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File 131502940937.jpg - (330.35KB , 957x590 , Pinkskin122.jpg )
345140 No. 345140 ID: e1c562
The PoisonWorld: Daztrenian

CHOOSE YOUR PINKSKIN!

level 1
http://quest.lv/kusaba/questarch/res/253996.html

level 2
http://www.tgchan.org/kusaba/questarch/res/281680.html

discussion
http://quest.lv/kusaba/questdis/res/335842.html
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>>
No. 345143 ID: e8cd4a
burning rose-

or chemical spray what have you
>>
No. 345144 ID: af7656
Lar
>>
No. 345155 ID: 252e1b
Rose!
>>
No. 345158 ID: 07416a
Lar
>>
No. 345171 ID: 2563d4
Lar. We can get Rose killed later.
>>
No. 345183 ID: 644ca1
Lar
>>
No. 345229 ID: 4bdd79
C-C-C-COMBO BREAKER!!!

Dominic.
>>
No. 345288 ID: 510737
lar, I mean the dude has a sword! cannon fodder if I ever saw it.
>>
No. 345295 ID: 6a5a08
>>345288
But look at that beard and that health bar. Clearly he is a spellsword.
>>
No. 345299 ID: 510737
>>345295
I thought he just had a glandular problem.
>>
No. 345308 ID: bccf7b
>>345295
Nope, that's definitely the world's largest CHIN
>>
No. 345319 ID: 4bdd79
I just want to do Dom and Rose first so I have an excuse to give Lar a "forever alone" face.
>>
No. 345432 ID: e1c562
File 131515068865.jpg - (275.33KB , 957x590 , Pinkskin123.jpg )
345432
Lar sneaks past the first guard, making it into the room wear he saw them take Domonic

Lar can hear a Guilder yelling at the echoing voice of another Guilder.
>>
No. 345433 ID: 9cb4b3
Walk up and say "Durrr... Hi."

You can take this guy if he tries anything, so be ready to take his gun/whatever away, but see what info you can get out of him first.
>>
No. 345443 ID: c71597
>>345432
Knock him the fuck out first and then consider interogations. It's much easier if they're not able to try anything at all.
>>
No. 345491 ID: 2563d4
>>345432
Since he's in the middle of a conversation, and thus doing anything to him will alert the other guy, sneak past him and grab the minigun.
>>
No. 345495 ID: 1bc9c1
>>345432
Wait until he's done talking, then when bash his face when he's turns around, hell if that shaft he's peering down is deep we could probably dump him down it for a "plausible accidental death"
>>
No. 345510 ID: eba49f
>>345495
I think I see a keyring on him, though. We wouldn't want to lose that.
>>
No. 345519 ID: e1c562
File 131517780175.jpg - (287.53KB , 957x590 , Pinkskin124.jpg )
345519
the Guilder begins to hammer loudly on something, Lar takes this opportunity to sneaky up to the table

Lar: (hey this looks like a Solar gun, I wonder were they found it . . . I might be able to use it for something.)
>>
No. 345525 ID: 35e1a0
he has keys, those are probably important. how well are they attached? if like a flimsy string you could steal them. but if they are strapped then you will need to use the big gun and smash him over the head with your awesome mutant strength.
>>
No. 345538 ID: 650577
>>345519
wwwwwwiiiiiiirrrrrrrr-
TAKATAKATAKATAKATAKATAKATAKA
>>
No. 345541 ID: c7b6c2
>>345519
Let's see if they can outsmart boolet.
>>
No. 345542 ID: 1bc9c1
>>345519
The KEYS! That guilder has KEYS! Grab him by the keyring, dagger in the back, and push him down the shaft.
>>
No. 345552 ID: 4bdd79
>>345519
Use the blade which you're allegedly carrying to slash his throat. Attempt to hide the body. Acquire ALL THE GUNS.
>>
No. 345577 ID: 2563d4
>>345552
If he's finished talking, sure. (Do not use gun as blunt instrument when you have a knife.)
>>
No. 345583 ID: f70e5e
stabbing is quieter than shooting. if your confidant you can kill him quietly with your knife, do so. otherwise shoot him with either the Gatling gun or the flame thrower.
>>
No. 345602 ID: 510737
>>345552
this sounds like a decent plan
>>
No. 345612 ID: e1c562
File 131519989772.jpg - (298.98KB , 957x590 , Pinkskin125.jpg )
345612
>>345583
Lar:(if there's one thing I know about Guilders it's that they're not easy to kill. I doubt I can take one in close quarters fighting even with the element of surprise)

Lar grabs the minigun and powers it up

*wirrrrrr!*

Guilder: "ehh?"
>>
No. 345613 ID: 35e1a0
whitty one liner!
>>
No. 345615 ID: a6ab09
>>345612
watch it have no ammo, prolly gonna have to use it as melee weapon if that's the case
>>
No. 345659 ID: 4bdd79
>>345612
WHY DID YOU DO THAT I TOLD YOU NOT TO

Kill him quietly.
>>
No. 345669 ID: abb743
>>345613
uh...uh...
"your chances of survival just got halved"
then cut him in half with bullets.
>>
No. 345715 ID: f70e5e
if the gun is out of ammo try and bluff him.
>>
No. 345737 ID: 1444d5
>witty one-liner
I think we can do a bit better than that:

I know what you're thinking, punk. You're thinking "Did he fire six hundred shots or only five hundred and ninety nine?" Now, to tell you the truth, I forgot myself in all this excitement. But being this is a 20mm Vulcan, the most powerful rotary cannon in the world and will blow your head clean off, you've gotta ask yourself a question: "Do I feel lucky?" Well, do ya, punk?
>>
No. 345788 ID: 2563d4
>>345737
Alternatively, just shoot the fucking guy and don't give him an opening by blabbering on.
>>
No. 345813 ID: b6edd6
>>345788
Yes, one liners are best said after you finish shooting them.
>>
No. 345852 ID: d82dd6
>>345737
This is not how you one-liner.
"You feelin' lucky, Clunk?"
>>
No. 345918 ID: e1c562
File 131528632831.jpg - (320.46KB , 957x590 , Pinkskin126.jpg )
345918
Lar can't think of any witty one-liners so he just opens fire
>>
No. 345919 ID: e1c562
File 131528640216.jpg - (321.84KB , 957x590 , Pinkskin127.jpg )
345919
the Guilder pushes through massive injury and lashes out
>>
No. 345921 ID: 35e1a0
roll to your left! away from the weapon table.
>>
No. 345931 ID: af7656
>>345921
No, roll right and use the flamethrower on him!
>>
No. 345932 ID: 35e1a0
>>345931
that'll just cauterize his wounds meaning he wont bleedout quickly!
>>
No. 345952 ID: 5f3831
>>345932
But then he'll be on fire AND bleeding.
>>
No. 345972 ID: f70e5e
stab him in the head. his arm is busy and he's hurt real bad. now you just have to finish him.
>>
No. 345987 ID: 2563d4
>>345919
Run away to the left. He's already falling down, you just to get out of his reach.
>>
No. 346009 ID: e1c562
File 131531878520.jpg - (319.11KB , 957x590 , Pinkskin128.jpg )
346009
Lar dodges Left and draws his knife
>>
No. 346052 ID: 35e1a0
stab through eye and into brain.
>>
No. 346237 ID: f91e07
Say, those energy tank things such as he's wearing wouldn't be prone to explode would they? Like when riddled with bullets?

I mean, that would be a pretty retarded design I'm just speculating given that he seems to be shooting off some sparks back there.

Anyhow, brain stabbing is probably in order here, although I'm a little partial to the soft spot by the temples myself. Those horns might make that a bit complicated though.
>>
No. 346293 ID: e1c562
File 131541038096.jpg - (320.85KB , 957x590 , Pinkskin129.jpg )
346293
Lar uses all his mutant strength to punch the knife through the Guilder's hardened skull.

the knife is stuck

Lar: (if that thing was an energy pack it've exploded by now, more likely it's something else . . . knowing guilder gear though it might still explode later . . .)
>>
No. 346295 ID: 6ca854
>>346293
Well, the guilder's face is at the perfect height for a knee to the eye. That should give you enough time to twist the knife out and kick him away, so if anything explodes, you'll have a head start
>>
No. 346410 ID: 1444d5
Time for jumpy-dodgy. Draw it away from the weapons lying on the table: he's full of bullets and knife, and you aren't, so you can out-endure him. Once he collapses and/or explodes, you can pick up whatever is lying around without it having been destroyed in the blast.
>>
No. 346416 ID: 4bdd79
>>346293
He's probably down for now. Grab the flamer, we could use a bit more firepower (no pun intended).
>>
No. 346549 ID: e1c562
File 131547190322.jpg - (303.57KB , 957x590 , Pinkskin130.jpg )
346549
the Guilder collapses onto the floor

Lar: (I don't think it'll be much of a threat for a while)

Lar hears a voice from the nearest room.

Domonic: "hey Lar, help us get out of here!"
>>
No. 346551 ID: a2fa74
>>346549
Sounds like a plan.
>>
No. 346562 ID: 2563d4
>>346549
Well, help them get out of there, then. Guilder has the keyring.
>>
No. 346566 ID: 5a8129
>>346549
Use Keys, acquire blackup.
>>
No. 346825 ID: e1c562
File 131558150719.jpg - (250.75KB , 957x590 , Pinkskin131.jpg )
346825
Lar aquires the keyring and unlocks the door

Domonic: "Thanks a lot Lar, I owe you one!"

Rose: "so this is the mutant you were talking about?"

the pinkskins have united!
>>
No. 346826 ID: e3f578
Try and find all their gear and clothes.
on this planet being nude probably speeds up mutations!
>>
No. 346851 ID: e9ab0d
>>346825
>the pinkskins have united!

wut.
>>
No. 346855 ID: 6fa1ef
The weapons we saw before on that table likely are theirs. Finding clothes is a good idea though, but survival first.
>>
No. 346857 ID: 2563d4
Rose: check your flamethrower over for damage and fuel level.
>>
No. 346910 ID: 4bdd79
>>346825
Rose: Acquire WEPON.
Dominic: Acquire WEPON, set it to something lethal.
Lar: Suddenly realize you've wrecked your one ranged weapon and are thus useless
>>
No. 346915 ID: e8cd4a
guy's a tank. he -IS- the weapon
>>
No. 347106 ID: e1c562
File 131562775613.jpg - (326.12KB , 957x590 , Pinkskin132.jpg )
347106
Domonic and Rose rearm themselves
>>
No. 347228 ID: 2563d4
>>347106
Take a quick peek through the bars of the other cell.

Unless I missed something we still have no idea if the lens setup in Domonic's gun will just make it blow up in his hands. :/
>>
No. 347272 ID: ee0a87
>>347106
Maybe we should check the guilder, and perhaps that box over there too? I mean, it would be nice if we 'all' had a ranged weapon.
>>
No. 347292 ID: 4bdd79
>>347272
We were supposed to have the minigun. It's likely that we won't get another for quite some time.
>>
No. 347607 ID: e1c562
File 131576261362.jpg - (330.20KB , 957x590 , Pinkskin133.jpg )
347607
Lar finds a Wrench-hammer on the body of the guilder.

the sounds of gunfire is heard
and it doesn't seem to be too far off either
>>
No. 347616 ID: 2563d4
>>347607
One of you peer out the window cautiously while another watches the door.
>>
No. 347633 ID: aaa0df
>>347607
So, any ideas where your, you know, clothes have gone? Because being mostly naked seems like a fast track to perforation and/or mutation round these parts.

Still, yeah, gunshots, monitor and find source.
>>
No. 347788 ID: e1c562
File 131580639705.jpg - (377.25KB , 957x590 , Pinkskin134.jpg )
347788
Rose and Domonic have no clue where their clothes are, they awoke without them

Rose investigates the sounds

* * *

Rose: (Looks like Astranian hunter bots are raiding this compound!)
>>
No. 347790 ID: 35e1a0
use it as a distraction. wait until the fight moves away from this area then go up the stairs.
>>
No. 347888 ID: c7dc56
The guilders took you prisoner, whereas the killbots are killbots. This makes the guilders your best friends. So if the guilders look like their losing then give them some support, fire at the killbots from cover that protects you and keeps you out of the guilders sight. The guilders probably won't prioritize who's fire it is or hopefully they'll recognize the common enemy, maybe even gaining a bit of favor if they survive the fight.
>>
No. 347892 ID: 2563d4
>>347888
The only ranged weapon we have is the one that might blow up in our hands. I'd say wait for the fight to progress and see if they leave the exit undefended while pushing forward to make a run for it.
>>
No. 347982 ID: e1c562
File 131587287351.jpg - (235.94KB , 957x590 , Pinkskin135.jpg )
347982
>>347888
Rose's weapon doesn't have enough reach to aid the Guilder

>>347790
>>347892
Rose: (the HunterBots are programmed to systematically sweep compounds like this one, if we stay in any one spot they'll find us for sure.

Fortunately they're clumsy and uncreative, If we keep moving we might be able to out maneuver them)
>>
No. 348284 ID: 644ca1
Kill the guilders and surrender to the Astranian hunter bots. Lar in front in case they don't accept your surrender.
>>
No. 348347 ID: d69a2f
>>347982
I wonder where that chute goes? Really, I mean we 'could' in theory ride it up or down and thereby avoid the stairs entirely, as I somehow think that the hunter bots will be using them for the duration of the raid.

The real problem is having a distraction of sorts, any idea folks?
>>
No. 348349 ID: 35e1a0
what about that rock lift thing?
and yeah that chute the guilder was looking in may be useable as a passage.
>>
No. 348351 ID: d69a2f
>>348349
Derp, yeah, I meant the rock lifter (looks a bit like a mechanized coal chute) I didn't even think about the maintenance chute the guilder was working on.
>>
No. 348590 ID: e1c562
File 131597458106.jpg - (209.98KB , 957x590 , Pinkskin136.jpg )
348590
Rose: (that rock lift definitely looks like it leads towards the surface, strange though it doesn't seem to be moving any more)

As Rose returns to relay what she's discovered, she can hear the guilder cry out and the guns grow silent.

Domonic checks out the maintenance chute
>>
No. 348591 ID: 35e1a0
everybody in.
>>
No. 348606 ID: c7dc56
I still think we should try to win favor with the guilders, they're the surest bet of a way off planet and they are definitely in the market for extra manpower.
>>
No. 348655 ID: 2563d4
>>348590
...I thought that was a window. Up you all go.
>>
No. 348742 ID: e1c562
File 131601033946.jpg - (226.55KB , 957x590 , Pinkskin137.jpg )
348742
Domonic motions for the others to follow him into the shaft

Domonic: (the shaftway up looks blocked by something, I guess we're either going down, or out the other maintenance hatch)
>>
No. 348756 ID: de01fd
Go down, the bots are already on their way with the guilder down. There's no time to lose.
>>
No. 348794 ID: dd4c5c
At least take a look through the other hatch, see what's out there. Its right there after all.
>>
No. 348795 ID: 0d7a83
>>348742
If those bots are coming in through the top of this compound then they're going to work there way down to the bottom. That means the lower down you are the more time you've got before they get there. You best best is to go to the bottom and:
A - See if there's a way out there.
B - See if there's an effective way of combating them there.
C - Wait for them to progress downwards, then climb back to the top and escape. If these things are as dumb as you say then they probably won't post guards there. Even if they do it's better than taking them all on.
>>
No. 348921 ID: e1c562
File 131606276697.jpg - (282.60KB , 957x590 , Pinkskin138.jpg )
348921
Domonic: "Rose. Lar go on ahead, I'm gonna check out this hatch"

Domonic peeks through the hatch
>>
No. 349230 ID: 5d68fd
>>348921

Domonic should carefully listing after any sound of footstep or fighting. If he don't hear anything, he, Rose and Lar could climb out from the hatch and starting heading right side of the room and let Domonic CAREFULLY peeking inside the right entrance.
>>
No. 351299 ID: e1c562
File 131666476819.jpg - (312.71KB , 957x590 , Pinkskin139.jpg )
351299
Domonic carefully listens for any sound of footsteps or fighting

. . .

he hears laser fire, and sees a mutant corpse tumble down from up high.
>>
No. 351404 ID: 2563d4
>>351299
So going up (or across) is probably laser death, and going down is probably being trapped followed by laser death.

You may as well go down with Rose.
>>
No. 351473 ID: f741b6
Hmmm, that rock conveyor keeps on going, we should keep track of that as it's likely the fastest way to get all the way up, however, the controls are likely farther down.
>>
No. 352363 ID: e1c562
File 131696071041.jpg - (284.99KB , 957x590 , Pinkskin140.jpg )
352363
the pinkskins descend to the bottom of the shaft
>>
No. 352450 ID: 35e1a0
this doesn't look like a guilder place... it's odd.
>>
No. 352484 ID: fd2068
Looks like it may be structurally part of the origional ruins... this is good as chances are the further away we can get from the Guilder base the farther away we are from those hunter bots.

Let's try and find some kind of drainage, or subway access, also be on the lookout for ways to impede bot progress after us.

Also, one proper utility torch lens order is B (burst), A (whirlygig) and C (triangles-squares) ordered away from the user.
>>
No. 354712 ID: e1c562
File 131752394093.jpg - (284.18KB , 957x590 , Pinkskin141.jpg )
354712
Domonic rearranges the lenses in the Utility torch to 'B''A''C'

Rose: "this lighting this is solar in design!"

Lar: "stolen from my peoples command station no doubt, even on their own world the Guilders scavenge to survive."

Domonic: "if we wait here, the bots'll find us for sure, we gotta pick one of these paths and get moving."
>>
No. 354839 ID: 1854db
I bet the bots aren't smart enough to check behind that boarded tunnel. So go left.
>>
No. 354891 ID: 2563d4
>>352484
(Could you explain why you think that's right in dis?)

>>354712
We have no light sources, and for all we know bots have nightvision. Go right.
>>
No. 356560 ID: e1c562
File 131800009625.jpg - (303.42KB , 957x590 , Pinkskin142.jpg )
356560
the Pinkskins travel down the right passage
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