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195348 No. 195348 ID: 6164e0
[ First Thread http://www3.tgchan.org/kusaba/questarch/res/83524.html ]
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[ Discussion Thread http://tgchan.org/kusaba/questdis/res/316616.html ]

WITH THE SUCCESSFUL ARRIVAL OF NEW ALLIES GATHERED FROM THE WESTERN ISLANDS, AND NEGOTIATIONS OPENED WITH CARKIANO THE BLUE KNIGHT TO THE SOUTH, MORDRE HAS EXPANDED HIS HOLDINGS IN THE STATE CONSIDERABLY SINCE ARRIVAL. BUT AS THINGS PROCEED APACE FOR THE SAPIENT SOUL GRAVE MASQUERADING AS A MAGE, TROUBLE BREWS, AND NEARS HIS DOMINION. LET’S TAKE A LOOK, SHALL WE?

………………………………………………PERSPECTIVE SHIFT………………………………………………

Within a towering spire whose very walls radiate a fell force, an eldritch energy that permeates everything within, two figures converse, as hundreds of shadow-cloaked individuals, all wearing identical vestments, stand silently at attention.

>”So none of your own old friends in the Mortal Coil know either?”
“Well, my network of contacts within the organization is not as capable as your own, we’ve already established that… but no, they know nothing of this. …How does Mordre know one of the Grand Elder Mages, to such an extent they would pay a personal visit?”
>”The situation is far more dire than it simply being one of the ruling council of the Mortal Coil that paid him a visit: Lenryt herself came to him…. And then he disappeared, completely out of the scope of where I can peer, before returning mere minutes later, bearing the signs of having been in a tremendous battle.”
“..Well, I know he wasn’t in the Warring states, I have a few spies in the Disciples of Domintus, and they have their hands in most wars about here, one way or another, an no one saw a Soul Grave like his.”
>”Likewise, he was not in the swamplands of the Froggrocks, nor did he go near the Morgren settlements.”
“So, not only do we not know where he went, there is also the matter of what Lenryt did when he returned.”
>”Indeed. She… gifted power to him.”
“So, is he one of her servants then?”
>”Unclear, but I find it unlikely: He would have had more frequent dealings than just this one event if such were the case… though that only leaves the option of being a mercenary in service to her, which is only marginally better.”
“Now Weinsho, it is not as bad as you make it out to be: If he’s an independent contractor, then his death between jobs would not anger her, so ultimately it means we must avoid attacking when he is currently pursuing some matter for her, and she wil not intervene.”
>”Perhaps you are right. …So, I recall you mentioning you would seek out Mordre to aggress him yourself: What happened to this plan?”
“It took more time than I anticipated to… excise proof of my presence from Duras. Honestly, it’s quite aggravating to work with bandits, they never keep their mouths shut. I had to kill damn near every last one in the whole of the Duran Forests, they had gossiped so… well, at least I got several hundred pounds of Blood Iron out of it… and I wonder what use I could put all that to… Oh, speaking of cleaning house, how DID Dulu reclaim his staff?”
>”It took some… persuasion, but he finally admitted that he brokered a deal with that caravan he attacked, abstaining from the fight in exchange for the return of his old weapon.”
“Ho? Even dead and housed in metal, that one’s got balls on him, to defy your orders.”
>”I intend to reward his betrayal appropriately-“
“Now hold on, think of it like this: With evidenced fair dealings, it makes it easier to set up one of those traps you are so fond of in the future… and since the caravan arrived, there is an extra wealth of metal WITHIN Mordre’s holdings. Should make my own venture rather more enjoyable. …That, and this ‘Bang Magnum’ individual is still an unknown: One of your Gaunt Nightmares apparently struck him squarely, and the blades passed through his flesh, yes? And this Bang managed to KICK said Gaunt to death… WITH ONE KICK. There is no guarantee Dulu actually could have won.”
>”I crafted Dulu’s new form to be an excellent weapon in all situations, I doubt he would have lost even had he been alone… but your other points are conceded. I shall merely chastise him, rather than punish him in a terminal manner.”
“My, how thoughtful of you. So… My turn, then.”
>”Indeed. Are you sure-“
“You know I am terrible at working with others in battle: My style is not exactly conducive to avoiding massive amounts of collateral damage, and beyond that: I fight alone, I always have, and you won’t change that. …Well, time to head out, then.”
>”….Then I wish you luck, Eisenhardt.”
“Don’t need it, never did. I’ll win this by my own strength, with my own hands, or not at all.”


………………………………………………PERSPECTIVE SHIFT: MORDRE………………………………………………

[DAYS 104-107]

The journey back to the Arcanoworks was, for once, uneventful. We briefly stopped in Trekel again, and the pepper pickler Blair was happy to offer us a dozen jars of his hellishly spiced food to bring with us on the way back: Bang and Oggroth alike stared each-other down when we acquired them, before opening on of the containers, and each hesitantly pulling forth a single pepper: After hardening their resolve as they glare at one another, they both consumed what they held, and made it nearly ten seconds of constantly reddening faces, staring each-other down, until they were forced to seek out beverages with great expediency, much to the bemusement of the residents of Trekel. We skirt by the north field of Trekel, to note the pall of monochromatic coloration is still inexorably spreading from the mound, and that a second tent has been erected, a total of some sixteen State mages and guards alike now monitoring the situation. They do not look to yet have an answer to this particular problem. As we made our way further north, I note that the roads between Trekel, Trepany, Glenston and Hashbranch have been completed, and that Hashbranch itself is finally close enough to completion that new residents are moving in, and returning the fields to crop-bearing status. It is also at this point that the persistent rains and fogs finally pass… for now.

We pass by Shellik, who notes that they are starting to grow somewhat concerned, as the trees about the ghost town of Berluut have continued to grow with wild abandon, and now stand more than a dozen feet higher than the foliage about them, and their branches have started to twist and turn in eye-straining shapes. We pass by it ourselves, and note the trees to have completely consumed the residences that once dwelled within them, the red moss now sporting cruelly hooked spikes wherever it grows… and the blackened pit absent of life over the buried dead of Berluut has transformed, now a semi-liquid, Bang remarking it quite similar to quicksand. Dame Valiria pales as we relate the story of Balboa’s transgressions here, and commends me for bringing justice to such a criminal as he. A positive note: Shellik’s roads through the woods south to Trepany, Glenston and Hashbranch are nearly complete, and even moving considerably slower (Dame Valiria is not the most swift of marchers), we make good time thanks to the new roads.

Finally, early in the day we emerge from the woods to see the Arcanoworks before us, and a nearby patrol, lead by Ellorika, makes it’s way over to us, escorting us to the now-open main gates. As our return is greeted with some fanfare, Arkus, Keddic, Derkin and Jojo coming to meet us, I am made aware of changes and events in the Arcanoworks:

--The wealth of canvas harvested from the shantytown that once existed about the outer walls of Kyogrock Arcanoworks has been stitched together into a massive, angled cover fitted about the central tower and running out to the walls about the Arcanoworks, redirecting water to pour out and away from the inside. I note a rather complicated pully system set up, allowing the cover to be retracted to the tower, where the canvas cover currently resides, bunched up about the central tower to let the sun shine down within the walls.
--The five fields within the Arcanoworks are growing at almost unbelievable speeds, massive amounts of produced tightly packed together: It would seem Gialgorra’s Proliferator has been most useful. …I cannot help but notice the start of trees growing in each corner of the five fields, though they are still far too small for me to identify what they are.
--The stables outside the gates to the Arcanoworks have been reworked, and no longer have the look of a temporary structure: Some hundred horse could easily be stored there, and I note an oversized space designed for Oggroth’s mount, Hairy Steak, likewise built in.
--Within the walls, an eleventh building has been erected, though currently it has no current use to be put to, still empty.
--Derkin reports that Ellorika, Ulzrick, Vespinto and the scouts sent with them returned after finding an outpost they believe to belong to Weinsho, after Ulzrick cautioned that he felt a fell gaze directing their way: Considering they had to flee from no less than two attacks by shadowmages on the way back, his estimation seemed quite accurate. In any event, the scouts returned, and one of Weinsho’s holdings has been identified, some four to five day’s hard travel to the north-east.
--Keddic and Jojo report on the progress of our troops: The lessons proceed apace, and after an initial glut of injuries that left Jojo and his apprentice Ulzrick quite taxed, things have stabilized, end Keddic feels confident he can render them at least capable of Word and World based combat magic soon, thanks partly to several tomes he found when paying a visit to Jezebel in her workshop within the central tower, in hat used to be a library of sorts.
--Jojo remarks that Ulzrick has been proving an excellent student, and he has become semi-capable of jumping into the dreams of others, though he still is inconsistent in this: But more importantly, he shows a great affinity for converting wounds into dreamstuff, and has proved vital in healing injuries accrued in training by the rest of the Arcanoworks personnel.
--Apparantly, Lord Donwick Dregas has been encouraging trade, and managed to render it more efficient, so that goods are more likely to go where they are needed most: All the villages that I have dealings with, as well as the Arcanoworks, have been prospering, to the extent my monetary reserves have grown in my absence considerably: I now have nearly 1,500 Marks to my name, even with the funds expended in the western islands.
--Derkin remarks that Ulzrick has managed to shed a large amount of his stamina-based frailties, that Ellorika is learning to lead with a calmer mindset, and that Vespinto is learning what it means to lead: Slowly but surely, the three are becoming more rounded individuals, and each has now gained experience in this field, both through the scouting run, and through leading patrols upon their return.
--Another hundred or so individuals have come seeking work under ‘Mage Mordre’, my good reputation drawing them, the new total of personnel some four hundred forty individuals, not counting the Premen.
--Lastly, the eight Premen I sent to Kyorto and then on to Mordreden have returned, bearing a bag laden with pounds of rubies, as well as news: Lorgk led the Drazken clan in annexing a local tribe, and their numbers have swelled as a result of the absorption, and that the mines continue to yield great returns. They also note that Lorgk and the rest of the now larger Drazken clan wish to see ‘Chieftain Mordre’ again, should the chance arise. From Kyorto, they carry word that the two mages were excellent gifts, and that having a whole, un-rotted body to work with, complete with souls, means she only needs one more mage skin (or encased mage) with World magic capabilities to finally gain freedom from her tower.

As I start to process this glut of information, Arkus and Keddic begin to speak on individual matters as I direct the others to return to their labors, and note Krump the shaman and Bokk the maker sidle on up.

--Arkus reports he has been using… documents as reference, and has come up with some less-intensive means to make ‘cheap’ hand-cannons, once we have enough metal: Likewise, he has identified the runes on the runed swords claimed from the battle against Balboa, Daobo and Dulu’s forces (though the one bearing lightning marks still eludes identification), and he notes them to be designed to draw blood onto the blade when the slice flesh: They seem designed to work in tandem with the blood togas and the blood cloak, to make refueling easier. He also notes he is getting close to the point that he could replicate the blood togas, provided he either learns some Blood magic or has a Blood mage assist him.
--Keddic takes a moment to thank me for the information about Aurockoth, conveyed through Jojo during our journey back, but notes that realistically, he is fully aware he could not face him now: He does mention he has been making great strides at building a new, more offensively-oriented style, that he terms ‘Sanguine Kinetic Pugilism,’ and he hopes to have the kinks ironed out shortly, so that he may demonstrate it to me.
--Bokk remarks that she has learned much of stonework and building more permanent fortifications, and with my blessing will return to Mordreden to spearhead the construction of more capable fortifications and buildings alike.
--Krump notes he has been laboring to learn the common tongue as swiftly as possible, as the wealth of knowledge contained in the tower and it’s tomes fascinates him, and he requests that he be allowed to stay: He hopes to bring knowledge of these differing methods of magic back when he finally returns.

Well, there is much to think on and respond to. As I watch the Arcanoworks bustling with activity, I wonder…


What should I say or do?
What kind of orders or changes to orders should I give to any of my followers?
[I shall also need ONLY 3 d20 rolls, one per poster max.]
Expand all images
>>
No. 195352 ID: 7df1ec
How big is the final building? Is it big enough for a tournament? If so using the runes Falcon talked about to keep the fighters safe despite going all out on each other would be quite awesome to do. Maybe set up tournaments nightly and charge people to enter as well as to view.
>>
No. 195354 ID: 7df1ec
forgot my d20= Ugh...3
>>
No. 195357 ID: e31d52
rolled 19 = 19

Aaaallrighty then.
>>
No. 195359 ID: e31d52
Oh! I almost forgot. Let's ask Arkus how he would like working over a small team of mages. We need an R&D group.
>>
No. 195361 ID: aeade0
rolled 15 = 15

roll
>>
No. 195362 ID: 6164e0
>>195352
[The building in question has three floors (as opposed to the two floors the other buildings have), but unless a tournament had contestants in the dozens who could avoid collateral damage, it is inadvisable to host a tournament within. However, the immediate surroundings of the Arcanoworks is largely an open field, it would be simple to set up a dirt arena of any size you wanted outside the walls.]
>>
No. 195364 ID: a594b9
rolled 1 = 1

It's time for some serious research into our own construction. All those tomes we have on golems and soul graves? Read em.
>>
No. 195365 ID: a594b9
>>195364
FFFFFFFFFFFFFF
>>
No. 195366 ID: 5c49ed
We stay in the Arcanoworks for a while and give out new orders, wait for Ulzrick to learn how to Dream-speak with JoJo and the like, then we return to Mordreden to show our face and see what is happening there , show off our military and such, leaving Arkus and Derkin in charge as Generals and Ulzrick, Ellorika and Vespinto as CO's.
In the event that Derkin has to leave, Ulzrick would take charge of tactics/strategy, Ellorika would be the 'on the field commander', and Vespinto would handle subterfuge/espionage in the field. I'll let Derkin handle the specifics, this ain't advance wars.

Arkus' order list would look something like:

- !!PRIORITY!! - Work on long range, hand held communication devices. At the very least he must have working devices that allow communication up to a mile away. If we get attacks when Derkin is not around to be main leader, our CO's need to be in constant communication.

-Find out how to produce more Morphic fluid.

-Inscribe the lightning runes from the sword unto one of Mordre's normal AG rounds and have him fire it.

-Work on replicating the Blood Toga's and cloak(Priority in this case is the cloak).

-Have a few Skyfall Cannons created and set them up on the walls such that there are at least 2 at each entrance to the Arcanoworks, also have enough spare cannons that if half of the functioning ones were destroyed, they could be immediately replaced.

-Balance the time you spend reading the book of runes, we do not want you to burn out.

-See to it that the CO's are taught how to read.

-Stay alive.

-Get to know Jezebel, seriously do it.

For Derkin: Stay cool man. "Keep the military sharp. I expect to see a marked improvement in them when I return"

Before you leave, send a runner to Del Roga to tell him that Uggroth's armour was damaged and that you will be by soon to see him. He is a busy man, but you got Marks and rubies. It's likely only gonna be 1 hours work judging by his speed last time.

Mordre, borrow the book of runes from Arkus and flip through it. Memorize each page for later revision. Tell Arkus that in the even of an attack that looks bad, the book should be DESTROYED!

Re-posting with a few changes.
>>
No. 195367 ID: 2aaaf1
>>195348
How much Morphic Metal do we currently have on hand? Last time we checked the count was fifteen hundred gallons of the stuff. I suggest we start working on skinsuits composed of morphic metal to better defend our troops. As we've seen and heard, morphic metal is strong as hell. The idea is; using a minimal amount of the morphic metal, create a skin covering that can go under the normal armor of our workers and militia, and have the morphic metal more concentrated in vital areas. Later, we should focus on creating extra suits for any able bodied villagers that are not part of our militia. Remember, Weinsho is really friggin good at blood and soul magic: it is in our best interest to provide defense to as many people in the Azelhaedran state as we can, because if the innocent and peaceful are unable to defend themselves, THEY BECOME FUEL FOR WEINSHO'S ARMY.
>>
No. 195368 ID: 5c49ed
Crap, well 35 out of 60 is still a pass... *facepalm*
>>
No. 195370 ID: f4e4f9
rolled 14 = 14

Keddic knows a bit of blood magic. Ask if he could render Arkus a small amount of assistance when he has an opportunity, explaining it could help greatly with the replication of those togas.

Flip through the runebooks, and make a mind-copy of their entirety. We should not forsake the traditional methods of learning, after all.

Ask Arkus about how engraving the rune of disjoining on the Premen's armor and weapons would work. We know ourselves how damned effective magnetomancy can be against such targets, and having troops that can withstand it's influence to an extent would be a great boon.
>>
No. 195371 ID: a594b9
>>195370
NO YOU FOOL THAT'S FOUR
>>
No. 195372 ID: e31d52
>>195370
YOU FOOLISH FOOL!
>>
No. 195373 ID: 5c49ed
>>195367
And then there is that other mage who rapes with magnetomancy...


ANYWAY! Tell Arkus to have a few suits prepared that have runes for 'movement','strength' and 'protection' sown into them. It would be good to have some non-metal armour and it would b pretty cool to have a bunch of guys in suits as a military unit. We can call them 'Suits'.
>>
No. 195376 ID: f4e4f9
>>195371
I don't want no lip from you, Mr. high roller ;)
>>
No. 195380 ID: 5c49ed
File 127689029485.jpg - (155.54KB , 1680x1050 , suits.jpg )
195380
Basically, make armour like this with the runes sewn on the inner lining. (MY MIND IS RACING!)
>>
No. 195387 ID: f4e4f9
Consider venturing to the north in the near future. I do not think the Premen would request our presence unless it were a relatively important matter.

Also, bring 3 or so Blood Togas. I think Lorgk/Minsk/Delro whoever could make great use of them, and they certainly know a thing or two of blood magic. We could likely get the information Arkus needs from them, and I think Lorgk would definately benefit from another artifact gift.
>>
No. 195389 ID: 2aaaf1
>>195380
Actually, I was thinking more along the lines of X-COM rookies. But that can work too.
>>
No. 195391 ID: 0a8e03
File 127689076717.jpg - (17.20KB , 239x160 , forrestfire.jpg )
195391
>the ghost town of Berluut have continued to grow with wild abandon, and now stand more than a dozen feet higher than the foliage about them, and their branches have started to twist and turn in eye-straining shapes


it was big enough for dulu deem a threat and warn us about it. we have to stop screwing around and deal with it while we still have time. so BURN IT.
>>
No. 195394 ID: f4e4f9
Oh, snap: I just had a thought.

If we need to eventually evacuate the area thanks to the core being, the problem becomes: How do we keep our holdings from suffering destruction?

The Runes on the Edge of Oblivion, of course! We could preserve the Arkanoworks in a temporal suspension, possibly protecting them from being ravaged to an extent! That way our own followers homes and our holdings would still be there when the Core Being crisis is over!
>>
No. 195396 ID: f4e4f9
>>195394
Clarification: We shouldn't activate the runes until we need to evacuate, of course. When we come back, we could use the Sable Executioner/Immortal Genocide/Whatever inbuilt function the runes have to deactivate them when we come to reclaim it.
>>
No. 195401 ID: b4c60d
>>195366
You couldn't have included my suggestions and edits in that? Anyway, I still say 'strike getting to know Jezebel, get to know Keddic instead'. And I also want to curse you for foreseeing that we needed to go back to the capital so soon.

Anyway, new suggestions for Arkus and Taskforce Arkus:

-!Priority! Find out what is in the box. This should not just be an Arkus project, but everyone should try - as long as the answer isn't 'break the box'.

-Get Keddic, the Shaman, Jojo, and anyone else that has a inkling to start working not just on a unified magical language, but working past Combat/Arcane magic, and Soul/Blood/Will/World/Word divide into a Unified Theory of Magic. Just start pooling knowledge to start expanding in strange new directions.

-Train under any magically inclined person to get better at whatever you don't know. Jojo knows Will and souldreaming, Keddic knows combat magic, just learn everything you can to become a better mage.

But, as for our duties: Thank everyone! Holy shit, this was a lot of really nice stuff to come home to, despite the depression we're dealing with, what with the Core Being, and the Wild Trees and all.
-Congratulate- Lord Donwick Dregas, because damn it was only our wife who was so good at the purse strings. And, because we actually have money, pay people! Anyone who needs money is getting it - I'm assuming this will mostly be Jezebel, and Maybe Lord DD, but I'm sure I'm forgetting some.
Ask Bokk if he needs anything and impress upon him to remember everything and make one last study of any books on building that may be interesting. Give him our blessing, and maybe a gun or ten for the road, and bid him on his way.
Oh my god Krump should stay. He should be hitting the books just as intesnively as Arkus - if anything, he should be taught, or learning from the...documents...just as much and engage in universal magic language class, universal theory of magic, and training as much as he can. Take as much training back as humanly possible. Hell, if we would do it faster, start copying books for him to take back.
A bit more physical, but go check those trees. Dulu told us to be wary, and so I will be.
Thinking on Dulu, angrily feel for him about the torture that was mostly inflicted.
Ask people when we get back from looking at trees who Eisenhardt is. Start with Arkus and try and be subtle about it and play up the 'oops, forgot a founder of Will Magic, my brain doesn't work until the fifth cup of tea, ahhaha!'
Also, ask anyone about Alexander Armstrong and Sam Vimes. We should be looking for those poeple.

And buggery, lets make ready to go to the capital. As in 'find out how to talk great distances so the place doesn't get killed while we take all the premen, Arkus and us back to our old home.
>>
No. 195403 ID: 5c49ed
>>195391
Damn Straight.

>>195380
Also give them hand cannons that are painted black.
>>
No. 195405 ID: b4c60d
Oh yeah, and: WHAT THE HELL IS A CASTILIATHEN RAY GOLEM!?! Because that is frighteningly pretty! I never wanna fight one and I want one of my own.
>>
No. 195407 ID: 5c49ed
>>195401
My bad.
>>
No. 195415 ID: 5c49ed
>>195380
Perfect for parties, the office and bodyguards incognito.
>>
No. 195417 ID: b4c60d
>>195407
Eh, it's ok. I'm still annoyed you got it right that were gonna go up to the Capital.
>>
No. 195421 ID: d3dfb8
>>195348
>They also note that Lorgk and the rest of the now larger Drazken clan wish to see ‘Chieftain Mordre’ again, should the chance arise.

This is great, we should head up there again sometime. Premen mages know blood magic, and yeti mages know a little soul magic. We could use this to increase the performance of our blood magic as well as gain the foundations of soul magic
>>
No. 195425 ID: b4c60d
>>195421
As well as eat delicious backstabbing yeti souls, you mean?
>>
No. 195429 ID: 5c49ed
>>195425
I'm pretty sure that the Yeti are all dead.
>>
No. 195432 ID: 2aaaf1
>>195429
Only the yeti that were controlling the mine. The Frostback mountains are FUCKING HUEG, and we've yet to explore the rest of it. We might meet some yeti that AREN'T backstabbing idiots, or we might just genocide the bastards if they get any funny ideas about betraying us.
>>
No. 195433 ID: 6164e0
>>195405
[One would assume it is some sort of ray/laser spam golem construct that isn’t all that big on defense.]

>>195370
[One-time pass on extra roll ramifications since as a new thread posts came in FAST.]

>>195429
[One tribe of yeti are dead. one tribe =/= all yeti in mountains.]

>>195359
”Arkus, how would you feel to have mage underlings- That is, to head up a magical research and development group?”

“Uh.. yeah, I wouldn’t mind, but where exactly would you get mages? At best, it would take months and months to get an untrained person read to contribute meaningfully, and I don’t know any mages we could call on or anything, so… yeah, if you can make it happen, I’ll roll with it.”

>>195364
>>195370
I excuse myself for a moment to the central tower, and after making sure none re about to observe me, I flip through all of Wendelin’s donated tomes and notes on runework, adding it to my stored memory of the runes on Wendelin’s stone golem, the runes on my chest copied from Dulu’s staff, and the runes adoring Geodiaz…. The process takes me a few minutes, but I am hesitant to even consider how long it would take me to process this information. I replace what I studied as I make my way back outside, noting Dame Valiria to be viewing the bustle of activity with approval.

>>195366
>>195401
[FYI the three Spec ops dudes can read, it was deemed more important for them to get their special training than continuing to help Arkus sift through books. Also Jojo ONLY has Souldreaming, it is ULZRICK that has an affinity for Will magic (that has not been explored since you gave him one minor lesson a while ago in Magnetomancy)]
I speak to the gathered mass of individuals before me, trying to instill order through my forthcoming commands.

”From now on, Arkus and Derkin are to lead when I am absent, With Ulzrick, Ellorika and Vespinto serving as commanding officers. Naturally, Keddic, Dregas and Bang all shall hold sway in their words. Arkus: New priorities must be assigned: First and foremost, those books, Destroy them if the situation ever becomes grim, is this understood? Beyond that, I wish you to seek out means of long-distance communication, To seek out any clues as to how to make more of the morphic fluid, And to speak with Keddic concerning Blood magic, for crafting togas and cloaks. Lastly, I want you to work to make more Skyfall cannons, until we have a surplus, Enough that each of the five corners of the Arcanoworks walls holds three cannons. Derkin, continue to work with Keddic and Bang to train the troops, I wish to see them become capable warriors as swiftly as possible. Keddic, Bang, I want the two of you to continue training the soldiers here, And see what you can do about instructing them in Combat Magic. ..Ah, I’ll need a runner sent to Del Roga in Hletwa about Ugrokk’s armor: The repairs are only temporary, and I imagine he could rectify that swiftly: Make mention I do not lack for funds. As general orders, I want you all to attempt opening Balboa’s box, Any attempt is viable so long as it does not threaten to destroy said container. For all magic users, Arcane and Combat alike, I desire time be allocated every day, To conversing on the interconnection between all forms of magic collectively known: Perhaps some interesting things can be yielded from this exchange. Oh yes: Dregas, I commend you on your fiscal competencies, And look forward to further returns: That is all.”

As people nod and start moving, seeking their own assigned tasks to labor over, I consider what to do next.

>>195370
”Ah, Arkus, a moment.”

“Hm?”

After assuring to myself the only ones in earshot are Bokk and Krump, I pose my query.

”The runes I bear on my chest, from Dulu’s staff: I seek them replicated onto the armor of those he-“

“Ah, gonna have to stop you there, boss: They only work for you because, as a Soul Grave, you have that handy dandy inbuilt function to act as a testbed for unknown runes. I still know next to nothing about their function, but I do know that trying to replicate them onto armor, rather than onto a Soul Grave… well, it is very likely it would not end well, until I can pick apart what the individual runes mean and can do… which will take some time, with the workload you gave me. Sorry about that.”

>>195394
>>195396
”…I see. I had another matter for you to attend to: Set a long-term goal of spatial/temporal runes inscribing, To encompass the whole of the Arcanoworks, Such that the runes could be activated to preserve the base. Beyond that, I wish them added to other villages, to-“

“-Woah again there chief. The Arcanoworks, that I can see to, it will take time and a few tests, but it’s doable. To do the same to the other villages…. That takes resources we just don’t have right now, and would take years if we tried it now anyway. …Well, I can probably get the Arcanoworks to bear trigger-based spatial runes in a few weeks, maybe a month, but it’ll probably take longer, again because I have my other homework. …Ah, if you DO get mages that could work under me, I could make stuff happen faster, but until then, there’s only so much I can do.”

Hm. I motion for Arkus to continue onward, as I turn to face Bokk and Krump. After making sure that Bokk needs nothing more than the wealth of diagrams and schematics she has carefully stowed in a leather satchel, I send her on her way, back to Mordreden. To Krump, I extend an invitation to stay as long as he feels necessary, as his insight could prove most helpful at forming a unified magic theory.

>>195391
>>195403
With orders dispatched to everyone I thought of and the Arcanoworks bustling with activity, I move to set out towards Berluut, intent on nipping this problem in the bud-and nearly trip over Moss, who had been patiently sitting right behind my feet. As I cartwheel an arm, to stabilize myself, Moss simply stared innocently up at me, licking at the air. I step beyond the creature, and start directing my Magnetomancy inwards as I build speed to travel to Berluut-

And I marvel at how radically more responsive my body is. I find myself moving at some 40 miles per hour, speeding across the landscape, Moss’ chest positively glowing as the stone it consumed blazes with light, the horse-sized creature barely able to keep up with me. …It would seem the wealth of Blood Iron I absorbed has made manipulating my own form much easier…. And rendered me capable of significantly greater speeds. Short of using magic, I doubt anyone could outrun me now-and I can maintain this pace indefinitely. Excellent.

It hardly takes any time at all to reach what was once Berluut, Moss once more falling back as we near the location, unwilling to get too close.. and I decisively begin setting the place afire, knowing that if anything I possess can cleanse the land of whatever taint is spreading, Soulfire can do it.

SOULFIRE

[-3 Souls. Total Souls Remaining: 1,495 Minimum: 12]

SOULFIRE

[-3 Souls. Total Souls Remaining: 1,491 Minimum: 12]

I set the whole ghost town afire, the flames rapidly spreading…. Too rapidly. I realize that with the cessation of rain some time ago, there is less moisture to retard it’s progress, and I am now faced with the very real possibility of a forest fire. What can I- Ah…

INFERNO GOLEM
[-40 Souls. Total Souls Remaining: 1,451 Minimum: 12]

I craft a being of living fire, and even as it bursts into existence, blazing like miniature sun, I command it, setting it into action. The Inferno Golem begins circling the ghost town of Berluut as swiftly as possible, building speed, it’s own fires sustained by the ambient Soulfire I sowed about the village, and turning the spreading inferno into a towering cyclone of scarlet and emerald fire, pulling back the expanding flames and rising into the sky, a pillar of heat and light. I continue to maintain the Inferno Golem’s flight until it finally dwindles, and as it does so too does the Soulfire I spread. In the wake of this fire, I find Berluut to be no more, an ash-covered wound on the ground the only evidence of its existence. …Whatever force made the landscape feel irregular to me before seems to have been burned away, and I note Moss happily yipping at me from its vantage point: It would seem my work here is done.

I return to the Arcanoworks shortly after noon, finding Keddic, Bang, Derkin (and surprisingly Dame Valiria) leading sparring as Oggroth and Ugrokk catch up with the returned Premen, and I wonder:


What should I say or do now?
[The three d20 rolls of 19, 15 and 1 will be put into play in the next post]
>>
No. 195438 ID: e31d52
Let's spar with Bang. Give him some fun.
>>
No. 195439 ID: e31d52
>I cannot help but notice the start of trees growing in each corner of the five fields, though they are still far too small for me to identify what they are.
>Dulu's warning
>uh....
>>
No. 195440 ID: 5c49ed
Sit, watch and go over the rune stuff in your head. Fighting Band will probably be VERY bad for you. You are not exactly tailored to non-lethal sparring and with Bang, you can't really afford to hold back. If you do decide to fight him, make expeditious use of the fact that the EDGE OF OBLIVION is nigh unbreakable. If Band breaks that well then, better it than u.
>>
No. 195441 ID: f4e4f9
Observe the sparring. How are the participants performing?

Also, inform Oggroth and Uggrok that they should prepare to head back to Mordreden, as we will be venturing to discover what issues they are having. The Premen are the only viable ones we can take.

ALso, 40 mph?! We've doubled in speed. I can't wait to see what a completed Blood steel composition will yield.

WHen the opportunity presents itself, be sure to ask Dame Valiria if she finds her lodgings acceptable. SHe should feel welcome here whenever.

Finally, inform Keddic as to the purpose of the swords, and offer him one or two. We already gave him one of the blood togas, and the blades synergize really well with them.
>>
No. 195443 ID: d3dfb8
>>195438
This
also give Ulzrick a lesson in will magic.
>>
No. 195444 ID: f4e4f9
Speaking of which, why haven't we been tutoring Arkus at all? If we're giving lessons to Ulzrick, we should be doing so with Arkus as well. Magnetomancy could be used by both of them.
>>
No. 195445 ID: d3dfb8
Oh, and we should have Arkus study the magic regen runes on Bang, and possibly carve them into Keddic's teeth/other bones
>>
No. 195446 ID: d3dfb8
>>195444
Arkus is busy.
He's learning World and Rune magic I don't think he needs Will. Not yet anyway.
He has also got a small amount of Word.
>>
No. 195449 ID: f4e4f9
>>195446
So the dude we swore to teach magic is taking a backseat to lessons so he can make stuff for us?

That seems fair.

Again, I suggest we teach them both.
>>
No. 195450 ID: d3dfb8
Oh, and for when Arkus figures out the time runes, he should put them in his study so that the rate of time inside is increased, but also ages slower.
>>
No. 195452 ID: e31d52
>>195449
He's learning from all this.
>>
No. 195457 ID: f4e4f9
>>195452
At a slower pace.

There is literally no reason he can't sit in on an hour or whatever long lesson.

And if his schedule is so booked that he actually CAN'T, then we are overworking him to the point where exhaustion and death are legitimate concerns.
>>
No. 195466 ID: d3dfb8
>>195457
It's not that he CANT, it's that he has got about a months worth of work backed up. We generate ideas faster than he can put them into motion or learn that shit.

Also we should thank Arkus for his hard work. Especially for the AA; it has been one of our best weapons and great for getting out of sticky situations.
Someone come up with some SOAP for that.
>>
No. 195469 ID: c00244
Have we assigned the Twins of Gavrock to someone yet? If not, we need to do so. I suggest either Keddic or Uggroth.


Spend some time experimenting with and flexing your magical muscles. Since we basically tripled the number of souls we have we haven't done anything to really push our stamina, but if I recall correctly our rate of power regeneration was supposed to increase with souls contained, was it not? A bit of testing should give us a better idea of what our capabilities are for next time we find ourselves in a dire situation.



>forming a unified magic theory
I really like this idea. The fact is, we know that the current theories of magic are, if not flawed, at least limited in their outlook; our admittedly limited knowledge of Mass Connection is strong evidence for this, since it's more than mere soul magic, bound up with something else as well. In my mind, Souldreaming is another thing that doesn't quite fit with current magical theories, even if it's classed as soul magic. While we might not have the depth of traditional mages' knowledge base to work with amongst our servants here, what we do have is a variety of outlooks, with at least some highly unconventional ways of working their magic. They should be able to come up with some useful theories, if nothing else.

Unfortunately, it might take a while... but I like the idea of establishing a new school of magical thought quite a bit. And not just because we might eventually be able to incorporate some form of soul magic into our minions' abilities and claim it isn't when others start yelling about the ban.
>>
No. 195472 ID: 7370a0
We really need to get another mage skin. We're thiiis close to having Kyorto, a competent mage who also is in on THE SECRET, available to us.
>>
No. 195474 ID: 538a24
>>195472
Don't forget that a powerful small tomb comes with the package.
>>
No. 195475 ID: f4e4f9
>>195466
This cycles right back to my point that if we're unloading on him so much that he doesn't have time for anything else but work, we. are. overworking. our. only. ABSOLUTELY. LOYAL. minion.
>>
No. 195477 ID: f4e4f9
>>195469
I agree with testing the extent of our capabilities.
>>
No. 195479 ID: d3dfb8
>>195469
Keddic is a swordsman but I would support giving them to Uggroth.
>>195472
We will probably need Kyorto to take on Weinsho. Or atleast whatever upgrades she can help make.
>>195477
Also this.
>>
No. 195480 ID: e31d52
Once Kyorto is freed, we can split the work between them and have her teach him. Bloody simple. Until then, Arkus is fine.
>>
No. 195481 ID: d3dfb8
>>195475
Except that this is what he wants. Through doing this work he is learning magic which is exactly why he is loyal.
He grew up on the streets, a poor orphan. He is no stranger to hard work.
However you do make a good point, we should inform him that he should take a break if he is feeling overworked. He is no good to us dead/unconscious.
>>
No. 195482 ID: d3dfb8
>>195480
One problem. Kyorto only speaks Mosmordren.
(Is that how it's spelled? I don't really want to sift through 5 other threads to find the correct spelling.)
>>
No. 195483 ID: f4e4f9
>>195480
And why does this preclude teaching in the now?

All I'm saying is this: We have no pressing matters that we've assigned to him that absolutely need to be finished right this instant. So why should we ignore teaching our current primary magical researcher more advanced types of magic?

We already know that Arkus learns by notetaking and reviewing, so we wouldn't even have to devote a whole lot of our own time to it.
>>
No. 195485 ID: b4c60d
>>195439
Yeah, as I suggested just going out and looking over those trees I'm gonna second this. And, can we retroactively have told Shellik that we burnt down Berluut and that we beg forgiveness?

I still wanna pay the people we owe money to, too.

>>195443
>>195444
>And the rest
I really don't know if we can teach anyone magic. We don't really know it. We just innately cast, I would think it's like an AI teaching someone to hack. If we can teach, I think we should teach both, yes. Bonding time with Arkus, at least, and maybe give some pointers to Ulzrick. More importantly, I think we should sit in on the Unified Theory Of Magic, and Magic Language classes to build up some knowledge on other styles. I mean, we have two powerful combat mages here that we should be learning from from the beginning. I mean if we can clean anything from Keddic due to blood...

Anyway, Join the sparring. Nothing over exerting - just test yourself against everyone and see how everyone does against you. Don't be afraid to give - Bang is frightfully powerful, Keddic is no slouch, Derkin is a cunning foe and we have no idea how strong Dame Valiria. Of course, we shouldn't give to the troops - but if we have to, find out there name and thank them.

>>195441
Don't tell them yet. We're suppose to be getting some Hounds and a caravan from the Blue Knight, and I wanna stay for that. Also, we shouldn't go until we can somehow instantly communication between our forces. I don't what to have the Arcanoworks under attack while we blither about on the mountains for three days or so.

Anyway, repeating asking if Anyone knows Eisenhardt, Alexander Armstrong or Sam Vimes. And I do think we should go looking for Armstrong shortly.

Oh, and we have to go claim that Alligator Mine as quickly as possible. Not sure how...get a gang together, rush down, have them start digging in while we spend a day or two building a road to it?
>>
No. 195489 ID: d3dfb8
>>195485
I agree, we shouldn't head up into the mountains until we can communicate back with main base.
Glad to see support for the suggestion though.
>>
No. 195490 ID: 5c49ed
>>195483
1. We never said that we would teach him. we simply said that we would make it happen. Through our actions we have provided him with more resources than even a noble well educated mage would acquire in a lifetime.

2. All the assignments we have given to him, require him to learn MORE about magic than he currently does. So it is not like we are having him stagnate at one level and slaving him. We are providing a route for him to learn for himself.

3. I am all for having Arkus sit in on some classes with us, he would definitely benefit from a few will magic sessions. However his current affinity is in Rune magic, so technically we would be hampering his overall growth for a period, though we would be making him better in the long run if he ever attempts to pursue will magic as a spell casting form.

Personal remarks: You guys should stop this argument. Your both right and wrong.
>>
No. 195492 ID: f4e4f9
Hmm, if we do spar, we should specify Bang. He's the only one I can think of who might be able to physically take our blows.

"Ah, another sparring session? Excellent.

"Bang, I have a request. My golems capabilities have recently been upgraded, and I've been meaning to test a few things. Would you be partial to a match? I would like to give some of them a combat run, and as I've heard that you are very...resistant, shall we say, I thought it would a grand idea."

Given that most of our abilities are kinda...instantly lethal, we'll have to restrict ourselves to mostly testing out the new Accelerator, Yogoko, and Magnetomancy enhancements, regeneration etc. No IG or AG cannon or whatnot.
>>
No. 195494 ID: b4c60d
>>195479
Yeah, but Ugrokk is an ax-man. We don't really have a ranged attacker - maybe we should look at how our Leaders fight? I'm actually thinking Ellorika might be the best, actually.

>>195482
Language of Magic, if she needs to talk to another mage. And we speak Mornostric if needs be.

>>195469
Thanks. I mean, we already had a think-tank on a unified language of magic, so why not a unified theory of magic? Kinda sprouted from wanted Arkus to learn combat magic and then went 'wait, good idea' in my head.

Oh, and another suggestion. Is it possible for us to learn combat styles? I'm pretty sure the sparing isn't combat magic and we don't really know some of the finer points of using a sword, our fists or our razorwire properly - we had to get a soul to do that. Could we learn, say, the Way of Harksburton - Magicless Style, or some general ways to punch, kick, sword, and attack?
>>
No. 195496 ID: f4e4f9
>>195490
You have a point, at that. If nothing else, however, we should consider compiling notes on what we know of employing Will magic. We have nothing but free time at nights, it seems...now if only we had some way to write...
>>
No. 195528 ID: 732129
>>195494

The Twins are designed for a big person though, Keddic and the Premen satisfy the size requirement. Are Ellorika, Ulzrick, or Vespinto big enough?
>>
No. 195531 ID: 6164e0
File 127690314841.jpg - (395.59KB , 1200x1800 , Dont question it just roll with it.jpg )
195531
>>195445
[Works for Bang because of insane healing, how do you propose inscribing them on Keddic without, you know, killing him getting access to all his bones? He doesn’t have super healing, please recall.]

>>195450
[These are ‘locking’ temporal runes. Not really conducive to slowing or manipulating time precisely, though there is a chance such runes exist in Wendelin’s documents.]

>>195469
[I cannot tell if you meant Oggroth the Mountain or Ugrokk.]

>>195482
[Mornostic, the Mosmordren tongue of magic.]

>>195485
[If you wanted to tell them, you should have commented on it earlier, retcon works if I omit something someone asked for, not if you realize you missed something. As it, you’d have to go there/send someone there to let tem know, as of right now all they have is HOLYFUCKGIANTFIRETORNADOWHAT? To go off of. Your analysis of how magic works for Soul Graves is pretty spot on though, that’s why you need souls to cast magic, as you are forcibly integrating knowledge into your own makeup and adding complexity to your own spell matrices, as opposed to more fleshy mages who learn things and utilize said knowledge in their brainmeats. However, you can teach, just not as well as a normal living being could, due to your structure. Can’t do everything, all that.]

>>195440
>>195441
>>195443
I make my way into the central tower, and pick up two of the blood-stealing swords while calling for Arkus. I likewise grab the Chained Twins of Gavrock, and another blood toga, before making my way back outside, Arkus in tow. I motion for Ulzrick, as I take up a position to observe sparring while I attempt another lesson on Will-Based Magnetomancy, thankful I have experience splitting my attention. The lesson seems largely as fruitless as the first, Arkus making copious notes but evidencing no signs he can implement them yet, though he seems hopeful he is getting closer to grasping at least some principles of Will magic and Magnetomancy alike. Ulzrick manages to use my own form as an anchor so long as I allow him to, and manages to float several iron objects in the air, even if they are less than a pound apiece and wobble: It would seem he has tried to practice some on his own since the last lesson. I find myself unable to answer several of Arkus’ questions during the process, about how to tap Will magic, though with Ulzrick’s help as a fledgling user of Will magic we manage to find answers: I cover this apparent lack of knowledge by remarking that it has been so long since I learned that I hardly think about how I tap Will energy, I simply do it. Eventually Arkus excuses himself with another pile of notes, observing he has many tasks and studies to attend to, and he’ll need time to properly analyze what he observed. Ulzrick, on the other hand, eventually starts sweating profusely, and I belatedly realize I have always had hundreds of souls worth of energy to draw on, and his own magical stamina seems to be draining quickly, so I eventually draw the lesson to a close and order him to rest some before resuming his duties.

As for the sparring, I note that the Arcanoworks Personnel… have a rather grueling training regiment. Push-ups, squats, running and all manner of other fitness oriented pursuits serve as a warmup, and after some half hour of this the now sweaty and panting trainees are finally set to spar. I note that they demonstrate greater competency than before, and every now and then Bang or Keddic stops a spar to speak with specific individuals, apparently perceiving fitful examples of crude Combat magic accidentally taking shape now and again, and doing what they can to help those who stumble upon it to clamp down on the sensation. Finally, the matches move to the personnel having a match against the Premen, Bang, Derkin and Keddic, who unsurprisingly trounce them, even while the three trainers take the time to comment on how any given approach could be improved. All said and done, the spar lasts for two hours, and ends with Jojo tending to several dozen minor injuries, as the trainees practically collapse to the ground in exhaustion, water being circulate about their number by those not training today. With the matches concluded, I feel pleased with the progress I note amongst those who follow me, and make my way over to the Premen and the training leaders, presenting the gifts I have in hand.

--Keddic graciously accepts the pair of blood-stealing swords, and stows them away on his belt, noting they complement the toga he belts back on-which I note to be stained scarlet with blood. Where did he harvest that from?
--Bang seems to find the blood toga quite intriguing, and thanks me for the gift, saying it will likely help him fight for longer before expending his magical stamina: A most useful gift, it seems.
--Ugrokk and Keddic alike each get one of the Chained Twins of Gavrock, and as I explain their function they both seem eager to move away from the Arcanoworks to properly test them.

With the gifts given, I contemplate asking to spar with Bang, as well as asking about Armstrong and Vimes-

[Earlier rolls: 19+1+15=35, >10, >20, >30]

When a shout comes down from the walls about the Arcanoworks, that a lone rider has been spotted… and I note rather nonplussed looks festooning the faces of the sentries. Odd. I make my way to the gates of the Arcanoworks, peering in the direction they indicated, to see-

…What is that?

A metallic stallion sporting a horn upon it’s head, wreathed in a prismatic coat of light, shifting all the time, carries a warrior armored head to toe, charging towards the gates. …I’m not sure what to make of this.


What should I say or do?
>>
No. 195535 ID: 995dc7
>>195531

If there's time, ask the sentries what it is they see...They may be deceived by an illusion that our eyes can pierce...
>>
No. 195536 ID: f4e4f9
>>195531
If he's brandishing a weapon at us, bring him to a halt, first by waving at him and calling out. If he continues charging, magnetomancy him. If he's still charging...prepare to tap him as he nears you and TIME STEAL his ass.
>>
No. 195537 ID: f4e4f9
>>195535
Haha.

"...are you seing what I'm seeing?"
>>
No. 195539 ID: a594b9
>>195531
We shall go out to meet this rider. Fortifications won't help if it's hostile, as any foe strong enough to challenge us in single combat would make short work of the gates.

Ask who it is and what their business is here. Could be someone from the Blue Knight...
>>
No. 195541 ID: d3dfb8
>>195531
>Keddic
Just the bones we can access, like teeth.
>temporal runes
I meant after he had a chance to study Wendelin’s documents, just suggesting it in-case it happens that it is possible.
>Mornostic
Thank you.

>>195539
This.

Haha, Window Media Player just started playing Always
>>
No. 195542 ID: e01928
Go out and greet the newcomer cautiously?

"Greetings traveller! What brings you to call upon the Kyogrorocks Arcanoworks?"
>>
No. 195543 ID: f4e4f9
>>195541
I think he's implying that that won't have any noticeable effect.
>>
No. 195544 ID: 2579e0
>>195531
Hehe, I can't help but say ALWAYS I WANNA BE WITH YOU!

> swamplands of the Froggrocks, nor did he go near the Morgren settlements.

When all this Weinsho business is done, how about going on a road trip to find our long lost Morgren!
>>
No. 195545 ID: 5c49ed
  This is the only way to approach this situation. Play this song from your mouth, amplifying it as if you were a speaker.
>>
No. 195546 ID: 5c49ed
HOLY CRAP! ITS DULU! THIS IS HIS PUNISHMENT!!!
>>
No. 195549 ID: b4c60d
>>195494
OH HARMONY OH LOVE, I hope that's our pony! Walk forward and greet him, raise hands!

"Open your eyes, I see you. No need to charge, haha! Stop, Sir...Knight? Wear no disguise for me, lift up your helmet, tell me who you are. I am the Mage Mordre! Only mage to control a golem from across continents and over oceans and the power to hold back the tide, I see you! Come into the open! Please, meet my Arcanoworks Personnel. And I would advise you not to fight for a fiery death awaits you and you will fail. I wonder, although I doubt it, is this my pony from Lenryt." [And if anybody wants to try to put Erasure 'Always' lyrics and references to Robot Unicorn Attack into a intro better, please do.]

[Also: I thought I remember you saying that about souls. I do wonder if, by learning fleshy ways, would we use magic better and can we 'learn', rather then eating? And I know you might have missed it, but is it possible for us to learn combat styles that aren't magic based. So we can fight better.]

As for suggestions: After we deal with Harmony, can we go tell people that it's our fault there was a flaming tornado one town over and, hopefully, we killed the evil? And then can we go look at the quick-growing trees that scare me?
>>
No. 195555 ID: 0a8e03
move between the chargeing rider and the gates, ready our huge sword to deflect any attack and if we have time ask who it is and why did they come here?
>>
No. 195566 ID: d3dfb8
Fucking Eisenhardt, I hope we are ready for this.
This man is obviously seriously badass, riding out and challenging us all alone. We must not underestimate him.
>>
No. 195568 ID: b4c60d
>>195566
Seriously FABULOUS badass, you mean?
>>
No. 195579 ID: b4c60d
[Oh yeah, BRB, changing style to Pony.]
>>
No. 195589 ID: 2579e0
Hey Bob is that 5 Pristine soul offer still standing?
>>
No. 195602 ID: b4c60d
>>195589
Yep, although most of the guess on on the Discussion page
>>
No. 195610 ID: 445c48
"Oh my god that is amazing where did you get that unicorn"
>>
No. 195613 ID: d3dfb8
>>195579
You WEREN'T in pony?
>>
No. 195623 ID: b4c60d
>>195613
It's only reserved for special occasions. This is one of them.
>>
No. 195626 ID: d3dfb8
>>195623
A wise choice.

I don't know about you guys but I don't see any way Bob could make a better boss fight. This is turning out pretty awesome so far.
>>
No. 195631 ID: 538a24
Pony style is GO
>>
No. 195633 ID: ff7333
Shout out, don't let him get too close to the Arcanoworks.

"Stop right there, rider. I will meet you outside the gates!"

If he still approaches, fire a vanguard blade to strike the earth in front of him as a warning and a test.
>>
No. 195635 ID: f4e4f9
i'm not so sure this is a boss fight, yet.
>>
No. 195641 ID: c00244
>>195635
Surely no one less powerful than a boss would dare utilize a unicorns and rainbows theme?
>>
No. 195695 ID: e31d52
>>195641
this may be one of the hounds!
>>
No. 195703 ID: 445c48
>>195695
Doubtful, as they were blue life golems with that monster thing attached, and not nearly so... harmonious.
>>
No. 195803 ID: d3dfb8
We must have that pony.
Activate IG and run out to meet him.
Secondary function his ass then punch him in the face and time steal.
Use the SE to grab our new pony.
Sing:
My Little Pony, My Little Pony
Isn't the world a brutal place
My Little Pony, My Little Pony
Everywhere you go, a dying face
Running and killing; merrily ripping
Watching the mourning unfold
My Little Pony, My Little Pony
What does the future hold?
>>
No. 195817 ID: 6164e0
>>195549
[Currently not really feasible: You would have been restricted to shitty swordplay had you not gained a soul pertaining to swordplay from your jaunt to the Land of Dragons. This can be changed with Soul magic by altering the fundamental nature of the spell matrices inside you, but otherwise, the only real way Mordre can acquire new skills is by killing something that knows it and consuming it’s soul. This does not preclude storing information in the Soul Grave’s eidetic memory, it just means that trying to, for example, employ runecraft yourself will be realistically impossible until you consume some souls of individuals with capability at runecraft: Then you would be able to inscribe any rune you have knowledge of at the skill level of the sum of runecrafting souls in you. Not sure if that fully explains it, but there it is.]

>>195535
>>195537
”…Are you seeing what I’m seeing?”

“Ah… not sure. Do you see a solid rainbow hurtling towards us ridden by a shadow?”

So, this thing is at least partly cloaked from normal perception: I find myself thankful for the addition of Zagrath the Unseen’s soul to my gaze, for letting me pierce the illusion.

>>195536
>>195539
>>195541
>>195542
I first attempt hailing the approaching rider cloaked in both a wealth and dearth of color alike (I feel inclined to think them themed after opposites… or paradoxes), as they are still distant enough that I can still fall back on more.. physical reactions.

“Greetings traveler! What brings you here, To Kyogrock Arcanoworks?”

I am met with silence as the scintillating prismatic unicorn continues to charge forth, the rider’s form disrupted by flickering abscesses where no light or color seems able to reach, it’s sword still held at the ready. I note Oggroth and Ugrokk both making their way to my side, and staring in confusion at the approaching figure: Likely they only see a mass of shadow riding a rainbow, the same as the others. ..The rider clearly seems readyfor combat, but without knowing it’s identity or purpose, I feel it would be a waste to simply engage it without first putting in a solid attempt to understand it.

”Sheathe thine sword, Rider of the metal horse! This need not come to violence!”

I see a flicker of movement in the rider’s form and it’s mount alike, clearly not expecting me to perceive it’s armed nature. ..Ah, as with its guise present, it is only perceived as a mass of shadow: Likely it’s sword is only visible when piercing that illusion. I see the mount’s head tilt up to appraise it’s rider, who simply nods as the two continue to near…. The sword still proffered. ..Well then.

I start moving beyond the gates even as I hear more of my followers moving to get a look at this new development. I reach out with my Magnetomancy, intent on testing the full extent of my power, now that I have nearly thrice as many souls to regenerate magical stamina: This should allow me substantially more potent sustained effects, or so I surmise. My senses reach the form charging me… and I find them informing me of something strange. The rider seems comprised wholly of metal, but.. it seems to have some crystal-like properties to it, infused with an empty sense of order: I cannot tell precisely what this rider is made of. The horned mount, on the other hand, is easily perceived, but its composition seems to constantly shift, whorls of metal surging across its form as it’s material composition maintains a chaotic state of flux. Strange, but ultimately irrelevant, as I can still perceive both, and neither feel protected from my magic. So I direct every bit of Magnetomantic focus I can into both their forms, in an attempt to grind their progress to a halt.

The ground craters beneath them as they both are repelled from my own form-

And I find my own form slowly being pushed back, furrows dug up by my feet as they tear through the soil, the rider still advancing: Their forward momentum seems great enough my own form cannot act as an anchor to stop them, despite their vulnerability to Magnetomancy. Just how strong are they… and more importantly, what is allowing them to move what must easily be dozens of times more weighty than they with such apparent ease? ..Ultimately, I have no answer at the moment, but I consider that there are other ways to slow them. I now direct my magnetomancy towards separating rider and mount, using both as anchors for their opposed movement: The riders surges skyward for a moment, but his legs clamp down about his mount, and he manages to maintain his seat through sheer grip strength.

I hear Bang exclaim something behind me even as I resume my forward motion, directing my Magnetomancy inwards as I rush to intercept the rider, offering a final word of caution.

”If you will not put up your weapon, Identify yourself or halt your charge, Then I must consider you an aggressor!”

At my words I see the mount snort, a plume of intensely chromatic light emanating from it’s metallic nostrils, and the rider nod his head as if in approval. As I reach out, I deactivate the Soul Nexus in my proffered left hand, and instead activate Yogoko the Time Thief’s soul, my Blood Iron enriched form still responsive enough that I avoid the sword that comes racing for my hand, instead brushing against mount and rider both.

CHRONAL BANDITRY

I feel time dilate, the world about me slowing-though not nearly as much as my potential foe, who now moves at a slow crawl rather than thundering across the planes. In this accelerated state, I find time to process what Bang said earlier… something about a Paradox Knight, and ‘Harmonious Discord’, the rest of his exclamation too garbled to decipher. I see the rider’s head turning to face me, along with it’s mount, both affixing me with their gaze, the ride’s glare like that of the void itself, the mount as if staring into a maelstrom of creation, chaos dancing in it’s eyes. The two discordant elements seem to blend together, and-

Time is forced back to normal for both of us, the temporal theft I performed undone. Before I have time to consider just what it is they did, the rider snaps his head back to gaze at the Arcanoworks, where Keddic, Bang, Oggroth and Ugrokk are charging forth, a mass of soldiers, human and Premen alike, are charging forth to support me. The rider flicks his sword at the ground as he wheels his mount about, the tip barely touching the ground-

And a curtain of white devoid of features juts forth from the earth, thousands of feet long and more than a hundred tall, the tumultuous din of activity from the Arcanoworks abruptly silenced as it snaps into being, neatly blocking off the Arcanoworks. With our two respective forms now secluded, the rider finally speaks as it continues to circle me, just out of melee range.

”Why dost thou not draw thine sword? Thou be a weapon of death, of war, of slaughter: Why bandy words when a challenge is offered?”

I see the rider’s grip tightening on it’s sword, and it seems prepared to charge again… and yet it does not do so immediately…. Is it giving me time to respond?


What should I say or do?
>>
No. 195827 ID: b14128
...Um... Am I the only one that thinks what this guy just said carries the implication he knows who we really are?
>>
No. 195829 ID: d3dfb8
>>195817
Well if there's one thing I CAN'T stand, it's racism. >:|
Draw Oblivions Edge. Slowly.
Activate IG and cut off their magic.
Then punch them in the face. Or cut them in the face, whatever.
>>
No. 195830 ID: 2aaaf1
>>195817
"Who are you to say what I am? What gives you the right to judge me, ye who holds no knowledge of my true nature? I have seen war, I have participated in it, and I have slain many a foe. But, you do not comprehend WHY I fight. Tell me, have you witnessed the atrocities of man and machine, of artifical and organic? Accost me as you wish, stranger, but know that I am no simple murderer. I have given you a chance to speak your mind, to choose a path of nonviolence, and yet you label ME as nothing but a tool of death and war and slaughter- when you arrive brandishing your metal stick like a scornful child. Hah! Do yourself a favor and ride back to your home, or this gift-horse golem shall be gifted a horse."
>>
No. 195831 ID: d3dfb8
>>195830
Excellent. This.
>>
No. 195832 ID: a594b9
>>195817
"Oh, I'm just putting on a play for the meatbags."

Don't play nice. Begin with a barrage of AGC and blade launcher, then draw your sword and HAVE AT HIM.
>>
No. 195833 ID: 445c48
>>195829
I think we should try to talk our way out of this, instead of you know, playing right into those stereotypes!

Unfortunately I am not a talkan man and don't know what to say!
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