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File 133969271464.png - (200.89KB , 700x600 , ch2header.png )
422052 No. 422052 ID: ecb09c

FUDGEQUEST LEVEL 2

Level 1: http://tgchan.org/kusaba/quest/res/388264.html
Expand all images
>>
No. 422053 ID: ecb09c
File 133969272888.png - (58.53KB , 700x600 , ch2bonusselect.png )
422053

[[ CHOOSE YOUR LEVEL 2 BONUS ]]

BONUS OPTION 1: TEAM NIGHT VISION
Every member of the party gains night vision, meaning you no longer have to worry about obtaining, maintaining, and equipping light sources.

BONUS OPTION 2: MAP
You will gain a map that you can check at any time. This map will show every area you have explored (and will update as you enter new rooms) as well as the location of other team members and of objects that you have found/examined but not added to your inventory.

BONUS OPTION 3: RULE 63 CHEAT CODE
You will get a cheat code that you can use to play ONE level with all characters gender-swapped. Gender swapping will not affect the character's stats or skills in any way. Once the cheat code is activated, Rule 63 can be turned on and off from the GAME MENU, but it is only valid for one level.
>>
No. 422056 ID: 58a693

Nighto Vision
>>
No. 422058 ID: 324124

holy fuck do you guys have ANY idea how important maps are, especially in situations like this? i vote map.
>>
No. 422059 ID: 132b99

map
>>
No. 422061 ID: 09e5bf

rule 63 cheat
>>
No. 422067 ID: b85f8c

>>422053
Map. I personally like having to deal with light sources- it adds to the mood.
>>
No. 422069 ID: 481a1a

A map. Keep the 63 in the questdis. You can draw all the sloppy makeout scenes twice!
>>
No. 422097 ID: 131de9

Vision seems to be a generally solved problem, and a creepy thing to suddenly obtain out of nowhere, and cheat codes are for wimps, so I say map!
>>
No. 422128 ID: c7b4c4

>>422053
night vision
although rule 63 is tempting this quest would then be a sausage fest and do we want that?
>>
No. 422131 ID: f5ff99

Yeah, going to vote Map.
>>
No. 422136 ID: 232592

If we went rule 63 then I would just be like "Where are my bitches at??" so I vote map or night vision. I guess map because at least for the time being we have the necessities for light.
>>
No. 422139 ID: ecb09c
File 133971218013.png - (62.28KB , 700x800 , menu.png )
422139

You have chosen the MAP bonus. The MAP can be accessed at any time via the GAME MENU.
Further, reaching LEVEL 2 gives you some other new options, as well: you may now SWITCH CHARACTERS at any time.
INVENTORY CHECKS and STAT CHECKS can still be made at any time.
>>
No. 422140 ID: ecb09c
File 133971220018.png - (93.77KB , 700x1200 , mapoverviewflat.png )
422140

When you pull out the MAP, you must specify which floor you want to look at. You currently have the FLOOR 1 and FLOOR 2 maps. As soon as MIRIAM and HARRIET finish getting down the stairs, you will have the CELLAR map as well.
ITEMS that have been found/examined but not placed in anyone's INVENTORY will be marked with RED DOTS. PARTY MEMBERS will be marked with CHARACTER-COLORED DOTS.
>>
No. 422143 ID: b85f8c

iirc the red dots in the rose room are music boxes. What's the one in the butterfly room?

I think the two wusses should go check out the feather room now, and find that last music box.
>>
No. 422148 ID: 232592

Tell H&M that we (As either Fudge or Hamilton, I'd personally like to be Hamilton =D) are going to check the last room and then do so.
>>
No. 422362 ID: e894c0

we didn't check the feather room? why?
>>
No. 422819 ID: 6808dd

>iirc the red dots in the rose room are music boxes. What's the one in the butterfly room?
[[ Two of the dots in the rose room are music boxes, one is the box with the punch tongs and the metal sheets. The dot in the butterfly room stands for both Magdalena's letters and the small key Harriet left there. ]]
>we didn't check the feather room? why?
[[ Because they checked the butterfly room first, and Harriet and Miriam taking the stairs triggered a level up. Just because it's technically "level 2" doesn't mean any parts of level 1 are no longer available, though. ]]
>>
No. 422820 ID: 6808dd
File 133981816219.png - (103.82KB , 700x600 , hamilton.png )
422820

>Tell H&M that we (As either Fudge or Hamilton, I'd personally like to be Hamilton =D) are going to check the last room and then do so.
>I think the two wusses should go check out the feather room now, and find that last music box.
You are now HAMILTON. You want to go home.
You hesitantly call down the STAIRS to your SISTER, informing her that the two of you are going to go look in the last room of the hallway. She doesn't say anything, but you can see her nod by the dim candlelight.
>>
No. 422826 ID: 6808dd
File 133981836489.png - (125.92KB , 700x600 , featherroom.png )
422826

The FEATHER ROOM looks like a big music room, or a library. There are SHELVES of BOOKS, a GRAND PIANO, and numerous other things scattered around. It's actually quite a mess in here. Every other room in the house seemed pretty neat, but this room looks like it's been ransacked.
>>
No. 422829 ID: b85f8c

>>422826
Is the piano sticking out of the bookcase? Check the papers, to see what they are. Sheet music, I'd expect.

Also smooth out the painting to see who's on it.
>>
No. 422888 ID: 232592

Whoops there goes the doorstop .___.
Yup, check the papers and the painting. Maybe try to organize some papers?
Also, glance inside the piano to make sure the only stuff in there is normal piano stuff.
>>
No. 422915 ID: e894c0

does either of you play the piano? because I think one of you should gather up these notes, arrange them in the correct order and okay the tune.
>>
No. 422989 ID: c7b4c4

>>422826
Fudge start playing random songs, one of them has bound to be a password for a secret door
start with moonlight sonata and then keep going till something works.
>>
No. 424387 ID: 067a04
File 134021598458.png - (286.45KB , 900x600 , the piano and the papes.png )
424387

>Is the piano sticking out of the bookcase?
Yes, because the quest author is a lazy whore. but not really

>Yup, check the papers and the painting. Maybe try to organize some papers? 
>Also, glance inside the piano to make sure the only stuff in there is normal piano stuff.
The papers are all SHEET MUSIC. Most of them seem to be short, covering just the front of each page, and each is named. Michael, Mary, Elizabeth, Arianna ...

The piano seems to be in working order! Very dusty and probably super out-of-tune, though. You don't know anything about how pianos work, but just from a brief once-over, you can't see anything that looks broken or unusual.
Unfortunately, you can't read music, so you really don't know what to do with these papers ...
You ask FUDGE, and it turns out she has no idea how to play any instruments, either. You know that your SISTER can sing, so maybe she can read music, but you're pretty sure she doesn't know her way around a keyboard.
This is all horrifically inconvenient.
>>
No. 424390 ID: 067a04
File 134021605956.png - (365.48KB , 700x600 , whoa nelly.png )
424390

The painting is ... whoa. Okay. You're not really sure what the painting is and it is making you really really really uncomfortable and wow okay let's just fold this back over again you're sure that whoever had begun to desperately tear the canvas from the frame did so for a reason oh sweet jesus
>>
No. 424404 ID: 771d02

man, you guys are useless without Harriet around.

move on to the bookshelves.
>>
No. 424414 ID: b85f8c

Check behind and under the couch. Also see if the piano bench is one of those kinds that has a lid for a seat and there's storage space in it.
>>
No. 425084 ID: 232592

That is one SCARY ASS PAINTING. I'm titling it that until a better name comes along.

Check aforementioned places before moving on to the bookshelf, hopefully we'll find something interesting/useful there.
>>
No. 426307 ID: ecb09c
File 134073692126.png - (162.05KB , 700x600 , blahblahexplore.png )
426307

>Check behind and under the couch.
More SHEET MUSIC. You combine all of the SHEET MUSIC together and put it in FUDGE'S inventory, seeing as yours is full.
>>
No. 426308 ID: ecb09c
File 134073695064.png - (122.39KB , 700x600 , satchels.png )
426308

>Also see if the piano bench is one of those kinds that has a lid for a seat and there's storage space in it.
It does indeed have a lid. You open it up to find a bunch of little cloth satchels, some bigger than others. They're all tied with ribbon.
This is a little weird.
>>
No. 426309 ID: 886a4d

potpourri probably, to make the room smell nice open one up.
>>
No. 426313 ID: 036ce7

open the bundles, clearly nothing will go wrong
>>
No. 426321 ID: b85f8c

Open one.
>>
No. 426388 ID: 1f8505

>>426308

Pick up a bundle and open that thing up.
>>
No. 427189 ID: ecb09c
File 134093584856.png - (123.93KB , 700x600 , hamiltonexaminering.png )
427189

>Pick up a bundle and open that thing up.
You grab one of the mid-sized BUNDLES and untie it.
It's full of RINGS - of all different sizes and colors. You count out ELEVEN of them. Some of them look very expensive, while others are plain, but it's clear they didn't all belong to the same person ... unless they had some kind of freaky condition where all of their fingers were widely varying thicknesses.
You pick up another bundle, the largest one - it has eight HANDKERCHIEFS in it. They all have different monograms on them.
The storage space inside a piano bench seems to be a really weird place to store this kind of stuff ...
>>
No. 427190 ID: ecb09c
File 134093586110.png - (162.88KB , 700x600 , miriamflipthefuckout.png )
427190

In your pocket, your CELL PHONE starts to ring. The caller ID says HARRIET, and you pick it up.
"Hamilton, get Fudge on the phone - I would've called her directly, but I don't have her number. Miriam just started flipping the fuck out. I tried to calm her down myself, but she won't respond and I can't figure out what's upsetting her. Quite frankly, I just don't know how this girl ticks. I figured Fudge is at least good for one thing, and that's as some kind of weird conduit between Miriam and ... normal people."

[[ REMINDER: Now that you've reached LEVEL 2, you may freely switch characters at any time you choose. ]]
>>
No. 427231 ID: d1e9bf

Rings are valuable things. Keep those.

Relay the info to Fudge, then BECOME FUDGE to go calm her lesbian lover down.
>>
No. 427234 ID: a2fa74

>>427231
No. Relay the info to Fudge then switch to Miriam. I want to know why she's flipping out.
>>
No. 427236 ID: 1f8505

Switch to Miriam. Attempt to calm down.
>>
No. 427384 ID: ad3bf3

>>427236

Agreed on being Miriam. But first we should probably know why the hell we're freaking out.
>>
No. 427442 ID: ecb09c
File 134101206699.png - (118.11KB , 700x600 , wateryoudoing.png )
427442

>Relay the info to Fudge then switch to Miriam.
>Switch to Miriam. Attempt to calm down.

You are now MIRIAM. You are FLIPPING THE FUCK OUT.
THOSEAREMINETHOSEAREMINETHOSEAREMINETHOSEAREMINE
You stumble down the stairs, trying to block out the voice shrieking in your brain. HARRIET tries to hand you a CELL PHONE, but you bat her away in your panic.
Your auditory hallucinations have always been bad, but they've never been as aggressive as they are in this house. Never this loud, never this hostile. The fact that this voice came suddenly and violently out of nowhere a few moments ago only startled and frightened you more.
DONTYOUTOUCHTHEMDONTYOUDARETOUCHTHEMTHEYREMINE
You trip on one of the stairs and stumble a few steps down, but manage to catch yourself on the wall before tumbling all the way down. Your legs are shaking. You are certainly in no position to calm yourself down at this point.

[[MIRIAM is dangerously close to entering PANIC MODE. If a character becomes too frightened, they will enter PANIC MODE until calmed down by an outside event or another character. In PANIC MODE, the character will not respond to quester commands and may do things that will harm themselves or others. The duration of PANIC MODE depends on the character and the reason for their distress ... it can wear out on its own, but considering how erratic and volatile panicking characters are, you probably don't want to wait for that to happen. ]]
>>
No. 427445 ID: 9b5a1a

Go outside and get a little fresh air? Whether it's a psychological or supernatural trigger, being outside the house seems fairly healthy for you at the moment.
>>
No. 427448 ID: 886a4d

First of all sit down. Falling down all these stairs is the last thing you need. Have you taken your medication today? If not it might be a good idea to do so.

If you have taken it instead focus on the voices and and as quietly as you can say to them If you do not shut up I will ensure we will take all your precious things with us when we leave. If you give us peace I will do my best to place them back once we have solved the mystery of this place.
>>
No. 427455 ID: b85f8c

>>427442
Be HAMILTON. Put the shit back.
>>
No. 427456 ID: 1e72ae

First sit down, you could trip and fall if you don't. The fact your voices are sudden and very pointed mean that they are coming from something real here. You aren't the one bothering them (right now), but you are the only one who can actively tell what they are saying, the rest of the group needs you to be able to tell what they are saying. What did you do to calm down before they started giving you your meds?

Have Hamilton put the rings and handkerchiefs back (a ghost is obviously pissed at them for messing with something recently). Have Harriet put the phone near Miriam's ear, have Fudge calm her down. (How are they seeing where they are going? Wasn't Miriam the one holding the candle?)

How many bars does the cellphone get down here? Are there any adornments in the stairwell?
>>
No. 427524 ID: ad3bf3

FUDGE may be your closest grip to reality. Accept the CELL PHONE from HARRIET.
>>
No. 427582 ID: 1444d5

If Miriam won't take the phone, at least put it on speaker.
>>
No. 428284 ID: 223190

>Fudge: your friend needs you. get your shit together and go down and help her. do this while you're on the phone.
>>
No. 428347 ID: a2fa74

>>427442
Lay down on the stairs. It's not comfortable, but you won't fall down and break your neck.
Tell Harriet you're having an episode, and if things get bad you need her to keep you from doing anything dumb until Fudge gets there. Also, a hug would help.

Miriam, these don't seem like your head voices. I think this is outside your head. This place was intended to be creepy as fuck and screw with peoples heads, and making people think they're hearing voices is a classic way of doing that.
Don't be scared, be annoyed.
>>
No. 429134 ID: 6808dd
File 134145959735.png - (200.21KB , 700x600 , miriamsit.png )
429134

>First sit down, you could trip and fall if you don't.
You manage to lower yourself down onto the STAIRS and set the CANDLE down, holding your head in your hands. The voices are relentless.
THOSEAREMINEGETAWAYFROMTHEMMINEDONTYOUDARE

> Have Harriet put the phone near Miriam's ear
>at least the phone on speaker.
HARRIET holds her PHONE close to your ear, with the volume turned up. On the other side, you can hear your BEST FRIEND.
"Miri? What's going on? What's wrong?"
"I ... the voices ..." You swallow thickly. Hearing her voice helps, and you soon find yourself at least able to communicate coherently. "I'm h-hearing things ..."
IFYOUTAKEMYTHINGSI'LLTAKEYOURS
You shudder, nearly knocking into HARRIET'S hand. "It's ... it just started a minute or so ago, out of nowhere ... I don't know why ..."
"Uhm, uhm, uhm ... okay! You stay there, I'm gonna come get you, okay? I'll be there in just a second!"
>>
No. 429135 ID: 6808dd
File 134145961477.png - (169.94KB , 700x600 , PUTITBACK.png )
429135

> Have Hamilton put the rings and handkerchiefs back
> Be HAMILTON. Put the shit back.
Upstairs, HAMILTON gets spooked as the door closes behind FUDGE, and he reties the BUNDLES and places them back into the PIANO BENCH.
Downstairs, miraculous silence.
>>
No. 429136 ID: 99090a

Try to play the piano, you unimportant character you.
>>
No. 429218 ID: c16267

open door. panic when you fail.
>>
No. 429919 ID: 324124

hamilton: follow fudge. it may be scary going into that cellar, but its not nearly as dangerous as staying in the room with the creepy-ass painting by yourself.
>>
No. 429952 ID: b85f8c

>>429135
Be nervous alone by yourself. Follow FUDGE.
>>
No. 432365 ID: 8081e3

I feel like the bunny will show up to Hammy now that he's alone. . .

Based on how SCARED you are, either continure looking around or go after Fudge.
>>
No. 432506 ID: c7b4c4

>>429135
I think we should make a mental note never to put on the any of the rings (Hammy be a rebel and put on one of the rings.)
>>
No. 435081 ID: 6808dd
File 134289123055.png - (135.69KB , 700x600 , nopethefuckouttathere.png )
435081

>hamilton: follow fudge. it may be scary going into that cellar, but its not nearly as dangerous as staying in the room with the creepy-ass painting by yourself.
>Be nervous alone by yourself. Follow FUDGE.

You didn't like being in here WITH somebody, let alone all by yourself. As soon as you're sure all those CREEPY BUNDLES are back in place, you dash right the fuck out of the FEATHER ROOM.
>>
No. 435082 ID: 6808dd
File 134289125324.png - (33.96KB , 700x600 , hamiltondescend.png )
435082

The secret passage in the LILY ROOM is still open. You re-equip your GLOVE-CANDLE THING THAT COULD HAVE BEEN THE SUBJECT OF A WITTY PUN BUT ALAS IS NOT and start to head down the staircase.

It's pretty long, very dark, and cold for the summer, even considering that you're in a creepy damp stone staircase.
>>
No. 435083 ID: 6808dd
File 134289127570.png - (191.26KB , 700x600 , basementintro.png )
435083

You don't run into anyone on the stairs, and when you reach the bottom. your CANDLE doesn't illuminate much.

You can't see or hear anybody in the immediate area.
>>
No. 435085 ID: f793db

Look right.
>>
No. 435121 ID: b85f8c

Call out.
>>
No. 435196 ID: 2972f8

light candle on shelf. also, don't look right.
>>
No. 435562 ID: 324124
435562

light the candle with yours and remain focused and calm. look only straight ahead and call out fudge, miriam, or harriet's name. keep moving!
>>
No. 439905 ID: 6808dd
File 134430464653.png - (171.92KB , 700x600 , venture.png )
439905

>Call out.
>light candle on shelf. also, don't look right.
>light the candle with yours and remain focused and calm. look only straight ahead and call out fudge, miriam, or harriet's name. keep moving!

You light the nearby candle, which helps illuminate the area a little. "Harriet? Fudge? Miriam? Are you guys down here?"
You start to walk down the hallway, struggling to see in the murky darkness. Somehow it seemed like your candles were a lot more effective upstairs ... "You guys?"

You hear HARRIET'S voice from the room on the right. "H̨am̨my! I'm over here. Come lo̕o͢k at what I fou͝nd͜.̧"
>>
No. 439942 ID: a21b1b

To the right now, y'all!
>>
No. 439952 ID: b85f8c

Go on, go see your sister.

...wait does she ever actually call you Hammy?
>>
No. 439954 ID: 6e1234

Just wait.
Before you do anything, does Harriet usually call you Hammy?
Also, does her voice sound kind of...distorted, or a little off to you at all?
>>
No. 440093 ID: ad3bf3

>>439905

Sister is sounding far too sweet. Chickity-Check your'self'(map) before you 'wreck yourself'(get killed).
>>
No. 440134 ID: 6808dd
File 134434560768.png - (108.09KB , 700x600 , alarmedhammy.png )
440134

>...wait does she ever actually call you Hammy?
>Before you do anything, does Harriet usually call you Hammy?
She used to, when you were kids. She hasn't called you that in a long time.

>Also, does her voice sound kind of...distorted, or a little off to you at all?
You guess ... a little bit? Mainly it's just that she sounds way more cheerful than she usually does. Unless she's yelling at someone, HARRIET usually speaks in a monotone, so it's odd to hear her like this.
>>
No. 440135 ID: 6808dd
File 134434562557.png - (39.67KB , 700x600 , basementmapcheck-sectionA.png )
440135

>Chickity-Check your'self'(map) before you 'wreck yourself'(get killed).
You pull out the BASEMENT-LEVEL MAP.

[[The BASEMENT is larger than floors 1 & 2. It cannot be shown entirely on one map page. As you explore further, you will be able to view the section of the BASEMENT that you are currently in on its own map page. You are currently in SECTION A. Entrances to other sections are shown with doorways at the edge of the current map section.]]
>>
No. 440137 ID: e4d995

Miriam doesn't seem like the prankster type. Stay the fuck out of there.
Either switch to Miriam so we can see what's going on, or have Hamilton call her cell phone so we can see if it rings in that room - because we don't even know if that's really her.
>>
No. 440187 ID: a4625a

I agree, call Harriet. That shit can't be right.
>>
No. 440286 ID: 6e1234

>>440137
Don't say anything yet and do this.
DO NOT go into that room until you're sure that it's Harriet in there and not something else.
>>
No. 440330 ID: 036ce7

Oh, hammy, no. No, no need to do something so definitive as call. You know that's not her.
Does the door open in or out? If out, jam the mop (still in your inventory, right?) between the door and the wall. If in, um, run away?
>>
No. 440493 ID: ce47da

nah, go see Miriam. I'm sure everything's peachy around here.
>>
No. 440529 ID: 6808dd
File 134443824074.png - (112.78KB , 700x600 , hammycall.png )
440529

The map must be malfunctioning. There's no way MIRIAM could imitate your SISTER'S voice that well, especially in a tone that she's never heard before. You've gotta make sure, though.

>have Hamilton call her cell phone so we can see if it rings in that room
>call Harriet.
Something's not right here. You pull out your CELL PHONE and dial your SISTER'S number.
You hear the ringing tone in your ear, but as far as you can tell, nothing is ringing in that room.
A few moments later, youre redirected to the answering machine.
"If you don't know who you've reached, you shouldn't be calling this number in the first place. Obviously, I can't talk right now. Leave a message.
BEEP.

Well. That means that either your sister is standing in the dark with her phone on silent, or she's not in that room.
>>
No. 440531 ID: 6808dd
File 134443825768.png - (69.26KB , 700x600 , doorway.png )
440531

>Does the door open in or out? If out, jam the mop (still in your inventory, right?) between the door and the wall. If in, um, run away?
You move a little closer to the room so you can see better. There is no door, it's just an open doorway - so there's nothing to block. It's too dark to see inside.
Suddenly, you hear HARRIET'S voice again.
"Ham͞ilt͝on ̶.͘.. ̵c'̀ḿe̡ŕe. ͞I ͡ẃann͝a sh̢o̕w̶ y͜ou͘ som͏e̴t͟hi̶ng͜."

Okay that is definitely not your SISTER oh god oh god oh god
>>
No. 440541 ID: 100061

ok time to go. go find the others then get the hell out of there. screw the assignment from city hall, you are not dealing with the supernatural for a community project.
>>
No. 440544 ID: d9db2f

>>440541
I have to agree with this.
>>
No. 440626 ID: 6e1234

Run
>>
No. 440629 ID: b85f8c

>>440531
Are you just going to leave Miriam in there with whatever that is? She's in trouble. Don't abandon your friends.

Inventory check- do you have something that could be used as a weapon?
>>
No. 440681 ID: ce47da

it doesn't matter. go to Miriam. she needs you for chrissakes. don't be a selfish fuck.
>>
No. 440776 ID: 324124

RUN HAMMY RUN GET OUT OF THERE SHRIEK
>>
No. 440777 ID: a4625a

NOPE THE FUCK OUT OF THERE YOU GINGERFACED FOOL.
>>
No. 440779 ID: e9c04d

OUT the fuck GET
>>
No. 440979 ID: 6808dd
File 134453061303.png - (118.99KB , 700x600 , anotherinventorycheck.png )
440979

>go to Miriam. she needs you for chrissakes. don't be a selfish fuck.
>Are you just going to leave Miriam in there with whatever that is? She's in trouble. Don't abandon your friends.
>Inventory check- do you have something that could be used as a weapon?

Well ... you look back at the dark doorway.
The map says MIRIAM is in there. And if she's in there, she's in there with ... whatever THAT THING is.

You're scared. But MIRIAM must be worse off.

You check your INVENTORY. You could equip your MOP as a weapon, but you currently have your CANDLE equipped - so if you equip the MOP, you'd have to either set the CANDLE down or put it out and inventory it.

But ... you think it's worth it. You think, to come to your friend's aid-

[[What's this? HAMILTON is evolving! HAMILTON is gaining a COURAGE LEVEL-]]
>>
No. 440980 ID: 6808dd
File 134453063355.png - (27.59KB , 700x600 , flee.png )
440980

>get the hell out of there.
>Run
>RUN HAMMY RUN GET OUT OF THERE SHRIEK
>NOPE THE FUCK OUT OF THERE YOU GINGERFACED FOOL.
>OUT the fuck GET

[[- welp never mind. HAMILTON's COURAGE LEVEL remains at MEDIUM/LOW.]]

You NOPE THE FUCK OUT OF THERE.
>>
No. 440981 ID: 6808dd
File 134453065472.png - (121.13KB , 700x600 , blahblahfilenameblah.png )
440981

The room you run into is a bit larger, and even darker. From what you can see - which isn't much - it's some sort of storage room.
>>
No. 440982 ID: 8cdbf1

Wait wait wait look at the map again. If the room you just ran into was the one straight ahead, there's a hallway that connects to it from the one Miriam was in.
So either we have to worry about the ghost/whatever coming around the back and we should run, or you should try to use that hallway to go snag Miriam while the ghost is still focusing on the doorway you heard it through.
I personally think you should try to save Miriam, now that we have a safer way to try it. :/
>>
No. 440983 ID: 324124

okay, lets try to find a more adequate weapon for possible monster slayin' in here. if miriam IS truly in there with....whatever that thing was, we're gonna need to be able to protect ourselves and miriam!
>>
No. 440987 ID: a4625a

Check your map! If you're safe for the moment, check boxes for anything useful as a weapon.
>>
No. 441024 ID: ce47da

run

the fuck

back to Miriam

seriously what the fuck you guys
>>
No. 441099 ID: b85f8c

Look in the boxes to see if you can get something better for dealing with whatever's in that room.
>>
No. 441534 ID: c8c8e9
File 134464843373.png - (131.78KB , 700x600 , checkboxes.png )
441534

>okay, lets try to find a more adequate weapon for possible monster slayin' in here.
>check boxes for anything useful as a weapon.
>Look in the boxes to see if you can get something better for dealing with whatever's in that room.
You look through the CRATES. A lot of it is just gross residue that you guess used to be spoiled food a hundred years ago. However, some of them do yield useful items.
>>
No. 441535 ID: c8c8e9
File 134464846140.gif - (524.48KB , 700x600 , crowbar.gif )
441535

You find a CROWBAR!
You have nothing to worry about ever again in your life.
>>
No. 441536 ID: c8c8e9
File 134464847845.png - (76.31KB , 700x600 , spoilsofwar.png )
441536

You also find a small SATCHEL, a pair of TERRIFYINGLY LONG SCISSORS, a HAMMER, and a BOX OF NAILS.
>>
No. 441537 ID: c8c8e9
File 134464849577.png - (42.87KB , 700x600 , checkitagain.png )
441537

>Wait wait wait look at the map again
>Check your map!

... um
>>
No. 441543 ID: b85f8c

Equip crowbar, investigate MIRIAM.
>>
No. 441562 ID: 7472ad

>>441543
Wondrous idea. Equip crowbar and investigate Miriam.
>>
No. 441656 ID: bdb3f8

get satchel, gain inventory space, collect other useful objects.
>>
No. 441685 ID: 324124

make sure to take the other items as well! could definitely be handy as weapons for other team members!
>>
No. 441712 ID: ce47da

equip crowbar, put other stuff inside satchel, wear satchel. also check if there's anything in the satchel.
>>
No. 442496 ID: 6808dd
File 134487667014.png - (144.03KB , 700x600 , switchinventory.png )
442496

>get satchel, gain inventory space, collect other useful objects.
>equip crowbar, put other stuff inside satchel, wear satchel. also check if there's anything in the satchel.

You replace your POCKET inventory system with the SATCHEL. You now have 10 INVENTORY SPACES. You put the TERRIFYINGLY LONG SCISSORS, HAMMER, and a BOX OF NAILS in the satchel, equip the CROWBAR, and leave the CANDLE on the ground for light.
>>
No. 442497 ID: 6808dd
File 134487669001.png - (100.27KB , 700x600 , miriamhallway.png )
442497

>investigate MIRIAM.

"Miriam?" You tighten your grip on the CROWBAR and move forward. It's hard to see her in this dim light. "Miriam, is that you? Are you okay?"

"Ha....milton..."

"Yeah, it's me." She really doesn't sound good, you think. "Are you hurt?"

"I don't know ... I think I blacked out ... might've hit my head..."

You take a few steps forward. God, why is it so dark in here? "You want me to look at it? I could probably help at least put a dressing on it ..."

"No, no ... don't touch it ... I just need ... have you found the others?"

"No, I just got down here. I don't know where they are. Where do you last remember being?"

"I ... don't know. Don't remember. Not here." She leans against the doorway, and you can hear her breathing getting a little heavier. "We should leave."

[[SKILL DISCOVERED || HAMILTON || KNOWLEDGE: FIRST AID]]
>>
No. 442510 ID: ce47da

take her upstairs, you studly gent, you.
>>
No. 442526 ID: 324124

escort miriam back upstairs. also, how are fudge and harriet doing? is it possible to see whats happening with them, or maybe hamilton could call fudge/ harriet?
>>
No. 443618 ID: 6808dd
File 134508089795.png - (103.04KB , 700x600 , escortmiriam2.png )
443618

>take her upstairs, you studly gent, you.
>escort miriam back upstairs.
You put your arm under MIRIAM's and walk back towards the STAIRS. She seems to be mostly okay, if a little distracted and out of it, but helping out is the gentlemanly thing to do, right?

You help her upstairs and get her settled on the sofa.


>maybe hamilton could call fudge/ harriet?
Once you're sure MIRIAM is alright, you decide to call FUDGE'S CELL, since your SISTER wasn't answering before.

"Hey there! You've reached Amanda Hartman. I can't get to the phone right now, but I'll get back to you as soon as I can!"

Darn. No luck there, either ....
>>
No. 443620 ID: 6808dd
File 134508092687.png - (127.96KB , 700x600 , fudgesicleindistress.png )
443620

>is it possible to see whats happening with fudge and harriet?

You are now FUDGE.

You've just regained consciousness. Your head is throbbing. You do not have your GLASSES, so your PERCEPTION is criticially reduced.
>>
No. 443623 ID: b85f8c

>>443620
What are you tied with? Wire or rope? If there's a sharp edge on that lantern we could cut rope with it.

Alternatively we might still have an inventory so check that. What's the last thing you remember, anyway?
>>
No. 443631 ID: bf54a8

use WIGGLE to escape ropes.
>>
No. 443675 ID: f793db

check inventory, look around.
>>
No. 443729 ID: 6808dd
File 134509418756.png - (140.04KB , 700x600 , wellshit.png )
443729

>What's the last thing you remember, anyway?

You had come downstairs to find MIRIAM and HARRIET ... you were poking around in the many rooms and hallways down here, trying to figure out where they were. You saw a light under a door and entered the room, and ...

Well, apparently somebody was in there, and nobody friendly by the looks of your situation.


>we might still have an inventory so check that.
>check inventory

Your POCKETS are empty.
>>
No. 443731 ID: 6808dd
File 134509422074.png - (68.09KB , 700x600 , fudgeovision.png )
443731

>look around.

You try to look around. Seeing as you are afflicted with permanent status condition BLIND AS A BAT and are lacking your GLASSES, this attempt isn't very helpful.
>>
No. 443732 ID: 6808dd
File 134509424559.png - (74.98KB , 700x600 , whywouldyoujusthavethesethingslyingaround.png )
443732

>What are you tied with? Wire or rope?

Looks and feels like plastic zip ties. You try scooching over to the lantern and sort of dragging the zip ties against the metal edge, but it doesn't seem to be very effective.

>use WIGGLE to escape ropes.

Nope, that doesn't help either.
>>
No. 443734 ID: 6808dd
File 134509427322.png - (106.83KB , 700x600 , lalalafilename.png )
443734

You hear the door open and close. With your sight basically useless and the room being dark to begin with, you can't see who it is.
>>
No. 443735 ID: b85f8c

>>443734
Ask for your glasses.
>>
No. 443736 ID: c7b4c4

>>443729
Have we seen any movies about young girls being kidnapped taken tied up in abandon houses, by unseen strangers.
If so remember the results of the film
If the results were bad FLIP THE FUCK OUT
>>
No. 443743 ID: a4625a

Check your map? That may be a good idea.
>>
No. 443800 ID: 1444d5

>>443732
>zip ties
You're in luck: zip ties are very easy to break. If you cannot simply pull or lever your arms apart and snap the securing clasp, you can rotate your arms around your wrists in order to provide enough tension to break them.
>>
No. 443951 ID: 5c5e68

>>443800
Do this.

Also, call out. If it's Harriet, you want her to find you. If it's the person who tied you up, it's not like they don't already know you're here. Nothing to lose.
>>
No. 444029 ID: 6808dd
File 134517235445.png - (51.12KB , 700x600 , basementmapcheck-sectionB.png )
444029

>Check your map?

You check your MAP, which you still have access to because it operates on some sort of weird meta system that is not affected by unknown persons emptying your pockets.

Okay that dot is not HARRIET. You are alarmed.
>>
No. 444030 ID: 6808dd
File 134517240438.png - (272.36KB , 700x600 , fudgeisnotabravepotato.png )
444030

>FLIP THE FUCK OUT
>Ask for your glasses.
> pull or lever your arms apart and snap the zip ties
>call out.

You can't decide what to do so you just flap your arms and scream about your glasses.
>>
No. 444031 ID: 6808dd
File 134517249137.gif - (4.92MB , 700x600 , wowcute.gif )
444031

[[animated]]

"Please calm down." Someone approaches you, and you feel them slide your glasses onto your face. "I realize that your circumstances might render this assurance less than trustworthy, but please don't be frightened or upset."
>>
No. 444034 ID: bf54a8

who the fuck is that?!
>>
No. 444043 ID: b85f8c

Ask who mister Green X is.
>>
No. 444153 ID: d94e2c

Quick! Fudge use Headbutt!
>>
No. 444231 ID: 45e948

Okay I am definitely not buying this guy's "gentleman" act, apparently when the situation seems to be that he knocked you out and tied you up. Ask who he is and demand to be untied.
>>
No. 444345 ID: 6808dd
File 134525399423.png - (131.04KB , 700x600 , SIGHSDEEP.png )
444345

>who the fuck is that?!
>Ask who mister Green X is.
>Ask who he is

Jesus fucking christ you have no idea who this is. You continue to FLIP THE FUCK OUT.

"Who the hell are you? Why are you here? What kind of siCKO ARE YOU OH GOD ITS JUST LIKE MIRIAM'S ANIMESDHHGSADAFSADgfdFSAGDSASAHDGSAJF"

"Of course, I'm sorry. I haven't introduced myself. James Santerbury, at your service." He gives you a smile that is not the slightest bit reassuring. "Please, don't be alarmed."
>>
No. 444347 ID: 6808dd
File 134525402324.png - (186.41KB , 700x600 , whydoievennamemyfiles.png )
444347

>demand to be untied.

"I AM TIED UP IN A BASEMENT WITH MY HEAD HALF-BASHED IN ARE YOU ACTUALLY TRYING TO CONVINCE ME THAT IT IS NOT TOTALLY APPROPRIATE FOR ME TO BE ALARMED YOU LET ME GO RIGHT THIS INSTANT YOU MOTHERFUCKING CREEP"

"I'm afraid I can't do that." He crouches in front of you and reaches out to touch the injury on your head, and you flinch. "I am sorry, by the way, about your head. I didn't mean to hit you that hard. But I needed to incapacitate you so that I could determine whether or not you're a threat to me."
>>
No. 444348 ID: c9e7fe

fuck, yoa re doomed,or not, maybe he had a reason to do it, or he could have simply have done unspeakable things to you already
>>
No. 444352 ID: bf54a8

"how the fuck could i be a threat to someone willing to bash people over the head!?"
>>
No. 444353 ID: a3b384

"I wasn't, and I'm not, but you're PUSHING IT."
>>
No. 444362 ID: b85f8c

>>444347
Shove him away then grab the lantern and swing it into HIS head. See how he likes having a head wound.
>>
No. 444388 ID: d94e2c

Knock him over and take HIS motherfucking glasses. See how he likes it.
>>
No. 444398 ID: c7b4c4

>>444347
Headbutt him and say "I AM NOW"
>>
No. 444401 ID: 100061

he has not tied up your legs, head but him in the face until he falls over, and then stand up, then introduce your foot to his balls.
>>
No. 444405 ID: b85f8c

A headbutt is typically a bad idea unless you're practiced in doing them and don't already have a wounded head.
>>
No. 444433 ID: 2fd111

>>444398
Instead of using her injured head as blunt instument, how about BITING THIS CREEP who has so kindly put hand so close to your face it negates your BLIND AS A BAT WITHOUT MY GLASSES-ness. Then combo-move it into a headbutt by not letting go of the bite, quickly getting to your feet, and using the bending of his arm to guide your forehead into his face (bend your elbow all the way, your fingers will touch your face). Then for good messure finish of your combo move by using your barrel-rolling skill (an
gain, without leting go) to perform an ALLIGATOR DEATHROLL. I know I just said that was a bad Idea to headbutt him but this is too freaking awsome if she can pull it off. Oh and if you can, break his glasses with that headbutt.
>>
No. 444435 ID: 2fd111

>>444433
Damn thing won't load gifs so I didn't realize she was wearing her glasses 'till I took a closer look at the last image. Strike all references of her not wearing her glass from that, then do it.
>>
No. 444580 ID: af90d4

I'm gonna go against the stream and say "cautiously trust him^W^Wnot totally distrust him". One thing monsters and vengeful spirits generally have in common is an other-ness, weird patterns of speech, confusion about basic human properties. Dude here is a massive creep, but he's creepy in a purely human way.
>>
No. 444598 ID: 324124

ask this douchebag where harriet is!!!!
>>
No. 446546 ID: 54c7e5

Wait a minute, just your wrists are bound. You can simply get up and calmly run away screaming. One of the others can probably find som scissors for the zip ties.
>>
No. 446851 ID: ad3bf3

>>444347

Use this time in captivity to master the one inch punch. Then, next time you see him, aim for balls.
>>
No. 447027 ID: 8dbc01
File 134583724522.gif - (297.39KB , 700x600 , chompgif.gif )
447027

[[ANIMATED]]

You have had enough of this douchebag. You are FUDGE. You are the TEAM LEADER. You have a CUTE BUTT. You are not gonna take this bullshit.

You chomp down on his HAND.
>>
No. 447028 ID: 8dbc01
File 134583725676.png - (125.73KB , 700x600 , disbitch.png )
447028

>>
No. 447029 ID: 8dbc01
File 134583726731.png - (259.63KB , 700x1200 , whatisanatomy.png )
447029

You kick yourself up and snap your head back, then jerk forward in a headbutt. ow shit okay your head injury made that a problem oh no
>>
No. 447030 ID: 8dbc01
File 134583727854.png - (129.05KB , 700x600 , alligatorroll.png )
447030

However, you power through the pain and use your PARKOUR skill to execute a totally wicked ALLIGATOR ROLL.
>>
No. 447031 ID: 8dbc01
File 134583729508.png - (187.03KB , 700x600 , SHITFUCK.png )
447031

When you finally let go, JAMES is lying on the floor, seemingly incapacitated - at least for the moment.

OH SHIT WHAT NOW

[[ STATUS EFFECT || FUDGE: MEGACONCUSSION ]]
[[ ABILITY LEARNED || FUDGE: ALLIGATOR ROLL ]]
>>
No. 447035 ID: 886a4d

Stomp on his head a few times.
>>
No. 447037 ID: e3f578

Oh my god what is James status effect I don't know what that symbol really means!
Let's bolt!
Unless he's totally KO than use CUTE BUTT to make sure he's stays down while you look for something to unbind your hands with on his person.
Than clarify that you're just clearing out the house for the city to take you're no threat to anybody but squatters really. And even then, the real threat in that regard with cranes/construction workers/real estate salesmen, you're just taking all the valuable stuff out for the city to inspect and wiping dust off stuff with your big butt.
You're just a kind human being you can't be a threat to anyone else! Not even Harriet's a threat! She's just a stubborn meanie.
>>
No. 447039 ID: b85f8c

>>447035
That's likely to be fatal. Let's not KILL the dude.

I'm torn between pinning him and interrogating him, or just grabbing the lantern and skedaddling.
>>
No. 447078 ID: bbee3d

Fudge, you just incapacitated a full-grown jerk with your teeth. You've always been awesome, but I think this makes you OFFICIALLY awesome.

Anyway. If he doesn't show signs of moving, it might be good to go through his pockets in case he's got a knife or something - fewer bindings for you, fewer weapons for him - but be ready to kick him in the face (or somewhere else painful) if he tries to move.
>>
No. 447116 ID: 6e44d2

Kick him savagely in the ribs and the side of the head a few times, make sure that he's hurt enough that he won't want to get back up. Then search his pockets for bladed implements.
>>
No. 447143 ID: 54c7e5

Dance on his corpse a little bit, then try to get those zip-ties off. Now that you aren't in danger of creepy guy stabbings, you can probably just bit them off with your canines.

Or you could search that desk, it looks like a kind of desk that would have a letter-opener or something.

Maybe you should do something to disable the dude's ability to come after you, like steal his pants or something.
>>
No. 447202 ID: 8dbc01
File 134586374321.png - (159.63KB , 700x600 , looting.png )
447202

>clarify that you're just clearing out the house for the city to take you're no threat to anybody but squatters really.
You just chewed the shit out of his hand, headbutted him, and flipped him onto the floor. If he thought you were a threat before, you don't think you'll be able to convince him that you're harmless now. You decide to skip the chit-chat.

>If he doesn't show signs of moving, it might be good to go through his pockets in case he's got a knife or something
>Kick him savagely in the ribs and the side of the head a few times, make sure that he's hurt enough that he won't want to get back up. Then search his pockets for bladed implements.
>Stomp on his head a few times.
>Dance on his corpse a little bit, then try to get those zip-ties off.
OH GOD he twitches a little so you kick him in the head a few times until you're pretty sure he's unconscious. You then squat down and rummage through his pockets.

You find a WALLET, which has nothing in it but a piece of PAPER with some DOODLES on it and a SMALL PHOTO, a CELL PHONE, and a SMALL CARTON OF SALT. There are no weapons or sharp objects to be found.
It seems a little odd that someone who is apparently so obsessed with "threats" would be unarmed.
>>
No. 447203 ID: 8dbc01
File 134586376508.png - (163.92KB , 700x600 , morelooting.png )
447203

>search that desk
The surface of the desk has a KEY and the SHEET MUSIC that used to be in your inventory. Unfortunately, the DRAWERS don't yield any more of your stuff. There is, however, a PRETENTIOUS-LOOKING MOLESKEIN and some LOOSE CHANGE.
>>
No. 447208 ID: b85f8c

>>447203
Grab your stuff back, then read dat journal. While sitting on him.
>>
No. 447209 ID: 54c7e5

==>Open Moleskin, Examine Map
The map should have items we've examined, so maybe we can find our stuff and where we are through that.
>>
No. 447211 ID: e3f578

Do you have a signal on the cell phone? Might want to call the police.
Who are we kidding of course you'll be unable to call the police for one reason or the other. Should try though.

You have ropes for binds though, eventually through struggle they'll loosen a little and you could fit your hands through, or hell better yet find the knot he made with them and chew it a little. Should be a weakness in ANY knot if you pull the correct part. It'd be even better if you had a passing knowledge of knots but lets face it, either HAMILTON has a BACKGROUND in boy scouts and probably has this skill, MIRIUM can use her sewing knowledge to untie it, or JAMES here is the ex-boy scout PARTY MEMBER that has a knowledge of knots. That or he's a dude into some freaky S&M shit and read it up on the internet. Judging from the fact he's completely failed at holding a hostage the only S&M experience he would have is consensual shit, thank god. No need for Ona references here folks.
>>
No. 447213 ID: e3f578

oh and don't forget to observe that SMALL PHOTO a bit harder.
We'll learn more about this guy.
>>
No. 447255 ID: 927258

I see no reason for him to be holding salt other than superstition... so we should be superstitious too, and take it from him!

Also, check his texts.
>>
No. 447378 ID: edbed5

Realize that salt destroys ghosts in some mythologies.

Probably a good idea: tying him to a chair, then waiting until he wakes up for BITCHING INTERROGATION.

Probably not a good idea: leaving him here. Ghosts will eat him or something.

Acceptable compromise: leave him here, in a circle of salt.
>>
No. 447511 ID: d94e2c

SIT on top of him so that when he wakes up he can't move. Call teammates with CELL PHONE.
>>
No. 448010 ID: 8dbc01
File 134601767755.png - (210.63KB , 700x600 , photoandphone.png )
448010

>You have ropes for binds though, eventually through struggle they'll loosen a little and you could fit your hands through
You are not bound with ROPES! They're ZIP TIES. You tried to break them, but you're not STRONG enough.

>SIT on top of him so that when he wakes up he can't move.
You do that. He seems like he's going to be out for a while, though.

>Do you have a signal on the cell phone?
>Call teammates with CELL PHONE.
The cell phone is on and it operates, but it doesn't look like there's any signal.

>Also, check his texts.
There are no TEXTS or CONTACTS on the PHONE. The only things you can find are a TETRIS DEMO and tons of PHOTOS - of rooms of the house, of music boxes - tons of music boxes!

>observe that SMALL PHOTO a bit harder.
It looks like JAMES with a LITTLE GIRL. She's wearing a bike helmet and they're both smiling.
You can't tell if it's his YOUNGER SISTER, DAUGHTER, or SOMEONE ELSE. JAMES looks pretty young so it's hard to tell.
The edges of the PHOTO are pretty worn - it looks like he must take it in and out of his WALLET pretty frequently.
>>
No. 448011 ID: 8dbc01
File 134601769556.png - (142.40KB , 700x600 , readjournal.png )
448011

>read dat journal
>==>Open Moleskin
The JOURNAL is about halfway full. It consists of both ENTRIES and SKETCHES. It's a little hard to read because your head hurts so much, but you manage it.

The JOURNAL ENTRIES read as follows:
5/13/12: no confirmed sighting yet but ripped out painting because it may have moved. better safe than sorry. perhaps i'll take down the rest of the paintings too. note to do that later.
5/20/12: running out of food. get more from neighboring town.
5/22/12: possible sighting? in mirror, could have just been reflected light but it did NOT look like my reflection. will remain wary.
6/7/12: definite sighting and pursuit. barricaded in basement - it seems like her presence isn't as strong here. it's her house, there's no reason she shouldn't be able to come down here - what's keeping her away?
6/17/12: found music boxes. she's furious but won't come down the stairs. did someone else stockpile them here? why are they all stored here? all the other furniture is still in place.
7/2/12: sighted. she's down here at last. no doubt trying to drive me back upstairs. not taking the bait, i can fend her off down here.
7/6/12: tried to go upstairs again to collect more parts of the lock combination. that is not happening again any time soon. she definitely has corporeal abilities. note to find a first aid kit.
7/18/12: at a dead end. no further progress in unlocking chest. i can't do anything without that sheet music. it scattered when i ran. have to think of a way to distract her or bring sheet music down in fast batches or i will never figure this out.
7/19/12: went upstairs. tried to rip out another painting but it changed under my fingers, got even worse, she caught me and i had to run.
7/20/12: you know it's funny that i'm still here. i could've left. i could've just gone up the stairs and ran. i bet she wouldn't catch me. i should just leave.
7/21/12: sighting.
7/22/12: sighting.
7/23/12: sighting.
7/24/12: sighting.
7/25/12: it's so lonely here. i'm so lonely.
7/30/12: when i graduated college, all my friends said we would stay in touch. they said that. but isn't it funny how everyone drops off, one by one? at first they tell the truth. 'i don't really feel like it today,' they say, or 'i'm sorry, perhaps tomorrow.' but then they start lying because they know it's all fake anyway. 'my mom is sick.' 'i have too much to do.' so much shit. why do people say so much shit? why do people get bored of other human beings so easily? everyone leaves and there's nothing you can do about it.
8/5/12: sighting.
8/8/12: someone else is in the house. i can hear them upstairs.
>>
No. 448012 ID: 8dbc01
File 134601771247.png - (180.45KB , 700x600 , jamessketches.png )
448012

That's the last entry. You also look through some of the SKETCHES.
>>
No. 448017 ID: bf54a8

he spent all this time THINKING about it instead of TRYING SHIT what a dumbass.
>>
No. 448018 ID: d94e2c

PLAY TETRIS DEMO
>>
No. 448068 ID: 54c7e5

EXAMINE the BEDROLL over there behind you and to your right.
Leave ROOM, go to right, take stairs up.
Use MAP to locate FRIENDS, since it seems to show individual floors. Forget your stuff, there's some kind of insane weirdo down here and you need help with this!
Also, maybe upstairs has signal so you can call the police.
>>
No. 448092 ID: e3f578

He could've left, get some power tools and completely demolish the chest if he really wanted something inside.
Hell, a chainsaw would make short work of it.
Unless he plans to pawn off the chest after figuring out the secret to unlocking it. The chest itself would be pretty valuable then.

Whatever, this lame psycho's going crazy over some stupid treasure. Unless its sentimental, it's pointless trying to go get it. NO matter how valuable it is. There are easier ways to make cash than becoming a recluse thanks to some spooky spirit.
Let's ditch this chump and go find our friends. Maybe find another zip tie and tie him up too. Gotta be here somewhere.
>>
No. 448098 ID: 927258

>>448010
This may be a shot in the dark, but if that photo is worn from being taken out of his wallet so often, there may be something behind it. Let's take it out and check!
>>
No. 452105 ID: 8dbc01
File 134690503237.png - (110.99KB , 700x600 , tetris.png )
452105

>PLAY TETRIS DEMO

AH HA HA HA HA HA HA HA THIS IS SO FUN
HEE HEE HEE HEE HEE TETRIS IS LITERALLY THE PERFECT GAME
SO SIMPLE YET NOT BORING
SO ENGAGING YET NOT CHALLENGING ENOUGH TO BE FRUSTRATING
YOU COULD PLAY THIS FOREV- oh shit you died
>>
No. 452106 ID: 8dbc01
File 134690505923.png - (86.04KB , 700x600 , canyoutellivegivenupitsmidnightimtired.png )
452106

>if that photo is worn from being taken out of his wallet so often, there may be something behind it. Let's take it out and check!

You pull the PHOTO out from his WALLET and flip it over. On the back, it simply says "for her" in faded letters.
>>
No. 452107 ID: 8dbc01
File 134690507598.png - (99.75KB , 700x600 , blarghpainting.png )
452107

>EXAMINE the BEDROLL over there behind you and to your right.

You untie the ROLLED OBJECT with some difficulty and open it up.
It isn't a BEDROLL, it's a ROLLED-UP PAINTING. It looks like it was cut hastily out of a frame.
>>
No. 452108 ID: 8dbc01
File 134690509298.png - (84.44KB , 700x600 , youguysarelikenewborns.png )
452108

>Leave ROOM, go to right, take stairs up.
>Use MAP to locate FRIENDS
>Let's ditch this chump and go find our friends.

You start for the doorway. Sure you don't want to take some of the STUFF before you leave?
>>
No. 452125 ID: 2fd111

Examine sweet loot.
Ogle sweet loot.
Fondle sweet loot.
Take home and... well, you see where this is going.
>>
No. 452129 ID: 54c7e5

Nah, sweet though this loot may be, you have no hands with which to carry it.

==> Stare longingly at the sweet loot before going upstairs to get people who have the appendages necessary to hold all these things.
>>
No. 452141 ID: f2c20c

>>452108
What stuff? Your stuff, sure, but nothing he had seems useful. I GUESS we could take that sketch of the ghost to show Miriam.

Wait. Take the piece of paper with doodles.
>>
No. 452158 ID: e3f578

>>452108
Feel up unconcious guy's butt
DETERMINE butt stats!
This will be important later!
>>
No. 452565 ID: 16ce15

>>452108
this guy is obviously not here to harm you, creepy as he may be it seems it's due to caution. he's been down here hiding (from what he believes to be.. a ghost..? of the pale girl..?) for so long he probably forgot his manners. i'd have done the same if i wasn't sure you weren't some ghostthing's lackey.

i say we use key to break zip-ties, put something heavy on him (the table?) and wake him up for questioning on your terms.

also, he didn't come unarmed, that's what the salt is for.
>>
No. 453373 ID: 1d7721

i would like to take this moment to say to all our would be kidnappers - zip ties make terrible handcuffs!

shove the tip of the key in the locking part of the zip tie and push down the little tongue thing that's kipping the zip ties' tail in place to open it.

if that doesn't work - maneuver the locking part to be between your arms, facing you. then quickly and forcibly pull your arms apart so that the brunt of the force comes directly on the locking tongue. it'll come undone easily (though painfully). it doesn't even take much force, just SPEED and a good leverage.
>>
No. 453641 ID: 8dbc01
File 134739578596.png - (121.61KB , 700x600 , weclimnbedthiswholemountain.png )
453641

>shove the tip of the key in the locking part of the zip tie and push down the little tongue thing that's kipping the zip ties' tail in place to open it.
>use key to break zip-ties

You use the KEY as a SHIM to loosen and remove the ZIP TIES. Your hands are now free!

> Take the piece of paper with doodles.
You grab JAMES' DOODLES.
>>
No. 453642 ID: 8dbc01
File 134739580340.png - (57.15KB , 700x600 , basementmapcheck-sectionB1.png )
453642

> Stare longingly at the sweet loot before going upstairs to get people who have the appendages necessary to hold all these things.

You consider trying to hang around to see if you can interrogate him or something, but your head is pounding and you really just want to get out of here. You exit JAMES' STUDY to find yourself in a NARROW HALLWAY.

You pull out your MAP. Oh hey look it's MIRIAM!
>>
No. 453650 ID: bf54a8

beware of goasts
>>
No. 453651 ID: 085efe

Hurry to Miriam, she might still need your help!
>>
No. 453655 ID: e3f578

Are enemies posted on the map or has Jame's been accidentally added to your party?
>>
No. 453742 ID: bbee3d

Beware of ghostly impostors who can fool maps. The last we saw, MIRIAM was upstairs with HAMILTON.

Get a handful of that SALT before you get any closer to her - if that really is her.
>>
No. 453905 ID: 41368c

Hang on. There's a door between here and James' study, correct?
See if you can jam that somehow. Wouldn't want that super creeper to creep around the place.
>>
No. 453907 ID: 8042f4

Oh look, stairs! Let's see when they go since the last set was hidden in a wardrobe/cabinet.
>>
No. 457892 ID: 8dbc01
File 134860351742.png - (168.40KB , 700x600 , venture1.png )
457892

>Are enemies posted on the map or has Jame's been accidentally added to your party?

[[ The map shows all characters, whether or not they are part of your party. ]]

> Beware of ghostly impostors who can fool maps.
> beware of goasts
> Get a handful of that SALT before you get any closer to her - if that really is her.

You're not so sure how you feel about MIRIAM being down here - or if that's even her. Why would she be alone? Maybe JAMES got her too, but you figure it's better to be safe than sorry.

You dash back into JAMES' STUDY and grab his SALT SHAKER. He must have had it for a reason.

>There's a door between here and James' study, correct? See if you can jam that somehow.

As you leave the room, you grab a CHAIR and drag it out to wedge beneath the doorknob. There - totally creep-proof!
>>
No. 457893 ID: 8dbc01
File 134860352947.png - (124.05KB , 700x600 , chitchat.png )
457893

>Hurry to Miriam, she might still need your help!

You cautiously make your way down the DARK HALLWAY. You don't have a LIGHT SOURCE, so you can barely see. "Miriam? Is that you?"

"Ár͠e ̶y͞ou ͜goiǹg tǫ lea̧v͝e҉ ͝me?"

"What? I don't get what you mean, I came down to FIND you!"

"D͝o̷ņ'͝t lie."

"Miriam, what's wrong with you? Are you okay?"

She doesn't answer.
>>
No. 457910 ID: 409543

CHECK THE MAP
>>
No. 457913 ID: f2c20c

Ask flat out if she's the ghost.
>>
No. 457982 ID: e67c16

Tell miriam that she's your best friend and you will stay with her always. Then ask again if she's okay.
>>
No. 458010 ID: c8be92

You have hands! Run up to her and immediately give her a hug, and a "We have to get out of here, there's a creep who's kidnapping hot girls living in this basement!"

That should sum the situation up nicely.
>>
No. 458051 ID: e3f578

Ward the terrorspirit from Miriam or fakeMiriam with your SMOOTH MOVES.
Does your dance skills get a buff from your confidence stat?
>>
No. 458087 ID: ee5a06

lets avoid hugs and kissy-kiss moments with miriam(???) for now.
make a circle of salt around you, then proceed to converse with miriam(???)
>>
No. 458098 ID: 8042f4

Ask the ghost about the rabbit.
>>
No. 460314 ID: 8dbc01
File 134938431660.png - (110.61KB , 700x600 , imaginepokemonbattlemusic.png )
460314

>CHECK THE MAP
The map hasn't changed from when you last checked it.

>Tell miriam that she's your best friend and you will stay with her always. Then ask again if she's okay.
>"We have to get out of here, there's a creep who's kidnapping hot girls living in this basement!"

"Miriam ... we're best friends, right? Of course I'm not gonna leave you. Really, are you alright?"
"I to̴l̸d͟ ͏you͜ nơt t͢o lie."
"I'm not lying! Come on, what's gotten into you? We have to go, there's some creep down here - he knocked me out and I bet he might've gotten Harriet, too. Stop it, Miriam."
"No,̡ y͝ou͝ ͞stop. St̷op.͢ Stop. Şt̛op̀.͢ Stop͘.͝ ͜Stop.́ ̢St҉op."
>>
No. 460315 ID: 8dbc01
File 134938432936.png - (156.25KB , 700x600 , WELLSHITSON.png )
460315

>Ask flat out if she's the ghost.
>make a circle of salt around you, then proceed to converse with miriam(???)

oh god oh god oh god oh god something is so, so wrong right now
As the ... the THING that is definitely not MIRIAM keeps mumbling the word over and over, you quickly make a SALT CIRCLE around yourself. You call out to her, trying and failing to keep your voice steady.
"Who are you? What did you do to my friend?"
"- ͞Şt̛op̀.͢ St̵op ́.͠.͞.͢ ͢Ama͠n̡d͞a.͞ ͢A͟ren'̧t w̷e͢ ͡f͝rie̵n͞d̕s̶?̕"
>>
No. 460324 ID: e3f578

>>460315
Not Amanda. Your name is Fudge. Formally introduce yourself to the ghost copy of Miriam. Didn't you think that one lady looked like her or something? Maybe this is what James is worried about.
It just so happens they share the same color on the map. If ghosts are real, they obviously would corrupt your MAP wouldn't it? Like, add static to it or errors?
Ask the ghost if she was friends with an ancestor of yours. Tell your last name to the crazy ghost, maybe she'll recognize it. If she does, you can introduce yourself as her great great grand niece or daughter. Just go with it Fudge! Even if you don't believe in ghosts, play the THING's game.
>>
No. 460379 ID: f2c20c

>>460324
Fudge isn't her real name. I'm guessing it really is Amanda.

Tell her that your friends call you Fudge.
>>
No. 460396 ID: ee5a06

be careful about lying to this ghost fudge, it might make her really mad. quite frankly, it seems that the ghost is far beyond conversation at this point. can we get an inventory check? can we use any of the sweet loot to ward off the ghost?
>>
No. 460397 ID: ee5a06

do we have cell service down here? try calling hamiltion for help.
>>
No. 460398 ID: 1e72ae

>>443618
Her name really is Amanda
>>460379
Go with this.
>>
No. 460407 ID: e3f578

>>460398
Oh crap
Well then, my bad for missing that detail.
Yeah, go with >>460379
>>
No. 460443 ID: d5c260

nobody who calls you Amanda can be your friend because let's face it, you're one Fudgey ass motherfucker.
>>
No. 460444 ID: ad3bf3

>>460315

CUTE BUTT MANEUVER! CUTE BUTT MANEUVER! DISTRACT IT WITH BICURIOUSNESS!
>>
No. 460525 ID: 8dbc01
File 134946223069.png - (111.38KB , 700x600 , filenamesarestupid.png )
460525

> Tell her your friends call you Fudge.

"My friends call me Fudge," you call out. The THING doesn't respond for a moment.

"Yoù ͟ar͡en҉'͞t F̵u̧dge̴. No.͡ Y҉o͠u͠ th̛in͘k ̧yo̢u̶'ve bèc͏o̸m̛e F́ud͏ģe.҉ ̨But ̨y̢ǫu'҉r͏e ̶sti̕l̢l Am͘and́a͢. Yo̕u can ̨c̕ut͘ ͘o̕ff̡ ỳo̢u͠r ha͟ir̶ ́and͘ ͘act ̨li̸ke yo̸u l͘o̧ve y͡o̷ur̷s҉e̷l͝f̢ ̛b҉ut ͜yo̡u'̸l͏l̵ alway̸s ̨b҉e͡ ͡Am̵an͢d̶ą.̵"͝

You swallow thickly. The nickname Fudge wasn't a good thing at first. People called you that when they bullied you - because you fucked everything up. It wasn't until a few years ago that you made it your own and used it with pride.

You don't know how this THING could know this kind of stuff.

"͜If ̢y̡ou͏ don̴'̸t͏ ̷l͟e̕av̶e͏ me̴,̶ ͘I҉'l͠l̢ ̷l͟ea͞v͘e yo̴ù.̵ ̶A͢nd̨ th̴at́'̷s͢ w̨h̨at yo̡u̧'ve a͜lwa̡y̢s̡ wo̢r̀ríed.͜ Thąt͘ Mi͡r̨i͟am̵ w̵i͢ll r͢e҉al̵i͜ze you̢'́re҉ ͡n̸o̡t ́what͝ ͝y̧o͠u pret͜end t͢o͢ b҉e̷.͠"

"Stop it."

"Yo̶u͏'͢re͏ ́s̀t̵ill t͢he͟ saḿe ̸sca͟red, s̸elf-lo͞ath̸i̛n͠g piece of͜ ̀ga̡rbągȩ y̧ou ͘were ̴fo̡u͝r y͢e̕àr̨s͏ ago ̸a͏nd no̡b̡ody҉ ͜rea͡l͜ļy̡ lov͠e̸s̕ y͏ou.̛ ́M͠i͏ria͠m͟ ͞f͡e͟el̕s͠ ҉sor̡r̨y͡ ͝for̀ ̷y̛ou.̴ Ýo͝ur͘ parents ͟arè émb̡a͞rra͢ss͢ed ͏b͘y͠ you.͘ A̕nd ̴you͜ ̡d͜on't ͠really͢ have any r͏e͢ál͘ ҉f͜ri̧e̛n͝ds,͞ ̧d͠o͞ ͜y͟óu?͘"
>>
No. 460526 ID: 085efe

>>460525
Ask it why it sometimes talks like it's Miriam, but othertimes talks about her in the third person.

Otherwise, disregard the ghost thing, unless it directly attacks you, and try to find miriam. Perhaps upstairs
>>
No. 460530 ID: e3f578

>>460525
Tell Evil Miriam to stop trying to put you down with these weird insults, she's pretty bad at it. Ain't nobody going to bring you down.
Bitch please. You can parkour and are a good team player. Bullshit is just bouncing off of you.
Who cares what a dumb evil Miriam copy thinks. You'd only get depressed if real Miriam thought and said these things to you.
>>
No. 460531 ID: 6e44d2

>>460530
Yeah. Useless ghost headgames have no power over you, Fudge.
>>
No. 460535 ID: f2c20c

>>460525
That's ridiculous. Miriam depends on you to be there for her. You're her best GODDAMN friend.

This ghost knows things, but only talks about the worst interpretation of the facts. It's preying on your deepest fears. It also has a point though. Self-loathing isn't healthy. You need to grow past that and learn to love yourself.
>>
No. 460544 ID: 100061

ok step 1, shrug off the head games. its just stating your insecurities, don't let something reading a list of your doubts at you mess with your head. step 2 is try to reason with it,
"ok whatever i'm horrible and your a big scary monster, oh woe is me. now what do you want? cause if its for me and my friends to leave we can totally swing that."
if that doesn't proceed to step 3, throw salt at it. that'll probably do something to it.
>>
No. 460549 ID: d5c260

perhaps. but all of that is in human nature, so you're not really doing any worse than the average person out there. oh, and you're certainly doing better than Ms. McAngst here, who is too afraid to even wear her own face. so there.
>>
No. 460552 ID: d5c260

oh, and remind yourself to do a little HATERS GONNA HATE dance after this encounter.
>>
No. 463142 ID: c8be92

Salt circle goes around HER. Trap that ghost, or at least drive it out.
>>
No. 463179 ID: 65c3dd

You should try horrible puns to throw the ghost off guard. Tell it that it doesn't have the spirit to make you feel bad so it better stop wraithing your time with mind games because they don't have the ghost of a chance of working.
>>
No. 463388 ID: 46902a

Fucking PUNS!
>>
No. 469883 ID: 2c322d
File 135243804945.png - (116.02KB , 700x600 , sassypants.png )
469883

>Tell Evil Miriam to stop trying to put you down with these weird insults, she's pretty bad at it. Ain't nobody going to bring you down.
>Useless ghost headgames have no power over you, Fudge.
>shrug off the head games

You set your jaw and put on your best BRAVE FACE. "It doesn't matter what you say. You're not Miriam."

The GHOST doesn't respond beyond opening its mouth slightly, letting out a soft sound of static...

[[SKILL LEARNED: FUDGE - BLUFF]]

[[from now on i'm gonna be taking the art style down a bit to make frequent updates easier with my new schedule. just a heads up!]]
>>
No. 469884 ID: 2c322d
File 135243807261.gif - (803.47KB , 700x600 , approach.gif )
469884

>try to reason with it

"Listen, what do you want? My friends and I aren't trying to mess with you, so if we're doing something wrong, just tell me and I'll make sure we fix it." You wait apprehensively for the answer. After a moment, it speaks.

"̨S̡t͝a͝y̧"̕

oh shit

"̢S̸t͝a̵y̡ ҉with ̴me,̷ ͞A͞m͡ąnda"͡

oh fucking fuck

̧"͡Sta̷y ̵h̸er̵e"̷

nope

͝"͘D̸o̡n'͞t̨ l̛ȩav͡e ̀m͡e"͠

shit shit shit shit shit shit

[[animated]]
>>
No. 469885 ID: 2c322d
File 135243808675.gif - (1.12MB , 700x600 , puns.gif )
469885

>You should try horrible puns to throw the ghost off guard.
>Fucking PUNS!

"Uh, uh, uh -" There's only one thing to do. "Hey! Uh - uh, you don't - you don't have the SPIRIT to get me down, so .... so you better stop, uh, WRAITHing my time 'cause .... your mind games don't have, uh, the GHOST of a chance of SPOOKing me!"

you promptly learn that ghosts do not give a single shit about puns

[[animated]]
>>
No. 469886 ID: 2c322d
File 135243810334.gif - (281.58KB , 700x600 , salt.gif )
469886

>Trap that ghost, or at least drive it out.
> throw salt at it. that'll probably do something to it.

"Get back!" As a last-ditch move, you throw a handful of SALT at the GHOST.

salt does not do anything to ghosts james is just a superstitious asshole shit shit shit shit shit

[[animated]]
>>
No. 469892 ID: f2c20c

Fucking ruuuuuuun!
>>
No. 469923 ID: fe45b9

that doesn't look like a sexy approach. maybe you should leave.
>>
No. 469925 ID: e0b19d

>>469892
No, don't do that.

This entire time it's been saying you'll leave, and trying to chase you away. I don't know what this thing is, but by running from it all you're doing is proving it right. Maybe Miriam's possessed or something, in which case you need to be here to snap her out of it. More likely, from what it seems to know, this thing is coming from you. It's fear and self-loathing. In any case it's convinced you're going to leave in fear of it.

Prove it wrong.
>>
No. 469929 ID: d4ad1a

You're safe in your circle of salt. Don't leave that circle. Keep your limbs inside the circle at all times. Stand tall, brave Fudge. Dis ghosty be about to get all up in yo grill.
>>
No. 470084 ID: 6c3b85

DON'T MOVE. You do have permission to cover your eyes or cry though. OH, play dead, maybe it will leave you alone!
>>
No. 470100 ID: 8dbc01
File 135249435657.png - (156.20KB , 700x600 , still.png )
470100

You hold.

Very.

Very.

Still.
>>
No. 470101 ID: 8dbc01
File 135249437248.png - (164.41KB , 700x600 , whoops.png )
470101

The floorboards creak. Salt seems to be right up there with puns on the list of things ghosts do not actually care about and oh god oh god oh god you are going to fucking die
>>
No. 470105 ID: f2c20c

>>470101
Do I need to repeat myself?

Fucking ruuuuuuuun!
>>
No. 470116 ID: 9fa258

it's too close to run now. I guess you're gonna have to kiss it.
>>
No. 470155 ID: 5aaf6b

YOU KISS THAT GHOST

YOU KISS THAT GHOST RIGHT THIS INSTANT
>>
No. 470158 ID: bf54a8

floors creaking means it has weight, ghosts don't weigh anything.
>>
No. 470168 ID: da9049

>>470158
ooh, you're right! punch it and flee!
>>
No. 470175 ID: 6c3b85

Tackle her.

Alternatively, Urinate self and hope it leaves out of disgust.
>>
No. 470246 ID: 4f7db2

>>470158
he's right, if the floor is creaking this thing has mass, if i has mass you can hit it. kick it as hard as possibly can, aim for the groin.
>>
No. 473074 ID: 311338

Clearly the solution is to combine all the previous suggestions into one big clusterfuck of brazen desperation. You are the Fudge! You will not die here! Throw caution to the wind and sweep that ghost girl off her feet in the most passionate kiss you can muster. Then, when she's suitably off balance, drop her on her ass and abscond like your life depends on it (it probably does). Such bold idiocy, she'll never see it coming!
Of course, improvisation is encouraged. If she seems likely to eat your face rather than reciprocate, then feel free to substitute a head-butt for a kiss. Also, try to yell something witty over your shoulder as you run; you wouldn't want her to know how scared you actually are.
>>
No. 473121 ID: 2fd111

>>473074
Make it happen!
>>
No. 473123 ID: ad3bf3

>>473074

I'm thinking something along the lines of "THAT DRESS ISN'T EVEN AUTHENTIC VICTORIAN!"
>>
No. 479417 ID: 6808dd
File 135576465607.png - (136.90KB , 700x600 , ~yuri~.png )
479417

>Clearly the solution is to combine all the previous suggestions into one big clusterfuck of brazen desperation.

YOU GRAB THE GHOST AND KISS IT BECAUSE GOD DAMN IT WHAT THE FUCK ELSE ARE YOU SUPPOSED TO DO
>>
No. 479418 ID: 6808dd
File 135576467194.png - (100.39KB , 700x600 , fuckyoshit.png )
479418

if the ghost - or whatever it is - was expecting anything, it certainly wasn't that. the momentary shock is enough for you to let go and bolt for the stairs.
>>
No. 479419 ID: 6808dd
File 135576468702.png - (94.93KB , 700x600 , reunion.png )
479419

You bump into a familiar figure climbing the stairs - it's HARRIET! Her wrists are still zip-tied - it looks like JAMES got to her, as well.

"Fudge! I was looking everywhere for you - I had finally decided it would be better to go find the others so we could all look. Are you okay?"

You're taken aback by her genuine concern, but you guess that some things - like being kidnapped by some ponytailed freak in the basement of an abandoned mansion - trump grumpiness.
>>
No. 479422 ID: 536f9a

you just made out with a ghost. you're not just ok, you're AWESOME.

speaking of ghosts, she's probably still coming for you. take grumpyhips and bolt up the stairs.
>>
No. 479442 ID: 3e13e1

if you say ghost she might not believe you, just say some crazy person tried to jump you and that they should get out of here now.
>>
No. 479455 ID: 54c7e5

Use the KEY as a SHIM to loosen and remove the ZIP TIES!
>>
No. 479462 ID: e3f578

>>479419
How did James kidnap her? Did he get you both and put you into separate rooms and she just escaped by herself while you knocked out James in your room? Or did he become conscious again, escape, then capture Harriet?
>>
No. 479860 ID: 6808dd
File 135594486578.png - (80.96KB , 700x600 , regroup!.png )
479860

>if you say ghost she might not believe you, just say some crazy person tried to jump you and that they should get out of here now.

"Uh, I'm alright! Somebody just tried to jump me, though -"

"The blonde creep?"

"No, it was ... somebody else. I don't know. We should probably leave, like, now."

>Use the KEY as a SHIM to loosen and remove the ZIP TIES!
>How did James kidnap her?

After freeing HARRIET from the ZIP TIES, you ask her about her abduction. "How'd he get you, though? Was it just now? Because I didn't see you in the room I was in."

"Well ... right after you hung up, we decided to start heading back towards the steps to find you. But when i turned a corner at one of the hallways, he was just - there. For some reason he got really fuckin' freaked when he saw Miriam, and I saw he had a .... a pipe or a bat or something, so I stepped in front of her. He must've hit me in the head because that's the last thing I remember before waking up."

You look at her worriedly. "Do you know where Miriam is? Do you think he got her, too?"

"I don't know. I looked for her, too, but I didn't find her anywhere. But honestly, when I say he was freaked, it was like - it was more like he was scared of her than anything else. I bet she ran after he got me and I don't think he would've gone looking for her. He was keeping me in a room in a different part of the basement ... I bet he didn't want us waking up and working together to escape." She pauses for a moment and looks at you in a way that almost seems approving. "Though I see you didn't have too much trouble with that yourself. I didn't think you had it in you."
>>
No. 479861 ID: 6808dd
File 135594488736.png - (112.29KB , 700x600 , blarp.png )
479861

The two of you head up the stairs, and you quickly find the room where HAMILTON and MIRIAM are. MIRIAM is asleep on the couch, and HAMILTON is messing worriedly with his CELL PHONE.

He jumps up when he sees the two of you. "There you are! What happened? I called and called, and sent like a billion texts, but you guys didn't answer, and I didn't want to leave Miriam alone to come find you...."
>>
No. 479863 ID: 1166ed

wait why is Hamilton sitting on Miriam's face

nevermind tell them about James and the ghost!Miriam
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No. 479887 ID: e3f578

>>479861
Just got kidnapped for a little bit by a shut-in paranoid asshole scared of ghosts.
That's all.
Fudge tied 'em up with a zipline though, so we're good until he escapes from that, if he's smart enough to. Or the ghost horribly kills him. I don't know, he was on the ABSTRACT TITLE CARD AND PARTY SCREEN didn't you see it? It was that guy, with that face. And we got ghosts up in this bitch with Miriam's face trying at everyone's insecurities, so if ya'll got some hidden emotional issues, solve them or hide them even harder. Try doing weird things to it if it approaches you, like sudden make-outs or I don't know, square dancing.
Or pull some Scooby Doo type shit and convince it's here to get a haircut or therapy, that might actually work. It's a ghost with reactions, so it has feelings like shock anyway, and I imagine it can be tricked. There's plenty of nice couches around, so stick it on a sofa and ask about it's childhood or parents or something like in a cartoon.
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No. 479907 ID: f2c20c

Actually, considering we know a bit more about what's going on, maybe we should go back and rescue him from the ghost? We might all be able to go as a group, if Miriam can be woken up. If not, only two should go.
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