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File 136911548009.png - (6.49KB , 488x266 , critters.png )
511816 No. 511816 ID: 681bdc

I've been wanting to try one of these for a while here.
The main idea is evolving a small group of creatures provided by the OP over time. If anyone's familiar with Primordial or Fortune Evo on /tg/, this is like those.

Here are the starting organisms. All aquatic. The world above the waves is still inhospitable to life.

Pesh - A finned, worm-like bottom feeder.
Nakku - A fragile, jellyfish-like organism that eats whatever ends up in its mouth.
Jir - A simple aquatic plant with a purple photosynthetic pigment.

How this works:
- Players evolve a creatures by images and giving an short explanation of what changed and why it happened.
- Only one or two small changes should be made in each update.
- Players can edit anything they like.
- If multiple people make updates off of the same picture, a split has occurred.
- ALWAYS SAVE AS .PNG! For ease of editing, please don't blend colors or use tools with anti-aliasing.
- Occasionally, I will drop in some events.

-Note: Drawing skill doesn't matter so long as you're able to get the idea behind the change across well enough.

If this isn't quite suitable for /quest/, I can delete it. Falcon told me it should be fine.
Expand all images
>>
No. 511818 ID: bf54a8

we ahve had weirder things.

anyway,

jir- grows larger because larger area = more energy collected

pesh- small teeth suitable for eating jir
>>
No. 511822 ID: 420cbc
File 136911629516.png - (3.81KB , 235x152 , Nakku1.png )
511822

The Nakku grow longer tentacles so they can ensare small pray such as young pesh and feed easier.
>>
No. 511824 ID: 464550

Hoo.. don't expect the lot of us being good with art. Certainly a neat idea though.

Lets see...
Nakku- some longer tendrils. both for feeling, and for grabbing prey.

Jir- hrmm, got to have more than one leaf per plant. Maybe 2 or 3. That way, if one is eaten by a predator, it can still function.
>>
No. 511831 ID: 681bdc

>>511824
Doesn't need to be good. Complete shit-scribbles are perfectly acceptable.
>>
No. 511835 ID: 9ddf68

Pesh- Little hair like fibers on it's antennas to help collect small particles floating in the water like plankton (or whatever is there equivalent in this world) and maybe some pinches like an insect to help collect food from/clean there antennas

Nakku- the longer tentacles idea seems good

Jir- Have a kind of bulb near the base so there is more surface room for one or two more leaves to sprout from per plant so it can catch more light
>>
No. 511836 ID: 681bdc

>>511816
Oh crap. I made an error. Errata time.

- Players evolve a creatures by *editing* images and giving an short explanation of what changed and why it happened.
>>
No. 511838 ID: bf54a8
File 136912030038.png - (3.41KB , 182x266 , grindyteeth.png )
511838

this is basically the best drawing i have ever done

grindy teeth for easier time eating jir
>>
No. 511839 ID: 420cbc

>>511838
it's glorious
>>
No. 511840 ID: 464550
File 136912287058.png - (15.43KB , 750x723 , Jir.png )
511840

Fine fine, here. Jir gets multiple leaves per plant so it could still live on when one or two leaves are eaten.
>>
No. 511845 ID: 935792
File 136913096621.png - (46.54KB , 750x723 , Jir weaver.png )
511845

>>511840
An interesting and unique evolution occurs in Jir. Jir now spread a membrane across the ocean floor around them. This membrane is proficient at decomposing and absorbing nutrients from dead plants and animals that find themselves upon the ocean floor.
>>
No. 511847 ID: 935792
File 136913260405.png - (12.04KB , 235x152 , nakku Core.png )
511847

>>511822
The Nakku develop a basic nucleus. This combined with a simple nervous structure were originally developed as the Nakku required more control over its lengthening appendages. A side effect of this development has been that Nakku seem to be able to transmit information through their thin, jelly-like membrane, even to other Nakku. Nakku are often seen in clumps or small floating colonies. With relatively increased intelligence these colonies prove to be formidable predators despite their limited mobility.
>>
No. 511848 ID: 935792
File 136913371995.png - (5.13KB , 182x266 , pesh Muco.png )
511848

>>511838
As many Pesh are most often effected by Jir detritus membranes, they have grown a defense against it. They have begun secreting a slippery mucus that coats their entire bodies and allows them to traverse the membranes with minmal harm. They are also quite slippery making them somewhat difficult for predators to get a good grip. This is in no way a perfect solution, as the mucus disperses quickly and the Pesh must constantly create more if it is to maintain this defence. Mucus glands are also prone to infections. While hardly debilitating, these infections can sometimes pave the way for more damaging diseases.
>>
No. 511855 ID: 874c4c

THE PESH ARE NOW CANNIBALS
>>
No. 511858 ID: f1803f
File 136914545510.png - (6.35KB , 361x162 , Nakkucore2.png )
511858

>>511847
Sorry had to redraw, the anti aliasing was killing me.

>>511848
The Nakku create stiff, hooked protrusions on the bottom of their appendages to help them grab the Pesh they hunt.
>>
No. 511866 ID: aacefa
File 136915539833.png - (10.83KB , 300x300 , Cannonballism.png )
511866

>>511855

The cannibal strand is caused by a freak mutation in a small number of Pesh; approximately 1 in 20 is born with the "defective" genes that cause serrated teeth and a hunger for flesh.

When cannibal Pesh are born, their first meal is often comprised of their slower siblings. Current survival rates are low for cannibals as their mothers can do nothing to help them eat while they are young.
>>
No. 511867 ID: d6ef5d

Let's have the Jir start trying to protect itself from being eaten by storing toxins distilled from the decomposition harvesting membrane in it's leaves.

I can see two natural ways for the Pesh to combat this- if there are enough Pesh nearby to bottom feed and keep the material the Jir has to work with low, there won't be much toxic buildup.

In areas where this isn't the case, Pesh will have to adapt to be tolerant of the toxin. (Possibly even evolving to store it in their own bodies, to deal with their predators).

At what point will species start splinting off into sub-species? Eventually we're going to need a more diverse ecosystem than three things.
>>
No. 511868 ID: 681bdc

>>511867
Splits occur when people (or possibly the same person) make multiple edits off of the same image.

Example: There is currently the herbivorous Pesh. Someone could use the old baseline version to make a species with a larger mouth, or used the ideas posted here >>511835 to make new species.
>>
No. 511870 ID: f1803f
File 136916063476.png - (37.60KB , 1138x558 , Pesh timeline.png )
511870

Current pesh evolution line.
I'll do one for the others too once they have branching
>>
No. 511873 ID: 9ddf68
File 136916280379.png - (53.77KB , 1152x723 , jir 1.png )
511873

for the jir

The membrane has little black roots that bore down into the ground and store excess food/nutrients in little bulbs so if it's leaves are eaten or destroyed it has enough backup energy to last it until it can regrow it's leaves so the plant no longer dies when it's leaves are removed.
>>
No. 511874 ID: 874c4c

when their roots grow into each other, Jir combine.
>>
No. 511887 ID: aacefa
File 136916895757.png - (11.24KB , 300x300 , Delicious Toxins.png )
511887

>>511867
>>511868

A splinter species of hardy herbivorous Pesh keep on keeping on, despite the new toxins their food is pumping out to deter them. Over time, they develop an internal filtration system that extracts the toxins before digestion and secretes it back into their protective mucus.

This process is quite energy-intensive and these Pesh tend to be sluggish as a result, rarely straying from their Jir of choice. The internal chemical reactions of the toxin filtration causes inflation of the abdomen and a change of pigmentation, which are indicative traits of the species.
>>
No. 511889 ID: 681bdc
File 136917131048.png - (109.29KB , 852x1020 , chart.png )
511889

I like what I'm seeing so far. Starting to get some diversity in the Pesh, some rather fungal-like qualities in the Jirs, and I'm looking forward to what the future has in store for the Nakku.
>>
No. 511894 ID: 935792
File 136917739310.png - (94.56KB , 512x400 , Nakku hive.png )
511894

>>511858
In larger colonies of Nakku, sometimes three or more Nakku merge their nuclei together and become a larger being. Surrounding Nakku are attracted to this larger Nakku and its powerful nucleus allows it limited control over the movements of nearby Nakku, especially if the other Nakku are in contact with the larger form. These united Nakku often gather great swarms of Nakku around them, which grasp surrounding prey and guide most of it to the central Nakku.
>>
No. 511896 ID: d6ef5d
File 136917786106.png - (4.00KB , 246x162 , nakku developing.png )
511896

In response to their diversifying prey (some of which now which have poisonous layers to be removed, and some of which now bite back) Nakku intelligence has continued to develop. A more complex core, and longer arms allow for better manipulation. To further aid in communication and the pack tactics used to survive, colored bands with rudimentary color shifting has developed. Communication between Nakku, while still a far cry from a true language, is conducted by a combination of tentacle gestures and color band shifts.
>>
No. 511897 ID: f1803f
File 136917791879.png - (6.35KB , 361x162 , BluNakku.png )
511897

A strain of Nakku emerges from the offspring of those that spend a lot of time feeding near the Jir.
They are more resistant to the noxious Jir and can feed from it more often than their brethren, though non toxie varieties of young pesh are still the preferred food group.
>>
No. 511898 ID: d6ef5d

Wow, that's a sudden bust of diversification in nakku!

We'll have to see if these different traits prompt populations to diverge into subspecies, or if they'll commingle and breed creating a new population incorporating the best of each of those mutations.
>>
No. 511900 ID: f1803f

>>511894
ithasbegun.jpg
>>
No. 511901 ID: bf54a8
File 136917928298.png - (3.00KB , 188x203 , speedypesh.png )
511901

the dying out pre-slime pesh suddenly go a new direction. a larger stronger tail allows them not only move much faster but lift off the floor allowing them to both avoid the jir floor membrane and flee Nakku graspers.
>>
No. 511903 ID: 935792
File 136917959066.png - (15.37KB , 246x300 , Nakku shifter.png )
511903

>>511896
With the increase of pigments in their membrane, the Shifter Nakku cannot maintain a thin membrane. The thicker membrane denying the transfer of information between cores required the Shifter Nakku to develop a way to compete with smarter Nakku species. Their tentacles have specialized, some made primarily for mobility and others for grasping prey. The Shifter Nakku has much greater mobility.
>>
No. 511905 ID: aacefa
File 136918030137.png - (11.19KB , 300x300 , We Slug Now.png )
511905

>>511887

The Toxic Pesh, now completely accustom to its pseudo-symbiotic relationship with the equally toxic Jir, finds its old flappy tail did nothing but get in the way on expeditions through the membrane, so why bother keeping it?

The Peshlug's fin atrophies greatly until they are just a mucus-coated body; perfectly adept at squeezing and sliming through the knots of Jir membrane.
>>
No. 511906 ID: aacefa
File 136918042733.png - (13.02KB , 300x300 , Peshlug.png )
511906

>>511905

Quick rendition of the Peshlug so far.

>This is just for fun and reference, edits should probably continue to use the original image!
>>
No. 511907 ID: 935792

>>511905
I think the Jir has been updated without a pic, because I don't remember where it became toxic...
(The detritus membrane used bacteria and a mild acid to dissolve decaying organic matter into nutrients)
>>
No. 511908 ID: 935792
File 136918114052.png - (11.37KB , 1152x723 , hidden Jir.png )
511908

In any case
>>511873
The Jir's membrane has continued to evolve. Currently it excretes an acidic substance that mixes with the sand around the Jir creating a deadly sandtrap.
>>
No. 511909 ID: d6ef5d

>>511907
I suggested the jir become toxic here, >>511867 which, yeah, didn't include a picture.

I think the currently active species now are:
Jir (with multiple leaves, the fungal mat, energy storage bulbs, and toxicity) Pesh (subspecies: toxic-slugs, non-toxic scavengers / bottom-feeders, and the carnivorous / cannibals) and Nakku (subspecies: color communicators, hive communities, and camouflaged).
>>
No. 511910 ID: f1803f
File 136918207416.png - (6.07KB , 240x162 , Glownakku1.png )
511910

>>511897
>>511909
Camouflaged? Oh baby you have no idea where im going with this.
neither do I

The Blue Nakku continue to work on converting the toxin to something useful. Their cores advance a little and their bodies become a stronger form of Jelly (though just as translucent). The toxin is burned for extra energy and is currently emitted in the form of bio-luminescence which has the added benefit of enabling more complex communication.

(P.S. making a satisfactory glow effect in paint is ruff)
>>
No. 511911 ID: 935792
File 136918222154.png - (5.09KB , 300x300 , Paralysing Pesh.png )
511911

>>511866
Some carnivorous Pesh have grown on a diet of more poisonous pesh species and have developed a specialized toxin of their own. This toxin is a strong paralyzing agent excreted in their mucus. These Pesh have also developed a reddish hue. The Pesh will wait until a Nakku attempts to eat it. The Paralyzing toxin renders the Nakku helpless allowing the Pesh a meal that will last the Pesh several days.
>>
No. 511912 ID: f1803f

>>511911
The war against the apex predator has begun.
The foolish pesh will be made know their place.
>>
No. 511914 ID: 935792
File 136918253197.png - (24.23KB , 200x135 , Glowing Nakku.png )
511914

>>511910
How's this for glow?
>>
No. 511915 ID: 935792

Also...what use is camouflage when none of the creatures can see?
>>
No. 511917 ID: f1803f

>>511915
(it's not camo)
>>
No. 511918 ID: bf54a8

>>511914
shading makes it way way harder to edit, which is a bad thing.
>>
No. 511919 ID: 464550
File 136918273859.png - (15.86KB , 750x723 , Jir.png )
511919

welp, jir needs a sub species. Why not have some of them become more porus with air pockets? That way, instead of being stuck on the ocean floor, the jir can float higher up and gather sun to grow without worrying about prey and to scatter it's seeds further?
>>
No. 511920 ID: d6ef5d

>>511919
...I was about to suggest the exact same thing, but your image is better than mine. :V

A spliter form of Jir! Casting off the increasing complex base structure, we have leaves that have come adrift, and never root down. They face difficulty in getting enough energy (no more roots, bulbs, or decomp feeding) and in reproduction, but they have the advantage of drifting up from the depths, away from the bottom feeding Pesh. They'll benefit from a generation or two without much predation.

(Couple of cool ways this could go. Eventually, a full on mobile serpent-plant? Floating biomats? More intelligent Nakku farming and weaving together drifting drift-Jir?)

>>511912
The Nakku combat this mostly by working together. With group tactics, they can protect each other and work against a predator that can only paralyze one at a time. (Both the hive-tpe and color-communication type, and the glow-talk ones can manage this). The venomous Pesh have to either pick off loners, or work in packs.
>>
No. 511921 ID: d6ef5d

>or work in packs.
Which, of course, is challenging due to the cannibalistic nature of the carnivorous Pesh. Any pack they form is inherently unstable (mating without eating each other is touchy enough!).
>>
No. 511922 ID: 935792

>>511918
you can simply remove it with the magic wand, make your edits, then make a new one.

If you do not know how to make one simply follow these steps.

USE PAINT.NET

-Make a layer
-move that layer below the figure (Make sure you magic wand the background so you don't have to worry about it covering up your edits)
-draw an outline around whatever parts of the creature you want to glow.
-Go to EFFECTS in the toolbar
-Select BLURS
-Select GAUSSIAN BLUR (Or experiment with other blurs)
-mess around with the levels until it looks good
-make another layer underneath
-fill layer with appropriate background color (Black works well for glows)
- Flatten
>>
No. 511924 ID: 935792

>>511920
Actually, while the Nakku work together they have no real threats beyond the Para-Pesh. Para-Pesh can easily pick off Nakku from large groups as the group hardly notices when one goes missing and have few responses to threats. The Pesh is small enough to be practically unnoticeable as well.
>>
No. 511926 ID: d6ef5d

>>511924
The main threat to the Nakku are each other. The color banded type, hive type, and glow type all communicate by different means and are competing for the same pool of resources.
>>
No. 511928 ID: 935792

>>511926
Do the Glowing Nakku have thicker membranes?
If they do not have any defences against it they may be absorbed into a hive if a queen gets too close.
>>
No. 511929 ID: d6ef5d

>>511928
Considering the glowing ones produce the glow by processing toxins, their membranes are probably somewhat contaminated by the toxins. Might make them incompatible with the hive membrane-communication.

Also, all three Nakku have been shown to have divergent core structure. The commands the hive queens use to dominate their collectives might not work with the other subspecies.
>>
No. 511930 ID: f1803f

>>511928
Aye they are thicker and tougher than Vanilla nakku.
>>
No. 511932 ID: 935792
File 136918566967.png - (21.59KB , 750x723 , Floating Jir.png )
511932

The Floating Jir Grows much larger and the leaf grows longer. With a greater surface area the Floating Jir can gather more energy from solar radiation.
>>
No. 511933 ID: bf54a8

>>511932
okay let me quote the OP

>For ease of editing, please don't blend colors or use tools with anti-aliasing.

draw it again with less smooth lines
>>
No. 511934 ID: 935792

>>511933
I don't think I have any tools that are any more jagged....
>>
No. 511935 ID: 935792

>>511934
ahah!
I figured it out
>>
No. 511936 ID: f1803f
File 136918630935.png - (16.19KB , 591x244 , Glownakku2.png )
511936

>>511910
The Glowing Nakku's upgraded digestive system has allowed it to consume prey in larger portions as well. It grows several large spikes of a similar kind to it's hooks to help rip apart the prey and grind it.
>>
No. 511941 ID: 935792
File 136918677450.png - (10.96KB , 750x723 , Floating Jir.png )
511941

>>511932
There, Better Photo
>>
No. 511942 ID: 935792
File 136918681818.png - (10.69KB , 750x723 , Floating Jir.png )
511942

>>511941
It's always something...
>>
No. 511945 ID: 935792
File 136918722163.png - (8.09KB , 300x300 , Para-Pesh.png )
511945

>>511911
The Para-Pesh grows sharp barbs, oozing with paralyzing toxin. The Para-Pesh can stun with just a touch, making it much more of a danger to attacking Nakku.
>>
No. 511949 ID: bf54a8
File 136918837398.png - (3.42KB , 188x203 , smellpesh.png )
511949

the free swimming pesh grow a series of hair-like chemical receptors on it's antenna enabling it a sense of smell so it can better locate floating jir
>>
No. 511953 ID: f1803f
File 136918934682.png - (6.92KB , 237x244 , Glownakku3.png )
511953

The Glowing Nakku upgrades it's processing power. It splits the singular nucleus for the advantage of two smaller ones, now able to multitask much better, and dedicates more time to it's toxin processes, other simple motor functions controlled on the side.

This is for the sake of combating the increased toxicity of its prey and the more potent toxins of the Para-Pesh.

It's Bioluminecence is almost constant now, not only appearing after eating toxic substances, and much more powerful.
>>
No. 511954 ID: d6ef5d

Shifter Nakku adapt the the threat of the para-pesh by developing separable and regenerative tentacles. When attacked, they attempt to detach afflicted tencacle(s), which coils around the pesh, soaking the venom and binding it for consumption.

The automatic coiling / constriction of tentacles on death make the shifter nakku slightly more dangerous to kill, as well.

(too lazy too make an image).

(Also, we need to start uniting the divergent nakku species. Instead of competing sub-species, let's get a cooperative caste sysmtem going here. We've got the lightbringers with anti-toxin controls, we've got the long tentacled manipulators, and the hive cores, who are basically waldo drivers).
>>
No. 511955 ID: bf54a8

>>511954
(they SHOULD be competing, evolution baby)
>>
No. 511956 ID: f1803f
File 136919250194.png - (8.57KB , 258x227 , GETINMABELLAY.png )
511956

meanwhile in the hall of justice
>>
No. 511957 ID: bf54a8

luckily that wont happen much since they can now SMELL them coming.
>>
No. 511960 ID: 9ddf68
File 136919720573.png - (20.52KB , 1152x648 , pesh 1.png )
511960

Since the swimming pesh is one of the most sought after creature to eat since it doesn't have much defenses other then being the quickest critter around which is rendered moot with the Nakku's team hunting the swimming pesh's food supple is higher then they can eat it. As such the surviving Swimming Pesh have grown roughly around 4 times there normal size make it so only the largest of Nakku colonies can bring one down.
>>
No. 511961 ID: 9ddf68

>>511960
also has grown an extra set of antennas to help better since the world around it
>>
No. 511964 ID: 9ddf68
File 136919856931.png - (15.10KB , 1152x648 , pesh 1.png )
511964

the Para-Pesh now becoming an ambush predator has developed a set a flipper like appendices that allow the Para-Pesh to jump and grab prey. Because if it's toxic nature the Para-Pesh doesn't have to worry about the Jir's new sand trap and instead choices to hide in it with it's antennas sticking out to seance for prey and waits under the ground in the protection of the Jir's sand trap for something to come by, then using it's flippers, leaps out and grabs whatever was unfortunate enough to come by paralyzing it with it's barbs and quickly dragging it's prey into the sand trap where the Jir finishes of whatever the Para-Pesh doesn't eat.
>>
No. 511966 ID: bf54a8

>>511960
>>511964
please, can you redraw these with less smooth tool, like the binary tool, or just mspaint. that shading makes it near impossible to edit cleanly.
>>
No. 511967 ID: f1803f
File 136920020959.png - (6.48KB , 249x157 , Glownakku4- orgins.png )
511967

The glowing Nakku expand their Nucleus to the stable tripple to handle all the new toxins and environmental data it is forced to deal with.

The new power interacting with their prior skin contact communication now proves able to overwhelm lesser /smaller creatures and it is expanded to allow them a new hunting tool.

Glowing Nakku can now shock their prey to stun them, or in serious cases kill them outright before laying into them, a steady diet of the toxic Jir is all that is required to keep the levels high.

They are now quite bright, and you can tell how dangerous one is by how bright it is shining, as ones that are charged up will be significantly brighter than ones that have only the minimum amount. (well, someone will develop eyes someday...maybe)
>>
No. 511969 ID: 9ddf68

>>511966
i made both in mspaint using only the brush and bucket tool really, not sure what else to do as I have never used mspaint before today. sorry
>>
No. 511978 ID: bafdb4
File 136920840317.png - (31.33KB , 800x600 , Hivequeen.png )
511978

>>511894
The Hivequeen Nakku have lost many of their thicker tentacles and instead gained many long thin tentacles in their place. These thin tentacles are coated in a sticky substance that latches on to prey. Due to the minute size of these tentacles they have little mobility and mostly float around on their own. They also form great conduits for the Hivequeen, allowing contact over longer distances effectively expanding the queen's range. Currently smaller Nakku under the Hivequeen's control perform minor duties for the queen, such as retrieving trapped prey, but further specialization may need to occur if the Hivequeen is to survive.
>>
No. 511979 ID: bafdb4

>>511966
I'll handle it
>>
No. 511981 ID: bafdb4
File 136920941809.png - (8.36KB , 300x300 , Para-Pesh.png )
511981

>>511964
how's this for the Para-Pesh?
>>
No. 511982 ID: bafdb4
File 136921030053.png - (3.26KB , 300x250 , Swim-Pesh.png )
511982

>>511960
and how bout this for the Swimming Pesh?
>>
No. 511984 ID: f719b5

>>511894
I'm just wondering how these were able to merge nuclei.

[If my ID is different, this is OP. I should be able to confirm once I get my main rig set back up again.[/spoiler]
>>
No. 511986 ID: bafdb4

>>511984
As the Nakku membrane was very thin and gelatinous three or more creatures were able to fuse into one. The nuclei were able to link together. The extra Nakku around it are merely a representation of the Hive effect.
>>
No. 511988 ID: bafdb4

also, perhaps you should adopt a name? it would make it easier to pick out your posts at a glance.
>>
No. 511991 ID: bafdb4
File 136921334247.png - (99.65KB , 1150x900 , Nakku Tree.png )
511991

Check out this, I had an interesting Idea regarding the branching trees. It would be crazy to catalogue each modification. There would just be too many individual changes.

So here's the idea, you just catalogue each branch, where a species evolves in a different way from the others then skip all the way to the current form of that species.
>>
No. 511992 ID: bafdb4

>>511991
See for example, in this chart all the Nakku evolutions have taken the nucleus, longer tentacles, and grip evolutions so those are skipped.

and all the changes between the first Blue Nakku and the latest Glowing Nakku have been skipped.
>>
No. 511993 ID: bafdb4
File 136921477678.png - (20.01KB , 500x450 , Jir Tree.png )
511993

Here's one for the Jir
>>
No. 511994 ID: bafdb4
File 136921481171.png - (24.00KB , 500x500 , Pesh Tree.png )
511994

and one for the Pesh
>>
No. 512002 ID: 011678

some sugestions.
1. floating jir, adapt clorophil into photosensative cell and adapt leaf structure to fold up when darkness is detected.
this will protect you at bight and make it harder for grazers t oconsume the leaf.

2)Hive Nakku. adapt loger tentacles into shorter, thicker ropes of muscel and use them to "Walk" across the ocean floor.
also toughen youre membrane aginst predators.

3)Swimming pesh, evolve teeth/beak analuge and begin grazing on Floating jir.
>>
No. 512003 ID: 011678

appologise about the spelling, shit key board is shit -,-
>>
No. 512008 ID: 19b3c3

Seems to me the good move for the shifter nakku would be to keep getting bigger, increasing the size of the core and tentacles, and move up higher to hunt the larger pesh easting the floating jir. Along with further developing color shifting, of course.

This allows them to mostly avoid the growing arms race of toxin based stuff on the ocean floor (since ultimately the toxic pesh, para-pesh, and glow-nakku are all dependent on the rooted jir, which in turn makes it's toxins from rotting stuff on the ocean floor).

...which means we now actually have two (partially) separate ecosystems! The ocean floor stuff, and the floating around somewhat higher stuff. Divergence is still early though- it's not as if the lower stuff doesn't swim up. And anything that isn't completely consumed on death still ends up sinking to the bottom.

(No image because my attempt at drawing a new one from scratch looked like shit, as did attempting to resize the last iteration.)
>>
No. 512011 ID: 798243
File 136923866144.png - (9.21KB , 477x318 , tunapesh.png )
512011

>>512002

I enjoy the idea of nakku hives having both walkers and floaters, the walkers being the builders of nests to house and protect the queen while the floaters hunt for food. not gonna paint it though.

most fast-swimming fish IRL have "sharp" heads, so that idea works well too. I've taken the liberty of giving them a more streamlined body build as well.

sorry about the shoddy linework... I blame the guy who said to use paint.net. it is terrible with tablets.
>>
No. 512012 ID: 9ddf68

>>511982
>>511981
thanks, and yes those look fine
>>
No. 512013 ID: 9ddf68
File 136924093013.png - (15.26KB , 1152x648 , jir tree.png )
512013

Jir

A mutation has occurred where some Jir plants that have had there leaves eaten actually had there storage bulbs absorb some of the surrounding nutrients from the ground and when trying to regrow there leaves instead grow a 'trunk' made from the earthen nutrients the plant absorbed with the actual leaves sticking out at the top. Because of the added weight to the Jir it's membrane is forced to move down instead of out to root the plant so it won't tip over or be carried away by ocean currents. this eliminates it's sand trap ability and cripples it's ability to absorb dead creatures with it's membrane but the trunk is to thick for most things to get through and is to tall for most to even get at it's leaves. only has a 1 in 100 chance of this happening to a Jir and only if it has to completely regrow it's leaves.

not sure if I messed this pic up as well like the last two I did, if so sorry in advance
>>
No. 512014 ID: f1803f

>>512013
tall?
nothing is too tall underwater friend.
Looks cool though.
>>
No. 512015 ID: bf54a8

and yet another exclusive food for the swimming pesh.
>>
No. 512016 ID: 9ddf68

>>512014
well since the swimming pesh doesn't eat any floor Jir anymore and the para-pesh only eats meat that only leaves the poison pesh which is a slug and therefor is stuck on the seafloor and can't get to the top of this new Jir to eat the leaves. Well that's what I was thinking when i made it anyways.

side note, are the Nakku carnivores or omnivores since in the beginning it said they eat anything that can get in there mouth?
>>
No. 512017 ID: f1803f

>>512016
I've been taking them as omnivores myself.
>>
No. 512018 ID: 798243

>>512016

I imagined them as omnivores this whole time.

...say, the parapesh stopped eating each other now, right? because that would be logical.
>>
No. 512019 ID: 19b3c3

>>512016
Actually, the para-pesh and the glow jir can't stray too far from the sea floor. Both species make their chemicals from the toxins in the toxic-pesh they eat, which in turn get their toxins from the rooted jir they eat.

So if individuals of the toxic-dependent species start preying elsewhere (on things that eat the non-toxic float-jir), they'll eventually run out of juice. Forcing them to stick close to the bottom, or to make resupply runs, or to adapt into new species not dependent on their toxins.
>>
No. 512020 ID: f1803f

>>512019
Yea if the glowNakks leave that bottom area now they'll lose most of the potency of their luminescence and SUPERHERO STATICK SHOCK, though they would still pretty much be able to live like any normal nakku that just needs a bit more food to support DAT PROCESSING POWER.

Soon however...
>>
No. 512021 ID: aacefa
File 136924672676.png - (6.10KB , 300x300 , Buck.png )
512021

>>512013

The transformation from Jir to Jir Tree is more often than not devastating for its Peshlug dependants, as their main source of food is made suddenly inaccessible.

The survivors tend to be those with the strongest "teeth", that can remain and continue to feed on the tree itself. Eventually, they become their own strand of Peshlug that inhabit Jir Trees exclusively.

Their radial mouths, now being used to chomp away at trunk, become focused on the horizontal with two powerful manibles.

Naturally, with the absence of Jir toxin, these Peshlug eventually lose their protective, toxic mucus.
>>
No. 512024 ID: aacefa
File 136924780160.png - (6.13KB , 300x300 , Bringing Sexy Back.png )
512024

>>512021

Gnawing away at the bottom of a tree is all well and good, but think of all the food you're wasting up top! To combat this eventuality, the Geshug adopted a most dignified method of propulsion, the "shimmy".

Prolonged shimmying lead to the formation of muscle-lined flaps at four key points of a Geshug's body, which they use in pairs to climb Jir Trees.

Meanwhile, the loss of their toxic mucus had been discovered by pesky Para-Pesh. Fortunately, those with thicker skin on their backs managed to brush off would-be attacks and this trait soon spread amongst the fledgling species.
>>
No. 512026 ID: f1803f
File 136924832220.png - (4.45KB , 190x216 , glowreact1.png )
512026

>>512024
That's a nice offshoot you have there
It'd be a shame if something were to...
>>
No. 512027 ID: f1803f
File 136924836994.png - (4.45KB , 190x216 , glowreact2.png )
512027

.̵̕͟.̴҉̀.̕͞͝h͟͝͞͝a͜͞p͏̶̛̕͘p̵̴e͜͢͠͠n̶͢
>>
No. 512028 ID: 798243
File 136925119122.png - (18.22KB , 396x481 , branchesforthebranchgod.png )
512028

>>512013

if a tree is gnawed on too much, it breaks and falls. so the mutant offspring with two branches had a reduced chance to die. its mutant offspring with three branches had an even bigger chance. and so forth. not to mention the extra leaves with their extra nutrient producing power.
>>
No. 512029 ID: 798243

>>512024

I would also like to mention that you're hopefully deliberately having a conversation with yourself and not attempting samefaggotry because if that is case everybody knows and thus you have brought shame to your family for three generations but if that isn't the case then everything is fine because external monologues are a perfectly legitimate way to convey your point.
>>
No. 512030 ID: aacefa

>>512029

It wasn't so much having a conversation with myself, more getting down a bunch of individual evolutions in succession. I believe in drawing out each stage for the sake of clarity and realism.

Also, samefagging on a slow board, with unique IDs, for no benefit? That's the definition of futility.
>>
No. 512031 ID: f595d3
File 136925244079.png - (8.34KB , 300x300 , 136924780160.png )
512031

Feeding from the upper branches of the jir tree brought with it the dangers of bieng snatched from the branch by predators or swept of by the current .
two adaptaions arose to combat this hazard, the first small spines along the Flaps allowed it to grip tightly to the jir's "Trunk", anchoring it in place if a predator tried to snatch it away.
secondly, the slugs developed a stong muscular "Foot" on the underside of thier bodys that undulated, causing forward momentum without the need to Flap or shimmy


[crap edit -,- sorry ]
>>
No. 512037 ID: 89bebd
File 136925528931.png - (18.04KB , 1060x668 , explanation.png )
512037

Been chatting with Falc, and he was thinking about a possible need for a cosmetic redesign for the Nakkus. I whipped this up in response. Something to better how how things might be arranged inside of them.

>>512031
Not bad at all.
>>
No. 512038 ID: 65ddc7

>>512037

I think this is more along the lines of the development of their stomach organ. Before think of it like any cell. Anything taken in was distributed throughout its entire body basically instantly.

Maybe the queens aren't able to digest things on their own anymore.
>>
No. 512041 ID: 89bebd

>>512038
They pretty much started as simple jellyfish without the long, stinging tentacles. Everything in their bodies is still distributed through diffusion across layers of tissue.

In the species with only a single ganglia, maybe it's above the stomach. Epidermis deteriorates on the top of the bell, and then the clustered Nakkus heal together. Probably triggered by rubbing against each other constantly in crowded spaces.
Over time, this gets wired into their instincts and they develop a form that aids in merging.
>>
No. 512046 ID: bafdb4
File 136926081913.png - (12.06KB , 500x800 , Hungry Jir.png )
512046

>>511908
Many Sandtrap Jir have taken a more aggressive role. Many have lost their frilly leaves in exchange for a more sinuous leaf type with more limited photosynthetic processes but powerful stingers making use of the toxins it produces. When a creature touches a leaf it is paralyzed by the toxin and dropped into the sandpit where it is slowly pulled under the sand and dissolved.
>>
No. 512048 ID: bafdb4
File 136926088649.png - (11.79KB , 500x800 , Hungry Jir.png )
512048

>>512046
and here it is with an actual background this time...
>>
No. 512049 ID: 798243
File 136926132955.jpg - (35.76KB , 320x290 , purplet.jpg )
512049

>>512046

oh man, I can see where this line of evolution is taking us.
>>
No. 512050 ID: 89bebd
File 136926150851.png - (103.68KB , 1262x704 , jirchart.png )
512050

>>512046
It was just a matter of time until getting nightmare fuel.
>>
No. 512051 ID: bafdb4

>>512050
why does everyone say that about my detritivores?
>>
No. 512053 ID: 89bebd
File 136926297817.png - (76.71KB , 1260x496 , peshchart.png )
512053

>>512051
Just in the way that they eat things. That, and being a plant.
>>
No. 512055 ID: aacefa

>>512053

The Geshug (non-toxic, mandibled Peshlug) are an off-shoot species, the regular Peshlug are very much still around.
>>
No. 512065 ID: 89bebd
File 136926510264.png - (19.97KB , 772x374 , this.png )
512065

>>512055
Okay. Got something to illustrate this.
>>
No. 512069 ID: bafdb4

>>512053
You know...the Para-Pesh would make a great parasite....
>>
No. 512070 ID: bafdb4

>>512053
You know...the Para-Pesh would make a great parasite....
>>
No. 512078 ID: 19b3c3

>>512065
Actually, if you wanted to illustrate an offshot species happening with the original species persisting, seems to me the most logical way to show that would probably be placing the new species to the side of the old, rather than ahead.

>>512053
Also, the cannibal pesh diverged from the rest of the population well before the toxic pesh developed. Or even the toxic jir!
>>
No. 512081 ID: f595d3
File 136926723995.png - (79.51KB , 1260x496 , 136926297817.png )
512081

Pesh tree with a idea for the Para-Pech, a off shoot of the Swimming pesh evolved to ram other swimmers and attach to them, its lower teeth have eveolved into a grinding jaw to keep the wound bleeding, and it has developed a more streamlined form.

The Tree-Pech undergose random mutation with its gripping spikes covering its body as a protective layer

again, shit edit is shit, but getting better :P
>>
No. 512082 ID: f595d3

Para-pesh is also alot smaller then the others, i should have made it about half as big as in the pic
>>
No. 512085 ID: f595d3
File 136926792008.jpg - (11.88KB , 393x435 , untitled.jpg )
512085

Floating Jir under goes a minor mutation, developing smaller leaves that catch the current, pulling it along faster, as well as a increased oxygen output from the extra photo-synthasis
>>
No. 512086 ID: bafdb4

>>512085
so this one rides currents
>>
No. 512098 ID: bafdb4
File 136927519763.png - (4.83KB , 300x300 , Parasite-Pesh.png )
512098

>>511911
Some Paralysing Pesh have changed into a parasitic form. These Pesh are extremely small and have a modified digestive system. They float around the bottom of the ocean until they meet an appropriate host. When a host has been found it will latch on and begin feeding. From the flesh and fluids of its host it develops one of several different toxins. When the Parasitic Pesh is ready to reproduce it releases the toxin into the Host's bloodstream. While the toxins it can develop are quite varied they have the same basic effect. The host is incapacitated and slowly floats to the ocean floor where the Parasitic Pesh eggs hatch and the larvae devour what is left of the host's corpse. They then release themselves into the ocean to continue the cycle.
>>
No. 512103 ID: bf54a8

>>512081
the chart version is really small, the swim pesh is huge compared to everything else other then maybe nakku queens.
>>512011
use this one instead.
>>
No. 512109 ID: bafdb4

>>512103
yeah looks like the swimming Pesh and the Nakku Hive Branch are destined to become the leviathans of this primordial ocean...
>>
No. 512112 ID: 89bebd

>>512109
Relatively. Compared to us, they are probably still quite small. Also, none of these have any rigid support in their bodies. Still all squishy worm-things.

I'm going to give a little more time before posting the first event. See if we can't get a little more biodiversity first. Nakkus and Jirs are needing some love.
Unplugging that router for the powerstrip must have reset my IP.
>>
No. 512113 ID: bafdb4
File 136928661205.png - (3.88KB , 400x300 , Nakku Drone.png )
512113

>>511858
Some of the more basic Nakku that make up the Hives have evolved to better serve their queens. The structure of their tentacles has specialized. Four shorter tentacles allow these small Nakku to maneuver across the web-like strands of the hivequeen's smaller tentacles. The two longer tentacles are for retrieving Food from the queen's 'web'.

These Drones perform other simple services for the Queen.
>>
No. 512120 ID: 9fa6b6
File 136928874831.png - (7.06KB , 400x300 , Nakku Prince.png )
512120

>>512113
Some Drones are born with two long finned Tentacles and several thin sticky tentacles. These 'Princes' also have thinner membranes and merge with other Nakku far more easily.

These may be the future of the Hive Centers for the Hive Nakku.
>>
No. 512131 ID: bf54a8
File 136929378011.png - (13.82KB , 750x723 , landjir.png )
512131

>>512085
i had a huge problem editing this thing because .JPG
all those jpg artifacts AAHHHH, to the point that i just drew a new one instead of trying to edit it.

anyway, a large wave washes a bundle of jir on to the land, they survive due to waves spraying them with water still, they grow tiny root-hairs to better wick moisture from the moist sea air, and with a complete lack of predation they quickly spread to cover just about the entire shoreline.
>>
No. 512154 ID: 114251
File 136931775573.png - (12.43KB , 456x429 , supergreen.png )
512154

>>512131

over time they develop properly colored chlorophyll and proceed to pump oxygen into the atmosphere.
>>
No. 512155 ID: 114251
File 136931891919.png - (76.62KB , 900x212 , paramorph.png )
512155

>>512098

these little critters have begun to take a little bit of their hosts' properties. the differences are purely cosmetic for now. but things change...
>>
No. 512156 ID: 114251

>>512155

what I mean here is that if they spawn in a swimmer they look a bit different then they would if they spawned in a treeclimber.
>>
No. 512158 ID: bf54a8

wondering how they even get into swimmers, the paras are a dweller of the seafloor.
>>
No. 512159 ID: 114251

>>512158

I. uh. the swimmer was sleeping?

...yeah, I got nothing. sorry.
>>
No. 512169 ID: f595d3

>>512158
Swimmer eats pech thats got para's, para's move into swimmer.
Then Ramming para-swimmer attaches to normal swimmer, the para-pech move into it and get transported to other swimmers.
>>
No. 512187 ID: 161ed6

>>512159
recall that while the Parasitic Pesh's ancestors inhabited the sea floor, the Parasitic Pesh itself floats around near the bottom especially when silt and sand are stirred up. The Swimmer wouldn't have to touch the bottom,it merely needs to swim into the range that parasitic pesh usually inhabit.
>>
No. 512188 ID: bf54a8

uh huh, still, sounds like they are mostly a problem with the bottom-feeders. swim pesh will be eating mostly all this yummy near surface float jir.
>>
No. 512189 ID: bf54a8

>>512154
who says green is best here? besides, the fantastical colors makes it fun.
>>
No. 512190 ID: 7e8516
File 136935098804.gif - (28.14KB , 293x306 , aggghhh ork.gif )
512190

>>512189
GREEN IZ BEST!
>>
No. 512191 ID: 89bebd
File 136935182294.png - (23.24KB , 456x429 , WAAAAAAAAAAAAAAAAGGGGGGGGGHHHHHHHHHHHHHH.png )
512191

>>512190
Pic related

What >>512189 is actually why they started purple in the beginning.
>>
No. 512286 ID: d1d988
File 136940921556.png - (4.64KB , 309x186 , rampesh.png )
512286

>>512191

if scientific facts like that aren't applicable to this quest, feel free to ignore it.

also, I hope your post counts as an update because I've got two more suggestions lined up.

firstly, an exoskeletal skull for the rammers.
>>
No. 512287 ID: d1d988
File 136940964719.png - (6.97KB , 270x234 , nakkubuilder.png )
512287

secondly, that idea for the builder nakku I've had before when someone suggested having nakku with knotted tentacles acting as legs.

they excrete a goo which hardens a short while afterwards into something similar to the calciumy thing corals form reefs out of. this will be shaped into a shelter to house the queen and her young.

they have tiny stupid nuclei and only exist to build these shelters and as such will be devoured by their mother if they're born when their services are not needed.
>>
No. 512293 ID: f595d3

>>512287
nice, but i think the "Legs" would work better if they were fused together instead of twisted, as wraped around like that they would have very little flexibility.
>>
No. 512294 ID: bf54a8

>>512286
there is no 'need to wait for op to update' rule in this kind of quest thing. just try not to make a ton of posts in a row so you can make the whatever into anything you like instantly.
>>
No. 512297 ID: 89bebd

>>512294
Pretty much. My job is mainly to answer questions and toss in the occasional event.

>>512286
Not all Earth biology may apply. Maybe it's worth more for plants to utilize green light on this world than violet.

Here's something I've found to be quite interesting.
en.wikipedia.org/wiki/Hypothetical_types_of_biochemistry
>>
No. 512319 ID: f595d3
File 136943117899.png - (7.18KB , 414x271 , 136940921556.png )
512319

The ramming pech under goes further mutation, its shell splitting to form a powerful, yet rudimentary jaw.
it also develops a stronger tail, allowing it to harass larger prey in hit and run attacks.
>>
No. 512320 ID: f595d3
File 136943196098.png - (9.72KB , 646x294 , evo.png )
512320

The Tree-pech undergoes a major alteration, its muscle flaps lengthening into primitive limbs wich allow it to drag itself across the shoreline grazing on the shore-jir, whilst its strengthened tail allows it to quickly "Hop" back into the water when startled.
Its spikes also change, becoming wider and thicker, a defense against both the harsh sunlight and predators.
>>
No. 512321 ID: f595d3

>>512320
the limbs also allow the tree-pech to raise itself up, making itself look far bigger to startle predators.
>>
No. 512332 ID: 6a0efe

>>512321
but nothing has eyes yet...
>>
No. 512333 ID: f595d3

>>512332
....well crap. Forget that post then -,-
>>
No. 512337 ID: 89bebd

>>512320
The surface is still baked by ultraviolet radiation. Think early Cambrian Era.

So far, the only creature with any sort of skeleton seems to be the Pech with the head shell. I can see them becoming the baseline for many things. in the future.
>>
No. 512338 ID: 6a0efe
File 136943517987.png - (34.02KB , 1020x674 , glownakku-evolved.png )
512338

welp, time to make up for lost time I guess

Glownakku use their extra processing power to become more efficient at taking on their prey.
Larger prey such as swimming Pesh become favored targets as sheer biomass is enough to fuel their more exotic functions.
They develop Gas sacs to collect waste gasses from the conversion process for release at high pressure to give them a boost when needed in combat.

The already inclined to networking Nakku work together to take down large prey or protect areas of Toxic and nontoxic Jir from competing groups. Glownakku can now be seen roaming around in schools of a 7-12 while searching for prey or areas where jir are plentiful.

(with the Nakku redesign I decided not to show the triforce nexus in full anymore since most of that inner area is actually the digestion chamber. Please assume that it's there)
>>
No. 512339 ID: 6a0efe

>>512338
Oh right, this has resulted in their toxin becoming a bit weaker(unless they get a bunch of toxic jir just everywhere I guess), but their bioelectric and luminecence functions becoming stronger.
>>
No. 512343 ID: bf54a8
File 136943787260.png - (15.17KB , 477x318 , scalepesh.png )
512343

hebavourous pesh grow a set of scales. the hard smooth plates makes it far more difficult for nakku grippers to grab hold of it.
>>
No. 512344 ID: aacefa
File 136943886807.png - (13.24KB , 646x294 , Here We Come Legs.png )
512344

>>512320

Though the land remains inhospitable, fate rewards the Tree-Pesh for its curiousity nonetheless. Attempts to navigate the shallows encourage the use of its new quasi-legs and further developments follow.

Spikes along their back fuse into a solid ridge of calcium deposits, to which the roots of their limbs can anchor, eventually growing into tensile muscle; the Tree-Pesh now walk in the shallows as easily as they can climb (underwater, of course) or swim.
>>
No. 512345 ID: 19b3c3
File 136943898645.png - (16.54KB , 583x644 , bigger shifter nakku.png )
512345

A bigger shifter Nakku, for grappling and eating the bigger swimming pesh.
>>
No. 512425 ID: f5a174
File 136947514496.png - (22.65KB , 1000x800 , sandtrap.png )
512425

Adapting to the highly nutritious amphibious Pesh, the sandtrap Jir become common in the shallows the Pesh traverse to get to land.

The paralytic appendages of the Sandtrap Jir are now set up in a ring that curl inward when stimulated by touch. This brings their paralyzed prey toward the mesh of nutrient-absorbing tubules suspended in the sand.
>>
No. 512440 ID: 59fc47

>>512338

the glownakku aren't part of the "hive", right?
>>
No. 512449 ID: 4fd88c

>>512440
No the glownakku aren't ruled by the Glorious Nakku Overmind

They have aa different nexus and the hive overmind hasn't specced into controlling more than the original nakku line (which is still around and prospering due to pretty much a complete lack of predators on the nakku).

The nakku can all communicate(extremely simple, possibly impossible with a different strain for the same nexus reason) with each other through membrane contact and weak electrical impulses so it's not farfetched for any of the strains to start working together.

Someone should pick up the hive strain again, it has potential to become a true horror I think (or a top class creature)
Because everyone knows the nakku will rule this universe
>>
No. 512450 ID: aacefa

>>512449
>rule the universe
>not even trying to leave the sea

Plebs.
>>
No. 512451 ID: 4fd88c

>>512450
Ufufufufufuuuuu
>>
No. 512452 ID: 59fc47
File 136949901363.png - (19.58KB , 601x604 , nakkupraetor.png )
512452

>>512449

how about we make them the first things to have light receptors, i.e. the four greenish things I put on the head?

I also gave this one stingers envenomed with corrosive stuff. despite the eyes I doubt it'd be good at hunting things so I propose it to be a queen's guard type of nakku.
>>
No. 512453 ID: 89bebd

>>512450
Nothing out of the sea yet besides DEADLY AMOUNTS OF SOLAR RADIATION.

So far, I just see their intelligence as hard-wired instincts to a number of stimuli, despite only being able to sense touch. I guess they must be able to differentiate types of vibrations and contact.

Also, here's your predator. >>511911
>>
No. 512455 ID: 89bebd
File 136950012056.png - (128.20KB , 2240x664 , Nakkuchart.png )
512455

>>512453
Made a quick correction.
>>
No. 512456 ID: 59fc47
File 136950037206.png - (9.61KB , 430x429 , growingmembranetrap.png )
512456

how about a jir with all of its parts except the membrane and a single nutrient deposit removed? and how about it can thusly move unseen under the sand and jump up and net anything it feels swimming or crawling close by? and how about it digests them alive?
>>
No. 512458 ID: 4fd88c
File 136950145270.png - (36.01KB , 1020x674 , glownakku6.png )
512458

The glownakku further develop their bioelectric systems, the toxin system atrophying as it becomes more difficult and limiting to keep it going, keeping only the toxin resistance as the electric weapons become more powerful.

They develop special electroreceptors in their membrane to help with long distance detection of prey and accurate close range movement.
Combined with their ability to expel gasses to get an artifical boost, it is very difficult for chosen prey to escape them, even if they somehow manage to shrug off the stuns.

The nakku still move about in groups, securing areas of high food wealth for themselves, this sometimes leads to combat with other glowing nakku or other nakku strains.
>>
No. 512459 ID: aacefa
File 136950342974.png - (8.07KB , 400x300 , Legs Are Overrated.png )
512459

>>512344

It's a case of "better the devil you know" for this strand of Pesh; why bother conquering an inhospitable wasteland when there's plenty of delicious Jir to be found in the water?

Maintaining their new proto-spines, what were becoming legs become flippers again, only much more deft and powerful. Their hind "legs" also remain, but as a propelling tail.

The advancement of "spine" and "muscles" allow these Pesheel to outswim most others and grab their fair share of floating Jir with ease.
>>
No. 512486 ID: 161ed6

>>512452
WOO!
In most evo games people just create hive creatures and variants as one thing. Glad my previous examples have spurned a different sort of hive evolution!

I might elaborate more on the Hive Nakku in the future
>>
No. 512487 ID: 161ed6

>>512486
And by different sort I of course mean each unit of the hive structure being treated as an individual creature subject to its own evolutions.
>>
No. 512496 ID: f595d3
File 136951364510.png - (29.72KB , 821x537 , 136950342974.png )
512496

The limbed-pesh line branches in two, with the Flipper-pesh utilizing its proto-spine to anchor stronger muscles for its flippers, its back spines further flatten and fuse into a large protective plate.

The shore-pesh also gains similar protective plates, but other wise remains unchanged.
>>
No. 512583 ID: f5a174
File 136954079018.png - (53.86KB , 835x392 , symbipesh.png )
512583

>>511964
An offshoot of the Para-pesh undergoes a series of mutations that completely alter its lifestyle.

While still carnivorous, they have taken to the ways of their parasitic brethren and latch onto the skin of large herbivores to feed off their bodies rather than killing them. Their mouths have lowered and their flippers have evolved tooth-like hooks at their ends to latch onto their prey. Their paralytic slime has become ineffective, and they attach to their hosts when they come to feed on Jir leaves.

Their relationship with their hosts is actually symbiotic, though, as they make the host toxic to potential predators. Anything attempting to eat the host gets a mouthful of para-Pesh poison, sometimes allowing the host to escape alive. I call them Symbi-pesh.
>>
No. 512608 ID: 89bebd

A species of purple algae begins to form large, thin sheets in the water close to the surface. The sheets can be found both near the shores and in open sea.
They're thin enough so they don't block a lot of light.
>>
No. 512610 ID: bf54a8
File 136955115044.png - (15.01KB , 477x318 , scalepeshfilter.png )
512610

swim pesh quickly capitalize on this with a new offshoot with a very wide filter mouth able to scoop large quantities of algae up. obviously the other kind that eats float jir is still around though.
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No. 512612 ID: 1b4d70
File 136955210641.png - (14.52KB , 469x309 , fasterswimming4ju.png )
512612

self-explanatory update on the herbivorous swimmers.
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No. 512697 ID: 89bebd

If I'm not mistaken, these are the only things with some sort of partial skeleton so far?
>>512496
>>512319

I just ask for clarity's sake. There are some creative things that can be done both with and without skeletons.
>>
No. 512702 ID: bf54a8

i think the larger pesh types at least have cartridge if not bony bits.
>>
No. 512747 ID: f595d3

>>512697
Flipper and shore pesh are the only ones with a rudimentary skeleton structure, in this case its protospine, the Biter-pesh has just the bone jaws.

as for the rest unless stated id asume soft cartalidge.
>>
No. 512758 ID: bf54a8

let's say regular swim pesh and filter swim pesh can interbreed still and mouth formation is based on what kind of plant life is most prevalent. aka, filter pesh get the same upgrade to fins.
>>
No. 512824 ID: 89bebd

>>512758
I'd say they're still close enough to produce breeding hybrids.
So they'll have feelers developing into fins as well. Time to practice your Paint-fu.
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No. 512890 ID: f595d3
File 136966161748.png - (7.30KB , 414x271 , 136943117899.png )
512890

The Biting pesh develops several pits in its ram that lead to rudimentary gill like structures that are used to detect scents in the water, this allows it to more reliably home in on weakned or bleeding prey.
>>
No. 512891 ID: f595d3
File 136966176325.png - (33.92KB , 821x537 , 136951364510.png )
512891

the Shore-pesh's fellers develop several patches of photosensitive cells that allow the pech to register both when the sun has set and movement above it.
>>
No. 512893 ID: f595d3
File 136966279297.png - (29.73KB , 848x442 , 136931775573.png )
512893

the Shore-jir develops a stronger leaf infrastructure that allows it to raise them from the ground, this allows it to grow far more and effectively double its photo-synthesis.
>>
No. 512907 ID: f595d3
File 136967223170.png - (56.77KB , 1070x739 , 136955115044 (1).png )
512907

The Filter-pesh reaps the benefits of its new diet, growing massively in size.

its decreased mobility leads to increased casualty's from predators, this in turn leads to the Filter-pesh developing increased sensitivity in its sensor feelers, and a bigger, stronger side fin.
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No. 513378 ID: 89bebd
File 136985331798.png - (173.67KB , 1838x972 , peshchart.png )
513378

Time for me to update these.

Feel free to make new names for creatures derived from old names or even typos.

Also, what's the general consensus on green plants?
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No. 513394 ID: 89bebd
File 136985502731.png - (208.80KB , 1608x932 , jirchart.png )
513394

Not enough new stuff to warrent posting a new Nakku chart yet.
Reminder: These charts just show what descended from what, not things branching off.
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No. 513396 ID: cc90a1
File 136985570690.png - (15.54KB , 546x296 , tubular.png )
513396

green is my favorite color.

new submission: an offshoot of filter-feeders now have hair-like teeth lining pretty much their entire digestive system. also a mechanism to expel it from their backside, which caused the atrophy of the caudal fin, and the use of the dorsal and the other two fins (I forget what they're called) becoming limited to maneuvering only.

they can also retract their baleen to quicken the water flow and allow the fish to swim a lot faster but not feed.
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No. 514768 ID: fd7609
File 137048435132.png - (7.25KB , 640x480 , continents1.png )
514768

Figured that I should eventually drop the world map at some point. Hopefully it isn't too late.

Had to reset my router. Maybe I should get a tripcode. Eh, oh well.
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No. 517491 ID: 88ef92
File 137144757511.png - (21.82KB , 946x322 , Herbivore GlowNakku.png )
517491

>>512608
In response to the abundance of food and migration of prey, some Glownakku migrate to the surface level.

Their pigment is changed to resist the UV rays from the overpowerful sunshine and they give up their teeth in favor of getting more of the easy alge for food.

Thier Bioluminecent and Bioelectric conversion system undergoes huge changes to keep up after losing the toxin that provided so much energy for the process and the Nakku adapts by modifying it's powerful gas movement systems to also move liquid (double barreled, sort of like a heart, both sides can interact so the nakku can expel gasses through the top if it's just at capacity or from below at high pressure to help give it a burst of speed and dissuade enemies.)

With these new organs it just floats among the alge and sucks them up as it goes, stunning and fleeing from aggressors as necessary.
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No. 517498 ID: 88ef92
File 137144889480.png - (36.38KB , 1020x674 , glownakku7.png )
517498

>>512458
>>513396
I'll make a more... pronounced change eventually

The majority of the glownakku however, stick to the game plan.
There's more food? Control the area.
More prey coming after more food? Kill them.

Their Nuclei advance once more forming a central processing nexus with the other nuclei forming sub processors to efficiently handle all of it's complex needs. This allows for increased accuracy when using their bio-electric senses for location of prey and efficient meal conversion and communication.

Clouds of 20 Glownakku can now be seen hunting prey, especially the larger filterpesh that it can easily outsmart and herd into waiting stunners if it tries to escape.

They are also beginning to investigate the hivenakku...
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No. 518202 ID: f595d3
File 137167933082.png - (46.99KB , 1132x540 , 136966176325.png )
518202

The shore jir develops a strong central stalk, allowing it to grow upwards and grow more leaves, it also develops a strong root system that digs deeper into the ground then before, this allows them to head further inland, away from the sea. (shitty picture is shitty)

The Flipper pesh continues to evolve a strong shell, as well as a more developed set of feelers allowing it to better detect movement near it. its tail also grows stronger.

The Shore-Pesh limbs continue to develop, its internal structure moving closer to a internal skeletal system, its rear limb in particular becoming more suited to life mostly outside the sea. it adopts a nocturnal life style, burying itself in the sand close to the shore until night, when it energes and head's towards land to graze away from the still harsh sunlight.
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No. 518311 ID: fd7609

Cool. The favicon has been added to this page. Also, it's good to see that there's still some interest in this.
>>
No. 518312 ID: fd7609

Before I forget, I'd like to remind any possible lurkers that drawing skill isn't needed. Total shit-scribbles are perfectly fine so long as your accompanying description explains the change.
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No. 518355 ID: cf0c0e
File 137174156133.png - (40.86KB , 624x812 , Coral Queen.png )
518355

An evolution of the hivequeen Nakku, where the queen rests along the bottom of the ocean floor and the builder covers her in a coral like substance, protecting her from predators but still allowing for free movement of tentacles though the pores.
This "Coral Queen" collects food and communicates though the tentacles above the surface of the coral with her body remaining safely underneath.
(picture is crap I drew this in like five minutes on paint, if someone could do a better quality one that'd be cool)
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No. 518358 ID: cf0c0e
File 137174232709.png - (44.49KB , 624x812 , Coral Queen-2.png )
518358

With no need to move or defend herself, the Coral Queen grows more nuclei and a simple nervous system throughout her body in order to communicate more effectively. This also results in a decrease in eating -less energy used moving and fighting, less food need, causing extra food to be available with lots of free bits to scavenge near any Coral Queen, making them ideal places(people, creatures, things?) to live near because of the easy access to food
>>
No. 518374 ID: fd7609

>>518355
Picture looks perfectly fine to me. I dig up an example of a bad drawing if you need convincing.

For any old players possibly hanging around, are Hivequeens still just a bunch of hive-nakkus fused together?
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No. 518379 ID: cf0c0e

I'm not exactly sure but I think it's three or more that start gathering friends and creating more. The Hivequeen sorta evolved out of that and then she started getting specialized workers sort of like a bee hive. >>511894 this started it and then this:
>>511978
Made it sort of understood that they evolved into a hivemind-live sub race as far as I see it
>>
No. 518380 ID: cf0c0e

Also I'm not like upset about the art I did just take a few minutes to get a rough thing out because I didn't know how to copy the images. I think it would be cool for you or one of the other peeps drawin stuff in the current style to re-draw it so it's copy-able and stuff but I just don't have a tablet available currently
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No. 518382 ID: 19b3c3

>>518374
I think >>518379 has it right. We have a hive queen and specialized worker castes as seperate organisms.

I think reproduction is independent, though. It's not like insect hives- one species, with the Queen outputting all castes. The Queens are one sub-species, and the various drones are separate sub-species that reproduce independently but are symbiotically dependent on the queen.

>>514768
...what does that map tell us, actually? What's the scale? Where are 'we'? How far have our lifeforms spread across that map? (If you were going to do a biome map, I'd think you'd want a side view anyways, as things have started to separate out between bottom dwellers and middle swimmers and floaters).
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No. 518401 ID: fd7609
File 137176795332.png - (11.23KB , 640x480 , continents1_1.png )
518401

>>518382
It's just a map of the continents, for if people want to make some regional adaptations. Here's a version with mountains and trenches. I didn't plan to post it yet because I was still trying to picture how some of the plates were drifting, particularly the antarctic oceanic plate. There's also one with possible major currents, but it's quite a mess.
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No. 519290 ID: 87fb1c

>>518382
You got the essentials of it. It works like this.

Queens give birth to princes which in turn become queens when they grow large enough and gather enough like princes together.

Drones branched from the regular nakku and reproduce independently. Though, unless they are linked to a queen they cannot.

Other nakku species (those with thin enough membranes and compatible cores) that join the hive are likely to have some offspring that are closer to drones. Though other forms appear from time to time, they are not yet common enough to be considered species.
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No. 519303 ID: 87fb1c
File 137213189490.png - (55.11KB , 800x600 , Hive Emperor.png )
519303

>>518358
From it's defensive coral fortress the Coral Queen has prospered. Predators search for easier prey, or find themselves caught in the Queen's sticky tendrils. With such plentiful food this nakku species has been allowed room to expand. Currently they grow quite large. Their long tentacles form nets that can be several yards in diameter. Multitudes of smaller nakku species crowd around this monster, feeding it and caring for its immense bulk.

This Coral Emperor is actually so large, some of its tentacles have to be used to keep it steady against the ocean currents. It has burrowed them deep into the soft sand of the ancient ocean.
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No. 519619 ID: cf0c0e
File 137227942473.png - (41.89KB , 200x150 , Coral Emporer-Jir.png )
519619

Because the Nakku don't prey on the Jir, and their roots protect them from the Coral Emperor's nets, the tree Jir settle down in these coral beds to feed of the excess food and resources, cause them to grow larger with more powerful roots. This relationship becomes symbiotic with the Nakku because the creature who eat the Jir are caught in the nets of the Emperor bringing more food to the Nakku and protection to the Jir
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No. 519628 ID: 87fb1c

>>519290
As a clarification, Builders, and Warriors and most other specialized forms are born from Drone types.

Some specialized forms can come from ordinary nakku but are rarer.
>>
No. 519630 ID: 87fb1c
File 137228318071.png - (5.24KB , 400x300 , Hive Fisher.png )
519630

>>512452
With a lack of major predators the warrior caste around Coral Emperors have adapted to a new role. Most of the smaller tentacles have become thin and sticky. Two of its longer tentacles have lost their stingers and now act to manipulate the Emperor's 'Net'. The remaining two are used to sting passing creatures, sending them falling to the ocean floor as the corrosive agent destroys their mobility. Its receptors have been reduced to two, but with a slightly larger core this Hive Fisher can use them effectively.
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No. 519633 ID: 01531c

>>519619
Is that image supposed to be tiny?
>>
No. 519648 ID: cf0c0e
File 137228798525.png - (10.86KB , 200x188 , Mossy-Jir.png )
519648

A branch off from the Surface Jir, instead of developing a strong trunk with roots to absorb sunlight, it uses a thing slimy ground based membrane to absorb nutrients through water. Currently growing on shore and occasionally out over the water, it has the potential to spread anywhere moist and wet
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No. 519672 ID: 87fb1c
File 137229426537.png - (3.14KB , 400x300 , Biter.png )
519672

>>512113
Though Coral Emperors have taken the ocean floor for their domain, the free floating Hive Queens are still common. The problem of predation as well as parasites and some of the larger creatures disrupting the net as well as unbound Nakku taking advantage of the Queen's hunts. Over time a drone species has emerged in the face of these problems. It is very small, perhaps one of the smallest Nakku to exist. It's smaller tentacles have shrunk and hardened becoming chitinous biting appendages. These 'teeth' are wrapped with Nueral connections that lead directly to the Biter's small core. Biters are minute and float about the Nakku Hivemind, sometimes piggybacking on other larger nakku. When a disturbance is detected in the Hive's net they are drawn to it and latch on to whatever is causing the disturbance. Their bite pushes the neural strands into the target and the Biter binds itself tightly to the target with its tentacles. For most creatures this is just enough to cause massive pain, as the Biter's small core directly stimulates their pain receptors. For some thicker skinned nakku species, the bites can actually link their cores to the Hive. Especially if bitten by multiple biters.
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No. 519741 ID: bb6ae1
File 137232315306.png - (15.14KB , 526x288 , grinder.png )
519741

as a response to the increase in really dangerous species, an offshoot species of the tube-like swimmers re-evolve teeth. they move relatively "silently" (i.e. instinctively try to move in a way nearby prey won't sense them through whichever means they sense) and if they get close enough, the target has no chance of escaping the powerful suction these guys can produce, and soon afterwards they become ground meat.

they're not entirely tube-like anymore due to the larger, more developed digestive system carnivores nave in comparison to filter-feeders, so they're a lot slower. hence the reliance on stealth.

they're also smaller in size.
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No. 519746 ID: 011678

[Cant do any pictures as im at work, so ill just describe the changes right now and draw them later tonight, until then the desribed changes are up for anyone to draw :). ]

The abundance of sea-floor clutter allows the bottom dwelling pech to develop a wide veriaty of camoflage and more advanced toxins.

The paralyzing pech line branches in two, with one developing a frightningly effective toxin the it emmits from its skin in a "Cloud" killing everything it touches.
while at first seeming to be a moving ecologicval disater, the Ooze pech in fackt greatley benefits the areas it passes through, as the toxin dose not last long in the water, leaving new areas for the Nakku and Jirr to grow into. (idea, if the nakku get smart enough they may herd them toward enemy hives)

the Shell pesh develops a strong, scraping upper jaw that it uses to graze on the Slime jir closer to shore.

the Tree-jir furthere from shore develop a system of water storage in large, pulpy gourds.
this allows them to grow into dryer landscapes, although they still require lerge ammounts of water to grow.
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No. 519747 ID: 011678

>>519746
The camoflage is all tousch/scent based. Ie a layer of gravel stuck to the back to fool predators inbtothinking your a rock, or emmiting ther scent of a much bigger creature ect ect.
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No. 519799 ID: f595d3
File 137235558535.png - (48.36KB , 624x938 , 137167933082.png )
519799

Here we go.
also shown is a split of the ramming pesh into two parts, the first is thinner, sleeker to better navigate the ocean floor, a nimble ambush predator that also uses hit and run attacks on Nakku colonys.
it also develops small patches of light sensative alge on its side, allowing it to better avoid oncoming nakku guards

The second is a much larger, more bony branch. this one evolved to prey on the shore-Pesh's returning to the sea, lying still near beach, using its jaw to feel the vibrations of returning Pesh, it them uses its powerful fins to propel itself out of the water, snatching the Shore-pesh into its powerful jaws before dragging itself back into the water to feed. repeated exposure to the surface caused it to develop bony plates to protect itself
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No. 519801 ID: f595d3

>>519799
also theres some gourds. ... Fun times!
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No. 519805 ID: 4835c4
File 137235671490.png - (14.27KB , 640x480 , continents1_2.png )
519805

>>519746
Just so it's known, I'm just considering Nakku intelligence to be complex hardwired instinct so far.

Here's the ocean currents map. Just guessing at what they'd be.
>>
No. 519806 ID: cf0c0e

Question for OP: Can you show us how far the Jir and such has spread? We don't know what island they're on but I would think without anything to stop them they would of grown at least in wet climate near and around the sore if not all the way to the mountains. Secondly, would you be able to make a climate map for us? For a reference for what kinds of evolution would take place
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No. 519819 ID: 4835c4
File 137235901735.gif - (1.49MB , 243x243 , planet2.gif )
519819

>>519806
Until people make regional things, consider everything global for the time being. There's already been a couple million years gone by in game. Having things diverge simply due to being isolated from each other.
And here's something to better reinforce the fact that these are continents, not islands.

As for the climate stuff, I'll get to a little brainstorming on it. I don't know too much for this stuff, so there'll be some use of handwavium involved.
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No. 519823 ID: 4835c4

>>519819
*have, not having.
>>
No. 519828 ID: cf0c0e
File 137236040204.png - (14.06KB , 586x330 , Land Pesh.png )
519828

The Shore-Pesh, having no defense against the Ramming Pesh and no food source far from shore, split into two branches.

The first path Evolves to become larger and more difficult to just drag into the sea. They develop into quadrupeds to increase stability and increase mass all around to become harder to make off with. They also develop a jagged bony spine rather than a smooth one, to pierce the roof of the Ramming Pesh's jaw and deter them from attacking. They start to roam in herds as well, a defensive tactic that allows them to keep their younger, more vulnerable Pesh alive into adulthood. Because they grow lager and start traveling in herds, it's quite detrimental to Shore-Jir, which they devour large swatches of at a time.

The second branch does quite the opposite; it becomes small and grows an extra leg to increase speed and maneuverability, making them less of a meal and harder to catch in the first place. The grow more of an internal skeleton in order to decrease weight, leaving only and bony ridge and a few plates still on the surface of the skin. The head plate becomes spiked, allowing it to ram and stab predators that it cannot outrun, as well as growing more spikes or "horns" out of it's head
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No. 519831 ID: bb6ae1

>>519819

start with the axial tilt. that'll tell you how far the tropical and polar zones would stretch.
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No. 519865 ID: f595d3

>>519828
aww man, i was hoping to push it into a tripod form, but quadruped makes the most sense for a walking animal, especially one that gets hit by waves all the time.

im assuming it still buries itself during the day?
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No. 519875 ID: 8663e7
File 137237257589.png - (61.58KB , 1440x1010 , Glownakku8.png )
519875

The Glowing nakku grow thicker membranes to help themselves against ambushing pesh and UV rays. As a result they are no longer see through.

Some tentacles grow more powerful for use with restraining powerful foes such as the ramming pesh until it can be killed or stunned.
These tentacles are also very useful for swimming and reaching for prey in tight areas or near the shoreline to drag them out.

The smaller tentacles are mostly used for course correction and communal activities or cleaning itself.
(still minor stuff)
>>
No. 519904 ID: 4835c4

>>519865
I too thought that it'd be interesting to see tripedal life forms develop.
>>
No. 519911 ID: 7e8516

We need a lot more plants and herbivores, all this predation is getting ridiculous.
>>
No. 519912 ID: cf0c0e

>>519865
All traits are gonna stay the same except when noted. I had forgotten they buried themselves but it's not gonna be any different so don't worry. As for a three legged species these are branches off the main evolution, not a continuation, so a three legged on can still evolve if it has benefits! These each grew to four legs because of stability and speed issues though, four legs is both faster and harder to knock over than three but if you guys can think of the benefits of three legs please feel free to continue the main evolution!
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No. 519932 ID: 8663e7

>>519911
Well the nakku for the most part are omnivores, but the pesh are pushing the the arms race so CAN'T FALL BEHIND OR YOU'LL JUST BECOME FOOD.
>>
No. 519979 ID: 011678

ill write them out properly later, along with a picture but i just wantyed to get these out before more chnages occur.

the shore pesh are now three distinc species, Tripods, large tree grazers. Grazers, four legged, heavy armored shoreline grazers. and Horned, a small pesh that uses its hor n to dig into Jir tree trunks to feed and live.

as for the ramming pesh that eat's them, it splits in two lines, one going back to the deeper ocean and staying roughly the same, the other? one word.
PESHODILE
>>
No. 519996 ID: 4835c4

>>519979
>PESHODILE
Probably more of an amphibian still at this point, but I like what I'm reading.
>>
No. 520027 ID: f595d3
File 137244646798.png - (80.34KB , 943x1424 , 137236040204.png )
520027

The Tripod Pesh, facing increased competition and predication on the shore are forced to move further inland, grazing on the jir trees. surviving in this harsh environment forces them to undergo rapid evolutionary changes, first their antenna develop a more sophisticated light detection system allowing them to identify the shape of objects within range, this allows them to both navigate the landscape and identify and move towards Jir-trees. the antenna also elongate, developing a serrated edge that allows them to pull the juicier, higher leaves down to their new, grinding mouth parts.
they also increase massively in size, allowing them to graze the upper leaves without competition from other pesh.

the second alteration is a much thicker skin, this has a dual effect of protecting them from more of the still harmful uv radiation, and increasing their water retention allowing them to move further from the ocean in search of food, however they are still required to return to the ocean to breed.

With the departure of the tripods, the quadraped Grazer Pesh come under sustained assault from predators, in response to this they grow a much thicker and more protective shell of interlocking plates, almost forming a exoskeleton over their body. when threatened, the Grazer pulls itself into a crouch, tucking its head beneath itself and shuffling it legs to dig them into the sand, anchoring it down and protecting its soft under side. their antenna develop a increased sensitivity to motion that allows them to detect incoming predators.

The small, Horned pesh get smaller still, relying on speed to protect them from both predators and the sun. it adopts a almost parasitic existence with the Jir tree,s using its horn to Dig holes into its trunk to feed and under its root to form dens.
All three pesh forms gain a rudimentary lung/gill internal structure allowing it to move out of water longer.


Robbed of near two thirds its food source, the Ram pesh splits into two, one line moves back to the deeper waters, renaming relatively unchanged as they hunt the various swimmers, the second however undergoes extreme changes, developing rudimentary limbs that allow it to drag itself over the beach as well as further hardened plates. its tail also becomes much more powerful, giving it a devestating charge attack that it uses to flip Grazers before they can dig in.
its scent pits/gills become further attuned to scents in both the water and air, allowing it a degree of precision when hunting

Facing increased predication, the Filter pesh becomes smaller, sleeker moving through the water much faster then before, it also grows larger, more powerful "Wings" that both increase its speed, and from time to time allow it to Shoot out of the water and glide for short periods of time. it has yet to capatalize on that evolutionary advantage however.
>>
No. 520029 ID: f595d3

>>520027
The peshodile still lacks a functionary Lung however, so it can oonly last outside the water for short periods.
>>
No. 520031 ID: f595d3

>>520027
The Filter pesh has also developed the light sensitive areas as you can see, as the need for detecting predators has become such that any sight gives you a advantage.
>>
No. 520064 ID: cf0c0e

Question: Do the Tripods roam in herds like the Grazers or are they more solitary like the Runners?
>>
No. 520078 ID: cf0c0e
File 137245536566.png - (22.33KB , 943x465 , Burrower-Tripod.png )
520078

An evolution of both the Runner and the tri-pod (voting to leave off the -pesh for simplicity's sake)

Firstly, the Tri-pod. Having moved farther from sore and evolved to withstand the harsh climate, it evolves a double-barreled lung system. Its large size requires a formidable diet, so its metabolism has slowed to counteract this, resulting in a longer life-span. Since their food supply is primarily inland, they have lost their gills and only return to the water during mating season when they produce offspring in the form of eggs and bury them in the shoreline, away from most predators. They then leave back further inland, letting their young fend for themselves

Secondly the, Runner. Because of its minute size and the abundance of food in the roots of the Surface-Jir, it too grows lungs and spends the majority of it's life on land. It sleeps and hides in the roots of the Surface-Jir so it's front legs grow to become more paw like and suitable of digging, rooting, and burrowing. It looses it's gills and becomes almost entirely land bound, they form small families consisting of a mate and whatever offspring survive. The look after their young and raise them until they are old enough to search for their owns burrows and mates. There is no set mating season for the Burrowers. They have a shorter life span than a tri-pod but a longer life expectancy than a Quadruped, who still reside in the shallows and are the main source of food for the Peshodiles.

Questions to discuss though: How long is a year compared to ours? Can anyone come up with maybe some new evolution charts and the life span/breeding patterns of each current creature?
So far I've outlined the breeding habbits of two of them and the their lifespans (Tri-pod is roughly between 15-25 years with no prededation, Burrowers about five to ten)
I would be will to try and sort it out if someone can give me a sheet of all the current evolutions and creatures
>>
No. 520081 ID: cf0c0e

Also I forgot to mention but the Tri-pod has grown a lager neck to get the hard to reach leaves on the tops of Surface-Jir.

That's also another issue: We have two types of Jir-Trees, The underwater one and the surface one, as well as the slime Jir growing on the surface of the ocean and the shore line. How should we distinguish between the two trees?
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No. 520084 ID: f595d3

>>520081
Land jir trees are tougher and squater, thier trunk is still primative and cant grow to the hieght of earth trees yet.

Sea jir trees are like armored sea weed, they grow the shell of bark around the leaves as they extend, forming a Trunk analouge

Slime jir under go a slight mutation, thye have developed a method of spreading seeds far and wide. first the slims grows a small seed pod, it then fills the pod with water over a period of about a hour, when the pod reaches its maximum pressure it explodes, firing the seeds across the surface, and also providing the area surrounding the pereant plant with fresh water.
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No. 520085 ID: cf0c0e

I was actually referring to names, are we going to call them Land Jir and Sea Jir?

Secondly, Burrowers evolve to become omnivorous, eating Tri-pod eggs and and Slime Jir pods- The pods are filled with nutrients to sustain the seeds, a bit like watery fruit. Burrowers also form a symbiotic relationship with the Land Jir. The Land Jir provides a safe home and nourishment, while the Burrowers fertilize the ground and roots of the Jirs
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No. 520088 ID: cf0c0e
File 137246023854.png - (35.96KB , 438x316 , Mossy-Jir.png )
520088

Slime Jir Seed pods since we didn't get a picture before. The consist of mostly water but the seeds and the pod itself contain nutrients on which the seeds will feed in order to grow- making these a fun snack for the Burrowers and Quadrupeds
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No. 520227 ID: 4835c4

rolled 1 = 1

>>519831
Would you all be okay with me rolling a d180 on this? Could end up with a tilt like Uranus or a retrograde rotation.

Currently, I'll just roll to figure out the size of this planet in comparison to Earth. 1 mean smaller. 2 is about the same. 3 is larger.
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No. 520229 ID: cf0c0e

Well it's up to you if you wanna just choose or if you prefer rolling whatever works. But thinking about it, a smaller planet means faster development and a larger one means it'll be slower development but as the OP it's entirely up to you how it's run. Can we get updated evolution trees? Or at least a list of all the current creatures
>>
No. 520230 ID: 4835c4

>>520227
Okay. A bit smaller than Earth. Let's say that it's still a bit larger than Mars for the sake of being geologically active.
Let's include a captured protoplanet or two for moons.
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No. 520232 ID: 1ec995

has anything evolved some kind of primitive light sensing eye yet?
>>
No. 520233 ID: 87fb1c

>>520232
Yes, the Nakku Guard >>512452
and the Hive Fisher>>519630
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No. 520237 ID: 4835c4
File 137253326880.png - (207.79KB , 3040x1336 , Nakkuchart.png )
520237

>>520232
Anything descended from the one with green antennae, as they are covered in photoreceptors.
>>512891


Also, Nakku chart updated.
>>
No. 520238 ID: 87fb1c

>>520237
not quite accurate

The Hive did not evolve from the drone. Both Hive and drone evolved from the Core Nakku. They are interdependent on one another and most of the Specialized Nakku that work for the Hive are spawned from drones.
Princes are born from queens/emperors, they are released in large clouds of their immature form and go on to merge with other Princes and possibly other nakku forms. They can absorb cores into themselves.

The queen/emperor requires drones to reproduce
>>
No. 520244 ID: 87fb1c
File 137253593739.png - (150.22KB , 2040x1497 , Simplified Nakku Branch.png )
520244

Here's a simplified Nakku Tree to illustrate what I mean.
>>
No. 520261 ID: f595d3

>>520232
the shore pesh lines all posess light sensative eyes that are becoming more advanced with time, the filter pesh and ramming pesh have also developed light sensative patches
>>
No. 520265 ID: f595d3
File 137254247122.jpg - (184.50KB , 869x770 , untitled.jpg )
520265

The surface Nakku undergoes further adaptation, it gains more trailing tentacles that utilize a powerful sting to drive off predators. it also develops several patches of symbiotic algea on its top that take energy form the sun, producing sugars and nutrients for the host Nakku.
internaly there is not change to speak of, other then a more robust internal structure.
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No. 520271 ID: b64ef2
File 137254422150.png - (6.37KB , 264x211 , retractinator.png )
520271

the grazing pesh gets bigger, heavier, more jagged plates which also extend to its head. when in danger, it can do a thing where it crouches and pull its legs together to essentially be a rock. it also gets into the habit of covering itself with mud. this fools many of its predators into thinking they're just rocks. the ones who aren't fooled mostly leave them alone regardless because jagged rock-like shells are not very pleasant to have in your mouth.

only those with poison or the strongest of jaws get to eat these guys.
>>
No. 520296 ID: 7e8516

>>520271
No predation on land yet, 'cept for the coasts.
>>
No. 520321 ID: 9cb233

>>520271
>>520296

In that case, wouldn't it make sense for inland Grazer-Pesh to lose all armour plating instead? Turn into fleshy fleshlumps?
>>
No. 520324 ID: bf54a8

the solar radiation has been noted to be REALLY strong. having incredibly thick skin to protect against that is good.
>>
No. 520327 ID: b64ef2

I'd pictured it to be a shore-dweller as it was the one out of three pesh who did not move away.
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No. 520357 ID: 34cf7d

rolled 18 = 18

>>520321
No, as they provide protection from the solar radiation. This is the same reason why arthropods claimed the land first on Earth.

And now rolling for the axial tilt. I may have to redo the ocean currents when I get back home on Monday.
One of the map does have rifts marked for development of the deepest parts of the ocean floor. Volcanic vents and such. There are probably some islands in the oceanic mountain ranges as well.

Oh, and a couple last things. Respiration. What uses gills, lungs, spiracles, book lungs, or anything else for gas exchange? Also Pesh circulatory systems. The original worm given probably had an open circulatory system. Very primitive creatures.
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No. 520363 ID: 34cf7d

>>520357
Okay. Slightly less of a tilt than on Earth. Less variance in seasons. Less storms. The sheer amounts of ocean could still have a big affect on things though. Probably lots of dry biomes as well from more direct sunlight. I'm guessing less ice on the poles as well. At least when there is ice.
A lot of this is probably wrong, since I'm not too knowledgable on this subject. Any feedback or suggestions are appreciated.
>>
No. 520402 ID: f595d3

>>520296
The grazing pesh is a shoreline feeder, it needs the armor to deter peshodiles and other smaller predators.
>>
No. 520929 ID: 533b86
File 137283242652.png - (280.90KB , 2552x1760 , peshchart.png )
520929

Pesh chart updated. I'll try to get the Jir finished tomorrow.

Considering the size of the planet, the lower gravity probably amounts to a thinner atmosphere, making flight more difficult than on earth.
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No. 520991 ID: 533b86
File 137286837918.png - (249.41KB , 1904x1140 , jirchart.png )
520991

And here's the Jir except for this one >>519799, since I don't know what it evolved from. Says Tree Jir, but only Shore and Slime Jir are green.
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No. 521005 ID: f595d3

>>520991
that was just demonstrating how the jir trees gourds grew, they hang under the branch like fruit.
>>
No. 521322 ID: f5e470
File 137295767437.png - (89.86KB , 800x955 , strawberrybullcrap.png )
521322

the roots of the purple jir spread out except in a spot where they form a core for storing all their energy. the spread out membrane makes them grow single leaves all spread out, and though they're usually quickly eaten, the roots keep sprouting new leaves, far enough from each other so that the predators can only go after one eat a time. the leaves are flimsy and cheap to produce, so if they get eaten, no biggie. as long as the core remains, this guy thrives.

this is an offshoot.
>>
No. 521577 ID: 011678

Pics to follow.
Thje grazing pesh, now armored to the point of near total exoskeleton, takes full advantage of its limited predatation and spreads both across the shore lines and back into the deep ocean, while the two do experience some slight alteration, the deeps sea becoming larger ect, they remain the same species for now.

meanwhile on land a arms race has begun between the pesh and jir, in response to increased grazing the jir splits into two lines, one develops a fast growing Trunk that quickly removes it leaves from grazing range whilst the other develops long, sharp thorns that pirce the mouth parts of grazing pesh.

in response the Paw-pesh grows more adapt at climbing the jir-tree tunks, its paws growing longer to more easily grip the branches.
meanwhile the tripod takes a different route, as its antenna grow both longer and more flexible, the increased wieght forces them back along its neck, were the closer proximity to the Shoulder bones allow them to anchor and lift more effectivley, they then use these "Limbs" to grasp and strip the soft leaves from the thorny branches, before manuvering them to thier mouthparts.
>>
No. 522395 ID: f595d3
File 137322564469.png - (65.42KB , 1255x754 , untitled.png )
522395

Jir-palm, Thorn-Jir, Runner pesh and Tripod pesh.
botrh the runner and tripod, having to deal with more complicated survival methods develop a more sophisticated nervous system allowing for greater co-ordination of actions and interpretation of imformation.
the Tripod also develops small, bony plates within its mouth that allow it to grind leaves into a smaller, more digestible mulch whilst also protecting it from the odd thorn that gets pulled away.
>>
No. 526592 ID: 77d77d
File
Removed

Seems that there hasn't been any activity here for a while. Is there any interest left, or should this be sent to the archive?

If nothing else, here are some examples of things that developed in a different game a little over a year back.
>>
No. 526599 ID: 77d77d
File 137461560955.png - (957.45KB , 4665x1432 , colonyfuschart.png )
526599

>>526592
Actually, better pic.
>>
No. 526605 ID: f595d3

Im always interested in this one, but if its reached its end so be it.
Hey OP, would you mind if i use this planet in other stuff?
i mean, i dont think itll be any were in Abducted, but i like the tripods and others so much i may draw stuff for them from time to time on other site's
>>
No. 526609 ID: bf54a8

problem is we can't reach critical mass of people that want to play this. most people don't want to have too many of their evos in a row because it feels cheaty. even if it isn't.
>>
No. 526620 ID: 77d77d
File 137462057150.png - (82.08KB , 800x600 , 1034608-D17GAR2.png )
526620

>>526605
I always think it's cool when people decide to use things from these types of games.

>>526609
Yeah, that always is a problem. This was a sort of experiment to see how an evo-game would fare on tgchan.

Also, for your reading pleasure, a collection of the rest of these that ever ran on /tg/. Most of the threads are linked to that. Fortune and Primordial are the biggest ones.
http://1d4chan.org/wiki/Evolution_Games
>>
No. 526721 ID: 77d77d

>>526620
As an addition to this, if this were to progress far enough, this evo game could produce a setting for use in future quests. Could be something set on this world, or I know that there are some that involve space travel.
>>
No. 526789 ID: 2f4b71

>>526721
Have there been any 'Evolution' games for solar systems? Start with a dust cloud, accrete sun(s), a stellar disc, planet(s), asteroid and comet belts and shells, moons, ring systems, then any active geology on solid planets (and moons).
>>
No. 527135 ID: 3582bf

>>526789
Can't say that there have been. With the exception of one, they've all been organisms. The last one was with computer programs.
>>
No. 528332 ID: eaaf3b

Ahhhh so4r4ry *I haven't been he4re, as yo7u can see, my comp[7ute4r 8is less than f7ully f7unct8ional. *I can p[a8instak8ingly ed8it o7ut the n7umbe4rs and st7uff by h8ighl8ight8ing them and c7ut8ing them o7ut, b7ut 8it's p[ d8iff8ic7ult and t8ime cons7u8ing. That sa8id *I don't 2w8ish fo4r th8is to d8ie, so *I'll t4ry and make a leg8ible p[ost 8in a sec. Ho2weve4r, d4ra2w8ing 8is do2wn so 8if maybe yo7u co7uld back me 7up[ and make a v8is7ual fo4r 8it that's be p[ cool.
>>
No. 528344 ID: eaaf3b

An Evolution of the runner, a third branch rather than a continuation, putting us at three branches

This version of the runner, rather than staying on the ground or under it, begins climbing into the branches of the Palms to reach the higher leaves and juice sacs. It grows an extra toe on each of it's front feet, which, rather than coming straight out of the paw, it grows from the base forming an oposable finger, allowing it to better grasp the branches and food. *It also grows a pouch to carry young in before they can climb, and sits upright when not climbing or hanging.

The bony ridge has become completely internal, forming a more advanced spine and allowing for higher neural and nervous capacity. It is so far the most flexible mammal that has developed.
>>
No. 528423 ID: f595d3

>>528344
ill draw these later, but the Pesh haven't been stated to have evolved mammalian structures yet, as far as i know there still egg laying, reliant on pools of water to incubate the young.

The Paw pesh line has now diverged into two separate forms, the Gripping pesh, which as stated has opossible thumbs that greatly aid in climbing and the Burrowing pesh wich has better adapted itself to life both within Jir palm trunks and beneath them, with a sturdy exoskeleton and harp, digging clas/horns.

Meanwhile the Slime Jir develops a smaller offshoot that is far less reliant on available water with a tougher epidermis and smaller boy.
this Moss-jir spreads rapidly, diversifying into several different kinds and covering much of the landscape untouched by the Jir palm and Thorn Jir.
>>
No. 528426 ID: f595d3

>>528344
im thinking the "Pouch" is more a small water pocket, were the young can hatch and pupate in safety.
>>
No. 528495 ID: bf241e
File 137497815411.png - (11.13KB , 325x456 , This is for you to name_.png )
528495

>>528344
Keep in mind that it does still need to get out of the sun during the day due to solar radiation. Thin atmosphere. I'll let you figure that out.

Also, here's my impression of the creature.
>But the thumbs are backwards.
So?

>>528423
Yeah, probably squishy eggs that would dry out. I'd also say external fertilization.
>>
No. 528520 ID: eaaf3b

>>528426 *In 4rep[ly to Cth7ul7u, *I 2w8ill go 2w8ith yo7u4r 8idea as yeah, *I had fo4rgotten they 2we4re egg c4reat7u4res

>>528495 *In 4rep[ly to OP{ *I'd f8ist l8ike to thank yo7u fo4r the a2wesome p[8ict7u4re and then secondly ment8ion that my 4reason8ing fo4r mov8ing a2way f4rom the g4ro7und 8into the p[alm J8i4rs 2was j7ust that; 8it 2wo7uld be safe4r 7unde4rneath the shade of the leaves 4rathe4r than on the s7u4rface of the p[lanet

*If the4re's anyth8ing else *I am s7u4re *I can th8ink of someth8ing o4r the othe4r j7ust lemme kno2w 8if *I fo4rgot anyth8ing
>>
No. 528678 ID: e1609c

>>528520
please PLEASE stop typing like this, dude. It isnt half as creative as you think, and honestly it is hard as shit to even read. There is a reason leetspeak is frowned upon man, dont be that guy. nobody wants to be that guy. If you must, define yourself through italics or something after snagging the BLICK plugin off its /meep/ thread.
>>
No. 528698 ID: eaaf3b

Yoooo A4rch8ive, *I don't mean to be a je4rk b7ut *I can't NOT typ[e l8ike th8is. *I kno2w th8is c4rap[ 8is ha4rd to 4read and 8if *I co7uld make 8it stop[, t4r7ust me *I 2wo7uld 'ca7use 8it's mak8in a lot of th8ings hella difficult and *I th8ink *I'm enjoy8ing 8it less than yo7u a4re. So 8it'd be p4retty cool of yo7u to not 4rag on me fo4r 8it thanks man, and *I'll do my best to not p[ost too too m7uch 7unt8il *I can get 8it f8ixed
>>
No. 528703 ID: f29090

>>528698
I'm going to have to request you not post again until you fix or replace your keyboard.
>>
No. 528725 ID: fe15d3
File 137502814160.png - (3.43KB , 400x300 , assimilator.png )
528725

>>519672
The Biter has proven itself a most formidable defense against hostile critters. It has only gotten better. The long thin neural fibers contained within their sharp teeth actually push themselves into the wound caused by the Biter's bite. The fibers connect to a bitten creature's nervous system, and slowly weave themselves through it. Given time the Biter can connect even much larger creatures to the Nakku Hivemind, though this usually requires several biter's to accomplish.
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No. 528731 ID: fe15d3
File 137502923983.png - (16.62KB , 800x600 , Nakku Overmind.png )
528731

With the new possibilities granted by Biters, the Nakku Queens have adapted to make use of the new resources. It's web has shrunk, and the Nakku Overmind relies far more on the releasing chemicals into the water to direct its underlings. In addition the reproductive systems of the nakku have changed, becoming far more focused on the Overmind. The Overmind now spawns all the drone species personally, growing them as eggs below the protective canopy of its primary tentacles. As the genetic data of multiple drone species is carried within the Overmind, this sometimes has an effect on the Overmind itself. Overminds can be quite diverse in appearance, Some bearing light sensitive spots others wielding poison glands or even sharp teeth.
>>
No. 528744 ID: bf241e

>>528731
Okay, I really want an explanation of this hivemind. Also, are all of the hivenakku different morphologies, or multiple species in a symbiotic relationship?
>>
No. 528905 ID: eaaf3b

Ah well then it seems this may be my last post for the next couple of weeks, I didn't realize the mods were so...
Strict I guess, to be polite. I don't want th8is thread to die though so keep it up[ until *I can get back and know that I am reading and watching with bated breath. This will be my last evolution for a while, and, as I still cannot draw I'll leave it up to you guys

An evolution of the ParaPesh to a land based form. The surface creatures are large and easy to feast upon with more advanced systems and the likes to nourish them. They become grub like, loosing the fins and antenna as well as the larger head to a smaller size more adapted to burrowing through the soft underbellies of resting Pesh, or attaching themselves while the creatures are eating.
They currently only feed on flesh, and like to lay their eggs after they've had a full meal ensuring they'll have ample nutrients. Because they aren't blood based, they will eat dead flesh and lay their eggs there as well, making them one of the first de-composers, right?

Anyways I guess that's it for me for now, just remember I'm still here even if I can't post. Keep it up you guys! Byeeee
>>
No. 528919 ID: fe15d3

>>528744
The Nakku Hivemind is made up of a single Emperor/Queen/Overmind and a number of servant creatures which assist their less mobile master. Where these come from varies based on species. Emperors gain their followers based on the multiple forms of the Drones that surround them. The Queens do the same, but using biters are able to gather other Nakku species and even some other creatures into the mind. Though control of species that are not nakku is limited. Overminds spawn the drone forms themselves. They hold the base genetic data of the drone and each of its permutations. The Overminds create eggs using these genomes and fertilize them through mating with nearby drones. This results in a suitable amount of genetic permutation which is recognized by the overmind and stored for future use.

Be aware that the genetics has been fudged a bit to make room for fun.
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No. 533880 ID: eaaf3b
File 137634221762.png - (0.99KB , 188x128 , Decomposjir.png )
533880

Guess who! :D

An branch from the Slime Jir to grow on dead or dying matter as well as other wet, damp or moist places, although it cannot grow directly on the ocean. Will consume any type of flesh or plant matter, as long as it's dead and immobile, and uses the gasses and juices it creates while digesting to fill it's seed pod and then blast it's spores everywhere. Voting to call it "Decomposjir"
>>
No. 533881 ID: eaaf3b
File 137634229313.png - (1.44KB , 196x208 , Decomposjir.png )
533881

Larger Upload
>>
No. 535031 ID: 34cf7d

>>533880
Nice to see that you've got your keyboard fixed.

Reminding people that the pink and purple jir species are still around.
>>
No. 535244 ID: f595d3

No image, mostly cuase the image would be kinda dull -,-
Decompos-jir develops two off shoots that draw nutrients directly from the soil, the moss-jir is a hardy growth tthe needs little soil but has far smaller leaves then its cousin, the jir-grass wich takes root in soil and spreads rapidly to all environments that can support it.
>>
No. 535286 ID: eaaf3b
File 137680380122.png - (7.41KB , 339x392 , 136954079018.png )
535286

Image for previous parapesh evo
>>
No. 535289 ID: 34cf7d

>>535286
Linking for the sake of convenience.
>>528905
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