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48871 No. 48871 ID: d6af4f
The discussion thread for that one quest with the green guy and the mimiga cutebold psycho girl.
Expand all images
>>
No. 48875 ID: ed57e8
instead of making new tech specifically to negae the asteroids magnetic powers, they should destroy the source of the magnetic shit. aka, destroy the core!
>>
No. 48876 ID: 86fe4d
wo should totally hook Rokoa up with the blue dude.
>>
No. 48878 ID: 5a5118
With the colors of that pic, it almost looks like Rokoa isn't wearing pants.
>>
No. 48885 ID: bccf7b
>>358675
Wouldn't that inherently destroy the asteroid, alter the mass and gravitational field, and essentially bathe the entire asteroid in deadly radiation?

I mean, it'd be easier just to give everyone a gun and let them shoot themselves in the head.
>>
No. 48887 ID: 459534
>>358678
You say that like it's a bad thing. :3c
>>
No. 48890 ID: 1b0f2f
>>358675

We are not going to get our mimiga to destroy the zombie core because it's obviously just supermassive and you can't make mass just disappear.
>>
No. 48895 ID: cf49fc
>>358690
If it WERE supermassive, it would crush everyone on the surface to death. Or at least Hok and his squishy race. That also explains why they need cables to go everywhere, as long range radio is probably a bitch to keep functional in a place with a magnetic field that powerful.

Also, if you want to escape a Magnetic planet, use a starship made of COMPOSITES. Not that hard to get around, really, all you need is the tech to make composites. I blame Iron Cove for everyone not escaping. Everything is their fault.
>>
No. 48896 ID: 86fe4d
>>358695

yeah, man! fucking Iron Cove! we should set their reactors to melt down as a goodbye gift.
>>
No. 48901 ID: 1854db
Oh so that's what that tab was we saw in her ear. The plasma sword. I wonder what else she keeps in her ears...
>>
No. 49017 ID: a2853b
Lagotrope, you are the new Weaver.
You've done what, four, five different quests now? And all in the span of a year.
>>
No. 49019 ID: ed57e8
why is rokoa so sexy?
>>
No. 49023 ID: a2853b
Hey lago.
>http://tgchan.org/kusaba/questarch/res/382081.html
Start date
>2012/01/25
End date
>2012/01/30
You began and completed an awesome quest with 450 posts and 86 images in
FIVE.
FUCKING.
DAYS.
>>
No. 49026 ID: e3f578
I've already started planning on how to deal precisely with the Hive if they want us to stop sheltering rogues.

At first, I thought maybe we could convince their leaders with speeches from us about how family togetherness is, yadda yadda yadda, generic tgchan tries and soapboxes a culture into thinking differently. But then I realized we're all neckbeards that know nothing of debate or family togetherness and that we couldn't possibly convince them to change their opinions at all on rogues. But the keyword is we.

Gentlemen, we need lawyers, professional debaters, philosophers and scholors, hell even preists along with psychologists and anthropologists is expertise in Neumono culture. Men of the convincing trade. Probably all human as we don't know shit about other cultures and I bet in the far technological future, every human knows sappy family pop-culture lessons and have probably developed actual theories and debates on this shit. They all get together to do behind the scenes team discussions on how to convince that rogues aren't really rogues, just family that has moved out. It might be a far stretch, but we'd have a team of professional convincers to help at least see how we view it and maybe walk away with a slightly new perspective that could treat non-hostile rogues better and those about to go rogue.

So basically, get a bunch of humanities best debaters with Neumono anthropologist experts beackign them up in a room with the Neumono government to help us convince them to not kill people like Kappi. If this plan is good, the minute we have control again in the quest, we need to send mercs out to recruit all these scholars, lawyers, priests, and experts on the Asteroid.

Also, Lagotrope wouldn't have to suffer through the inevitable soapbox marathon to come once Hive diplomats show up. He could just simply decide if our plan succeeds or not, either with a roll of dice or however Lagotrope decides things that happen in his quests that could either be successful or a complete failure. And all the words can happen behind closed doors or with delightful, possibly humorous highlights because we just stuck a bunch of diplomats in a room with opposing diplomats and there's bound to be shit flinging.
>>
No. 49031 ID: 86fe4d
>>358826

might be that cultural differences present themselves in different factions as opposed to different races, if this is far enough in the future. y'know, except stuff like hiveminds and crap. basically, what I'm saying is that instead of choosing a race, we might have to choose a faction to side with and import people from.
>>
No. 49034 ID: 459534
>>358826
Neumono priests? There's an interesting thought.
>>
No. 49194 ID: 9fd65e
Nice story (hadn't read it all yet)!

Although I had extremely trouble to find something else than the discussion-page...
This tgchan isn't the best system if you are looking for... a quest you know the author and title... and the wikipage isn't that helpful if you are searching for other quests from lagotrope than cheequest... which current prequel-chapter clamp doesn't even seem to be inserted...

So for a beginner: How do you guys find quests or know when there is a next chapter, other than just scanning some pages of /quest/ every day?
(ch1 was here, right?
http://tgchan.org/kusaba/questarch/res/371645.html
... someone know if/where ch2?^^)
>>
No. 49195 ID: 369d34
>>358994
There isn't a chapter 2, yet. Lagotrope is doing that Clamp quest right now, as far as I can tell.

You're right about it being hard to find specific author's work here. Lagotrope doesn't even have an author page on the wiki, at least not one I could find.
>>
No. 49199 ID: f70e5e
while having a plan to convince the hive to not kill our rouges would be a good idea, I think having a backup plan to deal with rokoa if she is sent after us might be a good idea. judging from what we saw using infantry against her needs overwhelming numbers to be any good. we don't have overwhelming numbers, so what we need to do is find some way to give our men an advantage. shes's probably going to make a beline for our rouges so if we detect her approach soon enough we could probably lure her into a prepared kill zone by moving them. i'm thinking a mass of clay-more mines or something similar. once shes worn down we can swarm her with infantry equipped with heavy weapons.
>>
No. 49200 ID: ed57e8
>>358999
she can't beeline for the rogues, if we take them off the radar. equip them all with pin systems that shut off their connection so they can't be detected.
>>
No. 49206 ID: 1b0f2f
>>358999

We simply have to bore her to death.
>>
No. 49214 ID: cf49fc
>>359006
This idea is perfect! We just need some mines that create clay swamps, then put a fuckton of them down a really, really long chokepoint. Eventually, she'll be crushed to death or die of frustration.
>>
No. 49215 ID: 369d34
We could also use a last ditch defense system around the CAI core. I was thinking putting the CAI into a hardened sphere, then sticking outward facing shaped charges over the surface of the sphere. Only the CAI gets to activate the charges. Stick a really long extension cable out of the core to plug it in, cameras and microphones at regular intervals on the surface so we can see and hear, and a battery and emergency radio beacon in the core for recovery if we do blow it. Oh, and have the charges segmented and independently triggerable. So we could launch ourselves out a window in an emergency, and blow the face off whoever is trying to take us.
>>
No. 49274 ID: e1d311
>>358995
Thank you very much for the information!
Another question: I keep on changing my IP dayly, so does my ID here...
I tried the watch-Thread-function, but it seems, the list gets deleted every time I get a new ID...
Is there any way to use this function for more than a day?^^
>>
No. 49291 ID: 8b538b
>>359074

nope.
>>
No. 49293 ID: ed57e8
>>359074
stop changing the IP? why are you doing that?
>>
No. 49294 ID: e1d311
>>359093
Because I'm behind a router and my provider resets my IP automatically every 24h...
I don't have an own server, so I don't have any reason to buy me a constant IP and every dsl-provider for normal web-user here resets the IP-adresses after some days.

Maybe I should write a userscript that stores the informations on pc... some message-box-size-remembering and preview-function would be nice, too^^ and this javascript-based response-hover-viewing takes forever to show up sometimes...
>>
No. 49316 ID: 369d34
>>359094
Quick-n-dirty way is to make a bookmark folder for your watched threads. Just dump 'em in there, and open 'em all at once to check. When it takes too long to load, cull out some.
>>
No. 49376 ID: 4bdd79
>>359094
Use a proxy with a stable IP address.
>>
No. 49473 ID: d6af4f
Okay, thoughts on part 2. I'm not about to begin it, but I started thinking of it. The whole 'you're an ai, do stuff' thing was an experiment, and while it had its plusses, it had plenty of minuses. For a myriad of reasons, it made things very difficult to update for, as well as, I imagine, suggest for. And while I had fun in parts, there were parts where I wasn't enjoying the quest at all. If this were any other medium, I'd likely have crumpled the paper and started over. Therefore, I plan on switching gears back to the standard method of taking control of a single character (in this quest's case, multiple characters, one at a time.)

That's not to say there won't be still be control over which direction the trade hub goes in, though when that is the case, I will be trying to make that short, sweet, and to the point, instead of it being a constant focus. The AI will still be around, just acting as it normally does, but more in the background. Constructing stuff, providing side advice and hackery, trying to get Rokoa's pants off, etc etc.

Simply put, using the AI as the focal point often spread too much attention over too many topics at once, and there had to be some events/specific topics to direct things in. At that point, it may as well use a single character as the focal point.

I post this here since I'm open to thoughts on that matter, so do think at me if you have any questions/comments. My main concern is that it will be a pretty jarring change of gears.
>>
No. 49475 ID: 456290
I don't mind doing the whole "Voice in your head" dealie. I think a little less time spend managing would do us some good, as these characters are really hot interesting!
>>
No. 49477 ID: e3f578
>>359273
I'm cool with it
Though I'm going to miss hacking shit
I don't even care about the base management at all, I'm terrible at simcity.
I'm happy that the AI will still want to get into Rokoa's pants and will very much enjoy seeing that from another perspective. In fact, I think watching an AI with a behavior based off of us will be so much better than hacking I'm willing to trade it in for.
But hacking and directly affecting the world was fun as hell. Just saying.
>>
No. 49479 ID: 97bd86
>>359273
I have no problems with the AI becoming a stylization/caricature of /quest/.
>>
No. 49480 ID: e3f578
>>359279
Oh man, what if we suggest and interact with the the AI! We'd be arguing and debating with essentially ourselves on what to do!
>>
No. 49481 ID: 9c7c3b
>>359280
Dear god, it'd be a feedback loop. It'd probably end up cracking the asteroid.
>>
No. 49486 ID: 456290
File 132968193138.jpg - (335.43KB , 598x900 , asteroidquestthread2.jpg )
49486
>>359280
>>
No. 49487 ID: 459534
I'd be fine with that. I imagine it'll make character transitions less complicated/tedious.

And I'm actually kinds glad you're not starting it up immediately. 'cause, apart from a couple days, I won't be able to visit tgchan for the next month-or-so. Weep for me. :<
>>
No. 49488 ID: fcf88e
I do have a sort of suggestion for that which can use our new 'resources' in the field of SCIENCE. Simply put, the A.I. is able to hack things and work through wireless signals right? Why not make a robotic body for the A.I. and make it an actual character? Still be able to act as the A.I. primarily and as the head voices, but an Actual character could allow us to do our own thing too.

I see A.I. mode serving as sort of base/hacking/eye in the sky mode while the robot body can be used for direct things such as action or fighting.

Plus, I don't trust Anon enough to not to try to have Rokoa get in Rokoa's pants.
>>
No. 49489 ID: 1854db
>>359273
Switching the 'main character' to someone else, essentially? It could work.

Personally I think that if the AI caused lack of focus, there is a very simple way to sharpen that focus without making us not be the AI. Have other characters give the AI directives. Instead of letting us decide what our goals are, have other characters treat the AI essentially like a servant-and that's what it was designed for!- so that we don't have so much autonomy.

Or I dunno, maybe that was something you didn't like having to do? Or was it the fact that we could talk to the whole base at once? I can see how that would divide the focus.

I kindof like base management... oh well.
>>
No. 49491 ID: 1a99f0
It will be too bad losing some of the quirks that came from being an AI, but if we get to play as Rokoa some the switch shouldn't be an issue.

Alternately you could have us still technically be the AI and just use a mechanic like transferring the advice souls. Have us follow a single character at a time by tapping into their communicator or something of the like.
>>
No. 49494 ID: d6af4f
I should add, I'm not against the idea of having the AI as the focal point ever again ever. I would just do it under more specific scenarios, where the pros could outweigh the cons.

>Robot as a character to control
This is a good point, and it was an option tossed out briefly early on. It could happen, just not right away. I'll give it some thought as the quest progresses.

>>359289
Directives could count as specific scenarios, sure. I.E. if Rokoa was the focal character during her mission, it may not be jarring to switch to AI every once in awhile when she plugged in the nodes. Or as far as in-base goes, less autonomy could work, but it's iffy and would have to be handled carefully.

>base management
Like I say, it may not be a constant focus, but it still will be a thing. With, perhaps, a streamlined tech tree of sorts, I don't know yet.
>>
No. 49495 ID: 8947c3
>>359294

will we ever get to use it as an excuse to blow shit up again?
>>
No. 49496 ID: d6af4f
>>359295
Perhaps not right away, but if I'm to have seperately controled characters, Rokoa will definitely be one of them at some point in the future.

Don't know when or how that'll happen, but when it does, you won't need an excuse to blow shit up.
>>
No. 49497 ID: e3f578
>>359294
I still want one scene where a caricature of us, written by you, flirts with someone while we are from someone else's perspective.
I just need that one scene and I'll be set. To see an author's interpretation of how /quest/ would act would be a wonderful thing to read. Then go hear some chatter on how other people in the base actually think and react to us without the fear of /quest/ hearing their opinion of him.
Quest characters are always so polite to us when they're directly interacting with /quest/, you can't even really get an honest response from them in ITQ since they're still talking to us and will hold back their complete thoughts. I really want to know if Rokoa, Tin, Hok, etc. honestly likes us, hates us, or just tolerates us.
>>
No. 49500 ID: 459534
>>359297
Alright, you've got me hooked. Now I wanna see that, too. It shouldn't be too difficult (I hope), and it'd be interesting to see what Lagotrope does with it.
>>
No. 49880 ID: 246670
(dunno if i should post this here or in the fanart thread)

im thinking of doing a TF2 crossover with this, what class would fit Rokoa better? Heavy or Soldier?
>>
No. 49881 ID: ed57e8
>>359680
saxton hale
>>
No. 49882 ID: e1fb71
>>359680

the one who pulls plasma swords out of his ear and sticks nails into his spine.
>>
No. 49883 ID: cf49fc
>>359682
The Spah sticks things in OTHER people's spines. I think Medic, because she's so dangerously reckless and unhinged.
>>
No. 49899 ID: e3aff6
>>359683
Aren't they all?
>>
No. 49912 ID: cf49fc
>>359699
True.
>>
No. 49986 ID: a3b384
I'll have to vote for her being Medic anyway. It just feels right. Also, hot.
>>
No. 50668 ID: f70e5e
this may sound crazy but i think Rokoa is a latent hive queen. she has a very strong personality, is to a slight degree disconnected from her hive, and above all else she attracts rouges. I think she could form her own hive if she wanted to, but is either unaware of this or doesn't want to deal with it.
>>
No. 50669 ID: ed57e8
>>360468
yeah we kinda figured that. the only that that keeping her from usurping the old queen is she doesn't WANT to.
>>
No. 51002 ID: a2853b
File 133376026604.png - (91.86KB , 801x780 , neumono.png )
51002
>>398565
>So, what's specifically so scary about salikai the species? I doubt they're all sadistic monsters.
But they are.
Thus far, we have seen three clear evolutionary 'winners', the Neumono, the Salikai, and the Predators, who all made it to the point of intellect where they have learned how to thrive instead of survive.
Neumono united into hives through their empathic sense, Predators use their empathic abilities as a weapon, and the Salikai just use their empathic network as a GPU to give them super-processing intellectual abilities.
To the Neumono, the Predators are 'monsters' because they are unstoppably dangerous and unreasonable beings that are clearly sentient and sapient yet still eat neumono, while the Salikai are 'demons' because they are even more alien than the Predators since they have no empathic linking ability, making them absolutely untrustworthy and unpredictable without any way to 'read' a Salikai.
>>
No. 51004 ID: 874bd8
>>360802

Honestly I expected more from the green demon. It kinda feels like there was supposed to be more, but the rest of his lines were lost or something so he was just killed off. Unless of course, the rest of his species is even worse than he is, then things might get more interesting. :3c
>>
No. 51007 ID: affb00
>>360804

Well maybe we fucked up leaving him alone with Rokoa. It did seem like a bad idea, especially with his confidence about restraints and propensity toward electrical stimulation. I dunno what plans were in place should he survive.
>>
No. 51020 ID: 800ce6
inb4 we meet a purple-eyed salikai who wields dual scimitars.

>>360804

there was supposed to be a family of his around here somewhere, no? them neumono guys better keep their eyes open.
>>
No. 51031 ID: 4bdd79
>>360807
>we fucked up
>implying we didn't plan to have Rokoa kill him from the start
I did, anyway.
>>
No. 51037 ID: 410a04
>>360831
Yes that was kinda apparent, asshole.
>>
No. 51055 ID: b85f8c
I thought the green devil would at least keep Rokoa restrained, though I had my doubts about him being able to get anything out of her.

In the end though I'm only shook up about him dying because we lost A) our Predator translation guy, B) our best escape plan (even though it got fucked up a DAY after it started because of a simple GPS) and C) our best weapon against Rokoa.

I fully expected him to betray us at the last minute or something. Did anyone REALLY believe he'd let us go after we served his purposes? I was hoping we would be able to betray him first, as soon as we had a chance of escaping on a helicopter or something.

I actually kinda hope Rokoa is alive so that we can catch her with her pants down later as she's regenerating and finally force her to help us rather than letting her call the shots. I wonder how she'd react to being legitimately defeated?
>>
No. 51091 ID: affb00
I BET THREE STRIPES THINKS IN ALL CAPS ALL THE TIME AND IT NEVER SHUTS OFF.
>>
No. 51099 ID: 9cd02a
fuck year three stripes adventure!
>>
No. 51100 ID: e3f578
They say this cat Three Stripes is a bad mother
SHUT YOUR MOUTH!
I'm talkin' 'bout Three Stripes.
THEN WE CAN DIG IT!
>>
No. 51129 ID: fa9f7e
So can neumonos and predators breed or what?
>>
No. 51131 ID: e3f578
Well I'm sure the predator does breed with them on the basis that Polo said it makes sense for Four and Three Stripes to gather females over males
whether or not it takes I dunno
>>
No. 51134 ID: e3f578
oh, huh, with the discussion in the thread I guess I'm wrong with my assumption.
Though these predators do have that creepy feel about them.
>>
No. 51137 ID: 459534
>>360934
So no shipping Three-StripesxPolo? :C
>>
No. 51152 ID: b7169d
Holy crap I knew some of their kind could get big, but that new one is just Huge!
>>
No. 51160 ID: fa9f7e
>>360937
Oh, we're doing that anyway, but we'll have to substitute rubbing and sucking for actual penetration.
>>
No. 51161 ID: 70591e
>>/quest/400079

I think this is what we all were thinking but weren't saying out loud.
>>
No. 51162 ID: e3f578
>>360960
I take the creepy comment back, we got those predators beat by a mile.
BDSM (or worse), furry, regular consensual stuff, POMF, and fade to black's I can handle. Beasty is a direction I don't think tgchan should take.
>>
No. 51168 ID: 70591e
>>360962

you're, like, way too late.
>>
No. 51174 ID: c4a1fc
>>360962
Do you read the fanart thread? It's true that bestiality doesn't occur often, but it does happen.
>>
No. 51176 ID: e3f578
oh yeah
there was that Seventy WAN thing
Man that was both beasti AND Loli now that I think about it
shaaaaaame
Even if it was a funny joke
>>
No. 51203 ID: 70591e
>>360976

also Tetra.

also dragons getting raped.

also all that stuff from way before, like Crowmanticar.
>>
No. 51206 ID: e3f578
Cromanticar doesn't count because that shit was ridiculous and a crow banged and ponymorph
Dragons don't count they're sentient; they often come with the ability of shapeshifting though not the dragon in question.
Three Stripes is barely sentient. While intelligent, he still acts like an animal and is even being trained like one now. Animals in real life have shown as much intelligence as Three Stripes though I do not have citations, it's more of a general statement as I'm sure plenty of animals have evolved to develop smart strategies to hunt, hide or flee for survival.

Trying to remember who Tetra is. It's on the tip of my tongue.
>>
No. 51208 ID: 70591e
>>361006

hey, whatever excuse lets you sleep at night.
>>
No. 51284 ID: 58a693
>>361006
p sure there's a bunch of a dog and a crow fucking
>>
No. 51289 ID: 70591e
>>/quest/400838

it's why I called her badass, man. earless neumono look like women with buzzcuts, apparently. homegirl's in survival mode.
>>
No. 51292 ID: bccf7b
>>361089

BAMF-mode engage.

Awwwwwwww yeeeeaaaaaaah
>>
No. 51358 ID: 9cd02a
So first we were in the spire aboveground, then we went underground where the salikai base was, then we got blasted further underground by an explosion. How deep are we actually?
>>
No. 51575 ID: e3f578
I know I loved Rokoa as an ally but she is a complete hateable bitch when you're against her. A fucking brick wall.

After this development, when we do go back to the present, I think I won't tear up if we get her dead. Our CAI counterparts might, but since we won't always be a CAI now, that doesn't matter.

Our feelings will be legit as thoughts for anyone but Rokoa and CAI, if one dislikes Rokoa.
>>
No. 51597 ID: 209a4f
>>361158
The first salikai's base was inside a mountain and may not have actually been below ground-level. Just sayin'.

While I'm at it,

1. Do neumono Predators remind anyone else of Pak Protectors? Well, reverse Pak Protectors, I guess...

2. Why do you think Rokoa was so concerned for Tirrik? Was it just because he's in her hive, or is it because she cares for him (or is related to him :| )?

Epileptic trees, GO!
>>
No. 51598 ID: 209a4f
Ooh! One more question!

3. Is Rokoa a monster or a hero? Or something in-between?
>>
No. 51603 ID: b6edd6
>>361398
She is a lot like Harmuda from Red Sands. The same traits that make her perversely charming when she is on your side make her hateable when she is not on your side.
>>
No. 51606 ID: 49ff09
>>361403

but with boobs.
>>
No. 51616 ID: fa9f7e
So uh

Is it wrong that I'd hit Polo
>>
No. 51617 ID: ed57e8
>>361416
no.
>>
No. 51618 ID: e3f578
>>361416
Man, what did she do to you punk? I mean, yeah, she's going GRIMDARK and angry and everything, but that doesn't mean she deserves to be struck! She hasn't done anything irredeemable.
>>
No. 51619 ID: 61e7f9
I'd tap her
>>
No. 51620 ID: fa9f7e
>>361418
Hit as in have sex with

If you were deliberately ignoring that for humor-related purposes, I'm sorry, it's hard to tell on the internet
>>
No. 51621 ID: 459534
>>361416
>>361418
>>361420
What no why would you hit agirl that is so mean and also she is nice so nodon't :V
>>
No. 51622 ID: 98b0f6
Somehow, I have this horrible thought that Rokoa is trying to recast Polo in her own image. Perhaps as someone who she can allow to kill her. Someone prove me wrong, would you?
>>
No. 51623 ID: fa9f7e
>>361422
Oh fuck
>>
No. 51624 ID: e3f578
I wonder if Lagotrope made this intermission specifically so he could get us to take Rokoa seriously for what she actually is rather than staying in the "Oh she's so fun and likable and rational for a psychotic bloodthirsty killer" mindset we've been having, despite the obvious clues he's been writing in the main quest.
>>
No. 51626 ID: b6edd6
>>361422
She would tell you how she got those scars, except Neumonos don't scar.

>>361424
Who ever said she was rational? (The other ones are fairly common traits of maniacs who happen to not be killing people you care about at the time.)
>>
No. 51685 ID: 97bd86
File 133527800180.png - (17.05KB , 700x700 , sekanibeast.png )
51685
I think we all know where Crown got those feathers.
>>
No. 51688 ID: bccf7b
>>361485

OH FAK D:
>>
No. 51730 ID: b85f8c
>>361485
That's the WRONG COLOR though!
>>
No. 51898 ID: 0221b4
File 133557551931.jpg - (12.53KB , 300x299 , bm9.jpg )
51898
>It is dark and metal.
>>
No. 51901 ID: 6f4add
>>361698

hahaha, oh wow. I should have thought of that. thanks for making me laugh this hard.
>>
No. 52062 ID: c811c4
Body Ranks

An additional hitpoint comes with every rank up. Later obstacles, strength and dexterity tests may use this as well, but the primary

Every 4th rank in this allows the purchase of an additional item slot.


Weapon Ranks

Allows the usage of a weapon, and you must have a weapon in order to attack.

A weapon's effectiveness as a damaging object is purely aesthetic, and will deal the same damage regardless of its appearance. However, its usefulness as a tool is as it appears, and so an axe or similarly bladed object will be able to chop items, a hammer could break boxes and a screwdriver to undo screws, but their damage will always be the same.

The kind of weapon will be decided when rank 1 is reached. It cannot be disarmed/lost permanently.


Armor Ranks

A set of armor's effectiveness for protection is purely appearance. Loose clothes with frilly underwear to the most technologically advanced battlesuits are just for looks, and the effectiveness and range of movement will be the same.

Armor also lose effectiveness the more damage it takes, but quickly heals on its own for each round it is not taking damage.

Each rank gives +1 to armor.


Absorption Ranks

When a contender dies, their essence scatters in the air and lingers for a moment. Absorption is the ability to absorb a fellow contender's C.U. Each level will return 10% of the C.U. that the absorbee has in total (spent and unused.) To absorb, they must either be in range, which increases with each Absorption Rank.
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No. 52178 ID: c811c4
Scan
Scan allows the user to see either 2 statistics, their items, or all of their target's non-standard abilities. It costs CU to use each time, at a price of the total amount of stages completed (including the preliminary stages.)

Each rank halves the cost of using this ability, rounding up.
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No. 52194 ID: 3a4d1a
So...
Did someone already figure out what in all the worlds is happening?
Is this some game of an bored AI to simulate multiple personalities competing each other?
However for an intermission it seems highly unfitting in Asteroid-quest... Although I'm even now not sure how part 2 and 1 is fitting together despite one shared character^^
>>
No. 52195 ID: 166adc
>>361994
Maybe it's something to just make us nuts.
Go through the puzzles, make friends, earn freedom, meet Rokoa, get blown up. :V
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No. 52198 ID: 71d68e
I'm pretty certain everyone is digital, not physical. Simulated, anyway. The overall rules're just too abstract and computational--it's more like a (cruel) video game than physical reality.

Given that the whole process seem to be willowing out a few from multiple candidates, it seems almost like a process similar to genetic algorithms or something.
>>
No. 52207 ID: a2853b
Did anyone else find it odd that Alison was able to understand complex engineering topic as soon as she starting reading about them, while Mathematician had to spend hours reinventing basic arithmetic and algebra?
>>
No. 52209 ID: 4594e2
I'm also thinking that this is a virtual environment. I have the notion as well that this is how Compilation AI's are made. The ultimate survivors will be compiled together.
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No. 52224 ID: c811c4
File 133618548107.png - (15.10KB , 700x800 , platformsystemdisplay.png )
52224
Platform Mechanics (With included attack priorities.

Each turn is comprised of three phases. In the first phase, everyone decides where to move before any attacking will be done.

In the second phase, after everyone has landed, they are free to attack. If someone holds their position, and another person jumps on their platform, they will be able to tell at this point whether or not the enemy is attacking, and can decide freely to attack or not.
For all other cases, such as two people jumping on a new tile, they will not be able to tell if the other is attacking. Also, it should note, that if two people are on 2 tiles next to each other, and try to attack each other by leaping onto each other's tiles, they will not be able to attack each other. Instead, they will simply flip positions, unable to perform any midair attacks.

Once all of the attacks are decided, then all attacks will be performed simultaneously. With sufficient attack, they may kill one another. If not, then they may leap again next round before any new attacks come.

The third phase allows for any available non-attack abilities or spoken words if available, even if they received a fatal attack.

There are an unlimited number of people that can occupy a single tile.

These are the normal rules, but items may supersede any of the above.
Additional clarifications/rules will come as needed, if there is anything confusing or missing.

Armor Mechanics
A single armor point blocks 1 unit of attack.
Armor points are returned for each round that the user is not taking damage, and it heals more the more consecutive rounds pass with no attacks.

The healed amounts start with the 2nd number of the Fibonacci series, with the 2nd consecutive non-attacked round healing by the 3rd digit and so forth.

In other words, the first round of non-combat will heal 1 armor point, the next round will heal 1 armor point, the 3rd round will heal 2 armor points, the 4th consecutive round will heal 3 armor points, the 5th round heals 5, and so forth.

Armor heals at the end of a turn. If the user is attacked, the armor will not heal for the round, and the Fibonacci numbers will be reset.

As with platform mechanics, items may supersede this, and additional rules/clarifications are available on request.
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No. 52225 ID: b0bf34
File 133619740925.jpg - (1.38MB , 2250x1400 , WILD MASS GUEASSING EXIT THEORY.jpg )
52225
Here's my guess of how the current puzzle can be solved, along with what will happen. X is Alison's placement, V's are single arrow waves, W's are double arrow waves

I think if a platform has an odd number of waves it'll disappear, and with show up with an even number. But as this shows, that doesn't matter, since the exit should be completely clear when we reach it.
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No. 52241 ID: 369d34
File 133625039948.png - (49.51KB , 1100x1100 , Turn 8 wave activity.png )
52241
The current turn wave activity map.
I counted turns from when Cloak first moved, so this is turn 8.

Blue arrows are moving waves. Single arrows are single speed waves, double are double speed.

The red box is a possible error. There are two waves on that platform, but they're both in the same direction, and both created by Scanner. I am unsure if this means the platform should be solid or not.
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No. 52257 ID: ab8f0c
Just a quick observation here.

It was mentioned earlier in the thread that we ought not to absorb friends. I disagree. We should absorb friends. In fact, we should hurry to do it when presented with the option. Those we absorb become part of us. By absorbing the fallen we give them a way to keep living/existing, after a fashion. Besides, we become a little more like the people we absorb. Even just one of these results of absorption should be reason enough to prefer absorbing dying friends and good people to absorbing enemies and wretches. That the ghost or echo of that scoundrel Guardsman will spend the rest of eternity among our fallen friends should disgust us. Let's not make the situation worse by absorbing more villains.
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No. 52274 ID: b9e291
>>362057

Well, we absorbed Mathemetician and he still came back on that extra life. If it does make someone weaker upon respawn we should always absorb baddies. That'll make the hard decisions later on so much more painful, and god if there's anything quest loves it's pain.
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No. 52364 ID: 71d68e
I wonder if Absorb is part of how CAIs are made.
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No. 52376 ID: b6edd6
Can attack abilities be combined? Like disarm+range or knockback+range?
>>
No. 52384 ID: c811c4
>>362176
Yes.
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No. 52385 ID: c811c4
Armor Cost (Per rank)/(Total spent):
Rank 1: 8/8
Rank 2: 10/18
Rank 3: 14/32
Rank 4: 19/51
Rank 5: 25/76
Rank 6: 32/108
Rank 7: 40/148
Rank 8: 49/197
Rank 9: 59/256
Rank 10: 70/326
Rank 11: 81/407
Rank 12: 93/500
Rank 13: 106/606
Rank 14: 121/727
Rank 15: 134/861
Rank 16: 150/1011
Rank 17: 166/1177
Rank 18: 183/1360
Rank 19: 200/1560
Rank 20: 218/1778
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No. 52394 ID: 5029d1
>>362185
thanks mathematician
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No. 52420 ID: 886a4d
gotta say I'm enjoying this new side-quest alot. Your also insane to update it as much as you do.
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No. 52439 ID: fb950a
>>362220
Insane in a good way!
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No. 52456 ID: 09e5bf
File 133653610634.jpg - (126.18KB , 700x700 , I STILL LOVE DRESSES, BUT HAVE LOST SOME DIGNITY.jpg )
52456
>>/quest/409838
has discovered my shame, so here is Iso with an outfit that more appropriately covers his scandalous tail.
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No. 52457 ID: fa9f7e
>>362256
Much better!
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No. 52507 ID: 3f39b6
Quests like this are letting me wish a function to get more than the last 50 posts... you are 12h offline and suddenly there are 100 new posts and you have to load all 1000 or so to just read the latest 100^^
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No. 52512 ID: 4bdd79
1500 posts and almost 250 images in just 10 days.

Holy fuck.
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No. 52513 ID: c811c4
Yeah I was just thinking, I'll be making a new thread before stage 3 begins.
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No. 52514 ID: c811c4
File 133661827708.png - (16.15KB , 1223x153 , spreadsheetssf3.png )
52514
>>
No. 52518 ID: c811c4
Alison has 3 Absorb, and glove scissors as an item.
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No. 52599 ID: c811c4
Body Cost (Per rank)/(Total spent):
Rank 1: 8/8
Rank 2: 15/23
Rank 3: 19/42
Rank 4: 22/64
Rank 5: 25/89
Rank 6: 29/118
Rank 7: 30/148
Rank 8: 33/181
Rank 9: 35/216
Rank 10: 37/253
Rank 11: 39/292
Rank 12: 41/333
Rank 13: 42/375
Rank 14: 44/419
Rank 15: 46/465
Rank 16: 47/512
Rank 17: 49/561
Rank 18: 50/611
Rank 19: 52/663
Rank 20: 53/716
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No. 52602 ID: 410a04
Dear god you are good at this quest thing.
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No. 52604 ID: 369d34
>>362402
I'll second that sentiment.

>>362399
Going to share the equation for this?
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No. 52610 ID: c811c4
>>362404
Would love to, but, with amazing timing after >>362402
(Thank you both), I have to admit I lost the actual equation for body. It appears to taper off in an increasingly horizontal line, so additional ranks would be 55, 56, 58, 59, 60, 61, 62...
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No. 54483 ID: 4bdd79
So apparently your thread broke /questarch/.
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No. 54484 ID: 886a4d
It allowed me to expand the thread but everytime I try to view it otherwise it 404s
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No. 54485 ID: 369d34
It was accidentally put in questdis, then moved to questarch. That could have something to do with it 404-ing.
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No. 54491 ID: 5c94e7
Did I miss the end of Unnatural Selection?
If so, then I have missed it forever, because the archive of it is broken!
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No. 54492 ID: c811c4
>>364291
Until it's fixed, the workaround is to expand the thread instead of hitting reply.
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No. 54509 ID: 04b86a
>>362410
I. Found. It!

8x^1.5

Does this make me OCD?
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No. 54510 ID: c811c4
>>364309
Oh, that WAS it. How clumsy, I plugged that in and forgot that that was the right equation for the total amount, and for some reason I was expecting it to be the per rank cost. That is correct though, thank you very much.
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No. 54643 ID: 04b86a
>>/quest/411465
>>/quest/411469
I was going to leave this be and see if we ever found out in quest, but I have to ask: does Absorption have a level cap?
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No. 54645 ID: c811c4
I had only planned on rank 10 at max, but I'm considering options to make rank 11+ feasible, most obvious being that a level 11 rank would win over a level 10 rank.

Either way, the maximum CU absorbed will be capped at 100% no matter what.
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No. 54648 ID: 04b86a
>>364445
Thanks, that's what I originally figured back when we got the skill line.
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No. 54656 ID: 369d34
Dang it. I just realized that the absorption ability gain boon would have been vital to any plan where we tried to red glove a Shopkeep in the level. Win with that boon, and we'd get access to the "merchant" and "persistence" ability lines, though how much they would cost is unknown.
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No. 54664 ID: 5c94e7
>>364456
>persistence
OH DAMN SON
You know that means effective immortality, right?
If you had persistence you would still exist, even if you didn't get Absorbed.

Come to think of it, isn't there an Item Steal item? The Shopkeeper probably has a hardcoded infinite number of lives, so getting killed somehow combined with persistence would mean he would just come back.
If you had an Item Disable item, you could probably keep the Shopkeeper dead permanently, and if absorbed he would stay there in your dreams.
That would get interesting.
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No. 54684 ID: 886a4d
>>364464

Yup, exactly. I was seriously just shaking my head last night as people jumped on the rez wagon.
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No. 54689 ID: f7ae22
I don't think red gloving the shopkeeper as he comes to fix a glitch would really be a good plan, especially not when we have no extra lives. The best reasonable outcome is it just doesn't allow it, or he uses glove scissors to make it a waste of an item. At worst we could actually duel him and it turns out he has 99 attack and we die forever.

Resurrection is useless for a long time, but once we actually have absorb 10 I think people will have enough unique skills/boons to make it more useful to have a good team rather than a single hugely strong Alison. For example, a good use of Resurrection would be to use it along with Duelist's protection of others, making your team able to deal a full round of attacks without anyone being harmed except Duelist who would get revived afterwards.
>>
No. 54692 ID: 886a4d
>>364489
Thats why we have someone scan his stats first.

The big this is Persistence. We NEED that if we're going to last against any more heavy hitters like Mongrel or Recluse. The only reason we gained any CU last checkpoint is because he was so generous and gave us 50% of what he earned. However we now know two more abilities that can pop up. Heal and Teleport. Its possible its only on this guy but we haven't seen Protector anywhere else either. I bet there are going to be skills that are only offered in chests and never in shops. Or even from Stage Area NPCs that aren't mission critical that you CAN absorb from. The only way to acquire them would be through Ability Absorb.

I just hope we do get the option to buy it.
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No. 54740 ID: 25eb2f
Um why didn't we us absorb on the chief as it looks like we were in range?
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No. 54743 ID: 955d43
We uh...we just lost didn't we? I don't foresee a possible victory at this point.
The Chief is now a god of this game. He is leagues beyond everyone, and if he makes it out of this level, his stats will let him simply crush everyone without a care in the world, he has snowballed out of control by absorbing himself.
Killing him is also not an option, because he has more allies than us at this point, our big fight winner was The Collector, and he's out for good, and I'm pretty sure we're sacrificing ourselves and our whole team to bring him down, IF that even works numerically.

I sincerely don't think we can win in any way, and we've fucked up bad, the game is now over, victory for Chief. Loadstate?
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No. 54744 ID: c6ec33
Assuming we get to continue playing from this point... It seems like our only option at this point is to try to convince people that Chief *IS* too powerful, now, and doesn't give a shit about any of them. They'll live for one more stage - just long enough for him to up his stats and abilities to untouchable levels - and then absorb all of them regardless of the exits. If he's smart, he'll up his range, buy access to special skills like double-jump and disarm, and become completely untouchable.

The problem with taking him out now is that he can sit around all day and respawn whenever he wants. If he only has the one respawn point mentioned, pretty much the only way to take care of him is to either: A) Let him respawn and try to get him on the board, or B) Force him to respawn into a kill-squad by letting 39 other players escape.

Alternatively, we could sit a kill-squad on his respawn tile and hope that there's a huge bloodbath around us, and rake in a few thousand CU of our own as people fight for the exits. However, we'd have to convince the other Absorb-3 guy to let us do so, and take care of (in one way or another) any other Absorb 3+ guys that show up while we wait.
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No. 54761 ID: 456869
Here's what we do. His minions can't be that stupid, so we should be able to win them over. Then we camp his respawn tile(if we know for sure which it is). If we know which one it is, then only Alison needs to stay, and we can let everyone now and later exit until he has to respawn, with only one hp. Then we stick his damn head on a pike.
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No. 54777 ID: 5c94e7
>>364540
We TRIED to Absorb the Chief, but his Absorb level is too high, so he Absorbed himself.
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No. 54787 ID: f7ae22
Stats that are probably up to date:
https://docs.google.com/spreadsheet/ccc?key=0Ag_qt4j1p5JCdDhhVk50WFpwa1FxY1FuTVp6LTlOdXc
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No. 54790 ID: e3aff6
I just remembered that > Blue has 0 weapon, 99 body, 99 armor. Special abilities are Heal, Teleport, No-Absorb.
In other words, I don't see anything there keeping a red glove duel from killing him. If we can get another one, we might be able to blackmail people into leaving by threatening to kill blue and through that kill everyone by preventing them from leaving.
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No. 54793 ID: 5c94e7
>>364590
My god...
But that would mean dooming the killer to permadeath too!
We need someone who hates chief or respects Alison so much that they would be willing to sacrifice themselves to trap the Chief.
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No. 54796 ID: e3aff6
>>364593
I was thinking more of the threat of killing everyone, though if it comes to it taking the Chief down with us is looking like an increasingly attractive to letting Chief survive to buy enough stats, range, and double-jumps to be unkillable.
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No. 54809 ID: fdad59
After Chief did that whole self-absorption exploit, I got to thinking. "Could we burn 1-ups in order to get loads of CU?" It's possible, but it would require trust.

Bump Alison's absorption rank to 10, or as high as possible. Then identify who has a 1-up still, and get their stats. Find someone who could take them down in a duel. Buy a white dueling glove. Get everyone who trusts the guy with the 1-up to give him their CU. Alison stands next to the guy holding the CU while the other guy hits him with the white glove. The holder accepts, loses, and is absorbed by Alison. Once he spawns back in, he gives everyone back their CU, and Alison divides what she absorbed among the backers. Repeat until you run out of people you trust with extra lives.

Now, other than trusting someone with a huge pile of CU, there's the question of absorption range and mechanics in the Rest Areas. If Alison's absorption would only work if she was in the duel and won, she'd possibly have to spend CU out of the pool to buff up her stats. Also, there'd have to be someone else who could take the "holder" in the duel standing by with a white glove, if the "holder" doesn't dump out the held CU as soon as he spawned back in.

I think I'm on to something, but there could be other things I'm missing.
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No. 54815 ID: 886a4d
File 133722326663.png - (23.72KB , 990x634 , teleport1.png )
54815
Heres what I think teleport is doing. Trace the diagonol / opposite of Blue's current position. Find that position on the opposite set of platforms. Tada. Examples we've seen
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No. 54816 ID: 886a4d
File 133722329410.png - (25.12KB , 993x636 , teleport2.png )
54816
Second teleport
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No. 54817 ID: f7ae22
That would only work if the second teleport point was on the bottom instead of the top.
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No. 54818 ID: b85f8c
Nope. Your first image is wrong.
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No. 54824 ID: 886a4d
Alright since your not seeing whats rather plain to me I`ll try another way. the map has six directions of interest, right, left, up, down, outer, inner.

If he is on the left and he teles he will be on the right.

If he is on the inner map he will end up on the outer portion.

If he is up he will be down.

In the first example he is on the lower platform. To the right. He is also closer to the inner portion of the map.

When he teles he on the upper platform, He is to the left and he is closer to the outer portion.

The second tele he is on the outer wall, he is to the right and he is on the upper platform.

He ends up on the inner portion, to the left and on the lower platform.
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No. 54825 ID: 0006f5
>>54790
>>54793
>>54796

is there anything wrong with this plan ? it should be done right away. explain how agreeable the demands are, playing into the hope chief's minions aren't bullheaded enough to call the bluff of permadeath, losing a higher than zero CHANCE to get out of such a tight situation and catch up with their gloryhogging elsewhere.

dont count on it though. im expecting an unmentioned rule that prevents a permadeath plan from being executed. it most certainly would have been done before at least once and caused all kinds of summation inconsistencies with the total players and CU in all the past games, which it hasn't.
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No. 54826 ID: e3aff6
>>54825
There is no precedent for this situation one way or another; all of the previous exits have been terrain instead of beings.
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No. 54829 ID: 0006f5
i dont think gloving the stage after chief's death is needless risk. unless you think Chief 3 : The Third Time's the Charm is somehow not worth risking over. if an exit is still somehow available, we will learn from that observation and it would not have mattered if we didn't glove the stage.
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No. 54830 ID: b85f8c
>>54824
Try putting them side to side instead of on top of eachother. You'll see the mistake you made.

You mirrored one of them, but not the other.

Also quit multiposting so much! You should generally only suggest once, unless there is something rather important to point out, or you need to correct yourself. This isn't a rule or anything but still. Most discussion is technically supposed to be done here instead of cluttering up the main quest thread, especially arguments.
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No. 54843 ID: e3aff6
Am I correct in thinking that the Disarmed status is temporarily removed for dueling in the same way that HP and armor are restored? The description never actually says so, but it seems like it probably would.
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No. 54847 ID: c811c4
File 133727535216.png - (46.46KB , 1213x443 , stage3completionEndStats.png )
54847
Currently, all characters above the empty/dashed out rows are willing to combine CU and get told what to spend how much on where. Characters below that threshold, from Dress downward, have given their stats, and are friendly to Alison, but for varying reasons don't care to actively join in to share CU.
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No. 54848 ID: c811c4
File 133727538870.png - (22.21KB , 730x409 , stage3completionKnownRankCosts.png )
54848
>>
No. 54849 ID: c811c4
DISARM
A form of attack. Instead of dealing damage, the user disarms the target (applied on that turn), for 1 turn, forcing use of unarmed. Unarmed damage is equal to 1/3 of the weapon's rank. As a 1 on 1 with someone using disarm would be the target whittling away with 1/3 damage on the user, this is a support ability.

PROTECTION
The ability to take damage for others. The user is able to move, then prior to attacks, chooses a target. Any damage dealt to the target is redirected to the user, but any additions to the attack (such as knockback) still affect the target.

KNOCKBACK
When an attack is made, the user may knock the target back a number of platforms equal to rank. The user has some control where they are knocked back, but it must be away from the user. Target may only be knocked back across where there are light trails or some other manner of normal travel.
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No. 54851 ID: c811c4
Immunity boons: These offer immunity/bypassing of their respective abilities up through an equivelent rank. For example, a level 3 scan immunity will block all scans up to level 3. Their CU cost is the exact same as the abilities that they block.

Only up to a certain rank is available for public purchase at the moment.


Available Immunities
Scan Immunity Rank 1, 2, 3, 4
Disarm Immunity Rank 1
Protection Bypass Rank 1, 2
Banditry Immunity Rank 1, 2, 3, 4
Knockback Immunity Rank 1

Items:
Red/White Glove: 70 CU
Glove Scissors: 35 CU
Tonic (5 HP): 50 CU
Tonic (10 HP): 120 CU
First Strike (Offense) 40 CU
First Strike (Defense) 28 CU
Repair Kit (If armor is able to heal at all, and this item is used, armor is repaired to full instead): 80 CU

Inventory Space Rank 1: +1 Item slot (normal and novelty items each) 200 CU (Requires Body 4)
Inventory Space Rank 2: +1 Item slot (normal and novelty items each) 400 CU (Requires Body 8)
Inventory Space Rank 3: +1 Item slot (normal and novelty items each) 600 CU (Requires Body 12)

Protection Boons:
Half-damage protection(Rank 2) - All damage received from protecting others will only cause half damage to the user. (150 CU)
Ability Protection (Rank 3) - All additional effects via the attack (such as disarm) are also redirected to the user. (100 CU)
Split damage (Rank 4) - The Protector may choose to take 1 quarter, one half, or three quarters of the target's received damage. (150 CU)

Scan Boons:
Scan spent CU (Rank 2) (30 CU)
Scan unspent CU (Rank 2) (40 CU)
Scan Ability Levels (Rank 3) (80 CU)
Double Scan - (Rank 3) - Can apply 2 different scan types to a single target at once for the price of one. (50 CU)
Scan total number of unique absorptions (Rank 4) (30 CU)
Triple Scan - (Rank 5, needs Double Scan) - Can apply 3 different scan types to a single target at once for the price of one. (70 CU)
Scan All Bonuses (Rank 6) (50 CU)
Quadruple Scan - (Rank 7) - Can apply 4 different scan types to a single target at once for the price of one. (90 CU)
All Scan - (Rank 10, needs Quadruple Scan) - Can apply all scan types to a single target at once for the price of one. (100 CU)

Knockback Boon:
Choice Direction - User may specify any direction to knock in, even towards the user.

Absorption Boons
Retroactive (Rank 3) - When the user absorbs a Fallen character, the user gets an imprint of all of the characters that the Fallen one has ever absorbed as well. There is no bonus CU, but they will be available for talk or access, or resurrection. (60 CU)
Double Absorb (Rank 6) - May absorb 2 people in one round. This may only be performed twice per stage. (200 CU)

Heal Boons
Range 1 (Rank 1) - Gives 1 tile range. (100 CU)
Range 2 (Rank 2, needs Range 1) - 2 tile range (300 CU)
Move-Heal (Rank 3) - Same as a normal heal, but uses movement instead of the normal attack action. (250 CU)

Other Stuff
Modify Body (Minor) - Buyer may change their body looks but will still be recognizeable as the same person. This is permanent, but can be bought multiple times. Things like haircuts, height, etc.
Modify Body (Major) - Buyer may drastically change into a new body. This is permanent, but can be bought multiple times.

Weapon Range Access: 80 CU
Heal Access: 100 CU
Knockback Access: 150 CU
Double Jump Access: 150 CU

Extra Life: 100 CU (Limit 1 per customer, non-tradeable)
>>
No. 54852 ID: 431fa8
>>54809
This seems optimal. Absorb Rank 10 and Retroactive for Allison will cost 1156 CU; Absorb Rank 10 and Retroactive for one other character with Absorb 3 already will cost another 1156 CU; 16 extra lives will cost 1600 CU; 19 White Gloves will cost 1330 CU.

But we only have to pay 1226 CU in advance to start the plan working, then 170 for every doubling after that as we burn up our extra lives for additional CU. That means that we should end up with... a couple billion CU, at the end of this.

This can't possibly work the way we think it works, or we've effectively reached endgame right here. Assuming that we can get it all to function without anyone betraying anyone else and running off with a stupidly gigantic pile of CU partway through, of course.
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No. 54853 ID: 091389
In case strategy "Break the game" doesn't work, here's a basic spending idea/cost...with 3463 still left to spend if I've done the math right

+1 Extra life for all (1600)
Alison
-Body 11 (0) Armor 8 (0) Weapon 8 (0) Absorb 10 (1187)
-Absorption boon RETROACTIVE (60)
Iso
-Body 8 (29+30+33) Armor 6 (0) Weapon 6 (0) Absorb 3 (66)
Duelist
-Body 8 (33) Armor 8 (0) Weapon 9 (0) Absorb 3 (66)
Mathematician
-Body 8 (29+30+33) Armor 6 (32) Weapon 6 (0) Absorb 3 (41+66)
The Bandit
-Body 12(0) Armor 8 (0) Weapon 8 (0) Absorb 3 (66)
Frills
-Body 8 (29+30+33) Armor 6 (32) Weapon 6 (0) Absorb 3 (41+66)
Clarence
-Body 8 (29+30+33) Armor 6 (0) Weapon 7 (0) Absorb 3 (41+66)
Friendgy
-Body 8 (33) Armor 7 (0) Weapon 8 (0) Absorb 3 (0)
Healer
-Body 8 (25+29+30+33) Armor 6 (25+32) Weapon 4 (0) Absorb 3 (66)
Succubus
-Body 10 (0) Armor 6 (0) Weapon 7 (0) Absorb 3 (66)
Shield
-Body 8 (29+30+33) Armor 6 (32) Weapon 6 (0) Absorb 3 (66)
-Protector 2 (150) + Half Damage (150)
Swordswoman
-Body 8 (30+33) Armor 6 (0) Weapon 6 (0) Absorb 3 (66)
Spear
-Body 8 (29+30+33) Armor 6 (25+32) Weapon 6 (0) Absorb 3 (41+66)
Strongarm
-Body 8 (29+30+33) Armor 6 (0) Weapon 7 (0) Absorb 3 (41+66)
Horned Flopear
-Body 8 (30+33) Armor 6 (0) Weapon 5 (0) Absorb 3 (66)
Twirl
-Body 8 (29+30+33) Armor 6 (32) Weapon 5 (0) Absorb 3 (0)
>>
No. 54854 ID: 04b86a
>>54852
Don't forget resurrection and possibly retroactive. Those will let us bring back loyal people we've absorbed in earlier stages. The only such person I can think of off of the top of my head is Scanner, but just her will raise the multiplier from over 524,288 times to over 1,048,576 times.
>>
No. 54855 ID: 09e5bf
>>54854
Oh yeah, we could actually bring back loyal dead people who want to return with this plan. And each one we do it with will be able to not only catch up easily, but strengthen the group further.
>>
No. 54856 ID: 6a9fdc
Double Absorb is also pretty cheap. It will rapidly pay for itself, given how many times two people have died in one round thus far, and given that our Absorb rank can overpower most.
>>
No. 54857 ID: b9e291
I hope people realize that the shopkeeper seems to be managing, if not running this show. Any loopholes we find that he can comprehend have been patched on the spot. So using infinite CU sources to revive everyone would likely result in nothing more than getting nerfed. But if used subtly, as if their limits were being obeyed, perhaps the game keepers won't get wise...

It might also be good to corroborate with the shopkeeper. He is after all another object like Allison, albeit one who has probably finished the game (willingly or unwillingly). We can't outright ask him to betray his obligations (fixing bugs, selling stuff for CU) because even if he would agree then he would be nerfed. But we would be friendly to him in noncommital ways, perhaps asking his name, if he's finished the game, nothing too interrogatory.
>>
No. 54859 ID: 04b86a
Of further note, if we do this we'll have Chief, so even if retroactive doesn't continue through the absorption chain we'll be resurrect and rekill him to get everyone he's absorbed anyway once we're in the stage, meaning we'll be able to bring back Engineer and Recluse later.
>>
No. 54860 ID: 4bdd79
Guys.
I found a BIG FUCKING LOOPHOLE.

See, the cost of a resurrection is determined by the CU value of the target at death, if I remember correctly. Now, Shopkeep just changed the rules so the value of a person's upgrades doesn't count. That means their value is determined entirely by their current CU count.

So what if, at the end of the next stage, we took an ally's money, absorbed them, walked through the gates, then resurrected them on the other side and returned all their money? Fuck the limit.
>>
No. 54861 ID: e3aff6
Can someone use both Move-Heal and regular Heal in the same round?
>>
No. 54862 ID: c811c4
>>54860
Only Boons and Items don't count towards the CU spent total. All abilities and main stat upgrades still apply.
>>
No. 54863 ID: c811c4
>>54861
No, the one heal a round rule stands, but there is a bonus later to allow for what you say
>>
No. 54868 ID: e3aff6
When deciding on how to spend our CU, I think we should first look for the powerful people in this stage and scan them, so we will have a vague idea of what we might be up against.
>>
No. 54882 ID: e3aff6
When the 1-ups say 'limit 1 per customer', is that a limit for buying them now or for buying them now or any future stage?
>>
No. 54883 ID: c811c4
>>54882
That's the limit for buying them on this stage
>>
No. 54884 ID: e3f578
Shopkeeper can change the rules at will
He's kind of a dick hypocrite, bugfixing after people may have tried (and have already been successful) breaking the game.

Chief would have all that cash and been a huge dick with his method. Sure, it would have been patched like it just has now, but the result would be far more unfair.

Just let people break the game shopkeeper, jeez.
>>
No. 54885 ID: 953355
File 133732052924.png - (16.76KB , 700x700 , 133732014506.png )
54885
>>
No. 54886 ID: c811c4
>>54885
Lagotrope Makes Mistakes Everywhere: The Quest
>>
No. 54887 ID: 5029d1
took off the strap and was about to give iso the goods.
>>
No. 54888 ID: c6ec33
>>54849
Disarm appears to have at least 3 ranks, if not 5. What do the rank increases do to Disarm? Increase the number of turns someone is disarmed?

Also, for protector's half damage boon, what happens if you have two people protecting each other? Do they both take half damage? Does it create an infinite loop of damage reduction until we hit 0 and the damage fizzles?

(For how that last one works, here's an example: A gets hit for 10 points, B is protecting them with the 50% damage boon, and takes 5 instead. A is also protecting B with the 50% boon, so A takes 2.5 damage, rounded, then B takes half of that... etc.)

And, what happens if protection is stacked, so that a single person is protected by multiple people?

And, was Duelist's ability to protect 2 people a unique boon? It appears to not be for sale in this stage.
>>
No. 54889 ID: 04b86a
>>54887
I didn't notice there was anything wrong with the picture until I saw your post. Then I looked back at >>54886 and actually had to go check if Lagotrope had forgotten to draw the straps.

>>/quest/413415
The nice thing about this addition to the plan is that it isn't really abusable by other groups, as it requires resurrection. The only people that will have that, in turn, are people who have similar desires to Alison's, which means that we could just make friends with them. Hmm, really, I guess that's abusable without even having the multiplier from having two extra lives. Do the extra life trick, give them the CU from that and kill them again, keep repeating until your resurrect queue is up to 9 (or whatever you have time for), run through the rest of the extra life tricks, then resurrect people as possible and finish dividing the CU once you're done. Sure, the people that die for this method won't have as much CU as the people in the later portions, but they'll probably be strong enough for it to not matter anyway.

You know something? I really didn't realize resurrection had so much CU creating potential when we got it. I blame Chief's self-absorb gambit.
>>
No. 54890 ID: c811c4
>>54888
Disarm increases range per rank, starting at 0, so rank 3 would have a range of 2.

Protection gives +1 targets you can protect at once, and +1 range per rank. Rank one starts at 1 target and 0 range.

As for stacking the protection, only one person can protect a single person. If two people try to protect the same, then the person with higher protect levels will be the protector. If that is tied, then whoever has more combined armor/body. If that is tied, then whoever has more spent CU. If that is tied, then it's a random chance.

For people using protect on someone using protect on someone who takes damage, the damage will be passed along until no one is protecting the last person the damage is passed to. Halving damage only comes into effect after the damage would be dealt, so it will only happen once.

Also, a full protection loop would loop back to the original person. A protector cannot redirect the same attack on the same person from the same attacker twice in one round.
>>
No. 54891 ID: b9e291
>>/quest/413425

At the risk of giving Lagotrope Ideas, I'm pretty sure CU stands for "Computational Units." That is to say, objects that are more powerful have more computing resources. I'm guessing CU are tied to an actual resource, and if they are then they'll never be completely free.

That said it should be quite well possible to revive whoever's worth reviving. They might be able to decrease their CU cost too, once the need for ridiculously aggressive abilities is passed. I guess it just seems to me that the real point of this quest intermission is to find the nature of the environment, why things are the way they are, and how to get to programming that genetic algorithm ourselves to actually do some good.

For example, you could use CU to order a second server that effectively doubles the CU supply. Too meta?
>>
No. 54892 ID: c6ec33
Do Body/Weapon/Armor cap at 20?

I just realized that if they don't... and if we can choose to do 0 damage during a duel... we can still do massive credit farming using the extra life method. And it's all 100% legit by the revised rules.

For example:

We currently have 7,653 CU.

We spend 100 to buy Victim #1 a resurrect.
We spend 70 to buy Allison a white glove.
We give the rest of the CU to Victim #1.
Victim #1 spends *every single CU* on upgrading themself. Let's say that puts them around 8,000 CU.
Alison kills and absorbs Victim #1, gaining 8000 CU.
Victim #1 respawns using the resurrection token.
We spend 70 to buy another white glove.
We kill and absorb Victim #1 a *second* time, gaining another 8,000 CU.
We now have ~16,000 CU (-70 for a white glove).
We spend 100 to buy Victim #2 a resurrect.
We spend 70 to buy Allison a white glove.
We hand ~16,000 to victim #2.
Victim #2 spends *every single CU* on upgrading themself. At this point, things are getting hard to track, so let's say that puts them around ~16,000 CU.
Alison kills and absorbs Victim #2, gaining ~16,000 CU.
Victim #2 respawns using the resurrection token.
We spend 70 to buy another white glove.
We kill and absorb Victim #2 a *second* time, gaining another ~16,000 CU.
We now have ~32,000 CU.
We spend 100 to buy Victim #3 a resurrect.
We spend 70 to buy Allison a white glove.
We give the rest of the CU to Victim #3...

etc.

Eventually, we will cap out at some ridiculous number, as we're doubling each time.

Let's say we cap out around 8 victims.
After 3 victims: 64k CU
After 4 victims: 128k CU
After 5 victims: 256k CU
After 6 victims: 512k CU
After 7 victims: 1024k CU
After 8 victims: 2048k CU (That's 2,048,000 CU)

However, the last person only gets absorbed ONCE. We then use that amount (2048k) to resurrect all previous victims. This is doable because we're doubling each time, so the point values off all the previous victims combined is still less than the value of the last victim.

Additionally, if we really wanted to... we could resurrect a number of guys from our stash of dead allies to help with this project. People like Recluse, Catatonic, Scanner, etc. This could push our totals even higher.

Theoretically, if we keep going, we could acquire enough CU that if the last person was willing to sacrifice themselves for the greater good (and live within us as a spirit with no promise of resurrection. ever), we could acquire enough CU to resurrect literally every person that is accessible via our recursive absorption.

The main risk inherent in this plan (assuming Lago allows us to do it at all) is that we would be creating exponentially more powerful godlike characters (what the fuck do you even do if a character with 2 million points says "nah, I don't want to help anymore"?).

Also, because Alison is just a resurrection facilitator, she would not actually become powerful herself unless we do get the last person to do a noble sacrifice and we have some CU left over after resurrecting *everyone*.
>>
No. 54895 ID: a9298b
>>54892
We would need to be excruciatingly careful doing this considering we're giving people huge amounts of money and then putting them in a position where they could kill Alison.

Also we can still do this plan regardless of whether or not zero damage can be dealt in duels. So long as we can get opponents to invest the CU in abilities rather than stats enough that Alison can still take them down in a straight duel. Though we'll probably still need to increase her stats at least a little to avoid mutual kills.

As far as actually resurrecting people now, this stage only has four exits, so we'd have to reabsorb most people that we bring back before we exit this stage or it would be a waste of CU.
>>
No. 54897 ID: 09e5bf
>>54893
We're giving huge amounts of CU to other people, letting them know the next guy will be twice as strong as they are, and having them actually die, relying on good faith that we'll bring them back after everything is done.

This is an almost guaranteed recipe for betrayal.
>>
No. 54898 ID: 256d52
>>54892

We can get CU for Alison by having someone who already has an extra life buy an extra one and then use one of their two lives to respawn.
>>
No. 54900 ID: 04b86a
>>54892
Actually, what you just described sounds just like my idea here: >>54889

Which, in turn, I noticed a problem with here, although you seem to have noticed it yourself and let Alison settle for the start-up CU: >>/quest/413433

However, now that I'm looking at it again, I'm noticing another problem, in that that 2048k is only enough to resurrect either all but the eighth person, with the start-up to spare, or the eighth person alone, meaning we'd have to have all but two of those two-life persons fully killed, or all but one and then have Alison absorbed. Or, of course, all but one and leave Alison with just the start-up CU to empower herself with.

Of course, the ultimate problem with it is Bandit will probably object to any plan like this that relies on Resurrection, for reasons stated here: >>54889


>>54897
This has one possible solution, though its effectiveness would depend on the person: tell them that just offering to let them do this means we consider them part of our team, which means we'll do everything within reason to keep them safe. Within reason meaning we might ask them to make a suicide charge like we did against Chief, but that even then only if its something we'd be willing to do ourself.
>>
No. 54901 ID: a9298b
assuming anyone can buy an extra life on this stage and not just the original forty entrants, reviving some currently dead people beforehand, rather than reviving a currently living person after you've killed them, might be less risky and more profitable, particularly with the last person.
>>
No. 54904 ID: 886a4d
>>54892
Mmmm I don't like it, this would mean the balance of power would be in the hands of the last person to do use that resurrect as the well the fact that I think your math is a bit off. 2^8 - 2^7 is not enough to resurrect 2^7 worth of people. The good thing about the previous 1 up burn plan that ShopKeep buggered is it would have allow us to distrubte CU evenly after the effect.

I much prefer that we stick to a 1-up-burn plan that lets everyone be mostly equal. That is the one outlined here >>/quest/413307 with the extra 1-up peeps increasing the output.

Heres a slight modification to the plan to prevent anyone deciding to become the new Chief. We double the CU then double it again using Succubus and Healer to do so. That will give us 28k. Of that 28k. If we decide to we can up that to 112 if we want to risk big lizard or Twila running off with the CU. Though Isuggest if we do try and trust them we hold 2-4k in reserve. After we give all of it to our inner circle to be killed and 1-up'd. Then we distribute 10k to each of the other members to be killed and 1-up'd. Allison should spend 14k before anything so she can take out the others during a duel should they get uppity. That way if some of the others do revolt for some reason we can actually stand against them instead of being overwhelmed. 10k would be enough to be twice as powerful as Chief and they are used to having someone be so much mroe powerful then them. Allison would be slightly less powerful then the rest of the inner circle due to spending money on resurrects, one ups and white gloves but that would be quickly made up as she kills true enemies.
>>
No. 54908 ID: b0d466
>>54904
Having everyone be mostly equal is the best course of action, I agree.

Was Iso able to do 0 damage in the duel?
>>
No. 54909 ID: c6ec33
Note that as originally written, the goal of the plan I detailed was just to create incredibly powerful allies. If we want Alison to be super-powerful as well, we have to absorb the last guy twice. This becomes a lot better if our last guy already has never used their 1-up, for a total of 2 1-ups. But if we don't, then the last person would have to become a sacrifice so that Allison could become powerful and have enough CU left-over to resurrect a large chunk of previously-dead people.

The real question is, after we absorb everyone, how many dead people we'll be carrying around thanks to the Retroactive boon, and how much it would cost to resurrect them all.

My ultimate goal is some kind of ending where we say "fuck the system", become super-powerful, AND bring everyone else back.

>>54895
Yes, that's the drawback. On the plus side, we can do this with just our MOST TRUSTWORTHY guys and still get a tens of thousands of CU out of it.

>>54900
Ah, you're right - When I first read your comment, I didn't understand what you were saying (yay for low amounts of sleep). On the plus side, I think the more-detailed explanation of the plan should be a bit more straight-forward and understandable by everyone, if a little long-winded by comparison. :)

>>54904
2^x = 2^(x-1) + 2^(x-2) ... + 2(1) + 2(0). The last person is worth 2^x, so absorbing them once can allow us to resurrect everyone before them. However, we'd also be a little off due to limitations in how we can spend our CU.
>>
No. 54910 ID: c6ec33
(Lago, can you clarify whether or not duels can be done with someone doing 0-damage attacks?) :)

Also, we should test whether or not previously-dead people can buy 1ups in this stage. Talk to Catatonic and Recluse while sleeping, explain things, and ask if they'll help. I'm guessing the answer will be yes. The CU cost to bring them back probably doesn't matter, since if it doesn't work, we can just kill and reabsorb them. It's in their interest to be re-absorbed, since it'll allow us to maximize the amount of CU we exploit better, guaranteeing us a stage-win, and them another resurrection later.
>>
No. 54915 ID: 04b86a
>>54909
>2^x = 2^(x-1) + 2^(x-2) ... + 2(1) + 2(0). The last person is worth 2^x, so absorbing them once can allow us to resurrect everyone before them.
Except the last person we absorb is only worth as much as we got from the person before them if we only absorb them once, i.e. 2^(x-1). We'd need a second absorption of that person in order to double it and get 2^x.
>>
No. 54921 ID: c811c4
>>54910
Ack, yes, that keeps slipping out of the updates. Yes, 0 damage is able to be done in a duel.
>>
No. 54925 ID: c811c4
File 133737752776.png - (51.03KB , 1211x492 , stagesafezone4Stats.png )
54925
>>
No. 54932 ID: 431fa8
What is the cost of the knockback boon? It's not listed.
>>
No. 54938 ID: c811c4
>>54932
150 CU
>>
No. 54941 ID: fdad59
The minor and major modify body purchases are also missing their prices.
>>
No. 54942 ID: c811c4
>>54941
Minor is 5 CU, Major is 30 CU

Apologizes for all the missing data
>>
No. 54943 ID: fdad59
>>54942
Thanks. Also, is there supposed to be a prerequisite for the scan boon "quad scan?"
>>
No. 54944 ID: c811c4
>>54943
Oh, yes, triple scan was supposed to be the prereq there.
>>
No. 54945 ID: 5c94e7
File 133740566153.png - (9.69KB , 348x294 , Untitled.png )
54945
>>413596
http://tgchan.org/kusaba/quest/res/410682.html#413596
>Tell Recluse that you seem to be turning into a combination of him and Chief.
That reminds me, last thread I noticed how this storyline seemed perfect for a mythology, as Alison and Recluse made for an ideal Life God/Death God duality combo with respect to their abilities and worldviews.
Then Chief came along and killed Recluse, then then Alison managed to kill Chief, then Bandit managed to destroy Chief, then you point out that Alison is combining together the mythical portfolios of Life, Death, and whatever Chief represents.
I don't know of any preexisting myths that these events could fit in, so I'm just muddling along for fun until inspiration strikes.
>>
No. 54947 ID: 04b86a
>>54945
I actually see a lot of symbolism in her last chest.

The first boon she could choose was Ghost, which while not really bringing people back to life would still let them exist beyond death. That would have made her a God of the Dead, presiding over the afterlife.

The second choice would have encouraged her to kill people in order to empower herself in ways that simple absorption cannot, a trait that Recluse found desirable. Had she chosen that, she would have become a God of Death.

The last choice was the power to restore life to those that have lost it, making her a God of Life. That, of course, was the one we chose, despite protests from certain people.

When you look at it like that, it raises the notion that the chest was either testing her, to see which path she would choose to go down if given the choice, or offering her a solid choice, to clarify the path she wanted (Ghost vs Resurrection) or to go down a different path altogether (Ability Absorb). That choosing life still ended up encouraging her to kill is rather interesting, but I suppose the real effect is that it paints her reason for killing in a different light. The fact that each choice would have permanently shaped her personality in different ways also reinforces the idea of there being some deeper meaning to the offer.

Of course, in the comment you quoted I said that she's combining Recluse's and Chief's methodologies. In other posts I've mentioned that I want to find the Ghost boon again, and that we'll need to stop taking new members because of time limitations on resurrection. What I didn't mention is it's also because bringing too many people also keeps our group from gaining CU fast enough to really keep up with other players. I suppose you can say that now I want her to take in the other two domains as well. I guess that, thinking about things further, any of the three boons would have led to this simply because we knew the others were out there; they just determined how fast we got to this state of mind, and how easy it would be to get people to accept us.
>>
No. 54961 ID: c811c4
File 133743357818.png - (44.57KB , 1211x475 , stagesafezone4Stats3.png )
54961
>>
No. 54976 ID: 5c94e7
>>54947
There is a key difference to keep in mind between Death and Dead. A god of Death would be a grim-reaper character who collects the souls of mortals so that they may be transported to the afterlife rather than being lost forever. A God of the Dead would be the one that influences or controls the beings and surroundings of the afterlife.
>>
No. 54982 ID: b0d466
Just realized where I THINK Iso got his name from.

al ISO n
>>
No. 55004 ID: 09e5bf
I just realized bandit is not listed as having knockback, despite having used it three times.
>>
No. 55008 ID: c811c4
>>55004
Noted, thanks for the catch
>>
No. 55018 ID: c811c4
File 133754912835.png - (8.22KB , 700x700 , chief1.png )
55018
It starts predictably. Him and 10 others, 5 exits. He rolled around for a bit, and made a dash when a blob exited and a portal removed. He didn't care much for the ability to communicate early on, as odd as it sounds. So he got body and saved the remaining CU.

Then the second stage had his partner. He thought he was supposed to work with him, for some reason, and quickly did a 180, wishing he could talk. Nevertheless, things didn't work out, and the Chief dropped the 'partner' and got his chest with an absorption skill line.
>>
No. 55019 ID: c811c4
File 133754915344.png - (317.90KB , 700x700 , chief2.png )
55019
He continued on, now keeping a mere 1 body, and just enough CU to get all the communication. Lucky enough, his partner could be worked with in preliminary stage 3, and both of them lucked out with the stage and could get a chest. The Chief mentioned his absorb ability, and they decided to commune CU so that he could share it. The last part of the stage had several people converging, as with Alison's. He and his partner were able to stay in distance and absorb a few. At that level, he was only getting around 5 CU per absorb, and hung back dangerously long. There was 1 exit left when they both jumped in, splitting the CU reward. The absorb barely paid for that split.

He found the one ups in the cabinet, of course. He had also found others' one ups in another room. Another 15 CU there, as he managed to gouge the extra life missers from it.
>>
No. 55020 ID: c811c4
File 133754917613.png - (156.92KB , 700x700 , chief3.png )
55020
Stage 1 was when things began spiraling up in his favor. Level 2 absorption and terrible stats, he heads into the platform race. There was some possibility for fighting, moreso than wits but not as much as the arena, but where things got good was that the platforms had effects. And when the platforms had effects, he had absorption range. So even when he didn't directly drop others, he absorbed them. 4, to be exact, each giving out 14 to 20 CU as he recalls. Others were impressed or ticked off, but the Chief offered a share of absorbed CU to those who would protect him through the end of the stage. By looking out for him, they looked out for their own CU gains that many had missed absorption over.

He didn't manage to find a chest, but the last part of the stage worked wonderfully. He and his partner, the latter of whom managed to get through the stage of wits with a chest, told them that elevators can be overfilled if they enter it on the same turn. So it would be safe, he said, to wait a bit, and kill some stragglers for some CU. Although he still had range 2, spending just a bit more on armor and body and giving the rest to his newly formed allies, that was enough to gather nearly every straggler. Of the 3 allies he gained, only one was slain, but the others weakened. With 2 elevators left, he said that the CU reward was cut out. If one of them wanted to kill each other, he would split the CU absorbed for that as usual, plus the winner would have the full CU reward. The CU being cut out was a lie of course, but the Chief was obviously no saint. At absorbing 3 people for the race, 3 people in the final area and one of his allies all with rank 2 absorb, he ended up with having under 300 CU after managing to scrape by giving only around 40 CU to his allies as tokens of his thanks. A rip off to be sure, yet 20 CU apiece was still a difference between life and death, a fact he could justify with with promise of more returns later.
>>
No. 55021 ID: c811c4
File 133754919328.png - (7.66KB , 700x700 , chief4.png )
55021
The Chief says she could say was plain addicted to absorbing. Not like the recluse who did it for getting ghosts, but for CU and lots of it. Going into the stage safe zone of 2, he only had himself and 2 allies.

He wanted more, and wanted more allies to help him absorb more. Few could compete with a level 3 absorb, and he talked to every individual he could. All 100, minus those who entered the stage right off the bat. Most, of course, declined, but showing his numbers, and his ability to give precious CU to his followers, managed to get 18 under his name. He did say that most would not even make it to the final area unfortunately, so the stage exits would not be an issue, and everyone under his name could cross through.

It was also here that he took a nap, realizing he could talk to the deceased. And he did, aside from the imprints of their memories, he talked about their experiences. About other people who made groups but had run into bad luck, or simple soloers that had varying degrees of success. He learned a lot, and tended to treat those stories as his own experience. It didn't feel like a lie, given the nature of having absorbed the ones with the experience.
>>
No. 55022 ID: c811c4
File 133754921331.png - (188.52KB , 650x700 , chief5.png )
55022
As with anyone of his stature, luck was on his side. His enemies on the disappearing wave platforms of stage 2 had the courtesy of dropping one at a time, allowing for the absorption of every one of them. A solid 50 to 70 CU for each 3 of them. With that and a chest of 40 CU, he afforded himself, with no small amount of fear for his life, a level 5 absorption.

The same manner in which Alison absorbed several individuals for name of friendship, he did moreso in the name of survival.

10 exits. The first part of the stage had a survival rate of a bit under 50%. Around 9 or 10 of his group, and a few dozen others. He waited, holding the line and recruiting a few more individuals, and absorbed 25 times besides, 25 which includes all of the people he absorbed twice for using their extra lives, perhaps only around 17 or 18 actual individuals. At 75-100 CU or thereabouts per rank 5 absorption, he gained around 2000 CU. A few of his group were slain, and a few individuals had made it to the exit before the Chief got there. His original partner was slain here as well. There he gained his reputation for killing his own group. A couple that he did not personally trust and were rather weak besides. 7 of his group made it through the remaining 7 exits. He gives everyone somewhere between 100 and 150 CU for their trouble, depending on usefulness and loyalty. Less of a rip off, and yet he assures them that now he can carry his own weight. And it was true, he had around 1600 CU for himself by this point. He called his group loyal, and would protect them himself. After all, at this point, most stages at least had options to get into platforms of which battling was avoidable, and reserved for the final area. And he would be at those areas to help them fight.
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No. 55023 ID: c811c4
File 133754925623.png - (25.44KB , 900x700 , chief6.png )
55023
Come stage 3, the rumors of him went through. His own posse spoke of him, and the rumors got more and more elaborate he was sure. Perhaps some in his group thought ill behind his back, and merely didn't backstab him because of the CU rewards for helping him, or the likely chance that they would be slain after trying to kill the Chief, or a myriad of other issues mixed with their want of survival. He spent some time in the casino, not just to gain CU, which he gained a hundred or two of, but to talk to everyone before they threw their money away. To tell them to join him for a chance and such things. There were 40 exits, and given the half survival rates just to get to the end portal, which ended up being even worse for that stage, he says that he could hold up to 80 people without anyone having to fight within the group for an exit space. Even if there was a bit more than 80 in his party, they would have to really screw up for the chief to decide to absorb, and that's a small price to pay for what is practically a guaranteed ride through the final area.

He wasn't even positive how many he had before stage 3 started. He delegated a lot of the recruiting. The succubus, met in stage 2, proved worthwhile a few times over with her ability to convert a good deal of members.

Not everyone, of course. Mongrel, Bandit and the Recluse had no interest. Some of his absorptions led him to believe that Alison would be nothing but trouble and competition as well, but there was no point in stirring trouble in a safe zone.
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No. 55024 ID: c811c4
File 133754929861.png - (59.04KB , 700x700 , chief7.png )
55024
Come stage 3. Level 7 absorb. 8 people in the first section, 4 people in the second. 6 people absorbed in the first section, 3 people in the second. Big lizard was the one person that he didn't absorb, being a member of his posse. Chief saved his life there, as well. The chest at the end of the second granted him access to the Range line, while he had bought the scan line from the shopkeep in stage 3. He was on the high track, and felt like nothing could go wrong despite the reasonable voices in his mind saying that he wasn't invincible. Alison was there, and his allies horribly out of place, but he was strong. He knew how much he skyrocketed in stage 2's end, and even the first areas of stage 3 were immense. How much, he wondered, he could gather at the end of stage 3 provided Alison's group couldn't best him. The answer, monumental amounts of CU if he could pull it off. His pedestal was the highest, and rising the fastest. Then the bandit. His skill line that seems as though it was made to be pitted against him. Everything flipped in two turns, and he was at the bottom, as Alison should know. Before his head stopped spinning, his own group, never given any reason by the chief to look past their own survival, turned on him.

And that is the summation.
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No. 55029 ID: b9e291
Poor Chief. Had to go through all that because of the stupid game. Well at least he learned something.
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No. 55032 ID: 5c94e7
If Chief had been true to the rumors, then he would have had a few companions who helped convince people to serve him, and then assist in slaughtering them in each level by pincering them.
THAT would have been an unstoppable Chief, even if his key companions had already been absorbed or split away.
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No. 55047 ID: 699da6
good thing our peeps foght with us for the power of friendchips.
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