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Aqua Star Flyer
c811c4
Platform Mechanics (With included attack priorities.
Each turn is comprised of three phases. In the first phase, everyone decides where to move before any attacking will be done.
In the second phase, after everyone has landed, they are free to attack. If someone holds their position, and another person jumps on their platform, they will be able to tell at this point whether or not the enemy is attacking, and can decide freely to attack or not.
For all other cases, such as two people jumping on a new tile, they will not be able to tell if the other is attacking. Also, it should note, that if two people are on 2 tiles next to each other, and try to attack each other by leaping onto each other's tiles, they will not be able to attack each other. Instead, they will simply flip positions, unable to perform any midair attacks.
Once all of the attacks are decided, then all attacks will be performed simultaneously. With sufficient attack, they may kill one another. If not, then they may leap again next round before any new attacks come.
The third phase allows for any available non-attack abilities or spoken words if available, even if they received a fatal attack.
There are an unlimited number of people that can occupy a single tile.
These are the normal rules, but items may supersede any of the above.
Additional clarifications/rules will come as needed, if there is anything confusing or missing.
Armor Mechanics
A single armor point blocks 1 unit of attack.
Armor points are returned for each round that the user is not taking damage, and it heals more the more consecutive rounds pass with no attacks.
The healed amounts start with the 2nd number of the Fibonacci series, with the 2nd consecutive non-attacked round healing by the 3rd digit and so forth.
In other words, the first round of non-combat will heal 1 armor point, the next round will heal 1 armor point, the 3rd round will heal 2 armor points, the 4th consecutive round will heal 3 armor points, the 5th round heals 5, and so forth.
Armor heals at the end of a turn. If the user is attacked, the armor will not heal for the round, and the Fibonacci numbers will be reset.
As with platform mechanics, items may supersede this, and additional rules/clarifications are available on request.
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