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d1210a.jpg
Red Ruby Crumble
d1210a
>>83984
>>83997
I order the human to gather it's things as I once more cup it's fragile form within my implacable left hand, his body dwarfed by the mighty limb he resides within. He barely flinched at all this time as I picked him up, and he seems far less prone to quick starts. I begin making my way to the chapel as I question the grave robber.
"The artifact you possess, the one you held when you attempted to claim me as your own.
What was this device you held, fragile mortal, and what function does it carry?
The lands, the immediate area, tell me of what I may find.
And tell me of where I might find tombs and journals on magic."
The little one starts as I address him, but responds with the same nervousness as before, if not the outright nigh-blinding fear.
"I had what I was told was a Soul Grave leash, to allow me to claim you as my eternal protector and weapon. But it was nothing of the sort, or you would not be in the condition you currently hold, ...my lord Mordre. I regret having believed the merchant as to what his wares were.
The immediate areas, let's see.... well, pretty much everything north of us are mountains of increasing height and chill, home of the Yetis and the Premen. Powerful and vicious beasts, as far as I am concerned, but I imagine my lord would not need to fear them so, and they do have talents of their own, there is no doubt. I mentioned the bronze and ruby mine somewhere close to the north, I believe.
To the west, the ocean and a vast chain of islands some week distant.... or less, depending on how fast you can move, I suppose, with perhaps a town or two along the way. I know at least one has a smithy, they would have metal. To the east... ah, let's see... Nah, I'm sorry, I can't remember who took over last, I'm probably out of date anyway by now. Anyway, other than Castiliathen some distance east, it's mostly a tide of never-ending border disputes, usurpations, alliances, betrayals and war between some several dozen constantly shifting and renaming kingdoms/principalities/you name it. start heading to the southeast as you go, though, and you start hitting the stabler nations.
To the south is a mix of human settlements with a few fairly large communities, I mentioned the mid sized town with iron mines, and Froggrock tribes. Normally I would say the Froggrocks should be avoided, but they seem to view all golems highly and Soul Graves are practically worshiped from what I have been told.
To the south west, though, I know there is a Morgren.... mass down there, barely held in check by the surrounding communities. I don't know if it would work, but they might recognize your design, and perhaps the way the Mosmordrens designed them will compel them to serve you. .....Although if it doesn't, they are still quite adherent to their berserker-like dedication to war and combat, and they would try very, VERY hard to destroy you.
Ah....magic? Pretty much nothing worthwhile but a few lowbrow tombs on World fueled, mid grade spells here and there. it's pretty much nothing except in Castiliathen. But in there... I hear, they have books on everything, even on Soul Magic, in vaults they keep safe. Ah, I want to go there some day.....Um, if my lord would permit me to, of course." He stammers back, abruptly alarmed by the perceived error in his behavior.
>>84011
Hmm, making the puny human more durable would be most useful, I could pay less attention to the safety of this fragile whelp. As to how to do that.... I have no idea.
I say nothing as I walk on to the chapel. The doors are barred and burned, twisted beyond conventional parting.
Should I smash through the massive barred doors? how should I respond to the human's slip, if at all? Or should I do something else?
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