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File 134328277459.png - (22.23KB , 700x700 , 692.png )
436389 No. 436389 ID: f09b71

I feel pretty good, all things considered. That might just be the bio suit's pain diminisher kicking in. Or maybe the crazy is setting in, as I'm not regretting coming here as much as I should. Before coming to this region, I've never seen real combat. It only came easily because of years of training combined with extenuating circumstances.

So here I am, in the now-familiar bio suit. Light as a feather, best shape of my life, new armor on top of the biosuit and well armed.

The good circumstances end there. Rokoa dumped me off without any knowledge of where I am, other than what I could feel. I am not far from the teleporter, on the same floor level. The ship is most likely a capital ship.

The lights are off, and the night vision is working fine. There are neumono scattered all around me and above, but not below, all emitting a dismaying amount of drive and discipline. It is not remotely unreasonable for me to assume that the majority of individuals in this war hive has had at least as much formal training as myself, with authentic combat experience added on to that. My only edge is that the training that I have had is specifically focused on exactly this kind of mission. Infiltration, assassination and so forth with empathic silence.

The door on my right is where I came in from. There is a catwalk to a second story with various storage units, and a large door at the opposite end where large shipments would come and go.
Expand all images
>>
No. 436395 ID: b85f8c

They have security cameras, you can bet on that. We need to stick to darkened areas or maintenance shafts to get around undetected. Cutting the power would work quite well for keeping our location unknown if their cameras are optical-only, but would raise the alarm. Granted I'm not sure if we can even get anywhere without raising the alarm...

How LONG did it take for Rokoa to get to the queen after she was separated from you? That should give us a good idea of how far away her chambers are.
>>
No. 436398 ID: 886a4d

We're going to need a map. Pity we don't have access to any hacking tools b/c we're going to need to get to a computer terminal. See any in here?
>>
No. 436403 ID: b33427

Close up the crate you just came out of; No sense in giving them even a little hint that someone was in there.

Read the signs on the door to your right, then search for a cargo manifest or other such record of what's in storage here. There may be something you could use as a distraction.

Check the room for other exit points, such as access to maintenance crawlspaces and shafts, large vents, or cargo delivery conveyors and chutes.

You're pretty much stuck to avoiding all of Rokoa's hive in this run. Even a non-lethal takedown will raise the alarm as the target's link goes out. Only way to do it would be to make it look like an accident.
>>
No. 436432 ID: f09b71
File 134329508632.png - (10.13KB , 700x700 , 693.png )
436432

>Close the crate, read the signs on the door
Done. "A sign to the Teleporter operation tunnel... and a couple warnings about safety, mostly in the tone of 'don't be a dumbass.' There are many warning signs like these, with basic storage operations. It isn't anything helpful unless I wanted to apply for a job here.

>Is there any computer terminal, map or records?
If there are any terminals or records, it is behind this door labeled Storage Operations. And behind lock and key. It looks like there is a slot for a keycard, a retinal scan, and a numerical password. Either there are different options, or this level of security is borderline paranoid. There are a couple of forklifts, however, and this place is far from full capacity.

>How long did it take for Rokoa to get to the queen after she seperated?
9 minutes, but that would be the most direct route, and for all I know she sprinted through 5 security checkpoints.
>>
No. 436433 ID: f09b71
File 134329511561.png - (11.83KB , 1000x600 , 694.png )
436433

>Scan the room for exit points and security sameras
There are grates on the ceiling, and I do have my grappling hook. The air vents in such a ship may even be large and sturdy enough for me. There are trash chutes at two walls.
Security cameras... everywhere! I can spot at least 5 at a glance, and 2 on the second level. There are only blind spots because of all of the boxes around.

And there is already a squad of 4 neumono coming. They are hustling in my direction to investigate. No mistaking it, I've been found out already, and they're going to arrive in under a minute.
>>
No. 436437 ID: 6e44d2

Hide in a camera blind spot where you have height on them, if at all possible. Optimally, we'll want to get out of there without killing any guards. Maybe it'd be best if you just hopped into one of the vents, but, knowing these guys, the vents probably have some security bullshit in them. How terrible would that be. Jeez, how're you gonna pull this off?
>>
No. 436451 ID: 507f4b

Check the forklifts, see if they're drivable. People often leave the keys in the things, just out of practicality. You may end up setting a speed assassination record.
>>
No. 436454 ID: 61e7f9

Shoot all the cameras. Then jump into the air vents.
>>
No. 436455 ID: 24f833

Wow, that was quick. Thought our cover would last longer.

Pity you don't have any non-lethal weapons, like a taser, or knock out darts. Because you can't kill these guys. Unless you're willing to make this a suicide mission, or you're willing to kill Rokoa before she finds out (unlikely- she'd sense from her hive things like "intruder danger" and "casualties").

That means a fight is out of the question. Even assuming you can quickly beat these guys 4 on 1, what are the odds you can guarantee non-lethal injures to the whole squad during the firefight? So you need to bug out. We need an escape route, one that preferably gets you off camera. Vents, or the garbage shoot, maybe.

If I may suggest a longer term objective, for later? We should really find Rokoa's quarters. It'll be less secure than the ship's armory, but you *know* there's going to be awesome stuff in there. Her personal stash is worth raiding.
>>
No. 436457 ID: bf54a8

>>436455
i think you are underestimating neomono healing factor, they can have their heads blown off and get better.
>>
No. 436477 ID: 0b766f

Actually, come to think of it, our knowledge in non-lethally disabling Neumono is fairly limited.

We know what doesn't kill Rokoa, but we can hardly use her as a baseline. From the zombie fight, it seemed the difference between staying awake or not from a non-lethal gunshot wound was willpower, which Rokoa's hivemates will likely have in spades. We know stomach and heart shots can produce unconsciousness, but those are likely difficult to hit in a firefight, and they may be wearing some kind of body armor or vest. Headshots will produce unconsciousness in all but the toughest nuemono, but I'm afraid on non-Rokoas that much damage could be fatal without quick medical attention, which we can't afford to give or call in. (Even Rokoa ended up in the Salikai's hospital reasonably soon after both headshots).

Polo, we need an honest assessment of your ability to disable multiple targets non-fatally. If you have any doubts, withdrawing and playing on your stealth seems the better option.
>>
No. 436493 ID: 886a4d

I vote stealth, the vents seem the best idea since there are likely cameras everywhere in the corridors.
>>
No. 436513 ID: 2eac65

Before you hide, make sure the cameras lose sight of you first, and then move to a spot that isn't too close to the last place you were seen. If you see someone, say, hides in a locker, it's easy to tell where they are even after they're outside your field of vision.
>>
No. 436514 ID: 68f2f2

Easy Peasy. Block the door with a forklift. Those things are heavy. Think the doors will hold up to having the forks rammed through them?

Was hoping you'd get to do this without most of the hive on alert, but I guess you'll be sneaking in a hot zone instead.
>>
No. 436530 ID: f09b71
File 134333591147.png - (19.10KB , 700x700 , 695.png )
436530

>Non-lethal takedowns
Given this hive, they should be able to handle a shot to the head. While they need medical attention, I would be amazed if there was not at least an adequate hospital ward on this ship. My concern is that I do not know how many will be able to stay conscious and fighting with a shot to the head. Nevertheless, I will focus on stealth over fighting. Against 4 opponents, I would have doubts of my ability to take them down at all, regardless of lethality or not.

>Block the door with the forklift
Yes, that is doable! That will tip them off for sure, but it's a bit late for that, and I could use the time.

... except there are no keys, they actually took them out, and I don't see them in any compartments! It's like these guys expected an infiltration.

>Shoot the cameras
I have the ammo to spare, so I will shoot the cameras I can see to at least blind them. They can see me anyway, so this will help blind them to any hiding spots I may have.
>>
No. 436532 ID: f09b71
File 134333595921.png - (16.79KB , 700x700 , 696.png )
436532

With the cameras disabled, I will be able to hop into the vents, but they are covered with grates. They do not look heavy duty, but it will be a clear giveaway to my entry. I will also be able to take a trash chute, but don't know where it will take me. Alternatively, I can hide behind some boxes to take a closer look at my immenent adversaries, but it may be difficult to hide from them for long.
>>
No. 436534 ID: 886a4d

Take off the vent covers then go through the trash. If you can you want to go up, not down.
>>
No. 436543 ID: 0b766f

We can't convince them you're too big a threat, or they might actually more vital personal (ie the Queen) off the ship while trying to contain you. We also can't afford to get pinned down in an extended firefight.

I think a fakeout might be the best option. Break open an obvious exit, hide and cover, then take another route when they leave. Stealth, misdirection, and you possibly get to overhear useful information. Get them to underestimate you, if possible. They may assume you're an alien, since they can't sense you, and they may not know of your abilities at all (I doubt Rokoa, Kork, or Tirrek has had a full debrief yet).

You have the advantage of being able to listen to their emotional broadcasts. I don't suppose use your suit's equipment to listen to their comms? ...I doubt you have the right frequency though (it would make sense Rokoa wasn't broadcasting to you on the hive's main communication frequency).

Possible things for the To do list:
-get map / schematics
-frequency for enemy comm channels
-acquire more firepower for the actual assassination. Queenie's likely approaching Rokoa levels of toughness, we need something killtastic. Steal from the armory, or Rokoa's quarters, if she has any on board.
-secure an escape route. A shuttle or pods would be nice, or emergency teleporters.
-possibly break into the brig, take Rokoa off the hook. Might be useful for intel. Or good to have her healed up, and in a position to help keep her hive from killing you after your assassination.

>Specifically trained for this kind of mission- assassination.
Off topic slightly, but Polo, it occurs to me you might actually be the first neumono assassin in history. With the link, stealth would be next to impossible as would keeping the intent to kill hidden. I suppose someone could have done it equipped with a jammer, but a tinfoil hat ain't exactly good for sneaking.
>>
No. 436544 ID: e3f578

You can't hotwire a forklift?
Wow, an infiltration specialist where their training did NOT include hotwiring
Did they not also teach you how to pick a lock or hack one?

I mean, a child could hack a fucking ATM if taught. I mean, sure, that was in a movie, but there might be a bit of truth to that lie.
>>
No. 436559 ID: 61e7f9

Pull off air vent grate, go in trash chutes. Try to go up.
>>
No. 436585 ID: b33427

Before ripping the vent grilles off, open the trash chute and check whether you can even get up it. If it's slick walls and no place to throw a grappling hook, you're going to have to go out the vents. Make sure to rip the grilles off more than one vent before leaving.

Just throwing this out, but there might be another way to disable members of Rokoa's hive. This is a space faring ship, so it must have some form of artificial gravity. If Polo can get to the controls for that, even for just one section, she could dial it up. Even they couldn't fight when they, and everything in that section, weighs ten times normal.
>>
No. 436595 ID: f09b71
File 134334178517.png - (19.56KB , 700x700 , 697.png )
436595

>Hotwire
I know how to hotwire, but am not confident I can do so, and drive the slow vehicle to the door, in under what is becoming far less than a minute as they speed up from shooting the cameras. I know basic lockpicking as well, but not hack any computer opened door that has anything more than child safety security.

>First neumono assassin, and jammers
Only among the first in this particular scenario. There have been long range assassinations taking place outside of empathic range, but that is very situational. A jammer is possible, but they do tend to require a large, heavy box. Nevertheless, they are able to be carried, so I will have to be careful in case they try to get to me with a jammer to hide their approach.

I fling the grappling hook up just to yank off the grate, and hop into the trash chute. The walls are somewhat slick, but the armor provides enough friction to gradually climb up. I move up a few dozen meters until I can see an exit above. It continues going up higher, if I wish.
>>
No. 436597 ID: 886a4d

Skip the first exit then go to the second as long as there aren't any neumino near it.
>>
No. 436602 ID: b33427

Take the first exit if you sense no neumono near it, otherwise keep going up to the second exit. You want out of this cramped shaft ASAP. They know it's one of only a few ways out of that cargo hold, and they'll check it real soon. They spot you and start shooting, and you've got nowhere to dodge.
>>
No. 436603 ID: 61e7f9

Take a look out the first exit. What do you see. A peek, don't climb out.
>>
No. 436632 ID: 58d4d3

A second exit might be best. If they think you're in the vents above floor 1, then they're going to try to get at you through the floor of floor 2. Floor 3 won't have patrols actively expecting you, yet.

(Obviously I'm arbitrary labeling the floor we came in on as 1. We can rescale later when we learn actual scale and measurements).

It might be wise to peep out the floor 2 exit as you go by- if it's a high intel value target, say a control room, data hub, etc that could help your survival, it might be worth investigating it.

If we're lucky, they might not be well prepared to deal with this kind of infiltration. It's not a common or practical tactic among neumono. Additionally, you're pretty dang small, and can get into places they may not expect. So they may make initial mistakes in their containment and response tactics, though you can hardly count on that.

Have you considered how we're going to kill Queenie? She's pretty big, and runs a war hive. We have to assume she's pretty tough physically. Maybe not on Rokoa's level, but getting there. I'm not sure what we have in your current arsenal could take her down permanently, and quickly enough for us to get out before guards appear. Sniping, or hit and run, aren't going to work unless you get something with more bang.
>>
No. 436640 ID: f09b71
File 134334903053.png - (6.03KB , 900x455 , 698.png )
436640

I peek out the first exit I see, but don't exit. No neumono to be seen or sensed close by, although I am still surrounded entirely. Left door is labeled 'Stables', right door is labeled Exit, the door next to me is Farm Water Closet, and the one next to that, closest to the exit door, is just labeled 'utilities.'

>Have you considered how to kill Queenie?
I have considered the possibility of attempting to acquire a particularly big gun.
>>
No. 436641 ID: 886a4d

Stables? Thats unusual for a space ship isn't it? Anyway continue on up.
>>
No. 436642 ID: b85f8c

I thought we had explosive rounds. Surely a few of those to various parts of her body would work. Unless she's wearing bio armor I suppose, then we'd need more than a few.

If you can see a security cam from here you're already spotted. Going further up the trash chute would allow them to predict where you're going and that's bad. If the cam saw you, shoot it then enter the Stables door.

What does your training say about infiltration missions like this?
>>
No. 436643 ID: 58d4d3

>I have considered the possibility of attempting to acquire a particularly big gun.
Attagirl. Keep an eye out for an armory, or Rokoa's room. You know she's gotta have a personal stash of explosives, or a BFG...

Any guess as to the origin of this craft? Given the timeframe since first contact and major tech step-up, I'm assuming the war hive bought or commissioned this from off world.

What would "Stables" mean on a spaceship? For smaller craft? Fighters, shuttles, etc? We're not out to sabotage the whole ship, so they water supplies aren't really of interest.

Let's try utilities. Maybe they'll be something useful in there.
>>
No. 436644 ID: 61e7f9

Keep going up.
>>
No. 436653 ID: f09b71
File 134335036312.png - (15.94KB , 700x700 , 699.png )
436653

>Unusual stables
It implies that this capital ship is either intended to be entirely self sufficient, or to compliment a food supply in case of emergency. A neumono can live off of plants alone, but it is not healthy.

>Explosive rounds
I can hope those are enough. Although Rokoa may be the best of the best, the fighting ability and toughness of a queen of a warhive is at least as important as a fitting, strong personality. The chances of her being stronger than Rokoa are not to be ruled out.

>The origin of this ship
It is most likely built by offworlders. It is most likely commissioned for neumono, as while the structure is large for me, I believe most other major species that have the technology for this would find themselves cramped.

There is no camera in this hall, however, so I can safely continue traversing on up. I get about 12 more feet up, before I hear the telltale metallic thunk of a chute hatch opening.
>>
No. 436655 ID: 886a4d

Brace yourself for falling garbage. Think you can aim that pistol in case its someone looking for you?
>>
No. 436656 ID: 58d4d3

Brace yourself. You're either about to get splattered with trash, or someone's about to stick there head in and start shooting. Or drop a grenade, if they're smart.
>>
No. 436679 ID: b85f8c

Can you snipe the poor bastard's head from that angle?
>>
No. 436686 ID: f09b71
File 134335513507.png - (12.72KB , 700x700 , 700.png )
436686

>Aim the gun
I can do that, if somewhat awkwardly. It is still about 20 feet to the next exit, if it is consistent. A head pops in, and the shine of a flashlight that prevents me from seeing anything other than a silhouette. I take a shot, and hear a thok as it hits something thick, most likely a helmet, mixed with the various pinks of richochets as the bullet bounces around the chute. And through it all, I can still tell that I hit that person, as he or she jumps back out in surprise and pain.

>"Contact! In the trash chute! The infiltrator is in the trash chute, she is armed!

But it wasn't nearly enough. I was hoping they would make this easy for me.
>>
No. 436688 ID: b85f8c

We need to be quick. Slide down to the previous exit and get out.
>>
No. 436690 ID: 886a4d

Well, crap. Drop down to level two. They'll be waiting for you up there. I bet the stables has lots of ventilation to escape through.
>>
No. 436696 ID: 58d4d3

Hmm. They used specific gender pronouns. Now, that might just be sexism speaking, as neumono seem to be female dominant. You used the correct he or she for an unknown though. I think that suggests they know who you are. That's unfortunate.

You need to bug out, get down to the exit you passed, and move. They'll be coming to cut you off on floor two, and in a moment the people on floor 3 are going to realize they can drop a grenade on your head.

This whole mission depends on stealth. We haven't even got a chance to catch our bearings. I'm not sure how to do this anymore without getting inevitably caught, or blowing the ship.

We need to distract attempts to come after us. Spaceships are delicate. Lots of things needed to function right. We need to distract efforts from searching for us, force people to waste time on repairs and guarding critical systems so we're free-er to move. That means we fuck shit up as we retreat. Break systems as we go. When you get to floor 2, we should damage the water plant, and maybe release the livestock. Give them other problems to manage.

Also, if you act more like a saboteur, they'll suspect assassin less.
>>
No. 436728 ID: f09b71
File 134336045271.png - (8.21KB , 900x455 , 701.png )
436728

I slide down as fast as I can manage and not risk falling farther, and hop out of the exit.

Not seconds later, blaster shots fly upwards through the chute.

I hear the intercom from other floors flare up as well, but I can't hear it clearly enough to hear what is being said. Either this floor does not have an intercom, or they are specifically turning this floor's intercom off so I can't hear what is being communicated.
>>
No. 436730 ID: b85f8c

>>436728
Stables.
>>
No. 436731 ID: 4a328b

Stables, go go go
>>
No. 436732 ID: 886a4d

I doubt the Farm Water Closet will effect anything else but this level. Peek into utilities.
>>
No. 436736 ID: b33427

How many can you sense on this level, and in what directions?

Peek into the Farm Water Closet. If there is a very large water tank in there for the farm, a block of C4 dropped to the bottom of it would punch a hole through into the level below. In addition to creating a flood, it would make another route down through the hole.
>>
No. 436769 ID: 1c8255

I'm glad we didn't try dropping to the bottom.

Pop the door to the water facilities, lob some explosives and or shoot the place up a little. We need to buy breathing room- force resources towards things other than hunting you. That means we damage systems as we go, but nothing too vital to not crashing.

Farm seems a good escape route- lots of cover, hard to track you by sensors with animals around. You can also release them for more havoc.

There are probably multiple exits too. To the slaughterhouse, or waste processing, etc. We need to lose pursuit for a little while.
>>
No. 436828 ID: f09b71
File 134337017296.png - (27.13KB , 700x700 , 702.png )
436828

I head into the water closet. Using explosives here would likely not have as much effect as I would like, as I do not know how thick these walls are. It looks more to be a pipe section rather than a water storage area anyways. I do pop a few shots in, causing heavy leaks.
>>
No. 436834 ID: f09b71
File 134337029336.png - (49.90KB , 1002x647 , 703.png )
436834

I can't afford to stay long, and run into the stables. There are sunlamps on the ceiling, and animals grazing here in what is distincly not a stable. Honestly, I don't even know what these things I'm looking at are, but they don't look interested in escaping. Slaughterhouse entry to the far left, and a stairwell to the right end. And in between my entry door and the slaughterhouse door is a cryogenic chamber. And of all the continually bad luck, another camera is here. Worst off, there's a squad coming straight down from the stairwell, and these ones are practically sliding down the stairs. They aren't investigating, they're here to either subdue or kill.

And of all things, they are happy to have something to do, like they were sore they got stuck up here instead of getting to fight in the facility.
>>
No. 436840 ID: 1c8255

>they are happy to have something to do, like they were sore they got stuck up here instead of getting to fight in the facility
Well... given that this is Rokoa's hive, that response perhaps isn't surprising.

Well, the water will be a hassle for the engineers, depending on how long it takes them to notice the leaks. If you're really lucky, the water will get into some of the electrical systems before they do anything about it. It would be really handy if they lost lights or comms for a little while.

Adorable, passive, bunny-lizards. Free range. Great. No cover, no hiding places, no stampede. A docile food animal makes sense,actually, dangit.

Kill the camera, can't let them see which way you go.

Damaging cryogenics might divert more manpower for repairs, but only if they're using them. No good if they're only for storing people while deep space traveling.

There has be heavy equipment in the slaughterhouse. Something you can knock over and block the door with. There should also be multiple exits- a place like that needs good ventilation, access to waste disposal, and possibly a way to ship the meat out.

Sabotaging food production while you're in there is another petty annoyance to slow them down.
>>
No. 436841 ID: b85f8c

>>436834
If you haven't been spotted by the camera, *don't* destroy it. Simply avoid its line of sight as you go through another door.

I'm thinking Slaughterhouse. The cryo chamber is likely a dead end.
>>
No. 436842 ID: b33427

If there's only one camera, and you didn't step into its line of sight, don't destroy it. Otherwise, shoot it and any others in sight before proceeding.

Head towards the slaughterhouse, but stop and look in the cryo-chamber room on the way. Shoot any and all canisters that look like they contain cryo-gas or cryo-liquid, then shoot the hinges off the door. That'll flood this "Stables" area with suffocating, and obscuring, cryogenic gas, which won't do the livestock any good, and possibly the pursuing neumonos. However, if there's no time, just skip it and continue to the slaughterhouse door.
>>
No. 436864 ID: f09b71
File 134337668139.png - (19.33KB , 700x700 , 704.png )
436864

Unfortunately, the camera trained on me as soon as I entered the door. I suspect they have security personnel actively watching for me.

I peek into the cryo, but it is merely a mass chamber of frozen livestock, I suppose for backups. Standard cryo glass is extremely strong and thick, and I would need to put out a more firepower than I have time for while that squad on my tail is falling fast.

So I head into the slaughterhouse.

I do not know what kind of slaughterhouse needs a neumono jammer.

>"Freeze. Don't get cocky in that armor, there's a reason I'm hanging back here. Drop the gun."

Seconds until the other squad shows up.

At the side of her helmet is a small incription. Q.I. #23.
>>
No. 436867 ID: c6ec33

>>436864
You're boned. Time to hope she's a surprise ally. Keep it short and sweet: "I'm a friend of Rokoa's. Hide me from your pals and I'll talk."
>>
No. 436873 ID: 886a4d

If shes hanging back there to avoid blowback dive to side, then use the wall to push your way to her. It will take time to move that thing around. Once your close enough aim directly at her lovely eyes. Take the shot and book it.
>>
No. 436879 ID: e3f578

That's a goddamn double-barrel shotgun, that isn't built for piercing armor. Unless Neumono shotguns are.
She also isn't anticipating Rokoa's bioarmor being under there.

Ugh, QI, greeaaaaat. I'm good with the plan of saying something short like, "Friends with Rokoa. Wearing her bioarmor under. Hide me. Queen bitchslapped her, have to rescue from cryo." That shouldn't take too long to say.
>>
No. 436880 ID: b33427

...Fuck. That's gotta be an anti-armor gun with explosive rounds, and at this range she doesn't even have to aim well to hit. You can only hope she agrees with Rokoa, but don't count on it.

Don't move, only say "I'm on Rokoa's side." If that doesn't get a favorable response then it's time for plan B.

Dive through the doorway and to your right, and tuck into a roll. Hopefully she'll miss, hit the wall behind you, your armor will soak the blast, and you'll be thrown across the room. If she hits... Well, you'll find out if the shot can penetrate both armor layers. Whatever happens, keep moving, and sprint for the nearest exit.
>>
No. 436881 ID: b85f8c

>>436864
All you have out is a pistol? You won't be taking her out with that. You're boned.

Wait. She's a QI? They're all supposed to be in the field. You can bet she's Rokoa's buddy, to have stayed behind and hidden herself with a jammer. Tell her you'll drop it as soon as you get the door closed behind you. No cameras in here, right?
>>
No. 436883 ID: e3f578

>>436879
err rescue from brig
for some reason I thought she was in a cyro brig jail.
because I don't think anything else could effectively hold her.
>>
No. 436887 ID: 68f2f2

>>436867
This. All the others were operating on a shoot first basis. This QI hasn't started blasting yet, and that means she has some reason to not splatter you across the bulkhead.
>>
No. 436888 ID: 1c8255

Okay, it's been, what, minutes since they first discovered you in the storage chamber, right? They couldn't possibly have had time grab the jammers out of storage, and deployed QIs behind doors on your potential path to wait for you. She must have been here, and had the jammer ready, before you were spotted.

Okay... tactically, I've got two possible analyses.

(1) You're fucked. She's one of Rokoa's squadmates, she's got you in her sights, and all you can quickly bring to bear is a pistol. You're not going to quickly take her down or get by her before the squad of gleeful no longer bored guards shows up behind you. You might be able to retreat and hope she's slowed by the jammer, but then you'll be caught in an open field, and outnumbered.

(2) You may not be quite fucked. Just because she's cocky doesn't mean she's actually using ammo that can penetrate layers of conventional and bio armor. Shoot her in the face (jammer's not made to double as good face armor, I assume), take the hit, move into the room, and get to a fucking escape route.

...but then you're in the same desperate situation as before, running to stay just ahead of an opponent who's been tipped off from the start and isn't giving you any room to do your stealth thing.

We need a third option.

(3) You'd really think the A team would be in the field now. And as I said before, it really doesn't make sense she was ready and waiting for you. Plus, she's talking instead of just shooting you. All that together means there's a chance she's not out to kill you.

Best bet might be to move into the room (buying precious seconds before the squad sees you), and ask her what the hell that reason is.

I don't like spouting off "Rokoa sent me" since it obviously puts her in deep shit if it doesn't work. On the other hand, she's already being tortured, refused to kill you, and carried in a crate you came out of. They'll figure it out. If you're going to say it though, you might want to lower Silence just long enough for her to see you're telling the truth.
>>
No. 436901 ID: 1444d5

Lower you gun, but don't drop it. Tell her the response team is about 5 seconds away. Ask if she wants to to be the distraction, or spring Rokoa herself.

Because why else would a member of Rokoa's QI unit be hiding near cryo with a jammer turned on in their worn hive?
>>
No. 436920 ID: 6a1ec2

OK just to be clear on this we're not here to save Rokoa. She will kick your ass if you try to save her. We're here to kill the rogue queen, and stop this hive from annihilating what's left of our own. With the queen tipped off she either went into hiding or she's ready to take you on herself.
>>
No. 436924 ID: 842d23

Rokoa did make it perfectly clear she wouldn't help us fight her hive, so breaking her out the brig wouldn't help us in the short term. Heck, it would probably be a detriment, as we could blow our cover (except, derp, no cover they already found us >_<).

The only advantage sneaking into the brig to see her might have had was:
(1) Useful intel to accomplish the mission with. Although really, you'd think she would have given it to you at the onset if she had any to give. And not left you in a room full of cameras.
(2) Give her the tools to escape later, and/or pull her off the hook so she can start healing. That way, she'd be in a position to stop her hive from killing us after we kicked up the anthill shooting the queen. I mean really, they'd need to be called off, and we'd likely need some help in getting off this death trap.

Of course, we were discovered already, so that's kind of a moot point.

On the subject of motive- yes, we're here to kill the Queen. But we've got a few reasons. Partially to stop the needless agression and attacks, partially for revenge. But it's also because this hive is sick- Polo said it herself. The Queen is a disease to be cut out. We're here to help, in a strange way. Because everyone's better off with the warhive not crazy. And maybe we're doing it, just a little bit, for Rokoa. She's earned some grudging respect, and we feel we owe it to her- or that she doesn't deserve her home and family to be fucked up the way we they are.

>Because why else would a member of Rokoa's QI unit be hiding near cryo with a jammer turned on in their worn hive?
Possibly as a crazy prepared anti-infiltration countermeasure. I mean, it worked, did it? Yeah, it's great if she's hiding because she turned on her Queen too, but you can't just ignore the possibility of crazy. Rokoa-class elites, remember? And just because she was one of them, doesn't mean they're more loyal to her than the Queen. We can hope, but we don't know.

That said, we probably just have to risk it. Our options right now are basically (1) surrender, get tortured and killed. (2) Fight, get killed, or subdued then tortured and killed. (3) Find out the reason she's here is to help you and somehow escape survive.
>>
No. 436926 ID: f09b71
File 134341539113.png - (16.26KB , 700x700 , 705.png )
436926

I do want to know how this QI managed to get a jammer and get down here in the short few minutes that I have been discovered, but I have more important questions than what is already done.

>Possibly lower silence
Neumono jammers work in and out. This QI may not even know that there is a squad coming, and if she does, it's because it is communicated, not because she can sense them.

I start lowering my gun as I inch my way in past the door.

"I'll drop it when I have the door closed. I'm a... friend of Rokoa's. Are you not out to kill me?"
>"Just gonna bring you in alive for some questions, since I doubt poor old Rokoa will answer any. You won't like our treatment much, but you'll live if you cooperate. Now drop it!"

I entered the jamming field, but I can estimate that the other squad will enter the pasture in a couple of seconds. I can dive in to avoid being seen for a few more seconds. A gunfight would last about that long, whether or not either of us need multiple shots to bring down. It may come to that. If she is allied with Rokoa, she is doing a poor job of showing it. Although I have a rifle, I've kept my gun at hand given the short range I've usually been in. I am certain that all of my practice to duel Rokoa will guarantee me at least one good shot before she fires that shotgun.

In the back, I can see a door labeled Exit, likely the entrance this one came through.
>>
No. 436931 ID: 842d23

>Don't get cocky in that armor, there's a reason I'm hanging back here
Wait, shit. I just figured it out. She's saying she's standing well away from the door because she's got explosive ammo. That's why she's confident the armor won't help you. We were so desperate for help we ignored the obvious answer. -_-

>Surrender or no?

Well, she's promised you'll live if you give. Unfortunately, there are fates worse than death, and her Queen has already shown she doesn't honor bargains, and wants you dead. Captivity is therefore not a safe place to be.

Also, you're fully equipped with gear right now. Even if you escape later, you'll lose all that you have on you- putting you in a much worse position to get the mission done.

Take the shot. Got for the head. Throw yourself from the coming explosion as you do. Maybe if you're real lucky, the blast will block, obstruct or damage the door so the squad can't follow immediately.

I'd like to throw in a quip like "Sorry, but your queen doesn't honor deals", but won't really have time.

tl;dr: Headshot. Dodge.
>>
No. 436933 ID: 68f2f2

>>436926
well that's about the worst case. There's no way you can let yourself get captured. (Though it's curious she doesn't shoot first anyway.. you spacebunnies can take a ridiculous amount of damage and live to be interrogated later.

explosive ammo is likely, considering she's standing back instead of right beside the door, which would have been ideal for solid shot. Think you can dive into the room and put a shot down one of those barrels? This is good time to give thanks for generally slow neumono reflexes.
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No. 436935 ID: 68f2f2

>>436920
but if you let them THINK you're here to save Rokoa, they'll be defending the wrong place.
>>
No. 436937 ID: 0c2247

>>436926
Walk into the room and close the door.
"First, some privacy.
You know I cut a deal with your queen, right?
She doesn't attack my hive, my hive stays out of the fight.
You know what's going to happen when other hives find out yours negotiates peace just to catch others off guard? They're not going to let you run, since you would come back. They're not going to let you surrender, since your word has no meaning. They're going to wipe you out.
Unless, of course, your rogue queen is deposed.

I am going stop this nonsense by any means necessary. I strongly suggest you let this happen.
>>
No. 436939 ID: 842d23

>>436935
Hmm. Misdirection. I like.

>>436937
...I don't think telling someone our assassination plans are such a good idea. Kind of defeats the purpose. Also, a speech wastes time, of which we have little to spare.
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No. 436946 ID: e3f578

"The reason Rokoa is not going to talk is that there's nothing to talk about. I can sum up everything important in a single goddamn sentence. Your queen is a big fat red bitch, she is the daughter of Clifford the Big Red Dog and a chihuahua. That's the entire extent of it."
>>
No. 436947 ID: 61e7f9

Dude, shoot it's gun then it. You don't have time to be fucking around surrendering and shit.
>>
No. 436953 ID: f09b71
File 134342289924.png - (8.38KB , 700x353 , 706.png )
436953

Normally, shooting down the barrel of another gun is a notion too ridiculous to even think, but the oversized barrel of that shotgun looks far too inviting. Especially for what must be a loaded shotgun, with what I suspect is armed and loaded with explosive ammo. I can't resist the potential one-shot.

I launch myself to the forward and side, popping a shot before I get too misaligned with the shotgun's barrel. She doesn't get a chance to fire the gun, and I don't get a chance to lay out a snazzy one-liner.
>>
No. 436954 ID: f09b71
File 134342299018.png - (82.93KB , 700x700 , 707.png )
436954

I don't know if she attempted to fire reflexively or if it happened when I shot in the barrel, but her gun explodes in her face.

I get launched back into the wall, having dived. My armor takes any serious damage, and my bio armor prevents even much dazing from occurring from the noise and blow.

The jammer, nearby her, got knocked around and, fragile as they are, let me sense. In that, I can feel the QI's pain, as she was not knocked unconscious. More importantly, the squad, can feel her pain, and they know what happened. And most of all, I can feel their pride taking a hit. In an instant, even if it was luck, I took down one of their elite. She is attempting to kill me still, but she can't move her arms, and I believe that she is trying to get her bearings despite what I am sure is blindness either because of shrapnel in her eyes, or lack of eyes.

I get up while I hear one of the squad members yell into his comm. They aren't having any fun, now. For better or worse, now they are taking me dead serious. They aren't slowing down, either. Once again, I have a couple of seconds.

I can't stick around. In the moment of vision of the room prior to shooting, I saw the main exit, a few air ducts that I could scrample in, and another, larger, trash chute. There is also a mini-elevator I could fit in that is used for delivering goods upstairs, but I don't know if I can operate that by myself while inside.
>>
No. 436955 ID: 61e7f9

Run towards exit, leave her. She's down for sure. Not going to be a problem anymore.
>>
No. 436956 ID: 842d23

Too bad about the armor, but that's what it's there for. She survived, but is in no condition to stop you if you move fast.

The pride hit is a mixed bag. It's good they aren't having fun, but now they're coming fo reals. Yay.

Okay. Obviously, you need to get out of here fast, before you're forced to fight the squad, or put down the temporarily disabled QI23. The question is which exit is best, and we're still horribly lacking in intel. Choices?

(1) Vents. Classic for sneaking, there will probably be branch points, and corners we can duck around. Plus, big people hive will have trouble following or tracking you unless they've got drones or advanced sensors. In damaged armor, you might make a lot of noise in air vents though.

(2) Trash. Only goes strait up and down, we've done it once already. Not a good idea, someone will probably look in before we've climbed up or down out of sight. Also, if it's wider, it's harder to climb. The laser fire earlier might also mean there's a team waiting by the shoots where the trash comes out.

(3) Dumbwaiter. Almost certainly goes to the kitchen, and given the size of this hive and how regularly neumono need to eat, that's probably manned. So no.

(4) Exit door. Complete unkown. Fastest way out, but they can follow, and there's probably cameras out there somewhere. However, the QI came in that way. They probably don't have backup for her- they didn't think she'd need it. The path that way might be clear.

Okay, I'm thinking the vents or the door seem like the best option. I'm open to additional analysis though- we need to think this fucking through if Polo's ever going to get far enough ahead to start putting her stealth to use.
>>
No. 436957 ID: 886a4d

I'm going to say vents this time.
>>
No. 436958 ID: e3f578

I'm curious if you could spam anger, frustration, a desire for justice, and bloodlust towards them to make their morale lower. Or if you can spam any emotion to make their morale lower. If you could even slightly emulate Rokoa's psychotic broadcast of emotion, they might actually shit their pants. It was all fun and games when they had their own Rokoa, but when they think they found an equivalent from an enemy hive that can turn off their link at will... hoo boy.

Bolt for the exit.
>>
No. 436959 ID: b33427

Crawl into the vents. The squad can't follow you there. Take the first turn you can so they don't have a direct shot.

Remember, folks, no killing members of Rokoa's hive, or Rokoa will kill Polo. Disabling, but no killing.
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No. 436960 ID: 6a1ec2

Polo. You just shot down the barrel of a gun. That's amazing.

>>436958

Yeah, where's three-stripes when you need him.
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No. 437005 ID: b85f8c

>>436954
Take another shot at her head if you can, to see if you can knock her out. Don't slow down though. Get the fuck out! Vents, I think.
>>
No. 437014 ID: 0c2247

>>436954
Rip off the vent cover, then rush through the exit. Let them think you're in the vents.
>>
No. 437051 ID: 733ae0

>>437005
>shoot the blind cripple.
Why?
>>
No. 437058 ID: b85f8c

>>437051
To force those coming from behind to spend time getting her to a hospital. Granted, they might do that as she is now. I dunno.
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No. 437062 ID: 842d23

We blew her up. Polo couldn't decide if she was blind from shrapnel or lack of eyes. She's due a visit to the medics already, I'd say.

Plus, we're in a hurry, on a no kill conduct, don't know when we'll get more ammo, and she's currently well enough neutralized to bypass. All good reasons not to bother hurting her more. She's not a threat unless we actually wait around for her to get her bearings and pull out a grenade or something. So let's just move on.

>Where's three stripes?
Amusing enough, he's currently our friends' best line of defense against any war-hive complex raider who might wander up the spire while we're off running a suicide mission for the fun of it.

I'd also just like to comment that the picture of mecha-Polo riding the explosion is awesome. You can almost read it backwards so it looks like she's throwing a fireball, actually.
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No. 437476 ID: f09b71
File 134362289020.png - (40.49KB , 700x700 , 708.png )
437476

Despite that she is attempting to yell at me, with a broken jaw, I do not believe that she needs a shot to the head.

>Spamming anger/frustration/etc
Forcing emotions rarely works, and when it does, it feels as forced as it is. And despite everything, I don't feel a damn thing. I am simply their enemy, in their home. And for a couple of seconds, I take down my link to share that absolutely nothing. Nothing except that I just took out one of their supposed elite, I am an enemy, and I am here. I take the normal exit. The live squad and they just barely manage to get a visual glimpse of me.
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No. 437477 ID: f09b71
File 134362290007.png - (17.00KB , 900x900 , 709.png )
437477

The squad will not be following me, at least not immediately. Two of them are tending to the heavily wounded QI before bringing her to the ward, and the other two are covering my exit, so I reload. The stairwell blares red.

>"QI is down! QI is down! Infiltrator is in stairwell section G-7! All non turret-recognized personnel get out of sight, all battle units cover, all available QI hunt her down!"

Not a single code in their speech. They wanted me to hear that.

The door leads into a staging hall, ending with a sliding metallic door ahead of me that I peek throw, revealing a stairwell of several floors.
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No. 437478 ID: 886a4d

Alright since we're not going to get that map we're going to have to have to guess. Or visit Rokoa for information. Where is the bridge usually located on these things? Where is the brig? If you have no idea just head one floor up and find someone to interrogate.
>>
No. 437480 ID: 61e7f9

Up.

Cover all areas, sweep as you go, there is going to be some security and we need to spot it before it shoots us. Take out any cameras as you go.
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No. 437484 ID: e3f578

>>437476
I thought that maybe you had those legit emotions, since you've been under a lot of stress and that you might have a flux of all sorts of emotions. Then like, color them up sorta like Rokoa's by suppressing the fear? Though the fact that you're chill is pretty chill.

Sooooo... there are turrets in this path. Great. Any training on dealing with those? I hope Rokoa wasn't running the entire time, that wouldn't help you judge how far the objective was at all. If she did keep a standard walking pace, it shouldn't be too far in x and z directions, it's the y direction that's the real issue. In a ship design like this, which floor do you think would be most likely to have the bridge? Second to last, perhaps? If we can find just the type of ship we're on, it's standardized and popular enough for you to know it, you might be able to pinpoint its exact location through your own logical deduction.
Just be careful with the corners and test them if you can, in case of disguised turrets in the walls, floors, or ceilings.
>>
No. 437486 ID: 842d23

>Empty emotionless link stare of doom.
Damn Polo. You actually gave them pause there. You just earned your title of Silent in a whole new way.

...remember why you're here though. It's not all about revenge. Crazy as it may feel, you're here to help the nutter-hive by cutting out the sickness at the core. Not that you can really think about that right now, but don't let your hate get the better of you again.

>They wanted me to hear that.
Well, that's interesting. If they're being honest, we now know their are automatic defenses active, and there will be less personal in our way. But what personal we do encounter will be QI. That's a mix of good and bad- we don't have to worry about not killing them much, and we've been training specifically to combat one of their best. Also, many of them will be away in the facility attack. Bad news is obviously they're sending their best after you. And that they want you to know they want you dead.

I kinda doubt they're bluffing to trip up your expectations. It's possible, but from what we know of the psychology of this hive, straightforward anger and retaliation seems more likely than deceit. It also sounds like they took your message as a challenge- and they're answering it.

All in all, this is probably your first chance to put a little distance between yourself and your pursuit, and try and leverage your stealth.

>G-7
Okay, so we're on the 7th floor then, so we came out of the box on 6.

Any markings or indications of where the stairs lead? I'm getting kind of tired of picking turns at random. We need intel, bad. Barring any info, I say go up.
>>
No. 437487 ID: 61e7f9

>>437480
Scratch that. We are going down. We are finding the engines and shutting them down. We force the ship to land. They won't go on an offensive with a ship crippled that badly. Especially one this important.

We are not going to be able to kill her, but we can stop the attack.
>>
No. 437488 ID: 842d23

>>437487
Is that important? The gang of hives fighting the war-hive is warned and prepared against any nukings, and it sounded pretty clear that the war hive was going to be routed. They were only willing to consider peace because they were losing.
>>
No. 437491 ID: b33427

Head upwards. Watch for signs marking the levels. The bridge on a capital ship will likely be buried in the center of it, for protection. So it'll either be on either level 4 or 5, or level D or E, depending on which characters they're using for level marking.

Standard operating procedure from here on out is to break any and all cameras encountered. Ammunition is tight, so hitting them with something heavy to break the lenses is preferred, with knocking them to face the ceiling a second option, and covering the lenses with something, like paint, a third.

Do you have a mirror you could use to check around corners? If not, keep on the lookout for one, or something reflective enough to be used as one. The automated defenses might not pick up on you checking around a corner if you us a mirror.

>>437487
No, we don't want this hive to be grounded. If they're cornered, about to lose, they're going launch their entire arsenal at everyone; Conventional, nuclear, and chemical. What we want is for them to blast off on a one-way ticket to outer space, without using their arsenal as cover to take off.
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No. 437582 ID: f09b71
File 134368619575.png - (12.88KB , 700x700 , 710.png )
437582

>Any training with turrets?
Yes, unfortunately. They do not mess around, but I do not know what the quality of turrets there are on this ship. At worst, they take a moment to recognize a target before deciding to fire with questionable accuracy. But I have heard of turrets that can lock on, process a target, and fire half a dozen rounds in the time it takes for a neumono brain system to process the data the eye sees. I am hoping that either they do not have that kind of budget, or that that was just exaggerated rhetoric.

>In a ship design like this, which floor do you think would be most likely to have the bridge?
I have no idea about the design of this ship, I still don't have any bearings. Most likely near the center or partially off-center, as ships with bridges with windows right in the front tends to be a bullseye target. Where I am in that regard, I do not know.

I head up, shooting the lens off another security camera. Ammo will be difficult if I do that every time, but at the moment, I can't think of anything I have to use as a club, aside from the sniper that I would rather not use like a baseball bat.

>Do you have a lens to look around a corner?
My knife will perform sufficiently for that.

The next floor up, G-8, has an especially large door labeled 'Embassy.'

I still sense lots of neumono, but the ones around are playing it more cautiously. Prepared to fight, but not quick to come at me. This door does not appear to have any signs that it is locked, if I wish to stop here.
>>
No. 437583 ID: b85f8c

The Embassy is sure to have a map. It is also quite likely to have turrets. Try to stay around the edge of the door when you open it.
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No. 437584 ID: c1a7db

>Anti turret tactics
Be observant for anything that looks like paneled recess in the walls or floor, peek around corners before progressing, and move into new areas cautiously enough that you can fall back quickly. Don't cripple your speed, but be cautious.

If there really are well hidden devices that can pop out and fire faster than your reaction time, there's not much we can do, except maybe take unconventional paths (vents, etc), or hope your armor saves you.

>Neumono- Prepared to fight, but not quick to come at me
Confirms that troops are following the announcement's orders then. They've fallen back, and are likely defending hardpoints while the QI commandos look for you. If you sense outright aggression- that's one of them coming for you. They may have jammers though.

...I really wish we'd asked Rokoa what QI stood for now, that's gonna bug me.

>Embassy.
I wonder if the human who started this whole mess is there. If Rokoa was right about half of what she said about him, there's a target of opportunity I wouldn't mind putting down.
>>
No. 437585 ID: 0c2247

>>437582
The human Rokoa wanted dead is probably in there.
Target of opportunity time. Duck in and nail him if you see him, but if not then try to trick them into thinking he's your target; once you encounter resistance back out, then rip open a vent to make it look like you're trying to navigate through those. Ideally you would also rig a proximity explosive around the first bend in order to make it hard for them to follow 'you', but that's not really an option.
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No. 437587 ID: e3f578

>>437582
Oh, ambassadors, these should be easy to convince to betray the queen. They stand to gain a lot, hell, they'll probably be like 'oh, we don't have to follow our dumb queen anymore and put someone else in charge and don't have to deal with the consequences of the betrayal? Sign us up!". These are also the dudes that chose a job based around diplomacy or "diplomacy" over something fun and violent in a fucking psychotic warhive.

Charge in there, proclaiming to the diplomats that you come in peace! Slightly. You're here to kick ass, but not theirs. Just the douchebag or bitch who decided to backstab the peace deal.
>>
No. 437588 ID: b33427

Check in there. Do the usual stand to the side when you open the door and check with the reflective knife. Hopefully there'll be a map you can check. Unfortunately, there will be loads of cameras, and probably turrets.

>>437585
Actually, don't kill the human right away. He is probably on the auto-turret white-list, so he could be used to keep them from firing on Polo by standing behind him. Actually capturing and keeping him from running away easily will be the tricky part. Of course, we'll have to see if the human is actually in there.
>>
No. 437596 ID: c1a7db

We obviously can't pop the human as soon as we see him. We need to at the very least confirm his identity first. And we might be able to squeeze a little info out of him first, if he fears for his life.

Not sure if he has any value as a hostage though. And even if there are neumono diplomats aboard (which kind of doubt- this hive doesn't seem to have allies from what we know), they aren't worth trying to recruit. Potentially useful for information, but you're probably best off stomach shot-ing them if they get in your way.
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No. 437617 ID: f09b71
File 134370115885.png - (18.88KB , 954x624 , 711.png )
437617

There is a hall on the way, but no turrets to be found. I will have to constantly remember to use my knife around every corner whenever possible.

There is a belenosian in the next room.

>"Don't... shoot. Are you taking us - me - hostage?"

She is nodding frantically as she asks that question.
>>
No. 437618 ID: 4a328b

Roll with it. "Yes."
>>
No. 437620 ID: c1a7db

Oh, hey, it's a sheep person! Been a long time since we saw one of them. And we finally know what they're called.

I'm kind of surprised they have allies on board, though.

She *wants* to be taken hostage? (They might already be political hostages of the war hive?) I'm not sure why, but I doubt hostages will slow the QIs down. And they might slow us down. Not to mention we might get her killed. We can comply until we leave the room, I suppose. "Sure".

Keep weapons ready- she might be armed or bluffing. What do you know about disabling or killing this species?

Computer connection. Registered user. *Bingo*. Have her start pulling intel *now*, before they notice the line is compromised and cut her off. We need maps, schematics, communication frequencies. Locations of the Queen, troops, military resources, vital ship systems. *Go*.

Also ask who's we. Who / how many in the embassy?
>>
No. 437623 ID: 61e7f9

"This hive is about to break a truce and attack my hive. I am here to stop it. I am not here to do anything more than that. I need a map of this place, now."

Failing that ask for direction of armory, central security, bridge, brig, engineering. Ask for all of those to mask which one you want to go to.

when you leave
"Give them a message for me. I am here to enforce the truce. If the truce is kept, I leave."

If you really want to, you can use "unconditionally surrender" instead of "leave".
>>
No. 437630 ID: f09b71
File 134370353623.png - (13.51KB , 700x700 , 712.png )
437630

>What do you know about disabling or killing this species?
Disabling, hit them once. Killing them, shoot them once.

"Yes, you are a hostage. Start pulling up maps, schematics, communications frequencies. Location of the queen, troops, military resources, and vital ship systems. Go. While you are doing that, who is 'we?'"

>"We're a military corporation. Well, we are just businessmen and women, not the actual builders or anything - uh, anyway, there's only about 8 of us, including bodyguards."

Neumono are gathering outside of the hallway, where the embassy sign was held.

>"Miss Emere, are you alright in there?!" is heard over the intercom.
"Respond, slowly, keep your hands visible."

She is cooperative.

>"This one is holding me hostage - please don't come in!" She releases the intercom to speak to me again. "I'm going to print you a map. And vital areas? There are lots. Teleporters, where two thirds of the hivewould get borderline stranded if the teleporters were destroyed, the engine room, engineering bay, the airport where fighter jets are deployed, the security room, and of course the bridge. What are you here for?"

"This hive is going to break a truce and attack my own. I am here to stop it."
>"How would you plan on that?"

I do not know if telling her my assassination plan is beneficial.
>>
No. 437631 ID: 83694f

Feed her a bogus plan, something that will divert forces away from you for a while.
>>
No. 437632 ID: 886a4d

What we plan on doing is disabling those aircraft and as many weapon ports as possible. They can't attack if they have nothing to attack with. Destroying the main computer so everything is on local control might help with that as well. As an afterthought ask where the Queen would most likely be say we wish to avoid her as the security will be far too high to do anything about it around her. Do not mention your plan to kill the Queen, as the neumino probably will question her after you leave.

>>Aircraft
>>Teleporters
We have two escape routes now.
>>
No. 437633 ID: 61e7f9

nope, no plan revealing.
>>
No. 437637 ID: 4a328b

"Classified." Things to keep an eye out for on the map: Queen's location, and EXITS
>>
No. 437638 ID: 61e7f9

Order secretary to sit/stand up against the desk facing the door. You get behind the desk away from the door. Hit the intercom and say "Keep the truce, get the fuck off this planet, and I will surrender. Otherwise you've got a hostile neumono on your ship."
>>
No. 437651 ID: c1a7db

Private contractors, doing delicate computer work giant fat fingered neumono aren't so good at, I guess.

>What are you planning?
Don't bother with bogus plans. That's not worth it. Honest answer:

"You're better off not knowing."
(Implied, I'd have to kill you if I told you.)

Grab some more info, but be fast. We need to move on: non-engine power generators might be nice to take offline. Central camera control. Number of QI on board. Location of command personnel. Central engines (we would never actually disable those and suicide, but it might be worth throwing them off track a little).

Then we need an exit route. Sheep girl would probably prefer it if you didn't have a firefight with that squad in this room, and a prolonged hostage situation will almost never ends well.

Remain wary- she appears comliant, but could be activating a turret or something. Or the nuemono could decide they want you dead more than her alive and come in anyways. Or her guards could enter from one of the other doorways.

>>437638
Negotiation or blackmail won't work. The whole problem with this hive is the Queen is insane and cannot be trusted. She needs to be removed for them to function, at all. Besides, we came here to help Rokoa- we came at her bequest, to do her mission. And the mission objective is killing the Queen. Anything else we can do is an action of opportunity. (Although, with internal security flipping out over us, and most the crew hiding, I'd say we're probably distracting them from external fighting pretty well right now).
>>
No. 437660 ID: f09b71
File 134370982248.png - (10.92KB , 700x700 , 713.png )
437660

"You're better off not knowing. How many QI are on board?"
>"Theyyyy're often the queen's personal guard, handpicked. I doubt she sent more than half down below, so you're going to have a bunch chasing after you."
"There is already a bunch outside of this hall. Two dozen in the stairwell, waiting for me to get out. I need that map, and I need an escape route."

She raises her hands again getting up and slowly putting the printed map sheets on the table. Before I can get to them, however, she moves closer to me and gets on her knees, eyeing the computer again before whispering quietly to me.

>"I - we - are in deep poo here. The hive isn't allowing us to leave, as per our contract. And even if we could escape this ship, we'll be betraying our contract. Our corporation will throw us under the bus. I'm desperate here, I'm begging you, if your here to stop an attack, you can kill the queen. We can help you, and want to, because our treaty wasn't exactly with the hive, but rather with the queen, and won't live a minute longer than her."
>>
No. 437665 ID: 61e7f9

"I'm not specifically after the queen. I only want to stop this attack. And I've already made a promise to not kill anyone (besides her). Stay here and wait this out."

"Are we in orbit or atmosphere?"

Plan is to take out engines and force a landing or make this ship vulnerable enough they can't launch an attack without leaving it open to attack.

We need to stop the offensive and all we have to work with is stuff inside this ship. The engines are easier to go after than the queen. And will accomplish the goal of stopping the offensive.
>>
No. 437667 ID: 886a4d

If the queen was my target, I'd need a route to her, a weapon capable of putting her down permanently, a way to get at her despite her guard and a way off this ship afterwords. If the queen was my target.

>>437665
We aren't here to stop the attack, not really, we're here to assasinate the queen to prevent a rogue queen from ruling this paticular bunch of war-crazy maniacs.
>>
No. 437669 ID: c1a7db

Oh, that's excellent if she's telling the truth.

And I'm inclined to believe her. This hive strong-arming assistance fits with what we know of them. It's possible she's loyal and is just trying to squeeze your objective out of you... but really, I don't see that making this stealth blown disaster much worse. We need an edge, or we're going to get caught, soon.

I vote we go for it.

It's also apparent from her behavior she thinks you're being listened in on (the computer). You need to answer her in a way that doesn't expose yourself to the listeners.

Nod, "That's fine- I learned some things from Rokoa."

Anyone who hears- it sounds like you're explaining your confidence to handle QIs. But if sheep-girl heard about the uproar when Rokoa confronted the Queen, she should understand.
>>
No. 437670 ID: 6a1ec2

>>437665

Fairly sure the plan is to kill the queen. There's no actual imminent attack on our hive (they already set them up the bomb). But don't agree with her out loud! She's obviously being monitored and if you announce "YES YOUR PLEA TO KILL YOUR CONTRACTED EMPLOYER IS SURELY ONE I WOULD AGREE TO HELP YOU WITH" to the microphone, then you'll be looking for her under busses for parsecs.

Just nod, say "Agreed" quietly.

Honestly these twigs break so easily for them to have simply survived a contract with this hive they've got to be packing some heavy arms.
>>
No. 437671 ID: e3f578

ask her if that one merchant Rokoa wants us to kill is here and works with her.
If he is, do not comply with them completely, because then these motherfuckers started a lot of this mess in the first place to increase trade.
>>
No. 437674 ID: c1a7db

Why is landing the ship a good idea? Right now our target is trapped on board with us. We land, and she could escape. Plus, the other hives in the fight could destroy the ship (breaking our no kill conduct), and kill us. Also, corning them encourages the fuck it all last barrage of nukes.

Besides, after the queens dead, we want these guys to be able to flee offworld.

>for them to have simply survived a contract with this hive they've got to be packing some heavy arms
That, or they're just really handy with computers, and worth keeping around (and pushing around). This hive doesn't strike me as producing many techies or IT people (though, I suppose, if we are in the past, Lakkat might be here).
>>
No. 437693 ID: b33427

Nod in agreement, take the printed map, and make a writing gesture to indicate you need a pen, if you don't have one. Write in the map margin "will help; need secure comm," where she can see it. Nod towards the computer and add "sec. monitoring? AI?" as well, while saying you're only here to do your mission, nothing more.

Definitely ask how good the auto-turrets installed in the ship are. Are they insta-kill top-of-the-line models, something cheaper, or a mix? Also ask how good the security cameras are. Do they have night-vision, infrared, or motion sensors? Ask the same for the turrets.

Find out if the ship is still in atmosphere or not. If it is, then the option of taking a parachute and jumping when the objective is complete is open.
>>
No. 437704 ID: 6dd84f

If the queen has these people tied down to a contract, then there might be others on board in the same situation. We might as well grab all of the help that we can in order for the queen to go down.

I'm thinking that because this is a warhive, then they might have recruited a few extra engineers and technicians to handle some of the non-war aspects of the hive. We could grab these people to disable turrets, teleporters, cameras, computers, doors, etc.

If they're aren't tech-savvy, then I guess they can help by hammering cameras, releasing these >>436834 things in the hallways, start a fire or anything to create distractions away from Polo.
>>
No. 437724 ID: f09b71
File 134372043434.png - (13.42KB , 700x700 , 714.png )
437724

I do not believe that having intensely bad luck gives me entitlement to an qual amount of good luck, but if this is the truth, this would be a step in that direction. I give her a nod.

"Are we in orbit or atmosphere?"
>"High atmosphere, and the artificial gravity is turned on.
"Turrets. What kind, how good, and do those and the camera have night vision, infrared or motion?
>"Very good, not very accurate at a distance, but the response times are extraordinary. They have all three visions you mentioned, and the security camera have night and infrared."
"I am going to assume you are packing good weapons here. I want some."
>"Er... s-sorry, this is the embassy, not the armory!.... we might have something! Yes, speaking of turrets, I actually have a smoke grenade in the desk, but that's all I have here, I swear it!"
"Another question. Is someone named Lugo here?"
>"Yes, he's our main businessman. How do you know about him? Do I even want to know about that?"
"I've learned some things from Rokoa."
>"... oh. I think that's the one that socked Lugo in the face, once. Her ire is misplaced, Lugo is just a middle man. I know it might seem odd to some of you, but we don't necessarily have even similar ideals to some of the people we associate with."

I find it odd, but also find it odd how she handles the grenade. Like it would go off at any time, with inexperience, enough to make her continually nervous. That she would be a weapons dealer with no experience with weapons is what makes them alien to me.

I will communicate a couple of things via pen and paper, but first have to decide if Lugo being here will change my level of cooperation.
>>
No. 437726 ID: 4a328b

Lugo being here doesn't change a thing. Rokoa has a beef with him, but she also implied you'd be dead if you killed him--'suicide mission.'
>>
No. 437727 ID: c1a7db

>That she would be a weapons dealer with no experience with weapons is what makes them alien to me.
She's out of her element. She's a negotiator, or a businesswoman. She has skills that a weapon dealing group needs- but no experience with weapons herself. She was hired and put into position by people who wanted those skills, and didn't care if she was unprepared for the rest.

Besides, the war-hive almost certainly hired her firm for support services (tech, IT, ect) and resource supply. Not as military support. Her helpless is probably a plus for them.

>Lugo
If he's the middle man, that may mean the corporation set this up. We don't necessarily want to get the employees killed for their bosses decisions. We go for the head.

That, and sheep-support is too good to pass up right now. We need an edge, desperately. For now we work with them, and learn. If it turns out Lugo is behind everything? We can betray him later. It might turn out someone higher up, or off world, is to blame. Or the sheep is right, and some of the other corporate people are just jerks. Or Rokoa was wrong, and projecting her feelings about the Queen. For now, allying with the trapped contracts makes sense.

We need to get out of here, ASAP. Establish some means of secure communication, then find an exit. It the sheep doesn't have anything better, there's a vent by the door.

Trade names on the way out, just so I don;t have to keep calling her sheep.
>>
No. 437730 ID: b33427

Rokoa is the one with the problem with Lugo. You've got no reason to not cooperate with Lugo right now. Even if he turns out to be neck-deep in orchestrating this whole conflict, he's still the middleman, and middlemen are meant to take the fall when things go bad to protect the higher-ups. He can be squeezed for information later.

Gladly take the smoke grenade, but double check that it's actually a smoke grenade. Comment that you find it a little odd that Emere hasn't had much contact with her employer's stock-in-trade.

>>437727
Makes sense, given how fast this hive armed and built up, that they contracted a complete logistical package. Though the question of what they offered in trade for all these goodies is still up in the air.
>>
No. 437732 ID: c1a7db

I'm also assuming they can do something to help once you leave? Independently? The intel is nice, but it would be awesome to have them running interference in some way, maybe make cameras or turrets miss you, minor technical problems or delays, warn you of incoming troops, etc. There has to be ways they can impede the efficacy of the war hive without giving themselves away.
>>
No. 437741 ID: b85f8c

>>437724
Take a look at the maps.
>>
No. 437872 ID: f09b71
File 134377278882.png - (49.88KB , 1400x1400 , 715.png )
437872

The smoke grenade will now look like a proper smoke grenade.

>See the map
I pocket the smoke grenade, and scan the map as fast as I realistically can.
>"It's a simple version, just to show what is where! For security, we don't have free access to where every air duct, side entrance or panic room is. There are so many entrances to everything though, you'll have a difficult time finding a dead end. The whole ship is 16 floors high plus the roof, divided into 4 layered sectors. We're at the top of the second sector by stairwell G."

I write down on some spare paper that I am expecting them to run some interference for me, but she silently replies that the hive has ownership over their tools, not the embassy. She cannot give a communication frequency for me to hear what the hive is saying, but she can give a frequency so that she may communicate with me directly, and she further writes that Lugo and them will attempt to seperate the queen as much as they can, at least to get her out of the bridge. How, she isn't sure, but she'll keep me updated. If she feels confident, she may be able to hack the system and mess with turrets or view security, but she would certainly be killed caught.

>Her name
The communication to her earlier would imply her name is Emere.
>>
No. 437877 ID: c1a7db

Oh, I missed her name, since they addressed her, she didn't introduce herself.

She's more useful to us alive and doing what she can, than dead and doing what she can't. Hacking something and revealing their betrayal to the hive is only worth it as a surprise tactic near the end.

Take the comm frequency, and bug out. We've been in one place too long. The QIs could be lining up around this room. There's a vent in the wall behind you if Emy doesn't have any better options.

We want to head up. It's not worth going all the way to the bottom of the ship to fuck with engineering. It's suicide to go for the engines. We could raid storage or the teleports, but there are other places to get guns, and the teles aren't our priority.

Sneakiest place to get big queen killing guns is to sneak into residential and grab Rokoa's. Residential people should be hiding in their rooms, per orders, and the residential area isn't where they'd expect a saboteur to target.

Convenient that the brig is on the same floor as the target. We can wave as we go by.
>>
No. 437888 ID: 886a4d

A good place to sabotage, or at least pretend to make the attempt to sabotage is the shield and gravity emmitters. Blow that and they won't dare to attack, furthermore low gravity might give us an advantage. It also gives us a reason to be in that part of the ship.
>>
No. 437892 ID: e3f578

I... wonder if this can be made simpler.
Can we ask her if we should just straight up yell to the other neumono outside that we demand to challenge the queen into a fight to the death? That you accepted Rokoa's challenge and won, thus you deserve the right to challenge the queen through some form of a psychotic code of conduct. And that if you are refused this right, you insult them that their queen is weak and frail, after all. She shot an unarmed Rokoa, she is a fucking pussy. That you heard the shots on a bug you planted on some of her equipment. (maybe phrase it in a way that doesn't implicate Rokoa too hard or that she's a traitor, that she just think the Queen is fucking retarded at most and wants her to step down and let someone better take the ropes. That doesn't sound too heretical? Wait, ask Emere that too, if that isn't too heretical for this hive)
Just throw out all the stops. Insult them for following such a weak coward and propping her up on a pedestal. And that she looks like a clown dressed up in red make-up.

What I mean is, ask Emere if she thinks any of that might actually work. We wouldn't have to sneak our way though, I mean, I wouldn't actually trust them to let you just walk to the bridge, but you could egg on the queen to come down here and deal with the matter herself. Just have a big ol' fight in the embassy. You are the both the predator and the prey, you hunting in the shadows and out of sight while she hunts you down in the hallways. You could shoot out various light sources in here.
>>
No. 437893 ID: 886a4d

It flat out won`t work. The queen will happily order them to kill you no matter what you or they say. The Queen is insane. Besides we aren`t built for the type of combat a duel will need. We`re an assassin and infiltrator, not a soldier.
>>
No. 437895 ID: e3f578

>>437893
but will they follow a queen's orders when she's been appropriately served with no comeback whatsoever? Well, yeah, they will. They're soldiers after all, but they'll still be like "Oh no she didn't. Queen, you are NOT just gonna let that go? Oh, you're not going to beat her up? well fine, I guess. But now she's kinda got a point you big red bitch." which may slightly alter morale, which can affect the battle in many ways.
>>
No. 437901 ID: c1a7db

Any psychological or morale damage we could inflict with a challenge like that isn't worth giving away our target. If defenses on the Queen are tightened too much, we either won't be able to kill her, or we'll have to kill her a lot, in ways that leave collateral damage.

If it's any consolation, they likely are somewhat shook up by the Queen ordering a truce betrayed (they might not all take it as seriously as Rokoa- but I bet honor matters to them). And Polo's open, terrifying challenge to the QIs shook them up some. Plus you know, slowly losing the war can't be good for morale. So they aren't golden on that front.

>>437888
Shield emitters are a good target- it seems legitimate, could distract personnel from our actual target, and discourage them from closing to fight or firing nukes close by.

But I saw we go for getting guns first. When we blow a system, we give away what floor we're on, and I'd like to sneak in and out of residential first, which is on the same floor(s). There have to vents between the rooms there, and if we can get our support to look up an exact address for us, it shouldn't be hard getting to the one we want.

Assuming of course we can ditch pursuit for a little while as we leave this room.

...do we have to knock Emere out as we leave this room? To make it not look suspicious? Otherwise, they'll wonder why she doesn't alert them as soon as we leave. We want a head start, and her to maintain her cover.
>>
No. 437968 ID: f09b71
File 134379196981.png - (11.68KB , 700x700 , 716.png )
437968

I have felt this hive constantly since coming, and I can say with better certainty now that Rokoa's sense of honor is unique more to herself. The rest of this hive does not give me a sense of constant betrayal and subterfuge, but doing what needs to be done to win, even if honor has to go by the wayside.

Especially concerning the queen, whos outright backstabbery may be as much out of line as Rokoa's romantic ideas of fair duels. If I challenged the queen, I would be genuinely more terrified if she accepted.

"Again. Give me an escape, or I start shooting."

This grate in the wall is too small, even for me.

>"Uh... uh, in the back. There is an escape grate for, well, us, in this circumstance. Two, actually, one secret door and one grate. The door goes starboard right into the hospital ward, just underneath the shield and gravity systems. The grate goes up a few floors, entering, uh... a c-crawlspace that goes up a few floors, more towards the bridge and security room. Not in them, mind you, but along the outskirts. Oh, and one more thing, the armory specifically is in the supply rooms." As she speaks, I input the comm frequency in my armor's communicator as she gives it with her fingers.

The intercom on the Belenosian's phone opens in chat.

>"Infiltrator! We wish to speak about your demands."

I plan on knocking this girl out, as to not blow her cover.
>>
No. 437970 ID: 6e44d2

>>437968
Don't respond to them at all. We can deliver our demands once we hold an obvious upper hand.
>>
No. 437972 ID: 886a4d

Knock her out while telling them to disable the gravity, the cameras the gun turrets as well as prepping a shuttle for use. They are to clear out the engineering section, as well as the planes. Any interference will see your hostage dead. Tell them you found their com frequencies and any hesitation or noncompliance will see her dead. Changing the channels will see her dead. Once she knows those sections are cleared she will exit with the hostage. If she sees signs of any gaurds she will kill the hostage.

After giving your spiel take the secret entrance to the shield generators... we'll stop off at residential after.
>>
No. 437980 ID: e3f578

>>437968
I am tempted to whisper coffee cake, though joke responses that imply noncooperation like that will probably result in immediate response. No response will get you a few extra seconds. Perhaps real demands could keep them a little distracted to put up a show of complying with them, but that's it.

I vote no response. I see it as better for the hostage's cover. They'd think we merely disposed of her after we used her for all she's worth.

If we use the secret door, we'll be seen on a few cameras in the hospital shortly after. If we use the crawl space and they have no sensors in them, then we'll be off the grid. Should they storm the embassy, and we're nowhere, they'll put two and two together and search the crawlspace, that is if security heads are smart enough and have the plans with them to anticipate your moves. Use the crawlspace. It'll take a bit to put two and two together, though your travel will be slower.
>>
No. 437986 ID: c1a7db

>victory before honor
Huh, it sounded like whoever Rokoa talked to on that radio call disliked the backstabbing, at least.

>I plan on knocking this girl out
Remember when you do that you're currently covered in metal, and strengthened by bio armor. Compensate for that so you don't overdo it.

Going for the armory would be nice, but there's forces coalescing around this room, and supplies is too close nearby. The upward exit is better- puts us close to our planned distraction target, and crew quarters.

>Demands
Best thing I can think of is to stall while you make your way out of here. Can you tie/relay your comm temporarily through the intercom, so you can stall them even as you sneak away in the exit?

Stalling means getting them to talk as much as possible- we don't invent stories, we goad them into talking to us. They'll play along, as they think they're buying time while they surround and trap us in the room, preparing to come in for us.

I'd play up the nukes. They're losing. We know about their nuclear contingency. We offered them a chance at truce and withdrawal, and they turned it down. So now the stakes are higher. If they don't want you killing hostages dead, or doing anything worse, they can start by calling off the nukes.

(pause and let them get a word in whenever they want- draw it out).

I like this threat, because we're relatively confident that our hive and allies are prepared for the nukes anyways at this point.

If you can't stall and walk, you might want a quicker stall, like you'll make your demands when you're good and ready.

>>437972
Don't say things they can easily falsify- they'll discover pretty quick when don't react to them doing forbidden things with their comms. Once they know we're bluffing, that's bad.

Also, I'm not sure disabling gravity helps us, if we want to move quickly. Hell, do our guns still work in zero g?

>>437980
There's nothing wrong with starting with a sarcastic "Slice of coffee cake would be nice." =D
>>
No. 437988 ID: b33427

>>437986
Polo's guns would still work in a low gravity environment, along with, unfortunately, their recoil; One shot would knock her off her feet. However, if she does gain access to the artificial gravity controls, there's other ways to use them. Perhaps turning them up, to the point that those without the strength benefits of bio-armor are stuck to the floor under their own weight. How slowly tilting the gravity like the ship is listing over, until the walls are the floors, or spinning it 'round 'till everyone hurls. Really, theres all kinds of fun to be had with gravity control.
>>
No. 438001 ID: c1a7db

Eh, Things like gradients or spinning are probably not good for the structural integrity of the ship. There's a good chance we could cause casualties (especially in say, the infirmary), or that the ship could break up.

As for just strait ups and downs, I can't imagine either way gives us a significant edge. We're fighting almost exclusively QI, who will probably all have bio armor, and the whole hive is physically stronger than us. The turrets would be designed to work in even a zero-g boarding action.

Dynamic, on the fly gravity control, now that would be awesome. But I highly doubt we could rig that up.
>>
No. 438004 ID: 6a1ec2

Ask if they have any cake. No, no stay silent.
>>
No. 438011 ID: b33427

>>438001
Alright, the possibility of casualties and deaths is a good point, though I doubt a ship that's kept aloft by a gravity drive couldn't structurally take or compensate for extreme gravity events. Now, if the artificial gravity settings could be changed in only certain areas, then that'd be something else.

However this is all moot if Polo doesn't go to the artificial gravity generators, or can't access the controls, and is stuck with either pulling the plug or blowing it up. There's also the matter of the hive probably not being able to safely head into space without artificial gravity, delaying them until repairs can be made, so that's another thing to consider.
>>
No. 438081 ID: 61e7f9

Go towards shield and gravity systems. Reply with this but nothing more. "Stop the attack. Keep the truce. And I will surrender.". The surrender is of course after they have confirmed left the planet and no longer pose a threat.

Did somebody say gravity systems? >: D Polo, how good are you at 0-G combat?

And shield systems. We can make this ship vulnerable if we go after those too. Force them to spend resources defending this ship and pull them away from any offensive actions.
>>
No. 438118 ID: f09b71
File 134385320643.png - (40.47KB , 700x700 , 717.png )
438118

>Rokoa talked to someone who disliked backstabbing
Yes, disliked backstabbing, but there is a middle ground between backstabbing and standing toe to toe trading blows in honorable combat. I believe that is where this hive lies, with exceptions such as Rokoa and the Queen.

>Can you tie/relay your comm temporarily to the negotiator
Emere writes that this is possible, and gets my communicator tied in with the telephone in good speed.

>Fighting in 0g
I can do this, it is likely no more of a nuisance to me than it is to them. There will still be as much atmosphere, so my guns will still be able to combust and fire.

"First of all. No nukes." I begin telling them, moving while I wait for a response.

>Be careful while knocking her out
I do not have a lot of experience with handling other species. I do not know how hard I have to hit to knock her out, but not do harm such as, I hear, a concussion. In fact, I believe this species cannot hold their breath for half a minute. I will take advantage of that.

They do not respond as Emere leads me to the door, as I will head through there to sneak through the hospital. I do not see anyone else around the embassy. I expect they are hiding, and I begin asphyxiating the belenosian while pocketing the paper we used to communicate.

>"Fine. We will not be using any nukes. Do you demand anymore?

"...... Coffee Cake."
Another pause.
>"Excuse me? What does coffee cake mean?"

... I do not know where the one negotiating with me is, but based on the neumono that are around and hearing this, they think that 'Coffee Cake' is some kind of code.
>>
No. 438135 ID: e3f578

"You don't what coffee cake is? You are missing out. It's... I don't know what it is made out of but it makes a great breakfast and you drink it with coffee. Ask around, like, Rokoa, apparently she's a good cook and knows how to make it. Before we tried to kill each other in our duel, she made this delicious cake out of salikai... I think. Just like Mom used to make. 'cept with more salikai."
>>
No. 438141 ID: b85f8c

>>438118
Give them a basic recipe, but tell them if they don't know how to make it already it probably wouldn't be any good anyway. Also it was a joke, since you don't expect them to give you anything. If they're serious about giving into your demands, ask for them to get you a shuttle ready. We could use an escape route...

>>438135
I don't think we should keep throwing Rokoa's name around, not unless we want her branded as a traitor.
>>
No. 438145 ID: c1a7db

Aw. Poor Emere. I hope she knew that was coming, and doesn't think you betrayed her. Little late too warn her though.

>0g combat.
This is a spaceship based war hive. They've gotta have some people trained for that contingency.

Continue to the upward exit, stall them as you go. Gotta keep them thinking you're in that room as long as possible.

They agreed to the nukes fairly easily. Probably means they don't intend to keep the promise, or they aren't important.
>Coffee cake?
"*Sigh*. I guess the sense of humor isn't shared trait.

Forgive me if I don't immediately release the hostages, stand down, and trust your word. You haven't stood by it so far. What assurances are you offering me, negotiator?"
>>
No. 438160 ID: e3f578

>>438141
That's why I added a bit about the duel. They know what Rokoa's like. And they've already thrown her in the brig. And that hurt QI already knows we're friends with Rokoa.

They want to know what's up, and if they anyone to Rokoa, or connect the radio to her, they'll know exactly what's up. It's just coffee cake. Plus, it implies that both Rokoa and Polo have devoured some Salikai baked into a dish. That is some hardcore shit right there. And these are neumono we're talking about here, Rokoa can't really lie to them at all, she shouldn't be broadcasting traitor signals, at most, she's broadcasting hate for the queen and only the queen and, if they mention salikai coffee cake, hunger.
>>
No. 438162 ID: bf54a8

how about we just GET ON WITH IT instead of ranting about cake for an hour.
>>
No. 438168 ID: c1a7db

>>438162
We're going out the back door, using comms, while they think we're in the room on the phone. The longer we talk, the longer we can trick them thinking we're somewhere we aren't, and build up a head start.

Alternate idea for coffee cake:
Play up the codeword. Respond curtly, "Don't pretend you don't know what I'm talking about." Cue them frantically try to figure out what you are talking about, and being unable. If they think to ask Rokoa, she'll just laugh insanely when she realizes you've made her hive paranoid over coffee cake.
>>
No. 438174 ID: 4a328b

>>438162
Just leave, yeah.
>>
No. 438199 ID: f09b71
File 134386403677.png - (48.99KB , 700x700 , 718.png )
438199

>Get on with it, just leave
>Play it up
"...... figure it out yourself." I am leaving regardless, as my comm is hooked up to the phone.

>"Keep talking to us, infiltrator! Don't fuck with us!"

I remain silent. It isn't far before the range of my communication with the phone expires. Continuing on leads to a shift in the hive, going from the unnerved soldiers to the hospital ward. The feel is far different, and for them, I may as well not exist.

Lots of frantic doctors and medics work on lots of wounded neumono. By the time I can reach the dead end to open the door, I can sense Tirrik here as well. And... two others. Not part of this hive, but rather, similar to.... whats-her-face. Korli. From the science hive, native to the facility. It seems that they have been brought up here, after sustaining injuries. I do not sense anyone in the immediate vicinity outside of this door.
>>
No. 438202 ID: b85f8c

>>438199
Then we should enter.

What's that on the ceiling? Another grate?
>>
No. 438203 ID: 61e7f9

Walk in. Get to the gravity gen and shielding room place thing and disable both systems. I don't think everyone else will have an easy time fighting like that.
>>
No. 438204 ID: 886a4d

Careful of QI units with jammers, still ya go in.
>>
No. 438205 ID: c1a7db

>Door, what do?
Make sure your line to the phone is disconnected, so they can't use it to track you or anything.

Do you know where we are on the map right now? Make sure you've got your bearing in case we have to run again.

I'm assuming this is a secret bolt hole for the company people? So the war hive doesn't know about it, and hasn't deployed shielded teams to cover this exit?

We want to exploit our small lead as much as possible. As soon as you leave this passage, we need to find a path out of camera sight, and start moving up and over, towards gravity systems and residential. Getting into the vents is probably a good bet for this.

>Pinkie-hive prisoners
They got all the way down to the science hive, and started taking prisoners? That or the Salika were low enough on monster cannon fodder to send their pet nuemono into battle. Either way, that means the battle's going better for the war hive than I expected down there, and faster too. Not good- they may have more QIs freed up soon.

The prisoners are none of our concern, though. We can't afford to blow the little bit of cover we've earned ourselves to rescue them. That and you can't, as their movement would be sensed.

>Tirrik
I wonder if the same "shoot 'em, earn friendship / respect" thing we saw in Rokoa and Kork applies to him too now. XD

Seriously though, avoid him. He's no help to you, and we don't want to kill or shoot him particularly.
>>
No. 438230 ID: b33427

Open the door slowly, just far enough to check around it in the reflection of your knife. If it's clear, then pass through, and close it after you.

Once through, take a moment to monitor the movements of the neumono nearby. Pay attention for any that blink out of your senses and back again; There's probably a QI in a jammer bubble near there.
>>
No. 438245 ID: f09b71
File 134387108516.png - (15.78KB , 700x700 , 719.png )
438245

>The ceiling
It does appear to be a gap in the ceiling, but it may or may not move anywhere.

>Does the hive know about this secret hole?
If they do, they are doing a poor job of covering this exit.

I open the door, checking as much as I can with a knife. I end up at the side and back of a room with 4 neumono that are sleeping or passed out. None of them wake up, thankfully, as the door does make much noise. Then again, I don't know if these ones could be easily awoken in the first place.

Keeping my sneak advantage may be difficult. I do not see any cameras in here, yet there is a lot of bustle outside of this room, covered with only a flap for a door out into what I am presuming is a hallway. I can bolt out and attempt to find a stairway, attempting to keep out of sight based on my senses, but I will otherwise be out in the open, and whether or not I am seen is just as much luck as skill.

>Watch out for neumono fading in and out in case of a jammer
..... now that I think about it, there is a small disturbance a floor or two before, where there is some phasing in and out. It is somewhat difficult to tell, as lots of neumono from the same hive tend to blend together. If it is a QI with a jammer, then I still doubt that I will be too pressed for time so long as I don't twiddle my thumbs here.
>>
No. 438247 ID: 61e7f9

Take a peek outside the "door".
>>
No. 438253 ID: c1a7db

...dangit, we should have taken the other passage Emere offered. Too late to go back though, they may have breached the embassy by now.

Hmm. Not that it's relevant, but do we recognize any of the patients in here?

Medical is a bad place to be with your no-kill conduct. Any fighting has high odds of collateral damage- we could get the wounded killed, and any medical personal we injure reduces their capacity to keep people alive. Plus we can expect the patients and medical staff to be more fragile than the soldiers.

Bolting isn't a great option, I'd rather not immediately lost our stealth advantage. Getting off the camera grid- into the vents say, should be our goal. Stairs will be watched.

Could you create a distraction, to improve your odds of sneaking out? A patient's alarms going off to draw people in for a code would be great, provided you have a (non gunshot) way to set off the medical alarm at range, and a place to hide (in a side door? In an empty bed?) as people rush in/by.
>>
No. 438255 ID: 4a328b

Go through that gap in the ceiling you just passed, instead
>>
No. 438260 ID: b85f8c

Peek out using the knife as a mirror.
>>
No. 438275 ID: 6a1ec2

>>438253

Set alarm off at distance. Find a place to hide. How about the morgue? You can convincingly imitate a corpse.
>>
No. 438276 ID: b33427

You could use the smoke grenade to make it look like there's a fire, by putting it in the air ducts. Their fire protocol would likely be to move the patients out, leave, and have fire control come in, leaving you with fewer people to handle, and smoke to hide in. Is there a vent within reach that you can take the cover off, roll the active smoke grenade into, and put the cover back? Do that, then go back and close the door until they clear out.

>>438253
Hold on any action that would bring them in here if you can't hide where you could slip out behind them, or close the door you just came through; It's a dead giveaway you came through here. If you do do this plan, don't get fancy, and just simply pull some leads from the medical monitors on one patient until it alarms. It'll look like the patient shifted in their sleep and popped them off.
>>
No. 438287 ID: c6ec33

>>438245
Can you sense whether or not Rokoa is in here? If not, you may want to check top left. No visible head, tons of tubes going in... I'm guessing massive damage.
>>
No. 438291 ID: c1a7db

>>438287
I'd assume Rokoa is in the brig, hanging on the hook the Queen sent her too. It's only been what, half an hour, an hour, since Rokoa's confrontation with the Queen? I doubt any torture or physical discipline has crippled her to the point they'd have to stop and send her to the infirmary, yet.

Idea: you have a much closer connection to Rokoa than anyone in this hive, and she should be immobile. Can you sense her at all at this range? If you can, you can use her as a reference point as you travel- she's a north you can track with your emotion-compass.
>>
No. 438397 ID: f09b71
File 134393602339.png - (34.60KB , 900x700 , 720.png )
438397

>Sense Rokoa to use as a point of reference for navigation
This would be a nice idea, however, by the map, I should have passed right underneath the brig. And when I think about it, I did not sense a single neumono inside. I am thinking that there is a constant jammer inside, as I have heard of that tactic being used in rough prisons. Solitary confinement is undermined if the prisoner can sense the guards and cellmates around them. It also prevents guards from forming sympathy from prisoner feedback, or the prisoner getting a sense of authority from the guard's feedback.

>Massive damage
There is the one whos head is not visible. The one to his bedside has a blanket that drapes off to mattress level far earlier than it should. That is the one whos plugs I detach from the monitors. Not the life support itself, but simply a few of the heart detectors and so forth closest to the injured one. I barely manage to get on the doorflap bar before a doctor swings in to work on this false emergency. In the instant the flaps are open, I hold my knife down to view the hallway. No turrets or cameras that I can see, and the coast is clear. Normally I would expect myself to get found out like this, but the doctor's focus on the task is resolute.

>Hide in a morgue
While my silence helps with playing dead, my armor would both be subject to removal, and also act as identification.

I can't say I like the idea of bolting for the stairs, but the vents out in the hall may not be ideal. Though I can fit in them, they are likely difficult to crawl through with any satisfactory speed, most likely create noise, and aren't made to hold a person's weight.
>>
No. 438398 ID: b85f8c

>>438397
Leave quietly but quickly. Do not attack the doctor; that endangers lives indirectly and would leave a trail for the QI to pick up on.
>>
No. 438403 ID: c1a7db

Man, a neumono in a surgical mask is kind of scary.

>shielded brig
Hmm. Bonus of that. We could actually conceivably sneak in and talk to or release Rokoa if we had reason to, and it would't be sensed until she left.

Although if the brig is secure enough, there's a good chance it's not worth the effort.

>>438398
This plan for now. We'll hope a better route presents itself. We know stairs have cameras every floor. Don't take the vents if you think they'll give you away. Maybe another garbage chute? Or enter/leave the staircase via vents to bypass cameras.

>Morgue
I think the idea was more you'd be just one more lump under a blanket, temporarily. Obviously you wouldn't want to hang around long enough to be examined or stripped.
>>
No. 438500 ID: b33427

Silently drop down and make a break for the stairs. Head up to Shield and Gravity Systems. Note the locations of vents as you pass, in case you have to hide in one to avoid detection.

Keep mental watch on that jammer void you noticed earlier, in case it moves towards you. If it does, you've been spotted and called in.

We're going to need something other than bullets to disable cameras soon. Keep on the lookout for a long narrow pipe or broomhandle, and a spike or heavy weight that could be attached to the end. Also keep an eye out for something that could be used to slip up or slow down pursuers, such as lubricants or ball-bearings.
>>
No. 438514 ID: 61e7f9

Run for stairs go up to grav gens.
>>
No. 438626 ID: f09b71
File 134395829477.png - (21.16KB , 700x700 , 721.png )
438626

I run for the stairs as quietly as I can manage. Most of the activity is downstairs, much of the top floor, from what I can see, is for stabilized patients.

The jammer void down below is moving swiftly but steadily. I am quicker, and manage to make it through the stairwell, shooting another security camera after not finding any clubs or conveniently heavy object on my way through. I couldn't have avoided this camera either, and no convenient alternative entrance showed itself unfortunately. But, at least I have a head start, and a clear shot to the shield and gravity room.
>>
No. 438634 ID: f09b71
File 134395842912.png - (20.68KB , 700x700 , 722.png )
438634

The door to my goal opens without resistance, and I go through. Only to have the door beep and lock after I make it through.

There are warning labels. Unlike most others that talked about not being a dumbass, this one has threateningly serious tones about not using guns or any sparks, as death will occur. Not serious injury or death, it claims, but serious injury and death.

There is a strange smell here. I would not say it is gas, but I have never been around plasma generators before. Gravity generators, as far as I can tell, do not make such a smell.
>>
No. 438653 ID: fa9f7e

>>438634
...Maybe it leaks hydrogen? That shit's flammable, and it'd probably blow the generator if it went up.

Also, probably radioactive, given the nature of the generator and its incredibly poor design if it really is leaking.
>>
No. 438656 ID: 4a328b

Maybe high oxygen content? ...Avoid sparks at all costs. What floor are you on, again?
>>
No. 438659 ID: e3f578

We can't just fire a bullet into here from a safe zone without investigating first. IF there are neumono with a jammer in here as well and they're caught in the explosion, there goes our no-kill policy.
Look for a console of some sort.
>>
No. 438681 ID: 6a1ec2

Hydrogen is most convenient to render into plasma it's true. Though helium might be preferable for its stability. But that aside, you probably walked into a trap. Until you can identify the smell I advise holding your breath.
>>
No. 438691 ID: b85f8c

>>438634
Shit, the door LOCKED?! You need to find a way out, pronto. Fast fast fast.
>>
No. 438694 ID: f09b71
File 134396212391.png - (414.63KB , 800x800 , 723.png )
438694

>Look for a way out
The grates at the bottom are bolted down hard. The larger door at the other end is also flashing LOCKED. I don't see any ready exits, but I will keep my eyes peeled. There is a fog in here that is more apparent in an open area.
To be safe, I close my armor's air vents and hold my breath.

>What floor are you on?
This should be floor 9. This area appears to encompass two floors, as the map indicated.

I do not know which contraptions are the gravity and which are the shields. Perhaps it is a single mechanism for both. It sounds unlikely, but the existence of nebulous shields forming a bubble that can block high level explosives sounds magical anyways.

>Look for terminals
I do not see anything major, but each tube here appears to have some kind of control panel. I have no idea how to work them.

The jammer void has not moved faster, but it did change to my direction. There is a high chance that it is coming for me.
>>
No. 438695 ID: 6a1ec2

Move slowly and carefully to conserve oxygen. Get a close look at one of the terminals, and if there's no off switch, then climb the ladder in the back and continue searching for hiding spots.
>>
No. 438697 ID: 4a328b

Any exits when you climb up?
>>
No. 438698 ID: 886a4d

TIme to see if the sheep has recovered, we need her help. Click the com link once to get her attention. If she doesn't answer right away click again every minute while you mess with the control panel of one of the generators.
>>
No. 438703 ID: 61e7f9

Click the radio com to get Spiky's attention. Start fiddling with the controls. Even if you don't know what you are doing.

If you have a plasma sword or some other form of really hot flame pull it out and keep it handy. Only Rokoa knows you are trying not to kill anyone. And blowing up this ship to save your hive from attack is a perfectly reasonable thing to do from the enemy's perspective. They will take this as seriously as it gets. This would be an even better place for an armed standoff. Your hostages are things that blow up really really big. And would at the very least take out a chunk of the ship's shields, if not all of them.

If they try to communicate again give us a chance to think up a response.
>>
No. 438705 ID: b33427

Check for cameras. Considering the haze, they're probably set lower here. If you can reach any by climbing or jumping, do so, and knock them around so they face the wall.

Did the warning sign indicate any emergency shutdown or venting procedures? Considering the flammability of the air in here, it's almost certain there's atmospheric dump vents to the ship's exterior from this room, since there would be no way to fight a fire here once it starts. Look for any buttons, switches, or controls outlined in bright red or black and yellow warning stripes. How well can neumono handle low or no atmospheric pressure environments?

Once the jammer void get's starts to get near the entrance, climb up on the catwalk and move over where it'll come in.

>>438698
Definitely get Emere on radio, discreetly. In fact, don't say anything that'd give away you're talking to her or anyone in the Embassy; There might be security microphones active in here. If she picks up, ask how to identify a gravity generator from a shield generator, and instructions on how to operate whichever these turn out to be.

>>438703
Even better, deliberately not knock one of the cameras all the way to the wall, pull out the C4 and remote detonator just within its view, move out of shot, and put the C4 back in your pack. Then you could use the remote detonator as a bluff.
>>
No. 438707 ID: b85f8c

>>438694
Get up above the door the void is heading towards. Sneak attack with your knife the instant the door opens. They'll be expecting to take YOU by surprise, not the other way around! But y'know if there's a security cam in here you won't be able to sneak attack at all.

First priority is finding an alternative exit, though. If we can avoid having to face the QI at all, that's optimal. Climb that ladder.
>>
No. 438715 ID: f09b71
File 134396669639.png - (137.03KB , 700x700 , 724.png )
438715

There are a couple camera. I knock them into the wall, flashing the fact that the capability of laying C4 should I want to bluff.

I cannot tell where the void is anymore. There are no neumono specifically to that location anymore, so whoever is holding it is alone.

>Fiddle with the controls
Completely locked down. It needs permissions of some kind.

>How well can a neumono handle no atmosphere pressure?
Not for long, it would kill anyone within a couple minutes tops. The only procedure signs I see for emergencies are to get the hell out and let the technicians handle it.

>Check the sheep
"Come in."
>"Yes, infiltrator? What do I call you?"
"Polo. I'm in the shield generator rooms." I speak quietly. The armor, I believe, muffles much of my volume well.
>"Oh. OH, do not take the shields down! We're on high alert for incoming missles!"
"What are the differences between shield and gravity?"
>"The plasma cells are the lit up blue parts, and the gravity generator is a gigantic engine spread throughout the room - the idea is that if there is an explosion, it won't be destroyed completely and utterly, or at least reduce the chance of it."

I climb up to the higher area. The only exit I find is also locked from the inside. There are plenty of hiding spots in the mess of machinery, especially with the fog.
>>
No. 438716 ID: b85f8c

>>438715
Ask her why it smells funny in here. Just so you know if it's okay to breathe. Also we need an exit; everything's locked!

And hide. Can you listen closely enough to tell when the QI enters, and about where they are?
>>
No. 438717 ID: 4a328b

Yeah, ask what'cha breathing here.
>>
No. 438719 ID: 61e7f9

"That's the plan. I take down the ship shields, they are forced to keep the truce else their queen gets blown to hell. How do I shut them down without making this entire place explode? And taking out grav gens is a given."
>>
No. 438720 ID: b33427

Confirm if "high alert" means either missiles are incoming right now, or just really likely to be incoming. 'Cause if there are missiles incoming, the truce is busted already. If they aren't, then breaking the shield generators will encourage them to keep the truce.
>>
No. 438721 ID: 886a4d

I think she means the missiles are on there way here now. Taking the shields down would probably mean deaths. Then Rokoa would kill us. Since we have sticks of C4 lets bluff some more and stick two on a couple plasma generators. Set them up with a dead man switch and such so they can't disable them easily... they'll also have to sweep the entire place for more.

Ask the sheep how to disable the gravity generator from here and are are there any exits or can she re-enable the doors.
>>
No. 438737 ID: b33427

Honestly, you can't hide in here; You'll end up stuck in place while every QI in this ship comes in to search for you. You have to get out ASAP, and the only obvious chance is when that QI in the stairwell comes in. They're going to close the door as soon as the QI crosses the threshold, so you'll have to jam it open.

Here's how you do that: Swing over the edge of the catwalk and drop down, to save time. Drop the grappling hook at the edge of the doorway, and play out just enough rope to tie it to either the ladder up to the catwalk, or something more solid. At this point if you're going to plant C4, place it on the shield generator nearest the rope.

Wait next to the door, with the grappling hook in hand. When your sense of the neumono below blinks out, that means you're in the QI's jammer bubble, and the QI is about to enter. This is when you crouch down, ready to spring forward. As soon as the door opens, hook the grappling hook over the edge of the frame. The QI's going to charge in, since they want to keep the door open as short as possible. That's when you spring forward as hard as you can to knock the QI off balance, then slip through the door when it jams.

Once outside, rush up the stairs. If you've planted C4, wait until the QI is just starting to climb the stairs after you, and detonate it. The explosion will sever the rope, and the door will close, shielding the QI and you from the brunt of the blast.
>>
No. 438741 ID: c1a7db

Hmm. Eme regained consciousness and got out of any questioning or medical check rather quickly. I thought we'd have to wait longer till she was free to offer support.

If the air in here is combustible, we can't really afford to fight a QI in here. With ranged weapons out, we're at the same disadvantage we were always afraid of with Rokoa. You just can't match them in strength and durability at close range.

If the combustive fog is heavier than air (so it fills up the bottom of the room) you could always exploit that to blow up the QI when she enters. Of course, you have no idea how big the explosion could be. You could easily kill her, or take out the shields completely, or kill yourself. So that's not such a great idea.

Taking out the shields completely might be a bad idea, but it would be nice to distract them with something. Partial damage of shields or gavitics. Besides, if you don't want them to guess your actual target, it'd be good to look like you're targeting something else.

...could you rig a spark trap? The fog seemed less dense at the door, and when opened, it'll mix with clear air. Maybe a smaller, non-fatal explosion could be triggered there. A single cartridge maybe, left on the floor it such a way that opening the door will crush it. Boom. Explosion in the doorway, knocks the QI back on her ass.

Might want to let sheep girl explain exactly what's in the air and how combustible it is first though.
>>
No. 438778 ID: c6ec33

>>438715
"Don't worry; blowing up the ship is plan B. That should be incentive to help me as much as possible with plan A, which involves some aggressive negotiations with a certain Neumono.

However, right now I'm stuck in this room, and all the exits are locked. I hope you can find me a way out of this area, because plan B is looking more and more likely. The QI are closing in on me, and combat in this room would be a fast-track to plan B."
>>
No. 438790 ID: c1a7db

>>438778
She's already afraid for her life staying here, I don't think threats help. We don't need coercion to motivate her- the war hive's already put a gun to her head for us.

Heck, we may even want to take the opposite approach, and try and build a rapport, so she sees as more than a disposable means for her own escape. You could start by quickly apologizing you couldn't warn her before knocking her out to maintain her cover.

There's nothing wrong with reassuring her that blowing the ship is not your objective- you'd very much prefer to kill the Queen and escape alive if at all possible. You were hoping damaging some of this stuff would make a useful distraction, and keep them from guessing your true intent.
>>
No. 438861 ID: f09b71
File 134401126162.png - (55.65KB , 700x700 , 725.png )
438861

"You got out of questioning pretty quickly."
>"There wasn't much to say! You just came in to take advantage of the opportunity. The hive does trust us well, I don't think they would expect us to play against them."
"Sorry about knocking you out without warning."
>"It was the best way to do it, I know."
"Does high alert mean they're coming? And do you know what the smell here is?"
>"No, but it means that an enemy base or ship has them actively armed and trained on us, and just needs to give a command. And the plasmashields emit a tiny bit of radioactivity, and, well, there are some funny molecules in the air. It's why the shield generators aren't manned, but so long as you don't hide out in there, you'll be fine. Oh, and hydrogen. There's that too."
"Do you know how to mess with the gravity?"
>"Well... yes, I think you can do it there, there are emergency backdoors, but even those require logins. You know, Rokoa's ID probably isn't locked out or anything, if you can get to the brig to ask her."

>Jam the door
The problem with this is that a jammer bubble can be as short as a couple meters, so I will barely get a notice even if I do wait by the door. That is not, however, as big a problem as attempting hand to hand combat with even a single QI.

"Most of all, I need an exit. Something more detailed."
>"Uh... I would have to hack something, which I'm willing to do, but there is always the risk of discovery."
>>
No. 438868 ID: 7ea3a9

Set explosive charges on the shields. Announce that you are in a more comfortable position to discuss things with their hive now. Don't go anywhere near the doors.
>>
No. 438869 ID: c1a7db

Are the user names just peoples' names, and not quasi-randomly generated tripcodes? If so, we might know Rokoa well enough to guess her password.

ID: Rokoa
Pass: Kakra

If this works, proceed to fuck with gravity.

Hacking and giving away our source of intel probably isn't worth it just yet.

Could you hide just out of sight, outside the room? Then when the QI enters, you fire past her, into the room. Explosion knocks her back out the door, into the wall, hopefully disabling without killing. Then you gtfo.
>>
No. 438870 ID: 886a4d

We can't get bottled here. Tell her to hack it. Do place the C4 though as it will take her a little bit of time.
>>
No. 438878 ID: b33427

Hold on the hacking for now, and try the login and password in >>438869 first.

While Polo's hive would abide by the truce, consider that if the shields go down, there's a chance one or more of the other hives will take advantage and attack. Even so, plant one charge on a plasma generator, just to have the option. Use the grappling hook to get up high and stick the C4 in the mess of tubes and wiring around the generator's "chimney." Uh, but first ask Emere if these shield generators put out a lot of EM or comm interference that would block your remote detonator.

As long as you're up there, look around for other vents, hatches, doors, loose panels, or any other possible way out, or someplace you could safely seal yourself in and detonate the C4 or ignite the air in here.
>>
No. 438880 ID: c1a7db

I'm just hoping the ID is right. For all we know, the format might be more <name>_<rank> or something. Emere could probably fill us in on what the format is, but we don't, for example, know Rokoa's QI number is (one of the three QIs in the chapter 1 reports in as #6, but we don't know if it's her or not). I suppose her rank would be a matter of public record though.

We don't have anything else to guess for the password though. I really hope she didn't use the name of her other kid.
>>
No. 438891 ID: f09b71
File 134401934451.png - (145.03KB , 700x700 , 726.png )
438891

I use my grappling hook to start moving around quicker. First to drop down and input Rokoa/Kakra, but assuming that her login is correct, she did not use such an easy password.

"Hold off on the hacking. Do the shields or anything here generate enough interference to mess with a remote detonator?"
>"You're not planning on that?!"
"Bluffs."
>"Well, now, it would be okay, but this better not be a suicide thing for you!"

I plant the C4 out in the open to easily show that I have done so, but away from any doors so that it could not be kicked away safely. At least my pack is lighter now.
>>
No. 438892 ID: f09b71
File 134401936082.png - (164.92KB , 700x700 , 727.png )
438892

I head to the top, at the ceiling. I find grates, but they aren't the screw on plates that I can yank off or unscrew. More like closeable grates that are on tight.

There is an echo in here. I can most likely speak without giving away a precise location. My gut is telling me that whoever is coming will be here at any second, if I want to position myself anywhere in particular.
>>
No. 438894 ID: e3f578

I don't suppose punching through the grates is an option? At least enough to where you can get your hand through and yank it with better grip?

It's kinda hard to see what the best vantage point or hiding spot would be without a good, knowledgeable mental layout of the room. it looks like your hiding on top of one of the generators pipes for coolant or cords.
>>
No. 438897 ID: f09b71
File 134402118573.png - (8.05KB , 601x497 , 728.png )
438897

>Hard to get a mental layout of the room
It is. There is various machinery blocking much of my visibility on the second floor up, aside from the single exit on the second floor. On the bottom level, there are 8 canisters, and only a couple of security cameras that were mostly trained on the doors before I hit them.

I punch a grate. It makes a bang, but does not bend past its maximum elasticity. I may be able to loosen it with time.

As for the pipe that I am on, it could be anything. It is wide enough to fit into if I had the tool to open one of the plates, but I don't know if I would want to.

>"Oh, I just noticed - your armor's visor can exchange visual info. Do you mind if you let me see what you see?"
>>
No. 438905 ID: c1a7db

Dang. So much for getting an actual tactical advantage out of Rokoa cuddling.

Knife to watch them come in the door?

I'm not sure what our plan is. What do we bluff for? Sacrificing one infiltrator to blow an entire enemy flagship almost makes sense as a tactical wartime sacrifice (or maybe not, considering how rare and valuable a functional neumono infiltrator is). We literally are in a position to destroy the ship right now. So if you don't destroy the ship, that raises a very big question- what the hell are you here for? What's the bigger objective than their deaths? Logically, they'd expect you to demand they stand down and surrender. Or retreat from the battle. If you just use this opportunity to demand the QI surrender (assuming that works), the rest of the hive is gonna be hella suspicious about your actual objective.

They may come to the correct conclusion you're gunning for the Queen. Or they might decide Rokoa's betrayal is deeper than they though, and you've come for her. ...or they could decide you're here for the "coffee cake", whatever the hell that is.

Regardless, I wouldn't seriously try bluffing the warship into surrender. Being pinned here for a long period is more suicidal than the regicide, I think.

Don't count on the QI to be unarmed, or limited to hand to hand. She knows your location, and has had time to prepare. There may be weapons that can be safely used in here (airgun with nonmetallic projectiles?)

>Share video feed.
...that's a lot bigger risk to you than a comm channel if the hive taps your broadcast. If you're confident in the encryption or whatever, go for it- having her be able to suggest things is useful. We never would have thought to check the login, for instance. She may observe things we can use we would never think of.

You know, it occurs to me Emere never questioned how you expect to / are able to sneak through the hive. Either she hasn't had a chance to think it through, or your silence ability is now common knowledge to this hive.
>>
No. 438914 ID: b85f8c

Even if we hide and cloak our voice with the echo, how would we fight the QI? Forcing them to disarm the C4 might allow for enough of a distraction for us to escape, but only if the exit remains unlocked after the QI enters.

Does the smoke grenade produce a spark?
>>
No. 438954 ID: 61e7f9

Nay on sharing visual info right now.

Our only demand is that the truce hold. They get the fuck off this planet and never come back. They don't attack anyone while leaving. If they do that, their queen, their ship, and everyone on it are safe. It's very simple.
>>
No. 438955 ID: b33427

Emere can use your visuals only if she's sure of the strength of the channel encryption, and that whatever comm. system she's using is isolated from the ship's internal network; You don't want the possibility of ship Security watching and listening through a backdoor in her system. Also ask if she can tell if your visor has a HUD that can display info uploads; You don't know since it didn't come with a manual.
>>
No. 438958 ID: f09b71
File 134403321456.png - (14.38KB , 700x700 , 729.png )
438958

"Only if you are completely confident in the encryption."
>"Yes, yes, and it can be killed at any time, by just shutting off your armor's communication with that button on your inner left ear, and rebooting it will only have audio again!"

Bluffing will be difficult. I can do so, but it is either that, fight a QI, or attempt to burst through the door right when it opens and hope to catch him or her off guard. The only other idea offhand is to change my mind about getting the sheep to hack information on an exit.
>>
No. 438960 ID: 4a328b

Sure let'er see
>>
No. 438966 ID: b33427

OK, Emere can have a look-see. Maybe she'll spot something you didn't.

Once the QI enters, do you think you could bluff him or her that the C4 has a proximity sensor secondary trigger? Hopefully that'll keep the QI from going right up and defusing it.

Those vent doors look like they're probably part of an emergency venting system, in case of fire. Maybe there's a way to trigger a test cycle of the venting system that'll open them. Ask Emere if she can pull up info on the fire response systems for plasma shield generators of this type, and look for the maintenance procedures. They should have directions on how to activate the test cycle, what happens during the test cycle, and how long it lasts.
>>
No. 438968 ID: c1a7db

>Our only demand is that the truce hold. They get the fuck off this planet and never come back. They don't attack anyone while leaving. If they do that, their queen, their ship, and everyone on it are safe. It's very simple.
You can't hold someone at gunpoint and yell TRUCE~!. That's not how truces work. That's either holding someone hostage, or a mexican standoff, depending on the circumstances. And it only holds as long as the gun's at their head, so it wouldn't work. (And it never works at all when your target is crazy. And with the mad-Queen in charge, they are crazy).

It's not our goal, and it's not a good or believable bluff. Please stop suggesting Polo needs to be the impossible peacekeeping enforcer. She's here to force regime change instead.

>>438958
Give her visuals. She's free to alert us to anything useful we may overlook (especially tech or systems we may be unfamiliar with), but we're probably about to be very busy.

If she hacks open a door immediately, that just means you fight a QI in a hall instead of here. If she locks the door behind you, you get away, but almost certainly gives away her interference. I'm reluctant to get her killed so soon- we're going to need intel / interference to get to the Queen (well, that and getting her killed is mean).

...do you have any weapons that are safe to use in this environment? Could you say, turn the energy [i]way[i/] down on your laser rifle, so instead of firing high energy plasma blasts, you just fire a high intensity laser and aim to blind the QI as she enters?

Or you could just keep quite, let her go up to disarm the C4, and then drop something on her. You're up pretty high. Go anything heavy that won't spark when it hits?
>>
No. 438970 ID: b33427

>>438968
...There is one heavy thing that Polo has she could drop: Herself.

Could you position yourself over where the QI would stand to disarm the bomb, and remain hidden, even when you drop? It'll have to be from fairly high up to incapacitate the QI with the impact, and you will end up injured yourself, even with the bio-armor. As long as you're not incapacitated completely yourself, and the QI is knocked down long enough for you to cut it to immobility, then do it. Otherwise... I'm out of ideas. Sorry.
>>
No. 438992 ID: 5b5339

>Attack from a two story drop
>Hope the target doesn't notice, move aside and let you splat
>Pray your armor doesn't make a spark on impact.
>Engage Rokoa class person in close combat.

...wow. I can't even count the ways that could for spectacularly wrong. Would be unbelievably awesome to pull off, but waaay too risky.

I was thinking more along the line of a blunt tool, or a detached piece of pipe or something.
>>
No. 438996 ID: 733ae0

>>438974
This is splitting hairs but I'm fairly sure the only Rokoa level close combatant is Rokoa herself.
>>
No. 439218 ID: f09b71
File 134409711253.png - (20.12KB , 700x700 , 730.png )
439218

Most of everything is on down tight, as far as the engines and mechanics go.

The catwalks, however, are not so. The railings are solid, but built in a temporary, easily removed fashion. I get a solid pipe out of it. My only other available weapon is a knife. Unfortunately, my rifle does not have a setting to reduce intensity.

"Yeah. Go for it."
>"Thank you."
"Can you pull up info on fire response systems? I see some grates that may be able to be opened."
>"Like almost everything in that room, I'd have to hack. I'm willing to risk it as always, total stranger or not."
>>
No. 439219 ID: f09b71
File 134409725087.png - (292.93KB , 700x1100 , 731.png )
439219

I get in a position over the C4 such that I can see it if I look over, but am otherwise out of sight.

There isn't much time to spare on it. The door slides open, I hear a couple quick footsteps, and the door slides back shut. It only sounds like 1 person came in.

There is a pause. I do not have visual or empathic contact, but it is obvious when the C4 is discovered.

>"You unbelievable son of a bitch."
>>
No. 439220 ID: 4a328b

Keep still for now
>>
No. 439223 ID: 61e7f9

"So how close are you all to being packed up and leaving this rock for good? Please answer honestly. Trained infiltrators with high explosives in ship critical locations don't like being lied to."
>>
No. 439229 ID: d6c330

...you don't recognize the voice? I was half hoping/afraid it was Rokoa (either she'd escaped, or QI23 actually died). We need some kind of visual contact, if you can get it without giving away your position. We need to know what we're working with here- if he or she has hydrogen safe weapons, if they're armored, or if they have a helmet. Then we can make a more reasonable decision as to if you're going to engage, or risk Emere in retreat.

What's the floor made off? Was it some kind of metal? Plastic, ceramic? That affects how risky dropping the pipe on the QI's head is- metal pipe hitting metal floor could mean sparks and instant space-Hindenburg. (Actually, how viable is that plan? We never thought to ask if a that kind of blunt trauma would be enough to incapacitate a neumono.)

I'm not sure we want to talk to him or her. If we want to try and attack while they disarm the C-4, we want them to not know where we are, or think maybe we got out somehow. If we confirm our presence, the C-4 isn't their priority, necessarily.

Alternatively... you could just try to barter and slow 'em down.

"Yeah, being cornered will do that. Open the doors, and maybe you'll have enough time to disarm it and find the others while I get away."

Bonus: they won't attack you again until they're sure they found all the C-4, and risk you taking a last ditch suicide.
>>
No. 439233 ID: b85f8c

>>439229
>saying there's more C4 than that
We must do this. This is important. Nothing is better for delaying your enemy than a wild goose chase.

I agree that we should try to use it as leverage to get out of the room.
>>
No. 439242 ID: b33427

Remain silent, and watch where the QI goes. If the QI moves underneath you and starts to defuse the C4, that would be the time to strike, but what to strike with? The pipe doesn't have enough mass on its own to do more than crack a bone, if it hits right. To make the pipe hit hard enough to disable the QI, Polo would have to jump down, hold it between her feet, and with both hands on top, such that it would impale the QI. How much that would injure Polo depends on how much of the impact the bio-armor can absorb, but at best she'd hurt her legs and be slowed down.

If the QI doesn't go for the C4, start heading up to the closed vent, while saying to the QI "It's proximity fuzed, as well as all the others. My "gift" to you. Enjoy." Once up there, slip your knife between the slats and bend them wide enough to slip the pipe in. Slide the knife to the edge, and pull it and the pipe. All the slats should be on the same mechanisim, so applying enough force should make them all move.

>>439233
Seeing that C4 in such an obvious position, they're going to assume there's at least one other explosive planted in here. It's such a brazen display, they wouldn't think otherwise, even without Polo pointing it out. Best to stay quiet and not risk messing up.
>>
No. 439380 ID: f09b71
File 134413348379.png - (152.15KB , 700x700 , 732.png )
439380

>Get visual contact
Easy enough. This one looks far better prepared than the first QI, at least by way of bio armor. He moves out towards the C4, but slows down as he gets close until he is simply keeping his distance.

>Blunt trauma to incapacitate
It would require a hard hit on me, a far harder hit on a neumono double my size, and even harder on one with a helmet and bio.

>What is the floor made of?
I don't know. If it is plastic, it is hard enough to pass as metal.

"Being cornered will get certain things done. Open the doors, and maybe you'll have enough time to disarm it and find the others while I get away. How close are you to being packed up and leaving this planet for good? Mind the position your ship is in, mixed with my disliking of being lied to."
>"Less than a day, and it would go a whole lot faster if we didn't keep getting interrupted. You want to get out of here? We want you out of here too. We'll let you get off the whole ship. Even give you a gift basket on the way out. We don't care what hive you're in or whether you're a prisoner, because we're leaving and it just won't matter."
>>
No. 439382 ID: 4a328b

Where-ever they're going they probably won't be sending mail either. Almost a shame, really.
>>
No. 439384 ID: e3f578

>>439380
"I want to leave too, but first I must correct an inefficiency in this hive. I won't deny it isn't a form of vengeance, but that's relatively minor to what you'll gain. Tell me, can love bloom on the battlefield? Apparently, you can bake coffee cake on the battlefield. Damn good stuff. Sorry about your friend, they'll make it though. You QI's are made of tough brass. You know, you really should have brought a crossbow. Better than a knife. Or a classic spear."
>>
No. 439385 ID: 61e7f9

"I have confirmation the truce you agreed to was going to be broken by your queen and an attack launched on the other hives. I'm here to make sure that does not happen. I'm going to oversee your operation and make sure it stays on schedule without any deviations from getting the fuck off this planet. After you have kept the truce and are well on your way away from my home I will disarm the explosives and surrender to you."

Mention you'd like some fresh air in here because passing out would set off that dead man switch you have hooked up to all the boomstuff. Also make it clear you are 100% ok with blowing up this whole ship with you still on it if that will prevent casualties to your own hive.
>>
No. 439392 ID: d6c330

Well, he looks armored enough that plan "hit 'em in the head" is no go. Also, close combat is a bad idea- you're both armored, so that leaves him a size, strength, and probably training advantage over you. What the heck is that thing on his back through? A rocket pack, with strings strung across? Some kind of senor apparatus? A sonic weapon? Emere, feel free to speak up if Polo doesn't know.

>We're happy to leave, just get off our ship.
Gods dammit, this is exactly why I wanted to avoid this line of discussion! If we really wanted them to gtfo, we have no good reason not to negotiate for that. Passing, or bargaining for anything else now confirms to them we have another reason for being on board. We don't want them thinking too much about that!

Best recovery I can think of:

"Forgive me if I'm reluctant to trust myself to a ceasefire, or an escort off-board, as your hive's already tried to use one truce as a screen for an attack, today."

(That, and their Queen explicitly ordered our death. We can't trust anyone loyal in this hive with our safety, ever. Won't help to say that out loud though).

"Again, open the doors to this room, and I'll consider getting out of your way. But if you're not standing aside to watch me walk out of here, I don't see we have much to talk about. Or that I have another option."

Bing bang boom. You don't trust them enough to accept their out, and you make clear you feel cornered. Cornered people with bombs is bad for them.

>>439385
For the love of your continued life Polo, not this. You're not a danged UN envoy to oversee disarmament, and you'll get yourself killed if you try to be. Also, again, arguing that all you want is for them to leave, but then continuing to act otherwise, gives away the fact you have another objective or target. That's bad.
>>
No. 439393 ID: 886a4d

>>439384
>>439385
These will give the game away, we want to force them to get stuck at as many hotspots as possible. Having us stick around or clue them into our true objective is bad.

>>439392
This sounds good. Once we're out of here we need to head to the living quarters for anything Rokoa might have stashed in her room. Plus its a direction they won't expect.
>>
No. 439396 ID: d6c330

I'd like to discuss the apparent continued disagreement over what the mission is where it won't risk Polo.

>>/questdis/58128
>>
No. 439460 ID: f09b71
File 134416337688.png - (173.48KB , 700x700 , 733.png )
439460

>Thing on his back
That is the neumono jammer. The strings make oscillations of varying size that determine the range of the jammer. As for what goes on inside the pack or why oscillating strings do anything, I have no idea.

"I'm reluctant to trust myself to a ceasefire or an escort. Your hive has already tried to use a truce as a screen for an attack, today."
>"And we're reluctant to let you go to do whatever it is you're trying to do. It's obviously not a suicide mission. If it were, you'd have already blown yourself up in a blaze of glory with that bomb of yours out in the open. Not too hard to admit we're not going to mess around with you just to see if you blow yourself up though. We're at an impasse."
>>
No. 439462 ID: b85f8c

>>439460
Tell them that what you're planning on doing here will not have an overall negative impact on their hive.
>>
No. 439467 ID: 4a328b

No more talking, focus on escape
>>
No. 439469 ID: 886a4d

>>439467
This. Hopefully that hacking job is done soon.
>>
No. 439476 ID: d6c330

...I don't suppose damaging the strings on the jammer produces horrific link feedback? Cause they're a real convenient target. Yeah, grasping at straws here.

Fuck. Exactly what I was afraid of. He's calling your bluff, and they're questioning your motives. Badbadbad.

...I think we may need to risk Emere. We can stall while she hacks, but I don't see us talking him into submission.

Regardless... here's some suggested dialog. It'll either get you out, or buy Emere the time she needs.

"Not a suicide mission, no. But if I've got no way out, I might as well blow your hive to hell with me.

If you don't believe I'll do it, call it in and ask Rokoa. I blew myself up to stop her the first goddamn day I met her. If there's one thing that crazy bitch knows, it's another crazy bitch.

If you really think my death is worth more than your entire hive, go ahead. Make. My. Fucking. Day."

Emergency plan: a hydrogen explosion might be less fatal then taking the ships shields offline, especially when you're armored and if you set it off well away from you (depends on the concentration, really). You could throw your pipe or dagger at him, get a spark and pray the line you're hiding behind, and your armor(s) save you. ...and that he's not dead. C4 shouldn't go off, I think, it's pretty stable.
>>
No. 439486 ID: 997ce7

>>439476
C4 is fairly stable as explosives go, true. It won't detonate when struck by kinetic bullets, true. However, it will still explode IN AN EXPLOSION. The only way to detonate it is to apply extreme heat AND a shockwave, such as that generated by exploding hydrogen.
>>
No. 439490 ID: d6c330

...yeah, that was a longshot. So an explosion of any origin will kill us, and then the shields, and then the ship. Yaaay.

Our only outs then are (1) successful bluff (2) stalled bluff, successful hacking or (3) combat. Or (4) defection, I suppose. (3)'s a longshot, and (4)'s a preposterous longshot, though.

...actually. Hmm. Maybe we could play up the crazy bitch angle, and Rokoa. What's our objective? Why're we insane enough to break into a wartime space-cruiser, if not to blow it? She owes us a goddamn rematch. >=D They know how insane Rokoa is. We convince them we're another her. Given Rokoa's refusal to outright kill us, they might believe it.
>>
No. 439491 ID: 997ce7

>>439490
Seems a bit inconsistent with what we said earlier, but I can't think of anything better, so let's go for it.
>>
No. 439493 ID: f09b71
File 134416789873.png - (98.99KB , 700x700 , 734.png )
439493

>Messing with the wires
It just causes the jammer to fail. It is easy, but won't cause horrific feedback.

"Emere." I whisper. Between my armor and the engines running, there is no way the QI can hear me. "Hack. Get me out of here."

"If I've got no way out, I won't stop myself from blowing away your hive with me."
>"I told you, we're not going to press you. Not going to let you do something worse, either."
"I'm not here to commit genocide. Rokoa owes me a damn rematch."
>"... that's why she brought you on board? So she could get rescued out of this once she turned herself in, because of some match or something you want? Her train of thought is something out of a damn wreck. And if you're not making shit up, so is yours. No offense."

Emere sounds through after a moment.
>"It's coming along... do you want to leave through the roof or one of the doors?"
>>
No. 439496 ID: 4a328b

The roof~

Be all like "She did WHAT" like you snuck on by yourself and have no idea what she was up to.
>>
No. 439500 ID: b85f8c

>>439493
We still have to go up, right? Roof. Besides, we're right next to the roof access. I just wish we actually knew where the queen was. She's NOT in the bridge. We might have to capture a noncombatant to find out where.

Right before we leave, throw the pipe at the wires to break the jammer.
>>
No. 439502 ID: d6c330

...I'm assuming the QI is large enough he can't follow you if you leave through the vents? If so, that's the way to go. Otherwise, you may as well take the door, let him follow you, and then disable him when you're in a place that guns work.

>Your train of thought is something out of a damn wreck
"Yeah, because anyone willing to sneak into the middle of a war hive on anything but a suicide mission is thinking rationally.

And I think we both know she'd never settle for this kind of rescue."
There. Let them think we're crazy, and we're maybe here to kill or rescue Rokoa. It's kind of crap, but I've got nothing better. Hacking better be ready soon.

>>439500
I don't think risking a spark, killing him in the hydrogen explosion, setting off the c4, taking down the shields and getting the ship exploded is worth just disabling the jammer.
>>
No. 439515 ID: 2a7713

Lets go for the roof. And when you are leaving mess with the QI and throw your smoke grenade at him while yelling fire in the hole.
>>
No. 439522 ID: e3f578

>>439493
"Well, in all honesty she really needed to speak with the Queen in person. Come on, you're part of Rokoa's hive, you didn't know that she was insane already? The honorable fight is what she loves most, next to her hive. She's always got something to prove, even when completely alone. And personally, I think that's adorable. I can't believe I know her more that you do, a comrade, with just with a few fights. You really should fight her, it's like sitting in a AA group or whatever. Really deals with your emotions."
>>
No. 439548 ID: f09b71
File 134417681244.png - (79.89KB , 700x700 , 735.png )
439548

It's hard to tell how big he is, but far closer to Rokoa size than my size.

"Did I seem rational when I went on a warship?"
>"Point."
"I am wondering if I know Rokoa better than you."
>"Rokoa is - was - a valuable ally, but I did not like being around her. I'll give you that point too."

There is a moment as the QI continues scanning the room, but does not find anything more, before Emere speaks again.

>"Bingo. 20 feet to your right side. There is a vent that leads straight to the rooftop. I'll open it when you get close."

It is maneuverable, but I will have a difficult time moving without being seen.

>Throw pipe/knife/metal at him/jammer
Sparks to explosion danger aside, there is a good chance he would see it coming, as he is constantly pivoting his vision around.

>"One more thing - they're having a lot of trouble down in the facility. They're moving fast, but taking a lot of losses - you could probably feel that from the hospital, huh? God knows why they're even down there. Anyways, I'll keep you updated if they start heading back, but right now, as seriously as they're taking you, they don't want to retract a ton of forces and QI's for a single infiltrator. More immediately - there is are two squads of 5 neumono each in the warp engine room - and currently QI 8 is on the roof, but I don't see much other choice."
>>
No. 439552 ID: b85f8c

>>439548
Toss the pipe somewhere else as a distraction. Go "Shit!" as it makes noise, as if it were a mistake.

Then when the QI rushes over to the noise you go to the vent.
>>
No. 439553 ID: 886a4d

Well if you need him looking the other way you can always throw that pipe in a random direction to make some noise. You no longer need it as a melee weapon and it is taking up a hand.


As for QI 8 we might have to disable him \ her in order to move past them.


We need a route to Ronoa's room. Here's to hoping she has something stashed there.
>>
No. 439554 ID: 61e7f9

What is wrong with sticking around? We are in a good position. An impasse is what we need. We wait till they pull everyone out and leave then the impasse is at an end and our mission is complete. The objective is to prevent an attack and we can do so by staying right where we are.
>>
No. 439557 ID: d6c330

>rooftop
Wait, rooftop? Of the spaceship? Or just this chamber (that would put us on floor 11, I think)?

>QI8
Well, I'd rather face one of these guys in an environment where weapons are useable than not. Without crazyface to back us up, we're not so good at bomb threats. We'll disable or sneak past, as we're able.

...there aren't any more crazy areas on this ship that auto-lock us in, and you can't use guns in? Because we'd like to avoid those, if possible.

>We need a route to Rokoa's room. Here's to hoping she has something stashed there.
This. Emere should look up the floor, room number. Here's hoping we can get in via vents, or you don't need a damn password to open personal quarters.

>>439554
He doesn't buy our bluffs. It's an impasse that'll only end in our death, either when we surrender, or blow the ship. No good.
>>
No. 439558 ID: bf54a8

the objective is to kill the queen.
>>
No. 439559 ID: 61e7f9

"This /is/ a suicide mission. I'm willing to blow myself up and am making no attempt at escaping alive."
>>
No. 439566 ID: e3f578

>>439548
Before leaving, might want to mention that Rokoa is still a valuable ally to him and the others.
>>
No. 439579 ID: b33427

Going to need to distract the QI long enough to get to the vent, but just throwing things down won't work, and might make a spark. However, we could use the knowledge of a metal-on-metal impact causing a spark to our advantage.

Tell Emere to hack the door controls for the upper entrance as well, and be ready to open it, when you say "catch," followed by the vent when you reach it. Don't move and wait until she's ready.

"You know what happens when metal hits metal? It makes a spark. Guess what I have in my hand, and the floor is. Now, catch!" Lob the metal pipe in a high arc where the QI would be able to easily see and catch it in time, but not in the direction of the upper entrance. Jump up and dash for the vent, not caring for how much noise you're making, and get up it.

With any luck there'll be at least some confusion about which exit you took. The QI will also think you're going to blow the C4 any second, now that you're out of the room, and move to either defuse it, or pull it off and run to dispose of it. That means don't detonate it even when you're clear. Though, you may be able to fire down the vent shaft and ignite the room from the roof, if the QI is clear. On the way up ask Emere if she can monitor the status of the doors to the Shield Generator room, since she's already hacked the door controls, and see if any are unlocked, opened, and closed.
>>
No. 439592 ID: d6c330

...I don't suppose we could use the smoke grenade to set off the fire suppressants when we leave? That would slow him down. Might not be safe for us though, depending on what kind they are (chemical? Rapid atmo evacuation?), or if we're climbing out a fire suppressant chute.

>>439566
I suppose it's worth throwing something like that as we leave. We are kind of digging her a deep hole here. And I suppose stupid bullshitting about feelings buys a little time to move towards out exit?

"For what it's worth, as far as I can tell, crazy-face is still loyal, for whatever reason."

>hey, catch!
That could be a decent diversion, though it he misses the catch, we're all dead.

>Rokoa's room
...it occurs to me now they know we're involved with her. It's not impossible they searched her rooms already. ...or maybe not, they locked her up, and then 10 minutes later were on infiltrator red alter and lockdown. I suppose crew quarters searches would be a low priority, especially since she hasn't been in there a month.
>>
No. 439604 ID: f09b71
File 134418463033.png - (145.94KB , 700x700 , 736.png )
439604

"Emere. Open the upper door entrance and the grate at the same time I say catch."

"Do you know what would happen if I made a spark?"
>"Same this as if you set off the whole bomb."
"Right. And I'm willing to blow myself up. Catch."

The door and grate each opens, and I toss the pipe and start leaping to the grate.
>>
No. 439605 ID: f09b71
File 134418465778.png - (122.13KB , 700x700 , 737.png )
439605

>"... no."

CLACK

>"You crazy son of a bitch, you really thought this room was made out of sparkable material?!"

... Shit! Can't get a damn break! I can't understand, but I hear him murmur something into his microphone.
>>
No. 439607 ID: 4a328b

"Your sensible designs are making it very difficult to be dramatic."
>>
No. 439608 ID: e3f578

Oh fuck it, drop an unarmed grenade, pretending it's armed and tell him to toss it out of the door if he wants to live.
>>
No. 439613 ID: 735f4f

That or toss a armed grenade.
>>
No. 439615 ID: d6c330

Is gender not apparent from your voice? He keeps calling you a son of a bitch. I suppose he hasn't had good line of sight, and you're armored, and neumono might be used to using the link to pick up on stuff like that. Well, that and daughter of bitch just doesn't roll off the tongue as well.

Dang intelligent spaceship engineers. We got spoiled by the crazy ones in the spire. We should have thrown at him, so he had to dodge to keep it from sparking off his armor.

...and we could have kept the pipe for clubbing cameras! Dangit, really not on the ball here today.

We need to get out here asap. There's a chance he's been stalling us because reinforcements are coming, or they're trying to flank you, or something. A one Polo impasse is not sustainable.

Problem is now the QI above is gonna know the grate you're coming out of. ...I don't suppose Emere learned if it's safe to set off fire suppressants when she hacked this room?

Aw fug it.

"Said I was crazy." Throw the smoke grenade at him. He won't see which way you go out, and hpefully ends up mired in foam raining from the ceiling.
>>
No. 439617 ID: b85f8c

Toss the smoke grenade. A distraction didn't work so we'll have to obscure his sight DIRECTLY.

Then go up the vent. If we can sense the QI up there we'll be able to get their position. Hmm. From that guy's angle can he see that the vent is open as well as the door, or just the door?
>>
No. 439622 ID: d6c330

>his comm
Actually, revision: If he saw the grate or door open, he's either warning them which way you're going, or that someone opened the doors for you when you were nowhere near them. Emere's at risk. She might want to wipe her workstation, and get back to doing whatever it is she's supposed to be doing. Like freaking out over her near death hostage situation on the break room couch like a cowardly sheep while her co-workers cover for her.
>>
No. 439695 ID: b33427

Sigh loudly. "Yes. Not like I could check it ahead of time, now could I?"

Tell Emere that the QI just called in the door opening, and possibly the vent too. You want her to pull out all the stops before bailing: open and lock all the doors available, cut lighting everywhere she can, activate fire alarms and suppression systems, and anything else she can think of. You've got an idea to cover her, though. If she sticks a wireless network plug into her workstation, then wipes the system, that might convince them that the infiltrator put it there as a relay for another operative to work through. Maybe burn a hole through the wireless plug before sticking it in, so it looks like it activated a self-destruct.

Just noticed something: This QI doesn't have a visor, so he doesn't have night- or infrared-vision. Could Emere cut the lights in here, or are the plasma generators so bright it wouldn't matter? Instead, would turning the lights on full brightness, then off again in a strobing pattern mess up his sight?

Security is going to be combing over the networked systems in here in short order, and they'll find the vent open as well as the door. The QI on the roof is going to be moving to the vent exhaust anyway, so trying to cover your exit is pointless. Best get out of here before they regain control and lock you in again.
>>
No. 439696 ID: d6c330

Okay, you know what? Let's more cautiously. We're kind of making decisions too fast here, and burning up options.

Polo, before you chuck the smoke grenade, check with Emere that the fire suppressant systems won't kill you, in as few words as possible. Like, maybe glance at the grenade and mutter, "this safe?".

>>439695
Let's wait for confirmation from Polo that he saw the door/hatch open (he might not have been in a position too, with all the equipment in here). And if he did see, they'll only be suspicious. Emere can hide from and recover from suspicious, I think, especially if she gets her coworkers to cover for her (hacking? She was kidnapped whatever minutes ago. She hasn't stopped shaking, yet). But if she panics, and does last ditch dramatic hacking and interference, they'll have confirmation. That will probably get her killed in short order, and leave us in the lurch.
>>
No. 439709 ID: b33427

>>439696
Alright, keep "pulling out all the stops" on the back burner as a last ditch option for when Emere's cover is known to be completely blown and they're going to bust down the door any second. While Polo is climbing up the vent, Emere should still do that stuff to make her workstation look like it was being used as a relay, and she wasn't the one doing the hacking.

>>43960
Thinking about it, the QI might just be calling in that Polo is crazy, and hasn't seen the door or vent open. Is he in a position to see either one?

Popping smoke isn't going to hide Polo's exit route for long enough to matter. As soon as she doesn't show on the cameras on the routes from the open door, they're going to know something is up. Better to keep the smoke grenade for when it's needed to cover Polo's movement in a firefight or some such.
>>
No. 439724 ID: 18af26

Umm, I might just be I don't know her technology, but I thought smoke grenades created a spark when activated, wheich considering the hydrogen-rich environment, might be bad to do.
>>
No. 439727 ID: d6c330

>>439709
>>439724
I light of these two, I'm rescinding plan smoke grenade.

We should just run, we're out of options.
>>
No. 439902 ID: b85f8c

No, I asked. The smoke grenade does not create a spark. This room is making you all a bit paranoid and irrational.
>>
No. 439908 ID: d6c330

>>439902
Really? I went and looked up how they functioned after the point was raised. There's a few different ways they can work- but they're generally exothermic (canister gets hot- might not need a spark) or actually *burn* something (flame's bad).

I suppose, theoretically, you could make one by just compressing a bunch of smoke into a canister. Compressed gasses tend to be cooler, actually, especially if you force a state change down to liquid. In that case, it would be safe to use. And possibly beneficial. I like the thought of them having to dig this guy out from under a room of fire retardant foam after the smoke detectors go off, and then having to clear the room and look for the c4.

>This room is making you all a bit paranoid and irrational.

For sure. We've made a few mistakes that in retrospect, we could have easily avoided if we'd thought ahead (of course he was gonna be armored. Of course the floor would be spark safe. Etc).
>>
No. 440108 ID: f09b71
File 134433529062.png - (19.99KB , 700x700 , 738.png )
440108

>Son of a bitch
A figurative expression, after the standardization of languages. I do not know its literally meaning. That said, I don't think my voice is THAT masculine, but maybe the armor changes it.

I hold the smoke grenade up to my visor and ask 'safe?'
>"Yes, that model is sparkless!"

So I toss it.

>".... you unbelieveable..."
>>
No. 440110 ID: f09b71
File 134433534809.png - (84.43KB , 700x700 , 739.png )
440110

>"...son of a bitch..."

No expense was spared on the fire retardant. I don't stick around to see much more than the whole place get foamed up while I scoot into the grate.
>>
No. 440111 ID: f09b71
File 134433542160.png - (19.34KB , 700x700 , 740.png )
440111

The neumono jammer malfunctions. The QI is barely more than agitated while thinking about what to do about the C4. It is underwhelming.

"Emere, how is your cover? Don't go crazy over there."
>"You're oddly concerned about my well being for being a total stranger. But don't worry, our systems are good and secure, but we did throw together a hastily assembled contingency for this kind of scenaria. So it's way safer for me than it sounds. I mean, it is still dangerous, but not a guaranteed death sentence. Anyways, I don't have good sight on top of the roof, I'm sorry to say. They're really pissed off, though. Not just from you, but the soldiers down in the facility have been brought to a near s-standstill once they entered a CAI's range of influence. They're sending reinforcements down there, and even thinking about throwing Rokoa in the fray even if she apparently is malnourished."
>>
No. 440114 ID: b85f8c

Man that guy really likes using that phrase.

Get up to the roof quick. When the troops don't see you coming out of that door they'll know you went somewhere else and the roof is the next most likely path.

God I hope the QI up there doesn't have a jammer. We rather need to tell if they're waiting in ambush right next to the vent or not. We really need the advantage of surprise right now.

Don't stick your head up first obviously. Spy with your knife.
>>
No. 440121 ID: e3f578

Will the Queen join those reinforcements eventually? How long before the Queen's guard might be considered thrown into the fray? Between Never and soon? Or just never? Or just soon?
>>
No. 440138 ID: d6c330

>agitated, underwhelming
Eh, oh well. It'll still keep him busy for a while, especially if he bought the first part of your bluff and has to check for extra c4. That's one less QI after you for a little while, and one less jammer functioning (I imagine those are touchy little buggers, and it won't be fixed fast).

>concern for a total stranger
"Hey, you're useful. And as surprising as this may sound for someone in my position, I don't really like the idea of people getting killed for me."

We never clarified, what floor is the roof on? We should start thinking about which way we want to go once we're up there.

Even jammed, if we don't walk strait into an ambush, I think we can sneak around / handle a QI in a distance fight. Unless he or she's got a more apparent weakness, you want to aim for the eyes. The visor's the weakest point, and blinding or headshotting neumono is a good disable.

>CAI problems, Rokoaforcements
I find it amusing our one time avatar is giving them more trouble than the hordes reanimated of monsters.

And they must be worse than desperate- Rokoa's not malnourished, she was send off for torture / physical discipline.

...still, I wouldn't be surprised if she made a difference in that condition. And it'd be nice if she gets to prove herself to her hive again. We might want to hurry up and raid her quarters though, before she stops by and picks up the good explosives for herself.
>>
No. 440146 ID: 997ce7

>>440110
That guy has the fluffiest ears.

Anyways, yeah, she's still useful and you're only pretending to be crazy.

>>440138
Does she count as one-time if that happens in the future?
>>
No. 440169 ID: e3f578

>>440138
>>440146
I thin he's referring to the CAI talking about the caused problems.
And we don't know if that's the same CAI at all! Because we were a CAI in a storage vessel... apparently just made for the single purpose of helping some dudes use it.
Wow what a waste of a CAI.

That CAI is kicking ass. I think that the CAI is literally the only thing worth even going down there for beyond wanting to kill a bunch of arkots and salikai, maybe get a bit of the salikai's experimental data. Polo, can you ask Emere what the hive's main objective is with that artificial ecosystem down below? They really should be busy hightailing it off the planet, not that I'm complaining.
>>
No. 440172 ID: d6c330

>one-time if that happens in the future?
A CAI was our one-time avatar, regardless as if it happened in the past, future, or another continuity. Or even if this is the same one or not.

But really, the reason I mentioned it is the CAI's biggest threat was its hacking capacity. If the war hive is using mostly non-smart weapons, there isn't much to hack. I suppose it could still mess with communications, but without hacking it can only run what's available to its native systems. So if it's a serious threat, that implies there are tons of mechanical weapons, traps, defenses, etc. we never got to see.

>ask Emere what the hive's main objective is
She already said "God knows what they're doing down there". She doesn't know.
>>
No. 440201 ID: b85f8c

>What floor is the vent on
Oh, I just realized... if we can avoid the roof entirely via the vents that would be optimal! Any branching path we can get to is good, but right now I kinda want to visit either Rokoa's room or the brig.
>>
No. 440203 ID: 6a1ec2

>meanwhile
>CAI: fire ALL the lasers?
>CAI: FIRE ALL THE LASERS!
>>
No. 440228 ID: f09b71
File 134438032422.png - (16.00KB , 700x700 , 741.png )
440228

"You're useful. And I don't like people getting killed on my behalf. What floor is the roof on?"
>"17. You're going to have to go up 6 tall stories straight upwards. And short of bursting out by making an exit somehow, they have most side grates covered, since they do suspect the vent was taken."

It doesn't take long before I lose track of how many floors I climb. Bio armor or not, I'm not able to ignore that it takes a lot of exertion moving this high.
>>
No. 440229 ID: f09b71
File 134438033338.png - (15.09KB , 700x700 , 742.png )
440229

>"Speak of the devil.. missiles were just launched from a long range distance. They're going to take several minutes to get here. If I had to take a guess, I would say you've got 1 or 2 more floors to go. The shields show no signs of malfunctioning though, sooooo I think we'll be fine."

I keep moving up. It's a long drop, but these walls aren't slippery.
>>
No. 440230 ID: f09b71
File 134438045061.png - (14.30KB , 700x700 , 743.png )
440230

And finally I reach the top, only to find that the top is covered by a heavy grate. I had forgotten about the real sky.

>"I can open that grate, just give the word."

There is a neumono watching intently. Feels like a QI, unsurprisingly. Most likely watching this pipe. Probably about 10 feet below me or so, and 30 feet in front of me, indicating that this pipe does protrude past the roof. Could be more neumono behind a jammer, but I couldn't tell, and the grates are just a bit too big to stick my hand and knife through.
>>
No. 440233 ID: bbee3d

Announce your arrival with a grenade or two as soon as the grate opens, then get out of there fast. If there's someone watching the shaft, and they've thought ahead, they've probably got weapons that can shoot straight through whatever metal it's made of.

...Unless the war-hive makes bulletproof ventilation shafts, but that seems like overkill even for them.
>>
No. 440234 ID: b85f8c

>>440230
If the QI is smart, they rigged the chimney with explosives, or are intending to just riddle the top of it with bullets the instant the grate opens. We can avoid that by going back down to ground level before opening the grate.
>>
No. 440246 ID: b33427

The QI is a bit too close if its rigged the vent with explosives. It might be armed with something that shoots armor-piercing rounds in rapid fire, so being in the vent section that sticks up when the grate opens is a bad idea.

The QI is likely standing on the roof deck, so slip down the shaft to just below that level. Face towards the QI's position, ready your kinetic rifle and switch to armor-piercing rounds. Tell Emere to open the grate only a little, then all the way if you sense the QI isn't going to react quite yet, and to be ready to close it if grenades start falling in. If the vent is shot to hell or explodes, wait for the firing to stop, then move up high enough to line up a shot on the position you sense the QI through the vent wall, and fire until the QI is incapacitated. If nothing happens when the grate opens, even all the way, then move up and take the shot anyway.

Hey, before Emere opens the grate a little bit, could you stick one of your armored gloves to the underside of the grate where you would have put your hand if you were opening it yourself? If the QI spots the glove, it would be more inclined to open fire, or do whatever it's going to do.
>>
No. 440258 ID: d6c330

Damn. A 6 floor vertical climb to an ambush? Followed by a rooftop boss battle. And then we have to work our way back down. I kind of wish we'd gone out the other way, or punched a hole out on to an earlier floor now. Oh well, might as well deal with the problem at hand. And I suppose we could take some generators offline as we go back down- make it hard for them to use electronic doors, cameras, and turrets.

Okay. 10ft off the ground with no room to move is a bad position to be in, especially if someone is waiting with a gun trained on your position. Or a rocket launcher, or worse. You need to get out, get moving, and force them to move, fast. Opening with a grenade sounds reasonable- you only have to be so accurate to force them to move. And it's not like you can reasonably snipe through the walls. Up over the sides fast, use the grappling hook to swing down, shooting.

When you're down, switch from the grappling hook and handgun to your rifle. If he or she is armored similarly to the others, the visor and headshots and the weakest point. Bioarmor is designed to handle kinetics and lasers, so the explosive ammo may be the most effective.

I have this crazy idea of using the c4 to blow the base of the pipe and knock it over, but you'd have to ride it out in the falling pipe, or hang right below the explosion. I'm not sure that will work well (although, knocking the pipe over does give you a safe exit if they've mined the top). Maybe rig the pipe to blow, then knock it down after you're clear, when they try to close with you? That falling on them would slow 'em down.

How close are those missiles? Could we use the explosion when they hit the shield as cover / distraction?

Oh gods. Horrible paranoid thought. The missiles didn't launch for the surface, did they? Not from the spire facility? Because if they did, they aren't going to be conventional warheads that explode harmlessly on the shields. They're going to be something horrible. Like a bluff; seemingly harmless conventional missiles, but loaded with radio relays and communication equipment inside instead of a payload. To get the CAI into hacking range. 0_0 Just like Iron Cove, except using a missile instead of Rokoa (a downgrade, sure).
>>
No. 440322 ID: c6ec33

>>440230
Ask her what the expected effect of the missiles hitting the shields is going to be. Also ask whether or not she thinks we have the time to wait around for them.

The missiles hitting the ship might be the perfect distraction to allow us to pop the vent and engage the QI.
>>
No. 440406 ID: f09b71
File 134440654859.png - (20.62KB , 700x700 , 744.png )
440406

>C4
Only one satchel left, and I don't think I could rig anything reliable up in my position or time constraint.

Although I can tell general directions, I can't sense neumono with nearly enough accuracy to snipe. I tell Emere to open it, and I lob one grenade over, accurate enough to force movement. That leaves me with 2 grenades left.

"Do I have time to wait around for the missiles, if they have some kind of effect of hitting the shields?"
>"The plasma shields will cause a premature explosions, but some of theq shockwave won't be caught entirely by the plasma shields. It won't be enough to knock the ship around much by any means, but it may knock anyone still hanging around on the roof."

There is cover. Turrets, cannons, side entrances,so forth. I attach my grappling hook on the side so that I can swing off to the side and launch myself into cover. Which is good, because I hear the warming up of some kind of heavy duty machine gun.
>>
No. 440409 ID: f09b71
File 134440663310.png - (41.14KB , 700x700 , 745.png )
440409

I unhook my grappling hook from the pipe as I swing, just in time to see my enemy swing out from behind the building, ready to fire.
>>
No. 440411 ID: bf54a8

keep moving, get in dat cover.
>>
No. 440412 ID: 6a1ec2

Wow, so you did the direct approach after all. OK then. Dodge!
>>
No. 440416 ID: c6ec33

RIP Polo.

OK, first thing you do is yell out that you surrender. That will get them to hold their shot, because they want to know why you're here, and if they're smart, where else you may have planted bombs.

After you've got the QI *not* shooting you, point out that shooting you will cause the C4 you planted in the shield generators to blow via dead-man switch. And there are missiles just minutes away. While they digest that, wait for the grenade to explode. When it explodes, run for the nearest cover and duck between cover until you reach an exit.
>>
No. 440424 ID: b85f8c

>>440409
Holy bejeezus! We are not taking that on in a direct confrontation.

Go "OH GOD WHY" and run into cover. Hell, just run. Look for a way to escape.
>>
No. 440427 ID: b33427

...Fuck. You're going to take a hit, no way to avoid it. Only thing you can do is try to keep your visor and gear from getting shot up while dodging for cover. Hot lead won't cook off the C4, but the frag grenades might, and it'll definitely mess up your rifles.

Shove yourself up with your right arm, and sprint to the cover on your left. Keep your pack facing away from the QI mech suit, and shield your visor with your right arm. Once you reach cover, keep moving as fast as you can into new cover farther from that QI, and keep doing that. Don't lose your momentum, even if you're injured.

Once you've put enough distance between you and the QI, ask Emere how long until the first missile impact, and to alert you when it's about to. You'll need to know that so you can brace yourself against the shockwave.

>>440416
The guns on that mech suit are already warmed up and ready to fire. There's no time to shout anything out in the open. Maybe after Polo is in cover, but not before.

Is there a general broadcast channel you can switch to to speak to the QI in the mech suit? It'll give your position away, but if the QI already knows where you are, then it won't matter.
>>
No. 440430 ID: f09b71
File 134441000360.png - (31.27KB , 700x700 , 746.png )
440430

I didn't attempt to go directly forward, but the QI lunged out and made my manuever as good as that.

I kick and push myself off the ground dodging, my arm is hit. I shield my visor with my right arm, and it takes a hit. The bullet glances off. It still makes my arm sting and ring, but I don't believe anything is broken, other than any remaining doubts to the armor's worth. All in all, I consider that damage to be excellent luck.

>"That was a Gamma Dragoon! We dont' even make those! The hive said they don't even do business with others! In fact, it was part of the contract!"
Another voice comes in from the background.
>"Emere, the hive is coming in to ask us what the hell is the weakpoint of our systems, cut your shit!"
>"What, now?! She'll get locked on the roof! Damniiiit, infiltrator, the joints are the weaker parts, but just try to find a way to g-get the hell out! 4 minutes until missile impact!"

"QI! Shooting me will get a deadman's switch to blow the whole shield generator!"
>"Ah blow it out your ass! You're mine!" I hear over a speaker.

She is not calm, like the man in the plasma room. This one reminds me more like, I hate to say it, Rokoa.
>>
No. 440431 ID: 4a328b

How MUCH like Rokoa? Are we talking "this could be that kid she was talking about" levels, or just another crazy hivemate.

How many of each round do you have on you, right now?
>>
No. 440432 ID: b85f8c

Get to high ground and try to stay out of view while moving from cover to cover. See if you can 'vanish'. Keep looking around for another vent or stairwell or something.

It might be worth attempting to destroy that thing too, but we need an edge.
>>
No. 440437 ID: c6ec33

>>440431
Hahaha, yes. If she seems related, we might as well start up a chat. Point out that Rokoa will be very sad if you die, because you promised her a re-match.
>>
No. 440446 ID: b85f8c

Um, actually, you know we might get further by taking advantage about what we know about Rokoa. Challenge this QI to a fair fight. Dare her to exit her mech and fight you head on.
>>
No. 440450 ID: 4a328b

>>440446
I like it.
>>
No. 440452 ID: e3f578

>>440430
>Ah blow it ass
Retort with "Your face, your ass, what's the difference."
I'm okay with the challenge too.
If it doesn't work, we're going to have to completely frustrate her to madness that using that walking death trap becomes impractical for her. Just generally be faster than that armor can, keep lobbing quips at her, and occasionally hitting a weak point for massive damage.
>>
No. 440457 ID: b33427

Keep moving and stay in cover. Ready your kinetic rifle and switch to armor-piercing rounds. What do you know about hover-drives like the one on this Gamma Dragoon? Can they hover upwards far enough to get on top of the structures here? If they can't, then use the grappling hook to get on top of the structure nearest to the QI, and get a view of the top and back of the Dragoon suit. Throw something against it to check if it has energy shields, electrified plating, or other close-quarters defense measures, then run away.
>>
No. 440476 ID: f09b71
File 134442202255.png - (19.24KB , 700x1000 , 747.png )
440476

"Emere, give advice! I haven't had a moment's peace! How's the Dragoon's hover drive?""

She could be related for all I know, but this is the same hive. Even if Rokoa is unusual, I should not be surprised to sense some others in the same ballpark.

For my sniper rifle, I have 10 normal shots, 10 armor piercing shots, and 8 explosive shots.

I will definitely wish to keep with range, although a close up would allow me to hit those joints. From that one shot, I am assuming I was not just extraordinarily lucky, and simply very lucky mixed with an innaccurate machine gun, or machine gunner. I get my grappling hook again, and start scrambling top side. I have no idea how the hover systems, if any, are. Emere hasn't answered.

"How about you exit your mech for a fair fight?! Rokoa's already in line for a re-match, and she'd be sad if you killed me!"

.... Emere's communications are silence, damnit! I've even forgot to ask her a few other things!
>>
No. 440477 ID: f09b71
File 134442204812.png - (61.66KB , 700x700 , 748.png )
440477

>"I fucking hate Rokoa, I want to show her your head even more now! She's pretty goddamn green for a QI if you ask me! There you are, quit wasting my gas and stand still!"

And the damn mech can fly after all?! Right into the sun, too, and I haven't gotten a chance to pull off my sniper rifle!
>>
No. 440481 ID: b85f8c

>>440477
Really, she hates Rokoa? Tell her you're surprised; because of how LIKE her she is you expected them to be friends. Get her pissed off and her performance will suffer.

Also goddammit, we're caught in the open again. Drop off the side immediately and run.
>>
No. 440496 ID: e3f578

"Man, you're just like Rokoa and if you hate her, well you and the Queen have something in common. Does the Queen hate you too? Then it's big fat hatefuckfest of people reminding people of each other."
>>
No. 440508 ID: d6c330

Run and cover, keep moving.

Hmm. Flying power armor. Our best bet is probably to get back down through a door too small for her to follow, but we're cut off from Emere, at least for several minutes. So we're on our own to get a door open, with limited explosives (we really need to resupply soon- get to Rokoa's room or the armory ASAP), and a foe who's not going to let us set the stuff up.

...and because she's fighting in power armor, there's no useful guns or ammo to loot if you do take her down. Inconsiderate jerk.

She admitted she has fuel constraints, and flying a big heavy mech is not energy efficient. Still, I wouldn't count on her mech running dry before you tire out and/or start taking hits.

Oh, obvious idea. Get shooty mcTrigger finger there to shoot a small access door open for you. It's going to require running and dodging fire, but you're stuck doing that anyways. Might as well redirect the misses somewhere useful.

Depending on how stable those thrusters are, and how big the shockwave is supposed to be, it could work to just keep her in the air until the missiles hit. If it'll knock around someone on the roof, it should be worse for someone in air. Especially since if she gets knocked much past some minimum angle from vertical, her thrusters stop providing sufficient lift (vectors, bitch). And if she start to fall, she could find her thrust pointing down. (...or worst case, her armor is hardy enough to ride it out, and you'll be the one off guard).

I didn't see any visible weakeness when it was on the ground. Hell, I didn't even see the joints Emere mentioned. If and when you get to your rifle, I'd think armor piercing at the joints, or up into the hover system, would be the most useful.

>Rokoa type of pycho.
Really not surprised one psycho doesn't like the other. Hell, you only worked your way up to frenemy staus after a month of trying to kill each other, and because you worked your way into her honor system. I doubt the QIs get long periods of kill each other bonding time, and there's not much to go on if mech girl don't buy into the same honor code.
>>
No. 440509 ID: bf54a8

jump on it! can't use guns an missiles in melee range!
>>
No. 440590 ID: f09b71
File 134445473597.png - (40.32KB , 700x700 , 749.png )
440590

I leap off the side of the building. As much as I'd like to leap onto the mech, it is too high.

The guns blaze again, and my left ear takes a grazing hit, and a bullet through the backpack. No more damage than a sharp bang to my hearing. Until she starts firing missiles or something at me, I won't be able to get her to make a quick exit.

"You're just like Rokoa, I thought you'd be friends! At least you and the queen have something in common. Does the Queen hate you too?!"
>"Hell no, Queen loves me!"

She is pissed, but at the same time, I'm working against the crowd. I can still sense a bunch of neumono, even as far as the now distant upper floors of the hospital. They know that she's fighting me up here, and they're all mentally cheering her on. In this psychotic love of battle, it does feel like fighting Rokoa again.
>>
No. 440591 ID: f09b71
File 134445475850.png - (23.40KB , 700x700 , 750.png )
440591

I manage to run away across another couple of buildings. I can still sense her flying around and trying to find me, but as I can feel her general location, I have the hiding advantage. Nonetheless, she moves far faster, and I can only buy so much time. At least I have my rifle in hand, now.

Music. She starts playing music on her damn speakers. She is loving this, pissed off or not.
>>
No. 440592 ID: b85f8c

>>440591
Well, start sniping. Use armor piercing, aim for the thrusters on the mech. If we can destabilize the mech then it's basically over.
>>
No. 440593 ID: 886a4d

Hmm, the flying part of that tank should be vulnerable. Use your sense to pinpoint where she`ll head to next then aim to take out whatever is holding her aloft. Explosive ammo probably would be the best for damaging it, but if you don`t think it`ll penetrate that armor use AP instead.
>>
No. 440597 ID: e3f578

Is it good music?
If it is, ask its name and origin, only if you're spotted though.
It'd be awesome if you could commandeer it. I wonder if you need training to use it or if it's user friendly or assisted by AI.
It's probably assisted by AI. And if it's a voiding contract type of business deal to buy it, it probably isn't prejudiced about its pilot.
>>
No. 440608 ID: d6c330

Haha, music. Makes it a boss fight all right. I almost considered asking you if there was any neumono radio to tune to, but it seemed a silly waste of your communicator on a stealth mission.

Lay off the taunts for now. She's a battle freak, she's got a battle to keep her happy. We aren't going to get her off her game that way, especially with her hive's psychic support, and voice just gives her one more means to track you.

Keep a close eye on the time. Emere told you when the missiles were going to hit- you want to be braced and under cover when they hit, not sprinting from QI8's fire. Right after the shock wave is going to be when she's most vulnerable.

Explosive or armor piercing up the "skirt" of the propulsion systems. Unless it's running on internal levitating antigrav, if there's propulsion coming out, there's room for ammo to get in and fuck it up. Destabilizing her takes away her advantage.
>>
No. 440611 ID: bdb3f8

Judging by that thing's impressive aerodynamic properties and the billowing clouds of exhaust, I doubt that sneer earlier about wasting fuel was a jest. Unless they built that thing with a huge, flammable, (glowing, red) weak point, it shouldn't be able to keep air superiority up for long. I mean if you get a shot, take it, but expect that if you stay evasive, soon she will have to be more cautious with her fuel consumption.

Punctured backpack probably means punctured equipment, remember to take inventory again when you get a free moment.
>>
No. 440684 ID: f09b71
File 134446740322.png - (44.17KB , 700x700 , 751.png )
440684

The QI is trying to find me on the ground. It does further imply that flying that thing does take up a lot of gas. Yet I hear its thrusts boost, shortly followed by a loud thud, making it appear that it is jumping around to get brief sights from high up.

It isn't a long wait before it jumps again, looking away from me, and I swing my sniper into position. And it swings right around, locking onto me. I expect it has sensors that can detect me so long as it has an open line of sight. I will likely take a hit or two if I continue taking a shot instead of leaping behind this building immediately.
>>
No. 440685 ID: 886a4d

Take the shot. We can't play cat and mouse forever.
>>
No. 440686 ID: bf54a8

if you can get a shot into the rocket tube it would be worth it, if you don't think you can do that then dodge.
>>
No. 440688 ID: b33427

Unless you think you can line a shot up a missile tube or down the barrel of one of those machine guns, pull back behind cover and keep moving. It'll frustrate this QI to no end if you keep pulling back and hiding.

The tactic here is to run out the clock; Keep moving from cover to cover, avoiding taking damage, until the missiles are about to hit. That's when you bait the QI into using her jump jets, and take cover where the shockwave won't blow you off the roof. With any luck she'll get blown off, or crater against the deck, and if not, then you'll just have to fight her.

If you don't find a place to hole up from the shockwave while moving, circle back around to the vent you came out of and go down that.
>>
No. 440692 ID: 4a328b

>>440686
Agreed
>>
No. 440696 ID: d6c330

>>440686
>>440688

These guys have it right. You can take way less punishment than her armor can, and you're in it for a longer game (you have to beat the whole ship- she just has to beat you). Trading damage isn't worth it, unless it hurts her a lot.

The missiles were several minutes away before you finished your climb, and it's been a few minutes of battle. They've gotta almost be here- any minute now. Continue avoidance, stay close to cover, and hope the shockwave throws her off balance, or at least gives you a clearer, safer shot at her propulsion system.
>>
No. 440699 ID: b33427

>>440688
Another place you might be able to take cover from the QI, and the shockwave, is under the overhang of one of the ship's big gun turrets. If they're the kind where the body that houses the gun is bigger than the rotational base, there'll be a gap you can slip under and brace yourself against the blast.
>>
No. 440927 ID: 2a7713

While we are running it might be a good idea to scope out possible exit and escape routs.
I mean do we really have to fight this QI?
>>
No. 440933 ID: c6ec33

>>440688
This. Best plan.
>>
No. 441064 ID: f09b71
File 134455488730.png - (20.32KB , 700x700 , 752.png )
441064

I roll into the side, forgetting the shot. It pays off at least, as a few bullets come ringing.

>Fight duration
So far it has been around 50 seconds.

>Ask about the music
"What music are you playing?!"
>"Hell if I know, it was left in here! Overture of some kind, played with cannons! You wanna have a sip of tea and discuss the finer points?!"

She is still attempting to find me, but I will make that as hard as possible. I am keeping an eye out for any possible escape plan to get out of this as I lose her again after shouting to her.

Every door is locked. Every grate is sealed. Even the one I left has been remotely closed again. Every panel on tight, every inch of floor and wall built solidly, as the outside of a ship would be.
>>
No. 441066 ID: f09b71
File 134455490669.png - (15.70KB , 700x700 , 753.png )
441066

I try to conserve my energy, but she keeps me running circles around buildings, and every time I can't avoid an open line between us, she swings to me without fail with guns and boosters coming after me.

Emere's voice comes onto the comm I have. She is whispering.
>"1 minutes, 4 seconds. I'm going to try to open up the Dragoon's cockpit when the missile hits and she'll most likely be off balance - but she knows when the missile hits too, remember, so she may try to brace herself as well!"
>>
No. 441069 ID: 6e44d2

Try to be as tempting a target as possible in the last few seconds. Knowing what we know of her, she'll get overeager at the opportunity and forget to brace herself against the blast while she guns for you.
>>
No. 441075 ID: d6c330

The 1812 overture? That's human music! That tells us who built that thing, or at least the last owners. Not terribly useful, that, though. (Although, now we can listen along).

I'm not sure you have a tactic other than to keep moving, unless there's cover you can get under she can't reach. (Like the gun housing someone suggested).

If she's following you in predictable patterns, you could slap your last c4 on a wall as you go by, and blow it when she passes. I'm kind of loath to burn our last explosives though, and I think it's armored enough to handle an indirect explosion.

If you're crazy, and desperate, we could always go over the side, and try to swing into an entrance on an early floor. That would take perfect timing though, and be ore than half impossible.

She might brace herself, but you can distract her with conversation or try to tempt her into the open with a good shot, when the blast hits. And even if she does brace herself, she won't be expecting her mech to pop. Still your best shot, I think.
>>
No. 441088 ID: b33427

Ask Emere if she can get into the Dragoon's speaker controls at the same time as the cockpit canopy controls. If so, you want her to jam the internal speaker volume all the way up right before opening the canopy. That should make the QI flinch.

The QI will avoid using her jump jets close to when the missiles strike, so that'll give you a chance to get onto a structure and move right above her. Look for one with a pipe, grate, or ladder on top you can attach your grappling hook to, and tie the rope around you, so you aren't blown away by the shockwave. Maneuver her around so she's next to it when the clock is about to run out. Best case is she'll jump when she spots you, and still be airborne when the blast hits. If not, you'll still get a shot in when the canopy opens; Use an explosive round, and aim for the head.
>>
No. 441524 ID: f09b71
File 134464583650.png - (18.57KB , 700x700 , 753.png )
441524

"Emere, think you can..."

The comm at the bottom of my goggles says it is currently disconnected. She's having difficulty, I imagine.

10 seconds go by, no changes.

But the QI is thinking something. Waiting for something, and she is keeping close around a specific door now. It makes it easy to avoid her now, but she is up to something.

>Jump over the side
With her distracted, I may just be able to try this without ending up as a fish in a barrel.
>>
No. 441525 ID: 997ce7

>>441524
Okay, so it's a human vehicle... ask if they stole it from Lugh or whatever his name was.
>>
No. 441526 ID: b85f8c

If we have a chance to escape, we should do it.
>>
No. 441527 ID: b85f8c

>>441525
Well first off I'm not sure if Polo has any way of knowing it's a human vehicle. Second off if we talk about it as if we know it's not really theirs they might figure out we're cooperating with Emere.
>>
No. 441528 ID: 886a4d

Shes waiting for reinforcements of some sort... and I doubt they will be protected by tank armor. The instant that door opens shoot whomever is there.
>>
No. 441529 ID: a6ab09

>>441524
might be attempting to refuel seeing as she's been so bounce crazy
>>
No. 441530 ID: d6c330

Waiting by a door? Is she waiting reinforcements from another shielded QI? She's be able to flush you out pretty quick if she had a second person to restrict your movement. That or she's using it to brace from the coming blast, or she's got a tactic, and she's counting on the blast to affect you worse than her.

Or someone on board got smart, and she's waiting for the ship to bank, or for the rooftop turrets to turn on you.

>Over the side.
Biggest problem is timing. There's a shockwave in 54 seconds, and you don't want to be knocked around and miss your window. That's a long way to fall. Then there's picking your entry point, and the length of your grapple to consider. There might be an entry by the escape shuttles (or nor)- they're closest to the roof, and on the port side. You might be able to make it in a single swing. There's more shuttles starboard, but they're father down- you'd have to time and deploy your grapple while and in freefall. Lastly, there's the plane bays, way down at the bottom. Hardest to time and hit, because you're going to be moving fastest by then.

I wish we knew the approach vector of the missiles. That would make it an easier choice of where to jump off.

Polo, I'm really not familiar with you good your skills or training are in the area. Acrobatics never came up before. ...although you do have climbing experience going up the spire. If you think you can pull off going over the side and swinging in somewhere else... I say go for it. It's not like we actually need this QI disabled, and this fight is sapping time and energy.

Best case, they think you're dead, and we get a little room to actually do your stealth thing.
>>
No. 441546 ID: b33427

The QI is waiting for reinforcements, likely another QI or two with jammers, though they won't come out until after the blast passes. Now, even if Emere manages to pop the canopy on the Dragoon, and you land a perfect incapacitating explosive round on the QI inside, you'll still be knocked around by the shock wave, and be open to fire from the QI (or QIs) coming out the door. They're going to be packing some serious anti-armor weapons by this point, so it won't be more than a matter of one or two shots landing now. All together, going after the Dragoon QI is a bad deal. Best to go over the side.

Looking at the map, the roof over the Sector 3 escape shuttles look like the best place to head. There's a point where Sector 3 sticks out farther than Sector 4 that might be flat on top. There's also two unidentified boxes sticking out from Sector 3 on that corner, that could also be flat on top. You probably won't have to worry about anyone spotting you out the windows, since the blast shutters should be lowered due to the incoming missiles.

Since you can sense all the way down to the Hospital, you should be able to sense where the Bridge is, due to the Queen being there. Use the position of both of those to determine which way to run to get over the Sector 3 escape shuttles. Once there, check over the side to figure out where to go, then anchor yourself down, and brace for the shockwave. Once its passed, then rappel down.

If you reestablish contact with Emere before the missiles hit, tell her to not open the canopy on the Dragoon. Instead she should work on opening the outer hatch on a Sector 3 escape shuttle launch bay so you can get back in.
>>
No. 441550 ID: d6c330

>>441546
I'll endorse this logic.

When / if you're secure after attempting this maneuver, you need to take a moment to pause, and review your own condition and any damage to your equipment. If the hive is fooled into believing your death, or at least doesn't know where you are, a brief rest, or ration eating may be in order.

You next priority, when you get moving again, is to get some heavier armaments. We're having trouble with the QIs, and you're almost out of explosives. That doesn't bode well for a confrontation with the Queen, especially if she's well defended. You need more firepower.
>>
No. 441681 ID: f09b71
File 134466842824.png - (131.58KB , 700x700 , 754.png )
441681

>Sense the bridge
Actually, I cannot sense them. They are either farther away lengthwise than the hospital is downward, or they are inside a jammer bubble.

I run to where the escape shuttles are, where there are some balconies off to the side. My grappling hook should be able to reach down that far without much issue. Escape sounds plausible, if there is an entryway down there that I currently can't see.

The QI disappears. The delivery was another damn jammer. I can still hear the mech engine anyway.
>>
No. 441683 ID: b85f8c

>>441681
Get gone!

The bridge is most likely empty. Remember, they said they were going to move the Queen. We don't know where she is, and if she's using a jammer we'll have to look for a void again.
>>
No. 441700 ID: b33427

You can't leave any indication you're going down this way, lest risk the QI Dragoon spotting it. She flies over here, and you'll be a dead easy target, either on the balcony or climbing down.

Do you think you could swing your grappling hook down to catch on the right outside corner of the right-hand balcony, then run to your right, vault over the edge, and swing around underneath the balcony and back up on top of it? Otherwise you're just going to have to hook on up here, descend as fast as you safely can, unhook, and hope the QI didn't spot you.

By the way, how much time until the missiles hit? You'll have to delay going over the side if don't think you could make it down in time.
>>
No. 441736 ID: d6c330

Get down, Asap. You've got under 50 seconds till the shockwave hits. That tank is made for hops, not flight, it can't really follow you. And if it does, I think it will get knocked around worse that you if you're grappled. Move.
>>
No. 441799 ID: d7361e

>>441681
Delivery of a jammer + you can still hear the engine. Doesn't that sound like a trap to you? She's had a jammer delivered so that she can leave the mech behind and try to find you on foot. Stealth mode, again. Get yourself in cover for the shockwave hit, but be ready for her to be hunting you on foot. ...and probably just as well equipped as you are.
>>
No. 442378 ID: f09b71
File 134482711794.png - (38.87KB , 700x700 , 755.png )
442378

>Can't leave any evidence of going off the side
I won't attach the grappling hook at the top, then, as I'm sure I am going to be hunted again and found if that is the case. So I leap off.
>>
No. 442379 ID: f09b71
File 134482715220.png - (8.87KB , 700x700 , 756.png )
442379

Fire the grappling hook to the balcony, latching it onto my belt, hoping that my senses gave the right length of grappling wire, and my armor holds.
>>
No. 442380 ID: f09b71
File 134482716365.png - (7.00KB , 700x700 , 757.png )
442380

Got it.

Two doors. Plain looking, electronic, no indication of whether or not they are locked.
>>
No. 442381 ID: 6a1ec2

You da bunny Polo. Very little time before shit gets real, so listen at the door and if you don't hear anything then quietly open it and slip inside. Not that a flimsy door is going to shield you if the force field shields fail, but no time to dwell on that.
>>
No. 442385 ID: d6c330

Superbly executed Polo! Well done.

Time till missiles hit? (I was tempted to do the math myself, but I don't know which side you jumped of, how many floors you fell, your mass with all that armor and gear, or what g is for you. Waaay to many guesses needed to get a useful estimate). If you have time, you want to get inside first, otherwise, brace yourself- get in the corner between the wall and railing, and grab on.

Electronic doors tend to leave records when they're opened. Exterior doors tend to have alarms attached to them, because they're dangerous to open (intruders, vacuum).

It would be best if you could get Emere to hack the doors so they don't alert anyone to being opened, and to unlock them if necessary. So don't test then, try to contact her, this is more important that fucking with the QI's power armor. Although, if she still has the visual feed, she knows the situation has changed.

You don't sense anyone on the other side, right? That likely means the doors are clear, for the moment. They won't have people with jammers guarding every outer entrance- there aren't enough QIs or jammers for that.

Do you know what floor you're on now?
>>
No. 442387 ID: b85f8c

>>442380
Brace for impact! Whisper to Emere that she doesn't need to hack the mech.
>>
No. 442390 ID: b33427

>>442385
Seconding not touching the doors just yet, and bracing yourself in a corner for the shock waves. Once the first wave passes, you'll have an idea which way the missiles are coming from, and if you can get up without being blown off the side. Keep the grappling hook roped to you the entire time you're out here, until the missile barrage stops, or you go inside.

Get that grappling hook out of sight as soon as it's safe to. As long as you stick close to the hull, the QI Dragoon won't be able to see you over the edge.

If Emere regains contact with you before she pops the Dragoon canopy, tell her to not do it, and instead work on these doors, and tell you what's behind them. If she does pop it, then hopefully the QI will be facing towards the shock wave when it hits.

Oh, and exterior doors almost certainly have cameras watching them as well, so ask Emere if she can do something about that as well.
>>
No. 442460 ID: f09b71
File 134485286202.png - (10.45KB , 700x700 , 758.png )
442460

>Seconds till missiles hit
30. I do not know what floor I am precisely on, but I am guessing 12.

I recheck the connection, while trying to hug the wall. The alcove of the door was enough to block sight of the door, but not entirely myself. I will have to hope for the best, and I attach myself to the rail, also hopefully as out of sight as I can manage. I wrap the grappling wire around the rail a couple times hastily as well, as I do not know which direction the blast would come from.

The connection is still disconnected, but then she reconnects as though in response to my own attempt right as I finish securing myself.

>"E-er... Polo?" she asks.

22 seconds.
>>
No. 442462 ID: b85f8c

Ask her if the doors here are monitored. Tell her not to bother hacking the mech.
>>
No. 442463 ID: 4a328b

"Present."
>>
No. 442467 ID: b33427

"I'm here. Don't pop the canopy. Change in plans. Need you to open door..." Look around for any identifier for this particular door, and confirm she has a good look at it. If there isn't one, just say your level and how many doors from the corner of the ship you are. Tell her to take her time; You need this to be quiet. You'll need any cameras on the other side neutralized as well.

Keep in the doorway until right before the missiles hit. Check that your gear is tightly secured. Ask Emere which direction they're coming from, so you know where best to brace yourself. Right before they hit, move out of the doorway, wedge yourself into a corner, and hold on tight.
>>
No. 442468 ID: f09b71
File 134485770279.png - (55.00KB , 700x700 , 759.png )
442468

"Don't bother hacking the mech. Are these doors monitored? If not, I need them opened. And for that matter, what direction are the missiles coming in from?" I take a close look at one of the electronic panels, where it says 'Door O-17'

There is a silence. 18. 16. 14 seconds.

>"What doors? Almost all of the doors are monitored. This is going to sound crazy, very crazy, but please jump off the side. Activated nets will automatically catch you."
>>
No. 442469 ID: f2974f

Lets first actually make sure the doors are not unlocked and we could just waltz inside. If they are locked then we jump over the railing.
>>
No. 442472 ID: e3f578

I think she's been compromised Polo and now they've got a gun to her head.
Damn we should have had a password for this kind of thing.
Fuck.

She's nervous for some reason.
Automatic catching nets? I love doing crazy shit but that's completely... understandable crazy shit within the logic of reason. With our luck, that means that it's not going to work and we're going to fall to our death.
>>
No. 442473 ID: a9298b

Even if there really are nets, I don't think that's a position we want to be in. Try to get through the doors.
>>
No. 442474 ID: 4a328b

Make sure the doors are not locked, and feed some false info to Emere if convenient. Like lying about your location.

Going by the map, you're on the "south" side of the ship, right? So pick a location faaaaaaaar away~
>>
No. 442483 ID: 886a4d

The biggest point is she should have seen where you are. She cut the feed herself. Which at the very least means she doesn`t want people to see what your seeing. I think we`re on our own for now. Go through that door.
>>
No. 442486 ID: d6c330

>Emere's been compromised.
Yup. Her pattern of speech is different (nervous, uncertain, much shorter sentences, not mentioning what she's currently doing for us or giving options, and addressing us by name, which she almost never does). Her font has changed. She cut or hasn't reestablished the visual feed (what doors?). And she's giving you suicidal advice- even if there were nets (ha!) you'd be a sitting duck, and their deployment would be noticed.

Pity she didn't slip a coded message in for you though.

Best thing to do is to play along a little, hope she doesn't get murdered, and then disregard everything she says.

"I'll consider it. Hold on, have to deal with the mech again."

Make sure your video feed is cut. She closed the window on her end before they found her, but you could still be broadcasting to her computer. Make sure you aren't.

Hopefully they think you're still on the roof, and that you're talking about those doors. You have to choice but to risk opening these doors and giving away your position- you've lost hacking as an option.

Floor 12 puts you in sector 3. We can't go for Rokoa's room, since we don't know the number, and can't look it up without Emere. That leaves two potential targets. We raid the supply room for more munitions, or we try to reach Rokoa in the brig. We get her room number, and her ID/password, which we probably need now that we've lost Emere.

I vote Rokoa. We need guns, and some kind of edge, and she get us them.

Regrettably, we can't go to rescue Emere. If she's got gun to her head, confrontation will end in our surrender or her death. Even if we do save her, she's no practical use away from a computer station, and we'd be forced to drag her around with us, where she'd likely be killed. Her best odds (which aren't great) are to leave her where she is right now. Maybe one of her friends and/or coworkers can get her out.
>>
No. 442489 ID: e3f578

All right then
I have an idea
"Emere, okay, now I think I can let you go now. The bomb I hid is within those vents, you know the one. To disarm it, type in '1234'"

Wait for a decent beat
"Yeah okay if you found no bomb there just wanted to say that I was lying before, sorry for keeping you hostage for this long with it. I never put a bomb there. I'm not really comfortable killing a bunch of civilians with a bomb, but I think I've held onto you as long as I could with no real leverage."
>>
No. 442508 ID: b85f8c

>>442468
If that was really an option she would have mentioned it from the beginning.

We would like the hive to think she is still useful, so she doesn't die. Flatly say you're not willing to risk getting tangled in the nets, and just go through one of the doors.

We should disconnect her visual feed as soon as we have a chance to get somewhere that cameras aren't pointing.
>>
No. 442549 ID: f09b71
File 134490075002.png - (7.70KB , 700x700 , 760.png )
442549

"Hold on, Mech's getting close. I'm at the south side."

No way to tell if the doors are locked or not without trying them, unfortunately. So I have little choice but to try.I do confirm that there is no current visual feed at the moment.

BEEP
Damn. It.

6 seconds.

>"Please stay where you are, help is coming - and I'm sure you'll be fine, I promise!"
>>
No. 442552 ID: 886a4d

Brace yourself. After the shockwave do you have any way of bypassing the lock or forcing that door open?
>>
No. 442554 ID: d6c330

>Exterior spaceship door is locked
Well, dammit, of course. We were afraid of that.

>6 seconds
Brace for impact! Nothing else for it.

After the shockwave, recover your grappling hook. The door will have compromised your position, and security will be one the way. You're either going to have to force it (which might be tough to do, exterior spaceship hatch after all), or retreat further down for a more convenient entrance.

Might as well keep talking to compromised Emere. The longer they think she's doing something, the longer they keep her alive. And it's not like it costs you anything, yet.

"Help? What help?"
>>
No. 442615 ID: f09b71
File 134490749292.png - (24.33KB , 622x800 , 761.png )
442615

>Any way to brute force it?
Wishing I had a plasma sword. As it is, all I believe I have is one more block of C4, and my explosive ammo.

"What help?" I say, making sure my rope is on tight, along with the rest of my equipment, and go hug a corner.

There is no response, but the music is getting louder. Too loud, too quick, and then she exits the jammer. The QI knows where I am, and she plans on lunging off, even with 2 seconds away.
>>
No. 442617 ID: 886a4d

Nothing to do but wait. starts to die down take out the C4 (I hate to waste it) and take out the far door. We're sitting ducks otherwise.
>>
No. 442618 ID: b85f8c

We can use the platform as a shield by swinging under it, or just open fire as she does. Whichever is safer.
>>
No. 442619 ID: d6c330

Ah. She was trying to warn you with obvious lies. Stay where you are, help is coming meant move, she's coming for you. Dang, too slow.

There's no time to move. Brace yourself, hug your your rifle tight, and pray. Watch the sky. Her propulsion will have to be exposed at some point as she comes down, or else she'll be in freefall. (...which is crazy, but possible I suppose. Take the shot(s) to destabilize her if it presents itself, duck and cover your visor again if you take strafing fire.

If she gets a stable point of fire, you're going to have to do something crazy, like going over the edge again, because you're pinned down there.
>>
No. 442624 ID: b33427

The QI Dragoon has certainly had enough of you by now. She's likely going to use her missiles. All of them.

Only cover against the QI now is under the balcony. Jump the guardrail, and hang on to the edge. If the underside of the balcony is open frame, or has anywhere to hold on, grab it. Otherwise, hope she doesn't hit your anchor point or the rope, swing away, and let go. You'll be harder to hit being buffeted by the shock wave on the end of the rope.

>>44261
No time to ready the rifle before the blast hits, and the QI is going over the edge right now.
>>
No. 442633 ID: d6c330

>>442624
Alright, I'll buy that logic. She's going to pummel us.

Problem is two seconds is very little time to get underneath. Good thing we already have the grappling hook strung along the underside. Too bad we didn't hear the warning for what it was 4 seconds ago. No real choice now, though.

(If we watch one of Rokoa's insane hivemates suicidally jump off the ship like an idiot, does that still violate our no kill conduct? It's not like we can do anything about it).
>>
No. 442637 ID: e3f578

>>442633
Yeah Rokoa will chalk that straight up to her own stupidity. She might be a little pissed off though. But luckily they hate each other so any emotional blow Rokoa suffers will be softened. Or who the hell knows, she may survive the fall down to the planet below. She may have a parachute and jump out, or maybe neumono can survive freefall. Tough ones anyway.

Okay fuck it lets jump off with that hook... hopefully the balcony will be able to take it.
>>
No. 442929 ID: f09b71
File 134496545234.png - (41.07KB , 700x700 , 762.png )
442929

I leap over the rail in the next second, to grab hold of the edge rather than let myself fall, and be a sitting duck tied to a rope.

One second to go.

I imagine missiles are going to come out of the dragoon right now.
>>
No. 442931 ID: f09b71
File 134496547547.png - (25.34KB , 700x700 , 763.png )
442931

But instead, the QI's canopy flings upright.

The QI thinks 'what', and given that Emere appeared compromised, so do I.

I hear an explosion from the opposite side of the flagship.
>>
No. 442932 ID: fa9f7e

pfffffffffthahahahaaaaaaaaahahahahahahahahahahahahahahahahahaha

Oh god that QI
>>
No. 442933 ID: 886a4d

No time for the rifle. Think you can make the shot with your pistol?
>>
No. 442935 ID: e3f578

So is the QI just falling now?
Is she trying anything?
>>
No. 442944 ID: d6c330

I guess Emere completed the hack job before being compromised? And tied the missile launch controls to pop the hatch?

Or she's not compromised at all, and someone else hijacked your com and is talking to you right now. That would explain the change in font voice.

If you can possibly nail the QI, or her control panels, take the shot. Preferably, nail the controls, disabling the dragoon. You do not want her unconscious- you want her able to deploy a that parachute she look like she's toting (don't shoot that either!).

>explosion
Oh thank goodness, my paranoia was wrong. They weren't CAI hacking relays disguised as missiles.

...don't talk to who may or may not be Emere, who may or may not be compromised. Let them speak first, see if they make any friggen sense this time round.
>>
No. 442994 ID: 6a1ec2

>>442944

No, no you were entirely correct. The CAI is already here. That canopy malfunction was not necessarily Emere's doing.

...must have detached prior to the missile impact.
>>
No. 443196 ID: b33427

If you've got a grenade handy, now would be the best time to lob one in. Otherwise, pull your pistol and fire into the cockpit. Aim for the controls more than the QI. While nailing the QI in the eyes would be the best, they're too hard to hit in this situation. Best to aim for the larger target of the controls.

If the QI opens fire, that would be the time to leap off the edge. Angle so that your momentum takes you under the balcony all the way to the other side.
>>
No. 443200 ID: 4a328b

Give a cheerful wave, I suppose?
>>
No. 443202 ID: d6c330

>>443196
A successful landing of a grenade in a cockpit would do waaay too much damage. And that looks like a very bad shot to try and lob a grenade over anyways. Either way, it's a waste of limited resources.
>>
No. 443352 ID: 61e7f9

Shoot the bitch in the face with whatever you can.
>>
No. 443647 ID: f09b71
File 134508355005.png - (28.17KB , 700x700 , 764.png )
443647

>Is she falling?
At first her boosters were controlling her fall, but she tilts forward and starts letting gravity do its thing.

She is trying not to let her boosters get in the line of fire, and appears willing to take a shot sooner than letting those take shots. That, and fire back on me.

>Pistol
I try it. To put it bluntly, I simply shoot at the cockpit, hoping for a shot to take out any controls or to hit the QI. I'd take either.
>>
No. 443648 ID: f09b71
File 134508358942.png - (39.74KB , 700x700 , 765.png )
443648

Her attention swings to her right. I don't know what caused it, but I keep taking shots. Between the closing distance, her now predictable pattern with the distraction and a bit of luck, I nail her head.

Right about the time that I see the missile, right about when it doesn't matter.
>>
No. 443649 ID: f09b71
File 134508361373.png - (53.88KB , 700x700 , 766.png )
443649

Also right about the time I feel like my everything got sucker punched.

I owe the armor again, as it pinged off the side. Nevertheless, despite that I took a bullet on the head while she took a bullet through the head, we are both about equivelantly dazed. And equivelently wanting each other dead. It looks as though she is going to fall right on this balcony, around the center. The shockwave will most likely hit her beforehand.

But damn if it doesn't hurt more than either her or Rokoa ever let on!
>>
No. 443650 ID: 886a4d

Get onto the deck. Then hold on as tight as you can. The missile shockwave and the tank landing is going to make this dificult enough without you clinging to the side of those rails.
>>
No. 443652 ID: b85f8c

Did you just let go of the balcony?! Regardless, get some cover. If she lands on the balcony it's possible that she'll BREAK it, so plan ahead for that possibility.
>>
No. 443664 ID: d6c330

Hey, I don't see the bio-armor through the hole in your head. Shouldn't that have helped?

If the tank crashes to the platform, she'll be vulnerable. You can fire right into the cockpit until she's disabled.

If it lands rightside up, you're in deep shit, as she'll be able to rotate and perforate you with the main guns.

Duck and cover, be ready to use the grapple if she forces you to jump, or if the platform breaks.

>And equivelently wanting each other dead
As much as you want to, hold back. Disabled, in pain, paid back, yes. But you can't afford to kill her.
>>
No. 443666 ID: b33427

Holster your pistol right now, lest you lose your grip on it, and swing your feet up so they face the ship's hull right before the shockwave hits. Since it looks like the shockwave is coming from a location perpendicular to the hull, it'll push you feet first against the hull. Grab on to the railing near the hull when you land there. As the wave passes, push off from the hull, on to the balcony, and close the distance to the Dragoon.

At this point, even if the Dragoon manages to fire its boosters at full, the shockwave is going to slam it against the hull. And if it doesn't fire its boosters in time, it's going to crash nose first into the balcony, since it was tipping forward to aim at you. Either way, at the very least the QI is going to be disoriented; Probably injured from the crash as well.

If the Dragoon is still upright, run straight up the middle, and get to it as fast as you can before the QI can focus. Once you get close enough, the machine guns and missiles won't be able to aim inward far enough to hit you. Wrap your line around one of the machine guns, to keep her from boosting away, and jump onto the nose of the cockpit. The QI's harness will keep her from reaching you, but she'll certainly have at least a pistol. Shoot her in both arms with your pistol, preferably in the elbows; That'll keep her from aiming or operating the controls worth a damn. Relieve her of her pistol, if you think you can.
>>
No. 443819 ID: 1444d5

She tried to keep her booster pointed away from you, even in preference to keeping her open cockpit pointer away from you, so it's likely rather vulnerable. If she's falling towards the platform, she'll have to point the booster your way in order to decelerate. As long as she isn't angry enough to just ram you, that is.
>>
No. 444077 ID: f09b71
File 134518046394.png - (28.44KB , 700x700 , 767.png )
444077

>Bio armor
I am positive it helped, although it can only do so much to a calibar of machine turret.
The lack of appearance, however, was an art error.

I twist my feet up to face the wall while holstering the gun, given the chance is too high to accidentally fire or drop it. Th shockwave hits, and I land far more gracefully than I would have expected on the wall.
>>
No. 444079 ID: f09b71
File 134518049698.png - (23.09KB , 700x700 , 768.png )
444079

The Dragoon fires its booster thrusters, but it still falls as I manage to run across the side of the wall straight at it.

Despite that it did get knocked around, it lands on its feet in an impressive display of piloting, swiveling its turrets at me.

It is too slow, and I get too close for it to do anything. I take my gun out as the force of the shockwave leaves.
>>
No. 444081 ID: f09b71
File 134518052376.png - (37.71KB , 700x700 , 769.png )
444081

QI 8 has managed to unbuckle herself as she reaches for a pistol with a cutesy war face that she probably practices in the mirror now and again.

Again, she is too slow, and I kick it out of her hand.
>>
No. 444082 ID: f09b71
File 134518057144.png - (20.12KB , 700x700 , 770.png )
444082

Before she has any chance to counterstrike, I shoot her in the head again, taking out an eye, and one bullet goes in her right, dominant elbow. It hurts her more, but she is still up. I am expecting that I could blow off her head and she could still be conscious, although sufficiently disabled.
>>
No. 444083 ID: f09b71
File 134518064740.png - (25.28KB , 700x700 , 771.png )
444083

But her side arm manages to get a hold on some important looking Big Red Button. I don't fire, I know I'm in trouble.

>"I activated the self destruct, bitch! One press of the button and you won't know what hit you!"

She's serious. There is not a slight bit of hesitation to the prospect of blowing herself up if it'll bring me down with her, and she is resisting the temptation to do it even without my provocation. It's rash, and she'd blow up what must be an expensive toy, but it is all honest.

>"Just back away. You get my parachute. You jump over the damn side."

I don't get the sense that she is trying to pull a trick on me.
>>
No. 444087 ID: 4a328b

Jump onto a balcony.
>>
No. 444088 ID: 886a4d

Shoot the wire leading to the button. It might still blow you up but at least you won`t be out of the safety of those shields where they can pick you off at leasure.
>>
No. 444095 ID: e3f578

>>444083
"Okay, just want to say that you're pretty cute when you're angry."
>>
No. 444105 ID: d6c330

Polo, that was unbelievably fucking awesome. Well done. Well, except for the annoying stalemate at the end.

Look around you. How disabled is her mech? Because it seems to me if she's not going to be able to follow you, you could accept her offer and then just jump down to a lower floor. We're on level 12, and you'd have a grapple and parachute to work with.

Looking at >>441681, there are definitely lower platforms you can hop to.

Respond with a curt "...fine." And back away, keeping the gun trained on her. Wait for her to take the parachute off and toss it to you. You need the range so she can't try to tackle or grapple you while untangling herself, and so she doesn't think you can go for the switch while she's untangling herself.

Obviously, don't stand where the turrets can get ya while doing this.

...this would be awesome time for the dragoon's power to fail though, or for Em to come the rest of the way through and hack it off. If those lights go off, just shoot her.
>>
No. 444136 ID: b85f8c

>>444083
She's gonna shoot you the instant you leave the cockpit. That's the trick. Tell her no, SHE uses the parachute.
>>
No. 444145 ID: e3f578

I got an idea
Look like you're gonna do it, take the necessary steps, when she starts to relax whip out your combat knife and cut the cord.
Or rip it out of her hands if you think you can.
We can't risk showing our backs to this woman.
>>
No. 444147 ID: d6c330

Too many bomb stalemates. Rokoa, the egg bomb, the shields, and now the dragoon...

Cutting the cord ain't a great idea. We have no idea if that would break or open the circuit. Besides, you're counting on our bullet or knife being faster than a reflexive tightening of her finger, and electrons.

Faking her out seems the better option. We don't need to back up far enough to get in range of the guns, and we can jump off backwards if you're worried about turning our back on her.
>>
No. 444171 ID: c6ec33

Fake her out, hoping that Emere will come through for you. Make sure to comment on exactly what she's doing *with your comms to Emere open*. Throw in some misdirection while you're at it.

Something along the lines of "Oh, you're no fun. Threatening to take us both down with your self destruct? That sounds like something I said a while ago - you know, the part where if you kill me, the C4 I've planted around the ship goes off. Both of us getting killed does no one any good, does it? No matter - I failed to take the shields down in time for the missiles. My mission is over. Power down your weapons, give me your parachute, and I'll leave."
>>
No. 444188 ID: f09b71
File 134519737056.png - (34.78KB , 700x700 , 772.png )
444188

The jammer up top goes silent. A few neumono aim their rifles at me.

"I won't back up when you can just perforate me with your shittily calibrated turrets. Move this thing forward to the edge. Then toss me your parachute. I didn't take out your shields in time to do any real damage anyway."
>"Fine!"

>Balconies below
At first I thought the same. But on a close look, I realized that those aren't balconies, those are partial domes where escape shuttles presumably launch from. They do not look like they have any grip, and if they do, then they still have no cover or exits to escape from being shot. even at the top, I do not think that they have an angle less than 60 degrees.
>>
No. 444189 ID: f09b71
File 134519748481.png - (13.07KB , 700x700 , 773.png )
444189

My communication speaks up, while she moves the Dragoon closer to the edge.

>"I know you've been getting some help from Emere, Miss Polo. Having a delayed timer on the cockpit controls to make it look like you were still getting outside help despite us watching her was clever, but it wasn't hot enough. Do you value her life?"

Bad to worse, their chips are piling up quick.
>>
No. 444190 ID: bf54a8

you can still land on them and blow a hole back inside.
"does it matter? i doubt anything short of killing myself could give them a chance to live"
>>
No. 444191 ID: b85f8c

>>444189
Tell them you'd rather not have someone killed on your behalf, despite the fact that they're wrong about her. Ask them what they want.
>>
No. 444195 ID: 886a4d

Its now worse then I thought. Those rifles are going to take us out before we can do anything with the shuttle entrances. Damnit. I say we take the risk and try to destroy the self-destruct switch while she fumbles with the parachute.
>>
No. 444199 ID: b33427

Be curt. "Yes. Why are you even asking, anyway?"

Tell the QI to give the parachute to you now, so you can put it on and be ready to jump ASAP.

>>444195
Breaking the self-destruct control isn't going to do jack about the soldiers aiming at Polo, and puts her in serious risk of either being blown to pieces, or over the edge without a parachute. Even if she does break the self-destruct, the only cover down here is right behind the open Dragoon canopy, right next to the QI. Even injured and unarmed, that QI could take Polo in close quarters combat. So, no, Polo should not try to break the self-destruct control. She should put on the parachute and jump off.

However, there may be a way to salvage this. Consider that the parachute is made for someone at least twice Polo's mass, so it's big. Also consider that there must be a rising air thermal next to the ship's hull, since it's a big metal object that's been in the sun all day long. Now, if Polo jumps off, deploys the parachute right away, and angles over to the long side of the ship, she could catch the rising air there, be lifted up over the top of the ship, and land there. Honestly, it's a long shot, but it's an option.
>>
No. 444213 ID: d6c330

Don't confirm that you're working with Emere. They have no proof, and until you tell them anything, they're just reaching. Also, there's no good answer to that question. No gets her killed, yes gives them leverage over you, and likely still gets her killed.

A simple "Who the hell is this, and what do you want." will suffice as a response.

>The situation
Okay... the rooftop rifles aren't much a direct threat with dual layers of armor. They're more a problem in that they could fuck up any attempt to use the parachute or grapple for anything clever.

Really not sure how we exit yet. Obviously, a fair use of the parachute is death. They could shoot it out now, or deploy a plane or shuttle after you on the way down. And naturally, that would be mission failure.

If those domes are above the escape hatches in sector 3, then we still have the whole length of sectors 1 and 2 below them to hope for another entrance.
>>
No. 444216 ID: f09b71
File 134521328257.png - (21.25KB , 700x700 , 774.png )
444216

She just had to insist on helping me. Which was certainly a good help while it lasted.

"What does it matter? Who is this, and what do you want?" The speakers in the canopy sound as well, so the QI is included in this conversation."
>"A warhive representative other than the QI you have at gunpoint. I want you to jump, like all of us. You've got some begrudging respect. I expect you to take our offer of leaving here alive, rather than push your luck skittering around our ship. As far as your actions, not words, have explained, you seem to just be having fun running around. I sug..."

It pauses. They all pause. I hear a crash, far off, from far below. Something just went terribly wrong for them, but I don't know what or where precisely. It is obviously more important than me, because despite them being in position, the upper squad runs away. And many of the farther off neumono I sense run off as well, towards the center. If I had to take a stab, I would say something involving the teleporter.

>[code]".... don't mind what you must be aware of. You're in the same position now as you were 3 seconds ago. I suggest you take our offer, as the alternative is death. Also, we will be killing the sheep if you do not jump. You have one min- no, 30 seconds. That is non-negotiable."

The parachute is probably made for something 2 - no, at least a few times my weight. It is possible that if there is thermal heat, or even a stiff upward breeze, that I could be carried upwards and, with a longshot, manage to go up, not down.
>>
No. 444217 ID: bf54a8

use chute, drop bomb for very short delay, go with the blastwave.
>>
No. 444218 ID: f2974f

Would it be possible for us to drive the QI's dragoon? If i mean we manage to kill or knock out the QI while she is distracted with the parachute?
>>
No. 444219 ID: d6c330

>you seem to just be having fun running around
So they decided the only logical explanation for your behavior is you're crazy and this is how you have fun. (How unusually astute of them. That's not your motivation, but it is ours). Let them keep thinking this. It's a better bluff than we've come up with to date, and it distracts them from your mission (assuming there's any way to pull it off at this point).

>Emere
There's nothing we can do for her now. Assuming they've got her, she's a contractor turned traitor. She's dead, possibly preceded by torture, if they've got room to make an example of her.

(Maybe we could have prevented it? Chucked the smoke grenade before the pipe, so QI SOB didn't see the hatch open, went door instead of roof so she didn't have to hack the dragoon... or hell, we could have talked before ducking into the shields room and found out that was a bad idea. Too late now, though. We're two for two on getting sheep killed after taking them hostage).

Only way we might be able to help is if we fake an exit, and then get back on board to rescue her unnoticed. But given our experience, moving around this place unobserved isn't gonna happen, unless that explosion took down the camera network, and/or cost them power.

>The plan
Can we jump off, and then ride the wind up underneath? Come in that big open gap in the bottom. Plus, that way the QI won't see you breaking the deal.
>>
No. 444220 ID: 886a4d

If they are going to kill her no matter what ... well then theres no point in negotiating is there?

Cut the communicator. Take the chute, since and as your taking your sniper rifle off blow the QI's arm off. Then her other arm for good measure. Shove her out of the vehicle and use the machine guns to blow a door in.
>>
No. 444228 ID: d6c330

>blow the QI's arm off
Rokoa's leg kept kicking for a while after it was severed. And the neumono brain is distributed throughout the body. If we sever the arm, it's more than likely to still push the button, either by spasm, or on purpose. Assuming of course we can blow her arm off faster than she can bush the button in the first place, which isn't a very sure thing.

If we get blown up, the mission's over, even if Polo's somehow not dead. If the QI blows up, she's dead, and that breaks our no kill streak.

We don't have much choice but to go for a jumping feint of some kind.
>>
No. 444233 ID: e3f578

>>444216
"I suppose the fact that I've hidden a bomb in the embassy to convince her to help me won't change that then? Poor girl was just trying to get the disarm code whenever I decided she helped out enough and she could save her friends. I told her she couldn't leave the embassy and draw suspicion or I'd kill her. I'm a proffesional, who ever you are. The sad fact that you're going to kill off one of your own hostages when she's one of mine too shouldn't hurt relations at ALL with the people you're doing business with. No way. Do you even know who you're killing, who she's related to?"
>>
No. 444250 ID: 0c2247

>>444216
"I came here because my pet was begging. I'm not leaving without my Rokoa."
>>
No. 444251 ID: c7dc56

>>444233

I think that's a bit to long winded for the situation. How about: "Alright, and tell sheep that there is no bomb."
>>
No. 444253 ID: d6c330

I understand the sentiment to try and deflect blame from Em. But by this point, they think pretty much everything we say is a blatant, pointless lie (our own fault really, for not being consistent). If we make up a phoney bomb story to try and cover for her, they'll see it for the cover it is and know she's complicit.

She's better off if we confirm nothing, and all they have is suspicion. It's possible they won't kill her (immediately) without proof.

A better approach might be to play nonchalant about her safety.

"...I've already got a bomb in my face here. You really didn't need to drag your helpless friggen sheep back into it. I'm going."

(Of course, I'm assuming they're trying to get confirmation. If they caught her red handed, she'd dead. Nothing we can do).

>>444250
Hilarious, but doesn't help us. Or Rokoa. ...and gods help us if they did send her down. She'd kill us.
>>
No. 444265 ID: b33427

Sounds like something big and nasty just came back up the teleporter. Likely at least one of the salikai's more dangerous critters.

Sadly, Emere has next to no chance to live through this, but there's no point in giving them more reason to kill her now. Don't confirm anything, but make it sound like you don't care if she dies. It'll make you sound even more crazy. "Doesn't matter to me if you waste your time killing sheep, I'm already standing on enough reason to go. This place is no fun anymore, anyway."

Take your backpack off, keeping the rifle side away from the QI. If the QI objects, say you've got thirty seconds to put a 'chute on, and you're starting now. Once you have the pack off, tell the QI to pass the parachute up. When she reaches for it, grab the trigger of the kinetic rifle with your left hand, flip it to explosive rounds, tip the whole pack so the muzzle is pointed at QI's left hand, and fire. At this range, and with the size of her hand, it'll be like shooting the broad side of a barn.

However, if you instead choose to go through with taking the parachute and jumping, you'll want to get around the corner of the ship after your jump, so you're out of the QI's sight. Do this by running along the balcony railing in that direction, once the Dragoon has stopped next to the railing, and then leaping off and immediately deploying your 'chute.
>>
No. 444283 ID: e3f578

>>444265
>Emere has no chance of living through this, there's no reason to give them more to kill her for
Well, I do believe that we should tell them they should at least research her own connections within the company. She might be related to someone important and influential, which could break them down even worse. You know, like how in movies where relatives to politicians or gangsters are generally untouchable by both the law and crime for simple diplomatic reasons? Then we can insult them for being amateurish for not looking into the backgrounds of people they're prepared to kill for any reason beyond direct self defense.
Killing one of their own hostage's to the business they're dealing with to deal with a completely separate problem is absolutely stupid.
Remember, everyone in that embassy is a hostage. They're all useful to keep leverage with the company the embassy works for. You kill one hostage, that's less leverage. They're bluffing or they're really stupid on how to treat hostages/POWs. Double hostages do not work.
>>
No. 444310 ID: b85f8c

I think we should go with the jump and explosion lift in order to attempt reentry near the bottom of the ship. There are plane hatches down there, as well as an open gap.

...wait a second. How do we know they actually have Emere? That could be a trick in itself. Ask them to put her on. If they refuse to prove that they actually have her as a hostage then we should just stay put and wait for the "help".
>>
No. 444413 ID: f09b71
File 134526454083.png - (17.34KB , 700x700 , 775.png )
444413

>Drive the Dragoon
I have no idea how to operate one.

I move my backpack to my frontside so I can properly wear the parachute. The QI tosses it at me.

"I've already got a bomb in my face. You didn't need to drag your helpless sheep into it. I don't even know if you have her like you claim."
>"Th-they have me!"

Well, there's that.

"Do you even know what her connections are in the company?"
>"More than you. She's just an uppity secretary."

I get the parachute on, wait for a cloud bank to come by, and jump off. I don't deploy it right away, I will hope to aim underneath the ship, if possible. The cloud cover and some drifting should be enough to make my destination hidden.
>>
No. 444415 ID: f09b71
File 134526462829.png - (28.70KB , 700x700 , 776.png )
444415

I deploy the parachute near the bottom, and get something to eat while I float along and hope for the best.

>"Good choice, Polo. Hope to never se-"

>"Hello! Hello, is this Polo? This is K-"

A roar. A roar from some kind of monster down in the ship echos around, interrupting the party in my communicator.

>"This is Korli! Did you hear that?"
".... yes. Explain that, and explain why you're talking to me.
>"We used our CAI to hijack their teleporters, and, uh, there are a few vernauts and things that just went in. And we tracked your armor as soon as finishing that, so we know you're on the ship! What are you trying to do?"
>>
No. 444416 ID: c31f72

>>444250
This is the perfect thing to say now.
>>
No. 444417 ID: b85f8c

>>444415
State quite plainly that you're trying to kill their queen. It's proving difficult because there's so much security around catching you on camera and blocking your progress, and they moved the queen so you don't know where she is. Right now they have no idea what you're doing, so that angle is covered. We just need to get back on board and find the queen.
>>
No. 444422 ID: 886a4d

>>444416
This said in utter deadpan. Then >>444417
>>
No. 444423 ID: a9298b

>>444416
yes, yes it is.
>>
No. 444436 ID: b33427

Before replying, close your helmet up, confirm that you're not on speaker on their end, and that this channel is completely secure.

Just say the bare basics of your mission: Assassinate the war hive's queen, without killing any of her hive. Tell Korli you need a discrete way back into the ship ASAP, before something else happens, and tell her where you are. Say you'll fill her in on the details, and figure out what to do next, once you're back inside and not dangling from a parachute at the whim of the winds.

On the way to getting back inside, tell her that there's a Dragoon mech on the balcony outside external door O-17 that the CAI might be very interested in taking control of; It's already been hacked once via Emere's computer in the Embassy, so the CAI can start there. Warn her that there's a QI in it that won't hesitate to hit the self-destruct, with her in the mech, if she thinks it'll keep the mech out of enemy hands.

Also, tell Korli that you'd like the CAI to check on Emere in the Embassy, do what it can to keep her safe; You'd rather she not die by the hive's hands for taking the big risk of helping you out earlier.
>>
No. 444439 ID: d6c330

>We hacked them with the CAI
I friggen knew it! Hacking relays in the missiles.

Go ahead and reacquaint Korli with your sense of humor. After she's done not enjoying it again,

"Their Queen was willing to break the truce we brokered. To use it as a screen for another attack. You might be surprised, but Rokoa has a pretty strong sense of honor mixed in with all the crazy. So she snuck me on board to arrange a... permanent solution."

Do not outright say "I'm here to kill the Queen." over the airwaves. Just make it clear that's your intent.

They interested in helping? CAI assistance sounds fantastic.

How much help we can accept from the spire people is gonna be iffy, though. We can't collaborate close enough that they're killing for us.
>>
No. 444460 ID: b33427

>>444439
How about instead of Polo saying she's here to kill the queen, she says she's here to remove the queen's influence on the war hive by any means necessary. That leaves Polo open to more options than just outright killing the queen, however unlikely that would be.

Aw, dammit! I just realized: Polo left her grappling hook and rope back on the balcony. Too late to go back and get it. Maybe Korli could have someone pick it up, if they're nearby, but that's doubtful. Or Korli could ask the CAI to check the ship stores database for a replacement. Since the route to the Bridge is through the Storage Sector, Polo can pick it up on the way, along with any other goodies.
>>
No. 444466 ID: d6c330

>>444457
We can be vague with our communications for security, or if we don't trust the spire.

But as for keeping our options open, I'll direct you to the list of reasons why we want the Queen dead in second half of this post.
>>/questdis/58128

The one thing I'm waffling on is telling the spire about our no kill conduct. We do that, we potentially give them leverage over us. The Salikai could control or manipulate us by threatening the lives of the crew, or "helping" us into a situation where killing is unavoidable.

I'd rather just make it clear we're doing something they'd like done anyways, and we'd appreciate any aid they could throw our way, like some CAI support.
>>
No. 444498 ID: c7dc56

We might want to mention rokao's terms of non lethal incase they don't want to incur her wrath again. Whatever you say, be sure to ask what they're here for too. I mean they just got rid of rokao for gods sake.
>>
No. 444554 ID: f09b71
File 134529761165.png - (32.55KB , 700x700 , 777.png )
444554

>Grappling hook
I managed to get it prior to jumping off, awkward as it was.

"Is this connection secure? I'm not on any speaker, right?"
>Yes, it is secure, but you might be heard by the salikai. It's not public or anything though."
"I came here because my pet was begging. I'm not leaving without my Rokoa."
>"... are you two in weird love or something?"
"Their queen broke a truce. Rokoa has a sense of honor, and snuck me on board for a more permanent solution. I would like the CAI's help."
>"Hold on a minute, please... uh... yes, okay. We have some miklik infiltrators. Each of them have a wireless node, because that ship has some layered CAI defenses. It was apparently extremely hard just getting the teleporter hijacked, and the hive already physically shut them down for the moment. Either way, it's challenging for our somewhat limited CAI to hijack the whole ship, so the most we can do is just to get as many nodes plugged in and do what damage we can to fend them off, hopefully taking the whole ship before they can add countermeasures. We'll help you, since we think our goals at least partially coincide. Say, where is your... where is Rokoa?"

The thermal heat is satisfactory, but I am not gaining much height at all, if any. I may need to lose some weight.
>>
No. 444570 ID: d6c330

I really don't need the whole ship suborned. Messing with enough surveillance to get around unnoticed is most of what I need. Little hard to find and take out one specific person when you're forced to spend your time running around fighting all the QIs. ...although my doing that probably made your agent's lives a little easier while they were distracted.

>Where's Rokoa
Doesn't matter - not in a position to do anything. They don't trust her after denouncing the rogue Queen and smuggling me on board. And she made it clear she won't fight her own- that's the whole point of getting me involved.

...if the Salikai's still interested in settling the score with her, I'm sorry, but I'm not giving you any help there.

(You cannot tell them she's helpless in the brig. The Salikai wants her dead, and has agents on board).

>Falling
I don't suppose you're in grapple range yet?

Not sure what you can dump. The heaviest thing would be your armor, but it's perhaps the most useful. Plus, hard to take off in your current position. You can't dump your guns. You could sacrifice what little explosives you have left, or your backpack, hoping you can replace them raiding the supplies or armory.
>>
No. 444572 ID: 4a328b

Not telling where she is, but if you see her, leave her be. She might kill you guys. Honey-bunny's crazy.

She'll DEFINITELY be after you if you kill one of her hivemates, so be careful.

Drop the guns, keep the explosives.
>>
No. 444624 ID: b85f8c

Drop the plasma rifle. We need those explosive rounds for the queen, and plasma rifles are commonplace. Gotta keep at least one good gun, even though we've mostly just been using the pistol.

The C4 is too useful to drop, I think. What else do we have?
>>
No. 444625 ID: 886a4d

>>444624
Agreed.
>>
No. 444629 ID: d6c330

...why don't we get a quick synopsis of our gear, and then decide what to dump? Assuming you can't just grapple over.

If we have to ditch a gun, we should probably take reaming ammo into account first. As I remember, we used up a lot of explosive ammo in the Rokoa fight.

And I don't think explosive ammo by itself is enough for the Queen- it would take a few good shots of what we have to kill someone of Rokoa toughness. We want to pick up a BFG somewhere.
>>
No. 444659 ID: 6e44d2

Couldn't we use the heat from an explosive to go higher? Maybe we should use the C4 to boost ourselves up.
>>
No. 444852 ID: b33427

Tell Korli that after Rokoa called the queen out on her bullshit right to her face, she was hauled off to the brig, and is probably still there, hanging from a hook. You say "probably" because they were considering loosing her to fight if the situation got bad enough, which it just might be now.

Take an inventory of what you could drop to lose weight. The armor covering your ears, and most of the armor over your tail, would be prime candidates. Food and water can go, since those are available on the ship. Also, check to see if anything in your pack was damaged by that bullet that went through it earlier. If there is something damaged beyond repair, chuck it.

>>444659
Then Polo would have to take the brunt of an explosion, plus the shockwave might be more than the parachute can handle and rip it or the lines to it. There's also the chance it'll push Polo away from the ship. It'd also make a very loud noise, which might draw attention. All together, it's not a good idea.

We should consider breaking into the brig to talk to Rokoa. She'd know where to go in this ship; Where the turrets are, what defensive measures they have, where the armories are, and where her personal stash is, if she has one. Also, she could tell us her passwords, and access codes, and her keycard would be with her stuff they took off her when they threw her in. We might even get her eye for the retina scanners, if we got a scalpel and a jar of water to put it in before hand, though it may not work since she's regenerated both of them since she was last on the ship.
>>
No. 445001 ID: f09b71
File 134534205234.png - (27.60KB , 700x700 , 778.png )
445001

"Not telling. Just leave her alone, and she may leave you alone. She'll definitely come after you guys if you kill her hivemates, though."
Another roar. I get close enough to sense death involved.
"It is too late for that, isn't it?"
>"Yyyyes. Some of the vernauts really want to kill Rokoa, the way the salikai described her made her out to be the hive's champion or something, even if she's just one. One of the best, but we've had to deal with some real monstrous neumono already. We'll tell all of our people though to leave you alone, as long as you do the same. Uh, except for the grottles. They aren't really sapient or intelligent enough for that. As long as you try to stay away from cramped areas and crawlspaces, you should be fine."
"... that's exactly where I want to be!"

>Check Inventory
Good idea.

Current Inventory
Sniper Rifle | 10 Normal Shots | 10 Armor Piercing Shots | 8 Explosive Shots
Pistol | 23 shots
1 Charge of C4
1 Frag Grenade
1 Smoke Grenade
1 Grappling Hook
10 Meter Rope
1 Net
~17 hours of rations
1 Machine Gun | 200 Rounds


... a machine gun. That explains something. Might be a few more things at the bottom, but it gets too awkward to check. I think I have everything. Old and new equipment has got shuffled, leaving me to admit more disorganization than acceptable.

>Grappling hook
The tricky part is that I cannot aim up, as I would then just grapple with my parachute in a spectacular display of incompetence. I have to aim at a diagonal, which greatly cuts the available distance. There are a few nooks and pipes coming out, but for the most part it is not left unarmored. I may be able to enter a plane hatch.

>Armor
It is overall light, but detaching my tail armor could be fine. My ear's armor however is protecting some of my outer communication controls.
>>
No. 445006 ID: 886a4d

Ditch the machine gun. As fun as it would be to level it at the queen we need to be ON the ship to kill her.
>>
No. 445007 ID: 4a328b

I think you can drop the machine gun or the sniper rifle. I'd go with dropping the machine gun.
>>
No. 445015 ID: d6c330

I assume you forgot to list the remote detonator for the C4. But if you managed to lose that, you might as well ditch the C4, because it's no good without it.

And you still have a smoke grenade? I thought we'd used the only one.

You can afford to ditch some rations- if you haven't succeed in 17 hrs, you'll likely be dead already. Cut 'em down to 1/2 or 1/3.

The machine gun and all that ammo will free up a lot of weight. You'll need to get more ammo or a new weapon soon though, your other guns are a little light.

Don't detach any armor unless you have to. You may not need your tail in a fight, but pain and damage can slow and distract you.

"...I don't suppose the grottles are trained to recognize friendlies? I did steal this armor from you guys."
>>
No. 445040 ID: d4083c

Any of that stuff damaged from when you pack got shot? That would be a quick way to narrow it down.
>>
No. 445074 ID: b33427

Check for anything that was damaged when the pack was shot, and chuck it if it's broken.

Toss a third to a half of your rations. If you're here as long as that, you'll likely be able to nab some of the hive's rations, or find something else to tide you over.

That machine gun will be helpful if you encounter a grottle. It'll also be useful in taking out cameras if it has a single-shot mode, since you have more ammo for it than the pistol. Better keep it, but toss half the ammo if you have to.

Before throwing anything out, better check all the way to the bottom of the pack, but all this crap is in the way. You'll have to attach what you can of it to your belt or armor while you rummage. First, take the grappling hook and rope out, tie the rope to the hook, the machine gun to the rope, tie the rope around both straps of the backpack (in case you drop it,) then hang the grappling hook from your belt. Clip the grenades to your armor so they're at hand, which they should have been from the start. This should lighten the backpack enough to take it off and hold it in one hand where you can look in while pawing through it with your other hand.
>>
No. 445123 ID: b85f8c

>>445001
Ditch the machine gun, the rounds for it, and the net.
>>
No. 445145 ID: b85f8c

Wait, actually, do a quick analysis of how damaging each of our two big guns are compared to how much they weigh. We'll be in close quarters most of the time so the rifle isn't actually that great a weapon. Maybe we should ditch it instead, if the machine gun is comparatively lethal?
>>
No. 445199 ID: f09b71
File 134536124911.png - (21.73KB , 700x700 , 779.png )
445199

Yes, I still have the detonator. I included that as part of the C4 itself. And scratch the smoke grenade. I don't know why I thought I still had it. Oh, and binoculars. I have binoculars, and despite their questionable worth, they are light.

I drop the machine gun. It's a dismaying waste, and while it is possible it could be more useful than a sniper rifle, it is far heavier, I am less familiar with it, and it has probably slowed my agility up to this point more than acceptably. I toss off a few rations as well, but stop when I feel myself rising satisfactorily.

"I don't suppose that the grottles are trained to recognize friendlies? I did steal armor after all."
>"They recognize vernauts, mikliks, salikai... well, really anything that is part of our facility and not a neumono as a friendly. They have been trained from birth to hunt and kill neumono relentlessly. With our small numbers it hasn't been a recent thing, but our hivemembers used to regularly be placed in a hunting ground with grottles, with the promise that we would live if we managed to escape and not harm any of the grottles."

The parachute snags on something, allowing my not having to worry so much about a couple miles of nothing below me. And with that, it's a now familiar choice. A door on the side of either a main entrance or flight hatch, or a small hatch I can go through.
>>
No. 445201 ID: b85f8c

Let's avoid small entrances. The main entrance is probably locked. Go through the flight hatch.
>>
No. 445206 ID: 4a328b

Flight Hatch.
>>
No. 445210 ID: b33427

Pull out the binoculars and use them to look for an identifier on the small door, then relay it to Korli and ask if the CAI has control over that door. If so, have it quietly unlocked, open it enough to check around it with your knife for cameras and hostiles, then go through if it's clear. Otherwise, open the small hatch, pull out your pistol, turn on night vision, and go through.

Check with Korli if it's possible for her to receive the video feed from your helmet's visor. You might need her to see something later on, and it'd be best to find out if she can now.

>>445201
>>445206
There's no going through the flight hatch. What Polo sees as a possible entrance is a small door next to what she thinks is a flight hatch or main entrance.
>>
No. 445215 ID: b85f8c

Oh whoops. Well, uh, I suppose it would be better for us to risk grottles than risk getting locked out here and forced to blow the door with C4.

Does it look like a particularly cramped space or crawlspace? Maybe it's relatively big?
>>
No. 445256 ID: f09b71
File 134538351379.png - (75.50KB , 700x700 , 780.png )
445256

"Can you get visual through me?"
>"Absolutely."
"Anything through this door, such as CAI control?"
>"At the moment the CAI has no control over anything. We'll keep you updated about any chances."

While drifting over there, I get a visual on the door and a better look at the hatch. The door is a side entrance, probably for maintenance, to a flight exit or entrance. There are no signs of whether or not it is locked.

The grate is, as common, a nice size. Too small to comfortably fit the larger neumono around here, but crawlable for myself.

>"Careful, it does look like a grottle could fit through there. There aren't any that are close by, but they move quickly and unpredictably. One of the vernauts are moving a bit in the direction of the flight hatch door. On one hand, they should be fine around you, on the other hand, they are attracting attention in that sector."
>>
No. 445257 ID: f2974f

We don't want any more attention so lets just get in the damn vent. I mean im sure we can take on a grottel... right?
>>
No. 445263 ID: d6c330

Okay, on the one hand, we have a very good chance of being observed by troops hunting the vernaut if we go through the door. Plus, the door is almost certainly electronically locked again. So getting in that way gives away your position. If we go through the hatch we preserve stealth, but we run a chance of running into a grottle. If we do run into one, it's more likely to be fatal or injurious, though. (Fast, designed for small spaces, all we'd be able to bring to bear is the pistol, and it'll melt into acid if we kill it).

I think the vent is the better idea, so long as we get out fast. We can't use it for a transit system, just an entryway.

Do you sense Rokoa yet? They let her out of the brig to start killing monsters?
>>
No. 445278 ID: f09b71
File 134539081557.png - (20.07KB , 700x700 , 781.png )
445278

Vent crawling returns. I cannot sense Rokoa at the moment, but I did sense a neumono disappear into the empathic deadzone of the brig with intent of release. That may be for her. There are nearly-rokoa level monstrous neumono rushing around, and occasionally one gets mortally wounded or goes silent. Sometimes, hives have a difficult time dealing with death. Not this one, they respond with more vigor to pick up the smaller number. They just keep running at the vernauts, and this hive is already thinned out. I have not sensed nearly enough neumono to justify a ship of this size.

>".... shit."
"Don't say that, Korli. What's happened?"
>"Uh.... the grottles are reminding us that they're hard to tame. That is, they're intelligent, but sometimes... okay. One of them just clicked out a noise, and in response, all of them just crushed their trackers. And from the pitch of their clicks, they are ecstatic. We have no idea where any of them are anymore. Completely loose and renegade. All we can monitor are their life signs."
"Life signs, but not locations? How do you even monitor their life signs?"
>"All of the vernauts and grottles are wearing sensored bio-armor. The vernauts have 70%."
I am trying to keep my cool, but the salikai are one-upping themselves in complete madness. I have half a mind to go to the brig and beg Rokoa to protect me, or go back out the vent and just jump off and break my fall with the trees.
>"What is your destination, do you mind telling me?"
>>
No. 445279 ID: 886a4d

>>445278
The Queen, if you can get me her location I'd appreciate it... and maybe then we can go home.
>>
No. 445280 ID: d6c330

...they gave their absurd unstoppable monsters bio-armor?! ..and seventy percent, at that? Good gods, I'm not sure there's going to be anything left of this hive to save after we put down the mad Queen.

(What's Polo wearing anyways? A 20?)

...congratulations, Korli, you guys just found a way to make soloing a warship significantly more suicidal.

We should have blown the fucking cryo chambers to hell when we had the chance.

Anyways, this may work somewhat to your advantage. With all this chaos and death around, if you do get to the Queen and kill her, the hive won't necessarily know who did. You could have a clean exit.

>destination?
I'm getting out of these fucking vents as quickly as possible. Then I'm finding a bigger gun.

>complete madness
...it makes a distressing amount of sense, actually. If you have horrific monsters you can't control, where for you want them deployed? Behind enemy lines and away from yourself. Whatever goes wrong here doesn't hurt the salikai a whit.

>I have half a mind to go to the brig and beg Rokoa to protect me
Teaming up with Rokoa, or even other warhive members, to survive the horrific monsters is viable if that option presents itself.
>>
No. 445321 ID: b85f8c

>>445278
Tell her you are strongly considering getting the fuck out of here but right now we are just going to abandon this vent as fast as possible and get our bearings.

I think our destination would be the armory. Defend ourselves first before we do anything else. This mission just went completely FUBAR!
>>
No. 445323 ID: 6a1ec2

Speaking of complete madness, the CAI is probably having a fit of indecision about what's going on right now so you might be able to take advantage of that to get it to do stuff for you. If there's anything a CAI is good at, it's fits of indecision.
>>
No. 445326 ID: b33427

Pull the sniper rifle off your back and switch it to armor piercing rounds. As awkward as it would be to crawl through here with it in one hand, your pistol isn't going to do jack shit against a bio-armored grottle.

Tell Korli that your first destination is the nearest way out of this vent. Next up, the nearest armory, but you need access codes to get in; Either a CAI relay to crack it, or you'll have to find Rokoa and have her either tell you them, or come along with you. Your long term destination is the hive's queen, but you have no idea where she is by now. Perhaps Korli has some idea where she was, or is.

Hey, how malleable is bio-armor? 'Cause if it can drastically reshape itself to fit its wearer, then Rokoa could wear one peeled off a dead grottle or vernaut. If Polo finds one, then she should take the bio-armor off of its corpse and stow it in case she meets Rokoa and she doesn't have bio-armor yet.
>>
No. 445365 ID: d6c330

>>445326
>steal bio armor from dead monsters
Bio armor is species exclusive. 70% fatality rate for them means 500% fatality rate for us.
>>
No. 445438 ID: 6a1ec2

>>445365

Fairly sure it's toughness related. Hok's species is just a bunch of giant pussies.
>>
No. 445445 ID: 4a328b

Polo, you're not going to beg Rokoa for protection. You're going to go PROTECT ROKOA. Feel free to freak out a little. It's a perfectly normal feeling right now.

Anyway, you have some rations you can toss her if she's not in great condition, but other than that you're probably on your own here. Don't tell where you're headed (the brig) the line's probably monitered and it'll make your life harder.
>>
No. 445589 ID: f09b71
File 134547285175.png - (75.52KB , 700x1000 , 782.png )
445589

"My destination? To go get a bigger gun."
>"Is the sniper rifle not enough?"
"Did you hit your head? I am surrounded by monsters."

>How malleable is bio-armor? If it can reshape itself, Rokoa could wear one peeled off a dead grottle or vernaut.
Wearing a torn off sheet of bioarmor can lead to disproportional balance and adverse effects, but could be better than nothing in such circumstances.

Armory... supposedly in the supply rooms, 9 to 12 floors high from here. On the other side of the ship.

I move quick then, despite the crippling paranoia that there is going to be a grottle around every corner. Floor after floor, until I estimate that I am on floor 5, 6 or 7, and no idea where I am on the first 2 dimensions. I crawl over a room, and it appears that there was a vernaut fight here. There are 4 neumono down below that are awake, all heavily wounded. I sense Rokoa heading here with 2 other units, and I am tempted to pop down in a room to see where precisely I am, as the grate is not offering enough visibility.
>>
No. 445590 ID: f2974f

Unless we can get inside the room unnoticed we should wait for Rokoa to arrive before we make an entrance.
>>
No. 445592 ID: d6c330

>we should wait for Rokoa to arrive before we make an entrance
What, so she's forced to either back up her two hive mates when they attack us, or stand by as we shoot them up?

Let's get out of the vents, we've been lucky to make it this many floors without running into any monsters. Besides, if they can move faster than us and we've covered a few floors, they could be anywhere by now.

Exit in a nearby empty room (say, the next room over), wait and listen to see what happens when Rokoa and co arrive. If they recover the wounded and leave, you can try and loot any weapons left behind. If Rokoa separates from the two after, you can approach her. If she emotes surprise, anger, bemusement or whatever, it probably won't be noticed by the hive with all the violence and death.
>>
No. 445596 ID: f09b71
File 134547848663.png - (27.31KB , 700x700 , 783.png )
445596

>What percent are you wearing?
30% bio.

I do not know if it is possible to enter another nearby room first, so I wait as Rokoa comes with her entourage of 2, each of them pick up one, leaving the worst off one to die. That is not expected of her, and I don't understand why. Rokoa and the others are only determined to save the three they got, or at least to give them quick medical attention before chasing down a vernaut.

I wait until she leaves before jumping down to take a look at the right where the remaining wounded one is, who feelss too far gone to notice me with any lucidity.

... not a nice sight.
>>
No. 445597 ID: 886a4d

They probably knew she wouldn't make it anyway. They have lots of wounded and picking those who can be saved is practical. Anyway, look for weapons, if none found lets start making our way to the armory.
>>
No. 445598 ID: 4a328b

>>445592
Yeah, try to get your favorite psychopath ALONE before you pop out and say "HI"
>>
No. 445599 ID: d6c330

It's all out war, now. You save who you can. As much as she'd probably prefer how to keep her whole hive safe, she knows how to make hard decisions. I doubt it's the first time she's had too.

Although I'm slightly surprised they didn't mercy kill the one who was too far gone. Do neumono not believe in that? ...you can't mercy kill him yourself though. It might alert them to your presence. Plus, well, your conduct.

Check for guns. If they didn't have hands for all the wounded, they didn't have hands for all the weapons.

Then figure out where you are, and we can plot a path.
>>
No. 445600 ID: 4a328b

is he/she too far gone to save? do you know how to tell?
>>
No. 445602 ID: 87ccf8

cast Life2!
>>
No. 445604 ID: f09b71
File 134548036583.png - (13.82KB , 700x700 , 784.png )
445604

>Mercy kill
I thought it was a thing this hive would have done. I suppose I was wrong. His eyes aren't even - wait. No. This person is dead.
The one I'm sensing is the leg. Needless to say, it is far too gone, and dimming fast. Rokoa is moving fast, now. The shrapnel in her knee must have been removed right away.

>"Could you take a look at that plate you landed on for me, Polo?"
"Just a sec..ond.... HURK"
>"Take it easy, yeah. I thought you weren't green?"
"Never seen a real combat mission before the facility."
>"Wow, okay then."

I have never been more glad for the detachable mouth piece after having to vomit. So much for saving rations. It is still loud and chaotic, so I do not believe I tipped myself off.
>>
No. 445605 ID: f09b71
File 134548041605.png - (16.94KB , 700x700 , 785.png )
445605

"What about the metal piece? ... is that a latch?"
>"Oh, okay. Thank you, I just wanted visual confirmation that one of the vernaut's armor plates fell off."
"... it's bigger than me."
>"Yes, it's for his upper arm."

>Check for weapons
Alright. I see one machine gun. There are many rifles strewn about as well that I can take. All weapons here are large for my size, but should be acceptable to use reasonably.
>>
No. 445607 ID: 886a4d

Will the machine gun slow you down too much? Your biggest asset is speed and maneuverability. Not to put a too fine point on it but there is no way you can take anything on straight up. Let the warhive and the spire handle the bulk of the combat... all you are for is one target only.
>>
No. 445614 ID: d6c330

Is the rifle ammunition compatible with yours? I'd assume with as much variability in neumono sizes as there is, an intelligent manufacturer would use standard calibers and ammo clips for several differently scaled models. Saves on manufacturing costs.

Anyways, if the ammo's compatible, stock up. If not, grab an aditonal gun.

>>445607
Agreeing that you should prioritize maneuverability over firepower, for now. Take enough to function, but not to weigh you down.

In any event, we're going to need something bigger caliber for armored monsters, or if we want to take down the Queen hard and fast. We need a rocket launcher, or RPG, or something.

>Yes, it's for his upper arm
...I'm so glad we aren't fighting those ones. How the hell are they moving around the ship though? Something that scale should have trouble fitting through the halls, let alone the doors.

We need a location, so we can decide where to go next. Things to do:
-get Queen's location
-acquire big fucking gun and/or explosives for Queen speed kill, and dealing with monsters.
-(target of opportunity) save Em if we see her locked up or held somewhere. With the monster attack, I doubt they had much time to do anything with her, they either locked her up or shot her and moved on. This isn't a priority, but if we get the chance, we might as well let her go and run for an escape pod, or go hide or something.
-Contact Rokoa (optional). Not happening anytime soon, she's got company, and is going monster hunting (which we want to stay way the fuck away from).

>green
No shame, Polo. That stuff's hard to get used to. And you've accomplished some amazing things in the short time since you started real combat.

>>445602
Polo's obviously playing some kind of ninja / assassin / ranger / sniper. Not a white mage. Or a ninja wizard doctor.
>>
No. 445629 ID: f09b71
File 134548438990.png - (23.54KB , 900x500 , 786.png )
445629

"How are the vernauts even traveling through here?"
>"They have to stick to the main halls that are capable of vehicular traffic, but occasionally they can rip through some of the weaker structural points if they have to. They also are armed with some explosives that we can explode remotely, they just have to set them down and move away."

Not worrying about that. All of the rifles are plasma, and I grab one. It shouldn't slow me down significantly in the face of all the other equipment. I find a sign saying floor 6, and which way the front of the ship is. Enough to go on to hop back in the same vents, move up two floors, and find a long stretch. I should be getting close to the armory. Still no signs of any grottles. More wounded and killed neumono down below. I can tell that they are slowly getting the better of most of the vernauts, despite the losses.

>"Oh, uh, one of our vernauts is getting kind of right under you. It's going to try to wreck a lot of what it can in the armory."
"Looks like it confused the armory with the air vent. It's 5 minutes backwards just to get to a previous exit or fork that doesn't plop me down into a danger zone."
>"Yeah. Don't worry, though, like I said, the vernauts are smart. They know you're an ally, unlike the grottles, so it should be safe to go down. Just... treat it with some humility, and it shouldn't disobey direct orders. Sorry, we're having trouble pinpointing exact locations here, you might not even see it."

There is a short airduct tunnel straight down that is limiting my visibility once again.
>>
No. 445630 ID: 886a4d

Right the way forward is blocked, and backtracking won't do much... however if this thing is in the armory they won't worry too much about you. So first make sure your not going to drop down on the damn thing then head on down.
>>
No. 445633 ID: d6c330

>plasma
I suppose energy weapons are even easier to standardize, actually. No ammo at all.

I thought Emere said the armory was in the supply rooms, not storage? Floor 6 puts you in sector 2, not 3. ...I guess it makes sense they'd have smaller caches of weapons spread around the ship.

Well, we might as well go in. I think we can handle diplomacy with a monster under orders not to kill you. Besides, you want to grab some good stuff from the armory before he trashes all of it. Stock up on more explosives, and look for something you like that packs a punch. We want to put the Queen down hard and fast, not give her time to fight back, or reinforcements to arrive.

I hope if there's a camera in there he already broke it. Last thing we want is for the hive to know you're back, or think you're allied with the monsters.

...if Korli's got radio contact with the vernaut, it might be better you don't go unannounced. Otherwise he might react the way anyone would if you're in enemy territory and neumono start dropping from the ceiling.
>>
No. 445636 ID: b85f8c

>>445629
Oh god why are we in the vents again get out of the vents!

Go down.
>>
No. 445641 ID: 886a4d

We are in the vents because its actually the safest despite the grottles. Out of the vents we have the warhive and the vernauts running around. Of course now that we are at the armory its time to vacate and ho0pe the vernaut really will be friendly and the hive will have other things to worry about besides one lone infiltrator.
>>
No. 445653 ID: f09b71
File 134548841974.png - (44.86KB , 900x900 , 787.png )
445653

"Can I presume the vernaut is getting a warning about me?"
>"Yes, he was just told he might see you."

So I jump down.

In the words of one QI, son... of a bitch.

>"R...rrrrr... oka. Roka. Where."
>>
No. 445654 ID: 886a4d

Running around, looking for a fight. I can't tell you where exactly though. Sorry.

They grow em big don't they. Anyway lets get our bearings after making sure the homicidal and suicidal monster isn't going to kill you over something.
>>
No. 445656 ID: f2974f

Holeee shit that thing is huge.

But yeah we dont know where Rokoa is but if the vernaut would accompany us to the armory she just might turn up to protect it.
>>
No. 445658 ID: d6c330

>In the words of one QI, son... of a bitch.
Oh, gods. Is that him impaled up there? Poor dude, he was one of the most reasonable people we'd met in this hive. Especially for a QI.

Hey, it's the same guy from the murder room. He's missing the arm plate. Doesn't look like he has bio armor though.

>Rokoa?
Uh, hi there. She's down a few floors. Pretty sure she's looking for a fight with you.
(Let him go fight her. If anyone can handle something like this, she can. It's not like we wanted the war-hive massacred anyways).

Man, your planet had a lot of very different things spring from the same common ancestor. The facial structure, the paws, it's something else from the same ancestors as the neumono and predators (must have diverged before the empathy developed, though).
>>
No. 445659 ID: b85f8c

Say that you're not sure where Rokoa is right now, and you'll stay out of the verenaut's way.
>>
No. 445660 ID: d6c330

He knows we're neumono. If he knows anything about us, he'll know we should be able to sense her. If we don't at least give him a direction, we risk aggravating him.

...so long as she's on the hunt already though. We don't want to send him crashing after her towards the infirmary. That would be bad.
>>
No. 445670 ID: 6a1ec2

Well it's the same fur... and the same teeth... uh, anyway uh... damn is that QI still alive?
>>
No. 445692 ID: 87ccf8

>>445670
yes, he/she/it should drop the QI...
the QI could be just used to locate the vernaut
(and more important for it: avoid it).
>>
No. 445717 ID: f09b71
File 134550617424.png - (21.42KB , 700x700 , 788.png )
445717

No bio armor on this one? Unless.. oh, I see it. It's a partial bio-suit, attached underneath the metal plates. Unusual.

>QI Son-of-a-Bitch
I think that is him. He is... alive. Unconscious, but I can see him twitching now and again. It is a shame, he actually seemed to like using words over guns.

>Lots of different things spring from the same common ancestor
Yes, most of everything has distant cousins, for instance motons have similarly large birds in other parts of the planet.

I don't mess around with the vernaut.
"She's a floor down, probably coming to you right now. She'll come on her own, and I'll stay out of your way."

>"Nnnno. You. Leead. K-k-kill Rrrroka."
>>
No. 445719 ID: e3f578

"I have my own mission. Beneficial for the salikai. We go our seperate ways. Duties are our own."
>>
No. 445721 ID: b85f8c

>>445717
Tell it we're gonna need a bigger gun if we were to help kill Rokoa. So we're just gonna go over to the armory here for a minute, okay?
>>
No. 445722 ID: bf54a8

"i was told the kill the queen, the big boss of all of them"
>>
No. 445724 ID: e3f578

Rub his belly by the way, or scratch under his chin.
Maybe ask first.
>>
No. 445727 ID: c7dc56

This might be a pretty good opportunity to permanently kill Rokao if you're still interested. Atleast then you won't have to try and explain all this shit wasn't your fault.

Other wise just point lead him to the most direct exit, point him in the right direction, tell him "You have things to do", and ske-fucking-daddle.
>>
No. 445728 ID: d6c330

>>445722
Don't say that, he might be stupid enough to repeat it where someone could hear.

>Lead to Rokoa.
Go for a simple explanation: I can't. I have orders.

Hopefully he respects his masters enough not to break their orders, or expect you to go against them.

...ask if he needs that annoyance pulled off his horn. Maybe you can pull a lion and the mouse here and save that QI.
>>
No. 445732 ID: 886a4d

I kinda want to attempt to rescue SOB from that horn. Say you'll tell him where you last saw Rokoa in exchange for the QI, alive, you need someone to interrogate. Other then that your sorry you can't help him, you have your own job to do.
>>
No. 445735 ID: b33427

Try for some misdirection to get this beast out of the way long enough to raid the armory.

Say you're sorry you weren't clear with your previous statment. Clarify by saying that you know Rokoa's a floor down because you sense her right now. Point far down the corridor behind it and say she's under that point waiting for reinforcements, with the intent to come up here and fight. Suggest that if it blows a hole in the floor over her with one of its charges, it'll have the drop on her.

If it goes to blast through, you've got until it figures out Rokoa isn't there to grab whatever you can from the Armory and get away. Assume that the vernaut doesn't have to take the stairs back up 'cause it can climb back up the hole it makes.
>>
No. 445747 ID: 0c2247

>>445717
"I have much more important targets to kill. I'm going to make them surrender.
Besides. I beat Rokoa. She is mine now. I am not going to break my own toy."

So, I think we'll have to kill the queen and then broadcast to the rest of the hive that you are taking over as queen and everybody is to stand down.
>>
No. 445751 ID: d6c330

>>445747
>I'm more important than you
>I already beat the hive champion
>The hive's champion is MINE

...in what way is that acting with humility? This thing's mindset seems to be to prove itself the best by killing the best thing it can find. You're practically daring it to kill Polo.
>>
No. 445757 ID: 4a328b

Fine, let me up and I'll steer you to her. [Then shoot him in the head. That's fatal to them, right?]
>>
No. 445759 ID: 735f4f

Tell it you need to get that Qi alive off there horn for bait. Then set up a "trap" for Rokoa. Will have saved a hive member for her and given her something awesome to fight. In the confusion can head to the queen.
>>
No. 445760 ID: b6edd6

> [Then shoot him in the head. That's fatal to them, right?]
Consider how well that works on neumono. Then consider how this guy is related to neumono, except an order of magnitude larger.
>>
No. 445771 ID: f09b71
File 134551971934.png - (20.76KB , 700x700 , 789.png )
445771

>Shoot in the head fatality
From what I see, he's already been shot in the head. It is also possible that his brain is deceptively small, and could be anywhere in his head. I don't know enough about vernauts to know if they also have a scattered brain sysem.

"I have other orders? In the meanwhile, I can take that neumono off your horn if you want."
>"Ssrrrrr.... thinks I... need help."
"Uh... no. It's an offer. I want to interrogate him. I'm sorry, Rokoa is one floor down, straight behind you."
>"... fiiiine. Must move. Neumono will firrre from shhhhsssmall waalls. Could smash... you. Ssso easy. "
"... I know."

He wrenches the QI off in a distinctly not gentle fashion, and the vernaut starts turning to go.
>>
No. 445773 ID: b85f8c

>>445771
Let it go, then. Drag the wounded neumono off to the side somewhere and get in the armory. Find a good compact gun fast, ditch the plasma rifle, and then let's get the hell away from the armory before it returns.
>>
No. 445774 ID: 4a328b

know any first aid?
>>
No. 445775 ID: 886a4d

We need something with a lot of oomph, Remember that explosive round gernade launcher from the first QI we encountered? I bet one of those would take out the Queen quick.

Anyway yeah drag the poor SOB into a side corridor and hustle to the armory.
>>
No. 445776 ID: d6c330

Let him go. If that didn't kill QI SOB, see if you can do anything quick to patch or stabilize him. I mean, if you can stop him from bleeding out, hopefully being a tough neumono SOB in bio armor will keep him alive till a rescue team finds him. They keep some medkits here, I hope?

While you're working on him, do a quick look around, give us a list of available (non-wrecked) weaponry.
>>
No. 445788 ID: f09b71
File 134552322987.png - (17.02KB , 700x700 , 790.png )
445788

I drag him off, and apply some sort of... first aid. It is of my medkit, but I occasionally see first aid along with fire extinguishers along the walls. It won't take long for me to replenish my stock. Most of my first aid is me shoving some bandages around to try to stop the bleeding that there is, although much of it his blood is already clotted and crusted. Although I may know first aid, gaping holes are somewhat beyond my expertise effectively.

>Look for weapons
I manage to find an explosive shotgun. I don't know if the user tried to get too close, but it looks like only one shot was fired.

It doesn't stop him from waking up and looking at me. Realizing who I am, realizing that I'm not trying to kill him with bandages in hand. Then confusion.

>"...why?" he manages, while I still look caught in the headlights.
>>
No. 445789 ID: d6c330

Holy hell yes, QI SoB is still alive. You the man, man.

>why?
I told you I wasn't here to kill you all. Besides, your hive is crazy enough. They can't afford to lose any sane people.

>Explosive shotgun.
That could work on Queenie, especially if you get it off at close range, and if she isn't bioarmored. Not enough for a vernaut, maybe good for grottle.

Be wary of the obvious weakness you discovered when you were on the other end of one of those (thankfully Queenie's a bad shot).
>>
No. 445790 ID: b85f8c

>>445788
Well... because we need information. Specifically, where the queen is.

And I guess... because we could.
>>
No. 445791 ID: 6e44d2

"You aren't my enemy."
>>
No. 445792 ID: 886a4d

Rokoa asked me not to kill any of you...

We have our weapon, now to get the Queens position.
>>
No. 445796 ID: d6c330

>>445790
>>445792
Don't give away the fact we're on a no-kill mission. If he passes that information on, they can use that against us, putting Polo in positions where her only options are kill or surrender.

Don't ask where the Queen is either. Again, he could tell someone, and that would fuck with our shot at a stealth assassination (which is now actually possible with all the monster chaos). Besides, he's been riding a horn for 10, 20 minutes or something. He's out of the loop, she could have moved.

We can use Korli and the CAI (as it comes online) to get the Queen. Besides, if Polo can't sense her now (you'd think the Queen would stand out) it's obvious we need to head for a jammed zone.
>>
No. 445808 ID: b85f8c

>>445796
The fact that we just saved his life would conflict with his loyalty to his queen. The information being possibly outdated further lessens the urge for him to keep his mouth shut. I think it's worth asking at least.

We've been told that the CAI is almost useless here. It's working against shitloads of anti-CAI protection. Our best bet is to find out about the queen from a hostage. It's not like he's in any condition to move and we can make sure he can't contact anyone besides.
>>
No. 445811 ID: d6c330

I really don't see how having an enemy spare or save him would make him willing to see his Queen dead. Confused? Yes. Treacherous? No.

If he doesn't tell us, we've given up our objective for nothing. Then we either have to resort to torture for the information, or kill him to keep him quiet. Those are bad options.

If we can't sense her, we know she's in a jammer bubble. There aren't many of those, and she won't be in any of the ones attacking boarders. She's probably the bridge. And Korli seems to have a map or schematic to go by, so we should be good as is.
>>
No. 445815 ID: f09b71
File 134552764453.png - (16.50KB , 700x700 , 791.png )
445815

He almost nods off, but I pick his head up to make sure he is aware as I tell him.

"Because you are not my enemy."

More confusion. Like the idea that only his hivemates are possible of the slightest compassion.

"You are also just about the only sane person I have seen - or sensed - on this whole ship."
>"No wonder Rokoa's so pissed. Beaten by a softie... I'll put- put in a good word if you get caught."

Still confused. Like he feels like he should owe me one, but still sees me as an enemy. He tries to move, but there is too much damage to body and musculature to do anything more than fidget awkwardly, as though drunk.

>"Wait, weren't you going to interrogate him? We were certainly hoping this one might talk." Korli asks.
Right. In the unlikely chance he does say where the queen is should I ask, I would effectively be telling the Salikai as well so long as my communicator is on.
>>
No. 445816 ID: b85f8c

Switch off the communicator. In fact, take off your helmet so he can see your face when you ask. If the Salikai get to her first they'll probably wind up capturing her to usurp control of the hive via manipulating her, and we do NOT want that.
>>
No. 445817 ID: bf54a8

"it's your queen, look around you, you are enemies with everything, she has led you down the path to ruin and rokoa saw it coming"
>>
No. 445819 ID: 886a4d

>>445816
>>445817
Seconding both of these.
>>
No. 445845 ID: d6c330

Dwaw~! Dem eyes! Just lookit him!

>telling the Salikai
...that raises an ugly point. If they have a location to swarm with the surviving monsters, the Salikai doesn't need you alive. And if you call a monster strike down on the Queen's location and get everyone around her killed, I think Rokoa would count that as breaking conduct.

>owes you one
Okay, that might get us one question answered, if we ask. But he still sees us an enemy- we can't ask for him to betray his Queen.

We might be able to ask a clever question that gets him to give her location away without asking exactly, if anyone's got one. Something like;

"I don't suppose I have any chance of getting on the bridge?" "Pff, hell no, (Queen and her guard is there)".

Although there's probably a clever-er prompt. We shouldn't strait up ask where she is, I don't think it will work, and we don't have time to convince him she's evil. He's falling unconscious fast.

(Also, if he thinks we saved him just for interrogation, it'll just reaffirm his "only hivemates show compassion" feeling. And that would break my heart).

>Korli
Cut the feed, and bring her back afterwords. When/if she objects, remind her it's your target, and you're not letting a bunch of monsters beat you there. ...and sorry, but you're not in a rush to make yourself expendable.
>>
No. 445863 ID: f09b71
File 134553181284.png - (16.91KB , 700x700 , 792.png )
445863

I turn my comm offline, and take my helmet off. I feel I am quickly getting too much sympathy here.

"I did not save you just to save you for interrogation, but I want to know where your queen is."
>"Queen..."

He is struggling to stay conscious. Rokoa has caught wind of this QI, and is rushing here. He knows this, and perhaps it is because he is too dazed, perhaps Rokoa has some indirect influence, but he answers.

>"The bridge. It is in lockdown. Jammers, huge doors, the works. You can't wiggle around in the airducts to get through there. You'll either need huge explosions, or CAI-level hacks. Only one around is owned by those salikai, and you're not on their side.... right?"

He isn't scared or worried about it, but the idiot thinks he's going to die.
>>
No. 445869 ID: d6c330

Ohmyd'aww. kiss him!

>the idiot thinks he's going to die.
Well, that's a legitimate point, considering the damage he took. ...is he?

>Salikai's side?
No, I'm my own side.

We should probably thank him, tell him he's going to be alright, and let him pass out already.

>Rokoa
Is she coming alone? If not, it's time to skedaddle. Otherwise I suppose we could say hi. Also, wow she killed the vernaut quick?
>>
No. 445873 ID: b85f8c

Tell him you're just using them for your own ends.

Then put your helmet back on and GTFO. Unless Rokoa is alone. Then we're fine, but keep the communications cut.
>>
No. 445874 ID: 6a1ec2

The Salikai have the forces and heavy arms to get through those bulkheads. The CAI also seems to be cooperating with them pretty exclusively (it might even be masterminding the whole spire operation), and can potentially lift the bulkheads or flood the bridge with flame retardant (or something). Effectively the only force on this ship who the queen is totally protected from is you. I'm not sure what you can do at this point besides save people and escape intact. Your word shouldn't take precedence over your hive or your life. Mission is FUBAR, abandon ship.
>>
No. 445878 ID: e3f578

>>445863
"No, but a lot of people owe me favors, including the salikai and a few of her personal neumono. She may just hack the bridge and let me in just out of curiosity of what I'd do. Right now, everyone just sees me as a neutral third party screwing things up around here. Which is why the sentient thinking beast didn't try to kill me. I'm just too damn cuddly, everyone wants to cuddle me. 'Cept the queen. Well now I'm going to cuddle the fuck out of her. No one insults my cuddling and gets off scot free."
>>
No. 445888 ID: c7dc56

You could probably work a deal out with the spire folk. Turn on the comm and tell them that you made a deal with rokao to kill her hive queen, specifically her alone. If you could open the doors I need, I'm sure a dead queen is a fair return. Either way you won't impede their efforts to fight anyone else, but you won't participate either.
>>
No. 445889 ID: c6ec33

>>445863
Keep him focused and awake.

"I'm independent, and was hoping to avoid this bloodshed. To tell you the truth, I made a promise to Rokoa that I'd do my best to avoid killing any of you. Unfortunately, Rokoa kinda murdered a bunch of Salikai, and now their mom's very pissed off at you. *I* just want all of you off this planet, and I want you to leave peacefully.

Tell me the truth: Will your queen ever leave peacefully? Will she ever agree to negotiate in exchange for non-hostile withdrawal? Or will she just nod and then backstab everyone, like she planned to do before?"
>>
No. 445932 ID: 4a328b

Not being on their side doesn't mean I can't use their stuff~

Apply rations to face. That helps with healing, right? Eating?
>>
No. 445938 ID: f09b71
File 134556181168.png - (77.01KB , 700x700 , 793.png )
445938

>She killed the vernaut quickly
And as though on cue, the vernaut roars, and machine gun fire starts up. Rokoa was on her way, and just made contact with the vernaut. She has 2 others, but even if she were alone, I would not stop by and say hello under the circumstances. I may check on the state of her living or not after visiting the armory.

I dig my claws into his face, just enough to prick him to keep him conscious. "I'm on my own side, but they owe me favors. And Rokoa will too, after I finish a deal I made with her. Everyone thinks I'm a neutral third party cuddle hive member. And you're not going to die." It's on the fence, but leaning favorably. "You have an infirmary here, and I saw someone without a face. Or head. You'll be fine. Rokoa's coming."
>"Rokoa is badly injured."

I can't argue with that. She's still got a limp from my taking a chunk off her foot. For all intents and purposes, she shouldn't be walking, let alone messing with a vernaut. One of Rokoa's entourage just got silenced, too. Then another explosion in the engine room, enough to shake the whole ship, but that may have been another vernaut.

"Will your queen ever leave peacefully? Negotiate, or anything, or just backstab?"
>"I don't... know. Rokoa... may have a point. We're all loyal, even her, but... how to show loyalty to the hive is in question."
He's drifting off again.

>Give rations
I almost apply rations to his face, but right now he does not have a functioning stomach. In fact, I had better let his body induce hibernation after all, because it is taking far longer than it should for help to come to him. He's starting to like me far more than he has business liking me, anyway. It's starting to confuse some of the more nearby neumono.
>>
No. 445939 ID: f2974f

We made a friend!

Let him slip to unconsciousness and lets head for the armory and find something with what we can create a "Huge explosion" if the CAI cant hack open the bridge doors.
>>
No. 445943 ID: 68f2f2

>>445938
>He's starting to like me far more than he has business liking me, anyway. It's starting to confuse some of the more nearby neumono.

That's actually good for you. That will slow their reaction speed to you. You'll be able to move a *bit* more openly as they have way more important things to worry about. Anyway, let him hibernate. He's pretty much just confirmed what you already suspected. The bridge is in lockdown and you'll need the CAI hack to get in. Best get to hopping.
>>
No. 445944 ID: d6c330

>Rokoa v vernaunt
Machine gun fire? Damn, I was expecting her to be carrying heavier ordnance. She likes explosives, and you'd expect her to be prepared if she was deliberately hunting those things. Maybe she's gonna huck a bomb down it's throat?

No way to know if she'll win, and we can't afford to help her kill it (then we'd lose any Korli help, and all the monsters turn Polo hostile). Not that there's much a difference you could make with your current ordinance.

Good luck Rokoa. Don't you dare die.

>confusing happy vibes
Yeeeah, war hive not used to cuddly battle field triage tactics. Time to let him pass out. They know he's here and alive now, someone will be along to recover him. He's as fine as you're going to be able to make him.

Time to move on. Thank him and go. Helmet(s) up, check the armory, get Korli back on the line. Talk as you loot. Speaking of which:

>Reestablishing with Korli
Sorry about that, it was getting a little personal there, and I needed the room to think.

I've got a location. If tell you where the target is, can I trust you to use the CAI to get me in, and not just flood the place with monsters? ...and your plan isn't to crash or blow or crash the ship, is it? I know you're at war, but I'm not keen to aid a genocide.

(At this point, I think we can probably trust her answer. The Salikai have never backstabbed any deals we've made with them).
>>
No. 445960 ID: c6ec33

>>445938
You've got all you can get. Wish him luck, gently lower him back into a good hibernation pose, and GTFO to at LEAST a good hiding spot. I don't think we actually want to run into Rokoa here without a solid answer of HOW to get all these motherfuckin' monsters off her motherfuckin' spaceship.

Speaking of which, when you put your helmet back on, start asking questions. Ask what the Salikai hopes to accomplish here. And what it would take for them to pull their troops back and GTFO.

Afterwards, THEN we can consider sharing the queen's current location and fortifications. I don't think we'll be able to get in to her on our own.
>>
No. 445961 ID: f09b71
File 134556677543.png - (19.37KB , 700x700 , 794.png )
445961

I thank the QI before I catch his name and he drifts off. I get the explosive shotgun and move on. There is a parking zone for dropoffs, but a distinct main entry point.

>"Why'd you cut communication?"
"Things got personal."
>"The head salikai didn't like that at all, uh, just keep that in mind."
"If I tell you where the queen is, and you get the CAI to let me in, can I trust you all to not just flood the place with monsters? What is your goal, anyway?"
>"Uh... sorry, I'm not allowed to tell you that."

The door is not locked, and as usual I stay to the side and use my knife to see around the corner. I don't sense any neumono right in the hallway. In fact, I don't sense any nearby at all. It's more silent than I would have thought.
>>
No. 445962 ID: f09b71
File 134556681236.png - (17.20KB , 700x700 , 795.png )
445962

BLAMBLAMBLAM

A turret. It actually fired at my reflection before I knew what I was even looking at, and hit the knife dead on.
>>
No. 445964 ID: 886a4d

Time for that gernade. Think you can bounce it off the wall to the turrets approximate position?

>>Can't tell you their goal

... they want the ship. They know their Spire is now comprimised and now they want the friggin ship to skedaddle.
>>
No. 445966 ID: f2974f

>>445964
I am not sure about the grenade plan, if the turret is so fast and accurate wont it be able to shoot the grenade in mid flight? Or did it only shoot at the knife because of our reflection?

Only other thing i can think of is to either ask for CAI to hack the turret or just rush in hoping our armor can take some punishment and quickly either disable the turret or find cover inside, tough this should be our last option.
>>
No. 445967 ID: 68f2f2

>>445962

I wouldn't pit Neumono reaction times against an auto-turret.

So it fired at your reflection, not the knife itself? Interesting. If that's the case then it's got some good image recognition software. Don't suppose you can get around it?

Are you in another jamming field? Keep talking to the Salikai. It doesn't matter what they want as long as they can clear you a path.
>>
No. 445968 ID: c6ec33

>>445963
The turret can hit an object the size of a knife. It will have no problem shooting down a grenade if it's programmed to do so, which is something I sure as hell would add if I were programming it.

>>445962
Close door, notify Korli, ask for advice. Possibly CAI support hacking turret. Odds are that the armory will be heavily protected by turrets from all approaches, so figuring out how to knock them out now is a good idea. Odds are also good that someone in the war-hive was alerted to your location by the turret firing at you.

For infiltration, it's probably best to do things in a way that does not alert the war-hive to Polo's presence, so blowing up turrets or deactivating ALL turrets is a bad move.

Depending on how their computer security is set up, it might be easier to add Polo to the "friendly target list" than to shut down the turret completely. Or you could possibly shut down just turret targeting sensors, so it wouldn't be able to find a target to shoot at.

I think our best bet is to try to hack the friendly/not friendly system. Stick Polo on the friendly list and the Queen on the non-friendly list. If we're lucky, there's a turret on the bridge.

Also, while we're at it, since the Salikai won't talk about ITs goals, let's try to convince them to align with OUR goals. We've already revealed that we're after a "permanent solution" to the queen problem, so let's explain the benefits of doing so. Point out that the war hive is in a state of questionable leadership, and replacing the queen would likely result in a leader that would be willing to negotiate a cease-fire and withdrawal of troops from the facility, as well as a withdrawal of the war-hive from the planet.

If that doesn't seem interesting to the Salikai, we know that they're going for something more extreme. Like wiping out the entire hive. And if that's the case, we'll have to make some tough decisions about whose side we're really on.
>>
No. 445969 ID: d6c330

Well, at least the knife didn't shatter. You can retrieve it. Hit the button that closes the door back up.

Okay, they're in lock down, and the armory is set to shoot up anyone who opens the door. You probably have to enter something on the keypad there to get them to shut down- it can't possibly be set up to recognize every member of the hive and fire on anyone / anything else.

We can't bounce a grenade, we don't know what the floor looks like in there, or where the turret is located. The knife was knocked away before Polo could focus. Besides, throwing a grenade into a place filled with weapons and munitions may not be such a good idea.

>Can't tell you.
Damn. That almost certainly means something we won't like. Capturing the ship is interesting, but they might just as well want to blow or crash it. All three end up with the hive dead, which isn't what we want.

We may need them to take the bridge. But if we give them the bridge, they can do whatever the hell they want.

What are you allowed to tell me Korli? I've been honest, and put a lot of trust in you here. Be nice to get a little in return.
>>
No. 445972 ID: f09b71
File 134556927236.png - (13.66KB , 700x700 , 796.png )
445972

It only appeared to shoot at the knife once my reflection, but a grenade is iffy. It also does not feel like I am in a jamming field, though that can be hard to tell. I close the door and retrieve my knife.

>"SHIT. Er, sorry."
"Talk to me. What's the word on the CAI? Can I get assistance with that turret?"
>"Uh.. one of our mikliks might be headed to the armory, actually. But we don't have access, they're still in a CAI defensive posture, so you might just be able to wait for help if you're not in immediate danger. Then again... well, anyway."
"You know, if the queen is replaced, the hive may be more willing to negotiate some kind of cease fire."
>"Sorry, it's a bit late to change much, and I don't think we're so willing to change much."
"I'm putting a lot of trust in you, here. It would be nice to get some in return."
>"I'm sorry, I do trust you, but I am under supervision and orders here."

I look back down the tunnel. A lot of the lights are off, but I hear an explosion, then silence. No vernaut growls or roars, and I can't sense Rokoa or her buddies.
>>
No. 445973 ID: 886a4d

... fuckit, lets go check on Rokoa while we wait for the miklik
>>
No. 445974 ID: d6c330

Okay, we're stuck, for the moment. We need either need the CAI to get us into the armory so we can break into the bridge ourselves, or we need the CAI to hack us into the bridge.

I say we hold on telling the spire people our final destination, for now. We can always bring them into the loop later if we have to.

>>"I'm sorry, I do trust you, but I am under supervision and orders here."
Fine. We'll work with that for now. I'll be more forthcoming as I need to, or if the Salikai decide to trust me.

>>445973
Yeah, might as well.
>>
No. 445979 ID: b475a7

>>445972
Ask for a status report on the nearby vernaut while heading in that direction, looking for alt exits.
>>
No. 445981 ID: f09b71
File 134557425239.png - (37.81KB , 700x700 , 797.png )
445981

>Check on Rokoa
I head over. It smells like someone left a microwave on for too long.

"I'll work with that. What's the status on the vernaut?"
>"Uh, we lost contact with it after Rokoa found it, we're not sure how it's doing, bu..."
"Found it."
>>
No. 445983 ID: 735f4f

Anybody still alive in that mouth?
>>
No. 445984 ID: 886a4d

Rokoa once agian proves shes the BAMF of the hive. Any sign of her?
>>
No. 445985 ID: d6c330

...I don't know enough about their physiology to say for sure, but that thing looks dead. Is blowing off their heads open fatal?

It's not Rokoa in the mouth at least, the fur is too blue. I don't think you're strong enough to lift those jaws open anyways.

Okay, don' prod the dead beast in case it isn't dead, and be wary, Rokoa or her surviving companion could be about, or be hurt (or dead). Look around, see if anything's up.
>>
No. 445986 ID: e3f578

This image makes me wonder what a vernaut steak tastes like.
Ask Korli if she's ever had some.
>>
No. 445987 ID: d6c330

>>445986
I doubt she has, unless that's part of how the Salikai abuse the Pinkie hive. According to Polo,
>and vernaut meat is, I hear, plain bad.
>>
No. 445992 ID: f2974f

Any big weapons or useful equipment laying around?

Didin't Koril mention that all the Vernauts had some explosives with them? See if the body still has those with it.
>>
No. 446008 ID: b85f8c

>>445981
If the neumono in its mouth is alive, open it up.
>>
No. 446012 ID: 6a1ec2

She's being supervised and can't tell you vital mission parameters? Ask to speak to her supervisor! I bet they could tell you.
>>
No. 446052 ID: f09b71
File 134559341932.png - (21.37KB , 700x700 , 798.png )
446052

The vernaut isn't making any signs of life. The arm, whether or not be belongs to Rokoa, has a heartbeat, is large enough to be Rokoa's, and despite being broken, is mildly responsive to touch.

"Have you ever had vernaut meat?"
>"Uh, no."
"And really, what happened to the explosives on this thing?"
>"I think they got damaged in the blast, we can't arm them from here, even though they should be on that vernaut still."

I can't lift the jaws of this thing. There is, however, some knocked out teeth on the other side I can use as entrances.
>>
No. 446053 ID: b85f8c

Go peek inside.
>>
No. 446057 ID: 886a4d

Well lets get that Neumino out of there. I say we gather those explosives.. SoB did say we would need QI support OR explosives and those would do nicely.
>>
No. 446064 ID: b33427

Head around the other side, but don't go in immediately. Use your nightvision to check inside first.

Do you have anything that could break or cut loose the teeth holding that neumono? Maybe a plasma rifle shot to the gumline? Check around for dropped weapons that could be used here.

Perhaps you could pull one of the armor plates off the vernaut, and use it as a shield against the turret fire in the armory. Just haul it upright, and tighten the strap around your midsection, and shuffle on in there. If the plate can absorb the shots with little or no damage, you might even be able to run out the ammo supply on the turrets, giving you free run.
>>
No. 446072 ID: b85f8c

Oh, they might be expecting a grottle or something, so call out before you poke your head in there.
>>
No. 446074 ID: 886a4d

>>446064
That is a pretty good idea. The smaller plates of armor should be perfect.
>>
No. 446080 ID: d6c330

Korli, this thing is dead, right?

Godsdamn, it would be just like Rokoa to blow the thing's skull off from the inside.

>>446064
This sounds reasonable for investigating the body. Not sure about the turret plan though. Running out the ammo could take a while, and sustained fire would likely attract the hive. As for advancing with the shield, what happens if there's another turret off to the side?
>>
No. 446085 ID: f09b71
File 134559645912.png - (17.49KB , 700x700 , 799.png )
446085

>Use vernaut armor to block turret
Yeah... could work, if troublesome. It isn't perfect, but the hive is getting spread thin even if the turret does alert them. I'll try lifting a plate to see if I can even carry it in the first place.

>Look around for weapon
As luck would have it, there's a dropped plasma sword. I'm able to cut out the gumline and teeth to make a hole on this side.

"Korli, this vernaut dead?"
>"I'm going to say yes."
"And your supervisor can't tell me vital mission parameters? I don't suppose they'd be willing to speak with me?"
>"Sorry, they're busy with everything else! Well, almost. They do want you to find Rokoa and make sure she's dead. Our miklik should be there before too long. Oh, and my supervisor is telling me to remind you not to cut communication, sorry!"
>>
No. 446087 ID: f09b71
File 134559662670.png - (21.98KB , 700x700 , 800.png )
446087

Takes no time at all for me to close my suit up tight to block the smell.

It was Rokoa after all. Stupid, heavy girl, I have to end up protecting her after all! And she's wearing bio armor, at that. She must have been trying to fight while it fuses to her, as there is no way she was able to put bio armor on properly in such short time. And it's still likely binding to her, the damn idiot. Other than the fact that it's still taking its toll on her, she's in one piece, surprisingly. Although as I go about lifting her up, I am realizing that her insides what's taken the beating.

She grunts, starting to wake up on me.
>>
No. 446090 ID: 4a328b

Say "Rokoa's dead..." Act like you're getting choked up over the death of your weird lover, say, "sorry, I need a moment," and cut communication~

Then see how this psycho is ACTUALLY feeling.
>>
No. 446091 ID: e3f578

Remind Korli that you are a neutral third party and do not answer to them. Even if they have big beasties you really can't take on, they still have no real practical reason to threaten you with them.
You'll do as you please with your communication. And you'll remind them that your goal will help them as much as it'll help you and a few people in this hive. They have more at stake if they stop helping you for something as little as privacy. You are the "cuddle hives"'s soldier and work for no one else, you're merely helping everyone out up here of mutual beneficiary objectives. Otherwise you would have been long gone. You are not their hitman, you are not their lackey, you are not their bitch.
>>
No. 446093 ID: b6edd6

>>446091
Straight up saying that we don't answer to them does not seem like a good idea at this point.
>>
No. 446097 ID: d6c330

...there's no good way to swing this. We can't cover up the fact she's alive by going dark again. They'll know what that means.

I think you're better off refusing orders than cutting them off blindly. They'll take that as a complete break. Backtalk might be salvageable.

Talk fast, we gotta do this before Rokoa wakes.

Korli, I told you at the onset why I was here. I agreed to accept your aid for a common goal, and to leave your monsters alone if they left me alone. At no point did I agree to be your murderer, or to follow your superiors orders. If the Salikai want more from me, I'm going to need more from them. Pass that along.

Then cut the call.

Theeeeen see about not getting maimed by Rokoa as she wakes up. I doubt she's in a cuddly mood right now.

"Hey Rokoa? For future refrence, dumping your inflitrator in a well lit room covered in cameras isn't the best way to start a stealth mission."
>>
No. 446098 ID: fa9f7e

>>446097
Yep.
>>
No. 446109 ID: 886a4d

>>446097
Yes this.
>>
No. 446111 ID: b85f8c

>>446087
They don't share our visuals, do they?

Drop her, set the plasma rifle near her, and hold up a finger to your face as she wakes up to signal her to be quiet. Say "No visual on Rokoa and I can't sense her. The vernaut must've eaten her. Making my way to the bridge now." And leave. Rokoa will be able to handle herself and she can meet us at the bridge later to help, if she wants.

Try lifting an armor plate and using it to get past the sentry. The explosives on the vernaut should be able to blast open the bridge, too...
>>
No. 446114 ID: f09b71
File 134560096259.png - (20.93KB , 700x700 , 801.png )
446114

>Cut the communication
"Far as I can tell, Rokoa is dead. Give me a moment. I accepted your aid for a common goal. I didn't agree to be your hitman and murderer, or to follow your superiors orders. If they want more from me, I'll need more for them." I don't allow for a response before I cut it and drop Rokoa to a wall less gently than I would have liked, but it was hard enough just moving her.

>"Who're you talking to? Can't feel my arm. That thing still there?"
"Why? You want it removed?"
She is pretty mad, I don't know why. So am I, I also don't know why.
"For the record, dumping your infiltrator in a room covered in cameras isn't how stealth missions are supposed to start."
>"Yeah? Didn't do too bad though, did you? How's your mission doing? Still can't believe you took it."

Other than being increasingly pissed off, and conversely glad that I'm alive, I can't read her at all. I'd leave, but despite that usual grin and not being torn in half, I'm not so convinced that she can take care of herself. I doubt that she just passes out when it strikes her fancy to do so. I'll still leave a plasma rifle with her at least. Or maybe a pistol, if she can't use one of her arms at all.
>>
No. 446115 ID: fa9f7e

>>446114
Alternatively, pretend to leave while doing nothing to help her and see if she objects. Whether or not she does, pause and toss a loaded firearm over your shoulder at the wounded, angry psychopath.
>>
No. 446116 ID: 886a4d

How do you think its going? I got to the top of the damn ship looking for a weapon to take out your queen. Met some of your friends along the way... they are all alive in case your wondering... Went off the side of the ship and ended up at the bottom right back where I started pretty much... then monsters started wrecking the place. I think the term is FUBAR.

At least I have a weapon and I know where the queen is now. I'd be on my way if I didn't have to save your sorry ass.

thats my day so far... so hows yours been sweetheart?
>>
No. 446117 ID: e3f578

Look back to the vernaut. "You and the events around you are absolutely coated in insanity. Fuck, who killed it?"

You have communication with Korli and the bunch. You seem to be getting help from everyone you were physically in contact with. She's offering some CAI and mikluk assistance, that is if you haven't pissed off her superiors too much. You, again, are just some stupid third party in the middle of this chaos now. The vernauts might actually be coming after you next. Whatever, you don't care. If you can't hack into the bridge, you'll just blow it to hell. Killing the queen is going to be the real hard part. We could shove this stick of C4 up her ass or down her throat but you'd have to get pretty close than far away really fast to detonate it.
>>
No. 446118 ID: 4a328b

Didn't get a chance to take out your queen before these bozos showed up. On the one hand, it seems like it might be a bad idea to open the way to the bridge while they're still around. On the other hand, doing so would probably get the queen killed.

Apply rations to Rokoa's face, if she has a functioning stomach.
>>
No. 446119 ID: b85f8c

She's probably angry that you of all people found her like this. And you're angry because she's supposed to be BETTER than this. She gave you so much trouble that seeing her like this is a blow to your own self esteem.

Give her a summary of the various awesome things we've done, and tell her we know where the queen is but she's locked in the bridge and we're going to need a shitload of explosives to get there or somehow convince the salikai to unlock it for us, despite the fact that we just cut them off.
>>
No. 446123 ID: 0c2247

>>446114
"The queen fortified her position with everything she could. Everybody else seems to be stretched too thin.
I need the bug's help to get to the queen, and I told them you're dead. If they find out you're not then it's going to become impossible, so you need to lay low until I've gotten to the queen."
Then kiss her angrily
"Get your ass to the infirmary and stay there."
>>
No. 446124 ID: a3b384

"If you want a rifle, clap. For a pistol just flip me off."
>>
No. 446129 ID: 4a328b

Anyway we should let her know about the other QI and that a miklik's targeting the armory apparently, and let her make a call on what she wants to do.
>>
No. 446135 ID: b33427

Tell Rokoa that you had just managed to fake her hive into thinking you'd parachuted away, when the salikai's fuckin' menagerie came up the teleporter. Now the queen's bunkered down in the Bridge and you need high explosives from the armory to bust in. Ask if she knows how to shut down the auto-turrets in the armory so you don't have to lug this chunk of vernaut armor along to block them.
>>
No. 446139 ID: f09b71
File 134560456145.png - (23.93KB , 741x700 , 802.png )
446139

"How do you think? I meet your friends, who are all still alive, even the one who got impaled on that vernaut horn. It's all been fubar. Who killed the vernaut anyway?"
>"Who do you think? Me, and my two buddies that are dead for it."
"And, what, you take out a giant beast, and you're pissed because why? That I found you alive after that? Anyway, if you want a rifle, clap. For a pistol, just flip me off."
She raises one hand before she even remembers that her other is out of commission. It gets an odd combination of a laugh and being even madder. She grabs my head with her good arm and forces my vision on her.
>"I'll tell you why I'm ticked. I wanted you to kill my queen. I asked you to. I, allegedly the oh so might QI Rokoa who doesn't take any shit, asked you, someone half my size, to beat up someone I wanted beat up like I'm some kind of paper pushing dispatcher. And now that I realize I was acting like a fucking coward, I'm too crippled to do much more than flip you off and get a pistol the size of my finger, pinch the queen with it and then get hauled back into the brig."
"... you can make yourself useful with advice. Your hive thinks I parachuted off, and I told the salikai you're dead. They may or may not believe me. A miklik from the salikai's whole menagerie is coming for the armory, but there's a turret in the way, and I want to go in too. Know of any way to disable the turret so I don't have to haul some vernaut armor in what may or may work?"
>"Could trick it. Don't know if my leg is broke, but it sure as hell acts like it is. If you help me up and over there, you can hide behind me while I cross whatever room or hall its in. Probably isn't expecting one of its friendlies to escort a non-friendly through."
>>
No. 446140 ID: 886a4d

... You asked me to kill your Queen because despite the fact she is rogue and she has been trying to kill you... despite all those reasons why she deserves to die, she is still your queen. At least with me doing it you can blame me for it.

Anyway lead the way oh mighty vernaut slayer. I still can't believe they gave those things and the Grottles bio-armor.
>>
No. 446142 ID: 4a328b

You say it like you're the only one who wants to smack your queen in the face. I, for one, wouldn't mind getting even for all the backstabbing and ordering-me-killed she's been doing. Some of the merchants on board are apparently less than happy with her, as well. The various monsters that teleported onboard probably don't want her dead any more than they want all the neumono here dead, but you get the point, right?

Let's do this. TO THE ARMORY.
>>
No. 446148 ID: b85f8c

>>446139
Sounds like a plan. If we kill the miklik though, the salikai will know we've betrayed them. Optimally we will get in there before the miklik and keep rokoa out of sight, but the miklik will probably hack the turret... Argh.

Wait. I know what we should do. Steal the miklik's CAI transmitter (off their corpse if necessary) and work with the CAI directly instead of through the salikai.
>>
No. 446154 ID: d6c330

Okay, cool your jets, guys. Stop tearing into each other, and move on.

>Why she's ticked
You didn't ask out of weakness. I volunteered, remember? My choice. I've got enough of my own reasons to want her dead. And you didn't cowardly delegate to someone less than you, you tapped the person you'd just insisted was a worthy opponent to go to bat for you. So stop complaining about the shortness of your backup already, and get over it.

C'mon, let's get going. It'll be fun. We can swap stupid war stories about blowing monsters from the inside, blowing up people's guns in their faces, and fighting a nutjob in a dragoon sideways.

Hey, you know they've got Korli assigned to trying to talk me into helping them? She even had the balls to ask me to make sure you were dead.

>Take the miklik's CAI
Seems a reasonable option. We can't play this double game forever, with the Salikai trying to get us to do things we don't want to.

We just need him dead before he can get a warning off. Maybe we can get the turret to do it. (And maybe he'll be the jerk who stole our knee-shot!)

>Plasma sword
KEEP THAT.
>>
No. 446156 ID: 2ed56b

>>446139
The turret won't fire on Rokoa. She can stroll slash hobble into the armoury and take it out with the plasma sword. Obstacle removed.
>>
No. 446160 ID: f09b71
File 134560885505.png - (34.20KB , 700x800 , 803.png )
446160

"Don't be self centered. You're not the only one with problems with your queen. At least this way, you can blame it on someone else. Forget it, I need to get in the armory. Let's go. Remember Korli? They actually assigned her to talk to me."
>"Hilarious. She sound as weak over the phone as she did in person?"
"At least as apologetic. And you may as well just slice the turret off with the plasma sword."

I give her some of my rations, and pocket the plasma blade for now. She leans on me or the wall, and we move slowly. My communicator is still offline.

>"Hold up. I hear something behind us. Think it's your miklik?"
>>
No. 446161 ID: b85f8c

Maybe. Let's go look.
>>
No. 446162 ID: 4a328b

Or a grottle. Or another vernaut. Really, there's all sorts of unfriendly things it could be.
>>
No. 446163 ID: d6c330

>She sound as weak over the phone as she did in person?
Well, she had the gumption to at least try and order me around. Even tried to get me to finish you off. Never would have thought she had it in her.

>Miklik?
Probably. That, or they're fed up enough to sic something worse on you.

Guess we hide Rokoa and meet the miklik? Not sure whether we want to kill him and nab the CAI yet. We may want to see how it's used first. And we went through the trouble to lie, might as well maintain our cover.
>>
No. 446166 ID: fa9f7e

"Good question. Me waltzing off to check sounds like the most suicidal plan plan currently possible, so let's go with that."
>>
No. 446169 ID: b85f8c

>>446166
...well worst case scenario it's a grottle. How about we assume that's the case?
>>
No. 446170 ID: fa9f7e

>>446169
In that case, since we can't outrun it with Rokoa slowing us down, abandon Rokoa and run so we have *some* hope of completing the mission.

"Leave no psycho behind" is great and all, but roughly as practical as an emery-grit fleshlight.
>>
No. 446171 ID: b33427

Let's see if we can still trick the miklik into thinking Rokoa's dead, by claiming that Polo is going to use her corpse to trick the turrets.

Tell Rokoa to lay down right here, hold her breath, and play dead. Pull her bad arm around like you were dragging her.

Open your helmet so Rokoa can hear you talk, then flip your communicator back on, say you forgot to turn it on, and ask if one of their mikliks is approaching the armory. If so, lay out the plan to use Rokoa's corpse to fool the armory auto-turret. If not, then close up your helmet, and investigate what the noise is. Ready your plasma rifle, pull out the plasma sword, and hold it in your non-trigger hand against the rifle; You're going to want it right at hand if it's a grottle.
>>
No. 446179 ID: f09b71
File 134561309306.png - (12.72KB , 700x700 , 804.png )
446179

>Hide Rokoa
There is a pickup truck ahead, that I can likely get Rokoa to pick up the pace at least as long to get her behind there, but it will look like a breach of any trust, not like there was much or any, to the miklik.

I am tempted to also just have her play dead while taking a look, and make the claim that I'm carrying her dead body to get by the turret.

If not for the turret, simply leaving her behind would be a realistic option, if I were to toss morality aside. If it is a grottle, either plan sounds about the same, but I do am hoping Rokoa wouldn't confuse miklik footsteps with a grottle's.
>>
No. 446182 ID: 4a328b

Play dead plan~
>>
No. 446183 ID: b85f8c

>>446179
Have her play dead.
>>
No. 446184 ID: f09b71
File 134561465894.png - (22.59KB , 700x700 , 805.png )
446184

I let her drop to the floor.
"Play dead."
I turn the comm back on, but even with my helmet open, Rokoa won't be able to hear anything but my side of the conversation.

"Is one of the mikliks getting close to the armory?"
>"Yes, in fact he's just made visual contact with all of you. And Rokoa, who you sa-"
"Is dead, yes. I'm dragging her body to the turret so that I can get by."
>"Oh, clever."
I can't see him at all through the dark.

>"If that is so.." I hear what I believe to be the miklik's voice. "Then you won't mind if I take a shot at her head? I don't miss, but you may step away if you like."
>>
No. 446185 ID: 4a328b

If you mess up her face how do you expect the turret to register her properly? Geez, think things through, dude.
>>
No. 446187 ID: e3f578

>>446184
"I do mind, because I don't like the desecration of a corpse. Say what you goddamn will about her and her hive, but you don't just disrespect a good fallen soldier's body like that, especially one you've fought alongside with for a bit. I restricted my entire fifth freedom just because I respect this woman and her honor. And here's the thing about Rokoa here, she's fucking immune to headshots, they just piss her off. There's another one on the roof just like her piloting a goddamn mech. You want to really make sure this woman's dead? Use C4."
>>
No. 446188 ID: b85f8c

Ask to see what gun he has first. If it would explode her head, that would probably result in the turret not being fooled, if we're dragging what is OBVIOUSLY a corpse. In that case, refuse, and offer your pistol instead.

I think her being shot in the head would not be particularly fatal. You've discovered that what, three times now?
>>
No. 446189 ID: c7dc56

Yea you might want to let 'im take a shot at rokao. Either she survives it and you secure a strong amount of trust, or she dies and well she's finally out of your hair I guess.
>>
No. 446192 ID: f09b71
File 134561593881.png - (9.42KB , 700x700 , 806.png )
446192

"And what kind of gun are you using? If it mangles her face, the turret will shoot anyway."
>"Small caliber. It's not going to look any worse than it does already. The turret will still recognize her. Got it?"

Rokoa knows that she can take another bullet in the head, not like I had any doubts.
>>
No. 446193 ID: b85f8c

>>446192
Use night vision to confirm what he's saying. But yeah sure, if it's not gonna explode her head or anything let him do it.
>>
No. 446209 ID: b33427

If you can turn your night vision on without him knowing, or making it look like you're getting a radio message, then do so. It's unlikely he lied about what gun he's using, but you want to confirm it just the same.

Nod, and say you'll need a moment to prop her up against the wall and step back so he has a clear, clean shot. Ask that he aim away from the eyes, in case we need them for a retina scanner later.
>>
No. 446210 ID: e3f578

>>446192
Actually, let's go for a sarcastic remark
"Yeah, why not, sure okay, if you're feeling lucky. I mean, hell I just told you I think she's dead. So if you have the balls to shoot this neumono in the head, who's so nicely docile and quiet right now. Who died killing off a vernaut, who has her body fully intact after getting caught in its teeth, and who's been shot in the head and blow to bits so many times yet still lived long enough to single-handily destroy pretty much your entire operation underground. Who could rip you apart with her bare, psychotic hands in a mere few seconds. Yeah, sure, go ahead and shoot that neumono's dead brain."
>>
No. 446214 ID: c7dc56

>>446210
Holyshit that is conspicuous as hell. If he wasn't confident she was alive before then he'd know for sure after this. Activate the night vision anyways, not like he told you not too.
>>
No. 446220 ID: f09b71
File 134561944248.png - (11.63KB , 700x700 , 807.png )
446220

>Night vision
He is taking cover behind a dead neumono. Using what I might not call a small caliber, but not a sole deal breaker either.

"Fine, go ahead. Don't hit the eyes, we may need a retinal scan."
I hear the miklik's rifle click in the same way mine does when switching ammo. He must be using a similar sniper rifle, perhaps not as powerful.
>"I know."

I back away just a couple of feet.
>>
No. 446221 ID: f09b71
File 134561945727.png - (16.45KB , 700x700 , 808.png )
446221

BLAM

... not even a flinch.
>>
No. 446222 ID: f09b71
File 134561948248.png - (16.84KB , 700x700 , 809.png )
446222

The miklik switches ammo back, and after the pain I got from only getting grazed in the head, I can appreciate Rokoa's lack of display better.
>>
No. 446225 ID: b85f8c

Rokoa's pretty hardcore. Alright, let's move on to the armory.
>>
No. 446226 ID: b85f8c

Wait shit she's bleeding. That might've tipped him off. If he's preparing another shot take him out!
>>
No. 446227 ID: c7dc56

Okay that's done with. Maybe check in with the miklik/Korli about getting the CAI to open the doors to the queen. Also checkout the armory for anything particularly useful incase the spire folk decide to cross you off aswell.
>>
No. 446229 ID: e3f578

I didn't like this.
Let's get on with this.
After the mikluk's outlived its usefulness, Rokoa's going to kill it. Godamnit. I feel bad. All right, start lugging her back into the hallway and tell him to hurry up and help you into the goddamn bridge already.
>>
No. 446233 ID: b85f8c

I'd like to point out if we tell him we want to get in the bridge before we actually get to the bridge, the salikai will probably just have his forces get there first.

So let's not tell him until we have to.
>>
No. 446236 ID: 32e092

>>446226
She's a fresh corpse. They leak. Roll her such that continuing flow isn't obvious until it staunches, and proceed.
>>
No. 446239 ID: b33427

Walk over and roll Rokoa forward to get ready to carry her. Ask the miklik that if he's quite done, could he come over and help you haul Rokoa's corpse to the armory. Say to be on the lookout for a hand truck or dolly to strap her to to keep her upright for later.

If you get a chance to slice a large piece of bio-armor off Rokoa, do so, and keep it near at hand. It'll make a good close-combat weapon against this miklik if things suddenly go bad. Might even be good for a deniable kill, if you could do it off view of your visor, and make it look like he accidentally touched her bio-armor while handling her.
>>
No. 446252 ID: f09b71
File 134562263193.png - (20.92KB , 700x700 , 810.png )
446252

>Bleeding, roll her forward
I move forward to do so to try and block his vision, as while she may leak some if dead so recently, she is spurting more than I like.

>"...how long ago did she die?"
"Probably as soon as I confirmed it over the intercom. If you're done, then come over and help me haul her to the armory."
>"...... I'm not touching her. I'll hotwire that truck instead. Any objections?"

>Pull off some bio armor as a weapon against the miklik
Probably a more awkward weapon than a plasma blade, but for an impromptu weapon, I'll take what I can get. Rokoa can feel what I'm doing, and I almost was afraid she broke the act by giggling, but she keeps it mental.
>>
No. 446254 ID: 4a328b

"Have fun." TO THE ARMORY
>>
No. 446256 ID: b85f8c

>>446252
Err, I don't think this is a good idea, won't it screw up the binding process? Does bio armor even do anything if broken into pieces? For that matter we could just shoot him. Him dying at all without an obvious enemy around is going to make the salikai assume we betrayed them, simply because we're on thin ice. Besides he already said he wasn't gonna touch her.

Let him hotwire the thing.
>>
No. 446263 ID: b33427

"No objections. You drive; I've got my hands full."

Lay Rokoa out in the bed of the truck, get in next to her, and pull out your plasma rifle, in case of trouble en route.

Keep that bit of bio-armor tied around your wrist, inside facing out. That way it'll be ready to be pulled down over your palm to grab the miklik, if it comes to that.
>>
No. 446276 ID: f09b71
File 134562977526.png - (23.35KB , 700x700 , 811.png )
446276

"No, you drive, I'll put Rokoa in the bed."

>Does ripping off bio armor strips screw up the binding process?
It is damaging, but just another scratch compared to everything else. And slapping on a strip isn't very effective as armor, but it would still hurt the miklik. It is a bit late to change my mind, so I pocket what I had.

With usual difficulty, I plop Rokoa into the back of the truck. The miklik wires it quickly as I bring my plasma rifle out and keep the bioarmor strip available. He speeds off towards the armory.

If I'm to kill the miklik, however, this would be an excellent time once he slows down.. Especially since I only need to give the word to Rokoa. In fact, it may require action to prevent Rokoa from killing him. It feels like she's boiling over the top. I'm still at a loss as to why the rest of Rokoa's hive seems to leaving this place alone.

>"Hey, it's Korli again. Uh, I know you and Rokoa had at least some kind of truce going on, but the salikai here wants to make sure that that isn't going to stop you from being attached to a corpse. Uh, I'm sorry for your loss, but we may want to keep Rokoa's corpse, if possible. That shouldn't be an issue, right?"
>>
No. 446277 ID: c6ec33

>>446276
"That's a little fucked up, but... whatever. When do you want to take custody of her... remains? I won't feel safe without her... corpse... until we get by any turrets on the way to our destination, of course."
>>
No. 446284 ID: 0c2247

>>446276
"I still need her to get past the turret, you know. That aside, why would it even want her corpse?
If it wants to desecrate Rokoa's corpse that's not happening; she earned my respect."
>>
No. 446286 ID: 4a328b

Let's play up some made-up neumono cultural crap. He won't be able to tell we're bsing on this sacred rival crap.

"You want the body? That's more than a little messed up, considering you probably plan to either turn it into a trophy or a science experiment. Tell you what. Give me some incentive NOT to give proper funeral rites to my dear friend and bitter rival; and I will magnanimously consider your offer calmly instead of destroying everything you hold dear for this grave insult."
>>
No. 446288 ID: b85f8c

>>446276
The longer they think we're still on their side the better. Ask them why the hell they'd want it in the first place. If it's something weird like a science experiment or they don't even tell you why, hesitate a bit before agreeing. If it's not something weird, like they want to incinerate it to make sure she's dead or put her skull on display or something, just say it's fine.

If it's something completely abhorrent say no. Don't let Rokoa kill the miklik until we're at least AT the armory.
>>
No. 446306 ID: d6c330

We're not going to be able to keep this act up much longer. If we let a monster take custody of Rokoa, and her act won't matter, soon enough.

I suppose we could always leave Rokoa alone with the Miklik to await pickup. And then she kills him on her own. Put then we'd be hard pressed to prove we really thought she was dead, and we weren't bullshitting them.

Well, let's play this for as long as we can, because it won't be much longer.

"...you guys are real sick fucks, even for crazy underground mad scientists. But yeah, whatever. Take your trophy or experiment or whatever, I don't really want to know.

The Salikai's got his revenge. He trust me enough now to tell me what's going on here?"
>>
No. 446307 ID: 0c2247

>>446288
Just tell the Miklik you've got things from here, and somebody else probably needs transportation.
Unless, of course he wants to help you carry Rokoa's body past an active enemy turret.

He won't be able to drive away fast enough. Even better? He'll attest that Rokoa is dead, and him not dying in your presence will keep them thinking you're on their side.
>>
No. 446317 ID: f09b71
File 134564360912.png - (18.62KB , 700x700 , 812.png )
446317

"I need her corpse to get by the turrets, you know."
>"Er, yes, I didn't mean now, I meant after we were done with her."
"It sounds messed up. Is this for some experiment, or were you going to stuff her and put her head on the wall like a trophy?"
>"Uh, science. No desecration, just dissection."
"... fine. I don't want to know. The salikai got his revenge. Does he trust me enough now to tell me what you guys are after?"
>"Yyyyeah. We're basically trying to buy time to bail out of our research to escape into the backup, but we don't have much in the way to transport the grottles or vernauts, so we sent them without much reservation to wreak havoc, but also the mikliks so that we could steal their databases for information and research and all. Also, uh, a sort of kill-the-witnesses thing, but that's a long shot and just a major bonus if it happens." Korli says.
>"We're here, let's move. I don't see any dolly. Do you plan on disabling the turret somehow? You can barely lift her. I might have to help after all." the miklik asks.
>>
No. 446319 ID: f2974f

Dohohoho this is too good! Yes let the miklik help us carry Rokoa and when the time is right we give him a little push or a kick and he "accidentally" gets shot by the turret.
>>
No. 446320 ID: d6c330

Alright, cool. We can swing that. They don't actually have a plan to destroy the ship, they're just dumping all their monsters on them. We can work with that.

Hmm. Is this guy the kneecapper? I don't think so, he looks a lighter color green, and the fins on his tail are bigger and more spaced apart.

>Miklik helps
New plan! Miklik helps us carry her to the turret. We disable said turret. Then we have Rokoa "wake up", crush the Miklik, and smash us into the wall with barely enough time to say "shit". Rokoa takes your helmet, scares the shit out of Korli, then gets gone. Then we wait a bit "wake up" a while later and ask wtf happened.

Problem is of course they'll be suspicious. Less suspicious than if she kills him after you've left, though. Other problem is you'd have to open the link just long enough to get the plan across.
>>
No. 446324 ID: d6c330

Oh, or slightly more plausible. We kill him with the bioarmor. That's something that could accidentally happen to a non-nuemono stupid enough to carry a dead nuemono in damaged bio-armor, right?

Then we leave the bodies in the armory, and tell the Salikai it's his problem to recover it if he wants it. Of course she'll be gone by the time they show up.
>>
No. 446326 ID: f09b71
File 134564710998.png - (21.15KB , 700x700 , 813.png )
446326

"Yeah, alright."

>Is he the kneecapper?
No, I don't believe so.

Unfortunately, complex plans can't be communicated even if I drop my link. An accident could happen with bio armor here, but bioarmor that is already worn is highly unlikely to bind to another person unless it was ripped off or otherwise disconnected first.

>"Alright. You take the feet, just one second."
He says that as he eyes Rokoa studiously, before putting his hands on her like he was going to pick her up himself.

Rokoa wants him to get off, with unexpectedly high urgency, and is about a second and a blink away from murdering him.
>>
No. 446328 ID: d6c330

Two fingers on the side of her neck. He's checking her pulse. The gig's up, let her kill him. The best thing you can do to stay on the Salikai's good side is to pretend to be surprised and resist- swear, fire a useless shot or few, while gesturing her to clobber you. She'll be more than happy to give you a smack, and you can fake being knocked out.

When you "wake up" you can lift the miklik's CAI and use it to hack into the armory.
>>
No. 446329 ID: a3b384

>>446328
>He's checking her pulse.
I wouldn't be surprised if she could shut that off. Well I guess we'll find out.
>>
No. 446332 ID: d6c330

>I wouldn't be surprised if she could shut that off
Then the urgency is either that he's checking her pulse and knows, or that she can only hold her breath heartbeat for a slit second longer, and if we don't get him off now he'll know.

Stop groping the corpse. You're not getting her up from that position, skinny.
>>
No. 446334 ID: f2974f

>>446329
If this is the case lets keep up the charade and suggest the Miklik carry Rokoas feet since they weigh less and his scrawny arms make it look like even the feet might be too heavy for him.
And lets hurry him up so hopefully he wont have time to really check on Rokoa being alive or not.

But if the gig is up and he finds out Rokoa is alive i don't think there is anyway we can fool the Salika and Koril anymore by acting ignorant. Since they must know we should have sensed if Rokoa was alive.
So it might be a good idea to just knock the Miklik out instead of letting Rokoa tear him apart, it might give us some bargaining ground with the salikai? Or at least show him that we are not his enemy.
>>
No. 446338 ID: f09b71
File 134565075677.png - (35.18KB , 700x700 , 814.png )
446338

>Checking her pulse
I ready my rifle in preparation for the deteriorating situation.

"Stop groping the cor-"
Too late, I'm not even confident he was able to accurately check a pulse before he leaps up. And too late for him as well, as Rokoa already started to kick at his feet with her not quite good leg, leaving the miklik to go for his gun while Rokoa goes to grapple his leg.
"Shit!" I yell, in an increasingly dim hope of keeping up the idea that this is an honest mistake of mine.

I doubt that the miklik has anything more than an abysmal chance at survival, but Rokoa's already been shot once in the head on my behalf, and I'm not sure how much she's going to be willing to take shots for me to continue the charade. And she probably will take a shot while she's wounded and slow as is, after taking enough of a beating to get knocked unconscious. Otherwise, I'll have to attack the miklik myself and forego any more communication support.
>>
No. 446340 ID: f2974f

If its possible to only knockout the Miklik that would be preferable, if not then shoot him.
But i don't think the Salikai are dense enough to fall for our act anymore. But it's not really that big of a loss since they have been pretty uncooperative so far.

Just remember your goal Polo!
>>
No. 446343 ID: d6c330

Nothing you can fucking do about it, you've blown your support, we can't go shooting her up more. Might as well headshot the miklik, it's a quicker death than being ripped to pieces.

>Breakup speech
Sorry Korli. Looks like this is where our goals stop coinciding.

Loot the CAI node. They're pretty cooky, and more interested in getting into mischief and causing trouble than anything else. If the Salikai can't remotely disconnect it, you can probably talk it into helping you.
>>
No. 446350 ID: 61e7f9

Just fucking shoot him already.
>>
No. 446353 ID: f09b71
File 134565769099.png - (18.29KB , 700x700 , 815.png )
446353

>Shoot him

"Sorry, Korli. Looks like our goals stopped coinciding."

There is no response, and the communication goes down.
>>
No. 446354 ID: f09b71
File 134565784933.png - (19.91KB , 700x700 , 816.png )
446354

At least I managed to get him before he did any harm.

"You can't stop your heart, huh?"
>"They're already pounding, and I didn't want to ruin their enthusiasm. 'Sides, I'm not cold to the touch anyway."
"He should have a CAI node. Is there a place in the armory we can use it at?"
>"Yep. My communicator got crushed back there, so I can't give the armory a call. Figuring their jammer is up, can't sense a damn one in there. Hey, is that Pilon?"

That must be QI Son of a Bitch. He's waking up, not like he's in any better shape than her. Just slipping in and out. He must be well liked, as Rokoa is glad to see him alive.
>>
No. 446356 ID: e3f578

"He was impaled by one of the horns by that monster you killed. He's a bit weird for your hive. I think he's a closet cuddler. Stuffed animals and all. Hardy guy though. Friendly. What's the name of the crazy QI up top piloting a big mech? She was a fun fight. Hates you though, and she ain't gonna be happy about the Queen."
>>
No. 446357 ID: f2974f

They cant see through our helmet anymore right?
Ok time to get that CAI node and before we go inside the armory should we go pick up QI SoB with the truck?
Do you have a drivers license Polo?
>>
No. 446359 ID: d6c330

Well, that went ok. I half expected the Salikai to execute Korli on air just to be a dick to us. Of course, they do know out current location, and could direct more monsters your way.

>Pilon?
The son of a bitch guy? Yeah. Patched him up on the way over. Figured your hive couldn't stand to lose the one sane member I'd come across. (Hopefully his radio's dead too, or at least he owes you enough not to call you in).

>Armory: manned.
Well, fuck. So much for walking in, disabling the turret, and walking out with whatever we want. If there's a strongpoint of defenders though, that's a safe place to dump Rokoa and SoB. Can't leave them out in the open for the monsters. ...and you do have a truck now.

>CAI
Loot the node. See if it talks to you, or if it's been disabled.
>>
No. 446365 ID: fa9f7e

"Been doing better than you have, so I guess so."
>>
No. 446366 ID: f09b71
File 134566291653.png - (21.69KB , 700x700 , 817.png )
446366

>The node
A wireless communication device, but useless without anything to plug it into.

>Visual communication
Definitely offline.

"Pilon? I patched him up, yeah. Got impaled by the vernaut. Who was the name of the crazy QI up top with the dragoon?"
>"Gonna need to be more specific than that."
"Nevermind."
>"Let's pick him up. Probably got some better emergency kits in the armory."

>Do you have a driver's license?
No. I am breaking the law.

>"Yeah, he's been better." Rokoa says.

Pilon is still awake. I can tell he likes Rokoa as well, but he doesn't have anything to say. It's clear he wanted the company.

>Rokoa continues. "Don't want to move him too much. Put him on the truck, drive back over, and I'll get you inside. Then I'm gonna get some supplies and help him myself, along with getting myself cleaned up, since everyone else is too damn busy to do it for us. You gonna be fine on your own for 5 minutes by yourself?"

I can't tell if she's sarcastic or legitimately concerned.
>>
No. 446367 ID: fa9f7e

>>446365
Repeating self just to be clear
>>
No. 446370 ID: d6c330

You know, I think Pilon has the unusual honor of being the only person you've met from this hive and not shot.

>more than one crazy running around with a dragoon
Oh yay. Thankfully they probably don't station them on the bridge.

>You gonna be fine on your own for 5 minutes by yourself?
So long as no one starts up a fire fight in the armory, yeah.

...I don't suppose either of you heard what happened to the sheep who was dump enough to try and help me?
>>
No. 446371 ID: 84639d

Clearly Rokoa is mistaken, that's not Pilon, that's Son of a Bitch.
>>
No. 446373 ID: d6c330

Oh, yeah, forgot to say, make sure your comm can't squawk and give you away while you you're hiding in the truck in the armory. On the remote chance someone does try to call you.
>>
No. 446375 ID: 6a1ec2

Tell her no problem you were just planning on walking in front of that auto-turret there. If she's legitimatey concerned the absurdity will snap her out of it. If she's being sarcastic she'll probably appreciate it in return.
>>
No. 446376 ID: a8e26e
File 134566899445.gif - (372.45KB , 300x167 , son of a.gif )
446376

Give him a firm handshake.
>>
No. 446391 ID: b85f8c

>>446366
Just laugh. Say you'll be fine, so long as they don't send another vernaut over here.

Set up a defensive position and turn your night vision on so you can spot incoming grottles or mikliks.
>>
No. 446413 ID: 0c2247

>>446366
"It should take more than that for their vernauts to reach me, so no worries. Might even have time to share this cutie before we have to get back to work."
>>
No. 446414 ID: fa9f7e

>>446413
That is possibly the...

...

Shit, sure, why not.
>>
No. 446419 ID: e3f578

Yeah.
Slap her on the ass on the way out.
Like a professional soldier.
>>
No. 446420 ID: fa9f7e

>>446419
I doubt a pro would stop at an ass-slap, but this is an emergency, so I suppose Polo could be forgiven for the lapse.
>>
No. 446421 ID: d6c330

Bad voices! Happy times thoughts alert the hive that something weird is up, remember? XD
>>
No. 446422 ID: e3f578

>>446420
What the hell are you talking about it being not professional.
There are two career's where slapping on the ass is professional curtsey. Professional athleticism and working in any armed forces, spec ops included.
>>
No. 446423 ID: fa9f7e

>>446422
I said a pro wouldn't stop at just an ass-slap. Have you read or seen Full Metal Jacket or anything of the like? I was attempting to make a joke about such things.

Anyways, tl; dr, ass-slaps are fine by me.
>>
No. 446425 ID: 4a328b

Hey, let's keep this professional.

No ass-slap.

Head-slap.

On the bullet wound.
>>
No. 446430 ID: b85f8c

Err. Polo's sense of humor is pretty weird but I don't think it goes as far as sexual harassment.
>>
No. 446451 ID: 2ed56b

>>446425
>head slap

Polo can't reach that high.
>>
No. 446463 ID: a9298b

>>446413
somehow this just seems like a good idea
>>
No. 446505 ID: c6ec33

Insinuate that the only way you'll end up in trouble is if she sits on you with those fat thighs. :V

Also, point out to Rokoa that the Salikai appears to have a massive girl-boner for killing her, so the odds are pretty good that they'll intentionally send at least something her way now. Maybe another vernaut. And probably you too, of course.
>>
No. 446506 ID: f09b71
File 134570508783.png - (65.35KB , 700x700 , 818.png )
446506

>Do things
"It should take more than that for their vernauts to reach me. We might even have time to share this cutie."
SMACK
>"Ah?!"
>>
No. 446507 ID: f09b71
File 134570513374.png - (9.41KB , 700x700 , 819.png )
446507

>".... Hey. Hey, shorty!"
"Er."
>"You're staring off into space in there! The hell are you thinking about?"
".... I don't... I don't fucking know. Hurting you. I got lost in my wanting to hit you. Let's go with that."

......... I just don't know what the fuck just. I have got to get away from her.
>>
No. 446511 ID: f09b71
File 134570535608.png - (17.77KB , 700x700 , 820.png )
446511

>"Well save it and focus. How well can you go alone?"
"Better than you, as it turns out. It's no problem, I'll just in front of that auto turret and be cool so long as they don't send another vernaut, and so long as you don't sit on me with your fat thighs."
>"Har. Get back in the drivers seat, let's go."
"You drive, this time. I can barely see over the dashboard."
>"I can barely fit in the door."
"Lose some weight."
>"Gain some."

>"Thanks, girls." Son of a Bitch says as we hoist him up, staying out of an embarrassingly petty back and forth as he slips off again.
>>
No. 446512 ID: f09b71
File 134570537331.png - (21.47KB , 700x700 , 821.png )
446512

We go back to the armory, and start going through the hallway. The turret faces Rokoa menacingly throughout, and I'm afraid that it's got a camera someone is looking at. Rokoa can't lean on me so much, so I just stay on her back as she crawls and kicks her way forward.

>"You know, I thought the armory would be packed with business. All I'm sensing are scared kiddies and a kicked nest."
"..actual kids?"
>"No, we give birth to fully grown neumono."
I had that one coming. Rokoa notices something involving the turret.
BLAM
It shot one single shot right in front of Rokoa, leaving it to ricochet around the wall.
"What was that?"
>"Dunno. Turret stopped tracing me, now it's just shaking its gun left and right. We're about 3 quarters across the hall."
>>
No. 446514 ID: b85f8c

CAI's in control of it. It's saying no, we can't go. Or warning us not to go. Do we have the miklik's CAI node? Talking to it is probably a good idea at this point since it has a gun pointed right at us.
>>
No. 446515 ID: 0c2247

>>446507
Or get closer to her~

>>446512
Talk to the CAI node "We have a queen to kill, and that serves both our interests. Let us through here."
>>
No. 446517 ID: f09b71
File 134570637483.png - (27.60KB , 700x700 , 822.png )
446517

>Do we have the miklik's CAI node?
Yes, but it is not a standalone communication device. It requires a plugin of some kind. I could potentially plug it into my own suit, I believe, while the CAI could potentially proceed to compromise my suit and for all I know, install a permanent communication opening that the Salikai could use to see what I say, hear and see. I don't know that for a fact.
>>
No. 446518 ID: 0c2247

>>446517
Plug it into the truck.
Or the turret.

Holy shit, Nuemono use USB?
>>
No. 446519 ID: b85f8c

Ugh. Fine, let's try talking directly to the turret. First ask if they can hear you. Then ask what they want; obviously they don't want you dead since it's not shooting you.
>>
No. 446521 ID: e3f578

>>446517
Or... and this is a big or... the CAI might be insane enough to betray the salikai, you know, because it's a CAI
It goes with people it likes.
It probably likes you.
Otherwise, I think you all would have been mowed down by this turret.
It likes you and Rokoa's moxy.

>>446507
This is your first combat mission. Maybe this has nothing to do with Rokoa and this is just you coping with everything. This might be the true you. You're young, do you have a real sense of self, what you're doing with your life? Honey, what if your just a big weirdo crazy soldier like Rokoa is, only with a sane flavor. And it's just what you were always meant to be. I mean, you think Rokoa's weird? Look who's talking. You're affecting her more than she is affecting you.
>>
No. 446525 ID: b33427

Don't plug it into your armor's headset. Who knows what the CAI might do in there. You'll want a communicator that you can get rid of to try it on before plugging it in anywhere.

The turret probably doesn't have a microphone, so if it doesn't respond to being asked "CAI?," then have Rokoa spell it out in the air with her finger.

Where is the turret in the ceiling? Right in the center? That leaves a cone where the gun can't aim. If you shuffle to the middle of the hall, pull up on Rokoa, and brace your feet against the wall, you could shove the both of you into that cone before it fires. Then it's a matter of landing an armor piercing round through it.
>>
No. 446532 ID: f09b71
File 134570856837.png - (11.24KB , 700x700 , 823.png )
446532

>USB
It actually has a few different ports and converters to it to maximize what it can be plugged into.

"Rokoa, that thing might be under the CAI's control. In which case, we might want to talk to it. Can we plug in this node to it?"
>"... you want to plug in the CAI, allied to something that wants to murder us and then some, into our killbots? Are you sure you're feeling okay?"
"No, I'm not sure. But it probably doesn't have a microphone anyway, otherwise it would be talking already. Can we get under some cone it can't reach and disable it?"
>"No cone like that, but it won't fight back if I plasma it. Just gotta stand up with you behind or under me."
"Spell out CAI in the air or something to see if it does something else.

She does so, and the turret stops for a second, then shakes left and right once again.
>>
No. 446534 ID: b85f8c

...oh! It's Emere or something. Or maybe just some other ally. It's a warning, for us not to go into the armory. Like, there's a trap in there. Considering the salikai knows we were heading to the armory, perhaps they set something up there, or took it over already? Considering what Rokoa sensed, that would make sense.

Let's turn around. Just use the guns we've got, I guess.
>>
No. 446540 ID: b33427

Alright, so it's being controlled by someone that doesn't want to outright kill Rokoa, 'cause this would be a golden opportunity to do so. That means whoever is controlling this turret is either warning you two off from a trap or danger in the armory, or doesn't want you to get your mitts on what's in there, and giving you fair warning first. Let's try asking it.

Tell Rokoa what you suspect, and to start moving towards the exit. Once next to the door, say you're going to ask the turret some yes-or-no questions by writing them down, and having Rokoa hold them up for it to see. Start with "armory danger?" followed by "armory trapped?"
>>
No. 446543 ID: 61e7f9

It's being manually controlled. Whoever is controlling it is communicating they don't want us in the armory. I think it is an ally or neutral party. I really want to know what is in there. But no, do not enter. Let's just get the fuck to somewhere ... anywhere with "friendlies". I don't even know anymore.
>>
No. 446550 ID: f09b71
File 134571628294.png - (16.05KB , 700x700 , 824.png )
446550

"Don't like it, Rokoa. I think we should get out of here."
>"Not at all curious, huh?"
"You said you weren't suicidal. It might be emere or someone, someone who obviously doesn't want you dead. Where is your hive, anyway? It's like they forgot the armory even exist. Let's just get out, no point in getting weapons if it means dying."
>"Heh, fine, you coward. Let's go back and drive us out of here. There's gotta be a jammer in there, but it's wonky as hell. It's like the rest of the senses on my hive are changing."

We move back and get close to the exit. It's only more unnerving as we move our way back. I feel the same thing. Something is wrong, like a gut feeling. Rokoa speeds it up, and effectively carries me as she uses her foot to kick her way to the exit.
>>
No. 446552 ID: f09b71
File 134571644749.png - (67.62KB , 700x700 , 825.png )
446552

SHUNK
Our exit shuts as we get close, while the door at the end of the hall into the armory opens. It is dark inside.
Then the power immediately goes out. The turret dies, and it's all dark.
And after that is a terrible stench of acid and... I don't know. I don't know. Even Rokoa is... well, apprehensive.

>"I'm gonna assume that you remembered my plasma blade."
"I'm not even going to joke that I didn't. Keep me covered in case the turret comes back up while I get us the fuck out of here."

That bad feeling is approaching. An emanated feeling reminiscent of a neumono, but... simply not. Like terrible artificial flavoring that does a poor job of emulating a food. The rest of the hive is going silent, and instead of sensing far off neumono, Rokoa and I start sensing more neumono inside the armory. They're grouped together, they're scared, and they want help. Rokoa isn't too keen on just abandoning them, now, but the wrong feeling isn't going away. I don't understand it at all.

>"Korli didn't mention any freak show in the armory like a remotely useful communicator, did she?"
"No, but she was supervised by the Salikai, so what she was saying was pretty manufactured half of the time. I don't think she would have ordered me around so much otherwise."

But they sent a miklik to help deal with the armory, so unless they were just trying to get my trust or something, I would like to assume it is one of the AWOL grottles.

If I were to set aside the logistical impossibility of it, I would also be highly suspect that a predator was involved here.
>>
No. 446554 ID: 0c2247

>>446552
Nope. No predators here.
That means the bug studied Nuemono and Predators enough to replicate the effect.
Badly.
>>
No. 446560 ID: 61e7f9

Polo, cover the hallway and entrance to the armory while Rokoa cuts our way out. Get your sniper on. Comment to Rokoa that everything about this feeling is wrong and to not trust the empathy links right now.

I suspect a predator. There were two left alive that we know of. I've got a feeling some terrible eldrich horror is in there.
>>
No. 446565 ID: d6c330

Okay. Someone who doesn't want you dead was able to hack into the turret and try to use it to warn you off (not a very long list of suspects, there. Emere, maybe Korli?).

Acid would imply grottle. Or perhaps worse, it implies dead grottle (they go acid melt when they die, right?). As in what we've got here was bad enough to kill a grottle.

If grottle don't naturally get to do empathy, I'm assuming this is some kind of bizarre experiment. Like a zombie grottle they spliced four stripe's brain to.

Right, you have night vision, you face towards the approaching horror, gun ready (plasma, I'd think, or you new explosive shotgun). Rokoa works on the door.

We should probably kill this thing though. I don't like leaving it behind us, or a bunch of kids to a monster's mercy.
>>
No. 446567 ID: f2974f

... Is the armory hallway wide enough for the truck?
>>
No. 446585 ID: c6ec33

>>446552
Tell Rokoa that something is artificially blocking your links to the rest of the hive, and faking the feelings from inside the armory. Could be a predator, could be some kind of artificial manipulation, like a jammer, but worse. The armory is some kind of trap.

Also point out that the turret was probably being manually controlled and attempting to warn us off from the armory because it's been compromised.

The acid stench only showed up when the armory door opened, so the odds are that grottles have already raided the armory.

And now, whatever is generating the fucked-up jamming field is coming this way. Tell Rokoa to focus on ignoring what her empathy says, and be prepared to kill the shit out of whatever is on its way. She'll probably want to use the plasma sword since it puts off light she might be able to see by.

Polo, go sniper. Aim for the eyes.
>>
No. 446586 ID: c6ec33

Also, how long do you think it would take to cut through the exit door with the plasma sword? If it's quick, you might want to do that. If not, stand your ground.
>>
No. 446587 ID: 735f4f

Yeah there might be something already in the armory that is throwing out fake empathy links. Be very careful about trusting anything you can sense for the moment.
>>
No. 446588 ID: d6c330

...it also occurs to me that whatever's in there coming out at will be armed with whatever it damn well pleases, since it had full access to the armory. You need to get through that door and behind some cover- the open turret murder room could get you blown to bits.

A good way to test if this an empathy trap is to see if Rokoa actual recognizes any of the scared kids you sense.
>>
No. 446599 ID: b85f8c

>>446552
I think, personally, that it's an ARTIFICIAL predator. Or they did... something to Four Stripes.

I think we should start shooting it. Get Rokoa on the door instead.
>>
No. 446637 ID: 4a328b

feels like a trap. I bet there aren't even any neumono kids in danger in there, something's just trying to lure you in. See if the door to the exit is even actually shut or if something is f-ing with more senses than just your neumono-detecting ones
>>
No. 446642 ID: 6a1ec2

Predators are very likely in fact. The CAI handed the salikai teleporter access up here. The salikai had at least 2 (if not more) Predators. I don't see what's impossible about them being here, other than they are very squishy and weak against everything they can't empath into mush.

Because Predators are squishy and weak however, it is perfectly reasonable for you to fire upon what appear to be helpless and frightened neumono. Rokoa's hive can take the hit and a Predator pretending to be Rokoa's hive cannot.
>>
No. 446702 ID: b33427

Give Rokoa the plasma sword to start slicing open the external door. Tell her to save time by only making a hole big enough to crawl out.

Face towards the inner doorway, ready your sniper rifle, and switch to armor piercing rounds, since you don't know how armored whatever it is in there is. Pull out the plasma rifle as well and put it where Rokoa can easily reach it, in case things get really hairy. The range is so short here, she can aim it with one hand.

Say to Rokoa that all the empathic links in the armory feel artificial and wrong to you. Like a machine emulating a predator emulating scared neumono, badly... Wait a second... Focus on the individual "neumono" in there, and compare them with each other. Do they feel exactly the same? If so, then they are machine made neumono signals. Probably machines attached to grottles to lure neumono to them. Tell Rokoa this, if its so.
>>
No. 446933 ID: f09b71
File 134580848442.png - (14.51KB , 559x628 , 826.png )
446933

"The kids weren't actually in the armory, were they?"
>"Hell, no. They're alongside the barracks, and we wouldn't section off that are if there was this much danger. And we got enough weapon caches to stock our thin numbers, so we can afford to close off the armory."
"But you recognized them?"
>"Until I couldn't sense 'em, yeah, think so. Never got to say hi after coming back after a month, and they're probably more grown up these days."

>Is the armory hallway wide enough?
Yes, a locked garage door to the side connects with this hall, and there was a small parking and unloading area at the end of the tunnel where we didn't quite reach. Rokoa tells me there is no side entrance there, both loading, unloading and people wanting guns all use the same lobby door.

"Rokoa, you work on the door. I'll keep an eye out. We need to get behind some damn cover, and we can't trust our empathy. How long will it take you to make a hole you can just crawl out of?"
>"It's a thick door, it'll take at least half a minute, maybe one."

Supposedly, fake, even bad imitation fake, neumono empathic links have never worked. If there ever is an exception, I would expect the salikai to have it.

The individual ones are still far in the back, if they can be trusted. They do feel more authentic, however. But the unnerving, nebulous feeling is still approaching. I just keep on watching the exit through my rifle.
>>
No. 446934 ID: f09b71
File 134580867971.png - (244.49KB , 700x700 , 827.png )
446934

>"Yeah, about 30 more seconds. Not liking that feel at the end of the hall. See anything?"

... I can't tell the difference, empathy wise, between those 2 people, if they're even people anymore. It feels more like one, still. The armed one is having trouble controlling its gun, but I don't want to test that extensively.
>>
No. 446936 ID: 886a4d

They do not look healthy whatsoever. If they are kids they might be frightened.
>>
No. 446942 ID: f2974f

They don't have any night vision gear, Rokoa could stay and work on the door while Polo advances to get a better view of them and see if there are more behind them.

Even with the weird feeling we are wearing bio- and normal armor and they only seem to have a pistol so i don't think they pose a serious threat.
>>
No. 446945 ID: 0745f6

Can you call to them? I assume they can sense Rokoa, so they probably already know you're there. Saying something non-threatening might calm them down, whatever they are.

It would probably be better if Rokoa does it, rather than the disturbingly silent masked commando that they don't know.
>>
No. 446947 ID: 0c2247

>>446942
Yes. The people in the armory only have a pistol. That is exactly right.

Pop them in their heads. It'll take them down non-fatally, and hopefully would disrupt their minds enough that domination wouldn't do any further damage for awhile.
It would also stand a good chance of luring them out in front of the turret, which should be fun.
>>
No. 446960 ID: f09b71
File 134581639810.png - (92.42KB , 700x700 , 828.png )
446960

The kids were far away, I don't expect to see any in here.

"There are some unhealthy looking friends of yours over there. They don't have any night vision, so I don't think they're that much of a threat. Want to call out to them?"
>Doesn't feel like any friends of mine. Hey, guys down the hall! Y-"

BAM

Shot right at us. At least their aim is bad.
>>
No. 446961 ID: f09b71
File 134581668355.png - (54.97KB , 700x700 , 829.png )
446961

I take a shot to the armed one's head.

It feels pain for a moment, then shifts to wanting peace. But it didn't blink at all.
>>
No. 446962 ID: 0c2247

>>446961
Shit.
Zombies.
Tell Rokoa we need to purge the armory with fire before the infection spreads to the rest of the ship.
>>
No. 446968 ID: e3f578

A zombie of a race where their entire body is their brain
We are fucked
>>
No. 446970 ID: b6edd6

Shoot its gun if you can.

>>446962
Not necessarily plague zombies. We know the salaki have access to at least one form of mind control (the predators), so it isn't much of a stretch to guess they have more.
>>
No. 446971 ID: f09b71
File 134582171334.png - (30.58KB , 700x700 , 830.png )
446971

"Rokoa, I believe we have zombies. Don't get bit."
>"What, are they going to start gnawing at us? I don't hear any moaning and groaning."

By this point, the only one I can sense are the possibly legitimate individuals in the back, Rokoa's increasing displeasure at seeing her hive like this, and what I will call zombie empathy that hangs everywhere equally like bad air. Then one of them actually groans after Rokoa's words.

>".... still, you think we wandered in supernatural city?"
"I don't know, but there's something wrong with a neumono that doesn't so much as blink or flinch when getting shot in the head!... yes, I know you didn't flinch, and I stand by my words! And we seem as good as any force to get rid of this infestation."
With some reluctance, but no pause to rethink anything, Rokoa shrugs.
>"Those things are already dead. Explains why my hive isn't touching this place. Shoot them up, test how much of a zombie they are."

I forget about the head, and go to take off its gun, then its kneecaps. Zombie or not, it can't walk without knees. It loses its balance and begins toppling over, flailing its hand for its gun. The other one begins shuffling quicker, but flees.

>"Close to done with the door. I want to leave the last few inches intact. With a real hole, Pilon's going to be a sitting duck out there if the zombies decide to wander. Hey, do me a favor and take off your freaky silence."
>>
No. 446972 ID: 0c2247

>>446970
Have you considered the possibility of the mangled emission and zombies being an engineered memetic plague?
Mass Hysteria is a memetic plague that shows up in humans, and humans don't have direct mind links.
Shit, a physical plague could be contained just by shutting hermetically sealed doors (Which, I would like to point out, is what we are currently undoing). A memetic plague isn't so constrained.
>>
No. 446973 ID: 0c2247

>>446971
"Vector could be memetic, and the silence blocks that out. I'm gonna stay freaky, thanks. Why d'ya ask?"
>>
No. 446974 ID: bf9d18

Just for you "Babe". but when things get rough again and it calls for some ninja action well... I'll disappear once again.
>>
No. 446975 ID: b6edd6

It is probably not the best idea to turn on empathy now, as there might be a predator-like effect responsible for this. (Rokoa doesn't have empathy silence, but we have seen that she is also extremely predator-resistant.)

That is probably them heading back inside to grab more weapons and zombies, so we will either need to head out fast at this point or chase it down before it gets there.
If we decide to head out, could we weld the door shut using the plasma sword?
>>
No. 446978 ID: 886a4d

.... Drop it for one second.
>>
No. 446979 ID: fa9f7e

>>446973
This.

>>446974
>>446978
No
>>
No. 446984 ID: f09b71
File 134582686820.png - (210.91KB , 700x700 , 831.png )
446984

"I suspect a predator might be involved, or this could be something memetic, either way, I'm staying silent. I'll be defenseless if I'm open."
.... she smiles more, and for a second, that fear she used to invoke came back in full. Thought she was going to pretend that I was the door.
>"...no big deal."
"If we do leave, is it possible to weld the door shut from the outside?"
>"You mean if you leave, because I'm not. And yes, it would be possible. You coming or running?"
>>
No. 446986 ID: 886a4d

I can't really leave you to die after saving your big ass. Lets go.
>>
No. 446987 ID: c6ec33

>>446984
Oh god you crazy bitch. Fine. We'll fight the zombie hoard and cover you while you wade through there with a plasma sword. If we're lucky, there's still some heavy weapons left in there that we can use.

Go to plasma, and take potshots at any visible zombies while you advance. Kill them with fire. :V
>>
No. 446991 ID: e3f578

>>446986
Polo, say this but have a Freudian slip of saying "fine ass" instead

She has her plasma sword right? She's better trained in it and can cut those zombies down real fast in CQC.
>>
No. 446995 ID: 886a4d

>>446994
She also has a bum arm AND a bum leg from getting gnawed on by that vernaut. Honestly she should be the one staying at the back.

Anyway plan of attack. Disabling hits... go for joints and eyes. Treat these buggers as Rokoa on crack so never assume your hit put them completely out of commision.
>>
No. 447006 ID: f09b71
File 134583324641.png - (16.22KB , 700x700 , 832.png )
447006

>Freudian slip 'fine ass'
It is not a freudian slip if I think about saying 'fine ass' instead of 'big ass.' Especially since it is not a slip anyways, saying fine instead of big is just incorrect.

"Keep your plasma blade, I'll give you cover while you... you can't use your plasma blade right, can you?"
>"Of course I can, I don't carry dead weight."
"Your entire right side is dead weight! I just saved your big ass, and you're going to go limp off to get it kicked around."
>"I could get my leg working with a trip to the medical stash, maybe get myself cleaned up a bit. The blood is sticky as hell. You want to go there first or get some weapons? Hell, medical stash is closer, and I bet even Pilon would be useful here if we worked on him."
"That bandage wasn't for show, half his torso is thin air!"
>"Eh. Bet his stomach's fine, just a bit crushed. He'll just be a bit wobbly, but a little jolt will wake him up and only his ripped off arm will be bad. He's got one of the best bio armor's we've got."

It is difficult to tell just how injured she is while she still has stupidly high levels of confidence. In the meanwhile, the zombie is starting to roll itself away around the corner. I should be able to get it to stop moving entirely, but it may take several shots. The battery life on the big rifle is 38 shots remaining.
>>
No. 447007 ID: 68f2f2

>>447006
forget the zombie.

Rokoa knows her people and her ship, and she's not being totally crazy right now, so you should probably go with her advice. Just be careful, you don't know how much the freaky zombievibes in here might be affecting her.
>>
No. 447008 ID: e3f578

>>447006
Wait, so her big ass is most certainly not fine? I mean, shouldn't it be toned? That's the definition of fine, right?

I wouldn't worry about Rokoa, she's escaped from a prison with only one leg, she's fine. She can kill a few zombies if you CAN kill them. Do their wounds look like actual wounds made from battle or rot? Ask Rokoa if she's going to mercy kill the zombie or not, and what she thinks about mercy kills in general.
>>
No. 447041 ID: d6c330

Okay battle plan.

Leave the door almost cut open. That way nothing can get out, but you can quickly cut it open if you have to retreat.

Move in, disable zombies as you go. Try not to kill, we've seen neumono recover from domination before (Rokoa treated dominated Kara as good as dead, but Kork and Tirrek recovered). These guys might survive if you take out the source of the control.

Go for the medical supplies first to make Rokoa more useful. Then maybe back for SoB, on to guns, and then kill whatever's dominating these things.

And leave your silence on. You can't risk being controlled, and you don't want the rest of the hive to know you're still on board.

>>447008
I think she's fine with mercy kills, they just didn't before because the guy in question was a leg. Nothing to shoot out, you'd have to crush it completely or something, and he expired pretty quick anyways.
>>
No. 447046 ID: b85f8c

I think know why Rokoa wants you to turn off your silence- it's so that she can feel a REAL neumono near her instead of all the wrongness.

Well, either that or there IS a predator here and she's being influenced by it to try to get you open. She is strongly resistant to predators as we've seen, but I expect her to be affected slightly by it if there is one. You'd be able to tell though, right?

On the other hand, if there IS a predator here staying silent gives you the element of surprise. Still, there must be some reason why the rest of Rokoa's hive isn't clearing this place out... I don't like it at all. On the other hand if we *don't* clear it out ourselves, we'll be releasing the zombie horde.

Don't waste ammo. Let Rokoa slice it up once we get there. Your job is to disarm zombies so that they're no threat to Rokoa, so that she can go in and slice them up so they're no threat to anyone.

Let's go to the medical stash so that Rokoa can fight better so we have a better chance at clearing the rest of the armory.
>>
No. 447051 ID: f09b71
File 134584099329.png - (23.49KB , 700x700 , 833.png )
447051

>Toned/fine butt
I do not want to continue thinking about semantics or butts,

"Are you going to mercy kill the zombie? I don't want to waste ammo."
>"No, cause as far as I can tell, they're already dead. No killing lifeless abominations.
"There might be a control over them, in which case they could be saved."
>"Good point. Yeah, in that case, I don't want to mercy kill until some confirmation that they can't be saved. But I can't see shit, and these plasma swords don't have some kind of flashlight mode. Only so much battery to these things."
"Damn it all. Hold my hand then and let's go. Quit getting blood on my visor."
>>
No. 447052 ID: f09b71
File 134584100967.png - (20.14KB , 1000x453 , 834.png )
447052

We go through the hall and end up in the main lobby. The door is large, but the ceiling is too low to bring any trucks in. Not like that option has been viable. Rokoa turns on the plasma blade just in time to avoid an acid pool on the ground right at her left, and starts stabbing the zombie.
They do bleed. Their wounds look like actual wounds, and aside from not responding or falling unconscious like normal, and their vacant expression, it seems like they are physically alive and normal.

"Let's go to the medical bay after you're done."
>"... there's something on him."
"What?"
>"Something's moving beneath his clothes. It moved away from the plasma blade onto his leg."
>>
No. 447056 ID: 886a4d

Parasite zombies. Rokoa should back away and since your covered in non-bio armor it should be fairly safe to grab at it and shed some light on what we have here. Small is worrying though... they could be in the vents.... or in the ceiling, I doubt that missing panel is a coincidence
>>
No. 447057 ID: b85f8c

Grottles! They're puppeteering the neumonos' bodies! That's where the acid came from- dead grottles.

Cut off the guy's clothes to confirm it.
>>
No. 447058 ID: f2974f

>>447056
>missing panel

Back the fuck away and fast!
>>
No. 447063 ID: d6c330

Okay. Acid and missing ceiling panels pretty much confirm grottles.

Right. The neumono are being puppetted by freaky mind control parasites? If that's the case, there's no danger in letting up your silence. In fact, it's kind of advantageous to do so, since it gives Rokoa something to go by, when she's otherwise blind in here. And since the armory is inside an empathy bubble, the rest of the hive won't sense you (that is how the shielding works right? No one inside can sense people outside and vice versa?) And if our previous experience with mind control is anything to go by, you can feel the attempt start, and have time to put up your block. So yeah, go live.

You're better armored than Rokoa, and can see in the dark. You should be the one to check out the parasite.
>>
No. 447067 ID: e3f578

Beware the ceiling and vents! There's more than grottles about!
I ponder if this is one of those outside deals like the dragoon was, and has nothing to do with the salikai. We'll have to confirm.

Rokoa might be able to handle the parasite since she can handle the predator, but I worry. Just keep your eyes and ears open at all times and try to keep all skin covered. Top priority should be getting Rokoa more covering armor and hope this stuff doesn't chew through bioarmor like it does flesh.
>>
No. 447098 ID: 886a4d

Oh yeah, you should remind Rokoa that the Grottles are wearing bio-armor.
>>
No. 447099 ID: 085efe

Go ahead and take off your silence.
>>
No. 447131 ID: b85f8c

>>447099
I agree, now that we know it's not a predator.
>>
No. 447135 ID: e3f578

I wouldn't do that just yet
These parasites might be psychically sensitive and are built to sense neumono links. Just because they don't give out a broadcast doesn't mean they can't sense them, they could be just like Polo, only naturally or through genetic experimentation.

We have to confirm they're attracted to other sentient species as well.
>>
No. 447144 ID: f09b71
File 134585571758.gif - (21.79KB , 779x700 , 835.gif )
447144

I let my empathic link turn on. Rokoa doesn't hide some relief, I think she honestly did want to feel something authentic around. It's authentically me trying to move her away.
"Crap, Rokoa, back off, there's an open plate up there, and some acid dripping. Hold on... there should be a flashlight in my backpack, it's probably fallen all the way to the bottom."
>"Got it."
"Shine it on his - nevermind, don't, keep an eye out so we don't get ambushed. The grottles are wearing bio armor, by the way."

It's harder to see with the night vision, but I knife off his pants leg anyway and take a look.
>>
No. 447150 ID: b85f8c

Oh god, those aren't grottles. What the FUCK is this?! They're under his SKIN! Get away from the body!

Get a flamethrower, burn all the bodies. BURN THEM! AAAAAAAAAAA
>>
No. 447159 ID: 6e44d2

That's horrifying. Fucking salikai. Keep your distance from those things.
>>
No. 447163 ID: d6c330

Okay, there are least three different bugs crawling under his skin. We're dealing with some kind of bioweapon here that takes control of the host.

You're better off, as you're much harder to get into with all your armor. Rokoa is exposed though- keep her away from the bug-zombies, or she runs the risk of being infected too. Especially since she's limited to melee, and if you give her a gun instead, she can't see (no hand for the flashlight).

Killing the infected probably isn't a good fix. The critters will exit the host and look for a new one. You're better off with them futilely trying to operate a disabled host than looking for people to infect.

We could try cutting the parasites out and killing them, but that could be very time consuming, and potentially non-feasible given how fast those things move.

Hopefully, there's a local control unit or queen used to remote control the infected neumono- otherwise you have to surgically treat them one by one, ...or pile up all the infected and just burn them.

Going back for SoB is no longer part of the plan until you get this situtation contained- you don't want to cut the door open and let these nasties go ship wide.

Share your disturbing findings, and move on to the medical supplies. You need Rokoa in fighting form, then we sweep the area, collect guns, disable the infected, and hopefully find a controler to disable for a quick solution.

...figures that as soon as we dump Korli we run into a situation where we could have really used her. Although, if she didn't warn us the armory we were trying to get into was infected, maybe the Salikai were already planning to let you get killed.
>>
No. 447167 ID: 0c2247

>>447144
"Shit, some kind of parasites crawling inside their flesh. Stay the fuck away from them; I've got hard plate, you've got open wounds."

Rokoa has a choice. She can either call her hive for a medical containment team in the hope that they'll try to save these zombies instead of burning the bodies, OR she can burn the bodies and save them from being zombies.
>>
No. 447172 ID: e3f578

Ask Rokoa for medical analysis, does it look like he died from his wounds or the parasites crawling through his body?

This is obviously a dead corpse. It should start moving soon if these things can control a dead corpse (perhaps only a dead corpse).
>>
No. 447180 ID: b33427

Tell Rokoa what you're seeing here, and to stand back. You definitely don't want her to get infected with this neumono zombifying parasite. Make it clear that if she does get one in an extremity, you won't hesitate to amputate before it spreads.

No way to tell if removing enough of whatever that is will bring him back, but you'll give it a try. However, you don't even have a scalpel. Better drag him to where the medical supplies are, patch Rokoa up, then set up for some meatball surgery.
>>
No. 447187 ID: f09b71
File 134586215168.png - (15.79KB , 1000x453 , 836.png )
447187

I shuffle Rokoa backwards, closer to the medical door.
"... keep backing off. There's a few things in him, and they're not under the clothes, they're under the skin. We just walked in on one of the Salikai's science experiments. Keep away from the bodies. I have body armor, you have open wounds. And if one gets in you, I'm not going to hesitate to amputate whatever it goes in."
>"You'll have to do it before I activate the plasma sword on myself."
"Good. We may want to drag this guy in for some surgery if-

He starts gliding away. I hear whatever is inside of him skittering across the ground.
>>
No. 447194 ID: b85f8c

Tempting to pull out the pistol, kick him over and shoot the exposed bugs.
>>
No. 447195 ID: 0c2247

>>447187
"Lemme borrow that for a minute."
Take the plasma sword, put it level on the ground, and swipe it under the body. That should at least kill SOME of the things.
After that you can flip the corpse over so Rokoa can see what we're dealing with.
You already threw up because of mangled corpses once today, and now you aren't allowed to open your armor for any reason.

Rokoa can have her sword back after that.
>>
No. 447196 ID: d6c330

Well, that explains why they all moved to the underside, at least.

How many infected nuemono do you sense in here? A few, you might be able to fix surgically. A lot and it becomes unfeasible.

I think the best plan of action for the moment is still to get those medical supplies, patch Rokoa up, grab some heavy munitions, and blast the grottle or whatever is deploying these bugs to pieces. Hopefully there's a central control for these things you can break or turn off.
>>
No. 447199 ID: b33427

Until shown otherwise, assume that these neumono can be saved, and only kill them if there's no other option. You've got another option here.

If your grappling hook and rope are close at hand, pull them out. You'll need both hands for this, so hand the plasma rifle off to Rokoa; She's big enough she can fire it one handed.

Run up to the infested neumono, plunge the grappling hook into one of his leg wounds, and wind the rope lead around both his feet to tie them together. Swing around, put the rope over your shoulder, and drag him back, over the acid puddle. That should give the bugs the hot foot. Tie the rope off to the desk, lift the end of the couch up, drop it on him, and take your rope and grappling hook back.

Alternatively, go with plan Plasma Deli Slicer (>>447195) if you can't get your rope and grappling hook out in time.

Once all that's done, pack up, get to the medical supplies, and patch Rokoa up so she doesn't have to use you as a crutch anymore.
>>
No. 447201 ID: 6a1ec2

FUCK YOU JOHN CARPENTER FUCK YOUUUUUUU

*ahem*

Clearly these are parasites, whether mechano-chemical or biological in nature uncertain. As these are members of Rokoa's hive (and the hive definitely was doing nothing like this themselves) the parasites have the capability to spread quickly, so probably biological.

It's likely they override the neumono nervous system, effectively using host bodies as puppets and shields. That explains the poor coordination, the unused facial muscles and the vacant eyes. (if the parasites have eyes they don't use them.)

As such, and considering what kind of damage you guys can take, it's entirely possible that the neumono they control is still alive and aware. So ask Rokoa if she wants to kill her own hive after all, because if she is you can totally wipe out the zombie uprising. If not you'll have good luck convincing her to retreat and weld the goddamn armory shut. Later once some modicum of peace is achieved, you can calmly request for the salikai's research data on what might in fact be completely natural inhabitants of your god forsaken planet. And then carve them out of your neumono brethren, and see if the victims are still alive afterwards.
>>
No. 447235 ID: 886a4d

I wonder... the Grottles being dead nearby can't be a coincidence... they are probably the vector. Kill one, bunch of zombie bugs pop out and infect the nearest neumino. Now the only question is if the neumino \ grottle have to dead first or not.
>>
No. 447249 ID: f09b71
File 134586928706.png - (16.09KB , 1000x453 , 837.png )
447249

>How many do you sense?
I can't tell. All of the zombie empathy is too cloudy, I can't sense anything more specific than that it is around.

"How, again, do you feel about mercy kills, now?"
>"No good. If there's a chance, I'm going to see them out of this alive."

>Swipe under the body
Their legs aren't poking far enough underneath him to be carrying him with any elevation. It is more like he is being dragged, and so I couldn't swipe underneath to get to the bugs without going through him.

He is being carried relatively slowly. I catch up and grab his legs after giving the rifle to Rokoa, using my grappling hook to wrap his legs together. I then drag him over the acid pile, angling it so that the rope itself does not get acid over it. Again, the neumono flashes pain, though I am no longer sure if it is because of the neumono or the parasites, or both.

But they wrench themselves out of his body and start running for the right door. They are swift, but not a blur. I could catch up, though it would be troublesome to try and finish them off.
>>
No. 447250 ID: b85f8c

Whip out your pistol and pick them off. Closest to the door first.

I know you're fast enough to do it.
>>
No. 447252 ID: 6a1ec2

Uh, you don't want them anywhere near you, but they're running away instead of attacking? Maybe they can only get into recently dead corpses? Can you spear just one, to examine in exquisite detail?
>>
No. 447256 ID: 886a4d

Shoot the legs off one to get a closer look. Tell Rokoa to watch the corpse... some might have stayed behind.
>>
No. 447258 ID: d6c330

Just shoot 'em. They'll get in someone else if you let them go.

Then pull the patient out of the acid before additional damage is done. See if he's cured, and examine one of the dead bugs. Biological? Mechanical? Loop like a relative of any monsters we've seen so far?

Note that they consistently tries to retreat in the same direction. You don't want to go that way until you've grabbed some medical supplies for Rokoa, and hopefully more arms.

...I wonder how much of a threat these things are? Obviously, they're bad news for whoever they get it, but their response to aggression was to broadcast peace and then run. That's odd for a bio-weapon.
>>
No. 447260 ID: 54c7e5

Follow them. They are probably going toward their source. Easier to kill the queen than to fight every single little bug-thing.

Oh hey, one more queen to kill.
>>
No. 447270 ID: 4a328b

"Oi. Stop running or I'll shoot. Don't get back in this guy, either."

If they don't respond to this, no big loss; just shoot'em.
>>
No. 447277 ID: b33427

These are bugs, and you're wearing armored boots; See where I'm going with this. Dash over to the door, putting your foot down on as many as you can on the way, and pulling out your knife. Spear the one that's going to go through first, followed by stomping and stabbing any that come towards you. Make sure to enjoy squishing them way too much.

Once the bug smashing is over, immediately move that guy off the acid, and check him for vital signs. Keep the rope on him if he's still alive, since you're going to have to drag him to the medical room. Then rummage the desk for a seal-able box or can to stick the speared samples in; Preferably clear plastic.
>>
No. 447281 ID: b6edd6

>>447277
They are not so much 'bugs' as they are 'deadly alien parasites'.
>>
No. 447351 ID: 2eac65

Heads up! There's a whole swarm of them approaching from the ceiling hole! It's hard to see them, but there's black dots there that weren't there a moment ago.
>>
No. 447352 ID: 4a328b

>>447351
"Don't fucking jump down from there, either."
>>
No. 447356 ID: b33427

>>447351
Aw, crap, there is a swarm up there. Alright, change in plans: Forget killing the parasites running away. Immediately head for the medical room door.

Tell Rokoa to not wait for you to help her up, and to just start shoving herself back with her good leg. No time to get the grappling hook and rope off this guy, so just haul him with you. Get your knife in hand, in case one of them gets on you.

Before going through the door to the medical room, open it enough to check inside for more zombified neumono or parasites. Cycle between night vision and infrared to see if anything stands out in there.
>>
No. 447360 ID: b85f8c

>>447351
Oh shit. Run for it! Keep dragging the body if you can.
>>
No. 447364 ID: f09b71
File 134588902465.png - (18.80KB , 1000x453 , 838.png )
447364

>Swarm on the ceiling
"Rokoa, the panel is swarming with them, get in the door!"

She leaps back and shoves the medical entrance open. It looks clear, but once the new ones drop down, all of them, even the old ones, start coming right for us. The guy falls unconscious entirely.

"Back off, or I'll shoot!" I say, but they don't change pace.

.... one down.
>>
No. 447365 ID: 4a328b

shoot and drag
shoot and drag
shoot and drag
>>
No. 447366 ID: 6e44d2

Wow Polo, you've been getting into some pretty shitty situations, huh.

Have any grenades?
>>
No. 447368 ID: 61e7f9

Drop the body, retreat, keep firing and tell Rokoa to close the door. Try to find some way to radio this hive and warn them about the armory. Don't reveal your location, just give info on the problem.

Curse at her for choosing to go in here.
>>
No. 447369 ID: b33427

...Of all the times to be without a flamethrower.

Don't bother shooting. There are just too many of them, it'll be a waste of ammo. Concentrate on hauling this guy through the door, closing it after you, and plugging the gap under it. Have Rokoa hold the lit plasma sword level with the bottom of the door to keep them out until you can find something sold, like an overturned table, to block it.

>>447368
There is no leaving this guy behind. He might still be alive, just unconscious. Leave him behind to die, or be infested again, and Polo will have a hostile Rokoa to deal with. Besides, he has Polo's rope and grappling hook around his legs, and that's a tool too useful to leave behind.
>>
No. 447373 ID: c6ec33

>>447364
Yell "going silent" and turn off your empathy. Hopefully these things are attracted to neumono specifically due to the link, and turning yours off will make zombie-dude and rokoa the only valid targets.

Forget shooting, and haul dude full-bore into the next room.

Do you think your net could hold these things? Or would they just go right through it?
>>
No. 447374 ID: d6c330

>>447369
This plan seems reasonable. Get through the door, plug the gap under the door. Patch up Rokoa, look for bug frying weapons. Flamethrower sounds practical.

You will have to leave this guy behind if you're not fast enough though, and they reinfect him.

This confirms these things are hostile though (they ain't running and broadcasting peace no more!). They're just cowards and only fight in numbers.

>>447368
Cursing Rokoa doesn't help. Besides, we need to clear the armory. Without better guns and either more explosives or something to plug the CAI into, we can't get on the bridge.

>>447373
Rokoa's blind in here. Giving her a point of reference and sensing our intentions faster than we can speak is more useful than hiding ourselves from bugs that may or may not be able to sense us.

Besides, even if Polo goes dark, if they can sense empathy, they can still track us through Rokoa. We gain nothing.
>>
No. 447377 ID: f09b71
File 134589445552.png - (10.31KB , 1000x300 , 839.png )
447377

>Grenades?
One, and only one, frag.

>Using the net
It is possible, but given the ease that they were able to glide right through the flesh, I wouldn't trust the net much.

"Going silent for half a second!"
I drop it, and it is somewhat hard to tell given that going to Rokoa involves going in my direction, but a few immediately seem to pause for a split second before heading to either Rokoa or the guy. I turn my empathy back on, especially since I would prefer they go for my armored self.

I manage to keep up the speed to drag him into the next door, and don't bother spending ammo one at a time. Thankfully, there is no gap underneath the door. Not so thankfully, the door doesn't have a handle, it's a push open door. The only thing I see immediately to block it with is the poor guy's body.

"I could use a flamethrower right about now."
>"For those little guys? Yeah, maybe, but I'm pretty sure they're metallic. Dunno, never tried flamethrowing droids."
>>
No. 447379 ID: d6c330

Well, something other than shooting bugs one by one would be nice.

An EMP gun? Magnetic grenades? We need something effective against metal things that does spread damage.

Let's get Rokoa patched up. If you need to get supplies from the adjacent rooms, make sure you check them first- cannot let Rokoa get infected.

After she's done, replace your body barricade with some boxes of medical supplies, and examine the injured guy. He probably needs some treatment, and maybe his injures will tell you something useful.
>>
No. 447382 ID: 0c2247

>>447377
"Thermal stress, wire deinsulation, battery rupture, fire, or explosion, actuator seizing, that kinda shit. Worth a shot, anyway. If we had one."
>>
No. 447384 ID: 61e7f9

"Fix yourself up as best you can then get me all the flammable liquid you can find. And oxygen bottles. We're going to have ourselves a barbeque."

This could go horribly wrong.
>>
No. 447390 ID: 886a4d

Rokoa should take the infirmery to the left while you take the poor guy into the one on the right. Hopefully if there is an future-xray to see if the zombie-bots left anything in him we can take it out.
>>
No. 447404 ID: f09b71
File 134590248342.png - (68.85KB , 700x700 , 840.png )
447404

"They may overheat, the wires can get deinsulized, the battery broken, I didn't get the impression that they were particularly sturdy."
>"True enough. If nothin' else, the flamethrower gel might stick up their joints."

I check out the first door myself, just in case. It's a damn mess in there, it looks like both of the doors along this wall lead into this miniature looking hospital, included with a few bathrooms, 2 zombies, and one of the parasites that leaps out onto me!

Rokoa catches my empathy and flicks on the plasma blade.
>>
No. 447405 ID: bf54a8

just grab it with that mit you call a hand.
>>
No. 447406 ID: 61e7f9

Cover the gap in your helmet with your hand as quickly as you can. Use the other hand to try to grab the thing. Turn and face Rokoa so she has a clear swing at it.
>>
No. 447407 ID: 0c2247

>>447404
Fortunately, they aren't that fast. Or durable.
Slap it with your metal mitt, then pull it off.
>>
No. 447412 ID: d6c330

Hey, the bio armor's completely regrown over your head wound. That's one plus, at least.

Yeah, cover the hole in your helmet with one hand, and knock it to the ground with the other. Preferably before you get a plasma blade to the face, or it starts scratching up your visor.

If both rooms of medical supplies are compromised, go in yourself to recover supplies with your empathy off so they ignore you, and then bring what you need out to Rokoa (obviously, check supplies for hidden bugs). Silence off once you regroup.

I really hope to hell there's a central control unit you can disable, otherwise there's no way to be sure you've got all these things.
>>
No. 447414 ID: f09b71
File 134590591359.png - (21.01KB , 700x700 , 841.png )
447414

I slap it, after remembering that this hole from the dragoon should be fixed or patched somehow. The parasite didn't go for the hole, but rather tried to get through the armor without any luck before I get to it. I hear a couple of cracks, so I am thinking that it is the legs that are especially fragile, but the main disc body of it seems bendable.

... those two zombies got up, but as soon as I looked at them again, they stopped. They're just staring at us, broadcasting.... love.

>"Fucking wrong." Rokoa says. The situation is slowly getting to her. I think that she knows that guy personally.
"Hold on just a second, I'm going to go silent for a second."

When I do, they stand still, and just look in Rokoa's direction. When I remove the silence, they turn back to me.
>>
No. 447415 ID: fa9f7e

>>447414
They want you more than they want Rokoa? Looks like it's the salikai, and more pissed off about your goals no longer coinciding than I thought.
>>
No. 447416 ID: 085efe

>>447415

Or it could just be a matter of proximity
>>
No. 447417 ID: fa9f7e

>>447416
Point. Test it?
>>
No. 447419 ID: d6c330

Huh. This is really weird behavior for military mind control tech. They're barely aggressive at all.

Is the love an attempt at a trap? To lure you in close enough to be infected? Or are they trying to protect their own, saying "we're nice, please don't crush that one you're holding?".

You could test their response if you put pressure on the one you're holding.

Either way, if they're passive, you should be able to grab some supplies are back out of the room, close the door, and fix Rokoa up some.
>>
No. 447422 ID: f09b71
File 134590902253.png - (15.47KB , 700x700 , 842.png )
447422

I crush the parasite some more. There is pain, but the love does not stop, nor do the neumono have any visible reaction. It is an unnerving combination.

>Test proximity
I back away, leaving my empathy up. They switch focus once Rokoa is closer. I may be able to get supplies without troubling myself with them after all.
>>
No. 447423 ID: d6c330

Huh. Well, that confirms the bots are networked together in some way, at least. We still don't know if there's a central control or not though.

Would you recognize basic computer components? You could crack the one you've got open. If there's a transmitter but not much in the way of memory or processors, that makes it more likely to be a remote drone than autonomous (there will be other bits as well, black box mindcontrol device, battery, motor, etc). Be nice if the range of the transmitter is apparent- doesn't help us much if the control box is all the way down in the spire.

Lets deal with the situation at hand first though. If those things stay passive, you should be able to retrieve medical supplies for Rokoa with relative ease. ...make sure the wall inside the door and the ceiling aren't swarming with the things though. That one jumped from somewhere, and the love could be just trying to trick you into approach.
>>
No. 447424 ID: fa9f7e

>>447423
Sounds about right.

Also, I'm tempted to try eating them.
>>
No. 447425 ID: 886a4d

I bet they aren't exactly built to withstand emp weapons... ask Rokoa if there are any around the armory. We might be able to save job lots of zombies.
>>
No. 447426 ID: b6edd6

We will need to keep them back until we can find something to drive out the parasites with. Maybe we can find something to make into a torch to poke at them with?
>>
No. 447430 ID: 1444d5

>gel might stick up their joints
>I am thinking that it is the legs that are especially fragile
Any sort of sticky goop you can find should make a decent barrier to them outside of their hosts.
>>
No. 447434 ID: 4a328b

Theory: Either the LOVE is the parasite's feeling for you, a potential host and/or a way to direct their buddies to your position OR there's enough cognizant neumono "alive" to recognize that you are NOT controlled and might be able to help them....either one is honestly rather horrifying.

Uh, I know it's not always possible, but can you project love back at THEM? Like a love beam?
>>
No. 447436 ID: f09b71
File 134591445639.png - (29.03KB , 700x700 , 843.png )
447436

>Can you project LOVE back at them?
Not unless I honestly feel love for them. I don't, by the way.

"Rokoa, do we have any way to contact the rest of your hive?"
>"Not without power. There is a backup generator here in the armory, but obviously that's been shut down."
"Okay. Have any emp weapons or something like that?"
>"A whole room dedicated to anti machinery. No reason why these should've ever been a problem, unless it was a surprise attaack."

I check out the hospital's ceiling. It appears clean, so I leave my backpack with Rokoa and move forward while the zombies stare at me.

I start to sidestep them as best as I can, but when it's clear I'm trying to avoid them, close as they are, they lunge. For a second, the girl feels a want of help and loss of control - faint as it is, it's authentic.
>>
No. 447438 ID: 886a4d

Back up and shoot their joints, or eyes. If they can't see they can't aim.
>>
No. 447442 ID: d6c330

Well, that confirms the bots aren't helpless, confused, and just looking for understanding. They can fake emotions- the love is a trap or bait.

Confirmation the victims are still in there! That means they can likely be saved, if we ever get the bugs out of them.

Shoot to disable. Joints, things like that. Unarmed and poorly coordinated neuomono aren't much or a threat, unless they can hold you down and fill you with bugs.
>>
No. 447478 ID: f09b71
File 134592076407.png - (74.84KB , 700x700 , 844.png )
447478

I use shots on joints and eyes. I don't know if they use their eyes to see or not, but it doesn't seem to hinder them much and feels more like a waste of ammo.

>Aren't much of a threat unless they can hold you down and fill you with bugs
That is pretty much my main fear, actually.

It is becoming apparent that these parasites can be resisted, as the girl, although controlled, shows slowness and hesitation in her actions. It's enough to save her for last after the male is brought down via knee removal. I am still taking shots on them, but they will be neutralized soon.

>"Hey, we got company, there's people trying to slam the door open!"

I still can't tell how many there are, but there are definitely more. Still broadcasting love and adoration.
>>
No. 447482 ID: 886a4d

Alright it does seem like they use empathy as a primary means of sensing targets...

Once those two are dealt with have Rokoa start patching herself up while you go silent. Once the door breaks down you start targetting joints. We want to disable as many as possible, then tie them up with their clothing so they can't move.
>>
No. 447484 ID: b6edd6

Hmm. Once they get the door open joint breaking won't do much good since they will have plenty of parasites to spare for a swarm rush towards us. I think it might be our best shot for Rokoa to lean on the door. That could be trouble if it breaks, but the door seems more at risk of being opened than of being broken.
>>
No. 447488 ID: 6a1ec2

You know there's a thing even an untrained neumono could do to cut off their empathy... got any needles handy?
>>
No. 447493 ID: d6c330

Going silent doesn't help, since they can still track us via Rokoa. At least if we're active, there's a chance any bugs we meet jump uselessly on our armor instead of on her. If we're silent, they all hop on her.

>>447488
That still takes training, they have to learn how to channel a specific emotion down a specific nerve, and learn where it is to stab. Apparently not as hard to learn to do as going silent Polo's way, but still not something Rokoa can do on the fly (she probably picks the trick up later, in response to Polo).

Besides, that trick leads to short term insanity, instability, and not being sure who's actually around you. That could be very bad for Polo if Rokoa's anger or confusion at her is unbound, or if she forgets who she is. Or if she charges right at the infected.

>Rokoa lean on the door.
...so when the door cracks, the one person here big and strong enough to pin Polo easily for bug filling gets infected? No.

Grab the supplies you need quickly, and retreat further, down through the door at the other end of the hall. Get Rokoa's holes covered, and then we go for the emp weapons to clean house.
>>
No. 447512 ID: b85f8c

It looks like, from our experiments, that going silent makes us invisible to the parasites. They stop seeing us as a target. They probably don't use their hosts' eyes at all. If we can get Rokoa bunkered down somewhere, we could sneak around and either restore power or find some sort of centralized weak point we can take out. Alternatively we could just use it to bypass small groups that are waiting in ambush.

At any rate, let's try barricading the door.
>>
No. 447549 ID: f09b71
File 134593243551.png - (10.15KB , 1000x300 , 845.png )
447549

"Rokoa, I'm going to grab whatever medical supplies are needed, then we're going in to the bedroom and barricade ourselves in!"
She doesn't say anything, but acknowledges the plan. I manage to get my grappling hook back along with getting what looks like a heavy duty kit for critical wounds. I don't see much to barricade the door that I could haul out into the hallway in time that would do much good.

Enough clumsy neumono start piling into the door, and it begins sliding open. About then, the few authentic neumono around the weapon caches spike up with fear. One of them sparks higher with heavy pain, and I am relatively sure I am hearing screaming.

Rokoa is about ready to gimp-leap at the zombies.
>>
No. 447553 ID: 886a4d

First we patch you up... then we get a weapon to kill those things. THEN we rescue them. If we don't do the first two we're doooming them to being slaves to those things.
>>
No. 447556 ID: b85f8c

>>447549
Dammit. Go silent then get in there. Disable the zombies so the non-infected can survive.
>>
No. 447561 ID: 61e7f9

Shoot some plasma rifle shots into the door they are piled up against. If that isn't enough to get through the door and them use the AP rifle ammo.

Rokoa's first priority is to heal herself.
>>
No. 447568 ID: b33427

Dammit, you are not going to trap yourself in a medical ward while the zombifying bots come in via the vents, and the zombies pound the door down. Time to take the initiative.

Drop the med-kit, get the plasma blade from Rokoa, and charge the door. Body slam it back shut, then hold it with one hand, while sweeping the plasma blade back and forth through the bottom edge of the door. This'll destroy any of those infection bots at floor level on the other side, and mess up the zombies' feet, then knees and legs when they fall down. Incapacitate enough, and their bodies piling up will make it tough for any more zombies to get footing to press against the door.

While doing that, tell Rokoa to get over here and press against you to hold the door shut. You don't want her to press the door directly, in case one of those bug bots gets through.

Once the zombies stop pounding on the door with any strength, pull the unconscious guy over to plug the gap at the bottom, and move back to take care of Rokoa's wounds.
>>
No. 447570 ID: d6c330

Rokoa's not going to accept not helping them at this point. We don't have much choice. (We also can't really let the weapon's cache fall).

Toss her the supplies, and tell her to patch herself up first. You'll go ahead. Silence on so you'll be invisible to the empathy bugs (they don't seem to use their host's eye). Then get out there and start disabling zombies, and try to help the holdouts.

Aim for joints, ignore headshots and eyes, they don't seem to work on these guys. Don't waste ammo on bugs themselves, you can crush or stomp on them (just don't go wading into swarms of them, or else they will get all over you and find the chicks in your armor).
>>
No. 447803 ID: 61e7f9

I've got it figured out! These bots are using an artificial predator control empathy. They are relying on broadcasting empathy to control their hosts. We can use a neumono jammer and prevent them from controlling the host.

[I got out of bed for this]
>>
No. 447807 ID: 6a1ec2
File 134596116154.png - (15.31KB , 353x606 , hallelujiah.png )
447807

>>447803

>>a neumono jammer

Don't be silly that would
>>
No. 447811 ID: b33427

>>447803
Wouldn't you need a jammer bubble for each of the bots infesting a neumono to isolate them? Or are you talking about an external empath source working through the bots? 'Cause if there was a source like that, Polo would have felt it already.

There's also the question of whether or not nested neumono jammer bubbles are possible, 'cause this whole armory is already in a jammer bubble. If not, then even if Polo and Rokoa find a jammer, then it won't do them any good, and if so, then it would be better used keeping Rokoa hidden from the infester bots.
>>
No. 447816 ID: d6c330

>>447803
...if they're controlling via empathy, why do they need to be in physical contract, and beneath the skin, for it to work? I think it's more likely they're hotwiring the nervous system directly. The happy-love is either just a side effect of the hijack, or done deliberately to fuck with people (trap, unnerving).

Still, you could be right. We'll test it if we find a jammer.

>Jammer bubbles
We've actually seen two kinds of jammers now. The portable ones the QIs were blanket. Everybody inside the area of effect lost all broadcasting and receiving capability. The one on the armory is different- it just seems to block signals from crossing in or out of the perimeter. Empathy still works insider the field, though.
>>
No. 447817 ID: 0c2247

>>447549
Can you broadcast something as complex as "WANT EMP NOW" or "NEED JAMMER"? If we could signal them how to fight these things they might be able to start beating them back.
>>
No. 447818 ID: fa9f7e

>>447817
Depends on how emotionally close we are to the receiver. If you're close enough, you can broadcast "Going to store to get milk" or such.


Rokoa might get it, but I doubt anyone else would.
>>
No. 447848 ID: f09b71
File 134596839398.png - (121.16KB , 700x700 , 846.png )
447848

"Patch yourself up first, you idiot! I'll go silent and try and hold them off. Are there any jammers in this armory?"
>"Other than the active one? Yeah."

>Broadcasting complex ideas
Only for people I am extremely familiar with and have expressed similar or the same idea to them in the past.

Familiar enough with Rokoa, as she tosses me the plasma blade and I grab it without word or pause. I use it to stab under the door before they manage to open it entirely. Some of them fall, but then they start backing away from the door slowly, until there is no pressure against me.
>>
No. 447851 ID: b85f8c

>>447848
Aim through the hole for their kneecaps.
>>
No. 447856 ID: 61e7f9

"Those bugs change behavior when I go silent or active. They can detect empathy, that's for sure."

Do they have any sensors on the bugs? Visual sensors.

I'm retracting my earlier guess that the bugs use empathy for controlling neumono. The one that jumped on Polo would have broadcast something. They can sense empathy but I don't think they can broadcast it. Still worth an attempt. So we should plan to try it.
>>
No. 447861 ID: b33427

...They wouldn't give up this easily, would they? Poke a hole in the door at eye level and peek through to see what they're up to.

If it looks like they're backing up to charge the door all together, then set up to plasma blade clothesline their knees. Move the unconcsious guy away from the door, stand next to the door, and hold the plasma blade at their knee height. They crash through with no resistance, and won't be able to stop in time. Slide Rokoa the plasma rifle beforehand, so she can shoot any that are still mobile afterwards.

However, if they're just leaving, or not doing anything in particular, help patch Rokoa up so you can get out of here sooner.

Before leaving, slice a piece out of one of the locker doors, and tape it over the hole in your helmet to keep the infester bots out. Stick one of those heavy duty med-kits in your pack as well; The trapped neumono are likely going to need it, if you get to them in time.

Just checking, but are the holes the plasma blade made too small for the infester bots to get through?
>>
No. 447883 ID: d6c330

Continue driving them back from the door. You need to do this if you plan on getting to the people in trouble. You can use sweeping blows from the plasma sword to take out bugs on the floor and walls (but not the door! You don't want to let the bugs in), and the pistol to disable zombies. Big problem is you need to be methodical and careful, so bugs can't just swarm past you (Rokoa's unarmed back there), and you can't expose yourself to being tackled by the crowd of love-bug zombies. Hopefully they don't know how to handle something emphatically invisible to them.

How are the holdouts doing?
>>
No. 447884 ID: f09b71
File 134598575709.png - (22.56KB , 700x700 , 847.png )
447884

>Are the holes made by the plasma blade too small for the parasites?
Unfortunately no, although it should only be big enough for one at a time, so it isn't unmanageable so long as I don't perforate or slash along the door.

>How are the holdouts?
The same. One is in extreme pain, and can be heard screaming more clearly now that the zombies have stopped pounding. Rokoa has just gotten the pack out and began cleaning her wounds in a rush.

The hole is small enough that it would be difficult to shoot with any precision, so I take a look through to see what I'm dealing with to keep on driving them back and attacking.

We are in the armory after all, I suppose.
>>
No. 447885 ID: 0c2247

>>447884
Open the door and shoot them.
>>
No. 447886 ID: d6c330

Oh crap, I didn't think they were coordinated enough to use guns. What is that? Rocket launcher? It's got a distressingly large bore. You're not going to have a door to work with, in a moment.

If at all possible, I'd like to repeat the firing down the barrel and blowing up the gun trick. If you can't do that, you at least need to shoot that guy enough to mess up the shot.

You're probably going to have to pop the door to take the shot. If bugs get past you, toss the (off) blade back to Rokoa so she can defend herself.
>>
No. 447888 ID: 61e7f9

I'm not kidding when I say this. Run back, jump behind rokoa and use her as cover and a sandbag for aiming.
do one of the following based on their next actions.
A ) They shoot and blow down the door. Fire explosive sniper rounds into their heads.
B ) They shoot and blow down the door. Decapitations would be lethal. Use plasma rifle to hit hip and shoulder joints to immobilize.
C ) They shoot through the door and don't break it down. Fire back with sniper with AP rounds through the door back at them.

Any way you do it, fire all the shots you can then retreat and drag Rokoa into the med room and use the doorway as cover.
>>
No. 447891 ID: d6c330

>>447888
If we fall back from the door (on the assumption there's no time to stop the shot), we might want to yank the helpless sandbag guy at least a little away before the blast hits.

Headshots haven't been shown to be effective against these guys either. If the door goes down, our first priority is taking down that gun! Fire an explosive or armor piecing shot right down the barrel.

Then we're doing crowd control- plasma-ing the bugs that try to rush past us while shooting to disable the remaining two unarmed neumono. When Rokoa gets up, pass the sword back to her.
>>
No. 447892 ID: bf54a8

shoot out the tripod so it falls over and points at the floor.
>>
No. 447900 ID: f09b71
File 134599200377.png - (126.49KB , 700x700 , 848.png )
447900

I shove the knocked out guy out of the way and open up to try and shoot at the one with the huge gun.

"Shit!"

I'm too late, and it fires a rocket. Slow for a rocket, still damn fast, I barely manage to avoid and only because it was off to the side already! It was a lot better aim than the first guy that tried to shoot at me, and it's going straight through the door now.
>>
No. 447901 ID: f09b71
File 134599201617.png - (66.54KB , 700x700 , 849.png )
447901

Rokoa noticed it as well, and she manages to hit the deck.

>"Rnck!" Rokoa yells, failing to fling an f-missile back.

I hear the skittering again as the parasites sound like they're going to rush us, but the zombies themselves are actually running back now.
>>
No. 447902 ID: fa9f7e

>>447901
Let's hope they're not running back because of an unreasonably large blast radius.
>>
No. 447910 ID: d6c330

So... that missile is gonna hit the far door and bathe Rokoa in flames. Forget getting bugs under her skin, she isn't going to have any!

The door looks like another swing open when pushed type, though. Assuming either your bullets or lasers are faster than the rocket, shoot the door now. Bang bang bang, right on the push panel. If you can push the door open, the rocket will fly into the next room.

Close / shield your eyes when the missile hits. With night-vision on, the explosion could blind you.

Let the door next to you fall shut. After the missile explodes, set about clearing bugs that got in- sweeping blows, wipe them off the walls and floor before they can close to Rokoa (missile mangled or not). Possibly turn empathy on that this point, so they close with you, instead of running towards her.
>>
No. 447921 ID: c6ec33

>>447910
This, except don't let the door next to you shut. The concussive force from the explosion will be much worse if you confine it to a smaller area.
>>
No. 447923 ID: f09b71
File 134600194509.png - (56.06KB , 700x700 , 850.png )
447923

It's slow - again, for a missile - granting me just enough time to get three shots off on the door while keeping the one next to me open. My gun has enough stopping power to bring the door open. The missile scrapes along the edge, but does not detonate. Not on the door, anyway.

Rokoa falls on her medical supplies so that the blast doesn't scatter them everywhere, if she can help it.
>>
No. 447924 ID: f09b71
File 134600196392.png - (21.40KB , 1000x453 , 851.png )
447924

The blast's explosion doesn't melt Rokoa's skin or anything, but it does give her a violent thrash forward from the part of the explosion that comes back out. She's able to hug her medical bag effectively, but the rest of her rolling is less than graceful while she flies forward. I'm not much better off, I'm knocked back a few steps, preventing me from avoiding her, bringing us slightly, though not far, into the lobby.

The rest of the zombies have ran back into the armory section. The holdout is not faring any better.
>>
No. 447925 ID: fa9f7e

Hooray, more parasites.

Open the medical bags and throw shit at them, hopefully something in it can kill them.
>>
No. 447929 ID: c6ec33

>>447924
Grenade time.

Have everyone go back through the door, and toss the nade at the swarm.

Can you set it to impact detonation? If you can, do so. Otherwise, cook it slightly before tossing.
>>
No. 447930 ID: 3aa036

>>447929
Just make sure you drag/kick/push that knocked out neumono inside first.
>>
No. 447931 ID: d6c330

Wow. We just threaded a closed hallway with a missile. That's crazy awesome.

Hey, the parasites are all on the other side of the room, and in smaller numbers than I expected. Plus I don't see any more waiting it the ceiling hatch.

Get in there, still silenced. Massacre them with the plasma blade, sweeping blows along the floor and walls to catch as many of them at once as you can. Knock away or crush any that jump on you with your off hand- be especially protective of the gaps in your armor (headhole, your ears).

When they're dead, hurry up and finish patching Rokoa, and then we're on to the holdout. Maybe grab a flamethrower or emp guns along the way if convenient.
>>
No. 447932 ID: 61e7f9

Pile everyone back into the room and shut the door, prop the body. See if the rocket made a hole in the back room to another area.
>>
No. 447952 ID: 32e092

>>447925
Don't throw medical supplies at them, we need those.
>>
No. 447953 ID: 886a4d

I think going silent then popping them with the plasma sword sounds best.
>>
No. 447956 ID: f09b71
File 134600898498.png - (72.96KB , 700x700 , 852.png )
447956

I shuffle the unconscious guy back in and shut the door with him after lobbing a grenade back on the numerous parasites, while Rokoa manages to shove herself back inside as well. While making sure that the door remained shut after the satisfyingly loud explosion, we head into the bedroom.

Although, there are two entrances with an extra door going somewhere else. It does not look like the explosion here was strong enough to blow a hole into a new place, or damage the walls much at all.

Although the holdout person isn't much different, Rokoa wishes - orders, in fact - them to tough it up. It helps some, boosting their morale and, in turn, her own. Nevertheless, she cleans and treats her wounded in a hurry, and gives her leg some shock treatment. It looks like she still has some mobility in her right arm, but it comes shakily, slowly, and painful. No good in a real fight still, but at least she may be able to stand if this works.

>"Does your communicator work, here?"
"I think so, unless there's some kind of radio jammer in here. Why?"
>"I want to know if there isn't some other reason why we've sectioned off this area. You talk so I can keep treating myself, or I talk and you use the medicines."
>>
No. 447958 ID: 886a4d

If you think you can do better then her using the supplies have her talk... we want her at her best. Otherwise go ahead and talk.
>>
No. 447963 ID: d6c330

We're still silent, right? We went dark when we went to fight at the door. That means the holdouts may not have noticed Polo, especially with all the confusing zombie empathy floating around.

Here, you make the call, they're more likely to talk to you than me. Besides, if they don't already know I'm here, it's probably better they don't.

Play doctor with Rokoa. When you're done, you can patch the hole in your helmet with plaster or bandages and some of the metal scrap knocked lose by the detonation in this room. Probably not great against a bullet, but you just want the hole filled so bugs can't jump in.

>two hands
Excellent. She can now hold a gun and a flashlight, meaning she isn't limited to plasma sword melee.
>>
No. 447965 ID: 61e7f9

She probably has much more experience at treating her own wounds. Let her do the healing.
>>
No. 447980 ID: b85f8c

>>447956
Alright, let's try contacting... Anyone.
>>
No. 447981 ID: 54c7e5

You call out. Rokoa knows her pain tolerance better.
>>
No. 447985 ID: b33427

Rokoa should be the one to talk, since I assume she's going to speak to the holdouts or her hive's command. It's much more likely they'll talk freely with her than you. Pull off your helmet, hand it over, and set to work on Rokoa's injuries.

Before heading out, make sure to patch over the hole in your helmet to keep the bugs out. Thin scrap metal and some medical tape will do for now.

Ask Rokoa if they keep ballistic over-armor like the suit you're wearing in this armory, and if they have a set in Rokoa's size. You know she doesn't like wearing it, but you think the situation warrants it.

>>447963
Speaking of flashlights, where did that one that was in your pack go to? Did Rokoa take it out, but didn't use it?
>>
No. 447988 ID: d6c330

Well, fine. If we wanna expose ourselves some more, let's at least prepare some dialog for it. I'd still prefer Rokoa did the call, but whatever. (Well, at least the armory is cut off, they can't go warning the rest of the ship we're here immediately).

Be interrogative when you call. You ask them what the situation is, what went wrong, how this happened, why they aren't using emp weapons on the bugs, etc.

If they press you, you're with Rokoa. If they need a name, you're Polo. And if they realize you're the infirtator and demand to know what the hell you're doing helping them your response is that this isn't what you came here for, and you don't like the Salikai and their monsters anymore than the war hive does.

>>447985
Yeah, Rokoa has the flashlight at the moment.
>>
No. 448024 ID: bdb3f8

>>447981
Rokoa's pain tolerance is apparently "yes" so I dunno what you are getting at.
>>
No. 448025 ID: f09b71
File 134601965404.png - (116.31KB , 700x700 , 853.png )
448025

>Are you still silent?
For the moment, yes.

"You call. Does this place have armor your size?"
>"Yeah. We'll see if we run into some."
"Tell me the information now, and stop looking at me."
>>
No. 448026 ID: f09b71
File 134601966638.png - (211.00KB , 700x700 , 854.png )
448026

Rokoa gives me the info, and I make the call while Rokoa slaps bandages around.

>"Infiltrator. How did you get this number?" Short, to the point. They already know, perhaps my communicator has an ID. Unsurprisingly, I don't recognize the voice.
"I asked Rokoa nicely."
>"Have Rokoa confirm that."
"Rokoa, say something."
>"Something." she says.
>".... and you, who agreed to get off of our ship, found her around the vernaut. So, what? We've got a lot shit in stock, and patience isn't one of them."
"We're both in the armory."
>"If not for Rokoa,."
"What went wrong? How'd something like this happen?"
>"... alright, first off, why do you want to know?"
"I am as much an enemy of the Salikai as you are, and so I am attempting to clear out the armory."
>"Just a second. First of all, are you in immediate danger?"
"No, but there appear to be living neumono here, and we're trying, with difficulty, to get to them. One of them is getting tortured or something."
>"Fucking grottles. They're probably torturing one of them to try and draw at least Rokoa into a trap. Anyways, the grottles got in and released the bugs, and managed to storm every room at once. Never saw shit coming. There are at least 2 grottles suspected to be in there, or one that moves impossibly fast. Listen up, the neumono you've seen are mostly clumsy and shit, right?"
"Right."
>"Right. Given the circumstances, we'll help you for helping us. Don't know why, our communications eventually got destroyed by the grottles, but from our footage, there are 18 neumono in there, and it's a single AI tha-"

CONNECTION LOST

"What the hell. I just lost the connection, and the timing is suspiciously convenient."
>>
No. 448027 ID: 54c7e5

>>448024
I was thinking that Polo would take too much time being gentle.

I'd say it's a single AI controlling the bugs. Target acquired.
>>
No. 448045 ID: b33427

Perhaps the controlled neumono activated a radio jammer. Test if they did by getting another channel number from Rokoa and trying it.

Primary objective is to find and neutralize the controlling AI. Problem is, you have no idea where it is. Either one of the grottles has it strapped to its back, or they hid it somewhere in the armory or its vents. Since you're going to have to eliminate the grottles to have a chance to search through the vents, it just becomes a matter of how long it'll take to find it.

That is, unless the anti-machine weapons and gear Rokoa said was in the armory includes equipment to detect AI control signals. Ask Rokoa if they have that kind of gear stored in the armory. If so, then that's where you'll go first.

Be on the lookout for smoke grenades. If you pop one in here, it'll activate the fire suppression system, covering everything in retardant foam. That'll at least slow down any loose bug bots crawling around.
>>
No. 448083 ID: b85f8c

Hey, Rokoa says there's a jammer active here, but uh... do you even sense a bubble of no-neumono? Is it possible the AI hijacked the jammer tech to send out signals to the parasite bots?
>>
No. 448085 ID: d6c330

Oh, our communicator broadcasts an ID. Wouldn't have mattered if Rokoa made the call. Oh well.

>Single AI
So we take that out, and the people are fixed.

>and you, who agreed to get off of our ship
We jumped off, just like we said we would. You make your parachutes too big.

>18 neumono
minus 4 that we've disabled, and however many holdouts you sense (is it just the one?) gives you the number of remaining love-bug zombies.

If Rokoa couldn't hear the other end of the conversation, pass the relevant info on. Then tell her what we're facing- probably 2 grottle, with 70% bio armor, and gone rogue, it that makes a difference at all.

Armor piercing rounds, or explosive shots are probably your best bet for the grottle.

Then, finish patching up Rokoa and your helmet. Then we move out, grab bigger guns, and kill some grottle.

>>448027
Yeah, I'm sure Polo would totally have a hard time with an excuse to hurt Rokoa a little.
>>
No. 448095 ID: b33427

>>448085
They said "at least 2 grottles in there," so expect four or more.
>>
No. 448105 ID: f09b71
File 134603460399.png - (119.16KB , 700x700 , 855.png )
448105

The holdout's torment stops after another minute, as Rokoa shocks her leg a couple more times, along with other parts of her body. In the meanwhile, I help bandage her anyways to help speed things up.
"Do you just enjoy doing that?"
>"Shush, like I said, some of my hearts are down. Hey, another hivemate?"

A neumono wakes up in the holdout room. After a moment, a second, then a third and fourth and continuing. They're all in pain, but otherwise alright. Not surprising, if they had parasites surgically traversing and seperating their skin. In the end, there are 8 to 10 neumono I can sense. It is hard to pinpoint exact numbers past a couple. Somewhere around 9, give or take, are presumably still zombies.

The zombie empathy remains as well, and never did stop broadcasting their love. Rokoa's bandaged her open wounds and the parts of her bioarmor that have been torn, but she is still beat up. While bandaging, I did notice that she did have various broken ribs, her right leg is still stiff, her left leg still has that kneeshot wound and so on. I should still use caution relying on her abilities. Still, it's several times better than being stuck here alone, especially now that she can carry her weight figurative and literal.

While I assist bandaging her and my helmet, mostly by tying a small rod to my helmet, Rokoa draws me a quick sketch.
>>
No. 448106 ID: f09b71
File 134603466479.png - (21.54KB , 1213x661 , 856.png )
448106

>"Not a complicated setup we've got here. Where do you want to hit first? I think my mates are in the utility or explosives room, hard to say, especially if they're being kept on the wall next to the other room."
>>
No. 448110 ID: 61e7f9

Go lobby > standard issue room > armor/defensive
Give us the chance to loot each.
We'll figure it out from there.
>>
No. 448112 ID: b85f8c

>>448106
Ugh. Where are the vents? The grottles and parasite bots are going to be using them to surround us.

Polo should scout ahead while silent. When we aren't scouting we should turn our empathic link back on just to keep morale strong.

Also I think we should make sure the hospital is clear. Do a quick sweep. First, see if you can find somewhere secure to put this unconscious guy so he doesn't get re-infested when our backs are turned. Hmm, I wonder when he's gonna wake up? Can we hurry that along with something?

Also ask Rokoa if there's any computers or anything in here. Radio transmitters? Maybe the AI hijacked a helmet transmitter... anti-machinery weapons sounds like a great place to find weapons to kill the bots with, but I can guarantee that the grottles will try to ambush us there. Maybe we should just get some armor for protection against the bots before anything else.
>>
No. 448114 ID: b6edd6

Are the thinner walls too thick to cut through?

Also, let's review what it takes to kill a grottle before we run into them.
>>
No. 448124 ID: b33427

As long as you're taping things to other things, tape the flashlight to the plasma rifle, and give it to Rokoa so she can see where she's shooting in here. Have her watch your back as you advance.

Check the plasma blade's charge level, and ask Rokoa if replacement power cells for it are stored in this armory.

With grottles and those bug bots on the loose, every opening will have to be checked and cleared before passing it. Use your knife to check beyond every door and doorway before proceeding, especially down that internal hallway. The far end of that hall would be the optimal location for a heavy machine gun, or another rocket launcher. You should also consider that the AI might decide to have the controlled neumono charge and suicide bomb you, so be wary of any you sense around corners.

Sweep the hospital ward and the area around it, to confirm that it's still clear. Note any vents or other openings that a grottle could fit through. Do you know how small a hole a full grown grottle can squeeze through?

Continue through the lobby, make sure the hall is clear, then on into armor/defensive. Rokoa is going to need protection against the bot bugs, and a patch job on her bio-armor. Can bio-armor even be patched from other suits of the same level? Guess you'll find out. Speaking of that, stick that bit of bio-armor you peeled off of her earlier back on.
>>
No. 448134 ID: d6c330

First to standard issue room. Get Rokoa a gun with some killatude that fits her frame. She's up and moving now, but not really good to fight horrible monsters hand to hand. You can also probably loot a pda or something to stick the CAI in later, and maybe restock your own ammo and gear.

Then on to armor so Rokoa isn't exposed to bugs, and maybe you can grab a proper patch kit for your helmet. Finally to anti-machine to grab something to disable love-bug zombies.

Assuming you haven't engaged yet, go to utilities and tools to engage grottle, save hostages. Trying to attack monsters and rescue hostages in the explosives wing sounds stupid. Although you will want to stop in there later to restock.
>>
No. 448150 ID: b33427

>>448124
Armor storage is also likely to have a helmet with an integrated radio Rokoa could use to keep in contact with you, so look for one when you get there. If it's a full face covering one like you have, you could whisper to each other without anyone around hearing you.

Oh, and a spare comm headset could be used to talk to the CAI, if you want or need to, so stick one of those in your pack.
>>
No. 448321 ID: f09b71
File 134607709676.png - (102.98KB , 700x700 , 857.png )
448321

"We're going to get standard issue stuff. But first off, let me tie the flashlight to your plasma blade. You don't know anything abuot grottles, do you?"
>"That they need to die."
"Just say no, you meathead. Your plasma blade is at 27%, by the way."
>"100% when we get to the standard section.
"Are there any computers or anything like that in here?"
>"Yeah, there was one in the lobby."
"First, we sweep this area, make sure there are no other zombies."

>What does it take to kill a grottle?
They aren't vernauts, but they don't hang out in the open like vernauts either. I would not expect them to have anything more than bioarmor on them, as any armor they have would have to be as collapsable as they are to not take away their advantages of getting into small spaces. In short, they do have vitals, but still will need some firepower.

>How small of a hole can they fit in?
It depends on the grottle's size, but they can likely fit in areas that I could barely squeeze into. The difference is that in a tight tube, they would be able to maneuver, while I could get stuck. So far, all of the tiles on the ceiling are intact, but I do not know how easily that can change.

We go into the bathrooms in the medical ward as we sweep. I turn off my silence again, at least until I start scouting. There is a neumono here having muscle spasms.

>"How are we gonna secure both her and him, anyway?"
>>
No. 448324 ID: d6c330

Well, they'll have to expose themselves in some way to attack you if you get past the zombies. I mean, I doubt they're going to let you walk up, save the prisoners, and break the love-bug AI control unopposed. And if they showed up on security cams, they had to have left the vents. So your fear isn't so much having to fight them in narrow spaces as it should be them using narrow spaces to ambush you.

>muscle spasm
That's new. Is this a zombie trying and failing to get something done, or is this what happens when they leave someone?

>Secure them
We don't really have a room we can lock them in, and you aren't carrying restraints. (Well, you have bandages, but those can be torn and the bugs could cut right through them). Best we can do to secure zombies is disable them, maybe move them out of the way, and try to take out the AI control ASAP. Unless you've got a better idea.

Maybe grab some restraints while you're in standard issue to deal with the next batch?

>Shopping list when we get to stand supplies
-replace depleted ammo
-a plasma sword for each
-pda or something to stick the CAI in later
-grottle killing firepower (Rokoa, at least, could use a bigger gun).
-restraints? (cuffs or zip ties or something for zombies).
>>
No. 448326 ID: fa9f7e

>>448324
Or epilepsy.

Is epilepsy even a thing? That might just be humans.

Rokoa would be pissed if we just left a hive member die, so might want to check.
>>
No. 448336 ID: e3f578

Oh god wow I know you said Rokoa was large but goddamn
Her tits are bigger than your head!
This is the one without parasites in them right we're trying to rescue? Might be a side affect of going for a bit without them after they gain control of you. Their entire system is probably trying to fight off the control, which includes muscles, bowels, etc.
I wouldn't be surprised if his bowels are released as well. He just got control of him back, this is probably his mental system trying to fix and recontrol everything if its not anything mentioned above.
>>
No. 448368 ID: b85f8c

>>448321
I was hoping there would be hospital beds or something with built-in restraints. Or maybe big lockers we could put them in to seal them off from the bots.

Examine this one for parasites. If they're free of them then it's a sick patient and we should hurry it up and free the other neumono so the doctor on duty can help this one.
>>
No. 448372 ID: c6ec33

>>448321
Do you have any hibernation meds? Sedating him might be best.
>>
No. 448416 ID: f09b71
File 134609633199.png - (34.10KB , 700x700 , 858.png )
448416

I'm no doctor, but it does look like spasms, not something else like epilepsy.

"Are there any restraints or lockers around here?"
>"Both. Those panels in the hallway? Lockers, but too small. The restraints are pretty damn good, and I don't think the parasites could cut through. Dunno about the grottle though. Better than nothing, but there are heavier restraints in utility."
"Please do something to disable them."
>"Yeah, we're all tough here. They won't mind some broken joints."

I check her for parasites before Rokoa gets to work. She appears clean, and perhaps this is an after effect. Sedatives or other general anaesthesia do not work well on us, and it is all the more bewildering as a result that these parasites are able to hijack us.

So I take a closer look at the one I destroyed, as I was meaning to do earlier. The insides do not make much sense to me or Rokoa, but most of the inner mass is a bendable compartment that I am able to wrench out. On opening it, there is a dust inside. It takes me a moment to notice, but the dust starts moving around before I realize that they're nanomachines.
>>
No. 448417 ID: b85f8c

Don't breathe that! Close it! Then go stick your hand in acid. Seriously. Kill the little bastards.
>>
No. 448419 ID: d6c330

>nanites
Cleanse that hand fast and hard. Use acid, or if the pool is too far away, or destroyed by your grenade, cup your hand around the plasma blade to burn them off.

Go silent ASAP. You don't want them attracted to you, the way the bugs are.
>>
No. 448434 ID: 886a4d

Nanites, great... we're going to need to set off a EMP bomb to clear the armory.
>>
No. 448435 ID: f09b71
File 134610010917.png - (6.14KB , 700x700 , 859.png )
448435

I shove it back closed, going silent.

"Nanomachines! They use nanomachines to hijack us! Where's some acid?"
>"We don't have any vials just labeled "acid", but we have cleaning solvents or something that don't do well in machinery. Don't be in such a panic. They need those bots, right?"
"Maybe just to cover large or medium distances or something, I don't know, and I don't want to risk it."

I move over to some mystery fluid that Rokoa puts in a dish for the compartment, and dumps much of the rest on my hand, hoping it works well enough to mess up the nanites, and not well enough to mess up my armor.
>>
No. 448437 ID: f09b71
File 134610033683.png - (9.50KB , 700x700 , 860.png )
448437

If I got any on me, it would be an astronomically tiny fraction of what was inside, and the first girl in the hospital ward who I shot was able to make a bit of resistance after presumable being injected with a few whole compartments. All in all, we have accounted and secured 4 out of the 18 neumono so far.

We move on to the lobby, noting that the acid puddle has been disturbed too much by the grenade. I poke my knife out into the hall to scope it.

I see something at the far end of the hall, on the ground. Between the knife, distance and night vision, I can't see as well as I would like. But whatever it is, it is certainly about the right size for one of Rokoa's hivemates with a large weapon.
>>
No. 448438 ID: b85f8c

>>448437
Pop out with the intent to shoot it, but confirm the target before you fire. If it's a grottle, fill it with a large quantity of munitions. If it's a zombie, just disable it.

Actually, if you're silent, zombies shouldn't even pay attention to you. If it's a zombie, tell Rokoa, and just cross the hall and get some supplies before starting to engage their forces.
>>
No. 448441 ID: d6c330

>They need those bots, right?
For all we know, the bots are just the vector- the nanites are the problem (which makes sense, they can directly hijack your nervous system). Which means even the people you took the bugs out of could still be compromised. You need to take out the central intelligence. And the hive's clean up crew should really run these people and the area through an emp.

>Problem
Okay, a gun encampment at the far end of the hall makes sense. It blocks your access to all the rooms, makes the hall a murder corridor, and the defenders can easily retreat back to their rooms with the prisoners if needed.

Disabling it is the problem. Maybe if the zombies don't use their eyes you could silence snipe it, but that seems unlikely (the last one could aim, and they can figure out how to use weapons, right? So empathy can't be the only sense they're hijacking).

I don't think the plasma blade has enough charge to take a shortcut though the wall?
>>
No. 448584 ID: b33427

Get the flashlight from Rokoa, hold it at eye level, and shine it against the knife to illuminate whatever is at the end of the hall. Jump back as soon as you identify it, 'cause there will likely be a missile of some form heading your way.

Remember that the AI dropped control from about nine of the neumono, probably freeing up it's attention to focus on the remaining ones. Don't expect bad aiming and reflexes from any remaining under its control. It might even be enough that the AI can use their eyes and ears instead of relying on empathy sense.

Since the bug-bots remained in the neumono after injecting the nanites, it's a fair guess that the bug-bots are required to relay control from the AI. In that case, not just an EMP bomb would stop the AI. A high-powered broad-spectrum radio and signal jammer would interrupt or inhibit the AI's control, without frying all the electronics in the armory. It also means you don't have to worry quite as much about being hijacked if some of the nanites get in you.
>>
No. 448728 ID: f09b71
File 134616279172.png - (52.29KB , 700x700 , 861.png )
448728

>Shortcut with the plasma blade
Cutting through solid doors does deplete its battery extremele fast. It would more likely not have enough charge going through a wall until we get it recharged.

>Shine the flashlight on the knife
It works at least well enough to get the zombie at the back to open fire down the hall. A machine gun that makes just popping out to be a risky ordeal if they have other sight after all, other than empathy.

>"Don't have all day. That gun sounds like it shoots BB's"
"And you have any other ideas?"
>"Sure."
>>
No. 448729 ID: f09b71
File 134616283335.png - (6.48KB , 800x800 , 862.png )
448729

>"I'll launch you into the next room. Door to standard is right there."
>>
No. 448730 ID: d6c330

Cannonball!

Sounds reasonable. Rokoa can probably toss you at a decent clip, you're armored, and they're using a small caliber. Duck and roll. Have the pistol in hand so as you can uncurl and get up after landing, and instantly engage anyone or thing that might be waiting for you.
>>
No. 448732 ID: 907880

Good plan, but it might be a good idea to make sure the doors will actually open. Do you have any other heavy objects that you could throw across first? It would be inconvenient if you got across the hall to find that someone had locked the doors or barricaded them with stuff on the other side. After all, you did that yourself just a few rooms ago.
>>
No. 448736 ID: 68f2f2

ha ha yeah that would suck.
Neumono can't get concussions, can they?
>>
No. 448747 ID: f09b71
File 134617073138.png - (11.16KB , 800x800 , 863.png )
448747

I may not have to worry about concussions or the like, but there are other concerns.

"How about we make sure the door can be opened by throwing something else out there, first."
>"Sure."

THUD
>>
No. 448748 ID: f09b71
File 134617076120.png - (12.32KB , 800x800 , 864.png )
448748

.......

pingpingpingpingping

.....
>>
No. 448749 ID: f09b71
File 134617077923.png - (22.79KB , 700x700 , 865.png )
448749

pingpingpingpingping

...

>"... heh."
"Don't laugh! Your plan would have had me out there!"
>"Geez, you wuss, their reaction time is still slow as hell."
>>
No. 448750 ID: d6c330

...is he just going to keep shooting the cinder block? They're either not very bright, or they can't see down this far, or in the dark. And Rokoa's right, the reaction time sucks.

Time to pop out and take them out with your sniper rifle, I'd say. They're distracted, slow, and stupid. You're silent and accurate. I like those odds.

Then we cross, use the plasma blade to cut the lock on the door across from you. ...or just test if it's a pull and not a push.
>>
No. 448756 ID: 886a4d

>>448750
Sounds good. Remember head shots won't do much so disable his arms if you can.
>>
No. 448778 ID: 68f2f2

>>448749
pop out and shoot him. Neumono reaction time isn't great to start with, and this guy's working on remote operation with even more delay. It should be an easy shot.
>>
No. 448797 ID: f09b71
File 134617983469.png - (21.98KB , 1062x729 , 866.png )
448797

Good enough. I skid out and shoot. It had a faster reaction time than it let on! I don't know if it is a fluke or some kind of wonky intelligence they're getting. Nonetheless, I'm able to hit it a couple of times, and it flees into the anti machinery room.

"Rokoa, can we use the plasma blade to open it?"
>"It's gotta be barricaded, there's no locks on these doors past the lobby."
>>
No. 448801 ID: f09b71
File 134618003196.png - (30.05KB , 700x700 , 867.png )
448801

"Then how do you suggest we break into.. nevermind."

WHAM

>"What kind of weapons do you want? We got everything. Except the things that are in the other rooms."
>>
No. 448805 ID: b85f8c

>>448801
First, let's see if we can get an EVEN BETTER rifle. Second, let's get a good close-quarters, compact weapon that we have training in, that nobody can shoot down the barrel of like the shotgun we have now. Third, maybe a better pistol?

If they don't have a non-explody shotgun, just get a few more shotgun rounds and we'll use it for grottle hunting.
>>
No. 448808 ID: 4a328b

we need all the laser swords.
>>
No. 448812 ID: e3f578

"IF the Queen is supposed to be about as tough as you, I'm going to need a nuclear weapon. And if she's not as tough as you, I'd rather have a spear to shove up her ass."
>>
No. 448854 ID: f09b71
File 134618782945.png - (26.34KB , 700x700 , 868.png )
448854

POLO'S INVENTORY:
Sniper Rifle | 8 Normal Shots | 10 Armor Piercing Shots | 8 Explosive Shots
1 Explosive Shotgun | 36 shots
Pistol | 56 shots
2 Plasma Blades
1 Charge of C4
1 Grappling Hook
10 Meter Rope
1 Net
Flashlight
~12 hours of rations

ROKOA'S INVENTORY:
Large Blaster Rifle (W/ Flashlight) | 50 Shots, 1 backup battery
Machine Gun | 200 Shots
Pistol | 56 shots
2 Plasma Blades


I start locating a more reasonable shotgun in my size that still can fire explosive rounds, presuming that the explosive room is more dedicated to grenades, bombs and demolotions. The sniper rifle I have is exceptional, and I don't believe I could find one that is as good or even that fits as well. The downside is that there is no ammo for mine in here.

We stock up on plasma blades. 2 swords for each of us. Rokoa gets a machine gun, pistol, and manages to find a belt to holster that, as well as not have to carry everything in her hands. She switches to a rifle with a built in flashlight.

>"Surprised they're not bum rushing us before we get hands on weapons."
"Concerning, but don't jynx us. If the queen is supposed to be as tough as you, I want a nuke."
>"We got in a fight once, and she won."
"... what?"
>"Kicked. My. Ass. It was all in good fun back then, but I was in a hospital bed for a week. Where are we hitting next, now?"
>>
No. 448859 ID: b85f8c

>>448854
I want to say armor, so that Rokoa doesn't get infested. Also so that she'd get hurt less fighting the grottles.
>>
No. 448872 ID: e3f578

More C4, some grenades, flashbang, emp, smoke and frag.
A spear.
Mini-nuke launcher.
More explosive rounds.
Dual pistols.

She said she had everything in here that isn't in other rooms right? And this is the weapon room? Well, everything classed weapons is gonna be here...
Is there a dragoon somewhere near here? Like a spare or something, or would this Hive only have one.
Otherwise, let's get a motorcycle. Something small to traverse the hallways and vehicle paths.
>>
No. 448875 ID: d6c330

>Queenie kicks Rokoa's Ass
...so that puts her on even par with Polo? XD

Thankfully, this is what the explosives room is for. We'll loot that on the way out.

>Supplies to grab
-Grab some extra pistol ammunition, or another pistol, since we end up using that a lot.
-Rokoa's happy? Doesn't need a BFG?
-If there's anything specifically designed to fuck up people in bio armor, that might be good for the grottle.
-anything to plug the CAI in later? A pda, mini computer, etc? Something without network access. You want to be able to talk to the CAI and convince it to help you before you plug it into ship systems.

>What next
Eh, I'm second thinking the Rokoa armor. If we get an EMP gun, the bugs aren't an issue anyways. And it'll just slow her down. Go for the anti mech room.
>>
No. 448880 ID: 61e7f9

Next in line, armor/defensive.
>>
No. 448889 ID: 886a4d

Is there any place here a Grottle or Neumino could hide.
>>
No. 448891 ID: 61e7f9

Examine the room closely. It was barricaded from the inside. Where is the thing that did it?
>>
No. 449137 ID: f09b71
File 134625214957.png - (21.50KB , 800x700 , 869.png )
449137

Unfortunately I can't make a fear filled quip about that meaning that the queen is on par with me, as I come to the realization that something must have barricaded itself inside.

"Rokoa." I say, dropping my silence. She realizes it too. "Where could a person or a grottle hide?"

>"I'd say behind any one of our many unpacked goods. Wanna see if zombies or grottles are started by flashlights?"
>>
No. 449139 ID: 886a4d

Might as well.
>>
No. 449145 ID: d6c330

Battle time.

I'm not sure how effective or easy to use your sniper rifle is to use at this range (across a room, or less) but armor piercing sounds like a good idea for something bio-armored.

Failing that, The explosive shotgun could be a good idea. Well, so long as you avoid setting fire to or blowing ammunition piles and killing everyone in the room. (Now, if the grottle is standing right in front of a pile of ammo though...).

Whichever gun you chose, make sure you've got a plasma sword ready to draw from your belt if it comes to close range. It'll be bigger and strong than you, and built for grappling, but but an energy blade evens a lot of that out.

>Possibly useful speculation
We know grottle are insectoid- therefore not another nuemono common ancestor. So they probably don't have regeneration (though they might just be tough as nails anyways), or the distributed brain. Not sure how effective disabling joint shots would be (none to few bones, right?). I think you want torso or head-shots. Bugs tend to have a lot of sensory equipment, actually (big eyes, antennae, etc). A shotgun blast to the face might be the quickest way to put a lot of hurt on one fast.
>>
No. 449146 ID: b6edd6

One of you needs to watch those holes in the ceiling.
>>
No. 449168 ID: f09b71
File 134626145663.png - (320.03KB , 700x700 , 870.png )
449168

I keep an eye on the open plates, while taking each step forward. On account of possible explosives in these boxes, I arm myself with my sniper's armor piercing rounds and make sure a plasma sword is in quick reach on the front and back of my belt. Rokoa wields her machine gun and puts the flashlight in her mouth.

We barely manage to get behind the first couple of boxes, and it turns out grottles are larger than I hear, like absolutely everything else, and fast. Neither of us have any time to react when it chomps down on Rokoa, gun and all. Rokoa sends out a fuck at her carelessness, as the grottle's maw is more than she can budge.

No visible bio armor on this one, either.
>>
No. 449171 ID: 61e7f9

Plasma sword time. Knife that fucker.
>>
No. 449172 ID: 3aa036

Carve that fucker up, also let out a terrifying war scream!
>>
No. 449176 ID: 533c7a

SWORD!
>>
No. 449184 ID: 886a4d

Watch out for the acid blood when your carving that Grottle up.
>>
No. 449185 ID: d6c330

>it turns out grottles are larger than I hear, like absolutely everything else
I'm pretty sure they've been pumping absolutely everything full of those growth hormones Korli mentioned at this point.

Despite it all, Rokoa really looks likes she's enjoying herself there.

Plasma sword seems the best bet at this range. Decapitate the fucker. Be careful of getting grappled by those tentacle limbs.

Remember they go corrosive when killed, be ready to back the heck up after dealing the fatal bow.
>>
No. 449244 ID: f09b71
File 134626983803.png - (83.41KB , 700x700 , 871.png )
449244

I grip the plasma sword to try and go for the head, but it wraps around me before I can escape. I'm in a similar bind, but that extra half a second gave me a far better change to start slicing and stabbing at its body and limbs, the latter of which are far stronger than they look. I can't reach its head, especially as it starts crawling up the wall, I assume to one of the vents.

>Let out a terrifying war scream
I let out a terrified war scream, and the grottle sounds like a set of nails dragging down a chalkboard, partially muffled by Rokoa.

Its backside is thrashing while I work, and it starts putting some kind of pink goo on Rokoa from its pincers. That part of a grottle I don't know about, but it most likely is some manner of grottle hunting. Rokoa drops her flashlight, and I see her start thrashing around violently. Time of her life. I don't know what she's doing, but I keep slashing to try and either get free or slow it down before it starts dragging us into the ceiling.

>Watch out for acid while carving
It's bleeding what might be some of its corrosive fluids, but I can't afford to not stab it because of that.
>>
No. 449245 ID: f09b71
File 134626987671.png - (153.52KB , 700x700 , 872.png )
449245

Rokoa's thrashing turns out to be an awkward, painful procedure of biting down on her rifle and pulling it forward, while throwing her leg up to wedge a toe to the trigger. She fires by pulling her face forward to push the trigget against her twisted foot. She almost hits me a few times.

In response, the grottle seems to stop caring about dragging us somewhere else alive and starts stabbing at us with its limbs and pincers. It might damage my armor, hard to tell, but Rokoa takes the brunt. A trend that I will forgive myself for selfishly wishing to continue.

Rokoa notices that there are zombies coming in through the doorway. I can't tell how many or how well armed from her empathy, as my vision is locked away from the door. More than one, though, I think. The grottle is slowing down, but still flailing its way up the ceiling.
>>
No. 449262 ID: d6c330

>it starts putting some kind of pink goo on Rokoa from its pincers
Part of breaking down it's meal? The teeth seem kind of small for a carnivore, and not shaped for cutting up meat. Maybe they're more intended to hold prey in place while the grottle slathers corrosives on. It's making a Rokoa smoothie.

Rokoa's shooting down it's face, I hope?

I wish we still had a grenade. I'd tell you to just stuff it in the wound and blow it in half.

Cut your second hand free. Grab the second plasma sword or your pistol and kill it faster. Not much we can do about the zombies if we can't even see 'em.

Oh! And if and when you start to fall turn the plasma blade off. You can't afford to land on it.
>>
No. 449275 ID: 6a1ec2

>it starts putting some kind of pink goo on Rokoa from its pincers
>that position

oh god it's eating her

out!
>>
No. 449292 ID: b6edd6

Try cycling your empathy on and off while you stab, to hopefully interfere with the zombies' targeting systems.
>>
No. 449293 ID: 61e7f9

stab stab stab

If you can get your other hand free it's twice the stabbing fun!
>>
No. 449301 ID: 1444d5

Well, you've made a hole, and the Grottle's skin is surprisingly tough. Seems idea for poking your shotgun in and firing, letting all the little fragments bounce around safely contained inside.
>>
No. 449302 ID: 886a4d

>>449301
I can support this.
>>
No. 449346 ID: f09b71
File 134629203032.png - (283.15KB , 700x700 , 873.png )
449346

Its scales make for tough armor, and the bio armor is resistant to plasma as well. Nonetheless, it's not invulnerable and its insides are soft. I cut my other arm free and let the grottle keep my body pinned as I manage to pull out my shotgun. It is well distracted with whatever it is doing to Rokoa as she effectively fights back, trying with some success.

I flip my empathy on and off to mess with the zombies, but it's hard to tell if it's working. They start shooting submachine guns at us, not bothering to avoid hitting the grottle. I take some grazing hits, and my armor is starting to have a heavy toll taken. Plus, I must have jinxed myself, as the grottle, ironically, is protecting Rokoa from those bullets while it almost makes it up to the crawlspace.

It really is trying to eat Rokoa. The pink goo solidifies around her upper limbs and guns where the grottle can bind her, and she has moderately more trouble shooting even with her leg glued in position. She is still managing to shoot at it nonetheless, and nails some hits around its head. It seems more concerned with its own survival now, judging by its screeches and thrashes, with Rokoa and three zombies firing down on it.
>>
No. 449348 ID: f09b71
File 134629215399.png - (414.21KB , 700x700 , 874.png )
449348

I shove the shotgun in the hole I carved in the grottle, using my last action with the plasma blade to turn it off. Explosive ammo at point blank or not, whether she's in any real danger of the grottle anymore or not, I wouldn't wish a trip down a corrosive digestive tract on anyone, not even her.
>>
No. 449359 ID: d6c330

1 down.

Duck and roll! Curl up into a ball, and absorb the impact of your fall as best you can. There's no time to grapple hook your way out of the fall, and nothing good to grab on to anyways.

If you land in the middle of the zombies, lay into the with plasma sword and pistol. If you land away from them, duck behind some cover, and then start picking them off with pistol or rifle. We'll have to recover the explosive shotgun after the firefight, we're keeping that. It's awesome.
>>
No. 449361 ID: 976f95

>>449348

Well done, Polo. Though that was way too close for any kind of comfort.

We have several problems that demand quick action - we know the Grottle turns to death-goo rather quick. You two have to move immediately in spite of being stunned/binded.

Focus on getting your bearings. Rokoa's going to need help getting away from the Grottle at the very least. A huge beast like that thing is liable to make enough acid to cover the floor of the whole room, if not more!

First priority has to be to simply -getaway-. The zombies are going to make that hard.

Is carving a draining hole in the floor with the plasma blade an option, or is it too drained? Are there any holes, drains, or depressions in the floor?
>>
No. 449362 ID: 886a4d

Thats three times Rokoa's enemies have tried to eat her. She must be the tastiest. Again of course Polo is on top, she got a leg to munch on.
>>
No. 449440 ID: b33427

Get your arm up and shield your visor from the acid spray, and any SMG shots flying your direction.

Priority is to get Rokoa out of the (hopefully) dead grottle's maw, before the acid turns her lower half into soup. Try to stay down behind the body of the grottle so it absorbs the gunfire, run up to her, and slice her out with the plasma blade. Use your regular knife where using the plasma blade would be too risky.

There's going to be a pool of acid where the grottle's corpse is real soon. It'll probably reach all the way across the room, so if you two get behind cover towards the back, the three controlled neumono at the entrance won't be able to advance in without getting their legs melted. That'll give you time to free Rokoa from enough of that goop so she can take care of any bits that have acid on them on her own.

After that, you don't want to give them any time to start lobbing grenades in. Turn your empathy off, grab either Rokoa's blaster rifle or whatever rifle is at hand back there, and move around to the side. Set up a shot on one of their shoulders, elbows, or knees, fire, then move to set up for another shot.
>>
No. 449513 ID: 61e7f9

Start opening fire on the zombies with everything you have. Use whatever the fuck those crates are for cover. There are plenty of guns here.
>>
No. 449514 ID: 6a1ec2

You are now aware that the grottles revolted against turning the neumono into zombies because it's cruel even for them, and you spoiled their hiding spot. It wasn't fighting to kill you at all, just to disable you and survive.

And well... OK maybe your ears are just tasty, OK???
>>
No. 449576 ID: f09b71
File 134634690921.png - (40.41KB , 1000x600 , 875.png )
449576

Rokoa remains stuck with the glue, but she does fall out of the grottle's mouth. Rokoa lands on the pile of boxes that were knocked over by the grottle. I can't do much to make a drain with my plasma sword that would do anything, but I manage to hop on boxes and get to Rokoa. The acid is starting to cover the ground. There's a ridiculous amount of it, and it's nigh impossible to avoid for either of us, and I cover my visor while I leap over to Rokoa. She doesn't have much of a way to protect her unarmored self from it, so I hover over her to at least protect her face and take cover behind a box she managed to prop herself up against.

I send a few shots to send them back and cause a limp in a couple, but at least the acid does start covering the entire room's ground and makes them run back out of the room. I am apprehensive about a grenade, however.
>>
No. 449577 ID: f09b71
File 134634692097.png - (20.96KB , 700x700 , 876.png )
449577

For the moment, I help Rokoa out. Most of the glue is stuck on the bandages, so I rip those off. Couple pieces of the bio armor, too. Plenty of guns around, she can get clean replacements, unlike my armor, which is starting to become loose at the joints. Some more pieces have outright fallen off.

>"Give me some of your rations."
"I just did right before we entered this place!"
>"I know."
>>
No. 449580 ID: 61e7f9

Doesn't matter. Give her whatever. Open up your empathy and let be known there is one less grottle in this fucking place.

Damn shame such a good set of armor is going to pieces. Ask Rokoa where she got it. Try to remember the manufacturer or something so you can buy another one if you get out of here.
>>
No. 449582 ID: d6c330

Eh, apply food to face. We can always get more later. Heck, there's probably field ration kits here, in the armory, when we're done clearing it.

>Armor damage
Yeah... crushing and acid will do that. Too bad, but there's not much we can do about it. It's not like these guys will have a replacement in your size.

You backpack and inventory wasn't ruined, I hope? That would be inconvenient.

Recover or replace the explosive shotgun (it fell to the floor, dunno if the acids got it). Then we need to move on, this room is a lot less fun now. Move across boxes and stuff to limit time walking through acid. Or just have Rokoa throw you.

Be wary that there's probably still one more of these out there, in addition to zombies.
>>
No. 449600 ID: 4a328b

Apply food to face, see if there aren't any extra ration kits around here, either. Or armor for Rokoa, even if she hates it.
>>
No. 449668 ID: f09b71
File 134635914321.png - (30.08KB , 700x700 , 877.png )
449668

My backpack may be getting worse for wear, but it is holding my inventory. This is the same backpack, afterall, that was with me when Rikek and I were going up to fight the moton and its own acid breath. In fact, I wouldn't have minded getting my old anti acid suit for this, in hindsight.

"Yeah, okay, I'll give you some. Should be intact from all the acid."
>"Thanks."
"Where did you get this armor, anyway? It's falling apart, but only because it's absorbed so much of the impacts of everything."
>"The facility, where else?"
"I mean what manufacturer."
>"Never said. I got the impression it was made by the science hive down there, though. Probably the same bunch that modelled that tiny little sniper rifle you have."
"It's a good size for me."
>"They're absolutely adorable, like baby sniper rif--"

>Apply food to face
>"--ngf."
"Shut up and eat. We're going to the armor room for fat people next." For now I am just amusing her, but one of these days I feel I am going to push her too far.

I'm able to locate the shotgun, but it landed on the floor. The area where I found the first is clean, and I'll be able to replace it without issue as Rokoa does the same for her own.
>>
No. 449669 ID: f09b71
File 134635919866.png - (16.23KB , 700x700 , 878.png )
449669

Rokoa gets up, stretches, and starts tossing boxes around to make a mostly clean trip to the side floor.
>"Want fresh armor? Bet I could find another one in the armor. Been thinking that I'll be going back down there, if my hivemates left any arkots for me."
>>
No. 449671 ID: 886a4d

Might as well. You doubt you'll be doing more battles like this, but for your rematch itd be nice.
>>
No. 449672 ID: 61e7f9

"Oh hell yes, I'd love to. I'll help you. Need to say bye to the Silkai. I'm getting spoiled with all this good equipment."
>>
No. 449674 ID: d6c330

Korli let it slip they're evacuating down there. Assuming they don't blow the place behind them, should be plenty to loot they couldn't take.

But sure. Assuming we both make it off this ship alive, you can collect presents for the rematch.
>>
No. 449675 ID: 4a328b

It /is/ pretty nice stuff--but let's not get ahead of ourselves. First we've gotta clean out the ship of grottles and vernauts and zombie machines and so on; next is forced bedrest for Rokoa; and THEN you can contemplate going back to raid the planet.
>>
No. 449704 ID: f09b71
File 134636433866.png - (19.37KB , 993x690 , 879.png )
449704

"I'll come with you, assuming we both get off the ship alive and at all in functioning order. Korli slipped that they were evacuating down there, so unless they blow the place up, there'll be plenty to take."
>"That's too bad."
"What? About the salikai evacuating?"
>"Yeah. You think I want to go down there just for toys? I'm going to finish those piss stains off. They have technology that can hijack us, girl. It's in a sad excuse for an alpha stage, but you think we should just let the salikai run off with that shit?"
"... good point, and not at all. But we still need to get out of here."
>"Yeah, yeah, it's clear out here. You gonna scout ahead in your freaky silence you love, even though kicking the door down worked real nicely?"
>>
No. 449705 ID: 4a328b

By "worked nicely" you mean "Nearly got Rokoa eaten," don't you? Hell, why not. Have Rokoa kick down the door to the armor section--let's get her covered so she doesn't eat all our rations after every little encounter
>>
No. 449712 ID: d6c330

>"Rokoa: you realize there's a whole 'nother chapter's worth of business we have to finish down there even after you kill the Queen?"
Thank you, Rokoa. All my love. Although I'm a little ashamed we didn't think of that ourselves. We got used to the idea of tolerating the Salikai, especially since they're burning off their monsters here. But we can't leave them to come back and attack the surface with mind control nanomachines in a few years.

>freaky silence
I really don't see how learning to shut up is freaky. You guys seem fine with jammers- I can just do it unarmed.

But it's not like it's going to do any good against the remaining grottle, and the zombies can sense Rokoa anyways. Not much point in scouting. Rokoa can go on enjoying emotional sharing time with you.
>>
No. 449730 ID: 61e7f9

"Yes, I'm going to scout around with my silence then after I've found them you can kick in the door if you want. You will have rough estimate of enemy neumono number and position."
>>
No. 449749 ID: f09b71
File 134637038975.png - (18.09KB , 700x700 , 880.png )
449749

"If by worked nicely you mean nearly gotten eaten. Is the silence even that freaky? In our day and age, we even have jammers. It kind of undermined my whole training when they came around, so it isn't even that special anymore. I just don't need to carry one around, I can do it naturally."
>"Yeah, that's why it's weird, you would be weirded out if I could fire bullets naturally with my spit."
"No, I wouldn't be. I'll scout. You can rush in once I've scoped out how many there are, locations, and all of that."

I open the door to the armory. There are three here, one of which had the shot knee, and maybe others. I couldn't see them in the standard room too easily. They are... juggling, stretching, and doing basic aerobics?
>>
No. 449750 ID: 886a4d

They're improving how well they can control them... shoot their knees and elbows so they aren't a problem then we can ransack the place.
>>
No. 449752 ID: 61e7f9

"Three zombies standing there fucking around. It's a trap. You want to spring it?"
>>
No. 449753 ID: d6c330

The AI is... Learning.

It doesn't know how to control neumono- it's new at this. So its practicing, getting better. That's why the zombies have been getting less pathetic.

The odd thing is that there are juggling balls available in the armory. Really hope those aren't grenades.

Only choice here is if you'd rather disable these guys or just bypass them. Since the current object is to sweep the armory and take out the grottle and AI, you should probably take them out. (The less immediate goal is to get the explosives, something to talk to the CAI with, and get on with the regicide, of course).
>>
No. 449764 ID: f09b71
File 134637201397.png - (364.03KB , 700x700 , 881.png )
449764

>Juggling
They appear to be stressballs, probably from the hospital section.

"It's a trap. Want to spring it?"

She comes forward, machine gun and all. She does aim at their feet and swings away when they fall, but I've been handling them with gentleness ad care by comparison. I don't need to do much, but I make sure their arms are disabled as well.

Right as they start getting disabled, however, the holdouts, getting excited that Rokoa is so close, get that fear and anxiety again. I am assuming that the bugs are going to take them over next as well to replenish their hijacked forces. They're close, and I'm sure they're in the explosives room after all, most likely by the wall next to the utility room.
>>
No. 449767 ID: 61e7f9

Ignore the armor for now. Tell Rokoa to get up against the door to the explosives area and question if it is safe-ish to barge in and shoot anything hostile.

Polo, go check the anti-machine room for that one that fled there. Sense for it. Don't go inside.
>>
No. 449771 ID: d6c330

I think we should should ignore the armor and go rescue the hostages before they get reinfected. Hell, if we do so, we've got temporary reinforcements.

Just be all kinds of careful shooting in the goddamn explosives room. You could kill everybody. Also, we want some of it unexploded to loot as we leave.
>>
No. 449794 ID: f09b71
File 134637489631.png - (22.98KB , 1000x737 , 882.png )
449794

I take off my empathy for the time, again for Rokoa's sake.

"Rokoa, hold on, forget the armor for now. We might need to barge in to the explosives area fast. Think it's safe, based on your mates?"
>"... I can practically hear the bugs, must be swarming that room like nothing else. Not like I'm complainin'."

I would like to check in on the one that fled into the anti machinery room, but as usual, I cannot sense the zombie empathy well. It is all around me, and direction is difficult other than telling where it is.
>>
No. 449795 ID: 886a4d

An emp gernade is whats needed to clear that room of bugs. Head into the anti-machine room...
>>
No. 449796 ID: 4a328b

Anti-machines is probably where we want to go anyway, seeing as these are nano-machines. Confirm this with Rokoa, and keep an eye on those open ceiling tiles
>>
No. 449797 ID: d6c330

>must be swarming that room like nothing else
We'll have to grab some anti machine something, quick then. Only other alternative we got for taken them all out would be to blow up the explosives room, which isn't what we want to do.
>>
No. 449802 ID: 61e7f9

Handsign Rokoa to follow you into the anti-machine room for now. See if she wants to take the lead or not. That explosives room is no go for now.

It's really fucking hard working with only two people.
>>
No. 449807 ID: f09b71
File 134637641457.png - (34.99KB , 1100x700 , 883.png )
449807

I move into the EMP room to give Rokoa a break. The zombie, on a pile of rubble, manages to get a shot on me before I disable it. My wobbly shinplate gets knocked off the rest of the way, but what is in worse condition is the room. The zombies must have gotten to it, knowing its importance. Everything is smashed and thrown about like a bomb went off, maybe one even did and they cleaned up the hall.
>>
No. 449809 ID: 4a328b

Ok, not likely to be anything in here, right? Might as well bust directly into the UTILITY and TOOLS room
>>
No. 449811 ID: 61e7f9

Take its weapon. Put a shot in each eye for good measure. Check out the tool room.
>>
No. 449812 ID: d6c330

Well, now we know what the problem was.

We need a good way to take out the bugs now. We can't use anti tech, and it's not reasonable to storm a room full of hostages and explosives. The only solution is to take out the AI control.

Have Rokoa engage the zombies/bugs while Polo goes silent and sneaks in via the ceiling to kill the AI? Only problem is there's still a grottle around.
>>
No. 449834 ID: f09b71
File 134638256579.png - (24.75KB , 1299x741 , 884.png )
449834

>"Rokoa, this placed is messed up. Let's go to the utility."

I back out of the room, and as Rokoa gets close to the entry, some bugs drop out of the missing plates over her!
>>
No. 449835 ID: 4a328b

WARN OVER LINK AND SHOOT TO TINY BITS
>>
No. 449836 ID: e3f578

What are you doing push her out of the way and help her crush them!
Get combat knife out, you may have to pry them!
>>
No. 449838 ID: b33427

Too many, and too late, to shoot them while they're falling. Can only get Rokoa out of the way before she's completely swarmed. You can remove any that are on or in her after.

Empathic and vocally shout to Rokoa to sprint towards you. Drop your sniper rifle, and pull out the explosive shotgun, and snap shot in front of the swarm on the ground (to knock them back instead of into your face,) and where they're coming out of the ceiling. Rokoa probably doesn't have to be told to, but yell to open fire on them.

Once the swarm has been destroyed, focus on removing any of them from Rokoa or yourself. If either of you still have that electro-shock prod Rokoa was using earlier, pull it out and apply it to where the bug-bots are, or just in general. While the bug-bots might have electrical shielding, the nanites won't have any, and will break from a mild current passing through them. Otherwise, pull out your knife, and start cutting out or stabbing the bug-bots through the skin. Even a sharp punch to them when they're near the surface could break them.
>>
No. 449841 ID: d6c330

>>449838
This sounds like the best course of action. If possible, fire an explosive shot at the swarm coming down from the ceiling as well, limiting the numbers there are to fall on her.
>>
No. 449846 ID: f09b71
File 134638528232.png - (118.07KB , 700x700 , 885.png )
449846

I empathically get her to sprint at me, an order that she knows the reason behind as she ends up with them crawling over her. I don't believe she brought her electrical prod, but I bring out my shotgun and blast the ones that just land on the ground late behind her.

After a shot to the ceiling, the knife is next as I stab at her where the bugs go for the holes in the bio armor that the grottle scratched through. Given that they already are on her, she drops her machine gun and punches around, to squish ones that start entering her.
>>
No. 449847 ID: f09b71
File 134638529272.png - (13.42KB , 700x700 , 886.png )
449847

With the influx of additional bots shotgunned, we manage to get the initial drop of them out before they burrow in. Nonetheless, Rokoa's empathy does feel off. She's still there, but there is damage. The holdouts, on the other hand, have just disappeared into the full zombie empathy.
>>
No. 449849 ID: 976f95

>>449847

That grin is wavering.

Talk to her. Damaged how? Are her movement patterns and stance suddenly different?

We know that the AI is learning - we have to be ready for anything if it may have pulled off a hijack on Rokoa. Which would suck.
>>
No. 449850 ID: 886a4d

Looks like we're going to need to murder that AI soonish, a zombie Rokoa scares the crap out of me.
>>
No. 449851 ID: d57e6f

Can she move? Is any of those relays under her skin? Strip search!
>>
No. 449852 ID: 976f95

>>449851

If we go there - we have to find a secure room / a place that doesn't have loose ceiling panels!

A strip search makes her much more vulnerable when it happens, as necessary as it may be. The AI potentially wants us to do this - and those holes in the ceiling are still there.

Maybe there's a concrete slab to stand on in the ruined armory? A room where we know where all the potential entry points for more bots are?
>>
No. 449853 ID: d6c330

Oh fuck. Rokoa's compromised.

Even partially compromised is a bad thing. You guys are frenemies at best, and really still want to beat the shit out of each other. The bots don't need to suborn Rokoa to turn her- they just need to weaken her self control enough to let the anger, frustration, and resentment to the surface.

I mean, just look at that face. That's not good, and she's looking at you.

She's not so far gone that you can't sense intent, right? You'll be able to tell if she's going to attack you? Not that it will do you much good at this range...

We have to disable the AI control, now. It's almost certainly in the explosives room, behind the zombies and the swarm. Only chance of getting to it is if we use Rokoa as a big messy distraction while Polo goes for the checkmate.
>>
No. 449863 ID: b33427

In what way do you sense Rokoa is damaged? Does it feel like the AI attempted empathic control is clashing with her, or is it more like it's trying to amplify her hostile feelings towards you? Either way, you've either got to neutralize the AI, or the nanites in Rokoa, fast.

The bug-bots are likely used as relays for the AI's control, so get them away from Rokoa, even the broken ones.

You need to shock Rokoa to kill the nanites, and for that you either have to turn the power back on in here and jab her with a live power cord, or get access to tools to jerry-rig up an eletro-prod from a power cell. That means the next stop is the utility and tools room.

Keep your empathic link on, and keep talking to Rokoa while you two move towards the utility room. Ask her what she's feeling right now, what she's thinking of. Ask her what she's going to do to the salikai once she catches up to them, in gory detail. That'll keep her focused for a bit.

Keep the explosive shotgun in hand when you reach the door. Push the door enough to see if it's barricaded. If not, kick it open, and duck to the side in case anything comes flying out. Then go in, check every hiding spot, and clear it.
>>
No. 449871 ID: 2cc3ac

>>449847
Time for some Epic Surgery. BEGIN THE OPERATION. Punch the bots to crunch them so you can cut them out without them skittering around. Rokoa should help if she is able. Or just give her the knife and let her do it herself so you don't have to risk being near her while she is partially compromised. Or would that be insulting? Ask her if she wants to do it or if you should, or if you should cooperate.
>>
No. 449880 ID: f09b71
File 134638899174.png - (23.21KB , 700x700 , 887.png )
449880

>Begin surgery
Let me word that better - the ones that initially dropped on her were successfully removed quickly, but nanites were injected.

>How is the empathy damaged?
It feels like there is less of her than there was a moment ago, and more zombie empathy. Otherwise, the contents of her are still the same.

I'll be able to sense if she attacks me in her current state. I do keep my distance anyway, and she slumps against the wall for support after getting away from the open panels and other bots.

"... talk to me. Are any of them still under your skin?"
>"No. I'd feel large discs ripping through my skin, so I'm sure, and I'm fine. It's gonna take more than a couple nicks and microscopic particles to get me at their beck and call. And the rest of my hive isn't gonna let me off easy, they're counting on me and you."
"You say that, but there's something on your mind. Tell me what you're thinking."
>"Yeah. Hate to admit it, but armor is looking pretty fucking appealing right now. The alternative is for us to wrap this up quick and charge into the explosive room."

>Shock treatment
That may work, but the only thing like that is the electrical jumper that she used to revive her leg, if we want to make a hasty run back to the hospital section where it was left.

>Frenemies
I at least feel that way about her, but ever since the duel, I have never been able to read how she feels about me. Most likely because she does not fully understand how she feels about me.
>>
No. 449882 ID: 886a4d

Time to armor up.
>>
No. 449889 ID: 085efe

Get her some armor.
>>
No. 449891 ID: 2cc3ac

>>449880
Armor first, then possibly the shocker. We'll want to have it to cure the other zombies after we remove their bots, anyway. Heck, we can do that to the guy we already disabled. And maybe even the spasming one.

Two more allies would be NICE.
>>
No. 449896 ID: d6c330

>Two more allies would be NICE
If we really wanted more help, we should have gone back for Pilon SoB when we had the chance. If Rokoa's right, he would have been easier to get on his feet then our recovering mind control victims with broken joints. Plus, he would have been more likely to be willing to work with Polo than the rank and file soldiers would.

I don't think we have time now, though. If we retreat back to the entrance to dick around with healing up a new teammate, the AI will make a move, attacking with zombies now good enough to use ranged weapons in an effective and coordinated manner. And or they'll set more bug or grottle traps in the territory we'd have to re-traverse.

>charge into the explosive room
I don't see that ending any other way that the two of you infected, or the room exploding and killing everybody. Maybe Rokoa's willing to go down in a blaze of glory and sacrifice the zombies to save the rest of her hive; but there's no guarantee the AI is in that room and would be destroyed. And it leaves the Queen in power.

So armor up. Remember that your own armor is damaged, so you're vulnerable now. Were the bugs able to go through Rokoa's bio armor? If not, that means some of the places you've lost plating are still secure (your shin) but not all (your tail).
>>
No. 449908 ID: b33427

Alright, time to armor up. Gather any gear that was dropped in the hall, and quickly head to armor storage. Help Rokoa along if she's having trouble moving.

Approach the armor storage room with caution. Check inside with the knife, then check every corner and every possible grottle or neumono hiding spot around the door, before entering.

Once inside, barricade the door. After that, priority is to get Rokoa into something that'll at least keep the bug-bots out. Then check for any armor pieces that are small enough to strap or tape to the spots that your armor has broken off; Even if they don't fit as well, it's better than nothing. Also check for armor patch kits for where yours is cracked. Lastly, check if there are other defensive items than armor in here. A portable plasma shield projector would be awesome right about now, or even movable armored barricades to use as cover.
>>
No. 449928 ID: 1e7d43

Regarding how she feels about you...you wouldn't happen to resemble any of her dead kids, would you? In appearence, demeanor, or even just age? I'd suggest you ask her, but I'm not sure the topic should be brought up.
>>
No. 449941 ID: 6a1ec2

>>449928

I think I speak for all of me when I say that is possibly the worst topic to bring up at this point in time or ever.
>>
No. 449962 ID: 4a328b

>>449941
Agreed. Never going to ask that sort of question ever.
>>
No. 449965 ID: e3f578

The closest we could ever get to asking that question without sounding like an asshole is "Do I remind you of anyone you know?" and that's about it.
Which makes me wonder. If her own kid WAS tougher than her, better than her, would she duel him/her like she did you to prove herself?
>>
No. 449997 ID: f09b71
File 134642786405.png - (20.18KB , 700x700 , 888.png )
449997

"We're going to get you armor."

I am not sure if they are capable of entering bio armor, still. They did enter through what looked to be the bio armor, but she has several small holes caused by the grottle that they used as an initial point.

After barricading the door behind us, we search. It takes longer than I would like for us to find a suit of armor that fits Rokoa. They aren't nearly as customizeable to fit one's form as my own, but at least different pieces of different sets can be mixed and matched to fit Rokoa's various wonky sizes.

And we do find an adequate set. At first, during this, she seemed more unhealthy both physically and mentally, but soon it started dissipating entirely. Given the mechanical nature, I am inclined to believe that the bots are required to be inside even if it manages to inject the nanites, rather than believing that she simply got a mental stranglehold over them. Nevertheless, I keep a close eye on her as I help her put it all on.

I also find a kit to patch holes. They'll still be the weak points, but better than strapping a rod to my head. I also find a shoe guard that fits each side of my shin decently, a tail guard for my own tail, and tie it all off with some bandages. 'Silly' looking is Rokoa's sentiments on her new look, rather than my own.

And lastly, there are lightweight riot shields around here.
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No. 449999 ID: d6c330

>'Silly' looking
A little, yeah. You come off rather more styling in armor than she does. Plus she loses a bit of the intimidation factor.

Still, silly beats dead, and you can't intimidate zombies.

>Riot shields
Seems practical for storming the explosives room. Although getting in there without blowing the room and killing all the suborned neumono is a bigger challenge than just dealing with the explosive ordinance coming your way, I think.

Still not sure how to go about said storming though. I like Rokoa keeping the defenders occupied while Polo sneaks in and disables the AI, but the vents are filled with bugs and possibly another grottle. Sneaking in might not be so viable.
>>
No. 450001 ID: 1e7d43

Subtly (SUBTLY, mind you!) ask what Rokoa thinks of you, or whether or not you remind her of anyone.

Subtly.
>>
No. 450003 ID: d6c330

>>450001
Let's not, please.

We can't really be subtle with empathy on, and empathy off isn't conducive to sharing. Also, with Rokoa lightly hopped up on destabilizing mind control bots, it's probably the least safe it's ever been to poke at her emotional issues. Besides, we've got shit to do. Really not the time.
>>
No. 450012 ID: 1e7d43

>>450003
Fair enough. We'll save it for later. Still, perhaps Polo can answer a question for us.

Polo? In neumono hives, especially war hives, are children expected to surpass their parents' abilities?
>>
No. 450016 ID: 976f95

>>449997

If silly is safe it works for now. We can afford to be reckless when we don't have little spider hijacking bugs of doom to worry about.

Riot shields, huh? How light are they? How feasible would it be to strap one on your back as a bit of extra protection / easily accessible thrown projectile without being too cumbersome?

Or we -could-. Be conventional and use them as actual shields. Just throwing ideas out there.
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No. 450033 ID: f09b71
File 134643429635.png - (7.17KB , 700x700 , 889.png )
450033

>In neumono hives, especially war hives, are children expected to surpass their parents' abilities?
Perhaps only war hives, although it is a longstanding tradition. Hives could only be as numerous as food supplies allowed, so the quality of each neumono had to count. And so effort is made to make sure that the next generation is tougher and better than the last, so in short, and in general, yes.

>How light are the riot shields?
They are light, but still would be cumbersome to strap one onto ones back. At least might, not so much Rokoa, but I would likely hit the door on my way out.

"Yeah you look silly, but better than dead, at least while I'm around."

Our attention is brought to the sound of neumono moving around outside, very quickly. One of them thuds against the door.
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No. 450041 ID: 886a4d

They might be trying to move from the Armory now that all the Neumono are all pacified but you two... I bet they are moving the AI as well. Despite the risk we have to act now.
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No. 450042 ID: d6c330

AI's had enough, it's got it's zombies up and coordinated.

They're coming from the explosives room. Get behind cover, they because they more than likely just planted something on the door. I expect them to blow it and attempt to storm the room in a second. Grabbing riot shields not a bad idea.
>>
No. 450047 ID: 976f95

>>450033

Rokoa should likely grab a shield for her back - particularly if we have impending melee. Since she's big she can also have an easier time crushing/pinning things with it. It provides something for enemies behind her to grab, but she can simply fall onto them or use her weight to shove them about while keeping her focus forwards. She's a tank now, she should act like one.

Fast action from this point is very necessary. Let them breach, then retaliate. May want to consider a temporary shield (if you have time to grab one) to protect yourself from the initial breach, since a door charge is very likely. Whether you use it from that point should hinge on how comfortable you are with it, Polo. If you can manage one handed shotgun + one handed shield and still move fast, great. If not - forget it. It makes much more sense for Rokoa to have one due to her size and strength.

Each fighter needs to focus on their strengths right now.
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No. 450049 ID: c6ec33

I am agreeing with >>450042. Odds are that they just planted something on the door.

Back up as far as possible, hide yourself behind a riot shield (and Rokoa),and then take a pot shot at the place you heard a thud.
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No. 450059 ID: f09b71
File 134643809206.png - (15.18KB , 700x700 , 890.png )
450059

"I'm thinking they're laying out explosives at our door."
>"And going to trip them as soon as we make a sign we're leaving."
"Get a shield on your back, may as well protect that side, then let's move behind some cover, whether or not we trip an explosive or they're about to breach."

Rokoa drags the zombie, now an unconcious neumono, behind the cover with us for the time being. With us in position, she tosses some scrap at the door, and it thuds. No response.

>"Looks like they're not gonna make this one so easy."
>>
No. 450087 ID: 3aa036

well shoot the doors open with the explosive shotgun, its possible that they just placed something heavy to barricade you and Rokoa inside while they make their escape.
Or it is explosives and hopefully they will be detonated by our shot.

Also check the ceiling!
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No. 450169 ID: 61e7f9

Shotgun the door once or twice to blast it open and maybe detonate whatever was put up against it.
>>
No. 450192 ID: b33427

They also might have placed explosives at the door to pen you in for the grottle, which means it would be moving into position above you right now to drop. Best give it a nasty surprise.

Tell Rokoa you suspect the grottle is in the ceiling, reading to pounce. Say that as soon as you've readied the explosive shotgun, to get up and sprint to the side of the room with you. Ready the gun, sprint with her, and fire into the ceiling over your previous position. Keep reloading and firing into the ceiling until there's no space left to hide a grottle in, or it falls down.
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No. 450195 ID: f09b71
File 134646263970.png - (243.60KB , 700x700 , 891.png )
450195

"Rokoa, watch the ceiling for bugs or grottles!"

I hit the door with the explosive shotgun. One does a decent job at clearing the barricades, two knocks the doors off their hinges, and three causes a far bigger explosion than my shotgun would merit. No sign of a grottle.

This may be as good of a time as any to storm the explosives room, after the explosion dims and the zombies are off balance and hopefully not on fire.
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No. 450196 ID: 886a4d

LEEEEROY JENKINS!
>>
No. 450197 ID: d6c330

...I really hope that didn't violate no kills. Or that if it did it'll count towards the Salikai and not you.

But yeah, press the advantage while you've got it. Swap to a different gun though, you want to shoot, not explode, any remaining zombie resistance. ...and not blow the whole munitions dump, if you can help it.
>>
No. 450208 ID: 61e7f9

>>450196
ALRIGHT LET'S DO THIS!
>>
No. 450210 ID: 997ce7

>>450208
At least I have chicken coffee cake.
>>
No. 450211 ID: b33427

Don't storm into the explosives storage! If the AI has a lick of sense, it knows that staying in here with you two will end with its demise, one way or another. Best guess is that it's taken the time while you two were penned up to take itself and what controlled neumono it has out of the armory, leaving the grottle to slow you down. Which means at best they won't be in the explosives room, and at worst its been rigged to blow as soon as the AI and company are clear. So unless you're really confident in your ability to defuse what will probably be a whole lot of explosive detonators, turn towards the entrance and stop the AI before it gets out.

Keep the explosive shotgun in hand until you make contact with the other neumono, since the grottle might pop out at any moment. Once you make contact, switch to riot shield and pistol, and aim for joints.
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No. 450244 ID: d6c330

>If the AI has a lick of sense, it'll run
Not necessarily. Right now, it's got a squad of finally competent neumono puppets at it's command, and anything it wants from the explosives and standard issue rooms at it's disposal.

All it has to do is disable a mere two enemy combatants, and then it controls the ship's armory, which doubles as a rather nice defensive position. The war hive wasn't willing to come in earlier, remember?

Once it's got this area defended, it either bunkers down (and it'll be much harder for the next group to get in, with the zombies actually defending), and possibly starts manufacturing more bugs and sending them out through the vents to suborn more of the ship.
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No. 450247 ID: 976f95

>>450244

I'm inclined to agree. The world doesn't revolve around us, after all..

To try and get in its shoes - it likely thinks that it just has to pin us long enough to drop a grottle on us and it has this in the bag.

Everything it could want for a siege is here - it could armor and equip its zombies, after all. The only problem I can think of for the AI is keeping the zombies fed long term.

The AI may not be willing to damage its prize too heavily - but it's not something we can count on if it gets desperate! We have too many what ifs and not enough certainties at the moment. We can only hope things get more clear as we advance.

I vote we storm the room and take the fast strike while we can. We're well protected against almost anything that could be thrown at us - and we may not get this chance again.
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No. 450363 ID: f09b71
File 134652297323.png - (337.72KB , 700x700 , 892.png )
450363

Every piece of me and my training says that what we're doing is working, that we've got the advantage, that the AI controlling Rokoa's bunch isn't able to storm us as much as they would like. That we should keep being careful and let them come to us. That we've disabled, if I've counted right, 8 zombies. Leaving 10, including about 4 current holdouts, meaning that there are about 6 zombies unaccounted for. Perhaps less, as some of the holdouts may be unconscious.

Maybe it's the fear that they're pulling out a rush on us, but Rokoa is ready to run in, enough to rub off on me. For this time, I think I'll go with the rash side, and roll with her. Following her lead, we run out as the sprinklers come on.

It doesn't hurt that she's going to be the one in front, either. In any case, the holdouts are giving the both of us the impression that it is dangerous, but not suicide. So at the least, we can go in expecting to be riddled with bullets or something rather than blown apart by bombs at the entrance.
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No. 450364 ID: f09b71
File 134652299749.png - (286.64KB , 1000x600 , 893.png )
450364

We burst in.
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No. 450365 ID: 886a4d

Let Rokoa handle her hivemates... we have a Grottle on the loose. Head up that ladder, shotgun at the ready.
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No. 450369 ID: d6c330

Should be 3 more zombies than we see. Are they in another room or the hall waiting to flank you? Or maybe they're behind some of those boxes waiting to lob explosives at you. ...or they're making a break for it with the AI after all?

Or I suppose the grottle might have just eaten a few. Still, remain wary.

Also, where are the bugs? I thought it sounded like this room was crawling with 'em before.

Pretty sure Rokoa can machine gun those three down, easy. Start looking for other threats. Armed explosives? Hidden zombies armed with grenades? Grottle? Bug ambush? There's something more here.

Maybe talk to the holdouts in the grottle web if they're conscious. Do they know where the remaining grottle is? Have they seen the AI?
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No. 450370 ID: 2ed56b

Just three of them? Use Rokoa and her shield for cover and take disabling shots. You should have them down in seconds, then go for the ladder. Make sure the room is truly clear before you investigate the glued folks.
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No. 450375 ID: c6ec33

Disable safely from a distance, and once they're down, yell to the prisoners before advancing. The room could be booby-trapped.

Also, ask rokoa what the panel on the far side of the wall is. Let's hope it's not a turret in case they decide to toggle the power long enough to fuck us up.
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No. 450387 ID: f09b71
File 134652854575.png - (290.56KB , 1000x600 , 894.png )
450387

>Where are the bugs?
A good question.

"Hey, you guys! Where are the bugs?! Any grottle around, and what about an AI?!"
>"Behind all the boxes!" one of them answers. "And there were 3 grottles, but one is dead, and another wounded! One of the grottles has the AI node somewhere on it, we think!" I can barely hear them over the gunfire, but it gets through.

I hang behind Rokoa as she moves forward. They look like they're going to open their entire magazines on her, and even as she holds down the machine gun on them they don't go down nearly as easy. I take a couple of shots myself, but three zombies come running in from the hall. One from the lobby, two from the utility side of the hall.

The bugs will also make it hard to safely get up any ladders.
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No. 450392 ID: d6c330

>Behind the boxes!
Oh gods, lookit that. There's hundreds of them peeking over the tops now. ...the boxes are filled with explosives, right? Blowing them all would be a good way to take out all the bugs at once, if it wasn't insanely stupid, and suicidal.

Actually, it might not work anyways. Everything's probably boxed up that way to prevent explosions.

Rokoa finish disabling the 3 in front. Polo, use the door as cover and take out the 3 coming down the hall. Go for the lone lobby guy first, as soon as that one's down, you only have to cover one direction.

After that, we're probably going to be forced to back out of the room- if that many bugs jump you at once, they will find a way around your armor, and you won't be able to kill them fast enough.
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No. 450396 ID: e2927b

Not only are there HUNDREDS of bugs come out from behind the boxes, but by the looks of it the ceiling tiles directly above you guys are coming loose or being moved.
>>
No. 450401 ID: c6ec33

>>450387
SHOOT THE CEILING. A LOT. NOW.

Also tell rokoa to BACK THE FUCK UP. You are leaving this room OK.
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No. 450403 ID: c6ec33

>>450401
On second thought, I excitedly only read half the update. :/

Polo, have Rokoa retreat with you out of the room while you disable the 3 rushing zombies.
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No. 450404 ID: 886a4d

Grottle up above ya. Shoot into the ceiling. Explosive rounds if possible.

Retreating won't do much good. The three in front are pretty well disabled so lets get the Grottle! Let Rokoa finish off the ones in front then hold off the ones incoming.
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No. 450420 ID: 61e7f9

Full retreat. I'm sad to say there is no way in hell we can handle this. We have to leave. Exit towards the lobby.

We've got maybe 100 bugs coming in and possible grottles. There is no option here other than running.
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No. 450421 ID: d6c330

>>450420
A fighting retreat across the hall back to the armor room seems more practical than going for the lobby. There's no cover there.
>>
No. 450422 ID: 61e7f9

There is no time for parting shots. Just leave.
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No. 450425 ID: 886a4d

Err we charged in here expecting bugs, grottles and zombies... and now that we actually see them and know where they all are and actually have the advantage of full bug-proof armor, the zombies half disabled and the grottles location you all want to retreat so they can regroup?


Jeesh talk about schizo. I hope Rokoa refuses to retreat just to spite you all.
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No. 450428 ID: d6c330

>>450425
Well, we should at least back up enough that the grottle doesn't land on us. Be nice if we could shoot this one instead of engaging it in melee. Besides, if we get crushed in tentacles, our armor stops being bug proof again.
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No. 450455 ID: 976f95

The hallway is a natural killing field. If we do a partial retreat and re-engage at the entryway to the hall we can pull off a bottleneck. If not, we can now take potshots from the hall since the door is open and the trap has been sprung.

We have armor. Let's make it work to our advantage.
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No. 450473 ID: 2cc3ac

>>450387
Use the explosive shotgun liberally on the boxes. Backing up to get a choke point would be wise soon, as it looks as if a grottle is in the ceiling.

I also worry that zombies may be trying to open the main entrance to get out and spread bots through the base.

Ask them if the grottle they know as dead is the one we killed. If not, then we only have one left- the wounded one. I'd suggest searching our killed grottle for the AI node but it's dissolved by now if it were there.
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No. 450511 ID: f09b71
File 134654939223.png - (14.66KB , 1168x513 , 895.png )
450511

"Rokoa, back, up, bugs and the ceiling panels are going back!"

She takes step after step backwards, concerned that she may be doing mortal damage to her hive now. But she wants even less to hold too much back, and so makes sure to keep firing until they can't do the same.

I'm able to partially protect my backside while I use the door for forward cover while gradually take down the zombies. They cross fire on each other, in fact. Rokoa shoots upward instead of helping me, and the sound of a grottle screeching can be heard, although it is running away fast in the direction of the standard room.. Acid spills from the ceiling where we were just standing. It's too loud and we're too far right now to ask questions of Rokoa's buddies until the noise dies down.

>"Bugs're coming!" Rokoa yells.
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No. 450512 ID: 886a4d

Now would be a good time to switch positions with Rokoa and aim that shotgun at the Grottle. Hopefully you damage the AI core.

Use your link to coordinate with her so you don't waste any time.
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No. 450516 ID: 976f95

>>450512

Seconding. Your shotgun will also be better equipped to handle mass bug-wave.

In case it's been covered before - how acid resistant is the armor, and how acid resistant are the bugs? How quickly can the armor be peeled off? We may have to consider unconventional tactics in the (likely) case of being overrun with bugs.
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No. 450518 ID: d6c330

Consideration: if you want to save those 3 in there at all, you need to finish this quickly, or else you're leaving them to soak in acid (nevermind whether Rokoa did fatal injury with the machine gun or not).

Explosive shotgun is probably the best bet for holding off the bugs. Don't hit the explosive storage boxes.
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No. 450528 ID: 7ea3a9

Time to scram. Run back to the starting hallway with the turret. Take up defensive position by the exit and cut it all the way open. We cannot take this position. We may be able to hold it in the hallway after getting through the hole in the door and firing from there to keep them in the armory.

We can't do this and we will die if we don't start leaving now. We can contain them in the armory but we can't push them out of it. I'm sorry.
>>
No. 450539 ID: 6a1ec2

Nah we can take 'em. Remove that guy's trigger finger Polo, then switch with Rokoa, shotgunning the nanobot transporters as they come at you. Rokoa can watch your back and you can focus on blasting those things into scrap metal. A grottle must have been in the ceiling to puke acid at you, so once you've destroyed the bugs it'll have to come after you. Then you shoot the A.I. node on it. Then you carve yourself some grottle steaks.
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No. 450558 ID: b33427

Gotta finish this quick. You can't go in there to rescue the three Rokoa was shooting up with the bugs swarming towards you. You're going to have to chase down and kill that grottle that just went into standard storage, and hope it has the AI on it.

Yell out to Rokoa that we're going after the grottle. You need her to open up on the guy at the lobby end of the hall, and block the shots from the other end for you. Go prone to lower your hit cross-section, sidle just far enough out from the door to line up a shot on his gun, and fire.

Once he's neutralized, quickly continue to standard storage, using Rokoa as a shield. Switch out to the explosive shotgun. Have her open the door, since her armor can take more of a beating than yours right now if the grottle gets her. Switch to infrared vision and check the ceiling for a large hot spot; That'll be where the grottle is. Fire on that with both barrels.
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No. 450725 ID: f09b71
File 134660549764.png - (37.03KB , 1000x600 , 896.png )
450725

I turn on my empathy, as there is little time for words other than single phrases for clarification. There wasn't enough acid to cover the ground and go to the other unconscious 3, so assuming they don't die from their wounds they'll be fine. The time I spend darting back into the room is time spent getting my shotgun out, dropping the sniper rifle entirely.

The ceiling is hit, another screech is heard. The boxes protect the explosives from my blast, although the bugs are close.
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No. 450727 ID: f09b71
File 134660556575.png - (39.33KB , 700x700 , 897.png )
450727

The grottle continues fleeing to the standard, and so I follow hoping to finish this. Rokoa keeps behind me, protecting me from the two in the hallway until she leaps into the standard room on the boxes.

I get inside, the acid on the ground protecting us from the bugs at least. With a flip on my infrared, I look around. The panels are too thick, so infrared isn't working. I can hear movement up, but I may just have to shoot up at random and hope for the best.
>>
No. 450729 ID: d6c330

>dropping the sniper rifle entirely
Please tell me you did not drop your irreplaceable custom built mulit-modal specialized chosen weapon in the acid.

Well, blast away. It only has so much ceiling to hide in, and when you see acid, you know you've found him. Try to kill it without getting crushed, if at all possible.
>>
No. 450730 ID: 886a4d

Have Rokoa spray the ceiling with bullets to pintpoint its location then blast it. She has the gun with lots of ammo, you don't.

>>450729
The sniper rifle was dropped in the hallway... no acid there. Might be snagged by one of the remaining neumono though.
>>
No. 450816 ID: f2c20c

>>450730
I agree. Have Rokoa find it, then you blast it.

As soon as the AI is down, our first priority is to tend to the severely wounded group that Rokoa shot up. Second priority is finding the last grottle.
>>
No. 450833 ID: 61e7f9

Rokoa spray, Polo shoot when screams are heard.
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No. 450853 ID: f09b71
File 134662386828.png - (22.76KB , 700x700 , 898.png )
450853

>Dropped sniper rifle in the acid?
No way, there wasn't enough acid to cover much ground other than where we stood. Fumbling around with the back of my backpack straps to latch and secure the sniper rifle was simply a couple of moments I haven't been able to spare.

"Spray." I say, pointing up.

Rokoa starts perforating the ceiling, and although she didn't hit it on the first round, I see some of the plates move where the grottle tries to flee. Rokoa catches it, and we both start unloading our firepower at that spot. The screeches come again, and we still keep going. Rokoa eventually unloads almost her entire magazine, keeping some in just in case something sneaks up behind us. I keep on shooting round after round.

Speaking of sneaking up, it appears that the pair of zombies from behind are catching up.
>>
No. 450854 ID: 886a4d

Man Grottles take a lot of killing. Again let Rokoa handle her hivemates... you take the Grottle.
>>
No. 450855 ID: f2c20c

>>450853
That's strange, that one isn't carrying a gun. Are you sure they're hostile? Or did you vape the AI and they're just recovering?

At any rate, you can keep them from getting to you for the most part by dislodging the box-bridge. Or shooting their legs like usual, but that's rokoa's job atm.
>>
No. 450866 ID: d6c330

She's empty already? We're going to have to grab more ammo after this one's dead.

>zombie without a gun
...suicide bomber? All they need is one good explosives charge to take you out, and your mobility is limited right now, hanging out on boxes above a pool of acid.

Disable with the pistol, or Rokoa use the machine gun.
>>
No. 450892 ID: 61e7f9

"Retreat."

Exit out into the hall and retreat toward the entrance hallway. Use shotgun to keep bugs back as you retreat. Rokoa target anything not bugs.

The bugs will rain from the ceiling in a few seconds. You are not safe from them here.
>>
No. 450904 ID: b6edd6

>>450855
We'd be able to tell through empathy if it was not a zombie.
>>
No. 450958 ID: f2c20c

Wait. The zombie isn't even looking at us. What's it looking at?
>>
No. 450971 ID: f09b71
File 134663855094.png - (17.27KB , 700x700 , 899.png )
450971

I just see the zombie briefly, but I keep on shotgunning the ceiling. The grottle eventually is silent enough that it seems that I am just destroying the ceiling. I fire a few more times anyway.

Rokoa does not fire on her hivemate, and I eventually turn around to see why not. It's just standing there, so Rokoa and I hop back out before any bugs can get a drop on us from panels we can't clearly see are covered or not. The zombie still feels like a zombie, empathy wise, and has no gun. It dropped it around my sniper back by the explosive room. One of the bugs comes out of her ear, moves to her head, and starts moving in circles like it's trying to look around.

Rokoa pokes her with her machine gun, and her head bobs to the side. There are other bugs in the hall that, while not inactive, move around and bump into each other.

>"Fucking Reelka, can't tell if she's awake or not." Rokoa jokes. "Acts just like this even without the bugs."

But the holdouts in the glue seem to be under the enthused impression that we've succeeded.
>>
No. 450973 ID: 61e7f9

Destroy all the bugs you can. Assume they are still working. Rokoa go give medical attention to the wounded. Again assume they are working and clear them before moving along.
>>
No. 450974 ID: f2c20c

>>450971
Great! Like I said before, first priority is tending to the wounded to make sure they survive. Second priority is finding the last grottle.
>>
No. 450978 ID: d6c330

I think the bugs have lost their AI control. Must have been on the gottle you just wasted.

Begin treating the wounded, and systematically destroying bugs as you go. Start with the 3 worst hurt in the explosives room, and the guys in the web, so you can put them to work. (If they give you any shit, Rokoa can yell at them). Remain wary, there's still one grottle unaccounted for.

When the situation is stabilized, we need to go. Rokoa can hold down fort, protect the weapons cache, the wounded, and SoB till she gets reinforced. We have to grab some explosives, something to plug the CAI into, and amscray.
>>
No. 450979 ID: 886a4d

We must have hit the AI... or at least damaged it enough to sever the connection with the bugs. However there are still two Grottles around.

... But hell we`ve got majorly sidetracked... so I`m going to say:

This is officially not our problem anymore, leave it to the war hive to clean this up. We don't have time to mess around with Grottles hidden in the rafters. Lets get ot the explosives room. Grab explosives to breech the bridge. Replace any needed ammo and time to get to the Queen.

Tell Rokoa you`ll leave the rest to her now that the threat is largely neutrilized. We have a Queen to kill.
>>
No. 451057 ID: b33427

The AI's control looks to be severed, but it might be temporary. Get into the explosives storage, and up into the ceiling to check that the grottle you two just wasted is actually dead, and had the AI on it. It it looks to be only damaged, try to recover it so it can be studied later by your hive.

Before you leave the armory, make sure to get a sealed box and scoop up one or two of these active bug-bots, to be studied by your hive to develop countermeasures.

Also exchange private comm channel numbers with Rokoa, if possible, so you two can stay in contact later on. Grab either a PDA from standard storage, or a helmet comm-set from armor storage, to plug the CAI relay into.
>>
No. 451138 ID: f09b71
File 134665717871.png - (13.73KB , 750x648 , 900.png )
451138

>Treating the 3 that Rokoa shot up
It appears that they will be more or less alright, if bedridden for weeks.

>Smash bugs
We start rifle butting the ones on the immediate path. There are many on the boxes still, likely behind, and who knows how many in the ceiling.

For more help, we do break up the now somewhat brittle pink glue to help the four out. 3 are in working condition. The fourth was the one who got tortured, and, well... well, the war hive is tough. They seem to think that this one will make it, but whoever it is would be unrecognizeable above the chest.

"So, a third grottle. We killed two in the armory."
>"That's all." the green one says. "You two beat two grottles. We managed to kill one in the crawlspaces and wound the other."

No shit is given to me. They don't like that they needed my help, and don't like me, but they are not the sort to attack someone who just helped them out anyways.
>>
No. 451139 ID: f09b71
File 134665719197.png - (18.54KB , 700x700 , 901.png )
451139

There is still cleanup to perform. The few neumono that remained conscious after being invaded assist with treatment and collection, along with turning the power back on. They work together, and even if I had an inclination to help cleanup their mess, I would feel like a third wheel. So I just stay out of there way while I gather some explosives. Lots of C4, mostly. They do confirm the shotgunned grottle is dead as well.

Gradually, the bugs vacate their hosts, and the zombie empathy turns weaker and weaker even without crushing more bugs. The rest of Rokoa's hive's empathy is getting through, and I turn my empathy back off. There are many nuances of the armory holdouts that I am missing out on, between saying hello to Rokoa and actually making it out of their ordeal alive. What I am sure of is that they are either too dazed or feeling too far in my debt to attack me.

Rokoa wonders what I am going to do, now. She half slumps along the desk, like I'm going to answer her out in the open like this.
>>
No. 451141 ID: f2c20c

>>451139
Tell her that we think she knows what we're doing next already. We're here for a reason and we are going to accomplish our mission. The C4 will help, I am sure. Polo, ever set a shaped charge? I have a vague plan of how to take out the queen- Rokoa goes in before you after the doors are open, engages her, then you snipe her from the entrance while hanging above it from a wire or something. Before blowing the doors you will have set a shaped charge above the entrance pointing down. We want to lure the queen out by pelting her; when she exits we activate the shaped charge to catch her in a focused C4 explosion. Optimally we would have dodged away using our silence to ensure she has no idea where we are.

Get SoB to the armory's hospital before we leave, of course.
>>
No. 451168 ID: c6ec33

>>451139
Ask her if she can get an update on which areas are still compromised.

We can either try to go after the queen during the continued confusion, or try to fight off the Salikai troops, lowering the Queen's guard, and then taking her out after bridge lockdown is lifted.

I think taking the longer, help-the-hive route may end up being better in the end. We prove that outsiders aren't terrible, we get everyone to respect Rokoa more, and hopefully SOB will be well enough by the time we have to confront the Queen that he can put in an influential word. Getting the rest of the war hive supporting us, at least enough to not actively try to stop us, means that we'll have less to worry about when we have to go up against Queenie.
>>
No. 451175 ID: d6c330

Haha, smoking neumono. I don't know why, but that looks funny to me. Probably not even bad for you guys with regenerating lungs or something.

Grab something to plug the CAI node into before you leave the armory. And make sure you grabbed your rifle.

Let's go get SoB with Rokoa. Gives us a chance to talk without the rest of the armory listening in.

Obviously, we need to go. We've got a mission to get back to. At least vents sneaking will be safer from now on.

>Leads
-We have at least one ally left. Someone hacked that turret and tried to warn us. Either Emere is still lose, or Korli tried to warn us after the Salikai cut contact.
-We've got a CAI node. If hide somewhere private, and plug it into something we can talk to, we can see about recruiting it's help for later (we could shut down the bridge defenses).
>>
No. 451190 ID: 997ce7

>>451175
Their cancer probably regenerates too. Iirc, cancer is basically a bunch of cells that don't die naturally like most cells do.


Anyways, she knows the plan. Queen, then the salikai, yes?
>>
No. 451209 ID: d6c330

Whatever we say, we obviously can't openly discus the regicide in front of the rank and file here. Even if we did save their hides, we can't trust them to go that far.

Make sure you grab some grenades with the C4. You're out, and those are useful.

>>451168
Winning the war hive over is an interesting idea. The problem is Polo really isn't going to have the ammo or endurance to clear out the all the monsters, and we're never going to win over the whole hive (QI's 8 and 23, for example. Or Tirrik, probably). And even people sympathetic to us may try stop us in the face of us attacking one of their own.

>>451190
Well, it's that they don't die so much as they start ignoring the body's built in self destruct commands, grow too big, and replicate like crazy. But for their regeneration to work, you're expect neumono natural regulation of things like cell division and function to be way better than ours. You'd expect them to be pretty resistant to things like cancer. ...although with the speed at which their cells normally replicate during regeneration, it would probably be a pretty swift and devastating death if some started to grow out of control.
>>
No. 451254 ID: f09b71
File 134670071402.png - (13.49KB , 700x700 , 902.png )
451254

>Smoking Neumono
And normally I do not smoke, but I might just ask for one here to relax for a moment.

"Rokoa, first off, help me get Son of a B..." I start to say, but she slips off and falls asleep right after almost asking me a damn question. I'll talk to her later.
>>
No. 451255 ID: f09b71
File 134670072344.png - (16.79KB , 700x700 , 903.png )
451255

I ask some of the others to get Pilon instead, while I grab something to plug the CAI node into.

There is a headpiece communicator in the armor room that allows a wireless plugin. It will work, and this looks like a private area, as everyone is in the lobby or hospital ward at the moment.
>>
No. 451260 ID: 886a4d

Plug them in. Lets see if we can work with the CAI at all.
>>
No. 451263 ID: d6c330

...make sure the helmet has absolutely no networking capacity. This is a CAI you're fucking with, it can get into anything if you let it. All you need to communicate right now is a mike and speaker. Remove or disable the helmet's comm, radio, wireless, antennae, etc. Then we can try talking to it.
>>
No. 451270 ID: 61e7f9

"My mission is done. The salikai would have had an escape plan and will be long gone by now. We can still check out the facility and see what info and materials we can recover. Maybe chase them down and kill them. I really like this rifle and armor so that is another reason to go down there. War hives have some nice tech. I'm spoiled."

"Let me emphasize that I have no idea what I'm doing. I shouldn't be here. I shouldn't be doing the things I'm doing. And I've most certainly lost my marbles from hanging out with you."

Wait around for now. Contact your hive if you can. Give a sitrep and ask for advice. If anything was wrong they'd have sent Rokoa after if if they were desperate.
>>
No. 451280 ID: d6c330

>>451270
I'm confused. Is that a suggested plan of action, or a bluff to tell the CAI?

As a bluff, I have to say it doesn't seem to help us any. If that's a serious plan, I have to say I oppose it. We've got a mission to do, we're not abandoning it now. Queenie dies.
>>
No. 451302 ID: f09b71
File 134670328598.png - (16.70KB , 700x700 , 904.png )
451302

>Contact own Hive
Yeah... I might just be able to do that, depending on this communicator's capabilities. But first is the CAI.

I disable the antenna and any wireless or networking capabilities, and plug in the CAI.

>"Beep boop."
>"Hello. Our Miklik was dead, so can we assume we're talking to someone who looted our node off of him?"
>"He was a jerk anyway."
>"I kinda liked him."
>"Who is this?"
>>
No. 451303 ID: 886a4d

Polo. How much do you like your current owners?
>>
No. 451308 ID: d6c330

I'm Polo. The silent neumono who'd been hiding out in your crazy boss's place. We met briefly, remember?

Any chance I could talk you into helping me? There's a particular room I could really use some hacking into.
>>
No. 451322 ID: e3f578

>>451302
"I'm the crazy adorable sneaky sniper person you've might've heard about. I think we've met before, the petite bluish-gray neumono?"
If you talk eccentric like them, they might take a liking to you!
>>
No. 451333 ID: 6a1ec2

>>451322

Referring to yourself as crazy adorable is about the worst way to get on the good side of a CAI. Let them come to that conclusion.
>>
No. 451334 ID: e3f578

Hmmm,I meant that Polo is both crazy AND adorable, not that she's crazy adorable, not to say she's not, but she's crazy.
>>
No. 451338 ID: 976f95

Exactly. Polo is Polo. If she puts on a face, with how stark she normally is it will come off as contrived. Keep things simple and easy.
>>
No. 451345 ID: d6c330

It occurs to me that the CAI is an alternate iteration of us. All Polo has to do is be herself, and she has good odds of winning it over. Although, there's certainly no harm in shower her strange sense of humor. We love her for it, after all.

And a lone agent caught between a bunch of crazy monsters and a war-hive that can't quite decide if it wants to kill her anymore is exactly the kind of nutso situation the CAI should love.

Important point to cover- is this node local and independent, or is it communicating wirelessly from the spire? If it's own it's own, it's freer to do whatever it wants.
>>
No. 451353 ID: f09b71
File 134670585993.png - (9.80KB , 700x700 , 905.png )
451353

>Is it communicating wirelessly from the spire?
Yes.

"My name is Polo. I'm the blue little one that briefly met in the spire, not part of the science hive. How much do you like your current owners?"

>"Cool enough."
>"No complaints."
>"Hello again."
>"You know they're watching thi-MESSAGE CUT"

"Fine. I could use some help hacking into a particular room."

>"Keep going, we're listening."
>"What room?"
>"Why should we help you?"
>>
No. 451354 ID: e3f578

"I have a nice, spec-ops quality ass in bioarmor tights and all your salikai has is a carapace. Unless that's your thing, not gonna judge."
>>
No. 451355 ID: 886a4d

A couple reasons.

1) It'll throw the war hive into complete disarray. Your kinda losing up here. Grottles failed, AI zombie bugs failed, vernauts failing.

2) It will get you more access faster. Your group isn't very good about moving through enemy territory. I am.

3) It'll be fun, think of it, one lone neumono doing the impossible.
>>
No. 451356 ID: 61e7f9

"I'm on the ship your buddies boarded through the hacked teleporter and I'm trying to kill the queen of the hive. All the boarders are dead as far as I know. I'm the only person you've got left capable of killing her. And only her. She's the douchebag who nuked my hive. You can help me kill her if you'd like."
>>
No. 451358 ID: d6c330

>"You know they're watching thi-MESSAGE CUT"
Just as bad at keeping secrets from characters, and prone to infighting, disagreeing, and cutting each other off as we are, I see.

But that's fine, we kind of expected that.

>Why should we help?
You know why I'm up here, right? (Don't say it aloud if you don't have to, one of the armory peeps could hear!). Even if I'm on the Salikai's naughty list right now, they shouldn't really be opposed to me completing my mission. It doesn't hurt them none.

Besides, what else are you going to do with this node? It's not like I'm giving it back.
>>
No. 451374 ID: f2c20c

>>451353
Don't tell them what room it is. Say that you'll just go there and then they'll open it. They don't need to know where it is.
>>
No. 451387 ID: f09b71
File 134670899578.png - (5.53KB , 700x700 , 906.png )
451387

"First, it'll throw this hive in disarray, something that's going to be regained with the failure of grottles and AI zombie bugs, along with the diminishing vernauts. Second, more access. Your group isn't very good about moving through enemy territory as I am. Third, I hear this kind of thing is right up your alley, to help some long neumono run around. Besides, you should be well aware of why I'm up here, and even if I'm on the Salikai's naughty list, it won't hurt them at all to let me complete my mission. Besides, it's not like I'm giving back the node. It won't hurt if I just plug it in somewhere and you take it from there."

They pause for a second, before responding. Rokoa is waking up after her little nap. She wants to locate me, or me to turn off my empathy so she can find me herself. Still not a good idea, by this point I still would show up like a dot of red on a blue canvas.

>"Yeah sure, we'll hack the bridge if you manage to plug us in."
>"Our miklik's aren't doing half bad, actually. They got in a couple areas so far."
>"You just have to trust us this time, we don't have anything to give but our word. And the fact that you're right, what you're doing doesn't hurt us."
>>
No. 451389 ID: 886a4d

Lets go find Rokoa. Tell her the mission is still on and you have a bit of help. Tap the CAI linked helmet. Make sure the CAI can't hear you.
>>
No. 451393 ID: d6c330

>we'll hack the bridge if you manage to plug us in
I didn't say my target was the bridge. You guys figured out where she was on your own since I refused to tell you, it seems.

>Agreement
Alright then. We'll talk later. Disconnect them for now. (Still up in the air if we can trust them. If they suborn the bridge defenses, they could always opt to kill everyone in the room. Including us).

>Rokoa
Turning off empathy is a bad idea, unless there's still a jamming field cutting the armory off from the rest of the hive (or was that zombie interference doing that?).

In any event, we may as well talk to her before we go. Preferably not in front of her hivemates.
>>
No. 451394 ID: f2c20c

Ah, so they know the queen's on the bridge already. Thanks, CAI. Ask them if they're sending people up to the bridge already, and if we can get assurance that they won't try to stop us as we go.

As for Rokoa and silent/notsilent, remember that you already spoke with this hive over the radio. They already know you're in here so popping up won't faze them. They are also too busy dealing with the salikai's forces to go after you, and they're in your debt somewhat at this point.

I think this is the perfect chance to just run up past everyone and get to the queen. Rokoa would have a hard time bypassing the salikai's forces though. Might have to leave her behind for this... or we could just risk it. Her choice, mostly.
>>
No. 451403 ID: 61e7f9

It's time for our ghost act. Plug in the AI somewhere and tell it to hack the sensors so we can get through without being spotted. Have them deactivate any neumono jammers they can.

You should consider swapping helmets or comms to make it easier to carry and communicate with them. You should probably physically destroy whatever comm equipment is inside the helmet as you can't be sure it's turned off.
>>
No. 451419 ID: f09b71
File 134671429585.png - (19.29KB , 700x700 , 907.png )
451419

>Armor jammer
It was the bugs that seemed to have that as a coordinated effort.

"I didn't say my target was on the bridge. I don't suppose I can move freely through your forces up here?"
>"Well, where else would the queen be?!"
>"I think the mikliks won't touch you, but you probably won't see them."
Damn good thing these guys are on headphones.
"We'll talk later." I say, hanging up and turning off the headset entirely.

I get a more compact pair of goggles for the next time I would want to talk to them. Rokoa peeks into the hall, and I wave her in. The others are suspicious of Rokoa's want of privacy, but what could we do.
"I'm still heading for my target."
>"I'm coming. Like I said, I got a problem with her, so I'm going to do something about it instead of just sending an errand girl. May as well show you the way, and it's not gonna be too long before some cleanup crews show up here anyway."
>>
No. 451420 ID: 61e7f9

"I'm going to try to get the AI to hack the sensors so I can move without being spotted."
>>
No. 451423 ID: f2c20c

>>451419
Looks like her bioarmor is regrowing nicely. Alright, but warn her she might make it harder to slip past the salikai's mikliks. Not that I think they'd be a big issue anyway.

We're as prepared as we're gonna be now... where'd the jawpiece of our armor go? Might want to retrieve that. Looks like we lost it from the first grottle fight.
>>
No. 451424 ID: 1e7d43

Well, that should make getting to the Queen a hell of a lot easier, but let's make sure we know where she is before we go storming off. Didn't that Belenosian lady from before say that she and her buddies would try to get the Queen *away* from the bridge?
>>
No. 451434 ID: f09b71
File 134671687468.png - (11.54KB , 1007x753 , 908.png )
451434

>Armor's jawpiece
I believe it fell in the acid. Even if it hadn't, I am unsure that I could repair whatever broke and left it to fall off anyway.

I pack my things. Pistol, Sniper, Shotgun. A whole heavy load of C4, 2 each of frag and smoke grenades.

"How can we be sure the Queen is still in the bridge?"
>"Oh, she has a distinct feel, trust me, you'll know when you get in empathic range, which one is the queen."
"I'm going to try to get the AI to hack the sensors so I can move around without being spotted. You might make it harder to sneak by mikliks."
>"... the CAI? No, you're not. Those guys are as trustworthy as the salikai. They're lookin' out for themselves, and right now they're at the salikai's mercy to not be destroyed. Ergo, when it comes down to it, you may as well be plugging in the salikai right into our ports." Rokoa says.

This may end up as an argument, but SoB, during this, gets up and comes into the hallway as well before anything has a chance to escalate.
>"You two... going somewhere?"
>>
No. 451437 ID: 1e7d43

"Shoo! Girl-talk! :V"

Should we bring him along? I mean, he's friendly to us right now, and we could use all the help we can get, but I very much doubt he's the sort that would support regicide.

Meh, Rokoa probably knows him fairly well. What does *she* think we should do with him?
>>
No. 451443 ID: d6c330

Rokoa's right. Giving the CAI full access to ship sensors is a bad idea. We use them for specific, local hacking applications only. Possibly to get on the bridge, if we don't opt to use explosives. Which is still up in the air. Camera surveillance should be fucked up anyways, with the rampant chaos, fighting monsters, and the power fluctuations.

If I may make a suggestion? If and when you do deploy the CAI? Leave a dollop of C4 on the node. So if they turn on you, you can remove their access at a distance.

>SoB
Yay! He's up and walking. Good for him. (...why does he have to be so adorable every time I see him?)

>going somewhere?
...yeah. (He knows where we're going. If he wants to try and stop us or help, he'll speak up).
>>
No. 451447 ID: f2c20c

>>451434
Rokoa's right. We should ONLY put the CAI into isolated electronics. Ask SoB if he's in any condition to come along. Can he run? Shoot? We will probably need to move fast and fight things.

How much ammo do we have for the shotgun?
>>
No. 451451 ID: e3f578

>>451434
Obligatory, "To bed, you wanna join?"
And now for the lesser joke "Yeah, just gonna do my thing."
>>
No. 451476 ID: f09b71
File 134672224545.png - (18.15KB , 700x700 , 909.png )
451476

>Shotgun ammo
I've replenished the stock of 36 rounds. I could get another pack, but they are heavy, and I cannot imagine using all of it unless I have to fight every neumono on my way out.

... and why the hell not, even he'll know it's a joke.
"To bed. Are you going crash it?"
>"With Rokoa? I've broken enough ribs today."
... fast comeback, and not even phased from neither the joke nor Rokoa's surprise. Bad joke or not, I caught her off guard again. Worth it until I see the smile.
"I'm going to do my thing."
>"And I'm going to continue mine, which is questioning you. You're not with the salikai, you're not with us yet you help us. I don't think this is your idea of fun, either." He pauses to make sure he's out of earshot. "And you were questioning me about the queen, which only lets me guess one thing. I want to talk with her, first."
"Rokoa tried that."
>"Yes, but the queen does not hate me so much. Nor does the rest of the hive, for that matter. And like I said, Rokoa may have had a point."

"What do you think, Rokoa? What should we do with him?"
They study each other for a minute. Just feeling each other out. Again, the nuances are beyond my outside perspective. The others in the lobby try to ignore them for reasons I don't know.
>"I think he's fine coming with us." Rokoa blurts out.
>>
No. 451477 ID: f2c20c

>>451476
Alright. Let's give the queen one last chance to save herself. We'll be there to handle things if it doesn't work out.
>>
No. 451478 ID: 1e7d43

>>451477
Ditto. And sweet merciful heavens his ears are huge! Tell Rokoa to eat them if she needs more rations.

Oh! Hey! If he's going to come with us, I suppose we ought to suit him up, right? Can we get armor and weapons for him? He may not want a lot, lest his warlike appearance push the Queen to attack before we can talk to her (would *you* expect a fully-armed neumono to come in peace?).

Still, he's gonna need *something* to keep himself safe. Even if it's just a sidearm and some bioarmor.
>>
No. 451479 ID: d6c330

...and he keeps up with Polo's sense of humor. SoB just keeps racking up the points here.

Fine. We'll give him a last chance to save her. If she can be made sane, and Rokoa accepts it, then we've accomplished the mission. We did agree she gets to call if it's 1, 2, or 3. Never said she couldn't change her mind. (Although, letting her live does leave the sheep high and dry, unless we slip letting them go into the hypothetical pie in the sky deal we're considering here).

Welp, new teammate. How are we doing this? We can't all just walk in and talk to her- Polo's an enemy infiltrator, and Rokoa's despised. We kind of need to get close, and then send him on ahead, don't we?
>>
No. 451480 ID: 1e7d43

ADDENDUM: It looks like he already has bioarmor. Just toss him a sidearm, then (or whatever weapon he wants).
>>
No. 451482 ID: d6c330

>>451480
According to Rokoa, he had one of their best bioarmors. SoB is one tough SoB. How else do you think he's up and walking already?
>>
No. 451499 ID: b33427

Okay, the queen gets one last chance to step down, or explain herself, or something. Not much hope of that happening, but if Pilon wishes to try, then he can try. Though, he can try in extra armor, just in case the queen's full ire falls on him.

Neither you nor Rokoa can get near the Bridge without raising alarms, let alone inside it, so Pilon's going to have to go in on his own. He'll also have to go ahead of you, since he can't be seen with either of you, lest the queen get word. Give him a comm unit with an open microphone, same as Rokoa did before, so you two can listen in.
>>
No. 451515 ID: f09b71
File 134672661534.png - (13.55KB , 700x700 , 910.png )
451515

>His ears are huge
They are probably each as big as me. Same as his tail. I am going to assume they are all fluff, otherwise I imagine he would be crushed under his own weight.

>Get him a sidearm
"You may want to get a weapon.
>"Yeah, I'll bring something."
"So what's the plan? We can't just walk right in. The bridge is in lockdown, correct?"
>"Yes. I don't want to do anything underhanded like have you as a fake prisoner, not like that is a good idea to begin with." Pilon explains. "I do know of a weak... correction, relatively weak area that explosives could go in to blast your way through, but it will get swarmed in seconds if you do it like that... hm. Just can't think of anything better. I can't bring you in with the truck, they'll know I'm hiding something. We'll go with the explosives, unless you can think of anything."
>>
No. 451517 ID: 725a4c

How are the doors shut? Hydraulic systems? If so we could go for those.
>>
No. 451519 ID: f2c20c

Well we were thinking we could hack the door. Are the door controls isolated from the rest of the systems?
>>
No. 451520 ID: e3f578

Explode weak area, go in guns blazing on a motorcycle
no looking back
final destination

Goddamn, even with no fifth freedom on any hivemates besides the queen, they're gonna be pissed off as hell at Rokoa for throwing you at them nonlethally. Because nonlethal force on neumono's is still hardcore and hurts like a bitch.
>>
No. 451525 ID: c7dc56

You could bargain with the CAI to open the hydraulic door, right after blowing open the wall as a diversion.
>>
No. 451529 ID: d6c330

>I don't want to do anything underhanded like have you as a fake prisoner, not like that is a good idea to begin with
Yes, huge fuzzy ears, um, deep beautiful eyes, SoB, that is a bad idea. Your cover would last just as long as the Queen would be willing to gloat before ordering Polo killed.

>explosives
...no offense, but how do you plan on talking to her, if we have to blow our way in? And if she doesn't listen to you, we've lost the element of surprise.

We do have this stolen CAI node. We could hack the doors open. ...so long as we find a place to plug them in where they can't fuck with anything else, because we can't really trust 'em.

(Again, totally leave a small bit of C4 on the node so you can remote detonate it if the CAI decides to turn a turret on you or something).

Then there's the small matter of getting to the bridge. It's 5 or 6 floors up, and we can't take the vents with the giants in tow. We're gonna have to head up, and keep Polo away from the prying eyes of cameras and other hivemates. And deal with any monsters in the way.
>>
No. 451540 ID: f2c20c

>>451525
Explosions as a distraction? I LIKE IT.
>>
No. 451544 ID: f09b71
File 134673228530.png - (8.04KB , 700x700 , 911.png )
451544

"How do you plan on talking to you if we have to blow our way in?"
>"I'm sorry. I'm not very good at this whole subterfuge thing. What I meant, is that I should be allowed in to have an audience with the queen on my own, while you and Rokoa sit by with the explosives, listening in on how well things go."
"I may be able to hack the doors with a CAI node I have."
>"No, she's not." Rokoa says again.
"I can if the doors are seperated from anything."
>"It must be connected to something that validates passwords or ID's." Pilon says. "Maybe each time security is updated, each door is handled manually, but I doubt it. I, hm. I'm ignorant on those matters, too. This is all out of my field. Let's start walking out of here, the others are getting uncomfortable about our discussion. The Queen herself gave us QI's freedom of privacy, with orders that 'normal' hivemates must respect even disagreeable decisions by QI's. It isn't until now that I ever had to make use of that, and I never thought I would. But, how ironic, given the origin. Enough on that, I think you should decide on route we take. Just trust me that I will do my best to keep you safe until I talk to the queen. At the same time, I will do my best to make sure that any sort of extreme actions from you aren't necessary."
"I'm leaning on the explosives, then. Are there any motorcycles, or is that even viable?"
>"Hm... I can get something like that. Farther ahead, is there anything in particular you would like me to try and ask the queen?"
>>
No. 451549 ID: 1e7d43

Questions for the Queen? That's gonna take some thinking...

Maybe ask why she wanted Polo killed? And why she brought her hive here in the first place? And why she made that deal with that human/Belenosian company (the deal that bothered Rokoa so much)?

Whatever we ask, we need to frame our questions toward the goal of trying to find out if she genuinely *does* care about the hive--and is just doing what she thinks is best for it--or if she's just looking out for herself. Next to changing the Queen's mind, that's priority.
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No. 451555 ID: d6c330

My gods. Dem words. He's the adorable diplomat QI.

>doors v explosives
There's also the small matter of the bridge's more active defenses. We have two possible entry points, but there's going to be other QI and turrets and stuff in there. Neumono can be neutralized (despite the absurd odds of going up against multiple QI at once) but the turrets move faster than we can react. That's a problem.

Do we wanna follow up on our turret hacker? Someone hacked into the armory turret to warn us. Presumably, we could get the bridge turrets hacked too, without having to rely on the CAI. We just need to find Emere again, or whatever. Anyone know what happened to her? Pilon, you were still in the loop when she was apprehended.

>ask the Queen?
(...that's tough. I've got a long list of complaints, but phrasing them in terms of potentially useful dialog is challenging. Oh well, here we go-)

Maybe why ordering my death, or launching a final futile wave of nukes under the cover of truce was more important than the preservation of her own? *Look at Rokoa* why she thinks it's alright to treat her own the way she does? It's self-destructive. That's not something a hive or it's leader can afford to be- even a war hive.
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No. 451567 ID: c6ec33

>>451544
Ask HIM a question first. Has the queen always been this eager to wage war with *everyone*? Or is this a recent thing?

You tried to broker a peace treaty that would let her and this hive leave peacefully, and as far as you know, you did. Why would she betray that? Why would she nuke random hives that have no quarrel with her? What the hell is wrong with her that she thinks that's OK?
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No. 451577 ID: f2c20c

OH RIGHT also don't forget Emere's company. They want to leave as per their contract and the queen's trying to back out and steal them.

He should ask her why she's doing that. That's not cool.
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No. 451615 ID: d6c330

>>451577
Yeah, it's generally not a good idea to abuse your contractors so baldy that she's practically begging to change sides when the first enemy walks through the door.
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No. 451620 ID: 2f4b71

Instead of trying to get us into the bridge, why not try and get the Queen out?
Cut off all external feeds going into the armoured bridge section, making it useless as a command centre.
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No. 451668 ID: f09b71
File 134678324602.png - (12.39KB , 700x700 , 912.png )
451668

We get our inventory, and start moving to get into the truck as I ask him. This is done out of earshot as usual.
>Cut off bridge's external feeds
This would probably require putting the CAI in with more power than I would like to grant it.

"Why did she order my death, launching a conventional attack even after a truce was made, why she made a deal with that embassy company-"
>"Ah, let me answer some myself. She ordered your death not out of some great vendetta, but just as a casual order that you were an enemy. The deal with the embassy company was formed so that we would have weapons, as we were scavengers and hunters not one decade ago, and two decades ago would only see an occasional jet fly by. Our contractors put us on a technological pedestal in return for land, the way I heard it, and we could be able to fight some long standing enemies with an edge."
"And you guys aren't letting them go?"
>"The deals were two ways, after all, and they weren't supposed to stop backing us just because we were losing. I think that both parties didn't know what they were getting into."
"I take it your queen isn't new with picking fights?"
>"Not at all. How do I say this... she's old fashioned and, well, with that comes tribal pettiness. She's well over one hundred years old, and can remember a time before any starships landed on this planet. That age made her outrageously stubborn. While it may appear that the queen changed from her hive, if you ask me, I think that we've changed and she's the same old, outdated queen. She does care for the hive, yes, but that hive she cares may no longer exist."
"And Rokoa? Why is she treated so poorly?"
>"It's a bit convoluted. Rokoa?" asks Pilon.
>"Yeah, go for it." Rokoa replies.
>"Rokoa was half born in this hive. One of her parents was of a nearby snow tribe, but Rokoa's father, our own, took her to be raised by us. Her mother than managed to lead a raiding party, taking her back when she was still a baby. It was like that for a few years before her father lead a raiding party back to steal her back, along with the usual fighting we did. Rokoa was taken back, and by that point she was more reminiscent of the snow hive. Her dad said she'd come around, and the queen agreed. Eventually Rokoa mostly came around, but never did quite fit in even as people pretended she was fully part of the hive, parentage and all. And that gap is a constant reminder to the queen of that snow hive that she never stopped hating, even though it was eventually annihilated. I suppose since Rokoa has been around for so long now, she's held to different standards as opposed to, say, me, also of snow hive parentage. The only difference is that I was taken in here as a kid after all of the hives were tossed about and we're all sorts of different colors."
>>
No. 451721 ID: f2c20c

>>451668
I take it the snow tribe was really big in general, then, since both of them are so huge.

I think they should renegotiate a contract with Emere and co, so that both parties can agree on it. That's better than having them be essentially kidnapped and disloyal.

Speaking of military outfitters, the mech on top of the roof wasn't from Emere's company. Where'd it come from?

Finally, I've got a question for Rokoa. That fight that got her put in the hospital- how bad off was the queen in comparison? It would be nice to gauge her strength a bit more accurately.
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No. 451739 ID: f1ecb7

I can't get over how GORGEOUS his eyes are!!!!
>>
No. 451754 ID: f09b71
File 134680917635.png - (17.36KB , 700x700 , 913.png )
451754

While Pilon drives, I keep my head down. By that I mean don't stand on the dashboard.

>Snow hive being huge
Yes, partially just from extra fluff, but whatever keeps the warmth in.

"Emere said that the dragoon wasn't given by her contractor. It was someone else. Where did that come from?"
>"Er.. we've asked the queen about that one, but she doesn't wish to tell us the details. Tells us not to worry about it, so she was certainly hiding something. It is most likely a breach of contract. Although we try to keep some amount of honesty, the queen feels that she has to breach some herself. Since she does not share the details, I can't judge fully on that."
"I think Emere's bunch and the queen should renegotiate a contract."
>"I will propose it to her, given the chance."

"Rokoa, I need a more accurate portrayal. That fight with you two that left you in the hospital. How bad off was the queen in comparison?"
>"I scratched her up a bit and made a few bruises. She may've been a bit sore the next day."

We pass some people. It isn't at all safe, and they're curious about Rokoa and Pilon passing by and hiding something. Both don't want whoever's out there to come searching the truck, and like Pilon said, they respect the QI's apparent right to privacy. They feel like the cleanup crew anyway, and they have more important things to do than flag down their own hive. And beyond the vicinity, the rest of the hive is still in too much confusion and turmoil to worry about fringe empathic links.

>"We'll have to get out soon, and it's a short walk to the weak point I'm talking about. Any other questions, Polo, before we seperate? We probably won't see each other again after this."
>>
No. 451758 ID: b21f74

"When did I go absolutely insane and what did I do to deserve this?"
>>
No. 451759 ID: f2c20c

>>451754
Yeah. How will we know if we need to blow the wall or not?
>>
No. 451762 ID: e3f578

What shampoo does he use on his ears.
>>
No. 451769 ID: f2c20c

Oh, and have our friends' evac choppers, or them, been attacked or anything?
>>
No. 451784 ID: d6c330

So Rokoa's childhood is her parents literally going to war over her. Why am I not surprised?

>>451769
The evac copters weren't going to come in until after the war hive left. Our friends should still be waiting for pickup in the spire.

>Questions
Do you know if Emere survived after they threw me overboard?

Also... what's the good outcome here? We trusted Rokoa's judgement initially for if the Queen needed to be put down. If Pilon talks her down... what are we even expecting to happen?
>>
No. 451879 ID: 1e7d43

>>451754
Two questions in particular.

1. Why, exactly, does Rokoa consider this queen both a rogue and deserving of death? (we've no doubt been told before, but I fear the reasons have been lost in all the commotion, and we need to make sure we're doing this for a good reason).

2. If we wind up killing this Queen, how will Pilon's hive decide who the next Queen will be? If we can get Rokoa and/or Pilon to offer guesses about who the succeeding Queen might be, that'd be nice too.

Optional third question: "Rokoa? Do I remind you of anyone?" For bonus points, follow this up by curling into her lap and whimpering "Mama?". :3c
>>
No. 451903 ID: b33427

There is one more question you'd like Pilon to ask the queen: What future did she have for the hive, once they left this world? Pick fights with the entire rest of the universe until the day she dies?

Ask if he's going to carry in a comm-set with an open mic, so you and Rokoa can listen in, and know if and when to breach. Also ask if he could patch that comm channel into the ship's intercom, so everyone not on the Bridge can hear.

Related to that, check if you can set up a private secure comm channel with Rokoa's headset, so you two can communicate once you get in.
>>
No. 452074 ID: f09b71
File 134689926856.png - (10.35KB , 700x700 , 914.png )
452074

"I'd like to know when I went absolutely insane enough to do this. But for questions you can answer, how will we know to blow the wall or not?"
>"I'll say the phrase 'Rokoa had a point', to the word, if I want you to blow away the wall."
"Did Emere survive, by the way?"
>"Oh, yes, they're all alive, just kept away from communication devices." Pilon answers.
"And what shampoo do you use?"
>"Neu. It's a very campy marketing scheme, but I do enjoy the way it lathers."

"And Rokoa. Remind me why this queen is a rogue deserving of death."
>"Didn't you hear Pilon? The hive has changed, she hasn't. She isn't gonna step down anytime soon, and is going to run us into the ground if we let her. Not to mention hypocrocy, practically detached from reality and, you know, as far as we know the whole plan to do a bombing run on your place is still up. Hard to tell."
"How is this hive going to decide on a new queen?"
>"We don't need a queen. We'll get by either way."

"And, Pilon, I want to know what the Queen had for the future once you guys leave this world?"
>"I'll make the point. Now, get the motorcycles off the truck bed, I'm parking. Rokoa, just, uh.. don't set the bombs yourself. People will get wise, focus on sitting down and resting."
>"Yeah." Rokoa notes.
"I don't suppose you could patch our comms onto the the ship's intercom, so everyone not on the bridge can hear?"
>"I couldn't, and to be frank, I wouldn't anyways."
>>
No. 452075 ID: f09b71
File 134689928201.png - (21.79KB , 700x700 , 915.png )
452075

Pilon leads us up to the top of a small parking structure, down a crawlspace, showing me where to lay the box of bombs and where to hide from the hive and possible explosion. Rokoa joins me, and Pilon wishes me goodbye as he leaves me to set up the explosives while he talks to the queen. By the time I've set it all up and Rokoa and I have confirmed we can communicate with each other through radio, he has managed to get through the bridge and gotten to the queen.

>"Pilon. I heard some of what happened at the armory. Everything there is stabilized, correct?"
>"Yes. I would like to know some things, though."
>"As would I. What happened to the infiltrator?"
>"I let her go. Despite her apparent hostility... she had helped us out of a huge bind. As did Rokoa."
A pause. Pilon's voice was more hesitant, and suffice to say, I don't need the empathy to tell she is angry. Pilon eventually continues speaking himself.
>"Are we still planning on striking some of the other hives as we escape?"
>"Yes."
>"Why? I hear that there was a truce, in that we could leave without that."
>"A truce on their terms. We don't get put under thumbs like that!"
>"We're thi... well, you are our commander. And about our contractors, can we not renegotiate with them?"
>"They are just the embassy, they do not have much power over renegotiating. You are beginning to doubt me, just like Rokoa."
>"... yes. But you value our opinions, right?"
>""More than hers, but this is not the time for second guessing."
>"I would like to know what you have in mind for us after we escape this."
>"After this mess, we will have enough food to sustain ourselves for enough time to sort the details. But as I have said, I have gotten tired of war. I am reluctant to take even mercenary work."
>"Yes, we're all tired of war even though it's what we do, which is why I am confused as to why we would order this last strike on opposing hives."
>"That is exactly why, you dolt! It's our last battle, and you want it to end so pathetically?"
>"That... I can see your ideology, and I can tell you have no intention of changing your mind. But I believe that Rokoa had a point after all."
>>
No. 452078 ID: 886a4d

Blow it.
>>
No. 452079 ID: f2c20c

>>452075
Blow the charges. ONWARDS! TO VICTORY OR DEATH!

We'll be going in semi-blind unfortunately, but there's not much to be done about it. Shoot to disable hive members, as always, using AP rounds if they have armor, but as soon as the queen is in your sights unload everything you've got on that rifle. Explosive rounds. Aim for her eyes first to blind her. Then for the knees. Then everywhere that might force her unconscious or kill her. If at any point nothing is pointing a gun at you, pull out the shotgun and let loose with that.

Oh right, come to think of it, our very first action should be throwing smoke grenades in there.
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No. 452080 ID: 085efe

Do that thing you were planning on doing when they said the thing telling you to do it.
>>
No. 452082 ID: e3f578

Green green green!
I honestly don't know what to suggest at this point.
Just keep an eye out at your sides for big threats and try to aim your tire treads for the queens head. Or jump off and try and aim the speeding motorcycle at the biggest threat in the room. Unless you can do a wicked drive-by and circle the bridge, pumping the center full of bullets, where the queen likely is.
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No. 452085 ID: f09b71
File 134690070478.png - (21.44KB , 700x700 , 916.png )
452085

>Do that thing you were planning on doing when they said the thing telling you to do it.

I should not even be surprised.
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No. 452101 ID: c7dc56

Well old friend, it's been nice knowing you. Good luck, and take care!
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No. 452103 ID: fa9f7e

>>452101
Allons-y!
>>
No. 452104 ID: d6c330

>Emere alive
>But sheep kept away from communication devices.

A little late to the game, but that raises the interesting question of who hacked the turret to try and warn us about the compromised armory. Korli?
>>
No. 452142 ID: f2c20c

>>452104
I think it was simply controlled from the main security office. They knew of the situation and wanted to warn Rokoa, who was the only person visible.
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