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Psychic powers are more believable than something ignoring the square cube law.
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15434 No. 15434 ID: f4ee47

hi i have checked this forum for some time and i thought i may want to try this quest thingy
i have a story in my head that may just work but i have some things i want to ask first. if i make a quest how much time between updates is acceptable and how do you do when you make the story. shuld i just make up as i go or have some ideas before or a bit of both?
Expand all images
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No. 15435 ID: 1854db

Daily updates are good. If you can manage a quicker speed than that, like an hour or so between is optimal I think? I'm assuming you can draw. If you can't, well, try to update at the same speed. It may feel like that's way too much time for just text but if you keep reviewing what you wrote it will improve and people will like the quest more.

You will want to work on your punctuation regardless!
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No. 15436 ID: f4ee47

thank you for the tips. i will use a spelling program from now on. going to try doing the quest when i think it's redy and i can spell right. which means it's going to take a while...
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No. 15438 ID: f7aa74

DON'T DO SLAP STITCH QUESTING (just throwing a quest out their without homework or prepaired shadow story), I have done that since i started quest... it is not a pleasant and easy way to do quests.
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No. 15439 ID: 15b51b

There is an advice thread stickied at the top of /questdis/ if you haven't seen it.

Also, use proper capitalization and grammar.
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No. 15440 ID: 28e94e

People will pay a lot more attention to you if you proofread your posts. Bare minimum, check for capitalization and basic spelling errors.

Also, check the wiki for advice on starting a quest.
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No. 15470 ID: 0c9433

Also prospective quest starter here. How successful must a writefag be to quest? I ask because I have no drawfag skill and only the writefag skills that comes from online roleplaying
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No. 15471 ID: 15b51b

If you're alright with only having a few suggestions per update, text quests can work. But if you really want to do the tgchan thing, so to speak, you're better off learning how to do at least simple art. Just buy a tablet and practice for like a week. Make box figures instead of stick figures, etc.
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No. 15490 ID: cf65c1

I am considering making Editor Quest, the quest about an editor who has an orb of infinite psyche implanted in his chest with a bomb by evil secret department of asshat and gets turned loose with a pension and the command to try and clean up the fail of spelling, punctuation and grammar that is internet forums. Watch as TGchan's inability to get the it's/its, their/they're, effect/affect and lose/loose things right drives him murderously insane!
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No. 15491 ID: 28e94e

>>15490
okay

I'll give it 5 updates before it dies
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No. 15492 ID: cf65c1

>>15491
How and why does it die?
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No. 15494 ID: f7aa74

>>15492

orbs of infinite psyche are as common as dirt, what needs happening is a new concept... something new, something crisp, not dry cliche
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No. 15496 ID: 67bfa6

>>15492

Well brochacho, I'd say it's off to a rough start at the very least as your basic premise is weak. It kinda banks on lolrandom humor and doesn't really look like it's got much room to grow. But hey, even a bad idea can go a long way with proper execution. Make it campy and ridiculous enough and you might be able to appeal to the tgchan crowd sense of humor.

So, uh, while I'm in here, any of you dudes know how to make those little icon doohickeys? The little inset portrait within the text I see people using to denote speakers. That looks soo useful.
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No. 15499 ID: 2563d4

>>15496
>>13331
In an ideal world it'd be great if people could prefix their :whatevers: with a short-form of their quest name or something so we don't get character name conflicts.
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No. 15500 ID: cf65c1

>>15496 >>15492
Well, the lesser point is a quest where the character is more more of a sarcastic jerk than the players, and he criticizes them for their fail with the English language.

I guess I should unpack the story idea a bit more. He's a freelance editor, who tends to charge from 20 to 60 bucks an hour depending on how rich the client is. Secret department of asshat is only a stand-in name for one of the alphabet-soup organizations of the US government, I could put in the name of a real one like CIA, FBI, ONI, or whatever. I could be pushed either way on real names for characters and organizations or just leaving them as placeholder names.
The orb of infinite psyche comes from another world where there is lots of magic, and it operates barely enough here because he's really in the same world as the posters; the magic doesn't have to work very hard to put their posts in his head. The evil bureaucracy implanted it in his chest with a bomb so he can't remove it, all he knows at the start is that he's reading voices in his head and he's got a strange scar on his chest. He learns more if he gets it investigated and the doctor tells him what he needs to know (because the secret department of asshat is watching him). They're pretending that it's for a real reason but it's the same as the CIA LSD studies, "Hey, we've got this strange thing to try out, let's inflict it on some poor shmuck and see what happens."
Once he knows about it he really wants to get the bomb and orb out of his chest. Even if the players don't steer him there he'll eventually start making his way to the magic world this damn thing comes from so that he can find a way of getting rid of it or at least shutting up the voices.

The editor himself is a weird near-recluse with minor OCD whose few real friends are comparably strange. He's a skinny jerk who tends to use very empty politeness, he could beat up other editors but needs to spend real time in the gym (or something) in order to not get knocked over by a stiff-breeze. Revealing more about him and his history should probably happen in the hypothetical quest itself.
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No. 15513 ID: f7ae22

>>15500
Jamming the orb from Dive Quest into other quests ends up being kind of hamfisted and doesn't work well (Especially since it's just a part of Muschio's psyche in the quest, not this mystical item of lore, and changing the function of an established object for no real reason is pretty silly.)
The backstory of why he has the orb in him is a bit hard to swallow, it's pretty ridiculous to put a one-of-a-kind object in someone and then let him immediately go free instead of actually keeping him under controlled observation (most of the LSD tests were under controlled observation and they had an absolutely retarded amount of LSD to throw around.) Having a bomb in him is the opposite of clandestine, and there's no real reasonable way to make it actually prevent removal of the orb.
You should also avoid throwing the secrets of a quest out there in the open before making it.
also the protagonist should be a single female lawyer with big furry tits
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No. 15517 ID: 67bfa6

I seriously doubt it's the orb that's the problem. It's familiar, people know what it is or at the very least what it does. Why introduce something else that's the exact same thing when the original works just as well? Sure, it's derivative, but so long as it serves the intended purpose I really fail to see the problem. And, y'know, it's not like any other established quests have ever used an orb before or anything, right?

And by that I mean everyone and their mother has used it. http://quest.lv/wiki/Orb_of_Infinite_Psyche

So long as it serves the intended purpose, fuggit. Just don't be lame about it, yanno? Sounds like you've got a basic idea for what you want to do with the quest. So long as you've got a direction, you should be ready to roll. Do some character designs, get comfortable with your cast, figure out how they'd react to some situations you're likely to run into. Then run that bitch.

Remember though, the hard part's all in the execution. Gotta be on that shit, brother. Best of luck.
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No. 15777 ID: 28e94e

>>15513
>>15517
Using the Orb, or anything with similar properties to the Orb, tends to just make things complicated because half the suggestions are either metagaming or trying to get the orb passed to as many characters as possible. Or worse, both at once.
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No. 15779 ID: f7ae22

>>15517
As I said in my post, it's not using the intended purpose. The intended purpose is a fragment of the quest protagonist Muschio.
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No. 15791 ID: 67bfa6

>>15779

I... what? You're trolling, right? Because it's seriously served in a number of different quests. Sure, that might have been it's original purpose but it's turned into something bigger than that. Something that, I assumed, everyone recognized.

Welp, I thought the orb wasn't that big a deal but apparently it is. I don't really see it, pretty sure I'm getting messed with here, but if'n it's the truth and people really will get bent out of shape by what was once a common, recognized plot device then maybe it should be reconsidered. I guess. Or something.
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No. 15792 ID: 788dee

>>15791
It was used in one or two quests, then it was used by everyone and their grandmas because they couldn't beat a comatose 6-year-old with crayons in creativity. It wasn't common because it was good, it was common because originality was like sooo last minute.

Consider this: Batman is located in Gotham City. Should every other comic's events be located in its own alternate Gotham? Spoilers: The correct answer is NO.
>>
No. 15793 ID: f7ae22

>>15791
What you said before:
>>Why introduce something else that's the exact same thing when the original works just as well? Sure, it's derivative, but so long as it serves the intended purpose I really fail to see the problem.
You yourself said "original" and "intended purpose." You were the one that talked about original purpose first.
Also, have a list of quests that are still relevant and talked about now and use the Orb: Dive Quest
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No. 15794 ID: 1854db

>>15793
Apocalyption isn't relevant anymore?
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No. 15795 ID: 5e755a

>>15794
The current thread is in the graveyard, last updated seven months ago.
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No. 15801 ID: 67bfa6

>>15793

Now that's an interesting interpretation of what I said. It's not exactly what I was going for though. Perhaps I am not conveying myself clearly enough?

Though I'll say this, our communication seems to have hit a wall on both ends as I seem to be having trouble figuring out just what it is you're trying to say. I think I understand what you're aiming for, but it doesn't make any sense to me as to why it would be brought up. Perhaps you can illuminate me?

As best as I can tell you're arguing about the use of The Orb as used from Dive Quest. Specifically that exact item. And I'm afraid that's not what I'm supporting. I don't think anyone's trying to make that kind of quest. Rather, people are trying to use an item that just so happens to have the same name and meaning. A generic equivalent.

But perhaps that is what you're arguing against? That such an item should be the sole property of good Weaver alone? Well, I'm afraid that argument's past and gone. You've seen the list of people who recognize that it is something more than that, all those authors and participants, but there's more. If I'm not mistaken, Dungeon Quest uses an orb that the audience speaks through and it still continues to this day. What's more, the more recently created Master of Magic utilizes a 'Voices Orb', which as far as I'm concerned is an orb by another name. There's no arguing whether or not it should be used because it is used, has been used, and will likely to continue to be used.

It would appear we have nothing to disagree on, as I really don't have anything much more to say on those matters. However, I'm still interested in the use of the generic orb.

Allow me to take a moment to clarify myself now. I am advocating the use of an object that allows the player base, the audience, to directly speak to one or more of the characters presented in the quest itself. This allows the player base to become a character of its own, which I feel helps breed familiarity. I feel there are other uses as well. But there appears to be some controversy to the use of the word Orb or Orb of Infinite Psyche to refer to this generic plot device. I don't know why, perhaps Little Miss Weaver had some sort of quest meeting and denounced the use of the term, whatever. It seems there are at least some that take offense. So allow me to refer to this another way.

The Mcguffin. I know it's already got another use, work with me here. I like the word. Say it a couple times out loud. Mcguffin. Mcguffin. Mcguffinmcguffinmcguffin. Did you smile? I did.

So, the Mcguffin: An object or person through which the audience of a story, in particular a quest, that allows the audience to interact with the environment on a personal level. Did I word that well enough? Well, hopefully you guys get the jist of it.

>>15792

Now, to this. Again I feel that our disagreement stems from we interpreting things in different manners. You appear to consider to the Orb as a singular entity, a character. I, on the other hand, consider it to be more of a plot device. Beowulf might have been the hero that slew Grendel but he was also a protagonist. So allow me to reaffirm that I am trying to support the use of the generic Mcguffin.

Let's see if I can't direct this in a constructive way. I'm really hoping to get back into the questing biz so this is some relevant and helpful stuff here. Now in our earlier example, >>15500
our friend wants to use a Mcguffin. The Mcguffin happens to be in the shape of an orb and share a similar name to that of the Orb of Infinite Psyche. Could you fellows please clarify what the problem is?

Is the problem that it is an Orb? That it's shape or name displeases you? Or more accurately, that the derivative nature of its use is somehow offensive?

Or is it because the Orb is a Mcguffin? That you disagree with the idea of it being used as a plot device that connects the audience to the characters on a personal level?

Our friend >>15777
seems to think that the problem is that it's a Mcguffin. His views certainly have some weight, but I think that there are draws to using a Mcguffin as well. I have a handful of ideas that use a Mcguffin as a plot device and I'm hoping to get some relevant feedback on all this here. If you gents would like, I can come up with some examples of other Mcguffins and their use, these from my personal stash of idurrs.
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No. 15802 ID: 788dee
File 130682446743.jpg - (31.72KB , 326x324 , givebackfuckingsilmarils.jpg )
15802

>>15801
>This allows the player base to become a character of its own
Which is unnecessary and...
>which I feel helps breed familiarity
It only helps breed convoluted suggestions.

>You appear to consider to the Orb as a singular entity, a character. I, on the other hand, consider it to be more of a plot device.
>The Mcguffin happens to be in the shape of an orb and share a similar name to that of the Orb of Infinite Psyche.
> Could you fellows please clarify what the problem is?
Hey man I mean like my Gotham City isn't like the Gotham City in Batman it just happens to be called Gotham City like dude it's a city and it has stuff in it maaan like it would be like totally too hard to come up with a new name or like not have Arkham Asulym connected to it and stuff I mean like it's not the same thing it just happens to like be an asylum in this place that happens to be called Arkham or something, duuude.

Inside jokes are inside jokes and references/shout-outs are references/shout-outs, and anyone is free to not learn the lessons of Dive's "in-character" suggestions but YOUR MCGUFFIN DOESN'T NEED TO BE AN ORB WITH "PSYCHE" MENTIONED IN ITS FUCKING NAME AND YOU DO NOT NEED TO SUGGEST IT EVERY FUCKING TIME SOMEONE TALKS ABOUT STARTING A QUEST.

PIC ACTUALLY SOMEWHAT RELATED.
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No. 15804 ID: f7ae22

>>15801
>>As best as I can tell you're arguing about the use of The Orb as used from Dive Quest. Specifically that exact item. And I'm afraid that's not what I'm supporting. I don't think anyone's trying to make that kind of quest. Rather, people are trying to use an item that just so happens to have the same name and meaning.
The same name, yes. The same meaning, no. This is the problem and why it is completely fucking retarded to use "the orb of infinite psyche" and have it be a completely different object with different features than the original that is well established. A "generic orb" is not what was being discussed, the poster specifically said "The orb of infinite psyche", so your argument is completely meaningless because you are unable to read, and are only able to puke out a prolix pile of profusely preposterous paragraphs that don't have anything to do with what the actual problem is. Golem Quest does this same shit and is criticized for it, because just grabbing names from more popular and better works and then having them be completely different things is just a dumb and confusing grab for attention, which will have a negative impact on the quality of the quest.
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No. 15805 ID: 67bfa6

>>15802
>>15804

I see. Well, that's unfortunate. I thought we were having a sane, civil discussion here. My mistake. Well gents, feel free to continue on without me, for I'll have no part in this. I'm done.
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No. 15806 ID: 788dee

>>15805
>a sane, civil discussion
And what would that be? Everyone agreeing with you and kissing your arse? Go fuck your own self.
We sane. We civil. Not our fault you a bitch who cries at the sight of a rainbow.
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No. 15807 ID: 67bfa6

>>15806

Fine, I'm retarded. I'll bite. I'll waste a bit more time.

http://quest.lv/kusaba/meep/res/13522.html

This is a big dumb argument. Might as well have it in the proper place.
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No. 15814 ID: 788dee

>>15807
Also
>oh no someone is disagreeing with me oh I know I'll totally look like the winner if I just say the conversation is stupid instead of actually replying look how cool I am

You're not being sensible. You're not being smart. You're just attempting to discredit people disagreeing with you by labeling the conversation a "big dumb argument" while trying to give yourself credit for "calling it first".
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No. 15994 ID: 0c9433

>>15471
I cannot even make shit scribbles sadly...sooo I don't have a tablet :(

I honestly think I can do words better than I can do pictures. Or I could just find a friend who can shit scribble and I'll be a writer...dunno if that will work though
>>
No. 16060 ID: f7aa74

>>15994

your lack of self confidence makes me dislike you for some reason...

USE MS PAINT OR SOMETHING, make circle faces

circle faces are easy
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