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File 133682332022.png - (317.79KB , 700x700 , s3-1.png )
410682 No. 410682 ID: c811c4

When Alison can see again, she is falling. It is significantly hotter, and she has a key tied to a necklace that she wasn't wearing before.
Expand all images
>>
No. 410683 ID: c811c4
File 133682334441.png - (26.94KB , 950x950 , s3-2.png )
410683

She lands in an enclosed space with 7 others. There is a door out of here that has a lock with three keyholes.

There is a sign. It reads that pushing boxes will make them slide until hitting a wall, and they will shoot fire out of their holes while moving. With body Rank 4, Alison can choose to push the blocks at a speed of 1 or 2 tiles per turn, and if she chooses 2, the pushed fireblock will not harm her even if it has a hole facing her as she pushes it away.

Stage 3 Begin
>>
No. 410684 ID: 886a4d

Push 1 speed up
>>
No. 410687 ID: d9c7bf

if we do so will be exposed to the attack of the guy with the other key
>>
No. 410688 ID: 886a4d

Depends on if pushing the block moves us with it which I doubt. Unless you can ride them. The big question is do you need to be on the same square as a block to push it or just beside it.

In order to reach us Shield will have to move 1 down and 1 left if we do move up and 2 down and 1 left if we don't. We do need to test out the block mechanics in any case.
>>
No. 410689 ID: fc2465

Talk to the guy near you with the shield and try to buddy up. Move one left.
>>
No. 410690 ID: 886a4d

If we're going to cooperate we might as well say to all of them that we don't have to kill one another to proceed. We just need to put 3 keys in at once. Hopefully most won't agree since we do need the CU.

I just realized we forgot to have someone watch Chief to see who he recruits. We have no idea how many of these are enemies.
>>
No. 410691 ID: 886a4d

In any case talk first. Then decide to push or move. If the guy nearest you declines push the block one up, if he agrees move 1 left.

If he agrees you might be able to combine your Push to up to four squares in one go.
>>
No. 410693 ID: c811c4
File 133682625827.png - (9.53KB , 700x700 , s3-3.png )
410693

Alison calls out to everyone asking if they're willing to work together.

The two headed snake immediately declines, but no one else shows outright hostility nor siding by Alison.

She also notices that with the blocks this close, she can move diagonally - probably push diagonally, as well.

The Shield says he has no evidence that Alison can be trusted.
>>
No. 410695 ID: 886a4d

That we can work with. Say we'll meet up. If we can coexist in the same square without attacking each other then they can work together. If either attacks the other then its obvious that we're untrustworthy.

To garuntee this Allison is willing to let him have the first attack as if he moves one down and then stays there the next turn he can know if she is going to attack when she moves up to join him.

Its a risk but we do need more allies.
>>
No. 410696 ID: d9c7bf

>>410695
yeah for more allies!
>>
No. 410698 ID: c811c4
File 133682784677.png - (26.36KB , 950x950 , s3-3(2).png )
410698

>Get the Shield to join on the same tile, and he may defend first
Alison explains this, and he accepts the offer.

The Shield moves onto the designated tile.

Lopears attacks Wolf!
Wolf attacks Lopears!

>>
No. 410700 ID: c811c4
File 133682793098.png - (35.08KB , 950x950 , s3-4.png )
410700

Alison moves up, and the Shield does not attack.

It also is shown that pushing a block counts as a move action.

Wolf is burned! 3 HP removed!
Lopears is burned! 3 HP removed!

Wolf is slain! Lopears is slain!

Swordswoman uses Absorb Lv 2 on Lopears!

>>
No. 410701 ID: fc2465

Try combining your pushing power to push the block you're on 3 to the right.
>>
No. 410702 ID: e3f578

>>410700
Please point out to the others that fighting is risky for both parties as they can obviously see. For these early levels, it is just much too risky.

If you must defeat each other, like in order to escape, it's more beneficial to do it through each stage's puzzles. We should work together until we figure out exactly what the stage wants us to do. There's a sign in front of the elf I think, ask him/her what it says if you can't read it from here. Don't ask how you know what an elf is.
>>
No. 410707 ID: 34b761

>>410700
Is absorb usable on one of the two recently deceased people? If so I vote we use it on Wolf, as not to bother the Swordsmen.
>>
No. 410708 ID: 886a4d

We're too far away, we need to be within 3 squares. Introduce ourselves to Shield, ask if he has a name and share our stats.
>>
No. 410709 ID: bdb3f8

>>410702
Thats not a sign, thats the lock with three keyholes. We need three people to open it.
>>
No. 410711 ID: 886a4d

Blob is an enemy, he sent a block at us. Snake is as well. The two unknowns is elf and the lower guy. Goat maybe? Ask again if anyone else wants to cooperate. If noone replies do this. >>410703
>>
No. 410719 ID: b85f8c

>>410711
Let's not waste time on more words. This stage is HIGHLY lethal, so we must work to defend ourselves first and foremost.

We will have to move left or up-left soon, to avoid the block above us. Up-left would work to avoid that blob-sent block.
>>
No. 410724 ID: 886a4d

We can survive a block hitting us twice in fact and still heal given enough time 4 turns thanks to fibinocci armor regen. The enemies around us are the biggest threat.
>>
No. 410732 ID: e3aff6

Push our current block up-right two. We have time before the block from those dead guys gets here, and finding out how block collision works as soon as possible would be useful.
>>
No. 410734 ID: 886a4d

>>410732
We'll see collision in 3 turns regardless of what we do unless we move the block north-east of us before it hits.
>>
No. 410740 ID: 166adc

>>410700
Pay attention, to see if the flames melt or damage the icy looking floors. If they turn into pitfalls then serious plan changes will be needed.
>>
No. 410741 ID: cd6e04

absorb wolfie so guardsman gets a better mount.
>>
No. 410749 ID: b9e291

>>410741

Can only absorb from up to 2 tiles away. 3 tiles? I forget if we took Absorb 3. Either way, wolfie is all the way across the board.
>>
No. 410750 ID: 886a4d

Ya we have absorb 3. If snake and goat move forward and one dies we can absorb them then. If they don't we're out of luck.

Depends really, Goat tried to kill Snake with that block so its hard to say where they are going to move.
>>
No. 410785 ID: 369d34

DoubleSnake is a certain member of Chief's gang. He was seen behind Chief, back when the rumors were being shared. He's a danger to everyone here that isn't part of Chief's group.

Tell Shield to help you push this block to the right, then yell to Goat to jump down-left.

If the keys drop from the fallen here, then maybe we can collect them to open the door.
>>
No. 410786 ID: 886a4d

The door might be one use only even if everyone has a key.
>>
No. 410822 ID: c811c4
File 133685878104.png - (32.21KB , 950x950 , s3-5.png )
410822

Alison has an absorb range of 3 regularly, but with stage interaction to all players, she may use absorb regardless.

Alison/Doublesnake/Slime uses absorb on Wolf! Alison has highest level, gains 71 CU.

Alison and Spear push! Sent with 3 tile speed.
Doublesnake is caught! Takes 1 damage.


Alison tells the Goat to move downleft, but it moves up right instead.
>>
No. 410824 ID: b0d466

You and your partner move left, or upleft
>>
No. 410828 ID: c811c4
File 133685926814.png - (29.05KB , 950x950 , s3-6.png )
410828

>Northeast

Swordswoman gets a key!
>>
No. 410830 ID: b0d466

North!
>>
No. 410831 ID: 886a4d

North it is. Hopefully blob is blockading the door and not holding it for her.
>>
No. 410832 ID: 369d34

Looks like Swordswoman is trying to collect enough keys to leave on her own. Slime looks like he's moving to try and push that block in Swordwoman's direction.

If you can, jump to the east, intercept that moving block and push it northwards.
>>
No. 410833 ID: 5029d1

push block northeast.
>>
No. 410834 ID: 886a4d

We have no idea what colliding blocks do yet, until then intercepting that is pointless.
>>
No. 410845 ID: b85f8c

>>410828
Ask Swordswoman if she wouldn't mind waiting at the door so you can all go through at once.

Also put on your casual outfit again. Battle in formal wear is not appropriate.
>>
No. 410850 ID: c811c4
File 133686082934.png - (33.01KB , 950x950 , s3-7.png )
410850

>North

Swordswoman gets a key!

Alison asks the Swordswoman if she wouldn't mind waiting at the door for everyone. She gives the silent treatment back.

Doublesnake says that if the swordswoman goes through alone, she'd better hope that we can't follow.

If Alison is to change clothes, she'll have to do so at a checkpoint.
>>
No. 410851 ID: b9e291

>>410845

Do... do you need a towel?
>>
No. 410852 ID: 886a4d

north-east
>>
No. 410853 ID: b0d466

North
>>
No. 410855 ID: 886a4d

If we go north-east twice we can intercept the block if snake throws it. ((thats up-right))
>>
No. 410856 ID: 369d34

Don't know how those three flaming blocks to the south-east will interact. Jump to the north-east and see what Doublesnake and Slime do.

Note that Goat must have at least body rank 4 to shove that block two spaces.
>>
No. 410864 ID: b0d466

SOUTH unless we can get on the blocks in which case NORTHEAST
>>
No. 410865 ID: 886a4d

northeast
>>
No. 410867 ID: c811c4
File 133686234595.png - (36.23KB , 950x950 , s3-8.png )
410867

>Northeast

The Slime pushes a block west, and collides with the Goat's block. The goat's block upward momentum is canceled, and begins sliding west..

Swordsman takes 2 fire damage! Swordsman takes 3 fire damage!
>>
No. 410869 ID: 886a4d

We never got our allies stats, we're very close to seeing battle.
>>
No. 410870 ID: b9e291

>>410864

Wolf pushed the block while on it and it just slid out from under him and ...burned him to death. Man, talk about fail.
>>
No. 410871 ID: 5029d1

stay still. sword is gonna get burned again and wompped by that block.
>>
No. 410872 ID: 886a4d

East, we can't afford to take any damage this close to so many enemies.
>>
No. 410873 ID: b9e291

>>410867

HOLY CRAP FIRE did 2-Snake push the block too? Diagonally??
>>
No. 410874 ID: 886a4d

Ya blocks bumping itno one anaother push both.
>>
No. 410876 ID: c811c4
File 133686334158.png - (29.44KB , 950x950 , s3-9.png )
410876

>Stay still

Swordswoman takes 3 fire damage!

>Ask for stats

Shields body/armor/weapon is at 4/6/5 respectively.
>>
No. 410877 ID: b0d466

She might push it at us, go southeast
>>
No. 410880 ID: 369d34

Doublesnake's plan is likely to try and eliminate as many others as possible before leaving. He's going to attack Swordswoman, kill her, and take her keys.

Jump north-east; The block there will be gone when you land. See what Doublesnake does and how much damage he does and takes. From there decide whether to directly attack, or jump to the north-west and start shoving flaming blocks to the east.
>>
No. 410881 ID: 886a4d

East. Prepare to attack.
>>
No. 410882 ID: 886a4d

mm to break the tie I change my vote to north-east. As long as we're headed towards them.
>>
No. 410883 ID: b9e291

You don't want to fight anyone if you don't have to, since some may have 8 attack, plus it's so much more convenient if they kill each other. If they don't, you can move closer. I'd say southeast.
>>
No. 410884 ID: 886a4d

Theres only a limited number of keys and if snake kills her he has 4 of them.
>>
No. 410885 ID: cd6e04

go south, it is the safest. let them kill each other while you stay in absorb range.
>>
No. 410888 ID: b85f8c

They can't predict how we're going to advance. They are more likely worried about eachother, so we don't have to worry about being attacked ourselves. May as well go northeast.

Alternatively we could go northwest towards the blocks, and use them to attack swordswoman and whoever else is hostile.
>>
No. 410889 ID: 369d34

>>410883
Doublesnake is certainly going to attack Swordswoman. He's already weakened her to setup for the attack. Once he attacks, we can see how strong he is, and judge from there.
>>
No. 410890 ID: 886a4d

If swordswoman is smart she'll move north, then east. so she can recover armor.
>>
No. 410895 ID: 369d34

>>410890
Which puts her next to Slime, while in a weakened state.

How about shouting to her to jump west, so you two can stack with her. She's facing getting killed anyway, so she might accept.
>>
No. 410898 ID: 886a4d

I think she might not have communication... this would be a good time for scan hah. Anyway ya tell her to go west. If she does great. If she doesn't maybe we'll intercept snake.
>>
No. 410899 ID: c811c4
File 133686535857.png - (25.77KB , 950x950 , s3-10.png )
410899

Alison asks Swordswoman to move west, and she nods.

The Snake is asking the goat and the slime to team up against them, but no answer is given yet.
>>
No. 410901 ID: b0d466

Attack the snake!
>>
No. 410903 ID: 886a4d

Move northwest. Have her hold up fingers, first set for body, second set for armor, third for weapon.
>>
No. 410904 ID: 886a4d

Tell the others if they team up against the snake then all of you can go together. No more death.
>>
No. 410908 ID: 09e5bf

Tell the others you don't care about the snake other than how he hates you. You just was to get out of here with as many people as possible.
>>
No. 410909 ID: 369d34

Say that if they all team up against Doublesnake, we'll all leave here together. Tell them that Doublesnake is part of Chief's crew, and will backstab them to secure his own spot in the exit. You, however, want to get as many people out as possible.

Move north-west, and tell everyone else to avoid Doublesnake and try to stack up with you. If we get enough keys to leave together, we don't even have to fight him.
>>
No. 410917 ID: 886a4d

We actually have enough keys with Swordswoman with us. She has 3 and we have 2. Unfortunately I think this is an elimination room so only two people can advance (3 keys each.) We might have to kill them at the door anyway.
>>
No. 410920 ID: c811c4
File 133686691889.png - (14.70KB , 800x600 , s3-10(2).png )
410920

Alison tells them if they team up against the snake, they can all leave together.

Before the next turn comes, the snake has challenged Alison with a red glove!

Use glove scissors?
>>
No. 410921 ID: 886a4d

Yes use them. This is why we bought them.
>>
No. 410922 ID: f70e5e

we hit the snake, let the swords-women stay behind if she's low on hp, then just leave.
>>
No. 410923 ID: b0d466

Save the glove scissors, we can take him.
>>
No. 410924 ID: 09e5bf

Use them and say you'll fight the snake with whoever else wants to help.
>>
No. 410926 ID: e75a2f

Just kill him. He will keep hounding you if you don't.

Remember that the victor returns from the duel with however much HP they had at the start of the duel, and the snake is slightly wounded.
>>
No. 410929 ID: 369d34

>>410926
He was slightly wounded several turns ago. His armor has certainly regenerated by now.

We don't know anything about Doublesnake's weapon, armor, or body ranks. Use the glove scissors. They can be bought again; An extra life cannot.
>>
No. 410930 ID: 886a4d

That would have healed up by now.
>>
No. 410936 ID: e75a2f

>>410929
They can only be bought again from the shopkeep. What are we going to do if we get red-gloved by someone else?
>>
No. 410937 ID: 369d34

>>410936
Win, or lose a life, same as if we fight now.
>>
No. 410939 ID: cd6e04

25 CU is a good price to see the dismay on his face when we cut his glove.
>>
No. 410940 ID: 04b86a

Does HP heal in checkpoints? If it does, then accepting this duel will be better than using the scissors now and losing a life from one later.
>>
No. 410941 ID: a9298b

>>410937
we'll have much worse chances against anyone who duels us later on in this stage.
>>
No. 410942 ID: 162511

Use the scissors, for all we know he may have a poison ability.
>>
No. 410943 ID: f7ae22

The doublesnake is outnumbered and knows he can take out the Swordswoman later in a non-duel because she is injured already. He is using the red glove because he needs to even up the odds, not because he's confident in his chances. Take the duel, save the Swordswoman's life.
>>
No. 410947 ID: 5029d1

duel
>>
No. 410951 ID: b9e291

Rape him.
>>
No. 410953 ID: 34b761

>>410929
going to vote for this
>>
No. 410954 ID: 71d68e

Let's look at the scenarios.

The snake has 1 to 5 total body/armor. Not very likely. It takes one hit to kill them. 5-10 total, two hits. 10+, three hits.

The snake has 9 weapon, they can one-shot us. Not very likely. 4-8, they two-shots us. 3, they three-shots us. 2, we win, period.

Looking at those numbers, I believe the most likely outcome is mutual kill. The main risk is if the snake has more than 10 total armor+life. However, if the snake's challenging us to a duel, they definitely have a reason.

Also note that the swordswoman was the only one who tried to absorb. Thus, she is likely the only one with absorb. That will affect the snake's numbers, and I believe the most likely scenario then is the mutual kill.
>>
No. 410968 ID: 71d68e

Although: also consider the possibility of a funky ability in use here. The snake might be counting on that.

In the end, I'm going to vote for using the scissors. I don't think a mutual kill (most likely scenario as I see it unless some funky ability comes into play) is worth using up the precious extra life we have.
>>
No. 410971 ID: 886a4d

The most liekly scenario is we kill each other. Which means he probably has an extra life as well.
>>
No. 410980 ID: bdb3f8

doublesnake is getting desperate in the face of potentially having everyone here against him. He probably doesn't know if he can win or not.
>>
No. 411005 ID: e3aff6

I agree mutual kill is most likely. If shield and us both attack we have a better chance of offing him with no death, so we should use the scissors.
>>
No. 411075 ID: c811c4
File 133688927430.png - (10.12KB , 700x700 , s3-10(3).png )
411075

Alison uses glove scissors!
>>
No. 411076 ID: c811c4
File 133688930366.png - (24.87KB , 950x950 , s3-11.png )
411076

The Doublesnake jumps away from Alison's approaching group.
>>
No. 411078 ID: 886a4d

North east. Head for the exit.
>>
No. 411079 ID: 5029d1

up
>>
No. 411081 ID: 886a4d

Glove scissors are re-usable?
>>
No. 411082 ID: 09e5bf

up-right.
>>
No. 411083 ID: f70e5e

move north, then north east. we can just make a beline for the door. we should move north first because moving northeast first puts us at risk of being stuck between double snake and the possibly hostile slime.
>>
No. 411086 ID: 369d34

Move north. Tell Slime he's welcome to join your group on the way out.
>>
No. 411088 ID: c811c4
File 133689103409.png - (25.10KB , 950x950 , s3-12.png )
411088

>Go up

Status display updated; glove scissors are not re-useable.

The snake says something to the goat, and the Doublesnake leaps upward. The Goat does not follow, and the Doublesnake curses at the Goat.

Alison tells the Slime he is welcome to join her, but he joins Doublesnake.
>>
No. 411089 ID: 5029d1

move two west onto the block. then everyone push it east.
>>
No. 411090 ID: 886a4d

North-West we can't let the snake win, lets head to the blocks
>>
No. 411091 ID: 886a4d

My suggestion is to split up to tackle both rows of blocks at once. We'll have to push both rows at two speed to avoid damage but it should work as long as we follow right behind them.
>>
No. 411097 ID: c811c4
File 133689172885.png - (25.16KB , 950x950 , s3-14.png )
411097

>Go to the blocks

Shield offers to split up to take the bottom row, as Doublesnake yells at the goat to come to him.

Who should push at what speeds?
>>
No. 411101 ID: 886a4d

We should push it four and shield pushes it at two. Move left afterwords to push the other blocks.
>>
No. 411103 ID: 5029d1

both go two.
>>
No. 411106 ID: c811c4
File 133689280554.png - (29.20KB , 950x950 , s3-15.png )
411106

Alison and Swordswoman push the block at 4 speed, and collide with the Doublesnake and Slime for 4 damage each!
>>
No. 411109 ID: 886a4d

Move left push blocks at 4 speed and two again
>>
No. 411110 ID: 886a4d

That worked better then I expected.
>>
No. 411115 ID: c811c4
File 133689342624.png - (27.26KB , 950x950 , s3-16.png )
411115

>Repeat

Slime and Doublesnake take 1 fire damage!
>>
No. 411116 ID: c811c4
File 133689343231.png - (29.59KB , 950x950 , s3-17.png )
411116

Slime and Doublesnake take 2 fire damage!
Slime is slain, Alison and Doublesnake use absorb, Alison wins and gains 58 CU!

>>
No. 411117 ID: 886a4d

Follow those blocks. Meet Shield by heading south-east and him heading east.
>>
No. 411119 ID: 886a4d

Call to Goat that Snake is very weak now.
>>
No. 411120 ID: e3aff6

While moving towards the door, we should keep to the second row from the top, so we have somewhere to go if he starts pushing them.
>>
No. 411122 ID: 886a4d

Slime must have been really behind, he only had ~190 CU
>>
No. 411123 ID: 369d34

Ask Goat to move west, then north-west to meet up with your group.

Alison and Swordwoman move south-east, Shield moves east, then all three move south-east.
>>
No. 411124 ID: 886a4d

I think Goat can handle Snake himself. Snake just took 7 damage. and he he'll only have regened twice by the time Goat reaches him.
>>
No. 411127 ID: 886a4d

East, then south-east... lets see what happens.
>>
No. 411128 ID: c811c4
File 133689438877.png - (27.41KB , 950x950 , s3-18.png )
411128

Alison tells the Goat that the snake is weak, and the Goat, who can speak afterall, says it knows.
>>
No. 411129 ID: c811c4
File 133689440057.png - (26.84KB , 950x950 , s3-19.png )
411129

The Goat manages to intercept!

Double S. attacks Goat, Goat attacks Double S.! Double Snake is slain! Alison uses absorb and gains 69 CU!

Shield would like to know if he and the Swordswoman are going to see any CU from their assistance.
>>
No. 411130 ID: 5029d1

"that's how it works with me, but after a thief stole some i'm not pulling any out until we are in a transition where it's safe"
>>
No. 411131 ID: 09e5bf

Set aside 100 for Range Rank 1. Give them all of the rest.
>>
No. 411134 ID: 886a4d

Say yes, you'll give them some CU for their help. Since Swordswoman already absorbed someone she'll get 15, and you'll give Shield 30. Goat gets nothing. That'll leave us with enough to get weapon range and 2-3 stat increases. Give it to them now.

Then proceed to the exit. Wait for Goat. Lets proceed all together.
>>
No. 411135 ID: 886a4d

>>411131
Are you mad? We need every CU possible if we're going to face Mongrel and Chief.
>>
No. 411136 ID: 09e5bf

>>411135
fair enough, but at least give some to Goat. He directly attacked snake, risking himself directly.
>>
No. 411137 ID: 886a4d

He did it for himself, to get three keys. He risked nothing but some temptorary damage and didn't listen to anything we said.
>>
No. 411141 ID: 886a4d

Wonder how come we aren't seeing enemy damage rates anymore when people kill each other.
>>
No. 411142 ID: 6ec323

As long as we are in a safe room I don't see any reason to not, advance towards the exit. Once everyone's inside give the Shield and the Swordwoman 35 each.
>>
No. 411145 ID: 369d34

Shouldn't Alison have 204 CU, not 215?
>>
No. 411146 ID: 886a4d

You guys are far more generous then I hah, I think we need every CU possible for the exit stage coming up since we're facing 4 very strong foes.
>>
No. 411147 ID: 369d34

Alison absorbed 198 CU total. Give Swordswoman and Shield 25 each, and say you'll add more to that to make up for any loss they have from splitting the exit CU, after they exit. See what Goat does before giving him any; He might be hostile.
>>
No. 411154 ID: 886a4d

Of those that died the three of us were directly responsible for exactly one person. Slime. We should split that guy 3 way (20 each). Everyone else we got b/c we spent the money on absorb. As for Goat hes made it abundantly clear hes not on our side.

If he had listened to us even once then that would change but he only killed Snake because it was convenient. He even let Snake occupy the same square earlier as him if you guys recall. Hes not an ally yet. At best hes neutral.
>>
No. 411158 ID: b9e291

I would share some as a gesture of good faith, but as few as possible. Not on the grounds that you want to survive more than them (we want everyone to survive!) but on the grounds that if some objects must be eliminated, having one person with the most CU will end up with that group having an advantage in the end game. You're basically asking them to put their trust in you.
>>
No. 411162 ID: bdb3f8

I am inclined to reward people for helping us, not for being directly responsible for the death of others. We absorbed 71 while shield was helping us and swordwoman was doing her own thing, absorbing someone else, shield should get a cut of that.
We absorbed 58 and 69 after swordwoman started working with us, so both of them should get a cut of those. So like 50 for shield and 30 for sword. (being greedy now will not keep them on our side in the future)

If goat doesn't do anything overtly hostile in the meantime, I would suggest giving him like 10 cp too, as a show of good faith.
>>
No. 411167 ID: c811c4
File 133690199027.png - (25.18KB , 950x950 , s3-24.png )
411167

For a second, Alison could have sworn she had 215 CU, but she only has 204. Must be more glitches.

They approach the exit and put in some keys, while the Goat approaches, but stays silent and distant.
>>
No. 411168 ID: c811c4
File 133690200113.png - (19.13KB , 700x700 , s3-25.png )
411168

Alison heads through the door, and ends up on a platform. The sign says that the lever here will close the door behind them, but as Goat already has three keys, it would do nothing but delay him a turn.

Alison gives Shield 35 CU and Swordswoman 30 CU.

Alison can continue on, or wait for Goat.
>>
No. 411171 ID: 5d00f4

>>411168
Eh, no need to wait as far as I'm aware. Continuing on should be fine. If there's some significant chance of goat dying, though, because you continued on, then wait.
>>
No. 411175 ID: 9cd02a

Ask your companions how they feel about waiting and/or joining forces with the goat.
>>
No. 411182 ID: c811c4
File 133690551708.png - (20.60KB , 700x700 , s3-26.png )
411182

Alison jumps ahead, along with the others. Even though she lept at the same time, her light trail is seperating her from the Swordswoman and Shield, leaving her alone. She may spend points as well as choose her outfit for the rest of this stage. Normally this will be decided at the beginning of the stage.

Body Rank 5: +1 HP -- 25 CU
-- Rank 6: +1 HP -- 29 CU (54 CU total cost)
-- Rank 7: +1 HP -- 30 CU (84 CU total cost)
-- Rank 8: +1 HP -- 33 CU (117 CU total cost)
-- Rank 9: +1 HP -- 35 CU (152 CU total cost)
-- Rank 10: +1 HP -- 37 CU (189 CU total cost)
-- Rank 11: +1 HP -- 39 CU (228 CU total cost)


Armor Rank 6: +1 armor -- 32 CU
-- Rank 7: +1 Attack -- 40 CU (72 CU total cost)
-- Rank 8: +1 Attack -- 49 CU (121 CU total cost)

Weapon Rank 6: +1 Attack -- 24 CU
-- Rank 7: +1 Attack -- 31 CU (55 CU total cost)
-- Rank 8: +1 Attack -- 43 CU (98 CU total cost)
-- Rank 9: +1 Attack -- 55 CU (153 CU total cost)
-- Rank 10: +1 Attack, new form -- 71 CU (224 CU total cost)


Absorption Rank 4 -- 91 CU


Range Rank 1 -- 100 CU
>>
No. 411183 ID: 410a04

Unless we where saving up for something that I'm to lazy to remember, lets get a rank in range. And I like your old costume B more.
>>
No. 411184 ID: 6ec323

Purchase a Weapon Range upgrade and a Damage Upgrade, I don't really see much point in changing costume now, if it is just for display...
>>
No. 411187 ID: 886a4d

Range and Weapon. Wish we hadn't given so much away, oh well.
>>
No. 411188 ID: 71d68e

>>411184
Voting for this expenditure plan. No opinions regarding outfit - either one's good with me.
>>
No. 411193 ID: bbee3d

I think it's worth the CU to have two more people who might not try to kill us later. Allies are important in this game.

I'd vote to get a rank each in Range and Body. Either outfit is good.
>>
No. 411194 ID: b0d466

Range and body, outfit B
>>
No. 411199 ID: 4bdd79

>>411194
This.
>>
No. 411206 ID: 71d68e

The Weapon upgrade will allow us to better capitalize on our Range, letting us two-shot 12 armor+hp rather than the 10 we can two-shot right now. By contrast, a single Body upgrade won't change how many hits it take to two-shot us (we'd need two Body/Armor upgrades).
>>
No. 411220 ID: f70e5e

>>411187
this and outfit B
>>
No. 411224 ID: b85f8c

Range and Weapon.
>>
No. 411244 ID: c6ec33

Range/weapon.

Outfit B. It's a fiery stage, so it makes sense to wear less. Yes...

Also, people's point values just keep going up. We should probably try to raise our absorption next round... it will pay for itself super fast.
>>
No. 411251 ID: c811c4
File 133693369141.png - (23.91KB , 617x865 , s3(2)-1.png )
411251

Weapon Rank 6, Range Rank 1 gained!

Alison lands in another area, with both the Recluse and the Mongrel.

The sign reads the same as the puzzle that this was before, that the up arrow is top priority, and priority moves clockwise.

The sign also says that at least 2/3 of active participants must stand at the center of the stage to move on.
>>
No. 411252 ID: bdb3f8

welp, you don't have a movement line. Stand there and wave at people you know.
>>
No. 411253 ID: c811c4
File 133693437261.png - (24.11KB , 617x865 , s3(2)-2.png )
411253

Alison stands and waves, the two that do have movement lines jump forward, and now Alison may move if she likes, but may attack the Mongrel before the turn is up.
>>
No. 411254 ID: 61e7f9

Suggest everyone team up and kill Mongrel and then the three of them leave together.
>>
No. 411256 ID: b85f8c

Oh FUCK it's the Mongrel. He will try to kill everyone.

Suggest that everyone team up to kill him. Though considering that this is a moving platform puzzle it could be quite difficult to maneuver everyone to attack at once.

Also attack him. We can safely assume he is hostile. He probably has like, rank 10 in everything though.
>>
No. 411257 ID: 61e7f9

And yeah, range attack him.
>>
No. 411260 ID: f7ae22

Range attack Mongrel. Don't trust the Recluse to work with you, he has backstabbed people in the past in order to absorb them.
>>
No. 411261 ID: cd6e04

before you do anything hostile against him, get the fuck away from him.
>>
No. 411262 ID: 04b86a

Fuck, I wasn't expecting a boss battle.

Attack him, ask the Recluse what the Mongrel's stats are, and don't jump.
>>
No. 411264 ID: c811c4
File 133693612869.png - (16.21KB , 700x700 , s3(2)-2(2).png )
411264

>Suggest everyone team up against the Mongrel
Recluse shrugs, and the floating one says that he's under Chief orders to kill Alison.

>Attack Mongrel

Alison deals 6 damage to Mongrel!
>>
No. 411265 ID: c811c4
File 133693614653.png - (24.12KB , 617x865 , s3(2)-3.png )
411265

>Don't move

Alison asks Recluse what the Mongrel's stats are.
He answers with Rank 3 absorb, 9 body, 10 armor and 10 weapon.
>>
No. 411267 ID: a9298b

move up if the recluse is okay with it.
>>
No. 411270 ID: b85f8c

>>411265
Yeah that's what I figured. We have to keep attacking him if we have any chance of taking him out.

Okay, if we move up and the Recluse stays there, then if the Mongrel moves up, down, or not at all, we can hit him again. So let's do that.
>>
No. 411271 ID: 04b86a

You know, if we kill the floating one and then get to the center with Recluse there'll probably be a lever to drop the platforms.

Tell Recluse that if he wants to absorb you, he'll probably get a chance in the last area where several of Chief's people will be trying to kill you.
>>
No. 411273 ID: b85f8c

>>411271
Hey you're right. The last moving platform stage had a lever to drop all the platforms below, AND would let us absorb anyone we dropped.

If we kill Floater then get to the middle, we don't even have to try to whittle down Mongrel.
>>
No. 411275 ID: c811c4
File 133693850467.png - (24.01KB , 617x865 , s3(2)-4.png )
411275

>Ask if Recluse would allow Alison to join him. If he intends on absorbing her, he'll have a chance with all of Chief's people after her.
He says it's fine.

She ends up with the Recluse, and Alison deals 6 damage to the Mongrel.

He swears all sorts of vivid threats.
>>
No. 411278 ID: 04b86a

>and Alison deals 6 damage to the Mongrel.
>He swears all sorts of vivid threats.
Muahahahahahahahahaha!

That also brings Mongrel down to 8 Hp and 0 Armor.

Move left.
>>
No. 411280 ID: b9e291

Why does it feel like we're not going to the finish line, but the incinerator? ;_;
>>
No. 411282 ID: cd6e04

>>411280

because you played Portal and it was awesome enough to imprint itself into your subconscious.

hit him one more time and he won't be able to attack you without dying.
>>
No. 411283 ID: 04b86a

>>411280
You will be baked, and then there will be cake.
>>
No. 411284 ID: b85f8c

>>411275
Pretty sure moving left is the right thing to do here. I predict Floater will be within attacking range at that point. We can probably two-hit him.

This is an extremely good stage to have Ranged Attack on. ...considering how difficult it is to get to the middle with this layout, I think we will wind up eliminating both of our enemies before we exit.
>>
No. 411288 ID: c811c4
File 133693998660.png - (24.65KB , 617x865 , s3(2)-4(2).png )
411288

Shopkeep materializes in, saying whoops. Alison and Recluse were sharing a tile, so that should have moved twice. It wouldn't have made a difference, so no change will be made this turn, but from now on shared tiles will move multiple times.

Also, Alison reads the sign, and it specifies that at least 2/3 of active participants must be in the center stage tile at the end of a turn, therefore it requires planning to jump on a tile that ends in the center.
>>
No. 411289 ID: c811c4
File 133693999915.png - (24.12KB , 617x865 , s3(2)-5.png )
411289

Jump phase.
>>
No. 411290 ID: c811c4
File 133694001237.png - (23.89KB , 617x865 , s3(2)-5(2).png )
411290

Tile movement done.
>>
No. 411291 ID: e75a2f

Gotta keep on mongrel so his armor does not regenerate.
>>
No. 411292 ID: b85f8c

>>411290
I think we should split up for a turn. Ask Recluse to stay put. We will go right.

It's actually really easy to avoid melee combat here, because you can move in at least 3 directions so long as you're not in a corner. We should draw this out and pelt our enemies while Recluse just avoids everyone, or prepares the board so that someone can enter the center.
>>
No. 411297 ID: 886a4d

Recluse is probably going to gank our absorb targets as he probably has a great deal more then us.
>>
No. 411299 ID: 886a4d

If we both go right we'll end up near mongrel again. Luck of the draw really if we're close enough though.
>>
No. 411300 ID: 369d34

If they both jump to the right, and Floater stays put, Alison will can range attack him. I say both of them jump right.

>>411299
It doesn't look like Mongrel has a way to get over to us, or Floater, in the next turn. We both go right, and it'll loop us around into the lower right corner.
>>
No. 411302 ID: 886a4d

Mmm your right, we'd end up on the blank platform. How about we move up one, that'd move us one above the center. If we're lucky Mongrel will be in range again and we'll do another 4 damage to his health. (he'd have regened twice by then.) We need to see one dead in order to both of us move up.
>>
No. 411303 ID: 369d34

>>411302
Notice there's two arrows on that platform. It would carry both of us one spot south-west of where Mongrel is, then two more spots south-west, to stop just one south of our current location. Also, we don't get to attack during the platform movement phase.
>>
No. 411304 ID: 886a4d

Mmm, I admit I am a bit confused over how priority effects that. So priority effects the order, not overriding a movement. Got it.
>>
No. 411305 ID: c811c4
File 133694380450.png - (24.14KB , 617x865 , s3(2)-6.png )
411305

>Move right
>>
No. 411306 ID: c811c4
File 133694381314.png - (24.54KB , 617x865 , s3(2)-6(2).png )
411306

Platforms moved.
>>
No. 411307 ID: 886a4d

Stay still.
>>
No. 411310 ID: 04b86a

Go up.
>>
No. 411312 ID: b85f8c

>>411310
I agree.
>>
No. 411319 ID: 886a4d

If the Floater goes right and we go up we'll be on the oppisite side of everyone else again.
>>
No. 411321 ID: 04b86a

>>411319
If Floater goes right and we go up, then we'll be in range to attack him. Weapon Range was made for stages like this. Which makes me really glad Mongrel doesn't have it.
>>
No. 411325 ID: b85f8c

>>411319
The stage doesn't wrap only horizontally and vertically. It wraps in whatever direction the arrow points. For instance, if someone were to step on the bottom-left tile, it would not go anywhere, because that diagonal line has only one tile in it.
>>
No. 411331 ID: 5e3d1a

OK move up. That's most likely to bring enemies within diagonal range.
>>
No. 411333 ID: c811c4
File 133694618496.png - (24.72KB , 617x865 , s3(2)-7.png )
411333

>Move up
>>
No. 411334 ID: c811c4
File 133694619215.png - (9.46KB , 700x700 , s3(2)-7(2).png )
411334

Alison deals 6 damage to Floater!

Recluse makes a note to get Range.
>>
No. 411335 ID: 886a4d

Move right.
>>
No. 411336 ID: 04b86a

Hey! If we don't move, we can attack Floater again.
>>
No. 411338 ID: 886a4d

Hmm actually I'm going to agree with you, stay still.
>>
No. 411340 ID: b85f8c

>>411334
Now stay put.
>>
No. 411341 ID: 886a4d

Ask recluse if hes willing to split the absorbees. You want Mongrel.
>>
No. 411343 ID: b85f8c

>>411341
Actually we just want CU. We could let Recluse absorb everyone he wants so long as we get CU out of it.
>>
No. 411344 ID: 886a4d

Good point. If he doesn't want to let you absorb anyone go this route.
>>
No. 411345 ID: 369d34

Mongrel's getting uncomfortably close. Stay put, and let Floater possibly face his wrath.

Ask Recluse if he'd be willing to share a bit of the CU from this.
>>
No. 411346 ID: c811c4
File 133694679407.png - (24.21KB , 617x865 , s3(2)-8.png )
411346

Alison asks Recluse about absorbing. He says he will do all of that, but give Alison a share.

Mongrel tells Floater to jump up and join him. Floater does so. Who will Alison attack?
>>
No. 411347 ID: 886a4d

Floater, he should die this turn.
>>
No. 411348 ID: b85f8c

>>411347
I agree.
>>
No. 411349 ID: d9c7bf

>>411347
kill him
>>
No. 411351 ID: 886a4d

Ya move left after attacking Floater, that shold put us near Mongrel again.
>>
No. 411352 ID: 04b86a

>>411347
Agreed, kill Floater, then move left.
>>
No. 411353 ID: 369d34

Uh, there's a problem with attacking Floater. While it would likely take him down, that leaves Alison open to getting hit by Mongrel. Ranged attack takes her movement for the turn. If he targets Alison, even if Recluse defends, Alison is going to lose a life.
>>
No. 411354 ID: 5e3d1a

I would say go for Mongrel first or he will just absorb everything, he probably has the highest absorb here...

Tell Floater that Mongrel is just not going to let him live even if he takes out both you and Recluse. He's a warmachine. See if you can get him to backstab Mongrel.
>>
No. 411356 ID: 886a4d

Movement and attack are seperate actions.
>>
No. 411357 ID: 369d34

Mongrel and Floater will most likely jump south, so Alison and Recluse should jump west. That'll move the platforms such that Mongrel and Floater end up in the south-west corner, and Alison and Recluse in the south-east corner.
>>
No. 411358 ID: 886a4d

Mongrel has 3 absorb, the same as us, Recluse probably has the highest.
>>
No. 411359 ID: 369d34

>>411356
Well, in that case, attack Floater, then jump with Recluse to the west.
>>
No. 411362 ID: 04b86a

Ask Recluse if he'd rather move to the center once Floater's dead and see if there's a lever to drop the platforms, or personally kill Mongrel before going on in case there isn't a lever.

If he's fine with moving on and Floater dies from this attack, then I'm revising my earlier suggestion and voting to move right.
>>
No. 411368 ID: c811c4
File 133695035258.png - (13.08KB , 700x700 , s3(2)-8(2).png )
411368

Alison attacks Floater for 6 damage!
Mongrel attacks Floater for 10 damage!
Floater has been slain!

Mongrel and Recluse use absorb, Recluse wins with Rank 5. Recluse gains 122 CU!


Alison asks Recluse if he would like to go to the center and see if there is a lever at to drop Mongrel. Recluse thinks that is too risky.

Move west?
>>
No. 411369 ID: 886a4d

Move west.
>>
No. 411370 ID: 04b86a

>>411368
Well, it was worth a shot. West it is, then.
>>
No. 411371 ID: 61e7f9

Tell Recluse
"That is the kind of problem you won't have if you decide to join our group."
>>
No. 411373 ID: 04b86a

>>411371
He means it's "risky" in that he might not get to absorb Mongrel. Keep in mind that he was once called the Collector because he collects people's souls.
>>
No. 411376 ID: 886a4d

Recluse backstabs allies rather frequently. We have to be ready to run from him and play cat and mouse if he does it this turn.
>>
No. 411377 ID: c811c4
File 133695102721.png - (23.85KB , 617x865 , s3(2)-9.png )
411377

>Go west

Mongrel moves down, and she is in attack range!

Alison deals 6 damage to the Mongrel!

Mongrel curses Alison again, yet says she should be proud, making him waste his item.

The Mongrel uses a Red Glove on Alison!
>>
No. 411380 ID: b9e291

2/4
>>
No. 411382 ID: 886a4d

Extra Life time. Pity. I think Mongrel gets to absorb us automatically since we're outside of time. As we dissolve tell Recluse to jump mongrel now. I bet he has a high defence too.
>>
No. 411385 ID: c811c4
File 133695126973.png - (23.57KB , 700x700 , s3(2)-9(2).png )
411385

Alison has no glove scissors, and Recluse says he does not either, so Alison is dragged into a fight.

All health and armor temporarily filled.
Alison deals 6 damage to Mongrel!
Mongrel deals 10 damage to Alison! Alison is slain!

>>
No. 411386 ID: c811c4
File 133695129648.png - (10.96KB , 700x700 , s3(2)-9(3).png )
411386

Recluse absorbs Alison and gains 293 CU!
>>
No. 411387 ID: c811c4
File 133695131133.png - (24.35KB , 617x865 , s3(2)-9(4).png )
411387

Respawn now?
>>
No. 411388 ID: 886a4d

Wait until 1 dies and then go after the victor.
>>
No. 411389 ID: 61e7f9

JOIN THE FIGHT NOW.
>>
No. 411390 ID: e75a2f

Use the scissors now, they said. We don't know how strong the two-headed snake is, they said.

Anyway there is not really a point in staying dead unless Mongrel is a cock who has more than one red glove. Revive and go kick his ass.
>>
No. 411392 ID: 5029d1

he probably didn't think you still had your life
go back to shenaniganing him.
>>
No. 411393 ID: 369d34

Respawn immediately. If Recluse can't take down Mongrel, you two can still get away.
>>
No. 411394 ID: 369d34

What does it feel like to be absorbed and part of Recluse?
>>
No. 411396 ID: 04b86a

Hmm... Mongrel has Body 9, so he could potentially have two more red dueling gloves.

I say we respawn anyway.
>>
No. 411397 ID: c811c4
File 133695200644.png - (23.17KB , 617x865 , s3(2)-10.png )
411397

>What does it feel like to be absorbed and part of Recluse?
Like her mind is being carried, but she has a feeling she'll get used to it, and it can be ignored after awhile.

>Revive immediately

The Mongrel stays still as the Recluse jumps him.

Mongrel deals 10 damage to Recluse!
Recluse deals 12 damage to Mongrel! Mongrel is slain!


Recluse uses Absorb, gains 426 CU!
>>
No. 411398 ID: b0d466

Thank Recluse! Move forward
>>
No. 411399 ID: 886a4d

Join recluse. Point out that he doesn't need to kill you now since you are a part of him. Once with him ask for your CU. After recieving it ... backstab him.

If you don't kill him he will kill your entire group if he can. Just to absorb it.
>>
No. 411400 ID: b0d466

>>411399
This is a terrible idea! He would probably kill us anyway~!
>>
No. 411401 ID: 61e7f9

"Well....... I suppose we should leave now. Thanks for killing him at least."
>>
No. 411402 ID: b85f8c

>>411397
Be like "Holy shit dude." and ask him if he's still willing to enter the next stage together, without killing us again.

Also go up I guess.
>>
No. 411404 ID: 04b86a

>>411397
...Now I wish we would have asked for his stats earlier. If we'd known he could do that, we could have avoided that duel.
>>
No. 411405 ID: 4bdd79

>>411397
holy shit
why didn't he say that he had such a high attack
>>
No. 411406 ID: 410a04

We should make haste, Mongrel could have another life. Ask Recluse to split the CU.
>>
No. 411407 ID: f7ae22

>>411404
Recluse likely wanted it to go down like this. We know he desires to absorb everyone he can, including allies. He even backstabbed his own allies to absorb them according to people in an earlier safe zone.
Recluse is in this for the long haul, and intends to save as many as he can. His method is just different than ours. I don't think he is likely to kill us again, but you do not want to assume he will not kill your allies if the opportunity presents itself.

Ask him if he has absorbed anyone in your group before, and work towards the center with him.
>>
No. 411408 ID: b85f8c

>"Outside of the casino, there's the Collector, now known as the Recluse. They say he's obsessed with absorbing everyone, friend and foe alike, to the point that he has backstabbed allies just to absorb them. Even if he doesn't do it for the CU, the point is that he's raked in a massive amount of it. A high level in absorption is expected."

This guy is serious business. He's absorbed us already though, so he probably won't kill us again. The only point in doing that would be to get more CU, and he doesn't really want that.

Ask him if he has any idea what happened to the people that Mongrel absorbed, now that he is dead. Can Mongrel sleep in Recluse's dream to allow them to live, as well?
>>
No. 411409 ID: 8cb29e

yeah, we should probably just makes sure he's willing to work together and escape. we could potentially kill him by abusing our weapon range - we probably won't get a better chance to later on, actually - but we don't know what sort of item he's holding. losing that extra life means we should be taking as few chances as possible, even if our odds are relatively good.
>>
No. 411410 ID: 369d34

Move north, and call out to Recluse to meet you in the middle to leave.

>>411399
People who respawn using an extra life won't show up in the dream, I think. Recluse could still backstab us, but I doubt he will right now.
>>
No. 411411 ID: 886a4d

>>411400


We can use our long range and the fact that if he doesn't declare attacking that turn he can't attack. If we attack the same turn we get the CU he'll have no way to retaliate. And as long as we reach him within 4 turns we'll be able to kill him in one hit. If not we just move out of range and hit and run him.

I'm afraid we have to kill him no matter what, if not now ... later. None of our group has a 1-up now.

Anyway move up.
>>
No. 411413 ID: 369d34

The extra life counter is still on the status display. Shouldn't that have gone away?
>>
No. 411416 ID: cd6e04

be scared. don't fuck with him.
>>
No. 411417 ID: 04b86a

Okay, I have a movement plan. He moves left,left,up,up,up,up. We move up,stay,down,stay,down,up. That should get us both to the center.
>>
No. 411421 ID: 369d34

Remember that Recluse made a note to get ranged attack. With all the CU he's stacking up, and ranged attack, he'll be unstoppable very soon. Alison will have no better time than now to take him down. The danger is if he has a red glove, and doesn't go down in one hit, Alison is toast.
>>
No. 411422 ID: b85f8c

Also ask what happens if someone gets absorbed by more than one person? Whose dream do they go to?
>>
No. 411423 ID: 04b86a

>>411417
Wait, no, that'll make us skip over the center on the last move. I need some time to think about this.
>>
No. 411424 ID: 886a4d

>>411417
Meh, he'll have recovered all his armor by then.

Unfortunately I have no idea how to get us to meet up sooner. Someone with a bit of puzzle solving skill should take a crack at it.
>>
No. 411425 ID: 886a4d

We have to take the chance. Otherwise Iso, Math, Engineer... everyone is at risk. Plus all the people we absorbed will dissapear for good too.
>>
No. 411426 ID: 410a04

>>411411
Next to chief, Recluse is practically an ally. We'll probably need each other for the next rounds. Its a good opportunity to get rid of a threat, but we need to play our cards more carefully.
>>
No. 411427 ID: 369d34

If we go through with the dubious plan of ranged attacking Recluse, tell him you want to get on the same platform as soon as possible. He should jump west, wait a turn, then jump west. Meanwhile, we'll wait two turns, then ranged attack him to the north-east, and jump north. This plan would also work if we don't want to attack him; Just drop the attacking part.
>>
No. 411429 ID: 04b86a

>>411417
>>411423
Okay, I think I've got it.
For him: left,left,up,up,left,stay,left.
For us: up,left,stay,stay,stay,stay,left.

Of course, if we'd rather try to kill Recluse to protect our friends, I don't have anything against it other than our wasting time here when our friends could be dying in the final area of the stage.
>>
No. 411430 ID: 886a4d

We wait, move up, move down. He moves up, down, right. That should get us in the lower left platform.
>>
No. 411432 ID: 61e7f9

I'm near certain he has range 1 and just hasn't told us. We'd be killed if we attacked him. Even at range.
>>
No. 411435 ID: 886a4d

Recluse gained 800 CU this round. If you think hes going to spare our friends think again.
>>
No. 411439 ID: 5029d1

okay jump. and let's get this stage movin.
>>
No. 411440 ID: c811c4
File 133695649826.png - (23.61KB , 617x865 , s3(2)-16.png )
411440

>For him: left,left,up,up,left,stay,left.
>For us: up,left,stay,stay,stay,stay,left.

Alison does this, and in 6 turns, the Recluse and Alison are together and can jump to the center tile.. She points out that he does not need to absorb her twice.

He says that twice doesn't hurt, but he is also fair. She will get a share, because he trusts Alison to not backstab him.

She knows that if she is going to backstab him, now may be as good a time as any. On the other hand, he hasn't split the CU as of yet.

He says he will answer her questions after they are past this stage.
>>
No. 411443 ID: b0d466

Don't backstab him, he will cut you down.

If he could not kill/absorb your friends that would be great though~
>>
No. 411444 ID: 886a4d

Both jump left, ask for the CU there in case we get split up again. Then jump out of the puzzle. We'll have to kill him later. I wish we took a short route so we would have at least have had a chance.
>>
No. 411445 ID: b9e291

We won't have to kill him because we just found our tank. When it comes down to Alison and Recluse, give him all your CU then self terminate, after he promises to absorb you. Then he can win the game.

...absorb is recursive, right
>>
No. 411450 ID: 369d34

Too late to backstab him now; You'd get slaughtered. Keep on his good side, and ask if he'll join up with your group, or at least aid them until the end. Make the case that with him on your side, he can save them without absorbing them.

Both of you jump to the left, exchange CU and questions and answers, just in case you get separated, then leave the level.

Request that he doesn't attack your friends to absorb them, or at least holds off on it. You know he wants to absorb as many as he can, but you don't want him to force it on your comrades.

Ask him what he hopes to achieve by absorbing so many. Is it so that the absorbed can form a new world in his dream? Is that the "freedom" he spoke of?

Say that since he absorbed a part of you, that perhaps our dreams will be linked the next time we sleep. Plan to do so at the same time in the next Safe Zone.
>>
No. 411451 ID: c811c4
File 133695757652.png - (23.80KB , 617x865 , s3(2)-17.png )
411451

>Jump

She goes according to plan, and she asks of him not to absorb her friends. He doesn't promise it, but he also doesn't care to earn Alison's ire.

Alison says his stats are exceedingly high, but he handwaves it off. It doesn't do any good if he has no range with the way this stage was set up, but Alison shouldn't be surprised to run into people with such stats, he explains. If his calculations are correct, admittedly not with the best memory or mathematics, then if this is hypothetically the last stage, there have been about 400,000 contenders so far. It isn't a surprise that with things like absorption, there would be a few people that got a massive lead over most others.

>Ask for CU share
Recluse gives Alison 420 CU.
>>
No. 411460 ID: c811c4
File 133695785165.png - (14.48KB , 700x700 , s3(2)-18.png )
411460

>Absorb is recursive, right?
Wrong, Recluse says. He is hoping that there is a hidden bonus to change this, whether or not he absorbed Alison while she has no lives left, he would not gain any of her absorptions.

>What happens if 2 people absorb the same person? Which dream do they go to?
Both, he says. It can be jarring for the absorbed, but he hasn't experienced it himself.

There are two chests here, for Alison and Recluse. Alison may choose between 3 different absorption boons.

>What does he hope to gain by absorbing so many?
He doesn't believe that the only point in having people exist beyond absorption is simply to have chats. He thinks they can be saved in the end, so he is trying to save as many as he can, his way of bypassing the low exit numbers for each stage.

Ghost Form:The user may bring their absorbed persons out. During stages, they will simply hover over the user and only be able to speak. In safe zones, they will be able to behave normally as though resurrected. Available at Absorption Rank 4 if chosen.

Ability gain: The absorber will gain access to any special ability that the absorbed target has at least Rank 1 in. This can only be done at the time of absorption, and can only choose one special ability. Available at Absorption Rank 7 if chosen.

Resurrection: For the cost of the target's CU, she may resurrect anyone that she has absorbed at the start of any turn, or anytime within a safe zone. Will be available at Absorption Rank 10 if chosen.
>>
No. 411463 ID: b0d466

RESURRECTION
>>
No. 411464 ID: 886a4d

I'm going to go with Ability Gain, we can wait to buy the rest hopefully. And if not this one has the most use in battle.
>>
No. 411465 ID: 04b86a

Rank 11+ Absorption + Resurrection = Infinite CU!
>>
No. 411466 ID: 61e7f9

Ask what Recluse got offered from the chest. If he was offered the same stuff get resurrection. We may never have lvl 10 absorb but if we do then we can bring people back.
>>
No. 411467 ID: b9e291

>>411460

DANG IT

Resurrection... sounds great in principle, but unless we wait until the very end to use it we'll effectively be bringing under-prepared characters back in the game while everyone else is at level 10. The others aren't that great either though, meh. Wait, if we resurrect someone who absorbed others, will that return them to the post-absorption dream state?
>>
No. 411468 ID: 886a4d

Resurrection is a ways off. We need to get probably 1000 more CU to get level 10 if the levels keep growing. I'm hoping both the none-battle used boons will be available in shops.
>>
No. 411469 ID: b9e291

>>411465

110% absorption I think the devs would have anticipated that. xD It probably maxes out at 10.
>>
No. 411470 ID: b85f8c

>>411460
If Recluse can pick Resurrection we should give him ALL OUR CU so he can work towards it.

It is the best long-term plan possible.

We should pick Ability Gain, just for the added survivability.
>>
No. 411471 ID: 886a4d

After picking our ability lets wait behind for 3 turns while recluse moves on. If someone else comes on the stage we can dump them.
>>
No. 411472 ID: 61e7f9

Pull the lever. If mongrel has a second life he is on his way here. Wouldn't hurt to pull it.
>>
No. 411473 ID: 5029d1

ability absorb
>>
No. 411474 ID: 369d34

Ask Recluse what he found in his chest, and share what you found. Confer over what to choose.

Resurrection is outwardly tempting, but Alison would have to get to absorption rank 10 to actually use it, and have the CU to bring them back, and to bring them up to level. Otherwise they'll get killed easily in the levels. I'm leaning towards the ability gain boon, but lets see what Recluse got in his chest first.

Tell Recluse that if he helps your group, he'd be able to save more people without resorting to absorbing them.
>>
No. 411476 ID: 886a4d

Ask recluse wht happens to the ghosts within those he absorbs after they die. In her dream she couldn't find any that died to those absorbers.
>>
No. 411479 ID: f7ae22

>>411470
Recluse's plan would go against wasting CU on resurrections. I doubt we will get any other easy chance to get Resurrection, so I would say go for that even though we won't be able to use it for quite a while.
>>
No. 411490 ID: b85f8c

>>411476
>"Absorb is recursive, right?"
>Wrong, Recluse says. He is hoping that there is a hidden bonus to change this, whether or not he absorbed Alison while she has no lives left, he would not gain any of her absorptions.
>>
No. 411493 ID: c811c4
File 133696163807.png - (8.65KB , 700x700 , s3(2)-18(2).png )
411493

>What happens to the ghosts that were absorbed by people that die and get absorbed?
He says probably the same thing to the people who die without getting absorbed at all. He doesn't know.

>Ask what Recluse has in his chest
He says he has a choice between 60 CU, double jump access, or a knockback boon. He will probably get double jump.
>>
No. 411496 ID: b85f8c

Ask him if he wants to swap chests, if possible. Yours has a bunch of Absorption boons.
>>
No. 411497 ID: 886a4d

Nod, advise he gets knockback as it will go great with weapon range if he still plans on getting it. Double jump is after all offered in the store. Ask his advice on your boons.
>>
No. 411498 ID: 61e7f9

"There are 3 absorb perks in this one, including the ability to ressurrect someone for their total CU cost at absorb level 10. That's what you are after, right? I'd much rather get knockback than one of these. So swap chests?"
>>
No. 411499 ID: 886a4d

NO! We want ability absorb. It will allow us to get knockback, disarm and scan!
>>
No. 411500 ID: 0ef96e

We really should swap chests with him, at a higher level he would get more use out of them than us.
>>
No. 411501 ID: e75a2f

Tell him specifically that you have the potion to get a Ressurection boon that will allow you to bring people back to life by paying how much CU they had, available at rank 10 absorption.

You may be able to get the recluse's help in funding this endeavor. Also other stage people will begin to look very favorably upon you if they know you can feasibly bring them back to life.

With this you could make tons of cash reviving people for others by the way.
>>
No. 411502 ID: 369d34

The knockback boon is not the knockback ability, nor an access to that ability line; It's an add-on to knockback.
>>
No. 411504 ID: 886a4d

Oh, missed that, ask what the boon does.
>>
No. 411505 ID: 61e7f9

>>411498
"Things like this are why I like to work as a team rather than alone. I'd like us to stick together. Please don't kill any of my friends and when we get back to the safe zone I have a proposition I think you'd really like. Short version is you get dibs on any absorbs and split the CU with the party. We can work out the details when we get a break."
>>
No. 411506 ID: 369d34

...Chest full of ability boons... I think we got Recluse's chest by mistake.

Tell Recluse what you found in your chest, and ask him which one he would have taken. Don't actually give it to him. At least, not right away. This is to figure out if he would have taken resurrection or not.
>>
No. 411508 ID: 886a4d

I doubt he'd take resurrection, remember hes been backstabbing allies.
>>
No. 411509 ID: b0d466

He's been backstabbing allies probably to make sure he keeps them! Tell him about the ability boons, he'll probably be interested.
>>
No. 411510 ID: 410a04

Let him know about resurrection, and if you two cant swap chests, then you should take it yourself. It might be a bit pie in the sky, but that is our best bet at getting more out alive. And with the ability to bring the dead back, we surely will be able to win over more allies. This probably includes Recluse, the super emo tank.
>>
No. 411511 ID: 886a4d

You do realize that these boons could be one time only? No backsies. We NEED boons for our absorb as its our strongest stat right now. Trading it would be foolish.
>>
No. 411514 ID: b9e291

Holy crap epiphany. If both you and Recluse get to level 10 Absorb, and there is only 1 spot left to continue without dying, you spend the CU to resurrect your guy, who Recluse then absorbs, then gives you the CU he got. Repeat until all your guys have been absorbed by Recluse. Self terminate. Recluse gets all your CU. Everybody wins! Or uh... survives.

Yeah this is definitely pie-in-the-sky...
>>
No. 411516 ID: 886a4d

*sigh* Lagotrope finally gies us our first boons and everyone wants to trade them away.
>>
No. 411517 ID: 6f3646

Resurrection
>>
No. 411518 ID: 369d34

>>411514
This is it! Run that by Recluse, now!
>>
No. 411519 ID: 09e5bf

Take Ressurection
>>
No. 411522 ID: a6ab09

resurrection, so you can hug living people instead of dead people.
>>
No. 411526 ID: 886a4d

ability absorb, the pinacle of absorbtion and everyone instead goes for the costly, wasteful, far off resurrection which we won't be able to use for another 6 levels of absorbtion. I hope this isn't a mistake.
>>
No. 411527 ID: c811c4
File 133696572813.png - (14.24KB , 700x700 , s3(2)-18(3).png )
411527

Alison mentions that hers has a bunch of Absorption boons that he may want. He sighs, but says that given the icons of their faces on each chest, it is personalized and doubts that the chests will allow trading. Nonetheless, he is amazed she would even consider it.

Resurrection is mentioned, and he wonders if there is some decision making process behind who gets what chests, or if he was merely unlucky. When asked, he says he would have chosen the ability gain, but still hope he could get resurrection later just in case it comes in handy.

Alison does talk about how much easier it would be if he worked with a team, but he says if he really wants to help, she is welcome to sacrifice herself and whoever to his absorbing to greatly increase his chances. It isn't like groups can stick together for many parts of these stages anyways.

Alison gains access to Resurrection bonus.

>Pull lever

No one was below, as it turns out, and it didn't seem that anyone else was coming. Recluse is wanting to hurry as well, but he does doubt that we are bad on time. The last stage could have dragged on for an exceedingly long time.
>>
No. 411532 ID: 09e5bf

If we went pure attack, we could one shot most things, and two shot the rest. At range.

I say get 11 attack, 6 armor, and 4 absorption
>>
No. 411534 ID: 886a4d

Absorb 5, Weapon 8, Armor 8, Body 6
>>
No. 411535 ID: 886a4d

To this I say one thing... red gloves.
>>
No. 411536 ID: 369d34

Alison has 426 CU to spend.

Remember, for this next section, Recluse is going to want to absorb everyone. He may get upset if Alison outranks his absorb.
>>
No. 411537 ID: b9e291

Right now we can hit someone twice for a total of 12. 11 attack would give us a total of 22. Extra range would give us 12+6=18. Seems for now weapon's better than range.

Still, more ranks in Absorption wastes much less CU from the fallen, and takes us closer to that elusive resurrection we just took.

At least Absorption rank 5?
>>
No. 411538 ID: 886a4d

We have already proposed a work around, level 10 resurrection swapping. So he won't be too angy if we snatch some of his resurrections.
>>
No. 411539 ID: c811c4
File 133696644510.png - (15.35KB , 700x700 , s3(2)-19.png )
411539

Alison leaps to the next area with Recluse, and they are still together. He says that he expects Alison to wait for her teammates once again, and expects there will be a lot of death, and therefore available absorptions. Therefore, he won't have much interest in absorbing Alison's friends, as she would have no incentive to stay behind.

>If both get level 10, and only one spot is available to continue, Alison could resurrect everyone as Recluse absorbs them, then absorb Alison.

Again, he is amazed she would consider such a thing, but it sounds like that is possible.

Alison has 426 CU

Body Rank 5: +1 HP -- 25 CU
-- Rank 6: +1 HP -- 29 CU (54 CU total cost)
-- Rank 7: +1 HP -- 30 CU (84 CU total cost)
-- Rank 8: +1 HP -- 33 CU (117 CU total cost)
-- Rank 9: +1 HP -- 35 CU (152 CU total cost)
-- Rank 10: +1 HP -- 37 CU (189 CU total cost)
-- Rank 11: +1 HP -- 39 CU (228 CU total cost)
-- Rank 12: +1 HP -- 41 CU (269 CU total cost)

Armor Rank 6: +1 armor -- 32 CU
-- Rank 7: +1 Armor -- 40 CU (72 CU total cost)
-- Rank 8: +1 Armor -- 49 CU (121 CU total cost)
-- Rank 9: +1 Armor -- 59 CU (180 CU total cost)
-- Rank 10: +1 Armor, new form -- 70 CU (250 CU total cost)
-- Rank 11: +1 Armor -- 81 CU (331 CU total cost)

Weapon Rank 7: +1 Attack --31 CU
-- Rank 8: +1 Attack -- 43 CU (74 CU total cost)
-- Rank 9: +1 Attack -- 55 CU (129 CU total cost)
-- Rank 10: +1 Attack, new form -- 71 CU (200 CU total cost)
-- Rank 11: +1 Attack, new form -- 90 CU (290 CU total cost)
-- Rank 12: +1 Attack, new form -- 113 CU (403 CU total cost)

Absorption Rank 4 -- 91 CU
Absorption Rank 5 -- 117 CU(208 CU total cost)
Absorption Rank 6 -- 143 CU(351 CU total cost)

Range Rank 2 -- 300 CU

>>
No. 411540 ID: 09e5bf

>>411536
By the same vein, we just proposed a plan where the two of us can actually corroborate absorptions, and took the boon that opens this plan up to us.

I'd suggest giving him absorption priority if he wants, but it's possible for 2 people to die at once.
>>
No. 411541 ID: b85f8c

>>411539
If we're together, us having a higher absorb rank right now won't do a damn thing, unless two die at once. I say we should make sure nobody can red glove us to death again during the wait.

Body rank 5, Armor rank 10, Weapon rank 10.
>>
No. 411542 ID: 369d34

Recluse is undoubtedly choosing absorption upgrades. He was rank 5 this section, so he could be up to rank 7 in the next. If Alison chooses rank 6 absorption, she'd still be less.

Best to make an agreement with Recluse so he shares the CU from the next section instead of buying absorption ranks. Say, 40 or 50%.
>>
No. 411543 ID: 369d34

Red gloves are rolling around out there, and Alison is all out of extra lives and scissors.

Take rank 5 body, 10 armor, and 9 weapon.
>>
No. 411544 ID: 09e5bf

>>411541
If we're doing it for the red glove duels, wouldn't it be better to raise Body instead of Armor? Since those give you full health for the duel, and when you win, you pop back as you went into it. We could get more points of defense that way.
>>
No. 411549 ID: 886a4d

Err we still won't be able to take two hits with this. >>411541 If we do prioritize body / armor over absorb its better to try to get both as close as possible. This will let us survive two rank 8 hits.

Weapon 9
Armor 9
Body 8


I still say we need absorb 5 though. Kinda pointless to get the res boon and not put anything towards absorb.
>>
No. 411550 ID: 04b86a

>>411549
These stats look good.

The point right now is to be able to survive and kill. We can just use Recluse for most of the absorbing and use the CU he gives us from that to boost our own absorb later.
>>
No. 411551 ID: f7ae22

Go with Weapon 9, Armor 9, Body 8. Alison needs more straight up power since she has no extra lives or glove scissors to use.
>>
No. 411556 ID: 369d34

Dropping my vote for body 5, armor 10, weapon 9.

Choosing body 8, armor 9, weapon 9 instead.

However, if Alison's duel opponent has greater than 9 total body and armor, and a weapon rank greater than 8, we're going to lose on the second turn of the duel.
>>
No. 411561 ID: 886a4d

That's true no matter what stats we pick.
>>
No. 411563 ID: b0d466

Body has benefits other than just health, and it's fairly cheap, comparatively speaking

11 Body
8 Armor
8 Weapon
>>
No. 411564 ID: 09e5bf

>>411563
I like the whole, survive "2 power 9 attacks thing" you've got going.
>>
No. 411565 ID: 369d34

>>411563
Changing by vote from body 8, armor 9, weapon 9 to this.
>>
No. 411566 ID: e3aff6

>>411563
I like this one.
>>
No. 411569 ID: 886a4d

>>411563
Sure why not.
>>
No. 411570 ID: 04b86a

>>411563
Ditto, that looks great for duels.

We need to get Recluse's stat's, too.
>>
No. 411572 ID: 5c94e7

>>411539
I feel like the Recluse and Alison are becoming a proper God of Death/God of Life duo.
>>
No. 411574 ID: c811c4
File 133697293860.png - (29.27KB , 1250x1000 , s3(2)-20.png )
411574

Alison now has 11 body, 8 armor and 8 weapon.

Alison tries to talk to the Recluse about deal makings, but he simply says he will see how things go. He doesn't care to share all of his stats, either.

The sign says that tagging the blue person will teleport Alison to a safe zone, but she can stand on the same tile as Blue and not tag him if desired.

It appears that she is earlier than ever.
>>
No. 411577 ID: 886a4d

Actually, West. Me and directions.
>>
No. 411578 ID: 886a4d

I wouldn't be suprised if recluse got double jump and bought the first / second ranks. It would let him ambush people just as much as weapon range does.
>>
No. 411579 ID: 369d34

Clockwise, west, or left.

Call out to the goat-y looking girl and ask if she's a member of Chief's crew.
>>
No. 411580 ID: 61e7f9

"Hey, Blue guy. I need to tag you to leave this place but I'm waiting on some friends. Can I wait with you?"
>>
No. 411591 ID: 5029d1

"can't interact mid jump, can just go to your spot when you jump to it's"
>>
No. 411592 ID: c811c4
File 133697410606.png - (27.48KB , 1250x1000 , s3(2)-21.png )
411592

>Ask the goatgirl if she's a member of Chief's crew.
She says naw, and that she has a name. It's Clarence.

Alison speaks to the blue guy, but he doesn't answer. Clarence says he hasn't spoken back to her words either. She may be able to catch him now that there are two people to circle around.

Recluse, however, moves the other way.
>>
No. 411594 ID: b85f8c

>>411589
Tell her she may feel free to tag the blue guy, but we're going to wait on a friend or two.

I don't think we should start killing people or grouping up much until that counter gets low and Iso still hasn't shown up. Recluse will probably start killing on his own; let's make no effort to stop him.

If anyone objects, tell them that Recluse is absorbing people with the intent to resurrect them later, and we agree with that cause. We're simply doing it a little differently, with a more optimistic outlook on exits. Or maybe multiple people can tag at once? It depends on how the blue guy reacts.
>>
No. 411595 ID: 886a4d

Move west. She should stay still.
>>
No. 411600 ID: b9e291

Don't bother catching the blue guy right away. You'll end up underpowered for the next level. As long as 360 people have to be killed you might as well be there when they do. Besides, you need to absorb a ton of people to make up for you didn't purchase any levels in absorb what the hell???.

Point being don't help anyone catch the blue guy for a while. You can hold out until it gets at least to 30. Can someone scan the blue guy? If he doesn't have range you can totally snipe him for kicks.
>>
No. 411602 ID: 369d34

...Wait a second. Recluse must have scanned Blue. That's why he moved the other way. Ask Recluse if he'll share the scan info he got on Blue. Jump west.

Tell Clarence that you're waiting on your friends to exit together, and that she's welcome to wait with you, if she wants. Say you've got absorb and will share CU if she has to fight while waiting
>>
No. 411604 ID: 886a4d

People made silly choices earlier. We had a chance to get a boon that would allow us to absorb SKILL LINES! and they chose resurrection which is 7 levels off.
>>
No. 411605 ID: 886a4d

we're also not aiming to catch Blue yet, we're helping her exit.... we might as well.
>>
No. 411606 ID: b9e291

I guess now we can tank for Recluse. Kill guys that he then absorbs. Or whoever has the highest Absorb who's willing to work with you. We want anyone who doesn't get out to be absorbed, and we want anyone who doesn't work with us not to get out.

Announce to the blue dude that you're not leaving for a while and you'll stop people from tagging him if he's on the same tile as you.
>>
No. 411611 ID: 369d34

>>411604
Read the absorption ability gain text again >>411460. It says it grants access to the skill line, not the skill line and all the ranks the absorbed had in it.
>>
No. 411613 ID: 886a4d

At least ability absorb saves us money sicne we don't have to buy them from the shop, with resurrection we have to spend CU to use the ability. A great deal of CU for every use. Its a silly choice for such a low level character. By the time we can acually make use of it boons will be sold in the shop. With ability absorb we could have had it by next stage.
>>
No. 411614 ID: c811c4
File 133697573839.png - (28.07KB , 1250x1000 , s3(2)-22.png )
411614

Alison tells Clarence to stay still, and Blue moves to the corner. Alison also says that she is going to stay and wait for friends, to Clarence's remark of that's sweet.

>Recluce scanning Blue

He says Blue has 0 weapon, 99 body, 99 armor. Special abilities are Heal, Teleport, No-Absorb.

>Ask Clarence about teaming up to help fight, offer CU
Clarence says that is probably a good idea, and offers to help her at least for the end of this stage.
>>
No. 411616 ID: 886a4d

I wonder what killing Blue would do. Might be interesting to find out if we want to break the game. We'd need 10 people with level 10 weapons though and two turns.

Meet up with Clarice. We'll trap Blue though he is probably going to teleport. Give your name to Clarice and share stats as well.

Ask the newcomer if hes with the Chief and if hes not, is he willing to cooperate or just wants to pass on through.
>>
No. 411617 ID: e3f578

>>411614
Ask Blue to touch himself
No not in that way
>>
No. 411625 ID: 369d34

Jump up one, and stack with Clarence. Let's see how Blue reacts to that.

Ask Shaggy if he's part of Chief's gang. If he isn't, ask if he's willing to stack up with you while you wait for your friends, or just wants to pass through. You'll share CU you absorb if he fights alongside you.

>>411613
Yes, it was a blunder, but not as big a one as it was thought. Resurrection might not be available in the store, ever, though.
>>
No. 411626 ID: c811c4
File 133697692541.png - (28.85KB , 1250x1000 , s3(2)-23.png )
411626

Alison introduces herself as they meet, and mentions Blue will probably teleport. Clarence says she'd like to try to find out, being thorough and all that.

>Ask of the newcomer is with the Chief
He says yes, and he would like to fight Alison.

>Ask Blue to touch himself
Blue does not respond.

Recluse attacks the newcomer! The newcomer takes 12 damage! The newcomer is slain! Recluse uses Absorption, and gains 102 CU.
>>
No. 411627 ID: 61e7f9

Do a range 1 high-five with Recluse. [this is purely for show and should take no time or turns or whatever.]
>>
No. 411628 ID: 886a4d

Hmm recluse has weapon reach already?
>>
No. 411630 ID: 886a4d

We'll spend a turn and let Clarence jump to Blue this turn then have her jump back the next. It'll give us something to do while we wait.
>>
No. 411631 ID: c811c4
File 133697777971.png - (6.79KB , 700x700 , s3(2)-23(2).png )
411631

>High five
>>
No. 411632 ID: c811c4
File 133697779635.png - (27.41KB , 1250x1000 , s3(2)-24.png )
411632

Blue jumps back when Clarence jumps forward.
>>
No. 411633 ID: 5029d1

yeah have her jump to blue. will probably show us how this works
>>
No. 411634 ID: 5029d1

stare at blue REALLY REALLY hard. see if he breaks a sweat
>>
No. 411635 ID: 886a4d

Interesting, you should jump up and have her jump back.
>>
No. 411636 ID: f70e5e

is it just me or does the concept of deception not seem to be that common among the contestants?
>>
No. 411637 ID: 886a4d

That is jump east.
>>
No. 411640 ID: 886a4d

Well Chief is probably promising anyone who can kill you a spot in the exit group. the problem is you keep on getting allies as well.
>>
No. 411642 ID: 61e7f9

Alison move down.
Clarence stays where she is.
Recluse moves left.

We pin him. See if his AI does something about that. If we learn how this works before other people get here and learn how it works we have an advantage.
>>
No. 411643 ID: 886a4d

From what I can tell he moves in accordance to whoever moves that turn that is closest to him. The easiest way to go about this is to have someone drive him around to a waiting group. Which means we need a stupid enemy once we gather everyone together to get out. People with double-move will obviously have the advantage.
>>
No. 411644 ID: 369d34

>>411642
Seconding this.
>>
No. 411649 ID: 5c94e7

>>411636
The concept of deception requires the ability or willingness to harbor ulterior motives, combined with the ability or willingness to act or think hypocritically.

These beings are very young A.I., being hypocritical without immediate cause for deviation is not first nature.
>>
No. 411652 ID: c811c4
File 133698263999.png - (29.00KB , 1250x1000 , s3(2)-25.png )
411652

>Alison moves down, Clarence stays, Recluse moves left.
Blue teleports immediately - as his movement, right as everyone else was moving as well.
>>
No. 411653 ID: ce15d1

ask blue for heals, shake your body unnecessarily
>>
No. 411655 ID: 886a4d

Thought as much.

Group up with Clarence. Ask the newcomer her allegience and if she is willing to cooperate. If not kill her.

After grouping on the leftmost tile got to the center where the two platform groups are joined. We might as well ignore Blue until more of our allies come.
>>
No. 411657 ID: 369d34

Looks like Blue teleported to the mirror position on the upper set of platforms. We'll have to continue testing where he teleports. It might not always be the farthest or mirrored location.

That isn't Flowergal, is it? Ask if she's part of Chief's gang, if she'll stack up with us while we're waiting for our friends, and that we'll share our absorbed CU. Actually, ask that of everyone who comes in here, from now on.

Alison and Clarence stack up the lower northwest platform. Ask Recluse to move east.
>>
No. 411658 ID: 886a4d

We shouldn't offer absorb sharing to everyone, just the first few new-comers as well as our old friends. What we will offer them is a way out of this stage with no threat of death that Chief would. Remember theres probably going to be around 200 incoming people.
>>
No. 411659 ID: 886a4d

I've been thinking and perhaps one way to get Blue to not move is to force him to heal. It might take up his movement turn too. We'd need Recluse or Allison chasing him around damaging his armor until its gone constantly however. Lets test that next.

Have Allison and Clarence move to the upper platform and begin to corner Blue again, this time instead of chasing him into a pocket we let him pass by one person.

Allison should move clockwise and Clarence counter-clockwise.
>>
No. 411660 ID: 61e7f9

Anyone neutral or friendly gets our help. Anyone aggressive gets wiped out by everyone and their grandma.
>>
No. 411661 ID: 369d34

>>411659
This sounds like a good idea to test. Chase Blue so he goes within range of those with ranged attack, as well.
>>
No. 411662 ID: b9e291

There's that plant girl. Arrgh and she's still got that smug grin! She stole an escape slot from you back at that one level!
>>
No. 411665 ID: 410a04

We should probably not depend on all of chief's underlings readily admitting their membership, especially to someone put on chief's vocal to-kill list. Maybe say to them "hey I did what chief wanted, now can will you help me?" If the response is anything but "who's chief?" or "I don't work for chief" then be wary.
>>
No. 411666 ID: c811c4
File 133698759801.png - (30.14KB , 1250x1000 , s3(2)-26.png )
411666

>Alison and Clarence move together, Recluse moves east

>Plant girl that stole a slot
That is the same plant girl, but that slot was offered for attacking the Cloak, which was done. The smug grin is still there, though.

Alison asks if the plant girl says he's with Chief, she says --

Recluse attacks Plantgirl! Plantgirl takes 12 damage, plantgirl is slain! Recluse uses absorb, gains 144 CU.

Clarence quietly asks Alison if she is sure the Recluse is, in fact, a friend.
>>
No. 411667 ID: 5c94e7

>>411666
>Clarence quietly asks Alison if she is sure the Recluse is, in fact, a friend.
"Friend? Yes. Ally? Not if you were the last person alive."
>>
No. 411670 ID: 369d34

Better fill Clarence in on Recluse's motives, as best you know them. You're not quite sure what your stance with Recluse is. What you do know is he's very powerful. Though, him attacking before the position of Plantgirl was known was a bit much.

Ask Recluse if he could please limit his attacking to the actively hostile, those who are with Chief, for the time being. You'd like to get people out of here your way as much as possible, OK.

Move east. We'll try to shepherd Blue around to the north side of the upper section.
>>
No. 411671 ID: 61e7f9

"Damnit, Recluse. Can you.. can you please stop killing people for a little bit?"
>>
No. 411673 ID: 410a04

"We need to find you a very convincing reason as to why you should stick around."
>>
No. 411674 ID: b9e291

This isn't good. Recluse is absorbing everyone. He can't use those CU yet, but next round he'll be way higher than us and will just kill us offhand, dooming the people we've absorbed. He probably doesn't even care about those people. Scanner and Guardsman and Catatonic and... well those people. He's a higher absorption level than us too (real smart there) and so we'll never absorb anything ourselves here.
>>
No. 411676 ID: 5c94e7

>>411674
Remind Recluse she doesn't have to kill people to Absorb them.
She could just be your classic Valkyrie who watches battles unfold, swooping down to collect the souls of the dead only once the victor has been determined.
>>
No. 411677 ID: c811c4
File 133699114192.png - (29.66KB , 1250x1000 , s3(2)-28.png )
411677

Alison explains he is a friend. Not so much an ally. She briefly explains the Recluse's motives before raising her voice at him. She asks him to stop killing the ones that aren't actively hostile.

He says he'll back off, but warns Alison it's only because there are so many exits.

2 turns later, a group shows up. Alison asks, and these ones say they are with the Chief, along with various threats and promises of death to Alison.
>>
No. 411678 ID: 5c94e7

>>411666
Recluse should be aware that she needs to Scan every person before she kills them, because if they have Absorb at all then they have people in them that would be perma-killed after their host dies.
>>
No. 411679 ID: 61e7f9

"Ok, NOW we get to kill people."

Alison and Clarence move onto Recluse's tile.
>>
No. 411680 ID: 04b86a

>>411677
There are 40 exits, and we aren't even sure enough of Blue's movement pattern to get those 40 out without a 41st having to stay behind yet. We can start being more hostile when the exits remaining becomes a problem.

Move east, and have Recluse stay where he is and start scanning. We need to coordinate our attacks so he can absorb all of them, and target any that have weapon range first. Don't let them hear any more of what we're talking about than they necessary, though.
>>
No. 411682 ID: 410a04

Have Recluse scan 'em, then you should move down one so that both of you have a nice kill-zone for the suckers.

Try not to come off as using recluse as a tool, so make sure you thank him for mercilessly slaughtering these poor damned fools. Keep in mind we should try to use our potential ability to revive as a incentive for Recluse to let us live.
>>
No. 411686 ID: c811c4
File 133699388330.png - (33.96KB , 1250x1000 , s3(2)-29.png )
411686

The gnoll let's out a swear, noting to his party that that's the Collector. They back away from Alison's group. Clarence and Alison shares stats to each other.

Alison makes sure to thank Recluse for helping her fight like this.

Recluse scans.
>>
No. 411693 ID: 886a4d

You / Clarence move down, left, then wait Recluse follows after them clockwise.
>>
No. 411705 ID: b7169d

Hmm, the Collector, fancy title.
>>
No. 411706 ID: e3f578

>>411686
Ask what's with the chief's hatin'
Our group is hardly competitive, or at least enough for proper survival. It is a bit more of a social group.
Making a hit out on her ain't gonna make a lick of difference beside knowing Chief wants us DEAD and that to survive we got to end him now. That's a stupid sleeping bear strategy. NEVER ATTACK SLEEPING BEARS!
>>
No. 411707 ID: 886a4d

Chief sees us gathering a group like him so we're competition. Worst yet rumors show we're willing to share CU out of our own pocket to let more then the max. number leave so we're competition with a better sales pitch as well.
>>
No. 411708 ID: 886a4d

Ask recluse if they have any items. We can duel them now but scissors aren't the only threat.
>>
No. 411710 ID: b85f8c

>>411686
Ugh, these guys have a lot of range. I think we should try to let them exit ahead of us or fight someone else, as fighting them will probably result in our death.

Red Gloves would work though. Take out the blockhead or bird with that, and things get easier.
>>
No. 411711 ID: 886a4d

We have one advantage... Weapon range. I can see us killing one person in two turns easily. Besides they'll not head to the exit since they arr with the Chief.
>>
No. 411714 ID: 08005b

I agree use your range to take out the blockhead and bird, leaving the big one weaker.
>>
No. 411715 ID: 886a4d

I say target the bird first. I'm actually hoping they do use scissors on us... will give us a way to cut one of them down immediately.
>>
No. 411716 ID: 886a4d

I keep on saying scissors when i mean red gloves hah
>>
No. 411717 ID: 08005b

I digress, if we were to take out one with a glove then the big one could use a red glove and then you would be screwed. "Never tell me the odds".
>>
No. 411721 ID: 886a4d

gloves restore HP and Armor temporarily and we can kill every single one of those one on one.
>>
No. 411722 ID: 5029d1

start taking out chiefs cronies.
>>
No. 411732 ID: ce15d1

You need to follow the Recluse's advice and actively slay ones that join if they are with the Chief. The longer you wait to be aggressive the more people are going to pile up and want to defeat you.
>>
No. 411737 ID: d10f72

Yes, use range preferably.
>>
No. 411740 ID: 57e7b0

If possible we need to kill everyone that shows up except our allies. This is the best spot to get a huge pile of cu and all the dead will be absorbed for later.
>>
No. 411752 ID: b85f8c

Guys, ALL of the chief minions we see here have range. R.1 and Knockback for the gnoll, R.2 for the others. Unless R stands for something else?

We have no advantage. We'd have to kill them indirectly, or come up with a clever plan. If Clarence or Recluse have Red Gloves, that would help a lot. Clarence can kill the bird in a duel and survive, but not the blockhead or gnoll. Recluse can kill any of them, as he can oneshot them. If both have Red Gloves, Clarence should use it on the bird, and Recluse should use it on the blockhead. Then we can simply swarm the gnoll. He'll get two attacks off though. I assume his first shot will be Alison, who will also attack back. Alison should stay out of range afterwards, going so far as to retreat. The others can finish him off.
>>
No. 411753 ID: 61e7f9

>>411752
R. = Rank
>>
No. 411757 ID: 886a4d

the R. stands for rank and is for the skill line below it. rank 1 knockback, rank 2 scan, rank 2 absorb.
>>
No. 411772 ID: 369d34

Since they have someone with the scan ability, they're going to know Recluse and Alison have ranged attack within two turns. Then they're going to play keep-away. If we split up to try and trap them, they're going to fight their way out through Alison and Clarence, so that's out. There may be a way to use ranged attack to hit them without them getting away.

Have Recluse and Clarence stay where they are, while Alison moves east, then north-west, onto that platform with only one link. Then Alison should try to range attack Blue from that platform. This is to see if ranged attack doesn't have to follow links to be in range.
>>
No. 411775 ID: 886a4d

Actually its pretty easy to kill them even if they do know of our range ability. If we stay by the leftmost up trail and Recluse forces them to move by chasing them clockwise they have a choice between rushing us and rushing Recluse. Rushing us garuntees no instant kill for them (Only one has above 13 life). However with us by the up trail we can use a ring around the rosy strategy to kill them one by one and they'll never get at us unless they split up... and thats a death sentance too.
>>
No. 411780 ID: 61e7f9

Try to win a convert. And go with this >>411775

"The three of you don't seem very strong. The Chief only keeps around the strongest people. Which one of you is he going to order killed first? We don't do that. We help everyone get through alive. Even if it means less reward for each of us."
>>
No. 411783 ID: 886a4d

I say nay on recruiting them, they picked their side and we need to keep the number of entrants down anyway.
>>
No. 411785 ID: b85f8c

We could also try attacking them from ABOVE.
>>
No. 411786 ID: 09e5bf

>>411783
And our main draw for Recluse is the PILES OF BODIES we have to make just to work with our friends.
>>
No. 411789 ID: c811c4
File 133704039062.png - (31.35KB , 1250x1000 , s3(2)-30.png )
411789

The R did stand for Rank.

Alison moves down to get to them, but they run around the circle. 3 turns pass, and another group comes. They are with the Chief again when Alison asks, while the lone Catblob says it is not with the Chief.

Having just moved, Alison and Recluse may attack the Chief's group. Recluse says they are weak, and even Alison could one shot either of them. The fox, however, has range 1.
>>
No. 411792 ID: 886a4d

One shot the fox, Recluse the other.... why didn't we stay north?

Ask cat- blob if he wants to join us or try and proceed on his own?
>>
No. 411793 ID: b85f8c

>>411789
Armor regenerates. I have no preference for who hits who, but Recluse probably has more armor than us. Still, I'd like to defer to him because we really do not want him backstabbing us. Ask him who he wants to hit first, and we hit the other one.
>>
No. 411794 ID: 61e7f9

Clarence move to catblob to stay out of range of fox. Recluse and Alison attack one each at range.

Make clear to catblob that attacking Clarence will be retaliated against. If he stays neutral or helps us we will help him get out.
>>
No. 411797 ID: c811c4
File 133704199197.png - (32.58KB , 1250x1000 , s3(2)-30(2).png )
411797

>Ask Catblob about joining the party
Catblob just says he wants out of here but might need help, so he'll join Alison since he isn't part of the Chief's group.

>Clarence move to Catblob
Movement was made this round, so only Alison and Recluse may act.

Alison and Recluse manage to oneshot each of the opponents, and the Fox deals 7 damage to Alison. Recluse uses absorb on Fox, gains 141 CU. Alison uses Absorb on the Longarms, gains 75 CU.
>>
No. 411798 ID: 886a4d

Allison moves North, Recluse West.

Recluse should be able to hit them should they move East. He should hit the one with the strongest attack he can one shot.
>>
No. 411799 ID: 61e7f9

Mention to Recluse he may want to get a double absorb in one turn perk when he can. Also comment that this teamwork thing is working out for both of you. "Plenty of people are after me. You'd have no shortage of targets should you stay with us. And you'd have help getting those absorbtions."
>>
No. 411800 ID: c811c4
File 133704268813.png - (29.84KB , 1250x1000 , s3(2)-31.png )
411800

>Double absorb perk in one turn
Recluse says that is a bonus, but it only allows use once per stage.

Alison mentions how the teamwork is working, saying plenty of people are after her, and so no shortage of targets. Recluse says he's aware, and tells Alison to kindly give the buddyteam lectures a rest.

>Ask what's with the Chief's hating on Alison
The Gnoll says he doesn't ask questions.
>>
No. 411801 ID: 61e7f9

Alison stay put.
Recluse west.
>>
No. 411803 ID: b85f8c

>>411800
Stay put. If they move towards us too, they'd be able to attack.
>>
No. 411804 ID: 886a4d

I meant to the center when I said West... meh. Allison waits. Recluse North.
>>
No. 411806 ID: c811c4
File 133704308484.png - (29.64KB , 1250x1000 , s3(2)-32.png )
411806

>Recluse move north
Recluse moves west.

The Gnoll's group jumps towards Alison, and is within range.
>>
No. 411807 ID: b0d466

KILL MAIM DESTROY
>>
No. 411808 ID: b85f8c

Hit the blockhead. We can two-hit him even if he regenerates to full.
>>
No. 411809 ID: 886a4d

Attack Gnoll, Move South after. Recluse continues to circle around.
>>
No. 411810 ID: 61e7f9

Slap Gnoll and retreat south.
Recluse keep moving west.
>>
No. 411811 ID: 04b86a

>>411808
Good point. Attack the blockhead, then move back south next turn.
>>
No. 411813 ID: b85f8c

>>411810
I think we should stop giving Recluse orders every turn. He is likely getting irritated at us.
>>
No. 411814 ID: 886a4d

>>411800
Really wish Recluse had moved to the center here. Two of them would be dead. And the third dead next turn.
>>
No. 411816 ID: e3aff6

The Chief sending people after us makes sense from a motivational standpoint. His plan requires most of these guys die anyway, but this way they have a faint hope of earning survival to keep them normal. However, I think he is underestimating absorption.

>>411813
Agreeing with this.
>>
No. 411818 ID: c811c4
File 133704528571.png - (29.97KB , 1250x1000 , s3(2)-32(2).png )
411818

Alison attacks Blockhead for 8 damage!
>>
No. 411819 ID: c811c4
File 133704530925.png - (32.12KB , 1250x1000 , s3(2)-33.png )
411819

>Move south

Alison attacks Blockhead for 8, blockhead is slain! Recluse uses absorb and gains 195 CU.
>>
No. 411820 ID: b0d466

Do the FRIEND OR FOE routine and attack the bird thing
>>
No. 411821 ID: b85f8c

>>411819
Say hello to the new people. Ask if they're with Chief, or if they've seen any of your friends.
>>
No. 411822 ID: 886a4d

Move to the center next. Target Gnoll.
>>
No. 411823 ID: cd6e04

make 'em surrender.
>>
No. 411824 ID: 886a4d

Also ask Recluse to scan. He should check for items too.
>>
No. 411826 ID: ce15d1

Take out the Gnoll before the plot gets lost.
>>
No. 411827 ID: c811c4
File 133704626531.png - (33.01KB , 1250x1000 , s3(2)-34.png )
411827

>Alison heads to the center
Gnollgroup does not follow, and Alison can't attack.

The newcomers are part of Chief's crew, and the Bird tells them to be careful, that the Collector is there. They move away from Recluse.

>Recluse scanning
Recluse tells their stats. None of them have any items.
>>
No. 411829 ID: b85f8c

>>411827
Why did we move left exactly? We're cornered now. We kindof need to keep moving.

Oh well, no point in doing anything but standing still, now.
>>
No. 411830 ID: 886a4d

So diagonal attacks don't work? Strange they did last round. Stay still. Recluse should move right if he wishes.
>>
No. 411831 ID: cd6e04

stay. attack if anyone moves in range.
>>
No. 411832 ID: f7ae22

Go right and get out of the worst spot, you don't want them to get their stackems on and outnumber you.
>>
No. 411833 ID: ce15d1

Go right, continue sniping at them from afar. you may need to group attack when you weaken them. You need to have as few enemies as possible so they cannot converge into large groups. Be aggressive when you can afford to.
>>
No. 411834 ID: 886a4d

Ya lets move right
>>
No. 411836 ID: c811c4
File 133704832553.png - (33.79KB , 1250x1000 , s3(2)-35.png )
411836

>Go right

Alison deals 8 damage to Gnoll!

Duelist and someone else show up near the second Chief group.
>>
No. 411837 ID: 886a4d

Stay, Recluse joins us. We attack Gnoll. and Recluse kills the other.
>>
No. 411838 ID: 80b123

Blue: Begin to play a game of Klondike out of boredom.
>>
No. 411839 ID: ce15d1

Move down, keep attacking. Swoon at Duelist.
>>
No. 411840 ID: b85f8c

>>411836
Stay put and hit Gnoll again. Gotta kill him before that other dude heals him.
>>
No. 411841 ID: 886a4d

Welcome the Duelist, ask his comapanion if she is willing to fight with us. Have him move left. He should circle around to join us.
>>
No. 411842 ID: f7ae22

Stay where you are. Tell Duelist who your known enemies are, ask him about the cutie patootie with him, and tell him to head left.
>>
No. 411843 ID: b85f8c

Oh and say hello to Duelist and warn him about the Chief minions we're fighting.
>>
No. 411846 ID: c811c4
File 133704933501.png - (32.45KB , 1250x1000 , s3(2)-36.png )
411846

>Greet/explain/swoon at the duelist
Alison greets and tells the Duelist about her current enemies.

>Ask Duelist about the cutie patootie with him
She's a healer, and he owes her his life. She says that she owes him her life back. They both move to left to circle around.

The gnollgroup jumps left to join with the others. Alison stays as the Recluse joins her, and they are out of attack range. Recluse mentions the range inconsistency, and for this area, Alison should assume that her range will only work if she can move to the target platform in a single jump.

Trihorned quadruped uses heal on Gnoll! Restores 1 HP.
>>
No. 411847 ID: 5029d1

they can't just sit there. wait for them to make a move if they come closer recluse attack trihorn.
>>
No. 411850 ID: b85f8c

It looks like they're gonna run away if Recluse approaches. We could take advantage of that.

Surge forwards. Let's see if we can do something near the middle of the stage.
>>
No. 411851 ID: b85f8c

>>411847
I disagree- if they come closer we should finish off Gnoll. We can still onehit him, as his armor has only regenerated 1.
>>
No. 411852 ID: ce15d1

Take out their healer.
>>
No. 411853 ID: 886a4d

Move forward, we`re going to have to take a risk if we want to finish this. Use the code we created to actually get Duelist to move right.
>>
No. 411854 ID: cd6e04

everybody get the fuck in range
>>
No. 411855 ID: 369d34

Get Catblob's stats, if he'll share them.

If Strongarm made and shared codephrases with you and the rest of your group, use them to tell Duelist and his friend to stay put; They'll get slaughtered if they move right and Chief's gang moves left. Move your stack up one position.
>>
No. 411860 ID: c811c4
File 133705061160.png - (34.02KB , 1250x1000 , s3(2)-37.png )
411860

>Move closer together, use code to get Duelist to move right

>Get Catblob's stats
5 body, 7 armor, 8 weapon and scan.

Trihorn uses heal on Gnoll! Restores 1 HP.

Gnoll tells the new group to try and get to him, but to be careful, as Alison and Duelist's party is hostile to him.
>>
No. 411862 ID: ce15d1

>>411860
Trap the new group with Duelist if he will commit, wrecking the newcomers while Gnoll recovers slowly will probably make the larger group mad, and we can continue to whittle them down as they show up.
>>
No. 411863 ID: 886a4d

Join up with Duelist. Then stay on the intersection. Guard the intersection.

Ask the newcomers if they are with Chief. If so prevent them from grouping up as well. Otherwise explain that Chief wants you dead simply because you gathered a similiar group. Yuo`ve been forced to see three such people die already.

Recluse should scan some more. What Recluse should do is go start chasing the upper group. by moving clockwise... we`ll keep the incoming from expanding too much.
>>
No. 411865 ID: ce15d1

I was about to amend and suggest that recluse does his own thing.
>>
No. 411866 ID: 369d34

Confirm that the two new guys, Mole and Shrimpy, are part of Chief's crew. If they're not, tell them that Gnoll's stack is part of Chief's crew, then give them the usual cooperation speach.

Move your group left, Duelist right, and stack up. If the two new guys are hostile, we'll split up, with Alison and Recluse as the two stack's core, and move around the lower section to trap them.
>>
No. 411867 ID: 61e7f9

Recluse, south.
>>
No. 411870 ID: b85f8c

>>411860
Tell the new group that you are being targeted by the Chief and it's up to them who they want to side with. Or side with noone, and stay out of the way. We won't blame them, but we can't guarantee their safety either.
>>
No. 411871 ID: 886a4d

Recluse can one shot most of the upper group while we can deal with the lower ones. Pity he didn`t get double jump as well as weapon range.
>>
No. 411873 ID: 369d34

>>411871
We'll have to remember that, while Recluse is powerful, he isn't invincible. If he corners a large group, like that one, they're going to all jump him instead of sitting around to be picked off. We'll have to keep an eye on Recluse, in case he gets cocky, but I doubt he will.
>>
No. 411876 ID: b9e291

The new group has four guys. That means not only they didn't kill each other they also saved an extra guy. Ask to join them.
>>
No. 411878 ID: b85f8c

>>411876
Eh? No, the new people are 2 people.
>>
No. 411879 ID: 369d34

>>411876
...What? Did I miss something? Only two guys 'ported in that turn.
>>
No. 411881 ID: b9e291

>>411878

Oh, yeah my bad. Well, whatever they want then.
>>
No. 411882 ID: c811c4
File 133705386564.png - (33.79KB , 1250x1000 , s3(2)-38.png )
411882

Alison mentions that the Recluse is free to do his own thing, and he moves south.

Duelist's group and Alison's group joins up.

>Ask if the newer group is part of the Chief's crew.
They don't tell her, but Clarence says that since the Gnoll acted buddy buddy with them, they almost certainly are.
>>
No. 411884 ID: 886a4d

Left.
>>
No. 411887 ID: ce15d1

go left
>>
No. 411889 ID: b85f8c

>>411882
Stay. I think the enemy will try to rush us once Recluse is a bit further away.

Also I don't want to assume that simply because Gnoll said we were hostile to him and the others should join up means the others are with the Chief. In fact, the way he phrased it implies that those two guys don't know that Alison is being targeted by Chief. So we should tell them that's why we're fighting Gnoll and his group.
>>
No. 411891 ID: c811c4
File 133705453306.png - (32.64KB , 1250x1000 , s3(2)-39.png )
411891

Trihorn heals Gnoll for 1 HP!

>Tell the new group why Alison and friends are fighting Gnollgroup

Shrimp says they aren't technically with the Chief, but in their current situation, they'd rather take their chances with him over Alison.

Alison moves left, Gnollgroup stays still. They are in Alison's range.
>>
No. 411892 ID: 886a4d

Gnoll. Then left.
>>
No. 411893 ID: 5029d1

hit the healer and then jump right.
>>
No. 411894 ID: ce15d1

Hit the healer, go left. Don't go right and allow the two groups to merge. trap the two.
>>
No. 411896 ID: 369d34

Counting the heals, Gnoll is back to full health and armor now, so attacking would be fruitless.

Take a ranged shot at the Gnoll-group healer, then jump left, but don't attack Mole and Shrimpy unless they attack.
>>
No. 411900 ID: 886a4d

Attack them if they move to the same square, they already declared their intentions.
>>
No. 411901 ID: 57f548

Convince them to start attacking the blue thing. They will probably spread out then, and be easier pickings. Or at least help out with killing it.
>>
No. 411904 ID: 886a4d

Alright hitting the healer is better then Gnoll, do it.
>>
No. 411905 ID: 886a4d

If we do move left and we attack the two, Allison should save her attack in case the upper group comes down.
>>
No. 411906 ID: b85f8c

>>411891
We should go left after attacking. Those two are now enemies, so we can just cut them off and take 'em out.
>>
No. 411909 ID: c811c4
File 133705634515.png - (33.26KB , 1250x1000 , s3(2)-40.png )
411909

Alison deals 8 damage to Trihorn!

Alison's group moves left after the attack is done.

Trihorn uses heal on self for 1 HP!

Alison mentions to Mole and Shrimp that they can get out of here by tagging Blue. They ignore her.

Meanwhile, Recluse is asking Alison if she won't have a fit if he attacks them.
>>
No. 411911 ID: 5029d1

they can die. they want to join chief so they aren't allies. kill them both and jump to their panel.
>>
No. 411912 ID: 431fa8

>>411909
No, we won't have a fit. In fact, at this point they've declared themselves hostile and we're surrounded and outnumbered, so there's really nothing for it but to attempt to eliminate the pair of them and move down. If our enemies can unify and outnumber us we'll get stomped.
>>
No. 411913 ID: ce15d1

Go down, attack the little shits if they're still there. Alison should long range gnoll or somebody weaker to lower their numbers.
>>
No. 411914 ID: 410a04

"Go for it"
>>
No. 411915 ID: 369d34

Remember, if we jump south, and they jump north, our stacks will trade places, and whoever is left after the ranged attacks will stack up with Gnoll's group.
>>
No. 411916 ID: 886a4d

Hit Gnoll. Tell him to go ahead

Then go down.
>>
No. 411919 ID: 369d34

Say they sealed their fates when they decided to join Chief's group; Smoke 'em.

Tell Recluse to hit Shrimpy, while you hit Mole. That'll take Shrimpy out for sure, and leave Mole weakened. Then jump your group south. Hopefully Mole will jump north at the same time, and you'll get a shot at range attacking him again.
>>
No. 411920 ID: 886a4d

Actually instead of Gnoll, hit the stronger of the two misfits, even if they manage to join up he dies next turn and Recluse is once again with us.
>>
No. 411922 ID: c811c4
File 133705757348.png - (33.71KB , 1250x1000 , s3(2)-40(2).png )
411922

Alison attacks Mole for 8 damage! Recluse attacks Shrimp for 12 damage, slays Shrimp, and absorbs for 173 CU!
>>
No. 411924 ID: c811c4
File 133705769179.png - (32.66KB , 1250x1000 , s3(2)-41.png )
411924

Alison jumps down, Recluse joins her, and the Mole leaps up. Gnoll's group stays behind.

Recluse and Alison slay the Mole, Recluse absorbs for 255 CU!
>>
No. 411925 ID: 5029d1

they wont expect a assault so soon. move up and hit them then move back left.
>>
No. 411927 ID: ce15d1

Move up, wreck them
>>
No. 411928 ID: b85f8c

>>411924
Efficient. Move up, let's see if we can hit someone again. Gnoll preferably.
>>
No. 411929 ID: 886a4d

Move up, if they are still there, Gnoll should die. You target bird. If they aren`t move right. Move up after and Recluse move right.
>>
No. 411930 ID: 369d34

Move your whole stack up. They should retreat to the upper half of the level, leaving the lower half, where players spawn, to your group.
>>
No. 411942 ID: b9e291

Ask them why they're trying to kill you when Chief's not even here. Just ignore his orders and we'll all beat his ass when he shows up. Still doesn't say what to do about blue guy though.
>>
No. 411943 ID: b9e291

Also don't move up you dumbasses that would put you right in melee range when they try and chase you.
>>
No. 411944 ID: 886a4d

They are frightened of Recluse and none of them particularily want to die either. They`ll keep running from us until enough of Chiefs group arrives to garuntee victory.
>>
No. 411946 ID: c811c4
File 133705977286.png - (32.02KB , 1250x1000 , s3(2)-42.png )
411946

Alison jumps up, as does Gnollgroup, getting with Trihorn again.

Trihorn heals for 1 hp!

The Chief has appeared. He peruses over the battlefield, now acknowledging Alison's existence with a warm greeting before asking Gnoll what has gone on here. Gnoll gives a summation, and the Chief appears more or less indifferent.
>>
No. 411947 ID: b85f8c

Oh GOODIE. Get a readout of his stats. I wonder if we can take him out to end this battle.
>>
No. 411948 ID: 5029d1

move right
>>
No. 411951 ID: 886a4d

Move east, did Gnolls summery include how the Blue moves?

And yes get a scan.
>>
No. 411953 ID: ce15d1

Ignore the chief for now, but avoid him. He probably has a red glove. Continue to deplete the Gnoll's group. Keep chase.
>>
No. 411956 ID: b9e291

Ask the chief why the hell he's getting everyone to try and kill you specifically, Allison!

For further decisions, keep in mind that range is most effective when defending. You get to apply two hits, before they get a chance to exchange blows evenly with you, whereas when assaulting you only get the one "free" hit and then are at their mercy when you jump on their platform.
>>
No. 411958 ID: 369d34

Hold position. Gnoll's group is expecting your group to jump east, to try and intercept Chief. Gnoll will either jump down, to get the battle over with, or right. Either way, your group can get in, or will be in, position to range attack them.

Definitely get a complete scan on Chief. He's a little too indifferent, and that makes me slightly nervous.
>>
No. 411961 ID: 5d00f4

>>411958
Regarding scan: Let's wait 'til the move phase is over. If the Gnoll group jumps down, I'd much rather Recluse help you clear the group out than spend a turn scanning.
>>
No. 411962 ID: 886a4d

I don't think scan takes a turn.
>>
No. 411965 ID: c811c4
File 133706167555.png - (33.09KB , 1250x1000 , s3(2)-43.png )
411965

The Chief does get an explanation of what the Gnoll knows of Blue's movements. Nevertheless, Chief gives the order to split up and circle around and see what Blue does. Gnollgroup will be able to do so without Alison's group catching up.

Alison asks the Chief why he is trying to kill her. Simple competition, he says. He knows her type, that she probably thinks that she's very special doing what she's doing. That she wants to help everyone, yet hates not being at the top. It's that mentality that stops him from asking her to join his collection, but Chief already knows that she doesn't want to. So what left to do, he asks, but kill her.
>>
No. 411966 ID: c811c4
File 133706168795.png - (67.96KB , 700x700 , s3(2)-43(2).png )
411966

>Scan the Chief
>>
No. 411967 ID: 886a4d

Welp, thats trouble.
>>
No. 411968 ID: 886a4d

Ask quietly if Recluse thinks he can handle him.
>>
No. 411969 ID: 5029d1

north
>>
No. 411971 ID: cd6e04

go flipways.
>>
No. 411972 ID: 04b86a

>>411966
...Fuck.

Okay, he's probably going to move another platform closer next turn, which means if Alison, Recluse, and Duelist move right we can attack him. If he does, then Duelist can absorb one blow from him while Recluse and Alison attack him. After that, Alison and Recluse can jump right and attack him again to finish him off.

Recluse can take 14 damage without dying, right?

And of course, this is all assuming that Recluse doesn't decide to join up with him.
>>
No. 411973 ID: 886a4d

We have two choices, we stay and hope to avoid chief, or we leave now.
>>
No. 411974 ID: 5029d1

no wait! back up and sync to the opposite of blue. if he ports and goes to the opposite he would land on us.
>>
No. 411977 ID: ce15d1

If you kill anyone the chief will probably absorb them, but he cannot use it until after the match, so ideally we can kill him and absorb his stuff afterward.
>>
No. 411978 ID: 886a4d

I'm going to say Allison, Recluse and anyone else who can take 14 hit moves east. We hit him for 20 damage. Whomever gets hit move up afterwords. The The rest charge after him. I hope he goes up, if he stays still we'll have to heal.
>>
No. 411980 ID: 369d34

...Well, crap... Quietly ask Recluse if he can beat Chief in absorption.

Confer with everyone in your group and get a complete listing of stats, abilities, and items. If we want to survive, we'll have to know all our cards.
>>
No. 411982 ID: 886a4d

Its risky, and it could mean death but we have no choice really. Chief has to die if we want the rest of our allies to live.
>>
No. 411983 ID: a6ab09

don't forget he prolly has extra lives
>>
No. 411986 ID: 369d34

We have to take Chief down, now, while we know where he'll be. Everyone that can take a weapon rank 14 hit should jump east. That should be at least Duelist, Alison, and Recluse. Alison and Recluse range attack Chief, and Duelist takes Chief's hit. From there we'll figure out what to do next.
>>
No. 411987 ID: 886a4d

As for the others who can't take a 14 hit they should start moving up then after the group heading clockwise.
>>
No. 411988 ID: 369d34

>>411983
Wouldn't that show in the scan? Better ask Recluse about that.
>>
No. 411993 ID: 886a4d

I'm honestly on the edge of my seat hoping Allison and crew beats Chief.

((I'm surprised Lagotrope gave us such a hard boss. He has 3x the amount of CU Allison does. If he plays smart we're doomed. Especially since how crappily we've been doing against his minions and how we just died vs Mongrel. The red gloves was a nasty trick.))
>>
No. 411997 ID: 410a04

Ask Recluse's opinion about their odds. If he's against it, lets make a retreat and try to get him latter in a puzzle where his stats won't save him.
>>
No. 411998 ID: 369d34

Unless we get Chief down, he's going to control nearly a third of the level with that range rank 2. If any of our friends 'port in within his range, they're in deep, deep trouble
>>
No. 412001 ID: 04b86a

Oh, wait, Duelist only had 4 Body and 5 Armor before entering the stage? I thought it was higher than that for some reason. Well, what's he at now, then?
>>
No. 412002 ID: b85f8c

>>411966
I don't believe he can possibly have that much CU from the strategy we've heard he uses. We've been cooperating with people a lot so far and only had to overfill exits a small amount. We haven't even SEEN that much CU from absorb results before we met Recluse.

Accuse him of cheating. Also, split up the group. Whoever wants to go whichever way is fine. Just have Alison in one group and Recluse in the other. We have to do a pincer attack to stand a chance.
>>
No. 412003 ID: 09e5bf

>I don't believe he can possibly have that much CU from the strategy we've heard he uses.

He makes big groups, then eats ALL the extras. The amount of CU seems consistent with that. He's probably just better and more active at group forming than us. We make like, 1 or two friends at a time. He has everyone he can get join him.
>>
No. 412004 ID: 369d34

>>412002
Chief'll see a pincer coming a mile away, and it'll take too long to set up. Also, Chief would almost certainly end up standing on the junction of the upper and lower halves, free to jump away, and send his minions against us.
>>
No. 412005 ID: 71d68e

If we do a charge and he moves closer, there's absolutely no way to save whoever Chief does 14 damage to. Moving up won't save whoever he damages as it'll still be within his range. If we do a charge and he stays still, he gets a free shot.

We should move up, kill his henchmen, and play keep-away.
>>
No. 412007 ID: b85f8c

>>412003
Mongrel and Recluse didn't have that much, and they kill and absorb pretty much everyone they can, with HIGH absorb rank. Also we haven't been overfilling exits very much, and have absorbed as much as we could from dying players. Basically, he's got DOUBLE the CU as someone who has been going about things about as efficiently has he has supposedly (us). It's just fucking bullshit.
>>
No. 412008 ID: 886a4d

If he moves up and gets hit 20 damage hes not going to be worrying about chasing the damaged person. He's going to try and move away.
>>
No. 412009 ID: 71d68e

Also, if any of us have a red glove left, it should get used on any one of the chief's henchmen that the red glove user can beat.
>>
No. 412010 ID: b9e291

Absorb: 7. What the hell. What. the Hell.
>>
No. 412011 ID: 886a4d

I don't think anyone bought a red-glove lately.
>>
No. 412013 ID: 369d34

>>412005
We go up, and Chief'll park himself in the junction, and control the spawn area. Then to get to him, we have to get through two hits from his ranged attack. Those two hits'll kill Alison, or severely hurt Recluse, before they even get a hit in. Whoever is left won't have enough turns to get in hits before Chief kills them, assuming he doesn't just bounce away and drop ranged hits.
>>
No. 412014 ID: 71d68e

>>412008
Hmm, so you're banking on him moving closer instead of staying still and then on him moving away (in which damaging him would've been useless as he'd play keep-away until his armor regenerates). He might view Allison as worth sacrificing an extra life on and target her as priority one, you know.
>>
No. 412016 ID: 369d34

>>412014
If Alison, Recluse, and anyone else who can take a rank 14 hit jump right, and Chief jumps up, Alison and Recluse can range attack together for 20 damage. Then whoever takes the hit from Chief jumps away to the left. Whoever is left jumps onto the platform Chief is on. If Chief moves left, then he can be range attacked. If he goes down, he can be ranged attacked. If he stands still, he can be directly attacked.
>>
No. 412017 ID: 71d68e

>>412016
In those scenarios, whoever takes the hit from Chief will still be within range of him in 2 out of 3 cases. Unless that person has double jump, hah.
>>
No. 412023 ID: c811c4
File 133706709304.png - (97.45KB , 700x700 , s3(2)-43(3).png )
412023

Alison accuses the Chief of cheating. He chuckles, saying that his numbers would be embarrasingly low if he had the capacity to cheat.

>Ask Recluse if he can take the Chief, and ask about extra lives on him
Recluse does not have the scan boon to detect extra lives. He cannot take the chief, he says, at least not alone.

>Ask the Duelist's new stats.
He says that with the absorb he got, he's been lucky and been able to get a lot of CU with the Healer's help. He now has 7 body, 8 armor and 9 weapon, with protection and absorption rank 2. He also makes a proud little smile, saying that he has a protection boon that may help. He only takes half damage from taking a hit for someone else, and he can protect 2 people at once from a range of one now. He says that most importantly, that he is ready to die, but the Healer thwaps him on the head for saying that.

Clarence and Healer have glove scissors if it comes down to that. Healer has rank 2 heal, but embarrasingly low stats elsewhere.

Alison mentions the idea of a pincer attack. According to the Recluse, the Chief probably won't be very aggressive, and will wait where he is in case they move closer.

Alison asks his opinion on a pincer, he says it's risky, especially as more people teleport in.

On the opinion of escaping immediately, Recluse says that is possible perhaps, but the Chief will probably end up with another couple thousand CU by the time this ends, perhaps. It would only give Alison and what friends she has currently one more stage of life.

Alison asks what he thinks they should do, then. The recluse has absolutely no idea, but a decision has to come soon, so Alison must weigh her decisions.
>>
No. 412027 ID: c6ec33

Chief is a plotter, and strikes me as someone who'll play it slow, safe, and have others do his dirty work.

With his range of 2, a single-path assault is literally impossible. Movement happens first, then attack. All he has to do is stay at least 2 tiles ahead of us, and he can take pot-shots at us forever without ever getting hit in return. It would be a monumental mistake of his to get any closer to us than range 2, and we should assume he's a good enough tactician to know that.

That leaves two options: Pincer, or wait for backup and pincer or rush, depending on how close new possible allies teleport into Chief (they might occupy him for a turn, giving us a chance to get in close). The problem with both of these options is that Chief *also* has backup here, and probably a lot more coming.

Our best bet is probably to take out Chief's allies 1 group at a time, and try to keep our allies AWAY from chief, so that our allies eventually outnumber chief and we can pincer him.

This plan only changes if some of our allies teleport in within range of Chief, at which point they'll either have to GTFO or push towards him. If we get lucky and they teleport in at such a position that we'll get a natural pincer, we can go after Chief.

Alternatively, we could try to persuade the enemy to join us against the chief by telling them the truth about how the chief operates, and how all of them are expendable to him, etc. We could also try offering them a reward for helping us (i.e. 200 CU plus free passage out). However, the odds are high that the Chief is in a better bargaining position, and is just more intimidating in general. We probably won't convert any of them, but it might be worth a try.
>>
No. 412028 ID: 886a4d

I say no to the cooperation route. Its against our priciples honestly. However if Duelist indeed can cut damage to half we can use him.

I say we go with plan CHARGE. Duelist actually can trail behind to protect us and Healer can heal him. So Allison and Recluse both hop forward. Attack Chief if possible. Duelist stays, and everyone else heads left. I'm assuming heal 2 has 1 range as well?
>>
No. 412029 ID: 09e5bf

Begging the chief's men would likely come off as desperate. There are 40 openings. What do they care about a minor chance they'll not get out. They got here early, they were the competent ones.

We should either kill his men until we have more of our own here, or go straight for an attack, knowing that we'll have people die no matter what.
>>
No. 412030 ID: b85f8c

>>412023
Ask the Chief what it would take for him to believe we would agree to join him. From what we've heard, he does let people exit the stage if they won't overfill it, and there's a 40-person exit here, so there's probably room for our friends... Ask him why he thinks we hate not being at the top, anyway. Recluse is stronger than us and we don't mind.
>>
No. 412031 ID: 886a4d

I know how he got all that CU. He has his group hold the exit and he just kills and kills and kills until no one else comes.
>>
No. 412032 ID: b85f8c

>>412028
Actually I was planning on convincing him we wanted to join then attacking him once we get close enough.
>>
No. 412033 ID: b85f8c

>>412031
We kinda did that once you know. We both got bad press for it and didn't actually make that much CU from it.
>>
No. 412035 ID: f7ae22

Go for the pincer movement since Recluse says the Chief won't be aggressive. Have Duelist and Healer move one left and stay there, have Alison stay where she is, and have the rest start moving around towards the other side of the Chief.
>>
No. 412036 ID: 886a4d

We only absrobed 7 people that area and could have stayed to kill more and more like he did. We had enough people to do so.
>>
No. 412037 ID: 886a4d

Pincer might give Chief's group enough time to make their way back. Still its a tad safer then Charge... I'll support it.
>>
No. 412038 ID: ce15d1

Never listen to another voice claiming "cheating". The game has established that the game responds and corrects any mistakes nigh instantly.

Pincer attack is an ok strategy. Someone(s) is/are going to die though. But He definitely needs to be defeated or he is only going to become more dangerous to us. I can also guarantee that there will be more groups like him in later stages. The pools are bigger each time.
>>
No. 412040 ID: 5c94e7

Current problems:
>Scan did not appear to reveal Chief's Items or Extra Lives.
>Recluse did not mention whether he could take down the Chief or not.
>Chief's Minions are not in the way, but may still reinforce his position such that a frontal assault would be literal suicide, or else they may simply pincer from behind.
>Reinforcements for either group will still appear near Chief's location.
>If we attack the Chief, there is no controlling who precisely he counter attacks.
>>
No. 412041 ID: 369d34

Looking at what cards we have, I just can't figure a way to take down Chief. We need Duelist's protection, but it can only be applied to one side of the pincer, so Chief will just push through whoever is on the other side. He'll also get one or two ranged hits in before having to enter direct combat. We do the "charge" plan, and Chief just smacks us with his ranged attack and jumps away.

There is a third way: Control the spawn area. Move counterclockwise, so that Chief stands in the junction of the two halves. Then go like we're doing a pincer maneuver. He should move into the upper half. Then we split groups so Alison and Recluse cover the lower left and lower right with ranged attack. We then attack his guys as they come in, and build up our group with those who'll aid us.
>>
No. 412042 ID: 5c94e7

>>412027
We have a Third option: Trap the chief on a center platform or between two splinter groups strong enough that the Chief WILL die, even if one or two people in one of those groups are lost.
>>
No. 412043 ID: 410a04

>>412027
Agreed, a CHARGE just won't work. We are more or less gambling on who enters the stage, so now we need to set the stage as favorably as possible. We should try to mop up Chief's minions, meaning we might have to divert one of our 3 main tanks, Alison Duelist and Recluse. If our other allies can take on the minions, that's very good.

If we use a pincer attack, we need to be sure we have enough fight in each side. If he just rolls through them, we'll be back in the charge scenario and have lost allies for no gain. We might have depend on a large group of allies appearing.
>>
No. 412044 ID: 886a4d

Since Duelist can ensure that Allsion / Recluse can survive three hits completely we have a good chance of killing him in a pincer and having no one die. That should let us kill him.

He would be insane NOT to target Alison or Recluse once they are in range as they are the ones who can hurt him at a distance. And since Allison would be soloing practically to hit and run the rest he'd have to go through her.
>>
No. 412045 ID: 886a4d

So heres the plan:

Allison, Duelist and Healer stay where they are.

Recluse takes the rest left.

In two turns they will be two jumps away from Chief.

Recluse's group and Allison's group jumps towards Chief.

He hits one of them. Hopefully Allison which Duelist will protect.

Jump forward again. 20 damage. right then. Stay still that turn and he dies no matter which way he jumps next turn. If he targets anyone other then recluse / duelist or Alison they die... but its our best shot.
>>
No. 412047 ID: c811c4
File 133706997310.png - (34.67KB , 1250x1000 , s3(2)-44.png )
412047

>Pincer
Alison and Recluse stay, the rest move

Alison asks what it would take to get the Chief to believe that she wants to join him. He says to kill the Recluse and then join him, alone, well out of the range of any of her allies.
>>
No. 412048 ID: c811c4
File 133706998678.png - (34.98KB , 1250x1000 , s3(2)-45.png )
412048

The Engineer has appeared.

Chief asks if those are friends of Alison's, because if not, then she shouldn't mind if the Chief kills one of them. He also tells Gnoll's group that none of them are to touch Blue, lest they be killed in the next stage.
>>
No. 412049 ID: b85f8c

>>412048
Say that you know one of them personally, and the other is probably their friend, so both of them would be your friends.
>>
No. 412050 ID: 886a4d

Say they are our friends. Give no indication that we don't know the second person. Tell them they should move left do not refer to Engineer by name. Proceed with Splinter. We now have backup for Duelist.
>>
No. 412051 ID: 886a4d

Get their stats too of course.
>>
No. 412052 ID: 09e5bf

>>412050
this.
>>
No. 412053 ID: 886a4d

>>412050 Err Pincer not Splinter.
>>
No. 412054 ID: b9e291

>>412048

You can move one closer to Chief without being in danger of him jumping on your platform. Everyone else has to continue in the other direction. If he approaches you, strike and retreat one. Either you solo him or Duelist's protector ability lets them engage in close combat without him one-shotting anybody. tl;dr let them continue going at him and try to maintain a single platform of distance to cut off his escape.
>>
No. 412055 ID: f7ae22

Continue the pincer, have everyone move 1 closer to the chief. Without using his name, tell Engineer and friend to move towards the Chief to attack him if they want to live through this stage.
>>
No. 412056 ID: b9e291

>>412055

No, don't threaten people's lives. Chief is bad enough.
>>
No. 412057 ID: 886a4d

Thats not a threat, its pretty much what will happen if we don't kill him.
>>
No. 412058 ID: 369d34

Get Duelist and Healer to stack with Alison. Tell Engi and his friend, without using his name, to jump left and stack with Recluse's group. Next turn, execute the pincer plan; Move both stacks towards Chief and see what happens.
>>
No. 412059 ID: 410a04

We should group up and plan around the stats of our new allies. If Engineer and his friend move left, Chief will have to decide if he wants to risk chasing them with Recluse right there. I believe he'll do the cautious thing and not give chase, so do not actually advance on Chief yet. If it comes down to it, Duelist can take the blow without permanently endangering himself.
>>
No. 412060 ID: 886a4d

The plan shouldn't change all that much unless Engineer and his friend can also take a 14 hit and survive. Basically all the low level people are there to garuntee no matter who dies, so does Chief.
>>
No. 412061 ID: 886a4d

Anyway we should proceed with pincer, Engineer and his friend should stay still. Recluse's group will join them. Allison's group should advance as well.
>>
No. 412062 ID: f7ae22

If we have our team stack up before continuing the pincer it will just make it more dangerous for everyone except the Chief. There is no benefit to having Engineer and his friend move left, it will just put everyone in more danger.
>>
No. 412063 ID: 410a04

>>412062
Well if we can communicate before committing to a movement, we should atleast fill Engineer and his friend into the situation, and ask if they have anything game-changing. Otherwise I guess it's go time.
>>
No. 412064 ID: b85f8c

>>412055
Agreed. We're in position, so let's get a move on. Engineer and his friend can join in the pincer formation as they are now, since they are likely melee only.
>>
No. 412066 ID: 369d34

Wait a second. Is the plan to have Alison advance on her own during the pincer maneuver? Who's stacking with her?
>>
No. 412067 ID: 886a4d

Duelist/Healer will be trailing her. Duelist can protect her twice before risking death and by then we'll be doing lots of damage.
>>
No. 412069 ID: 369d34

>>412067
OK, thank you for clearing that up.

It looks like Engi and friend should stay put, Recluse's stack moves right, and the Alison/Duelist/Healer train gets moving. Plan pincer is a go.
>>
No. 412070 ID: c811c4
File 133707264864.png - (87.19KB , 700x700 , s3(2)-44(2).png )
412070

The move phase has already been made, and so no one can move before Chief can attack before the next turn.

Alison says they are her friends. Chief says that is a shame. He will refrain from attacking for 25 CU. With everyone's body stats by this stage, any one of her allies could toss him that much.

Engineer says he has 5 body and armor, 6 weapon, and he hesitates. Recluse says that Chief already has used scan, and to explain further. Engineer says he has disarm.

Friendgy has 7 body and armor, with 8 attack.

Regardless, Alison will continue with the pincer, with the only question of if Engineer and friend will wait for recluse, or move to the right as well.
>>
No. 412071 ID: 886a4d

Toss him 25 CU. We'll take the hit.
>>
No. 412072 ID: b85f8c

>>412070
25 is basically nothing, so okay.
>>
No. 412073 ID: 886a4d

He might be lying, but its worth it to save them.
>>
No. 412074 ID: ce15d1

Disarm the chief and braveheart him to death.
>>
No. 412075 ID: 369d34

Toss Chief the 25 CU. Even though the dick will probably attack anyway. Have Engi and friend stay put.

What's the method of operation of the disarm ability? What's it's range?
>>
No. 412076 ID: 410a04

We could have Engineer and pal retreat, with Dualist covering them. If we do this, we could reform our pincer, with Alison and Recluse on one side, and Dualist, Engineer, and all of our other no-range attackers on the other. Stick him between a Hammer and an anvil. But if we've already committed, then have them press their advantage and charge without a step back.
>>
No. 412077 ID: 886a4d

If I remember correctly its the same as attack, so no extra range.
>>
No. 412079 ID: f7ae22

Toss him the 25 CU. It's unlikely to work but it's going to end up being only like 12 CU for a chance to save a buddy. Regardless of what happens, press your advantage and have Engineer and Friendgy move closer to Chief when they can move.
>>
No. 412080 ID: 410a04

Oh jeez Lago, you're gonna have to tell us when you're calling it a night, or none of us are gonna get any sleep
>>
No. 412081 ID: 369d34

>>412079
Whoa! They have no protection! Chief will range attack Engi, 'cause he has the disarm ability, and kill him. Then easily kill Engi's friend. Why push them ahead of the pack?
>>
No. 412084 ID: b9e291

> Range: 2

FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU
>>
No. 412085 ID: 410a04

>>412081
Even if they wait for backup, Engineer will still be in range. This way, he'll have to back up towards Alison, or take Friendgy's attack.
>>
No. 412086 ID: b85f8c

...ask how much he'd ask to agree not to attack some of our other friends.
>>
No. 412087 ID: b85f8c

Also I think many of us are disregarding the inner tile Chief is standing next to. He can effectively retreat away from the pincer 1 more tile.
>>
No. 412088 ID: 886a4d

Don't. Give. Lago. Ideas.
>>
No. 412089 ID: ce15d1

duelist survives ok fixed
>>
No. 412090 ID: 369d34

>>412085
"Take Friendgy's attack?" What the? She'd be committing suicide if she did that. Do you think she has ranged attack or something?
>>
No. 412091 ID: b85f8c

Also we have yet to ask anyone if they've seen Iso- we should!
>>
No. 412092 ID: 886a4d

We could die soon, save it for later.
>>
No. 412094 ID: 886a4d

I say they charge him as well, hopefully he will concentrate on the people who can kill him.
>>
No. 412095 ID: 886a4d

I wonder if Blue is going to teleport soon. He's been trapped for a while now.
>>
No. 412100 ID: c811c4
File 133708146301.png - (188.96KB , 900x600 , s3(2)-45(2).png )
412100

>Hand him 25 CU

He is surprised. He usually tries to keep to his word, too, but he will admit that Alison is bolder than the rest he has encountered trying to pincer him like this, and is not above betrayal for his life. He does wonder where all of his allies have gone, perhaps they were too weak after all. Until then, he'll have to deal with that Disarm.

The Chief attacks Engineer for 14 damage! The Engineer is slain! Chief wins absorption, gains 246 CU!
>>
No. 412103 ID: 886a4d

Say it's no wonder they are so weak, you use them to ensure your own success and give them nothing in return. We saw eight dead before you even got here. And you care nothing about their deaths either. Your followers are fools to follow you.

Proceed with Pincer.
>>
No. 412104 ID: c811c4
File 133708264393.png - (110.39KB , 700x700 , s3(2)-45(3).png )
412104

Alison says it's no wonder the Chief's allies were so weak, but she is interrupted before she gets far. The Chief is well aware that is tactics, like any, have weak points.

>Proceed
Regardless of Alison's words, Friendgy says she is heading straight for Chief.

Recluse looks to Alison, but he remains silent for a moment. For a brief instant, it looks like Recluse isn't going to jump.
>>
No. 412105 ID: c811c4
File 133708266897.png - (33.92KB , 1250x1000 , s3(2)-46.png )
412105

But he does.

Chief deals 14 damage to Recluse!
>>
No. 412106 ID: 886a4d

Continue. Recluse might pull back or he might not... its really up to him.
>>
No. 412107 ID: 256d52

For great justice, push!

Zerg rush 'im
>>
No. 412108 ID: 886a4d

I'm on the edge of my seat here. Hah!
>>
No. 412115 ID: c811c4
File 133708622438.png - (36.96KB , 1250x1000 , s3(2)-47.png )
412115

>Move forward

The Chief moves forward and laughs. He had expected the Recluse to run away, not like it would have mattered to the sad looking fool.

He says to the newcomer group that it would have been great if they found it in their heart to arrive one turn sooner. They are to stay where they are, he orders.
>>
No. 412116 ID: c811c4
File 133708623912.png - (113.83KB , 900x600 , s3(2)-47(2).png )
412116

Chief deals 14 damage to Recluse!
Recluse deals 12 damage to Chief!
Clarence deals 7 damage to Chief!
Catblob deals 8 damage to Chief!


Recluse is slain! Chief absorbs Recluse for 2,310 CU!

The Chief can't contain himself. He lets out a ridiculously gleeful laugh, yelling that he doesn't know whether he's having terrible luck or the best luck.
>>
No. 412117 ID: 886a4d

Say to the newcomers,

"He's near death. Only 4 hp left. If you kill him no more fearing a tyrant will kill you on his whim. One more hit. and he is dead."

Look at Clarence and Catblob. Say "I understand if you flee towards me but one of you stays still and the other attacks the other platform he dies."

Move Down.
>>
No. 412121 ID: 886a4d

If they refuse get red-gloves form Clarence and Healer then challenge both new-comers to duels and kill them.
>>
No. 412122 ID: c811c4
File 133708849557.png - (36.88KB , 1250x1000 , s3(2)-48.png )
412122

>Get red gloves from both clarence and healer
They have glove scissors.

Alison tells Clarence and Catblob that she understands if they wish to flee to her, but if one of them moves away and one stays, then the Chief will be slain.

Clarence offers to be the one to go forward. Chief mentions he'd like all of his subjects to have that kind of loyalty.

When Alison tells the succubus and the one with scruff on his head that the Chief is weak, that they can slay him and go on without fear of a whimsical leader, they both shake their head. Scruff says that they've come to depend on him, now. The Succubus says that he has an extra life, anyway, and Scruff yells at her to shut up, calling her all sorts of names intermittently.

Yet the Chief says it is alright to mention that. He expects everyone to defend his respawn point, where Catblob currently is at. He'll be watching.

Everyone moves to their spots.

Clarence deals 7 damage to Chief!
Chief deals 14 damage to Clarence!
Succubus deals 7 damage to Clarence!
Scruff deals 6 damage to Clarence!

Clarence is slain!
The Chief is slain!

>>
No. 412126 ID: b0d466

Can Duelist absorb anyone? That'd be optimal.
>>
No. 412127 ID: 886a4d

Absorb Chief, If possible have someone else absorb Clarence

Alice moves up, Duelist / Healer moves down, Iso South. Catblob, Engineer Friend stay put. The biggest threat is the upper group right now.
>>
No. 412128 ID: 886a4d

Say this to Chiefs ghost as he watches. They aren't subjects, or tools. They are friends, companions and allies.

Mourn the loss of Engineer, Clarence and Recluse.
>>
No. 412129 ID: 886a4d

Also get Iso's stats.
>>
No. 412132 ID: c811c4
File 133709159840.png - (186.36KB , 700x700 , s3(2)-48(2).png )
412132

Engineer's Friend says that Engineer spoke highly of Alison, and will absorb Clarence as Alison says that she'll absorb the Chief.

Alison tells the Chief her allies aren't subjects or tools, and Chief tells her to cut it. He's heard this speech twice before.

The Recluse is able to tell Alison the stats of Succubus and Scruff as a last action. Iso tells her his stats as well.
>>
No. 412133 ID: c811c4
File 133709162499.png - (206.37KB , 700x700 , s3(2)-48(3).png )
412133

Friendgy uses Absorb 3 on Clarence! 111 CU gained!
Alison uses Absorb 3 on Chief!
Chief uses Absorb 7 on Chief! Chief wins and gains 4101 CU!


As the Chief falls, he laughs hard enough to make his Recluse kill sound like a weak giggle. He can't believe that actually worked. He says he'll give a 700 CU reward to the one that finishes off Alison.
>>
No. 412135 ID: c811c4
File 133709172605.png - (134.82KB , 700x700 , PAUSE.png )
412135

>>
No. 412140 ID: d5ee6f

wat
>>
No. 412144 ID: b0d466

how does that WORK even

shopkeep is that a valid move!?
>>
No. 412145 ID: f70e5e

he had a one up, and is probably holding onto his entire groups pile of cu. he let himself die and then used absorb on himself to increase the amount of cu he has by 70%. we can kill him by waiting for him to re-spawn, or by camping the blue guy until we can as a group take all remaining exits at ounce.
>>
No. 412153 ID: cd6e04

run for the blue guy. when he respawns, he'll fucking end you.
>>
No. 412156 ID: e3f578

>>412133
Explain to everyone it's actually the most practical for their survival to kill Chief now, because say they'll hit the final stage with his help, many of you will have to face his ass. And he now has 8000 total CU. If anyone manages to get an absorb off him at his final life, even 10% of that is 800 CU to level up with, and they can gain a considerable advantage. Siding with the Chief is suicide! Because sooner or later, that motherfucker will kill you with a mere glance and no one will defeat him!

If gets passed this stage, he will be the single most powerful competitor and will only get even more super powerful. At least with your impractical lovey dovey stuff, you want to resurrect the people you care about and become friends with. Chief won't resurrect them. You're one of the few people with the resurrect absorb power, don't take me out of the game just yet. you can be more than useful to all of them, please think of it as a high-risk, high-reward end-game investment if you don't want to think about you being a peace-loving hypocrite hippy. Siding with The Chief is a high-risk, low-reward end-game investment.
>>
No. 412157 ID: e3f578

>>412156
And no, don't let anyone ignore your speech or to shush it. It's not your average bullshit speech this time. It's about practicality and everyone's personal chance of survival.
>>
No. 412158 ID: 71d68e

>>412153
Nope. Alison is unharmed. She can survive a single hit from him. He can't survive a hit if attack right after he respawns. Thus why he's telling his minions to protect his respawn point.
>>
No. 412165 ID: b4798d

Or, if you want to appeal to their mercenary senses: if he dies and you absorb him, you'll get ~2400 CU. Make a general offer that if you survive, someone else kills the chief, and you absorb him, you'll offer them 800 CU (or more). This would (theoretically) cause the enemy to fight amongst themselves (giving you free absorbs), and increase the chances of someone offing the chief as soon as he pops.
>>
No. 412166 ID: 35037c

^yus
>>
No. 412174 ID: bf9d18

Hey Shop keep get us a replay here....is Absorbing one selves a legal move? why weren't we informed of this?

Don't let him be able to do it until it gets cleared. if its true then its a stupid way to "glitch" one selves CU as long as you have enough 1-ups....
>>
No. 412175 ID: ce15d1

load savestate
>>
No. 412179 ID: 456869

We end this now. Spread out, with Alison covering using her range to cover more area than others. His killer gets what ever we can absorb and freedom from a tyrant. Let his minions know if chief survives, he now has absolutely no use for them with all the power he now has.
>>
No. 412180 ID: b85f8c

>>412135
Stand there and stare in disbelief for a while.
>>
No. 412186 ID: 886a4d

Lagotrope that is just mean.

Movement plan:

Iso moves south then moves right to attack Scrub

Catblob / Engineers Friend (Ask what his name is / what Engineer called him) Waits then move west to attack Succubus

Duelist Moves down, down and protects those assaulting the duo.

Alison Move up, attack either Trihorn or Gnoll if hes in range, move east if he isn't, otherwise move south.

Its time to finish off all of Chiefs allies. And start absorbing like mad. Which means we stick around until no one comes in for twenty turns. We let 35 people go through no matter what. Then we save the last 5 for our group. If Chief doesn't respawn by then we leave him to laugh alone while the stage crumbles around him.
>>
No. 412188 ID: b0d466

Reload to a few seconds ago, absorb your buddy, have the shopkeeper call a glitch on the SELF ABSORB

else Chief goes insane from being in his head twice?
>>
No. 412189 ID: 886a4d

Say outloud, "Shopkeep can you confirm this is allowed?" If he appears tell him you'd like to buy 2 first strikes.
>>
No. 412191 ID: 6f4d55

>>412186
It's at least a change that there aren't 70 new posts when I'm 4 hours offline^^
Sometime I will write a userscript that let's you the board's functions with changing IP and give an option to load all new posts, not just all or the latest 50^^

I have a feeling alison won't get to the last stage outside an absorption...

I don't have many plans for doing for now... Although I would stuck to keep killing him or else he might spend those CU next stage for some more terrifying stats...
>>
No. 412192 ID: 456869

Guys stop calling him a cheater, the shopkeeper isn't going to fix our problems.
>>
No. 412193 ID: 886a4d

I'm not calling him a cheater, I'm asking if self-absorb is a bug. I'm also trying to take advantage of the fact that the bug fixer is also the merchant.
>>
No. 412195 ID: 886a4d

>>412186
A bit of a change on the movement plan for Iso, Engineer's friend and Catblob. They should all hit Succubus.
>>
No. 412201 ID: f7ae22

Have Catblob and Friendgy stay put while you jump on their space, and have Duelist + Healer continue following behind you. Start the wrecking of fools if they stay in range. Have Iso stay where he is for this turn, since they have no ranged attacks.
>>
No. 412207 ID: 71d68e

I suspect self-absorb is legit enough that questioning it won't do any good. So forget that.

Inform the Chief's allies that with the amounts he's absorbed, Chief'll have far less need for them. Tell them that you'll let them live if they leave the stage peacefully.
>>
No. 412209 ID: 61e7f9

"Ok, you two gullible fuckwits. And this goes with everyone who chooses to follow the Chief. I'm asking you a question. You and Chief get to a door. There is only one space. He doesn't split it so he attacks you. What do you do?"

If they don't respond "FUCKING ANSWER ME."

[PS it's time for some diplomacy instead of moving around and taking turns]
>>
No. 412211 ID: c811c4
File 133711975448.png - (134.44KB , 700x700 , s3(2)-48(4).png )
412211

>Stare blankly

....

>Load savestate

Alison tries to reverse time so that she can do this over. It doesn't work.
>>
No. 412212 ID: c811c4
File 133711979863.png - (94.84KB , 700x700 , s3(2)-48(5).png )
412212

>Shopkeep shopkeep self-absorb shenanigan

The shopkeep pops up. Normally he doesn't show up to say that something is not a glitch, but this case is extreme enough to merit a visit. Whether or not he agrees with the rules, absorbing oneself is legit. That, among other things, is why extra lives are never in an indefinite supply.
>>
No. 412213 ID: c811c4
File 133711983993.png - (34.42KB , 1250x1000 , s3(2)-49.png )
412213

Alison yells to everyone that the Chief must have around 8000 CU, and that she can absorb him. That if someone brings him down, she'll share a nice chunk of that CU. That he's too strong, and he's no safer to follow than doing the stage regularly. All of them are expendable, and the Chief is strong enough to do anything, but is weakened right now.

There is a pause, and then there is arguing. Scruff says he cannot take that chance precisely because he is so strong now. The gnoll calls out, saying that that's just Alison trying to turn everyone on each other.

It may be working. Alison is in range to attack if she wants to.

The succubus asks for an agreeance to not attack each other between herself and Alison's group, while Scruf says that she may as well join Alison if she's going to betray Chief. The gnoll says he'll kill the succubus himself, but the rest of gnoll's group shuffles their feet.
>>
No. 412214 ID: 5029d1

"being absorbed puts you to 1 hp when you respawn, ANYONE can kill him right now fan out and cover the whole stage and he will be forced to wait, get enough people and we can all leave and leave him behind even."
>>
No. 412217 ID: 61e7f9

>The succubus asks for an agreeance to not attack each other between herself and Alison's group
done
>Scruf says that she may as well join Alison if she's going to betray Chief.
done
>The gnoll says he'll kill the succubus himself
We are neutral to the succubus so do what you please. If she decides to join us then it's different. But we will stay out of it for now. Also that if Gnoll attacks anyone allied to us, from this point on, we will retaliate. He is being given a chance to be neutral or allied/friendly.
>the rest of gnoll's group shuffles their feet.
We are offering anyone the choice to join our group. We will do everything we can to get everyone out alive. Losses are inevitable. But staying with the Chief means certain death. Staying with us means certain that we will all work to get out together.
>>
No. 412218 ID: 09e5bf

>>412216
Accept non aggression with succubus, kill everyone who doesn't agree to something similar, like the gnoll and scruff.

Even if they said they're going to get the succubus, we're still their targets, and are standing on the panel they were just ordered to protect.
>>
No. 412225 ID: fdad59

Accept Succubus and Scruff's terms.

Have Iso move right, Duelist and Healer move left. We are going to camp this spawn.

Ask these folks what Chief wanted out of them. Was it just to be expendable minions and to "hold the door" at the exit? What have they gotten out of working for Chief? Why did they join up with him, anyway?
>>
No. 412227 ID: 04b86a

>around 8000 CU
Actually, he has just under 10,000 CU (9945). If he's allowed to move on, even if he holds up on that 700 CU bonus, he literally won't need a team anymore; after buying double jump, a couple more ranks in weapon range, and maybe even disarm he'll basically be a god. What use will he have for everyone then other than to absorb their CU the first chance he gets?

Just look at what his stats were before! Do they really think he shares much, if any of his absorb CU? Do they really think he'll pass up godhood just because a few people are willing to do things his way?

Here's my plan. We all wait here, until we get a bit over 40 people. Then, we have everyone but Alison split into two groups and pin blue down on the far side of the area. Once they're there, Alison will start to move over to them. If Chief spawns and Alison can't kill or outrun him, they're all to jump to Blue and leave her behind.

Oh, and we won't be able to absorb him. He'll just absorb himself again just to spite us.
>>
No. 412231 ID: 2fbc87

>>412211
@Lagotrope:so you used a pause-picture to pause for... 7hours?^^ We were kind of expecting some days^^

>>412227
>Oh, and we won't be able to absorb him. He'll just absorb himself again just to spite us.
Well... that would made sense... unless we kill him until he is dead... which we want to do anyway... some assumptions how many extra-lives?^^
>>
No. 412233 ID: fdad59

>>412227
...Damn it. Even if we do kill Chief, he'll absorb himself to keep us from getting the CU, as a final "fuck you."

>>412231
If Chief has more than one extra life, I'm calling epic bullshit.
>>
No. 412237 ID: b85f8c

State that you respawned once too. You start with 1 hp and no armor. We can camp his respawn and he will DIE. Alison can survive one hit, so all we need is to get the minions to agree to not attack so you can take out Chief when he spawns. Also, everyone who would get oneshotted by Chief should also stand back out of the area he'd respawn at. Also make sure nobody causes Blue to teleport- the last thing we want is Chief tagging him and escaping before we can finish him off.
>>
No. 412238 ID: 456869

>>412233
We've seen players absorb after death I think twice now, both had extra lives so we don't need to worry. Do we know for sure where chief will respawn?
>>
No. 412239 ID: b85f8c

>>412233
I don't think you can use Absorb if you have no extra life.
>>
No. 412244 ID: fdad59

>>412237
Everyone here should also know that a person can choose when to respawn using an extra life. As long as there's people camping Chief's spawn point, he isn't going to choose to spawn.

Also, players waiting to respawn can hear everything said on the field, whether shouted or whispered.
>>
No. 412249 ID: 99ff26

>...Damn it. Even if we do kill Chief, he'll absorb himself to keep us from getting the CU, as a final "fuck you."
Wait, maybe she could convince him that taking the CU to his grave wouldn't do anything for him, where if he allowed her to absorb him he'd have a chance of living again.
Surely a guy like him would weigh his own life over a petty insult.
>>
No. 412259 ID: 886a4d

You can't absorb if you perma-die, as long as he respawns we can absorb him.

Scruff isn't asking to join us, hes telling Succubus that if shes going to abandon Chief she might as well BE joinning us. Tell Succubus that you agree. Next turn if she moves left and does not attack anyone Alison will know she means it.

>>412186

Change targets to Scruff instead of Succubus and Gnoll instead of Trihorn. Otherwise follow.
>>
No. 412266 ID: 04b86a

>>412239
>>/questarch/1003457
Dagger never respawned after doing this, so I think it's safe to say you can absorb while losing your last life.

>>412244
>>/questarch/1003639
He can't normally hear whispering, but whispers done on his respawn platform might be different. I'm not sure if him hearing us matters, though, since there's not much we can say or do that he won't expect or be able to figure out from everyone's actions.
>>
No. 412273 ID: 886a4d

You can't absorb if you perma-die, as long as he respawns we can absorb him.

Scruff isn't asking to join us, hes telling Succubus that if shes going to abandon Chief she might as well BE joining us. Tell Succubus that you agree. Next turn if she moves left and does not attack anyone Alison will know she means it.

Hit Scruff this turn. Put the fear of death in him.

Next turn Iso is to move right, Alison shall move left. Catblob and Friengineer shall stay put. Duelist/ Healer shall join them.
>>
No. 412290 ID: 886a4d

Ask Succubus if shes willing to sell you her red-gloves.
>>
No. 412304 ID: c811c4
File 133712987850.png - (142.39KB , 700x700 , s3(2)-49(2).png )
412304

Scruff has to clarify that he was saying that if the Succubus was going to ask for non-aggression, then the succubus may as well fully join.

Alison mentions that may be true, but she'll accept a non-aggression all the same.

Alison attacks Scruff for 8 damage!

The gnoll tells them both to fight back. Alison asks about the Succubus's red glove, but she says it's non-aggression, she doesn't want to fight her own allies even if she sold it at a premium.
>>
No. 412305 ID: c811c4
File 133712988925.png - (36.03KB , 1250x1000 , s3(2)-50.png )
412305

>Move left

Another group comes in. The succubus says they are part of the Chief's crew.

Alison deals 8 damage to Scruff! Scruff is slain, Alison uses absorb for 138 CU.
>>
No. 412306 ID: 886a4d

Tell the newcomers whats happened. State Chief is dead, and you are going to make sure it stays that way. Everyone gather on the spawn point. Say to Succubus if she sells you her red-glove you`ll make sure Gnoll dies, hes the only one whos said he`d kill her for this.
>>
No. 412309 ID: e3aff6

Say to the new people that Chief is dead, but if he survives respawning he will be rich enough to absorb 10, at which point he won't need any of them.
>>
No. 412312 ID: 61e7f9

"Chief is dead. I'm going to make sure he stays that way, even if it kills me. I'm offering non-agression or allies to anyone who wants it and we can get out of this place with everyone alive. Anyone trying to kill me I'll defend myself."

"That's about it. Everyone can start moving to the exit to prep for leaving. Me and any other volunteers will stay to spawncamp Chief. Gnoll is currently the only one still after me and he'll be dead in a turn or two if he doesn't change his mind."
>>
No. 412314 ID: fdad59

Dammit, we have nobody with the scan ability to check out these new guys.

Ask Succubus how good she really thinks her chances are with Gnoll, or if Chief comes back. Chief isn't going to take what she did nicely. Now, if you deal with Gnoll with a red glove, you might be able to talk the rest of Chief's crew into at least not attacking.

Call out to the three new guys that Chief's dead, but he racked up a shed-load of CU. Enough CU that he can buy enough abilities for next level so as to not need anybody else's help. He'll kill everyone next level if he gets out, so you're camping his spawn-point.
>>
No. 412315 ID: b85f8c

>>412305
Tell the succubus she is free to try to tag Blue if she wants. We won't ask her to wait. In fact, offer that to everyone. They can just leave. We will stay behind to take care of Chief.

...I wonder why Scruff didn't attack back? Maybe he decided it was wisest for him to be absorbed by Alison?
>>
No. 412317 ID: 886a4d

>>412315
Scruff had moved left too.
>>
No. 412323 ID: f7ae22

From what we have seen, the respawn point is the same as your original spawn point, so the Chief wouldn't be lying about where his spawn point was. Never allow that spot where Duelist is to be out of range of at least one of your group.

These newcomers are potentially a huge threat to you if any of them have range. Ask your group and Succubus if any of them know anything about the stats/abilities/items of these newcomers. See what the newcomers have to say about themselves and what others have to say about them before you make a move.

Ask Duelist about the specifics of how Protection works. At what point in the battle does he choose who he is protecting, is he able to decide who to protect after he knows who is being targeted? Can he choose to only protect some attacks against a person instead of all attacks against them?
>>
No. 412325 ID: 886a4d

New movement plan: Allison moves right. Catblob and Duelist left. Everyone else stays put.
>>
No. 412333 ID: c811c4
File 133713370694.png - (16.83KB , 700x700 , s3(2)-50(2).png )
412333

>Tell the Succubus she is free to tag Blue
She knows, but she wants to know if Chief is going to come back. Besides, it would be dangerous for her to try to go alone, now.

>Ask the Succubus what she thinks her chances are with Gnoll or if Chief comes back
She explains that the chief is a bit more forgiving than he lets on. He has let transgressions slip by before with only mild punishment, but she may be pushing her luck.

>Ask Duelist protection mechanics
He says he must choose 2 people to defend prior to the attacking phase. Any damage those 2 people take are redirected to him. The downside is that he has to guess who is going to get attacked. Lastly, he can't decide to only take some of the attacks, he must take all of the damage or none of it for a person, at least for that round.

Alison tells the group what's happened. Alison offers them nonaggresion or alliances, and that if the Chief respawns, he will be weak enough to one shot. That he's too powerful to need anyone now. They can barely believe it, but gnoll says it's all true. They say screw it, they're going to book it for Blue.

Gnoll says he will attack them if they do that.
>>
No. 412334 ID: 886a4d

If Gnoll follows them, Allison will make sure he dies so they are free to do what they wish. If any of them have a red-glove she'll buy it off of them the garuntee it.
>>
No. 412335 ID: 61e7f9

"Thank you. The offer to join us is still open if you choose to. Also we can try moving blue into a position to get everyone /but/ Chief out. And you can stay as long as you'd like or leave. Anyone in Gnoll's group is free to leave as well. If you are willing to join up with us, we can do our best to help you get out safely without gnoll attacking you."

"Gnoll, he's dead. We are making sure it stays that way. Move on or die in vain. You have the choice."
>>
No. 412336 ID: 61e7f9

>>412334
this too
>>
No. 412337 ID: a2fa74

>>412305
Point out how he offered to not attack a person if you paid him CU, and after you paid him he immediately killed that person.

Also ask if Chief would ever pay CU to keep a friend alive.
Ask if they really want to follow a leader who thinks of them as disposable and goes back on his word.
>>
No. 412340 ID: c811c4
File 133713449959.png - (34.24KB , 1250x1000 , s3(2)-51.png )
412340

The Succubus changes her mind. She whispers to Alison that she will sell the red glove after all for 60 CU.

Alison tells the newcomers the offer is still open, and anyone in Gnoll's group is free to leave.

She tells Gnoll that the Chief is dead, and she's going to make sure it stays like that. He tells her to shut up. When mentioning the Chief's betrayal of CU, the gnoll says it was always like that. He only keeps to his word for people who are part of the family.

Gnoll's group turns around and starts to intercept the newcomer group.
>>
No. 412343 ID: 5029d1

buy the glove. kill the gnoll. "well would you look at that, jerks die"
>>
No. 412344 ID: a2fa74

>>412340
A betrayer is a betrayer, and sooner or later he'll decide they're more useful to him as CU.
>>
No. 412346 ID: 61e7f9

"Eh, looks like you aren't getting out right now. You can come join our group and wait till we all leave. We will help out neutral parties if it doesn't harm our allies."

"Greetings newcomer. How goes it?"

Buy the glove. Slap the Gnoll. Fuck his world up. (I have not crunched the numbers. I do not know for sure who would win. People are saying it's a sure thing Alison will win but unexpected things have happened before. If anyone is better suited to it I'd send them.)
>>
No. 412347 ID: b85f8c

>>412343
Agreed.
>>
No. 412348 ID: 09e5bf

>"Greetings newcomer. How goes it?"

That newcomer seems to be the bandit.
>>
No. 412351 ID: 886a4d

Buy it and Kill Gnoll immediately. Succubus should be able to leave after if she still wishes to go for the exit.

Explain things to Bandit. Say you'll make sure as many people get throught the exit as long as you can and still garuntee yourselves getting out.

Finally head right with catblob and friendgineer. The others stay put.
>>
No. 412353 ID: fdad59

Buy the red glove and tell Succubus she's done the right thing. Throw down the gauntlet on Gnoll. Either use Alison, or someone else who can take and dish out the hits to win.

Oh, hey, look! It's Bandit. Fill him in on what happened here, and that you'd like it if he'd join your group, but if not, that's OK.
>>
No. 412355 ID: e75a2f

Bandit was always for evening the odds. He would probably be glad to make sure the chief does not come back.
>>
No. 412356 ID: b9e291

Ugh, girl I told you to take more Absorb I told you snaek. It would've been better if we died instead of Recluse... Chief knew who was the real threat though. With only a level 3 absorb ready to suicide vs Chief, anyone who gets out of this level is going to die in the next round. All those CU are just going to go to waste, dooming everyone here.
>>
No. 412358 ID: ce15d1

If we kill Gnoll, people will be more inclined to help us.
>>
No. 412360 ID: fdad59

>>412356
And if Alison did sink all her CU into absorb rank 7, she wouldn't have been able to do the pincer maneuver, but Chief would then have camped the spawn area and killed everyone that wasn't in his crew. Then he would have sent his cronies after us, once he had enough.
>>
No. 412363 ID: c811c4
File 133713604981.png - (204.63KB , 700x700 , s3(2)-51(2).png )
412363

>Buy red glove

Alison challenges the gnoll to the duel! No glove scissors are used, and Alison is able to exchange blows and come out on top.

Alison uses absorb, and gains 153 CU!
>>
No. 412364 ID: c811c4
File 133713605977.png - (103.82KB , 700x700 , s3(2)-51(3).png )
412364

Alison gives the summation to the Bandit, but he asks to know everything. Every bit of CU that the Chief got, and how everything went down in detail. Alison can't immediately think of a reason to hide anything.
>>
No. 412365 ID: 886a4d

He most likely has a way to steal from the dead. Tell him. Ask im what he intends to do.
>>
No. 412366 ID: 431fa8

>>412364
Ask him why it's important to him to know.
>>
No. 412367 ID: a2fa74

>>412365
Agreed.

Also:
Lets cut a deal with Chief when we kill him. We offer to bring him back later if he lets us absorb him. State our desire to bring back the friends he absorbed outweighs our personal dislike.
Mention we can divvy the CU up amongst his people if he wants; this isn't about power.
>>
No. 412368 ID: 5029d1

sure explain it. i doubt a thief can keep their hands off such a juicy prize.
>>
No. 412369 ID: fdad59

Ask him why he wants to know it in such detail. Give the detail to him anyway, even if he doesn't say.
>>
No. 412370 ID: b0d466

Hide nothing. Recap in detail.
>>
No. 412371 ID: 886a4d

Also say to both groups of ex-Chief followers that they are welcome to leave now. Nothing is holding them back and Allison will make sure Chief will not follow.
>>
No. 412372 ID: 61e7f9

"We'll tell you when we all get out of here."

"The group formerly known as Gnoll's group. You are free to do whatever you want too. You can join up with us or leave now."
>>
No. 412373 ID: f7ae22

Get Catblob to scan for the four newcomers' stats.
>>
No. 412374 ID: 886a4d

Ressurecting someone with 9k total CU is a loooooooooooong way away.
>>
No. 412375 ID: b0d466

>>412367
Why would we bring this guy back? If at all, not until MUCH MUCH later, when the amount of CU to revive him is a pittance.
>>
No. 412378 ID: 886a4d

>>412373
I forgot we still had a scanner.

Heres something important to ask... find out if anyone has seen the rest of our friends. Include Sword and Shield. Its getting a bit late and I`m worried.
>>
No. 412385 ID: b85f8c

>>412364
That request for detail must have SOME motive behind it, and we're not allied with the bandit or anything... ask why he wants to know so much detail.

Personally I think if he does have some manner of stealing CU from those in the midst of respawning, we should let him do it! Even if he doesn't give us most of it. His goal of evening out the playing field is not directly counter to our own of trying to bring as many people through the competition as possible.
>>
No. 412387 ID: c811c4
File 133713739355.png - (86.95KB , 700x700 , s3(2)-51(4).png )
412387

Catblob can scan, but it takes him a full 5 CU, and he has no bonuses, so he can only see 2 random stats, their items, or all non standard abilities each scan.

>Ask if anyone has seen Alison's other friends
No one has.

>Ask why Bandit wants to know, and what his intentions are. Tell Bandit everything.

The Bandit says he's been having to think about what he's trying to do. Evening odds is getting harder and harder.

He listens intently. He says, however, that he has no way to steal from the dead. And if the Chief is as powerful as Alison says, then there's no way that he can make things fair anymore. It's beyond his power. There must be others like Chief out there, and Bandit isn't sure that he wants to go up against them.

He looks down in thought for one more moment. Then he says that he thinks he's given up. Chief isn't too bad for people who have joined him, at least until stage exits, but the Bandit thinks he can hold himself in high enough esteem with the Chief to bypass that. He apologises to Alison and will consider her an enemy.
>>
No. 412391 ID: 886a4d

Nod, Apoligize that it came to this. Give Catblob 25 CU to do a full scan on Bandit.
>>
No. 412392 ID: b0d466

;n;

Don't give up yet, Bandit

We still haven't reached the end of the stage

and people respawn with one hit-point :3c
>>
No. 412395 ID: 09e5bf

>>412392
It's not just about Chief for him. it's about the next Chief. That there are now people out there with CU that has almost 5 digits, against people who have barely cleared 500.
>>
No. 412396 ID: 5029d1

"it doesn't matter how much you do for him. you ever come accross a door that says 1, he will kill you."
>>
No. 412397 ID: fdad59

Say that if Bandit thinks Chief'll have any use for anybody else after this level, then so be it. You're sorry it came out this way.

Perhaps you can tell Bandit that you suspect there might be other ways to even things up. Like exploiting the world's mechanics, as Chief did with that self-absorption.

Hand Catblob the CU to do a complete scan on Bandit, special abilities first.
>>
No. 412398 ID: 431fa8

>>412387
So if Bandit can't make his goal, he defaults to mere survival at any cost, even when the odds of even achieving that are low? We thought he was better than that. He had an ideal, and it might not have been ours but it was something and he stuck to it. That was worthy of admiration and respect. To give it up makes him nothing but a wretch.

Fine, then. Die to us now in ignominy, or die next round in when he's crushed and harvested for the pittance of CU that they'll wring from his fading corpse. Either way, die in shame, knowing that he cast aside that which made him stand out as someone worth something in favor of being a faceless sniveling bootlicker fed scraps by the powerful.
>>
No. 412399 ID: e3f578

>>412387
Bandit, what about the endgame? There will likely be less and less exits, and it'll probably mean there can only be one. If Chief is to go down, it has to be now. He'll end so many lives in a single snap. And if there can only be one, it'll be him! There's a good chance to even the odds, and all it takes is taking down Chief. You have the resurrect boon. If Chief ever got such a boon he wouldn't use it, ever. That's additional competition to worry about. You'd do it because you're an idealistic fool!

You also have a nice lady body. Chief doesn't at all! Come on, if you're THE classic bandit, you gotta schmooze the ladies!
>>
No. 412400 ID: ce15d1

Offer to Bandit that if the Chief is defeated, you will evenly distribute all the CU to everyone as fairly as possible, thus keeping it as far as he can manage, and if they all continue to work together in the next stage they can work together against any spikes as they have. Also explain that you do not even have a great power difference compared to other plays at all, Alsion's powers are scarcely above average and there is no chance that Alison can become another Chief if she spreads the CU acquired around! It can still be as fair as possible. If other groups are as imbalanced as the Chief's are, then they will be weaker as a whole outside of the leader. It is pretty apparent that one man powerhouses do not function too effectively against teamwork.
>>
No. 412401 ID: 04b86a

Ask him if he's aware that Chief might decide he doesn't need allies anymore next stage.

>full 5 CU
>>/questarch/1003235
>only costs her 2 CU to cast scan
Going by the price in the second safe area, shouldn't scan only cost 3 CU?
>>
No. 412403 ID: 886a4d

I think we NEED to become a powerhouse. Quite frankly eventually all that will be left will be people with super-high CU.
>>
No. 412405 ID: 886a4d

Should be four actually. But he might be charging 1 extra to gain something off of it.
>>
No. 412408 ID: b85f8c

>>412387
State that you have all but defeated Chief. If there are more people like Chief out there, there must be more people like you too. Why ally with Chief and make an enemy out of us? It doesn't make any sense. We have shown ourselves to be STRONGER due to how we've played this game. Cooperation is stronger than bullying or going solo.
>>
No. 412413 ID: 886a4d

Finally add in this. We have the resurrection boon. Our allies, as long as they are absorbed by us will always be able to come back. We'll find a way to further that from just the people we absorbed to the people THEY killed as well. Even if we have to break the foundations of the game to do it.
>>
No. 412415 ID: c811c4
File 133713998483.png - (33.36KB , 1250x1000 , s3(2)-52.png )
412415

>>412401
Scanner, at the time, had level 2 scan to decrease the cost. Catblob only has level 1.

Alison hands Catblob 20 CU to scan Bandit, to include all stats by scanning them twice. He has 12 body, 8 weapon and armor, unknown ranks in absorb, knockback and range, and glove scissors.

Alison says she is sorry to the bandit that it's come to this. Yet his principles were the only thing that set him apart from the rest, and now he's nothing more. She says she's nearly defeated chief, but Bandit says he wants Chief to live. At least he knows he has a place inside of Chief's crew, and he knows that if there's ever a door with 1 exit he will die, but he will take that change. It is a higher chance than not taking it. Bandit admits he would feel a lot better about his decision if the Chief looked, or acted, half as nice as Alison.

Alison thanks him for that sort of compliment, and says she also has resurrection. He says she is stretching for every bit of cards she can play, and that he's made up his mind.
>>
No. 412418 ID: ce15d1

dear bandit,
your gay
>>
No. 412422 ID: 886a4d

Take duelist and healer with you. The others should stay put. Head to the cross roads by going right.
>>
No. 412423 ID: c811c4
File 133714055615.png - (35.80KB , 1250x1000 , s3(2)-53.png )
412423

>Take Duelist and Healer, head right.

The Bandit moved back, he is in range.
>>
No. 412424 ID: 09e5bf

Bandit said who he's working for, start fightan.
>>
No. 412425 ID: 431fa8

>>412423
His die is cast. Attack him.
>>
No. 412426 ID: b0d466

Head to the dead end alone, attack duelist if he comes into range
>>
No. 412427 ID: 886a4d

Attack, he's probably going to use knockback though. Duelist should use protect on both of us.
>>
No. 412429 ID: b85f8c

Well, attack him obviously. Duelist knows what to do.
>>
No. 412430 ID: fdad59

Have Duelist protect you and Healer, and hair whip Bandit.
>>
No. 412432 ID: ce15d1

nerds get rekt, show him who is the ultimate digital monster
>>
No. 412437 ID: 57e7b0

While I hope he is doing this to lure out Chief by letting anyone hear him we cant count on that. But on the other hand I cant see him coming this close without a plan of some sort. He might have a trick up his sleeve we don't know about.
>>
No. 412439 ID: 886a4d

Battle plan:

Knockback level 1:

Duelist and Healer stay put every time Alison is knocked back... they should wait for her to rejoin them. This should allow us to wittle away Bandit easily. The entire group advances.

Knockback greater then one:

The rest of the group moves forward except for two people. They advance on him forcing him two steps away from Chiefs spawn point at all times or death. Every time someone can't take another hit from him they retreat to the spawn point to be healed by Healer and recup armor. The person recovered the most shall advance. Duelist should protect the weakest of the group.

Every knockbacked person should join the battle as fast as possible. If they are knocked far enough away we might be able to do a pincer.
>>
No. 412442 ID: ce15d1

hopefully your buds will back you up and finish the bandit off.
>>
No. 412443 ID: c811c4
File 133714170722.png - (107.14KB , 700x700 , s3(2)-53(2).png )
412443

Alison deals 8 damage to the Bandit!
The Bandit deals 0 damage to Alison the Duelist!
Alison is knocked back one tile!
Alison will end up with Iso and the others, but she will be able to move again from there as normal.

The Duelist apologizes, it looks like he can't protect against side effects from attacking, only damage, yet it is strange that the attack did 0 damage. Or so he was about to say, but the Bandit immediately interrupts the Duelist before he mentions the damage saying that Alison should head to the exit. That maybe if it's so important to her, then with a bit of luck there may be a puzzle of wits next time where CU won't matter in the least.
>>
No. 412444 ID: b0d466

Guys

I think the bandit is going to pull something

We should retreat with our friends...keep acting/be hurt by his decision, though.

(besides, the chief probably won't respawn while we're camping his site)
>>
No. 412448 ID: fdad59

...I think Bandit is trying to get us off Chief's spawn so Chief'll come back, and Bandit'll stab him in the back. Bandit couldn't say that out loud, but his actions look a little that way. I'm unsure if it'll work, though, but at least it'll free our group up while Bandit sits on Chief's spawn, and Chief doesn't respawn 'cause he sees what Bandit is trying to do.

Get Duelist and Healer to stack back up with you, and head out to the west. Say that for the sake of everyone, you hope Bandit is right.
>>
No. 412451 ID: 5029d1

bandit is lying through his teeth
he's gonna sac himself on chief. the last hope for his ideal. destroying the rich so the poor have a chance.

listen to him
>>
No. 412452 ID: b85f8c

I SEE. Bandit is telling us secretly that he is not planning on joining the Chief in reality.

Let's back off, and circle around the other way. Say that he's probably right that we could kill him in a puzzle room, and that we can't just stand here and wait forever for Chief to decide to respawn anyway. We were hoping to just wear down his hope but we can't risk losing anyone to Bandit like this... it's obvious that Bandit can just continuously hold us off while retreating and knocking back pursuers.
>>
No. 412454 ID: 61e7f9

>>412444
That's the plan. We camp the spawn point then leave with over 40 people. If he doesn't respawn he's trapped and dies. If he does respawn he is killed a second time by the spawncamper.

It is, as far as I can tell, a 100% he dies plan.
>>
No. 412458 ID: 04b86a

>>412443
Do it, but be sure to act like you don't want to do it. Maybe take a quick look at all of your present allies, first, to make it look like you're just doing it for them.
>>
No. 412459 ID: fdad59

Actually, regroup on Chief's spawn point, and don't move yet. You're going to have to make this look more convincing before Chief'll spawn back in. Sit there until something comes along that would get you to risk moving your group off that point.
>>
No. 412460 ID: 886a4d

Nod at Bandit. Say hes right, we'll just see more and more of Chief's allies as well as he most likely recruited at least 40. Have everyone gather at the center then start to head left.
>>
No. 412461 ID: 431fa8

>>412443
Even if Bandit is plotting something, we have friends who have yet to show up. If we leave before they're here, they'll be slaughtered by Chief's gang.
>>
No. 412465 ID: b85f8c

>>412454
We'd have to lure Blue somewhere that lets all 40 people leave at once, without letting Chief respawn unhindered. That might not be feasible.
>>
No. 412471 ID: fdad59

We can't just jump off and say "Oh, you're so right, Bandit. I'm going to completely give up, too!" Chief will spot that a mile away, and stay in limbo as long as Bandit is there. We have to play this so it looks like we have a big enough reason to leave this spot, and we don't have one yet. Stay put.
>>
No. 412473 ID: 886a4d

Wait for at least one more ally, then say that the rest are most likely all dead. We'll head left to regroup at the crossroads. Have Allison tag behind by one to protect the group should Chief decide to chase them and kill them. That will hopefully let her absorb him.
>>
No. 412474 ID: c811c4
File 133714347846.png - (36.76KB , 1250x1000 , s3(2)-55.png )
412474

Alison hangs by the Chief's spawn point, but starts muttering that it's not practical at all for everyone to wait forever when Chief won't respawn like this.

When asked, none of the newcomers claim to be with the Chief.
>>
No. 412477 ID: 886a4d

Tell them how the exit works, then join Math. Tell him about Engineer's death and say to him you don't want to lose anyone else. You were hoping for Strongarm and Dagger as well as some other friends you made to show up but its looking bleak. It's time to head to the exit.
>>
No. 412478 ID: b85f8c

>>412474
Oh, it's Mathematician. Let's gather him up and ask how his build's going (in whisper). In fact let's get going afterwards. We need to start approaching Blue if we're going to get out of here, and we can't just behave as though Bandit is no threat.

As we leave, throw a parting plea to Bandit that if he must join Chief, that he should try to at least get Chief off your back or be nicer. (gotta keep up the act)
>>
No. 412479 ID: 5029d1

>>412478
too obvious, silence is golden and all that. just go left.
>>
No. 412481 ID: 5c94e7

At this point, it seems like there is only one thing to do.
EVERYONE, TAKE THE EXIT!
WHEN THE COUNTER GETS DOWN TO THE LAST FEW DIGITS, CHIEF WILL HAVE NO CHOICE TO RESPAWN OR ELSE DIE WITH THE STAGE'S COLLAPSE!
>>
No. 412484 ID: 5c94e7

>>412481
Also, inform people that it may be necessary to pull a Chief strategem in the future, so if that ever needs to happen, when they suicide they need to have someone around to Absorb them sot they can stay alive and still escape this game.
>>
No. 412487 ID: 886a4d

We'll save the planning for the rest area. No need to announce it now.
>>
No. 412489 ID: 5c94e7

>>412484
>>412481
Combine these two, we need suicidal volunteers to help round up Blue for tagging, who can then be killed and Absorbed so they can escape within us.
>>
No. 412490 ID: fdad59

Tell the newcomers how the exit works, point out Chief's group, and say you're stacking up to exit pretty soon. That should set up for moving off Chief's spawn point.

Ask Math to move right, and share what happened here, but don't mention what you think Bandit is trying to do. Chief might be able to hear whispers on his spawn point.
>>
No. 412492 ID: 431fa8

>>412489
That is really getting way ahead of ourself. It won't help our positive PR to announce that we're looking for people willing to commit suicide on our behalf.
>>
No. 412495 ID: 5c94e7

>>412492
You are right, but we still need to get the exit counter down as far as possible to get Chief to stop hiding in The Twilight Zone.
Where's Iso?
>>
No. 412496 ID: ce15d1

The Mathmetician will come to you guys, take care of the bandit. He made up his mind. You can't let threads build up.
>>
No. 412506 ID: c811c4
File 133714576874.png - (38.38KB , 1250x1000 , s3(2)-56.png )
412506

The old gnoll's group sticks behind to get Blue to get assituated so that everyone on the top end can get to him at once - and attacks are made on the large bug thing, and it is slain. Alison is out of range to absorb, however.

The new, big headed group now claims to be part of the Chief's crew.

Alison explains the usual spiel, and the Bandit says that there is a great reward for killing Alison, and he'll respawn when he can. They say they're with the Chief all the way.
>>
No. 412510 ID: 886a4d

>>412496
Look closely at this >>412443 post, and what everyone suspects. Its a good chance of being true. Bandit IS someone with integrity and wanting for people to have more then just survival.

Anyway lets head west.
>>
No. 412514 ID: 886a4d

If they head to the spawn point kill them as you meet up. Sour grapes at Chief is to be expected. Otherwise ignore them.
>>
No. 412515 ID: f7ae22

Start moving to the left away from Chief's spawn point to facilitate the Chief respawning and Bandit's very likely backstabbing of him.
>>
No. 412520 ID: 61e7f9

We can't let Chief live. That is not an option. Everyone will die if he lives. If we leave, he will respawn and be in the next match with ten thousand CU. He started this match at 3200 and could nearly kill everyone. We will not be able to stop him once he has a ten thousand CU total.

We stay and we fight. Organize with people to get everyone but the spawncamper near the exit so we can all go in at once to get past the people limit. Once it hits over 40 it won't matter if he respawns because he will be trapped here. The only winning move we have is to seal the exit.
>>
No. 412521 ID: 5029d1

west
>>
No. 412522 ID: ce15d1

Go left.
>>
No. 412533 ID: fdad59

Move your stack out west. We're going to make like we're heading for the exit, or we want to be near where the battles are going to be to soak up CU. Chief might buy that and re-spawn.
>>
No. 412541 ID: c811c4
File 133714771282.png - (36.48KB , 1250x1000 , s3(2)-59.png )
412541

Three turns pass as Alison moves west, and another group forms behind Alison. Alison says her spiel, as does the Bandit. The bugeyed one by the bandit says that they should pincer attack Alison's group, and the big lizard at the bottom agrees.
>>
No. 412542 ID: 886a4d

Crap. Time to head to the exit for real. Move right.
>>
No. 412545 ID: 886a4d

I have a plan to screw over chief. We kill boy blue. Get our groups stats. Total their attack. At the turn they would destroy him tag him the same time you attack. Since he only teleports if stuck and healing takes a turn instead we should manage it long before Chief reaches us.
>>
No. 412549 ID: f7ae22

Do not try to exit for realsies until you see the Chief die again and have saved as many buddies as you can. Move right.
>>
No. 412551 ID: b85f8c

>>412541
Outright say we have no chance of killing Bandit since he has knockback and range and we can't corner him without risking Chief coming in at a bad time, so we should focus attacks on the others in Bandit's group so that we can keep moving and get to Blue. Bandit will probably knock us back so our group should chase him so he can't knock us back repeatedly. Alison can keep up from one tile back after getting knocked back. It's no big deal.
>>
No. 412553 ID: fdad59

>>412551
We do this, we better get some scans on Bugeyes and his buddy. Math has at least scan rank 2, right? Give him the CU to do a complete scan-set.
>>
No. 412554 ID: 886a4d

Have Math scan everyone in chief's group besides Bandit.
>>
No. 412557 ID: 5c94e7

Well now since things are as they seem to be, it looks as though all we can do is harvest CU from these twerps and hope it's enough to survive Chief's resurrection.
>>
No. 412570 ID: b9e291

>>412557

Any CU we harvest isn't going to be usable outside of this level. Same with Chief. That's why it's so vital to defeat him now before he can just one-shot everyone else. You're gonna die anyway, so may as well mutual suicide against Chief. Bastard will never respawn now though since all these idiots decided to support him.

...this might be a good idea to whisper to Mathemetician if he has any ideas.
>>
No. 412576 ID: 410a04

What ever happens, Chief escaping means gameover. We owe those who sacrificed themselves the dept of finishing this. We cannot rely on Bandit being both truthful or capable of pulling off his deceit. We stay and keep the exit off of Chief's respawn tile, finishing his minions if we must. This also means we can help guard the escape for more allies. We must stay until the very end.
>>
No. 412577 ID: 410a04

Hey, if we position ourselves in that middle peninsula thing, we probably will have range towards those surrounding tiles, meaning we could effectively extend our reach to about 2 or 3 and still have chief in our sights.
>>
No. 412578 ID: b85f8c

>>412577
Nope, already addressed. In this stage, Range only works through light bridges.
>>
No. 412582 ID: fdad59

>>412576
This, pretty much. We're going to have to stay here 'till our group exiting will shut the door on Chief. That's the most likely way to end that big-nosed tyrant for sure. If we're lucky, Chief'll spawn, and Bandit will backstab him, but I don't see Chief blundering that way.
>>
No. 412586 ID: c811c4
File 133716192433.png - (111.61KB , 700x700 , s3(2)-59(2).png )
412586

Alison gives the CU to get thorough scans on everyone before she moves.

>Ask if mathematician has any ideas

He doesn't, so he just shares everything he knows about everyone.

Alison will still leap to the right with everyone unless there a new plan strikes her.
>>
No. 412587 ID: c811c4
File 133716455589.png - (35.60KB , 1250x1000 , s3(2)-60.png )
412587

Which doesn't happen, so Alison leaps forward with Iso, Duelist, Mathematician, Succubus, Friendgy, Healer and Catblob.

The Bandit doesn't leap forward, but he is still in range.

Given their stats, the big headed bird and bugeyed flopears will go down without question, but Duelist must decide on who to protect, and whether or not Alison will attack the Bandit.
>>
No. 412592 ID: 886a4d

Just go half and half... Allison MUST attack Bandit however. Duelist should protect Allison and probably healer again. He has JUST enough to protect her even if Bandit attacks her as well.

I'm going to trust Bandit despite the fact that it looks like its a betrayal still. Try to hit him for 0 damage. In the end it doesn't matter as he can take two full hits from Allison easily.

Afterwords take Allison, Duelist, Healer, Catblob Right. The rest should head Up.
>>
No. 412593 ID: 886a4d

Looks like in order to trap Blue you need equal sized groups. Tell the Neutrals that and they may want to back off until a fourth member comes to help. The other option is for bug and bird to fight. Chief's group will be more concerned with us though they may way to group up to ensure they are too much of a threat to assualt.

Finally tell them that we're going to head for the exit as well and they really don't want to make things dificult for us by making the sides uneven.

((Thats why the old Chief's group killed one of their members))
>>
No. 412594 ID: b0d466

Alison attacks the chief's group, not bandit
>>
No. 412596 ID: cd6e04

the big lizard. kill the big lizard.
>>
No. 412606 ID: 6ba8b3

Use protect on healer as her continued existence really helps and whoever else can't take the combined brunt of their attacks without dying. I guess Iso. Tracking stats is hard.

I think you have the firepower in the group to finish off the pair. Look into 0 damage hits for bandit but if you're not certain don't.

Also see if you can influence the knockback platform you'll land on because if bandit does his 0 damage hit you'll be dead next turn from the other group.
>>
No. 412612 ID: c6ec33

>>412587
Bandit cut off the duelist before he could question the 0-damage hit, so it's probable that Bandit doesn't want anyone watching (hint: Chief) to know that what he did wasn't a real hit. He's also one of the few guys with 20 total defense, so he could actually go 2 rounds vs. the Chief.

Allison: If you think you can, try to hit Bandit for 0 damage. Otherwise, ignore him for now.

Everyone else: Split attacks between the remaining enemies, and kick their asses.

Duelist: Protect Iso and Healer. We'll have to risk everyone else taking a hit or two. I'd love to be able to protect Math, too, but we've got a limit.
>>
No. 412626 ID: f7ae22

>>412606
I made a spreadsheet that should have up to date information on all the stats that we know about (updates with new information once we get it):
https://docs.google.com/spreadsheet/ccc?key=0Ag_qt4j1p5JCdDhhVk50WFpwa1FxY1FuTVp6LTlOdXc

Ask Math about his stats and abilities, and ask Healer what his exact stats are.

I really doubt they will attack anyone but Alison, considering she is the one with the big reward on her head, and those two joined up immediately after hearing that. Have Duelist protect Healer and Alison. Alison wouldn't die even if they focus fired on her, but she could have issues if she keeps getting focused on in later fights as well.
Have Alison hit Bandit for 0 damage.
>>
No. 412629 ID: c811c4
File 133719433304.png - (35.90KB , 1250x1000 , s3(2)-60(2).png )
412629

Iso, Duelist, Mathematician and Clarence deal 22 damage to Flopear! Flopear is slain! Alison uses absorb, gains 121 CU!
Mathematician, Friendgy, Healer and Succubus deal 25 damage to Bird! Bird is slain, Friendgy absorbs for 75 CU!

Bird deals 6 damage to Alison, Flopear deals 5 damage to Alison, Bandit deals 8 damage to Alison! Damage redirected and halved to Duelist, Duelist takes 14 damage!

Alison deals 0 damage to Bandit!


Alison is knocked back, and the two fallen enemies look oddly at her after she did 0 damage, but they don't say anything before fizzling out. The Duelist says that was extremely close, and is glad that the damage was rounded down.
>>
No. 412633 ID: b0d466

HEAL DUELIST HEAL HEAL

Don't have him protect this round
>>
No. 412634 ID: ce15d1

go healer go.
Looking like Bandit can't be trusted after all. We should have killed him.
>>
No. 412635 ID: b0d466

>>412634
No, I think we can still trust him
Before WE were the ones hitting him for damage, after all; he hit for 0
This was our signal back to him
>>
No. 412637 ID: fdad59

Half of 19 (6 + 5 + 8) is 14? What the? That can't be right.
>>
No. 412638 ID: fdad59

Activate healing on Duelist. Alison range attacks Big Lizard, and jumps right. Duelist protects Alison and Healer.
>>
No. 412639 ID: b85f8c

>>412629
Thankfully we have Healer to help with that. Duelist should stay put, Alison should move right again, half of the remaining group should move right to ensure Bandit has to retreat. But uh, nobody should do that that can't take a hit from Bandit unprotected.

Alison should be able to pelt the team following us. We can't oneshot any of them, so hit the big guy with 8 weapon rank.
>>
No. 412640 ID: b85f8c

Duelist should not use Protect, or else we lose one of the biggest advantages we have. That boon is absolutely incredible.
>>
No. 412642 ID: 886a4d

Duelist, Healer, Catblob head North, The others east, Allison east.

Healer heals Duelist. Duelist DOES NOT DEFEND even if Allison comes under attack by Bandit again.
>>
No. 412643 ID: f7ae22

Duelist ended up not even trying to absorb anyone, so I would say that is his sign that he acknowledges Alison's 0 damage sign.

Have everyone move up except Alison who moves right to follow behind them. Alison cannot survive the other group's attacks until Duelist regenerates some armor.
>>
No. 412645 ID: 886a4d

Attack Lizard as much as you can while keeping ahead of them.
>>
No. 412646 ID: c811c4
File 133719567319.png - (90.10KB , 700x700 , s3(2)-60(3).png )
412646

Before the turn is over, Mathematician and Healer share their stats. Furthermore, the shopkeep comes in. That was supposed to be 19 damage halved, not 29, so Duelist only took 9 damage in the end.
>>
No. 412647 ID: 886a4d

Oh man I so want to kill Shopkeep once we get ability absorb. Persistance is soooo tempting.
>>
No. 412650 ID: 886a4d

Have math scan shopkeep fully before he disapears again. We might as well get his in-stage stats NOW.
>>
No. 412651 ID: fdad59

Alison jumps right, and she's going to get knocked back by Bandit, right into Big Lizard's group. She's going to need Duelist's protection when that happens. She should still jump right, since it's better than any other option right now.
>>
No. 412652 ID: b85f8c

>>412646
Oh good, then he's only lost 1 hp. Heal him anyway.

We should probably wait for him to regen armor a little bit more too, so that he can fully protect from the three-person group's attacks when we take them out.
>>
No. 412653 ID: b85f8c

>>412651
Bandit won't stay put if he's about to get jumped by 5 people! And he'll know we're going to do that because we have to order people to do it, via speech.
>>
No. 412654 ID: 886a4d

Hmm steal must either be a scan boon or knockback boon. Wouldn't that be funny, Bandit steals all the CU Chief has gained this stage then in the third turn kills him for the rest.
>>
No. 412655 ID: fdad59

>>412653
Oh, dang it. Didn't think of that. Yes, tell the group to jump to Bandit's platform. That'll get him to back off.
>>
No. 412656 ID: 886a4d

Changing my movement orders:

four people should jump east, then The others should wait for Allison.

I think Friendgineer, Iso, Math and Succubus should head East. The others wait. Alison East.

Healer heals of course.
>>
No. 412657 ID: c811c4
File 133719680689.png - (76.32KB , 700x700 , s3(2)-60(4).png )
412657

>Scan Shopkeep

The Mathematician says that his scan was blocked. Alison gets her CU back.
>>
No. 412658 ID: b85f8c

We obviously shouldn't send Healer or Duelist there though, they would get hit by Bandit after he retreats.

Iso, Friendgy, and Catblob have the best armor, so they'd be the best at this job. Technically we only need to send Friendgy and Catblob though. Their combined strength would be enough to eliminate Bandit (if we had actually hurt him).
>>
No. 412659 ID: c811c4
File 133719684155.png - (34.78KB , 1250x1000 , s3(2)-61.png )
412659

The Shopkeep looks at Mathematician before fading out again without a word.

Healer heals Duelist for 2, Duelist is back at full HP.

The big lizard's group got cold feet.

The group up top didn't care to wait for anything, and two people tag Blue.

Alison is able to use Strongarm's code to communicate, so they jump up while Bandit backs off.
>>
No. 412661 ID: 886a4d

Gather together

Have Ears chase Blue towards us, we'll stop Chief's group from interfering.
>>
No. 412662 ID: b85f8c

>>412659
WOOT!

Keep moving. We gotta catch that blue guy. Circle around left, I guess.
>>
No. 412664 ID: b85f8c

>>412661
Oh, one problem with that. If ears moves towards it now, it might get trapped in the dead end in the middle and teleport. So warn her not to do that. She should just stay still, and we will all come up to Blue so we can tag it at once.
>>
No. 412666 ID: 886a4d

Gather together first so Alison isn't left in the cold.

When Alison is next to Blue attack him, see if that causes a teleport. I doubt it but we can always chase him again. Chiefs group is just not powerful enough to handle us.
>>
No. 412667 ID: fdad59

>>412664
Yes, definitely tell Big Ears that. Have the stack wait so Alison can regroup with them, then move left.
>>
No. 412668 ID: 886a4d

One reason I don't want to leave here is it'll give Bandit an excuse to stay down there as well. This plan is to FORCE Chief out and have Bandit kill him.
>>
No. 412669 ID: 456869

Whoa whoa whoa, why are we outside of chiefs respawn range
>>
No. 412673 ID: 886a4d

Trickery. Cunning. Intrigue... Bandit has given us hints hes only pretending to have switched to Chief's side. And Chief is taking no chances in us killing him permanantly... We have to make him come out himself. If Bandit does not betray Chief we kill him for real hopefully tagging him can be done while he dissolves.

No exit, no win. Chief dies while WE laugh!
>>
No. 412674 ID: fdad59

>>412672
Though, I just noticed something: Alison won't be in range to absorb Chief. Sadly, that's pretty much a given for Chief to spawn back in.
>>
No. 412675 ID: 886a4d

Well there is the option of chasing Blue down so its two spaces away from Chiefs spawn point. Have Allison sit beside the spawn point and pound away at him but Bandit has given us the chance to set this up covertly without the chance of a spawning enemy ruining it for us.
>>
No. 412679 ID: f7ae22

>>412669
We have pretty good reason to believe that Bandit intends to kill the Chief when he respawns, both because of his actions in this stage (Choosing to hit Alison for 0 damage when there were no allies of the Chief close enough to see the damage, choosing to not try to absorb the recent deaths), and because of what he said to the Chief when we listened in on their conversation.
>The Bandit tells him that he isn't interested in the slightest, and if he did join with the Chief, it would just be a game of who backstabs who the first.


Do not attempt to actually tag Blue to exit the stage yet, we still have a strong team with a ranged attacker and still have friends to wait for. Have Alison stack up with everyone else, and see what Bandit and the others do.
>>
No. 412680 ID: 71d68e

We'll want to be within Absorb range of the Chief when/if the Bandit backstabs him, if we can manage it.
>>
No. 412681 ID: c811c4
File 133719955818.png - (35.17KB , 1250x1000 , s3(2)-62.png )
412681

Ears wants to get out of there quick enough that he doesn't stop jumping, while Alison catches up. Bandit at Big Lizard close in, while a new group shows up. They claim they are not part of the Chief's group.
>>
No. 412682 ID: 4cfae5

I'd like to just convince people to wait around until there are 40 people, then all jump through together. Cheif stays dead, we and our friends live. Lost absorb CU be damned.
>>
No. 412684 ID: 886a4d

Everyone wait. Next turn Allison should hit Lizard if he gets in range.
>>
No. 412685 ID: 886a4d

Oh and tell the new group the exit mechanics.
>>
No. 412687 ID: 886a4d

Ask math to scan the new comers items. We can ask to buy first strikes or red-gloves. Next turn we should head east and play ring around the rosy.
>>
No. 412689 ID: b85f8c

>>412681
Shit, if we got the newcomers on our side they could block Bandit's retreat.

We have to offer them CU to do that, otherwise we'll look like we're purposefully sparing Bandit and giving up on killing Chief. Let's hope they decline, or Bandit bribes them better.
>>
No. 412690 ID: fdad59

I'm thinking that the only way we can get Chief to spawn is if Blue is near his spawn point. If we maneuver Blue so that he teleports to a location that Bandit can intercept Chief before he tags Blue, we should do that. If Alison is in range to absorb Chief, then that's a bonus.

Jump the stack right. Too risky to hold position and possibly get Blue to teleport too close to Chief's spawn point right now.
>>
No. 412692 ID: 886a4d

Meh I say we simply use the newcomers as a ticking clock to Chief. The more we let through the less likelyhood HE will make it through. We have 32 spots left and now 4 neutrals looking to exit.
>>
No. 412693 ID: c811c4
File 133720102833.png - (37.64KB , 1250x1000 , s3(2)-63.png )
412693

>Tell the new group the exit mechanics
The one in the dress says they both understand. The mouse is silent all around though, and Math says he can only understand speech.

Bandit tells the Big Lizard to wait a moment. To wait a moment and see if Alison or any of her allies jumps through.

Alison asks them to stop Bandits retreat for some CU, and the mouse shakes his head. The Dress also says no, once mouse declines. They both get on Bandit's space.

A few from Alison's group starts whispering what is going on with Bandit, but for now she simply says to play along.
>>
No. 412694 ID: 5029d1

okay now go left.
>>
No. 412695 ID: ce15d1

do sexy dances to new group, ask them to join with a wink. especially if duelist dances too
>>
No. 412697 ID: b85f8c

>>412693
Attack Bandit again, as we're within reach. This time do full damage, as we can't hide it from the newcomers.
>>
No. 412701 ID: c811c4
File 133720221733.png - (35.46KB , 1250x1000 , s3(2)-63(2).png )
412701

Alison repays Math for the full scanning.

>Do sexy dances to new group, ask them to join with a wink
Alison is being confused for the Succubus.

Before Alison moves, the attack round goes.

Alison deals 8 damage to Bandit!
Bandit deals 8 damage to Succubus! Succubus is knocked back in the direction of Blue.

>>
No. 412702 ID: 886a4d

Don't attack blue boy yet, he teleport as in a mirror! He will end up on Chief's respawn point and we cannot take that chance.
>>
No. 412703 ID: 886a4d

Ask Succubus if she wishes to leave now. If she does decide to leave tell her she has our thanks and if we survive we'll see her next rest area.

If she doesn't give indicators that we will head south next turn and she should stay still and corral Blue boy clockwise next turn while we head counter-clockwise.

If she does, five of us, including Allison, and Duelist should head west. The others should head east and then wait by the platform just north of the center tile.
>>
No. 412704 ID: b85f8c

...wait, SHIT! Blue is about to teleport! Go left!
>>
No. 412706 ID: fdad59

If Healer has range with heal rank 2, she should heal Succubus.
Tell Mouse and Dress that they are free to move through your group if they wish to. Ask Succubus to jump left, and say if she wishes to leave now, we won't hold any malice. Hold your group's position, and if Mouse and Dress jump onto your platform, do another zero damage ranged hit against Bandit. Have Duelist protect the weakest two of your group, Healer and Math. Bandit will likely hit Alison and knock her away. Leave instructions with your group to try and buy the red glove off of Dress.

If Blue does teleport to the mirrored position, then that'll give Bandit the opportunity to kill Chief.
>>
No. 412707 ID: ce15d1

avoid blue teleporting at all costs.
>>
No. 412710 ID: 886a4d

Attack Bandit again if he stays, avoid the 0 damage attacks though as both sides can see that. I don't think he'll teleport yet as long as Ears leaves right away. Then it won't matter as Succubus is no longer trapping him.

Anyway yes, head left. Newcomers can head right.
>>
No. 412711 ID: b85f8c

I'd like to note here that if we hit Bandit again, his health is supposed to be low enough for him to die, even though it isn't because we did 0 damage that one time.

...if we spoke aloud his stats before, then Chief would know this and the secret alliance would be exposed. So I'm not sure if it's safe to attack him.
>>
No. 412712 ID: 886a4d

Ya he should have to retreat soon.
>>
No. 412713 ID: 886a4d

Once the newcomers move out of Bandits space offer to buy that red-glove.
>>
No. 412716 ID: fdad59

>>412711
Aw, dangit! How many turns was it since Alison first damaged Bandit, then damaged him again? How much has his armor regenerated? We want to try and keep his health and armor up enough that he can take a hit from Chief without dying.
>>
No. 412717 ID: b85f8c

>>412713
We can't kill Bandit with the red glove. It restores both parties to full hp before the fight starts, then resets the victor to their previous hp after (assuming one is alive)
>>
No. 412718 ID: 886a4d

Not for Bandit. one of the 3 Chief groupies.
>>
No. 412719 ID: f7ae22

Thank Succubus and tell her to move left and teleport out. Blue teleports if someone stays on his space and doesn't tag him, but if they tag him to leave he will just stay there. If Blue is on the spot where Succubus is right now, his teleportation will make him land on the Chief's respawn, so we don't want that. It is possible to respawn and then tag Blue to get out before any attacks can be made, so it is not safe to ever have Blue on the Chief's spot.

Move your group to the right. You do not want to be in a position to attack Bandit again, because if you attack him again next turn it will be very suspicious that he doesn't die.
>>
No. 412722 ID: fdad59

>>412719
Wouldn't the mirrored position for Blue be the platform to Bandit's right? Even so, we can't risk Blue being tagged by Chief before Bandit hits him.

>>412717
I think the idea with the red glove was to threaten to use it against Blue, and break the exit. Personally I think a new Blue will pop in, or Blue is immune to red gloves, but other people on the board might not think that.
>>
No. 412724 ID: 886a4d

Ooo good idea, If Bandit really is on Chiefs side we can use the glove after everyone teles out. Its pretty well an instant death for someone with no attack. Tag him while he dissolves and you get out too!
>>
No. 412726 ID: fdad59

>>412724
'Cept I think the dissolve happens in whatever pocket-space duels are done in. It might still work there, if the duel isn't automatic and the participants can do perform other actions than combat ones.
>>
No. 412727 ID: c811c4
File 133720627394.png - (43.20KB , 700x700 , s3(2)-64.png )
412727

Succubus jumps left, and Ears moves down to Blue. Ears immediately tags Blue and teleports, but Succubus hesitates.

She admits she's trying to keep on the winning team's side. Teleporting now would seal her betrayal of Chief. Not teleporting would make her an enemy of Alison, and she isn't certain Chief would forgive that even if she messed up Alison's plans now.
>>
No. 412728 ID: 886a4d

That why everyone jump on him includng allison, everyone teles out except you. Then you initiate the duel and tag him as he dissolves.
>>
No. 412729 ID: c811c4
File 133720640437.png - (33.06KB , 1250x1000 , s3(2)-64(2).png )
412729

In light of recent events, she throws her hat in with Alison and teleports out of there.

>Buy red glove
The Dress said that he wasn't planning on selling it, but that was when he thought the Mouse wasn't part of Chief's crew. Yet the Bandit got the Mouse to move with him, so he asks how much Alison is offering for his glove.
>>
No. 412730 ID: 886a4d

Twice as what he paid. He can get a new one next stage plus extra for something else.
>>
No. 412731 ID: b85f8c

>>412729
Sure, let's buy the red glove, for insurance in case someone messes with Blue like the Succubus was contemplating.

Tell her she can circle around to the right as we circle left, and we'll meet Blue in the middle so that everyone can tag out. Though one of us will need to wait a turn to get Blue equidistant.
>>
No. 412733 ID: fdad59

Offer double what it cost last shop: 50 CU. Tell him to jump over to your group to trade, if he wants to.

Hold position, and range attack Blue to see what happens. If he teleports now, he should land on Bandit's platform, which might get Chief to pop in, giving Bandit the opportunity to kill him.
>>
No. 412734 ID: 886a4d

Save the glove if he sells it to you... thats our backup plan.

Heres the ultimate plan to lure Chief out.

After Move Left. then up. That should put him far enough away from Chief's spawn point mirror. Attack blue then. Keep a track of his HP. If he doesn't teleport wait for the neutral to get into position attacking all the while. Then all of you except Allison moves onto blue boy. Everyone attacks. Ask Neutral to attack him as well if possible before he tags out.

Second turn of attack everyone moves left. Hopefully that will keep him from teleporting out. If not no big loss, we can reach him before he heals too much armor again.

Third turn of attack everyone except Healer moves right.

Following turns should do thus: Everyone hop left attack, everyone hop right, attack.

If Chief does not appear do this:

Final turn: Once he is under 8 HP + whatever he heals Everyone but the surrounding people tags him. Allison and Healer jump inwards. Do a final attack and vanish with his dissolving innards. If you don't vanish.. well at leat Chief doesn't advance either.
>>
No. 412736 ID: f7ae22

Offer 60 CU to buy it. That's what you paid for the one from Succubus, and it's 10 CU more than they cost at the last shop.
Hold position for now, do not try to attack Blue. Movement/tagging happens before the attack phase, and we do not want to give Chief an opportunity to get out with nothing stopping him.
>>
No. 412737 ID: 5c94e7

You guys DO realize that dueling recovers all armor and health fur the duration of the duel?
Doesn't matter if chief respawns with one point of health, the duel fixes that until the duel is over.
>>
No. 412738 ID: 886a4d

It's not for Chief, its insurance that he doesn't make it out of here. By killing Blue Boy for real.
>>
No. 412739 ID: f7ae22

>>412738
We will die along with Chief if we kill Blue for real and he doesn't just respawn or something. The movement/tagging phase is before the attack phase. We could end up doing nothing but allowing Chief a free exit if Blue respawns in a bad spot, or we could die.

Also, looking back on both teleports we've seen, Blue's teleporting is not consistent. We cannot assume where he will teleport to if we make him teleport.
>>
No. 412741 ID: e3aff6

>>412739
We don't know if Blue will come back, but neither do Chief and his followers. Killing Blue is a risky last-resort strategy, but threatening to do so might let us convince others to exit the stage, especially without Chief there in person to argue otherwise.
>>
No. 412742 ID: fdad59

>>412739
I only saw one instance where Blue teleported, when Clarence, Alison, and Recluse had him cornered. Blue then teleported to the mirrored position on the upper section.
I do agree that we don't know enough about Blue's movement and teleport behavior to know if he will teleport to a mirrored position if it's open, or to a random position, or really anything. We only have one point of data.
>>
No. 412743 ID: 886a4d

>>412734
Yup thats why I said to do this. Hopefully it will get Chief to respawn. and if it doesn't or if Bandit really means to betray us we can get everyone out except Allison and hope disolving people can be tagged.
>>
No. 412745 ID: f7ae22

>>412742
Chief had his minions force a teleport.
>>412048 to >>412105
>>
No. 412748 ID: c811c4
File 133721062588.png - (34.69KB , 1250x1000 , s3(2)-65.png )
412748

Alison's group waits while Dress moves to them.

>Offer 60 CU
He says that prices will probably go up for it, so he wants at least double. 100 CU for the glove.
>>
No. 412749 ID: b0d466

We'll think about it, but if we do buy it that's a fair price.
>>
No. 412750 ID: 886a4d

Agree to buy the glove, Talk to the newcomers. Give the Spiel. ((don't mention you know Sword and Shield and hope they don't mention they know you))

In any case its some friends. Head south. Tell Dress she can wait here but you see some old allies and you want them to survive too. Hit Lizard.

Give Math enough to scan the two other newcomers.

(( This is going to stretch out our plan. We also have to thin Duelist's crowd))
>>
No. 412752 ID: 886a4d

>>412745
Yup thats mirror'd Think diagonal instead of straight across.
>>
No. 412755 ID: fdad59

>>412752
Looking at both times Blue teleported, I don't a consistent behavior. First time it looks mirrored across the horizontal and vertical. Second time it could be a diagonal across a three dimensional mid-point between the two halves of the board. Honestly, I don't know. I wouldn't recommend a plan that relies on Blue teleporting where we want him to. Not without more testing.
>>
No. 412757 ID: fdad59

>>412750
Go with this plan. If Swordswoman and Shield die, at least you can absorb them.
>>
No. 412759 ID: 886a4d

The boards themselves are duplicates of one another. Flip the top one around and you get the same thing as the bottom. So far we know from two expamples we can infer that

1) A teleport always switches boards.

>>411632
>>411652

From these two we can see that he went from the left side and up to the right side and down.


>>412048
>>412105

From these two he went from the outer side and right to the inner side and left.

Therefor we can conclude he always moves to the opposite position he was in on the other board... in other words he teleports to the mirrored side.
>>
No. 412761 ID: f7ae22

>>412752
http://i.imgur.com/6BeBb.png

Ask Duelist if his armor is fully regenerated now. If it is, move your posse down except for Duelist and Healer, and have Duelist protect Math and Alison (Alison is by far the most likely target, and Math is one of our most important allies since he has scan and access to double jump.) Target Big Lizard if he stays in range of your attack, he has First Strike and also the highest attack.
>>
No. 412763 ID: b85f8c

>>412748
Perhaps. We'll sit on the offer for a bit. Let's split up so we can nab Blue. Bandit still can't approach us as he's supposed to be low enough on health that we could oneshot him.

Move down with Friendgy. Pester the three-person group if they don't move by hitting the big guy. If they do move, then Friendgy can join in to kill the big guy. Duelist would have to absorb 10 hp worth of Protect damage if they did move. They would after that be down 8 potential damage to 13, which is survivable by both Alison and Friendgy. Duelist doesn't need to protect again that round (and would die if he did anyway). Next round of this running fight, only one attacker is left. Duelist should protect both A&F that round, and we win.
>>
No. 412766 ID: 886a4d

>>412763
Bandit has range too
>>
No. 412770 ID: c811c4
File 133721403396.png - (40.13KB , 1250x1000 , s3(2)-66.png )
412770

>Buy glove

Alison gives the spiel to the newcomers, trying to ignore sword/shield. They get the hint, and don't say anything so far away.

Dress is told that he may wait there, and Alison and the rest will move down, though Duelist and Healer will stay as normal.

>Scan
The two newcomers' stats are shown. They are part of Chief's crew.

Alison deals 8 damage to the big lizard!
Bandit says that they must protect the Chief's spawn point. He tells Alison to just go and get her group out of there if she wants to save so many lives.
>>
No. 412772 ID: b85f8c

>>412770
Respond by saying if he promises not to kill any neutral parties here I guess we're done, yeah.

If he agrees we just go up and right, since Dress is chasing Blue.
>>
No. 412775 ID: b0d466

start cornering blue
>>
No. 412778 ID: 57e7b0

If we leave before chief is dealt with we will never be safe. Unless this is the last stage ever and after this its on to a new game we have to absorb him and get our crew up to fighting strength.
>>
No. 412780 ID: b85f8c

>>412778
We're pretty sure by now that Bandit is gonna backstab Chief. It's handled, don't worry.
>>
No. 412782 ID: f7ae22

Tell the Chief's group to your left that they should move to the center space if they want to stay alive. Tell everyone that you intend to escort the two non-Chief newcomers safely away from the Chief's spawnpoint and towards Blue.
Do not actually leave before you see Chief taken down for good.
Stay where you are for right now, and if the Chief's group to your left does not move, take out the Big Lizard.
>>
No. 412785 ID: 431fa8

>>412770
But we can't leave. If we do, Chief will respawn and subsequently kill every single remaining person who enters the level for their CU.
>>
No. 412786 ID: 886a4d

Have Duelist / Healer move down, Everyone else head left. If they stay Iso targets Big Lizard. Catblob and Friengy attack Medium Lizard and the rest attack Blob.

If Bandit stays still Duelist should protect Alison and Math. Otherwise Healer and Allison. I hoe he doesn't because it'll be close.
>>
No. 412787 ID: 886a4d

Don't say anything about the newcomers, they might decide to kill them instead of letting us get our way.
>>
No. 412794 ID: b85f8c

>>412792
Alright, have Sword and Shield meet up with Dress to circle left, and we'll circle around the other way.
>>
No. 412796 ID: c811c4
File 133721726966.png - (35.40KB , 1250x1000 , s3(2)-66.png )
412796

>HUD Update

She tells big lizard to move to the center tile if they want to live. Bandit tells them to do as Alison says since she may actually leave this time. He orders everyone on the Chief's side around as well.

Alison doesn't see any odd secret gestures from Bandit, and the others seem to trust him, so she jumps up with the rest instead of attacking. Everything goes smoothly.
>>
No. 412798 ID: 886a4d

Alright group up then head towards Blue by going right.

((Honestly it doesn't matter how many heads left / right as long as we surround Blue.))

Lets hope Strongarm, Dagger and Frills arrive before we actually reach Blue Boy it'd be nice to be able to get everyone out should things head south.
>>
No. 412799 ID: 886a4d

Oh and ask their stats as they reach us.
>>
No. 412800 ID: e75a2f

Frills, Strongarm, and Spear have not shown up yet.
>>
No. 412801 ID: fdad59

Tell the neutrals (Swordswoman and Shield) to move to Dress and wait. Move your stack counterclockwise around the upper section while they move into position.

We're going to have to play this 'till we're right on Blue, ready to tag out. If Chief doesn't spawn in by then, we'll either have to trust in Bandit to end him after we leave, or use the red glove. Whoever uses it is going to have to be prepared to be left behind if tagging Blue while he disintegrates doesn't work, and that another Blue might appear and make it a wasted effort.
>>
No. 412802 ID: 886a4d

We aren't heading towards Blue to get out, we're heading towards Blue to force Chief to respawn by threatening his exit. Another way would be of course to hold the exit open and let people through. unti lthe counter is down to ten then jump ourselves through.

We'd just die next area thanks to the next Chief.
>>
No. 412803 ID: 04b86a

It doesn't matter if the teams are uneven, so let's all head right.

>>412798
It's Spear, not Dagger. If they're going to show up, though, I hope it's either before we're on Blue's platform or after Bandit kills Chief.
>>
No. 412804 ID: c811c4
File 133721807386.png - (37.23KB , 1250x1000 , s3(2)-69.png )
412804

Three turns pass, as Shield and Sword catch up to Dress, the latter of whom waits for them.

Big Lizard starts talking to the Bandit, while the smaller lizard asks why Chief hasn't respawned yet. He's positive that even if Alison could take everyone present, that they shouldn't be able to kill Chief. Bandit says that he may be waiting to make absolute sure of that, and that at least some of Alison's group must teleport away before he feels it 100% safe to teleport back.

The Big Lizard, however, asks the Bandit when he joined up with Chief. He also asks about what everyone knows about respawn mechanics. As the Bandit explains his declaration of alliance was recent, along with spawning at 1 HP, Big mentions that the Chief may very likely not trust the Bandit enough to respawn.
>>
No. 412807 ID: 5029d1

send telepathic message to bandit "i'd be foolish to attack him, alison took off enough of my health that he would one shot me"
>>
No. 412811 ID: b85f8c

Tell them not to start infighting, you don't really want anyone to die here anymore. You'll just have to hope you can kill Chief later. Besides, we injured Bandit enough that Chief could oneshot him. If Bandit tried to attack Chief, it'd be a mutual kill, and what would be the point of that?
>>
No. 412814 ID: 04b86a

>>412804
Tell them that Chief heard Bandit's reason for joining, and that even we found the reason a little compelling. The main reason we're still doing things our way is because we simply can't bring ourselves to support Chiefs way and are therefore forced to hope that Bandit is wrong.

If they ask for the other reason, tell them it's because we really don't trust anyone's chances with Chief next Stage; that we genuinely believe he'll find no more value in even his group members than the CU he can get from absorbing them.
>>
No. 412818 ID: 886a4d

Everyone advance on Blue. That should corner him.

Explain to Sword and Shield just what Chief has done and how powerful he has grown. If they stay good.

Alright thanks to looking over the previous examples of whats happening with Blue Boy's teleport jumping on his square and not tapping him will make him teleport next move phase.

We need a new plan. Everyone who doesn't wish to risk staying to help garuntee Chief does not advance should leave that turn. When they leave they should attack Blue before tapping him.

Allison should attack at the same time.

If everyone left of Blue leaves we need 3-4 people to start circling the other way

Meanwhile Allison should continue attacking Blue. It will take a while (20 turns - 160 damage) to whittle him down enough to kill but its our only hope at this point.
>>
No. 412821 ID: b85f8c

I don't think we should vouch for Bandit directly at all. It will look like we're allied with him.

But yeah, explaining the situation in detail to sword and shield might help...
>>
No. 412823 ID: 886a4d

Ya I agree, no vouching for Bandit.
>>
No. 412827 ID: e3aff6

>>412807
We don't have telepathic messages.

In terms of movements, I think we should have some of the weaker non-ranged users on our side leave the level, but the rest should stay here.
>>
No. 412830 ID: 886a4d

>>412818
If they ask you what you are doing before hes nearly dead say your waiting for more people to save. I think as long as you don't actually kill him the game won't tell anyone what you are doing. The only person who WILL see is Chief. If he still doesn't respawn by the time Blue is nearly taunt them with the fact that serving their Chief has doomed them all.
>>
No. 412831 ID: e75a2f

Bad idea. If Chief's men ever outnumber us they will attack and we will have to leave. Then nothing will be stopping chief from respawning except possibly bandit, and chief's men might very well turn on him soon.

The best thing we can do is keep sending unaligned people through little by little and trying to convert enough of chief's men to our cause and send them away. As the number of exits decreases, eventually chief will realize that he HAS to respawn or he WILL be left behind. Then we will see bandit's true colors.
>>
No. 412832 ID: f7ae22

Do not try to attack Blue. It could cause him to teleport, which could potentially put him on the spot where Chief will respawn. Taking that risk in order to try a plan that is very likely to be impossible anyway (he has heal) is not worth it.
>>
No. 412833 ID: e75a2f

>>412830
Attacking blue may make him teleport. Also a new 'blue' might spawn in after he is dead.
>>
No. 412834 ID: 886a4d

If he does teleport it will be at the crossroads... and Chief won't risk Bandit killing him
>>
No. 412835 ID: c811c4
File 133722119525.png - (34.94KB , 1250x1000 , s3(2)-71.png )
412835

>Explain to Sword/Shield about the Chief
Alison explains everything. They'll stick by her.

>Telepathic message
She does not know telepathy.

No one else comes by the time she reaches Blue and is ready to jump.

Mathematician, Iso, Catblob, Friendgy, Healer, Duelist, Dress, Swordswoman and Shield are with Alison, who will decide who jumps and who stays.
>>
No. 412837 ID: b85f8c

We don't have a reason to stay.

Everyone jump at once and tag that Blue.
>>
No. 412841 ID: 6e44d2

>>412837
No dude. We gotta kill the Chief before we move on. If we count down the timer by sending people through, we can force him to spawn. As the timer gets lower, his troops' loyalty will decrease, because they'll start running out of slots. We should send away as many as we can, while still keeping those whom we need to kill the chief.
>>
No. 412846 ID: 886a4d

Keep everyone who is willing to stay. Allison should attack Blue next turn. just to see what happens. If he does teleport plan Flush the Fox needs to be revised.
>>
No. 412847 ID: b85f8c

>>412846
No dude, no. No attacking Blue. He's got 99 Body, 99 Armor, Heal at an unknown rank, and Teleport.

We can assume he will use Teleport in retaliation for being attacked. That will fuck EVERYTHING up!
>>
No. 412848 ID: e75a2f

Yes, given where chief's spawn point is and where blue is, if it comes to a point where the number of exits equals our group, chief will HAVE to respawn or be left behind. He will probably spawn an exit or two early so he has time to build up armor and make for the exit.
>>
No. 412850 ID: 886a4d

No it won't, he'll tele to the crossroads.
>>
No. 412852 ID: f7ae22

Have Alison, Duelist, Healer, and Math stay. Everyone else can tag Blue and get out. Duelist + Healer + Alison gives us a solid team for most fights, and Math has scan.

Never attack Blue ever.
>>
No. 412853 ID: 886a4d

We need to keep everyone for the firepower otherwise Cheif's group wil simply rush us... Or have you forgotten about the 800 CU reward.
>>
No. 412856 ID: b85f8c

>>412852
If we do that then Blue runs from us and we'd have to waste more time circling around if we want to leave, and we might need to leave in a hurry. It might be best to have Sword and Shield stay put for now.
>>
No. 412857 ID: fdad59

How about jumping everyone onto Blue's platform, then deciding who goes? It'll give Chief one more turn to spawn in.
>>
No. 412859 ID: e75a2f

We need to keep as many people behind as we can. People will continue to port in and it is likely with 40 exits that chief's men will make a decent portion of them. Even with duelist and healer it will be easy to get overwhelmed by numbers, and if that happens we will be forced to leave. Then Chief will be free to respawn and continue on to the next stage.
>>
No. 412860 ID: 886a4d

That will cause him to teleport too. If someone doesn't tap Blue and is on his platform when the turn ends he tele's his next move phase.
>>
No. 412861 ID: fdad59

>>412860
That does give them a turn to talk without shouting so everyone hears, and decide who goes.
>>
No. 412868 ID: 886a4d

Err yes we do... it would be too the crossroads. the right one on the other set of platforms.
>>
No. 412871 ID: f7ae22

>>412868
http://i.imgur.com/6BeBb.png
These are the teleports we have seen. We do not know how his teleport location is chosen.
>>
No. 412875 ID: 886a4d

Posted here >>/questdis/364615 , >>/questdis/364616 how to predict teleports.
>>
No. 412880 ID: c811c4
File 133722395684.png - (38.47KB , 1250x1000 , s3(2)-72.png )
412880

Iso, Catblob, Friendgy, Dress and Swordswoman head in. Alison mentions that Blue will run if no one is on the other side, so Shield is willing to stay in case a hasty exit is needed.

Bandit moves away.

The Chief has respawned. 3 have appeared as well, Strongarm immediately waves to Alison.

Mouse uses heal on Chief!

Chief congratulates Alison on inconveniencing him so much.

Alison reminds everyone of the 800 CU reward, but no one steps up to finish off the Chief.
>>
No. 412884 ID: fdad59

>>412875
...Nope, I still don't see a consistent pattern of behavior. Please, explain in the questdis, for those of us who're slow.
>>
No. 412886 ID: 886a4d

Is that Strongarm? And Spear? Get them over to Shield. They should go the left route... we're pulling out.
>>
No. 412890 ID: f7ae22

Ask Strongarm and the others what their stats/items/abilities are. Tell them that Chief has Scan 4 so he will know anyway.
>>
No. 412896 ID: b85f8c

>>412880
Ask if they're sure. He's such low HP he'd die in one hit to anyone here.

Stay put for a turn.
>>
No. 412899 ID: fdad59

Fill Strongarm and company in on what happened with Chief, and get their stats, abilities, and items. Chief has scan rank 4, so he's already got that info anyway. Have them move right and up to where Sword is.

...Bandit, I hope you got something up your sleeve...
>>
No. 412905 ID: e3aff6

We should move over one square to the right, so that Blue will be out of glove scissor range from the group of three if Bandit does not take out Chief next turn.
>>
No. 412907 ID: e3aff6

Or wait, is that Strongarm? In that case we should move Blue towards him.
>>
No. 412909 ID: 886a4d

We can wait a bit longer as long as Chief and his allies don`t move. Those leaving should leave soon however.

We need two people to hold the exit however.
>>
No. 412911 ID: e75a2f

Well, we're going to have to deal with the Chief during the next stage. With mouse healing him and his armor regenerating due to lack of combat, we are no longer able to kill him without a lot of lost life.

We're going to have to throw everyone at him and accept the losses or leave.
>>
No. 412912 ID: e75a2f

OR sit and hope we can build up a large enough force to bottleneck blue and take all the exits so he can't leave. With a range of 2 though he'll just sit back and begin dropping our allies one by one with us unable to reach him.
>>
No. 412913 ID: c811c4
File 133722614632.png - (41.41KB , 1250x1000 , s3(2)-73.png )
412913

Alison asks them again if they're sure, he can still die in one hit, while telling Strongarm and his group to move to the Shield.

Chief stays and orders everyone on his tile, loud enough so that Bandit can hear, to head to the right. He explains to Alison that while not every person may be utterly loyal, they're also not so suicidal to attack him. He also calls Alison's bluff, saying that she doesn't even have that much CU to give.

Mouse uses heal on Chief!

Bandit says he hopes he's not going to be kept at a distance forever. Chief says he never took the Bandit to go against his words, his words being that it would be a game of who backstabs who the first. And right now, his back is looking awfully vulnerable. He would love to see Bandit join him, but wishes to gain a satisfactory amount of health back first.

Strongarm asks about Spear. Alison hasn't seen him.
>>
No. 412917 ID: b9e291

Hey, let's join Chief. Then at least we get to see the look on everyone's faces when he kills us all in the next level. I honestly can think of no reason not to do so, besides his less than stellar personality.
>>
No. 412920 ID: 886a4d

Wait. Let Strongarm join Shield, she may leave ocne hes there since hes waiting for a friend.
>>
No. 412921 ID: ce15d1

Time to rush and destroy. Even if we lose a couple people, there's no way the chief can survive.
>>
No. 412925 ID: e3aff6

>>412917
He already turned us down before we used up his spare life.

I think our best option left at this point is to move everyone on the upper circle counterclockwise one, so we can get Strongarm's group in a position where they can leave if we red glove Blue.
>>
No. 412927 ID: 886a4d

>>412925
He'd move to the center in that case. Better to just wait a turn.
>>
No. 412929 ID: fdad59

>>412913
How did Mouse use heal on Chief? I thought that took an attack turn, which is after movement.
>>
No. 412931 ID: e3aff6

>>412927
If we don't want him to move we will need to back off both sides of Blue. If we are on both sides of him he will teleport.
>>
No. 412932 ID: fdad59

>>412931
Move Alison's group away from Blue one platform.
>>
No. 412933 ID: 886a4d

Err he won't teleport. We've been sitting around him for three turns now.
>>
No. 412934 ID: b85f8c

>>412931
He only teleports if someone stands on his square without tagging him.
>>
No. 412936 ID: c811c4
File 133722793943.png - (38.91KB , 1250x1000 , s3(2)-73.png )
412936

Strongarm's friends let Alison know that they aren't friends at all. They only agreed to work together because the second part of this stage was taking an incredibly long time without people working together or able to kill each other easily.

Another group spawns in over Big Lizard's group.

>How Did mouse heal?
Alison has no current reason to attack anyone, so she doesn't do anything before the attack turn comes and Mouse heals. If she wants to attack, then it will still happen with the heal, but it is a safe assumption that even in that case,

Mouse uses heal on Chief!
>>
No. 412937 ID: e75a2f

Tell them that if they don't kill the chief standing on the platform to their right he and his men on the platform with you are going to kill you.
>>
No. 412938 ID: 886a4d

No one we know. Continue waiting.
>>
No. 412939 ID: b85f8c

>>412936
! Big Lizard has a First Strike (Offense) item! Tell him that he could kill Chief!

Also wave to the new group and look really happy, telling them that they can take out that guy in the robes because he's really weak, but has a lot of CU.
>>
No. 412940 ID: 886a4d

Chief is at least 4 body, two armor now. Another turn and Bandit will lose his chance if he ever meant to take it.
>>
No. 412941 ID: fdad59

Oh, so heal rank 1 has range. Didn't know that.

Scan up the newcomers. We might get lucky and can convince them to attack Chief. Chief only has 4 HP and 4 armor, and that'll be 5 HP and 7 armor next turn.
>>
No. 412942 ID: 5029d1

>>412939
"also, now that he knows you COULD kill him you are now a threat and he will kill you next turn unless you use it.. sorry"
>>
No. 412944 ID: fdad59

>>412939
Yes, Chief should have 8 total HP and armor right now. Point that out to Big Lizard.
>>
No. 412945 ID: 886a4d

I doubt he'll do it. He could have done that first turn.
>>
No. 412947 ID: 57e7b0

Well we have pissed away almost all of our lead now so if we don't do something quick there will be no chance to finish off Chief or avenge any of our friends. We either need to take our chance now or just run for it and give up.
>>
No. 412948 ID: e3aff6

>>412942
We shouldn't say that he definitely will kill him; it is fairly unconvincing and easily disproved.
>>
No. 412950 ID: fdad59

>>412947
Wrong; We've pissed away all of our lead. We should have pressed the attack against Chief's goons instead of hoping Bandit would do something. Now it's a hopeless battle, either this level or next.
>>
No. 412957 ID: e75a2f

We're too far away to absorb. Mention that if anyone were to kill the chief and absorb him, they'd be the chief now. They'd have your rank in absorb X 800 CU to use however they liked.
>>
No. 412958 ID: c811c4
File 133723140446.png - (100.55KB , 700x700 , s3(2)-73(2).png )
412958

Alison tells the other group that the Chief is weak, and they're going to die if they don't kill chief. Alison tells big lizard that he also has a first strike, and can kill Chief.

Chief huffs, appearing more agitated than worried. He tells her to quit trying to grasp at straws. The Big Lizard says that the Chief saved his life once anyway. It may or may not have only been to get his loyalty, but he's not such a scum to kill him because at the slighest opportunity. He claims he forgot he had the first strike anyway. He has carried it around since the second preliminary stage.

Alison also considers the time that has passed. Armor regenerates at the end of a turn, provided that the user hasn't gotten hit or hasn't respawned that turn. So, he should only have 2 armor, then regain another 2 at the end of this round, to have 4 at the beginning of the next round.
>>
No. 412959 ID: c811c4
File 133723159927.png - (39.73KB , 1250x1000 , s3(2)-74.png )
412959

Chief leaps back this time, ordering his guys around. He leaps back, and the helmet wearing one leaps at Chief, yelling he'll kill him. The other two go away, saying that they don't want to play into the Chief's group.

Chief says 'aha' to the helmet, and begins playing a game of telephone, keeping everyone's voices low enough so that a message can be seen getting sent to the 2 newcomers that leapt away. Alison can't hear.
>>
No. 412960 ID: c811c4
File 133723160955.png - (39.40KB , 1250x1000 , s3(2)-74(2).png )
412960

The bandit outright tells Alison that he won't attack Chief, so Alison waits.

Big Lizard attacks Helmet! Helmet attacks big lizard! Chief attacks Helmet! Helmet is slain!

Chief gains 253 CU after absorption!

Mouse heals Chief!


The Chief says that is good enough to the Bandit, that the Bandit is now considered to be in part of the Chief's group.
>>
No. 412962 ID: 886a4d

We wait one more turn. Then everyone jump to Blue Boy. After everyone else has tagged him use the glove.
>>
No. 412963 ID: b85f8c

>>412962
Nope.

But it looks like we're done. He has over 8 hp now, so nobody can oneshot him. Unless some drastic thing happens, there's no reason for us to stay. So wait one more turn then everyone tag Blue.
>>
No. 412964 ID: 886a4d

No one ever listens to me on these matters jeesh.

Its a risk but its one we should take. If we don't Chief will just follow us with his 10k CU and kill us.
>>
No. 412965 ID: fdad59

You may as well wait until Chief's gang starts advancing before jumping on Blue. There may be one or two more people you can get through before you get overrun.

Tell your group about the last-ditch red glove plan. That it might not work, that whoever does it will be either stuck, or die by Chief's goon's hands.
>>
No. 412966 ID: 886a4d

One of them has glove-scissors, if they get into range we're fucked on that regard too.
>>
No. 412967 ID: 886a4d

I say Allison should do it who knows, maybe we'll find out why the deck has been stacked so badly against us this area. Kinda ridiculous how many super peeps were running around.
>>
No. 412968 ID: fdad59

>>412966
Yes, the one with the curly ears has glove scissors. Keep an eye on that one.
>>
No. 412969 ID: fdad59

>>412967
This whole situation was screwed from the pincer plan onward. We should have ground up Chief's goons with Recluse's help, then pincer'd him.
>>
No. 412970 ID: 5029d1

wait... bunny jump to the middle strong arm stay, we go left. will put blue in range for all our groups
THEN jump blue together. then after everyone tags him glove him.
>>
No. 412971 ID: e3aff6

Keep in mind that 10k is the very minimum of CU he will be leaving this level with if he survives, and he will almost certainly get considerably more. He will also get CU from harvesting everyone who is over the limit for leaving the level. That seems to be how he got as overpowered as he already is and there is no reason he will not continue to do so.
>>
No. 412972 ID: 886a4d

Err that will still take one turn, worst it puts us in range of the glove-scissors.
>>
No. 412974 ID: 886a4d

>>412971
Yup, the only way I see of us getting ahead is killing the exit. Or Bandit acually pulling something out of his ass which now I doubt. We should have killed him. *sih*
>>
No. 412975 ID: b85f8c

Oh, actually... I didn't realize it but using the Red Glove WOULD guarantee us winning a fight against Blue, which would seal off the exit. The only issue is if the person who does it gets left behind or if the fight counts as tagging him.

Let's ask for a volunteer. Quiet enough on our side of the field so that Chief can't hear it. We'll do it if nobody volunteers.
>>
No. 412976 ID: 886a4d

I say Allison does it no matter what, I want to see the look on Chief's face when he realizes what we've done. Plus killing Blue might actually net us something.
>>
No. 412977 ID: fdad59

>>412975
Or Blue teleports out of the duel-space arena. Or can't be red glove dueled. Or a new Blue spawns in. There's a lot that's unknown and can go wrong, but it's desperate times, and all we have is desperate measures.
>>
No. 412978 ID: f7ae22

Do not ask for a volunteer. If Alison is going to try to kill everyone she should use the glove herself, not ask someone to kill themselves for her. If Alison does do the Red Glove plan and it works it would make her hated far worse than the Chief. At least the Chief would have let 40 people through.
>>
No. 412979 ID: 57e7b0

If we are going to try and seal the stage up after our friends leave we need to at least try to signal bandit so if he is going to make his move to do it now.
>>
No. 412981 ID: 886a4d

He had his chance. He could have attacked at any time after Chief Spawned... he didn't
>>
No. 412982 ID: fdad59

There may be a way to make enough CU, by "burning up" extra lives, and it can be done in the Safe Zone. I lay it out here >>/questdis/54809.

If we wish to stay by our values of saving lives, we can't try to shut the door in Chief's face. It'll trap more people in this level. We don't know what will be in the future, so let's leave.
>>
No. 412984 ID: fdad59

Oh, and remember that people in the end-of-level safe zone can see into this area. If Alison breaks the exit door while she's exiting, word of that is going to get around.
>>
No. 412986 ID: c811c4
File 133723630434.png - (37.37KB , 1250x1000 , s3(2)-75.png )
412986

>Mention the red glove plan to duel Blue and seal the exit.
Duelist says that is most certainly worth trying. If someone is to be left behind trying it, then Mathematician, Duelist and Strongarm are all willing to be left behind.

The Chief keeps enough around him so that if the Bandit does attack, which he will know being the defender, that the Bandit would die.

The Bandit leaps forward as the Chief beckons him. He does not attack, and the Chief gives his smug grin.

The Bandit turns up to Alison and says that he hasn't forgotten his principles. The Chief's smile falters, and wants to know what the Bandit is up to.
>>
No. 412988 ID: c811c4
File 133723634424.png - (69.63KB , 700x700 , s3(2)-75(2).png )
412988

Bandit explains that he is going to make things as fair as he can. There are going to be more people like Chief out there, and it will be utterly unfair to the masses below them from a CU standpoint. He doesn't have the power to change that.
>>
No. 412992 ID: c811c4
File 133723647993.png - (155.00KB , 950x500 , s3(2)-7(3).png )
412992

Mouse uses heal on Chief!
The Bandit uses Banditry Rank 6 on Chief! 60% of Unspent CU is taken!

What he does have the power to change is to give a fairer leader a chance. To exchange people who have chosen an unfair life under the Chief, for people who have chosen companionship from Alison. That's the closest compromise he can think of.

The Chief looks aghast for a split second before his expression turns into a smile. And that forms into a surprised laugh, saying that that was the bandit's plan? He'll just kill him next round and get 70% of that CU left. He'll lose enough to curse the Bandit for stages after, before laughing at how little he did for such a sacrifice. Was the bandit expecting to get it to Alison, he wonders aloud? How would he expect to do that, when he had to get so close to use that ability?
>>
No. 412993 ID: c811c4
File 133723649029.png - (168.96KB , 800x800 , s3(2)-75(4).png )
412993

He answers the Chief with three words. By throwing it.
>>
No. 412994 ID: c811c4
File 133723650448.png - (144.02KB , 800x800 , s3(2)-75(5).png )
412994

The Chief, nor anyone on his tile, intercepted it in time!

Alison has gained 4,156 CU!

The Bandit tells Alison he'll try to do it once more!

Alison can tag Blue at any time during a round, so she should be able to grab another CU bag if Bandit manages it, and still have a duel afterwards with Blue in the same round.
>>
No. 412995 ID: e3f578

Uhhh, "2000 split between everyone who engages the Chief in battle! Plus a third of what I get from absorption as a bonus for the person who delivers the finishing blow! I have no idea if that means I'd still get 3 times 800 from his previously gained CU counting as CU he's ever had, so I can't promise an 800 bonus until after we figure that out, but still!"
>>
No. 412996 ID: 09e5bf

>so she should be able to grab another CU bag if Bandit manages it, and still have a duel afterwards with Blue in the same round.

Do this.
>>
No. 412998 ID: 886a4d

>>412995
Make it 1000 CU reward. But yes do this... if we can save Bandit then this will be all worth it. even if we don't absorb Chief.

Everyone head south. We'll try to save Bandit.
>>
No. 412999 ID: b85f8c

Strongarm should use the red glove. He is, sadly, the only truly expendable ally we have here. Have him hand over any unspent CU before we leave. Also give him a hug.

Err, this is assuming we can have someone else do it and also grab a second bag of CU. If not we should just leave; another 1500-odd CU is more important.
>>
No. 413000 ID: bdb3f8

maaaan, if you are going to offer a reward for attacking, you better go all in. 800 didn't even make these guys twitch. Split the bag evenly, or come up with another plan.
>>
No. 413001 ID: 886a4d

>>412995
Make it 1000 CU reward. But yes do this... if we can save Bandit then this will be all worth it. even if we don't absorb Chief. Sadly we aren't in absorbtion range but we can fake them out. As added incentive Hold up your glove. Then say this is your other option. It's death of the Chief or no one else is getting out.

Everyone head South, if Bandit dies head north again have everyone but Allison tap out. Then Allison Gloves Blue then taps out as well. Give Duelist all your CU before he leaves and ask him to protect our friends as he always has in case Allison doesn`t make it.
>>
No. 413002 ID: f7ae22

Try to wait before leaving as long as you safely can, you may not actually have to try to red glove Blue depending on how this shakes his alliance. Tell everyone down at the bottom that you will allow them to freely leave if they no longer trust in the Chief's power. If we do have to try using the red glove on Blue in order to prevent Chief escaping, Strongarm should do it. You have total control over Blue right now, you have time to wait before booking it.
>>
No. 413006 ID: 04b86a

>>412994
I'm not comfortable asking any of them to make a sacrifice that we wouldn't make ourselves.

Give all of the CU to Iso, and then give him a kiss and tell him you hope you'll get to see him in the next stage.

But before we do that, shout to everyone that we haven't forgotten our principles, either! We still want to get as many people out and make as many friends as possible, so we'd love it if they'd take Chief out before we have to resort to plan B.
>>
No. 413009 ID: b85f8c

>>413006
Iso already left.
>>
No. 413010 ID: 04b86a

>>413009
Oh, I guess I missed that bit. Just hand it all of to Duelist, then.
>>
No. 413013 ID: e3aff6

With this development, the red glove plan suddenly has a significantly increased risk compared to potential reward. The difference being that we can now plausibly fight Chief in later stages if we get disarm and a long enough range to match whatever his, whereas before he would be able to buy enough upgrades to outrange and knockback any range we could have achieved.
>>
No. 413014 ID: 886a4d

I still say we should do it if bribery doesn't work to save Bandit. Letting Chief live would really stick in my craw.
>>
No. 413015 ID: fdad59

...Bandit, we should never have doubted you.

Shout out that there's now a 1000 CU reward to anyone who helps take down Chief, and a 500 CU bonus if Bandit survives. Also point out to Curly Ears that if Chief dies, she'll pull in 1500 CU, easily.

Now, if Bandit can throw that sack of CU, so can we. Time to play Keep Away. Hand it to Math, along with the red glove, with instructions to throw the sack to Shield once those other two guys exit. If it looks like they'll take Blue, use the red glove.

Call out to Strongarm to move south, while you, Duelist and Healer move east.
>>
No. 413017 ID: b85f8c

>>413014
Yeah I kindof agree. Chief should die here, one way or another. I uh really don't want to put all our eggs in one basket and have Alison use the glove though. I mean, we asked for volunteers. Anyone would say that we did enough as a leader.

If Bandit dies next round, we should tell him that we'll never forget him, and we'll make sure everyone knows the sacrifice he made today. Him and Recluse both. We'll try to find a way to bring them back.
>>
No. 413021 ID: 886a4d

Well I think Lagotrope will let us tag him dissolving or give us another way out. You don't make a killable exit unless the person killing it is rewarded some how.
>>
No. 413023 ID: e3aff6

>>413014
Hrm, on second second thought, gloving Blue would mean the loss of somebody whether or not it works, but even if we become powerful enough to take on Chief ourself there is a good chance he or his minions will run into someone we care about before we can catch up with him if he gets the chance to recruit and upgrade for next level.
>>
No. 413025 ID: c811c4
File 133724069373.png - (36.70KB , 1250x1000 , s3(2)-76.png )
413025

Alison isn't sure where to go anymore, so she waits a turn. Mathematician says that she should have the CU off to someone she trusts, perhaps Duelist, and have that person tag out in case things go bad.

Alison yells to everyone that she has principles to, to save as many as she can. She has the CU now, and she has a red glove that she is willing to use against Blue! That gets everyone's attention. She says that Chief must die. She'll offer, well, a lot of CU for the death of the Chief and the life of Bandit. She doesn't know how much anymore. Hundreds and hundreds, is all she can say, maybe even more, but definitely at least several hundred. In recent developments, more people are receptive to that offer. No one appears to be willing to risk the possibility that such an act won't work, and both the glove threat and CU reward are enough to get everyone to run at Chief.

Chief attacks the Bandit!
Twirl attacks the Chief!
Sockpuppet Slime attacks the Chief!
Cube attacks the Chief!
Bandit uses Banditry on the Chief! 60% of current unspent CU taken!

The Chief is slain! Twirl uses absorb 3, and gains 1317 CU!


The Big Lizard apologizes to the Chief. He wouldn't attack the Chief, but he would just throw his life away with no effect if he tried to defend him.

The Mouse did not attack anyone either, but he won't apologize to the Chief, and simply wishes him goodbye.
>>
No. 413028 ID: c811c4
File 133724095030.png - (129.31KB , 700x700 , s3(2)-76(2).png )
413028

The Bandit is able to keep out of the Chief's range, and no one else is risking Alison's current hold over the stage to try and intercept it. Alison gains 1667 CU!

Mathematician notes that perhaps the Chief isn't as cool headed as he looked. He could have avoided getting stolen from again if he leapt to another tile.

All of Chief's crew as asking, if not begging, Alison to let them through with their lives without using the glove.

Alison now thinks it's time to decide who, if anyone, to give the CU to and tag out if she wants to keep the CU in a safe zone.
>>
No. 413030 ID: 0006f5

i COMPLETELY underestimated the levelheadedness of this bunch. unfortunately you have to play the role of tyrant now. as soon as even the possibility of a scissors presents, you'll have to trash the stage and live with the loss.
>>
No. 413031 ID: e3f578

Twirl got enough payment on her own, so Sockpuppet and Cube get paid. Give 'em both 600.
>>
No. 413032 ID: 5d00f4

>>413026
Hand all but 2000 CU to Duelist. Give 500 CU each to Twirl, Sockpuppet Slime, Cube, and Bandit.

Help everyone get to Blue.
>>
No. 413033 ID: 886a4d

Let all his old allies exit. One at a time so they can't rush you. As they pass give Sockpuppet and Cube 350 each. Twirl gets 300 since she got the absorb. Thats the thousand you promised. Group up with Bandit. Explain to him you are going to hold the exit until 4 slots are left. Then kill and absorb anyone else who comes. Resurrect is going to save alot of lives.

((Lagomorph probably wants to time skip this))
>>
No. 413034 ID: 57e7b0

At this point it might be best to just head out with our group and tell everyone to meet up with us at the next safe zone so we can discuss things. We can decide there who gets what and such. We could pick and choose who gets out but that would ruin our attempts at fairness. We could also let people know about our Resurrection ability so they know if we absorb them they can be brought back later if we get our absorb high enough. This is probably not the best place to be shuffling cu around though.
>>
No. 413035 ID: b85f8c

>>413026
Duelist has guarded you with his life. I can think of noone more trustworthy, except possibly Iso. Give him half of what you have now for safekeeping, but tell him we're going to all decide how to spend it as a group. And tell all the Chief's former minions to just move up to go around the left side of the loop away from you and your huge pocketbook. Reward money will be given out in the safe zone, in private so nobody can snatch it. Bandit has taught us an important lesson there, haha!
>>
No. 413036 ID: 57e7b0

Hmm the absorb and resurrect idea is nice but would be best to discuss it first so people understand the plan.
>>
No. 413037 ID: 886a4d

Well once the exits are all taken up theres only so much one can share... and since every additional exit reduces reward money people will get pissed at you. The best way to do it is to bypass the exit entirely and get enough CU to get everyone super-strong. If we can we'll also get the Ghost Boon so they can live for the Rest Areas time at the very least.

((In the end Allison MUST keep about 3000-4000 CU to spend on herself. The power ratios demand it, thats why I say only give out 1k reward to the Chief Killers. The other 2k should go to boosting her allies.))
>>
No. 413038 ID: 886a4d

I want to suggest when Allison finally leaves she kills the Blue Boy anyway. I want to see what happens.
>>
No. 413039 ID: fdad59

Well, if Bandit can throw sacks of CU around, why can't we? Tell Bandit to head on up, and tell Twirl, Slime, and Cube to make their way to the left side of Blue to exit, single file, on separate platforms. You'll throw them their CU rewards on the way out. 400 each for Cube and Slime, 100 for Twirl, since he absorbed Chief.

Before anyone leaves, call out that they shouldn't spend their CU right away. You have a plan that could double or quadruple their unspent CU, but you have to get to the shop to enact it. (The Burning 1-up Plan >>/questdis/54809)

I'm not so hot on the resurrection plan, purely on a numbers basis. At absorb rank 10, we'd have to spend all the CU from an absorb to resurrect the person absorbed. That leaves nothing for anything else. Any CU over that would have to come from exit rewards, chests, and exploits like what Chief did.
>>
No. 413040 ID: f7ae22

Alison has exactly 6000 CU to throw around. Keep like 400 for each person that attacked the Chief to give them as the reward you promised. Give your excess CU to Duelist and have him bail out if things are getting dicey. Tell him that you'll deal with sorting out the CU once you're in the safe zone together. You can trust Duelist with anything, he always has your back and has saved your life countless times.
The red gloving Blue plan is no longer needed, Chief has been dealt with. The threat of it should be enough to make people not want to try anything too tricksy. Let anyone through one at a time that wants to get through, until you need to take the exit yourself in order to get out.
>>
No. 413041 ID: 09e5bf

>>413038
I vote against this. It's needless risk.

Let everyone else leave, and reward twirl, slim, bandit and cube as they leave, with 300 each, except Twirl, who absorbed him, so they get 100.
>>
No. 413042 ID: 57e7b0

We should just flat out ask everyone what they think of the staying here and absorbing everyone after a point to save them plan.
>>
No. 413044 ID: 886a4d

Ask our allies that is, Chief's old group should just leave.
>>
No. 413045 ID: 886a4d

Smile Allison, we can now wait for Dagger and Frills. We can also make sure something like this doesn't require the death of three friends in the future hopefully. Clarice, Recluse, Engineer. Mourn them, weep with your friends later but for now there is a stage to clear.
>>
No. 413046 ID: b9e291

Did not anticipate Banditry. Not one bit. Not at all. Perhaps he can even the odds after all, even with high absorbers. I say CU for everybody!
>>
No. 413048 ID: 886a4d

As for the Burning CU plan there is one big problem with it. Hardly anyone has lives left. And I bet this stage burned everyone else out as well.
>>
No. 413052 ID: 410a04

Im not sure what we should give to twirl. He got that 1300 reward, but we did promise him a reward. 800 to the others and maybe 400 to twirl, with a gracious thank you. Dont be too stingy. Give the other 4000 to Duelist and send him through, telling him not to remove it from his pocket-space until you all meet up.
>>
No. 413053 ID: fdad59

>>413048
Well, it's not like everyone has to spend the CU right away. Purchasing abilities is open the entire time in the Rest Area. Ask around for those who have extra lives, and those who'll back you.
>>
No. 413054 ID: c811c4
File 133724317959.png - (35.42KB , 1250x1000 , s3(2)-79.png )
413054

Alison has 6,000 CU.

She'll give 500 to Slime and Cube, and give 250 to Twirly who already got a great deal of CU. She gives 4,750 to Duelist, who goes through the portal.

Alison tells everyone to head up the left end, except for the three who get a reward, who will come up to the right. Healer reminds everyone about the red glove.

3 turns pass, and Clarence respawns with an exasperated sigh. She says she's been trying to respawn for ages, but her respawn point was always hot.
>>
No. 413055 ID: 410a04

>>413033
Actually this plan is quite interesting. In truth it probably is the best, but has the moral issue of farming players. How about you wait until there's one slot left, and off the option of being absorbed with the chance of resurrection instead of being left behind the closed door.
>>
No. 413056 ID: c811c4
File 133724319151.png - (35.24KB , 1250x1000 , s3(2)-84.png )
413056

2 turns later, Spear and someone else appear. Healer tells all of chief's crew to go in one at a time, or it will be considered hostile. She continues to sort out the details of this.
>>
No. 413057 ID: c811c4
File 133724321052.png - (31.47KB , 1250x1000 , s3(2)-94.png )
413057

Many turns after that, many people have been shuffled in. Bandit, Clarence and Spear hang by Alison, while Spear directs his friend into the safe zone.

Frills has also appeared.

It looks as though there are only 5 additional spaces once everyone on the current board goes in, and Clarence asks what's going to happen about that.
>>
No. 413059 ID: 09e5bf

Lets all go through, and leave the blue guy alive for any stragglers still out there. If more than 5 show up before we go through, we'll head out with them simultaneously.
>>
No. 413060 ID: 57e7b0

Bring up the absorb stragglers instead of them dying when the level closes up plan. If people are ok with this maybe offer it as a option. If not head out if we have everyone that's going to come.
>>
No. 413061 ID: 5029d1

with how long it took an new guy to show up. you are wondering if there are even that many left alive in the other stages.
>>
No. 413062 ID: 886a4d

Explain why you were with Recluse, how he wanted to preserve everyone he could through absorbtion. You can see the value in his view though you would rather everyone be alive if possible. However both are now possible. You have a level 10 boon called Resurrection. If you absorb everyone left over eventually given enough time you can restore everyone you absorb.

You were thinking of offering those who came after the exits were mostly used up you would use absorb to give them a chance to continue on. But this effected everyone n your group so you wanted opinions on whether to do it or not. For this stage you will accept those opinions here. You will discuss it again later with everyone you've befriended.
>>
No. 413063 ID: b85f8c

>>413057
Say that you weren't really planning on doing much about it. Maybe stick around and just let the next five go through? Or we could wait here for ages and try to overfill the exit with literally everyone that arrives. It'd take a long time though, and we've already seen all our friends arrive, haven't we?

I think we can just wait for the next 5 people. It doesn't seem like there will be a chance to overfill the exit very much, if at all. Heck, we might not even get 5 more people at this rate.
>>
No. 413064 ID: 886a4d

I suggest waiting for 25 turns at the very least.
>>
No. 413065 ID: fdad59

Ummm... What happened to getting out more people than exit slots? Theoretically we could tag everyone out with only one slot left.

Perhaps you could figure out approximately how many people would be left in the level with Math. With everyone's accounts of the trials they went through, and how many died, you could get a rough number.
>>
No. 413069 ID: 886a4d

We do need the CU, as much as we have its not enough. We have to get all our allies (all 15 of them) up to snuff. We have tomake ourselves a powerhouse able to tackle the next chief.
>>
No. 413070 ID: fdad59

>>413069
...As much as I wish we could take them all, we are going to need the CU... They would die when the level crumbles anyway... We'll stay and let 10 more through, then decide what to do from there.
>>
No. 413073 ID: c811c4
File 133724489539.png - (29.72KB , 1250x1000 , s3(2)-95.png )
413073

Strongarm's not-quite-friends jump through.

>Lowering number of contestants
Mathematician gets a brief summation to make sure everyone's numbers agree, and he says that there should be more, but that the second part of the stage could last an incredibly long time. There still should be a good deal of people coming, but it may be more sparse.

Alison explains her resurrection, and that she can absorb stragglers once there aren't enough slots in. Alison isn't sure anymore that she can overload the stage. Blue might disappear instantly as the 40th person tags him.
>>
No. 413074 ID: c811c4
File 133724490282.png - (124.85KB , 700x700 , s3(2)-95(2).png )
413074

Healer says it's possible to get all newcomers to stand one away from each group under threat of death. Then, when comfortable, the Alison groups, the inner ones, can jump to Blue, and the newcomers can all jump forward at the same time, and in the next round jump again to get out.

If not, then she wonders how she would kill the newcomers, given that they probably won't sit by as they're killed under the promise of a boon that Alison can't prove she has.

Or just wait until 5 more people show up and walk in and be done with this stage.
>>
No. 413076 ID: 886a4d

Allison and whomever stayed with her would have to defend the crossroads so no one else got to Blue. If it ever looked like they were going to be over whelmed they would have to retreat to Blue and leave them to die anyway.
>>
No. 413077 ID: 57e7b0

That is the biggest problem with the absorb resurrection plan. Some might trust us but most of them we would probably have to just hunt down and kill as they spawned. Would be worth it if we can pull it off but would take forever and require a lot of micromanaging.
>>
No. 413081 ID: 886a4d

Which is why I suggested a Time-Skip hah.

The general idea would be four or five on each of the northern crossroads, Allison would tell each newcomer the deal. Those who agreed to be absorbed would be asked to hop to a group to die.

Those who didn't could try and fight their way through or gather allies but would be warned they would be left behind should we decide its to risky to stay.

I say we let exactly 3 more through, with no caveats... that leaves enough room for two additional allies should recluse or engineer somehow respawn. Then we start absorbing the stragglers.
>>
No. 413082 ID: 886a4d

If Bandit agrees we can easily run around and one shot most people without risking life and limb.
>>
No. 413083 ID: c6ec33

The next stage is going to suck.

We need either allies (from sparing people) or CUs from absorbs. There's no way around it. Leaving them to die as the stage finishes itself is a terrible waste.

We either try to get everyone who isn't a douche out, or we try to absorb everyone we can, or we do a combination of both. Leaving early is a bad move.

I suggest we spare everyone who agrees to wait at let them take their chances. Anyone that tries to go through early gets absorbed. We can also absorb volunteers, although I'm guessing there won't be any.

If shit hits the fan and we go up against someone or a group of someones who are too tough, we call it quits and GTFO.
>>
No. 413084 ID: b85f8c

>>413074
I vote for take 5 more and leave. It'd take far too long to try to overfill the exit, and it might not be possible.
>>
No. 413085 ID: b85f8c

Oh, another option is for us to ask any of the next 5 people if they want to stay here and try to overfill the exit. You know, just give them the idea and if they want to try it they can do it so we don't have to feel as bad about FINALLY FUCKING LEAVING.
>>
No. 413110 ID: c811c4
File 133726761794.png - (29.72KB , 1250x1000 , s3(2)-99.png )
413110

Alison doesn't like the prospect of it much, but she'll absorb additional people who would die anyway. It looks bad, but this way she'll have them absorbed. She was ready to red glove Blue anyways. There seemed to be sufficient justification through it all.
>>
No. 413111 ID: c811c4
File 133726764147.png - (122.03KB , 700x700 , s3(2)-126.png )
413111

Turns come and go. Alison let's the first 3 people through. Gambler and two others. It goes by without issue.

Bandit and Alison do most of the killing, given their range, and incomers are sparse enough that it is easy to control.
>>
No. 413112 ID: c811c4
File 133726766862.png - (145.85KB , 700x700 , s3(2)-139.png )
413112

She is able to absorb 7 more, for 627 CU. After that, a few stragglers popped in at once, and took well to each other to attempt to break the wall to Blue. Everyone retreats, and Alison tags blue with everyone. 2 more will arrive after her companions tag out.
>>
No. 413113 ID: c811c4
File 133726768432.png - (13.05KB , 700x700 , ssf4-1.png )
413113

She is in some kind of house, but before she gets a look around, she is tackle hugged.

Stage 3 complete! 80 CU reward.
>>
No. 413114 ID: 86e062

Wow, so we killed chief? Or did he just didn't absorb himself to pretend to die?

About now... we could just do what we did last time (wait for friends, threaten all other) and make lots of enemies... btw. chief and collector are dead and bandit seems to be on our side... That may lead to much threads next stage^^

I feel a little late for commenting... but otherwise Lagotrope is kind of a machine-gun regarding updates^^ It's like he starts drawing just when uploaded the former one. And still being able to have such a nice style/drawing everyones clothes...
>>
No. 413115 ID: 199a07

>>413113
Grind lots and lots of hug everyone points and cuddle Iso points. Also include a big hug for Bandit. Friend or not he really risked his skin for us back there, so he deserves at least that much!

We really earned this one, I was worried that Chief was going to ruin it for us all, take a well earned pat on the back. This is a big strike towards a unified victory!
>>
No. 413119 ID: 091389

May we have a list of all our current friends stats, abilities, and the C.U. pool we have to distribute to them? If they could tell us the cost to up their special abilities (Like HEAL and PROTECT) it'd be great to know, too. See if there's a shop/shop menu. Basically, gather information.
>>
No. 413120 ID: 71d68e

We should prioritize Absorb. Chief's shown the power of high ranked Absorb.
>>
No. 413121 ID: 091389

>>413120
If we can get rank 10 we can start reviving people, too
>>
No. 413122 ID: 5e3d1a

Getting absorb and weapon up is pretty crucial. Maybe Range 2 if it is possible. One does not want to be outranged again.
>>
No. 413124 ID: 011789

Alison kiss Iso
>>
No. 413125 ID: e3f578

MOTORBOAT
>>
No. 413127 ID: 256d52

Spread them CU around but we need a decent chunk for ourselves. We're going to be a big target after all of this.

Prioritise range and absorb. All our long term plans require obscene ammounts of CU.
>>
No. 413128 ID: b4798d

>>413127

Yep.

Also, examine the house, search for stashed 1 ups.
>>
No. 413129 ID: c811c4
File 133727572307.png - (9.51KB , 700x700 , ssf4-2.png )
413129

>Hug lots

She'll miss Recluse and Engineer, but she can hope there might be another way to get to them someday. Bandit gets a special hug, because he risked himself. He disagrees, it was intended to be a suicide in one last effort more than a "risk". In no way did he expect to live.

In a private area with the Bandit's supervision, Alison gives CU to various trusted people to learn the costs to various ranks of all abilities her party has access to.
>>/questdis/54847

She asks around, and people who were there for Chief's downfall are all willing to share their stats and current unspent CU before they spend it all.
>>/questdis/54848

Furthermore, she gets a better description of a few more ability rules.
>>/questdis/54849

Not everyone, on the otherhand, is willing to share the unspent CU itself among the group, but there are still plenty. Even Twirl, who although did not like Chief much, does not like going solo.
>>
No. 413130 ID: c811c4
File 133727579377.png - (12.37KB , 700x700 , ssf4-3.png )
413130

>Alison kiss Iso

>Shake body unnecessarily

>Possible motorboating at some undetermined point in time
>>
No. 413131 ID: c811c4
File 133727588747.png - (8.37KB , 700x700 , ssf4-4.png )
413131

Alison heads to the shop. She is still indoors, and the shop is simply in another room. She'll work out the layout later, but new items and hugs and everything is more important right now than looking at the decor. She'll give the house a thorough lookover once she finishes business.

The Shopkeep explains a few new items and concepts.
>>/questdis/54851

An important thing to note, he says, is that items and Bonuses/Boons will no longer count towards the Spent CU accumulation a character has. It's caused problems. Pains. Glitches. So forth. Simpler now, if misleading.
>>
No. 413133 ID: 578dec

Try to get as many people here as possible to work together. Explain that if the trend with stages continue, their group will be anywhere between 1/4th and 1/10th of the contestants in the next stage, and that if they all work together they will have a much easier time getting through. There should also be enough exits for all of them.
>>
No. 413134 ID: 578dec

In terms of stage exits, there were 4, then 10, then 40, so there should be 100 exits for this stage. In terms of contestants there were 20, then 100, then 400, so I would guess there are going to be either 1,000 or 2,000 other contestants this stage.
>>
No. 413135 ID: bdb3f8

oh god oh god oh god Alison get absorb rank 10 and Retroactive, buy extra lives for everyone, and everyone who is willing to use that extra life implement plan exponential CU doubling ( >>54809 ) AND have a backup of everybody.

THEN go shopping.
>>
No. 413136 ID: 5029d1

>>413135
1 per customer means they each get ONE doesn't matter if it gets used. they bought one, they don't get another.
>>
No. 413137 ID: 091389

Working on a possible spending plan....With so much money it may take a bit xD

Go see what other places are around here!
>>
No. 413139 ID: 44e8bc

Make a memorial piece for engineer and recluse. Maybe place what's finished of engineers telescope somewhere with a description and epitaph.
>>
No. 413140 ID: 886a4d

Rest Areas most likely dissolve when everyone enters. Besides with Twila's cooperation we might be able to resurrect them after next stage.
>>
No. 413141 ID: 431fa8

>>413131
We may have come up with a plan to gain staggeringly huge amounts of CU and effectively won the game.

>>/questdis/54809
>>/questdis/54852

Please review this concept before suggesting that we spend CU in other ways, because if it would work we really, really want to use it.

Allison should not spend any CU before we have this plan checked over, and if we can't come up with a reason it wouldn't work OOC, then we should confer with our team IC and ask a Shopkeep a few probing rules questions to fill in any lingering doubts.
>>
No. 413142 ID: 886a4d

To get rank 10 absorb it will cost us 1187 spend another 120 for the rank 3 boon for both you and Twila. so 1307.

Do a white glove duel (borrow from Duelist) with Twila and have her hold all the remaining CU. If it does work not only do we double our CU but we will get Chief, who has Engineer and Recluse inside. Again if it indeed works we can in effect have an immortal group. Talk about a recruiting strategy. If we can resurrect someone through this we will get LOTS of interest.
>>
No. 413143 ID: 886a4d

>>413142

Oh Oh OH! Ask Duelist if he absorbed his friend. We can repay him for his support.
>>
No. 413144 ID: 091389

I'm pretty sure "limit one per customer" means you can only buy one--even if you then lose it in a duel--but you should definitely ask
>>
No. 413145 ID: 886a4d

Honestly its a bit too game breaking... we'd in effect be doubling our money every person who is willing. I doubt the Shopkeeper / Bug Squad will let us do it for long.

So say we have 6000 after buying everyone 1-ups and Absorb 10 + boon. First kill will be 12k, second would be 24k, third would be 48k, and if all 16 agree... thats 2^16*6000 = 393,216,000

Ya I doubt the game will let us do it.
>>
No. 413146 ID: 5029d1

>>413145
would be even higher then that, cause absorb would also get their spent CU.
>>
No. 413148 ID: bdb3f8

>>413145
Our entire goal has been to break the game, hasn't it? We have been planning on absorbing shopkeepers and trying to walk off the side of safe zones and everything we can think of to break the game, because fuck this game and its stupid rules.

>>413136
>>413144
No, YOU don't understand. I don't care if people are using up their extra life from the shop and can't get another, they don't NEED an extra life if they have literally a million more CU than anyone around them.

Plus we will have backups, so if they DO die, we can resurrect them.
>>
No. 413149 ID: 886a4d

We should only buy Allison and the test subject extra lives for the start to maximize profits in any case.

If it doesn't work there is another option though it isn't as game breaking it will give us more CU to use. Upgrade Duelist so he can take Allison in a duel, Allison holds all the money. Use Absorb 10. tada Doubled CU. 14k would be nice to work with.
>>
No. 413150 ID: 04b86a

I've found a problem with this exponential CU plan: Bandit's principles will likely think of this as unfair.

Of course, then there's a problem with what happens if not only does one of those other Chiefs manage this with enough loyal people, but said Chief keeps a significant portion of what's generated for himself at the end; or maybe he'll even say he'll go last and then refuse the glove duel at the end so that he has an extra life and ALL of the generated CU. Granted, their knowledge that it can be done may be tempered by the idea that someone will decide to run off with a huge load of it before it's split, but all the same my "Chief will become a god" comment may have been a bit premature. That's the problem with games scaling things based on the player's progress to keep it challenging (AKA Rubber-band AI): if the player finds a way to break it, suddenly everything else has broken it, too.

>>413148
Note: Those backups will cost hundreds of thousands of CU that we won't have unless we absorb them when they die.
>>
No. 413151 ID: 091389

How much does Scanner cost to raise?
>>
No. 413152 ID: 09e5bf

Alison should really be the second person to do the dying step. For max returns, we should do it in order from most spent CU to least, and only buy lives and absorption as we need them.

So first, Alison gets recursive absorption, absorption 10, and Bandit gets a life. We do it with Bandit, then Alison gets the life, and either absorbs herself, or upgrade someone else, like the duelist, and let them do it, so we have a backup of us out there.
>>
No. 413154 ID: 04b86a

>>413152
I think Alison should go last, actually, so that we can have someone with backups of us and our backups. It won't cost that much to get someone Rank 10 Absorption and retroactive right before we die if we go last.
>>
No. 413155 ID: bdb3f8

Okay, I will admit Bandit's code is an issue.
But on the other hand, if the cost chart doesn't continue past rank 20, the cost to go from a starting blob to max rank would be a scant 19,271 CU per person (including body and communication skills). We would have enough to get everyone in this stage to max level.

If on the other hand, the ranks do continue past 20, we would still get enough that people here could render violence basically meaningless simply by dumping everything into body, because body costs basically nothing compared to other stats once you pass rank ten or so.
Something to consider.
>>
No. 413157 ID: f70e5e

whatever else we do we should get rank 10 absorb, or rank 11 if possible. the ability to revive someone for free after absorbing them is rather nice.
>>
No. 413166 ID: 86e062

I'm for at least leveling up absorption a bit...
That seems to be the most important skill beside surviving here ;)
>>
No. 413169 ID: 886a4d

For the very first person to do this it should be Iso. He's probably the msot trusting of our friends and he's taking a big risk in giving up his extra life.

Then if it works in order Duelist, Math, Strongarm, Dagger, Bandit, Frills, Friendgy, Healer.

After that split the CU in half and continue on to Clarice, Sword, Shield, Succubus.

Cut it in half again.

Follow up with the rest of the 16. Every three you should split it up again. It will make our profits in the millions instead of hundreds of millions but we need to remember these people JUST were on opposite sides of us.

If you want to you can not add the cut in half at the friends we made last Session that we haven't interacted much with.

Finally Allison should spend some time getting to know everyone who is willing to follow her. Ask about the time under Chief, if they had friends within his group they would like to see again etc... get to know them and let them get to know her.
>>
No. 413172 ID: f7ae22

Ask the shopkeep if someone's unspent CU can be absorbed when in a safe area.
>>
No. 413175 ID: fdad59

Even if the Burning 1-Up plan doesn't pan out, having absorption rank 10 and resurrection does mean we can resurrect a bunch of low CU people as an attack mob. They'll go down quick, but as long as Alison is the highest absorb rank on the board, she can bring them right back. It does hinge on how many Alison can resurrect in a turn, and if the resurrected can be reabsorbed, though.

Also, remember that Shopkeep is part of the bug/exploit/glitch monitoring and repair system in this world. We'll have to keep this plan on the down low, out of his eyes, so it doesn't get nerfed or rolled back right away.
>>
No. 413178 ID: b85f8c

>>413169
You've got it backwards. Since the profit increases each time we do it, we should END with the most trusted.
>>
No. 413180 ID: 886a4d

The very first person no matter what should be someone we trust. 6 thousand is a lot of Dosh, enough to get them revenge for Chief, to become the new Chief in fact. If we do this we might not want to include those who sided with the Chief at all. Too much temptation.
>>
No. 413184 ID: 8b15e0

I'm putting out a down vote for the whole one up exploit. It's risky, likely to be patched, and abuses our allies trust. Even godlike stats won't stop a puzzle death, so they should hold onto their oneups
>>
No. 413185 ID: 5c94e7

>>413155
As far as Bandit goes, we need to upgrade him to insure that he can continue evening things out. If he can get some sort of double-move, that would be perfect.
>>
No. 413189 ID: 04b86a

Motivational Speech Time!

Everyone, listen up! I have an idea, and while it would be easy for even one of us to screw it up I think you're all trust worthy enough not to do that. Or at least to make any objections known ahead of time.

Between the 16 of us, we have 8960 CU. After buying start-up materials, we'll have 7704 CU. Here's the plan: one by one, we'll each be given all of the CU and buy our extra life and a white glove, and challenge me to a duel that they then throw so I can absorb them. Those start-up materials included Rank 10 Absorption, the Retroactive boon, and an extra life, so every life we use this way will more than double what we had before. With 16 people, three of whom already have extra lives and some of whom have absorbed trustworthy people to resurrect to join in, we'll have billions of CU to evenly distribute between all of us.

Now before you all give your opinions, I have a couple more things to say. Before, I had simply hoped to see the end, bringing as many people as I could with me, making as many friends as I could along the way, and losing as few friends as I could. Now, however, I think we can actually win. Not just us, in this group, and those we bring with us out of the stages, but everyone we absorb along the way, and everyone that they absorbed. Even if only the people who are still alive or can be resurrected will really get to live at the end, we'll have enough spare CU that we'll have a lot of people to choose from. And once I get the Ghost boon - and based on how chest boons seem to be distributed, I will find it again - they'll even be able to enjoy the time in the safe zones.

And for two last incentives for those of you who don't care as much about the team itself: first, if you somehow manage to die anyway, I'll eventually be able to bring you back. Especially if one of us had absorbed you when you fell. And should I fall, all of us will be backed up again by whoever kills me now, although whoever that is will have neither Resurrection nor Ghost for an unknown amount of time. I'd like Iso to be that person, but if anyone else wants to do it I'm willing to put it to a vote.

Second, and this is scary to even think of, let alone admit, I couldn't be the only person out there to both think of this and have enough start-up CU to pull it off. Most of those people won't do it because of a lack of people they can trust. Some of the people that do try it will be betrayed partway through because of misplaced trust. Those people that do succeed, or that betrayed their comrades' trust, will be powerhouses such that what I said Chief would become would look like a gnat in comparison.

That's all I have to say. So... what do you all think?
>>
No. 413194 ID: 011789

You should find somewhere private to go with Iso :3
>>
No. 413209 ID: b4798d

As a side bonus to this plan:

By absorbing Twirl, we'd have access to Chief. Resurrecting Chief would let us absorb him and rescue Engineer and Recluse (and who knows how many others).
>>
No. 413212 ID: 09e5bf

>>413209
The main issue is we'd either have to convince chief to go with the plan, in which case he could get an extra life to live through it, as well as getting one for recluse and engie, or do it in a stage.
>>
No. 413213 ID: c811c4
File 133729461508.png - (16.63KB , 700x700 , ssf4-5.png )
413213

>Ask shopkeep if unspent can be absorbed in a CU
If someone manages to die, then yes.

>Make epitaphs
Friendgy says that what Engy had worked on was lost, but Mathematician has the blueprints to the telescope. Both of them want to keep working on it, if there are proper materials somewhere, they should be able to make it.

Alison gets everyone in a private area. She speaks about the prospect of breaking the game, via CU absorption on white glove duels, over and over again to accumulate millions, hundreds of millions, if not billions of CU. No one can think of a reason why that wouldn't work. The bandit isn't keen on it, but at the same time, it is theoretically possible someone else out there has attempted the same thing. Given that is a possibility, he won't think any less of Alison.

So it becomes a question of if she actually goes through with it, and if so, to make absolutely sure of how she is going to pull it off.

Either way, she wants absorb 10.

Alison gains Absorb 10 and Retroactive, gains access to Resurrection!

She uses her remaining CU, and duelist has 4712 CU remaining.

Twirl also buys retroactive for 60 CU. It turns out it is fully retroactive through multiple absorption generations. She has access to Engineer and Recluse though Chief.
>>
No. 413216 ID: 886a4d

Ask if Twirl would be willing to duel, if she wishes she can have Allison Resurrect her or they could try the 1-Up Burn plan.
>>
No. 413218 ID: 09e5bf

Do it, alleviate some of bandit's worries by giving him a distribution budget. Revive dead allies who want to come back, and include them in the strategy.
>>
No. 413219 ID: 5029d1

engage plan, FUCK THIS GAME and get infinity million CU
>>
No. 413220 ID: 04b86a

>>413213
I wish Twirl would have waited before she did that. With Engy and Recluse we're up to 22 lives, so that 60 CU could have been turned into over 251 million CU.

Let's ask everyone if there's anyone in our absorption chains that they want brought back, and can be trusted.
>>
No. 413222 ID: c811c4
File 133729523243.png - (7.13KB , 700x700 , ssf4-6.png )
413222

>Ask shopkeep if unspent can be absorbed in a CU
>Ask shopkeep if unspent CU can be absorbed in a safe zone

He says yes to the question that makes more sense.
>>
No. 413224 ID: b0d466

Ok, let's start the FUCK THIS GAME operation with Twirl, Succubus, and Healer, since they already have extra lives. After that, we and one other person buy ourselves an extra life, do the operation FTG, and see if we can then buy a life to replace the one we lost or not.
At that point people who don't want to be without a life in the next stage can choose to opt out, or even be absorbed and then revived before they buy their 1-up so we have them "on record", so to speak.
>>
No. 413225 ID: 8b15e0

If we're going to try and absorb chief through twila, make sure she hasn't bought her one up yet and also make sure you bought resurrection.
>>
No. 413226 ID: b85f8c

>revive dead allies to do it

That's perfect. We can even bypass the 16-person barrier that way. They just get resurrected, buy the 1up, double our income. And most people that we resurrect would likely be indebted to us and not likely to betray the system. Especially if we tell them that afterwards we will give EVERYONE INVOLVED a million CU or something. Because we'll have billions.
>>
No. 413227 ID: 09e5bf

Plan:
Bandit buys a life, give him the CU, White glove him, and absorb it. He comes back.
Have next person buy a life, give them the CU, white glove them and absorb them. They come back and consolidate all the CU

Continue until out of living allies, leaving the closest friends until last.

Then start reviving dead allies. Have them buy lives, and do the plan with them.
>>
No. 413229 ID: 09e5bf

If there is an inn again, do all the duels and transactions there.
>>
No. 413232 ID: b0d466

>>413229
Good thinking!
>>
No. 413234 ID: 04b86a

>>413213
Oh, a question for Twirl! Since Retroactive gave her access to Recluse and Recluse had absorbed Alison, does that mean she's also carrying us and all of our absorptions now?
>>
No. 413236 ID: 886a4d

If we bring back Recluse and Engineer Lago will have to give us their stats as well.
>>
No. 413240 ID: 71d68e

So, what plan do you have for if someone decides to screw you over and run away with the CU?
>>
No. 413243 ID: b0d466

>>413240
Hand out some upgrades as you go along
>>
No. 413248 ID: c811c4
File 133729806852.png - (10.48KB , 700x700 , ssf4-7.png )
413248

>Private room

There isn't an inn, but there is a room that acts like a portal, the same manner that the inn did. Therefore, Alison can have her own room and have people come in.

>So, what plan do you have for if someone decides to screw you over and run away with the CU?
That is the worrisome part. Alison will have to decide who to trust, and who not to trust.

Clarence recommends to not include or offer the deal to anyone who didn't decide to consolidate CU with the party. Trust is probably an issue with them, and they would only join to become stronger, and possibly formidable to Alison.

Of Iso, Duelist, Math, Bandit, Frills, Clarence, Friendgy, Healer, Succubus, Shield, Swordswoman, Spear, Strongarm, Horned Flopear and Twirl, Alison will have to think if she shouldn't trust any of those presuming she follows Clarence's advice in the first place.
>>
No. 413249 ID: b0d466

Start with Bandit, and go backwards in order of who joined when, and only with people who consolidated CP. So people who joined late last stage go first, and Iso goes at the very last.
>>
No. 413250 ID: 57e7b0

We can start with the people we trust the most first and avoid the others unless absolutely needed. We can also start resurrecting people we trust and get them on the plan.
>>
No. 413251 ID: b0d466

Oh, if this plan works, we should advise EVERYONE to make sure to get HEAL and PROTECT, along with the boons
>>
No. 413252 ID: 431fa8

>>413248
Can Banditry be used in safe zones?
>>
No. 413253 ID: 09e5bf

Work with Iso, Duelist, Math, Bandit, Frills, Clarence, Healer, Succubus, Spear, and Strongarm. Then do it with the revived Engie, Recluse, Scanner, Duelist's friend, and Catatonic if he wants to live again.

Those are the ones I would trust. I would want to do the plan with the others, but not with the full amount. Like go through them using only 2000 CU.
>>
No. 413254 ID: 04b86a

Okay, I have an absorption order.
Extra lives and white gloves should be bought by the person about to die only after being handed the CU. Alison should buy her extra life now in case someone decides to turn against the group by trying to kill her in the duel. The first glove should be obtained from Duelist, and if someone already has an item it should be handed off to someone without one to free up their slot. No one should spend any more CU on skills, boons or items until we're done, in order to maximize gains. Bandit first not out of a lack of trust, but simply because of the amount of CU he's spent thus far. If Twirl hasn't also gained Alison's absorptions, then Recluse is to be the one to kill Alison at the end. Otherwise, it should be Iso.

Now then, the list:
Bandit
Twirl
Horned Flopear
Swordswoman
Shield
Succubus
Clarence
Twirl
Succubus
Healer
Healer
Friendgy
Spear
Strongarm
Frills
Mathematician
Duelist
Iso
Scanner
Engineer
Recluse
Alison
>>
No. 413256 ID: b85f8c

>>413248
We can trust Iso, Duelist, Math, Friendgy, Healer through Duelist.

Contact Swirls immediately and ask her to wait before purchasing her 1up, or set it aside briefly. We will pay her 1000 CU to let us kill her and resurrect her so that we have access to Chief's kills which include Mongrel and Recluse's kills too.

After that transaction, resurrect Recluse and Engineer, and get them to buy their 1ups to double our CU even further.
>>
No. 413257 ID: b0d466

>>413254
Succubus should go twice since she currently has a life (unless she objects)

also I say we should do /some/ upgrades during the cycle just so if someone DOES defect everyone at least gets SOMETHING and can maybe stand a chance of fighting that person in the next stage?
>>
No. 413260 ID: bdb3f8

>>413234
Apparently you don't have someone who is still alive present in your dreams, but the other implications of this question are valid. If the same person is with multiple people, can they carry messages between people and such?

Okay, so I don't think doing every little thing to maximize gains is going to make a great deal of difference in the orders of magnitude, but little reason not to think it through. Buy 1-ups only as they are needed, wait until the end of the chain to spend CU resurrecting anyone, and start with the people who have more points spent. Starting with the less trusted people is probably worth the loss in CU for the added safety though.

Consider leaving Alison out of the expenditure of 1-ups, at least until someone else gets access to Resurrection. It might sound a little greedy, but the resurrection ability is potentially multiple extra lives for anyone else, so as always, keeping the cleric alive should be a priority in the continuing face of bullshit puzzle deaths.

I am serious about spreading CU around to some of the other people in this area when we are done here though. Just like, set up a booth and hand it out to players. The more people here that like you, the fewer there will be trying to drop you down a hole in the next set of levels.

...There ARE people here from other stages here, right?
>>
No. 413261 ID: 57e7b0

Anyone who could defect we should only do the cycle with partial cu gains. Like 1-2k worth of cu for them. Will lower our max cu amount but is worth it to stay safe.
>>
No. 413262 ID: 578dec

Ask about getting a skill higher than 10 before you try this. If so, it would be advantageous to buy absorption as high as we can right now, with all of our CU so as to maximize returns.
>>
No. 413264 ID: 09e5bf

>>413262
We did that. That was the first thing we did. We got Absorption 10 and Retroactive.
>>
No. 413267 ID: 886a4d

>>413261
Agreed.

Trusted:
Iso, Duelist, Math, Bandit, Frills, Clarence, Friendgy, Healer, Strongman
Mostly Trusted (I think we can take a chance on them however when we reach them we should set some CU aside for just in case):
Succubus, Shield, Swordswoman, Spear
Iffy:Horned Flopear and Twirl
>>
No. 413269 ID: d10f72

Hope you haven't forgotten about the main asteroid quest...
>>
No. 413270 ID: deead7

Iii don't think we should trust frills didn't he try and slander us in the last safe zone? Not to mention when he lied about the garudsmem having used his one-up
>>
No. 413273 ID: f3b60f

*pause* Did we make sure resurrection doesn't have a restrictive cooldown?
>>
No. 413274 ID: b0d466

>>413273
Do the CU gain with TWIRL, and rez Engie
>>
No. 413275 ID: 04b86a

>>413262
Absorption currently cannot be leveled beyond 10. If it ever can be, it will only be for increased priority and possibly for really high-level boons.

>>413260
We currently can't communicate with the absorbed outside of dreams. There is potential for that once more than one of us has Ghost, though. That'll be interesting to look into. I just asked that question to see how far Retroactive goes. Does it only apply to people you've personally absorbed, or to their absorptions, too? Does it continue applying even after the absorption, so that all future absorptions made by our allies will also go to us?

And the puzzles shouldn't be a problem once we have Double-Jump. One of the perks of that skill is we can jump again if our platform disappears. The only potential threat is that someone manages to pull a lever and drop us, and an extra life won't save us from that.

>>413254
And go ahead and bump Clarence down a couple more slots in this list, so she goes after the second Succubus death. I was considering her as mostly trusted when I made the list, when she should clearly be fully trusted.
>>
No. 413278 ID: b85f8c

>>413275
Retroactive goes all the way down. So if we absorb Swirls somehow we get a LOT of ghosts in our dream.
>>
No. 413280 ID: fdad59

Before we get to the point of resurrecting people, we should ask the Shopkeep if those resurrected can be reabsorbed by the person who resurrected them. It'll mean we'll need someone else to do the duel and absorb them.
>>
No. 413281 ID: 886a4d

>>413280
Hmm ya, ask if the resurrected remain attached to Allison so that if they die again they can be resurrected again without having to be absorbed a second time (I imagine its like absorbing someone with an extra life. When they respawn they can feel you carrying them around)
>>
No. 413299 ID: c811c4
File 133730905061.png - (11.57KB , 700x700 , ssf4-8.png )
413299

Alison gathers her group. She sets out the order, mostly by seniority going last and new people going first. She asks Succubus if she's willing to do this twice, and she says that is okay, since she has resurrection.

Before Alison goes to duel the Bandit with the Duelist's white glove, the shopkeep bursts in through Alison's private door.

He frantically excuses himself for the intrusion, saying that there's a horrible oversight. People can't absorb unspent CU anymore. Ever, in safe zones or stages. He's sorry he mislead so much, but that should not have been a rule. Alison can still spend 1 ups to gather a lot of CU, but it won't be nearly as much.

No more absorbing oneself either. Not anymore, anyway, so nothing will be changed retroactively. Twirl will still have the CU she gained from Chief and so forth, although all things considered it worked out about the same in the end aside from that.

He does say that a resurrected person can be absorbed by the resurrector, but there is a cooldown. Every 3 hours in a safe zone allows 1 resurrection, or every 5 turns in a stage. Also, a resurrected person by, say, Alison, will still be accessable through dreams or resurrection or what have you, even if that person is killed again and absorbed by someone else.
>>
No. 413300 ID: c811c4
File 133730905938.png - (4.68KB , 700x700 , ssf4-9.png )
413300

So much for that.
>>
No. 413302 ID: c811c4
File 133730908526.png - (10.65KB , 700x700 , ssf4-10.png )
413302

Shopkeep leaves as soon as he came.

>People from other stages
Friendgy was off looking around the house. It's not as big as the other islands, because there are only 40 people here. No other people joined this time. There are only 4 exits.
>>
No. 413303 ID: bdb3f8

>>413302
yeah, that is precisely what I was afraid of.
Well. um. Change of plans everybody. Alison has Resurrection. time to squeeze everybody through the eye of the needle.
>>
No. 413304 ID: b85f8c

Oh well. No game breaking for us. Still, rank 10 Absorb and Resurrection are extremely powerful abilities.

Let's approach Swirl and ask if we can kill and resurrect her to gain access to all of Mongrel, Recluse, and Chief's killed people. Resurrect Engineer as an example. If she has a 1up say that to avoid wasting it she should hand it over to someone she trusts, temporarily. And probably any unspent CU she has, to make sure it won't get lost when she dies.
>>
No. 413307 ID: 09e5bf

Basically, we now have to give everything to someone, have them spend it all, die, get absorbed, and pass that on to the next person. I'd like to start with the ones that already have extra lives, or bandit. And at the end, we should take the last super amount, and spread it among the group. We won't have exponential growth, but it will snowball well., resulting in at least 4,000 more CU per person, with the last ones getting closer to 7.00 or 8,000.

This plan requires more trustworthiness though. Since people have to spend what they're given before dying.

Alison also has ressurection, so we should work together, and when we reach the end, if we need to, have her absorb all but three other people, and revive them afterwards. Bam, funnel bypassed.
>>
No. 413309 ID: f7ae22

Revive Recluse. He is a rad motherfucker that was essential in taking down Chief, and he's shown that he can take care of himself well so we won't have to babysit him. Plus we can start racking up the coveted Recluse Hug Points.
>>
No. 413312 ID: d10f72

Okay so lets say hypothetically we still do that, you would only get, maybe 8000 in the whole free space time... at the most.
>>
No. 413314 ID: e3aff6

Ok, the stage has very few exits, and many people cannot just scan to see what boons we have.

Therefore, there is something we need to do as soon as possible, before any CU shenanigans.
We need to send people to search the house and stand near the stage entrance, have them gather as many people who will hear us out as we possibly can, and prove to them with a demonstration that we can and will resurrect people.
>>
No. 413318 ID: 09e5bf

>>413312

Everyone would get 4000+ each, (more if we start with people who can die twice). with the last getting like 8000.

I think that's still worth it.
>>
No. 413320 ID: b4798d

>>413307

This does seem like a decent option, but it could be taken further.

With only 4 exits, there's no real benefit for us bringing more than 4 people from our group in - if more go in, they'll just go down eventually, or we'll bottleneck at the end and have to make the decision then. Everyone else can get a 1-up, do the spend/get absorbed thing twice (or three times for people who still have a 1-up), effectively doubling our CU gain per person, for the same final output as the previous plan. Only, y'know, with most people dead and stored in our memory instead of outside with us. Again, least trusted first, since even the first person will end up with over 8,000 spent CU, person 2 with 16k, and so on and so forth.

And... in which case, I would recommend that the 4 who do go forward (my recommendations: Alison, Duelist, Bandit, and either Iso or Healer) should not participate and keep their 1-ups for this stage, just in case.

Oh, and resurrect Scanner and maybe Catatonic to help out and prove that you can.
>>
No. 413322 ID: fdad59

OK, so the plan is no longer outrageously game-breaking (damn that no-fun Shopkeeper), but it's still powerful. We have to test this first, though. Use the person with the most CU spent already, The Bandit. Hand him the CU wad so he can spend it on upgrades, but keep enough back so Alison can upgrade so she can just barely beat him in the duel; We don't know yet if a duel participant can throw the duel by not attacking, or attacking for zero damage. Also hold back enough for an extra life for The Bandit, and Alison, just in case it goes bad. Then proceed with the test, using Duelist's white glove.

If the test is successful, it'll allow us to upgrade everyone to roughly the same spent CU level, with extra left over if Succubus, Healer, and Twirl agree to burn up the 1-ups they're already holding.

Though before we engage in these shenanigans, we should set up in front of the exit gate and send everyone else out to round up the rest of the people and talk about resurrection and getting everyone through the exit.
>>
No. 413343 ID: b85f8c

A big issue with having people spend CU on upgrades before absorbing them to cash in the 1up is that we may not win the white glove duel.

I think we should (eventually, due to the cooldown on resurrect) kill+resurrect all our buddies so that we have a backup of them even if they die later, then decide if we want to do any CU shenanigans with 1ups.

I'd like to note here that although resurrecting Recluse would be nice, it's also expensive. We would essentially have to pay for all his upgrades when resurrecting him. Since we can no longer make money off it, I'm not sure if we should.
>>
No. 413344 ID: 886a4d

It looks like it might not be a good idea to have everyone get 8k CU spent... since that would be the amount it would take to rez them afterwords. The only ones we should upgrade are those with the extra lives to up the amount of CU we can get out of this. Furthermore beyond those 3 no one but those going into the zone should buy the 1-up now. Save it for a stage with more exits.

For this we'll need one of each a controller, a scanner, a healer and a protector. Furthermore someone should have knockback and another disarm. Which means our final group should be Duelist, Healer, Bandit and Allison. Everyone else should be absorbed.

Talk over with the group about your options, ths is a serious test of your creed and their loyalty.

If they agree we absorb everyone without the extra one-up immediately to increae the CU our allies can spend. Announce your plan to save everyone to the those not in your group. Demonstrate by reviving one of the chosen three in front of them.

Once the chosen three have all spent the cu and revived themselves Allison should upgrade herself.
>>
No. 413349 ID: c811c4
File 133731459395.png - (13.72KB , 700x700 , ssf4-11.png )
413349

Alison waits a moment as other people go off to find information.

Friendgy returns with a sketch of the house. 2 main stories, but there is an attic that she can't see in, and a basement with work stations and studies that she'll be able to use to continue Engineer's project. Alison says she'll resurrect Engineer soon enough, and Friendgy gives her profuse thanks.

Twirl is open to the idea of setting aside her extra life if Alison can resurrect and gain access to Engineer and Recluse, but she wants Alison to show that she can in fact resurrect first, just to be safe.
>>
No. 413351 ID: c811c4
File 133731472474.png - (22.73KB , 700x700 , ssf4-12.png )
413351

Meanwhile, the Succubus is telling Chief's old lackeys that Alison can resurrect, and is trustworthy enough. If nothing else, she is able to convince them to gather in the main lobby so that Alison can prove that she is capable of resurrection.

Alison can resurrect anyone she's ever absorbed, and the Scanner and Catatonic come to mind. Scanner will cost 152 to resurrect, and catatonic 99 CU.

Once that is decided, Twirl will let herself get absorbed, and Recluse and Engineer will be available for Resurrection at any point so long as CU is available.

Alternatively, Strongarm, Iso, Duelist, Math, Bandit and Clarence all volunteer to be killed, absorbed and revived as a test. Currently, a match between Bandit and Alison would end in a draw, with both being slain, so Alison must spend more in order to duel Bandit first, if this is to be played safe and assume that withholding damage is impossible in a duel.

Alison also talks about only 4 very strong people going in after absorbing everyone else under promise of resurrection, but Friendgy is skeptical. Everyone so far is split up in the beginning, often where stages aren't necessarily all about combat and statistic strength.

Clarence also mentions that may be too strong a test of loyalty right off the bat for some newcomers.
>>
No. 413358 ID: 09e5bf

The absorption and revival exit is only if we can't all leave at once, and to to be saved until the very end.

It shouldn't be how we go into the stage, just how we leave it, if needed. Absorb and revive duelist, then we'll have access to his friend if the opportunity comes up.
>>
No. 413359 ID: 04b86a

Heh, Lago updated right when I had been about to post. Sorry if some of this is a bit late.

>>413299
Okay, that's reasonable. Unfortunate for everything but the "no absorbing yourself" rule (which I agree should never have been allowed), but reasonable. Two questions, for the next time we see him: first, do Resurrected people come back with their unspent CU, and does that factor into the cost? And second, how much armor and hp are they resurrected with?

Now then, new plan. We can still make some CU from this plan, it just won't be as game-breaking as before. Of note is that if we can't overfill the exit, Alison absorbing people for resurrection is our best shot. However, since we'll only have time to bring back nine people while in the safe zone, three people will have to settle for not going into the stage after that alive if that's the case, although we will be able to revive them as we go along. The sooner we get Ghost, the better.

I still think using extra lives to multiply our CU is a good idea, though. The people who already have them should go first, to maximize how strong we are at the end. It'd be great if someone went for Absorption 10 so that we could be absorbed and multiply the CU further, but Alison keeping an extra life on hand might be a good idea since she's the only one with Resurrection.

So then, recommended priorities for everyone's spending:
Double Jump Rank 1: It'll be very useful in general, but if they don't use it for their move they'll be able to save themselves if their platform vanishes.
Weapon Range Rank 1: Everyone's seen how useful this skill is. Rank 2 is fine as well, but Rank 1 is a must-have.
Reading: Those who don't already have this should get it. It's not that expensive, and can help in the stages.
Body/Armor/Weapon: Last stage, people tended to have around Weapon Rank 8 and up to 16 total health, so people should aim for better than that. That shouldn't be difficult, to be honest.
Heal: Everyone should probably invest in Rank 1. Combined with Double Jump they should be able to get away to let their HP and Armor recover when needed.
Scan: It'll cost 6 CU per scan now and doesn't tell much without boons, but being able to have some idea of an enemy's strength is better than nothing.
Absorption: There's... really not enough enemies this time to justify giving too many people high ranks in this, but if anyone wants it and has the CU to spare there's little reason not to do it. It could be that it will be immensely useful in the next stage, and the slight CU penalty in this stage won't matter very much. We do want everyone to at least try to absorb everyone not in the group, though.

Note that the other 24 people in this stage shouldn't be too much stronger than they were in the last one, whereas each of us will be stronger than Chief. Next stage, however, will likely have a lot of people who've gotten strong from absorbing people this stage. Maybe we'll be ahead of the game?

Now then, if we're going to bring everyone else in the plan, I have a few more modifications: 1) Outfit everyone in our group with Rank 10 Absorption, in case we have to kill one another.
2) Mention that the chests seem to grant boons based on your personality and goals, and last time it had also offered a Ghost boon that would have allowed for temporary revivals during safe areas, and that you're likely to be offered it again. As soon as you get it, everyone in your absorption pool will be able to enjoy the safe areas as long as you live. Not that you'll stop reviving people when possible.
3) Everyone who's amenable to working with us is to be included in the CU multiplying plan, including the Rank 10 Absorb requirement. Don't mention this until you've found out who likes the plan.

>>413344
It's fine if Alison absorbs them when they die, since that means she'll receive the exact amount needed to revive them. Meanwhile, all of that CU will make them tough to kill, furthering the chance that Alison will be able to absorb them. The only problem comes if one of the sub-stages requires one of our group to kill another member, in which case unless they have Absorption Rank 10 we might not have the CU to revive them. For another stage or two.

I notice that I'm starting to interpret Alison's goals leading her to become a mixture of Recluse and the Chief, both the good and the bad parts. I'm not sure if that's good or not.
>>
No. 413361 ID: b85f8c

I think we should use Strongarm to demonstrate resurrection, simply because he volunteered first, and have him attempt to do 0-damage during the duel.
>>
No. 413362 ID: e3aff6

Yes, we should not do the 'only four entrants' thing. We have already seen that some puzzles need multiple people working together for any of them to leave, and the death of a mega-buffed character would be a major setback.

I think Scanner would be a better candidate for revival than Catatonic, because Catatonic might not want to be alive.
>>
No. 413363 ID: b0d466

Demonstrate with ISO so that you have him on record, so to speak.
>>
No. 413364 ID: 04b86a

I realize our current plan will get him anyway, but I want Iso in our absorption pool. Duel him.
>>
No. 413366 ID: b0d466

Also: After absorbing TWIRL go to sleep and ask Recluse if he'd help you with a plan:

Reviving him and having him be defeated in duels so that as many people as possible have Alison (and therefore all the people SHE'S absorbed--and all the people HE'S absorbed) "on record", ready to be revived if they get the resurrection boon (We'll have them get their absorb to rank 10 before fighting him)
>>
No. 413367 ID: d1ad31

>>413362
We could just go to sleep first and ask them.
>>
No. 413372 ID: 886a4d

Catatonic would probably be the best since I doubt he spent all that much so he would be cheap. But you first should go to sleep and ask him if he wants to be revived.
>>
No. 413374 ID: fdad59

If Alison pulls Scanner or Cata out, it's going to cost 70 CU for a white glove to put them back before the level starts. They can't go in because it's way too likely they'll get separated from Alison and die. It'll be 70 CU well spent if it convinces Chief's old minions to go along with us.

Do go to sleep and talk to them in the dream first, and ask if they'll be fine with this plan. Personally I choose Catatonic, since he only takes 99 CU, but we'll ask him first.

>>413349
"...But there is an attic that she can't see in..."
Doesn't Alison still have a flashlight she picked up two rest areas ago? Give that to Frendgy, or someone taller, like Duelist, to go check the attic.
>>
No. 413377 ID: dcd48d

>>413358
You know, speaking of that, we may want to buy all our closest friends one-ups and get to absorbing them so we can bring them back later, incase one dies without being absorbed.
>>
No. 413378 ID: 886a4d

Yes, we can use that to demonstrate that we can in fact resurrect people. Do Iso first. We've taken chances with him for long enough.
>>
No. 413392 ID: c811c4
File 133732030232.png - (17.34KB , 700x700 , ssf4-13.png )
413392

Alison first consolidates all of the CU. Everyone gives it to her, at a total of 7,653.

>Attic
Alison hands Duelist her flashlight, and he'll go looking through to see if there is anything. Duelist hands her a white glove to begin with, and Alison gives him a red glove to hold in the meanwhile.

Alison will duel Iso to begin with, as she definitely wants to make sure that she has a copy of him.

To begin this, how much CU, if any, will Alison give Iso to maximize the amount of CU gained?
>>
No. 413393 ID: 09e5bf

This is the demonstration of our capability to revive people, so none. He needs no CU right now. He should not have any excess CU on him at all.

After we show we can revive people, then we'll start buying extra lives and working to farm More CU.
>>
No. 413394 ID: 09e5bf

He should also have no extra lives.
>>
No. 413396 ID: b4798d

Agreed. If we do 1-up farming of CU afterwards, that's different, but for right now it wouldn't gain us anything.
>>
No. 413399 ID: 04b86a

Give him 1 CU just to see how unspent CU works when being resurrected. Specifically, I want to know if it affects his resurrection cost and if it's brought back with him if it doesn't.
>>
No. 413401 ID: a9298b

>>413399
good idea
>>
No. 413402 ID: b85f8c

>>413399
10 CU would make for a more accurate measurement.
>>
No. 413403 ID: fdad59

There is also another important decision to be made: Should Alison change into her black dress? It would fit for her "pulling an Iso out of a hat" trick. I'm for it.
>>
No. 413404 ID: b85f8c

>>413403
Sure.
>>
No. 413405 ID: c6ec33

Yes, give him a very small amount of CU. It'll let us confirm whether or not the shopkeep was lying (he usually doesn't, but might for this!), and if he's not lying, it'll let us figure out what happens to the unspent CU.
>>
No. 413406 ID: a9298b

>>413403
yes, definitely yes.
>>
No. 413408 ID: ce15d1

REVIVE RECLUSE NOW.
We probably would never have killed Chief without him! Bring him back.
>>
No. 413410 ID: 04b86a

>>413408
Voting against this. It's not as much as before, but we can still pull off a bit of CU multiplying using extra lives, so lets wait until later to resurrect him. Besides, we can't resurrect him yet! Twirl hasn't agreed to let us kill her.
>>
No. 413411 ID: c6ec33

>>413408
It takes 3 hours between revivals. I think, for her sanity, Alison would rather pop Iso back out ASAP. Recluse can wait a bit. :V

Besides, we should probably talk more to our team (and to our Fallen) before figuring out who we should revive, if anyone yet.
>>
No. 413415 ID: 04b86a

>>413410
Actually, that gives me an idea. We can resurrect 9 people while in the safe zone, and if we use both of Twirl, Healer, and Succubus's lives the second one will also give us whatever CU we'd put into the first. Since we're planing on bring back Engy, Recluse, and Iso we can kill another six people without extra lives to add their spent CU to the pool, use the extra life trick on everyone else, and then resurrect them as time passes and use the extra life trick on them as they come back. We can even have a fourth person to multiply it if Big Lizard joins the pool in accordance with my earlier suggestion.
>>
No. 413419 ID: c811c4
File 133732568640.png - (22.96KB , 700x700 , ssf4-14.png )
413419

Alison first gives Iso a few CU to see if unspent CU comes back, and then has him set his extra life aside in her room.

Alison duels Iso after enough people have gathered.

Iso is slain, and absorbed for 353 CU. He has those unspent CU's still, and Mathematician confirms that the ability costs match the exact amount of CU that Alison got back, and that the spent CU was not added. He admits he made a mistake writing down how much spent CU he had, but 353 is correct.

A resurrection is casted, and Iso is back for the equal cost of 353 CU. He still has the unspent CU as well, and gives it back to Alison.

Twirl is satisfied, and willing to take part in getting Engineer and Recluse back.

Big and Small lizards, Dress, Cube, Puppet Slime, Trileg and Mouse are now willing to believe Alison more, but the big lizard asks what Alison's incentive would be to resurrect them if they die. He wants to know how she can say that she'll have enough CU to resurrect everyone by the time this is all over.
>>
No. 413421 ID: ce15d1

Give immediate hugs to Engineer and Recluse.

But feel up Recluse a little, use cleavage on his face. It will help him know he is appreciated.
>>
No. 413422 ID: 011789

Apology/thankful nuzzles for Iso!


I believe that Math can field this one. With his math.
>>
No. 413423 ID: b9e291

Dammit you got nerfed. I told you to keep sly with the shopkeep I *told* you girl!
>>
No. 413424 ID: b9e291

OK at the very least don't resurrect the weak ones yet. You know how Catatonic suicided? It turns out that was a really good idea and it'd be a hellawaste to put him back in danger. We need to get an idea how many more levels there are before we can start bringing everyone back. Prioritize the strong ones as they have less chance of getting eaten alive, and of course only the ones not hostile to you or the plan.

You might want to take a nap and discuss this.
>>
No. 413425 ID: b85f8c

>>413419
Did we find out if you can do 0 damage in a duel?

Personally I think that once we get to the finish line that CU won't matter anymore. Whatever place we're in is obviously using CU as some arbitrary coinage, and once we're out of here we should in theory be able to resurrect everyone for free.
>>
No. 413426 ID: 5d00f4

>>413419
She'll have enough because when she absorbs someone with a 1-up, she gets the CU cost up front, and if they die later, she or someone else on the team is pretty likely to be around to absorb them. That second absorption will always provide at least enough to resurrect the person.

Besides, she can keep an extra "trust fund" of unspent CU around, just in case someone on the team manages to escape absorption by a teammate. She'll just need to get anti-Banditry rank 10 first...
>>
No. 413428 ID: 09e5bf

>What Alison's incentive would be to resurrect them if they die. He wants to know how she can say that she'll have enough CU to resurrect everyone by the time this is all over.

The reason to bring people back is that we're stronger as a group. We're not one chief with a bunch of lesser minions. We'd be a party of people with roughly equal strength. And not just because of strength in numbers. This current strategy of grinding for CU gets better with every person who participates. More people allows for better strategy, and with the ability to carry people and resurrect them later, there's no limit for the group on exits we can pass through. Say the 4 man limit on this stage is absolute. We could show up in the next area with a 16+ person group, where everyone else has a 4 man group at best, assuming they worked together.

As far as cost, if we (or someone else with rank 10 absorb) absorb someone, we then have exactly as much CU as we need to resurrect them. And with everyone going through Alison once in this CU farming strategy, that means even if she's not there at a person's death, she can resurrect them once she gets the CU if she doesn't already have it from killing enemies. If someone else in the group has rank 10 absorb, got the dying person, and we get the CU from them, we can bring that person back to life for effectively no cost.

If Alison has no CU at the end of this current plan, it doesn't matter, as when she absorbs someone, she then has the cost required to bring them back.

Try to stress that, while resurrection makes Alison the most important member of the party for her ability to bring people through small exits, and resurrect fallen allies, at no point will she be uniquely stronger than the rest of the group, unless they want her to be, because we prefer a band of friends over a gang of minions.
>>
No. 413430 ID: 5d00f4

>>413424
If, in her dream-conversation, she comes across someone trustworthy who's willing to be rezzed and dueled again, they're extra potential customers for 1-ups and CU doubling. We should absolutely give that a shot, at least.
>>
No. 413431 ID: 04b86a

>>413419
Wait, where did Iso get the extra life from? We didn't ask him to buy it yet, because the 100 CU would have been more useful as startup CU until he needed it.

Anyway, tell him that we'll be having everyone already in our group get Rank 10 Absorption, so as long as one of us is in the area when they die we'll be able to get all of their CU to put toward their resurrections. Our people, in turn, will be under strict orders to not spend that CU. As for incentive... The chests try grant boons based on the desires of the person they're for. Our chest in the last stage had a Ghost boon, which allows for temporary revivals in safe zones for our absorbed, an ability absorb boon, which would have been more useful if we were just interested in growing stronger, and the resurrection boon. We were granted the options of those boons because we want to see as many people stay alive as we can manage.

Tell them that resurrection has a cooldown, so they might have to wait a while to resurrect, but we hope to come across the Ghost boon again soon so that they can enjoy the safe zones regardless.

Now then, before we kill Twirl we need to bring everyone back to our room to discuss our latest idea for multiplying CU, a la >>413415 and >>/questdis/54889. If we use the questdis method, I suggest Bandit and Duelist for the two without two extra lives. In addition, if Bandit objects to any part of it we'll not do that part.
>>
No. 413433 ID: 04b86a

>>413431
Quick addendum: I don't think the questdis method will work unless we use Alison's extra life.

Hmm... unless maybe we only completely kill all but one of the two-lifers? That should work, though it would leave Alison significantly weaker than most of the group. Hopefully her resurrection's enough to keep the people who aren't extremely loyal from turning on her.
>>
No. 413434 ID: fdad59

Since the extra lives are one per customer, the price will go up at any future stores, and they might not even be available, I suggest we do as much "Burned 1-Up" CU farming as we can right now. That includes resurrecting 9 people that were absorbed before to buy them extra lives as well.
>>
No. 413436 ID: b85f8c

I'd like to note here that any 1up-absorb stuff we do here would not double the CU we put in. We'd get however much CU the target spent- if we give them CU to spend beforehand we get the CU back and whatever CU they spent before we gave them some.

We would double the CU we gave them, but they would have to keep half of it, basically.
>>
No. 413437 ID: 09e5bf

>>413436
Correct. We give someone the CU, they spend all of it, and we get back the CU we gave them, plus what they already had. This adds 7000+ CU to everyone. We aren't getting exponentially more CU, but we are multiplying our reserves by the number of participants. In cases of revived people, say we have 10,000 CU, and revive a guy with 100

We now have 9900 CU and a 100 CU friend. We get him a life and us a white glove. We have 9730 CU, and they have 100.

They spend it, We duel them, kill them, absorb them, and they return.

They now have 9830 CU, and so do we.

If we do this with someone who doesn't mind staying dead, we can duel them and absorb them again. Otherwise, we just gained an ally with tons of CU.

This should be the last step because we lose 170 CU each time we do it, but it increases our group of powerful friends.
>>
No. 413438 ID: 04b86a

>>413436
Not if the person has two lives to spend, like Healer, Succubus, Twirl, and Big Lizard do.

So the first person we do that with will get twice as much as our start-up, the second one will get four times as much, third one will get eight times as much, and the fourth one, if we think we can trust Big Lizard, will get sixteen times as much, and everyone else will get however much the last one got, with resurrected people getting a bit less and Alison probably splitting with the people that got less to compensate them. Also note that Big Lizard will have to go first do to lack of trust, and that this description leaves out the effects of resurrection abuse.
>>
No. 413439 ID: fdad59

>>413437
There's also the matter of balancing the body, armor, and weapon ranks of those Alison duels such that she can actually win the duel. While they could dump all the CU into stuff that isn't those three, it would leave them rather weak. If we have to take CU out to buff Alison as we go along, it's going to cut into the profits from this.

Now, if the opponents can throw the fight by dealing zero damage, then this won't matter. We're going to need the info on whether or not that happened in the duel with Iso.
>>
No. 413442 ID: 886a4d

The Order should go like this: Big Lizard (withold two thousand for just in case) 12k Increase from 5k given to Big Lizard and 2k reserve. Give Twila 8k (4k reserve) 20k, 16k from Twila. Give Succubus it all. 40k total. Give Healer it all 80k total. If B.Lizard takes his 5k and runs we can use the 2k reserve and taking a chance on Twila increase it back to 8k each. Not great but we'll be a group of 20 with 8k vs B.Lizards 5k.
>>
No. 413444 ID: c6ec33

>>413439
>>413437
>>413436
>>413425

If we can do 0 damage in a duel, AND Body/Armor/Attack can be upgraded infinitely, we can still earn literally millions of credits following the new rules.

See my post here for how we do it: >>/questdis/54892
>>
No. 413448 ID: 256d52

>>413439

What about if they purchase an ability that replaces their attack action, like Heal?

As long as Alison can do more damage than they can heal, she wins.
>>
No. 413453 ID: 886a4d

Tell B. Lizard that Allison truly hates the world they are stuck in. It's cruel, its unjust and whoever made it and made them are true sadists. Look at what Shopkeep had just done. He made it so they couldn't garuntee success. Just to spit in the eye of those who made this world of suffering she will resurrect everyone she can once they escape. Friend and foe alike.

As for where we would get the CU the secret is in the 1-ups. during the stage after next there will be people who will have accumulated more then two 1-ups. That means we can double our CU for every one up after 1 and distribute it amongst those who share our vision. That will give us more then enough to resurrect everyone. We will have to recruit them of course but guaranting that they see the end will be a powerful incentive.
>>
No. 413456 ID: c811c4
File 133734668519.png - (13.44KB , 700x700 , ssf4-15.png )
413456

She tells the Big Lizard and others that the reason is that everyone is stronger as a group, that we're not chief with a bunch of lesser minions. She also hates the current situation that everyone's been put in, having to move from stage to stage. They appear to be appeased and follow Alison.

Alison brings everyone to her private room to start the planning.

The CU returns would turn into a significant amount more if Alison gave the first target all of her unspent CU, but that conflicts with making the first targets the least trustworthy targets.

Mathematician scribbles some quick math under specific circumstances.
>>
No. 413457 ID: c811c4
File 133734669915.png - (15.37KB , 700x700 , ssf4-16.png )
413457

There would be a lot more CU to go around if people were killed twice instead of only using one-ups.

Mathematician forgot to account for the cost of white gloves, and has to start over on one part.

Clarence says that this is taking an awful long time to decide, retorted by healer who says that the difference of half an hour's work could get thousands and thousands more CU out of it, likely more.

The Big Lizard and Mouse say they don't blame Alison's suspicions, but they also are doing this with their own suspicion. They would rather just do it once using their one up they can purchase on Alison's behalf, but wish to not rely entirely on Alison.

Mathematician balls up a paper and throws it away.
>>
No. 413458 ID: c811c4
File 133734670847.png - (17.58KB , 700x700 , ssf4-17.png )
413458

Max CU would start off best if the Bandit went first. He is trustworthy and has the most spent CU to begin with, but of course that relies on absolute trust on all present company.

The Bandit is silent. He is looking away and looks like he wants to leave.

There are also still if's. Resurrection may have more limitations. Buying one ups may be limited to those original 40 who passed stage 3. If people were killed to be brought back then there may be issues of not being able to resurrect everyone.

The Horned Flopear says that whoever is in charge, if someone else besides the shopkeep, may react badly if they find out about this.

The Succubus somehow manages to convince the Big Lizard and Mouse to go into this fully.

Mathematician starts rummaging through the trash.

Small Lizard is saying that Alison seems to be like a more effective Chief.
>>
No. 413459 ID: c811c4
File 133734672104.png - (14.67KB , 700x700 , ssf4-18.png )
413459

The Shopkeep shows up.

He brought milk and cookies from the kitchen. He'd like to know what's goin' on.
>>
No. 413460 ID: 031f97

Not much, just exploitin' your system for maximum gain.
>>
No. 413463 ID: 431fa8

>>413459
We're hanging out and trying to figure out the best way to upgrade. Important stuff, since we'd all like to make it through this. What's goin' on with you, Shopkeep? Thanks for the cookies. We don't have to pay for those, do we?
>>
No. 413464 ID: 9cd02a

Those cookies better not have rasins in them.
>>
No. 413466 ID: b0d466

Cookies!!!

Is there a kitchen?!
Cooking skill costs 10 CU right--oh right, gotta do the c.u. gain thing first...
cookiesssss
>>
No. 413470 ID: 886a4d

Look at him and say you probably already know. You can hear us where-ever we are. You pop up during stages because we remark upon fallacies within the game, and in rooms that are supposed to be private. You can change the rules at will. And most likely will prevent us from improving our chances.

Shake your head. Why do you keep up the facade that you are nothing but a mere ShopKeep? Your our prison warden. And if not our warden your a slave to the one who is, but at least your not meat to be thrown into the grinder like us Mr. Persistance.

Thank him for the milk and cookies, then ask him to leave.


I suggest we approach Bandit. Hes having second thoughts about his decision to throw in with us. Get his opinion on what we should do? To survive we have to be stronger then everyone else to do more then survive we have to be untouchable, to succeed in the goals of getting everyone out we have to break the game in a way that can't be stopped.

Finally We have to make this work. I say we throw our lot in and do what we do best. Trust in people. Give B. Lizard the CU, have him spend it and then white glove him. Make sure to buy that extra life for you both first of course.
>>
No. 413471 ID: f7ae22

You and Iso obviously need to break out your beatboxing skills to explain to him what you're doing.
>>
No. 413472 ID: b0d466

Oh, if you get in trouble for what you're planning/doing, be sure to accept full responsibility by yourself--you planned it, and you don't want any of your friends to suffer for it.
>>
No. 413482 ID: 57e7b0

Yes we should confront shopkeeper with our plans. He allready knows what we are trying and getting on his bad side would not be good.
Thinking about it though the shopkeeper was either created at the same time as us and is slowly becoming more advanced like everyone else. Or he could be one of the people in charge in disguise. Or could be a former player from a earlier session if they existed. Although with all the bugs popping up this might be the first one. Either way though we should be nice and polite and try to get some info out of him. Getting him on our side would be worth far more than any CU farming.
>>
No. 413484 ID: 566559

>>413459

http://www.youtube.com/watch?v=6MFXwSIkQpI

Ohhhh...nothin'...
>>
No. 413489 ID: c6ec33

>>413459
Make small-talk. Continue to act bummed about what happened earlier, and ask why the system is so paranoid about us gaining a large amount of CU.

Ask if there's a hard cap on the amount of CU any one person is allowed to be worth.

Since you're so near to the end, ask if he'd be willing to share more info about himself, such as whether or not he was a former player, or is just part of the system, etc.
>>
No. 413490 ID: c6ec33

Also, mention that right now, we have more than enough CU to afford Rank 20 in Body/Armor/Weapon. Ask if there's anything beyond that.
>>
No. 413515 ID: b4798d

>>413490

This is a good question. Figure out how much CU any given person can actually spend - this will impact our effective caps.

Also, whether or not a duel can be willingly thrown, it may be best to just use 1-ups to get everyone in the group up to a particular spending level (say, 5,000 spent CU), with the remainder after that's done being divided among Alison and the core group, or saved for later resurrections.

This would make the chances of being able to afford an unabsorbed resurrection later much higher (in case of a puzzle death when Alison isn't present, say), and is less likely to get us in trouble with the shopkeep. Also, it would let Alison stack her stats early from the overflow so that she can easily win the duels (in case they can't be thrown).
>>
No. 413516 ID: b85f8c

You know what, people don't like this plan. Let's not do it.
>>
No. 413520 ID: b85f8c

In fact, considering other leaders will be individually strong if they are not group-minded, we should probably spend most of the CU on ourselves. Alison needs to be able to stand up to them, with some support. 1ups will just be used as 1ups rather as CU-generation aids.

I recommend 2 range and 2 knockback, and the knockback-control boon, if we can get it. That alongside boosting her stats by 5/3/3.
>>
No. 413521 ID: 5029d1

>>413520
the point of this is so EVERYONE gets a bunch of CU. basically they spend it all on their upgrades, then we kill and absorb them and give it to the next guy. each gets a load of CU spent making us a VERY powerful team of all high power peeps.
>>
No. 413525 ID: 09e5bf

Just do the plan where people only have to spend extra lives, that doesn't rely on resurrection.

We wouldn't have time to resurrect everyone anyway.
>>
No. 413527 ID: b85f8c

Ask Bandit what's bothering him. Would he rather Alison be the only one using the CU? Does he think using the 1ups this way isn't worth it, because the stages might not even use stats much from here on? What is it?
>>
No. 413529 ID: 04b86a

>>413458
Guys, don't forget that we wouldn't even have all of this CU if it wasn't for Bandit. Let's give his opinion a bit more weight.

>>413459
This was an inevitable problem. Tell him exactly what we're doing, but that we're willing to not intentionally use resurrections and multiple extra lives to increase the gains for some people, just use single extra lives to increase how far the CU we have can go, if he answers just three questions for us.

First, what is this competition for?

Second, what will it take to have all of our absorptions alive at the end? Resurrection? The Ghost boon? Just making it there?

Third, is this stage's exit going to be capable of being overfilled?

And everyone, we're going to have to stop taking in new members. I know we don't want to do that, but as it stands we're already going to have people waiting to be resurrected, with people possibly even missing entire stages while we wait for it to happen. At least until we have more people with resurrection, anyway.
>>
No. 413553 ID: c811c4
File 133737250170.png - (12.87KB , 700x700 , ssf4-19.png )
413553

>0 damage in a duel?
It is possible, it behaves like regular combat.

>What's bothering bandit?
He says he needs to think, and goes to sit down nearby.

Alison tells the shopkeep he probably knows what's going on, but he insists that he doesn't. When mentioned that he can change the rules at will, he shakes his head again. He just gets orders is all.

>Why the system is paranoid about them making a large amount of CU.
Shopkeep says it's not afraid of them gaining a "large" amount of CU, but that word is underwhelming considering what could happen.

>How much a person can spend?
There isn't a limit on that, so long as things are available to spend it on.

>Is there anything past the main stats of 20?
Eventually.

>Are there raisins in the cookies?
He wouldn't dream of it.

>What is this competition for, what will it take to have all of heir absorptions alive at the end, and is the stage exit able to be overfilled?
He says that is information he isn't privy to.

Alison does explain it anyway, and the shopkeep nods. He says that he doesn't care, and that he still doesn't know much. All of his knowledge is still minimal, and given on an as needed basis.
>>
No. 413554 ID: c811c4
File 133737251313.png - (12.97KB , 700x700 , ssf4-20.png )
413554

Still, Alison isn't intended to break the system like this. The mechanics won't change, and the shopkeep won't stop her or stop selling items. The stages are supposed to be a challenge, and if other contenders can't offer that challenge because Alison broke things, then Alison may have to fight whatever the system decides to throw her way. That could mean anything. That's her warning, he says, and it may be easier to just not buy glove duels or burn one ups for this purpose. That goes for any of Alison's friends who involve themselves as well.

Shopkeep also wants to remind Alison that he's not an enemy. Just a familiar face sent to deliver news.
>>
No. 413555 ID: b85f8c

Sigh, and say okay. That means if anyone else did this, they'd get in trouble. We don't have to do it, then.

Return everyone's CU you borrowed, and let's sit down and just think of how to spend the CU you got from Chief in a normal way.
>>
No. 413558 ID: a2fa74

>>413554
>like this
Is the system meant to be broken in other ways?
Also, do they judge by CU you have or CU you've spent?

Unless something changes, the system is going to winnow everybody down to only one survivor. That's not an acceptable outcome, and if that's the case then consequences be damned we'll break the system as much as is required to give a better outcome.
>>
No. 413559 ID: 5029d1

>>413558
i agree.
>>
No. 413560 ID: 04b86a

>>413554
So the system wants us to know that it wants it to be challenging for us, and that it will make it challenging if the other players can't, but it won't tell us why. Because that TOTALLY won't make us see the system as an enemy for us to find a way to beat.

Now just how hard will these system-imposed challenges be? Because it might be worth having to fight them if we'll still be able to resurrect everyone afterward.

I still think we should still burn the 1-ups to get everyone Absorption 10 and the related boons, but beyond that we might need to put some limitations on how much they can put into their other stats. All of the excess we'll just save for later.

...Say, he said we can also buy minor boons with no real use in combat, right? Is Ghost one of those?
>>
No. 413562 ID: f7ae22

I would say to not try and break the system with absorbing silliness, and just try to get people evened up stat-wise and all carrying extra lives. Revive Recluse and Engineer and give them all the hugs, especially Recluse. I think having a balanced team that can get more boons and that has extra lives for bad situations would allow us to be more reactive to what the game throws at us, rather than just throwing piles of CU at things that might not actually help us, especially in cases where it's not just a straight battle. If the system will adapt to us, we should be ready to adapt to it, rather than hoping to powerhouse through. We could accidentally make the system scale so much to counter us that it starts doing things we cannot counter with things bought from this shop.

I think more important than base stats is getting everyone range 1, because range 0 relies too much on the enemy's movement. Getting range access and level 1 of range also will only cost 180 CU per person. I think getting more inventory space on people (especially Duelist) will be useful in letting us react better to shit hitting the fan. We should bump up Duelist's armor and get him armor repair kits along with getting his protection up to at least 3, so he will be able to be a massive help if we do get into a straight battle situation.
>>
No. 413563 ID: ce15d1

Revive Recluse and Engineer. No need to farm CU. Just bring back the MVPs.
>>
No. 413566 ID: fdad59

>>413562
I agree; We are going to need flexibility. Lets get updated numbers on CU count and ability ranks before choosing what to do next, though.

Also, get everyone in the group full communication abilities, especially Mouse. He's been going around unable to speak for four levels now. It should be about 145 CU for everyone.

>>413560
I too am wondering if the Ghost boon is classified non-combat, and isn't listed on the price board. Better ask Shopkeep about that.
>>
No. 413568 ID: 886a4d

Alright maybe the game will start throwing more challenges at them if they boost their CU via 1-up burning. How about they simply make it as even as possible. Give someone say 3k kill them, absorb and have them use their 1-up, pass the 3k along to the next person and repeat. 3k is Chief tier but not as overwhelming as 24k would be. It would mean most of our group would survive should the encounter a recluse or mongrel.
>>
No. 413571 ID: 57e7b0

Yeah we should try to get our crew at least strong enough so that everyone is close to Chief level.
>>
No. 413576 ID: b85f8c

Ask the shopkeeper if there is any possible way to resurrect people at a cheaper cost but have them come back with less upgrades. Maybe a boon like that? If that's possible, that would be the method we'd use to get everyone back at the end.
>>
No. 413578 ID: b85f8c

>>413566
We didn't unlock the Ghost boon.
>>
No. 413582 ID: b0d466

Ok, don't burn one-ups or duel gloves, then...We really want to have access to Recluse and Engie, though, so if Twirl wants to be revived or boost her stats and then burn a one-up for the extra C.U. that's her choice--but we don't want to take it so far that we make the situation worse for our group.

I'd say we start with getting everyone's body up to twelve, and reviving Scanner, Engie, and Recluse--what does the rest of the group think of this plan?
>>
No. 413583 ID: 09e5bf

Get everyone up to a basic level of CU that we can expect to run into in the future. The kind we've seen with Chief and Recluse. Like 3500 or 4000, 5000 at most. This leaves us with CU that can be used to revive people, and gets everyone in Alison's revival catalog. People who already have extra lives should keep them, so should Alison, because she is the person everyone has to turn to for a revival at this point in time, and that falls apart if she perma dies.

Bring Back Engie and Recluse. Catch them up with everyone else.

Basically, everyone needs to have all the communication options, Range and Double Jump. From there they can go however.

People with exclusive abilities, like Healer and Duelist shoudl be well suited for that task. Duelist should be high body and armor, with good protection. Healer should have all the healing boons. People who are balanced, and people who are focused are both useful. A high attack high range character, or a balance character with lots of double jump would be handy

People who wish to not do this for whatever reason can get an extra life, and will be given CU that is left over at the end to keep them somewhat competitive.
>>
No. 413585 ID: 09e5bf

>>413578
He's wondering if it can be bought at the shop as a non-combat boon.
>>
No. 413586 ID: c811c4
File 133737814554.png - (8.35KB , 700x700 , ssf4-21.png )
413586

Alison is leaning to not push her luck with the CU farming. The shopkeep says that singular burning of one ups to double ones strength is alright, but when 20 people work together to give someone a great deal of CU and start farming, is when intervention will occur. Giving 3k CU to buff them, kill them and then use absorb without trying to double the returns over and over again may not get the system's full attention, but a few additional handicaps may occur. Again, the shopkeep does not know what that entails.

>Is the system meant to be broken in other ways?
Shopkeep says no, but this isn't the first time someone's tried breaking it in specific enough ways that aren't widespread, but still problematic.

>Resurrect people at a cheaper cost but have them come back with less upgrades
Shopkeep says if there is such a boon, it is not available right now.

>Ghost boon
Shopkeep says that that one may not be directly useful in combat, but still can be situationally useful enough that it isn't freely available like music or cooking.
>>
No. 413589 ID: ce15d1

Think about how nice it would be to cuddle with Recluse.

Then do it.
>>
No. 413591 ID: c811c4
File 133737847761.png - (15.89KB , 900x700 , ssf4-22.png )
413591

Mathematician updates everyone's stats, and Alison decides to take a break for a couple of hours until Twirl gets absorbed and resurrected so that she can go to sleep to speak to Recluse and Engineer along with everyone.
>>/questdis/54925

She's been putting off talking to the deceased for awhile, and it would be good to talk to everyone before deciding where to spend the CU or whether to at least burn any one-ups. Alison can sense everyone absorbed as usual, but Recluse, Engineer, Scanner, Guardsman and Catatonic are the ones nearby.
>>
No. 413592 ID: b0d466

Explain the situation, the C.U. PLAN, how that just got warned against by the system, and if they have any opinions on how she should proceed--things like if they think they should be revived here or spend the C.U. on the living team-mates and/or should a few duels be done to grow the C.U. a bit...etc.
>>
No. 413593 ID: 09e5bf

I think we should try and get everyone in the group to have 3000 CU total.

Like go through everyone who wants to particicpate, including the dead, and we'll raise them up to that point.

Recluse already has it, so we'd just raise him.

People who don't want to, or have second thoughts can be given CU at the end, which will be more than what they originally put into the plan.
>>
No. 413595 ID: b85f8c

>>413591
Tell Recluse the good news- that we got the Retroactive boon so we can in fact grab everyone that's ever been absorbed! Then ask him if he'd like to come back and help out, or just come back to donate that large chunk of unspent CU he's got.

Also tell Engineer we will resurrect him for certain so he can be with Friendgy again.
>>
No. 413596 ID: 04b86a

I still say that we should get everyone Absorption 10, handicaps be damned. Strengthening everyone to about Chief level is also a good idea, since with four exits people in future stages will probably be at least up to that.

Tell Recluse that you seem to be turning into a combination of him and Chief.
>>
No. 413597 ID: 886a4d

Greet them, apologize to Engineer and Recluse for not being able to save them. Explain you now have access to resurrection and if they wished it she could revive them.

Explain how at the moment the group you've gathered has grown quite large but there apparently is only four exits. The last stage's exit was exact numbers only, no additional people made it through. And it follows that this one could be the same.

Tell them of your plans and what the ShopKeep has told you about the game thus far.
>>
No. 413611 ID: 5c94e7

>>413596
>I still say that we should get everyone Absorption 10, handicaps be damned.
Agreed. Recluse would also support this, since it means saving more people from permadeath, and it's overall great because it means that anyone in our group will be able to overpower any enemy absorbs.
>Strengthening everyone to about Chief level is also a good idea
That is not so smart, as I'm pretty certain we don't have the C.U. for that much upgrading. Upgrading one stat to high levels and one to medium levels on each person would work, though.
>>
No. 413614 ID: 886a4d

We currently have 9k, using 1ups we can get everyone to Chief levels fairly easily. The question would be to what degree? I say 4k is ideal. If the stage really does enforce 4 person only we can kill everyone just before the exit then revive them again using the CU we just absorbed. With everyone at level 10 absorb we could do it within a couple turns.

Theres another reason to absorb everyone. So we have them on record so to speak.

You know what? This stage is clearly aimed at either Chief or Allison. It drastically reduces the number of allies they could bring to the true stage next turn and most likely would have curtailed any further recruiting efforts as the survivors would be bitter about losing so many friends. Talk about adapting to the players yeek. I bet if we continue to have so many followers there will be less and less exits as time goes on.

Of course that might have the opposite effect. People will see Allison is somehow keeping so many peope alive despite small exits. When she tells them of resurrection they wiill leap at her.
>>
No. 413615 ID: b85f8c

Still voting against abusing the system. We already voted to not do it, so stop trying to push it through.
>>
No. 413617 ID: 09e5bf

>>413614
>This stage is clearly aimed at either Chief or Allison. It drastically reduces the number of allies they could bring to the true stage next turn and most likely would have curtailed any further recruiting efforts as the survivors would be bitter about losing so many friends

The only problem with this is, with the idea that the game itself is sentient, that it also gave us the perfect tool to bypass this challenge a couple stages ago.
>>
No. 413618 ID: 04b86a

>>413614
That's a good point. Of course, if the system didn't like large groups it wouldn't have offered someone like Alison the resurrection boon, or put retroactive into the shop right after we got that and a ton of CU. Maybe there are some parts of the system that want to help us?
>>
No. 413619 ID: 09e5bf

>>413618
I think the system as a whole wants to help people reach their goals, but to make them work for it and play smart.

If we get too strong, then it has to handicap us to give that chance to other people.
>>
No. 413626 ID: 5c94e7

>>413619
>If we get too strong, then it has to handicap us to give that chance to other people.
Such as Bandit and his amazingly broken C.U. Theft Boon.
Similarly, Chief didn't have any spectacular boons or abilities, just impossibly high stats and two basic abilities he had upgraded along the way, so clearly the game restricted Chief from becoming too powerful too quickly, even though Chief was clearly playing the game by both the spirit and the letter of the rules.
>>
No. 413630 ID: 886a4d

Allison can you tell how many people there currently are in your dream world? I'm kinda curious to how many recursive brought you.
>>
No. 413639 ID: c811c4
File 133738935441.png - (17.65KB , 700x700 , ssf4-23.png )
413639

>Alison hug/cuddle Recluse

Alison tells them all the news, and that she's very willing to resurrect Engineer and Recluse, although Scanner and Catatonic may be too far behind to have that do much good.

Guardsman says he wants to be resurrected as well. He promises he'll be cool.

Alison explains the CU plan, but they don't have any strong opinions on the matter. There are a lot of unknowns.

>How many absorbed?
Past a point, it's hard to tell. And some batches of people are harder to sense than others, that is probably the retroactively assigned ghosts. She can still sense specific ones such as Chief, however.

Although she won't farm CU to a massive degree, she can at least decide on a basic strategem goal. No planning right now, just a basic idea.

A) No farming whatsoever. Spend the 9k+ without trying to get more.
B) One up farming. Don't give anyone additional CU, but let them burn one ups, so that a 300 point person may become a 600 point, a 1200 point person may become 2400 and so on.
C)Partial CU giving and 1 up burning. Mathematician will deal with the specifics, as Alison no longer wants to fret about this. In this manner, most people will be around the Chief in CU levels, but the system may make additional, if not extreme, obstacles.

She will also want to revive Recluse and Engineer, but doesn't know about Scanner or Guardsman.
>>
No. 413641 ID: b85f8c

Option A, though if anyone asks us to help them turn their 1up into CU we won't refuse.

Also remember Alison, not all that 9k is yours. Some of it was given to us to multiply, wasn't it? Better return everyone's CU and only use the CU that belongs to you. That's like 7k at this point, I think.

Ask Guardsman what he'd want to do at his level. Inform him of the stats people have nowadays- maybe that'll change his mind.
>>
No. 413650 ID: 09e5bf

Stil voting option C, with everyone raised to 2,500. We fund them up to that, do the 1 up duel, and get back 2500 to fund the next guy.

Then resurrect Guardsman, Engie, Recluse, Scanner, and Catatonic (if he wants to come back), getting them up to 2,500.

Then distribute the rest among close allies for a small edge.
>>
No. 413651 ID: 886a4d

To resurrect all our friends, including Gaurdsman and Recluse it will be 2868 CU. That leaves 7493 CU (Assuming Recluse and the others gives us their unspent CU) TO average everyones relative level out so that they have 500 CU spent each would take all the rest of our CU. Which means nothing to spend on us.

In order to ensure we did manage to survive combat we'd have to emulate Chief even more and not give them a thing of our own CU and just leave the spendings to them of what they accumalate on their own. We've accumulated too many followers at this point to do anything but.

How about burning them to ~1500 CU. Not Chief Teir but good enough for the bulk of the combatants. Allison then will have all 7-9k to spend on herself and resurrections.

Unless we farm CU, which is the only option I can see to give everyone a better chance then they have now. Preferable something that will allow them to survive stages where the average is about 800-1000 CU spent.

Say since Catatonic chose not to use his 1-up would he be revived with it?
>>
No. 413656 ID: b0d466

>>413651
I'd say just farm enough to get everyone in the 1500-2500 range (make sure to get them to spend it on special abilities, too, not just raw stats like body and armor) and about the same for ourselves.

If we wind up with extra we can tell everyone to spend it on "non-combat" abilities as they like :D
>>
No. 413660 ID: 886a4d

As for Allison I truly think she should try and get around 5k-7k spent on herself. Of everyone in her group she is the most highly targetted and therefore most vulnerable. We all saw how Chief was taken down... All it would take is a group of 6 people with 400-500 average to take down Allison as she is now. Add in a person with 1k spent and even putting it to 2500 would mean she is dead.
>>
No. 413661 ID: 431fa8

>>413639
If Allison buys a 1-up, spends all 9K on herself, then is killed in a duel and self-absorbs before anyone else has had a chance to get Absorb 10, she'll be able to give that 9K to others afterward while ensuring that she's strong enough to take them down if they try to betray her.

So do that, and get everyone else up to ~5K or so. We stay the strongest, but everyone in our group should get a very nice fighting chance.
>>
No. 413662 ID: e3f578

>>413639
Hmm, ugh, A
Ask the shopkeeper why people can't buy armor forms (well if they can't, we never asked), they seem as useless as music/cooking.
IF people can however, I suggest buying a fashion design skill (which should be cheap because it's like cooking or music) and opening up a business. The reason why I say buy a fashion design skill is just to see if there's benefits, like auto-design without paper dolls or mass-production boons.

Oh man, paperdoll city ahoy if Lagotrope would allow it
>>
No. 413675 ID: 886a4d

So here is the plan: Resurrect all the friends. Farm everyone to about 1500-2500 CU. I say 1500 for most and 2500 for 6-7 others. Allison should have around 6k after it is all said and done.

What she should with that is spend it.

Needed
Rank 6 Abs Boon 200 CU (Double Absorb)
Rank 4 Weapon Range 1500 CU
Double Jump Skill line and Rank 1 or 2 or 3 : 300 CU - ? CU (Unknown at the moment)

She then should spend 2700 CU on Body/Armor and Weapons (900 CU each)
That works out to
Some Preposteriios Body Level (Above level 20 by quite a bit.)
Level 15 Weapon
Level 16 Armor


Thats 4700 spent On Allison. More if we up the Double Jump. The remaining CU should be spent helping Math, Duelist, Healer and Bandit upping their skill ines as far is can take them. At the very least we shoudl get Math to level 10 scan, ability level scan and the double or triple boost.

At the end of this stage she should be able to go against Chief again and win this time solo. Because the next stage she might just have to.

For the 6-7 with 2500 CU I suggest Duelist, Math, Bandit, Engineer, Healer, Recluse and probably Iso since eventually our enemies will notices we're close to one another.
>>
No. 413680 ID: e3aff6

We shouldn't resurrect too many of the already-dead right now; they would be vulnerable to dying in the earlier stages of the level.

I don't think we should have more than twice of what our allies have; in the more combat-heavy later stages we will have allies to help us out, and weaker allies again have the risk of needing to spend CU to bring them back if they die in preliminary stages we are not in. We might also consider getting a second item slot to get another pair of glove scissors to avoid a repeat of the Mongerel incident.
>>
No. 413684 ID: 886a4d

5k for Allison? Well the spending plan I outlined had around 4.7k so that works out nicely.
>>
No. 413687 ID: 09e5bf

>>413680
>We shouldn't resurrect too many of the already-dead right now; they would be vulnerable to dying in the earlier stages of the level.

Bringing back the dead accomplishes a few things:
It gives up more allies
They will be the same strength as everyone else with the CU life trick
And it shows the new people we care about our allies, and are willing to revive people, even if it means some work to get them back up to speed.
>>
No. 413693 ID: 886a4d

>>413687
Furthermore with resurrecting Gaurdsman we show we will actually bring back former enemies something I'm sure the old Chief Crew is worried about.
>>
No. 413724 ID: fdad59

>>413675
I like this plan. My vote's for it.
>>
No. 413742 ID: b9e291

>>413687

Bringing back the dead does have one, notable problem to it. Only a limited number can escape to the next level. The more we revive, the more we have to kill. Much like birth rate must (eventually) equal death rate. Less people revived means possible new friends.
>>
No. 413744 ID: b0d466

>>413742
Actually, we STILL wouldn't be making new friends this stage, probably, since there are only FOUR exits. We are well over a group of four; reviving our pals and getting them up to snuff won't hurt anything.
>>
No. 413755 ID: b85f8c

>>413661
Can't self-absorb anymore.
>>
No. 413758 ID: c811c4
File 133740496980.png - (8.37KB , 700x700 , ssf4-thisisgoingtotakeawhile.png )
413758

>>
No. 413764 ID: 886a4d

err sorry for giving you so much work Lagotrope, send my apologies to Math too heh
>>
No. 413765 ID: b9e291

OK Shopkeep. Time to sell Math a calculator. At least an abacus? A slide rule? Anything? ;_;
>>
No. 413767 ID: 5c94e7

>>413765
You know, it is true that Mathematician has had to do all of these calculations in his head from the time he first started figuring out algebra.
>>
No. 413769 ID: 4accb6

As long as we are passing out CU to people, can we give like a hundred or two to everybody in the building and encourage them to buy at least level one absorb? I guess people don't want to go with the make-bandit-happy approach, but can we at least go with the nobody-else-is-lost-forever hope?

(I do want to remind people that for this next stage, we have already met and interacted with every single participant. There's not going to be anyone who doesn't know who our group is, and people outside the room are probably getting nervous about all this scheming behind closed doors.)
>>
No. 413777 ID: b85f8c

>>413769
That's a good idea. Everyone should have level 1 absorb so that it's less likely for anyone to die and not be absorbed.

>>413675
Doesn't this plan require exploiting the system? That would get us unwelcome attention from the system itself, and that works against our goals of getting our friends through alive (and anyone else we can manage). We have no way of predicting what penalties we will face for the abuse... I personally feel that they will be very harsh and at least one of our friends will die because we chose that route. It's not worth it.
>>
No. 413783 ID: b4798d

>>413675

Seconding this. Shopkeep already suggested that this plan would probably result in only very minor artificial difficulty boosts (especially since nobody would individually have more CU than could fairly be gotten by this stage anyway).
>>
No. 413807 ID: c811c4
File 133741020308.png - (8.44KB , 700x700 , ssf4-25.png )
413807

She'll resurrect everyone. Catatonic doesn't care much, but is willing to come back if he is needed. The important thing is that he is absorbed, so he doesn't need a resurrection. He just asks that Alison visit every once in awhile, which goes without saying.

There are benefits and downsides to the CU farming, the latter being unwanted attention from the system.
>>
No. 413808 ID: c811c4
File 133741025502.png - (10.59KB , 700x700 , ssf4-26.png )
413808

Mathematician tries working with the shopkeeper to restrain everything enough. Shopkeep says that given no new mechanic changes are being put in place, this may be a test to see how well within the rules Alison is willing to play.

The details are made. Mathematician does say it isn't completely arbitrary, and is made as though no one had any lives, was given around 1500 to spend, then killed, absorbed and resurrected. Since Alison can't resurrect that many, lives will be needed, and Mathematician has to figure out manually how much is needed to emulate that scenario.

There are still some arguments and heated discussion about who gets how much and how much is needed for what, but progress is slowly made as the hours roll by, and Recluse, Engineer, Guardsman and Scanner are resurrected. Succubus, Healer, Twirl and Big Lizard would rather keep their extra lives for safety.
>>
No. 413811 ID: c811c4
File 133741086458.png - (18.13KB , 700x700 , ssf4-27.png )
413811

In the end, everyone seems happy. Bandit is okay with the numbers, and most all of Chief's old members are happy with Alison and seem less likely to betray her now. The first bit of evidence being that there was no hesitation in going along with the plan. Considering the average by this stage is somewhere between 400 and 600 CU, everyone here is extremely well off.

Alison lies down once she gets some time in peace, legitimately tired for the first time in her life. She still has to decide, now, how to spend her points. The Scanner mentioned that she could get every available scan boost she doesn't have for 340 CU.

She currently has 11482 CU, and the Mathematician has another chart.
>>/questdis/54949
>>
No. 413822 ID: b85f8c

>>413811
Okay. Hand over the CU to Scanner for the full scan upgrade stuff.

Range 3, knockback 2, knockback control (if we can get it). Body 20, Armor 15, Weapon 15. Double Absorb. Inventory +1. Red Glove, Health Tonic +10. Double Jump. Scan Immunity rank 4.

Hand those with scan 50 CU each for scanning purposes.

I assume Duelist has a bunch of those extra Protection boons and some Immunities? If not he should get some.
>>
No. 413824 ID: b85f8c

>>413822
Oh, all the upgrades I named cost:
Range 2+3: 800
unlock Knockback, then rank 2: 150 + 500
Knockback boon Choice Direction: ?
Body 12-20: 424
Armor 9-15: 664
Weapon 9-15: 859
D. Absorb, Inventory +1: 200 + 200
red glove, tonic: 190
D. Jump access: 150
D. Jump: ?
Scan Immunity 4: 130 (this is super cheap!)

All that costs 4267, but a couple things I don't know the price of. We still have almost 7k left after that! I don't even know how we're going to spend all this CU. Maybe we should set some aside for resurrecting people at the end of the competition? 7k *might* be enough to resurrect most of the people Recluse, Mongrel, and Chief absorbed.

We should get Banditry Immunity rank 4 if we're going to be carrying around lots of CU. That only costs 450 CU. Maybe we should get all of the other immunities too.
>>
No. 413835 ID: 09e5bf

Fund full language comprehension for everyone. That's 8 reading, and 1 speaking for 130 CU.

Unlock Scanner's full potential for 340 CU.

CU spent on others: 470

Get 20 Body for 424 CU.
Get 12 Weapon for 329 CU
Get 13 Armor for 409 CU
Get Double Jump and rank 1 for 300 CU
Get Knock Back and Rank 1 for 300 CU
Get Range 3 for 800 CU
+1 Inventory for Alison: 200
Scan and Banditry Immunity 4 for Alison: 150

CU Spent on Alison: 2912

Keep 1500 on hand to Resurrect someone who dies without being absorbed.

Give Succubus, Twirl, Engineer and Recluse 2590 CU all together to get absorb level 10. That way our collective ability to get full CU is spread around.

And lets get people to the point where they have all have 21 health total.
Get scanner +2 more armor, +1 body: 131 CU
Get Guardsman +2 armor, +3 body: 211 CU
Get Engineer +2 body: 80 CU
Get Succubus +2 body: 80 CU
Get healer +3 body: 117 CU

That leaves 3391. Almost enough to give everyone access to Knockback or Double Jump.

Have everyone choose an ability line they want to gain access to, and give them the CU to buy it.
>>
No. 413842 ID: fdad59

Definitely spend the CU to get everyone up to full communication comprehension, then share Strongarm's code words and phrases with them.

Did Math already choose his rank 10 weapon form? If he hasn't, he should choose something that'll make doing all these calculations easier. Perhaps a fully functional laptop computer, or a high-end graphing calculator. Same for Engi when he hits rank 10 weapon, except with a fully stocked toolbox instead.

...Also... There are minor modify body purchases available for 5 CU each, if you and Iso care to try something more... intimate... than kissing and snuggling. It's surely unnecessary, but you never know if you'll get the chance again. It's something to think about, at least.
>>
No. 413843 ID: b85f8c

>>413842
I have reason to believe that getting that sort of body modification is not in our best interest.
>>
No. 413847 ID: d11291

>>413842
>There are minor modify body purchases available for 5 CU each, if you and Iso care to try something more... intimate... than kissing and snuggling.

May as well pick up all of them at that price!
>>
No. 413865 ID: 886a4d

>>413842
Mmm I don't really see the point of getting that kind of body mod right now. As far as spening plans heres my thoughts of wait we want to see Allsion become:

Board Controller. She has proved herself the ability to master the flow of puzzles to such an extent that she ends up at the exit long before anyone else. This is both a boon and a bane as she can secure it but if her allies do not also start showing up and enemies DO she'll have to avoid them cornering her, make it so they don't get to the exit, and to kill them. As such I think she at the very least needs

Rank 5 Range 2400 CU
Rank 1-3 of Double Jump (Preferable Rank 3) (Unknown) Minimum 300 CU

Double Absorb: 200 CU

Weapon 15 859 CU
Armor 15 664 CU
Body 25 708 CU

5131
Further Control:

KnockBack 3 1500
Direction Control 150

6781

Suggestions (These we don`t need but it might be nice Don`t get if we want to save more for our friends):
Rank 4 Scan Immunity 130 CU
Rank 1 Knockback Immunity 100 CU
Item slot 200 CU

7211

Which leaves us with 4701 (If we get rank 2 double jump, various immunities and item slots + items this will probably be 3500-4000) to spend on allies. 30-40% of our CU on our allies seems like our average actually. Its what we spent on then last time too.


What ever is left over should be spent on getting those with 6 and up of absorb to 10 and helping everyone in your group get boons for their skills.
>>
No. 413872 ID: c811c4
File 133743367202.png - (16.51KB , 700x700 , ssf4-28.png )
413872

Mathematician explains that double jump doesn't mean someone can move at double speed. It means that if a platform disappears from under them, they can still jump off - they can also almost leap onto a platform. In other words, they jump to a platform, but can choose not to activate it if it has an effect. However, they will hover there until next turn, when they can jump again. It can also be used, however, to cancel out a knockback. Rank 1 is the max now anyways.

Everyone gets full language capabilities and learn Strongarm's codes. Mathematician gets a weapon form of a calculator, and engineer gets the form of a toolbox. Despite his attempt, the toolbox is empty, but it will still help when safe zones have tools anyway, which they often do.

Alison also has Scan IV immunity, +1 inv space, Resurrection, Double Absorb, Banditry Immunity IV, Knockback: Choice direction as bonuses.

>>/questdis/54961

Aside from perhaps a few additional small purchases, Alison believes that she is done, and can do more relaxing things around the safe zone now.

>More intimate
Kissing and cuddling and sleeping in the same bed have been pretty intimate things.
>>
No. 413874 ID: 886a4d

Alright we need to plan for the stage. If the exits truly are 4 person only we need to decide and talk with everyone NOW before it all goes down. To revive everyone but 3 it will take 69 hours. So we`ll only actually be able to resurrect about 15. Hopefully we get access to the Ghost Boon next rest area so those not resurected during the actual rest area can enjoy the break since we will be resurrecting them during the stage.

I also suggest having Scanner scan the high-rollers present here. Gambler and the like.

If we don`t spend any of the 700 just before we leave lets get range 4! *dreams of the possibilites*
>>
No. 413879 ID: 431fa8

>>413872
We've spent a lot of CU on practicalities... maybe we should set aside a little for quality of life? Buying musical skills was a great thing; there are probably other random non-combat skills that people would want to pick up. Those were what, 10 CU each? We can afford 270 CU to buy everyone in our group one noncombat skill of their choice.

Ultimately, wanting everyone to live is mostly pointless if we don't also want to make their lives good, after all. Life alone is empty; it's being able to fill it well that counts.
>>
No. 413882 ID: 041e62

What's that white stuff on your shoulder? Did you do something NAUGHTY?

If you didn't, then maybe you should. You mentioned that the majority of you guys have sexual urges. Maybe it's time to explore those!
>>
No. 413884 ID: b0d466

>>413879
I agree! Everyone should be encouraged to pick out skills and other non-essential things just for fun-including body mods if they wish.

I have a suggestion for a body mod for Alison if everyone agrees: A longer tail so she can coil up/hug everyone at once~!
>>
No. 413885 ID: c891d3

>>413884
Well of course.
>>
No. 413890 ID: 886a4d

Just realized we are close to 1500 posts again... might be time for a new thread.
>>
No. 413899 ID: c811c4
File 133744474355.png - (8.97KB , 700x700 , ssf4-29.png )
413899

>White stuff on dress
That is the sequine shining off her dress. She just doesn't know about trying to raise the bar with Iso, but there are plenty of other things to do.

>Purchase non-combat abilities

This is a good thing, Alison thinks. Scanner will scan the other contenders shortly before going into the stage to make sure everything is up to date, and Alison lets everyone interested get some spare change to get some novelty, non-combat abilities.

Twirl and Shield spend 10 CU each on cooking. They seem to enjoy it. Alison never did get to try any cookies, and it's not like she needs to eat. Still, she tries one anyway.

They are the greatest thing.
>>
No. 413900 ID: c811c4
File 133744475204.png - (15.24KB , 700x700 , ssf4-30.png )
413900

>A longer tail
It's possible for 5 cu to extend her tail a bit, but she would need a ridiculously long tail to hug everyone at once!

Duelist explains what he found in the attic while giving Alison's flashlight back. There are a lot of old photo's of people that aren't recognized along with odd knick knacks and decorations, but also more board games. Healer would like to spend some time with Duelist, and he wouldn't think of declining, but Alison is welcome to ask more details if she wishes.

Twirl, Horned Flopear, Shield and Dress take a board game to pass the time, while the Lizards, Succubus, Mouse and a couple others take a deck of cards and head to a room.

Math, Friendgy and Engineer finish their project, and they'd like Alison to have the honor of taking the first look through it.
>>
No. 413901 ID: 886a4d

Look through the telescope before anything else. This is the first thing anyone has truly created of their own power, unaided by the game in anyway. Its a great accomplishment and you should say as much.

Next look through the photos closely. Afterwords we can play board games and cards with everyone willing. It'll be a good way to bond.

And yes Extend the tail.
>>
No. 413902 ID: cd6e04

extend twice if possible.

suggest people get more personal names because as they are now I can't tell who's who.

be honored as fuck. look upways through the telescope.
>>
No. 413903 ID: c891d3

>>413900
You'll never be Scalene with an attitude like that, Alison!
>>
No. 413905 ID: 431fa8

>>413900
On tail extension: Nothing too excessive. We're already quite large compared to many people, so... no more than two or three times as long as we are tall.
>>
No. 413909 ID: 18cf1d

>>413905
You act like being the biggest would be a bad thing.
>>
No. 413914 ID: 886a4d

For Allison's third weapon how about a bird like a raven that can talk. It could go explore places she and the others can not and report back... Just for exploring Rest Areas more thoroughly. We can use this in conjuction with the telescope.
>>
No. 413916 ID: b0d466

>>413905
Sounds like a reasonable limit, yeah.

We should play some music with Iso after checking out the awesome Telescope!

Weapon suggestion: For Alison: a)A microphone
For Iso>Saxophone

If we have some C.U. left over at the end of the level get people ACCESS to skills like heal and range, but not the skill itself. My reasoning is that ACCESS gets more expensive each stage, whereas the skill costs stay the same.
>>
No. 413919 ID: 431fa8

>>413914
New weapons work by shifting your old weapons to a new form, right? Could we set it up so that Allison's new weapon is her hair again, but colored/styled/textured differently, so that we backdoor her appearance into being switchable by changing weapons?
>>
No. 413924 ID: c6ec33

>>413900
Be honored, hug them all, and go look at things through it for a tiny bit. If there's anything visible outside the house in the distance, take a look.

Afterwards, hand it back and congratulate them for creating something.

Thank the Duelist, and let him have some time with the Healer. So cute. :3

You can check out the attic yourself, letter. Maybe it's possible to scan some of the items? You could also ask Engineer if he wants to take a look after experimenting with the telescope for a bit, as some of the knick-knacks might be things we could use.
>>
No. 413935 ID: c811c4
File 133744855870.png - (20.78KB , 700x700 , ssf4-31.png )
413935

Alison is shown to the telescope. Engineer says to put her eye down to the viewing lens, and he'll show her how to pan around and focus after she finds a star.

Alison thanks Engineer very much for the honor.
>>
No. 413936 ID: c811c4
File 133744859452.png - (68.29KB , 700x700 , ssf4-32.png )
413936

She thinks she's kind of close to a star.
>>
No. 413938 ID: c811c4
File 133744860803.png - (177.20KB , 700x700 , ssf4-33.png )
413938

Engineer shows her the knobs to pan and zoom back to get it in range. Then, he shows her where the focus knob is.
>>
No. 413939 ID: c811c4
File 133744864758.png - (9.39KB , 700x700 , ssf4-34.png )
413939

It's another house that is similar to Alisons, but not quite the same, with other people on it.
>>
No. 413940 ID: c811c4
File 133744866388.png - (10.86KB , 700x700 , ssf4-35.png )
413940

That answers something.
>>
No. 413941 ID: 5029d1

wait a second. all the stars in this sky are houses with 40 people on them? holy fuck.
>>
No. 413942 ID: 886a4d

Are all the stars houses? If they are and each star holds 40 people barring res shenanigans thats a good indicator on how many combatants next stage will hold.
>>
No. 413944 ID: 431fa8

>>413940
That... that house isn't even incredibly far away.

Can we use Body Modification to grow wings, and fly there?
>>
No. 413945 ID: b0d466
File 133744898930.png - (12.74KB , 600x600 , KanyaNagaAlison.png )
413945

Outfit suggestion
>>
No. 413955 ID: 886a4d

A winged Snake.... I like it! probably would count as a major body modification though.
>>
No. 413972 ID: 4f41fd

>>413944

If we can't grow wings, is there anyone in the house who already has them? We've seen a few flying contestants already.
>>
No. 413982 ID: b85f8c

Before we do try sending someone over there we'd better calculate exactly how far away it is, so we'd know how long it would TAKE for someone to get there.
>>
No. 413984 ID: 886a4d

Oh.... my every time we were in a rest area theres has been stars. Tha means each of those stars was another rest area. The numbers boggle the mind.
>>
No. 413989 ID: 886a4d

I'd like the wings even if its impractical to fly to another house. It would give us some options of exploring places in rest areas that normally wouldn't be accessable.
>>
No. 413991 ID: c811c4
File 133745481210.png - (16.85KB , 700x700 , ssf4-36.png )
413991

All of the stars are confirmed to be houses. Or at least the next 4 stars in a row, so it's a safe assumption. Alison backs away, and the engineer, knowing something was up, looks through. Perhaps a little more gaming the system wouldn't have hurt, he says.

As for wings, the engineer says that while it isn't as far away as real stars in an astronomical sense, these houses would take well over the remaining time needed to fly to, even if the full 30 hours remained. Wings might be able to fly in safe zones, but she'd need a rocket pack.

On the topic of new clothes, she may get two more, or simply keep the two that she has for now. In fact, anyone at this point has spare armor forms that they can choose from. For now, she is leaning on getting a longer tail as a minor body adjustment.
>>
No. 413993 ID: b85f8c

Armor style doesn't make you faster in the stages, but what about in a safe zone? Could we make an armor that IS a rocket pack?
>>
No. 413997 ID: 04b86a

>>413991
Not just a rocket pack. Rocket wings. Built into our armor.
>>
No. 413998 ID: 886a4d

Why not go whole hog and make your 3rd armor a suit of flying armor ala Iron Man.
>>
No. 414001 ID: c891d3

>>413991
get the LONGEST tail.
>>
No. 414005 ID: b85f8c

Hey, use some of the workshops around here to make a shield. As it is not part of your 'armor', it should provide an EXTRA layer of protection. And we can put it in a misc item slot.
>>
No. 414007 ID: 431fa8

>>413991
>In fact, anyone at this point has spare armor forms that they can choose from.
A formal outfit for everyone! Aside from that, whatever, but it makes for a classy team motif.

Do we also have new weapon options? It would be neat to make our hair have a second weapon form and thereby get shapeshifting hair.

>>413993
Clever. I like it.
>>
No. 414008 ID: b85f8c

...in fact, have other people make throwing daggers or spears or what have you. Take advantage of the ability to throw long distances. We already have range 3 though so a shield would be more useful for us.
>>
No. 414018 ID: e75a2f

Have we tried buying Mathematician and/or engineer a Mathematics or Engineering ability? Those technically may fall under 'non-combat, miscellaneous abilities' and would greatly speed up or enhance their knowledge on the subject.
>>
No. 414026 ID: 09e5bf
File 133745799093.jpg - (118.44KB , 441x600 , sample suit.jpg )
414026

Get a tail as long as you can without altering your torso and head.

Get an alternate weapon form of a violin.

Suits for all the men, and long, strapless formal dresses for the ladies, with long gloves.

I don't have much time to draw, so here's an example of what I think the men should wear.
>>
No. 414029 ID: b9e291

Wow, all those stars are houses, so distant and disconnected. But that is a hell of a lot of CU. Feel like absorbing all the stars in the sky, Allison?
>>
No. 414030 ID: b0d466
File 133745894121.png - (14.61KB , 600x600 , WhimPlaysDressup.png )
414030

Something darling for Healer?
>>
No. 414037 ID: 09e5bf

Clearly, we shoudl make sure everyone gets an instrument weapon form. Like trumpets, trombones, saxophones, violas, guitars, a piano, drums, etc.

Then get everyone some musical talent, and create a big jazz band once we're all in formal or semi-formal clothing.

It'll be glorious.


I also like the idea of a ranged piano weapon.

Like a grand piano that we just throw at people 3 squares away.
>>
No. 414041 ID: b0d466

>>414037
Eh, I dunno. I don't really like the idea of dictating weapon forms or telling people to join in our band...If they want to that's fine, but don't require it or anything :V

Plus: What about useful weapon forms? Like a chainsaw or a giant hammer or a grappling hook on a rope?
>>
No. 414047 ID: fdad59

About lengthening Alison's tail: Isn't there a three meter limit on body sizes? That was mentioned when Alison chose her body. It'd still be longer, but not really super long.

>>414018
This was asked of Shopkeep earlier, and he said "no." Math and engineering skills have to be learned, not bought.
>>
No. 414050 ID: b85f8c

>>414041
A grappling hook is probably a good idea. I think we could make that one of Alison's two new weapon forms.

We should suggest to the others that they come up with noncombat-useful extra weapon forms too if they haven't decided yet.
>>
No. 414054 ID: e3f578

>>413991
Can you switch in and out of body mods too?
Because seeing you with legs might be cool. You can go back and forth on preference. Plus, longer tail might be impractical as you might knock stuff over.
>>
No. 414056 ID: fdad59

>>414054
From the >>/questdis/54851 shop entry on body modification: "...This is permanent, but can be bought multiple times..." So body mods have to be purchased every time you want to change your body.

What I'm wondering is if previous armor and weapon forms can be changed with a purchase similar to the body mod one.
>>
No. 414058 ID: fdad59

Yanno, there is a question that's been floating around in the back of your mind since the beginning: Did anybody else notice a red aura around themselves or another, back at the start when they were mere blobs. Only you had one in the starting arena, and you're curious if others did to.
>>
No. 414062 ID: 886a4d

The thought Of Allisons hair suddeny shooting out 30 feet amuses me to no end.

Another amusing thing snakes are often associated with renewal and rebirth and we have a naga that litterly resurrects people.
>>
No. 414065 ID: c891d3

>>414058
Better yet - was anyone that one blob we climbed on top of in update 2?
>>
No. 414082 ID: 886a4d

Well it is possible either Iso or Gaurdsman was the small blob. as they were both from our session.
>>
No. 414101 ID: f7ae22

Everyone should get dinosaur pajamas for alternate armor. Dinosaur pajamas are very important.
>>
No. 414108 ID: 16677f

where is recluse, please fix it alison
>>
No. 414168 ID: c811c4
File 133748621908.png - (11.26KB , 700x700 , ssf4-38.png )
414168

>Where is recluse
Recluse is being a recluse, but Alison intrudes. He wants to know what the source of all that affection is about.

>Length of tail
Alison will get a longer one, but it does have a maximum, so she will not be able to hug everyone at once.

She can have a new weapon, between a violin, piano or something else.

Iso already has a violin, but may get a saxophone.

As for armor, she also can consider a standardized uniform for everyone.
>>414026

Or this.
>>413945

And for healer.
>>414030

Or everyone just gets dinosaur pajamas.
>>
No. 414169 ID: c811c4
File 133748626478.png - (15.98KB , 700x700 , ssf4-37.png )
414169

>Rocket pack armor
Engineer says he was kidding. She can't be serious. He doubts that would even work, and isn't sure what the point would be. It might take too long to get there, and it would be hard to find her way back. She would just be leaving everyone. It may be awhile before her new bracket converged with their current.

Math crunches some numbers. He says if there are 5000 stars, then there must have been 1 billion contenders in the beginning. That number of stars is at a glance. It looks like there are likely more.

>Switching in and out of body mods
Alison would have to buy a major mody mod every time.

>A shield
Engineer says he's surprised he never thought of that, but at the same time, would be surprised if that counted for anything in a stage.

Remembering the red aura as a blob, Alison asks if anyone else had one. They all said that they did, and they were the only ones. It didn't last for long, though, and that appears as a distant memory. She also mentions that one of the first things she did was climb on top of another one of the blobs before moving in the first portal.

Iso says that's funny. Because he vaguely remembers one of the first things that happened to him was a blob that climbed on top of him.
>>
No. 414173 ID: 5029d1

sit on him and ask if it feels familiar.
>>
No. 414175 ID: fa9f7e

>>414173
Yes

Put him on his back and grind
>>
No. 414177 ID: b85f8c

Uhhhh let's not.
>>
No. 414179 ID: 886a4d

>>414173
Saying no to this.

Allison should say something like we we're hugging even back then.

Anyway examine those pictures Duelist found in detail. Spend time with your group playing board games and cards, or even just talking to them.
>>
No. 414180 ID: 431fa8

>>414168
>She can have a new weapon, between a violin, piano or something else.
Still backing alternate hair. Wavy black hair would be a viable alternate weapon form, right? Failing that, we could get an attractive pair of glasses... that happen to shoot lasers.

The point is, we already have an excellent instrument and don't really need another one, but our level of potential free appearance customization leaves much to be desired.

>As for armor, she also can consider a standardized uniform for everyone.
Standardization would be a poor move- stifles individuality, you know- but encouraging others to get formalwear styled to their own tastes would be good. It's a strong identifier without needing to be a true uniform.

>>414169
>She can't be serious. He doubts that would even work, and isn't sure what the point would be.
What was the point of building a telescope in the first place? To see. To know. To stretch beyond the pointless deathmatches and puzzles that we're forced into here, to strive for something better and push our limits as far as we can. To try for something more, even if we don't have a clear idea of what or how.

But he's right, it probably wouldn't work. Not now, at any rate. We could inquire with Shopkeep about it. Actually, if every island has a Shopkeep, can they talk to each other? Pass messages?
>>
No. 414181 ID: b0d466

'TWAS THE FIRST ISO-HUG

Use this as an excuse to grind Iso-hug-points

As for the uniforms...I feel like it's a bad idea, in general? Like if we start looking like a mob instead of having individual flair people might target us and our less well known members would lose potentially protective anonymity...
>>
No. 414184 ID: 61e7f9

>>414173
>>414175
>>
No. 414185 ID: b85f8c

Well anyway, I guess we just confirmed that the red aura was only visible to themselves.

I wanna look at the photos in the attic. Compare them to pictures in the history book. If we still can't figure out who they are, ask Shopkeep if he knows. Hmm, he takes orders from the system, right? Ask him how that happens- does he speak to someone or does he get messages out of nowhere? Also, I'd like someone to map out a floor plan, to see if there's any suspicious unused space.
>>
No. 414188 ID: b0d466

>>414184
No to the sitting idea.

As for weapons:

A vespa scooter, or a sonic screwdriver, or a flashlight, or a safe, or an anvil, or an umbrella, or grappling hook, or batman, or a bluejay, or....you get the idea
>>
No. 414192 ID: 886a4d

I like the sonic screwdriver idea.
>>
No. 414197 ID: 55c4cf

Army of Dinosaur Pajamas.

Inform Recluse that you have a big bed.
>>
No. 414208 ID: fdad59

Use your newly extended tail to pull Iso into a mega-hug, give him a kiss, and say that he can climb on top of you any time he wants. He can start by riding on your back on the way to the attic. You've got some pictures and knick-knacks to look at.

Eh, I say nay to the standardized uniform. They're free to use your style, or come to you to design their armor form, but they're also free to not do that as well.

>>414192
I like it too, except one that's as overpowered as the Doctor's would be rejected, or nerfed hard, even more than when Engi tried to make a completely stocked toolbox his alternate weapon form. It'd probably end up as useful as the prop from the show. That'd still look cool, though.
>>
No. 414242 ID: c811c4
File 133749377655.png - (10.88KB , 522x700 , ssf4-39.png )
414242

Alison gives Iso another long hug as she moves up into the attic, placing him on her back. She'll get armor and weapons and maybe wings later.
>>
No. 414243 ID: 886a4d

Speaking of Allison's weapons I wonder how well she can control her hair by now. When we last asked it was at the level of hands and arms.
>>
No. 414244 ID: c811c4
File 133749382111.png - (18.57KB , 700x700 , ssf4-40.png )
414244

The knick knacks appear to be just that. Little sculptures mostly of odd creatures. There are photo albumbs as well. They appear to be sepia toned, old photos of things that she hasn't seen, but knows to be neumono.

Some of the other photo albums are in full color and of high quality, there doesn't seem to be any middle ground between the two, no plain black and white images. The ones with full color appear to have humans and other species as well, while the sepia toned ones are neumono only.
>>
No. 414245 ID: 886a4d

It's interesting you know neumono on site. Do you know anything else about them? Also anything on the back of the photos? Sometimes people but dates and names on them.
>>
No. 414246 ID: 5029d1

odd, think hard, what else do you know about them?
>>
No. 414248 ID: b85f8c

Is there a common element amongst the photos? One particular neumono in all of them?
>>
No. 414249 ID: 886a4d

I like the idea of wings, a winged serpent would be really poetic.
>>
No. 414251 ID: c811c4
File 133749544395.png - (16.34KB , 700x700 , ssf4-41.png )
414251

The back has words. It is in another language than she is used to, but she can read it as though it is in the language she is used to reading.

Three members of 'Nikraka Hive', Left to right.
-Kirrika, Lakko, Rimor
Time: 44:13 Date 12/17/541

Three farmers finish their daily chores. Tomorrow is the end of the week, when they go into their hive's communal town. They are nice enough to allow me to stay in their farmhouse, as I am not allowed into the weekend gathering.
- Likol


If it has any meaning, it's lost on her.

She looks through the other photos. They are all photographed by Likol.

She's decided not to get a uniform for everyone, but wings as possible. Will Alison get wings?
>>
No. 414252 ID: 61e7f9

No, we got enough sparkle unique snowflake going without wings.
>>
No. 414253 ID: 5029d1

how weird. ..
>>
No. 414258 ID: b85f8c

>>414251
Do you remember the publishing date on any of the books we have? Or dates in general from the history book?
>>
No. 414266 ID: c811c4
File 133749865936.png - (18.26KB , 900x561 , ssf4-42.png )
414266

There are a lot of dates ranging from years 540 - 544. Then when the colored ones come, they jump back to years 337-343, but they also appear to follow a different time format. He doesn't make mention of it, other than how different photography was after the digital camera was brought to the planet, implying that the ones in year 343 are later than 544 in actuality.

The history book was published around a decade after Likol's latest date entry, around mid year 343. Alison pockets a photo album that has a wide range of photos in a novelty slot, until she finds something better to replace it with.

>Talk to shopkeeper about himself on other islands
He has no idea what Alison is talking about. He believes her, but this is news to him.

There's no immediate actions that are on hold that she can think of.
>>
No. 414267 ID: 5029d1

show him the telescope let's BLOW HIS MIND.
>>
No. 414271 ID: 0ef96e

I'm gonna have to agree about showing him the telescope. Also, what does he think would happen if he was absorbed?
>>
No. 414273 ID: c6ec33

>>414266
Yesssssssss. Maybe being open and friendly with him will get him to help *us* in turn.

And yes, definitely ask what would happen if we absorbed him, and if that's even possible.
>>
No. 414274 ID: c811c4
File 133750015872.png - (16.68KB , 700x700 , ssf4-43.png )
414274

>Show him the telescope

He remains silent for a bit. Alison shows him a few more stars around just to show it.

The shopkeep doesn't know anymore. He never questioned why he was the shopkeep, or that he was fed knowledge from a source he can't place his finger on.

He knows he wasn't the only shopkeep, as the castle did have several, but knowledge was shared. If one shopkeep knew something, all of them knew something. But he had no idea about the scale of this, nor about how much of whether or not he is an individual or an entity. He says that invention just gave him an existential crisis.

>What does he think would happen if he was absorbed?
He doesn't know. He has different statistics in a stage, but he isn't supposed to say.
>>
No. 414275 ID: 5029d1

if he can be absorbed, then he would get to leave with the rest of us rather then whatever happens normally when the game ends
>>
No. 414276 ID: b85f8c

Show him the photo album, and the history book. Ask him if any of it seems familiar.
>>
No. 414277 ID: b85f8c

>>414275
Well, we don't know what happens. We don't even know if WE get to leave.
>>
No. 414278 ID: 09e5bf

Comfort Shopkeep.

>Standardization would be a poor move- stifles individuality, you know- but encouraging others to get formalwear styled to their own tastes would be good. It's a strong identifier without needing to be a true uniform.

This is what I was trying to suggest. Not specific uniforms, repeated over and over, but suggest classy clothing for everyone.

I'd try to get the women to stick to more evening dresses, but it's up to them. Like succubus might have a long red evening dress, while scanner has a shorter, lighter party dress with a few flowers, and Friendgy might do something else.

Big lizard might have a nice shirt with a hat, tie, vest and pocket watch, where as the bandit might get a full three piece pinstripe suit, and guardsman might just wear a pastel shirt with a long suit jacket draped over his shoulders, not actually being worn in the traditional sense.

This is less to say x person should wear y, and more to say it should be up to people what they want while all having a similar style

So try to get everyone to be stylish, with clothing that meshes well together, but don't have them all dress the exact same.
>>
No. 414282 ID: 0ef96e

I think it would be better if we took a copy of him with us, even if we can't resurrect him it means that he can keep a better watch on the absorbed, it seems rather odd that we have difficulty making out recursive absorptions, maybe they are compressed when awake and multiple compressions is somewhat lossy?
Otherwise, I support seeing what the others think of getting individual formal costumes.
>>
No. 414283 ID: c811c4
File 133750326986.png - (14.28KB , 700x700 , ssf4-44.png )
414283

>Show him pictures/history book
He has no idea, he never looked at any of that stuff.

>Not uniforms, but rather a similar style
Alison will ask the others about that, but for now...

>Comfort shopkeep
Alison gives him a pat, a hug, a hug that he lunges into and returns. He's trying not to think about this anymore. He doesn't know what brings him from safe zone to safe zone, nor whether or not he's the same shopkeeper Alison has seen in previous stages and he's just been fed knowledge about her interactions with him. He says he'll be fine. Nothing has changed, and perhaps Alison should spend time with her friends.
>>
No. 414285 ID: 8f5660

>>414283
What's preventing Shopkeep from being one of our friends? Until proven otherwise, he's just as real as anyone else here!
>>
No. 414288 ID: 958e65

I don't remember how to cure an existential crisis. Maybe just spend some time with him staring at the sky in silence.
>>
No. 414292 ID: c811c4
File 133750648417.png - (6.94KB , 700x700 , ssf4-45.png )
414292

Alison spends a bit more time with the shopkeep, and he insists he'll be okay. He should get back to manning the shop, anyways. Alison lets him know he's as real as anyone else as far as she's considered. Shopkeep says he wishes he could help more instead of always being the bearer of bad news. Alison earns another thank you.

There is still a good amount of time left, and she can pass the time with company. She just has to decide who to spend it with.
>>
No. 414295 ID: 958e65

Let's get everyone together and have a couple of drinks. Invite the Shopkeeper too.
>>
No. 414297 ID: 09e5bf

First suggest forming a jazz band to others, and the stylish clothing motif. Try seeing if anyone has openings in their games so you can join in.

Get a piano alternate weapon, and sax for Iso.

Then hang out with either new people who had openings, or old friends along with the resurrected people.

Later try getting everyone to get together for a big party.
>>
No. 414300 ID: c6ec33

>>414297
This.

And don't forget to get a litttle more sleep and talk to people you've absorbed. Might get some interesting opinions from them now that we've discovered what's out there in the sky...

And catatonic needs more hugs still :<
>>
No. 414302 ID: 55c4cf

Spend time with Recluse, find information when you can about the people going to the next stage when you can so we have a heads up on problems as well.
>>
No. 414305 ID: 9cfe54

Also I think we should have a talk with the chief and see what he thinks of the situation.
>>
No. 414317 ID: 886a4d

Pity we don't have ability absorbtion yet, if this shopkeeper truly does grow to trust us enough he might accept a white glove duel during the rest areas to give Allison Persistence and Merchant.
>>
No. 414321 ID: c811c4
File 133751756877.png - (18.84KB , 700x700 , ssf4-46.png )
414321

>Not uniforms, but rather a similar style
Most people seem to accept this as a nice idea, though not everyone. Alison is sure to make it clear that it isn't mandatory, still. Most are still doing their own thing, but she's formed a party in the ballroom in a few hours.

>Piano for Alison, sax for Iso
Done.

>What's preventing the shopkeep from being one of her friends?
He already is, now.

Alison does want to know others' opinions of this, and so she finds recluse on the send floor at the railing over the lobby, telling him of the numbers out there.

He wonders how stable this system is, after all. Alison could break the system if she wanted to, but she restrained herself. He's afraid she'll run into those who restrained themselves less, or worst of all, not at all. It would be farfetched if Alison was the only one.

Alison then excuses herself to go and sleep. Recluse says he would like to sleep as well, as it has been too long since he's spoken to his absorbed friends. Alison invites him to share a bed with herself and Iso, and after a moment, he says he thinks he may like that.
>>
No. 414322 ID: c811c4
File 133751757715.png - (15.89KB , 700x700 , ssf4-47.png )
414322

>Hug catatonic

She does so. Cata doesn't have much to say, but he clearly doesn't want her to let go. So she carries him to talk to the Chief.

The Chief doesn't appear mad, nor exactly happy to see her. Alison isn't sure how to break the silence, and the Chief has no intention to.

Eventually Alison has to break it in order to get anything done. She tells him about the sheer number of contestants, and he retorts asking why his opinion would hold any value. He can only recommend tactics and strategies that Alison has shunned and defeated, even if with a bit of help and luck. All he recommends is that if she gets a chance again to break the system, to go for it. Do everything in her power to get as powerful as she can. Why settle for less, he asks, especially when there are a billion others trying to do the same.
>>
No. 414323 ID: 886a4d

He has a point. However Shop Keep was probably correct as well. How about we test this; as we get access to 1-ups we slowly escalate things to see how the game responds. It should respond even now as we probably just introduced 50k that the game didn't generate on its own. And next stage we will be introducing 21 additional players that the game will not have accounted for.

I'm curious about how Chief got started on the leader path when he doesn't seem the sort to try and make friends, before he became powerful enough to attract followers for that alone. We might as well ask him about that.

Also ask if theres anyone hes absorbed that he`d like to talk to. We can spend a few minutes finding them for him.

After that just wander around making yourself available to the dead. Say about 3 hours. Then lets wake up and start that party.

Invite just your friends for about half the remaining time then invite the other constestants as well. Maybe Allison should buy the cooking skill so its not all on Twirl and Shield so they too can enjoy the party.

After the party I think its time to enter the stage.
>>
No. 414342 ID: b0d466

>>414323
Also, if we have C.U. left we should get people ACCESS to Range and/or Heal since the prices will go up next stage
>>
No. 414361 ID: c811c4
File 133753565825.png - (5.60KB , 700x700 , ssf4-48.png )
414361

>Ask if Chief has anyone he'd like to speak to
He says he's able to sense his own absorbed like he was sleeping himself. He can talk to them as he likes, so long as Alison sleeps. Most absorbed can tell what goes on, hence he had no surprised face when he saw Alison come by.

>How he got started on the leader path.
Chief offers an explanation. His life story, so to speak. It won't take as long as he'd like, he's sorry to say.
>>
No. 414362 ID: c6ec33

>>414361
STORY TIME :D
>>
No. 414363 ID: 61e7f9

Listen to his story.

Tell him that he is intelligent and can think up new tactics to meet a new situation if he feels like it. We understand his motives but disapprove of the means he used to pursue them. You have seriously considered his strategies and may incorporate some of them.
>>
No. 414383 ID: b85f8c

>>414363
Yeah, for instance the game of telephone to keep communication private could be useful.
>>
No. 414385 ID: 0b7fa2

I think if everyone starts dressing fancy this might turn into the white glove society of new vegas... only... you know... without the apocalypse.
>>
No. 414398 ID: c811c4
File 133754941085.png - (12.39KB , 700x700 , ssf4-49.png )
414398

>>/questdis/55018

Alison listens through his tale. She does tell him that in ways, she has considered and incorporated his strategies. Yet, aside from not sharing every detail or every CU gained, she notes that he did in fact allow a bit of overloading exits at least once. She was under the impression that never happened, and that a large number of his people were killed. Also, she imagined that he had others give him CU, not the other way around.

He says where she heard this. Rumors. And the rumors that went through stage 3 would have made Alison another absorption maniac, hanging back and slaying people for purpose of absorption. Rumors tend to focus on either the good or the bad, usually the latter, never both, always exaggerated. He did sometimes take tribute of CU's from new members, but while he kept himself far ahead of his cohorts, he didn't care to be the leader of the weakest.

He asks if there is anything else she wants to know before she does whatever it is living people do nowadays. At this point he is looking at Alison's situation from the outside in, and he is not comfortable laying any kind of judgement. If she wants his help, he'll request, a request he adds he does not expect fulfillment, to be resurrected.
>>
No. 414401 ID: 958e65

Sad empathic story aside, bitch stays dead. Ask him instead about clues on the purpose of this system. Anything related to Neumonos and Humans.
>>
No. 414403 ID: 0b7fa2

^wow harsh
>>
No. 414407 ID: 958e65

Oh and have we shown more people the telescope? At least bandit and recluse should see it too. And find out if engineer and math are working on anything new; let them know how significant their work has been towards uncovering the big super secret of the game.
>>
No. 414410 ID: b0d466

>>414401
Don't be silly. We intend to resurrect EVERYONE eventually--it won't be convenient to do this for most until the stages are finally over, especially if they intend to work against us, but if he wants to become friends with everyone too there's no way we'd refuse.
>>
No. 414411 ID: b85f8c

>>414398
Say that we don't have enough CU to resurrect him now anyway, but you'll talk it over with the others to see if they think it'd be a good idea for later.

An important point here is that Chief doesn't have any boons, so resurrecting him would be a good idea mainly just because he's carrying so much unspent CU. His organizational skills might be useful in the field, though...
>>
No. 414414 ID: 55c4cf

Resurrecting Chief in a stage or two when the rest of the players have caught up to him and he is no longer a main player might be a better idea than just reviving him immediately. You guys are being too trusting and compassionate. You can be compassionate without making terrible decisions.
>>
No. 414415 ID: b0d466

>>414414
Well yeah. Plus we don't have any more one-ups to burn for the C.U. to revive him and we'll be prioritizing our currently living allies for revival next stage--a limit of ten revivals in the time limit, I think it was?
>>
No. 414417 ID: 09e5bf

We can resurrect him later. For now, back to the living. Check on bandit to see how he's doing and what his goals are now.
>>
No. 414420 ID: fdad59

>>414415
Nine, actually. Three hour cooldown, and thirty hours in a rest area. Even if Alison resurrected someone immediately, the last cooldown would run out the same second the rest area did. I don't know if staying in the rest area after the thirty hour mark is the same as a level running out, or if it just boots everyone into the next level, but it wouldn't leave time to resurrect the tenth person.
>>
No. 414423 ID: 09e5bf

Oh, ask people what Alison's nickname was. I'm curious about that.
>>
No. 414424 ID: 09e5bf

>>414420

No, you can get 10 in 30 hours.
1 at hour 0, 3, 6, 9, 12, 15, 18, 21, 24, and the tenth on hour 27.
>>
No. 414426 ID: f7ae22

>>414414
I would agree with this. The Chief has the potential to be a very useful ally, but we don't want him to be significantly stronger than anyone in our group, especially with his attack range.
>>
No. 414429 ID: b0d466

>>414423
And if the Chief has a name besides "the Chief" as well!
>>
No. 414446 ID: 886a4d

I say we stay asleep long enough for the dead to be able to find one another or us if they wish.
>>
No. 414464 ID: c811c4
File 133755815964.png - (16.27KB , 700x700 , ssf4-50.png )
414464

>Ask chief about neumono/humans
He has no idea. Some of his cohorts took mild interest in it, but not like the mathematician with math or engineer with engineering.

>On names
The Chief said that the chief was always his nickname, after his first ally jokingly refered to it. Jokingly at first, that is.

As for Alison, before the Chief and his group knew her name, she was referred to as the Snake Queen. It had the benefit of being a name that could be spoken both respectfully or negatively.

Alison spends a bit more time in the dream, just being available to all of those who died, before returning.
>>
No. 414467 ID: 886a4d

its time to ParTy!
>>
No. 414470 ID: c811c4
File 133755860104.png - (7.58KB , 700x700 , ssf4-51.png )
414470

>Check on the bandit
He says he is alright. Normally he spends the time scoping for high end contenders to steal from should the opportunity arise, but he's found himself on their side now.

By this point, everyone has seen the telescope, and Alison asks the engineer and mathematician if they have any other plans. They say they don't.

There is still time before the party starts if she wishes to do anything more, or just wait.

Scanner will scan everyone she can, but she is trying to wait as long as she can before doing it. Some people know that they may get scanned, and wait until the last minute before buying things.
>>
No. 414472 ID: b0d466

Party for all! Even people not in our group are invited.

Let's play the piano, and have Iso on saxophone. We'll play JAZZ
>>
No. 414485 ID: 886a4d

Well one thing would make a good party go well, snacks and drinks. Sure you don't need to eat but eating can mellow people out.

For what to do during the party I suggest you have Iso start playing solo while you mingle at first. Once you have greeted everyone and made a little small talk you should go perform a duet... Afer a while you should then let Iso go amongst the others while you solo.

In a while you both can enjoy yourselves together while no music is being played or if someone else is willing you both can go dancing while they play some music. The size differences and the fact that you don't have feet and he does shouldn't matter too much since you both care for one another so much.

Otherwise have fun. Get a bit tipsy. You've only been alive for 4 days and practically every moment has been working to avoid death. It's time to live.
>>
No. 414493 ID: b0d466

Oh! See if there are any fireworks you can set off!
>>
No. 414496 ID: 55c4cf

Make sure and level absorb as high as we can, all the other things are good, obviously, but if someone else like chief has high absorb, it will ruin our CU conservation strats.
>>
No. 414497 ID: 886a4d

We have level 10. More levels haven't been offered yet.
>>
No. 414558 ID: b85f8c

>>414493
>fireworks
>missiles aimed at other islands

I SUPPORT THIS PLAN
>>
No. 414607 ID: 5c94e7

>>414558
You have given me an idea!
Some of the guys haven't chosen a weapon form yet.
>Weapon Form: BAZOOKA
>>
No. 414608 ID: 5c94e7

>>414607
>>414558
>>414493
Wait, do we REALLY want to set off an inter-stellar war?
First, setting off any plain old fireworks will draw peoples attentions, and more will grow to become aware of the billions and billions of happy little not-stars, which is a questionable thing.
Second, do you really want to risk the chance of another island having a better Engineer than ours and setting us up the bomb on a rocket?
>>
No. 414609 ID: e3f578

Ask engineer did he try making a telescope through a weapon form or did he just want the pride of making it himself? Because it seems a lot of technology can be made and used in safe zones just through simple weapon forms, like Mathy's calculator.
>>
No. 414613 ID: b85f8c

>>414609
There are workshops and stuff to make things.

We could make some interesting stuff if we wanted but I'm not sure there's anything better to make aside from a telescope. I doubt we actually have materials to make any explosives, and crafting weapons and armor to use in stages probably won't do much.

I guess we could try though! I think a shield would be a good investment. Even if it only blocks one damage it's worth having. Same thing with throwing stars or something, for characters without Range.

As for Alison's weapon form, how about a GIANT FUCKOFF CROSSBOW like the Arbalists in Etrian Odyssey 3 have?

I'd also like to make a grappling hook designed to be fired from it, as a novelty item. Just in case there are some trials after the finish line that involve real world problems.
>>
No. 414635 ID: c811c4
File 133757560112.png - (23.39KB , 700x700 , ssf4-52.png )
414635

>Did the engineer make the telescope as a weapon form or manually?
Manually.

>Fireworks
She'll ask the engineer if he knows anything about that, but that will have to be in the future.

>Weapon
She has already chosen a piano.

A couple more people take cooking, and make meals from the well stocked kitchen. There is a bartender to worry about drinks, and Alison invites whoever happens to be around. Some show up, some don't, and some can't be found. Iso begins a solo sax tune, and she's ready to play music for people after greeting everyone she's been able to. Yet, she realizes that Recluse hasn't shown up.
>>
No. 414637 ID: 886a4d

Hmm, hes probably still sleeping to talk to his dead. Stil you should try and find him before you do your duet with Iso. He is one of the reasons why your still here and he needs to live a little too.
>>
No. 414640 ID: b85f8c

Did he say he was going to come? He may be busy sleeping; if so we should leave him be. He has good reason to do so.

Ask the bartender if he wants to have an existential crisis. Don't tell him about the telescope unless he agrees. Also get a glass of wine. Having one of those to sit on your piano is super classy.
>>
No. 414643 ID: b9e291

>>414635

>>a piano
>>second best weapon ever
>>
No. 414646 ID: e3f578

>>414635
Why do I think he's been horrifically murdered with a red glove somehow and that solving the crime won't be as simple as sleeping to find out if he went back or not to ask him who did the heinous crime? (Probably because if you sleep, you'd get red gloved in your sleep and murdered too and we have a serial red glove smacker on the lose getting stronger and stronger)
>>
No. 414651 ID: b85f8c

>>414646
Can't use red glove in a safe zone. It'd have to be a white glove, which he'd have to consent to.

If he is dead somehow, only Big Lizard could have killed him and lived, due to his 1up.
>>
No. 414656 ID: fdad59

Well, Recluse is being reclusive. Hardly a surprise. Go look for him. If he's sleeping, gently wake him and ask if he would come to the party, but don't press it. He seems to prefer the company of dream-ghosts more than the living. Perhaps you could ask him why that is.

There is something I've been wondering: Can you attack yourself, either in the level or in the safe zone? That could be a way for Shopkeep to be absorbed, if he attacks and kills himself while you're next to him. If the persistence ability works how we think it does, he'll come back, and he'll be with you as a ghost. It's something to think about.
>>
No. 414661 ID: 5c94e7

>>414656
>Persistence
Earlier the shopkeep said this
>He doesn't know what brings him from safe zone to safe zone, nor whether or not he's the same shopkeeper Alison has seen in previous stages and he's just been fed knowledge about her interactions with him
THAT must be Persistence. He unable to stop existing. He can be killed, he can even die, but I bet even if he died and Alison absorbed him, he would still be alive and well at the next safe zone with a new body.
Assuming this to be the case, we therefore should have a 'link' to the shopkeeper when we dream. Maybe.
The alternative is that his Persistence is similar to that of a daemon, in that killing him just destroys his avatar, which is then re-spawned.
>>
No. 414664 ID: 5c94e7

>>414640
>Ask the bartender if he wants to have an existential crisis.
Dude, not classy. He's the bartender, his job is to be the stable guy at the bar that listens to everyone, not an existential wreck like the rest.
>>
No. 414665 ID: 886a4d

>>414661
It could also simply function as infinite lives with the spawn points being the rest areas instead of in the stage, or it could even self-determined, though from what hes been saying that is unlikely. Maybe next stage we could ask him what the tooltip for persistance says. ((Not this stage because our friendship is relatively new.)) If he pops up again during the next stage and Scanner / Math or Bandit is around we should ask him if its alright to scan him for his stats as well.

Build the trust.
>>
No. 414670 ID: 5c94e7

>>414665
AS for the scanning, remember back in past at the first or second rest area, we could can him,but the scan was too low level and we had too little spare C.U., but then later when he visited during the combat stage the Scan was blocked, which may or may not have been voluntary. That is the key right there, because if it was involuntary then the system has already adapted in that sense.
>>
No. 414673 ID: 886a4d

>>414670
Remember Scan immunity is a thing now. You can buy up to level 4 scan immunity and its extremely likely that ShopKeep has at the very least that. My guess is hes at level 10 Scan Immunity but it doesn't hurt to ask him if we can try. I also imagine that theres a level 11 scan around just to bypass the top immunity just like a levle 11 absorb would bypass a level 10 despite not actually earning more.
>>
No. 414677 ID: 5c94e7

>>414635
>Yet, she realizes that Recluse hasn't shown up.
Rather than hunt her down, find a closet and go into sleep mode, then use dream-sense to find Recluse and let her know she's expected.
>>
No. 414679 ID: b85f8c

>>414677
Recluse has his own dream, we can't talk to him in it.
>>
No. 414680 ID: 5c94e7

>>414679
No,that's not true. All sleepers can talk to each other, you just can't talk to the other persons's ghosts.
>>
No. 414690 ID: c811c4
File 133758481667.png - (9.01KB , 700x700 , ssf4-53.png )
414690

>Can you attack yourself?
Alison doesn't think so.

>Ask the bartender if he wants to have an existential crisis.
He offers a polite declining of that.

>Sleep to find him
Unfortunately, a person will only appear in her dream if they are dead and not in any stages or safe zones. Therefore, Alison won't appear in Recluse's dream or vice versa unless one of them dies. If she wants to get him to join, she'll have to hunt him down.
>>
No. 414692 ID: b85f8c

Nah.
>>
No. 414696 ID: fdad59

Well, if Recluse is sleeping and doesn't want to be disturbed, he's going to be in a private room. Ask Shopkeep if there's a way to check if a person is in a private room. Otherwise, start looking in out-of-the-way secluded locations, starting with the attic. Recluse may be looking at the photos and stuff up there. If it starts taking too long, head back to the party and do your piano duet with Iso.

Oh, and if Engi needs flammable materials for fireworks in the future, ask the bartender to mix up the strongest drink he knows. That should be plenty flammable.
>>
No. 414699 ID: 09e5bf

Leave the recluse alone. We can try to involve him in the group more gradually. For now, have fun with the people who came to have fun.
>>
No. 414700 ID: 55c4cf

Play a song, make it dreamy. Only the dreamiest songs can make duelist and recluse show up.
>>
No. 414708 ID: 6e44d2

His name is "The Recluse." What did you expect?
>>
No. 414715 ID: b9e291

>>414708

And Alison is the Snake Queen. That doesn't mean--oh, yes it kind of does.
>>
No. 414719 ID: 699da6

how about partay

and partay

and partay partay partay
>>
No. 414735 ID: c811c4
File 133761060490.png - (12.82KB , 700x700 , ssf4-54.png )
414735

Recluse can be left alone. Everyone else is there, so Alison takes the stage with Iso, and plays the time away.

Everyone seems to get along better now, there may be almost all teamwork in the next stage. If it all goes well, maybe she could, just once, see a stage go through without a single death. She doesn't try to hope too much.

There isn't much left to do now. If she can't think of anything soon, then she will get the numbers that Scanner can get, and head into stage 4.
>>
No. 414740 ID: aa4f69

>>414735
If everyone co-operates, we have to remember, this game is out to challenge us and definitely make us work for victory. If we all work together, the odds are high that we might just get some sort of AI opponent, built to fight us for working together. Just a thought to keep in mind, we don't know what it will throw, but it will challenge our current state, that was made perfectly clear.
>>
No. 414745 ID: 5c94e7

>>414735
>If it all goes well, maybe she could, just once, see a stage go through without a single death. She doesn't try to hope too much.
If you mean no permadeaths, yeah, I can see that happening.
If you mean no dying at all, roustaboutfuggetabout it. Don't forget the 4 exit limits.
>>
No. 414746 ID: 886a4d

I think we are done. Wait till near the end, get the numbers from Scanner and enter.
>>
No. 414749 ID: b0d466

>>414746
And if C.U. is left get people skill accesses
>>
No. 414750 ID: 5c94e7

>>414690
>Unfortunately, a person will only appear in her dream if they are dead and not in any stages or safe zones. Therefore, Alison won't appear in Recluse's dream or vice versa unless one of them dies.
A bit late to mention this, but double absorbed ghosts can exist in both dreams at the same time provided they have not been resurrected. A game of afterlife-telephone would be in order, next time.
>>
No. 414755 ID: 886a4d

Well Allison has been absorbed by Recluse and Allison posseses Recluse's ghost via recursive. Perhaps they can find one another using that.
>>
No. 414826 ID: b85f8c

>>414735
Ask Shopkeeper if he wants to lose a White Glove duel on purpose so we'd have him in our dream just in case anything happens. We would lose any CU we gained in the resurrection process, so it's not cheating or anything, right? And for him, knowing that there is something unique about him that no other Shopkeeper can claim to have... that would mean a lot considering his crisis.
>>
No. 414829 ID: fa9f7e

>>414826
Sounds good.
>>
No. 414865 ID: 886a4d

>>414826
I like that idea, since we won't get anything but CU if he actually has any (which I doubt) he shouldn't see us doing anything but doing something for him. Lets ask him about it.
>>
No. 414963 ID: c811c4
File 133765470783.png - (8.05KB , 700x700 , ssf4-55.png )
414963

The stage is left with Iso for some time, while Alison asks the shopkeeper if he would like to white glove duel so that she may absorb him. He says he is willing to try this, but Alison will still have to pay 70 CU for a white glove.
>>
No. 414964 ID: e75a2f

Buy the ability absorb boon if you have not already before you duel him. There is a marginal chance that you might get his special things should it work.
>>
No. 414965 ID: 09e5bf

Do it.
>>
No. 414967 ID: 886a4d

DO it.
>>
No. 414968 ID: fa9f7e

>>414964
Eh, a bit obvious *now*, isn't it?
>>
No. 414971 ID: 886a4d

Ability Absorb wasn't offered.
>>
No. 414976 ID: b9e291

Ability Absorb is a retroactive boon anyway. There probably aren't any other chests with it, so it was either that or Resurrection. Nevertheless like pokémon 151 it exists, thus should be attainable somehow!
>>
No. 414977 ID: fdad59

If the use of the white glove by you is blocked, try giving it to Shopkeep and having him initiate the duel. Make sure that Shopkeep knows to do zero damage when he attacks.
>>
No. 414978 ID: 5c94e7

>>414963
WAIT ask if Scan Immunity is active in safe zones, or if he has it right now, or if he can turn it off, or anything like that. Maybe he can tell us now that he is closer to us?
>>
No. 414979 ID: 5720b4

I've got a bad feeling about this.
>>
No. 414980 ID: b9e291

>>414978

No. Let's not make this any more awkward than it has to be. We can share our life stories after he's safe.
>>
No. 414983 ID: b85f8c

>>414964
We can't, it's not available.

>>414978
The shopkeep doesn't have scan immunity in safe zones. He has it in the stages. He's not allowed to tell us anything about his stats in the stages though.

I think 70 CU is worth making sure we don't lose another friend, and to ease his mind.
>>
No. 414989 ID: 555645

Do it Do it Do it Do it Do it :v
>>
No. 414998 ID: 61e7f9

Nothing can possibly go wrong.
>>
No. 415002 ID: 5c94e7

>>414998
Normally that would jinx things, but he has Persistence.
>>
No. 415004 ID: c811c4
File 133765949346.png - (20.66KB , 700x700 , ssf4-56.png )
415004

The shopkeep does not have a scan absorb bonus in stock, Alison can't buy that, so she's just left to absorb him normally.

Alison uses absorb, gains 0 CU!
>>
No. 415005 ID: c811c4
File 133765950243.png - (7.74KB , 700x700 , ssf4-57.png )
415005

The shopkeep is still there. He says he does feel like the absorb worked, though.
>>
No. 415008 ID: 61e7f9

Huh........... Resurrect him for 0 CU?
>>
No. 415009 ID: 132b99

>>415008
lol.no that wont work. but what it did do was give us his imprint. if the end of the game results in the shop keeps being deleted he will still be with us.
>>
No. 415014 ID: 5c94e7

>>415008
give it a shot.
worst it could do is give us two shopkeepers.
>>
No. 415016 ID: 09e5bf

Thank shopkeep for going along with the plan. Begin racking up more hug points.

I think summoning the shopkeep in front of himself would be too odd if it works. At best, let's go to sleep, and see if he's there.
>>
No. 415017 ID: 886a4d

Right we kinda let Iso alone on stage, lets go back and join him. If he asks tell him you wanted to try helping a new friend.

After that lets time skip to the end.
>>
No. 415018 ID: 3bad4c

He'd make a great ghost - the confusion would be worth it. Now to find that ability again..
>>
No. 415019 ID: fdad59

Alison can test resurrecting Shopkeep in the start of the level. If this instance of Shopkeep is destroyed along with the rest area, he can be resurrected there. If not available to be resurrected, then he's been transported elsewhere.

Also, to see if Shopkeep is transported and not remade with implanted memories, give him something unique to carry in his personal novelty items inventory. A handwritten note explaining why he has this note, and signed by you would do.
>>
No. 415022 ID: 886a4d

... I want persistance even more now. You die, and yet there you are.
>>
No. 415023 ID: 09e5bf

>>415022
Because that's what we want. To be part of the game like the shopkeep and barman are. Maybe we'll be known as the musician.
>>
No. 415033 ID: b85f8c

>>415005
Looks like that's what Persistence does alright. I guess we didn't really need to worry about him dying due to being killed by a player, but I was more concerned about what happens after the competition's over.

Let's finish up the party.
>>
No. 415038 ID: 886a4d

We already are a part of the game. We were created within it, we live and die in it and so far there has not a single hint its possible to get out. However with persistence we wouldn't die. Which is a very, very big thing. Players aren't supposed to have it which is one more way we can try to break the system. Furthermore since you can absorb someone who is persistent ... theres an infinite CU generator right there. Imagine having duelist Allison a few dozen times. Each time she spends that CU and then gets it all back. Exponential growth.
>>
No. 415052 ID: bdb3f8

Does this shopkeep remember us from previous stages? Does he remember all of these other competitors? Is his experience being merged down into fewer bodies as rounds continue, to the logical extension that in the end there can be only one? Or is this the only shopkeeper that will remember being our friend?
>>
No. 415057 ID: 886a4d

>>414274
>>414283
These should answer your questions.
>>
No. 415081 ID: c811c4
File 133767748938.png - (13.86KB , 700x700 , ssf4-58.png )
415081

>Resurrect
She can't seem to, as the shopkeep is alive. She'll be able to test it at the beginning of the stage, however.

She plays music for some time longer, before things die down and she goes to the bar counter.

Scanner shows up, and has numbers for all people. Alison won't be able to remember all of the numbers offhand, so Scanner gives her a sheet of paper with everyone's stats that she can check in the stage, so that she will know everyone's stats as needed.

There doesn't appear to be anyone of note except for the gambler. Worth 1772 CU with 14, 9, 9 body armor weapon, with level 6 absorb, 5 scan, 1 range and 1 knockback, and an extra life. Copies are made and everyone has a sheet, while items are moved so that everyone can carry what novelty things they like.
>>
No. 415082 ID: c811c4
File 133767752225.png - (8.27KB , 700x700 , ssf4-59.png )
415082

The remainder of the time is killed as the party winds down. Conversations are had, hug points grinded and friends are made, but otherwise it goes by eventlessly. With nothing else to do, Alison will now enter stage 4.
>>
No. 415085 ID: 55c4cf

Nothing else to do. Never went to bed where Recluse is waiting coyly.

You are wrong, Alison.
>>
No. 415102 ID: 5c94e7

>>415085
damn good point, where the hell is she? She should be around for this last minute prep work.
>>
No. 415105 ID: 09e5bf

>>415102
You do realize every time recluse comes up, he's referred to with male pronouns, right?
>>
No. 415140 ID: bdb3f8

>>415057
well no, half of the point was in asking HIM these questions, so he would be thinking about them.
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