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File 153807097405.jpg - (446.57KB , 1250x1250 , ASCX5P5.jpg )
903596 No. 903596 ID: e4958d

Prologue: https://tgchan.org/kusaba/questarch/res/854952.html

“The more laws and restrictions there are,
The poorer people become.
...
The more rules and regulations,
The more thieves and robbers.”
Lao Tzu

Let us descent into a world with no laws and no restrictions.
82 posts omitted. Last 50 shown. Expand all images
>>
No. 913339 ID: 2202fb

>>912989
Sling the rifle over your shoulder and grab the scope. The rifle looks interesting and the scope can be used for makeshift binocs for the time being (plus it is a scope). Also grab the ammo, the knife, and the car keys. Depending on what the ammo is, it could be very useful, a knife can be used for a multitude of non-killing survival stuff, and the car keys could give us some wheels. Additionally, fill your pockets with as much extra (not specifically mentioned) stuff as you can reasonably carry without making it too much of a liability.
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No. 913524 ID: e4958d
File 154436682229.png - (434.10KB , 800x511 , speed_res.png )
913524

>>913131
>>913339

BJ now has an impressed and emotional tone of voice: "I'm very satisfied wiwth you saviour. You get so much good things done, I'll die happy if escaping wiwth you crashes. I could take her coat with all the stuff in it let's go. Your mighty gunshots were heard by many. Leave the old rifle behind, only take its ammo, that Brasarian autosniper gun is world class quality. Let's go! I need to modify our clothes with that stiletto when you find a hideout. Seems I can't use my legs now."

You reply while checking out the bounty brochures: "Yes, gunfire probably drawed their attention.

>>912982

... Let's head to the Harborhouse or back to the Storage"

//[2/3] & [3/3] soonish
>>
No. 913581 ID: 2202fb

Keep the sight from your old gun.
>>
No. 913605 ID: e4958d
File 154445891164.png - (378.81KB , 800x600 , speed_res_2.png )
913605

>>913581
>>
No. 913718 ID: e4958d
File 154455236506.png - (815.05KB , 1200x600 , res_2_hangings.png )
913718

You climb back up towards the storagehouse until a hail of loud talking cackles through the misty night air.

A bossy voice inquires "The storage bay has lost its lighting! Who's done this? The lights can't be turned on!"

"We check-"

One of your earlier hostile acquaintances interrupts the second voice "Shut up Scrolly, they can be anywhere. There were shots near the harbor, how about splitting up half..."

Bossy voice yells "NO! These escaped Lunatics are dangerous as it fucking gets! It's for sure they have stolen weapons and shoot civilians the lot they find them."

"Yes sir!"

"Check the whole waterline from next to the storage bay and around the piers, they could be hiding in the water or swimming across the fucking bay to get to more civilians."

The weak voice inquires "Sir, wouldn't that spoil their guns?"

"Look Scrolly, I know you want to believe what you want to think in your dimlit witless balloon of a head, but did I already repeat myself twice about how resourceful these two creeps are?"

"Yes, Sir!"

"Get to it then!!!!" The lone officer disappears inside the storagehouse.

Blood Jinx looks at me very pleadingly.

"I know you would like to pick out that lone free hanging officer and majorly screw up their search efforts, Pup. But I'm more experienced in situations we've stranded in. Don't you agree the officer seems a bit hard and too confident for just you to kill. And after all, who would carry me to safety if not you Pup?"
>>
No. 913729 ID: 2202fb

>>913718
Yeah, just get a vehicle and beat it.

btw, most quality military guns can work while waterlogged, they just cant fire while submerged.

So how does this full auto sniper rifle work? I mean, sniper rifles generally only need one shot to do the job. Is it like a burst type thing or is it just a rifle that happens to have a scope that can also fire in full auto? If it has a suppressor and we can get to a sufficient distance, we may actually be able to neutralize these guys and then leave.

If you do go after them, it will need to be quiet bc more gunshots will just draw more people onto you.
>>
No. 913782 ID: b70ae2

The name's Ren. And I think she's projecting a bit as our objective isn't really to kill people, but to get out of here.

Well, we can't get a boat while they're searching the docks here. Also, I wonder what happened to the boat motor that we may or may not have been bringing along. Anyway, there's 3 options that I see.
1. We could make our way by cleaning these guys up. For that, we'd ideally need to find some high ground to pick them off from. And not make the same mistake of using targetting laser in the fog. Perhaps if we made our way on top of the Palace building, but something tells me that building wouldn't be quite open to visitors.
2. We could hide again in one of the nearby buildings. There's apartments behind the storagehouse so we might stay there until these guys are gone.
3. We could look for other options by crossing the bridge over the river and checking out the buildings and piers over there. It's plausible there would be some boats over there as well.

I'm somewhat undecided which of these options would be best. I guess first go with 2 to see if we can gain access to the apartments, and if that doesn't work, then go with 3. If there's no boats over there, then we go with 1.
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No. 913783 ID: e4958d
File 154461682725.png - (522.85KB , 800x600 , speed_res3.png )
913783

"The name's Ren."

1 - You sneak through the streets to find the Palace building next to the docks. The front doors to the plaza seemed to be guarded by riflemen, but the backdoor has the ladder and no guards, only a civilian smoking a cigarette at the moment.

2 - There are people inside the apartments, but there's an easier way there to the rooftop.

3 - Blood Jinx agrees to crossing the river and she thinks the scopes would be useful to gather some more detailed info about the surroundings, the bridge, the river and opportunities to cross the river unnoticed.

Blood Jinx explains that Brasarian rifles are more accurate and sophisticated than the handcrafted southwestern Rednyan large caliber "cannons and semi-cannons". She doesn't want to explain in depth right now, but she says it's recoilless in 'slow-mo autofire' sniper rifle, but low rate of fire in close combat against heavy armor compared to these Rednyan rifles with bigger caliber. The gun you have also has a laser target, a suppressor and a flash hider.
>>
No. 913798 ID: b70ae2

The rooftop at the apartments isn't very useful because it doesn't provide a clear sight of the docks. I'd go with the Palace first then, since its rooftop seems accessible.

Wait for a few minutes until the civilian is done smoking and moves out of the way. Assuming he does so. If he doesn't move, then off him quietly with the sniper rifle.
Then, climb up the ladder (disable the camera first). Once we're up there, Blood Jinx can treat her wounds, modify her clothes, read the bounty hunter letter or whatever, while we do our business.
>>
No. 914215 ID: e4958d
File 154498542196.png - (414.94KB , 800x600 , nightn.png )
914215

>>913798

Waiting off the smoker and then
First, getting rid of the camera,
You climb on top of the apparent Palace or the dictator's government complex. You hear loud talking from below time to time. The building must be filled with people.

As a sidenote, you haven't found a cart yet to move heavy objects.

Most of the lights are dark on the other side of the river. There's a promenade around the peninsula other side of the water. You spot a fire exit ladder leading to a lit apartment.

You do not spot any vehicles. They seem to be as rare here as on your own island. The night is getting mistier all the time. Most of the mist could be caused by this source of lighting.

Eventually you spot a single wheeled vehicle parked 300 meters away at the end of the Palace side waterfront pavement. Taking a look through the scope of the Brasarian sniper, you notice no one near the vehicle itself.

The harbor patrol has investigated the shot mercenary and is slowly moving towards the vehicle. You see no sign of the hard officer emerging from the storagehouse.
>>
No. 914216 ID: e4958d
File 154498643994.png - (318.35KB , 800x600 , carn.png )
914216

>>
No. 914238 ID: b70ae2

First, check the nearby rooftops (especially the storagehouse) with our sniper scope to see if anyone else might be there trying to do us under.

Can you get a clear aim at the patrol at the harbor? If so, try to take out as many of them as you can. But give priority to not getting noticed. Well, if this sniper doesn't have a silencer, then we can't shoot right now.

Check on BJ and how she's doing. Ask her if she'd be good enough to cover us with the sniper rifle while we go solo to try to get to the vehicle before the patrol. She took the keys from the mercenary, right?
>>
No. 914252 ID: e4958d
File 154500509136.png - (271.74KB , 800x600 , aim_roof.png )
914252

>>914238

You give the sniper rifle to BJ.

BJ is able to hold the gun and assures that she can land all the shots that need to land, although she can't move if spotted.

"Here, take the keys! Go! I want that car!"

You hurry towards the car to drive it close to the ladder for an escape.

You hear badly suppressed sniper rifle shots and all members of the patrol fall dead in front of you. You run past them to the car as there is little time to waste now.
>>
No. 914313 ID: e4958d
File 154508034621.png - (143.22KB , 1000x600 , encounterd.png )
914313

Then out of the blue...
>>
No. 914319 ID: b70ae2

I thought every one of our tribe was enslaved. What a twist.

Tsk, we don't have much time to chat, but this seems important.
Apologize and ask if she's ok. Then ask her who she is and how come she's not, you know, being escorted on a leash. Nice shoes.
>>
No. 914320 ID: 2202fb

>>914319
Last i checked, if stripped of all jewelry, paint, and makeup and made to wear the same outfit, most human tribesmen would look the same as well.

What i am saying is these guys are the same race, not necessarily the same tribe. They might not even speak the same language.
>>
No. 914322 ID: 094652

Tie her up and take her with you. Hostage, minion, cannon fodder, whatever you call her, one more on your team is one more target for your enemies to shoot at instead of you.
>>
No. 914324 ID: e4958d
File 154508871907.png - (678.06KB , 1100x800 , custom_made.png )
914324

>>914319
>>914322
>>914320

You ask if she's okay, but she doesn't reply immediately, so you proceed to take her as a captive. She's murmuring, but you carry her some last steps to the car that looks like crafted in some wealthy garage by hand.

Since you've lived all your former life in an island, you have no idea how cars are driven, although you've steered a boat countless times and know something about balloons.
>>
No. 914428 ID: b70ae2

Hmm. There should be an opening somewhere to unlock it with the key you got. As for driving, that may be a bit more complicated. Or not. The only thing we need to figure out is how to accelerate, how to decelerate, and how to steer.

But first, ask that female if she knows how to drive this.
>>
No. 914429 ID: 094652

Think about horses. They zoom forward, you can turn them left and right, you can also make them clop backwards or stop completely. Figure out those basic controls and you're set.
>>
No. 918618 ID: e4958d
File 154818115663.png - (355.69KB , 800x600 , in_the_van.png )
918618

The lady is less confused than she is knocked out. Her breath gives off a strong tinge of liqeour. She is passed out or nearly there. You try to speak to her but she mumbles gibberish in return.

The car is a single-seater, but in the military sense of single-seater, so there's room for one man and two thin women on the drivers seat so that you are still able to steer. You think of horses and try to push with your legs.

The car pushes forward forcefully, but as soon as you displace your foot off the pedal, some force undoes your charging speed in a split second. You learn to turn the vehicle by turning the steering wheel that has a symbol of a snake biting its tongue carved in it. The material seems to be steel in everything else except the seats, which are of black leather.
>>
No. 918643 ID: ebd50b

Well, we can figure out how to drive in reverse later. Being able to accelerate, break, and steer should be good enough for now. Drive back to the Palace and try to evade the patrols.
>>
No. 918644 ID: 094652

Crash into the nearest gun store! Or anywhere with good supplies and ammo, really.
>>
No. 918647 ID: 10c408

don't make the car go forward anymore, check and see if blood jinx is running towards us.

If she is, wait and squeeze into the rest of the car so that BJ can drive.
>>
No. 918676 ID: 2202fb

>>918647
She is already in the car.
>>
No. 918681 ID: 89b4c8

>>918647 >>918676
Blood Jinx is still on top of the roof of the Palace, covering us with the sniper rifle. Also, I don't think she can properly move yet on her own.
>>
No. 919191 ID: e4958d
File 154860585114.png - (283.88KB , 1130x600 , driven.png )
919191

Blood Jinx is on top of the Palace still.
You learn to use a stabilizing pull and a gear stick to make the vehicle behave a bit controllably. It's not super fast, but now you're able to move faster than on foot and inside a protected cabin. The militaristic feel gets to you. A figure is approaching from the waterfront. Blood Jinx opens fire at the figure, but misses.

The figure shoots at Blood Jinx with a pistol attempting to hunker away from the deadly exchange of shots. You recognize the figure is the guard captain.
>>
No. 919199 ID: 89b4c8

I'm not sure what exactly we can do here. But based on the order of preference, here's what I'd try:
1. Drive over him (assuming he's in our path)
2. Gun him down while driving (assuming we took a gun with us and can do that while driving)
3. Stop and open fire (assuming we took a gun with us)
4. Avoid the fight and just get to the palace
>>
No. 919855 ID: e4958d
File 154921087341.png - (344.96KB , 810x506 , rooftopB.png )
919855

Your moves are determined. Like running a program you have decided to reach Blood Jinx whatever it takes.

You manage to get to her in time.

BJ: "I hit him in the gunhand. He's prolly bleeding his veins off this very moment. You got the ride?"

"Yes, I've got the car."

BJ: "Let's dust off then, my furry friend."

>>918647

"Was wondering if you could drive the car?"

BJ: "MY legs are still senseless. If it's the usual driving setup, no chance."

"Ah I see. I had to use my feet to make it move forward."

BJ: "You were driving hand brake on but yeah, we could make it. I'll give you a crash course. Where are we going by the way?"

>>918644

"I'd crash into the nearest gunstore or ammunition storage."

BJ: "We still have at least the officer after us if he's not bleeding out on the pavement. You should first finish him off?"

1. Carry BJ to the car and explain the captive. Finish off the officer at the docks.
2. Get in the car together and find the fastest place to resupply for a road trip or just for getting out of the town alive.
>>
No. 919856 ID: e4958d

// 2/2 probably not needed
>>
No. 919861 ID: 2202fb

1
but just run him over.

Mostly

2.

Go somewhere with military supplies and try to find a bigger vehicle with either bigger guns, armor, and/or more cargo capacity. Load up on weapons, armor, explosives, equipment, ammo, and fuel. Then run like hell. Try to find a convenience store or something to rob for food and other non-military supplies away from populated areas.
>>
No. 919862 ID: 2202fb

>>919861
Additionally, get a lot of tape and rope whenever you can. Military vehicles are conspicuous so you will want to tie on military netting if you find it or foliage if you dont so as to disguise the thing.
>>
No. 920136 ID: 834378

There doesn't seem to be much reason in pursuing that officer either since he's not the only one we've offended in this town. That said, he is in our way of getting to a boat. The question is, do we really need to get a boat? BJ said her place is north over the waters, but that we could also contact her friends by sending a message, so a boat may not be necessary. Also, if cars exist here, then it's likely there's places that we could drive to (and that this isn't the only town on the planet).

So I'd first ask BJ if she knows of any places that are in the car's reach, and if it's likely we'd find means of communication there. If yes, then we should just get the supplies and escape the town. If no, then we kill the officer and pursue the boat.
>>
No. 920749 ID: e4958d
File 154996636045.png - (1.77MB , 2000x1280 , CONVO_CAR.png )
920749

You go around the town in the mili-car and conversate. Your captive is still unconscious, probably from the shock of running into You as well, or maybe she is pretending like a predated game.

REN (to BLOOD JINX)
"You said your place is in the north over "the waters", what did you mean by that exactly and how far are we from there?"

BJ
"Yep, I mean it's really far I came in the sky here ok? It's like a thousand DU's away."

REN
"DU's? Do you mean thousand day walks away?"

BJ
"DU is a distance measure we use in north, it's very scientific but kinda catches when you hang out with the science nerds. And no haha. Not day walks, more like hour walks."

REN
"Tell me about this place over waters?"

BJ
"We should head there now. For some reason Brasarians, who made this car btw, are superstitious about radio. They think radiowaves make them sick or something. Don't believe a crap in that, but people believe crazy everywhere right. By the way, glad we're almost out of this hell hole! Oh to answer your Actual question, my place is floating elevated above the waters, call it a floating island. Many floating islands over there tied to the north by the globe's gravitonic field. Jump crystal deposits there, they don't like to kinda hang out with the normal rocks you see..."

REN
"That's interesting. About the radio, what's that?"

BJ
"As Brasarians kind of supply this region with tech, you surely can't have seen one yet. It's an old way of communicating by radio waves which are super short pulses in the air. They travel great distances and work in a multitude of different frequencies. Used for communicating really."

REN
"So you would communicate to your friends about our location?"

BJ
"Yeah. Tell them to come get us with an airship."

REN
"Okay, where should I drive to?"

BJ
"There's a neutral faction about 500 DU's form here in the northern coastal area. We should pick the only road leading there. It's a small village, with a center bar that flocks with all the strange people that people here call northrons. Not all are friendly of course, but inside that village they just want to have a decent drink before going about their lonely lives."

REN
"And we have machine food for the car to reach there? What does it consume?"

BJ
"Consumes jump fuel. You only need to fuel it once every year. There's a certain power limit to the reactor, which defines how much jump crystal powder is required per year. Looking at the meters we're half year past the last refill. Me and my clan, we sell the all jump fuel."

REN
"Ah, I see. Can we find a shop here that has rope or something to conceal the car from airships etc.?"

BJ
"I'd just get the hell out of there before they send the rest of the militia after us. They'll be bringing tanks next round and we can't just fight tanks. Luckily we have a faster vehicle to the north..."

REN
"So that will give us what? 2 days time to sort us out in the northern coast village?"

BJ
"Quite so. Oh and... nevermind. What are you planning to do with the furry friend girl once she wakes up? She's one of them??"
>>
No. 920760 ID: 834378

We can drop this girl off in the village then. I'm sure she'll find her way back if she really wants to stay here. But yeah, getting out of here asap is a good idea. But hmm, 500DU, I think that would take about 2-3 days of constant driving to reach, so I think we should still try to grab some food for the trip. Or at least water. Not sure where they'd keep those heh.
>>
No. 921431 ID: 5da03e

>>920749
We question the girl when she sobers up, then leave her wherever it is reasonably safe and she has good access to passenger lines. She was minding her own business when she had the bad luck to literally bump into me. She could have been mistaken for me by over-eager soldiers. Taking her along seemed like the least bad course of action at the time.
>>
No. 922494 ID: 17559c
File 155066623071.png - (477.95KB , 1000x600 , robbery.png )
922494

Water, road rations, random snacks, toilet paper, some alcohol. Cash. Black Tape. Paint, forest green.

REN
"Anything else we need?"

BJ
"Condoms."
>>
No. 922504 ID: 834378

Sadly, we'll have to make do without those.

Well, that was easy. Let's take off then.
>>
No. 922597 ID: 5da03e

>>922494
First aid materials like gauze, tape, antiseptics, and aloe gel for Blood Jinx's burns. Condoms are a good idea. Cyano-acrylic adhesives are useful. So is duct tape.
>>
No. 922893 ID: 17559c
File 155094846696.png - (734.00KB , 1000x640 , CONVO_DOMS.png )
922893

REN
"Condoms? Sadly we'll have to make do without those, whatever they are."

BJ
"Condoms. You don't know condoms? They're used for... many things."

REN
"I have no idea?"

BJ
"Jeez, you're not very civilized? Maybe the first thing MY people started doing from elements of nature after becoming... well, intelligent was after mincing of food and bloodletting of our enemies, was making the precursor dildo. Are you getting it?"

REN
"Yes, I think so. But why can't you just say condoms are for sex?"


BJ
"What fun would that be? Like to say, well, you know. I'm into... a special white dogperson."

REN NAVIGATES THROUGH SHOP AND OPENS A PACKAGE OF SUSPECTED CONDOMS
"Aha, Just sex, no breed contact."

> Just decline interest in Blood Jinx
(Distance from Blood Jinx emotionally)
> Ask more about condoms, and play innocent, pay attention
(Create foundation for a long term relationship)
> Insult Blood Jinx for going too far
(Fast decrease affection with Blood Jinx)
> Proceed to degrade the handled product of condom, for "science"

> Just joke about condoms and the situation
(Fast gain affection with Blood Jinx)
> Shut up and drive
(Skip, increase Stasis in the relationship with Blood Jinx, not increasing nor decreasing)
> Inquire why condoms, why now? Make it into a relationship game.
( ->Time passes)
> ...
>
>>
No. 922984 ID: 5da03e

>>922893
>Just joke about condoms and the situation
"Do condoms come pre-lubed with burn ointment?"
Also get burn ointment and other first aid stuff. Painkillers.
>>
No. 923003 ID: 834378

Joke about condoms. It's not like our species are compatible.
>>
No. 923037 ID: 2202fb

>>922893
You seem to recognize them once you saw them. Do you just call them something different?
>>
No. 923269 ID: 17559c
File 155110410037.png - (338.00KB , 770x1200 , cona.png )
923269

>>923037
REN
"And hey, look at this?"

>>923003
REN
"Anything goes, all you need is multi culture, species incompatibility and Love, unless you're compatible. Then you need these. With the dick pic printed on it. You don't need science, just mirrors."

BJ
"Hahaha. I wasn't thinking too much about them really. Did you know, that you only need a condom, clear water and sunlight to light up a campfire? You can also use it with duct tape, to fix things or to store liquids or powders."

REN
"Talking about fixing things, we need to fix your legs with something and you really need painkillers as well. I saw some near the condom shelf."

You can only find painkillers in the weird grocery store, no medical equipment, except 'Xenosex' lubricant next to the condoms.

BJ
"Thanks, but my legs need chemical fixing, repair, not only medical attention. I have an alkali metal bloodstream system. You may guess right, about half of my blood consists of biochemical jump liquids. It makes my bio-metallic muscles much stronger and a lot faster, except when the bloodstream becomes mixed with small amounts of water, which rarely does."

REN
"What about drinking water?"

BJ
"Nope, don't much need to. Metallic muscles. I also weigh a bit more than you'd think."

REN
"Why not go fully metallic?"

BJ
"Fear. Complete lack of feelings."
>>
No. 923431 ID: 834378

That's... nice. I don't think we'll need to light up campfires tho. Let's drive.
>>
No. 923952 ID: 5da03e

>>923269
Go ahead and take the condoms and Xenosex stuff. It could be useful, either for field solutions or as intended.
>>
No. 924099 ID: 2202fb

>>923269
Grab some vaseline, fertilizer, magnesium supplements, and some buckets. We can use this to make molotov cocktails, bombs, thermite, and napalm.
>>
No. 925502 ID: 17559c
File 155241528466.png - (253.71KB , 600x385 , end_1.png )
925502

>>923952
>>923431
>>924099

You stock up supplies and exit the town of horribles. There are no gates, no walls to keep people in to your surprise. The journey to north begins. If something was to keep these townfolks stacked up like that inside this town, it would be free circus, comforts of powered town life and daily bread. It's hard to imagine any of those you crossed with to survive without vehicles in the barren outside world. So last on the list would in your mind be plain fear to exit the safety.
>>
No. 925525 ID: 834378

Well, this drive's gonna take a while. Not sure what to do to pass the time. If we even need to do anything. We're not in a particular hurry anymore, so it's fine to stop and take a break every few hours. Or if we notice anything interesting by the road, we may stop to inspect those.
>>
No. 925526 ID: 2202fb

>>925502
fuck, we forgot jerrycans and fuel.
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