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324607 No. 324607 ID: 35cea2
A new discussion thread for any of my works, since the old one is getting WAY too huge.
Expand all images
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No. 324609 ID: f98e0b
It is a pretty OP, OP.
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No. 324611 ID: e2aba8
so, how fast can we make nukes on rysix? oh the irony.

and we also need bro-bots, a couple dozen tanks with working gates and inties patrolling on risyx, or its orbit. shit we still dont have precise bombing.

btw im gettin the feeling we may be able to "salvage" the druids on "old monument".

and last, ed, what abbout workforce? will they work for us? can we buy land on their planet?

the op pic is indeed very missing a blue/orange gradient
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No. 324612 ID: f82d85
I hope The End starts back up soon, as much as charts and graphs and numbers excite me.
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No. 324614 ID: e2aba8
>NEURAL IMPLANTS: Allows implants to be placed directly in the central nervous system. These will increase learning speed and memory. Further research can allow them to do more.

so we can get implants to have the whole trainning?

GE IV here we go!
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No. 324616 ID: 1ac39d
>>324611
dude, the dryads at new monument found something and had a crisis of faith. 'salvaging' them would be the most dumbass thing you could do, considering that they are most likely closer to being on our side then the regular ones.
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No. 324617 ID: e2aba8
>>324616
well, we can get the research done with only 10. and if you think their lords will leave them alone you are quite wrong.

atheism is heresy there. they may start this war because there is now the risk we may turn dryads into atheists.

we should get diplomacy with them. there is now the possibility we can get a friendly dryad government to speak with, even if just to protect them.
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No. 324618 ID: 1ac39d
>>324617
then don't say 'salvage' that sounds like you are going to kill them.
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No. 324619 ID: e2aba8
>>324618
naw i just want to grant them political asylum and then alliance citizenship and then educate them to make them work for us.
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No. 324620 ID: e2aba8
>>/quest/170110
welli am considering they have means to take out the inties, maybe even the space vessels.

we should alos start arming irontown as well, its possible they may teleport there.
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No. 324624 ID: bcf25c
I'm betting the dryads are in upheaval because of simple tools making life easier (thus irritating the peasantfolk, who can't use magic but happily take full advantage of the tech devices) and/or they discovered the history stuff that was dug up.
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No. 324640 ID: e2aba8
>>324624
by the setting description, every dryad can use some sort of magical spell.

i have been wondering, and its possible they are going trhu a renaiscance or maybe just learning that tech = magic in utility means
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No. 324641 ID: 1ac39d
then this would be the first Renaissance since the beginning of the race. they have been stuck at medieval tech for who knows how long?
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No. 324648 ID: d8111d
>>324641
we have to prevent the equivalent of a spanish inquisition from setting in. i want to do diplomacy real bad, but we offered everything for the dryad and they refused it, even when we said we could cover the desert with terraplants.
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No. 324649 ID: 1ac39d
>>324648
well, the radicals may now be open to diplomacy. if the regular ones hate our guts then the radicals must at least hate us less.
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No. 324653 ID: cda1dd
>>324649
problem is, if we even talk to them we may be getting a huge bullzeye on them as well.
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No. 324655 ID: bcf25c
There's not much that can really be done in this situation. Unless we decided to be complete jerks, do some espionage, figured out what was really causing the rebellion... and then spreading around the people/information.
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No. 324741 ID: 23c8f1
Ed you should update Antisex Quest too.
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No. 324779 ID: 45be60
...damnit, now I am stuck imagining how these two quests are going to cross-over. CURSE YOUR TITLE GRAPHIC!
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No. 329428 ID: c1c607
>>>/quest/206233
Ha ha. Serves them right.

How much RP are Fusion Casters, by the way?
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No. 329430 ID: aabc6d
>>329428
THIS IS SO WRONG.

BUT IT FEELS SO RIGHT.

ITS LIKE DR. MENDELES AND HITLER BECAMED POWER RANGER VILLAINS AND FINALY MANAGED TO KILL ZORDON. EXCEPT ZORDON WAS EVIL AND HAD 5 STICKS UP OTS BUTT.
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No. 329523 ID: c00244
There was a lot of discussion in the previous thread about genetic engineering possibilities. Not to revive that long-running argument, but would it be possible to get people who are all-around better (in at least some of faster learning, more creative, better senses, stronger, better reflexes, etc.) and as the downside simply make them eat way more? I'm talking at least two, three times as much- the logic being that as long as they can keep their crazy metabolism fueled, they can perform at much higher specs than standard humans. Of course, if they don't eat way more then they starve to death in short order where anyone else would just grumble about being on half rations.

We'd need significantly better farming technology to shift over any large percentage of our population to this kind of design, but we probably could get at least a few boosted people this way.
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No. 329526 ID: e5b19f
File 127898450953.png - (60.97KB , 400x400 , I SAD.png )
329526
>>329523
there is NO adhuman.

there is NO supertech.

its all realistic even exchanges. we cant enhace them without a equally horrible drawnback, plus producing costs and limitations.
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No. 329529 ID: d78b61
>>329526
he gave a draw back, cripplingly high metabolism. maybe once we unlock the secrets of magic we may be able to do something crazy. the druids are as strong as minor cyber enhanced people without any clear drawback because they are magic enhanced.
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No. 329553 ID: a594b9
Hey, in regards to Commando training in The Icon, is there any way we can reduce fatalities? Also, can we give Commandos strength upgrades? :D
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No. 329561 ID: 45968c
>>329553
i belive the answers are no and yes, but implants by themselves have a fatality rate.
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No. 329562 ID: 8bdb6a
>>/quest/207167
>It's like blowing up your house to get at a rat.
Nah. It's more like setting someone's back yard on fire to kill a rat. Someone we don't like. Also, the rat is killing people that take four years to train and we only have twenty, whoops, seventeen of.

>Why insist on using fire, in an oxygen-rich atmosphere, on a vastly forested part of the world?
Jungles are really hard to set on fire. Sure, the parts we drop bombs on, and the immediate surroundings, will burn down, but it's unlikely to turn into a firestorm, due to all the moisture. Also, the fact that trees here are enormous. (Which is why I vote we use napalm in the first place. It splashes through cover.) Also, the commandos are probably miles from the village they were trying to visit.

I acknowledge that nuking the Dryads has cost us goodwill with the rebels, but given the Totus images they were drawing, they were probably calling for offworld help, so... too bad. Better safe and unpopular than very briefly sorry followed by death.

In my opinion, if we keep being scary, friendly towards the rebels, and arbitrarily powerful, responding to every setback with overwhelming force, they'll probably eventually decide they should ally with us. Also, if we genuine support a popular cause. That part's important.

Fighting Vietnam is only a doomed cause if you play the role of occupier. If we play the role of, say, Russia, it can work out quite well.


>Hey, in regards to Commando training in The Icon, is there any way we can reduce fatalities?
More genetic engineering. I'm more concerned with the four year(!) training time, myself.
>Also, can we give Commandos strength upgrades? :D
Yes, but there's a significant fatality rate. I was hoping to research better technology to give the commandos the high-level space marine upgrade without heavy casualties. But... now they're taking casualties for no benefit at all. Whoops!
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No. 329564 ID: 95cf62
>>329562
to be frank, i regret taking that suggestion. it all happened so fast, i would have surely devolved into a huge post about the use of nukes before saying to use it.

we can argue with the rebels. so far the actual good point of the nuke is that we actualy got only military units dead, we exausted diplomatic means before using it and we prevented our own civilian in ryx to face battle or worse.

>In my opinion, if we keep being scary, friendly towards the rebels, and arbitrarily powerful, responding to every setback with overwhelming force, they'll probably eventually decide they should ally with us. Also, if we genuine support a popular cause. That part's important.
id say we are half way from scaring them shitless to become their own side. we kinda need to rethink the use of the nuke and try to be reasonable with them. they have sensitive data that we can use to burn down JUST what we need instead of everything.

if we DO waste their planet, they wont ally with us. oh we should offer them that terraforming grass for the desert, im not sure they will like but it gives them a good idea that we can undo the damage done. also ask for them to keep samples of the forest for later regrowth.
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No. 329565 ID: 8bdb6a
Unless we redirect an asteroid or something, we can't "waste their planet," even if we want to.

And, undo what damage? We just nuked lifeless desert. Well, lifeless other than the mages.

Clearly, if they don't want to ally with us, then allying with us would be a very unpopular move. So we just need to sit back, keep offering support if they want it, in whatever form they'd be willing to accept, and keep setting people who fuck with us on fire.
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No. 329566 ID: 95cf62
>Unless we redirect an asteroid or something, we can't "waste their planet," even if we want to.
>And, undo what damage? We just nuked lifeless desert. Well, lifeless other than the mages.
we are about to show them the wonder of napalm on their forests. it wont go to a firestorm, but its unlikely many forests and animal life wont simply disapear.

also remember of their prophecy regarding us and magic. we may just make that happen accidentaly.
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No. 329568 ID: 8bdb6a
>but its unlikely many forests and animal life wont simply disapear.
Some close air support is not going to destroy "many forests."

It might destroy "some trees," and maybe that will make the locals unhappy (because I guess twenty billion acres of forest just isn't enough) but that's just the cost of doing business.
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No. 329595 ID: 5f20de
Respondin' a bit to events in the current main thread.

>>207201

Firstly, trying to terrorize religious/ideological factions that are heavy on dogma/fanaticism (on their own turf to boot) into meekness has turned out to be somewhat ineffective in the past, hasn't it? Likely, such opposition will only stiffen necks and justify their actions to those who might be in doubt about them.

Secondly, have you heard the adage "The enemy of my enemy?"

Isn't there a danger that we'll, in making ourselves appear big and threatening and vengeful, end up making enemies of some (or even all) of THOSE as well?

I mean, do we, or don't we, want to make friends with the rebels? If we DO, then what measures should be taken to assure that we DO get on their good side? The nuke strike certainly put them aback a bit, if our recent contact was any indication. What would napalm bombing (and its possible fiery repercussions) do?

I'm worried that rather than having any effect, we're setting ourselves up for more of a bloodbath. By being seen to 'fulfill' the mystics' prophecy (remember the one? About shredding forests, murdering countless people and animals?), some rebels might become inclined to think that the nobles are correct about us and that we and our technology are wicked by nature...A notion we might want to disabuse them off lest they re-join forces with the nobles and mystics, yes?

We can try to use superior technology and threats to keep the Dryads in line, and perhaps it will succeed. Certainly judicious usage of force multipliers like orbital lances, nukes, carpet bombing and napalm bombs, and a proven willingness to use them, will increase the odds of it doing so. That said, I dare say such a grip on the Dryads will be weak. There's simply too much ground to cover. Magic will also be an equalizer. As I mentioned earlier, this strike force could have teleported in from elsewhere, and the village close by could truly be neutral.

Really. When we're barely past 14K people and the 'enemy' potentially number in the millions, saying you don't want to make friends is tantamount to saying you don't want to breathe.

You can try all you want, but unless you're willing to go to extreme lengths to meet that goal, you're gonna end up doing it anyway.

THIS is why I want to head off the napalm strikes, unless that turns out to be the #1 workable strategy. Even so, I'd still care how we treat the dryads and what impressions we give them of ourselves.
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No. 329596 ID: 8395b8
agree. we want the rebels to understand that we are good people, even if vastly more powerful then them.
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No. 329606 ID: e0ec6a
>>329568
for them it does not matter if we destroyed a few trees or a whole forest in our defense.

we destroyed trees. this is in the end all they care to.
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No. 329798 ID: 5f20de
>54af1f sez: "We shouldn't let them think they can get away with attacking us and walk away intact. Thus we should flatten them as they retreat."

1) But they didn't walk away intact. Their -reinforcements- walked away intact, when they -didn't- engage. This might be a lesson we want to let linger.

2) It is my opinion that if we ever want to be looked upon with something other than suspicion, hatred and distrust by the Dryad people (including rebels), then we have to apply carrot as well as stick. Too much stick and we leave an impression that may never wash off. Do we really want Totus to keep manipulating this people or can we teach them a way out of this non-evolutionary hole they're in?

3) Orbital bombardment could be a good ace up our sleeve... if they're not expecting it. If this is mainly a revenge action, then we shouldn't use it. Sure, losing four commandos stings, but that's as much our fault for being incautious as it is theirs. Or mine, if you'd prefer.

4) If you want a solid threat that we can bully the Dryads with, I think the suggestion that we can replicate the A-bomb attack pretty much anywhere on Grezt, if sufficiently pushed, should be enough.
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No. 329803 ID: 54af1f
>>329798
1: They're hostile. Just cause they're running doesn't mean they won't be hostile next time. Leaving them alive just leaves them to learn.

2: I'm all for Carrots if we can find them, but we're not talking about waterboarding prisoners or killing off a village here. These are warriors. Retreating, but still warriors.

3: This isn't really about revenge, its about destroying a bunch of guys who attacked us so they can't attack us again. Also, if they develop counters to air they'll really have a ready made counter to orbital too,

4: The idea is not really to bully them, it's just to kill any who attack us.

I guess I feel like some of you are coming at this wrong. We need to do this the Machiavelli way: We want to be feared, though not hated. We shouldn't be bombing towns or whatever, but any military unit that attacks us we should wipe out, even if they attempt to disengage.
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No. 329804 ID: 8bdb6a
>>329803
I endorse this post.

I'm not really seeing where other guys are coming from. It's a war. If people attack you, you kill them. You don't just spook them and hope they don't do it again.

The more of them we leave alive, the faster they'll learn how to better fight us.
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No. 329807 ID: 50b0da
>>329804
it's not about that it's about collateral damage. will the rebels want to join us if cause wanton destruction for the smallest slight? orbital bombardment would be good for when we join the rebels and they tell us where the loyalist main base is and just blow that up.
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No. 329809 ID: 54af1f
>>329804

As a way to think of it: Don't imagine you're the hero. Imagine you're the evil overlord. That's the closest I can come to our situation now. They're the scrappy rebels with magical powers and environmentalism, we're the evil aliens.

I don't necessarily mean we're evil evil (I'm not advocating us genociding them or anything) but in terms of situation we're most like an Evil Empire here, we have super weapons of various kinds, and troops who can beat all but the few plucky heroes (who we haven't met yet thankfully).

On every evil overlord list I know it says something about "Don't let your enemy run away" we should follow this advice.

>>329807

Honestly, wanton destruction is the price we pay for our massive firepower advantage. We already napalmed them, I don't see a orbital strike adding too much of a problem.
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No. 329811 ID: 8bdb6a
>>329807
If we're going to enforce a "no destroying any trees at all" rule, then we're going to need to stop operating anywhere outside our desert island. Just gonna sit back and wait for them to attack us.
I'm completely serious. Sending light infantry into a planet-sized jungle filled with dangerous megafauna and hundreds of millions of hostile superhumans, with no armor, orbital, or air support is a death sentence. We'd save time and fuel by just executing our own troops.
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No. 329812 ID: c2c011
>>329807
That is some extremly simplified thinking. We're fighting an entire planet here. The rebellion is probably just a local occurence at this point, while the loyalists still control pretty much the entire land surface of the planet (except for our desert). There's not going to be some loyalist mainbase we can destroy. Even if we destroyed the 25 main cities in the loyalist hands we would just have made a small dent in their power. Because they control the entire freaking planet.

We're not going to win this by playing nice. We have to make sure that their warriors piss themselves at the mere thought of going within sight of us and that we have won every battle before it starts on the psychological plane. One way to do that is by being utterly ruthless and make every attack seem like an overpowering juggernaut that crushes anything and everything in its way.
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No. 329823 ID: f77314
I'm all for killing them, but I don't think you're going to strike much fear into a bunch of religious fanatics.
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No. 329824 ID: c2c011
>>329823
Depends a bit on how strong believers they are and if they feel like they're accomplishing anything. If they know that any attack on us is certain death that will result in nothing beneficial for their side, then we can probably make a decent amount of them think twice.
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No. 329828 ID: 8bdb6a
We can put fear into them unless they're so utterly brainwashed that no external stimuli will stay their hand.

And if they ARE that brainwashed, then that's not a very good reason to hold back.
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No. 329831 ID: f0641c
A minor point on tactics: As I understand it, our commandos excel at offensive and covert operations, but are not really that much better than our other available infantry when it comes to defensive actions. In situations like the conflict that just finished, it's a waste to have our commandos acting as the primary combatant force. We should use other infantry for escorts, and just send one or two commandos in case they have need of someone sneaky.
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No. 329836 ID: 3ee6a6
we need to think in foreign policies.

first, we should not peform genocide nor destroy (completely) natural resources. civilians should have a way to survive this mess, rebels or not.

second, backup armies are still armies. its not honorable to attack a fleeing enemy, but its also not honorable to flee from battle.

we should wound them, leaving wounded behind is a sure way to make them waste resources to get them alive.

>>329823
we already did that. they retreated from a few men and almost no bombs left.

>>329831
the idea behind commandos was that we had a very good way of keeping the convoy to a minimun, infrantry wise. i do admit we did a mistake because we lost commandos. we should make a small set of power infantry + anti armor options for the convoys.
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No. 329837 ID: 5f20de
>>329803

One hath tryed, and evidently failed. Couple of quick points, though.

-Potential carrot: Continue to prove we're not the wicked evil thingamajings, thirsting to shred trees, slay millions, kill magic itself, etc. that the dryad mystics predicted we would be, and are trying to make us to be.

-Why not just bomb them s'more with the Interceptors, if this is so important? Should be more accurate and less damaging, if anything.

>Machiavelli way.

Machiavelli also said it was better to be loved than feared.

Seriously, don't get me wrong. I get you guys' thinking, or at least I think I do. Annihilate enemy forces in order to make attacking an entirely hopeless prospect, gain fearsome reputation, and Brom's your uncle.

Though we do have fanatics and magic and aliens, oh my, which does make for a merry muddle of potential reactions and counter-tactics.

>>329804

Might I suggest you read C.J. Cherryh's Foreigner series, Test?

We should still try to make friendly contact with willing dryads (if only because they can tell us what the heck is going on). Unfortunately, that is something that will become harder to do when the death count is racking up and we're being further demonized (and contributing to that demonizing ourselves).

We aren't even sure who we're fighting per se (it's clearly not 'everyone', since there apparently are both rebels and neutral factions) or why the mages decided to start pressing the issue after the commoners rebelled, or why the commoners DID rebel...

>>329809

Our 'enemy' could be the magocracy, not necessarily the rank and file soldiery or Dryads.

Our 'war' with the Dryads started over our right to stay on this planet, as contested mainly by the mystics and mages.

>Orbital strike compared to napalm.

Destruction on a scale of magnitude up a level, particularly when talking about taking out an entire area.

>>329811

Fie, Test. None of us ever suggested we should use our troops like that, and there are certainly better ways to deploy them if we have to use them as ground forces in a jungle war. BRIC support comes to mind.

Your advice regarding future away mission team troop dispositions and vehicles is noted, Test, and probably wise. Note that I'm not any happier about the commando losses than you are, presumably less so, because it's essentially my fault for suggesting it. That said, I will not let it discourage me from making suggestions and supporting ideas I think are good.

And just for posterity, I never specified a flight route of the commando teams. I just had the impression (unwarranted) that in order to get in touch with the rebels, we needed to inflitrate into some kind of rebel camp, or city under siege or something, but it seems the dropships simply took our guys thereabouts and around, making contact no problem.

>>329812

See, I disagree.

We're not 'fighting an entire planet' per se (it probably helps we don't have any continent bases). If it really was THAT bad, I'd suggest we pull out of here and leave them to their devices. You're forgetting about the mentioned neutrals, and it's not like they're all that united. They have seperate kingdoms everywhere.
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No. 329838 ID: 8bdb6a
>>329831
Let's only send out Commandos if we have an actual job for them. If the dudes we send out find a need for a commando mission, we can send out Commandos in a helicopter. It only takes a few hours.

>>329836
>civilians should have a way to survive this mess
Short of diverting an asteroid or something, we can't exterminate these guys even if we wanted to. It'd take thousands of nukes.

>we should make a small set of power infantry + anti armor options for the convoys.
Let's just use strength-enhanced infantry. They're just as mobile as regular ones and can carry heavier guns and armor.

On that note, let's make sure to enhance the clones we're making. They have a lower death rate that way.
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No. 329841 ID: 8bdb6a
>>329837
>-Potential carrot: Continue to prove we're not the wicked evil thingamajings
Carrot means a reward for them, not for us.

>Machiavelli also said it was better to be loved than feared.
No. That's not true. He said it's better to be feared than loved.

>Might I suggest you read C.J. Cherryh's Foreigner series, Test?
Dude, I'm not gonna read twelve fantasy books to help you prove a point.

>Destruction on a scale of magnitude up a level, particularly when talking about taking out an entire area.
It's just some trees. Orbital lances aren't nukes.

Anyhoo. It probably doesn't matter. The battle is 'resolved,' which means the next update will (probably) be three game months from now.
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No. 329842 ID: 54af1f
>>329837

Actually he said that it was safer to be feared than loved and you should be feared not hated. Hence no civilian villages.

As for why not use interceptors? Because it'll take longer to get them on station. An Orbital strike is so much more immediate.
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No. 329843 ID: f7652d
in spite of Machiavelli saying that it is indeed better to be loved. why would someone betray those they love?
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No. 329844 ID: f0641c
>Might I suggest you read C.J. Cherryh's Foreigner series, Test?
Finding those books online was a total bitch. Of course, that was some time ago, now... worth a read, although they can be frustrating at times. Watching the main character evolve into someone hyper-competent is entertaining, even if it takes like six books.


Anyway, guys. Do we know where another jump icon is, for the next time we need to flee? If not, we should look for it; if so, we should explore the other side. Since hostilities have broken out with at least some of the natives here, we have to assume that they'll be in contact with the other slave races somehow and report our presence. It might be paranoid, but I'd like to get started on an escape plan.
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No. 329845 ID: 54af1f
Also, the big difference between us and the humans in foreigners is we have a potentially overwhelming military, not just technical edge.
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No. 329846 ID: 54af1f
>>329843

Maybe so, but we have no way to make the natives love us, but a very effective way to make them fear us.
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No. 329847 ID: 8bdb6a
>>329843
>why would someone betray those they love?
I'm glad you asked! Here is the full quote:

"Upon this a question arises: whether it be better to be loved than feared or feared than loved? It may be answered that one should wish to be both, but, because it is difficult to unite them in one person, is much safer to be feared than loved, when, of the two, either must be dispensed with. Because this is to be asserted in general of men, that they are ungrateful, fickle, false, cowardly, covetous, and as long as you succeed they are yours entirely; they will offer you their blood, property, life and children, as is said above, when the need is far distant; but when it approaches they turn against you. And that prince who, relying entirely on their promises, has neglected other precautions, is ruined; because friendships that are obtained by payments, and not by greatness or nobility of mind, may indeed be earned, but they are not secured, and in time of need cannot be relied upon; and men have less scruple in offending one who is beloved than one who is feared, for love is preserved by the link of obligation which, owing to the baseness of men, is broken at every opportunity for their advantage; but fear preserves you by a dread of punishment which never fails." -Machiavelli
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No. 329849 ID: f7652d
>>329847
....the fuck? i have no fucking clue what that means, it makes no sense. can you break it down into more understandable segments?
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No. 329851 ID: f0641c
>>329849
Sure. Anyone else, feel free to dispute my rephrasing.


If you want to know if it's better to be feared then loved, here's the answer.

(Obviously you want both, but that's kind of hard.)

The important thing to remember is that people are fickle; they love winners and hate losers.

If they love you, then they'll be willing to abandon you when you're down and need their help.

If they fear you, then even when you're in trouble, they won't be willing to betray you because they'll know that you'll remember and take vengeance.

-Machiavelli as rephrased by me.


That work for you?
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No. 329854 ID: f7652d
>>329851
i would like to bring in the episode of avatar 'the boiling rock'. where mai betrayed azula because she loved zuko more then she feared azula.
a mother would not abandon her child no matter what, would face death before that. obviously Machiavelli only saw superficial love, not true love.
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No. 329857 ID: f4963f
>>329854
I'd like to bring up an episode of DBZ where Goku punched through a planet after screaming for three episodes.
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No. 329858 ID: f0641c
>>329854
I have not seen that show, but it sounds like a classic case of insufficiently applied fear to me.

In the situation you posit, what is our objective? The easy way to make such a mother work for you is to ensure that if she doesn't, her child suffers. The easy way to get her not to object to your taking the child away is to display greater power than she has and establish the child's death as the only other available option. Machiavelli knew what the hell he was talking about.

I'm not saying that the full Machiavellian route is the right one for us to take in-game here, but saying that the guy's arguments are based upon flawed premises will take a lot more backup than a cartoon and a romanticized statement. Machiavelli's advice does not lead to being a nice guy, but it does lead to being an effective one. The real problem for our implementing it is that we're in a position far removed from what it was meant for.
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No. 329860 ID: 8bdb6a
>>329854
Don't be ridiculous. How do you propose to make the natives love us as a mother loves their child?

You cannot.

Political leaders, no matter how skilled, beneficent, or successful, do not command that type of loyalty from the general populace.

Also, that was just a cartoon. Machiavelli uses evidence from history. Again, of political leaders, not of inapplicable relationships.

"Among the wonderful deeds of Hannibal this one is enumerated: that having led an enormous army, composed of many various races of men, to fight in foreign lands, no dissensions arose either among them or against the prince, whether in his bad or in his good fortune. This arose from nothing else than his inhuman cruelty, which, with his boundless valour, made him revered and terrible in the sight of his soldiers, but without that cruelty, his other virtues were not sufficient to produce this effect. And shortsighted writers admire his deeds from one point of view and from another condemn the principal cause of them. That it is true his other virtues would not have been sufficient for him may be proved by the case of Scipio, that most excellent man, not of his own times but within the memory of man, against whom, nevertheless, his army rebelled in Spain; this arose from nothing but his too great forbearance, which gave his soldiers more licence than is consistent with military discipline. For this he was upbraided in the Senate by Fabius Maximus, and called the corrupter of the Roman soldiery." -Machiavelli

http://www.constitution.org/mac/prince17.htm Here's the whole chapter. It's really short!
>>
No. 329861 ID: 3ee6a6
>Short of diverting an asteroid or something, we can't exterminate these guys even if we wanted to. It'd take thousands of nukes
jesus, its not like that. if they hide in urban enviroment of course we will have a hard time facing them, but we should allow a nation to come forth and say "we want nothing of this mess" in order to claim neutrality.

in fact someone raised a good point. if we kill the rulers its possible we could get a revolution in the country going, plus, some of these countries already hate each other. we can try yo play that as well.

>Let's just use strength-enhanced infantry
how are they called? °3°

>>Potential carrot: Continue to prove we're not the wicked evil thingamajings
>Carrot means a reward for them, not for us.
assuming we somehow can make it work even tho we nuked them and now started napalming some of their forests, it should be a even exchange, even if it is a very long term exchange.

>Orbital lances aren't nukes.
and they arent reusable! each strike wears the guns, i dont wanna discover that we cant use them later on because we abused them now.

they "fear" the nuke, lets keep playing them with bombs.

>>329849
people arent virtuous enought to sustain the love. they betray who they love because eventually it pays off.

if they fear, they obey and stay in line because they fear punishment. this is somewhat feminist, as it assumes there will be no uprising.

quite frankly, this matter is irrelevant. what we immediately need is a somewhat sustainable neutrality from the planet's main race to us in order to bookworm against psycholord, with or without their help. if they fear us, small uprisings will always happen and we may not get part of their government to join us (well, id like to discuss this part althogether later on) plus if we become weakened, its possible they could set the last nail on the coffing.

if we are to play this right, some druid should hate psycholord enought to join us for a possible uprising against him. i know we may succeed with the lower class, wich is why it could be a good idea to murder the ruler class.
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No. 329862 ID: f7652d
well then we should be feared and loved. fear us as enemies and love us as allies. going against us will be insane and joining us would be so glorious.
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No. 329863 ID: 8bdb6a
>>329861
>and they arent reusable! each strike wears the guns
That was only a concern early in the quest, because we didn't have any superconductors to repair them with. Now we have lots. In fact, we built three entirely new ships armed with rail lances!
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No. 329864 ID: 3ee6a6
>>329857
>>329860
>>329854
id like to point out every god dammed MMO guild/clan that had a uprising in their guild ranks because their underlings were under apreciated, and that this is a quest made by only one dude that got inspired in a reclusive anonimous board in the interbutts. seriously, this is not srs bnsns.

more specifically, BoB lost 8 trillion isk and a bit more in ships to a director that felt "unloved" by his peers, thats about 24k bucks in game money and over 8 years of hard work. i am a experienced MMO player and have quite a lot of tales involving backstabbing and betrayal in and out of guild.

being a dick pays, being feared pays, being trusted pays, being honest pays, being rewardful pays, being greedy pays, being prepared pays, being violent pays.

any sucess on archieving a goal is dictated by your skill in using any means you choosed and the situation you are facing.
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No. 329865 ID: 3ee6a6
>>329863
so there is no actual downtime needed to peform the repair?

>>329862
that sounds psychotic. pity the orb isnt there, it would be tottaly in character.

also take note that being feared may cause separatists inside the splinter.
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No. 329866 ID: f0641c
>>329863
Speaking of building new ships... can we research larger ship designs? If we could create a ship which can contain a large building, it would be a huge step toward freeing our populace from this settle-then-migrate existence. I'd really like to eventually move to an entirely nomadic society, with all the buildings that we really need installed in our starships.
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No. 329871 ID: f7652d
>>329866
let's get a ship that can contain MASSIVE buildings in them. best bet would be to take the building, armor it and slap thrusters to the back.
>>
No. 329872 ID: 3ee6a6
>>329866
we are making the equivalent of destroyers and cruisers. we have the tecnology to make battleships and carriers, but it takes too long to produce one. about 5 years i think?
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No. 329874 ID: 8bdb6a
>also take note that being feared may cause separatists inside the splinter.
Says you! The general populace hated the Dryads before we found out they were allied with the guys who blew up Earth.
If word's gotten out about that, they're probably baying for blood.
>>
No. 329876 ID: f7652d
>>329872
advanced nano-construction would be great. and in space it wouldn't result in gray goo. just get all the material needed into a blob and then hose it down with nanobots. they transform it into what we said and viola, ship.
>>
No. 329877 ID: 8bdb6a
>>329876
Well that seems simple all we need to do is invent magical nanites that can do anything.
>>
No. 329878 ID: f7652d
>>329877
well we are researching magic now :awesome:
>>
No. 329879 ID: 8bdb6a
Touche.
>>
No. 329880 ID: f0641c
>>329872
Can we haul partially constructed ships along with us when we relocate, or do we have to live in the same spot for more than five years to get one built?

Regardless, perhaps the answer to this is simply to hyperfocus ourselves in construction if we've gotten the design researched at the next stop, and pour everything into getting as many space construction points as possible, as quickly as possible. But depending upon the number of build points involved, even that may be infeasible.
>>
No. 329882 ID: f7652d
>>329880
i suggested we work from the engine block forwards, and have a quick link bridge so that if anything shows up it can drive the completed part, it may not be able to do it's real job but i will move.
>>
No. 329887 ID: 3ee6a6
>>329882
first, take note at >>329526

from last thread, we cant make mecha, any extra huge ship we do make would have humongous build needs and we problaby cannot make it mobile unless the factory by itself is mobile.
>>
No. 329889 ID: 984a05
>>329887
irc conversation
(12:45:32 AM) starburst98: ed, i got an idea.
(12:45:56 AM) starburst98: in the icon we build the battleship and carrier from the engine foreward
(12:46:25 AM) starburst98: we also have a small bridge that can latch on to completed segment and drive it
(12:46:53 AM) starburst98: thus removing the constant fear that we will get nearly done and be forced to abandon
(1:06:07 AM) Ed_Pastry: Oh right I didn't notice your message. Yeah, sure I guess that's alright
(1:06:15 AM) starburst98: cool
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No. 329902 ID: 54af1f
Just on a different topic: how are we gonna deal with the capitalist aliens? And let's explore the surrounding systems.
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No. 329903 ID: 54af1f
>>329854

Azula was feared but also became hated.
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No. 329912 ID: 61faa9
>>329854

Did you seriously just rebut Machiavelli by appealing to an episode of Avatar?

Hey guys we should turn around and just take the Breakers head on, I know Sun Tzu and Clausewitz and Rommel and all that lot say it's a bad idea to rush right into the teeth of overwhelming force but in episode 9 of Tengen Toppa Gurren Lagann...
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No. 329920 ID: a229b2
>>329912
they are both forms of entertenaiment. and there are reasons why TTGL did what they did, its called plot device.

wich we have none yet, save for a few nukes, a couple of orbital lances, dozens of UAVs and a few interceptors.

im sure if machiaveli had a machine powered by willpower he would be a anti spiral anyway.
>>
No. 329923 ID: a229b2
>>329920
derp. by both i mean ovatar and the icon.

let us remember this is a quest, not srs bsns.
>>
No. 329977 ID: 8bdb6a
Did researching Breaker Alloys automatically increase the durability of all our military units? Or only ones we build from now on? Or do we need to research new tanks and suits of armor? Or are they not really that durable, just able to do weird things with energy?
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No. 329979 ID: 54af1f
Not sure if to post this here or in the game thread but could we train some infantry into like, Recon troops? Not as highly trained as commandos, but capable of working in the kind of terrain we're faced with here and collecting us Intell?
>>
No. 329981 ID: 35cea2
>>329977

Breaker alloys does not upgrade our current units. It's more of a side-grade; Breaker alloys are lighter and more malleable but are less resistant to kinetic damage like explosions and bullets. Due to the large changes in design needed to accommodate the materials' differences, vehicles made with Breaker alloys cannot be made with Human materials (and vice versa).
>>
No. 329984 ID: 8bdb6a
How many SCs do breaker weapons tend to use? A vague, ballpark estimate would really help. I don't know if we're looking at ten units to run an army for a month of high-intensity combat, or one SC per man per day, or what.

Just as importantly, is there a satisfying increase in firepower?
>>
No. 330087 ID: 35cea2
>>329984

If we are talking a few days of straight action, Breaker weapons will likely use up half again their cost in SC.

The firepower is greater than that of human weapons. The seeker weapons in particular are noticeably better at homing in on weak spots a target than Human missiles.
>>
No. 330090 ID: a594b9
>>330087
Sweet. We'll make a lot of them, then.
>>
No. 330098 ID: 8bdb6a
Something like 2-4 SC per day of fighting per tank is pretty steep. We definitely can't upgrade the whole army like that.

That said, some tanks and gunships rigged up like that would be great. And some infantry weapons scattered around.
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No. 330101 ID: 05b898
agree, defending against 2 totally different weapons at the same time is really fucking hard. so a mash up of breaker and human guns would be hard to counter.
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No. 330103 ID: 69beeb
how could a breaker orbital lance work?
>>
No. 330122 ID: 8bdb6a
I really don't think we should split our army up to tackle these portal areas. It violates rather heavily the principle of concentration of force.

We should try air and orbital bombardment alone, at first. If that doesn't work, it would make more sense to do airmobile attacks in sequence, not all at the same time. Even then, I would prefer we hit the anomaly instead. If you guys are serious about destroying magic, that'd be where we'd start. I worry that it would take away the super-strength of the locals, leaving them walking meat for the wildlife.
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No. 330133 ID: 8bdb6a
Also, in the somewhat more long term, we should start giving people science books and kits to help bootstrap a technical civilization.
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No. 330142 ID: e3ff7f
>>330133
not yet. the gesters accepted our farm books because they were mostly okay with us. some grumbled about us being around but none were outright hostile.
>>
No. 330143 ID: 8bdb6a
I bet a nonzero number of Dryads will go for it, though. The rebels found SOMEthing in the ruins that made them rebel.
>>
No. 330144 ID: e3ff7f
>>330143
indeed. once we find out what it is then we can move in.


watch it be the peasants were controlled by pheromones like the Tau. someone touched a computer thingy and the control over him broke and he passed it to the next guy.
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No. 330145 ID: 54af1f
Say Ed.

Are their any bits of breaker biology that are better than humans?
>>
No. 330146 ID: 43098e
>>330142
know how on how to care for wildlife and make it work for you without magic sounds a magnifcent peaceful way to make amends. we should give those at least.

later on we could teach them geology and basic chemistry. if they take interest, we got uselves a ally.

>>330122
harassing the portals is mostly a problem because the portals are "mobile". i do agree with orbital strikes on them, but using land units can become too troubleful to maintain the tactic.

i would like to "capture" a small portal to capture whatever unit comes trhu. now that we can break shields with breaker weapons, we should be able to get more tech my stealing it.

>>330143
cant we send commando or drones to figure that out? maybe even some diplomats.
>>
No. 330147 ID: 43098e
>>330146
pants-astic. i lost my trip somehow.
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