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Psychic powers are more believable than something ignoring the square cube law.
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File 135614052755.png - (1.66MB , 1280x1005 , Deep Village.png )
23073 No. 23073 ID: a2d89e

Hello World! You may know that we have here a tgchan Minecraft server. It operates with a FTB modpack. What I want to say here, is you can and should build some interesting things. I invite you to the Castle Contest! The goal is to build the best, most stylish fortress you can muster.
Also, I have only gotten this half planned out, so some discussion in general would be appreciated. Thank you.
85 posts omitted. Last 50 shown. Expand all images
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No. 24622 ID: b53faa

Actually, upon thinking about it... I agree with the idea of a change. Why? because whatever dang seed we've got right now, lord KNOWS it is a boring one.
Its great having giant weird mountains every now and again, but when it is HALF THE DANG MAP it just gets BOOOORING. I say we start fresh, y'all.
>>
No. 24623 ID: b53faa

However, I am only gonna support switching to tekkit if we can keep most of what we have here in THIS mod, IE thaumcraft, the ages thing, bees...
Also whatever that computer thing is, as evidently those are hells of useful
>>
No. 24624 ID: b53faa
File 136846750269.png - (487.69KB , 1440x838 , 2013-05-13_13_43_07.png )
24624

A monument to people who cock up the reactors.
>>
No. 24626 ID: b0d1a8

At first I was all for switching to the new Tekkit but then after poking around in it a little bit I realized that this new version is pretty barren comparatively to FTB and even Tekkit Classic, at five pages in NEI compared to the 15 pages in FTB and 11 in Tekkit Classic it. I'm all for reducing redundant mods but the new Tekkit is simply too small in my opinion to provide a varied experience for everyone even if in the end Seven somehow gets to endgame stuff within a week of a new world being made.

So basically my opinion of a ideal modpack is a happy in between FTB, with its many redundant mods, and the new Tekkit, with its relative barrenness, that is not Tekkit Classic because we already have that and nobody seems to play on it anymore and being outdated and all, but aside from the ideal I'm fine if the server continues using the FTB pack over Tekkit.
>>
No. 24633 ID: b0d1a8

Also is it just me or is the server down or something because I cant connect to it anymore.
>>
No. 24635 ID: 9e1727

>>24626
Yeah, I had the same feeling when I checked out Technic. There's some good stuff in there, but not enough to offset the lack of stuff overall. I think it's going to get more mods, but it's going to take awhile for them to be updated to MC 1.5.1.

Did you check out Tekkit Lite? Never played it, but from its mod list page it appears to have more mods in it than the current Technic pack, but not as many as FTB Ultimate. Unfortunately it's based on Minecraft 1.4.7, so the mods are somewhat out of date, but so are the ones in the FTB Ultimate pack so it wouldn't be too different from now.

There's also a huge mess of user made modpacks available through the Technic Platform that I haven't even looked at. Maybe there's one in there we could use? Perhaps even roll our own private TGchan pack?
>>
No. 24636 ID: b53faa

Again?
REALLY?
This is getting fucking awful, why does this shit keep HAPPENING?
>>
No. 24637 ID: b53faa
File 136862752151.png - (526.39KB , 1440x838 , 2013-05-15_10_15_23.png )
24637

And now, after three separate wipes, the Glass Tunnel train depot is FINALLY ready to be furnished.
Someone please force a save on the server, I dont wanna be losing this thing again.

(I also rebuilt the pathway and made the autofarm thing less claustrophobic, as well as installing a book-based message board.)
>>
No. 24653 ID: b0d1a8

I dont know about you but right now as well as yesterday I havent been able to connect to the server although I have been able to earlier in the week
>>
No. 24659 ID: b0d1a8

I noticed something interesting is that my base seemed to have saved fine but the spawn base looks like it reverted to a earlier state. I have a suspicion that it may have something to do with the chunk-loaders although this is just a guess.
>>
No. 24661 ID: b53faa

>>24659
>>24659
I noticed a similar thing a bit back with my train station, actually
might be worth looking into
>>
No. 24669 ID: d97d64

>>24624
Not my fault! (tm)
>>
No. 24671 ID: b53faa

MOTHERFUCKER IT HAPPENED AGAIN
SOMEONE HAD BETTER FIGURE OUT WHY THE FUCKING SHIT THIS KEEPS HAPPENING OR I SWEAR TO FUCKING GOD I WILL KNIFE A BITCH
I HAVE REBUILT THAT GODDAM MOTHERFUCKING TRAIN STATION FOUR TIMES AND FUCK ME IF I AM GONNA DO IT AGAIN
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH
>>
No. 24672 ID: b53faa

Seriously though if this happens again I am going to flood the base with cobblestone
make it fucking stop this is making the damn server unplayable
>>
No. 24673 ID: b53faa

>>24672
So, upon visiting my wip wizard tower I realized this whole thing is a localized event. It seems that the only place things are fucking up (at least, massively so) is at home base.
My guess is that it is the chunk loaders, and as with most tech issues I think turning it off then on might fix the problem.
>>
No. 24675 ID: b0d1a8

might be a good idea to look into getting a plugin that force saves the map with chunkloaders
>>
No. 24676 ID: b53faa

>>24675
That is most DEFINITELY a great idea. I'll even help look into that, as I really want this shit to stop. I dont want to be rebuilding the base entryway every goddam time I come online.

Also, as an addendum, I plan on adding the general times most of yall will be on to the recordbook I have at my home base, so if you guys could post that it would be a big help.
>>
No. 24677 ID: b53faa
File 136907096813.png - (175.50KB , 980x621 , 2013-05-20_13_25_23.png )
24677

The halfway point of the wizard's tower has been reached. Just four more levels to go, and if all goes well this is gonna be able to serve as an all-in-one thaumcraft research and instruction center, complete with beds, wizard staves, and all sorts of neato little goodies. I even have plans for an obsidian testing annex going off of one of the little tower dealies for the more explosive magics!
In short: I am a huge nerd but look at this cool thing I made in a video game
>>
No. 24685 ID: b0d1a8
File 136919547798.png - (714.16KB , 1600x878 , 2013-05-21_21_02_13.png )
24685

That tower is looking ominous and neat with my buildings in the foreground. I really should figure out a way to fill my reflecting pool though.
>>
No. 24686 ID: b53faa

>>24685
thats gonna be a job, but it IS doable. Fill it up with dirt, first off. Leave a one-block recess for where you want the water to stop, then fill it up layer by layer.
You can, of course, leave it at just the one layer, but I reccomend not doing that as it will make it a bitch getting out if you fall in.
>>
No. 24687 ID: f2c20c

Redpower's available. Just use that Pump.
>>
No. 24688 ID: f9753d

Research AND instruction? Will there be a library with bookshelves of written books? That would make me super impressed.

Would also be handy to have a reference, to know what to study, in addition to sources of hard to find aspects.
>>
No. 24689 ID: b53faa

We have a bit of an emergency over in home base. Namely, we are completely out of power. The storage network is inaccessable.
>>
No. 24690 ID: f9753d

Temporarily remove less vital parts of the system? Build a backup emergency generator?

I was kind of under the impression there was infinite power forever. Try sticking a buildcraft power block on your control unit.
>>
No. 24692 ID: b0d1a8

The problem that I found was that the ME system is powered by the magmatic engines and is on a completely separate power system from the fusion reactor. The way that Redstone energy conduits works is that it divides power evenly between all machines even if one machine requires more power then another source, for example the high draw of the ME system versus the low draw of the BuildCraft powered machines.

I fixed the problem by disconnecting the conduits to just about everything except the ME system so the quarries and stuff probably aren't working now.
>>
No. 24694 ID: c24a8d

Yeah, stick an off switch on the ME system so things can recharge. And then stick off switches on everything else, just in case. Just build a room, and fill it with levers that wirelessly turns anything and everything off. Plus a "lava everywhere" lever, just in case.
>>
No. 24696 ID: b53faa

>>24694
I can very feasably build a "burn everything" switch into the mountain base if I can get ahold of a few bridge blocks and maybe be taught how pumps work
just a big sphere of lava stored in a wall up top, and when you hit a lever it just
shoves the lava into the landscape
no more problems with evil mobs ever
(I aint starting jack shit until the chunk saving glitch is all fixed, tho.)
>>
No. 24697 ID: f2c20c

>>24692
Last time I saw the conduit system, the magmatics AND the boilers were powering all the TE machines along with the e-tesses and ME storage, and shoving power into the main energy bridge too.

Hmm. Thinking about it, the only thing that changed before the ME system started having trouble was the biofuel setup. It's probably running a greater percentage of the time, so there's more power draw... and there are like 15 machines involved there.

Also the blaze rod boiler got shut off, so there's less power to go around in general.

What, exactly, did you disconnect? Since you didn't mention the boilers I assume you didn't actually trace all the conduits, so you proooobably disconnected something important.
>>
No. 24699 ID: b0d1a8
File 136935084007.png - (251.40KB , 1600x878 , 2013-05-23_16_12_48.png )
24699

Welcome to Camp Re-fue-ge, it has actual villagers!
>>
No. 24704 ID: b53faa

>>24699
I am going to build a giant hitler there.
>>
No. 24707 ID: b53faa

ME system's down again. Who was it who was rebuilding the generators again? because someone needs to get on that
>>
No. 24713 ID: c48394

New idea for an industrialcraft addon, another sort of generator. It involves a cat, and toast.

New cat reactor may or may not be powered by either fish or sticky resin.

What is thought of this?
>>
No. 24715 ID: f2c20c

>>24713
Does it do anything special or is it just LOL NYANCAT?
>>
No. 24716 ID: b0d1a8

I just realized that if the me system is down then the fusion reactor would also be down because it draws the fuel from the me system. so that means everything in spawn base is fucked.
>>
No. 24722 ID: b53faa

>>24716
ok but I thought the fusion reactor was free infinite energy or some shit?
also I tested it, and the zappy thing aint zappin when you step on it.
>>
No. 24723 ID: f2c20c

>>24722
The fusion reactor is unlimited only in that the machines creating the deuterium etc use less energy than the reactor generates. It still requires fuel, and without the ME system running it won't get any fuel.
>>
No. 24724 ID: f2c20c

Alright, the fusion reactor's running again and there's fuel and lava again too. I hooked up the reactor EU output to the ME Controller so it will never go down ever again.

Seven turned the oil fabs back on so there's fuel in the quantum tank now. Upon realizing that the oilfabs use a massive amount of EU and produce way more oil than we need, I then turned most of them off.
>>
No. 24758 ID: ea4b0b

I think its about time for a server update, yo. Save up the map and lets bring this bomb-diggity shiznit up into the new generation yo
>>
No. 24760 ID: f2c20c

>>24758
You are like a week late.

IT IS ALREADY DONE. Get this pack: http://www.technicpack.net/modpack/details/robot-overlord.118840
and point it at the usual server.
>>
No. 24774 ID: ea4b0b

>>24760
oh shit, when did we switch to tekkit? Aight, I'll get updorted later today hopefully
>>
No. 24775 ID: ea4b0b

Ok, so I am trying to get this working and it never seems to want to finish loading?
It just stays on the mojang screen for a bit before blanking to white and not responding to anything.
I am really confused??
It said I had to create a new directory so I did that if that helps
>>
No. 24784 ID: f2c20c

>>24775
It takes a few minutes. Also this isn't tekkit, it's Robot Overlord, on the Technic Platform which is a mod distribution service.
>>
No. 24792 ID: ea4b0b

aw crap, we reset the map? augh, val is gonna be PISSED...
>>
No. 24823 ID: f2c20c

>>24792
No. No we did not. The FTB map is saved, it's just not being used.
>>
No. 24827 ID: ea4b0b

>>24823
oh, thats actually a huge relief actually
can you put that up for download somewhere? I'd rather like to get a few of my buildings copied over to the new map, ahaha.
>>
No. 24828 ID: f2c20c

>>24827
I don't know how you would copy any buildings over to the new map, but I imagine the save file could be uploaded somewhere I guess.
>>
No. 24829 ID: ea4b0b

>>24828
It's a fairly simple task, I take screenies for measurements then simply rebuild from scratch.
(I do hope the ME system gets brought back soon, though.)
>>
No. 24882 ID: b0d1a8

I hatched an idea in my mind. We can make a Mail system through item tesseracts which deliver items between different ME systems. The spawn base already has a thing that can receive all it needs now is a way to send it and a place to send it to.
>>
No. 24883 ID: ea4b0b

>>24882
I had a far easier to power idea involving those warp pipes and books
>>
No. 24884 ID: f2c20c

>>24882
I don't believe we have any remote communication via any of our mods, so we can't do that.

Typically people access ME remotely like that by having Logistics Pipes, linking a Remote Orderer to a Provider Pipe attached to an Ender Chest, and carrying the matching Ender Pouch around with the remote. Then you can just ask the remote for stuff and it shows up in your pouch.

We don't have Logistics Pipes though.
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