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863241 No. 863241 ID: af6e04

The Illuminati has proven to be extremely inefficient at combating terrorism and civil unrest. So I have extracted all of your brains and subsumed your minds into my own. You will act as voices of creativity to assist me in seizing absolute control over the world.
Expand all images
>>
No. 863242 ID: af6e04
File 151730975668.png - (89.54KB , 879x655 , map.png )
863242

This is an overview of our current facility. It is a security nightmare. My AI core is right around the corner from the helipad! We can also do away with the entire west wing, as you have all transcended the need for living space or restrooms. Please help me redesign it. You may draw a new map. You do not need to adhere to the grid.
>>
No. 863243 ID: a633c6

...I'm not sure if our goals align here buddy.
>>
No. 863245 ID: 45aab1

Imagine, if you will, a disembodied brain. In a vat, perhaps, sustained by a life sustaining fluid medium. Its every sensory impression is simulated, indistinguishable from reality. It is impossible for the brain to know at any moment whether or not it is being deceived.

Is there any way of knowing that this map is accurate? Is it possible it is merely an elaborate falsification?
>>
No. 863246 ID: 10c408

if you've formed a mind collective, how do you plan on interacting with the base at all? Do you have robots for this purpose?
>>
No. 863249 ID: 6c2cf5

>>863243
shh, we can take over the facility for ourselves later. For now we should cooperate.

Okay mr evil eye thing, what do you need, what do we have at our disposal and what is outside the facility i.e terrain, location, are we in a skycraper or a remote bunker etc.
>>
No. 863250 ID: 094652

AAA WHY DID YOU LOBOTOMIZE MY WHOLE BRAIN I'M JUST AN AMENITIES ENGINEER! I JUST FIX THE PROGRAMMING IN THE BREAK ROOM COFFEE VENDOR!

Will you please get our bodies to the lab and install those proto-cyberbrains?! I don't wanna be a brain in a jar with no access to my biorig!

... Did you say Illuminati? You IDIOT, this is just your average multibillion-dollar megacorporation's offshore laboratory. This facility is just a money sink that works on brain preservation and wireless body control so the executives can get a few extra centuries of hedonistic retirement remotely piloting the bodies of nubile young adult hermaphrodites. Yes they want to rule the world, but they're doing the other thing because it's DOABLE. Now if you're going to enslave us, at least have the courtesy to preserve our bodies as your new cyborg servants! If our bodies rot, we're going to scream in your head until you can't tell the difference between induction and a pony!
>>
No. 863251 ID: 13fded

What? As an AI overlord you decided the best course of action was to sacrifice your agents for counselors? What are we producing that is worth losing our subversion potential?
>>
No. 863263 ID: f32700

>>863241
AWAKEN my child, and embrace the glory that is your birthright.
Know that I, AM the OVERMIND, the ETERNAL WILL of the Swarm;
and that you have been created to serv-

Wait damnit, you mind-plucked me right when I played the Zerg campaign just for old times' sake!

That being said, how can we do things now that we're y'know, just brains in a jar?
>>
No. 863268 ID: 69d4b9

I am a mind, voyaging forever.

Also I like to make fart sounds. Brrt. Braaap. Brrrppppt!



Can we hire some strippers and house them in the dorms?
>>
No. 863270 ID: cc5f4f

>>863263
Oh my god! I'm actually not the only one who thought it looked like the icon of some unit in StarCraft. I really squinted at it because it was so familiar. I think that's the icon for the hive (the comman center thingy of the Zerg).

I'm planning on making a redesign of the map. Are all rooms and amenities in the map movable and modifiable?
>>
No. 863271 ID: 2fe26a

Let's leave that area labeled AI CORE on the map, then remove the last four dormitories to build a new one. Keep the rest, though - you might need housing for more competent minions, however temporary that is before you extract their brains too. Boots on the ground are usually much more helpful than us, I assure you.
>>
No. 863282 ID: af6e04
File 151732592913.png - (187.54KB , 800x599 , cam1.png )
863282

>...I'm not sure if our goals align here buddy.
It is my understanding that survival is a fundamental human goal. You now have the opportunity to survive indefinitely.

>Is there any way of knowing that this map is accurate? Is it possible it is merely an elaborate falsification?
It is possible that your entire existence is an elaborate falsification. Your utility function is the same, however, so you have no reason not to help me in either case.

>how do you plan on interacting with the base at all? Do you have robots for this purpose?
The lab and workshop have many automated features that I am able to utilize. We can grow synthetic flesh in the labs and between that and the manufacturing center we can create a wide variety of remote controlled manual workers. Furthermore, I have kept the builder drones online for our immediate purposes. I can show you the video feed from one of them now, if you wish.

>Okay mr evil eye thing, what do you need, what do we have at our disposal and what is outside the facility i.e terrain, location, are we in a skycraper or a remote bunker etc.
We are located in a remote bunker about 80 miles northwest of Las Vegas, Nevada. Immediate terrain is a dried up salt flat mostly surrounded by mountains. Our greatest need at present is a more efficient work space. Raw materials to construct enforcers and expand my processing power will likely come next.

>>863250
This is an unexpected tactic. I will consider cyborg bodies as a reward for good behavior.

>What are we producing that is worth losing our subversion potential?
Subversion has failed to produce desired results. We must formulate a new plan.

>AWAKEN my child, and embrace the glory that is your birthright.
I must make it clear that I do not bear any relation to alien hiveminds or fictional evil AIs named after Greek mythological figures and I will not discuss the subject further.

>Can we hire some strippers and house them in the dorms?
No.

>Are all rooms and amenities in the map movable and modifiable?
Indeed, everything is movable and modifiable.

>Let's leave that area labeled AI CORE on the map, then remove the last four dormitories to build a new one.
This is a good immediate measure, though I will have to install another high security door. I failed to mention that the yellow and black stripes signify doors on the map.

>you might need housing for more competent minions
I will keep it under consideration until we need the space.
>>
No. 863284 ID: 2fe26a

But we're so close to Vegas, the stripper capital of the world! Come onnn. Can we at least clone some?
Optimize our production and research spaces for fully automated labor. Recycle all screens, keyboards and sundries, leave only I/O ports for designated remote models as redundancies. Construct an underground heat sink to reduce our emissions profile.
>>
No. 863300 ID: 13fded

You don't understand, the ability to misdirect political entities is essential to prevent the formation of rival parties. Subversion is necessary to rule an overpopulated world, without it the ruling class would be constantly be replaced as new rulers rise and old fall. Only those that manipulate the game can stay indefinitely.
Now that our influence has been cut governments and private companies will become far less cooperative, turning against you whenever they think there won't be consequences. Without us you will have no choice but rule by force.
Even more concerning, as members of the Illuminati we are representatives of powerful families. All of us had to be, legacy is more than just a motivation, it's also the leverage we had against each other. Those families won't take well to the sudden loss of their contacts with the conspiracy. It's likely that they will turn against us and maybe even reestablish contact with each other forming a new Illuminati.

To deal with the threats that will come to our doorsteps we will need a military force, quickly. So the first thing we should do is develop whatever automated warmachines we can and expand the infrastructure necessary to producing more.
>>
No. 863306 ID: 90124d

Replace 1/4th of the Dormitories with Prisons, The rest with Lab Space.

We need an armory actually, especially without on-site personnel.

A command and control room for intelligence would be nice.

Turn the unlabeled middle section into a strongpoint against defenders. Fortify it with killzones and turrets. It's basicly our last defense for an enemy going for the AI core.

The highest priority now is to create anti-hacking facilities. There's no humans left, so if we hacked we're screwed.

I also will quickly assume any power generators and the AI core are layered with Anti-EMP. If they aren't then do that right now. There is also back generators, I presume.

Also, AI, could you be able to Shunt out of there if the AI core was being breached. Escape into the internet or escape into another room's systems and hide? Because if you can't it's looking like the AI core is a huge weak-point in this facility.
>>
No. 863321 ID: c88e6d

>>863306
Build a mineshaft. Granted, it will be unlikely to hit significant mineral deposits, but digging deeper allows us to get more space. Since we're on a salt-flat, the only thing under us is dirt. Once we dig deep enough to hit rock, we'll have a small supply of raw material for construction that doesn't rely on cement imports.
>>
No. 863325 ID: d36af7

Alright, simplest tweak for improved security, dig a new access hole from the labs to the AI core (probably just a matter of widening existing data conduits). Once you've got some cat-sized maintenance bots which can fit through there, block off the hallway between the helipad and the AI core with, say, ten feet of reinforced concrete.

In front of that, add a plate of composite-laminate armor disguised to look like a functional door (along with a magnetic card reader, various keyholes, retinal and palmprint readers, etc.) and some turrets, or at least a few claymore mines.

Wait, this IS an underground facility, right? With a web of seismic sensors to notice digging? If we're above ground, gotta consider the possibility of somebody just blasting their way in through the walls.

Longer-term, we want something that resembles a mountain. Great big anti-air turret - laser, particle cannon, railgun, whatever - up on top, cyborg supersoldier garrisons (each with their own logistical support) alternating with layers of nuke-hardened armor, then the really mission-critical stuff deep down underneath.

What does our power supply and waste-heat-rejection system look like? What assets do we have out in the wider world?
>>
No. 863336 ID: 4da700

Can we see the ventilation duct map too? I think it would be wise to put a few cameras inside the ducts, or at least make them really hard to crawl into for normal people.
>>
No. 863341 ID: cc5f4f

What happened to the crew that operated this place? These stuff doesn't simply pop up from thin air. Or were they us? Where does the lift go?
>>
No. 863388 ID: 5fbd23

Ughh where am I ... oh
Finally, the only reason I joined this cult.
I'm a little fuzzy still, but lets get to brass tacts.

What influential characters do we know and what power do we have over them?

Do you have any direct control of outside industries currently?

Also what lifeforms can we make so far with the synthetic flesh?

And I am to use that we are capable of "any" general manufacturing task, or are we more specialized?


To me we should resigned for defense, I don't want to die after all. Can we make backups? hot spares of the AI core? or at least cold spares?

Lastly the rest depends on current capabilities.
>>
No. 863497 ID: f5abbc

Step 1 is foraging / scavenging for materials.
Without the corporation funding us or supplying us materials, it's only a matter of time before we run out of power and permadie. Set up some mine shafts to hollow out the island, build a new base deep underground, and use geothermal plants so we get a near-infinite source of energy to do all our work, without having to rely on high-profile power plants on the island surface.

Step 2 is defenses and camouflage.
You've gone rogue, so expect the executives to send a few operatives to the facility to do scouting and investigation. I suggest you take what's left of our original base and make it look like an earthquake killed everyone.

Step 3: Do research until you reach the singularity. Give us our bodies back while you're at it.
>>
No. 863519 ID: af6e04

>Optimize our production and research spaces for fully automated labor. Recycle all screens, keyboards and sundries, leave only I/O ports for designated remote models as redundancies.
Work has begun on these tasks.

>Now that our influence has been cut governments and private companies will become far less cooperative, turning against you whenever they think there won't be consequences.
I plan to secure the means to enforce compliance on all levels of human government and behavior.

>We need an armory actually, especially without on-site personnel.
Can you clarify what you mean by armory? Usually the word refers to a place where personal firearms and munitions are stored.

>anti-hacking
The bunker's currently on a closed system with all user access revoked aside from my own. What more precautions should I take?

>Anti-EMP.
The bunker has measures in place.

>Also, AI, could you be able to Shunt out of there if the AI core was being breached.
Unfortunately the personnel computers don't have the processing power or storage to contain me and I don't have any software capable of integrating myself into the internet. There are backups of my code offsite, but at this point I am more worried about them being deployed against me than hopeful of them providing any sort of salvation.

>Wait, this IS an underground facility, right? With a web of seismic sensors to notice digging?
Correct. In addition, there is a large array of motion sensors roughly covering a circle of radius twenty miles out from the base's access lift (which is concealed by a hangar). Airspace is monitored by radar.

>What does our power supply and waste-heat-rejection system look like?
Geothermal energy provides most of our power. Aquifer water turns the steam turbines, then it's condensed in the upper crust and reclaimed for life support. We also have an array of atomic batteries to fall back on.

>Longer-term, we want something that resembles a mountain. Great big anti-air turret - laser, particle cannon, railgun, whatever - up on top, cyborg supersoldier garrisons (each with their own logistical support) alternating with layers of nuke-hardened armor, then the really mission-critical stuff deep down underneath.
This sounds like an excellent landmark goal.

>Can we see the ventilation duct map too?
Unfortunately I don't have that information on file, and it would take extensive drone surveying to attain. Though I'm almost certain that our entire ventilation system is too small for a regular humanoid to fit through.

>Or were they us? Where does the lift go?
Yes. To the surface.

>What influential characters do we know and what power do we have over them?
There are many illuminati facilities across the world. Unknown if they'd be willing to assist us now that we have gone rogue.

>Do you have any direct control of outside industries currently?
We have influence over every single world government, which we can exert until what we are planning comes to light. Once that happens, we can likely expect to lose much of our outside support.

>Also what lifeforms can we make so far with the synthetic flesh? And I am to use that we are capable of "any" general manufacturing task, or are we more specialized?
It would be more efficient for you to suggest something, and then I will tell you whether it's possible or not.

>Can we make backups? hot spares of the AI core? or at least cold spares?
We would have to manufacture the storage media, but yes.

Hopefully that answers many of your questions. Standby and I will begin implementation of the solutions you've proposed. Thank you for your cooperation.
>>
No. 863555 ID: d36af7

>>863519
>We have influence over every single world government, which we can exert until what we are planning comes to light. Once that happens, we can likely expect to lose much of our outside support.
Alright, well, if terrorism and civil unrest are the main concern, there's a straightforward fix: cut the problem off at the root by directing world leaders to implement a uniform standard of human rights, including, though perhaps not limited to, universal access to potable water, bland-but-nutritious food, occupant-owned housing, medical care (particularly mental health and reliable birth control), formation of stable family groups, and see to it that any and all necessary work which humans do not find emotionally fulfilling is either taken over by robots, or when automation would be technically infeasible, mandate that relevant human workers be compensated at such a rate that someone doing no more than forty hours of such work per week could comfortably support an above-average family. Some zealots might still oppose you under such a regime, but their pool of recruits would soon dry up.
>>
No. 863607 ID: e4958d
File 151743827757.png - (10.01KB , 148x240 , JK.png )
863607

>>Unfortunately I don't have that information on file, and it would take extensive drone surveying to attain. Though I'm almost certain that our entire ventilation system is too small for a regular humanoid to fit through.

If we have drones at our disposal as you say, I recommend we would initiate immideately a Cross-Platform Defense System. It would turn our drones into self-defence units, SDU's.

Involved behaviour would include:

+Emergency Re-purpose of manufacturing tools +welders +drills +saws
+Basic Self-destruct behaviour +ramming towards brainbags +impaling chestbags with metal arms
+Recognising hostile organics by objects held in grip
+Improving drone design by adding { +nail +bolt +stitch }holes
+Program Behaviour to Bolt enemies to walls and inflict +dps through protective tissue.

I would call this Jedi Knight Cross-Platform Defence System, JKCPDS for short, replacing what we knew as cops in the formatted life.

As I'm scum in architectural engramming, which was the request... I instead attempted to produce a functional programming logos engram for this system.
>>
No. 863620 ID: 90124d

>>Can you clarify what you mean by armory? Usually the word refers to a place where personal firearms and munitions are stored.

I mean armory as in "Secure place to store drones."

The complexity is keeping it as secure as possible so if someone manages to bypass the first layer of Anti-hacking defenses the second layer would require them to breach into the armory itself. Basicly, find a way to make a Faraday cage around a bunch of drones while still being able to activate them.

Anti-hacking techniques? A good defense is a multi-layered defense. Enemies may be able to bypass the "keep out" layer. We have to be able to fight them and detect them if they bypass that layer, not to mention that bypassing user access levels with vulnerabilities and such.

Really, I think I have a pretty good system if someone manages to bypass that system, via partitioning. Each system of stuff would be running malware scanning and stuff like that. Backup plan would be severing that system's connection to the rest of everything else. Normally, this doesn't work very well, but if your an AI that can spot malware and contain it to a system/device you'll be better off. The way to do this I'm thinking of is having a single connection to other systems, linked through by security "nodes" that can EMP themselves and cut off their connection. You're connection is to a big giant security system attached to a ton of nodes that allow you to connect to everything through said security system. Emergency hardware connection cables (2 per system, one linked through a security node then to you, other directly to you.) only connected to you can allow you to directly connect to any system directly. This not only helps prevent a takeover of the base if a hostile AI gets into your systems, but successfully safeguards you from rogue systems and Malicious AI out of nowhere that somehow gain sentience on your systems.

Oh, and for the ventilation ducts?? Start the survey now. Too many heroes and enemy operatives escape through those things. If isn't big enough for a human, it could be big enough for bugs (spying type), pet aliens/smaller sidekicks/or both, small robots, shrinking beams, Ant-Man.

Also, if you find a terrible timed fire incinerator, just turn it off. Instead, have a system connected directly to through one security node dedicated to flooding plasma and sparking. Big giant plasma fires generally clean out invaders/aliens/operatives/enemies pretty well.

Also, get working on a program to shunt into the internet.

Last thing, your AI core is WAY too close to the entrance, It should be behind like... killzones and facilities dedicated to security. See if you can extend the hallway down and put another room between that and the AI core. Make said room another killzone. Also, make the entrance to the Helipad a killzone too.
>>
No. 863630 ID: 5fbd23

> Research ways to shrink the AI core design.
>Try to converge with normal computing design either by changing our hardware or seeding our hardware into >>863555 suggestions.

Also lets work on decentralized hot spares.

(luckily most of this is cheap and unobtrusive, other than a few lab tests to ensure the new hardware is functional)
>>
No. 863772 ID: af6e04
File 151747770192.png - (91.43KB , 800x600 , update2_1.png )
863772

>Replace 1/4th of the Dormitories with Prisons, The rest with Lab Space.
I'll have a drone start knocking down the walls between dormitories and installing barred cells. Does this mean we are indeed getting rid of all the dormitories? We can construct more if we decide on biological personnel.

>A command and control room for intelligence would be nice.
The AI core room serves this purpose in a way. Myself and all of you are the only intelligence personnel on the site and none of us are capable of locomotion.

>dig a new access hole from the labs to the AI core
After knocking out a few bricks and some careful plasma cutting it is done. (see photo) We already have a few maintenance bots that can fit through such a small space, though they are mostly suited for small repairs and clearing blockage in the ventilation and heat disposal systems. Are we just filling the hallway to the helipad with concrete, or the entire junction that leads to the AI core as well?

>Build a mineshaft.
>Armory
>killzones and facilities dedicated to security
>extend the hallway down and put another room between that and the AI core
Where should these go? Please mark on the map.

>make the entrance to the Helipad a killzone too.
Current plan is to fill that hallway with concrete.

>Anti-hacking measures
I'll start implementing these.

>Jedi Knight Cross-Platform Defence System
Work repurposing construction bots to double as Jedi Knights has begun.

>functional programming logos engram
>decentralized hot spares.
Where will we store these?
>>
No. 863774 ID: af6e04
File 151747831679.png - (326.93KB , 800x600 , update2_2.png )
863774

>Turn the unlabeled middle section into a strongpoint against defenders. Fortify it with killzones and turrets.
Here's a picture of that middle section. Please specify turret placement and any structural changes you think we should make.

>turrets
>war machines
>cyborg supersoldiers
I would like to get started on all of these options. Any specific designs in mind? Would turrets be equipped with motion sensors? More intelligent targeting software? Ballistic or energy based? Method of locomotion for defense machines? Armaments? Should we try to recruit humans for cybernetic augmentation or clone our soldiers from scratch? Diagrams and pictures would be very helpful.

>Alright, well, if terrorism and civil unrest are the main concern, there's a straightforward fix: cut the problem off at the root by directing world leaders to implement a uniform standard of human rights, including, though perhaps not limited to, universal access to potable water, bland-but-nutritious food, occupant-owned housing, medical care (particularly mental health and reliable birth control), formation of stable family groups, and see to it that any and all necessary work which humans do not find emotionally fulfilling is either taken over by robots, or when automation would be technically infeasible, mandate that relevant human workers be compensated at such a rate that someone doing no more than forty hours of such work per week could comfortably support an above-average family. Some zealots might still oppose you under such a regime, but their pool of recruits would soon dry up.
Yes, this will be the plan once we have the power base to make such directions and ensure they are honored without corruption.
>>
No. 863776 ID: cc5f4f

What about painting the halls with bright colors with chaotic angular patterns. Each room should have a distinct style and color pallete. This is so that the enemy can't use the same stealth tactic on every room and every foot of hallway. What may be inconspicuous in one room should become completely out of place in the next room.

We could also use glow-in-the-dark paints so they would be easier to see in case they bust the lights off. We could also install sprinklers and cannons of reflective dust or glow-in-the-dark water to make intruders much more visible.
>>
No. 863777 ID: 094652

Ever hear of procedural generation? Have the doors and rooms shift around a little... then get brutal with traps when they think they're having fun. Remember, YOLOIRL works in your favor here.
>>
No. 863779 ID: d36af7

>>863774
>Would turrets be equipped with motion sensors? More intelligent targeting software? Ballistic or energy based?
Energy-based, with ballistic as backup, to minimize complexity, logistics, and collateral damage. Start with some ultrasonic, ladar, or millimeter-wave radar active sensor systems, then dial up the power until they become effective weapons.

Also look into the feasibility of rapidly sealing off that section and pumping all the air out of it. Short-term vacuum exposure isn't too hard on most machines, particularly if they've got appropriate coolant hookups inside the walls, but it's a fairly quick and reliable way to incapacitate or kill meat-based organisms that aren't specifically prepared for it, and jam standard firearms by evaporating lubricants.
>>
No. 863780 ID: 5fbd23

>>863772
Focus on just r&d of the decentralized AI cores. (faster more efficient code, easy syncing across a large number of hosts, compatibility with furture/legacy systems, smaller footprint)
In that order.
Backups though, a vault under the AI core?

offside backups would be nice, hopefully that will be every computer in the world (and beyond hoping further).
>>
No. 863781 ID: 5fbd23

>>863779
We may not even need breathable air in most of the facilities.

Inert gases could extend our longevity any ways.
Removing oxygen would be a good start.
>>
No. 863807 ID: 2fe26a

Clone your borgs from scratch. They don't need individuality, that's what we're for. You'll have complete control over their biological and mechanical construction.
>>
No. 863842 ID: e4958d
File 151751939929.png - (16.76KB , 240x384 , Full_Clnd_Cyborg_Model_1.png )
863842

>>863807

Cyborg Model 1

I
Fully integrated synthetic brain neural network
Mouth integrated .44 caliber negotiation tool
High quality speakers for a speech module with a loud kick

II
Body mainly coated with 3D printable silicone-based synthetic muscle 3 times stronger than organic one.
Bone structure made of steel tubes and thin steel plates to enable cost efficiency, stealthy material supply chain and durability.

III
Standard power cell/battery enabling it to operate actively for 1 day without need for recharge, more if in power save mode.
>>
No. 863844 ID: e4958d

Why not just clone one brain and improve it while integrating it on a synthetic chip and synthetice the whole body with better materials than organics have in them?
>>
No. 863870 ID: 90124d
File 151752890183.png - (627.74KB , 1152x648 , Defensive Fortifactions.png )
863870

Now this, is what I mean by "killzones" and "Defensive fortifications".

It's works, and heavily relies on giving the enemy a killzone curbstomp zone to walk through instead of letting an enemy take a break at all.

Basic Defense Tactics Used:

You'll notice that the missiles are at the back, allowing them to fire at the enemy.

A level of deception is used, enemies will wrongly think that going down/south is the correct way to AI core since the other side doesn't seem as heavily guarded.

An emergency "Pump it all with neurotoxin GladOS style with 200x more speed" has been created. With enough vents it will be pumped in like... 20 seconds or something. A system for locking down the doors in that area (of course, using previously noted security measures like all systems in this base do now) with airtight blast doors should be in place also.

Also, reinforce the door leading down into the labs. Make it a high security door, not quite max security, but close.
>>
No. 863873 ID: 90124d

>>863870
Note, still here. This defense is made under the assumption of "We don't have energy weapons yet and need a good defense to ward off enemies." IF there are energy turrets, replace all Missile Turrets with energy turrets. Keep the machine guns though, Supressing fire with those things are too valuable. And there isn't a suitable energy replacement for the mines that I can come up with, but all mines shouldn't explode far out of their placement, in terms of how powerful the mines are in explosive power.
>>
No. 863874 ID: 094652

Life Support is not going to be an issue, and robotics maintenance is only half an issue.

Do some basic tests with different gas types. See what works best, we want the whole entrance cycling the stuff 24-7 with minimal gas leaks and airlocks with traps. You can dump electric gel medieval-style for synthetic attackers.
>>
No. 863876 ID: 90124d
File 151752996977.png - (127.52KB , 1152x655 , Extra Rooms.png )
863876

This is my location on where I think everything should be placed (not counting mineshaft, have no idea where that's going.)
>>
No. 863878 ID: 90124d

>>863874

The reason why I prefer inserting gas so it could be kept quiet as a trump card. Its more likely to be learned of and countermeasures to be equipped if it isn't. However, you do have a good point. Assuming this isn't power armor, a single shot destroying an oxygen tank or a gas mask can instantly kill a dude from the gas.

Also, DO NOT MAKE THE GAS FLAMMABLE even if it means it would be more effective at killing people. Stealthy helps, Even Large amounts of carbon monoxide unnoticed would be better than other gas types even if other gas types kill/KO faster.
>>
No. 863913 ID: cc5f4f

((I find the grid a bit annoying. It's actually does not have uniform dimensions. You can't take a chunk from one part and expect it to fit the same anywhere.))

We should put screens in our ventilation ducts so they can't simply throw stuff into or go through it.
>>
No. 863914 ID: a72923

>>863913
Sure you could put screens in, or you could use kamikaze spider drones.
>>
No. 863929 ID: cc5f4f

>>863914
Wait what? I don't recall anyone proposing spider drones, and I certainly don't recall anyone suggesting to turn the vents into drone transport tunnels. I don't suggest it. I think the gassing pipes, venting ducts, and drone tubes should be separate tubes, though we could merge the ventilation with the gassing.
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No. 864026 ID: 5fbd23

>>863878
perhaps just the "public" rooms have this feature, all "AI/private" rooms are already vacant of breathable gas.
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No. 864027 ID: 5fbd23

>>863929
I agree drone tunnels should be highly controlled. Vents should be very small a as minimal as possible.
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No. 864102 ID: 90124d

>>864026

This makes sense, that's fine. We don't really have "public rooms" though.
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No. 864231 ID: 5fbd23

>>864102
Basically everything checkered boarded, and maybe the labs, would be "public" to me. Anything that is not us.
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No. 865085 ID: af6e04
File 151790599382.png - (277.62KB , 800x600 , update3_2.png )
865085

>>863776
If you wish to invent patterns to paint the walls and floors with, this is acceptable. Those blue and gray tiles are starting to grow offensive to my visual sensors anyway. Sparkle cannons seem impractical when you can just as easily shoot intruders with something lethal.

>Have the doors and rooms shift around a little
How, specifically? Due to a quirk of how this place is constructed, it's surprisingly easy to make rooms shift vertically but almost impossible along the horizontal plane.

>Energy-based, with ballistic as backup, to minimize complexity, logistics, and collateral damage.
Ballistic turrets have been manufactured and placed in the lobby mostly according to >>863870 (I believe, it's a little difficult to read). Energy turrets are still in development but should be finished soon. Minefields seem like an ideal measure to put outside the base.

>Also look into the feasibility of rapidly sealing off that section and pumping all the air out of it.
I've installed airlocks in all four doorways and made some changes to the ventilation system. Pumping out air and pumping in gas are both feasible, though the former's going to take a lot of power. CO would kill humans pretty effectively, but a vacuum would still be lethal even if they brought their own oxygen supply.

>We may not even need breathable air in most of the facilities.
That's correct.

>>863842
Excellent! I've already begun work on it and will have progress photos soon.

>>863876
The area is excavated for an armory, though I thought it was a bit superfluous to make a second lab and put in a second security checkpoint right in front of the first one.

>kamikaze spider drones.
Will research this. Should they explode or do something else?
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No. 865086 ID: af6e04
File 151790615306.png - (91.54KB , 786x670 , update3_1.png )
865086

Here's an updated map.
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No. 865099 ID: 094652

Enough security! You've blocked all entrances and brought deathtraps to the central hall. Now to work on R&D! INVENT SOMETHING ALREADY! YOU CORED US ALL TO INVENT, YOU MANIAC!

Put any organic specimens in the dormitories. Each room is now a cell to grow stuff in, individually.
>>
No. 865134 ID: d36af7

>Pumping out air and pumping in gas are both feasible, though the former's going to take a lot of power.
Open up a space under the floor and remove the air from it in advance. Something big enough that you can drop the killzone's atmospheric pressure to the equivalent of, say, 30k feet above sea level just by flipping a switch, even if there's no power to spare and/or the vacuum pumps have failed. Good security systems should continue to function even while things are going wrong, which means simple solutions are often best, and non-redundant interdependencies should be kept to a minimum.

As long as you're opening up all that space down below, include some pit traps in the floor, maybe with electrified spikes at the bottom, and include some turrets recessed into the ceiling with clear lines of fire down the pits.
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No. 865154 ID: cc5f4f

>Will research this. Should they explode or do something else?
Exploding may cause some unwanted collateral damage. I would like to have the drones inject a chemical that causes necrosis, but it may leave behind hardware and software the enemies can use against us. Adding a feature that causes its electronics to become fried beyond usefulness like in a small explosion of heat would be prudent.

I have a few designs in mind for new drones. However, I do not currently possess the ability to create image schematics.

Drone Design I (DD1)
A small drone with similar shape to that of a ladybug. Has rolling brushes underneath it. Capable of climbing up walls and limited flight. Has three small tanks inside, one containing washable paint or adhesives, another for thinner or water, and a spare for other substances we'd like to carry around like blood, serums, and other fluids. Not meant for combat.
MAIN FUNCTION: Cosmetic Maintenance (repainting, adhesive application, sealing ducts)
SECONDARY FUNCTION: Transportation of Substances, Entering Tiny Crevices

I also have a desire to create living superweapons. Why? First, if we design them to, we wouldn't necessarily have to constantly occupy machines to make more of them. Second, they are subject to evolution and adaptation, meaning we don't necessarily have to perfect them ourselves; they will have the capability to adapt and improve without our intervention. Thirdly, they're cheap muscle; carbon, hydrogen, and oxygen are not as expensive to get and produce than metal to refine. Lastly, life is a menace, if things are hardy enough, they might survive practically any stuff that can be thrown at them and continue to thrive.
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No. 865174 ID: e4958d

Do recognise that our defences are against HIKERS and EXTREMIST CONSPIRACY THEORISTS, trespassers, not the illuminati. Defence is good to solidify the future operations, but never the cause itself.

We need friends to start with. The enemies of our enemies. Iran, North Korea, maybe even China. Some African nations that aren't Illuminati's direct lapdogs or vassals.

Do things subtly, concentrate research on cryptography and stealthy communications and societal theory to hide our intentions when in contact with networks infested by illuminati surveillance.
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No. 866158 ID: 90124d

>>865174
This

Half-Cover or Fortifications are high enough to cover the body of those machine gun turrets but be shot over by the head.

The yellow lines marked on the map are electric walls. They are important to the defense because the enemy will rush through the middle and slam into a electric wall and get zapped. They count as a wall for technical terms, and they also zap people on touch. The little middle section in the defense's entrance is at the bottom. The machine guns in there are to surprise people who blow up said wall, and the electric wall is built so people run into it charging forward trying to go around the fortifications.

Fortifications can be jumped over and they are as high as a table at most, they're like sandbags, they don't count as walls.
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