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Princess Dusk Prancer
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The Human is a mercenary for hire, cold and cynical about the state of the world but the party he's with is growing on him, especially the cutebold, who he's starting to treat as some sort of niece.
The cutebold is a cowardly little rogue, scared out of his mind, but longs for a steady lifestyle. Unfortunately, lockpicking and theivery the only things he knows from an uncaring life on the streets. He frets endlessly on what will happen to him if something happens to the rest of the party, and sometimes simply freezes or runs and hides during combat, even though he wants to keep and protect his companions more than anything. His will is simply too weak, and it's a source of constant guilt for him.
The sergal ranger/fighter is a standard loyal citizen of Silvorum, trying to get some worldly experience in while still believing the propoganda that his government puts out, and is quite adamant of his beliefs. Generally an ok guy, and gets the job done, but if you insult the governor-general you're on his shitlist for a long while. Oh, and let's just hope you don't have to team up with any elves at some point. GOD those arguments take forever.
The dwarf is out only for beer, butts and boobs. Anything else is not worth his time. Or so he says.
The doobie cleric is actually something the party can't get rid of, like a hated version of Snarf. It constantly tries to interrupt stories and discussions with his preaching of doobies as the master race and how perfectly everything is done back home in doobieland.
The dunmer sorceror is fleeing debtors back home and always trying to get rich quick with his share of the funds. He'd cheat a kid out of a valuable necklace in an instant, but he tends to never go further than that. Not necessarily evil, just greedy and irresponsible.
How's that sound, /tg/chon?
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