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72794 No. 72794 ID: 35cea2

Two newborn gods have come to claim control of this planet. In due time civilizations will war over the planet in the name of their patron gods, demigods will clash in duels that will tear the landscape asunder, and the gods will alter reality itself in a bid to control this planet.

For now, the world has only recently formed water, and the first bacterial life has just been created. The gods currently only have access to basic godly energy and don't have any stored, but can subtly change the planet over the course of millions of years. First, the planet and two gods need a name. What shall they be called?
Expand all images
>>
No. 72795 ID: 426169

The planet = Gaia-kun
God1 = Red
God2 = Blue
>>
No. 72796 ID: dda9dd

Gods: Red and Blue

Planet: Vespane
>>
No. 72797 ID: 632862

Gods: Red, Blue

Planet: Gravel Pit
>>
No. 72799 ID: af3e6d

Gods: Gold, Silver

Planet: Johto
>>
No. 72803 ID: d1210a

GODS;
Elvis, Mozart

PLANET:
THE GREAT SONG
>>
No. 72804 ID: 2cbe3e

Planet: New Las Vegas

Gods: Orville and Tuco
>>
No. 72805 ID: 43d730

Abyss, Gog, Magog.
>>
No. 72807 ID: 4553b2

Gods: Fate, Xom
Planet: Hocotate
>>
No. 72809 ID: ba41e5

The Planet: Iorak
God #1: Mharduk
God #2: Titivillus
>>
No. 72811 ID: c3db73

Gods: Dracula, Simon
Planet: Castlevania
>>
No. 72813 ID: af3e6d

This is what happens when you let us name something.
>>
No. 72816 ID: 35cea2
File 125746466422.png - (340.32KB , 500x400 , QuestChapter1Title.png )
72816

The Planet has been named Iorak, and the gods are Orville and Blue.

Currently the planet is in a state of pangaea, but in the span of 2 billion years two large islands will drift apart and be the birthplace of civilization, each island belonging to a separate god. The gods currently can use their no-energy powers to subtly manipulate evolution and climate towards their ideals. What kind of biome will each island be, and what sort of creatures would you like to see on the worlds? Take note that you do not need to come up with every animal there is, only the ones you want in particular; and that every biome will exist on the mainland. The planet's gravity is two-thirds that of earth, and if not tampered with the oxygen content will be three times as much.


After a biome is chosen for each island, a series of living beings planned, and whatever else you wanted to say said then we will skip a billion years to the first ecosystems on land, at this time the most complicated being on land would be a beetle. As well, do you wish to mostly just skip through evolution or do you wish to go through the evolutionary phase more slowly and in depth? (Note: If the latter is chosen we can always revert to the former if desired)
>>
No. 72818 ID: 43d730

>>72816
Orville shall rule over a volcanic wasteland, the better to strengthen his minions.
Blue shall hold dominion over a watery land of swamps and constant rain.
Let's go for fiddling with the basic blocks, yeah.
>>
No. 72819 ID: 75b686

> 3x oxygen
> giant scorpions
>>
No. 72820 ID: 426169

>>72816
Start with the basics.

>>72818
I approve of your choice of biome

>>72819
Sheesh, everyone knows you need RADIATION to get giant scorpions.
>>
No. 72821 ID: ba41e5

We must have beetle-squids.
>>
No. 72827 ID: af3e6d

>>72816
We must micromanage EVERYTHING. Seconding some sort of giant scorpion.
>>
No. 72835 ID: c3db73
File 125747035234.png - (217.39KB , 640x400 , spiderperson.png )
72835

I read that early photosynthetic organisms on Earth might have had purple pigment as opposed to chlorophyll. Therefore, I propose that Iorak's plant life be purple. I also propose that the volcanic continent of >>72818 be inhabited by spider-people, when intelligent life rolls around. Assuming the continents are still largely the same by that point.

>and if not tampered with the oxygen content will be three times as much.
Doesn't that mean land-based life will be especially prone to catching fire?
>>
No. 72846 ID: f21281

>>72835
Not really. More oxygen means your critters are able to grow really huge. Look at Earth's prehistoric past, for instance. Three foot long dragonflies, goddamn.
>>
No. 72848 ID: 35cea2

>>72835

I'm no scientist, but as far as I know more oxygen doesn't make fires that much worse, it's just necessary for fire to take place. Though after doing some research, 60% oxygen content (about 3 times that of Earth's) is a bit silly. Retcon that, I actually said times two.
>>
No. 72852 ID: f21281

>>72848
Modern Earth's oxygen level is at about 20%. 300 million years ago, it was at almost 40%.
>>
No. 72853 ID: af3e6d

>>72852
Sooooooooo... Giant Scorpions?
>>
No. 72856 ID: 43d730

>>72853
Oversized fire-resistant arthropods for Orville, and...
Let's say infectious algae critters and fish for Blue.

When it gets to that point, the Disciples of Orville should have 'Fuck-the-Ocean' levers to boil the waters around their land.
>>
No. 72859 ID: af3e6d

>>72856
I thought of that, but each god gets a continent. So Blue's dudes need to be land-based. Or possibly air.

What about some sort of giant birds?
>>
No. 72861 ID: a7ef8c

i think the Blue continent if covered in swamps and marshes should get alligator people later on when we get sentient beings going.
>>
No. 72868 ID: 8bd99f

DINOSAURS FOR BLUE. I WANT RAPTORS TO RULE THE LAND
>>
No. 72872 ID: 8bd99f

>>72868
AND RAPTOR JESUS AS DEMI-GOD
>>
No. 72876 ID: a7ef8c

i think we should just skip the evolutionary stage since were all getting ideas for advanced or semi sentient beings
>>
No. 72881 ID: af3e6d

>>72876
Oh, evolution. Right.
What's the evolutionary path it takes for intelligent giant scorpions and raptors?
>>
No. 72882 ID: 43d730

>>72876
Fine, fine.
All of Blue's critters have a symbiotic kind of algae that infiltrates their systems, and provides them with food, serving several purposes-
With less required predatory behavior, they work together more efficiently.
They require less food, but more water.
Better camoflauge in the swamps of their home.
Funky colors.

Orville's, on the other hand, should all develop thick, air-riddled carapaces with the appearance of stone, allowing short dips into magma.
>>
No. 73005 ID: c3db73
File 125749202719.png - (230.60KB , 640x600 , fucktheocean.png )
73005

>>72856
Yeah, those Blue faggots will taste magma this day.
>>
No. 73007 ID: 1db4be

Blue's critters: AMPHIBIOUS ALGAE BIRDS
>>
No. 73008 ID: 8e5181

Blue sees that magma has been used to afflict damage on the sea life. The water balance of the biosphere has changed, a new water cycle begins by a drastic ice age cooling down the entire planet and coverin almost half of its surface under ice.
>>
No. 73047 ID: af3e6d

>>73007
Amphibious algae raptors.
>>
No. 73067 ID: cc81e0

>>73007
YEEESSSSSSSSSS
>>
No. 73076 ID: 35cea2
File 125753856343.png - (751.75KB , 640x400 , The World.png )
73076

3,200,000,000 years later, the first sentient life forms have entered the stone age and the gods have sculpted their islands and the animals to their ideals.

Orville's island has a high volcanic activity, the various volcanoes spewing ash and lava almost continuously. The volcanic soil is highly fertile and the plants have developed special resistances to the ash in the air. The animals are largely large arthropods and other invertebrates, and the top predators are typically some form of giant scorpion, averaging 8 feet in length and the largest being 15 feet.

Blue's island is covered in swamps, marshes and rainforests, and most animals have symbiotic relationships with various protists and fungi. There is a large amount of rainfall on the island and it is frequently hit by hurricanes. There are a large amounts of fish, reptiles and birds, and the top predators are dinosaurs. Of interesting note is the beetlesquid, a squid like arthropod with 10 legs, two of which are large and have claws. It lurks in swamps and uses its legs to hoist itself up trees to eat any animal living there.

In the mainland there are two main continents, the northern continent is mostly covered grasslands and forests, and is very hill towards the mountain range. The southern continent is mostly desert and plains, with a small rainforest on the eastern side. The northern island has large amounts of valuable resources, but is an incredibly inhospitable tundra. The southern island is covered in rainforest. Not shown is the icy poles or the small series of islands on the other side of the map.
>>
No. 73077 ID: 35cea2
File 125753860744.png - (163.94KB , 800x400 , Sentient Beings.png )
73077

Blue's sentient being is an amphibious, reptilian omnivore. They have a symbiotic relation with algae growing in its skin, providing a small amount of nourishment and also has some limited medicinal properties. They give live birth and live in packs, usually consisting of a single family. They are fast and agile and use their speed to run down prey or escape tougher predators, and have excellent concentration. Their biggest weaknesses are their need for large quantities of water and their over specialization.

Orville's sentient being is large, stubby spider-like arachnid. They have four special palps that they use as arms, each with 4 'fingers' arranged radially around a central point. They have tough carapaces and powerful jaws and like their ancestors have silk glands at the ends of their abdomens. They live loose communities divided into several small groups of three or four members, and lay eggs which the mothers carry around in silk cases until they are ready to hatch. Their biggest weaknesses are vulnerability to the cold and their relative inflexibility and clumsiness.

What shall these sentient beings be called?
>>
No. 73078 ID: 35cea2
File 125753882630.png - (0.98MB , 640x400 , Orville Island1.png )
73078

Additionally, over the years the Gods have acquired a supply of generic energy, as well as two specialized ones. The generic energy can do just about everything, but is inefficient. The specialized energy can do everything related to it's specialty.

Orville:
Generic: 2
Fire: 1
Earth: 1

Blue:
Generic: 2
Water: 1
Air: 1

>Pictured: A few mountains on Orville's Island.
>>
No. 73080 ID: c3db73
File 125753907727.png - (234.29KB , 640x600 , olmbirdraptor.png )
73080

>>73077
Oh fuck beaten to the punch.

They shall be called spider-men.
>>
No. 73083 ID: cf407a

For the spider people: Aracharchons

For the dinosaur people: Dienosaviors
>>
No. 73091 ID: af3e6d

>>73077
Spiders.
Raptors.

I feel so imaginative.
>>
No. 73125 ID: 4553b2

The spiders: Orvilles.
The dinosaurs: Blues.

There is no way this could go wrong.
>>
No. 73244 ID: ba41e5

Spider Men: Vloksk
Dinosaur people: Szidrol
>>
No. 73295 ID: 35cea2
File 125755973523.png - (166.01KB , 636x400 , Orbs of Ridiculous Pysche.png )
73295

Orville's people shall be called the Aracharchons, and Blue's shall be called the Szidrol.

Now that the species have been named the gods can turn their attention towards their eventual conquest of the planet. Both species are currently in the stone age, the most advanced technology so far being the bow and arrow and they live in small tribes scattered around their island. At this point the gods can use their accumulated energies anywhere on their island. The energies are generally less efficient the more they are focused on a single location or entity, for example Blue could use its water energy to create a local rainstorm that totals 20mm of rain or increase the rain across the island by 50mm. Energy is slowly gathered by what's happening in territory held by the god's people and to a much lesser extent anywhere in the world. The rate which energy is gathered can be bolstered by religion and sacrifices, the more refined it is the more effective they are. At the moment religion is lacking, beyond that the sentient species know of the gods and hold allegience to their patron god. Of particular note is mythical beings, significantly powerful ones can given orders by their patron god and if twenty points of energy is invested in them they aquire their own supply of godly energy, however they will over time develop their own personalities and if sufficiently disgruntled can ignore their gods orders or even defect. Also note that the gods cannot advance science, they can only create the most advanced item (or it's blueprints) that their people have already discovered. They can, however, direct their people to study certain fields of science.

To communicate with their people each god will get an orb of infinite psyche which they can place anywhere they like (it is assumed that there will be a tribe wherever the orb is placed). If another orb is desired the god will have to spend one unit of any energy with each additional orb costing double what the previous orb costed. Unless the holder of the orb is sufficiently devoted to their god their allegiance will be that of the orbs owner. To keep the god orbs distinct they will be color coded. Obviously, Blue's orbs will be colored red, and Orville's will be colored FACE.

Orville's orb has been placed near a forest dwelling tribe just east of the the large lake and Blue's orb has been placed near a mangrove swamp dwelling tribe east of the northern lake. Both tribes number twenty seven members.

What orders shall each god give their tribe, and how shall they use the energy they start with?
>>
No. 73308 ID: af3e6d

>>73295
No actual ideas but I just have to ask, is it really a good idea to pit tgchan against itself? Also, love what you did with the orbs. I lol'd.
>>
No. 73319 ID: c3db73
File 125756244826.png - (71.41KB , 640x600 , architecture.png )
73319

Fuck yes Orville, you are the best orb ever.

Instruct Orvillians to develop agriculture, writing, mathematics, and chemistry and architecture. In that order. Strong minds and strong buildings for a strong society.

Orville should use his earth powers to populate the ground with useful and rare metal deposits, for the future advancement of his disciples' industrial base.
>>
No. 73321 ID: 35cea2

>>73308

I don't know, I don't think this kind of thing has been done before so I suppose it's worth a shot.
>>
No. 73329 ID: c3db73

>>73321
So how will you go about it, exactly? Having all commands for both gods come from the same pool of suggestions sounds rather like playing a game of chess with yourself.
>>
No. 73331 ID: ba41e5

Well, I suppose we should found some religions. Lets start off with some prophets.
>>
No. 73332 ID: af3e6d

>>73329
Maybe split it into two threads, have each person commit to only posting in one. It'd be a bit honour-system-ey, but it would be friendly competition between boardgoers. Maybe get people to sign up beforehand to keep it even. Just an idea.
>>
No. 73334 ID: c3db73

>>73332
Two threads sounds somewhat cumbersome, if that's the proper word. Two teams, members differentiated by ID, would be simpler. I think.

Anyway, what'll it be, Joe?
>>
No. 73342 ID: 35cea2

>>73329

True, I suppose it is like playing chess against yourself. I'll try to keep track of who's supporting who with the IDs, but it's not perfectly set in stone and I'll use suggestions from an 'opponent' if it is hilarious or awesome enough.
>>
No. 73349 ID: 43d730

>>73342
Well, something similar is happening over in Antquest, what with the Guns of Brixton sidequest...

We're beefing up the defenses on a place we might have to re-invade at some point.

We're so disloyal. Or too fickle in loyalty- we aid whomever holds the orb.

...That would be an interesting setup for a quest... Enemies trying to monopolise use of the orb in order to win out over other holders.

To put this post back on topic, I propose the magic goes to making servitor golems or divine guardians for the gods. Statues of volcanic rock that take dips in magma to prepare for battle (or appear as inanimate statues until heated (Moai?)) and 'Loa Shells', titanic shapes of water and algae summoned by spilled blood that 'ride' their summoner by carrying their body in the center of the mass.
>>
No. 73354 ID: af3e6d

>>73349
That brings up an interesting point. I know it's very unlikely, but what if a member of the other god's race got a hold of their enemy's orb?
>>
No. 73356 ID: c3db73

>>73354
>Unless the holder of the orb is sufficiently devoted to their god their allegiance will be that of the orbs owner.
>>
No. 73387 ID: 1db4be

I see no issue with letting us play both simultaneously. It'll be fun.

My recommendation for Blue's orb: Teach them to use spears for fishing, and offensively. Teach them to scoop mud and debris huts under the water, platypus style. And teach them to find medicine and poison among the local herbs. In that order.
>>
No. 73393 ID: c3db73

Orville should conjure up an army of fire men, or a fire colossus, with his fire power. Because what else is divine fire useful for at this point?
>>
No. 73450 ID: 331584

Burning off a bunch of plants to aid the spiders in farming by clearing off an area and fertilizing it at the same time
>>
No. 73477 ID: cf407a

>>73393
Smelting ore to make metal tools and weapons and developing a primitive agricultural and heavy manufacturing industries?
>>
No. 73507 ID: c3db73

>>73477
I mean what is it useful for besides things his disciples could achieve with normal fire.
>>
No. 73516 ID: 43d730

>>73507
frequent Smiting, to make them a warrior/crafter culture.
>>
No. 73536 ID: cf407a

>>73507
First of all, its magical fire, one would think this magical fire can be fueled by worship and sacrifice. The greater the worship and sacrifice the larger and fiercer it will burn and it will never burn out unless the worship and sacrifice stops or the people lose favor from Orville.

Secondly, this fire can be synonymous to the Olympic flame, meaning you can probably light furnaces all around these peoples' blacksmith shops with it. Producing a cheap reusable energy that can power heavy industries.

A solid heavy manufacturing industry is the backbone of all empires.
>>
No. 73555 ID: cf407a

>>73536
Also STEAM TANKS
>>
No. 73567 ID: c3db73

>>73536
Humans smelt and work metal without the use of divine fire, though. It shouldn't be necessary barring a severe shortage of flammable material.
>>
No. 73572 ID: c3db73
File 125762233877.png - (210.97KB , 632x429 , YES.png )
73572

>>73555
Oh. Okay.
>>
No. 73727 ID: cf407a

>>73567
yes like I said regular fire needs to be fed material resources for it to keep going like coal or wood.

Magical fire needs only worship and and maybe occasional sacrifices. Therefore it requires simpler logistics to set up.

Back in the early 20th century coal powered warships designed for long distance voyages had to be made big enough to accommodate enough coal and small enough to be fuel efficient. By using magical fire to power our eventual invented steam engines we can avoid this logistical and engineering nightmare entirely.
>>
No. 73729 ID: af3e6d

>>73727
So wait. Belief-powered vehicles? I support this.
>>
No. 73732 ID: 35cea2
File 125763523488.png - (0.98MB , 640x400 , Blue Swamp.png )
73732

>>73387
>You can't teach anyone something that your people haven't already discovered, though can direct them towards certain fields of science.

>>73393
>You could also use energy to enchant existing entities, like making the members of the tribe fireproof or making their staffs shoots fireballs.

It is now 500 SI, 500 years after the last update. Orville given his tribe five statue like servants that become animate when heated and return to their inanimate state when cooled, and Blue has give his tribe five totems that surround the user in a 'body' of water allowing him or her to manipulate liquids to a degree. Orville has also placed deposits of metals underneath major tribes. Additionally both gods have made it so that commune with their god given the proper rituals.

The Aracharchons have discoved basic agriculture, simple pictograms, numbers and simple hovels consisting of a pit in the ground lined with rocks and a roof of silk. The tribe has grown to fifty two members and has established a small field of vegetables.

The Szidrols have discovered basic medicine, simple rafts, have tamed the beetlesquids and improved their spears and techniques for using them. Their tribe has grown to sixty one members and has eighteen beetlesquids which they use as 'watchdogs' and to assist hunting.

Orvilles Energy:
Generic: 2 (+2 next turn)
Fire: 1 (+1 next turn)
Earth: 1 (+1 next turn)

Blue's Energy:
Generic: 2 (+2 next turn)
Water: 1 (+1 next turn)
Air: 2 (+1 next turn)
>>
No. 73734 ID: 43d730

>>73729
"You! You were least fervent in mid-morning prayer! INTO THE CLEANSING FIRE WITH YOU!"

...Do they make lava-proof commissar hats?
>>
No. 73735 ID: af3e6d

>>73732
Would making the tribe fireproof count for every member, forever, including new generations?
>>
No. 73760 ID: 35cea2

>>73735

Only for the current members, if you want a fireproof "gene" you will have to give it to significantly fewer members maybe two or three at this point.
>>
No. 74191 ID: 7eda8b

Orville: Bestow an inheritable gift to some of your chosen spiders allowing them to breathe fire.
>>
No. 74195 ID: 43d730

>>73760
Can we grant certain members of the tribe an enhanced potential for channeling divine power, or is that a feedback loop problem?
Also, can we use the Generic energy to branch out into other domains, or is that a gradual thing?
In any case, direct the people of Blue to start scheduling their rituals on a lunar basis, to better match (and allow them to predict) the tides. (They do get tides, right?)
>>
No. 74251 ID: 007648

Since the orvilles will get divine fire as power source I sugest that we start to modify the blues to discharge bioelectricity or get some algea to do it
>>
No. 74259 ID: 007648

Do the raptors have any ressources on their island other than
trees?
>>
No. 74297 ID: 35cea2

>>74195

No, divine energy cannot be made more efficient, only more of it can be gotten through religion and important events in the god's territory ,like a meteor impact, or the invention of the atomic bomb.

You can, however, make or upgrade existing energies to have their own repertoires of divine energy by having a total of twenty energy invested in them, essentially making them a demigod. The amount of energy they gather is dependent on the amount of worship they receive and their efficiency is dependent on how much energy is invested in them, becoming as efficient as the gods at a hundred.

You can use generic energy to do things any other energy can, but they will be doubly to triply inefficient at it.

>>74259

Of coarse, both gods have at least some amount of every necessary resource, but they both have a few noteworthy ones in particular.

Blue has plenty of peat, many plants and animals have medicinal or poisonous properties, plenty of fossil fuel deep below the surface, and obviously lots of trees.

Orville, on the other hand, mostly has deposits of metal, fertile volcanic soil, and a relatively large amount of gemstone (most notably diamonds).
>>
No. 74301 ID: a7ef8c
File 125769927625.gif - (141.20KB , 266x267 , Hermitcrab.gif )
74301

the blues need to domesticate any giant crabs so that they can make seige crabs and later on crab tanks.
>>
No. 74309 ID: 007648

>>74297
peat, plant, trees, fossil fuel vs. Fire and metal?
D:
>>
No. 74314 ID: c3db73

>>74309
Peat, plant, trees, fossil fuel and water.

>Orville, on the other hand, mostly has deposits of metal, fertile volcanic soil, and a relatively large amount of gemstone (most notably diamonds).

DIAMOND MECHA?

Instruct the disciples of Orville to research metallurgy, and those of Blue to look into shipbuilding and astronomical navigation. Also, what is the population of each tribe?
>>
No. 74334 ID: 35cea2

>>74309

Those were just the resources they have in particularly large amounts, Blue still has metals and Orville still has medicinal plants etc. Don't underestimate fossil fuel either, especially when steam or oil power comes around Orville will have to fight for fossil fuel deposits or use up valuable divine energy while Blue can just get there supply from right in their homeland.

>>74314

Key word is 'relatively.' Diamond mechs are still a huge waste of diamonds. Also the population was mentioned in the update that had the picture of a beetlesquid attached.
>>
No. 74337 ID: cf407a

>>74314
I agree Orville should focus on metallurgy.

They also need to keep focusing on agriculture and maybe try their hands on crafting simple tools, like chisels and spears and go hunting like proper arachnids!
>>
No. 74382 ID: c3db73
File 125771942157.png - (222.70KB , 640x640 , whatever happens we have the diamond gun and they .png )
74382

>>74334
>Diamond mechs are still a huge waste of diamonds.
I'm not saying they need them right now. Say, in the future colonial era.
>>
No. 74967 ID: 8e5181

>>74301

This. Blue uses energy to help Svinzor breed giant crabs.
>>
No. 74969 ID: 7eda8b

>>74382
This picture is now the long-term goal of the quest as far as I'm concerned.

ORVILLE VULT!
>>
No. 75040 ID: 777147

>>74967
with shell hard as diamond and pincers that can rip'n'tear through anything
>>
No. 75136 ID: 6248cb

Just as a note, since I missed this in the beginning, we CAN has 3x Oxygen content without 60% of the atmosphere being combustion fuel.

We just need a denser atmosphere :) It would make flying much easier too in the future :D

Well, too bad its a bit late for this choice, unless theres a way to dense up the atmosphere at this point.
>>
No. 75149 ID: 35cea2
File 125781002730.png - (44.01KB , 451x232 , Firebreath.png )
75149

It is now year 1000 SI. Orville has gifted the chieftain of the main tribe with a fire-breathing-gene, those who have it acquire the ability to spit fire through special holes in chelicerae. Blue has created modified strain of skin-algae that grants electrical powers to those who have it. There are 3112 Ararcharchons carrying the gene and 205 who can spit fire, and 5101 Szidrols who have the algae and 241 who have in it quantities that is actually useful. Blue has can now use divine electrical energy.

The Ararcharchon tribe now has a 133 members. They have very recently started using copper equipment, and set up a trade depot in the center of the village where they primarily import copper ore from the mountain tribes and sell copper equipment. They have, from another tribe, acquired 34 isopods, which they raise as cattle.

The Szidrol tribe now has 124 members. They have domesticated the beetlesquid and tamed the giant blue crab which they use as mounts, beasts of burden, and to guard against predatory dinosaurs. They have learned to make sails and primitive boats. They're animal population consists of 43 beetlesquids and 7 giant crabs. They have timed their rituals with the tide, increasing Blue's supply of water energy.

Orville:
Generic: 3 (+2 next turn)
Fire: 1 (+1 next turn)
Earth: 2 (+1 next turn)

Blue:
Generic: 2 (+2 next turn)
Water: 2 (+2 next turn)
Air: 3 (+1 next turn)
Electric: 0 (0 next turn)

>Note: Turns are now only 250 years each.

>Warning! Close inspection of the climate reveals there will be a worldwide cataclysm in 430 years. Specifics will be revealed next turn.
>>
No. 75150 ID: 43d730

>>75149
Get the Blues started on underwater shelters, using moonpools as entrances and exits. Algae banks should solve the air refreshing problem. I'm seeing something like a beaver dam, only deeper and completely submerged.
Caves and volcanoes seem to be a bad idea... Is there perhaps a sufficient extinct caldera close to the Tribe of Orville?

As for miracles... Can we make legendary items and gift them to the tribes? A hook for pulling the tides, a knife of unsurpassed sharpness, a spear that holds dominion over storms, a stone that cries out before disaster...
>>
No. 75151 ID: 35cea2

>>75150

Yes, divine energy can be used for almost anything sufficiently related to it's power, with the exception of using it to gain more divine energy or other game breakers.
>>
No. 75152 ID: 5d5878

>>75149
Blue's branching off into new elements, AND the Szidrol are making more water energy? Yeah, the Aracharchons need to step it up. Probably do something related to volcanoes, though I can't for the life of me think of a new energy type to look into.
>>
No. 75254 ID: 43d730

>>75152
Well, might as well start the science early.
A ritual, requiring the willing sacrifice of no less than three participants, that causes a volcano to become active, or erupt if it's already active. Later improvements should reduce the number of participants.
On the other hand, they've also got a better industry going already; It's not like the Blues are going to make use of the wheel, for instance.

I've got it. Sports. Some kind of brutal, semi-ritualistic game with a weighted ball and full-on body-checks for the Orvilles, and triathlic (that makes sense, right?) competitions of swimming, spearwork, and a partially arboreal footrace.
>>
No. 75332 ID: c160bf

>>75149
have the spiders divide themselves into castes, you know the basics( hunters- fast, aggressive, warriors- strong aggressive, leaders- smarter,ect.)
>>
No. 75386 ID: 5d5878

>>75332
Aracharchon Fire Warriors? That totally works. Recruit some from the firebreathers.
>>
No. 75387 ID: cf407a

>>75149
Okay guess this is a good time to concentrate on engineering and architecture, preferable building designs that resist earthquakes and underground mining.

Later, locate a active volcano farthest away from the Archarchon population centers and near the shoreline, set up a temple dorf style to Orville near at the base (use a fire energy to lava proof the temple construction area). Time mass rituals with the volcano eruptions.

Receive fire energy and obsidian when the lava cools with the water.

Use Obsidian to make and trade better tools!

Also, they better research mathematics specifically geometry, and chemistry specifically alchemy and try to make gunpowder.
>>
No. 75567 ID: 954b24

Have blue create some kind of electricity/energy storing crystal (that can discharge the energy at once or act as a battery depending the will of a szidrol). Have the Szidrols build an underwater temple that contains the orb and some crystal. Have them research the basic use of electricity such as heating and lighting (or make those part of the crystals functions). Start metallurgy and written language/numbers also. Use the boats to explore the islands and forge alliance with other tribes and spread the faith!  

Btw what kind of political systems do Archons and szidrols have
>>
No. 75754 ID: 35cea2
File 125798250818.png - (0.98MB , 640x400 , Easy to draw.png )
75754

>>75567
>Currently both have a basic monarchy.

Blue has created several divine batteries which stores electricity it comes in contact with and discharges it at the command of whomever holds it. Orville has made it so that the Aracharchons can make a volcano active or cause it erupt upon the sacrifice of of sentient beings, currently requiring about five people to cause an active volcano to erupt.

The Szidrols have dug large underwater shelters in preparation of the coming storm. The main tribe has assimilated several surrounding tribes and has become the first nation. They have discovered a rudimentary electromagnet and longships. The nation has 601 members, 223 of which are in the capitol.

The Aracharchon main tribe has relocated to the caldera of an extinct volcano. They have built a temple of stone where they have a rituals whenever a nearby volcano erupts, and have increased the fire energy gathering in doing so. They have divided themselves into castes, denoted first by the presence of godly abilities (currently only firebreath) then by lineage. The main tribe has also assimilated several smaller tribes and has become a nation, being the second do so. Their nations population is 610, 151 of which are in the main tribe.

What shall each civilization be called?

Orville
Generic: 4 (+2)
Fire: 1 (+2)
Earth: 2 (+1)

Blue
Generic: 2 (+2)
Water: 4 (+2)
Air: 4 (+1)
Electric: 0 (+2)

>Further inspection of the climate reveals that that the atmospheric change will cause an exponential increase the amount of lightening and the conditions it can be found in.

>At this point both sides have discovered at least the basic form of almost everything (astronomy, math, medicine etc) and only major advances, like the invention of the Archimedes' screw, will be mentioned.
>>
No. 75755 ID: 881fc1

>>75754
Aracharchon: Arachadia
>>
No. 75758 ID: 43d730

>>75754
>Orville
Grant additional godly lineage to Orville's people, keeping them separate from the firebreathers- A bubble of protection from temperature extremes. The effect should weaken with distance, but anything in ten feet should be nondamaging, and five feet should be downright comfortable.
A set of... let's say ten to start with... that allow the direction of lava flows, but only when in close proximity. Not advised for use by any without the preceding ability. (Throw in knowledge of how to create with additional energy investiture?)

>Blue
Grant a lineage that allows the collection and storage of electrical energy- possibly a set of monastic teachings? The capacity would have to be fairly limited, but just directing power would be less energy-intensive. In any case, include a Perfect Ground ability.
Grant knowledge of how to craft Guardian Totems, whereby the willing spirits are granted semi-sovereignty over an area of wetlands, becoming a sort of genius loci. The spirit must be strong-willed, limiting participants, and appeased with offerings of remembrance and food.
Possibly grant first dibs to any heroic souls that have died recently.
>>
No. 75760 ID: 43d730

>>75758
>Orville items
Rods, orbs, accordions? Dunno. Maybe bracers.
>>
No. 76031 ID: 8e5181

Blue: The Sundered Bluerays
>>
No. 76037 ID: cf407a

>>75754

>Orville

Harness the geothermal energy of the dormant volcano via gas pump powered wheels.

Use spider silk and divine fire from firebreather archarchons or normal fire to build hot air balloon vehicles.

Build giant metal lightning rods on the side of the volcano and harness electrical energy from the lightning storms, store the energy in gem crafted crystal batteries.
>>
No. 76352 ID: b9cac3

>>76037
>Build giant metal lightning rods on the side of the volcano and harness electrical energy from the lightning storms, store the energy in gem crafted crystal batteries.

what? trying to copy Blue? that what the Szidrols should be doing. have a question doh, how will the lightnings affect Szidrols?


also start the development of Szidrols' psionic powers
>>
No. 76412 ID: e2020c

>>76352

Put crystals in their brain! :D :D:D
>>
No. 76429 ID: 1443c0

>>75754
Have the Aracharchons build a massive tower in the center of the village, dwarfing all the other buildings. The have a massive solid copper cylinder run down the center of the structure, deep into the earth. Use the tower for religious purposes, for it shall protect our mighty race from the impending thunderstorms.
>>
No. 76433 ID: 1443c0

>>76429
hur dur im retarded and cant sentences properly
>>
No. 76449 ID: cf407a

>>76352
This raises a interesting question. Can we convert one form of divine energy into another?

What is divine electrical energy but more refined divine fire energy?
>>
No. 76484 ID: b9cac3

>>76449

Indeed, this is an interesting question, but you have to remember that not every heat an light producing things are fire: lighting is an example of plasma, which is an ionized gas therefore part of the air element.
>>
No. 76740 ID: 35cea2

>Electric and Fire is quite different functionally. While you can use lightening to start fires just creating fires directly is more efficient. Also, you cannot use fire to turn on a flashlight or power a computer.

It is now 1,430 SI. Planet wide lightening storms are starting.

Orville has created a gene that provides an area of protection against damage resulting from high temperatures. He has additionally created 10 Accordions that have the power to manipulate lava, located in various volcano tribes.

Blue has created a battery gene, functioning much like the earlier created divine battery. He has additionally made it so that with the proper rituals and a willing dead spirit one can create a guardian spirit. The spirit can manipulate water and air and is invincible, but is bound to a specific location and totem. If the totem is destroyed or moved from area the spirit is destroyed.

The Aracharchon nation, now known as Arachadia, has expanded to a population of 1204 of which 601 are in the in the capitol. They have invented the Archimedes screw make gathering water from the rivers below easier. Many aracharchons have migrated to the Arachadia capitol in hopes of divine protection. Those not fortunate enough to be able to make the journey have sought refuge underground.

The Szidrol nation, now known as The Sundered Bluerays, has expanded to a population of 1033 of which 241 are in the capitol. They have, through experimentation of electromagnetism, discovered the compass. Those who have not dug underground shelters have moved inland to escape the brunt of any storm, and the vast majority have summoned the guardian spirit of a renown ancestor for aid and advice.


Orville:
Generic: 2 (+2)
Fire: 2 (+2)
Earth: 1 (+1)

Blue:
Generic: 2 (+2)
Water: 3 (+2)
Air: 3 (+1)
Electric: 2 (+1)

>Man, I need to stop procrastinating. Every day I was like, "Oh, I should update my quest, right after I finish this." Then when I finish and finally start to work my update my bro is like:

>Ed Pastry: "Hey, bro, go to bed. It's late."

>Every time. Not to mention that I spend up to an hour to draw each picture, because I'm slow like that.
>>
No. 76741 ID: 35cea2
File 12582655498.png - (6.89KB , 451x232 , I need to update faster.png )
76741

>Electric and Fire is quite different functionally. While you can use lightening to start fires just creating fires directly is more efficient. Also, you cannot use fire to turn on a flashlight or power a computer.

It is now 1,430 SI. Planet wide lightening storms are starting.

Orville has created a gene that provides an area of protection against damage resulting from high temperatures. He has additionally created 10 Accordions that have the power to manipulate lava, located in various volcano tribes.

Blue has created a battery gene, functioning much like the earlier created divine battery. He has additionally made it so that with the proper rituals and a willing dead spirit one can create a guardian spirit. The spirit can manipulate water and air and is invincible, but is bound to a specific location and totem. If the totem is destroyed or moved from area the spirit is destroyed.

The Aracharchon nation, now known as Arachadia, has expanded to a population of 1204 of which 601 are in the in the capitol. They have invented the Archimedes screw make gathering water from the rivers below easier. Many aracharchons have migrated to the Arachadia capitol in hopes of divine protection. Those not fortunate enough to be able to make the journey have sought refuge underground.

The Szidrol nation, now known as The Sundered Bluerays, has expanded to a population of 1033 of which 241 are in the capitol. They have, through experimentation of electromagnetism, discovered the compass. Those who have not dug underground shelters have moved inland to escape the brunt of any storm, and the vast majority have summoned the guardian spirit of a renown ancestor for aid and advice.


Orville:
Generic: 2 (+2)
Fire: 2 (+2)
Earth: 1 (+1)

Blue:
Generic: 2 (+2)
Water: 3 (+2)
Air: 3 (+1)
Electric: 2 (+1)

>Man, I need to stop procrastinating. Every day I was like, "Oh, I should update my quest, right after I finish this." Then when I finish and finally start to work my update my bro is like:

>Ed Pastry: "Hey, bro, go to bed. It's late."

>Every time. Not to mention that I spend up to an hour to draw each picture, because I'm slow like that.
>>
No. 76745 ID: a7ef8c

the blues must make a requinto guitar with the power to move mountains and raise seas, however its location is hidden and its location can only be reveiled when the szidrols are near extinction.
or is that crossing the boundaries of a game winning device.
>>
No. 76805 ID: cf407a

>>76741
>Orville

Time worship with the occurrence of earthquakes, they seriously need to catch up generating divine energy god damn.

Build a really high alters, place sacrificial people on the, time worship with lightning striking said sacrificial people all simultaneously.

Grant them the knowledge to create soul fire, a magical fire created from Aracharchon sacrificed ashes, only worthy Aracharchon from the sacrificed one's lineage is able to manipulate it and use it.

The property of the soul fire depends on the past experiences of the ones sacrificed. You can't entangle different ashes together. (Warrior Aracharchon's soul fire burns harder then normal fire, while medicine practicioner's soul fire can cleanse the body of diseases and bodily afflictions.

If the Aracharchon is completely dedicated to Orville throughout all of his/her life, then his or her soul fire becomes a fire spirit, embodied in lava and obsidian, they are the guardians of the Major aracharchonian house families.
>>
No. 76806 ID: cf407a

>>76805
>households

derp
>>
No. 76842 ID: 35cea2

>>76745

No, but it would require MUCH more energy than the gods currently have, if the effect is global making the device would cost a hundred generic energy, enough to make a very powerful demigod. It does get a significant energy discount for the extremely limited conditions it can be used in.
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