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File 137274442993.png - (189.82KB , 720x1429 , 01.png )
520680 No. 520680 ID: 885ee8

Okay, calm down. Not the end of the world. You just got invited to a party is all. A party in the crazy party part of town. Happens all the time to other people. You made friends at work. How did that even happen? You were so awkward but they just kept talking to you anyway and they invited you to a party. Never mind that you haven't really like, hung out with anyone besides your family and coworkers in years. Talking to people is easy oh god no it's not maybe you won't go after all.

You've definitely lost your composure. You can't even decide what to wear, and you design clothes for a living! Does that make it easier or harder to decide what to wear? They should do a study. You are the first data point. "Harder". Boop. Put that dot on the grid, right there. Actually you guess a dot wouldn't make sense, it's a binary choice. It would be a bar graph. Put that...little sliver down? Yeah.

You're stalling. Pick something to wear. To the party. The crazy party with your new friends. That you're definitely going to.

Oh god.
Expand all images
>>
No. 520690 ID: bf54a8

costume party? lobster
fancy party? red dress
casual party? BLACK dress.
>>
No. 520691 ID: b25389

put on a simple yellow dress, yellow suits everything.
>>
No. 520692 ID: 50fe21

Why not dress like the clown princess?

Then again, some eighties style track-wear would make you look fabulous
>>
No. 520694 ID: b25389

actually you know what put on a b&w polka dot dress those really suit any party
>>
No. 520696 ID: f5680f

>>520680
Wear something that shows a little skin.
>>
No. 520698 ID: 35edd4

Jeans and T-shirt. Casual all up ins.
>>
No. 520710 ID: 885ee8
File 137274718877.png - (127.65KB , 720x968 , 02.png )
520710

Oh great, I'm so nervous I'm hearing voices.

Casual party means black, and yellow goes with everything, right? I think I have a black dress with yellow polka dots. It shows a little skin, though. It'll have to do.

Don't you usually bring drinks to parties? I think you bring drinks to parties. Maybe I will bring one of my dad's fine bottles of elven wine. It's not like he'll notice. They've just been sitting here ever since he became a terrifying immortal necromancer.

Or I guess I could just pick something up from the store on the way.
>>
No. 520711 ID: 7e8516

It's a crazy party? How crazy? I'd say go for something fiery and sexy, maybe a red, low-cut dress. Give yourself that confidence boost, sister!
>>
No. 520713 ID: b25389

go with dads wine and some vodka or beer from your local store, watch out for anyone you know on your way there.
also how cray we talkin about here?
>>
No. 520715 ID: bf54a8

yeah take the wine.

know any guys? bring one.
>>
No. 520716 ID: b25389

((you guys make for the best party advice team))
Take a weapon just in case something goes wrong
>>
No. 520755 ID: 885ee8
File 137275531005.png - (134.56KB , 720x900 , 03.png )
520755

Alright, I'll take the wine. I don't know how crazy the parties are, I've never been to one. I guess I'll get some...protection, too.

This sword should do alright. Might as well accessorize with some magic jewelery too. You can never be too careful. I'll put it and the wine in my handbag.

I only really know one other guy I would be comfortable inviting anywhere, and that's my brother, and he was already invited. Still, worth a second shot.
>>
No. 520756 ID: 885ee8
File 137275533691.png - (195.29KB , 720x900 , 04.png )
520756

I knock on the door. "Bro, I'm about to leave! Last chance to come with."

He doesn't open the door. "No, and I still say I don't trust those guys. Too many secrets."

Pfft. He's always been a daddy's boy. "Fine, then. Bye."

"Be careful," he calls back through the door.

"I will."

Woo, it's really windy out! Someone must be magicking the weather somewhere, it's never windy around here.

I pick up a bottle of Duergar tequila at the corner store. I'm pretty sure that's a party sort of drink. Anything else before I head out?
>>
No. 520759 ID: c7dc56

Take a few stiff swigs before hand. Christ you might need it.
>>
No. 520760 ID: dcd676

Maybe some gum? Gum sounds good, especially if you're stressing out. Beyond that, just head on over.
>>
No. 520761 ID: 256d52

Maybe a comb if you don't have one? You don't want to show up at the party with your hair all messed up by the wind.
>>
No. 520762 ID: fa6f0a

>>520756
do you have some way to call for help if there's trouble? say if you got too drunk and you need someone you trust to help get you back?
>>
No. 520769 ID: 885ee8
File 137276148788.png - (146.21KB , 720x900 , 05.png )
520769

Oh right! Last time I went flying, I packed a scarf and a comb in my-

...huh. It stopped being windy. I guess it definitely was magic!

I'm used to drinking wine, and rarely at that. I guess it wouldn't hurt to get an idea of what I'm getting myself into before I get there. How bad can it be, really?
>>
No. 520770 ID: 885ee8
File 137276150765.png - (147.50KB , 720x900 , 06.png )
520770

Woohf. Oh gods, it's gonna... No. Nope. Nope, I got this. I'm surprised I didn't get drunk just from touching this bottle! Damn, that's...

...kind of tasty, actually.

You're fine. Everything is going to be fine. Steady on, Nosa. Go meet your new friends.
>>
No. 520771 ID: 885ee8
File 137276152888.png - (82.06KB , 720x900 , 07.png )
520771

Ivet and Viktor seemed nice. I'm sure everything is going to be fine.
>>
No. 520774 ID: c7dc56

So I hope you like adventure somewhere, otherwise you might wanna stay home. Otherwise take another swig to get a grin going.
>>
No. 520775 ID: 76b151

I hope she doesn't get eaten.
>>
No. 520776 ID: 22e46e

>>520771
Yes... YES. YES!
>>
No. 520777 ID: 885ee8

Welcome to a ghost. I hope you enjoy this ethereal being.
Previous chapters:
1: >>/questarch/327976
2: >>/questarch/344839
3: >>/questarch/392815
4: >>/questarch/412463
5: >>448170
Discussion:
>>/questdis/40306
Wiki:
http://tgchan.org/wiki/Oblitus
>>
No. 520782 ID: f47c06

OH GOD I CAME

hey Nosa. don't try to seduce Viktor, m'kay? because if you do, Ivet will probably have your vagina pulled out of your mouth.
>>
No. 520790 ID: 19b3c3

>>520755
Jeeze, that's a huge sword. You know how to use one of those?

>>520771
Welcome back.
>>
No. 520791 ID: f5680f

>>520775
Well if she does, we get all that stuff she brought! But then, I&V would then have a terrifying immortal necromancer looking into where his daughter went, too.

They probably shouldn't eat her.
>>
No. 520804 ID: d30532

>>520775
It looks like this is the Nosa from our local magic item shop (the one we went on the deadly shopping quest for and who is now making stuff for us), so eating is unlikely unless the Signer comes back for an encore.
>>
No. 520805 ID: 87f756

It's baaack!I have waited for this day.
>>
No. 520815 ID: 01531c

Eldritch Horror Quest is back!
>>
No. 520822 ID: b8ceae

>>520771
Well, remember to stick with them if shit starts going sideways.
I mean, they clearly aren't GOOD people, but they're definitely very POWERFUL people and they like you. Powerful friends are almost a superpower, ya'know?
>>
No. 520862 ID: 9ddf68

>>520771
MIRACLES DO HAPPEN

so do you have any idea how big this party is going to be or no not really?
>>
No. 520902 ID: c23ab0

Things like that handbag are probably the reason eldritch horrors are ripping their way into your world, you know.
>>
No. 520903 ID: e3aff6

>>520902
Ripping their way into the world? The leading theory is that they are not just native to the world but in fact the most native to the world as remans of a god connected to a major element of the world (the ocean and depths in this case).
>>
No. 520943 ID: 885ee8
File 137283959028.png - (367.40KB , 720x1266 , 08.png )
520943

"Yes, yes, yes, very yes-" Ivet says, punctuating each statement with a point of her finger towards one of the remaining guests.

"You're really gunning for Jen, huh?" you ask.

Ivet looks up at you with mocking doe eyes and flashes you a tipsy grin. "What gave me away?"

You chuckle. "So basically, they're all yesses."

"Hmm. No, not Teak, he's great. And Lily's great too, and too pretty, it would be a waste. Oh, and that pixie there? Her name's Zerri, she's pretty cool-"

"I think I've met her. Yeah, three days ago. She cast a...a web spell thing on me while I was a bird looking for you," you explain, finding your thoughts a little slower than you're used to. It's kind of nice. You take another drink.

"What? Well, she's still a no. Rest of them, fuck 'em," Ivet declares flippantly, snuggling up against you.

"You're awfully willing to let me eat your friends."

"Well, they're not all my friends, more like friendly acquaintances. You could not eat my friendly acquaintances if you're not feeling that hungry, I'm just saying who I wouldn't be bothered if you do. Except Jen, eat her for sure," she says a little too loudly, taking another swig from her mug of Teak's ale.

"Keep it down, babe," you say, patting Ivet on the leg.

She swallows the drink and continues, quieter, "I mean, some of them aren't really even friendly acquaintances. This isn't really like, my crowd. It's more Teak's, and it's at Lothar's place. I mean, you can be friends with whoever you want, but I feel like that Lothar guy is like..." she sets her mug down on the root and holds her hand like she's squeezing an invisible ball, "like all the douchey guy stereotypes rolled up into one horny dude."

You frown. "Hey, cut it out. I think he's cool. And he stood up to Davin when I was trying to find you the other day. And he taught me some stuff about my magic," you respond.

She looks up at you and smiles. "Aw, honey, don't worry. It would be sort of lame if you couldn't make friends except through me, anyway. And yeah, if he's useful, keep him around for sure. You're not gonna be upset if we don't like the same people, are you?"

"I guess not."

"Good. You can tell me what you think about my friends too, I don't mind," she says.

"I would definitely eat Zerri," you respond instantly.

Ivet snorts. "Hah! Just 'cause of the web thing?"

You shake your head. "Well, that and she's small, but she seems pretty strong. I think it would be a good test of whether the amount I gain from eating someone has to do with how much meat they have or how powerful they are."

She looks up at you with a strange smile and bites her lip. "Look at you, sciencing with people's lives. Well, it's not like I can stop you, is it?"

You shrug. "You already did. I was just saying."

"Mm," she intones, taking another swallow of ale. She leans back and sighs happily. "Hey."

"Hey," you respond.

"I love you."

"I love you too."
>>
No. 520944 ID: 885ee8
File 137283961598.png - (205.34KB , 720x900 , 09.png )
520944

She leans back over your lap and you hunch over to kiss her. She clings to your neck and the kiss lingers a few moments longer than you expected it to, but not unhappily so. She smiles. "Why don't we go get lost somewhere?"

"My thoughts exactly," you answer, and start downing the rest of your drink.

"I think I heard there was some kind of big, scary monster out here. We'll have to be careful," she elaborates, squeezing your arm in mock fear.

You put down the tankard and are about to stand when you catch a whiff of a familiar scent. "Hang on, I think Nosa's coming," you say, with a slight hint of frustration.

Ivet frowns. "What? I'd given up on her! The party's winding down already."

Her scent seems heavily mixed with the smell of alcohol, you note just in time to see her stumble past the covered archway into the clearing. "Heeeeyyyyy," she says to a centaur milling around by the entrance. He just nods.

"Oh no," says Ivet, sighing.

You wince as Nosa stumbles over a rock, looking around for someone, probably you and Ivet. You both look at each other, silently asking whether this is going to be your problem.
>>
No. 520947 ID: f0357f

>>520944
Just... grab Nosa and haul her away before she can start being an incompetent drunk in front of everyone.

Hell, throw Ivet over your shoulder, and then equip Nosa on the other shoulder so you can vamoose in stylish efficiency.
>>
No. 520948 ID: d78743

So she's awkward and drunk. I wonder if that's better or worse then being awkward and amnesiac. But either way, she's also not an eldritch monstrosity to make up for any trouble that may cause. She maaay need some looking after.
>>
No. 520949 ID: b8ceae

>>520944
Being friends with an artificer is pretty sweet, but being friends with an artificer who you kept from embarrassing herself in public is even sweeter.
You can either step-in now and help her, or keep an eye on her and wait for somebody to try to take advantage of her inebriation.
Stepping in now would be lower profile and she probably wouldn't remember an altercation anyway, while on the other hand stopping a problem would build street cred and let you build up enmity with somebody (Which is good for reasons I'll get into in a moment.)

I'm of the opinion that it's bad policy to eat people simply because Jen dislikes them. It's not a healthy outlet for Ivet's frustrations, and it would weaken her ability to resolve conflicts like a normal person.

On a somewhat less important note, and related to the making enemies bit, when a bunch of people start going missing and they all have a common enemy it's not exactly transmuting lead to gold to figure out where to start looking. If you have enemies and people know it, and nothing bad happens to your enemies beyond scuffles in public, then people will think you're not the type for skullduggery.
>>
No. 520954 ID: c7dc56

You know, if her biggest problem is being an embarrassing drunk... its got nothin on your unspeakable eldritch horrors
>>
No. 520958 ID: b8ceae

>>520954
Being an eldrich horror is not a PROBLEM. It is a SOLUTION.
>>
No. 520959 ID: 9b57d3

>>520944
You invited her, it's your problem. Let's keep her out of trouble instead of just ditching her. Are there any spells that reduce drunkenness? Know anyone that has it? We could make her less drunk then introduce her to someone she might get along with. THEN mosey off. If there's no spell for that just tell her she's late, maybe introduce her to someone equally as drunk so she'll fit in a bit better, and go.
>>
No. 520961 ID: f3bc2e

be a bro, dude. say hi and further gauge just how wasted she is. then you can decide what to do with her. are there any brews that counteract intoxication? that might be good to give to her.
>>
No. 520964 ID: 9b57d3

>>520959
Actually if she can't be detoxicated, just tell her she should go home. If she makes a fool out of herself then it damages our reputation.
>>
No. 520968 ID: 19b3c3

>>520943
Poor Jen. And Zerri. And um, nearly everyone else, I guess.

>silently asking whether this is going to be your problem
If you invite her to a party, and then let her shit get fucked up, that might have a negative effect on all that magic item purchasing you were doing with her. So... annoying as it is, you shouldn't let her shit get fucked up.

Eating her would also inconvenience you in much the same way. Her family probably would be upset about her disappearance.
>>
No. 520972 ID: 735f4f

Probably best to avoid eating to many of the people we personally know and have been seen with to a minimum. Plenty of powerful people out there you can eat and we are trying to avoid stuff that might get us noticed.

As for Nosa you should go help the poor girl out at least a little bit. Guessing she does not get out much and being on good terms with her opens a lot of doors for us. So be nice to her and try to avoid revealing too many secrets while drunk.
>>
No. 520978 ID: e3aff6

>>520972
Also it is a bit rude to disappear your friend's friends (who most of these seem to be) when we can probably find strangers to eat.
>>
No. 520979 ID: 32868f

WAIT. a thought.
about the gauntlet, Nortin said he needs to consult someone with more expertise on planar membranes. well we know a guy like that, Colby, the guy that teleported you after the fight with those three at the church. he said he was doing his thesis on planar membranes
a clue!
also that wind earlier was totally a divination leaf blowing nosa's way
>>
No. 521030 ID: 87f756

>>520979
Really? Nicely spotted. We HAVE to follow up on that later.

Let us not start eating friends or acquaintances. You'll have to put some effort into finding fleshy enemies that can be hunted down with impunity.

Also you should help Nosa have a good time. She has helped you a lot and you seem to get on really well. Make a cunning Plan and try to get Lothar, Zerri and Lily in on it. Try to stop Nosa from drinking any more and just have a good time with her. Give her some attention. Ask about her father.

Viktor: We know Jen and Ivet were good friends at some point. There was probably a major break recently though as Jen was complaining about it the other night. Maybe you could try to patch that relationship up? She'll be happier for it. Just make it clear that you won't ever come between them.
>>
No. 521066 ID: 9ddf68

might as well give her a hand so she doesn't complete make an ass of herself, I mean if she is really wasted you could just try and find a room or something for her to sleep it off in then ditch if you want but we shouldn't just leave her out there.
>>
No. 521067 ID: 933f92

>>520947
There is no better solution.
>>
No. 521069 ID: 32868f

you need her as a shop owner. if you live her as is she's gonna wind up in a ditch somewhere and then who are you gonna buy cheap stuff from?
>>
No. 521090 ID: 9cb233

Also in favor of intervening on Nosa's behalf. She's pretty plastered so she probably won't recognize you guys, so you should get her quietly before she can loudly draw attention to you. We don't know the people here that well, no reason to call more attention to our shapeshifterness.

On the subject of calling attention to ourselves, no eating known enemies or acquaintances. We're still a pretty conspicuous new guy here. And No eating the awesome Warlock-Bro Powerforce Squad.
>>
No. 521241 ID: b9d767

Did we ever keep that mask from the artifact set? Because I'm pretty sure the consensus was to keep it to boost Viktor's godliness.
>>
No. 521294 ID: 068659

>>521241
it was kept but we never actually put it on and tested if it works on vik
>>
No. 521830 ID: 885ee8
File 137307889693.png - (214.52KB , 720x900 , 10.png )
521830

"Well, we did invite her," you grumble.

"And she is useful," Ivet sighs. You nod, and she waves to Nosa, who grins and starts to totter over to her. She seems to be making a beeline for the two of you, who are sitting off a little ways from everyone else. You figure you can stick around a little longer if she stays over here and doesn't embarrass herself too much.

"Hey, 'Vet," Nosa warbles. She slumps down on the root next to Ivet, opposite you, and doesn't seem to acknowledge you.

"Hey girl, where've you been?" Ivet asks. "Party's over!"

Nosa throws her head back and laughs raucously. "Oh! Oh, man, I got lost, and you will not believe what happened! This satyr, he said he was going the same way, and he led me off, and he showed me his..." she indicates her crotch and holds her hands out as if gripping a pole. "...his thingy!"

Ivet raises her eyebrows and chuckles nervously. "Uh huh?"

"I think he wanted to have sex with me!" Nosa exclaims loudly, as if pleased with her deductive prowess. She looks up at you, grins stupidly, and waves. "Hi. Sorry. Girl talk."

You nod and chuckle. "I see. Glad to see you made it out, Nosa."

Her eyes widen a little. She leans over and whispers in Ivet's ear. "Who's that?" she asks.

Oh, right. Nosa's seen Ivet's natural form, when the two of you came back for the custom tailoring. Actually, you suspect she could see it through the illusion hat Ivet was wearing before, anyway. You've always gone in Nosa's shop in some variant of the smaller humanoid form you made to complement Ivet's disguise. Nosa hadn't seen you yet in this big form, which is what everyone else at the party knows you as. Hm.

"That's Viktor," Ivet responds, quickly taking the task of figuring out how to answer without lying out of your hands. "You remember he said he's from another plane? He's just keeping up appearances, doesn't want to alarm anybody, you know how it is. What're you getting into there?" Ivet asks, gently prying the one-quarter-drained bottle from Nosa's grip and inspecting it.

"TEQUILAAAA," Nosa answers, loudly. Some of the people milling around nearby perk up and start to walk towards you. "S'good, try it! Oh! And I brought some wine, too. I forgot!" she exclaims, attracting the attention of more people.
>>
No. 521831 ID: 885ee8
File 137307891422.png - (198.85KB , 720x900 , 11.png )
521831

Ivet nods. "Let's not mix the two, okay dear?" she advises, pouring a single mouthful of the clear fluid into her empty mug and throwing it back. "Eugh! Oh, dear gods, that is...that is something. Huh, it really grows on you fast. Did you drink all of this?" she asks, indicating the empty portion of the bottle.

"Yep! But...but I think I don't want much more. I'm feeling kind of..." Nosa hunches over, stares at her feet, and retches a little.

Ivet jumps up. "Ooooookay! Time to go for a walk, don't you think, honey?" she asks you, a little panic in her voice.

"Yeah, a walk sounds fantastic," you respond.

"Scary monster in the woods is gonna have to wait," Ivet says an a disappointed undertone, handing you the bottle. You think she could have said it a little quieter.

"There's a scary monster in the woods?" Nosa shouts, confirming your opinion.

The few people who started to walk your way turn to one another. "Woah, sounds like a quest if I ever heard one," someone in the crowd says.

"Hey Teak, got one for you!" one of them shouts back towards the elf tending the kegs.

You decide to use the distraction as your cue to exit. "Okay!" you say, noting Ivet's sense of urgency and Nosa's increasing silence. "Time to go!" You scoop up both women in your large arms and toss them over your shoulder. Ivet easily squirms out of your grip and rights herself into a sitting position by your head, and Nosa laughs and hollers.

You and Ivet wave and call out goodbyes to the few people you know as you push your way out of the clearing. Lothar laughs boisterously and says something about "running off with all the booze and women" that you don't quite hear. It takes an intimidating stare to get a couple of tagalongs to stop following, but you make it out fine.

Now what? You could just abort the idea of taking Nosa out for a good time and carry her back to the shop now. You could find some place to take her to unwind and sober up, and then try to continue the festivities afterward. You could try to find a safe place to leave her and pick her up in a few hours.
>>
No. 521834 ID: 735f4f

Safe place to leave her sounds like a recipe for trouble. Do we have any magical ways of easing her imminent alcohol poisoning? Do not know much about the biology of elves but some light healing spells plenty of water and a hour or two should sharpen her up.

Just be careful about using any of your more visible powers around her. We know people out there are trying to find out more about you. And due to your immunity to scrying they have been trying to divine anyone you might have been in contact with. So check her for anything like that because she certainly is not in any condition to be paying attention to it.
>>
No. 521838 ID: b8ceae

>>521831
First, take a swig of the wine. See if it brings back any memories.
Second, see if you can find a Cleric or a Bard or somebody who can Remove Disease, and have them sober Nosa up, then explain to her that pre-gaming parties means getting a slight buzz going beforehand, not showing up sloshed.

Then you can go back to the party. Introduce Nosa to Warlockbro and share the tequila with him - building a support network requires people with commonality, after all.
>>
No. 521840 ID: 9ddf68

well this does kinda sound like so maybe you could just take her somewhere to sober up, or if you do want some alone time with Ivet at least leave at the shop so you know she'll be ok. the just ditching her plan and then coming back for her sounds like a dick move plus as drunk as she is she's more likely to wonder off and get herself in trouble.
>>
No. 521847 ID: 735f4f

I know hanging out with a drunk elf is not the most entertaining prospect but boy will endear her to you later. Plus if you teach her how to properly party she should be much more fun in the future.
>>
No. 521946 ID: b8ceae

>>521838
(Or whatever spell it is that can cure the kind of booze that affects toxin&intoxicant immune creatures, anyway)
>>
No. 521947 ID: 83e3b1

wherever you go, make sure to take a route with nearby isolated places for undisturbed puking intermissions.
>>
No. 521954 ID: 32868f

>>521831
the second one. the unwind and sober up option.
>>
No. 521955 ID: 9cb233

>>521838

Introducing Nosa to Warlockbro is a terrible idea. That's like a setting up a catholic girl to hang out with some deathmetal stereotype.

I vote for taking her somewhere quiet and isolated that is not our house to just chill out.

Also detect divinations.
>>
No. 521996 ID: 32868f

>>521955
oh fuck! you're right, i second that detect divinations.
>>
No. 521997 ID: 9b57d3

I think we should bring her somewhere to recover. Inviting her to a party then just ditching her somewhere/at her house would be contrary to her expectations of us.

That said, we don't have to make it a big deal. We could just like, hang out and do some small thing for a little bit before she goes back home.
>>
No. 521999 ID: 83e3b1

I agree, detect the everliving shit outta those divinations.
>>
No. 522138 ID: 19b3c3

Unwind and sober up seems a decent plan. We're not in any hurry.

Paranoid divination detection is a good idea, though.
>>
No. 522228 ID: 8247d0

Ach, we'd better sober her up first. If she was left alone or dropped off at her house, she could easily get hurt, or Nosa's brother and father would gain terrible views of Viktor and Ivette. Either way it would be very bad.
>>
No. 522931 ID: f51d10

Hmmmm...
Viktor: Flashback to Nosa making a spirited sales pitch for a ring of poison curing.
>>
No. 523004 ID: 885ee8
File 137335332971.png - (182.77KB , 720x900 , 12.png )
523004

"I suppose the best thing to do would be to help her sober up and find something fun to do afterwards," you say, walking aimlessly away from the party, trying to plot your course to avoid any of the signs and sounds of life you hear around in case Nosa needs to puke. "Are there any spells that can help with that?"

Ivet frowns. "Lesser Restoration will cure her nausea, or a hangover. She'll still be drunk, though. Curing that is some stupidly hard spell that uses diamonds or something, it's ridiculous." You notice she's stumbling or dragging out more words than she usually does.

"Waaait, whaddarya talking about? I'm doing fine," Nosa says.

"It's kind of looked down on to use it, though. Gotta take your punishment," Ivet continues. "Didn't prepare lesser restoration today anyhow."

"Lily might have," you suggest.

"Wouldn't that defeat the purpose of taking her away from the party? Spare her embarrassment?" Ivet counters.

"Oh right. Sometimes I forget all problems don't have life-or-death consequences," you respond. "But I kinda treat them like they all do." You shake your head, realizing you're not normally this introspective. Or at least, not usually so vocal about it. Must be the alcohol.

"Aw sweetie, you've been dealing with some serious stuff," Ivet coos, patting you on the head. "But you're not too serious all the time as much anymore."

You consider vocalizing your sudden and completely-unrelated-to-anything-you-experienced paranoia about divinations on Nosa, but shake the feeling off. All the time, as much, anymore? That's a lot of qualifiers.

"Why are you guys acting like I'm not here? RUDE!" Nosa complains.

"Sorry dear, we didn't hear you back there! How're you feeling?" Ivet answers.

"Uncomfortable! Put me DOWN!" Nosa demands. You do so apprehensively. She sticks to your side, stumbling along and using you as support, but doing so at a brisk pace. "Thank you for the ride mister big. Wher'r we going anyway? Party's back that way," Nosa helpfully observes, pointing in entirely the wrong direction.

You note three of the life signs you detected start heading towards the path you're taking, and try to adjust your course to veer away.

"We're going tooooo..." Ivet begins, looking to you. "...the dip?"

"Oh wuzzat?" Nosa asks.

"It's a big hole with a waterfall. Very pretty, relaxing, not super crowded, usually," Ivet responds, pointing ahead of you. You can hear the noise of the waterfall from here. And...the footsteps of the three from earlier. Er, two footsteps, one is flying. Still coming your way.

Nosa's face starts to contort. "But...but I wanneda party. Why aren't we going to the party?"

You consider interjecting, a little defensive any time Ivet is being treated with less than the utmost respect in your presence. But then you don't. You don't want to be too serious. All the time. Anymore.
>>
No. 523005 ID: 885ee8
File 137335335342.png - (206.18KB , 720x900 , 13.png )
523005

Ivet sighs and hops off your shoulder, taking a second to catch her balance. She walks over to Nosa and touches her shoulder. "Dear, I'm sorry, but you've had a bit too much to drink. It's okay, don't worry! Happens to the best of us. Just, you gotta learn your limits, OK?"

Nosa starts to sputter. "Buh- I'm FINE! I'm feeling better now! Better than ever! Take me back, I'll show you!" Nosa looks down in a panic and then behind her. "Where's my drink?"

You discreetly shift the bottle from its place in your "belt" to inside your body. Okay, you don't want to take everything too seriously all the time, right? But you're definitely being followed now. Or...or someone else is just walking the same way. You take a sharp breath and focus.

Ivet looks a little desperate. "Nonono, you're... look, that stuff is strong, I only had one shot and I'm feeling it pretty good. Let me show you the city. You don't come out here much, do you?"

"Where's my drink!" Nosa yells.

The life signs are definitely making a beeline for your group, even though you're not walking a straight path. Okay, maybe they're tracking you. They wanted to get to you, and they're probably using some kind of tracking divinations on Nosa! You could all be in danger, definitely! Or you could wind up looking kind of foolish. Boy, that's a tough choice.

"Maybe some coffee?" Ivet asks, quickly performing some complicated hand motions that result in a large mug of coffee in her grasp.

Nosa snatches the cup away and chugs it down in an instant. "Gross! I think I burned my thongue," she exclaims.

"The spell keeps it warm!" Ivet protests. "You're not supposed to chug it, you're supposed to sip it!"

"I remember why I never drink coffee," Nosa says.

Ivet looks up. "Wait, really? I assumed since you...um, so, you've got no caffeine tolerance at all?" she asks a little urgently. She looks up at you with a worrisome expression, then smacks herself in the forehead. "So maybe I shouldn't have made it extra strong, then?"

"What does that mean, Ivet?" You ask.

"Oh, nothing really," Ivet continues, her hand slowly sliding off her face. "She'll just be extra bouncy."

Nosa starts to hop along beside you in response. You catch her as she immediately almost falls backwards, and she laughs. "I feel kind of....fluttery. Oh yeah! Hey!" she yells, and her face drops to a more sour expression. "Where's my drink?"

Okay, you're almost to the waterfall, and the pursuers have definitely broken into a run. Towards you. They'll be here in about ten seconds, and they don't smell like anyone you've met before! You have to decide what to tell the women, and maybe hope that Nosa is too plastered to remember if you shapeshift!
>>
No. 523012 ID: b8ceae

>>523005
Don't shapeshift unless you HAVE to. We're trying to keep a low profile, after all.
"Nosa, you pre-gamed too hard. We can head back to the party after you've had some time to sober up a bit; just relax."
Then turn to Ivet
"Huh, hear that? It seems somebody else saw us and thought they'd head here too. I hope they're not going to be too rowdy..."
>>
No. 523015 ID: 9ddf68

Ask Ivet if the water fall has anything special about it and if she ask why say you asked because 3 guy are on a dead run towards us right now.

As for what you can do, if it turns into a fight just stay in this form and use your fist because you are still hella strong. If it turns out they are following you for other reasons well lets just hope it doesn't involve you or anyone in your party... you never know it could happen. But yeah in short try and stick to the form you're using now and warn the other 2 about your incoming guest.
>>
No. 523017 ID: 735f4f

Let them know we have some company and stay in this form for now. Could be someone noticed you and is running to catch up. If its more sinister we can ramp it up as needed.

Walk ahead of the girls and keep them behind you as the strangers approach. If its nothing you can wave it off as being overly protective. If not they are out of melee range.

Nosa knows you are a shapeshifter so should not bother her to much if you do. Just avoid anything like your natural form in case anyone is watching.

The Treant shape works well for anything we do with Ivet.

Also you can always hand the strong booze off to Nosa if you want her not remembering this to well.
>>
No. 523027 ID: bdb3f8

"Someone is coming, at a dead run. Three of them." is a completely factual statement which does not imply undue paranoia on anyone's part. It is a thing which warrants attention, and nobody can fault you for paying attention to it. Following up with a complaint about Nosa's "I am super drunk, please rob me" calls is completely optional.
>>
No. 523040 ID: 3bad4c

Friends of Nosa, concerned she's been kidnapped by a ..well, whatever they think you are?

Who knows what crazy items Nosa might start causing explosions with if you startle her with strange news?

I'd go with: "Who are those running people?"
>>
No. 523042 ID: 60bf07

>>523040
Seconding this one, for clarity without over-alarmingness.
>>
No. 523044 ID: 9412f5

>>523040
Let's be honest here. It's likely Jen bringing friends to confront Ivet over what LOOKS like the two of you kidnapping a sloshed elf for an illicit encounter.
It's doubtful Jen cares about Nosa; this would be about Ivet sharing with a random elf but not her best friend.

Sit Nosa down and give her a bottle of water. If it IS Jen (or a would-be rescuer) then when they show up explain Nosa is a social recluse who took too much liquid courage before showing up. If not, she'll be on the ground where she's less likely to be hit by accident.
>>
No. 523047 ID: f5680f

>>523005
If it's nobody we've met before they aren't from the party! Tell them there are some strangers running in your direction that may have been following you earlier, and there might be a fight. I say we just move to a more defensible position and get the girls behind us.

We don't need to shapeshift yet, we're already in a fairly combat-capable form and we're not sure if there is actually any danger. If you do shapeshift then we can just give Nosa MORE alcohol so she blacks out and doesn't remember anything.
>>
No. 523134 ID: 885ee8
File 137340530667.png - (244.37KB , 720x1200 , 14.png )
523134

Right. This is plausible cause for alarm. Best to say something. "Any idea who's running towards us?"

Ivet looks up. "Wh- what? No!"

"Stop changing the subject where's my drink?" replies Nosa.

The undergrowth shakes as three figures burst through and skid to a stop. The one in front, a nymph man with a long ponytail and a longsword, quickly surveys the scene. "Never fear, ladies! Your distressed, womanly cries have been heard! Is this brute of a man bothering you?" You're honestly a little relieved. You were half expecting the green man with the ball and chain or something.

"Woah he's hot," Nosa says.

"No, we're fine. Go away." Ivet replies.

Nosa points at you. "He stole my drink!"

The nymph man's eyes flash with white light. "The two of them, evil thieves," the nymph man replies, turning to his bat-like companion and pointing to you and Ivet. She seems to be slowly turning in place towards Nosa, making an expression you've never seen on her face before. "A shame vileness finds such a pretty accomplice! Perhaps she will be reformed, for we, the-"

Through gritted teeth, Ivet cuts the nymph off and replies to Nosa, "Because you had too much of it, dear. Would you please SHUT THE FUCK UP?"

Nosa recoils and her face drops. Her lower lip begins to quiver. You step up to the two women and put your hands on each of their shoulders, like you saw Ivet doing earlier. The nymph man clears his throat and continues, "As I was saying, you will never forget our name, the-"

"Okay, I think emotions ran a little high there, but she's right," you respond, trying to break the tension.

"I messed up didn't I?" Nosa asks.

"Ugh, forget it," the nymph says, nodding to the minotaur. "Gulley Guard, attack!"
>>
No. 523137 ID: 01531c

>>523134
"Gully Guard? This is a ravine!"
>>
No. 523145 ID: f5680f

Err... these guys sound like they don't want to kill anyone? Let's respond with a proportional amount of force once battle starts. Throw around your weight to get more force behind your punches. Also keep Ivet out of harm's way (behind you?) while we assess the situation. That said, let's not make the same mistake we made last time. If it seems like they want to kill you and Ivet, get Ivet to cover Nosa's eyes or knock her out or something and go straight up monster form to kill them all. The batlike thing might try to fly away, so be prepared to blast it out of the sky.
>>
No. 523151 ID: 9ddf68

sigh well at least you never seem to have a dull night, just stick to your fist at first and see if you can't knock them around and you can up the anti if they do prove to be a challenge. Don't try to kill them just yet as Nosa is still right here, go for a knock out first the see if we can't get Ivat to lead Nosa away and then you can eat these guys.
>>
No. 523161 ID: 735f4f

These three seem like bored goody two shoes adventurers. To start at least keep the violence proportionate and the damage subdual.

Maybe throw some friendly banter to try and calm the situation. If that does not work feel free to knock them out or worse.

Watch out for them trying to "rescue" Nosa.

And keep a eye out just in case they are more than what they seem. I would be great if we could just eat the lot of them but try to avoid that while Nosa is around.
>>
No. 523164 ID: 888df6

>>523134
Do that water summoning thing. Seems like a relatively defensive move. Ivet either doesn't have to breath or can hold her breath for a long time, right?
Nosa shouldn't be a target here, but these guys don't seem terribly competent so we should probably tell her to back up a bit just in case.
>>
No. 523168 ID: 87f756

You're still quite powerful without transforming. Why don't you put on the golden Dragonhawk mask and try out some of your divine magic? See if fire or heat is within your grasp. Armor is usually not of much use against magical blasts either.

Still got the sending stone? Ask Ivet what spells she has prepared and if she could keep an eye on the batlike one at the back. He should really be your number one priority. The other two seem more straightforward.

Minotaurs like to do running charges so use the terrain well. Try to keep doing a tactical retreat until Nosas disposition and the enemy abilities are clear. Ask for their names.
>>
No. 523297 ID: b99cb6

I have an idea for a non-violent solution: Surrender. They'll never expect it. It'd probably give a chance to talk things out and it's not like they can do much to you anyway so step in front.
>>
No. 523317 ID: 3bad4c

"The nymph man's eyes flash with white light." That's detect evil, right there. Perhaps he's the famous Lawful Stupid archetype Paladin that's told of in stories.

(A Paladin that unlawfully attacks anyone who registers as 'evil' wouldn't be a Paladin for very long, though, so this is more likely to be the Chaotic Good version.)

Try to trip the charging minotaur (it would require all of your longer reach) and throw up an area of mist or shadow if you think you can manage it.
You have the ability to detect life, they don't. Denying them targets ends this the quickest.

You could suggest to Ivet that she distract the mage (the one in the back) with plant entangling spells. A distracted, immobile mage is the least dangerous type of mage.

Predictable fights like these are the best time to try new tactics, so they will come to mind when you're actually surprised or "emotional".
>>
No. 523325 ID: b8ceae

>>523134
"Keeping a friend from alcohol poisoning is a crime? This is stupid. You're stupid. Go back to the party and prevent drunken rape; you're wasting everybody's time here."

Block their path to Ivet, then throw all your weight into a punch at the first one of them to come too close. They don't know you're casters, so keep the magic secret until you need it.
>>
No. 523326 ID: b8ceae

>>523297
Oh god, that would be PRICELESS! Do it!
>>
No. 523327 ID: 9cb233

Definitely get the ladies behind you.

Pin the leader and ask what he's on about? I don't want to leave the girls unprotected though, and the bat looks like the kind of guy who'll have something up his sleeve.

Don't forget, we're technically squatters so we probably don't have any legal rights to not be fucked with by Paladins.
>>
No. 523329 ID: f2e4c7

>>523326
Hell yes! Surrender and be prepared to soak them with your big orb of waterfuckyou if they attack anyway like the assholes we know they are.
>>
No. 523348 ID: 2f4b71

Internal transformation: Mighty Lungs
>"YOU WILL NOT LAY A FINGER ON MY COMPANIONS!"

If they're really wannabe paladins and not someone conveniently using that as a disguise, that should bamboozle them.
>>
No. 523402 ID: 9cb233

While I really like the sound of the surrender plan, I'm worried that it might throw Ivet off and make her do something silly. She so used to us taking care of business. Does being a mushroom make her less susceptible to being drunk?

Anyway there will probably be some noticeable consequences for bumping off or roughing up the volunteer viligante squad, so what can we say to give them pause and talk it out without provoking them?
>>
No. 523419 ID: b8ceae

>>523402
Ivet can roll with things, and she's only got a mild buzz going on. She'll follow our lead.
>>
No. 523634 ID: 9f7aa0

tell the girls to go ahead so you could eat it peace.

i suggest thst you try the helmet and see what effect we can wrangle out of it.
>>
No. 524914 ID: 849089

grow a hammer tentacle out of your crotch and bash them over the head with it.
>>
No. 525120 ID: 885ee8
File 137410560510.png - (200.14KB , 720x900 , 15.png )
525120

You could probably take all three of them on your own. Nosa would be the only witness who cares, but she's a potentially valuable ally. They probably don't actually want to kill you, just rough you up to impress Nosa. You decide to try to avoid the fight. "Hang on," you begin, "I don't want to-"

"LEAVE THEM ALONE!" Nosa shrieks, before you can finish. She leaps clear over your shoulder, bringing a sword bigger than Ivet down on the minotaur with excessive conviction.

"Woah!" the minotaur exclaims, desperately throwing his shield up in defense. The sword strikes with a violent purple flash, and the minotaur is flung backwards into a tree trunk. He smashes into the wood and falls to the ground.

"Woah, miss! We're trying to save you!" The nymph man exclaims.

"Wasn't she falling over a moment ago?" Ivet asks incredulously.

"You guys made me look like an idiot in front of some people I want to be friends with!" Nosa blubbers. She sends the blade arcing towards the nymph man, who deftly rolls out of the way.

"Calm down!" the nymph man shouts, not following his own advice.

"She just chugged like a pint of coffee, she's not gonna calm down!" Ivet calls out.

As if to prove Ivet right, Nosa's second swing connects solidly with the edge of the nymph's shield. He rolls head over heels as magical force blasts him through the thick undergrowth. "Stop saying calm down!" Nosa yells.
>>
No. 525121 ID: 885ee8
File 137410572905.png - (197.95KB , 720x900 , 16.png )
525121

Still a little shocked by this development, you fail to react as the bat creature swoops down and strikes Nosa three times on the head with a baton.

"What are you doing?" you and the nymph both yell in unison.

"Non-lethal damage!" the bat replies.

As if to punctuate his compatriot's reply, the minotaur rolls to his hooves and palm-strikes Nosa directly in the face. She flies backwards and skids in the dirt, unconscious but still breathing. "I think he's got the right idea, boss," he says.

You, Ivet, and the nymph all sigh exasperatedly.

"Well, that could have gone better," the nymph man says, standing up from the bushes. He winces as he gingerly prods the massive wound in his arm underneath the new gouge in his shield.

"You guys aren't very good at this," Ivet chides. She walks over and inspects Nosa's face.

"Well, we obviously misjudged the situation. If she was defending you, you weren't robbing her," the nymph explains.

"She drank too much and we're making sure she doesn't have too bad a time," you explain, gesturing to her prone body. "So, I would guess you've thwarted that plan."

"Sorry..." the bat mumbles.

"Clearly, this would be unacceptable if we did not heal the damage we caused..." the nymph says.
>>
No. 525122 ID: 885ee8
File 137410574862.png - (260.94KB , 720x900 , 17.png )
525122

You start to consider your response, but Ivet just laughs chillingly. She stays hunched over Nosa's prone body and doesn't look up. "I don't think that will be necessary. Honey, is there anyone else around?"

You look around, but don't detect any life signs nearby. "No babe, why do you ask?"

"Nosa's really out cold," Ivet answers. She makes a sudden hand motion and vines spring up around the Gully Guard, swinging and twisting as they attempt to wrap around them. The nymph and bat seem to have avoided the bulk of the vines, but are clearly preoccupied keeping them off. The minotaur, however, becomes firmly entangled and falls to his knees. They all begin to protest as Ivet slowly stands and turns to point at the bat. "That one first, dear, he seems the slipperiest."
>>
No. 525123 ID: bf54a8

hmmm.... well i don't think they will just let us go after this, only problem is if anyone knows they went to confront us and thus suspicious when they don't return.

oh well, release your shape and start eating, can you even get big enough to eat the mino?
>>
No. 525124 ID: 888df6

Might as well eat them, though we should talk to Ivet about talking about these things instead of just assuming. This time there's no reason not to, but I'm wary of the precedent it sets.
>>
No. 525126 ID: a23afd

>>525122
Ohhh, no witnesses. Good thinking, Ivet! Let's eat. Go full monster. While Ivet is right that the flier is probably the fastest, it's got its cloak grabbed, while the nymph isn't caught at all yet! Blast the bat in the face with magic, and try to catch the nymph first, then the bat.

"Wrong place, wrong time, gentlemen. Sorry Ivet, the nymph looked like he was going to get away."
>>
No. 525127 ID: c95833

Wow, Ivet's quick on the trigger for this kind of thing, ain't she?

>there's no reason not to
Well, they're not really threatening enemies, and they're not strong either, so it's not as if we've much to gain by eating them either.

Doing this is risking exposure and killing people who don't need to die just to get Ivet off, mostly. And to take a the edge off our hunger, slightly.
>>
No. 525128 ID: 933f92

>>525124
Agreed. That minotaur is pretty fucking huge, too. This is a good meal.
>>
No. 525130 ID: 9ddf68

hm. I'm starting to see how the sword saw her as evil... well you are hungry so make it quick.
>>
No. 525133 ID: cad45e

Well son this is it, there's no way out of this situation, no sire. Just gobble them up and don't make eye contact, makes you relate to them and have thoughts about them being people you know. Oh, and don't mind the screaming,they only do that because they are afraid. Not that you should mind, oh no.

Oh but don't let me stall you, the MISTRESS called the diner bell right, better get on your knees, bark and then end these FOES.

No seriously Victor, other than you becoming HER personal murder tree , and mind you there's so many things other than the sex that's wrong with that, there's really no other way out of this than to... y'know, snuff em. That or you make her stop in some peaceful manner and we all know that would end in tears.
But anyway she's really have done it now man. She fucked up, She fucked up hard and you should tell her as the wonderful socially inept monster you are that she, i say it again, fucked up or this will either slowly get turned into a slow shallow life of you either picking out the people that she doesn't even relate to or even like.
>>
No. 525134 ID: b8ceae

>>525122
Put a hand on Ivet's shoulder
"I have a better idea, love."
Turn to the crowd
"You, there. The city's government has become infested with some kind of undead priests. They've been capturing outer-city folk and killing them for reasons I've yet to discern, and appear to be keeping Mother Oasis sealed away. I need to talk with her, so while we go break her out you're going to create a distraction by ferreting out and rebuking the undead.
Or, you know, we kill you for petty revenge."
>>
No. 525135 ID: c23ab0

I bet Ivet would taste way more interesting.
>>
No. 525141 ID: a23afd

>>525134
Nope. Too risky.
>>
No. 525145 ID: 91c1b3

There are a few good reasons for eating them, (that outweigh the bad reasons in this case) but that does not make this right. Eat them because your cover is basically blown, and based on the type of people they are they would almost certainly report this. Talk with her later about how to act. (specifically to *not* do this)
>>
No. 525146 ID: b8ceae

>>525141
They're paladins. If they say yes, then we know they'll do it. If they say no, we eat them.

Even crappy ones like this are great against undead, and they're more expendable than anybody we like. They're more useful as a distraction than as a light snack.
>>
No. 525147 ID: 735f4f

I have no problems with eating them but am still worried about doing so in a public place with possible scrying going on.

After this we need to have a talk with Ivet about being very careful about where and who you eat. Until we have more of our power restored we are not invincible and more importantly she is more in danger than we are.

She might be a little cocky after getting brought back from the dead so we need to remind her we cant just do that on command just yet. It took a large chunk out of us and destroyed a powerful magic item. Also it left a big enough magical trace it had people asking questions.

Also getting allies is just as important as restoring our strength. They might be stupid goody adventurers but it never hurts to have some of them on your side. They are usually easy to manipulate.

Either way she forced our hand so unless you have a golden tongue and can pretend its all a joke its eat them or waste food.
>>
No. 525156 ID: b8ceae

>>525147
Possible? No, Nosa got one of those leaves on her. We're definitely being scryed on right now. But Vik and Ivet don't KNOW that. Eating these paladins would have absolutely horrible consequences.
>>
No. 525169 ID: 8ffedb

Grip the bat, and stab the other two in the brain so that they can't pull any magical shit.
>>
No. 525177 ID: af8414

Perfect! Thanks Ivet. Eat them.
>>
No. 525181 ID: c23ab0

>>525134

My vote for this. Especially if you have to deal with hoards of undead. You want the paladins alive no matter how abrasive their personality may be! Plus it'll win you major paladin points. Better that you consume lower profile victims for now.
>>
No. 525188 ID: 513235

I guess it doesn't bother the "eat" camp at all that these were paladins trying to help someone out? And seem like okay people?

You could easily buy your meat now; why not save the eating for when it benefits you somehow (particularly strong person/someone Ivet dislikes)?

If you do end up eating them, you should really have a chat with Ivet. But I really don't know how to back out of this now, so it does seem like your only option.
>>
No. 525199 ID: 735f4f

Yeah I would rather make "friends" with them so we have more allies on our side for later but Ivet has sort of forced our hand.
>>
No. 525201 ID: 83d790

Victor if you sense any scrying on Nosa or them use your messaging thing to tell Ivet to back down and play like it was a joke. Make sure to tell her about the scrying first so she knows what is up.
>>
No. 525247 ID: 9cb233

Might as well eat them. We can't just not eat if we ever want to kill the singer. Just try not to relax your shape too much.
>>
No. 525256 ID: bd8b82

>>525188
We could try testing their strenght with a wrestling match.
>>
No. 525257 ID: 5fd94e

>>525134
I vote this
>>
No. 525303 ID: 2822ae

Look around. If you think you can eat them without one of them getting away or sending out a message then go for it.

Have you got a good way to hide or conceal all their equipment? Can't leave any evidence.
>>
No. 525740 ID: 83dde8

>>525303
Pretty sure we could conceal their equipment in Nora's hand bag. She did pull a freaking broadsword (or something) out of it, so its obviously magicked for excess storage capacity.
>>
No. 525770 ID: d78743

>>525740
Not if we don't want Nosa knowing we ate them we can't
>>
No. 525771 ID: bf54a8

>>525770
we can just say we beat the crap out of them and stole their stuff, not ate them and took it.
>>
No. 525780 ID: 9a584f

I guess I don't feel like we should be killing heroes who are going to be apologize once their passumptions have been proven wrong. They even offered to heal her. If they are going to be reasonable, we should respond im kind. That said, Ivet's actions do need handling, and we need to do it without upsetting her too. I suppose a light pummeling while bemoaning prejudice would be fine and suitably ironic. I guess we could just tell Ivet we were not sure we could get all three without some sort of alarm being raised later. Or now with those magic talky things. That might be good actually, her surprised reactions are sometimes pretty transparent.
>>
No. 525929 ID: 9cb233

You all are being ridiculous. We are a lawful EVIL demigod who happens to EAT PEOPLE and is currently hungry. We are ALWAYS hungry.

These dudes might or might not be our enemies but they are definitely not our friends, and even if there was a way to talk our way out of this, Ivet just strangled it to death with magical vines. Besides, there is nobody around who can bear witness or hear their screams or oppose us in any way.

The only things we stand to gain from not going for it is to get the cops even more pissed off at our girlfriend, and to look like a pussy in front of said girlfriend.

And it's been awhile since we properly increased our mass. I say fuck it.
>>
No. 525980 ID: bdb3f8

>>525929
Maaaan, it's thinking like this that gives evil a bad name. You can be evil without kicking puppies and killing anybody you think you can get away with, I promise. "I don't feel like it" is a perfectly valid reason not to eat a guy, and the guy being decent to you is an even better reason for it. Evil people have the same motivations as everybody else, and when the alignment is presented correctly, it isn't necessarily easy to identify it as such. You know, like Ivet and Viktor were presented in the first couple chapters, before an NPC explicitly told us "oh, that sword hurts evil people, you must be evil."
>>
No. 525985 ID: a23afd

>>525980
But he does feel like it. Viktor feels like eating people ALL THE TIME.

There is almost no reason not to eat these people. There are no witnesses, they're kinda dumb AND morally opposed to us which makes them bad allies, and we're already attacking them. The only valid reason not to eat them would be because we don't want to be bossed around by Ivet. Which isn't really that good of a reason.
>>
No. 525989 ID: 735f4f

I figured we could maybe make "friends" with them if Ivet had not jumped the gun. But she is just looking out for us and we do need to eat a lot to go up against the Singer later.

Biggest thing I am worried about is that someone is scrying anyone and everyone near us in a attempt to find out more information about Victor. So even with Nosa out cold she might be the target of a scrying spell. And if someone catches us in our true form on camera as it were we could have a whole heap of other problems.
>>
No. 526223 ID: 9cb233

>>525989
Then we relax our form as little as possible
>>
No. 526230 ID: 735f4f

I guess we could look like a Treant and just swallow people. Then we just look like a druid and her murder hobo companion instead of something more complicated.
>>
No. 526266 ID: e3aff6

We should beat them unconscious as this form*, then decide at our leisure whether to eat them or not. These guys are adventurers, and while they are not the most competent ones we have not actually established that they are entirely helpless yet. This plan would only be slightly slower than the eating them directly while being considerably safer and giving us more options.

* If they say 'What are you doing', we can reply "Non-lethal damage".
>>
No. 526283 ID: 5fd94e

>>526266

This might be the best call on this, we are possibly being scryed, and allies/meat-shields are rarely a bad thing if we decide we want to go that route. Plus things could go sideways fast is we go after them lethally and either the bat or the nymph gets away, which I doubt they would if their teammates are still fine.
>>
No. 526311 ID: 91c1b3

>>526266
If it's not too late, I change my vote to this.
>>
No. 526688 ID: 885ee8
File 137462947051.png - (189.90KB , 720x900 , 18.png )
526688

Hmm, perhaps you could use the vulnerable state these three are in to coerce them into usefulness? Yeah, you could use them as fodder to attack Mother Oasis at some point later. That would be a great idea! If they weren't paladins, and thus completely and utterly unfazed by threats of bodily harm. From what you know about Paladins and what they do, trying to befriend any of them sounds like a bad idea.

You would also consider the possibility that you're being scried on. The thought has been in your head a lot for the last few minutes, which is weird. It's almost like it's based on knowledge of events you didn't actually witness and never heard about. You know you're personally immune to scrying, or at least highly resistant to it, according to Nosa. You put it out of your mind.

"Babe?" Ivet asks, cocking an eyebrow as you stand still in thought for a moment. What's her game here? Was it over the line to assume you were going to eat them? You know she likes the idea of you inflicting violence on others. Maybe you should discuss it with her later.

Or maybe she just knows you haven't eaten anyone in three days, remembered how you mentioned that it might be nice to go out and hunt sometime, saw an opportunity with some people that neither of you care about and no witnesses, and took it. You certainly are hungry. You certainly don't like these people. You definitely don't have any moral qualms about it. And Ivet? The fact that she knows all that and appreciates it, even loves you for it, is so far from a problem you don't even know why you thought it in the first place.

"Vik!" Ivet yells, looking uncertainly back and forth from you to the other three. "Come on! They wanted to fight. Let's show them what we've got! Might be fun."

While you hesitated, the Nymph springs into action and pushes his way forward, slowed considerably by the vines. "With your friend out of the picture, you fancy a row after all, oh?" he croons. He throws something out in a circle around himself and glows briefly with white energy. "We'll see what you villains are made of!"

Oh, he still thinks he has the upper hand, doesn't he? Ah, Ivet saw your hesitation and seemed to be trying to backtrack, make it all look like good sport, uncertain whether there was a tactical reason for your hesitation. It's almost surprising how easily she got him to buy that. You could play along now, you suppose. But no. Three days is a long time. Ivet thinks the bat is slipperier, but the nymph is the one who's advancing.

You leap over the vines and start to tear at him with teeth and claws.

"No, the bat!" Ivet protests.

As she says it, the bat manages to flap just a few feet higher, out of the range of the vines, and casts something on the minotaur. He roars and strains, and with a herculean effort, manages to uproot the vines holding him down, only to be stuck in place still fighting them off.

Ivet backs away and calls out in a strange, creaking voice that you don't understand. The vines, which seemed to be grabbing for you just as readily as the other three, suddenly start to avoid you.
>>
No. 526689 ID: 885ee8
File 137462949130.png - (232.44KB , 720x900 , 19.png )
526689

A sudden rush overtakes you. The minotaur has no easy means of escape. The bat is unlikely to abandon him. The nymph is bleeding in your reach. He goes first.

You tear a chunk out of the nymph's shoulder and he gurgles feebly. In no state to fight back, you open up a massive mouth in your chest and shovel him inside, not even caring about the metal. You feel a searing stab at your tongue, but it's too little to stop you.

Gulp.

You hear the other two's hearts start to beat fast, pumping all that sweet nectar through their veins. It's much more deafening to you than the noises they both started making with their mouths. "Singer," you catch through the babble. Oh, you haven't eaten in so long! You didn't realize how hungry you were until you started feasting.

The smaller morsel is airborne. He calls out something and brings more meat. The big meal charges at you with his lance. He's slowed by the vines, but you think he'll manage to reach you.
>>
No. 526691 ID: 735f4f

We should grab the flyer next. If we eat the big guy first then he will have no one to protect and will try to escape.

Depending how far up he is maybe you can reach him with a jump and turning one of your arms into a tentacle so you can grab on better.

Not sure how good summoned monsters would taste but if you kill its summoner it should vanish.
>>
No. 526692 ID: e3aff6

Welp. Time for some science then! Lets try shooting the bat guy with eldrich blasts, and see if eating him still counts if we kill them first. As far as I can tell, we have eaten our targets alive so far.

We can probably deal with the minotaur by shifting into a flying form and moving upwards, assuming Ivet is far enough from his charging path that he won't be able to divert to going after her.
>>
No. 526693 ID: b8ceae

>>526689
Bat first. Don't want them warning anybody, and they can run from a hopeless situation.

In between mouthfuls, say "No, he's my evil twin. He would have eaten the party, too. If it's any consolation, you'll help me kill him."
>>
No. 526695 ID: a23afd

>>526689
Yeeeaaaah that's what happens when you try to overthink a straightforward situation. While drunk.

"I'm not the Singer."
Zap the bat and the owl. Bring them down. As for the Minotaur's weapon, just shift your form around the lance and envelop it. Lances aren't that quick to change trajectory, right? Or you could play it safe and form some armor on an arm to deflect it at an angle. Also punch him in the face. As hard as you can.
>>
No. 526696 ID: bf54a8

morph a hole in your body where the lance is going to hit and simply go around it. if you can stretch out a limb to catch the bat then do so. then once that is done wrap yourself around the minotaur like a suit that eats the occupant.
>>
No. 526765 ID: 9cb233

Fuck the damage,get the bat and the summon too. It might be intelligent, might fly off to a druid who can understand it, or it might just get away. (it does fly)
>>
No. 526768 ID: a23afd

Oh, make sure Ivet is not directly behind you and would get hit by the lance if you just formed a hole around it.
>>
No. 526787 ID: c23ab0

You really should eat more often, guy. Unsuspecting innocents / drug dealers in alleyways or whatever. Eating high profile targets like this, right when their compadres are poised out of reach, ready to sound the alarm? Yeah not such a great idea.

Fuck it, you're drunk. Everything is a great idea! Now explain to those others just what a mistake they've made, in very clear and enunciated words that totally aren't slurred together like a drink from whatever's soaked up from the barroom floor.
>>
No. 526854 ID: 4a5c1e

Singer? Funny guy, that. But no, not him. If I was i'd have just bamboozled you. Still probably going to eat you though.

We should probably try and see what we can do via Warlock powers.
>>
No. 526858 ID: e2b08b

>>526787
These are not high profile targets. They're low level adventurers, meaning a high mortality rate is expected.
>>
No. 527540 ID: 885ee8
File 137481025758.png - (225.81KB , 720x900 , 20.png )
527540

Thinking as fast as you can in your inebriated state, you shift your morph to one side, opening up a wide gap where the lance would have struck otherwise. Filling the gap with teeth, you bite down to keep your meal's weapon in place. Though you could probably devour him right now, you decide the bat and owl are the more immediate targets and fire off a burst of blue energy from your hand.

The owl takes the brunt of the blast, as the bat seems to have mounted some sort of saddle on the owl and drawn a bow. It screeches but seems more or less unfazed, despite taking a solid hit to the chest. You note that the acid seems to be more damaging than the beam at the expense of having a shorter range, and resolve to use that next time instead.
>>
No. 527541 ID: 885ee8
File 137481028479.png - (215.06KB , 720x900 , 21.png )
527541

Before you can try, however, the big one roars and lunges at you, releasing the lance in favor of grabbing you solidly with both arms. To your surprise, he actually manages to bowl you over onto your back. With you in this small form, he seems to have the upper hand. He struggles to pin you down on the ground.

You laugh and unleash a massive wave of tentacles from your arm, flinging his massive bulk back and slamming him into another tree. The bat takes the opportunity of his clear shot to plug you with a couple of arrows that sizzle your flesh on contact, but ultimately do little to wear you down. Ivet ducks behind a tree to stay out of range of the arrows. The vines stop writhing and retreat back into the soil.

The bat is staying out of range. You could keep hitting him with the acid and energy beams, but you're afraid he might go for help if you wear him down too much. You need to shapeshift. Something that doesn't look like the Singer. Something big. Something that can fly. Something that spits acid and uses magic. Something that can swallow the bat and the owl. You think back to the books about creatures that you read in the library and find your answer.
>>
No. 527542 ID: 885ee8
File 137481031175.png - (237.28KB , 720x900 , 22.png )
527542

You expand to your full mass. Tentacles stretch out and weave together into a pair of massive wings and a tail. Bony plates form and harden all over. Black scales bleed out of your flesh. You lift the bull up with one massive arm and let out a terrifying roar.

Ivet whimpers.

You could drop the minotaur and go straight for the bat and owl, but that leaves him on the ground with Ivet and Nosa. You could carry the minotaur with you, but he'd likely slow you down. You could devour the minotaur as fast as possible and go after the bat alone, but you think the minotaur has some fight left in him. How do you proceed?
>>
No. 527554 ID: 360a3c

You have a tail, right? Smack this minotaur into a nice angle at something that might kill him and probably at least stuns him, then go after the more elusive prize. Ivet surely can handle binding up a stunned minotaur, or at a minimum keep him down by continuing blows to the head.
Alternatively you could always give the minotaur a nice, hearty spray in the face of acid and risk coming back to a dead minotaur after chasing down the other, but I thought you prefer to eat these things live.
>>
No. 527559 ID: c23ab0

Aww yeah. Drunk Dragon.
>>
No. 527571 ID: 57a559

Quickly break his arms and legs
>>
No. 527575 ID: c95833

>Ivet whimpers.
Girl's gonna have an evilgasm at this rate.
>>
No. 527578 ID: 76b151

Crush an arm and a leg, he won't be going anywhere.
>>
No. 527582 ID: 9cb233

Go striaght for the bat, but don't just drop the minotaur. Slam him into the ground or toss him up into the air.
>>
No. 527596 ID: 735f4f

Ivet might be whimpering because large dragons have a innate fear aura. Maybe we duplicated that as well.

Although her expression looks more amazed than anything so she might just be really happy.
>>
No. 527601 ID: e213ca

>>527542

Acid spit to the face, then go after the flyer.
>>
No. 527634 ID: 60ad76

>>527542
disable him and leave him there, writhing.
or better option! eat him and create a duplicate on your back so that it doesn't look like you ate him but rather just moved him to your back.
>>
No. 527685 ID: a23afd

Just carry Ivet on your back- wait, no, that'll take too long. You have a foe at your mercy, do not just let him go! I have an idea. Throw the minotaur at the bat. The owl can't support both of them, and even if he dodges, he'll be wide open for a follow up attack. Also, the minotaur will be quite stunned.
>>
No. 527686 ID: 933f92

>>527685
Yesyesyesyesyesyes
>>
No. 527693 ID: a23afd

(also guys the minotaur will just heal himself if we don't deal with him in a permanent fashion and then run off)
>>
No. 527694 ID: e1609c

>>527685
Yes, throw the big thing at the small thing and make it splat
>>
No. 527699 ID: a0aee3

>>527685
>>527693
this two
>>
No. 527888 ID: 2f4b71

Minotaurpault, yes, but leap after them too, in case the bat is quick-thinking enough to dodge, or use some sort of weight/inertia reducing magic.
>>
No. 527993 ID: 01531c

>>527596
>Although her expression looks more amazed than anything so she might just be really happy.

Over in /questdis/, Ivet explained via "inside the quest" that Victor's displays of power really turn her on. Seeing Victor go Dragon-form is a thousand times hotter than the surface of the fucking sun.
>>
No. 528157 ID: 885ee8
File 137492304782.png - (215.99KB , 720x900 , 23.png )
528157

You rear back and throw the minotaur at the bat and his mount with all your might. Unfortunately, strong though you may be, your target sees the throw coming from a mile away and swoops to the side.

Fortunately, the attack was half feint. Before the duo get a chance to recover from their dodge, you lunge forward to snap them up in your jaws.
>>
No. 528159 ID: 885ee8
File 137492316880.png - (169.61KB , 720x900 , 24.png )
528159

Your first snap catches the owl by the wing. You pull hard and bite again at your now immobilized prey, prepared to easily send the bird down.

"I'm sorry, Arrow!" The bat calls out. He leaps from the owl's back and flees in a different direction from where the minotaur landed. The owl suddenly disappears in a bright flash of light before you can get your jaws around it.

You take off after the bat, who tries to weave his way through a thick canopy. With your massive wings beating as hard as you can muster, you simply charge through after him, tearing away leaves and branches faster than he can circumvent them.
>>
No. 528160 ID: 885ee8
File 137492318877.png - (167.05KB , 720x900 , 25.png )
528160

Moments before the bat would break through the treetops, you manage to snag him by his cape and tear into his leg, dropping both of you to the ground. "Die!" the bat screams, twisting around in your mouth and forcibly stabbing two glowing white arrows into your face. It brings the same type of searing pain you felt earlier from the nymph -- you can feel whatever magic he's using tear through you, wearing you down. Unfortunately for him, it's nowhere near enough to stop you. Not wanting to prolong the encounter enough for the minotaur to move very far, you waste no time swallowing the bat whole.
>>
No. 528161 ID: 885ee8
File 137492322465.png - (180.47KB , 720x900 , 26.png )
528161

You try to quickly get your bearings and sense the minotaur, when you feel a strange tearing sensation in your gut. This is followed by a sting, and a black void in the air ripping open in front of you. Something sharp and metallic forces its way through the hole, and you feel another ripping sensation as the gap is cleaved even wider by the nymph's sword. You hear the bat's voice shouting in pain and determination.
>>
No. 528162 ID: 885ee8
File 137492324665.png - (139.86KB , 720x900 , 27.png )
528162

Heavily damaged and reeking of acid, the bat spills out of the void and tumbles to the ground with the sword and a snarl. You are shocked by his sudden reappearance; this has never happened before. "I told you to die!" The bat raises the sword, now alight with the same white energy, and plunges it down toward your head. "For Adenmyr!"

The sword connects. A white light shines out.
>>
No. 528163 ID: 885ee8
File 137492327775.png - (119.65KB , 720x900 , 28.png )
528163

...And quickly dissipates.

It does hurt, some. You could probably handle a few more of those, though. The bat, perhaps expecting something a bit more dramatic, tries to pull the sword back out again. You simply hold tight to the blade and rise up.

The bat stands tall, defiant but out of options. "You'll not hear me beg, monster," he says.

"I don't want your begging. I want to eat you. Nothing personal."

This time, you make sure he stays down.

You can't sense the minotaur from this spot, but with your enhanced senses you will probably be able to find him fairly quickly. It's only been a little over a minute since you threw him. You consider whether you should go back to pick up Ivet and Nosa or you should just send Ivet a 25-word message with your sending stone and go out on the hunt immediately.
>>
No. 528164 ID: 60ad76

>>528163
take her with you, make it a date.
>>
No. 528165 ID: bf54a8

raight, next time make sure they don't have a weapon on them.
>>
No. 528169 ID: 888df6

Hunt immediately. If Ivet wants to make it into a Thing then we can bring the minotaur to her, but if he gets away or runs into someone else we're in something of a bind.
>>
No. 528209 ID: 9cb233

WHAT IF THE MINOTAUR HAS A SENDING STONE.

Find him. Kill him now.
>>
No. 528227 ID: 57a559

Just eat that minotuar dammit. It's more than just your identity at risk, but also Ivet's and Nosa's. They're going to get lynched or arrested if that damn thing lives and gets out.
>>
No. 528239 ID: 735f4f

Send a message and track the minotaur fast. Once the witnesses are gone we can go from there.
>>
No. 528273 ID: b8ceae

>>528163
Start hunting the minotaur.
Send "Only the minotaur is left. We can't let him escape, so I'll catch him and bring him back for you. I love you."
>>
No. 528278 ID: acb7da

>>528273
Leave off that last bit, Ivet is practically cumming in her pants from how badass we are right now. Don't need to get sappy, she loves this stuff.
>>
No. 528291 ID: 2f4b71

Taking Ivet with us pretty much requires taking Nosa with us too, and the requisite explaining of why there is suddenly a dragon. And we can't really rely on Drunk Logic to protect us from Nosa putting two and two together. at least if we leave them then Ivet can take care of herself and Nosa, and we can take down the Minotaur without anyone else spotting the giant morphing monstrosity alongside Ivet.
>>
No. 528329 ID: a23afd

>>528163
That sword could make good loot. Let's come back for it later with Ivet.

What you should do now is make a beeline for Ivet to make sure the Minotaur isn't anywhere near her, and if you sense the Minotaur along the way, go after him.
>>
No. 528816 ID: fabc9e

Send a message to make sure Ivet isn't in trouble and go minotaur hunting. If you locate the minotaur then consider disguising yourself as the acid damaged bat. If necessary make up some story about getting eaten, but pulling yourselves out of 'Singers' gut and being told to run by your comrade. There's a good chance he'll see through the disguise fairly quickly, but it might give you a brief chance to lure him your way or give you the first strike. As long as you're prepared for his eventual attack then you should be ok.
>>
No. 528901 ID: 888df6

>>528329
We can stuff the sword in our bag of holding no problem, though.
>>
No. 529547 ID: 3bad4c

>>528901
Sharp or pointy things can break a bag of holding (destroying all contents forever), so don't store a sword without a scabbard.
>>
No. 529577 ID: 01531c

In the 3 seconds the bat was inside Victor's gullet (not stomach), his clothing and armor was all melted away by acid?

Something makes not enough sense here.
>>
No. 529639 ID: a23afd

>>529577
The bat was inside his stomach. "a strange tearing sensation in your gut".
>>
No. 529656 ID: 43a29c

Try and recall what direction you threw the minotaur in. Thats where you should begin your search.
>>
No. 529782 ID: 885ee8
File 137524651926.png - (180.29KB , 720x900 , 29.png )
529782

You immediately take off for where you threw the minotaur, planning to change course if you find that the girls are in danger. Hopefully the fact that Ivet hasn't sent you a message first is a good sign.

"Bat devoured, searching for minotaur now. Can't let him escape. Stay safe, I'll find you when I'm done. I love you."

"He only recently escaped the tree. I'll babysit Nosa. I'm sorry I'm missing this. Tell me all about it, OK? I love you too."

That's reassuring. You rise above the thickest branches so your flight isn't slowed too much and go straight for the direction you threw the minotaur. Before too long, you detect him not too far off, running away from Ivet and Nosa. Fortunately, he's not very fast and is still disarmed. Unfortunately, he's making a beeline for another group of life signs you can detect in the distance. If you'd taken any longer or gone back, you think he might have reached them. As it is, you think you might need to be careful not to make too much noise.

You swoop in behind him as he turns and sees you. "Back, beast, you'll never-"
>>
No. 529783 ID: 885ee8
File 137524654876.png - (177.79KB , 720x900 , 30.png )
529783

You don't find out what it is that you'll never do, because you cast your water spell and drop on him. As the water envelops him, he tries to shout something, but only bubbles come out. Good, that should keep him quiet. You quickly pin him down and tear at him, causing red blood to swirl out into the water surrounding you. Weakening from the damage you inflict and the lack of oxygen, he is quickly overpowered. You shapeshift your mouth wider and devour him, trying to tear off as much of the tasteless metal as possible.

You dismiss the water spell and stay put for a moment, making sure there aren't any nasty surprises like last time. You feel your three-course meal fully digest and aid your wounds. You also feel more potential growth welling up inside you for the first time in a long time. Though, it feels like less than you expected. Perhaps the more you eat, the harder it is for you to get tangible benefits from it.

Still, you may direct your growth. You feel you could improve your shapeshifting further, allowing you to morph between forms you've never taken before while pantomiming the effects of magical shapeshifting so you don't give yourself away, perfectly copy people you've seen before, and create actual metal instead of just mimicking it with scale and bone. You could also detect and possibly misdirect magic that attempts to gain any information about you, such as sending false information to scrying spells or alignment detection spells, although a particularly strong-willed or clever subject might be able to tell the effect is faked. Or, you could gain the ability to remake a twisted undead version of a weaker creature you've previously eaten from your own body mass. You could only make one at a time, it could merge with your body again when you're done with it, but if destroyed, the mass would be lost. You feel there are also many possibilities you haven't thought of yet.

If you have another idea, feel free to post it and I'll try to let you know if it's feasible or not.
>>
No. 529786 ID: 735f4f

Can we do something to enhance our cleric/healing abilities? Would be nice to be able to heal our allies and not have to rely only on Victors natural regen.

Plus would help us on the path of figuring out how to resurrect someone without blowing up magical artifacts and whole limbs. And with the apparent lack of resurection magic right now we would have minions barking at our door if we wanted.

The improved shapechanging sounds great but a big part of faking being someone else is faking there personality. And Victor has a ways to go on that front.

Misdirecting scrying would be awesome if we could use it to find out more about whoever is spying on everything around here.
>>
No. 529790 ID: 885ee8

>>529786
Healing abilities are currently not something you feel like you have a firm grasp on yet. The closest thing you have to recreating the resurrection you performed earlier is the necromancy spell, and you're not sure that's at all the same. Perhaps if you better understood exactly what was required you would have an easier time directing your growth in that way.
>>
No. 529806 ID: c23ab0

>>529790

Also if you stopped eating holy men of god. Just saying.

Shapeshiftinnnng. Anti-scrying is the intelligent choice. So shapeshiftiiiiing
>>
No. 529811 ID: e1609c

>>529783
LASER EYES
>>
No. 529812 ID: e1609c

>>529783
(no but seriously, voting zombie.)
>>
No. 529814 ID: a23afd

Oh, wait, what about straight-up acid breath? The Singer seemed fairly vulnerable to acid, so having a better acid attack would help a lot when we fight him.
>>
No. 529825 ID: bdb3f8

I am not terribly excited about the ability to form zombie buds, at least not until shapeshifting has been improved, and the two can possibly be combined to include things like taking off "armor."

The shapeshifting upgrade offers the widest variety of improvements overall. It's pretty sexy. I am curious how making metal would work for the obvious purposes of armor. If it gets scratched, is that damage Victor has to heal I guess?

Scrying defense is really hard to disagree with, but it is so passive, it lacks all the shiny new toy temptation. I guess it's like eating your vegetables; good for you, but you'd rather have something else.
>>
No. 529829 ID: bf54a8

>>529814
hmm... broade scope, ability to use our acid better. and perhaps become acid proof a little in case singer decides to try an copy us.
>>
No. 529849 ID: 57a559

Physic mind! Delve into the power of the PSION!
But, otherwise, shapeshifting improvement if there's no support for getting MIND POWERS!
Booooooweeeeeeoooooo OOOOOOH

Oh, and when you get back to Ivet ask, if she would like to experiment with this form a little, if you get my drift.
>>
No. 529852 ID: a5dfc0

>>529783
zombies are underpowered and are only good for soaking damage. you don't need a damage soak, and you actually care if he gets destroyed so it's rather useless.
I'm voting shapeshifting because right now being seen limits your fighting power so an ability that lets you reach max strength in more situations is priceless.
>>
No. 529853 ID: d78743

Zombies, because Ash Crow!
>>
No. 529854 ID: a23afd

>>529783
With fully-hidden shapeshifting, we wouldn't have to worry about scrying as much. It'd still be pretty obvious we're not normal if we go full natural form or otherwise change form to an unnatural shape. It's really super useful if we have to fight in public, though, because it allows us to greatly strengthen our more normal forms, via metal! As a side effect we can transmute meat to gold, or whatever metal we need. Anti-scrying sounds only useful for stealth and fooling our enemies. The necromancy-type thing seems like a good tool for protecting Ivet. If we have to chase after someone, we can leave a guard behind. We could also just generally use it for an effective combat boost and greater flexibility in combat, but only really with the stronger types of creatures. We only have the minotaur for this at the moment, so maybe we should wait on that upgrade. Also we keep running into paladins.

I think improved shapeshifting is our best option right now. It allows us to protect Ivet better in public, which has been our biggest problem. In private we have no issues.
>>
No. 529861 ID: a23afd

>>529854
Okay, we can't transmute meat to gold apparently but metal-shapeshifting is still really useful for defending Ivet in public, which is our main problem area right now. Also we'll be able to pick a new form with a cool-looking suit of armor, it'll be great.
>>
No. 529865 ID: 014f9c

The Doppelgänger option has sooooooo many uses for misdirection. Who knows how much time people might waste trying to find the 'necromancer' who seems to keep abducting people and reanimating them as sleeper agents.
>>
No. 529890 ID: 1ca426

My vote is for anti-scrying. That's been our biggest fear so far, and the greatest tool our enemies in government have against us. Besides, if we know definitively thAt we can't possibly be being watched, we can sneak around with impunity and get up to hijinx at our leisure. And eat and do science.

I know how sexy the other options are, but I'm sure we can raid a barracks or theives guild or something. And I'd feel more comfortable doing that if we had a built in magical radar deflector.
>>
No. 529898 ID: 933f92

>>529861
Also metal under the skin, metal bones, metal claws/teeth, being able to make equipment from our body, and so on. SO USEFUL.

(Also coooooool)
>>
No. 529912 ID: ca3f7d

Until further notice I'm going to have to go for the near-perfect shapeshifting. It will allow for much better social interaction and cooperation. Does it allow better imitation of fabrics and other materials as well?

I take it any shapeshifted metal weapons still count as natural attacks since they are actually part of Viktors body?

Try to sneak up on Ivet and loom menacingly above her for fun. Show off any eventual new powers. If Nosa is sobering up then you could try to get back to the party you were at.
>>
No. 529927 ID: 8c97cd

Either Shapeshifting or the anti-scrying. Leaning to wards shapeshifting.

Question: will the improved shapeshifting allow us to temporarily gain the natural powers/abilities of things we take the shape of?
>>
No. 529941 ID: 885ee8

>>529829
I won't do complete acidproofing, but maybe a power to create a coating of acidic goo that provides some acid resistance and causes acid damage on contact? Or maybe increase the spread of his acid weapon and make it more deadly?
>>529849
I'm not sure what you mean. Do you mean you want me to literally give him a PP bar and a list of powers he can manifest? If that's the case, then no, purely because Vik's powers are confusing enough now even when they're at-will. Do you mean you want me to give him something off the psion power list as an at-will ability? Then the answer is "depends on the power". As long as it's thematically appropriate and not way overpowered, it's fine, just like any other suggestion.
>>529927
No. We will usually be able to mimic abilities that are a byproduct of the creature's physiology, but not supernatural abilities unless we already happen to have one that overlaps.
>>
No. 530002 ID: b8ceae

>>529783
How about expanding your magic so you can cast whatever Orisons and Cantrips you want?

If not, then could the zombie power eventually be improved so that we can properly manifest creatures we've eaten? Specifically, with all their memories and personality so they can blend in perfectly?
>>
No. 530018 ID: 1a525d

>>529783
Throwing my support behind shapeshifting. If we can suddenly looklike some rare esoteric magic user instead of an eldrich monstrosity whenever we change form then both battle and utility shifting are available when we want to keep a relatively low profile but aren't isolated from the public eye. Plus this will let us mimic armor if we take zombie down the line and want to spawn soldiers.
>>
No. 530037 ID: 5a5dd4

voting for tentacle zombie powers.

We can have a pet zombie cow, what's not to love?
>>
No. 530046 ID: 57a559

>>529941
Oh I guess I just wanted either some good old fashioned telepathy or mind fucking power. To fuck with minds (either to attack an enemy or to arouse Ivet, fuck is a double meaning in that sentence). Maybe like being able to send a radio signal to adjust others emotions... Empath powers, that's right, that's what I wanted. I worded it like that in the original post because, well, I kinda didn't know what I wanted. Like, I wanted something that was like Telepathy, but cooler because we can already IM each other with sending stones. Something that can buff allies and debuff enemies. I just didn't know the name. But since it seemed like that Viktor didn't have a psychic brain I'd have to ask for an upgrade to a psychic brain first so I made a suggestion for that.

But I liked advanced shape-shifting rank 2 or 3 (what are we on) too. So it was ultra confusing.
>>
No. 530061 ID: 01531c

I suggest Hijack.

Victor can forcibly dive his flesh into the body of another living being to also take ownership of the soul that resides within: the powers and knowledge of the victim are completely at Victor's disposal.
If Victor attempts a technique that destroys the victim's form, or the form is otherwise mutilated with an otherwise fatal wound, the victim dies and is immediately absorbed into Victor's mass.

This process works because Victor takes ownership of the soul by sheer proximity (infesting the whole of the flesh, physically/metaphysically), and if the soul loses ANY integrity, Victor cannot hold back the consumption process any more than he already is in order to maintain the Hijack.
>>
No. 530080 ID: 9cb233

>>530061
That is a legitimately cool suggestion. I feel like it would leave the dude as little more than a flesh puppet though. Probably lethal, probably couldn't access memories or higher functions.

Changing my vote to zombies.
>>
No. 530082 ID: 885ee8
File 137532713313.png - (246.68KB , 720x900 , 31.png )
530082

You channel your newfound power into gaining better control over the flow of your own body. You may now precisely mimic other creatures and change into any form without making your true nature readily apparent, as well as incorporating inanimate mundane materials like stone and metal into your forms.

The hunt is over, and the rush subsides. You fly back to Ivet, mind wandering to other ways to make use of Nosa's unconsciousness. As you get closer, you spy Ivet standing a ways off watching your approach intently.

You swoop down and drop heavily into the dirt, making a big show of spreading your clawed wings. She looks a little annoyed, but she's also blushing furiously and you can hear her heart racing. "You should have listened and gone for the bat first," she says.

"Mhmm," you growl in a deep bass, stalking closer and towering over her.

"We could have been found out, or..." She trails off and leans towards you. "How did it go?"

"The bat was fast. I was faster. The bull was strong. I was stronger. Both of them-" you flex your claws and smile as much as your armor-plated head can manage, "-were just food."

She exhales loudly and touches your jaw. "That is so hot. I can't believe we just did that. And fuck, you're big."

Oh, right. "Well, should I change-"

"No shut up we will make this work. Come here."

You guide her down into the leaves and steal a quick glance Nosa's direction to make sure that she's still- Uh oh. "Someone's coming."

"DAMMIT."

"Looks like a horse."

"No rider?"

"No."

"It's probably-"

"We should-"

"I mean it might just be-"

"Yeah..."

You both look at each other uncertainly.
>>
No. 530085 ID: a23afd

>>530082
Why don't you just eat it? It's probably the Nymph paladin's. No big deal.
>>
No. 530086 ID: bf54a8

quick shift back to barbarian dude.
>>
No. 530087 ID: e3aff6

Change back to a normal form and investigate. I would not be surprised if they had intelligent horses around here, with all the odd fey types and such.
>>
No. 530088 ID: 735f4f

Damn horses do not know how to read the mood. If having a horse stare at you during sex bothers you then go eat it.

Also paladins tend to have celestial mounts or highly trained war horses. So it might be looking for its master. If so go eat it.

On the off chance its not a horse but some shapeshifting whatever go eat it anyway.

If you want to get freaky right now just snake out a tentacle and have it eat it while you get it on.
>>
No. 530092 ID: 57a559

>>530082
Arouse her with your big lizard tongue and say you'll be right back.
Give her the bluest balls a lady could possibly have.
Then eat the horse.
>>
No. 530094 ID: b8ceae

>>530092
This, except for eating it. FIRST you need to see if it's a druid or something, then find out what it saw and anybody knows.
>>
No. 530098 ID: 9cb233

Eatthehorseeatthehorseeatthehorseeatthehorseeatthehorse
>>
No. 530099 ID: b5df96

...what if it's not a horse? What if it's a shapeshifter? What if it's a freaky mechanical horse Nosa's father sent looking for her?
>>
No. 530117 ID: a23afd

Wait a minute. We can see the horse, but not a rider. That doesn't mean there is no rider! There could be an undead or construct riding it!

Get an eyeball on the situation before you just straight up try to eat it.
>>
No. 530150 ID: f0357f

OK, time to be sneaky, and slightly mischievous.

Stay in dragon form.
Hunker down, and sneak your head/neck through the trees.
Initiate ChesireCatDragon.exe
>>
No. 530166 ID: 933f92

Fun fact: Paladin mounts are supposed to be sentient.

Let's experiment and see if eating it helps slake our hunger.
>>
No. 530209 ID: 885ee8
File 137534595528.png - (198.03KB , 720x900 , 32.png )
530209

You both sigh. "Can't take any chances, the way today's been going," you say. The horse thing is definitely approaching Nosa. You reluctantly start to shift back into your barbarian form, seamlessly shifting between the features of both as Ivet did when she shapeshifted.

Ivet pouts and throws her shorts at your face playfully. "Grab it and eat it here. I'll be waiting."

You grin and stomp through the bushes, ready to use your improved shapeshifting powers to just snatch it up with a tentacle arm unless you have a really good reason not to. You can see whatever it is lower its head down towards Nosa.
>>
No. 530210 ID: 885ee8
File 137534597932.png - (175.25KB , 720x900 , 33.png )
530210

Pushing the leaves aside you survey your potential prey, you spy a white horse with a horn. Some kind of white light shines out of it, and Nosa suddenly wakes. The bruises on her face fade away. "Ugh, wh...what..."

Dammit.

"Hey, Nosa," you say, loud enough for Ivet to hear. She scrambles for her shorts.

"Hello there pretty lady," the horse creature says in a melodious baritone. "Looks like you ran into a bit of trouble."

Nosa sits up, looks the unicorn over, and beams. "Whaaaaaat," she says, and points to him. "You're a unicorn." She points again and looks at you. "Viktor, look! It's a unicorn!"

"I see that. Ah, how are you feeling?" you ask. You can't tell if she's still drunk and caffeinated or if she is just half-awake and excited.

"And you're such a beautiful, unspoiled woman left all alone in the dirt," the unicorn says, his tone growing more lurid. He steps between you and Nosa, turning away as if he doesn't even notice you. "Say, how about a ride? Would that brighten your day?"

"Would it? Yes!" Nosa exclaims.

You stride forward, a little annoyed. "I'm right here. She's not alone. It would be wise of you to bear that in mind."

Ivet pops up beside you, clothed. She spots the unicorn and looks a little shocked. "Gregor? Is that you? I haven't seen you around since I was, like, 14."

The unicorn points a plastered-on smile at you and Ivet. "Say, can I bum a smoke off one of you?" he asks.

"I didn't miss you either," she answers, stone-faced.

The unicorn shakes his head and turns back to Nosa. "Yeah, climb on, baby."
>>
No. 530213 ID: bf54a8

"where, exactly, is this a ride to?"
>>
No. 530217 ID: a23afd

>>530210
Sooooo, Nosa is a virgin and unicorns are really hype for virgins. Sexually. I think Nosa would love a ride but tell the unicorn that if he runs off with her we're gonna hunt him down. While Nosa is having fun, take a closer look at her sword!
>>
No. 530222 ID: f93024

>>530210
tell him to go away or you'll turn him into a black unicorn
>>
No. 530223 ID: a23afd

I'd like to remind everybody that we promised Nosa a good time and riding a unicorn honestly sounds pretty awesome!
>>
No. 530224 ID: 888df6

>>530223
You're absolutely correct.

So Viktor is going to shapeshift into a unicorn and ride off with both ladies on his back.
>>
No. 530225 ID: af8414

>>530223
It really does!
His intentions seem, uh, less than pure, sooo we shouldn't leave them to ride off unchaperoned
>>
No. 530226 ID: bf54a8

unless for unicorns 'ride' means 'sex'
>>
No. 530227 ID: af8414

Wait wait idea
We get Ivet to distract Nosa, pull the unicorn off for a "talk"
Once out of range we gobble him up.
Return to the ladies as the unicorn and whisk them both off for a ride
>>
No. 530231 ID: acb7da

>>530227
Jesus, that's dark.
>>
No. 530235 ID: a23afd

>>530231
I like it though. Eating the unicorn sounds like a GREAT meal. Only problem is being able to get close enough to him to do it.

Also pulling off the acting job to get Nosa to believe it's the same person. Also also cluing in Ivet on what's going on.
>>
No. 530244 ID: b5df96

Wait, Ivet knows this joker. Obviously we need to look to her.
>>
No. 530275 ID: 57a559

>>530210
So... is 14, 18 in like mushroom years or like... nevermind.
Ugh, is this asshole dangerous? Have you seen him interacting with an adult before? I'm worried what a unicorn might do to an adult, like eat them or something.
He's got a fucking pedo soul patch going on. And handlebars and neck beards are supposed to have the pedo style monopoly, how did he make that beard into something that creepy?

I'm sorry Viktor but this guy just creeps me the fuck out. Worse than any of those stupid flirty men we've eaten.
>>
No. 530429 ID: b8ceae

>>530210
"Fair warning? She's our friend. Don't even think about screwing with her."
>>
No. 530446 ID: 1a525d

>>530210
Clearly the best solution is to get Gregor too drunk to drive (travel faster than a stumble) while conspicuously reminding Nosa to retrieve her ridiculously oversized magic sword.
>>
No. 530498 ID: 885ee8
File 137540698353.png - (146.25KB , 720x900 , 34.png )
530498

"Ivet, is this guy...dangerous?"

"I don't...think so. He's just kind of a creep."

"She does seem awfully enthusiastic about the idea."

"Unicorns and elf maidens go together like paladins and your stomach. We did promise her a good time."

"Shouldn't let them out of our sight, though."

"Oh, definitely not."

You both stand there in silence for a moment.

"You're thinking about transforming into a unicorn, aren't you?"

You can't help but smile a little. "Maybe."

Neither of you speaks for a moment. Then Ivet starts to snicker. "Fine. Bit of a mood ruiner. But there's so many kinds of magic horses nobody could possibly know them all. At least try to improvise something a little badass."

You give it your best shot. Ivet smiles. "I guess it'll do." She hops up on your back.

"This wasn't how I was hoping to get your legs around me."

Ivet chuckles. "If he'd waited a little longer I'd have been riding a dragon instead. You know you killed three people, like, 5 minutes ago? Now you're a horse."

"I know. I'm getting mood whiplash."

"Well, let's at least try to have a little fun with this. Gimme my hat real quick."
>>
No. 530499 ID: 885ee8
File 137540700521.png - (182.52KB , 720x900 , 35.png )
530499

"Alright, pony boy. You're not taking my friend anywhere 'cept on a race with us."

"Yessssss," Nosa exclaims, "We're gonna kick your butts, right Gregor?"

"Oh my. I can't very well say no to that, can I?"
>>
No. 530502 ID: 1a30b7

>>530499
Bugger, did we make sure to grab Nosa's bag and sword? We probably won't be coming back for them tonight (or ever, scene of a crime and all that).
>>
No. 530504 ID: b9d767

Damn, we look awesome. And the hat on Ivet just makes me think "desperado". LET'S DO THIS!
>>
No. 530505 ID: a23afd

>>530499
Agree on a route ahead of time. Perhaps first to get to the Dip? Is that far enough away at the moment for a decent race? I'd say don't let him get too far ahead of you, but I think we'll have the opposite problem.
>>
No. 530512 ID: e3aff6

I second the yessss. Lets race to somewhere that is not here before anyone else passes by and notices the signs of a fight.
>>
No. 530518 ID: b5df96

Oh man, race time.

And that disguise hat really does come in handy.
>>
No. 530535 ID: 01531c

>>530499
Victor, Ivet, all I gotta say is...
DAYUM!!!
YOU GO KICK THEIR ASS, COWGIRL!

Victor, as a demon horse you are probably expected to be capable of sprouting wings at opportune cheating moments or blast forward with a trail of DeLorean fire.
>>
No. 530537 ID: 01531c

>>530505
>I think we'll have the opposite problem.
Unicorns are known for their legendary speed, in particular when running away from filthy non-virgins.

The only faster equines are their cousins, the Pegasi, and the legendary Horse-Lords, who're probably all dead in this desert world.
>>
No. 530622 ID: 60ad76

>>530499
you do realize unicorns have greater teleport once per day, right? (also magic circle against evil)
>>
No. 530685 ID: 2f4b71
Audio Jenkins_&_Waterfield_-_Dirty_Dollars_(SMAM_ver.mp3 - (4.26MB , Jenkins & Waterfield - Dirty Dollars (SMAM ver.mp3 )
530685

Appropriate soundtrack.
>>
No. 530750 ID: 076e51

I'm guessing Gregor stopped visiting Ivet when she stopped being a good girl. Literally.

Just make sure the race takes you out of the forest and past some epic views. Let Ivet take control and focus on sensing your surroundings and giving advice. There's no need to bring out any powerful abilities... Yet.

For bonus points try to get some cigarettes during the race so you can taunt Gregor at the finish line.
>>
No. 530919 ID: bdb3f8

>>530750
>I'm guessing Gregor stopped visiting Ivet when she stopped being a good girl. Literally.

You mean when she became a Woman, right? cause that is how unicorns work.
>>
No. 532228 ID: 885ee8
File 137586434494.png - (197.71KB , 720x900 , 36.png )
532228

Ivet nods. "'Fore we go, Nosa did you get all your stuff?"

"Oh! Hang on, Gregor. I gotta grab by bag."

Nosa dismounts and moves to gather her things. You can tell by the way she's walking that she's still inebriated, though perhaps less than before. Ivet turns to Gregor. "Alright, I say we run over the river at the top of the dip, head left along the river and past the second waterfall, cross at the cliff houses, then down the cliff to the lake below."

"Sounds bracing. As for rules, no wings."

"No teleporting," Ivet retorts.

"No foul play."

"What, from me? I would never."

"Deal, then?"

"Deal."

Nosa, meanwhile, scoops up her bag and walks over to her sword. She seems to freeze in hesitation as she picks it up, but ultimately collects it. She hops back on and holds tight. "Are we ready?"
>>
No. 532229 ID: 885ee8
File 137586436421.png - (220.52KB , 720x900 , 37.png )
532229

You make a few subtle shifts inside your body. Metallic skeleton. More room for muscles in your legs that way. Enough lighter materials in your chest to even out the weight. Pivots in your legs subtly reorganized to make better use of your superior strength.

"Ready," you say.

"Ready," Ivet repeats.

"Ladies, give us a countdown, three two one go," Gregor says.

Winning the race should be easy.

"3!"

If anything, you should only have to worry about not getting too far ahead, you wouldn't want to lose sight of them.

"2!"

You crouch down a bit to give your powerful legs some room to spring.

"1!"

Ivet pulls herself low against you.

"Go!"

Your bear down and fling yourself forward, practically tearing the air apart in front of you. But, despite all your physical rearranging, Gregor is running neck-and-neck with you! You break through the trees and see the first landmark ahead. You know you're supposed to cross the river here and turn left. The river winds, wide and lazy, through a bridge to the right. to the left, it narrows considerably and flows through the roots of a large tree. The wide part is too wide to jump in one go, and the space under the tree is too low to allow you to jump over it there. You'll have to go for the bridge, unless you have a better idea.
>>
No. 532232 ID: a23afd

>>532229
Use your stickiness to handle the awkward footing of the tree roots, and go OVER them to cross the river.
>>
No. 532234 ID: 76b151

can we use the roots as stepping stones?
>>
No. 532269 ID: 60ad76

>>532229
you can walk on walls, remember? run on the right side of the tree and wreck the bridge so he can't cross on it.
>>
No. 532271 ID: a23afd

>>532269
SIR! I believe that would be FOUL PLAY!
>>
No. 532272 ID: bf54a8

also, wreak it with WHAT?

just run up the roots.
>>
No. 532273 ID: bf54a8
File 137587417038.png - (166.16KB , 720x900 , root.png )
532273

added da path
>>
No. 532291 ID: 735f4f

Just because you are stronger does not mean you have ever been a horse before. You have to figure out the best way to run using 4 legs.
>>
No. 532364 ID: b817a5

Can you sing a rousing song as you ride?

Wouldn't it be possible to simply run across the water (under the tree?) if you minimize your own weight and widen your hooves. Kind of like a basilisk. Or you might even be able to use your innate magic to thicken the water.

Ask Ivet what she can do to power you up or alter the terrain. Has she got any spells prepped like Cat's Grace or anything that could speed you up? The rules you set really don't prohibit self-enhancing magic in any way.
>>
No. 532367 ID: bf54a8

wait, what are we doing?! we should just follow him and then right before the goal we pull out all the stops and dash past him. getting a win.
if he goes for under the roots then yeah, go over.
>>
No. 532457 ID: 885ee8
File 137592447531.png - (139.24KB , 720x900 , 38.png )
532457

You cut across and make straight for the tree. To your surprise, Gregor doesn't go for the bridge either! He runs full speed towards the water's edge on the far side of the tree.

"Hey, you got any magic that could help me out?" You ask Ivet as you break left for the root.

Ivet responds first by pressing her hand to your shoulder and speaking some magic words. You suddenly feel a bit more limber and agile, but not particularly faster. "Cat's Grace!" she says. "Summons and stuff. Tell me what you need."

Hooves clattering against the wood, you dart up the side of a particularly large root, weave your way up it, and leap across the gap over the waterfall. Ivet whoops. You hear some Fey in the tree cheering excitedly as you land heavily on the root on the opposite side.
>>
No. 532458 ID: 885ee8
File 137592452466.png - (270.02KB , 720x900 , 39.png )
532458

Wasting no time, you dart over the tree to the far shore and slide as you land. You pick up speed along your new trajectory just in time for Gregor to catch up to you on the left, as he simply sprinted across the water's surface like it was solid and kept running. Unfortunately, you're still neck-and-neck. Fortunately, if you hadn't made the leap, you'd be pretty far behind now since you don't think you can run on water.

Racing down the slope, you reach the level of the water again, only for it to drop off in another waterfall. In the cliffs on either side of the ravine you see a number of dwellings with bridges built across the gap. Attracted to the commotion, a group of harpies ahead take flight, cheering and whistling. From all the high perches and areas only accessible by flight, you suspect this must be a harpy village. You know you're supposed to cross again here, but the nearest bridge only looks like it has room for one of you, and the unicorn has the inside advantage.
>>
No. 532460 ID: d78743

..Could Ivet summon something(possibly a flying something) in the middle of the gap you could jump on and use as a stepping stone to jump to the otherside? Because that would be awesome.
>>
No. 532461 ID: a23afd

>>532458
...I don't suppose Ivet could summon a giant bird that we could then jump off of to cross that gap without using the bridge? That's technically not using wings.
>>
No. 532474 ID: 406926

>>532458
We're strong as hell and extra nimble thanks to Ivet's spell; leaping is once again our answer here, I think. If we can't clear the gorge directly, then jump only part of it and use the bridge as a step in the middle, aiming to keep our angle as direct as possible toward our destination instead of slowing to turn. Hopefully this will also allow us to pass Gregor, as if he takes the bridge normally we'll be taking a shorter path than he will- and we might startle him a bit if our timing ends with us landing right in front of him as he's crossing.
>>
No. 532477 ID: 5a5dd4

Is the top of the nearest harpy perch attached to anything?

If it's not, could we take out the base and knock it over either with spells or ramming to make our own bridge across the chasm?

Perhaps even run across it while it's still falling to be as awesome as possible?
>>
No. 532481 ID: b8ceae

>>532458
Instead of TURNING onto the bridge and going across it like a sane person, JUMP over the canyon at an angle and use the bridge as a platform. It won't save you much time on crossing, but it WILL keep your momentum going towards the exit.
>>
No. 532482 ID: 5663f2

Crazy idea-do the straight jump onto the bridge, but right as you land-maximize weight as much as you can without changing size or shape, and break the bridge on impact, then jump off towards your destination. If the Unicorn follows, he'll end up falling with it!
>>
No. 532483 ID: bf54a8

>>532482

did you forget nosa is riding him? we can't do something that would be horribly dangerous.
>>
No. 532489 ID: 406926

>>532482
The unicorn can probably jump at least somewhat, we don't want to hurt Nosa, and we agreed to no foul play. Overall, this is not a great idea.
>>
No. 532544 ID: 885ee8
File 137594867447.png - (97.00KB , 720x900 , 40.png )
532544

>>
No. 532545 ID: 885ee8
File 137594868521.png - (166.55KB , 720x900 , 41.png )
532545

>>
No. 532546 ID: 885ee8
File 137594876313.png - (192.71KB , 720x900 , 42.png )
532546

You take the lead to cheers (and a little bit of whining about the destroyed pole). All that's left is the final stretch down to the water.
>>
No. 532547 ID: a23afd

>>532546
I believe the most direct path here is to behave like a mountain goat and just jump down from rock to rock. Cat's Grace should help there. Don't fall TOO far- Ivet can't handle the shock as well as you can.
>>
No. 532561 ID: f0357f
File 137595599720.png - (68.28KB , 720x369 , Untitled.png )
532561

>>532547
>behave like a mountain goat and just jump down from rock to rock
Mountain goats jump from "wall to wall", similar to the acrobatics in prince of persia or overgrowth games.

Victor could take a path like this.
>>
No. 532654 ID: c7a6e3

>>532561
While I really like this idea I think we might need to shapeshift up a serious shock absorbing saddle for Ivet (maybe with an integrated harness) if we don't want to accidentally throw her on he way down.
>>
No. 532656 ID: 148f10

Pffft. Don't be a pussy Viktor! Just jump down in one majestic leap! Transform mid-air to a huge air-filed pillow or something to cushion it. Aerodynamic pillow though so that you can actually fall quick enough.
>>
No. 532699 ID: 735f4f

Ok for the last part I like the mountain goat idea. Make sure you do not bounce Ivet around to much while you are going down though.

So make sure to absorb the impact as best you can when you make each landing so Ivet does not smack her head on your back and get thrown off.
>>
No. 532720 ID: 1a30b7

>>532699
Or Ivet could summon something soft for us to land on? I'm pretty sure she can't magic up a series if vines bridging the peaks we currently plan to hop down across, but she can probably make a giant mushroom grow at the bottom or something. Right?
>>
No. 532728 ID: ecc586

Just take it easy. Don't go overboard. You're doing this to let Nosa have fun after all. Give them a good chance to win.
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No. 532859 ID: ae7d08

Just run straight down the wall beside the path.
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No. 532940 ID: 01531c

Victor must extend the flesh on his back to wrap around Ivet's frame like a very thick rubber suit.

That will absorb the shock and hold her in place so her neck cannot break from whiplash.
>>
No. 533134 ID: 885ee8
File 137611207989.png - (131.75KB , 720x900 , 43.png )
533134

"Hold on tight," you call out as you leap clear off the cliff. You twist in the air to kick off the side of another boulder farther below, taking it a little slower than you might otherwise out of concern for Ivet's well-being. Still, barring any unforeseen developments, you're confident in your lead.
>>
No. 533135 ID: 885ee8
File 137611213303.png - (123.81KB , 720x900 , 44.png )
533135

Gregor whinnies loudly. There is a flash of bright light in every color from beside you as a rainbow bridge arcs down from the top of the cliff all the way into the water. Gregor gallops forward, hooves striking the rainbow like a solid object, making sparks where they connect. He starts to gain on you, and you think he might beat you to the water!

"I'm gonna dismount!" Ivet says. She casts a spell from your back, and suddenly a roaring wind kicks up from behind you, pushing you forward. Ivet leaps off your back into the wind and is blasted ahead! You're struck by a sudden panic. Now without a rider to protect, you leap mightily over the furthest rocks straight for the water, ready to morph wings and snatch Ivet out of the air if she seems to be in danger. You're relieved to note that not only has she flown in an arc that gets her clear of the rocks, she also started shapeshifting into some ferocious sea beast in midair. Only after this realization does it dawn on you that you've flung yourself irrevocably into the water at high speed without preparing yourself for the impact.
>>
No. 533136 ID: 885ee8
File 137611216242.png - (146.26KB , 720x900 , 45.png )
533136

You pull your legs out straight in a dive and smash through the water's surface, spinning and flailing at the odd buoyancy of your shifted form. Straightening out your unusual density, you kick upwards and breach the surface at about the same time as Gregor and Nosa, the former of whom apparently chose not to treat the water as a solid so he'd have more cushioning for his final leap.

Nosa sputters and coughs. Then she smiles. "WOO!" she yells. Ivet pops out of the water with Nosa's handbag in her jaws and nudges her to the shore where she can stand.

You look up and see half a dozen harpies drifting down from overhead, as well as some selkies swimming towards you from further out in the lake. "So, who won?" you ask Gregor.

Gregor doesn't look at you. His eyes are locked on Nosa, who stand up on the shore and squeezes her hair out, her polka dotted dress clinging tightly to her skin. "Who cares?" he asks.
>>
No. 533141 ID: 735f4f

I think he has a point. We certainly showed Nosa a good time. Lets stay in this form for a bit while we have the audience.

Still want to keep a eye on Nosa but she is a adult so don't go overboard chaperoning her.
>>
No. 533183 ID: 60ad76

>>533141
adult or not, she's way drunk and friends protect drunk friends. she can't make informed decisions like this at all and she'll regret going with gregor.
>>
No. 533186 ID: 939000

>>533183
I am prety sure nobody is gonna be going anywhere, mate. Long as Gregor is content to keep his distance and just watch, I dont see any point in starting shit. Hell, dude might even make a good drinking buddy later on if he manages not to fuck up and do something dumb like try to get it on with our drunk friend there.
>>
No. 533189 ID: a23afd

>>533136
Oh c'mon, did he suggest this route just to get Nosa drenched? Still, that was pretty exhilarating all around. Also Ivet looks adorable as a shark.

Ask the selkies who won.
>>
No. 533214 ID: bf54a8

give the birds a payment for that perch you broke.
>>
No. 533254 ID: bdb3f8

>>533189
Ivet suggested the route, mate.

So apparently Gregor is kind of a creep that Ivet used to know. I wonder how long till she tells us to eat him too. That's what she's done with all the others.
>>
No. 533259 ID: bf54a8

>>533254
when nosa isn't around anymore.
>>
No. 533290 ID: 557349

Chat a bit with Nosa and Gregor. Tell Gregor he's pretty damn fast. If the terrain wasn't slightly in your favour you'd probably have lost. Ask Nosa if she wants to keep messing around or go home.

If possible then stay in the water, transform into a sea beast yourself and play sharksies with Ivet and the selkies. Drink Nosas tequila.
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