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File 132217458936.jpg - (8.34KB , 700x600 , 0.jpg )
367824 No. 367824 ID: 64b5b0

(Before I start this, I'd like to apologize if the drawings are crap, it's my first time doing a quest)

>>....
You wake slowly, fumbling around in the cold, lonely dark.
As your eyes adjust to the near complete darkness of your present location, a shiver runs down your back, there's a draft coming from somewhere above.

You spy a sliver of weak light somewhere above you.

It's hard to move.

You contemplate possible actions.
Expand all images
>>
No. 367828 ID: aef021

Can you reach the light?
>>
No. 367829 ID: 0d7a83

Poke the hole.
With your tongue.
>>
No. 367830 ID: 64b5b0
File 132217610584.jpg - (8.82KB , 700x600 , 1.jpg )
367830

>Can you reach the light?

You reach out for the light. Your left arm is on the wrong side, and your right arm is stuck, you're feeling groggy, but unless you consider peering at a tiny hole from afar reaching it, then no. You cann- Wait a moment.

>Poke the hole.
With your tongue.

It appears you cannot, though you are surprised at how close you came.
You're not sure why.

As your tongue grazes something cold and dusty, you immediately shudder at the earthen taste of it.

Not yummy
>>
No. 367836 ID: f3c121

shift your arm, see if you cant get it unstuck or see if you can tell whats holding it. if that doesnt work, reach over with your left and try to find a latch. if even this fails you, roll onto your right arm so you can reach the light with your left.
>>
No. 367838 ID: 1854db

>>367830
Investigate cause of arm stuckness.
>>
No. 367839 ID: 55f0cc

Eh? Another wild night? The feet, they're still here? Can't remember if dressed, if carrying something? Please, not being crushed by another freaking huge date... Tobacco? Perhaps a lighter.
>>
No. 367841 ID: 64b5b0

>>shift your arm, see if you cant get it unstuck or see if you can tell whats holding it. if that doesnt work, reach over with your left and try to find a latch. if even this fails you, roll onto your right arm so you can reach the light with your left.

It appears your arm is free, for a moment, then stuck once more, this time, your arm gives you the cold shoulder, possibly from the rain pouring down your arm. However, you should be able to free yourself, and take this chance to start doing so.

You are somewhat stuck under the RUBBLE of the BARELY FINISHED ROOF.
>>
No. 367842 ID: 64b5b0
File 132217760539.jpg - (39.77KB , 700x600 , 2.jpg )
367842

(forgot to post the picture gwarh)
>>
No. 367849 ID: 64b5b0
File 132217809038.jpg - (31.91KB , 700x600 , 3.jpg )
367849

Freedom!

You climb out of your RUBBLE prison. And you're about to celebrate until you notice--

You are naked, save your trusty scarf.



....Actually, is this even your scarf?
It's around your neck, you assume it is.

But.. who are you?
>>
No. 367852 ID: 55f0cc

>>367849
A nudist. A drunk nudist. A masochist and drunk nudist. A drunk and masochistic nudist currently escaping from prison. Or so you wish.
>>
No. 367855 ID: 25d956

>>367852
This
>>
No. 367857 ID: da696f

Carlos Hernandez de Palma Hermosa Conchoyo Consuela Paulito "la Infanta" Morales Jamon Vega the twenty second. But friends just call you Carlo.
>>
No. 367858 ID: 64b5b0

>>A nudist. A drunk nudist. A masochist and drunk nudist. A drunk and masochistic nudist currently escaping from prison. Or so you wish.

You are suddenly very terrified of yourself.

>>>Carlos Hernandez de Palma Hermosa Conchoyo Consuela Paulito "la Infanta" Morales Jamon Vega.But friends just call you Carlo.

You don't think... actually you're not sure you remember, but that's not it. Carlo is a boy's name, after all.
>>
No. 367859 ID: 64b5b0
File 132217871252.jpg - (24.34KB , 700x600 , 4.jpg )
367859

(still forgetting the pictures, haha)
>>
No. 367862 ID: 55f0cc

You're on the run! Quick! Look for cover and examine the area!

>You are suddenly very terrified of yourself.
Everything is valid if it's consensual and doesn't cause irreversible damage.
>>
No. 367863 ID: 25d956

Carlita Ximena Rodriguez then.
>>
No. 367865 ID: da696f

Look around to make sure no more half finished houses collapse on you.
>>
No. 367866 ID: 64b5b0
File 132217949285.jpg - (42.70KB , 700x600 , 5.jpg )
367866

>You're on the run! Quick! Look for cover and examine the area!

You seem to recall there being a previously burning roof collapsing ontop of you, you don't remember there being rain, but there is now. then again, you don't remember much of anything.

There is noone else around right now, luckily.

>>You are suddenly very terrified of yourself.
>Everything is valid if it's consensual and doesn't cause irreversible damage.

You're too innocent of mind to even contemplate being like that.
Bad voices!
Bad!

You have huddled up on the ground in shelter from the rain, but you're freezing right now, either way, and wet.
>>
No. 367868 ID: 25d956

Investigate burny hole
>>
No. 367869 ID: 55f0cc

>>367866
Fire! You need fire! Look for a place to hid with a good vision of the area! Light a fire! When safe, pinch your nipples while masturbating!
>>
No. 367870 ID: 25d956

Also your name is probably Ashley
>>
No. 367873 ID: 64b5b0
File 132218054979.jpg - (39.12KB , 700x600 , 6.jpg )
367873

>Investigate burny hole

>Look around to make sure no more half finished houses collapse on you.

It appears there is lightning. Considering the state of that corner of the roof, the lightning must have struck.
Probably also put out by the rain again.
Your head hurts, ugh.

You also seem to be in the middle of the wild forest. Not even a sign of animal trails. Huh...

>Fire! You need fire! Look for a place to hid with a good vision of the area! Light a fire! When safe, pinch your nipples while masturbating!

N-no, j... n-no...

You wonder why your thoughts are depraved like this now, must be an animal thing....
Now where'd that notion come from? o_o'



Out of convenience, you choose the name ash, your belly...scales seem to have that colour.

You feel self conscious all of a sudden.
>>
No. 367880 ID: 55f0cc

Now that you're awake, give a more detailed description of the neighborhood! Oh! Food poisoning! That's what you need! Go grab those fruits over there! Take care!

>Now where'd that notion come from?
Mah boi, that's what all true healthy boys strive for!
>>
No. 367882 ID: 25d956

>>367880
Climb tree, take fruits
>>
No. 367886 ID: 64b5b0
File 132218206484.jpg - (14.03KB , 600x400 , 7.jpg )
367886

>Acquire fruit

>>Examine area in detail

You may have fallen at least three times picking them, but you now have an armful of TINY FUZZY APPLES.

You place them on the table in the middle of the sheltered squared under the roof. The floor is grassy even here. there are many weeds growing. There appears to be a LOCKED CHEST and a shelf full of TOMES and SCROLLS.

You excercise your Ashlian ability to examine the firepit that the table seems to be circled around. It hasn't been used in ages.

There is a workbench off to the side, but no tools.

There are an abundance of trees in your vicinity. And fog. And rain.
And misery as far as the eye can see...
But you're a bit distracted by delicious applefuzzythings
>>
No. 367888 ID: 1854db

Have a taste.
>>
No. 367889 ID: 64b5b0
File 132218261415.jpg - (22.89KB , 600x400 , map.jpg )
367889

>Have a taste
You're already numming on these tasty treats.

They are very juicy.

...You guess you'll have a couple more before you make a mental layout of the immediate area, you did notice some funky shaped rocks just now, too. behind the one section of wall that is anywhere remotely wall-y enough to have a shelf on it.

They kinda look like obelisks, but you can't tell, it's stormy outside your little box of roof.
>>
No. 367890 ID: 25d956

>>367886
Gorge yourself on apples and try to smash the chest.
>>
No. 367891 ID: 55f0cc

>>367886
Your master isn't in sight, which means that you're a terrible slave or just a beginner in the art of BDSM. Therefore, there is some likelihood that you're able to read. Examine TOMES and SCROLLS.
>>
No. 367893 ID: 64b5b0
File 132218349538.jpg - (20.34KB , 600x400 , 8.jpg )
367893

>Your master isn't in sight, which means that you're a terrible slave or just a beginner in the art of BDSM. Therefore, there is some likelihood that you're able to read. Examine TOMES and SCROLLS.

While you are unsure what your recurringly unnerving mental voice is trying to say, checking them closer is a good ide--


Obviously, there's something volatile in there.
In your clumsiness you topple it all over, even the stuff from the upper shelf, while the storage container itself somehow remains standing sturdily.

Alright, not touching those, yet. You're too scared out of your skin right now, curled up opposite of the chest, which has a huge lock by the way..


...Luckily, the lock seems to be extremely loose as a result of VOLATILE SCROLL-age

You peer cautiously out at the now silent heap of paperies and scribblery.
Then at the chest.
>>
No. 367894 ID: 25d956

Open chest. Open it.
>>
No. 367895 ID: 64b5b0
File 132218395741.jpg - (15.66KB , 600x400 , 9.jpg )
367895

The chest, as a result of the VOLATILE SCROLLS exploding, opens as the hinges where the lock is hooked seem to fall off with a thud.

Gazing into the chest, you find clothes, oh joy!

Ragged ones, but still! ATTIRE!

You cannot remember being this happy at having clothes.

As usual, you remember disappointingly few things.
>>
No. 367896 ID: f3c121

your brain thinks things you never would. this obviously means you have no small amount of GENIUS. show your brain the papery things, and let the genius do its work.

also, I believe those fuzzy apples may be kiwis, in which case we are in an environment I know nothing about. except that it has kiwis.
>>
No. 367901 ID: 55f0cc

>>367895
Get dressed already. The health of a slave is its most valuable asset, as well as one of the qualities most desired by the master. You need to be well disposed to obey his/her orders, after all. However, when the sun comes up, allow your skin to be bathed in its light in the morning.

Now. Examine TOMES and SCROLLS.
>>
No. 367904 ID: 25d956

Yes, EMBRAINIFY your KNOWLEDGE MUSCLE with tomes and scrolls.
>>
No. 367905 ID: 64b5b0
File 132218550793.jpg - (26.05KB , 700x500 , 10.jpg )
367905

You feel laudably stylish.

But more importantly warm, it makes you feel all fuzzy inside just thinking about not freezing anymore.

The cold's going away already.

You prepare to face the menace of VOLATILE SCROLLS and possibly volatile TOMES.

You start with the tomes.
>>
No. 367906 ID: 64b5b0
File 132218648464.jpg - (31.79KB , 700x500 , Tome.jpg )
367906

You spend time INTELLIGENCING with the old, dusty, untouched books.

After at least an hour of looking through TOMES and SCROLLS, you find one that you can, if barely, read. It's written in phonetics, it seems, rather than PROPER LETTERS.

But at least you're able to read some language, you're not sure which yet, as these are purely phonetic signs, as you have identified them.

It contains a collection of spells.

You decide to accrue it to your INVENTORY, namely, it fits into your single right-buttock coat-pocket.

Spending some time reading it, you INTELLIGENCE the following intelligencia out of it:

It's partially a diary.
Whoever wrote this was very sick, afflicted by some form of curse. He was also studying those OBELISKS over yonder as a means to distract himself of the pain he was experiencing.

But the two things were unrelated.
You don't really get all the gibberrish about theories and old civilizations and old man pants.

You however did glean something more important from the diary, directions to the nearest, backwater town, some four houses where he could occationally go to meet passing traders.

Additionally, spells!
You already tried one, but clumsy as you are, burned a finger in the process.
>>
No. 367909 ID: 25d956

Let's check out them thar obelisks.
>>
No. 367913 ID: 64b5b0
File 132218785928.jpg - (41.73KB , 700x500 , 11.jpg )
367913

>Approach obelisks

You approach the fine-cut, if not a bit wobbly, rocks.

One of them has strange, glowing letters on it, and the more you look in that direction, the more eerie it gets. You felt perky at first.
Now, you're pretty tense.
>>
No. 367915 ID: 55f0cc

>>367906
You can store some TINY FUZZY APPLES for your excursion to the backwater town. You can study those OBELISKS, but you will wet your clothes if you go now. You can study TOMES and SCROLLS a little more. You can try some spells. Either way, you need to rest. Tomorrow begins our journey to search for an appropriate master.
>>
No. 367916 ID: 25d956

This is clearly a thing you should touch. touch it. Hell, lick it a little.
>>
No. 367917 ID: e70fc9

>>367916
This is definitely what you should do.
>>
No. 367920 ID: 64b5b0
File 132218853270.jpg - (22.37KB , 700x500 , erple.jpg )
367920

>Gather fruit, bring with.
You head back and gather up your RED KIWAPPLES.
Stuffing as many of them into your... wait
You don't have anything to carry these with, your only pocket is occupied by a tiny book. The pocket is equally tiny.

You could drag the CHEST with you, but you're ash, not some muscular CHESTCARRIER.

At any rate, you're not that tired, just.. head-ached. You still need to decide on what you most want to do next. Continue hanging out or go seek civilization, however small.

And how should you carry KIWAPPLES? You don't want to leave these tasty things.
>>
No. 367923 ID: 55f0cc

>>367920
Make a improvised bag with your scarf.

It's still raining? Try more spells, examine TOMES and SCROLLS once again. The time is clear? Study the OBELISKS more. Venture to the backwater town at the morning of the next day, if the weather is good.
>>
No. 367924 ID: f3c121

that coat is awful long. hold onto the bottom and carry you kiwapples like a basket.
>>
No. 367925 ID: c71597

>>367920
Lick the glowy obelisk before going away. It will surely unlock some awesome power in you.

Carry apples in spare clothes if there are any.
>>
No. 367928 ID: 64b5b0
File 132218993176.jpg - (20.65KB , 700x500 , 12.jpg )
367928

>Make a improvised bag with your scarf.
>that coat is awful long. hold onto the bottom and carry you kiwapples like a basket.

You affix scarfbag.
Because seeing as your TRUSTY SCARF is long, it could do being a bit shorter so not to snag on something in the forest.
Your ROBE, however, is the only thing protecting you from the cold. Except those footbracers you found in the chest. But those only really protect from the cold, wet grass.

You aren't really wearing anything under your ROBE, the only other things in the chest, you recall, were broken gadgets and a piece of completely burnt parchment.

You cannot fathom using any of those.

You are content with your new scarfbag also not robbing you of your scarf, but your shoulders grow a bit heavier as you tie a knot to secure your new carrying tool.

>It's still raining? Try more spells, examine TOMES and SCROLLS once again. The time is clear? Study the OBELISKS more. Venture to the backwater town at the morning of the next day, if the weather is good.
Honestly, as much as you'd love not travelling in this weather, you're not sure what time of day it is, and the square of roof with no walls of a WORKSHOP is no shelter for a stormy night.

You also searched the scrolls and tomes. you understand none of it, save the one in your ONLY POCKET.

>Lick the obelisk
I... it's scary, okay? Y-you don't feel like it right now.
>>
No. 367929 ID: c71597

>>367928
But it will be way less scary when you find out that it's just a normal glowing obelisk and not anything sinister and stuff. Best way to verify that is by a swift lick.
>>
No. 367930 ID: 25d956

>>367929
Clearly licking the obelisk will teach you important things about yourself
>>
No. 367931 ID: 55c4cf

lick every rock
>>
No. 367932 ID: 476456

doo iiit
>>
No. 367934 ID: f7ae22

Exposure therapy will get you over your irrational fear. Lick the obelisk.
>>
No. 367935 ID: 55f0cc

Now that you're more aware, let's remind the benefits of BDSM in an adventurer's life!

Survival! You're able to withstand large amounts of pain, whether acute or continuous!
Combat! You know very well the human body, being able to easily disarm and immobilize an opponent!
Subterfuge! You're a remarkable expert on ropes, chains, handcuffs and locks, facilitating invasion and escape!
Morality! You're loyal and obstinate, not measuring efforts to pleasure your master!

>>367928
Facing the storm in uncharted waters? Fool!
Death is the last and most kind master of us all, but there's nothing we can do for her! This is the biggest sorrow to those who were born to serve!
>>
No. 367936 ID: e75a2f

Lick it.

It's salty.
>>
No. 367937 ID: e55966

pretend the obelisk is licking you, or try to get into the mood i suppose. imagine what the texture is like, running across the endings of your tongue and resting against your lips
>>
No. 367938 ID: 64b5b0
File 132219181915.jpg - (39.76KB , 700x500 , 13.jpg )
367938

>>367929
>>367930
>>367934

Clearly, you are going mad.
You're already scared of things going boom, courtesy of VOLATILE SCROLLS.

You lick the obelisk, reluctantly.
>>
No. 367939 ID: 64b5b0
File 132219183969.jpg - (22.11KB , 511x398 , lick.jpg )
367939

>Lick
>>
No. 367940 ID: c71597

>>367939
See, nothing at all happened. Now you can stop being worried about omniously glowing runes on obelisks and get on with your life. Onwards to the town place!
>>
No. 367941 ID: 55f0cc

>>367939
Well done, son of naturists. Now your tongue is stuck to the OBELISK.
>>
No. 367942 ID: 64b5b0
File 132219241035.jpg - (42.74KB , 700x500 , 14.jpg )
367942

>>367940
OFF WE GO, WHOOOSH
>>
No. 367943 ID: 25d956

See, exciting things are happening. Licking is a good choice to do.
>>
No. 367945 ID: 64b5b0
File 132219308323.jpg - (9.08KB , 700x500 , 15a.jpg )
367945

>Proceed

According to the directions, the fog is almost ever present in this area, you check your TINYTOME once more just to make sure. Yes, you'll have to go through this tunnel. It's not a long tunnel.

Just so happens to be the only way to the nearest town, unless you want to spend a week in the fog, and possibly get lost.
>>
No. 367946 ID: c71597

>>367945
God damn it, keep a hand on the wall at all times and dnn't rush it.
>>
No. 367948 ID: 64b5b0

>>367946
You proceed as planned. your eyes slowly getting used to the light as you proceed, very slowly.

But then.....
>>
No. 367949 ID: 64b5b0
File 132219346728.jpg - (12.87KB , 700x500 , 15b.jpg )
367949

> o_o
>>
No. 367951 ID: 453e62

FUUUUUUUU KILL IT WITH FIRE
>>
No. 367952 ID: 55f0cc

>>367949
You brought this on yourself.
Greet politely. Offer a KIWAPPLE. Ask for directions.
Be prepared to throw KIWAPPLES and run.
>>
No. 367953 ID: 25d956

Shout in alarm, and then grope it completely on accident as you attempt to carefully move backwards.
>>
No. 367954 ID: c71597

>>367949
Well fuck, that looks rather bad. There is a small chance that it's friendly so try speaking to it.
>>
No. 367956 ID: f3c121

>>367949
"Sup, dawg. Can you see in here too?"

if the answer is affirmative, continue speaking. if the answer is negative, continue speaking. if the answer in angry/unintelligible/a horrid growling sound, run like... run like YOU.
>>
No. 367957 ID: 64b5b0
File 132219424177.jpg - (14.31KB , 700x500 , 15c.jpg )
367957

>>367954
>>367952

Both valid ideas, you are, however, prepared to run, even as you step forward tentatively.

Then, your eyes grow slightly more accostumed to the lack of light, you start seeing contours better.

This rock was shaped purpousely, is your guess. You realize your heart's been skipping beats, though. Sending shivers through your body as you try to calm yourself.
>>
No. 367960 ID: c71597

>>367957
God damn rock pranksters. That thing might kill someone one day! Oh well, onwards to answers to questions about where you are and stuff.
>>
No. 367963 ID: 55f0cc

>>367957
This is a troll turned to stone. Offer a KIWAPPLE.
>>
No. 367964 ID: 64b5b0
File 132219521727.jpg - (19.75KB , 700x500 , 16.jpg )
367964

>Proceed
>>Notice something glowing.

It's actually pretty faint, but in the darkness you noticed something that wasn't there when you were trapped in the rubble earlier.

Your markings are glowing, and you appear to have a slight pattern going, though most of it vanishes some time later.
You question the wisdom in licking magical rocks.

Then, you focus on the task at hand, to not fall into the abyss right next to where you're practically hugging the wall.
>>
No. 367965 ID: 64b5b0

>note:

What looks to be the exit is just up ahead, the fog is a lot thicker on this side.
>>
No. 367968 ID: de7eea

Another set of eyes. Check if these ones are real.
>>
No. 367969 ID: c71597

>>367964
Looks like you're near the exit. There might also be another set of eyes there, they could also be carved but you should probably try a greeting before assuming anything.
>>
No. 367972 ID: 64b5b0
File 132219911754.jpg - (11.63KB , 700x500 , 17.jpg )
367972

"Eyes? what eyes?"
You wonder, seeing nothing of the sort at present. especially not a few steps away from the exit.
>>
No. 367973 ID: 64b5b0
File 132219958875.jpg - (20.83KB , 700x500 , 18.jpg )
367973

You produce a RED KIWAPPLE and chew on it for both comfort and celebratory reasons while making your way down the conveniently conjured dirt road, wondering why there was no road on the other side.

>Onwards
>>
No. 367974 ID: c7b6c2

Let's, uh, hurry out of there. Disappearing eyes are never good.
>>
No. 367976 ID: 64b5b0
File 132220043591.jpg - (32.46KB , 700x500 , 19.jpg )
367976

>>367974
It's pretty late when you finally arrive in town as described, even if you did hurry.
It's still raining, but at least the fog is gone.
The town is nowhere near as small as the book said, you even passed a castle on your way here.
But right now, you're wet, and tired.
Two of your less favorite things, you agree.

For a town this size though, and it is sizable, it's pretty quiet at night.
>>
No. 367978 ID: c7b6c2

>>367976
Okay, let's look for an inn-- craaaaap, we don't have any money. So we either have to rob someone, do some menial labor, or live in a cardboard box. Let's look for opportunities!
>>
No. 367979 ID: c71597

>>367976
It could be that the book is very old. Anyway, lets try to find an Inn. There should be a sign or something out front.
>>
No. 367982 ID: 64b5b0
File 132220143409.jpg - (30.76KB , 700x500 , 20.jpg )
367982

>>367978
>>367979

You immediately find one and scuttle inside the door, if only to get out of the rain.

The innkeeper, you assume, looks like some sort of vagabond.
As unnerving as this is, he doesn't seem to respond when you timidly try waking him with words.
>>
No. 367983 ID: c7b6c2

Inquire at the price of a room.
>>
No. 367984 ID: 64b5b0
File 132220226275.jpg - (25.10KB , 700x500 , 21.jpg )
367984

>>367983
Try as you might, you simply cannot rouse the man using.... words?
You're suddenly wondering whether you speak coherently or not.

Followed by the realization that while you are trying to speak proper words, they come out as squawks, chirps or hisses.

Way to go, ash, you sure taught language a lesson.
>>
No. 367985 ID: c7b6c2

Well, shit. I'm starting to think our brain-meats aren't working all that well. We probably got some brain damage from that collapsing roof.

Well, let's see if there's anyone else in the Inn. Maybe they can help us? Assuming we can write if we know how to read, then we can write as a form of communication.
>>
No. 367986 ID: 64b5b0
File 132220342882.jpg - (23.35KB , 700x500 , 22.jpg )
367986

>>367985
You find noone.
Not even inside the rooms. though clearly, most of the rooms appear occupied, so you leave them alone. You're growing tired.
And you almost start to seem to hallucinate, the only sound is the wind outside, rattling the old, wooden walls gently
>>
No. 367987 ID: 453e62

poke the area between door 11 and 12
>>
No. 367988 ID: c7b6c2

>>367986
This place is practically a flood of bad vibes. Let me guess: there's no room 13.

Maybe we should think about getting the hell out of here. Maybe there's a bunkhouse or a nice wooden box we can stay in. Livin' the dream.
>>
No. 367989 ID: 64b5b0
File 132220420717.jpg - (20.94KB , 700x500 , 23a.jpg )
367989

>This place is practically a flood of bad vibes. Let me guess: there's no room 13.
>>Maybe we should think about getting the hell out of here. Maybe there's a bunkhouse or a nice wooden box we can stay in. Livin' the dream.

It does give you the shivers, yes, but so did that obelisk, and you know how that turned out.

>poke the area between door 11 and 12
There does seem to be something here.
>>
No. 367990 ID: 64b5b0
File 132220439821.jpg - (23.23KB , 700x500 , 23b.jpg )
367990

>.......
>>
No. 367991 ID: 64b5b0
File 132220442445.jpg - (26.15KB , 700x500 , 23c.jpg )
367991

>---
>>
No. 367992 ID: 64b5b0
File 132220446990.jpg - (26.17KB , 700x500 , 23d.jpg )
367992

>Mark

Now where have you seen that before?
>>
No. 367993 ID: c7b6c2

Monolith. Maybe we shouldn't have licked it.

How does magic work? Is it channeled through one's body or based on words of power? Because I think something might trigger if we channel magic into that thing.
>>
No. 367995 ID: 64b5b0
File 132220541566.jpg - (32.82KB , 700x500 , tomepointer.jpg )
367995

>>367993
You consult your MINITOME.
You'd almost forgotten that thing, but it contains all you know about magic and more.
-Mainly as a side effect of you knowing next to nothing.

"Magic channels varying on its category. Summoning and curseweaving would be words of power. Sorcery is force of will. and other such things. Some magics are even based purely on imagination, but also that much harder to control or power up."

Which leaves you with no answ-

WHat's this on page one here?
>>
No. 367996 ID: c7b6c2

>>367995
Okay, so maybe there's nothing negative to it. I mean, it's on the first page of a magical text, so it's not like it's a world-ending thing.

Is there any explanation to it?
>>
No. 367997 ID: 64b5b0
File 132220670523.jpg - (36.44KB , 700x500 , 24.jpg )
367997

>>367996
Signs slowly start appearing on the DOOR, which seems to have appeared. You wonder at the safety of sticking around, but glance at your MINITOME.

It's a sign for change of some kind.
The signs around it appear to tell what kind of change. In this case, it is a lock. A big lock, says the first two signs. So a vault?

Third, or southwest, is unintelligible, you simply cannot make it out, it looks broken.

Sign four.... Remains undecrypted in your MINITOME.

You assume the original owner of it never got that far.
Does this mean this town has something to do with the monoliths? That's at least a day or week away, depending on route.

You glance down at your MINITOME once more.
It appears to be glowing. flipping to the last page on its own, letters appearing.
>>
No. 367998 ID: 64b5b0
File 132220708835.jpg - (23.12KB , 700x500 , 25.jpg )
367998

>"GOOD LUCK"
>>
No. 367999 ID: c7b6c2

PANIC
>>
No. 368000 ID: 64b5b0
File 132220793432.jpg - (11.68KB , 400x400 , 26.jpg )
368000

>>367999
Panic achie-
OHDEARGOD ARE THEY MULTIPLYING?
>>
No. 368001 ID: 453e62

ready death rays!
>>
No. 368002 ID: 64b5b0
File 132220862402.jpg - (5.09KB , 400x400 , Deathrayno.jpg )
368002

>>368001
You don't have any of the sort.
You wish you did.
>>
No. 368003 ID: 453e62

then ready whatever you have in the way of killing things.
>>
No. 368008 ID: 64b5b0
File 132220945256.jpg - (12.44KB , 500x400 , 27a.jpg )
368008

>>368003
You don't really have much of anything unless you can read your MINITOME, which you cannot, in darkness...

Something smells poisonous..
>>
No. 368009 ID: 64b5b0
File 132220949388.jpg - (7.04KB , 500x400 , 27b.jpg )
368009

>Lights are on!...... and it's back to normal?
>>
No. 368010 ID: 453e62

read your tome and shoot a blast over the box near the ceiling. just to be sure.
>>
No. 368011 ID: 64b5b0
File 132220981173.jpg - (7.55KB , 500x400 , 27c.jpg )
368011

>>368010
There's nothing there.
And thanks to your misfire, everything itches something fierce..
>>
No. 368015 ID: 64b5b0
File 132221009025.jpg - (23.03KB , 650x400 , 28.jpg )
368015

Coast seems clear.

You keep your scarf up as it gives you a feeling of being sneaky, if only an imaginary feeling.
>>
No. 368017 ID: 453e62

now there's a door 13 or something over there.
>>
No. 368018 ID: 64b5b0

>>368017
So there is.
>Behind is also a brick all.
>>
No. 368029 ID: 1854db

A brick wall...? Poke it.
>>
No. 368062 ID: c7b6c2

Maybe there's something in the gap!
>>
No. 368065 ID: 0f70df

Try drawing the lock symbol backwards on the brick wall. maybe it will open it?
>>
No. 368090 ID: 64b5b0
File 132225151012.jpg - (66.55KB , 512x512 , dark_brown_brick_texture_tileable.jpg )
368090

>>368065
>>368062
>>368029

You try all of these things, the BRICK WALL is pretty much unaffected.
There's also nothing here.
Drawing the symbols don't really work without drawing tools... There is a small draft of cold air, however.
Instead of poking the wall, you decide to tap it a few times, there's definately space on the other side.

>You glance around nervously, just making sure you're alone. Which you are, for now.
>>
No. 368092 ID: c7b6c2

Let's grab some charcoal from the fireplace and use that.
>>
No. 368095 ID: 64b5b0
File 132225311884.jpg - (22.22KB , 650x400 , 29.jpg )
368095

>>368092
Charcoal it is then.
You need to find the fireplace of course, as you have no idea where it is in this building.

You figure you'll head back to the inn's entrance.
You contemplate whether you'll carry it in your hand or not, you don't want it smudging your MINITOME or your KIWAPPLES, and least of all you want it all over your SCARF.
Your hands will do, you suppose... provided the charcoal isn't too large.
>>
No. 368096 ID: c7b6c2

I'd assume it'd be in the main room or entryway. The place where all the people sit. Failing that, maybe there's one in one of the rooms.
>>
No. 368099 ID: 64b5b0
File 132225507451.jpg - (54.56KB , 700x500 , 30.jpg )
368099

>>368096
You make your way down the stairs to where the FRONT DESK is.
Or was.
It has now turned into the RUINED DRINKING HALL.

You encounter the ARMED GNOLL.
>>
No. 368100 ID: c7b6c2

Um. um.

Okay, if it does anything threatening, then bolt to the nearest window and jump out. If not, then it was probably just a routine bar brawl and is nothing to be worried about.
>>
No. 368101 ID: de7eea

Wave at him.
>>
No. 368102 ID: 64b5b0
File 132225612810.jpg - (14.82KB , 400x400 , 31.jpg )
368102

>>368100
>>368101

You are ready to bolt, you've had enough scary stuff happen already.

You do, timidly, wave at him, testingly.

>BE THE GNOLL
You are now the ARMED GNOLL.
You've never really seen this kind of creature before, but you raise your hand in greeting for a moment, reflexively mimicking her.
You introduce yourself as..?
>>
No. 368103 ID: c7b6c2

>>368102
Coxswain Beautte, intrepid gnoll adventurer.
>>
No. 368107 ID: 25d956

Jeremy Franswain, professional gnoll alcoholic. This is probably another of your drunken hallucinations.
>>
No. 368131 ID: 0d7a83

>>368103
>>368107
Coxfranswain Beautte, professional alcoholic gnoll adventurer.
Friends call you Fran.
>>
No. 368141 ID: cdb8cb

>>368102

Fred Rogers
>>
No. 368168 ID: da696f

>>368141
That would explain the sweater
>>
No. 368172 ID: f3c121

>>368131
Franny, you should offer the nice hallucination something to drink.
>>
No. 368238 ID: d858bc

>>368172
Second this.
While you're at it, compliment her on her fine choice of knitwear.
>>
No. 368297 ID: 64b5b0
File 132235917744.jpg - (27.71KB , 800x512 , 32.jpg )
368297

>Introduction is in order
You are a gnoll, therefore, simpleminded.
From the jumbled mess of your thoughts, you glean that you are
SWAIN FRANBAUTTE, GENTLEMAN ADVENTURER.
While you do not entirely know what a gentleman is, your mother made it out to be a nice thing.
And you want to come across as nice.
You introduce yourself as such.

>>368172
>>368238
You complimment her on her fine choice of knitwear, which makes her smile a little, even if she seems nervous, and assure her you would offer a drink if this TAVERN wasn't such a RUIN.

You offer to shake hands just to make sure she isn't a hallucination.
She shakes back awkwardly with both hands.

She seems to attempt to communicate, but you're unable to understand much of the chirrupy, hissy noises. Except what seems to be a name. Ashley? You can see why.
You think?

You are not sure, but you now know you see no hallucinations, that's sure a load off your simple mind.
>>
No. 368317 ID: f3c121

>>368297
Now that you know that the hallucination is real, Franny, you should attempt to help the poor mute girl with whatever she needs, This likely including directions and telling her stuff about the town and its folk.
>>
No. 368318 ID: c7b6c2

Okay, cool. I think she can understand us, but she just can't talk. Maybe you can find the nice lizardthinglady some writing implements?

Also, I will be very disappointed in you if it turns out that it was you who turned this fine inn into a ruin.
>>
No. 368320 ID: 64b5b0
File 132236303291.jpg - (23.32KB , 800x512 , 33.jpg )
368320

>>368318
You did indeed make a few holes here and there.
But it was already a RUINED DRINKING HALL, as far as you can tell.

>You are now Ash again.

>>368317
You listen intently as the gentleman(?) adventurer explains that it is not safe here and you'd both best be going soon, but it's not like you'll get anywhere.
He tells you that he also assumes you are new to this area, and that ever since the storms started, noone's really been able to travel further than perhaps a day or so in each direction before returning to the town's door... gatestep?

Swain also mentions something about metal men and marionettes stalking the streets. and asks if you have any means of defending yourself.
>>
No. 368323 ID: c7b6c2

Growl at him. Bare your teeth.

When that fails, maybe do something magic-y and fire related.
>>
No. 368326 ID: de7eea

Can we defend ourself? Teeth won't do that much against metal or other inorganics, and we don't know all that much magic.
>>
No. 368327 ID: 64b5b0
File 132236376913.jpg - (22.60KB , 800x512 , 33x.jpg )
368327

>>368323
Your teeth do seem scary, but not all that bitey.
Your claws haven't really become rending tools yet.

You settle for b. And show him your meager control of fire.
Meager, albeit you just started learning from your MINITOME.

You alternatively offer him some KIWAPPLES to throw. He eats one right out of your hand, he thanks you, but doubts they are good weapons.
>>
No. 368328 ID: c7b6c2

Such a gentleman.

...idea. Let's set one of the Kiwapples on fire... and then throw it at something.
>>
No. 368352 ID: de7eea

Shrug.
>>
No. 368370 ID: cdb8cb

>>368328

And waste a delicious kiwapple? D: Madness!
>>
No. 368371 ID: cdb8cb

Also the tried and true method for the inexperienced fire mage: set your friends' arrows on fire so they can shoot the bad guys with fire. Though only heating a metal arrowhead in fire would do any real damage against metal men.
>>
No. 368395 ID: df5ee9

If you don't have any adequate weapons with you, you may as well try to find some. There should be something in the tavern that can be used as a makeshift weapon.
>>
No. 368403 ID: 0d7a83

Have your friend Frany break off a chair leg for an improvised club.
>>
No. 368411 ID: 64b5b0
File 132241233339.jpg - (32.49KB , 800x512 , 34.jpg )
368411

>Such a gentleman.

>>...idea. Let's set one of the Kiwapples on fire... and then throw it at something.

>>368370
And waste a delicious kiwapple? D: Madness!
They are far too delicous to burn and toss.
Though you wonder if you could roast them and eat them.... You make a mental note to try this out later.

>Have your friend Franny break off a chair leg for an improvised club.
You ask Swain if he could at least make you a club. He agrees. But he also reminds you only to directly confront marionettes if you ever have to fight. The metal men are far too sturdy, Even his gentlemanly wailing at foes does not harm those giants.

Marionettes are easy enough, just don't let them spew smoke on you, it burns in the eyes something fierce.

You offer thanks for the advice. In the form of a happy squeak.

Swain hands you the BROKEN STOOLPIECE, now dubbed CLUB
>>
No. 368412 ID: 0f3fa3

Get outta there!
>>
No. 368427 ID: 6eb07a

Ah, marionettes! That is a good deal more potentious than metal men in general. All you have to do to defeat them is defeat the puppet master, or else cut their strings. You are now armed with clubtorch. Exeunt!
>>
No. 368480 ID: 681ac1

>>368411
Before you leave the building, you should try to find out about what's behind the brick wall sealing room 13.
Ask Swain if he has spotted a fireplace, so you can finally get some charcoal. Or, failing this, ask him to break the wall down.
>>
No. 368482 ID: b6edd6

By which we mean gesture for him to go up, point at the 13 door/wall, and make a gesture of a magic symbol; because I think we still can't speak.
>>
No. 368885 ID: 64b5b0
File 132269290831.jpg - (28.82KB , 800x512 , 35a.jpg )
368885

>>368480
>>368482
By some miracle you manage to gesticulate that you want to check something upstairs.
Swain was going to do that anyway, he tells you.

But first, you crab some old CHARCOAL off the firepit that once might have warmed this RUINED DRINKING HALL.
>>
No. 368886 ID: 64b5b0
File 132269297621.jpg - (32.85KB , 800x512 , 35b.jpg )
368886

>Try to break the wall
Swain excercises ADVENTURIAL MIGHT in a GENTLEMANLY SAVAGE FLAIL at the wall.

It seems to cave in.
>>
No. 368889 ID: 64b5b0
File 132269310761.jpg - (26.96KB , 800x512 , 35c.jpg )
368889

>Excelcior!
Well, this reveals a whole lot of nothing but a DARK STAIRCASE descending downwards.
The entrance is mighty small, Swain remarks. He'd have a bit of trouble getting through there himself, but he could manage... the problem is that a few of the bricks still seem to be in the way.
>>
No. 368890 ID: 64b5b0

>>368889
You however, are an easier fit.
>>
No. 368892 ID: 1854db

>>368889
Nice. Spend a little time moving the bricks for easier movement through the door before we go down...

Also summon up some fire for a light.
>>
No. 368900 ID: 64b5b0
File 132269599037.jpg - (40.02KB , 800x512 , 36.jpg )
368900

>>368892
You proceed making space for Swain and his equipment, mainly his shield. Gnolls love their shields.
He has no explanation for it. Must be the pretty colors.

You steel yourself or more EXPLODNG MAGICAL MISHAPS when...
Oh, nothing happens.
You provide light.

Like a boss.
The tunnel you seem to be heading down into is fairly long. And quickly goes from brick, to wood, to natural rock and dirt wall.
>>
No. 368910 ID: 1854db

Well, we don't have much else to do. Onwards!
>>
No. 368920 ID: 64b5b0
File 132269970093.jpg - (42.25KB , 800x512 , 37.jpg )
368920

You arrive at the ALCHEMY LAB.
It's dusty, but in good condition.

Swain promptly sates his hunger with a PIECE OF BREAD from the LOAF OF BREAD that he carries a POUCH nailed to the back of his SHIELD.
He also takes a swig of water.

You light up the blue coloured RESIN TORCH on the nearby wall.
>>
No. 368924 ID: c7b6c2

Examine SHELF.
>>
No. 368925 ID: 1854db

What's that, a scroll?
>>
No. 368935 ID: 64b5b0
File 132270232940.jpg - (17.32KB , 800x512 , ohdear.jpg )
368935

Oh dear god, not another scroll.
>>
No. 368936 ID: c7b6c2

Lick it
Determine volatility of SCROLL.
>>
No. 368942 ID: 64b5b0
File 132270434243.jpg - (28.67KB , 800x512 , shelfexamine.jpg )
368942

>>368924
>>368936
The scroll seems safe, but it's sealed, so that's a pretty sketchy assessment, you figure.

There's also a MINI MARIONETTE, a MORTAR & PESTLE, a bowl of CANDIZED APPLEKIWS, relative fruit of the KIWAPPLES you carry and a small box of TOOLS. One is a SMALL HAMMER, a CHISEL and a FOLDING KNIFE. There's also a a GLOVE in here that seems like it could protect against heated surfaces.
>>
No. 368947 ID: b6edd6

Methinks this is the workshop of the creator of the metal men.
Take the scroll and the knife, and show Swain the marionette, to see if he thinks it looks like the ones outside.
>>
No. 368967 ID: ad8acc

Examine the workbench. See if it gives a clue as to the previous occupant's last project.
>>
No. 369078 ID: e2d21e

>>368947
this and
>>368967
this
>>
No. 370070 ID: 64b5b0

I'll hopefully update tomorrow, been unable to conjure a post on account of being rather busy lately.
>>
No. 370079 ID: 0d7a83

>>368942
Equip glove. Maybe it'll make it easier to cast flame spells without fearing backfires.
>>
No. 371733 ID: 64b5b0
File 132370343298.jpg - (18.49KB , 800x512 , 38.jpg )
371733

>>368947
You take the SCROLL and KNIFE. Though the knife seems the least useful out of all the tools in here, barely able to spread butter on bread.
>>370079
The GLOVE seems like a bad idea since your experience with the BOX exploding, the fireballs come -from- you, NOT -near- you.

You decide to bring the GLOVE and everything else over to the table however, it looks like it's meant for whatever workshop this is. And the ALCHEMY TABLE does have some bubbling things on it.

SWAIN says the MARIONETTE doesn't look anything like the other ones, this one doesn't move magically.
It has 'hair' and looks to be made out of METAL, not WOOD.
>>
No. 371735 ID: ad8acc

>>371733

Inspect the bubbling things on the table. It may be of use to us.

As for the seal on the scroll, is it physical or magical? Is it possible for us to break it, as to read the scroll's contents.
>>
No. 371736 ID: 64b5b0
File 132370552436.jpg - (28.36KB , 800x512 , 39.jpg )
371736

>>371735
Examining the table, you try to convey what you want Swain to focus on, it takes a little while but you kinda manage to tell him few things, using your MINITOME.

You both find out there are lots of MIXTURES on the right side of the table.
The middle has CARVINGS, and the STONE BACKING has a sort of ALCHEMIC MANUAL. Reading the manual (as you don't read this particular language) Swain tells you that seems to be some sort of POISON in one end and a VIGOR potion in another setup. and a third collection, MIXed of the two. He has a bit of trouble understanding the rest as he's no alchemist.
He's a GENTLEMAN ADVENTURER, so at least he can read STANDARD ARCADIAN.

On the left side of the table, however. You ask about those MARIONETTES
Swain notes they are EXACTLY like the DAYTIME marionettes.

He knows the NIGHTTIME ones are different. But not how.
>>
No. 371766 ID: 1854db

>>371736
Hmm... so what can we do here? Are the potions already mixed, or is that something we can *make*? If it's already mixed then let's grab the potions we identified.

As for the marionettes, what do they do when moving magically? Just dance around?

Are there any other exits from the room?
>>
No. 372130 ID: 9c7c3b

Take the potions. Is it safe outside?
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