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File 146707411164.png - (141.65KB , 400x400 , sunburn1.png )
732214 No. 732214 ID: 006dfa

Two weeks ago, your parents passed away.
One and a half weeks ago, you inherited their fortune.
Three days ago, you hitched a ride on the elven caravans from the Capital all the way back to your hometown, Belos.
Today, you live in Belos' orphanage, located in the slums.

This moment, you're standing just outside the orphanage. The sun beats down on you from the sky relentlessly, with little to no clouds existing for cover. It's sweltering, but you still have to go draw some water from the well. The problem is, you have no idea where the well is.

Before you do anything, though, would you like to engage in interactive character creation (the sequence possibly lacking most art)?

I. Yes
II. No
Expand all images
>>
No. 732218 ID: 0b45ab

Yes, please.
>>
No. 732219 ID: d4a566

Yes. Roll up a character!
>>
No. 732220 ID: a075ba

If you inherited a fortune, why did you move to an orphanage slum?

>I. Yes
>>
No. 732229 ID: b2d501

>>732220
Old folks tend to get wacky in their last wills, even if they don't show it.

II. No, build your own main character and let us roll a few supports over the course of the journey.
>>
No. 732233 ID: cb4760

Who doesn't want to design their character?
Yes.
>>
No. 732264 ID: 006dfa

>Explanation

>Strength: Physical capability and/or damage.
>Defense: Capability to tank physical hits (passive) and guard.
>Magicka: Magical capability and/or damage.
>Agility: Capability to evade (passive) and overall speed.

>Health: Health Points. You are knocked out when they reach 0.
>Charm: Social and persuasive capability, as well as charisma. Has certain overworld effects.
>Spirit: Spiritual connection, willpower, and cheerfulness. Decreased by traumatic experiences.

>Format: Overall Type, Strength/Defense/Magicka/Agility, Health, Charm, Spirit

=Question I=
What is the protagonist's favourite fruit?

Apple - Balanced, 5/5/5/5, 30, 30, 55
Coconut - Tough, 3/3/3/3, 60, 25, 15
Grape - Defensive, 3/8/4/4, 30, 15, 35
Strawberry - Weak, 3/3/3/3, 15, 90, 90
Orange - Strong, 8/3/8/3, 20, 55, 20
Lemon - Magical, 3/3/10/4, 30, 35, 55
Raspberry - Fast, 3/4/3/10, 30, 33, 33
>>
No. 732265 ID: d4a566

Apples.
>>
No. 732266 ID: 7a875f

Raspberry
>>
No. 732267 ID: 8820d2

strawberry!!
>>
No. 732268 ID: 5990e6

Strawberry.
>>
No. 732271 ID: 46bc10

Strawberries
>>
No. 732272 ID: a075ba

Strawberry
>>
No. 732274 ID: b2d501

raspberry
>>
No. 732275 ID: 398fe1

Rasperry because I don't think being a glass bard is a good idea.
>>
No. 732277 ID: 006dfa

>Result: Strawberry (3/3/3/3, 15, 90, 90)

=Question II=
What is the protagonist's reply to the haiku, "If the cuckoo doesn't sing..."?

- Coax it (+5 Charm, +5 Spirit)
- Kill it (+10 Strength, +5 Magicka)
- Wait (+3 Spirit, +5 Defense)
- Leave it (+5 Agility, +5 Health)
>>
No. 732278 ID: 7d01b5

Speedy Raspberry.
>>
No. 732279 ID: 5990e6

Coax it!
>>
No. 732281 ID: d4a566

Coax it
>>
No. 732284 ID: a075ba

Mama's gonna buy you a diamond ring?

...oh wait no, she's dead.

C-coax it, then.
>>
No. 732285 ID: 398fe1

>>732277
Wait.

(hoo boy I hope we don't run into any combat situations...)
>>
No. 732288 ID: ca0c21

Please to be raspberry.
>>
No. 732292 ID: 006dfa

>Result: Coax it (3/3/3/3, 15, 95, 95)

=Question III=
What were your character's parents like?

Farmers - +5 Health, +5 Strength, +5 Agility
Artists - +5 Spirit, +5 Defense, +5 Health
Nobles - +5 Charm, +5 Health, +5 Spirit
Soldiers - +5 Strength, +5 Defense, +5 Magicka
>>
No. 732293 ID: d4a566

Nobles, from what I've seen we are going to bard it up here so let's get plenty of charm!
>>
No. 732294 ID: c735bf

>>732293
Screw it, keep stacking Charm. Nobles
>>
No. 732295 ID: a075ba

>>732292
Nobility.

Which again, raises the question of what you're doing in the slums now. Unless you're funding the orphanage yourself.
>>
No. 732296 ID: d4a566

>>732295
Could be the 3rd son/daughter of a lesser noble house. 1st born son inherits the house, first born daughter is married off, second born son is given to the military, third born is given over to the clergy. So maybe it's an orphanage run by the church? Idk just speculation.
>>
No. 732299 ID: 006dfa

>Result: (3/3/3/3, 20, 100, 100)

==Question IV==
What is the protagonist's dream? (no bearing on stats)

- To be known as a legendary adventurer
- To find herself
- To change the world
- To unravel the mystery behind her parents' death
- All of the above? (Hero Mode)
>>
No. 732300 ID: a6dc58

I'll vote, all of the above!
>>
No. 732301 ID: a075ba

>>732299
e, all of the above.
>>
No. 732308 ID: b2d501

Change the world.
>>
No. 732309 ID: 006dfa

i'm going to sleep for today, so an update will be posted tomorrow. character creation is over, by the way, so expect actual story this time.
>>
No. 732310 ID: d4a566

All of the above! Go big or go home!
>>
No. 732330 ID: 006dfa
File 146711555867.png - (65.89KB , 400x400 , sunburnsprite1.png )
732330

>Result: (3/3/3/3, 20, 100, 100, Hero Mode) Physically Weak, Charming, Spirited
Sweet and naive, you are a noble orphan girl named Haru with an optimistic demeanor, shining reputation, and a charming smile.
Your sheltered upbringing often leads to obliviousness on your part, though, and often people take advantage of your kindness.

>You review the recent events with new knowledge in light.
It's a troubled time for the realm of Aoich.
Political and economic alliances are crumbling like stale biscuits. All that will be left are frequent and bloody battles. You do not know the exact details of how it occurred, but in just a few days you saw your parents destroyed by debts, or at least that is what you assume.
The guards came and took everything after the funeral. You were left with only a huge empty castle in the Capital. You sold that, too, before they could take it away from you.
A distant relative of your noble household wanted you to come with them to the northern country, Viktoria, but you were born in Aoich, and in Aoich you will stay. So, reluctantly, you separated from all ties. At the ripe age of fifteen, you spent what money you had inherited to go far back east to your early hometown, Belos...
...though, now you have something that wealth cannot buy: freedom. Freedom to do what you wish for the rest of your life.

>You turn your attention back to current matters.
About that water, though, first. You have a few options.

I. Try to find it on your own. Belos is large, but not too large, and you're sure that you could point out the distinct shape of a well, if you try hard enough and walk far enough... maybe?
II. Ask one of the people you know for directions. There's Kyou, but you've only spoken like once, and he's probably busy teaching kids how to aim at the archery targets in the northern slums. Then, there's Akane, your best friend from when you were kids. She knows lots about Belos, but she can't go with you on a normal route to the well, since she has a bounty over her head. She might not take you suddenly coming back too well, either.
III. Something else. Maybe you could ask someone else to get the water from the well since it's for the orphanage, or negotiate with a merchant for water canteens, or... hmm...
>>
No. 732331 ID: a22f87

>III
you've always been good at talking with people and you probably don't want to anger anyone on your first day back.
>>
No. 732332 ID: 398fe1

>>732330
II. We dumped everything into charm and spirit so let's use the charm at least. Talk to Kyou.
>>
No. 732335 ID: 3d2d5f

>>732330
II. You're a people person, winning them over and getting help is what you're good at.

Let's go see your one time best friend. I'm sure you can bring her around. (And a criminal contact is a good first step to adventure, and to sneaky investigation).
>>
No. 732338 ID: b2d501

III. Draw a map and figure out where the well likely is.
>>
No. 732343 ID: d4a566

II, chat with Akane
>>
No. 732346 ID: 5a893f

3) if it's for the orphanage, someone from there is going to give you directions because it's your daily chore. You can't get it done if you don't know where it is so they will tell you.
>>
No. 732388 ID: b7883c

III Ask someone. Who is going to say "no" to "can you tell me where the well is so I can fetch water for the orphanage?
>>
No. 732389 ID: 225f37

>>732330
II. Talk to Akane. She's going to find out you're back sometime, and better that she doesn't think you avoided telling her, right? I'm sure you're the can't-stay-mad-at type.
>>
No. 732421 ID: 006dfa
File 146716182820.png - (71.89KB , 400x400 , sunburn2.png )
732421

To speed updating up a little bit, I'm going to make the art a bit more simple (just for a little bit, hopefully).

>II. Talk to Akane. She's going to find out you're back sometime, and better that she doesn't think you avoided telling her, right? I'm sure you're the can't-stay-mad-at type.

Even if she might be mad, you're friends, right? After a while of consideration between going back inside to ask for directions and going to ask Kyou or Akane, you finally decide to go speak with Akane. It's been seven or so years after all.

Heading down the slope into the deeper slums, you step on the creaking boards of wood nailed over water. Woven blankets flutter in the breeze above you like foliage, beams of sunlight flooding in the small spaces that aren't covered by fabric.

Eventuallly you make it to the shabby, dilapidated shack that she calls her home - or at least, did. You're not even sure if she still lives here. You rap on the door sharply with your knuckle.
>>
No. 732423 ID: 006dfa
File 146716193654.png - (75.17KB , 400x400 , sunburn3.png )
732423

A girl taller than you with familiar red hair and green eyes is the one to open it. As soon as you enter her peripheral, a blush colors her cheeks and the tips of her ears, and her tough expression changes to one of surprise.

"....Haru?"
>>
No. 732427 ID: b2d501

"Hello."
>>
No. 732433 ID: a075ba

>>732421
Ohno, your ears disappeared!

>"....Haru?"
Turn on the (slightly embarrassed) charm.

"Haha, yes! I'm back!

"Hello, Akane. It's good to see you again."
>>
No. 732435 ID: 5a893f

>>732421
Quick, use your adorable face as a defense mechanism.
And I don't mean head butt her!
>>
No. 732456 ID: 2f5847

Panic and headbutt her
>>
No. 732474 ID: b7883c

>>732433
This
>>
No. 732595 ID: 2a7417

Haru to you too!
>>
No. 732895 ID: 225f37

>>732433
This sounds about right
>>
No. 733086 ID: 3f1592

>>732595
Adorbs.
>>
No. 733414 ID: 6e7fda

Ratchet up the charm, explain your situation, ask for help aboit whays changed since you weren't there
>>
No. 733473 ID: 83efc4

>>732433
>>733414
I feel we shouldn't so much rachet up the charm as be ourselves. This isn't someone we're trying to manipulate so much as re-establish relationships with. That said, we are apparently very charming. :P
>>
No. 733512 ID: 2f5847

>>732595
This is objectively the charmingest response.
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