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File 131363582428.jpg - (38.31KB , 640x480 , 1.jpg )
341051 No. 341051 ID: b0d1a8
>_
Expand all images
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No. 341052 ID: a40801
What are you looking at, punk?
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No. 341054 ID: b0d1a8
File 131363606289.jpg - (42.69KB , 640x480 , 2.jpg )
341054
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No. 341057 ID: 7e3141
I like where this is going.
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No. 341060 ID: b0d1a8
File 131363636169.jpg - (46.99KB , 640x480 , 3.jpg )
341060
Wha-

...
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No. 341065 ID: b0d1a8
File 131363660970.jpg - (65.58KB , 640x480 , 4.jpg )
341065
Goddammit I swear your are trying to get me killed you dumb AI next time don't make any sound when I'm sneaking up on someone.
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No. 341069 ID: 1854db
>>341065
MEMORY ERROR

Please inform us of the situation.
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No. 341071 ID: 44766a
... We are an AI? Cool.
>>
No. 341072 ID: 20a63e
WELL THEN MAYBE YOU SHOUD SNEAK FASTER THEN!
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No. 341073 ID: ec0bf5
Uh, what? What's this about an AI? And who are you? Why did you kill that man? I'm pretty certain that that is both highly illegal and ethically abysmal. Clearly you're mistaking us for somebody else, somebody who condones murder. Give us one reason why we shouldn't call for help and get you arrested.
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No. 341080 ID: 7740ed
Well did you actually kill him or did we distract you and now he's just maimed and coughing blood into his gas mask?
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No. 341081 ID: 6e44d2
>>341073
Shut up.

Sup dude?
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No. 341083 ID: b6edd6
>>341073
The fact that the stabbed man is armored highly suggests that he is some sort of soldier, so this seems more an act of war than a random killing.

Also, due to lack of memory, I would inquire as to how you see (or otherwise sense) with no apparent eyes or camera lenses.
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No. 341101 ID: b0d1a8
File 131364214284.jpg - (153.21KB , 640x480 , 5.jpg )
341101
>MEMORY ERROR
Fuckin... I knew I shouldn't have have gotten that cheap ass Human made AI.

You are the AI that is programmed into my Multi-environment Combat suit that is, in theory, supposed to help manage my suit functions and generally be helpful you piece of shit.

I am a Female Hathian serving in the Confederation Security Forces. I have been serving for nine years.

My current mission is to clear out this small pirate outpost of all hostiles using any means possible.

>That guy
The Human is dead although he got this red shit all over me.

>MURDERER!
I have been ordered to kill anyone in this Pirate outpost besides nobody will miss this Human.

>HOW DO YOU SEE?!
The front of the helmet is made of a extremely tough alloy that when energy is passed through at the right frequency it allows light to pass through it one way allowing me to see.

How about you make yourself useful and help me remember what my fucking Callsign was.
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No. 341104 ID: 3bad4c
It's Voidshadow
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No. 341105 ID: 6f1d54
DOVAHKIIN!
>>
No. 341107 ID: 1854db
>>341101
You seem angry.

Maybe your callsign is Ragerover.
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No. 341108 ID: b6ca92
>>341101
>cheap ass Human made AI
Really? You fell for that one?
Chances are we're probably just some poor schmuck that fell for the whole 'experiment for money' scam and got his brain fried into a black-market EI.

Face it, you got ripped off. Instead of a combat-grade AI, you've got a partially amnesiac brain-clone with poor-imaging induced schizophrenia.

EI stands for Electronic Intelligence. Artificial Intelligence is pure programming, but an EI is usually a human brain that has been flash-cloned and translated into code. Upside is that it comes with a personality and morals, downside is that it comes with inefficient processing capabilities and is highly vulnerable to destabilizing if messed with, since it's patterned off the sensitive neurochemistry of a brain without the organic redundancies to repair such damage.
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No. 341109 ID: b6ca92
>>341101
[run msdiagnostics.exe]
[Deploy Active Noise Cancellation Generator]
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No. 341110 ID: 7e3141
>>341104
Clearly Voidshadow.
>>
No. 341112 ID: 73eb25
Sexybumentits is your callsign.
>>
No. 341116 ID: b6ca92
>>341110
supporting Voidshadow
>>
No. 341123 ID: 6e44d2
Ragerover makes me lol, but how about Voidshadow? Good thing I'm so creative.
>>
No. 341124 ID: 07416a
>>341101
Aentee
>>
No. 341129 ID: 7aedd2
Eclipse
>>
No. 341162 ID: 2563d4
You codename is Black Lace.
AAAAA
GAAAA
DO DO DO
SHAKE PINEAPPLE PUSH THE TREE
>>
No. 341184 ID: b6edd6
>The Human is dead although he got this red shit all over me.
Are you not used to dealing with human blood? I find that strange considering your occupation.
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No. 341186 ID: c2c011
>>341101
You're Space Marten. Because those are cool animals and stuff.

So, how many pirates do you need to off and what weapons do you have?
>>
No. 341234 ID: 0d095c
Either Voidshadow, or... DOVAHKIIN!
>>
No. 341244 ID: b0d1a8
File 131369995272.jpg - (73.88KB , 640x480 , 6.jpg )
341244
I guess that was it. Anyways the intel I got says that there is about eight Human enemy combatants and some enemy non-combatants in this section of the outpost. There are three other soldiers in our fireteam clearing out the other sections. My primary objective is to eliminate all hostile combatants and detain all non-combatants.

So basically kill everyone with a gun and tie everyone else up.

>Equipment
Well I have a gun, a pointy stabby thing and some small things that go boom.
In all seriousness I have a Accelerated Matter Rifle which accelerates matter drawn from the magazine as a liquid and formed inside the gun and then uses the energy from the battery that is inside the magazine to accelerate the now solid projectile at the target.
This also allows me set what kind of projectiles it shoots from Hollow points to armor piercing also I can change the amount of power the gun uses although this will drain the battery faster. The stock setting on the gun right now is armor piercing at normal power which will empty the battery and matter at the same time.
I also have 2 Explosive grenades and one Lethal Gas grenade 2 spare clips and a knife.

As for the equipment my suit comes with, that has to do with combat, I have a high frequency Active Echolocation Device, passive sonar mainly for navigation through buildings. Both are located in these ear things behind my head. I also have infrared, night vision and communications equipment.

>Dealing with Human Blood
I usually shoot people from a distance and stab them at the base of the spine instead of screwing up because of SOMETHING and stabbing them in an artery.

Hall looks clear, is there anything else you need to know or are you done yapping.
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No. 341246 ID: 1854db
>>341244
I think we're good.
>>
No. 341247 ID: c2c011
>>341244
Nah things seem good. Proceed with killing every breathing thing on the base. Because you know it's hard to get more detained than being dead.
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No. 341276 ID: 6e44d2
>>341247
loool

Try to spare the noncoms.
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No. 341281 ID: 8bdb6a
Hurry up. Keep clearing rooms. Try to find a map while you're at it.

>>341276
Why would she spare the non-commissioned officers?
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No. 341287 ID: b0d1a8
File 131370788538.jpg - (77.38KB , 640x480 , 7.jpg )
341287
>Go kill.
That is a great idea and all but which direction should I go in.
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No. 341298 ID: 1e3433
>>341287
I'll give you a hint, the direction you should go in starts with a L and ends with a T and has a E and F somewhere in the middle.
>>
No. 341300 ID: c2c011
>>341287
Left of course, that way you will surely arrive at the most killey destination.
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No. 341317 ID: 44766a
When given the option between right and left, ALWAYS CHOOSE LEFT.
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No. 341322 ID: b0d1a8
File 131371371758.jpg - (56.92KB , 640x480 , 8.jpg )
341322
Ok, left I g- Oh Shit!
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No. 341323 ID: b0d1a8
File 131371390857.jpg - (122.20KB , 640x480 , 9.jpg )
341323
Pirate: "Wha-"

I fire wildly and manage to hit him.
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No. 341326 ID: 35e1a0
quick, turn around and make sure none are behind you. then turn around again and continue down this hall.
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No. 341328 ID: 7aedd2
YOU SHOT HIM IN THE HEAD.
YOU SHOT HIM IN THE GOD-DAMNED HEAD.
WHAT'S WRONG WITH YOU, MAN?!
Oh wait, that's your job.
And you're not a man.
Continue.
>>
No. 341329 ID: 0d095c
Ignore the stupid ones. Eliminate all the threats.

Also~, tell us how humanity's doin'!
You didn't conquer them or anything while we were out did you? DID YOU?

Because that would suck.
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No. 341336 ID: b0d1a8
File 131371770017.jpg - (110.74KB , 640x480 , 10.jpg )
341336
>Continue
I sprint down the hall but half way to the corner another Human combatant turns the corner. Still running, I open fire but he ducks back around the corner.

>Hows humanity's doin'!
I'm a-little busy right now.
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No. 341390 ID: b0d1a8
File 131372476371.jpg - (192.33KB , 640x480 , 11.jpg )
341390
I keep charging ahead, The Pirate shoots around the corner blindly.

Most of the shots miss but a few hit my shield.

I turn the corner...

Now what
>>
No. 341391 ID: 35e1a0
finish this guy then duck back around the corner. you got a grenade of some kind? any will do, just throw it down the hall then when it goes off charge again.
>>
No. 341393 ID: 7aedd2
say "Bang, you're dead."

Then make it so
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No. 341394 ID: b6edd6
As the guy in front of you is conveniently wearing almost-full body armor, you could shoot him in the head/neck then use the armored corpse as a shield.
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No. 341415 ID: 8df9db
Spray into the guy right in front of you. Should be hard to miss at this range. Jump back around the corner and toss one of those explosive grenades. These guys have masks so the other kind might not affect them.
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No. 341419 ID: 1854db
>>341390
Use corpses as shields.
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No. 341428 ID: cd63e9
I see three exposed pirates. shoot the guy on the left first, he's actually got his gun up. then shoot the guy in front of you, the guy down the hall is far enough out of cover that he probably won't make it by the time your done with the other two.
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No. 341463 ID: b0d1a8
File 131373267148.jpg - (203.99KB , 1000x500 , 12.jpg )
341463
>go for the cool kill
Me: "Ba-"

Suddenly a Pirate with a LMG leaps into the middle of the hall.

LMG Pirate: "FIRE!"

I duck behind the corner as they shred through their comrade and blanket the area with fire.

>Use a grenade!
No way am I trowing anything explosive into that amount of fire.

I'm starting to think you really are trying to get me killed.
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No. 341465 ID: 3bad4c
They're not firing above your head, so throw it at the wall near the ceiling!
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No. 341468 ID: 1854db
You could use a gas grenade instead.
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No. 341469 ID: 7e3141
Well it'll explode anyways, so what's the problem?
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No. 341472 ID: 6e44d2
Gas grenade. Also, never, ever taunt someone before killing them; just kill them. It looks cooler, anyway.
>>
No. 341481 ID: c2c011
>>341463
Go with the gas grenade, a few of them aren't wearing masks, and if it's something fun and cool like nerve gas then it won't matter if they wear masks or not.

Then you can either follow that up with a regular grenade or just pop out of cover while they're disoriented and cap them all.
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No. 341677 ID: 28e94e
>>341463
How big is the gas grenade's area of effect? You can probably gas the entire hallway without it ever leaving your hand.
>>
No. 341784 ID: cd63e9
the on with the lmg isn't wearing a gas mask, nor is the one with what appears to be an anti martial riffle. throw a gas grenade and you only have to worry about two guys with rifles.
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No. 342357 ID: b0d1a8
File 131406336258.jpg - (146.19KB , 640x480 , 13.jpg )
342357
>Gas Them
I aim the grenade high but it gets hit by a bullet regardless spewing toxic gas everywhere. good thing this suit has its own environment.

I hear about 3 different Humans screaming in agony as the toxin takes effect I think one of them came from the room across the hall from my position.
>>
No. 342358 ID: b0d1a8
File 131406338955.jpg - (148.31KB , 640x480 , 14.jpg )
342358
The two riflemen retreat behind cover as the grenade finishes filling this section of hall making visibility low.

What now.
>>
No. 342359 ID: 28e94e
>>342358
Move up. Confirm the kills. Consider taking heavy weapons for personal use.
>>
No. 342361 ID: e1c562
advance with caution
>>
No. 342362 ID: 35e1a0
the door to the left looked like it had one in a full suit. check for it. and switch to infrared or something.
>>
No. 342363 ID: 6e44d2
Use thermal optics to see through the smoke, lob a frag grenade.
>>
No. 342370 ID: 1854db
>>342358
Kill the suited guy in the room. On the left of the hallway.
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No. 342814 ID: 35ce7b
File 131425048712.jpg - (76.99KB , 640x480 , 15.jpg )
342814
>Move up
I move up to the room on the left firing at the room on the right Some of my shots connect but seem to be stopped by the armor. The Human in the Bomb Suit fires wildly in my direction but seems to have a hard time aiming.

>Kills
There were three screams I heard two of them were in the hall, both dead. I have located the third source which is inside this room, also dead but this one seems to be a worker.

>Weapon
I could use the gun but I will not have any spare ammunition nor will it be any more effective as my current weapon.


I really don't think charging into enemy fire is the wisest thing as it is suicidal, reckless and just plain dumb, and so far I have been doing just that. I may have shields and be much better equipped but I am far from invincible. In any case the Intel is definitely inaccurate as there are way more then 8 enemy combatants here.
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No. 342817 ID: 35e1a0
well see, if you use a lot of different guns, whoever comes to check the place out will be confused about what happened.
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No. 342824 ID: f70e5e
this may be a bad time but how do your shields work? do they recharge? and if so how fast? how much damage can they absorb? are there any common weapons that can bypass or quickly disable them ?
>>
No. 342833 ID: fb10df
You definitely need to use the cover of smoke to change position, as once it clears it'd be more than useful if your foes had no idea where you were. Do you have the general outline of the facility? Does this side room where the 'worker' died lead anywhere? Approaching the remaining gunmen from a different direction entirely would be advisable, though heading all the way back to the corner might be too far of a detour, as your objective IS to kill them all.
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No. 343555 ID: b0d1a8
File 131457767098.jpg - (119.87KB , 640x480 , 16.jpg )
343555
>>342817
You do realize that this is a Military operation not some sort of cloak and dagger shit.

>Shields
I honestly don't know how they exactly work but what I do know is that they do recharge not fast enough to matter in combat but they do.
As for damage it really depends, if it gets hit by a tank shell or missle I would probably survive but my shields would be completely gone and I would be flung back a considerable distance. If its just kinetic weapons then it would take far less energy comparatively to take my shields down.
Energy based weapons will cut right through shields but if the shield manages to hold against the first shot the shield changes frequency to match it and subsequent shots will be absorbed by the shields, unless the weapon is changed to a different frequency. But sustained fire of a energy weapon on the same frequency can overload shields but is not possible with small arms.

>>342833
This is what the sonar is telling me, I'm open to any suggestions on how to do so as long as it is not completely stupid.
>>
No. 343609 ID: 1854db
>>343555
Toss a grenade into the room across the hall.
>>
No. 344227 ID: cfa804
I'd actually say to go back the way you came and head in the other direction. But that's just, y'know, my opinion, man.
>>
No. 344234 ID: e1c562
could you give us an indication of what the different marks on the map mean?
>>
No. 344262 ID: b79855
In the future, please make a dot for yourself on these maps.

Oh, and a shield gauge.

Go left into the northmost unknown room, kill the two dudes there.
>>
No. 344263 ID: 1854db
>>344234
>>344262
The yellow circle is us. The red circles with lines through them are dead guys. The blue one with a line through it is the dead guy in our room; dunno why it's blue. The red circles with ? in them are alive guys.
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No. 346500 ID: b0d1a8
File 131545793198.jpg - (119.74KB , 640x480 , 17.jpg )
346500
>Toss a grenade
Seems to be very effective.
>>
No. 346502 ID: b0d1a8
File 131545811830.jpg - (284.99KB , 640x480 , 18.jpg )
346502
>Kill the both
I managed to get one of them with the grenade but the other has already retreated behind some crates. I also see another human fleeing the area, looks like another worker.
>>
No. 346505 ID: b0d1a8
File 131545870091.jpg - (130.63KB , 640x480 , 19.jpg )
346505
I take cover behind the corner.

Alright here's a more detailed and complete map of the area. The things marked A and B are both lifts outside the outpost. A is a cargo lift. Before you ask, No we do not need to go outside, we have control of the area around the outpost.

For simplicity's sake everything is red or close to red for everything that isn't a friendly. Bright red X's are dead enemies. Bright red triangles are enemies that I have a fix on. Dark red triangles are where I last saw enemies. the more purple color stuff are the noncombatants, I don't have to take them alive but command prefers someone alive to interrogate and the more the better.

Also suit sensors have picked up another person entering the room.

So whats the plan?
>>
No. 346528 ID: cfa804
Well the only way a new person could arrive is back where that hostile and worker is, or the way you just came in. And while it would be our last one, the area back where the hostile's currently firing from is rather for a grenade, gas or fragmentation.
>>
No. 346530 ID: 35e1a0
take a few potshots at the fight to your north. then roll across the gap and get to those boxes on the east.and circle them.
>>
No. 346537 ID: 1854db
Hmm, let's save a grenade here, since there's plenty of cover that you can use. Use the cover better than your enemies!
>>
No. 346556 ID: c71597
>>346505
Relocate, get out into the hallway again, head south then west. Find a good spot for an ambush or possibly some crawl friendly vents.
>>
No. 347057 ID: b0d1a8
File 131562356089.jpg - (211.73KB , 640x480 , 20.jpg )
347057
>>346537
I decide to move around them and attack from where they least except. Unlike Humans, I can move around obstacles much easier, making it easier to surprise them.
>>
No. 347060 ID: b0d1a8
File 131562387579.jpg - (196.12KB , 640x480 , 21.jpg )
347060
I take the Human in the suit by surprise and I open fire but the armor stops the rounds from injuring the human.
Focusing my attention elsewhere I lay down suppressing fire on the other Human Combatant. Meanwhile the Human Worker runs behind some crates.
>>
No. 347077 ID: f70e5e
great a noncombatant, that'll limit grenade use a bit. christ that guy is wearing heavy armor. i suggest focusing more on the less armored one. after he's down we can come up with some way to deal with the bomb squad reject.
>>
No. 347079 ID: cfa804
>>347057
I'm not usually one to say this but you've got a FINE ass, my lady~ Anyway, you're about to be shot by the guy in the armor so maybe you should just jump him and knock him down, i don't think it'd be easy for him to get back up after that.
>>
No. 347081 ID: 35e1a0
leap on top of them and put a fist through the helmet.
>>
No. 347150 ID: be1879
>>347081
or something just as awesome.
>>
No. 347160 ID: 1854db
>>347060
You're already using armor piercing, right? Increase the power. Unless you wanna stab his ass. Your choice, I suppose.
>>
No. 347172 ID: 07416a
>>347060
Seduce the redhead
>>
No. 347255 ID: 4bdd79
>>347057
Dat ass.

>>347060
Increase the power on your shot and fire on the armored target. Switch back and fire on the soft target, who now will likely be shooting at you.
>>
No. 347286 ID: f70e5e
oh right you can do that, turn up the power of your gun to piece that guys armor. its bulky enough that he's probably not that fast so you can probably get him before he makes back to cover, just be careful not to hit the noncombtant.
>>
No. 348913 ID: b0d1a8
File 131606201492.jpg - (300.95KB , 640x480 , 22.jpg )
348913
>Max power!
>>
No. 348935 ID: 35e1a0
... okay way, i think that was a bit too much. is your gun okay?
could try intimidation now if the other person wont come out. "come out and i wont turn you and your cover into salsa like your friend"
>>
No. 348947 ID: 1854db
Wow your gun rocks. Hey, how do you plan on restraining the noncombatants? Set your gun back down to normal power and flank that fucker then chase down the noncombatant and... do whatever you're supposed to.
>>
No. 348961 ID: cfa804
>>348913
coincidentally "Max Power" is also your partner for your next mission.
>>
No. 349063 ID: c2c011
>>348913
That was pretty fucking awesome. Now don't botch the landing. Dial down the power once you're back on your feet and then take care of the unarmored one.
>>
No. 349226 ID: b0d1a8
File 131612424408.jpg - (107.57KB , 640x480 , 23.jpg )
349226
>don't botch the landing
*THUD* Ow...

I'm never doing that again.
>>
No. 349239 ID: 1854db
Hey, there's still that other hostile! No time to lay about!
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