?"
Lia: "Mmmnot really. Should I?"
"Eeeh... the Kitty Goddesses, Inky and Amanda. They're supposedly a pair of Reapers, one keeps watch while the other handles the soul. Something like that..."
Lia: "Nnnnnhmmmmmnnn......"
>>
No. 142003 ID: b4631c
File 126771903537.png - (36.73KB , 800x600 , r001-0005-027.png )
142003

Lia: "Player, right? Do you know where the term 'The Twin Deaths' comes from?"
"When someone dies, somebody, somewhere else, dies at same time. My father used to tell me that."
Lia: "Eheh...And do you know where that comes from...?"
>>
No. 142004 ID: b4631c
File 126771907021.png - (28.71KB , 800x600 , r001-0005-028.png )
142004

Lia: "A long time ago, back in the Dark Ages and before, the demons were looking for ways to overcome their last shred of mortality.
Their search led them to a way of tying a person's lifeline to another's. In theory, with the two lives tied together, one could not be ended without the other meeting its own demise.
It did not have the intended effect. When two lives were bound together, ending one immediately ended the other. Yet, this discovery was still used a number of times, as demons would bind one slave to another, one demon to another, for the most varying reasons."
>>
No. 142005 ID: b4631c
File 126771908845.png - (38.32KB , 800x600 , r001-0005-029.png )
142005

Lia: "But, of course, the demons never stopped seeking a better way to tie two lives together. One where, instead of one life dragging another down, they would support each other. I've never read anything concrete on the subject, except for a footnote saying the very first tie made was of this nature."
>>
No. 142007 ID: b4631c
File 12677191629.png - (36.58KB , 800x600 , r001-0005-030.png )
142007

"... interesting, but how does that answer my question?"
Lia: "Well, you tell me. You're the one with a new meaning for 'Twin Deaths'."

Nice. All the females in this place are weird.
>>
No. 142009 ID: b4631c
File 126771922650.png - (38.87KB , 800x600 , r001-0005-031.png )
142009

"What can you tell me about demonic ants?"
Lia: "Ugh, they're an old pest. They were discovered a little after the demons started storming the old dungeon...Seasons ago, their queen was slain by a crew of seventh-levels. The guards sealed their old tunnel, and we never heard from them since. Please tell me you didn't spot one."
"Sorry."

Yeah, great job they did with that flimsy door.
>>
No. 142010 ID: b4631c
File 126771929522.png - (37.00KB , 800x600 , r001-0005-032.png )
142010

Lia: "Any idea why they're back?"
"No. Do you?"
Lia: "Eh, maybe those adventurers didn't do a good enough job. Maybe the demons got a new Queen."
"Maybe it's just a second hive who got uncovered."
Lia: "Heavens above, don't say that."
>>
No. 142011 ID: b4631c
File 126771932825.png - (38.00KB , 800x600 , r001-0005-033.png )
142011

"What about the demon spiders?"
Lia: "The mother and child? Mmmnh, I remember you talking about them, seemed like your typical beast and fury, except for the blue illusion trick."
"I wouldn't call the big one 'typical', it was the size of a small elephant."
Lia: "Then you would not believe the ones we have on record. Demonic fauna can be very intimidating."
"I think I said it last time, but the large one had a harness, studded with large, blue, light-emitting gems. The underside seemed patterned."
Lia: "Hmn, I could search the books for something like that. Any patterns in particular?"
"Sorry."
Lia: "I see..."
>>
No. 142012 ID: b4631c
File 126771936162.png - (38.53KB , 800x600 , r001-0005-034.png )
142012

Lia: "Did you give her your name?"
"Pfft. 'Course not. Used whatever Cinnabarr."
Lia: "Good. Don't use it much, though. If an alias becomes too much a part of you, it's as good as a Name."
"Then how do people like the Black Knight get around?"
Lia: "Mmmnwell, The Black Knight never actually chose it; the bards made it up. Did she give you an alias?"
"Charlotte of House Darkhope."
Lia: "Hmmmn..."
>>
No. 142013 ID: b4631c
File 126771939339.png - (36.68KB , 800x600 , r001-0005-035.png )
142013

"Ever heard of them?"
Lia: "Mmnuh, Houses come and go... But that she is part of a House... t's not really surprising."
"Anything special about it?"
Lia: "Eh, Houses are extended families that grew too large or too powerful. I'd be worried if she's someone close to the patriarch or matriarch."
"Hmn"
Lia: "I suggest to discover their specialty. Houses used to have roles, existing to fill -- or because they fill -- a niche in the demonic society. If this still holds true..."
"Mmmnhmmn..."
>>
No. 142014 ID: b4631c
File 126771944469.png - (39.79KB , 800x600 , r001-0005-036.png )
142014

"... would teleportation be a 'niche'?"
Lia: "Hey, I'm being serious here."
"Me too! I told you about the blood!"
Lia: "That in itself means nothing; Blood magic is demon magic, and demon magic is blood magic."
"Bringing a living spider the size of a small house from nowhere must've meant something."
>>
No. 142015 ID: b4631c
File 12677195035.png - (32.72KB , 800x600 , r001-0005-037.png )
142015

...
"You've seen the splatter."
Lia: "... I did."
"So what's the problem?"
Lia: "It's... you can't just... gate, it doesn't work like that. Tying takes time, dedication, lives, its strictly A-B as you tie both locations... the farthest something was ever 'gated doesn't even reaches a mile. It's like reality was built against instant travel. There are entire bibles written about the attempts, it can't just be done!"
"I thought in Central X they had those town portal things."
Lia: "Which only works in..."
"Point taken."
Lia: "There are only six gates that seem to ignore this rule and Great Neko, nobody knows how they happened... Logic dictates what you saw were summoned simulacrums of some sort."

I bet everyone was more concerned with things like, building Central X around one of the six.
>>
No. 142016 ID: b4631c
File 12677195387.png - (38.25KB , 800x600 , r001-0005-038.png )
142016

"What's all this 'tying'?"
Lia: "... eh, it's arcane jargon, they have all this knot and string metaphor about the whole binding process... t's slang, really. Like, tying a spell to a sword..."
"... what would 'weaving' be?"
Lia: "In that context? Eh, a 'woven' thing is intrinsic, unlike a 'tied' thing. Much like a blade's sharpness is 'woven' into its edge."
"Mmmn..."
>>
No. 142017 ID: b4631c
File 126771956653.png - (42.32KB , 800x600 , r001-0005-039.png )
142017

"You didn't strike me as a mage."
Lia: "I'm not, heh. The church's archives just have the right literature."
"Does it have something about monster summoning systems?"
Lia: "Maybe. Ask away."
>>
No. 142018 ID: b4631c
File 126771958567.png - (50.36KB , 800x600 , r001-0005-040.png )
142018

"I think the dungeon's system is broken, the guards were very... odd."
Lia: "How odd?"
"Basically, they were these grey, tall strong guys, patrolling the areas. They fought pretty badly too, just one of them could hit me."
Lia: "I can't see why you're complaining, it's working well for you."
>>
No. 142019 ID: b4631c
File 126771964365.png - (61.62KB , 800x600 , r001-0005-041.png )
142019

"One of them was naked. And a male."
Lia: "Mn?"
"The one that could hit me had a whip. And was dressed as a french maid."
Lia: "Mnhuh? Really?"
"And the naked one seemed to have a speech impediment, like he couldn' talk because... Idunno, it wasn't like grunting, more... like a crackling?"
Lia: "Hmnf, those creatures were spawned wrong for sure. I didn't knew they had frenchie suits in the loadout."
"Any idea on what could be wrong?"
Lia: "I'm not a mage, I can't exactly debug it."
"Nobody ever mentioned this to you?"
Lia: "Why would they? We may keep the books safe, but the dungeon's guard have their own experts."
>>
No. 142021 ID: b4631c
File 126771969232.png - (52.05KB , 800x600 , r001-0005-042.png )
142021

"Well, how are they, by the way?"
Lia: "Fine, it just was a simple sleep charm. It was dispelled already. They're going to raise the dungeon's level requirement, the preventive quarantine should be in effect by now."
"Oh goo-- Wait, WHAT??"
>>
No. 142023 ID: 7b35c0

>>142005
that looks like how we where supposed to save her.

comment to her what we saw, about the glass constructs and the puppeteering. it could be this second type of bonding she was talking about. or how they managed to gate like they did
>>
No. 142024 ID: 8ecfd4

>>142021
Well more risk=more reward. Gear up and prepare for some dungeon delving. There is a mystery afoot and you need to solve it. And you need more cash for booze and hookers. Although this town seems frightingly low on hookers for a town catering to the needs of advneturers.

Oh, and ask Lia about teleportations between dimensions. The demons of Darkhope might have a pocket dimension that is laid over the dungeon. That way they could theoretically teleport directly into town without exceeding the 1 mile limit.
>>
No. 142025 ID: 3b6c92

>>142021
Damn that's a lot of information to process.

Okay, most important thing out of the way first. Something you picked up on yourself.

"Preventative quarantine ???"

More to come after I properly read through all this, probably.
>>
No. 142027 ID: 7b35c0

i just realized: doesnt the demon girl had a box with her? it doesnt have any markings to analyze?

also you managed to bypass the guard because the demons where planning to use the village as a feeding ground for the spider. consider also that they are the ones that corrupted the dungeon guards along with the extra huge creature that we coulnt identify.

>>142021
well you shouldnt be worried. seriously, the dungeon isnt more dangerous that before, you simply luckied out in the first time. now i hope you are experienced enought to strive properly with the right tools that we have money to get.

without a sidekick that already contains huge knowledge of your enemy.

feels bad, bro =c
>>
No. 142054 ID: 445c48

Ask the level requirement.
>>
No. 142055 ID: 601a90

i bet i know what happened. demon girl was life-tied to another. they didn't kill 3 slaves, they killed six, 3 at each end. the tying caused a bizarre link-jump.
>>
No. 142182 ID: fce8af
File 12677553469.png - (48.20KB , 800x600 , r001-0005-043.png )
142182

"What do you mean by 'quarantine'?!?!"
Lia: "Hmn, according to Ancient Law, 'a place of danger must be sealed until a destined hero arises to vanquish its evil'. Nowadays, that translates to studying the place, its monsters, dangers -- all that so a proper level can be assigned to it, and the would-be heroes --"
"Cut the crap, I went to goddamned fighter school, allright?"
Lia: "-- can take an informed decision about its dangers, and even be denied entrance if the risk is pointlessly too high. In the meantime, access is denied to everyone."
"How long that takes?"
Lia: "Eh, sometime next week they should be sending a messenger to Central X to--"
>>
No. 142188 ID: fce8af
File 126775555446.png - (44.39KB , 800x600 , r001-0005-044.png )
142188

"What?! That's retarded!"
Lia: "Are you getting angry at me?"
"I'm just getting angry! Central X's over a moon and a half away!"
Lia: "No it's not, a caravan gets there in less than a cycle."
"Hey, I arrived yesterday, I know what I'm saying."
Lia: "... did you by any chance 'just arrived' by foot?"
"That's beside the point. What's the new level?"
Lia: "They're aiming for six."
"Oh For Fuck's SAKE!"
>>
No. 142194 ID: 701a19

Well, that makes MY job easier.

So, with a minimum of a full cycle until they reassign the level (and being too low a level to enter it anyway), why don't we just exterminate everything in the cavern the easy way?
You'll need Miss K's help, a decent sized body of water, a few dozen planks of wood, a saw, some clay, quite a bit of scrap metal, and all the logs you can manage.
Miss K will work for free once we explain the idea. Trust me.
>>
No. 142199 ID: 3b6c92

>>142194
Oh god I want to hear what you've come up with.
>>
No. 142202 ID: 817cd3

>>142199
I somehow doubt that drowning will kill everything in there... it's not like we want the things that live in those lightness waters beneath the earth to have surface access do we?

Besides, with portals, underground drainage, bottomless pits ect, ect filling this thing may take longer than the expected lifetime of the sun.
>>
No. 142213 ID: 601a90

go wail on random critters, like those jelly things. you may not like grinding but you may have to do it if you want in without being a fugitive.
>>
No. 142222 ID: 701a19

>>142202
Pfft, why would we fill it with WATER? Then we couldn't collect anything from it!
>>
No. 142231 ID: 04d52c

>>142222
we just need to control the river. it definitively has a drainage system of its own, the problem is it may be stronger that what we can place on the dungeon. at least we cant do lava

player, you are now a rogue. lets sneak the shit out of that dungeon before anyone takes its sweet non extistant loot.

also offer help to carry some of that nice rack of hers.
>>
No. 142243 ID: 6834bc

>>142188
Man you need to get back in there. There's some important crap you left behind, and you handled yourself well enough even if you were technically underleveled to be in there in the first place.

Besides, you got experience with the place and you know the layout, so that's even more reason why you're less likely to die.

They should at least give you a chance to get your stuff.
>>
No. 142261 ID: 445c48

Sneak your way in to get the loot we left behind, then grind for two levels.
>>
No. 142266 ID: bcf25c

>>142188

HEY YOU'RE LEVEL TWO. YOU CAN TOTALLY TAKE THE DUNGEON.
>>
No. 142268 ID: 445c48

>>142266
I think he's level four, actually.
>>
No. 142320 ID: 29f552

>>142268
He's almost there then.

Player, you should slaughter everyone in town for exp. Townsfolk don't give a lot on their own, but it adds up after a while.
>>
No. 142350 ID: bcf25c

>>142320

Oh man, no, don't do that. Don't you know ANYTHING?

The merchants are always maximum level and have all this crazy nonsense.

Plus the priest! He can probably spam deadly smites even without equipment boosting his stats!
>>
No. 142360 ID: 701a19

>>142350
Don't forget that you would lose honor with the Miss K faction. Worse still, her LOVE stat would drop like a rock!
Naturally, her not loving you is a fate worse than death.

Oh, and guys? Gunpowder DOES go bad. Even if that WAS a shell at one point, by now it would be nothing more than a chunk of steel. Or an adult toy.
Of course, Miss K would be interested either way.
>>
No. 142366 ID: 601a90

you can probably get to the bullet, just tell a guard that you left some stuff because you were trying to get away from the giant ass spider and if he would escort you to get it.
>>
No. 142396 ID: 632862

>>142194
Sounds like you're planning to make a giant clay furnace, and pipe in smoke through a door made of the wooden planks that's sealed up with clay. Or maybe the furnace is going to be metal, and the clay is just for sealing the door.

That plan won't work. The dungeon is too big, and it also goes down. All the smoke's going to stay in the upper levels. Plus there are probably vents in place. Player would have to go trekking in the mountains to seal them all up, while the smoke is being pumped in so he can see where they are.

Then he'd have to go back and unseal them once we think the dungeon is sufficiently smoked... and we have no idea how long that will take!

Player also won't gain any experience from doing this.
>>
No. 142406 ID: 700d6b

>>142360
its too heavy to be gunpowder. it msut be a recipient of some sort, if not simply a alloy to be melted for construction later on. remember that the guards use money to be summoned? what if that dildo canister is worth thousand?
>>
No. 142409 ID: 3d1c96
File 126780802127.png - (46.05KB , 800x600 , r001-0005-045.png )
142409

>Miss K, water, planks, metalscraps, wood, clay, log and other noodle implements
>river
... what are you planning to make, a walking animated bronze armor that'll make up for my level difference problem??
Seriously, maybe you missed that but there are no rivers around here. There barely are trees, maybe up the mountain... but sides that, this is a grassy expanse in the middle of nowhere.

>grinding
... levels don't work like that... we had this conversation before.
... I'm not ... murdering ... seriously, what the fuck?!
... I'm level four now, I think... I feel different, now I think about it.

... I think I'm ... Fuck, now what?
>>
No. 142410 ID: 601a90

dunno. we gave you our ideas and you say none would work, so you think of something, smarty-pants.
>>
No. 142411 ID: 8ecfd4

>>142409
Borrow a guard uniform and say that you're part of the evaluation team or something.
>>
No. 142414 ID: 69f952

Calm down, player. You look like you're head's about to explode. Do you need to set us down for a bit? Just, uh, don't forget us.

Anyway. You know more about these sort of things than we do. Perhaps if you explained what these things mean, we'll be a bit more helpful. Is there any other dungeons around, or are you just going to have to bite this bullet?
>>
No. 142419 ID: 3d1c96
File 126781378967.png - (43.85KB , 800x600 , r001-0005-046.png )
142419

Hey, all you did was to give me a crazy shopping list then spend all the time talking about it.

>guard uniform, evaluation team
I'd have to sneak into their fort first... and hope all uniforms are equal... and I don't think they'd fall for the evaluation team story, but maybe.... ugh..

Damn, I think I'm getting into a funk here. I need to think this through.

"Sorry Lia, I think I'll have to drop you off here."
Lia: "Sure, we arrived anyway."

Mn?
>>
No. 142421 ID: 3d1c96
File 126781396794.png - (36.83KB , 800x600 , r001-0005-047.png )
142421

Oh.
I'm really out of it all of a sudden...

Lia: "Player. Are you okay? It's just a dungeon, you know, there are others."

Not anywhere near here, but... still...
>>
No. 142422 ID: 601a90

well, say bye.



wait... can you just bluff you are lvl6 or do they have a detector of some sort?
>>
No. 142423 ID: 69f952

Hey, Player. I know that you probably need a moment alone, but I have a question. I promise, this particular voice will leave you alone after this, if you want.

What is the highest level you've heard people get?
>>
No. 142440 ID: 8ecfd4

>>142421
Well however you get back in again you're not going to be able to go the blunt force approach. You're going to have to be sneaky and clever for this one.

You're going to need a way to get in and out of the dungeon without being noticed. So lets start with what you know right now. How many ways of getting in and out of the dungeon are you familiar with?
>>
No. 142441 ID: 87d9ff

>>142421
no other dungeon posses this intricated history. of course we seem to have 3 choices: either re-evaluate yourself to try this same dungeon in the hopes noone got the loot first, sneak your way in NOW or look for another dungeon.
>>
No. 142502 ID: 445c48

Question, How can one tell what level someone else is? Is it obvious from looking at them, do you need magic, or what.
>>
No. 142612 ID: 9160bd

So much for this place being ripe territory.

Hmm...First of all Player, you should apologize for your outbursts. Your frustration relief methods are honestly rather disconcerting. Asking someone to "cut the crap" isn't very polite either, even if you do not want to waste your time or find the topic boring. Work on your poker face, please, especially if you intend to keep us around.

Now, as for that quarantine...Waiting it out is obviously out of the question. Travelling elsewhere...Possible, but I can sense you aren't keen on doing that.

These things in mind, you could...

Check with the garrison commander if an exception can be made for you. You did save them all yesterday, and you left some valuables lying not too far into the dungeon on account of your encounter. And you could do some pre-evaluation testing, see if you encounter any more demons on your short trip, and then report back. Perhaps he can be swayed by argument. If he isn't, don't get sassy with him...We'll find some way of getting you in there.

To wit, your second option. I think Charlotte said that there were other exits out further up. I'm not sure if that was a reference to the room you were in specifically, or that level of the dungeon itself. Maybe the garrison doesn't cover every entrance, and you can sneak into the dungeon from up top. This idea likely necessitates climbing gear and feather falls, though.

Third option. You do have a shovel... Nah, I kid. Digging your way in would be foolish.
>>
No. 142681 ID: 2eac65

If you're stressed out, you should do something to relax.

Since we're at the church, let's see how Sun is doing. Maybe we can do something fun with him.
>>
No. 142876 ID: bcf25c

>>142421

Well. If you really need to burn some aggression AND level up...

It's time for a TRAINING MONTAAAGE
>>
No. 142916 ID: dcd509
File 126789751953.png - (36.84KB , 800x600 , r001-0005-048.png )
142916

I.. just...

"Bye."
Lia: "Take care, Player."
>>
No. 142917 ID: dcd509
File 126789757429.png - (36.70KB , 800x600 , r001-0005-049.png )
142917

>>
No. 142918 ID: dcd509
File 126789761275.png - (51.75KB , 800x600 , r001-0005-050.png )
142918

>>
No. 142919 ID: dcd509
File 126789769288.png - (51.83KB , 800x600 , r001-0005-051.png )
142919

>fwump<
>>
No. 142920 ID: dcd509
File 12678977653.png - (51.23KB , 800x600 , r001-0005-052.png )
142920

*Siiiiiiiiiiiiiiiiiiiighh......*
>>
No. 142921 ID: 9160bd

Mmm...

A penny for your thoughts, Player.
>>
No. 142924 ID: dcd509
File 126790125524.png - (52.08KB , 800x600 , r001-0005-053.png )
142924

Hrrrmmn....
>>
No. 142925 ID: dcd509
File 126790139036.png - (52.83KB , 800x600 , r001-0005-054.png )
142925

If Charlotte had eaten those ingrates, we'd not be having this conversation.

Pay up.
>>
No. 142928 ID: 2eac65

They're only trying to look out for people's safety. It's their job. You've probably heard stories of reckless adventurers who got in over their heads. Or maybe they didn't survive to tell stories.
>>
No. 142929 ID: 8ecfd4

>>142925
Just put it on our tab.

Hmm, a thought just struck me. They are going to do evaluations of the dungeon to see if the level should be raised. Well what better way to evaluate something than sending in an adventurer and see if he survives. And what better way for you to get back in there than voluntering for it.

Of course they might need a bit of convincing but we should be able to guide you through it, or your natural charm might be enough.
>>
No. 142932 ID: 9160bd

Bah. Got me there. Tell you what, maybe I'll make you another poem one day.

*sigh*

And that's likely. Though I doubt having Charlotte and her ilk as door guards would've been much better for your situation.
>>
No. 142943 ID: 817cd3

>>142925
I Charlotte had eaten those ingrates you would likely have been the garnish, thus meaning we could not have this conversation, making it a bet we could not win.

Never the less, what do you want? As you can see we are a little hard up for gold unless you plan to pry that chain off of us (I really wouldn't mind that as long as it was done carefully, always would prefer to be the knob on a wizard staff or gentleman's cane instead, less gaudy than our current 'bling' design.)

And if it's data you want we are almost always willing to provide that for free (or almost free, entertainment and information is our only constant desire.)
>>
No. 142993 ID: dcd509
File 12679123506.png - (53.27KB , 800x600 , r001-0005-055.png )
142993

Hah! Hey, no tab; I need every coin I can get my hands on, if I am to succeed in this crawl.

Ah... I'm good now.
Sorry about all that, it's just... this situation is so moronic. I really shouldn't let it get to me.
Hmmmn.... I need to apologize to Lia.

>people's safety, their job, reckless adventurers who got in over their heads
Sure I did. Bessin's Schawer, slayer of evil. Some old song of a crazy paladin... really can't remember the lyrics.
But who cares about him, I'm living my own reckless adventure anyway.

>evaluations, dungeon, level raise
Hmn, now there's a thought. Wanna discuss strategy? Let's get to business then.
>>
No. 142994 ID: dcd509
File 12679124508.png - (53.37KB , 800x600 , r001-0005-056.png )
142994

There. Much more comfortable, at least to me.

>noodle implements
let me see... village. There's no civilization without water, so it gotta come from somewhere. I can't see any aqueducts or ponds. They gotta have a well somewhere.
Two houses are prettymuch pure wood. It must come from upmountain; problem will be making lumber out of it.
... I wouldn't be surprised if Miss K has a mill in her basement.

I think the big problem of your plan, whatever it is though, is that we're working on a 11 bits and 5 papers budget. Plus time. Plus, we didn' finished exploring the dungeon, we have no idea how big it can be.

>intrincated history
Oh, every dungeon has a 'cool' story. But you have to admit we're just scratching this dungeon's actual story...

>entrances
Oh, quit it. The dungeon only has the front door, and its well-guarded. Trekking the mountain after other entry points is a needle-haystack scenario. A passage big enough to fit that spider would totally be guarded.
>>
No. 142995 ID: 701a19

>>142994
We don't care about making lumber out of it, we just need things that burn. Lots of things that burn.
>>
No. 142997 ID: dcd509
File 126791277340.png - (53.85KB , 800x600 , r001-0005-057.png )
142997

... now, if I snuck or bribed my way IN and started searching for exit points -- that could work. The tunnels up gotta go somewhere. With three torches, I'd have only a couple hours to search the place though.

The whole evaluation chat could work, if -- well, I'm sure it still would involve a metric fuckton of paperwork being sent to Central X. But THEN, actually talking to the guys could help me somehow. Still worth a try.

>things that burn
Sheesh, what are you gonna do, dungeon BBQ?

>levels, max
I.. think the highest level I heard of, in any serious way, is 9. The highest level person alive is an eight -- the Grand Sorceress of the Stargazers Guilde (mistress of the Void and keeper of the Lunar Cycle).
By declaring the dungeon a six, they're expecting a troupe of fivers to clean it up... it's not an unreasonable scenario. Many adventurers peak around level five. It's just, is hard to find something that gets to you enough to go past five.

>levels, reading
You gotta go trough a few tests and forms to certify your current level, and you get... kind of a badge for that. The tests are supposed to gauge your level with accuracy.

In any case, on knowing someone else's actual level... it's a gut feeling kind of thing, like...
>>
No. 142999 ID: 601a90

what ever you did that made you go from 1st lvl to 2nd lvl, do it a bunch. from where we are from that does it eventually.
>>
No. 143000 ID: dcd509
File 126791282523.png - (54.06KB , 800x600 , r001-0005-058.png )
143000

Have you ever looked in the eyes, some jolly guy who's just sharing some ale with you, telling his ol' stories and smiling a bunch, everything's jokes until the exact moment he frowns, and all of sudden you know; he's a psycho, he's a badass, he's covered wars, (you know)... as if for a moment he gave you a sign, tiny as it is, that gives an exact and rather pathetic sense of how far that man travelled, from where he started, to the point he's sharing beers with you.

That's how I knew I should never fuck with the Sarge. And he wasn' even a fiver, not officially.
>>
No. 143006 ID: 701a19

Naw, cooking the dungeon would take FAR more effort than we want to put forth. Besides, heat travels upwards, and we want something that will sink into the cave.
>>
No. 143011 ID: 8ecfd4

>>143000
Yeah I know that feeling.

I think your first bet for getting into the dungeon again would be voluntering for the evaluation team. It should be pretty clear that paperwork isn't your strong suite, so hopefully you get to evaluate how dangerous it is.
>>
No. 143026 ID: c4b081

>>143011
he may not get money nor loot from it, but if he gets "lost" in there he may find a way out to return later.

the problem is, are you sure you want to take on a dungeon so strong without backup or proper power?
>>
No. 143030 ID: 601a90

you know what my new personal goal is? get you to level 10. how would you like that? be the most powerful thing in the world.
>>
No. 143034 ID: c4b081

power tripping is nice, but player feels more like a CG rogue that a fighter.

anyway this looks so much like DnD that im betting a 7th level mage is stronger that a 9th lvl fighter.
>>
No. 143036 ID: 2eac65

I'm wary of doing anything illicit. We've made some friends in the town, and if we sneak in, it'll be hard to get back out and harder to explain why we want their help.
>>
No. 143122 ID: dcd509
File 126792735571.png - (54.43KB , 800x600 , r001-0005-059.png )
143122

>cooking the dungeon
Then I have no idea of what you're trying to accomplish.

>1st lvl to 2nd lvl
Sure! I'm gonna go back to Central X, re-join the Academy, study for all of my young adulthood until I finally finish the full Fighter course with flying colors, twice again, just to reach level 6.

Wait, that was from when I went from 2nd to 3rd level.

>level 10
Pfft, why not shoot to the moon already and go for 255? Yeh right...

>mage, fighter
It's a matter of situation. A level 7 mage would be able to take down a small army by himself, but spellcasting is hard work. No matter how many fireballs he has up his sleeve, he can't just take a punch and keep kicking ass like a fighter.

>CG rogue
Hey, I'm not a thief. Nor I am CG, HD, PHP or whatever else. Stop that.

>ilicit, friends
True... but I'm not going to just pack my things and go away without trying.
Even if I should.

>without backup or proper power?
... I can always hope the spider was a fluke?
Come on, a little faith here please.
>>
No. 143126 ID: 601a90

hahahaha. oh man, that is funny.
there is a place where you could, with months of work, get to lvl 9999.

don't think too hard on that, it's in another universe.
>>
No. 143167 ID: a16a61

>Sure! I'm gonna go back to Central X, re-join the Academy, study for all of my young adulthood until I finally finish the full Fighter course with flying colors, twice again, just to reach level 6.
>Wait, that was from when I went from 2nd to 3rd level.
shit, if it is that easy to pick level 6 dont even take levels in consideration. simply train skills, you have a way with dexterity and agility, with light weapons and some nice leather armor you can be a danger.

>Hey, I'm not a thief. Nor I am CG, HD, PHP or whatever else. Stop that.
aw, dont be upset. a rogue isnt exactly someone that steals, its someone that has a way with dexterity enought to steal, set traps and peform sneak attacks. CG means caotic good, you do not truly care if the law or the folk abide by it, if it is a good deed, you do it.

you are most definitively no kenshiro, but you are no pushover. however...

player, this may sound odd, but you need to move laterally for the victory. so far you are thinking within the box, and this is restricting your potential.

a dungeon crawler would not only bash things to get gold, he also disable traps, scouts rooms and talks with monsters and townspeople alike. you need something of your own.

in "here", player characters always have something that simply dictates their superiority, be it a divine dictatureship giving you powers and duties, the hability to level forests or a incredible hability to learn faster.

you need something nice that isnt us.

let us begin with the basics: what classes are there and are you willing to lead a party, provided one?
>>
No. 143312 ID: 632862

>>143167
He was being sarcastic. He said that graduating from the academy only got him to level 3. It isn't enough of a challenge to get to level 5 let alone 6.

I think Player is more of a swashbuckler type. A dexterous fighter, focused on combat instead of utility.

I suggest you volunteer for whatever will get you back into the dungeon.
>>
No. 143415 ID: c70e2c
File 126796864795.png - (51.62KB , 800x600 , r001-0005-060.png )
143415

Okay, so the plan is talk to those guys. Let's get this ball rolling.
First stop; buy a bag, grab my stuff.

>party
... define 'classes'.
And really, a party? I don't fancy myself as a leader. Sides, parties are big and loud, Idunno. Not mentioning a lack of people to recruit.

And really, if I didn' knew the basics of dungeoneering, I wouldn't be doing this. I can handle the occasional trap or door, I just am not equipped to do it.

... and I guess maybe 'CG' can describe me, a bit... whatever. Stuff to be done.
>>
No. 143420 ID: 19ecf1

>>143415
idea. Training montage. that should level us quick enough. after we get other things out of the way, training montage of you killing boars for days straight should level you fast enough.
>>
No. 143424 ID: 632862

>>143420
There's nothing outside the dungeon that's strenuous enough to level Player.

If anyone wants to be useful right now, go look at the item list and see if there's anything we want to buy. Other than the backpack... I think the oil lamp is probably a good investment, as well as the climbing kit. We've already seen a couple places to use a climbing kit at.
>>
No. 143426 ID: 1c8fd5

>>143420
I don´t think levels work like that.
>>
No. 143431 ID: 35b6de

>>143415
so far you described me 2 classes, a mage and a fighter, even tho as your dude there described, you are more a agile type like a pirate dude or solid snake that a actual fighter.

its a pity, you sometimes feel like a paladin in trainning wheels.

>>143426
they seem to do, and that is disappointing. for each level there seems to be a expected power to yield; he was able to reach "level 3" by going to the academy a second time to then ace every test. this means that Player cant JUST do a amazing feat if he focus on it, he needs trainnig, grinding, a teacher, a proper test to pass.

he needs approval of others to act like a level 4 instead of simply peforming deeds that a level 4 can, but above anything else, he HAS to prove to the dungeon masters that he can do it.

>>143420
...

this idea is not that bad. player, how much of a badass you want to be? you claimed that there is a mountain up there, you want to set up camp to make a trainning course?

it should be personalized for your deeds along with some trainnig on survival and trap building. all you got to lose is maybe the dungeon not really opening so soon. you train for a couple of days/weeks, when the dungeon paperwork gets ready you could do the test for level 5 or maybe even 6 and go on the dungeon in the first day it opens. it only takes hard work and skill development.
>>
No. 143436 ID: 119b5c

So, offhand, we have Lia, Miss K, that bard, annnnd...hmm...Who else?

Sun?

Dunno.

*ahem*

I think you have a full party right in front of you.
>>
No. 143440 ID: 69a173
File 126799494816.png - (51.42KB , 800x600 , r001-0005-061.png )
143440

>classes
Well, that's it isn't it? You're either killing things with weapons, or killing things with your mojo.

Of course, fighters come in many flavors and many specialties - swords, hammers, hands, crossbows, knives... stealth, tanking, wrestler, brawler... but in the end, we're all fighters.

In the end we're all killing things, so I really can't see where is the whole class thing.

>training montage
>level
>grinding
>back to school
Sheesh, can't you take a clue? You don 't level up by doing the same thing over and over for the rest of your life, that's stupid!
>>
No. 143441 ID: e31d52

Oh, I get it.
It's like fighter specialization.
>>
No. 143442 ID: 601a90

well then we are out of ideas, go kill some slime things.
>>
No. 143443 ID: 8ecfd4

>>143440
Go buy the needed gear. Backpack, new torches and climbing gear.

Then go talk to the evaluation team. Volunteer your amazing capabilities in evaluating wheter or not you can survive the dungeon. Who knows maybe you can get some free gear to evaluate and see how it works.
>>
No. 143445 ID: 00f9e5

>>143440
>Sheesh, can't you take a clue? You don 't level up by doing the same thing over and over for the rest of your life, that's stupid!
well thats a relief. how do you level then? going into dungeons and not dying? physical and mental trainning? body modding?

>>143436
im pretty sure we cant use them to our party. asides player just claimed he doesnt want to lead, thus he shant.
>>
No. 143467 ID: bcf25c

>>143440

Actually, referring to earlier things... leveling up is apparently done by EPIC!

Speaking of which, I'm throwing in my two cents here: You need to talk to Central X about the portal. Can you imagine the power of demons if they can teleport things anywhere? The death of that spider is probably a minor setback, where the real test was simply the transportation of it.

Anyway... yeah, talk to them about it. Under truth spells, if they exist and they don't believe you.
>>
No. 143475 ID: 69a173
File 126800430865.png - (51.35KB , 800x600 , r001-0005-062.png )
143475

>fighter specialization
.. I still feel like we're talking different types of Common here.

>gear
Well, to buy all that we're going to have to sell something; can't evade much there. And if we'll go in to search for ways out... maybe the climbing gear is more important than the bag.

Oh, what the hell? I need to stop saying such silly things.

>warn Central X
I'm sure the guards are gonna do that already. Right?
>>
No. 143476 ID: 69a173
File 126800447352.png - (46.23KB , 800x600 , r001-0005-063.png )
143476

Mmn?

Manuel: "Always a pleasure to have your business, miss Ash."
Ash: "Oh Manuel... you waste your kind words in this old lady."

Look at that, more townsfolk.
>>
No. 143481 ID: 3b6c92

>>143476
Say hi!

... Or maybe you shouldn't. |3
>>
No. 143493 ID: 3a4a54

Hang back. Let Manuel have this. It might brighten his mood and let him loosen up when it comes to prices.
>>
No. 143504 ID: 632862

>>143476
Don't butt in.
>>
No. 143506 ID: d0a54f

>climbing gear is more important than the bag
maybe. if in your work there you manage to get something that could pay up for the bag it could be worthy.

in a way or another, a sample leather bag should be much more inexpensive that climbing gear.

huh, manuel isnt married? he seems really interested on her.

we shoulnt tease him with that, but maybe if we give him a hand...
>>
No. 143535 ID: bcf25c

>>143475

Not necessarily.
>>
No. 143581 ID: 445c48

>>143476
Keep walking, circle back in a few minutes.
>>
No. 143785 ID: 3b6c92
File 126805281020.png - (45.01KB , 800x600 , r001-0005-064.png )
143785

Manuel: "What can ah do for ye today?"
Ash: "Little Mika was telling me about Johnny last night."
Manuel: "Aaah yes, he brought some fine apples last night, they're..."
>>
No. 143786 ID: 3b6c92
File 126805287129.png - (53.52KB , 800x600 , r001-0005-065.png )
143786

... Hum dee dum....

Idunno, Manuel doesn' strikes me as a bachelor. I never really wondered about his personal life though... I know he lives by himself here, he has a room in the back, lower floor. If you're curious, we could ask.
Okay, not ask him.

Hmmn, can't hear them, I guess they should be finished.
>>
No. 143789 ID: 632862

>>143786
Nope. She's still there. They're just grinning at eachother. Wait a bit. We have a good visual angle on them... but we can't hear anything, like you.
>>
No. 143791 ID: 3b6c92

>>143786
Hey, Player.

I know this is probably gonna sound antithetical to your existence or whatever, but...

Y'know? Could it hurt to apologize to Manuel for being a jerk, regardless of your thoughts on the matter? I mean, if you're gonna be hanging around Podunk, Population: Less Than Two Dozen for some time like you say you are, it couldn't hurt to try to patch up relations with the guy, if you feel me?

But yeah, wait up on that, they're still at least smiling at each other over there.
>>
No. 143797 ID: 89d0a6

>>143791
typo is right. even if it is unrelated to you, you really should apologize for bringing up bad memories.

>>143786
maybe that is why he is so interested in her. what if he simply lost that opportunity?
>>
No. 143801 ID: 79f646
File 126806313819.png - (53.40KB , 800x600 , r001-0005-066.png )
143801

>Wait a bit.
I guess I will.

>apologize
... I really am going to have to, huh?
...hff... don't expect me to, you know, sound sincere.

>lost opportunity
Maybe yes, maybe no... hmmn...
>>
No. 143802 ID: 632862

>>143801
Okay they're done.
>>
No. 143803 ID: 2505fe

>>143801
>don't expect me to sound sincere
Even if it's stilted and awkward, this is one of those things where the thought is usually what counts. You might wanna have us temper your speech a bit, if you can do that, though.

By the by, I can't tell because she's the same color as the cloud >:( but I believe miss Ash is trotting off to wherever, meaning you can go ahead and get to your chat with Manuel.
>>
No. 143826 ID: c1e955
File 126807588792.png - (38.08KB , 800x600 , r001-0005-067.png )
143826

Well, moment of truth.

Manuel: "Ey. What can I help ye with, lad?"

Good mood. I guess that worked.
Lemmesee... apologize, buy bag, not negotiable. Pay yesterday's meal. But how can I get the climbing kit then?

Hey, she's white-gray, and the cloud is white-blue, so ... I should've outline her next time. My bad. Or I could say its cloud cammo.
>>
No. 143827 ID: 8ecfd4

>>143826
Try getting it as loan or set up a tab. If that's not allowed then I guess you can do without it.
>>
No. 143831 ID: bcf25c

>>143826

Sell stuff?
>>
No. 143832 ID: ac0ac0

>>143826
This is that whole bit about "figure out what you can sell and what it's worth" we mentioned earlier. The bag is a must, but if we can afford anything else if we sell some stuff that'd be quite handy.
>>
No. 143834 ID: 69f952

You think that 'Gauche is going to be useful? I wouldn't sell the shard of marble metal, rather, give that to Kay. And does a rope come with the climbing kit? If so, sell the chain.
>>
No. 143837 ID: 5bf65a

>>143834
as a agile character, player can do a better use of a light blade and a rapier that a sword and shield. keep the gauche plez
>>
No. 143853 ID: c1e955
File 126808587683.png - (44.26KB , 800x600 , r001-0005-068.png )
143853

>Gauche, chain
The chain's still in the dungeon -- and don't tell me about that gauche. Ugh!

"Manuel. I'm gonna be frank; can I set a tab with you?"
Manuel: "You must be jesting."
"Fair enough; then I might sell some stuff, what's your rate?"
Manuel: "Half price, paid in credit. As always been since the day I set this shoppe."
"Allright."

>sell stuff?
Sell what?
My Sword? Halberd? Cure Potion? Shovel?

Selling the torches would be stupid. And yes, I'll keep the metal bit. Seems important anyway.

"Does your climbing kit comes with rope?"
Manuel: "Nope, only hammer, boots, and as many nails as you'll ever need; if you don't just squander them away, that is."

Eh, I can climb almost any surface with those. Just need to be careful about falling.
>>
No. 143854 ID: b14128

>>143853
What happened to that length of chain? If you still have it, why don't you sell that?
>>
No. 143855 ID: 601a90

>>143854
..... did you just skip the part he said 'it's still in the dungeon'
>>
No. 143858 ID: b14128

>>143855
Well now I feel stupid.

Anyway, I don't think he'd appreciate you trying to sell his shovel back to him, and he thinks it's cursed, and that's about the only expendable thing you've got on ya right now. There are still a lot of places we can explore without needing a climbing kit, so I think we can skip it grabbing it for now.
>>
No. 143862 ID: 25a768

>>143858
we need the shovel. if we get in its the easy way to make a exit if we find a patch of dirt on the roof.
>>
No. 143869 ID: 6771ac

I see. Experience is basically life experience and levels are the measure of how it would help you adapt and be victorious in further adventures/experiences.
Thus I'm guessing the best way to level would be a treacherous journey, spanning areas with various extremes such as horrible weather, hostile creatures and the like. So if the dungeon thing doesn't work out, a nice expedition would do you well.
>>
No. 143873 ID: 3b6c92

>>143853
I note you still haven't apologized.

I was kind of hoping for you to lead off with that, but 's a bit late for that now I suppose.

And... right, you've got nothing in your inventory that you can really sell, either.

Buy the damned bag, then, and maybe next time we can actually come back here with some loot, eh?
>>
No. 143878 ID: bcf25c

>>143853

You should probably give the halbred back to the guard, what with the sleep spell and all not being his fault. YOU OWE LOTS OF PEOPLE APOLOGIES, DON'T YOU.
>>
No. 143885 ID: 2eac65

What are we thinking about apologizing for? Being an adventurer? I can't remember actually doing anything to Manuel.
>>
No. 144317 ID: c1e955
File 126813631215.png - (44.01KB , 800x600 , r001-0005-069.png )
144317

"Bag."
Manuel: "'Nything else?"
"Pay last night's meal. Should be a bit, right?"
Manuel: "Nah... I'm not taking money from that... is bad luck. That meal was on the house. What else?"
"Nah, that's all."
>>
No. 144318 ID: c1e955
File 126813638552.png - (45.63KB , 800x600 , r001-0005-070.png )
144318

Manuel: "Here you go."
"Thanks."
Trade: 10 silvers and 5 credits for Bag
>>
No. 144319 ID: c1e955
File 126813644559.png - (47.15KB , 800x600 , r001-0005-071.png )
144319

Manuel: "Huh... I remember this scrip. Shouda put that strange stick on the shelves."
"I'll go upstairs to grab my things."
Manuel: "A'aight, lad."
"And... uh... for the record, I'm sorry I've been a jerk."
Manuel: "No you're not."
>>
No. 144320 ID: c1e955
File 126813654671.png - (45.38KB , 800x600 , r001-0005-072.png )
144320

"Still... I should be ashamed--"
"But ye'renot."
"Look, I'm trying to do the right thing here, okay?"
Manuel: "Oh, what's done's done, what's gone's gone; don' go moppin' about it. Now go pack your things."
"Thanks."
>>
No. 144321 ID: c1e955
File 126813658537.png - (23.72KB , 800x600 , r001-0005-073.png )
144321

Hmn.
>>
No. 144322 ID: 701a19

Maybe you should look into renting a room from Miss K.
Just a thought.
>>
No. 144323 ID: 632862

>>144321
You still haven't returned the halberd?
>>
No. 144324 ID: 3b6c92

>>144321
Wow, you're even worse at that than I thought you'd be. Oh well. You did try, and I appreciate that.

So, um. Is something missing? Per your own statement not all that long ago at all, you're supposed to have
>That piece of Marbled Metal, the Halberd, three Torches, and a Cure Potion.
I see the Halberd and Cure Potion; are the other things small, or in a drawer, or are they missing, or what?

"Hmn" and a mildly puzzled expression is only going to invite questions, y'know.
>>
No. 144331 ID: c9b591

huh, player i think you actualy got a good standing with him, maybe you caught him in a good moment. pity you didnt tried to haggle the price of the bag.

can you ask what was the manuscript about? also to who the bag used to belong?

well player, you dont want to join a party wich would be tedious, you dont want to lead a party wich should be profitable, but you do have a bag and a bad rep. you can either take the test to prove you are L4 or luckily L5 to try your way alone or simply sneak trhu the dungeon and hope that maybe somehow you can get over with it.
>>
No. 144334 ID: 8ecfd4

>>144321
Nobody seems to be missing that halebard so keep it. Pack up the rest of your stuff and pack it down in your fancy new bag. Then head on over to Miss K and see what's up.
>>
No. 144390 ID: c9b591

we cant really keep the halberd! it belongs to the governement or something like it, its a standard issue so its easily recognized.
>>
No. 144394 ID: 8ecfd4

>>144390
If it's standard government issue then there should be thousands of them in circulation out in the world. Unless they have serial numbers I don't think they're going to recognize this one. If they do then Player can just say that he found it outside the dungeon.
>>
No. 144396 ID: 69f952

'Sides. Returning the Halberd is the right thing to do. You wouldn't be chaotic good if you didn't fufill the good part of the equation, yes?
>>
No. 144403 ID: 445c48

Just keep the Halberd in your bag, unless you're in the dungeon alone. No one should see it there.

Hell, look it over for any numbers or distinguishing marks. Could just say you found it in the dungeon, on an Adventure's corpse.
>>
No. 144508 ID: c9b591

>>144403
a foldable halberd! genious!

>>144394
it means EVERY FREAKING GUARD will expect him to be a guard OR a thief. he does not have guard armor, trainnig or post, so its definitively a no on the halberd.
>>
No. 144620 ID: 445c48

>>144508
Well, it was in his pockets before, and no one noticed it.

Maybe they just thought he was happy to see them?
>>
No. 144962 ID: 8ecfd4

>>144508
Well yes that would be the case if it was say an AK5 in sweden. It's not.

Reasons for them being in circulation would be for instance that the company supplying the government with them also sell them to the population at large and mercenary companies. Or the government makes them itself and still sells them.
>>
No. 145073 ID: bcf25c

Maker's mark. Generally that's what you want to look for, or some other script or picture; such as the picture of a ruler or a brief phrase from a national anthem.
>>
No. 145674 ID: 8ed86e
File 126831236918.png - (39.73KB , 800x600 , r001-0005-074.png )
145674

>invite questions
I just thought this went unexpectedly well. Maybe's because I'm vacating his room, heh.

>room, Miss K
Maybe. I'll worry about that when I'm back.

>drawer, missing
Well, the torches are on the floor, and I've put the metal bit in that drawer. Lemme put this thing to use.

Inventory upgraded to Bag
Player acquires 3 torches


Cooking with coal! That should help me with my pocket space issues.
>>
No. 145675 ID: 8ed86e
File 126831263064.png - (42.94KB , 800x600 , r001-0005-075.png )
145675

>serial numbers
>maker's mark
Want an analysis? Ok.

Player acquires Halberd

This is a pretty high-quality halberd; more like 'semi', as its not much longer than a spear. Shaft's some kind of pine, not too hard, not too soft, it has some elasticity, made for swinging. The head's two different grades of steel, with a harder one lining the blade to have a better edge. Sharpened points give some extra ways to thrust the blade at people.

The metal's throughly polished, no dents, no identifying marks yet. I must've been the first to use this one in actual combat. I cannot read auras, so I cant know if its been 'fidded. And I'm not taking it apart to look for crystals.

>standard issue
Ironically, this is the kind of thing that ruins market value.

>foldable halberd!
Okay, that's just silly.
>>
No. 145676 ID: 8ecfd4

>>145675
Sounds like it should be safe to keep it then. Just say you found it in the dungeon if anyone asks. The guard was asleep so some mischevious thing from the dungeon could have stolen the halebard and then you found it later.

Looks like you have everything. Head on over to Miss K. By the way I have a buisness proposal for her, she could become your sponsor for your dungeon diving. She supplies you with a room and food as well as some handy trinkets and iteam repair and in exchange she gets say 30% of your income from dungeon delving as well as a pick of the loot you bring back.
>>
No. 145681 ID: 701a19

>>145676
Agreed.
Now, to sneak in and steal the dild- Er, Artifact.
>>
No. 145686 ID: 632862

>>145675
Okay, put the halberd away and let's see if we can get into the dungeon.
>>
No. 145688 ID: 4469d9

>>145675
i dont mean for market resale, i mean to use and to produce. ironically the halberd is very well crafted so its likely you can use it without anyone suspecting it. you now have 2 weapons! maybe!

>>145676
considering we gained about 9, thats quite a steep margin. id advise asking the clerics to help, more specifically, Player, what do you think about learning some magic?
>>
No. 145714 ID: bcf25c

>>145675

Pine? Oof. Don't try to block with the shaft, then. ...Do you have a whetstone or something for keeping blades clean to prevent rusting? Might be a good choice if you want to go campaigning.

Don't know if magic weapons in this weapon need that sort of treatment, but I'll assume "it depends."
>>
No. 145746 ID: 69f952

Hey, he could use it to block. Hell, he'd even wind up with an axe and a five foot stick at the end of the day.

Anyway, few questions. What is the practical use of holy water, what is the reason you've been staying out of the "give it back or don't give it back" debate, and why aren't you at Ms. Kay's place yet?
>>
No. 145809 ID: 051a02
File 126835476892.png - (25.57KB , 800x600 , r001-0005-076.png )
145809

>pine, block
Oh, its not that bad. I just need to avoid the really heavy stuff when parrying, like most hammers.

Getting an actual mahogany shaft might be nice, but most hardwood is too heavy to be used in agile combat.

>learn magic
Sure! I'll go back to my ten-year-old self and tell him to become an apprentice at some crazy warlock's tower. Or maybe kill a dragon or two to pay my way into an actual mage school, spend my next twenty-five years sitting in a library.

Player acquires Marbled Metal Bit
Player Acquires Cure Potion


So, what business do we have with miss K exactly? I'm not very keen on going there just so you can get me bitten again. I'm partial to trying to get in the dungeon already.
>>
No. 145812 ID: 8ecfd4

>>145809
Mainly to see if she has anything helpful she feels like parting with and see if she is up for the sponsorship plan. Well atleast if you're up for it. It's your money after all.
>>
No. 145813 ID: 1ac39d

>>145809
you poor fool. have you not heard of 'love bites' well, not love yet maybe, but she does like you, that much we are sure of.

anyway. just tell her that since you can't use it and nobody else wants it cause it could be 'cursed by demons' and she seemed kinda interested in it she could have it, ask for no compensation. that's right, give it to her for free.
>>
No. 145839 ID: 445c48

>>145809
Honestly, we're trying to get you in her pants. That's sort of one of our big jobs. But she can wait, I don't think we have anything particularly pressing to ask her, I forget.

Try sneaking into the dungeon. Or at least seeing how they're quarantining it.
>>
No. 145848 ID: c9479a

>>145812
this.

shenanigans with the opposite gender are a nono with adventurers least they are in the party. he will spend his money in ale and whores like any good fighter would!
>>
No. 145852 ID: 2eac65

Let's not try romancing Miss K. She's obviously not interested, and if we keep trying she'll probably just keep toying with Player. If we want to get Player a love interest, we should aim for someone he actually has chemistry with, like Sun.

On another note, could you tone down the sarcasm, Player? We don't know much about your world or how it works apart from what we learn from you. Things that seem obvious to you won't always be obvious to us.
>>
No. 145860 ID: c9479a

>>145852
oh yes, the male druidess. that will work well.
>>
No. 145865 ID: ab04d4

>>145860
>male
>druidess
wut
>>
No. 145922 ID: bcf25c

>>145809

True enough. I have no idea why some people want to go down to Miss K's, something about a crazy plan.

Unless you want her special oils if you know what I mean. Wink wink, nudge nudge, know whatimeanknowwhatimean?
>>
No. 145942 ID: 3a4a54

Hey, I was just thinking that Ms. Kay would like to see the marbled metal bit.
>>
No. 145946 ID: 1ac39d

>>145942
she already looked at it. it's demon metal. as in, metal made by demons.
>>
No. 146050 ID: 632862

>>145809
I agree that we have no real reason to visit Miss K. Instead, we should go around town and see if there's anyone we haven't met yet. Some other female we can try to get you hooked up with.
>>
No. 146082 ID: 2eac65

>>146050
Or some other male. It's good to keep our options open.
>>
No. 146711 ID: 15ffae
File 126850274371.png - (40.07KB , 800x600 , r001-0005-077.png )
146711

>sponsorship
That's a valid --

>her pants
>love bites
>special oils
-- reason to avoid her. You bunch of --

>chemistry, Sun
>male, options open
-- voyeur gender-swapping necrophiliac incestuous homoerotic xeno-pedophiles.

ANYway why not some compromise? I'll just take this path on my way to the dungeon, if I'm not mistaken there are a few houses...
>>
No. 146712 ID: 15ffae
File 126850296257.png - (74.12KB , 800x600 , r001-0005-078.png )
146712

... back here.
Hmn, not many people living in this side of the village.

>sarcasm
Sorry, sometimes I forget... well, you guys do seem to know alot from time to time, you know.

I've spent at least 20 hours on this panel, including character design. That's what I get for making NPCs on-demand. Ugh.
>>
No. 146734 ID: bcf25c

>>146711

The oil thing was a joke. You know, the lamp she was talking about that was powered by crude?
>>
No. 146764 ID: 1ac39d

actually. how much we want you to have sex is reverse proportional to how hard you fight our suggestion to have it. when/if you finally do it we will lay off about it, A LOT.

also, as a result, people who WANT a lot of sex we tell repeatedly that now is not the time and to chill out.
>>
No. 146771 ID: 2eac65

Seriously, you should consider a relationship with Sun. He already likes you, and I think you'd go together nicely.
>>
No. 146810 ID: 3a4a54

He seems fairly sexually disinterested, actually. And we won't lay off if you speak about it, in fact we'll probably ask for more. It's a form of conditioning. Just look at Karen's Heart.

That being said, Player should at least try to go for someone. Hell, you are going into a dungeon filled with monsters that all want to kill you. The least you can do is put yourself out there before you possibly die in there, try to get experience a relationship before you possibly die.
>>
No. 146816 ID: 2eac65

>>146810
We're not going to die. We're going to discover the dungeon's secrets, save the world and win fame and fortune.

But first, we're going to introduce ourselves to the rest of the villagers.
>>
No. 146831 ID: 632862

>>146711
Hey. Stop calling us pedophiles. Never have we suggested doing anything inappropriate with children. I guess you've got good reasons for the other accusations though.

Hey, is that the village's actual blacksmith?

May as well introduce yourself to the bunny first though. Ask if she and Manuel are friends.
>>
No. 146874 ID: 8ecfd4

>>146712
Go say hello to both of them. Every adventurer needs a base of operations where he can sell stuff and find helpful people. And if we can find out the bunny/manuel connection you might gain an advantage.
>>
No. 147416 ID: 15ffae
File 126856697126.png - (73.84KB , 800x600 , r001-0005-079.png )
147416

>Sun, Sun, Sun
Shuddup. I'm not -- that doesn' even deserves a comment...

>sex, not time, chill out
... damn, now if I start acting like I want, you'll be on me already.

>Karen's Heart
Who?

>pedophiles, inappropriate
Idunno, better safe than sorry >.>

"Good morning."
Ash: "Morning, city man. Liking the weather?"
"What's not to like?"
Ash: "Hehe."

Idunno, anything better to ask her besides her - or Manuel's - personal lives?

>actual blacksmith
Idunno, I don't see an anvil. Just a table and a clay oven, seems.
>>
No. 147418 ID: 6834bc

>>147416
Offer her your hand for a handshake. Introduce yourself, say you felt like taking some time meeting some of the residents that you haven't really met yet.

And, of course, politely wish her a good day before you head off.
>>
No. 147420 ID: 8ecfd4

>>147416
Ask her how it's like living so close to the dungeon and what she is doing.
>>
No. 147429 ID: 2eac65

You're not interested in other men? You could have just said that. I'm trying to be helpful.

Say that you're new in town, and ask who she is. That should get a helpful introduction without seeming to personal.
>>
No. 147437 ID: 632862

>>147416
Ask her what she does around here. Some kind of job?

Oh, and Player... are you opposed to harboring a relationship with a rabbitfolk or whatever you'd call her? I'm not saying you should hit on her specifically, since she might have a thing going with Manuel and we don't want to piss him off any more than you normally do. I'm just wondering if we should steer clear from anyone who doesn't look like that.
>>
No. 147481 ID: e6c122
File 126859427427.png - (58.83KB , 800x600 , r001-0005-080.png )
147481

>opposed, relationship, rabbitfolk
... your question makes no sense, I cant see why i'd have an issue with her being a human, or how she looks like.

"My name's Player."
Ash: "Ash. A pleasure to meet you, mister Player."
"Pleasure's all mine, miss Ash."
Ash: "Oh, a flatterer n.n Is there something I can help you with?"
"Not really, I'm just taking some time to meet the townsfolk."
>>
No. 147483 ID: e6c122
File 126859432726.png - (58.48KB , 800x600 , r001-0005-081.png )
147483

Ash: "Moving in?"
"Mostly nights. Have some business in that lovely dungeon, need somewhere safe to sleep."
Ash: "Oh, I see! I thought your kind spent all your time in there, though."
"Nah, it's too cold and humid, not mentioning the things that crawl wanting your neck. Why would anyone ever want to sleep in there?"
Ash: "You tell me, Mr. crawler."
>>
No. 147484 ID: e6c122
File 126859438698.png - (59.17KB , 800x600 , r001-0005-082.png )
147484

"What about you, what do you do around here?"
Ash: "Not much. Raising little Mika is my full-time job... she's right now with Márcia and the other kids. The rest of the time, I spend caring for our humble abode."
"The little white bunny? She has a beautiful voice."
Ash: "I wish I knew which side of the family she got it from..."
>>
No. 147485 ID: e6c122
File 126859446336.png - (68.18KB , 800x600 , r001-0005-083.png )
147485

Niece: "Hey, who's the puny little human?"
Ash: "Hello, Niece. This is Player, the new crawler trying his luck in the dungeon."
Niece: "Hi, little Player."

Holy crap!
>>
No. 147486 ID: 9e9b47

>>147485

Take her hand, kiss it and tell her you're charmed to meet her.
>>
No. 147492 ID: 8ecfd4

>>147486
Do this. Be the perfect gentlemen just to spite Manuel, bastard thinks all adventureres are assholes. Well you're going to prove him wrong by being a curteous perfect gentlemen at all times.
>>
No. 147498 ID: 632862

>>147485
Dude. She doesn't need an anvil. She IS the anvil.

Now, did you just say Ash was human? Maybe we're misunderstanding eachother. You clearly referred to her daughter as a bunny, and she does look like her daughter... I guess it's good that you don't care what she looks like, though. It sounds like nobody in your world cares about that sort of thing, from the way you casually dismissed the issue.
>>
No. 147510 ID: 934ef5

>>147492
>>147486
Basically this, but hold her hand a bit instead of kissing it, and saying "a pleasure to meet you" will probably go over better than being all flirty. It's obvious if you're trying to hard.
>>
No. 147582 ID: 862d80

>>147486
right after comment that her hugeness must come with huge love.
>>
No. 147937 ID: f4dafd
File 126865849049.png - (67.51KB , 800x600 , r001-0005-084.png )
147937

Well, what can I say? I really don't know why I'd care, it's not like she's a demon. She's a human, her daughter's human, they just look like bunnies.

>huge love
... making smarty quips on the size of someone I just met does not reeeeally seem conductive to my good health.

"A pleasure to meet you, miss Niece."
Niece: "Oh-ho, such a charmer... Niece is enough, dear. What brings you here?"
"Just meeting a few locals while on my way."
Niece: "I see-- but you may have travel'd for nothing, dear. The guards are closing the dungeon for some reason."
>>
No. 147939 ID: 8ecfd4

>>147937
Tell her that you have heard about that but you're hoping to get into the evaluation team. And if there is anything those two lovely ladies want from the dungeon all they need to do is ask you and then you will keep an eye out for it and if you run into it attempt to bring it back to them.
>>
No. 147940 ID: fa3211

>>147937
i was kinda doing a meme player, dont worry with it.

ask her if they know anyone that is working in the closing of the dungeon. some scouting cant do bad, right?
>>
No. 147944 ID: 2cbe3e

>>147937

"Closing? I just thought they were raising the level requirements?"
>>
No. 147947 ID: e973f4

>>147937
>She's a human, her daughter's human, they just look like bunnies.
You guys have either some interesting biology or a definition of "human" that's distinct from ours.

Also:

"Wait, closing?"
>>
No. 147950 ID: 2eac65

It's hard to predict these sorts of things. What one person sees as perfectly normal, another might see as a disgusting perversion too horrible to even contemplate. There's no way to tell without asking.
>>
No. 147957 ID: f4dafd
File 126866843828.png - (69.08KB , 800x600 , r001-0005-085.png )
147957

"Wait, closing? How closing?"
Niece: "Well, I don't know what to say. When I brought them breakfast, that young one Clash was guarding their' gate, and he asked of me to spread the word."
Ash: "Hmmn, I think they closed it once, years ago. Something about a few geowitches coming from the city, wasn't it?"
"... I just heard they were raising the required level, but not closing. I was hoping to get into their evaluation team."
Niece: "That sounds like one of their guard things hon, I don't think they hire help for that."
>>
No. 147958 ID: f4dafd
File 126866854037.png - (67.20KB , 800x600 , r001-0005-086.png )
147958

Ash: "... that does explain why Márcia saw a handful scouts leaving their fort around sunrise...."
"Really? Did she tell where they went?"
Ash: "East? If Márcia saw them..."
"They usually patrol around the mountain?"
Ash: "They toned it down after the thing with the geowitches."
Niece: "... that's why the little corporal didn' accept all the bread, then. What am I to do with fifteen loaves now?"
>>
No. 147960 ID: 632862

>>147958
I think we had better get moving fast to make sure we still have time to get involved in the dungeon.

Say "Sorry, but I've gotta go! Talk to you later!" before you run off.

Go find some guards or something and double check our information. It seems that not everyone in town knows the full story.
>>
No. 147961 ID: 8ecfd4

>>147958
Offer to take one or two of her hands.

Damn bastard that don't accept outside contractors. Well I guess it won't hurt to ask them. If they don't accept you then follow one of their patrols and see if there are any alternate entrances they're guarding.
>>
No. 147973 ID: 817cd3

>>147958
We could use some bread perhaps, free or at least low price supplies are always good.
>>
No. 147994 ID: f4dafd
File 126868162927.png - (68.31KB , 800x600 , r001-0005-087.png )
147994

"Before I go, how much for a loaf?"
Niece: "Take a couple, I think I'll just give them away anyway."

Bread acquired

"Thanks, now if you'll excuse me -- I should hurry if--"
Niece: "No problem dear."
Ash: "See you around!"
>>
No. 147995 ID: f4dafd
File 126868170874.png - (73.96KB , 800x600 , r001-0005-088.png )
147995

"'kay, thanks bye!"

Something it was. The average person in this place is very nice!

I wonder how many of them are in patrol. And who. In fact, how many bored people must live in that fort anyway?
>>
No. 148013 ID: 8ecfd4

>>147995
Go to the normal entrance and check it out first. They might be willing to let you work for free on the evaluation team and then you get to go into the dungeon.

If they won't let you in the follow one of their patrols and see what they're patroling on the outside.
>>
No. 148015 ID: 5a7c0e

>>147995
its a fort, so a battalion?

anyway you can try to sneak in but id suggest at night. remember that they do expect danderous things so you should have problems getting in this time
>>
No. 148033 ID: 632862

>>147995
Probably about a dozen, I'd say. Much more than that and they won't be able to even work out a proper formation inside the dungeon.
>>
No. 148119 ID: 2eac65

While we're on the way, would you mind telling us about the various races of your world? In most places we're familiar with, there aren't any humans who look like rabbits.
>>
No. 148202 ID: 718077
File 126871725561.png - (62.77KB , 800x600 , r001-0005-089.png )
148202

>battalion?
>a dozen
Yeah, I have no idea either. But how many people you can place into the corridors, is mostly a matter of how you organize them, really. You don't need to walk three thousand men together to have a whole regiment inside.

>races
.... you'll have to be more specific than that, because I don't think we're both speaking the language here.
>>
No. 148210 ID: 1ac39d

basically, long long ago 'human' was something different then it is like you know it today. it was divided into different groups each with different strengths and weaknesses. from what i can tell based on who we have seen their used to be; the Elves, which you share ancestry with, were agile and lithe, but being thin they were easier to hurt. the dwarves, hearty and strong, they were much the opposite of elves in that while powerful they were often slow. possibly ogres, Niece, large and brutist, they were very strong but simple minded. i'm not quite sure what Ms. k has that would give her big teeth... maybe vampire. and the beast-folk. this includes all the animal-people. they were much like regular people but with abilities based on the animal they were similar too. years past Ash's ancestor's could probably run like no ones business. and finally, regular human they were extremely average in most aspects except ingenuity, humans were master of thinking outside the box.
>>
No. 148217 ID: 8ecfd4

>>148202
Most of us simply cannot get their minds around the fact that your world is different from the ones we normally interact with. They keep trying to force their view of things into the mold. It's not working and I don't care. Work with the world you're given.

Head on down brave Player. We need you to gain entrance to the dungeon so you can become a great ant-slayer. Find a guard. Ask him or her if you can talk with the boss. Offer your services for evaluation purposes.
>>
No. 148326 ID: 632862

>>148202
Um... instead of using terms like 'race'... How about you just tell us what the various visual differences are that can occur in humans?
>>
No. 148337 ID: 22f493

>>148202
it seems player has bunnyfolk, cat folk and elffolk down to one race and several "colors".

not bad except that red is the new niggur.
>>
No. 148341 ID: e973f4

>>148202
Okay, fine. What kinds of human are there? Unless there are a lot. In which case it's probably okay to rattle off some of the more common ones or whatever.

And don't tell me you don't understand that; you just told us that Ash, for example, "looks like a bunny." That's kinda what we're trying to get at, here.
>>
No. 148345 ID: 718077
File 126875046168.png - (15.83KB , 800x600 , r001-0005-090.png )
148345

I don't think its even possible to list them all, given i've seen, let's see.... animal details, fur, sometimes scales, dog, cat, rabbit, cattle ears, pointy ears, round ears, that's basics, there was a girl with blue skin, sometimes naturally colored hair -- mine's red, you've seen others... skeleton things, like double-jointed legs, goat legs, faces with snout, horns -- head, arms, whatever, even if people most see horns demions -- without chin, arm-wings, tail, tails, of all types... Apple had snake tongue, you've seen Miss K.... tall, short, fat, slim, fast, slow, pretty, ugly, claws, nails... hell, i've seen a girl with the lower half of a male horse, the Dean had tentacles on his face-- it just seems meaningless, imean, you were talking of bunnyfolk and whateverfolk, how could you classify this?

Hey, look at that; its our dear friend, the best guard ever.
>>
No. 148347 ID: 632862

>>148345
Looks like he's got a replacement weapon. First, just try walking right past. Act like you either don't know the dungeon is closed or don't care.

He might not even try to stop you!
>>
No. 148348 ID: 632862

>>148345
Is there any reason you can think of that most people look like you do? Aside from the ears, anyway. Manuel, Sun, the priest... there seem to be characteristics that are much more common than others.
>>
No. 148366 ID: b208d1

hide the stolen halberd. he may have gotten some demerits for getting it stolen.

alternatively, you can try to return to bribe your way in.
>>
No. 148370 ID: 8ecfd4

>>148345
Go up and ask if you could speak with his boss.
>>
No. 148372 ID: 1ac39d

yep. 100000 years of cross-breeding has meshed you all together and made you one race
>>
No. 148415 ID: 445c48

>>148345
We like classification. We like cutting everything up into easily digestible chunks of knowledge. Some of it's pretty arbitrary, admittedly, but a lot of it works well. This is why we were talking early about your class, arguing that you were not a fighter, who we generally believe focuses more on strength, touhness, and being a big motherfucker, and instead insisted you were more akin to a swashbuckler, a more dexterous based fighter. It means nothing. We just like everything to have neat little labels.

And we could easily classify all those you have listed, but let us not tarry. Just walk straight on into the dungeon.
>>
No. 148429 ID: 0de7fb

>>148415
tl;dr we LURVE minmaxing, species is only a path to it.
>>
No. 148754 ID: a38e55
File 126883287266.png - (15.52KB , 800x600 , r001-0005-091.png )
148754

>look like you do
Not really, no. I never gave much thought to that.

>bribe, halberd
... well, it's a plan

Soldier: "Close enough, crawler. You can stop right there."

So much for plan A.
>>
No. 148755 ID: a38e55
File 126883292139.png - (39.34KB , 800x600 , r001-0005-092.png )
148755

"I'd like to talk to the highest-ranking officer."
Soldier: "Lieutenant Snake isn't available for a few days, he's out in patrol with the Third Squad."
"Could you tell me where he went?"
Soldier: "Somewhere over the mountain, and that's all I'm allowed to say."
>>
No. 148756 ID: a38e55
File 126883298966.png - (39.77KB , 800x600 , r001-0005-093.png )
148756

"Okay then, who's in charge?"
Soldier: "Sergeant Wood, but what is your business here?"
"I came for the dungeon, I--"
Soldier: "Byron's Dungeon is in quarantine for now. I believe you can venture the Skeleton Caves, should be a couple weeks' travel from here."
"I know about the level raise. I'm offering my services for the evaluation."
Soldier: "..... thanks, but no thanks. Our men are perfectly capable of handling this situation."

I'm really really holding back my tongue here...
>>
No. 148759 ID: 1ac39d

>>148756
"so the fact that i defeated the thing that is instigating the level change means nothing? well then, the next time a giant spider monster shows up i wont save you."
>>
No. 148760 ID: 8ecfd4

>>148756
Well tell them that you volunter as a tester. They, inofficialy, let you go in, if you come out alive then they will know that someone of your level can handle it and can use that in their evaluation. If you don't then they can use that as well and they haven't really lost anything and you will not show up on any records. You will simply have vanished.
>>
No. 148761 ID: 701a19

>>148756
"I'm the one who told them about the monsters that prompted this reevaluation, so I'm pretty sure I know what's in there better than anybody else. If I want to go in there and get myself killed, it's no skin off your nose.
Besides, what are you, level two? Three? You couldn't really stop me, and neither of us really wants you to try.
So, yeah, I'm going in."
>>
No. 148767 ID: 632862

>>148756
We may have to just go see what the patrol is doing, then. Maybe we can impress them somehow.
>>
No. 148772 ID: 789fda

>Race talk.

I'd classify it as attribute traits being given at birth through some sort of mechanism, whether biological or magical. They seem awfully random, but that may just be me. Do all or some traits typically pass on to the next generation, or are these things fully variable at every birth?

>>148759

Not helping.

Keep your temper on a leash, Player. Tantruming will serve you little. Instead, ask if you can meet with the Sergeant. Mention you're the guy who found them all yesterday and that, hey, some gratitude would be nice, at the very least.

You could claim that you've got something that you need to return, i.e. the halberd. I still seriously think you should do so, regardless of reward or gratitude. You get caught with that thing then anyone around here will assume you'll have taken it from the guards, as sure as two plus two equals four.

You could also say that you still might have information that the guard's superiors need to know about, regarding this whole aborted demon raid thing. Which might be true. How much have they really been told?
>>
No. 148776 ID: d60b9a

>>148756
"I'm the only crawler/adventurer in town right now. I was the one that kept that demon from getting out of the dungeon while the garrison was disabled. Weren't you the one that was stationed here yesterday? It might have eaten you first, you know."
>>
No. 148781 ID: 8cc94d

>>148772
i just realized that unless lian told them about the demon ants they problaby dont know of it yet.

anyway your best hope is to befriend him, try to figure out if the halberd could be useful for him. hopefully, he can let you slip if you return the halb,
>>
No. 148798 ID: a38e55
File 126884843115.png - (40.51KB , 800x600 , r001-0005-094.png )
148798

>share info
I don' think I know enough to tell them I have something to tell. They probably know anything I've shared with the others.

"I'm not asking for payment. I'm volunteering."
Soldier: "Still no, the orders are nobody in, nobody out."
"Look, I just wanna check down there and grab some of my stuff back, right? Quick stuff, should be in that main room, cant you cut some slack?"
Soldier: "Absolutely not. I have my orders, and you need to be more careful."
"You know, that's a pretty odd way of showing gratitude, you know."
>>
No. 148799 ID: a38e55
File 126884852167.png - (41.52KB , 800x600 , r001-0005-095.png )
148799

Soldier: "Huh?"
"Yesterday I ended the giant spider thing while the whole garrison was asleep and alerted the town. Its thanks to me you're standing here."
Soldier: "Pfft. Yeah right. You're not even a fiver."
"I'm the only adventurer in town, dumbass -- who else could've done it?"
Soldier: "The baker's wife has a better chance down there than you."
"I so can prove you wrong."
Soldier: "Yeah? Do it."
>>
No. 148801 ID: 632862

>>148799
Show him the demonic metal fragment.
>>
No. 148809 ID: e973f4

>>148799
So, uh, did you have a plan in mind when you said you could "prove it"?
>>
No. 148815 ID: 8ecfd4

>>148799
Ok this is the tricky part. Don't start trash talking or anything. Make sure you're in range to get in a good punch on his face. Say something like ok you were wrong or whatever the fuck. Basically anything that makes what comes next seem like a total suprise.

Once you're in range and the situation has relaxed. Hit him right in the face. Don't let up with just one punch either. Keep on him until he goes down.

Then comes the question of what to do next. Either you go over his limp form into the dungeon or you wait for him to wake up. I'm thinking of going into the dungeon and leave him an apolegetic note.
>>
No. 148817 ID: 632862

Uhm, there should be no reason for violence. The Marbled Metal Bit should be enough proof to show we've been in the dungeon.
>>
No. 148822 ID: 8ecfd4

>>148817
That is if he can recognize that it's from the dungeon and believes us when we tell him we got it yesterday. I think he will just say bullshit to that and continue being an ass. I liked him better knocked out, I say we make it so again.
>>
No. 148828 ID: 789fda

Knock him out? What are you trying to do, get Player arrested? He'll call other guards. Or if not, he'll at least wake up again at some point, and Player will be in all kind of doo-doo. We want to work WITH the Man here.

Please cut the trash talk, Player. It isn't really doing you any good. And proof that you've been in there? The halberd could work. Or you could, you know, describe the layout further in. The big room, the smaller tunnels, the prison area and the burn pit, the all-consuming darkness, the demon ants, the weird summons.

And you could try arguing with his sense of decency.

"Sheez, what's your deal, really? I know you have orders, but why not let me go talk to your sergeant at least? Here I am, trying to help. I did save your lives yesterday, believe it or not. Didn't Father McLaughing tell you anything?"
>>
No. 148829 ID: 789fda

Ah wait. He wanted proof that you defeated the spiders?

Tch. How about this? "There should be a large room further in, where the spiders were. It should be filled with sticky webs and a large patch of gooey blood. Need more proof?"
>>
No. 148917 ID: c4df10

ok so we do got a chance. show him his old halberd, the metal fragment and tell him of your tale in there. also it should be noted by the whole town that YOU SAVED A TALLIST to bury her right in the outskirks of the city.
>>
No. 148932 ID: d49a93

>>148917
The halberd thing may not be particularly wise, but the rest of it should be good.
>>
No. 149030 ID: 789fda

>>148917

Hang on. I thought it was very much a point that the whole town DID NOT notice this, and that MacLaughing, Manuel, Sun, Lia and Player kept the Tallist hidden from the rest of the town, as to not cause an uproar.

It was the reason why they buried her at the outskirts of town, rather than burning her as was custom.

Nor do I think mentioning that you tried to save a tallist would earn any favor with this guard guy.
>>
No. 149119 ID: d730b8

Apply shovel to the back of his head already. C'mon. That should do the trick better than a punch.
>>
No. 149145 ID: c1b738

>>149030
well im still wondering how he sneaked a big red almost naked female body around, but you have a point. also there are witness, we can get sun liam and the father to testify it.
>>
No. 149196 ID: 1d89ba
File 126892375222.png - (41.55KB , 800x600 , r001-0005-096.png )
149196

>trash talk, isn't really doing any good
Okay okay... sheesh, I need a longer fuse or something.

"Just checking, no one else named 'Player' ever came here, right?"
Soldier: "You could have changed names."
"True, but we both agree I've never been here before?"
Soldier: "I sure never ever heard of you until now."
"Thanks. The dungeon is halfway built. The only good room I found was a torture room at the second floor, all furnished and --"
Soldier: "Oh please. A bard could tell you that."
>>
No. 149197 ID: 1d89ba
File 126892380918.png - (41.25KB , 800x600 , r001-0005-097.png )
149197

"A few rooms behind you, first floor, there is a big one. Yesterday t'was full of spider webs, and half the floor was covered by a gigantic bloodstain. You guys probably saw a chain hanging from one of the webs. I bet you guys found the corpses of two tallists, completely naked save for shackles and collars. Which should be the reason why you're patrolling the mountain now."
Soldier: "Uh..."
"The room that leads to that demonic insect hive is blocked with a stone desk now. The top is being used as the new door, since the old one got trashed."
Soldier: "Um..."
>>
No. 149199 ID: 1d89ba
File 126892384939.png - (41.23KB , 800x600 , r001-0005-098.png )
149199

"And if that's not enough, here. I have no idea of what it is, except its demonic in origin. I found in that torture room, in a pit filled with ash and coal."
Soldier: ...
>>
No. 149200 ID: 1d89ba
File 126892391225.png - (40.23KB , 800x600 , r001-0005-099.png )
149200

Soldier: "... I wasn't expecting you to actually be convincing."
"So, what do you say?"
Soldier: "Well, I cant just..."
*sigh* "I was expecting that."
>>
No. 149202 ID: 1d89ba
File 126892396120.png - (16.46KB , 800x600 , r001-0005-100!.png )
149202

>wha-PANK!!<
>>
No. 149203 ID: 1d89ba
File 126892398057.png - (24.51KB , 800x600 , r001-0005-101.png )
149203

That was very satisfying in a completely wrong way.
>>
No. 149204 ID: 632862

>>149203
...

Well, let's go in I suppose. I have no idea how we're going to get back into the dungeon tomorrow, if they don't just arrest you on sight when you try to leave.
>>
No. 149209 ID: 6834bc

>>149203
He'll likely be sore for a while after he wakes up, but I suppose you could look at it like this...
He's just taking another nap.

Anyway, what do you want to check out first? The cylinder-bullet thingumbob, or something else?
>>
No. 149210 ID: 78d894

>Satisfying, wrong way.

You had him warming up, though. You might've done something with that, like asking to see the sergeant, who again might've given you a reward for yesterday, or at least been a little more appreciative.

I'll admit this was a much faster and easier way to gain entrance, but I doubt it's good for your long-term relationship with these fellows, assuming you have a chance for one.

Ah, and drop the halberd with him while you're at it. Lean it at a wall or something. You'll probably get in enough trouble already, and this way you can at least say you're not a thief.
>>
No. 149213 ID: 8ecfd4

>>149203
Good one Player. You must remember to thank Manuel for that shovel later. Oh and now you might find out why some adventurer sleep in dungeons, it's to dangerous to go out unless they have too.

And keep his old halebard. He has a new one and there is no reason for him to learn that you have his old one. Just keep it as payment for saving all of their lives yesterday.

Remember to light a torch when you get to the dark passage.
>>
No. 149218 ID: 7ea114

>>149200
he bought it to himself. if you could leave a cure potion when you exit the dungeon that would be great, but i am pretty sure we will dig a way out.

also saddle up, im expecting the spider any moment now. or the grue. or the sadomaso monster. or golems in french maid suits. or demons carrying some other slaves to the outside.

and maybe the guards inside it.

>>149210
i would have to ask to not return the halberd, least not yet. player is good with that weapon and he has been disarmed more that once.
>>
No. 149239 ID: 445c48

Steal his halberd.
>>
No. 149243 ID: 78d894

Hum. Why were the shackled tallists the reason the Lieutenant was taking a trip 'round the mountain, Player?

And I just want to point out that from the guard's point of view, letting you past wasn't his decision to make. You should've moved higher up the rank hierarchy in order to get permission.

To you other voices, I also want to point out that Player only has two torches right now. All he should be doing is fetch stuff, return, sell it for money, so that he can buy gear to help him explore further.

Which will require going back and forth. In and out. Past this guard post, unless we can find an alternate exit in two torches' time.

I was hoping we could try to figure out a working relationship with the guards in the process, but that sort of got shove(l)d aside in the rush.

Now I'm just hoping Player can weather the storm and not get, say, arrested or barred from the dungeon.

THAT is why I want him to give up the halberd. Not because it can't be useful, but because it beats the hell out of searching for an alternate exit that may, or may not exist, and that may or may not be guarded or in a highly inconvenient location.

Or explaining why you have one of their missing weapons to disgruntled law enforcement when they arrest you for breaking and entering.
>>
No. 149244 ID: 7ea114

>>149243
welll.....

this may sound pushy, but he actualy didnt have to follow his duty to the end, least there where a number of people and checkpoints with guards. he could simply say we sneaked past him, actualy knocked him cold without doing that, simply forged our way in or he could had a case of explosive diarhea and needed to go in a hurry.

about the exit, im pretty sure we are not quite happy on that one even with the help of this feeble guard. either way player has to find a alternate way out or will be arrested when he leaves or reach the village, at that point, whatever loot there was could be confiscated or actualy wasted due to the arrest. we would be much better off playing dead/eaten and strolling to the next village in a alternate, collapsable path that we made with our shovel (of stunning).

there is a quick way out of it that still leaves to the village. we leave this dungeon a level six.
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No. 149275 ID: 8a8cc3
File 126894969755.png - (10.93KB , 800x600 , r001-0005-102.png )
149275

>shackled tallists
Idunno, I was bluffing. Why else would they be checking the mountain?
That was a writing error; I meant the whole scene, not just the tallists.

>future relations
Well, as far as I remember the whole plan WAS to get in to search for another exit that may-or-may-not exist in order to avoid dealing with them. I still have three torches; so, I got maybe two and a half hours to pull this off. It would be so much simpler with the climbing kit... or much more possible.

Two torches. Gonna use the third to flee. Would rather to face the law than the Twins.

You know.... I know military men, I trained with them. In any moment they have to take a decision they don't want to, its always 'not my job' or 'those are my orders' or whatever other set of words that save their asses while fucking mine. I came to talk to them prettymuch ready to break my way in from start...

Damn, I could've talked, now I blew it. It WAS working...
Or, they would stall me until the liutenant came back, so he could tell me 'no' in person.

Getting two or three levels in three hours is silly. Gotta focus. Those spiders said they knew a way out... there must be a way out...

... fuck.
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No. 149276 ID: 8a8cc3
File 126894973942.png - (21.74KB , 800x600 , r001-0005-103.png )
149276

I just fucked up hard.
>>
No. 149301 ID: 7ea114

>>149276
in the words of a anon:
>>139087
>>
No. 149391 ID: 3c6c38

>>149276
Remember this tip. ADP was gained from lesser badassery, and expended when superhuman badassery was attempted.
>>
No. 149395 ID: e3f578

>>149391
Does that mean we got to bare knuckles brawl a few times with the monsters, completely shirtless? THE BLOOD OF OUR ENEMIES SHALL BE OUR CLOTHING!
>>
No. 149648 ID: 5a2e05

>>149395
That sounds quite unhygienic.
>>
No. 149651 ID: 8ecfd4

>>149648
It also sounds badass. But unless we have a bard with us then there would be nobody to chronicel our great feats. Player needs to form up a party so that they can tell other people what a badass he is.
>>
No. 155744 ID: 11a8c6

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