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File 131122332890.png - (215.38KB , 800x800 , 1.png )
328800 No. 328800 ID: c811c4
This stinks.

The chief just bit the big one. We ran out of food two days ago, gettin' sieged in this dungeon or barracks or somethin'. Only bout a dozen of us left, and with no leader it's a dozen ones, not one dozen. Everyone's on edge and we're right ready to kill one another.

And the siege? Harpies. God damned harpies. We're a buncha gnolls getting our ass handed to us by a buncha girly screechin' birds. Hit a new damn low.

This stinks hard.
Expand all images
>>
No. 328805 ID: 5b2a97
In your dream,
you are the Big Man, it's you.

Are you ready to be the Big Man, Clamp?
>>
No. 328808 ID: 35e1a0
whelp, ether you just went insane or you have been chosen. hello. how many are there? and what do you have to work with in here?
>>
No. 328809 ID: c811c4
File 131122444792.png - (81.04KB , 600x600 , 2.png )
328809
>>328805
Ready to be? I already am.

I'd have let myself get killed in combat like any self respecting gnoll would do, but no, I let myself get tied down in a promise to a late friend. I can't die here yet, I gotta find a way to get outta this hole.
>>
No. 328810 ID: c811c4
File 131122447882.png - (85.28KB , 600x600 , 3.png )
328810
Or at least my friend's kid. Good god, I didn't know things got this small.
>>328808
I bet insane. Gettin old'll do that. We got a dozen combat worthy. Decent gear, good weapons. Me, I find heavy armor to be for wimps. As for other stuff... well, we got an alchemist who chose a hell of a time to join us. Too bad she makes useless crap.
>>
No. 328812 ID: cd63e9
define useless. you'd be surprised what we can figure out a way to kill people with.
>>
No. 328813 ID: 35e1a0
useless how? some REALLY bad smelling shit could be used to ward them away long enough that you can get out. we need to look at everything you have as a resource. and they can't be out there ALL the time unless the local wildlife population is thick enough that they don't have to go very far at all to eat. and how strong are they? could you break murder one easy in a one on one fight but there is so many you can't win? or are they flying war gods?
>>
No. 328815 ID: 7aedd2
So this isn't your homeground? This dungeon you're in? Do you know the layout? How much of it have you explored? Is it possible that you might have hostiles to your back even as you have to deal with the harpies? I doubt the harpies will try to come into the dungeon and attack you, as they'd lose their mobility advantage if they went indoors, and you could just club 'em as they came through a doorway or something. So then they'll probably try to wait it out, in which case we need to know our surroundings and the conditions of our supplies. However, your original point is probably the biggest one.

We need to be acknowledged as the leader.

Which means rounding everyone up and giving a great display of dominance. A rousing speech, a refusal to die, combined with an unquestionable amount of Gnollish aggression.
>>
No. 328816 ID: 888e82
Can you give us a map of the area? With it we can set up some plan to fight back or escape.
>>
No. 328817 ID: 8e9158
Tell us what she has, we're pretty crafty.

Also, who's the little girl you got there?
>>
No. 328826 ID: c811c4
File 131122618621.png - (108.69KB , 600x800 , 4.png )
328826
Useless like you would not believe. Stuff like "Potion of Love" and "Essence of Gnoll". Don't want no harpy love, and th'only people who can fight're already gnolls. Man, least I think that's what "Essence of Gnoll" is. I don' even wanna know.

>>328815
Jus' a tiny barracks or something. I think dwarves, but there haven't been any dwarves around in ages. An' yeah, they're waitin us out. Eesh, you enrouch two inches on their territory and they'll chase you for days just to kill ya. Insane as me.

Anyway, we're outta supplies, we can't hold much longer before we start lookin' like steaks to one another.

I ain't a leader type. I just wanna hack an slash stuff, and from what I see, havin to be leader and maintain morale and stuff just messes up the art of good ol' fightin.

Also, I dunno this kobold's name or nothin. Mother died right after birth, hadn't settled on a name. Promised my friend I'd take care of his family. Messed up kinda hard on one part already, don't wanna mess up again.

>>328816
Lemme draw up a map real quick.
>>
No. 328829 ID: c811c4
File 131122622749.png - (71.22KB , 500x500 , 05.png )
328829
Arrows are exits. Two of em, tons of harpies out of each. The darkish spot in the upper left goes deeper. I don' wanna go deeper. From what I know, and believe me, I know, these abandoned dungeons have some nasty shit down low, and I don't wanna get sieged by harpies and uh.. driders or somethin weird.
>>
No. 328835 ID: 35e1a0
anyone good with a sling? could sling that essence of gnoll at a harpy and the others may think it IS a gnoll and attack it. depends on how smart they are.
>>
No. 328837 ID: 7aedd2
Well this is bad. You ran out of food two days ago so you're all getting pretty hungry and the temperament of gnolls has never been one of their greatest assets. Hopefully you've yet to let on that you've got a baby with you, else they'll want to devour it I'm sure. Filthy savages. I'm not really sure what gnolls think about cannibalism or what happened to the other gnolls you were with like the leader. And, quite frankly Clamps, whether you want to or not you've got to become the leader at this point, since your Crazy Head Voices are in YOUR head and being leader, even temporarily, is probably the only way you'll be getting out of here alive. Being a leader of gnolls, however, isn't so much different from your current mindset. You pretty much just fight and beat up whoever tries to create any dissent over your plans. And you get all the ladies. Or something. I really don't know.

When it comes to the harpies, going out either exit isn't exactly something recommendable unless there's no other option, as you'll not just be going into a bottleneck where they can surround you from the sides, but they'll also come at you from above. Are there any raw materials about? Wood or stone slabs that you might use as cover? How far are you from someplace 'safe'? I mean, it's one thing to be able to run a few miles from the harpies in order to make it to home base, as it were, but if they'll continue chasing you for days or until either you or they are dead, then running isn't an option at all unless you can lose them, which isn't likely when they can fly and spot you from above. Unless outside is a jungle. What IS the outside like? Open ground or thick undergrowth, something like that? And perhaps we could get the alchemist to make something that just gives off a lot of smoke to provide cover?

Failing all that it looks like you might have to gnoll-up and Go Deeper (tm)
>>
No. 328841 ID: 1854db
You can throw the potions at the harpies. How many are there out each exit, and how many potions do you have?

Was the father of the kobold a gnoll?
>>
No. 328842 ID: c811c4
File 131122778268.png - (92.92KB , 600x600 , 6.png )
328842
>>328837
Nah, they know I got a kid. Both parents are kobolds. I'm bigger than the other gnolls though, so they don't dare touch him. I think it's a him. Or make fun of me for gettin friendly with kobold's, either. Filthy savages? Maybe. We haven't bathed, and we don't go dressin up fancy with, er.. what're those things... monocles. Nothin' wrong with that.

But you're probly right about that leadership bit. Sure beats goin' into anarchy with our current position. Hell, I coulda probably been leader by now, but I always refused. Never my deal. Harpies might make it my deal.

First I'll go check on the alchemist and bring up smoke bombs. That's not a bad idea, and therefore the alchemist probly can't do it. It's all jungle out there. They won't be able to spot us through the sky, but trust me, they got some unbelievable trackers.

Well, we don't have any slings. We'd just throw it at a harpy. And if it worked, one harpy down, a hundred to go. Only got the two potions mentioned.

Oh great, it's Zeis, my favorite passive aggressive partner in arms.

>"Ey! I'm pretty sure I told ya to check out our food stores. I know we had some more in there."

"We ate them all."

>"Maybe if ya weren't so fat we could last another week."

Chief didn't have to deal with this. Maybe bein' leader wouldn't be so bad. Dunno how to go about it, though.
>>
No. 328843 ID: 314232
>>328842
Dude, she is so in to you.

But anyway, gnolls get ahead in life by clonkin' skulls. You should do that and become leader.
>>
No. 328844 ID: 35e1a0
just loudly proclaim you are the leader now and if anyone wants to argue about it. anyone who does you punch in the face. then ask again if anyone wants to argue. make sure you only punch hard enough to make it bleed, not break it. still need them able to fight.
also, you throw it out one door and when they all swarm the one that smells like gnoll you run out the other.
>>
No. 328845 ID: 252e1b
>>328842

"We've all been eating the same amount. And besides, what good would another week do us? They're not going to get bored out there. I don't even know why they give a fuck about what we do on the ground, they live in the air."
>>
No. 328846 ID: 1854db
Okay, the harpies can track you, and there's a hundred of them out there and only a dozen of you. There is no way you're getting out through the jungle. Your only hope is to go deeper in, I'm sorry to say. And hey, if you can kill a monster or something you guys will be able to eat it, right? It's better to venture into the unknown not knowing if you'll die or not than to venture out and know you will die.

Becoming leader? That could be as simple as showing you know what you're doing and telling people to follow you and take orders if they want to live.
>>
No. 328847 ID: 7aedd2
That might not be a 'she'. Anyway, them tracking you is possible but 'Jungle' is the best we could have hoped for... As long as you remain in the undergrowth they wouldn't be able to fly in after you, meaning they'll have to walk, and with their chicken-legs harpies ain't too good at walking. A forest would've prevented them from spying on you from above but they might've been able to still fly between the trees... Jungle means there's probably enough growth all around to prevent that. When it comes to tracking... Like I said before, do you have any raw materials around? If you lay down a huge smoke bomb at the exit you plan to use and make sure everyone sticks together (either by holding hands or keeping linked by a rope or something) with the last person obscuring your foot-trails with a broom, brush, or stiff leaf or something, you might be able to elude their tracking.

But yeah, make sure to express dominance. Someone throws something at you that some way resembles an insult? Bear your teeth and throw it back at them in a way that leaves their nose bloodied. As far as I know, being a gnoll leader means you don't take their shit.
>>
No. 328853 ID: 7aedd2
Another point: how far are you into the jungle? Most of my planning is based on the idea that harpies aren't going to be moving or maneuvering in the jungle, but if they've been chasing you through the jungle for days I clearly am mistaken.
>>
No. 328854 ID: 35e1a0
could also use the potion and have one fall in love with you. and then when she comes in convince her to tell the rest that you are gone through a back way. they fly off to see if they can cut you off and you just have to deal with an annoying hanger-on.
>>
No. 328856 ID: 1854db
>>328854
The potion is temporary though. We might be able to get a harpy to tell them that but they'd just come back to track us down and chase us again after the potion wears off and the harpy confesses they lied.

It might give us a head start but we'd just be going back to the same situation as before- chased by harpies for days.
>>
No. 328860 ID: 28f7b1
Name the kobold Chee.
>>
No. 328863 ID: 35e1a0
>>328856
depends how long it lasts. could have her tell the rest to go and she will stay as a sentry in case they double back. then she is with US and would have to fly all the way to the group and lead them back.and if it wears off we just kill her later.if it wears off but she acts like it is still in effect due to real love well then.... we'll cross that bridge later.
>>
No. 328866 ID: e3f578
>>328842
Name's Clamp huh? I bet you sure love clamping down on your enemies and shit.

Let's name the kid Bender for now, on account of the fact if we get out of this alive and we deliver this kid to safety, we're gonna get flat out drunk out this and go on a bender. Your friend, who I assume is the father and is alive somewhere else, can give him a proper, appropriate, and less symbolic name when he gets him safe and sound.

Harpies attack with their claws so you're going to have to defend your eyes and vital parts in decent armor. Get a fucking helmet it'll save your life. Then just hack and slash harpies because that's pretty much the best I idea I can think of. Use the hallways to thing the crowds, don't get surrounded, accept you're gonna have losses, but you're gonna make it out because you're all badasses. cut through 'em all. Hell, maybe cave in an entrance somehow.

What are the harpies so pissed at you about anyway?
>>
No. 328867 ID: c811c4
File 131123113046.png - (55.90KB , 600x600 , 7.png )
328867
We're pretty deep in the jungle. There's some clearings where lumber's gotten, but for the most part it's pretty thick stuff. Mostly we got cocky, resting in here, we were sure we lost 'em. Maybe worth a shot tryin again. Still. While a single one of us can take down multiple harpies, it just ain't good when they outnumber us so bad. Seriously, they gotta have somethin' better to do.

>>328860
That's the name of a weakling. I ain't the parent, it just isn't right for me to name 'im anyway.

>>328847
Got nothin' for raw materials. Anything of value here was looted a long time ago. Heh, maybe by us. I'll still check out the alchemist, but first thing's first.

"Hey! Meetin' over here! That goes to everyone!"
>>
No. 328868 ID: c811c4
File 131123123682.png - (106.12KB , 800x600 , 8.png )
328868
"I'm the Chief, now! Any problem's with that?!

>"Yeah, I got a problem wi-"
>>
No. 328872 ID: c811c4
File 131123148396.png - (102.67KB , 600x600 , 9.png )
328872
"Wrong! Any problems with me bein chief still?!"

"Anyone?!"

>"No, Chief!"

"Then throw this wimp on his bed till he sacks up!"

Okay, becoming leader was easy. It's staying leader I'm worried about. They got an even earlier retirement than other gnolls, if you catch what I'm sayin'.
>>
No. 328874 ID: 1854db
Ask who's real sneaky. We should get some of the deeper area scouted a little to see if there are traces of... anything down there. Maybe there's some stuff like barrels of explosive liquor or catapults or what have you.
>>
No. 328875 ID: 7aedd2
Well like I said, they're hungry and they're bored, which pretty much spells disaster for organized society. You've got to keep them occupied and give them a sense of progression. Show them that you're gonna get them out of here, one way or the other. Which means we've got to settle on a plan. Please, by all means, go into detail as to how you think they tracked you, what you know of the surrounding terrain, where your standard 'base of operations' is, and whether you think any of the plans listed has particular merits or any flaws you can see.
>>
No. 328881 ID: e3f578
I'm gonna ask again, what the fuck did you do to piss off these harpies?
>>328872
And who's this chump that defied you? Someone you know?
>>328867
Nothing wrong with a nickname, to identify with a cool form of affection, like the one I brought up, Bender. For the one that you'll go on when you when, Clamps. Where'd you get that name anyway?

As I said, find some way to protect all of your eyes, helmets or something. Birds love those shiny, juicy suckers. You should be able to make some out of barrels or things lying around.
>>
No. 328887 ID: c811c4
File 131123500193.png - (99.00KB , 600x600 , 10.png )
328887
>>328881
Sorry there champ. Lotta voices throwin weight around. We moved through their territory. Didn't even do anythin' in there other than leave footprints. Bitches acted like we burned their homes. Probly should've if we knew this would happen.

I'm wearing a helmet already. You know it best as my skull.

The chump's name.. well, his name is Chump, now. And yeah, only a dozen of us here, we know each other, maybe even more than we'd like. As for my own name.. dunno. My mother gave it to me, I assume. Never thought too hard about it, all us kids were too busy crackin' each others heads. Speakin' of kids, I'll name this one 'kid' until I find a parent. The dad died in the harpy mess, along with some others includin' the chief. The other chief, I should start sayin'.

>>328875
It being a jungle, it's real hard to move too much without breaking twigs and ruffling bushes. Not too hard to track, we just didn't think they'd go after us so hard. We're nomadic anyway, no base of operations. Least not for more than a couple days at a time. We got chased pretty far though, we're dangerously close to human lands. They don't take too well to gnolls comin by, but damn if they're as territorial as these birds.

Doesn't matter what plan we do. Toss a love potion, go in deeper, go out in a blaze of glory. Just gotta survive, I ain't breakin' a promise.

>>328874
Sneaky one would be Leaf. Sounds like a good start as any.

"Leaf."

>"Yeah, boss?"

"Scout the deeper area, let's get some eyes down there."

>"Sure thing, boss."

Heh. Not sure I'll get used to bein' called that.
>>
No. 328888 ID: 7aedd2
Get ahold of the alchemist and see about making those smoke bombs. If we make a run for it, we don't want to get bogged down at the exit, and potentially we can set smoke bombs down at both exits, then maybe pour some Essence of Gnoll at one (hopefully causing them to smell gnoll in the area and think we're trying to go out there) while you make a break out the other one. Problem with that is it means you'd have to have at least one person at the other exit when the operation started, and they'd have to catch up to everyone else.

You say you guys are nomadic... Does that mean you tend to roam cyclically though places you've been to before or do you tread out through ever-unexplored territory? You say you're close to human lands so you're somewhat familiar with the area. A good wide-scale map would be great about now.

If we assume that they'll continue following you indefinitely, then you've either gotta kill 'em all or lose 'em, and considering the numbers we're not killin' 'em. So the tunnel might be a good bet if we knew anything about it, so the scout is good. But the key to the jungle plan is that we have to LOSE THEM, not merely create some distance or else they'll catch up eventually (if they do continue the chase). If you and the others are somewhat knowledgeable about the layout of the land, you can perhaps split up into four groups of three and have a designated place to meet up at. Someplace with food. Assuming the harpies fly in a flock, they'd only be able to follow one path or else split up. But that IS an assumption and I don't know squat about harpy culture. The love potion idea doesn't seem to hold much water, as it hinges on the idea of somehow hitting a harpy with a love potion. Even IF we manage to throw one and douse it to make it love us, I'm pretty sure the other harpies aren't going to think everything's okay when that other harpy starts acting soft on us. Assuming it falls in love with us and not another harpy. And assuming it falls in love with all of us and not just the one who threw it.
>>
No. 328889 ID: 1854db
>>328887
Have a few men stationed at the corridor that leads deeper, just in case Leaf comes running with Hell on his heels.

Once that's set up we can talk to the alchemist dude and see if he can make a smoke bomb or... maybe a firebomb, to set the jungle on fire behind you? It'd be harder to find your trail after you torch it.
>>
No. 328907 ID: c811c4
File 131123982633.png - (55.79KB , 600x600 , 11.png )
328907
We move in a cycle, usually not goin' out of the jungle. I'll have someone draw up the region later, they know it better than me. I'm goin' to pay a visit.

"Alchemist."
>"Ah! Big gnoll. What do you need?"
"Smoke bombs."
>"Ahh, I do not know how to make them."
"You made a love potion and you can't make some smoke?"

Knew it.

>"I'm sorry... um.. what are the chances we'll be okay? I'm hungry."
"Not good. Can you at least tell me what this essense of gnoll stuff is?"
>"Yes. It is a limited mutagen. It is meant to give the strength and some attributes of a gnoll, but it may have some side effects. Never tried."

Arrrghh...
>>
No. 328908 ID: c811c4
File 131123988972.png - (86.82KB , 802x428 , 12.png )
328908
I'm thinking it may be good to properly introduce some of us. From left to right is Zeis, real good with a bow. Don't care much for her attitude, but she hangs tough in a fight, and that's what's important.

Then the scrawny one is Leaf. Real good tracker and spotter and the like, also a nice shot with a bow. You've seen him, he's also the sneaky sort.

Then there's Knife. Not much to say about him other than he's the only one who could almost stand toe to toe with me in melee combat. Seems even more averse to bein' chief than me, oddly.

These three are definitely the ones I'd want for any special jobs.

The remaining 8... well, nothin special. Not bad for gnolls, not good for gnolls. Then we got the two kobolds. A baby, and an alchemist worth right as much.
>>
No. 328909 ID: 484e3d
Um...Are you still just holding the kid?

Are you sure it's wise for a baby to see such violence?

Also >>328860 , better idea; Name him Chop.
>>
No. 328910 ID: 45df4f
Ask the alchemist how the love potion works.
>>
No. 328911 ID: c811c4
File 131124009102.png - (91.79KB , 600x600 , 13.png )
328911
>"SCREEEEEEEEEEEEEE

Oh for the love of! They only make that sound like that when they're about to attack! Looks like they're gettin cocky and gonna try and finish us off. Leaf should be comin' back before too long, but not soon enough. Not much time for thinkin' anymore, we either stand our ground or move deeper in. That or a real creative third option. And I ain't a thinker.
>>
No. 328912 ID: eba49f
While you are talking to the alchemist, maybe ask what she can make.

Also, ask whether the effects this 'essence of gnoll' are temporary, and whether it would have any effects on a gnoll.
>>
No. 328913 ID: 45df4f
>>328911

Use the love potion on one of the leading harpies and use your new influence on her to make her agree to let you all leave with your hides intact.
>>
No. 328914 ID: c811c4
File 131124035018.png - (61.20KB , 600x600 , 14.png )
328914
>>328909
Oh right, the kid. Chop ain't a bad name, but it still ain't my place to name 'im.

"Alchemist, watch the kid."
>"Ah, sure?"
"Oh yeah, and how about a firebomb?"

>"No idea, sorry!"
"And how does the love potion work?"
>"Dunno, it's my first!"

I'm not one to give up, but I have limits.
>>
No. 328916 ID: eba49f
Nice of the harpies to tell you when they are planning to attack. (Hopefully that means they are not too bright.)

Since two entrances are harder to defend than one, I suggest you retreat a short distance into the Deep tunnel and use it as a bottleneck. That would give you a single side to defend from while not leaving you backed into a corner. (If you are still in the barracks after the attack, you might want to close off one of the entrances).

If you kill any of the harpies, are your gnolls able/willing to eat them? Meat is meat, after all (unless it is poisonous or something).
>>
No. 328917 ID: 484e3d
>>328913

One harpy entranced, 99 more still going for the kill?

"Oh for the love of- What DO you know how to make?!"
>>
No. 328919 ID: c811c4
File 131124150566.png - (102.39KB , 600x600 , 15.png )
328919
"What CAN you make, Alchemist?"
>"Essence of Gnoll and Love Potions! I think."

>"Cl-Boss! Harpies comin in fast, they mean business!"

Leaving. I don't have time to fool around with the alchemist.

>>328916
Harpies. Incredibly dumb. All their mental facilities seem to go in the fight, too bad they don't have the bodies to reflect it.

Not a bad idea, though. I'll pull everyone back for a single bottleneck deeper in. Leaf better not bring any more friends to the party.

Harpies ain't poisonous, but they taste rancid as it turns out. Been two days since I've eaten though, and you know what they say about beggars.

>>328917
The hundred was just a guess, it ain't like I could get a perfect headcount. Could be at least 50, could be hundreds.
>>
No. 328920 ID: 7aedd2
Well them attacking you here is pretty much a good thing, since you can lure them into a bottleneck and remove their advantage over mobility and air superiority. Split your team up and cover both entrances/exits, yourself commanding one group and Knife commanding the other. Assuming they don't have any projectiles they'll have to come through the relatively narrow entryways at which point you've got them surrounded and you proceed to wreck them. Let's see how many we can destroy before they realize that on the ground they are no match for the mighty gnoll.

Oh, and have someone drag away every harpy body that falls. Food, after all. At least potentially. I don't know how dirty they are.
>>
No. 328921 ID: 484e3d
Um...We never actually got a good view of the ceiling, Can you give us an estimate of the height of this barracks and how many bird women women would fit?
>>
No. 328923 ID: 00d3d5
>>328919
Hit the harpies with love potions. Once they start tearing each other apart they'll probably keep at it until there's almost none of 'em left.
>>
No. 328925 ID: eba49f
Do the harpies have bows or similar projectile weapons? If so than you are going to need a few guys with shields. If you have spears, I think those are quite good for defending bottlenecks.
>>
No. 328928 ID: c71597
>>328919
Stand ready to cut them down and toss love potions at them. Then it becomes much easier to cut them all down.
>>
No. 328929 ID: 7aedd2
What makes people think that being doused in a 'love potion' will work? Don't such things usually get imbibed? (ignoring metagame knowledge) Also, who's to say that any harpy affected won't just fall in love with the harpy next to it?
>>
No. 328932 ID: c71597
>>328929
Nothing really. But they should be disoriented for a moment or two. That's when we strike.
>>
No. 328942 ID: 3735db
Try hitting one of the harpies with the essence of knoll potion. Maybe it will cause the other harpies to attack it.
>>
No. 328943 ID: 1ae77f
bottleneck is clever- I hear 300 good men in that kind of position can take out 10000 attackers.

don't forget that there are two entrances though. watch your rear.
>>
No. 328946 ID: 2563d4
Get the alchemist to chug the Essence of Gnoll.
If it works, extra manpower for the fight!
If it doesn't, all you've lost is a completely useless alchemist.
>>
No. 328951 ID: 1444d5
Mixing potions never turns out well. If you're going top toss potions at the harpies, toss both.
>>
No. 328960 ID: 35e1a0
yeah may as well throw potions to while they charge, only one essence of gnoll at first, to see how it works.
>>
No. 329027 ID: 1854db
Sounds like using the essence of gnoll potion on a harpy would result in the harpy becoming stronger. Better not.

Just go with the simple plan of using the choke point.
>>
No. 329044 ID: c811c4
File 131127737571.png - (109.01KB , 900x600 , 16.png )
329044
Thinkin' I'll go for the single bottleneck. Cause if we try an' defend two, then if one group fails the other'll get flanked.

Let's see.. looks like the entrance is about 13 or 14 feet. Two harpies could stand on each others' head with a few feet left over. Wouldn't be good, but I doubt they'd fight well flappin their wings on toppa each other. They ain't some graceful hummin' bird.

We only got one potion of each type. If I'm gonna play potion test drive, may as well be on some important harpy, cause it ain't gonna do much on a single one.

Shields. Good idea. Most of 'em fight bare clawed, but some invested in bows, they're the dangerous ones. Most our surplus was lost in some chase, so we only have a couple shield for th'twelve of us.
>>
No. 329046 ID: c811c4
File 131127742299.png - (190.04KB , 916x838 , 17.png )
329046
Leaf still ain't back. Seems like this is as good a place as any, around these crates. Wood's a bit rotted, but they're sturdy. Maybe use em as cover or something. I'd break 'em into makeshift shields, but we don't have any straps or nothin so it'd be pretty awkward.
>>
No. 329051 ID: e3f578
Lets smartly presume Leaf's dead, best you could do now is hope the baddies don't come up behind you now and the harpies don't force you to retreat.

If Leaf returns mid-battle with good news, then it's a goddamn miracle. If Leaf returns with bad news, it's... not so bad really. An extra fighter with the already present possibility of attack from behind. Even if we're attacked from behind, fuck it, try and get those motherfuckers to focus on the harpies in the chaos of battle.
>>
No. 329055 ID: c811c4
File 131128104894.png - (183.38KB , 800x600 , 18.png )
329055
>>329051
Man, I don't wanna think I sent him off to his death. But if he doesn't come back, he doesn't.

"Zies, you look like you got somethin' to say."
>"Yeah, "Boss." What're the chances we're gettin outta here?"
"Shitty."
>"Then it's no problem if I say that while we were in the harpy area, I just so happened to burn their nest."

......

>"What the fuck, Zeis!? You're gonna kill us all!"
>"Shut up Boulder, I'd damn well do it again!"
>"He's right! The harpies better eat you alive bitch, or I'll kill you myself!"

It's like workin' with children. That's not to say Zeis didn't fuck up hard. Already got half a mind...
>>
No. 329056 ID: 35e1a0
if you see anyone that looks like a leader. fancy hat or something. that is the one you want to use the love potion on. ... maybe rip your shirt apart and turn it into straps. so you can make shields.
>>
No. 329058 ID: 1854db
>>329055
hmm.

Put him in the front. He'll get to kill as many harpies as he likes before he dies.
>>
No. 329059 ID: 0d095c
Use em as a shield. If he complains, whack him against the wall until he becomes more shield shaped.
>>
No. 329060 ID: 35e1a0
hrmm... also if you see them you could yell out "we give gift if you stop and not attack!" and if they stop grab Zeis and hold him up "this one is traitor, he hurt your nest. take him without fight if leave us alone."
>>
No. 329065 ID: 84fe26
>>329055
Make sure Zeis Lives to regret it. The burden of every loss taken so far is shared by all.. but her share is going to be a heavy one.

You're the chief now. Its more important that you can show you're strong enough to control her, not simply kill her.
>>
No. 329066 ID: 1854db
>>329060
This could work. Maybe.
>>
No. 329067 ID: c46404
look, you've got a whole buncha harpies to kill now. everyone, including Zeis, should concentrate on that instead of arguing about what's done. after this is over, and if you're still alive, you can think about what to do with her.
>>
No. 329068 ID: 6e44d2
File 131128210257.jpg - (69.58KB , 300x300 , Greek-Phalanx.jpg )
329068
Yeah, pull back into the bottleneck and get ready to fight. Do you have shields? If so, do this. Otherwise, just get ready to kill a whole lot of harpies. Stand shoulder-to-shoulder with your crew and hack away. If beasties start chasing Leaf out of the depths, you'll at least have warning when he screams a heads-up to you. In that case, you'd be in a real bind, but there's still a chance you'd be able to survive, if you can get the harpies to fight the monsters without fighting you.
>>
No. 329070 ID: 2563d4
>>329055
Whoop-de-do. Promote her to second in command for initiative.
Then get back to being ready to kill a lot of harpies.
>>
No. 329073 ID: b7817f
Slap a few heads and tell them now's not the time. You can make her pay later, when your not getting assaulted by big ugly birds.
>>
No. 329076 ID: 28e94e
Zeis gets to stand in front and help block enemy fire. Shields and armor form a line behind him, followed by archers and unarmored fighters. Pile up crates along the wall if your front line doesn't fill up the whole tunnel.
>>
No. 329077 ID: 0d7a83
You need to keep her alive. Not because she deserves it but because she's now very useful for taking the blame for anything bad happening. If you remove her from the situation then the only guy left to blame is you, the leader.
>>
No. 329078 ID: c811c4
File 131128350928.png - (89.32KB , 800x600 , 19.png )
329078
Yep. Ain't gonna kill 'er, least not now. Remember, my priority is to live. Kobolds are in the back, hopefully safe. Ain't protocol for a gnoll to be so concerned with a promise, but I guess I was a lil' different. As for offerin' her up, well.. harpies are a real stickler for guilt by association.

>>329070
Hahahaha! Ol' chief woulda done somethin' like that! Maybe I should be more like him. Oh right, he's dead.
>"...boss, are you okay?"
I better not laugh out like that.

"Alright you saps! We're gonna kill every last goddamned harpy! Zeis, you better pull double your weight!"
>>
No. 329079 ID: c811c4
File 131128359581.png - (81.49KB , 600x600 , 20.png )
329079
>>329056
It'd be real nice if the harpy leader was so dumb to come down here 'erself. Good idea about the straps though. Better ta lose a shirt than gain an arrow in the eye.

"Line up, we're gonna do this like a team, first hero to charge in is the first dead one!"
>>
No. 329081 ID: 00d3d5
>>329055
Cold-cock him with your pommel, tie him up, then see if you can talk the Harpy leader into parlay.
We're going to try to negotiate with the harpies to get out of here in exchange for this fuckup who got most of you killed and said he would do it again.
If you have any booze then offer some to start the negotiation. If the harpy leader accepts then spike it with love potion.
>>
No. 329082 ID: 95b43a
continue with the plan to kill all the harpies. fuck negotiating, those disgusting feathery hags all deserve to die. I think. that's how they sound so far, anyway. I've never actually seen a harpy. anyway, sacrificing Zeis for a meager chance to get away with your lives seems cowerdly and pathetic to me. you're a warrior. do the warrior thing.
>>
No. 329085 ID: e3f578
Alright chums up, let's do this.

LEEEEEEEEEEEEEEEERRRROOOOOYYYYYYYYYY
JEEEEEEEEEEEEEEEEEEEEEEENKKIIIIINS
>>
No. 329091 ID: c811c4
File 131128560674.png - (155.82KB , 800x600 , 21.png )
329091
>>329082
You're speakin my language. Just lookin' at 'em pisses me off!

>>329081
I wish we had booze! Heh, not unlikely there is some deeper in. Hell, this was a dwarven outpost at a time, probly dug out a whole new wing just to store all their beloved ale.
>>
No. 329098 ID: 28f7b1
Expend two skill points to use Demon Slash
>>
No. 329099 ID: 35e1a0
with your strength think sideways slashes would work bestif you don't cut through one then you just slam it into the one next to it.
>>
No. 329100 ID: c71597
>>329091
Starts hacking and whacking their feathery assholes to death!
>>
No. 329101 ID: 1854db
>>329091
Ugh, they have weapons. Be sure to avoid being stabbed by that knife.
>>
No. 329102 ID: 28e94e
>>329091
Stab both of them at once, then kick them off and hopefully get a third.
>>
No. 329104 ID: d763e1
RIP AND TEAR. RIP AND TEAR.
>>
No. 329108 ID: 2563d4
>>329091
You are a gnoll. USE violence ON problems.
>>
No. 329115 ID: 89ca25
wait. try not to break formation. unless there are ranged attackers, because I doubt you'll pull off a Thermopylae with shity shields like that.
>>
No. 329126 ID: 7aedd2
Make use of superior reach. Fight.
>>
No. 329129 ID: c811c4
File 131129057857.png - (60.70KB , 600x600 , 22.png )
329129
Yeah, ain't a normal fight. Sure, these ain't the best shields, but we should still hold formation. Man, gotta do it all tactical like. Not the normal deal. Truth be told, we'll probly die either way, I doubt they sent their whole force out to us.

Man, I fucked up with the kid's mother. I gotta break another promise? How's she doin, anyway.
>>
No. 329131 ID: c811c4
File 131129068934.png - (43.43KB , 600x600 , 29.png )
329131
Oh fuck me she's lookin right at me. Goddamnit, I gotta keep cool gotta think of a way out. Ain't gonna do anyway to be chief and start runnin outta formation right after I say to keep formation.

Damnit all, god damned fucking sonuvabitchharpies
>>
No. 329134 ID: c811c4
File 131129094186.png - (229.39KB , 800x600 , 23.png )
329134
"GRAWWWWWWWWWWWWWW"
>>
No. 329136 ID: c811c4
File 131129097849.png - (125.12KB , 600x600 , 24.png )
329136
>>
No. 329138 ID: c811c4
File 131129099051.png - (142.56KB , 600x600 , 25.png )
329138
>>
No. 329141 ID: c811c4
File 131129103524.png - (144.63KB , 600x600 , 26.png )
329141
>"SCREEEeeeeeeeee
>>
No. 329146 ID: c811c4
File 131129116774.png - (92.68KB , 600x600 , 27.png )
329146
CHOMP
>>
No. 329147 ID: c811c4
File 131129118736.png - (2.28KB , 600x600 , 28.png )
329147
>>
No. 329155 ID: c71597
>>329147
Yo dude, time to wake up. You're not allowed to die, remember? So get your ass out of that pile of dead harpies and get up on your feet.
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