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535783 No. 535783 ID: 399612

When I was little, my grandmother would always tell me stories of her travels. I was mesmerized by her tales of dungeons, monsters, and all of the strange folk she met. Her stories filled my dreams with magic and spelndor night after night. Now that I am finally old enough, I seek to find tales of my own to tell the generations to come, to make my own place withing the pages of the history books. I will become a great adventurer, just like my grandmother was, and reclaim the glory that my family once had. There's just one problem...
Expand all images
>>
No. 535784 ID: 399612
File 137694658981.png - (119.53KB , 800x600 , 001.png )
535784

I have no idea where to start. How does one go about finding adventure anyway? What do adventurers do to go on such grand travels?
>>
No. 535788 ID: bf54a8

just walk, a cave, a lost temple, a tower, they all could have adventure. stories always skip over the parts where the hero is just walking around looking for something.
>>
No. 535789 ID: ea863f

>>535784
know of any of such places?
>>
No. 535793 ID: 9ddf68

they usually start small to build up there skills and to gain cash to buy better gear so they can take on the bigger and badder enemies. So find a town or something and see if there are any problems you can help with
>>
No. 535800 ID: c23ab0

A dungeon, duh.

Anyway where the hell are you?
>>
No. 535801 ID: 5869f6

Simply choose a direction and keep going, child.
Adventure is everywhere, you just need to look for it!
>>
No. 535803 ID: 399612

>>535784
Do you know of any towns near a cave of some sort that may have goblins (or similar) that attack it regularly? Maybe find a group of travelers that needs an escort? If nothing else, think back to your grandmother's stories and do things similar to that.
>>
No. 535820 ID: 41690e

>how does one find adventures?
Get involved in a prank war between a lich and dragon and flirt with everything in between.
>>
No. 535823 ID: 45d9ea

Find nearest town
>>
No. 535865 ID: 399612
File 137696148164.png - (111.86KB , 800x600 , pgs2.png )
535865

>>535800
Well, right now I'm in the Miridian Plains. My people have lived in these hills for as long as anyone can remember.

>>535793
>>535801
>>535823
You're right. I suppose the best way to have amazing travels is to... well... travel. The nearest town is about a day's journey, so I guess I'll head that way.

>>535788
>>535789
>>535803
There are tons of caves here! The ones around my village are mainly used for living and storage, but there are all sorts od them if you know where to look. We usually tell travellers to stay out, because monsters tend to hide there during the day.

Speaking of caves, I've spotted one off the trail. Couldn't hurt to look around. There may even be monsters inside, waiting to be slain!
>>
No. 535866 ID: 399612
File 137696151390.png - (295.70KB , 800x600 , pgs3.png )
535866

Eugh, it smells pretty gross in here, and there's definite signs that something lives here. I can hear chattering behind those shabby wooden doors.
>>
No. 535870 ID: 45d9ea

Dont just kick down the door and attack, see if you can place the noises to a race and failing that announce your pressence, if they attack then this is your first taste of adventure. If they are friendly or nuetral then no real problems.
>>
No. 535871 ID: 5869f6

On your guard child. Like adventure, danger is around every bend.
>>
No. 535872 ID: 399612

>>535866
Check the door to your right. Just peek in for now and survey the room.
>>
No. 535873 ID: 41690e

What are you, anyways? ...and it's completely cool to bust in and kill whatever lives in here?

I mean, just cause whatever they are live in smelly squalor doesn't necessarily give you the right to storm in and kill 'em all.
>>
No. 535877 ID: c23ab0

Greet the cave denizens amicably.
>>
No. 535951 ID: 9ddf68

peak into the other rooms if you can before you enter them so you can at least get an idea on what you may or may not be fighting
>>
No. 536117 ID: 399612
File 137703699691.png - (145.17KB , 800x600 , pgs4.png )
536117

>>535873
We refer to ourselves as Briars, though most other people simply call us prairie folk.

>>535872
>>535951
I check the door to my left. Looks like this burrow is inhabited by a tribe of Krobbles. These annoying little creatures love to sneak into our village and take our stuff, not to mention our crops. More of a nuisance than anything, but a real pain come harvest season.
>>
No. 536147 ID: 9ddf68

that thing above there heads, what would happen if you were to just knock it down with a rock or something? Cause if it would explode into a ball of flame That would be nice and convenient. If it wouldn't do anything, surprise is your ally here so just rush in and stab the little monsters before they can grab there weapons.
>>
No. 536152 ID: 41690e

So... do you have any experience or skill with your weapon? Or in a fight?

Your options are either to kill these things, steal their stuff and leave, or just leave.
>>
No. 536194 ID: 399612

>>536117
Catch them while their guards are down. If you're quick enough, you can finish them off before they reach their weapons. If they do manage to put up a defense, that's just more of a challenge and will spice up those adventure stories.
>>
No. 536204 ID: 509ddd

Bah, there are no good stories of sneak attacking lesser beings. Make your presense known, if they attack you strike them down. If they cower warn them against further incursions on your peoples property.
>>
No. 536239 ID: 888df6

Eh, go check the other door. Maybe steal some of THEIR shit for a change. Hah!
>>
No. 536241 ID: 6808dd

i second stealing all their shit
>>
No. 536248 ID: 96c896

>>536117
Er, these guys don't sound worth murdering. Up to you, really. If killing these guys is a socially acceptable thing for you to do, you could just charge in there and take them out while they're unarmed. If that seems excessively harsh to you, try a different door. Stealing their stuff sounds more appropriate.
>>
No. 536254 ID: 5869f6

They're only simple theves, child. No point in killing them.
They're relaxed, not expecting an attack at all.
If you are quick. You can use the pommel of your sword's handle, or the flat of the blade to disable them.
>>
No. 536432 ID: 399612
File 137712618954.png - (126.66KB , 800x600 , pgs5.png )
536432

>>536152
I've practiced with this sword quite a bit. I've never actually fought anything... Bit my brother says that I'm a natural!
>>536239
>>536241
>>536248
I guess thieves are technically adventurers, at least the stories make them out to be. Though it still seems a bit underhanded. I guess I can give it a try.

The other door leads to a makeshift storage area. There's probably something cool here, let me just search these boxes and-
>>
No. 536433 ID: 399612
File 137712620564.png - (142.29KB , 800x600 , pgs6.png )
536433

>Oy! 'Oo's 'at shufflin' 'eah inna loot room?
>>
No. 536435 ID: 5869f6

Hide, child! Quickly!
>>
No. 536443 ID: bc52b3

Alight, here is your chance to prove yourself, if there is anything lightish you can throw at it as a distraction before it clears the door do so, then rush them to block them at the door. Do not let them into the room where they will be able to surround you.
>>
No. 536445 ID: 494cc1

>>536435
No don't. Tell them that you've come to end their miserable lives of mischief. You're a great adventurer now, so start being greatly adventurous.
>>
No. 536446 ID: bf54a8

"tax collector"
>>
No. 536447 ID: 41690e

>>536446
Brilliant. Bluff your ass off.
>>
No. 536501 ID: c23ab0

Nothing more adventurous than hiding like a scared little mouse. All great adventurers do that!
>>
No. 536522 ID: 399612

>>536433
Valiantly announce your quest to reclaim the stolen goods of your town. Tell him that you wish not for conflict, but that should the need arise you will not hesitate.
>>
No. 536530 ID: 9ddf68

>>536446
try this and get ready to strike with your sword.
>>
No. 536745 ID: 399612
File 137722592580.png - (82.64KB , 800x600 , pgs7.png )
536745

>>536446
>>536447
>>536530
A bit unorthodox, but I suppose wit and cunning are things I should work on developing.

"I uh... I'm a tax collector. I'm here to take what is owed to her highness on behalf of the queen's royal court."

>Wot? They got shiftas werkin' fo' the Queen now? I ain't buyin' it. 'Oo you really? And ansa troofly now. We don' loike liahs.

He's getting agitated. Why the Hell did I think that would work?

He's speaking quite loudly, and I'm certain his friends will be coming shortly if he doesn't pipe down.
>>
No. 536749 ID: 116e43

>>536745
I wish I could tell you not to just cut them, but I think your best bet right now would be to just cut them. Carry their heads back to the village and they might thank you!
>>
No. 536752 ID: 399612

>>536745
Do this >>536522 only less valiantly and more apologetically.
>>
No. 536754 ID: 9ddf68

keep insisting that this is true and get closer claiming that you have the documents on your person and when you get close enough cut him down with your sword.
>>
No. 536765 ID: 41690e

Be all like "okay, okay, you got me" as you approach him. Act as if you're giving in, and about to spill the beans.

Then smash him over the head. One unconscious thieving critter.
>>
No. 536942 ID: 399612
File 137731103091.png - (173.32KB , 800x600 , pgs8.png )
536942

>>536752
"Okay. So I'm not a tax collector. I am Quinn Willow, and I am here to take back what you've stolen from us! And if you cross me, I will not hesitate to cut you down!"

>You fink you can jus come in 'ere and swipe out loot? Ha! Whyn't ya just bounce on outta 'eah, ya shifta tart? haha!
>>
No. 536943 ID: 399612
File 137731105752.png - (190.56KB , 800x600 , pgs9.png )
536943

So anyway I knock him out with a rock.
>>
No. 536947 ID: 41690e

Sweet. That was well done.

Now gank their junk.
>>
No. 536948 ID: bf54a8

finish him. gotta be in the heat of them moment.
>>
No. 536949 ID: 41690e

>finish him
Nah. If she was gonna kill him, she would have used the sword in the first place.

And it ain't particularly heroic to cut down a downed, pathetic enemy. Unless they're one of those irredeemable monster types that just have to die, situation be damned.
>>
No. 536950 ID: 96c896

>>536943
Listen at the door to see if anyone else is coming. If not, let's get to looting.
>>
No. 536952 ID: 5eb200

>>536947
No, gank their loot. Leave their junk alone. You're not that kind of girl.
>>
No. 537022 ID: 5869f6

Suprisingly easy. But do not get too confident, child.
Check to see if he has anything useful on him. Then see to the others.
>>
No. 537098 ID: 399612
File 137737129848.png - (179.45KB , 800x600 , pgs10.png )
537098

>>536948
Krobbles may be annoying and... well, rude, but they aren't necessarily evil. I don't think killing him would be the best idea.

>>536950
Despite the racket, it doesn't sound like anyone is coming. I think I have some time before anyone comes to check on this guy.

>>536947
>>536952
The few boxes that are in here are mostly filled with clothes, probably stolen from drying lines, hand tools, and small jars. Though I do find a case full of strange flasks. There are four total, each holding a different liquid.
>>
No. 537099 ID: 9ddf68

we lets at least take those so we can say we came out of this with something at least.
>>
No. 537100 ID: 761017

Do all the girl Shiftas have such womanly hips?
>>
No. 537102 ID: 41690e

Do we need adventuring clothes? Are any of the tools small enough to be carried, or useful to you? Jars might be good for carrying food or water or stuff in the future.

The strange flasks we should take. Magic potions are definitely adventuring material! Although drinking blind before they're identified isn't necessarily smart.
>>
No. 537103 ID: 399612

>>537098
You DO have a pack to carry stuff right? It's kind of a necessity for an adventurer.
>>
No. 537151 ID: 91c1b3

>>537098
Grab the flasks and any fancy looking tools or clothes. Open the jar lids to see if any have anything good in them (fancy herbs, coins, ect.) if they do, bring them. If you don't have a pack then just take the flasks and possibly any coins you find. If that guy has a coin purse or pockets, check them.
>>
No. 537161 ID: 399612
File 137738266695.png - (94.51KB , 800x600 , pgs11.png )
537161

>>537103
Of course! What did you think this thing on my back was?

>>537102
Most of these are farm tools and work clothes. Besides, what I have on now seems suitable enough for the time being. Maybe if I find something really cute in town, I may change. As for the jars, it looks like their all empty, probably stolen straight from the potter before they could be put to any real use.

There are only four pockets in my small pack. The strange flasks fill them nicely.

>>537100
I would really appreciate it if you didn't call me that. but yes, I suppose you could say that, though mine are... uhm... a tad wider than average. Now stop reminding me of that fact.
>>
No. 537162 ID: 399612
File 137738269260.png - (293.51KB , 800x600 , pgs12.png )
537162

It seems I've taken all that's of any real value in the cave, Although there are still krobbles in the other room. I could try and deal with them, but I could just as easily leave the burrow.
>>
No. 537176 ID: d2ad4a

Hrrm...You kinda sound like you'd rather not kill them...But what about, say, roughing them up some?
Alternately, you could just escape, and be ready to hear them rage when they learn about your successful raid on their stolen goods!
>>
No. 537179 ID: 5869f6

Thak comment about your hips was an honest compliment, not a veiled insult.
You could take the other two, teach them a lesson for their banditry. But only if you feel up to the task.
We don't want to see you hurt.
>>
No. 537180 ID: d2995c

We don't really want to kill them, and I don't think kicking them around will really accomplish much, so we should just leave.
>>
No. 537182 ID: 96c896

Oh, "Shifta" is a derogatory term, then? What is the real name of your race?

Let's just go. Unless you really wanna beat the tar out of them.
>>
No. 537184 ID: 41690e

Eh, you beat one up and took everything of value. I'd call that a success. Let's go.
>>
No. 537207 ID: 399612
File 137739512209.png - (141.12KB , 800x600 , pgs13.png )
537207

I don't really see a reason to go beat up the other two, plus, I'm eager to get to town. Its still morning, so I should be able to get there by sunset.
>>
No. 537208 ID: 399612
File 137739517581.png - (278.14KB , 800x600 , pgs14.png )
537208

After several hours, I arrive at May's Hope. It looks like I'm just in time, too. They should be closing the gate for the night soon. Where should I go first? I'm not terribly accustomed to any town larger than my village.
>>
No. 537209 ID: ddd0ce

Hrrm...One thing you might wanna do is find an inn. Another place, might be finding someone who could possibly identify those flasks you found.
>>
No. 537215 ID: 91c1b3

Do you have any cash on you? See if they have an apothecary.
>>
No. 537217 ID: 399612

>>537208
Yeah finding the inn would probably be best at this point. I'd imagine you're fairly tired after several hours of walking. Ask a city guard if need be. If you're not super exhausted, you could probably make a trip to the apothecary, as well, to get those flasks appraised. I would hold off on any extraneous shopping until tomorrow.
>>
No. 537260 ID: 41690e

An affordable place to eat and/or sleep would be nice, yeah.

Any place you could go to get the potions identified is probably closing for the night. We've have to go looking for that tomorrow.
>>
No. 537262 ID: e1609c

>>537208
After that, tavern. You can always count on overhearing something at a tavern, and its generally agreed its where traveling adventurers go for leads so you might even get approached on your own.
>>
No. 537294 ID: 9ddf68

find somewhere that will give you a room for the night and then if you still have time left in the day see if you can't find someone to tell you what's in the flask you found.
>>
No. 537297 ID: 761017

>>537208
If you are new to the city there should be a on-the-ground gate guard who's used to giving people directions.

He should probably look moderately bored and standing to one side. Ask him about the stuff mentioned above.
>>
No. 537428 ID: 399612
File 137745822427.png - (141.92KB , 800x420 , pgs15.png )
537428

>>537215
Looks like most of the shops here are closed. Besides, I'm pretty worn out from the journey. I'll find one tomorrow.
>>537209
>>537217
>>537260
The inn isn't very hard to find, as its right by the main gate. No doubt to draw in weary travelers like me. The place isn't terribly crowded, as an assortment of patrons litter the room. A lone woman is working the bar.
>>
No. 537429 ID: 41690e

Inquire about a room! And possibly a meal.

Refrain from making an ass of yourself and/or hitting on the bargirl.
>>
No. 537443 ID: 9ddf68

how much cash do you have on you again? anyways ask the clerk/bartender if she has any rooms available and how much for one and a meal.
>>
No. 537515 ID: 399612
File 137747464330.png - (94.56KB , 800x600 , pgs16.png )
537515

>>537429
>>537443
Sounds like a decent idea. I'm sure I have more than enough money for tonight.

And I don't think hitting on her will be an issue. She's not exactly my type.

>Hey, hun. What can I do you for?

"I was wondering if maybe you had a room for rent tonight?"

>Sure thing. We've got some that cost abou-
>>
No. 537517 ID: 399612
File 137747466370.png - (135.28KB , 800x600 , pgs17.png )
537517

>Why hello there. Dont usually see Plains girls 'round here. Heard you were lookin' for a room, and it just so happens that I got the coin for one. That is, if you were willin' to accompany me. What do you say, sweetie? Let me buy you a drink.

Oh...
>>
No. 537519 ID: d2995c

Say no thanks, unless you happen to be into large, hairy, and kind of pushy guys.
>>
No. 537520 ID: 5869f6

Do not take his offer, he seems the type that would take advantage of you in your drunken state were you to accept.
>>
No. 537522 ID: 96c896

>>537517
I see no reason to accept considering you're not hurting for money and only just met the dude.
>>
No. 537526 ID: 76b151

also be prepared to defend yourself should he get physical. That type of guy doesn't like taking no.

If he does... put him down hard. Maiming is acceptable.
>>
No. 537527 ID: 41690e

>>537515
Damn, girl, didn't notice just how skinny you were and how much the hips stood out before.

>>537517
Can I assume he's not your type either?

>share a room, buy a drink
Uh, no thanks.

Be polite, don't be rude or humiliate him, initially. We don't want to draw a reaction out of him, or put him in a situation where he's going to act out to save face or his pride. Of course, if he pushes it, there's nothing wrong with making a fool of him.
>>
No. 537611 ID: c23ab0

No, no, this guy seems totally legit.
>>
No. 537791 ID: 399612
File 137755307996.png - (134.59KB , 800x600 , pgs18.png )
537791

"Yeah, uh... no thanks. I'm good. I'm sure you're a great guy and all, but-"

>Aw don't be that way! C'mon! I know how wild you briar girls can get!
>>
No. 537792 ID: 399612
File 137755311263.png - (102.70KB , 800x600 , pgs19.png )
537792

*honk*
>>
No. 537793 ID: 399612
File 137755313988.png - (123.33KB , 800x600 , pgs20.png )
537793

>Look, I bet you think you've got everything under control, yeah? Well you don't. Me and my friends do. If we want something to happen, it's gonna happen. And I'll be damned if I'm gonna get turned down by some shifter. Ya get me? Now why don't you rethink your answer before things get rowdy.

Eep.
>>
No. 537794 ID: 4652c9

FUCK HIM UP GUUUURL
>>
No. 537795 ID: 96c896

>>537793
Where's your sword? This would be a good time to have a sword. Alternatively, ask the bartender to go call the guards.
>>
No. 537796 ID: bf54a8

"excuse me mam (to the bartender) but do you have an incredibly hot peppers?" if you get some the squirt the juice into his eyes.

or just stab hm in the dick.
>>
No. 537797 ID: 76b151

Maiming him sounds real good right now.
>>
No. 537799 ID: 399612

>>537793
Twirl out of the seat (preferably in the direction away from our buddy here), duck down, pull out your blade, and shove it square into his flank. He's a big guy so hopefully he has slow reflexes to match.
>>
No. 537800 ID: c23ab0

WOW! HOT a What Baabhabhiat
>>
No. 537805 ID: 41690e

Welp, no way to get out of this without trouble, now.

Turn your bar-stool to face him, with the expression he's getting what he wants.

Then deploy your thunder-thighs and knee him in the groin as hard as you can.

Then get up push him away, and ready your weapon, because his jerk friends are probably going to come after you.
>>
No. 537807 ID: 9ddf68

you still got your sword on you? If so look towards the guy and give you a smile and say something like "well when you put it that way" then hit him as hard as you can in the nose with the pommel of your sword and then point the blade right at his crotch and say something like "but I tend to play rough"

Keep an eye out incase he wasn't bluffing about his friends though so one doesn't sucker punch your or something when your focusing on big and dumb here.
>>
No. 537808 ID: e31ca1

DON'T engage! try and twist away from him, the bartender should help you out if she doesn't want a fight to break out. Hopefully she's not new. Especially don't draw your sword, that will get you in trouble.
>>
No. 537815 ID: 5fd94e

If you can slip out of his grasp and move away that will be your best option, if you can't slip out then go for a blow to the groin however that is less advisable as it will leave him very pissed off. Whatever you do keep your hand away from your sword, we don't want him to break your arm or something in disarming you.
>>
No. 537816 ID: 22db71

Attack the balls
>>
No. 537846 ID: bc8d67

Forget trying to pull any physical attack while that big gorilla has his mitt on your shoulder. He'll feel your attack coming and slam you into the bar. You're gonna have to get him to let go before even thinking of doing anything else, so play along until he releases you.

Give the bartender the most intense "help me" look you can muster while telling him you'll reconsider if he buys you any drink you want; Preferably many more than one.

If he goes along, order the largest, strongest, and spiciest drink you and the bartender can think up. You're shooting for strong, cheap whiskey combined with Tabasco and a pureed hot pepper. The more capsaicin, the better, because what you're making is a weapon, not a drink.

Once you have your glass of liquid weapon in hand, make a show of slowly raising it to your lips so the brute is watching, then splash it into his eyes with a flick of the wrist, vault the bar, and run for it.
>>
No. 537873 ID: 399612
File 137757486713.png - (174.85KB , 800x600 , pgs21.png )
537873

As appealing as it sounds, I don't want to draw on him yet. Things may be ugly, but I don't want to kill anyone if I don't have to. And kicking him... there seems pretty, well, low. But you're right. I can't just let him get away wit hthis.

>>537805
>>537846
Though a little wit could help me greatly in this situation. And my thighs aren't that big... shut up...

"You sure know how to change a girl's mind, sir. You get us a couple of drinks, and I'm allll yours."

>Heh, yeah, that's more like it! Barkeep! Two orders of whiskey, pronto!

He takes his hand off my shoulder to order the drinks. Damn bad move on his part.
>>
No. 537874 ID: 399612
File 137757492085.png - (196.30KB , 800x600 , pgs22.png )
537874

"Nobody touches my butt without my say so!!"
>>
No. 537875 ID: 399612
File 137757496543.png - (130.65KB , 800x600 , pgs23.png )
537875

He topples back as who I assume to be his friends come rushing over.

>Fucking shifter bitch. You just made the biggest mistake of your life.

Not surprisingly, it looks like I've started a bar fight.
>>
No. 537877 ID: 41690e

>>537873
Sneaky Quinn is adorable.

>>537875
>bar fight!
Well, yeah.

Let's try to make this short. No playing fair. Just pick a chair or stool or something and slam it over his head, hard before he gets up. Knock him out, and then try to intimidate his friends into backing off.

Don't draw your sword until it's necessary, or they bring out edged weapons. No need to get in trouble with the town guard for murdering these guys without cause.
>>
No. 537896 ID: 9ddf68

alright then the first rule of bar fights is there are no rules so get ready to fight dirty. also real quick before this gets to far into the fight tell the bartender to put all damages that may or may not happen on the big guy's tab.
>>
No. 537898 ID: 21fc59

>>537877
This.
>>
No. 537913 ID: 761017

Please remember to pick the most durable looking chair!

The barkeep will bill you for anything you break!

That being said, are there any obvious off-duty guards around who might try to make things get legal?
Where are his 'boyz', they might be sneaking up on you!
Does the bartender appear to care about any of this?
Is there an open window or door nearby that you could escape through?
>>
No. 537914 ID: 761017

>We refer to ourselves as Briars, though most other people simply call us prairie folk.

Everyone keeps calling you Shiftas.

Maybe that's some sort of insult, but it's your people's fault for choosing a boring name!
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No. 537923 ID: e1609c

>>537875
This is gonna be fun. Adventures like this happen a lot, and honestly barfights almost always make for a great story to tell the kids.
Lets teach this sick shithead some manners. See if you can find a weapon of some sort, as strong as those legs of yers are I dont think we can take on a meat wall like this guy and two others without getting creative.
No lethality though, we dont want to kill anyone here. Just teach them not to be scuzzballs.
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No. 540821 ID: 399612
File 137938329805.png - (123.82KB , 800x600 , pgs24.png )
540821

>>537877
>>537896
>>537913
A chair. Good idea. That should smash him up without killing him. And I really want to smash him up.

I swing a stool and catch him right in the cheek, jeez, are all butt-grabbing pigs this pathetic?
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No. 540824 ID: 96c896

How about a leg sweep?
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No. 540825 ID: a36601

>>540822
Try to position yourself between the charging guy and his friends. When he gets close enough, dodge out of the way. Hopefully his balance/reaction time will be dulled enough after being hit with the stool to keep going. After the fight, be sure to buy a drink for the girl to make up for the one you spilled. She looks very 'adventure-y' and I think it's be best to be on her good side.
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No. 540828 ID: 07e3a8

>The girl who was seated there yelps in surprise, and possibly annoeyd that her dring was spilled.
Remember to apologize to her for that, after the fight. Maybe buy her a replacement. No need to pointlessly make enemies of bystanders. We'll probably owe the barkeep / innkeeper an apology too.

...I mean, we already pointlessly made this doof, but sort of submitting, there wasn't much of a way around that. We tried the soft approach.

>it looks like he's readying himself for a final charge
Hmm. Well, you look faster and nimbler than this uncoordinated drunken brute. Best way around a charge is to use his power and momentum against him.

Sidestep or dodge, and slam the barstool into the back of his leg or head, directing him into something solid at full speed. Make his charge a thunderous crash.
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No. 540829 ID: 9ddf68

well I don't see a reason to start fighting fair now of all times so grab one of the glasses of the bar (try to go for an empty one if you can) and throw it at his face. the Idea here is to distracted him so you can dodge is feeble attempt to rush you and trip him up. Maybe get a nut shot in if you can.

Also once you're done with the fight, tell the bartender to put all the damages on the perv's tab.
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No. 540842 ID: 4f1dac

Why are you letting him get up? Push him back down, drunks have terrible balance so it should be easy.
There's no need to add to our damage bill, and throwing a glass could be accidentally lethal so don't do something that stupid.
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