Mauve Giggling Drifter
All of the following are class features for the reistir.
Weapon and Armour Proficiency: Reistir are proficient with all simple weapons. They are proficient with light armour but not with shields.
Spell failure chance: unlike other divine spellcasters, reistir must use simple somatic components for their magic, and so suffer spell failure chance when wearing medium or heavy armour. A multiclass reistir, however, does not incur spell failure chance on divine spells received from levels in other classes.
Class synergy: A reistir who is a cleric of Reis or Leviathan (or whoever their progenitor deity is for non-faestir) may add their reistir level to their cleric level to determine caster level for their spells.
Invocations: Reistir does not prepare or cast spells the way other users of divine magic do. Rather, they have a range of themed spell-like abilities referred to as invocations, with which they express the divine nature the runs through their blood. As spell-like abilities, invocations can be used at will, but take the form of standard actions (unless specified otherwise) that can provoke attacks of opportunity. Like a spell, they can be disrupted, and a Concentration check can prevent this either by response to an attack or by allowing an invocation to be used defensively.
The save DC for an invocation is is 10 + equivalent spell level + the reistir's Charisma modifier. Invocations cannot benefit from Spell Focus or Metamagic feats, but can benefit from feats which emulate these for abilities, such as Ability Focus or Maximised Spell-like Ability (these can be found in the Monster Manual, pages 303 and 304). The level equivalent of an invocation depends on its grade, which run from least to lesser, greater and holy in order. A warlock begins with knowledge of two invocations of the least grade, and she learns new ones as she levels up, as summarised in the table below. At any level in which she gains a new invocation, a reistir can replace an invocation she already knows with another of the same or lower grade. Her capacity in learning invocations goes up by one grade at levels 6, 11 and 16.
Divine Evolution: At second level, a reistir chooses the path their transformation into a divine being will take. They may choose the Unity branch or the Purity branch.
Unity: Reistir who follow the Unity branch (which the faestir may call the Way of Leviathan) gain divine authority over the elements of the world and the magics of mortal beings. At 2nd level, they gain the ability to use Detect Magic(Sp) as the spell at will, with caster level equal to their class level. At 4th level, they gain Item Affinity(Ex), which allows them to take 10 on any Use Magic Device check even when threatened or distracted. At 7th level, they gain Spell Resistance(Su) equal to their class level + Cha modifier.
At level 10, a reistir gains Energy Resistance(Su), granting them resistance 5 against any two of the following energy types: acid, cold, electricity, fire, and sonic. This improves to resistance 10 at level 15. At 11th level,they gain the Block Spell(Sp) ability. Whenever they or another creature within 30 feet are targeted by a spell of a level less than half their own class level, the reistir can make a Spellcraft check (DC 15 + spell's level) as a swift action to automatically counter the spell. This exertion is a drain, however, so a reistir who has used her Block Spell ability cannot use any of her invocations until she spends a standard action to recover. At level 19, reistir gain the Reflect Spell(Sp) ability, with which they may choose to turn any spell that they have successfully Blocked back against its caster.
Finally, at level 20, a reistir realises the nature of her divine draconian ancestor and gains the Half-Dragon template. Their breath weapon and elemental immunity is chosen from one of the two energy resistances they possess.
Purity: Reistir who follow the Purity branch (referred to by faestir members of the class as the Way of Reis) develop a sanctity which protects them from evil and corruption. At level 2, they may Detect Evil(Sp) at will, as the spell. At 4th level, they gain Purity of Health(Ex), which renders them immune to all non-supernatural diseases and poisons. This improves to also protect against supernatural poisons and diseases at level 7, at which point the reistir also develops Purity of Mind(Ex), which grants them a bonus equal to their Charisma modifier against all mind-affecting spells, powers or other effects (magical or otherwise).
At level 10, the reistir becomes Sacrosanct (Ex), granting her resistance 5 against negative energy and a bonus equal to her Charisma modifier to resist all necromancy spells, and preventing her or her body from ever being being made into an undead creature. This improves at level 15 to resistance 10 and immunity to all magical effects which drain levels or ability scores (with the exception of the level loss that attends being raised from the dead). At level 11, Purity reistir develop Purity of Soul (Sp); they gain an Aura of Good (regardless of their alignment) and become constantly subject to Protection From Evil, as the spell. At level 19, this power grows to a Magic Circle Against Evil centred constantly on their location.
Finally, at level 20, the reistir transcends mortality and gains the Half-Celestial template. They do not, however, gain wings or additional spell-like abilities, and are not limited in their alignment.
Reis' Breath (Su): Beginning at 8th level, a reistir can grant fast healing 1 to themselves or another creature for 2 minutes, once per day. At 13th level, this improves to fast healing 2; the ability develops once more at level 18, to grant fast healing 5.
Imbue Item (Su): A reistir of level 12 or higher can use her supernatural power to create magic items, even if she doesn't know the spells needed to make it (though she must know the appropriate item creation feat). She can substitute a Use Magic Device check (DC 15 + spell level for divine spells or 25 + spell level for arcane spells) in place of a spell she doesn't know or cannot cast.
If the check succeeds, the reistir can create the item as if she had cast the spell required. If it fails, she cannot complete the item. She does not expend XP or gp costs for a failed attempt. She cannot retry this Use Magic Device check until she gains a new level.