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File 125464102755.gif - (9.62KB , 800x800 , title.gif )
4059 No. 4059 ID: af9412
A lot of discussion's come up in the latest DiveQuest chapter so I wanted to clarify some things here without diverting the action of the thread itself.

This whole reorganizational thing, facilitated by the character of Ashedel, is not really a retcon of anything, just a reorganization.
I mentioned that I was so frustrated by and not at all enjoying Divequest that I was on the verge of just outright canceling it, but instead I made some big changes to its overall theme and drive, and one of my biggest changes is ripping out all the micromanagement. That wasn't fun and several people told me they weren't able to keep up with the quest solely because of the bloated inventories and mana management, and I was inclined to agree. Simple is better.
Other changes include the way puzzles are handled, the general focus and scale, social interactions between the characters, and so on.
Mostly, as you can probably tell by now, DiveQuest is supposed to be pretty over the top and tongue-in-cheek, and I wanted to change the flow of the quest to better fit that. As it was, the puzzles and pacing too closely matched RubyQuest, which didn't really work for Dive.

Major changes include more focus on the characters, more dynamic puzzles, more agency on the part of the players, more of an over-the-top aesthetic, a generally smaller scale in terms of Muschio's minions (so that each of them can have their own personality), less stuff that takes itself too seriously, and so on. You get the basic idea.
The goal here is to make it more accessible, fast-paced, entertaining, somewhat silly, and open for new players.

That doesn't mean this is going to turn into a Harem quest or that there's not going to be more profuse amounts of violence, nor that everything will be RANDOM AND WACKY, nor that there will be no serious moments interspersed.
Just that the previous incarnation of DiveQuest was thoroughly unenjoyable for me, because it was a sluggish, clunky, overburdened, over-technical, and almost schizophrenic (in the bad way) experience.

Chapter 8 was the real turning point, I think. At the beginning I made my decision not to abandon DiveQuest, but to turn it into something more enjoyable, and by the end of the chapter I'd set the preparations for it to shift gears somewhat.

Thought I might as well get that out there for anyone who wasn't on IRC when I went over it.
Expand all images
>>
No. 4060 ID: e06ea4
But we still have the Minotaur milk, right?
>>
No. 4062 ID: af9412
>>313860
If it's needed, sure.
The point is I'm being less of a stickler about the inventory. If you decide Muschio needs to take something with him on his trip out, or should be in possession of a certain item, I'm not going to bust out a massive inventory list to check for it. If it's something you'd feasibly have, based on either your loot or your minions or whatever, then sure, I'll give it to you. I'm not going to run down a list just for, say, metal nails or a mallet.
You get what I'm trying to say, though. I'm going for the rule of cool. I'm trying less to sacrifice awesome moments or cool plans for the sake of technicalities.
>>
No. 4063 ID: 42e439
>>313862
Sounds like a much better system. Over complication can off a quest quite fast.
>>
No. 4065 ID: f4963f
>>313859
This sounds like a good plan, Weaver. I heartily approve. <3
>>
No. 4066 ID: 4d26aa
Sounds good to me.
>>
No. 4214 ID: 9d07d9
So, this is a general DQ discussion thread?

At the moment, we've got a lot of options. We could build up our wealth, either through some scheme or simple pillaging (Muschio isn't above that, is he?). We could gain more minions, either in the form of actual people or mannikins. Or we could try to expand out influence, gain more allies/vassals/tributaries.
>>
No. 4239 ID: 4553b2
A mild criticism about the current part. Its TOO open ended now, and no one is going to agree on anything.

I suggest you railroad something up when you have time, or we'll never get anywhere.
>>
No. 4520 ID: d54409
File 125536419076.jpg - (34.04KB , 400x516 , 1250964979279.jpg )
4520
So, after having read through chapter 8, I would like to know: where are chapters 9 and 10? I can't find them in either the quest or questarch sections. I want to read those before I read through chapter 11 which I see in the quest section.

Also, as an unrelated note, how many quests here are Weaver's? I've seen a lot of them that if not Weaver's then 'borrow' stylistically.
>>
No. 4521 ID: db0334
>>314320

9: http://www.tgchan.org/kusaba/questarch/res/51810.html
10: http://www.tgchan.org/kusaba/questarch/res/55632.html
>>
No. 4522 ID: d54409
>>314321
Thanks!
>>
No. 4538 ID: 954933
>>314320
>Also, as an unrelated note, how many quests here are Weaver's? I've seen a lot of them that if not Weaver's then 'borrow' stylistically.

RubyQuest is arguably one of the defining forces that created the whole /quest/ subculture; because of that, its influence is pretty pervasive. But other than that, Weaver does run multiple quests, with multiple chapters. I think he's only got DiveQuest and NanQuest going at the moment, though there have been others.
>>
No. 4539 ID: 9d07d9
>>314320

There have been a few mothers on 4chan that didn't last very long. Here, the quests Weaver has run are the ongoing DiveQuest and NanQuest, and Surprise Sex Quest, which is probably abandoned.
>>
No. 4541 ID: 9e6ff3
>>314339
There was that one with the imp too.
>>
No. 4543 ID: 76e04d
>>314339
mothers never last long on 4chan.
>>
No. 4547 ID: 954933
>>314341
Romme Quest, and that one's dropped.
>>
No. 5269 ID: f90703
Sooo.

Any news on the next chapter?
>>
No. 5273 ID: f98e0b
>>315069
Yep. You're Weaver now. Go draw it.
>>
No. 5444 ID: f90703
File 125700015666.png - (12.84KB , 532x558 , DQ000.png )
5444
>>315073
How can I be Weaver? Perhaps chipping the Orb so many times wasn't such a good idea.
>>
No. 5447 ID: 43d730
>>315244
1. Become a giant spider thing with ill-defined and unfair alternate dimension powers.
2. Drop lots and lots of acid, which may help with 1.
3. Decide on something to collect feverishly, then change it every five minutes.
4. ???
>>
No. 5467 ID: f90703
Wait, what? TGChan Wiki says that DiveQuest is over. What's all this about! D:
>>
No. 5468 ID: 9dd38f
>>315267

What's-her-face the Minotaur crushed Muschio. The end.

Seriously, I dunno.
>>
No. 5489 ID: 73ad2b
File 125703513945.png - (41.75KB , 875x880 , awesomeemo.png )
5489
> DiveQuest has ended.
> NanQuest has ended.
>>
No. 5491 ID: 632862
The official reasons are "Didn't know how to follow up minotaur sex" and "It's all downhill after nanbutt"
>>
No. 5505 ID: 6b5e79
File 125704114523.png - (37.57KB , 450x450 , john depression.png )
5505
>>
No. 5508 ID: 6e0a56
>>315268
WORST
HALLOWEEN
EVER
>>
No. 5509 ID: 8ce2bf
>>315291
There's a multitude of things that can be done with Nanbutt. The possibilities are endless.

And you follow up minotaur sex with cuddling.
>>
No. 5510 ID: 43d730
>>315309
Cuddling or traction.
>>
No. 5512 ID: 4dbb98
>>315309
That is not the actual reason
>>
No. 5516 ID: f90703
C'mon, there have to be actual reasons. I was damn happy when I found out there were more quests of his. What happened?
>>
No. 5518 ID: 277821
I'm thinking troll
>>
No. 5520 ID: 4dbb98
>>315318
Then you're thinking wrong
>>
No. 5545 ID: 3b9296
What? Was there an official announcement, or is the wiki the only source?
>>
No. 5546 ID: f4963f
>>315345
As I understand it, there was confirmation in chat that the edits were by Weaver.
>>
No. 5547 ID: 73ad2b
Weaver made the edits, he was talking in the chat about how he was frustrated that people were undoing his edits
>>
No. 5555 ID: 8ce2bf
>>315347
Well that's a silly thing to be frustrated about when he didn't announce it anywhere else.
>>
No. 5575 ID: 4bb122
File 125712353521.jpg - (11.33KB , 265x297 , oh no!.jpg )
5575
>>
No. 5717 ID: 9d07d9
<TG_Weaver> Seal I already said I'm not abandoning my quests after all~
<TG_Weaver> so yes
<TG_Weaver> everything is uncanceled
>>
No. 5726 ID: 73ad2b
>>315517
why would you sage that
>>
No. 5727 ID: f4963f
>>315517
... if new sessions come and we can confirm they're from Weaver or Weaver-approved, I'll move the articles back to Running Quests on the wiki. Not until then, though.
>>
No. 5728 ID: d6a592
Cool.
>>
No. 5729 ID: 4bb122
File 125740504553.jpg - (62.42KB , 960x720 , Manly Tears.jpg )
5729
>>315517

Oh thank heavens.
>>
No. 5744 ID: af3e6d
>>315517
All hail!
>>
No. 5760 ID: ba41e5
Our...our god hasn't abandoned us!?
>>
No. 5763 ID: f8dcc1
File 125746388734.gif - (52.65KB , 256x192 , DAMON GANT.gif )
5763
>>315560
Really?

I mean, really?
>>
No. 5765 ID: 1db014
>>315563
Damon Gant is our real god
>>
No. 5766 ID: 4bb122
>>315563

Done any swimming lately?
>>
No. 5769 ID: 135d9a
Audio Sugimori Masakazu - Damon Gant ~ Swimming, anyone? - (2.37MB - 160 kbps - 44.1 kHz ) Length: 2:04
5769
Dah naaaaaaah, dah nah naaaaaaah...

BUT HOW ABOUT THAT DIVE QUEST HUH
IT'S GREAT ISN'T IT
>>
No. 5977 ID: 632862
Hey guys.

The Carpenter is a boss. He got an intro just like Salamander. We shouldn't underestimate him.

Also he has a fucking nailgun that can pierce solid stone and a massive sledgehammer.

Let's not try diplomacy or insults. Weaver's said that we don't have plot armor for everyone in the fort. We have to take the adventurer seriously and use everything in our power to take him out.
>>
No. 5994 ID: dda9dd
>>315777
I wonder if he is part of a larger themed hero's guild (or perhaps a union given his costume.)

Perhaps he will be followed up by a Tribal Chief, City Guard, Herdsman, Soldier, and a Road Gangster.
>>
No. 5998 ID: 5d5878
>>315794
That would be hilarious. Also gay.
>>
No. 6000 ID: 9891a9
>>315798
Someone call for the gay? Because it just arrived.

Yeah, definitely don't bother with the diplomacy on this one, and the traps in the entrance room should be utilized ASAP.
>>
No. 6062 ID: 34470e
Has no one got this yet?
>Chapter 12: Nailed
>Carpenter
>>
No. 6065 ID: dda9dd
>>315862
That was unspoken-ly obvious.
>>
No. 6068 ID: 4553b2
>>315865
Well yes, its obvious in hind sight, but reading is as it was updating... I missed it.
>>
No. 6072 ID: 445c48
File 125800355433.jpg - (39.94KB , 272x400 , YouGonnaGetLoved.jpg )
6072
Finesse
>>
No. 6075 ID: dda9dd
And now in the epilogue we find that the Commander had no clue what was going on!

Clever girl...
>>
No. 6076 ID: 197650
>>315875
man we totally called it
>>
No. 6084 ID: 068b0e
File 125805617124.jpg - (108.83KB , 800x800 , muschiorc.jpg )
6084
Nothing good can come of this union
>>
No. 6088 ID: dda9dd
>>315884
Wow... he looks like... well.. he would look like a fly guy, if his eyes took after his mother's.

However, I am fairly sure he would probably just end up with the beak face, empty eyes, those horns/ears of hers, and probably her huge physique.

Hmmm. Reminds me slightly of someone, familiar.

But am certain 'that' couldn't be.
>>
No. 6092 ID: 1db014
File 125806407156.gif - (5.46KB , 800x600 , offspring.gif )
6092
>>315888
?
>>
No. 6093 ID: 1db014
File 12580643931.gif - (8.56KB , 800x600 , bella.gif )
6093
In fact while we're at it
>>
No. 6137 ID: b8a332
File 125813036967.jpg - (12.98KB , 282x221 , Untitled.jpg )
6137
>>315884
>>
No. 6139 ID: 5d5878
>>315937
That really scares me for some reason...
>>
No. 6169 ID: 27fd4d
File dive.swf - (953.33KB , 800x550 )
6169
lolflashidk

Left and Right arrow keys are move, Down is guard until I find something more efficient, and Z is attack. There's only a short two hit combo right now though, and no enemies...

I thought I'd think of some more attacks/combos before I try to make a Red Fang battle, but I can't really think of anything so I wouldn't mind some suggestions in that department...
>>
No. 6170 ID: 4553b2
>>315969
Add a shield bash - hitting Z while crouching!
>>
No. 6172 ID: 6550ad
>>315969

Well, if you're going to make a 1 vs 1 game, I guess you should make Muschio face always the side of the screen the adversary is (right by default, as it looks like there's no jump), and instead of using "down" to block, use left to move back and block when the enemy is attacking. Yeah, like a classic fightan gaem. And add a crouch movement and maybe a jump one, with attacks for both.

But if you don't want it to turn into a SF, you could try the "fencing game" approach.

Up/ /down + (block key, different of "down") = High/middle/low block
Up/ /down + Z = High/middle/low attack

And maybe add that already mentioned shield bash.
>>
No. 6175 ID: 1db014
File 125821752112.gif - (8.10KB , 800x600 , 129.gif )
6175
>>315969
Oh now this is a fucking awesome thing to wake up to.

That animation is so slick, the responsiveness of the controls are so fine.
Oh my god how did you do this I can't animate even near this good
This is seriously an amazing thing to wake up to

I agree with what the other guy said, the ideal control scheme would depend on what kind of game you intend on making this into (if you intend to at all, and if not it's certainly a fine tech/animation demo).
>>
No. 6177 ID: a29c56
>>315969
Okay, let's see...
A third Z should lead into a lunge. You can add the ability to flow down into a crouch, bringing the shield to bare at the end, making that whole combo become Z-Z-Z-BLOCK.

With current moves, Z-Z-BLOCK should be a bat, and Z-Z-BLOCK-Z should turn it into one of those twirly parries the name of which I can't recall atm, followed by a reposte.

I support BLOCK-Z as shield bash, and that could be followed up by a pivot and thrust, so BLOCK-Z-Z.
>>
No. 6178 ID: a29c56
>>315977
That seems like a fairly solid move-set, and it's really the most realistic flows we can integrate. Another button would allow for more, of course, and it could be considered cool to integrate some kicking, and perhaps making use of his little fire trick, but I see no real need for such things. In particular, because both of the latter would tend towards being quite unsound techniques.
>>
No. 6180 ID: 5d5878
Would this be a fighting game, or a sidescrolling beat-em-up? I hope it's the latter. Streets of Rage, only with Muschio.
>>
No. 6181 ID: 197650
>>315969
This really reminds me of the Another Day animation style :3
>>
No. 6184 ID: a29c56
>>315981
Oh god, when I moused over your email I read that as "Flashlight Cawk".
>>
No. 6185 ID: 43d730
>>315984
...It's not just you.
>>
No. 6187 ID: 1db014
>>315980
>Would this be a fighting game, or a sidescrolling beat-em-up?
That's really important to the decision of what kind of moveset we're going for. One-on-one, or one-against-many?

Then again keep in mind this could just be a test more than anything, and not at all intended to become some big project.
>>
No. 6197 ID: 27fd4d
>>315977
Sounds good. Not sure what
>Z-Z-BLOCK should be a bat
means exactly, or what a reposte is, but I'll add the rest of what you said.

The X key can be used for an alternate weapon, or just another attack, like the dagger or magic, or it can just be used as another attack. I'm fine with making both kinds of games, I think, so which do you guys want? Beat-em-up or Fighter?

Oh, also, if it's going to have a plot it would probably have to be some sort of filler arc rather than a reenactment of an existing chapter, since most don't have much fighting.
>>
No. 6198 ID: 5d5878
>>315997
My vote goes to beat-em-up, but let's see what the others think.
>>
No. 6199 ID: 43d730
>>315998
Suggesting >>255, >>256, and >>257 as inspiration.
Seconding SLAUGHTERISE MINIONS.
>>
No. 6200 ID: 1db014
>>315997
Personally I'd love a tactical fighter of which there are rare few, highlighting a swordfighter's high/low attacks, blocks, parries, etc. in a one-on-one fight. So many fighters are all about jumping around and spamming moves, I think a simple but intense one where every move counts and one overextension could be fatal would be a breath of fresh air.

Not that canon matters more than fun but it's also probably more Muschio's style, what with his preference for one-on-one dueling. Opponents could include Red Fang et al.

A beat-em-up is fine too, I'm just throwin' in my two cents.
>>
No. 6201 ID: 632862
>>316000
So, kindof like Bushido Blade then?
>>
No. 6203 ID: 27fd4d
>>316000
Well, OK, that is possible. So, would hitting the Up arrow key just change your moveset, do you think? Or would it serve as a jump do dodge lower attacks? If that's the case, then the Down arrow key would probably cause lower attacks, but then what would be guard? Just another key overall?

I dunno, I'm bad at coming up with this stuff on my own, so suggestions are more than welcome.

As a side note, I got the lunge thing done...
>>
No. 6204 ID: 6faa8c
>>315969
There was a flash here

its gone now
>>
No. 6205 ID: 1db014
>>316003
I'd say holding up or down should change the moveset, so attack+up is a high attack, attack by itself is mid, attack+down is low. Block could be its own button and would work the same way, holding up or down to adjust to high or low attacks. The second key could be a special, you could give him more than one by again incorporating up/down combinations with it. They wouldn't have to be high/low specials either, they could just be different kinds of specials.
>>
No. 6207 ID: 2c6b7e
>>315997
A bat is when you bat your opponent's blade out of the way. It's a type of parry that doesn't bring the blade much away from its starting position. A riposte would basically just be a forward stab.

Directional buttons with attacks should definitely modify moves. Think akin to Rafaeil/Amy in Soul Calibur, they use the same basic fighting style.
>>
No. 6223 ID: bf1e7e
File 125832993133.png - (125.54KB , 768x768 , Muschiolovesgianttits.png )
6223
>>
No. 6234 ID: 068b0e
File 125835449846.jpg - (166.55KB , 1000x1000 , muschio x bella.jpg )
6234
I think we all know what really happened.
>>
No. 7045 ID: 632862
So.

Ogre-lovin': Good thing or bad thing?
>>
No. 7057 ID: dda9dd
>>316845
Depends how out of hand he gets. Really I could see him as useful for getting Ashedel out of Muschio's hands.

But aside from that particular case there isn't much call for competition with the Boss around here. Mostly because he could interfere with our plans to help Finesse get in with the Big M.
>>
No. 7059 ID: 9d07d9
>>316857

Why would we want Ashedel "out of our hands?"
>>
No. 7063 ID: af3e6d
>>316859
So they are free to put Finesse in.
>>
No. 7064 ID: dda9dd
>>316859
Because if the Ogre tells the truth (which he may or may to be) she is rather... -erh- how do I put this?

Like unto a village bicycle? Not exactly what an overlord needs for woman behind the throne of power.
>>
No. 7065 ID: 43d730
>>316864
Especially if she's not wearing the usual black-leather-and-studs uniform.
>>
No. 7072 ID: 9d07d9
>>316864

Think of it this way, if Dompag beds Finesse then Muschio will have had sex with her by proxy.

Mushcio --- Ashedel -?- Dompag --- Finesse
>>
No. 7076 ID: dda9dd
>>316872
If we are thinking like that then Muschio has already penetrated everyone in his lair, with his mind.

Besides, I somehow doubt Finnie would see it that way.
>>
No. 7241 ID: 51d0f5
This chapter (13) is feeling pretty railroady, but I can't argue with the results.

I'm okay with a railroad now and then as long as the ride is fun.
>>
No. 7242 ID: 8d5624
>>317041
It kind of had to be, though. We needed to line up with the events Ridder interacted with.
>>
No. 7243 ID: 5d5878
Yeah, we don't want TIME PARADOX. Also arsoncats are hilarious.
>>
No. 7248 ID: 2dd482
>>317041
Eh, It didn't feel like a railroad to me. But I guess that's just a compliment to Weaver; the best GM's railroad you without you ever knowing it.
>>
No. 7250 ID: 6a66c3
Well we knew the city had to burn, but i'd guess (and hope) the specific moment hadn't been decided beforehand.
>>
No. 7251 ID: 18b9f0
I'll say here what I said in IRC: we all knew how this chapter was going to end, but up until about the breaking of the perfume I had no idea how we were going to get to that point. This was a pretty daunting chapter for me, on top of the fact that I'm godawful at scenery and new sets, I wasn't sure how to arrive at the inevitable conclusion.

This chapter, more than any other, I relied on speculation and crosstalk for inspiration. I needed to come up with a way for Muschio to burn down the town, and when people commented on the alcohol stores in the bar going up, I almost had that be the reason. But Muschio made enemies of the patrons pretty quickly and there wasn't a ready flame source so I had to skip on that. The cats were originally just adding insult to injury, but I enjoy the way they played out, linking together multiple elements, from the sass at the bar to the Halfling's intrusion to his disgrace at the bar and finally helping spread the flames.

Like I said, much of this came from the crosstalk and speculation in IRC and in the thread itself. Someone mentioned the perfume could be an accelerant, and I jumped at the chance. Someone said "watch the crossbow bolt be deflected and hit the priest" and I thought "hell yes!".

So honestly, I stick with the claim that -- beyond the town ending up in flames, which was inevitable -- players had more influence here than in a lot of chapters. Muschio was influenced by suggestions, and the world itself was influenced by speculations.
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