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File 126679556998.jpg - (50.95KB , 1024x1024 , Title.jpg )
136770 No. 136770 ID: 1afd58

Welcome to Glukmil quest!

In this quest actions are decided, if they have a reasonable chance of failing, on a d20 roll. Rolling under the related stat: BODY, MIND, or TALK, is a success. Hitpoints decrease by one per successful attack, unless the scale of the attack is stupidly large, which will do more. Thus, suggesting an action requires an action as well as a roll. You may suggest which stat to use, but you can't use an axe with TALK. Be reasonable. As GM, I get final say on which stat applies or if an action is possible.

You can roll by typing 'dice 1d20' in the email field. Things like "walking" don't require rolls. Things like "Jumping across the twenty foot chasm" require rolls at a penalty which I will take off of your result.

/quest/ is just a collection voices in Glukmil's head. The actions aren't necessarily always going to be followed.
Expand all images
>>
No. 136771 ID: 1afd58
File 126679565973.jpg - (69.71KB , 1024x1024 , 001.jpg )
136771

Ugh! This tastes awful!

Current Stats:
BODY 11
MIND 8
TALK 8

HP 6

Inventory: Knife (Stone), Tunic, Belt, Potion(Quest)

Effects:
Quest Protagonist!
>>
No. 136772 ID: 1afd58
File 12667956892.jpg - (71.99KB , 1024x1024 , 002.jpg )
136772

Bleh. Uh, can you hear me? I'm Glukmil. The trader girl said this potion would make me hear people that could help me with whatever I'm trying to do. I'm trying to find a friend of mine. He went to get stuff from the dwarves!

Uh, I'd also like to get some stuff from them. Like shoes, or maybe a sword, or something.

See down there? That's the dwarf camp! There are a lot of them. I think some of those people over there are humans but I don't know.
>>
No. 136774 ID: 8ecfd4

rolled 10 = 10

>>136772
Sneak closer brave little bold. And use your fearsome mind to assess the situation.
>>
No. 136775 ID: e3f578

Your friend is dead if he's a kobold. If he's an elephant then he's killed all of them. Likely anyway.
>>
No. 136776 ID: 632862

>>136774
Yes, sneak through the woods.
>>
No. 136793 ID: a74132

>>136771
Say hi to Sunbeard!
>>
No. 136797 ID: 1afd58
File 126679941552.jpg - (72.23KB , 1024x1024 , 003.jpg )
136797

I moved closer!

It's easy to hide in forests. No one ever looks in the trees. Dwarves don't like trees I think.

There's a river and a bridge.

I don't know what to make of it. There's taller people than dwarves and they are going in and out of a big building.

Do you think Hirblim could be in the building?
>>
No. 136811 ID: 15f6d6

Sneak down to the right side of the bridge and hunker down under it. See if you can get a better idea of what's going on. (BODY)
>>
No. 136812 ID: 15f6d6

rolled 17 = 17

^^
>>
No. 136828 ID: e828f5

rolled 6 = 6

Silently wade through the river...
>>
No. 136932 ID: 1afd58
File 126680904752.jpg - (68.55KB , 1024x1024 , 004.jpg )
136932

Ok I went to the post for the bridge.

I think I saw one of them look at me but I don't know. I hope they didn't see.

There are dwarves and taller people. It looks like the dwarves are talking to the taller people. They are moving boxes around.

There are some fish in the water. I like fish. You can cook them and they taste good.
>>
No. 136973 ID: c0f3bf

Those... look evil. Follow along the river, see if you can find a better place to cross.
>>
No. 137067 ID: 632862

rolled 18 = 18

>>136932
Here's a sneak roll for going further east along the river.
>>
No. 137185 ID: 2fcd07

rolled 20 = 20

Do NOT go for a swim. Crawl accross the bridge for maximum sneakage. (BODY)
>>
No. 137226 ID: 354bcd

We should probably wait till the caravan leaves, so we don't get made into ground meat. Then as the dorfs are unloading the trade depot, sneak in between haulers, and snatch as much as we can, then run for it.
>>
No. 137229 ID: 1afd58
File 126686353375.jpg - (52.19KB , 1024x1024 , 005.jpg )
137229

I tried to sneak down the river but there was a rock and I hit it with my toe. I made a noise and I think a dog heard me. It's barking on the other side of the river!

Oh and there are some rocks here. I think I can cross on them. The water is splashing around on them and it looks sort of fun. The dog looks mad though.
>>
No. 137231 ID: e828f5

rolled 20 = 20

You hit a rock with your toe and a dog far across the other side of the river heard you? That dog is clearly a dog god, so I'd be careful of that if I were you. Anyway, I'd say... cross the stones and use your Wild Empathy skill to tame/seduce the dog.
>>
No. 137235 ID: 8ecfd4

>>137231
He should probably stick to trying to tame it. Hopefully he has some meat on him or something to use as a bribe.
>>
No. 137276 ID: 1afd58
File 126687134554.jpg - (48.83KB , 1024x1024 , 006.jpg )
137276

I tried to cross and fell!

The rock is wet and the water is cold!
>>
No. 137279 ID: 2fcd07

rolled 15 = 15

>>137276
Swim back to the side you came from, please.
>>
No. 137280 ID: 8ecfd4

rolled 9 = 9

>>137276
Use your herculean koboldic streangth to pull yourself up. Then get back onto the shore. These stones are obviously not a safe path and you will have to rethink your approach plan.
>>
No. 137282 ID: e828f5

Well you seem to have made it to the other side, where the dog is. Careful, it seems to have bad breath.
>>
No. 137357 ID: 1afd58
File 126687953626.jpg - (46.88KB , 1024x1024 , 007.jpg )
137357

I swam back some of the way but i was getting dragged down the river!

I pulled up onto this rock.

I think the dog thinks I ran away. It is leaving.
>>
No. 137370 ID: 2fcd07

rolled 10 = 10

>>137357
Stupid dogs. Lets swim back and find a bridge to cross before the fish finally find us.
>>
No. 137386 ID: 632862

rolled 14 = 14

>>137357
Try to cross the stones again.
>>
No. 137411 ID: d31d16

rolled 1 = 1

(Tiny flaw with the low rolls system. Is there any way to verify a d20 roll was done?)
>>
No. 137434 ID: 1afd58

>>137411
>email address showing as "dice 1d1"

Yep. There's a way to verify :V
>>
No. 141214 ID: 1afd58
File 126754131713.jpg - (67.56KB , 1024x1024 , 008.jpg )
141214

I swam back ok!

Though I got pulled down the river a little by the water. I saw some stones under the water near this side. There was a hole! It looked like something dwarves might make. It might go into their fort!

Ok so I need to think.

I can go across the bridge near all the people and the dwarves. It's easy but there's people and they might see me.

I can maybe try the rocks again but they are slippery and there was a dog.

Also there's that other thing but I don't know much about it. But it's underwater!

My ear itches.
>>
No. 141215 ID: 3ebf12

rolled 7 = 7

>>141214
Attempt your best to dive into the hole in the riverbed. Remember to take a very deep breath, it might take a while for the currents to bring you to the next air pocket. Leave your eyes open.

(Body)
>>
No. 141217 ID: c0f3bf

Check ear for leeches.
>>
No. 141219 ID: 1afd58
File 126754794824.jpg - (60.35KB , 1024x1024 , 009.jpg )
141219

No leeches.

I take a deep breath! The water is still cold and it's dark inside the dwarf place.

Dwarf things are weird. All straight lines and big blocks.

There's bars! They are far enough apart that I might be able to fit through, but I don't know. There are some bones too. Not enough for a whole dwarf though. Maybe something ate them. Also there are some things.

What should I do?
>>
No. 141220 ID: 3ebf12

rolled 16 = 16

>>141219
Those look plenty far apart. Make an extra attempt to get the dwarf hat and continue swimming.
>>
No. 141221 ID: c0f3bf

rolled 13 = 13

Try to squeeze through, but not if it will squeeze the air out of your lungs. BODY
>>
No. 141229 ID: 1afd58
File 126755393378.jpg - (53.15KB , 1024x1024 , 010.jpg )
141229

I got stuck for a bit but then I got free. The helmet wouldn't fit!

There was also a grate but most of it was gone so I can get through easy. My chest kind of hurts.

I can see light up this bend! But it's kind of hard to see anything else there. There's some bones on the floor but I don't want to think about them.

Should I go up?
>>
No. 141231 ID: c0f3bf

rolled 7 = 7

Well you won't do anything without taking a chance, and if you passed a grate and bars there's probably not going to be any resistance. Go up. BODY
>>
No. 141232 ID: 0cccdb

rolled 6 = 6

>>141229
Go up, but don't break the surface of the water all splashy-hair-commercial like. Instead let your nose come out of the water first to have a breather, then make sure nobody is around to see you. Oh, also hug the wall you're currently grasping.
>>
No. 141251 ID: 1afd58
File 126756568180.jpg - (49.64KB , 1024x1024 , 011.jpg )
141251

I poke my nose out!

It's warm like sunshine. It smells like sweat and mushrooms though. Also sorta like animals.
>>
No. 141252 ID: 0cccdb

rolled 1 = 1

>>141251
Get your heart rate into order, take another deep breath and grab the BABY KNIFE from below. After than proceed as you have now, but this time have a looksee over waterhole's edge.
>>
No. 141253 ID: b74765

Why are people rolling every post. You only need to roll if the action is difficult or has a chance of failure...
>>
No. 141266 ID: 1afd58
File 126757118547.jpg - (60.23KB , 1024x1024 , 012.jpg )
141266

The sword at the bottom is all rusted!

I pull out my stone knife though.

It's nice being out of the water a little. I like breathing.

This room is small and there's not much here.
>>
No. 141269 ID: 0cccdb

>>141266
Untie (or cut) the rope from the bucket and the floor. Tie the rope around yourself - it might prove to be useful later on.

Also shove the bucket into the hole and make it sink. That'd learn 'em.
>>
No. 141348 ID: a85626

rolled 12 = 12

>>141251

I fail my cute check.
>>
No. 141386 ID: c0f3bf

Listen up close to the door with your huge floppy ears.
>>
No. 143057 ID: 1afd58
File 126792105543.jpg - (61.22KB , 1024x1024 , 013.jpg )
143057

I tied the rope around me after I cut it. There's a lot of rope even though the hole was pretty full. I don't know why they'd need so much.

The bucket won't sink though! It's wood so it floats.

I stand on my toes and put my ear on the door but the top half flopped over like always. I can hear some dwarves talking in their stupid language. I don't think they are right outside the door but I don't know. Also I hear some cats.
>>
No. 143060 ID: c0f3bf

Probably safer to wait until you can't hear anything, or maybe just the cats.
>>
No. 143061 ID: 601a90

listen for a bit, if it sounds like they are getting quieter then they are moving away.
>>
No. 143086 ID: 1afd58
File 126792353679.jpg - (61.30KB , 1024x1024 , 014.jpg )
143086

Standing this way makes me a little dizzy after a while.

The voices are still going but I heard some stone moving and they are quieter. Maybe someone closed a door?

There are still cats.
>>
No. 143089 ID: 601a90

rolled 16 = 16

now sneak out carefully.
>>
No. 143109 ID: a85626

Think of the delicious cats. MIND
>>
No. 143110 ID: a85626

rolled 16 = 16

>>143109

sorry
>>
No. 143194 ID: 1afd58
File 126793106285.jpg - (61.38KB , 1024x1024 , 015.jpg )
143194

I open the door a little and poke my nose out.

There's a cat outside I think, but I don't see any dwarves. The voices are from my left, but I can't see enough from here to know what. To the right I can hear laughing but it sounds like mean laughing.

Why do dwarves draw all over the walls?
>>
No. 143197 ID: 601a90

rolled 8 = 8

stay along the walls, if a dwarf walks by pretend you are part of the image. if you are hungry grab and eat that cat, with luck it will cause it's 'owner' to go into a berserk rage and kill some dwarves and start a tantrum spiral.
>>
No. 143309 ID: 632862

rolled 16 = 16

>>143194
Better avoid that cat. Make your way over to the right, towards the mean laughing.
>>
No. 143406 ID: 8ecfd4

>>143309
Yeah sneak over to the mean laughing. That usually means that drunken dwarfs are tormenting something and they love tormenting kobolds.
>>
No. 143416 ID: 1afd58
File 12679770395.jpg - (51.58KB , 1024x1024 , 016.jpg )
143416

I snuck over to the laughing! There was another door so I went through it.

I came into a big room! There are a bunch of barrels to this side and some boxes and things on the other side. Also there's some empty cages near the big hole that is most of the room.

The hole seems really deep but I can't see the bottom!

There's also a big wooden structure that goes over the hole. It's sort of just half a bridge. There are some dwarves on it!

There's also a door on the wall of the room if I go to my right. I could probably get there while the dwarves are doing whatever they are doing.
>>
No. 143417 ID: 1afd58
File 126797706033.jpg - (68.73KB , 1024x1024 , 017.jpg )
143417

On the structure is a monkey and dwarves. The monkey is cringing. The dwarves are laughing.
>>
No. 143418 ID: 3a147b

rolled 4 = 4

>>143417
Don't worry about the monkey. It deserves to die.
Quietly sneak and hide behind the junk closer to the other door. When you get there inspect the junk.
>>
No. 143419 ID: 632862

rolled 6 = 6

>>143416
I see some levers. You should pull them.
>>
No. 143422 ID: 1afd58
File 126797909550.jpg - (44.07KB , 1024x1024 , 018.jpg )
143422

The junk is piles of dead rats and things! There are some big spiders too. Also some rotten skins and meat. The cages are all empty but they smell like they used to hold animals.

There are three levers! They all look the same. I guess whoever made them is really good at making things look the same.

Which should I pull?
>>
No. 143423 ID: 8ae316

rolled 11 = 11

>>143422
The leftmost one! And then the middle and finally the right one. Do it as quickly as possible.
>>
No. 143434 ID: 8ecfd4

>>143423
This sounds like a great idea. They're unlabeled identical levers in a dwarf fortress. Hopefully they unleash three different kinds of fuck everything.
>>
No. 143437 ID: 601a90

indeed, all levers must be pulled. pewrhaps it will pull the floor out from under the dwarves over there.
>>
No. 143773 ID: 1afd58
File 126805082658.jpg - (65.50KB , 1024x1024 , 019.jpg )
143773

I pulled the left one! The doors make a sort of clacking noise. It's loud enough to hear but I guess the dwarves are too busy laughing to pay attention.

Then I pulled the middle one! This time the end of the big wooden thing swung down into the pit! It's still connected but it's just sort of swinging a little. All the dwarves and the monkey fell off! I feel kind of bad.

Should I pull the third one?
>>
No. 143780 ID: 8ecfd4

>>143773
Eh, go for it. I'm not sure if we should open the door or not first. Oh what the hell we can open it later.

Pull that fucking lever like the motherfucking fist of the north star!
>>
No. 143782 ID: 34470e

rolled 12 = 12

Stop being so cute. You're giving me a heart attack.
>>
No. 144313 ID: 1afd58
File 126813487415.jpg - (49.76KB , 1024x1024 , 020.jpg )
144313

The last one was really hard to pull!

But I did it!

Then there was a loud noise and some wooden things below the big thing kind of broke, and then the big thing pulled itself down into the pit!

It was really loud! It makes a lot of noise as the big wooden thing tumbles down into the pit!

Why would the dwarves even make a lever that did that? What do I do now?
>>
No. 144314 ID: bc6612

rolled 2 = 2

>>144313
Go hide in a barrel before some mangy dorfs arrive.
>>
No. 144315 ID: 8ecfd4

>>144313
Even shitfaced dwarfs will know something is up now. Boldly sneak away brave little 'bold and find a hiding spot. Once the dwarfs are distracted by the collapse you can go and search for your friend
>>
No. 144316 ID: 632862

>>144313
Hide in a box!
>>
No. 144584 ID: c0f3bf

Dwarves are... idiots.
>>
No. 144971 ID: 1afd58
File 126822430710.jpg - (45.43KB , 1024x1024 , 021.jpg )
144971

I opened a barrel! But it's full of a brown water that smells bad and kind of like mushrooms.

I hear yelling outside the door I came in!

There are boxes around too. The barrels have different things written on them but I can't really read :<

Should I open more barrels? Or hide in the boxes? Pour this stuff out? What?
>>
No. 144972 ID: 61d96f

that stuff is very flammable. dump it out and open some more and dump them/move them so that you get some of the liquid near the door. then go stand back on the raised area. when the dwarves open the door light it on fire.
>>
No. 144977 ID: 15f6d6

rolled 4 = 4

Hiding behind the boxes seems like a better option (body). Cover that barrel back up before you do.
>>
No. 144978 ID: 8ecfd4

rolled 2 = 2

>>144971
I guess this will be a combination of body and mind.

There are two exits from this room. So open the other barrels, pour out all the liquid in front of the door you first came in through. Once the dwarfs enter they will either go down on their knees to save the precious booze or they will follow you, in either case let them advance a bit into the room and then throw a burning torch into the liquid. Then run out through the other door.
>>
No. 146093 ID: 1afd58
File 126839461333.jpg - (53.30KB , 1024x1024 , 022.jpg )
146093

The big thing is still clattering in the big hole but it's far away now.

Anyway I knocked down some barrels and moved some more and knocked them down! There is stuff everywhere and it all smells bad.

After I did that I remembered that I don't have torches! :<

The dwarves were banging on the door but then they stopped and now it's a different sound like they are hitting it with some metal things.

There's some stuff in here though. I don't know what to do!
>>
No. 146094 ID: 8ecfd4

>>146093
Quickly search the boxes for any torches or any way to set something on fire. If you find it then set the mess on fire and open the cages before running out through the other exit. If you can't find it then simply open the cages and run through the other exit.
>>
No. 146140 ID: 4b1405

>>146093
Hmm, I think running to the other door now is an excellent option. Metal things work well for taking down doors.
>>
No. 148549 ID: 1afd58
File 126879505839.jpg - (45.91KB , 1024x1024 , 023.jpg )
148549

I can't find any torches! The boxes are full of bones and some skins. Also there is some old water that smells sorta like that stuff in the barrels but even worse. Also there's some rocks and things.

I push on the door but it doesn't open! It feels like it's locked or something. There's still dwarves messing with the other door!
>>
No. 148584 ID: c0f3bf

rolled 15 = 15

Ohhh crap... The first lever locked the door. Can you roll some of the barrels to the door to block it further? You're gonna have to pull the first lever again to get out.
>>
No. 148639 ID: 8ecfd4

rolled 7 = 7

>>148549
Pull the first lever again. Then open the cages before opening the door and running away.

To bad none of the cages contained elephants.
>>
No. 148640 ID: 8ecfd4

>>148549
Oh and that smelly water. Dump it out as well. You really need to find a way to light fires.
>>
No. 148732 ID: 632862

rolled 16 = 16

Go back and pull the first lever, then quickly get through that door.
>>
No. 148765 ID: 1afd58
File 126883402012.jpg - (52.37KB , 1024x1024 , 024.jpg )
148765

I pull the lever and run to the other door! The dwarves keep hitting the first door with the metal or whatever they are doing though. I don't think they heard it unlock.

I made it inside this room! But it's small. It's some tables and some rock chips all over the ground and some cabinets and things. There's also a big box of little weird rocks in shapes. The room sort of smells like dwarves and bones and rocks. Kind of like most of the fort.

What do I do?
>>
No. 148768 ID: 632862

>>148765
Check what's in the cabinets.
>>
No. 148770 ID: 8ecfd4

rolled 10 = 10

>>148765
Body.

Tip over that box of weird rocks. Then check out what's on the other side of the small door.
>>
No. 148778 ID: 632862

No, don't tip over the rocks, you might be able to hide in there!
>>
No. 148788 ID: 717301

rolled 13 = 13

Mind

Hide in the rox, wait for the dorfs to go away.
>>
No. 148790 ID: 632862

rolled 18 = 18

I'm gonna try to get a better roll, there.
>>
No. 148791 ID: 632862

>>148790
UGH. Well, I don't think multiple rolls really count anyway.
>>
No. 148793 ID: 1afd58
File 126884246055.jpg - (67.45KB , 1024x1024 , 025.jpg )
148793

The cabinets have metal tools in them. Some knives but they are not too sharp and some weird hammers and little flat things with rock dust on them and some other things too. I don't know what most of these things do. There's lots of room in the cabinets if I wanted to hide there.

I push on the box of rocks but maybe I should hide instead. I could tip it over if I should.

I don't think I have much time before the dwarves get in here!
>>
No. 148794 ID: 4b1405

rolled 6 = 6

>>148793
Hide Glukmil hide! Use your Mind to be as quiet as possible!
>>
No. 148795 ID: 632862

>>148794
I support this endeavor.
>>
No. 148865 ID: 1afd58
File 126886500956.jpg - (44.14KB , 1024x1024 , 026.jpg )
148865

I went under some of the rocks!

There is a loud noise! I think the door was opened too fast. I hear a dwarf yelling into the room. He's stomping around looking at things!

I can now hear the dwarves in the other room too. They are yelling angrily!
>>
No. 148866 ID: c0f3bf

rolled 18 = 18

TALK

Try to decipher what they're saying.
>>
No. 148867 ID: 632862

rolled 9 = 9

>>148865
Be very quiet and wait for them to go away.
>>
No. 148870 ID: a85626

>>148866

Wow Glukmil you're pretty habliblubthub
>>
No. 148885 ID: 1afd58
File 126887074127.jpg - (44.12KB , 1024x1024 , 027.jpg )
148885

I don't know dwarven very well and they are talking kind of fast! I don't know what they are saying.

I stay quiet a while. There hasn't been any yelling or footsteps in a while but I don't know if everyone left.
>>
No. 148886 ID: c0f3bf

Are you fully immersed? If not, don't move or anything, but take a look around, see anything interesting?
>>
No. 149190 ID: 632862

rolled 8 = 8

>>148885
Carefully extract yourself from the rocks without making any noise, and take a look around.
>>
No. 149327 ID: 1afd58
File 126895573249.jpg - (43.57KB , 1024x1024 , 028.jpg )
149327

Ok I got out.

There's no one in here! The door is closed!

Ok I'm out of the box. The stuff in the box is just rocks! There are some little hammers and some dull knives, and some little boxes and earrings and things! There's a couple little statues of things too but I didn't look through everything.
>>
No. 149328 ID: 632862

rolled 10 = 10

>>149327
Bah. Those rocks aren't so great. I guess you could take a small one. Put the rest back in the box.

Sneakily peek into the next room.
>>
No. 149344 ID: 1ac39d

take whichever rock looks prettiest, leave the rest.
>>
No. 149588 ID: 4b1405

>>149327
Take a toy hammer.
>>
No. 149632 ID: 1afd58
File 126900472839.jpg - (44.26KB , 1024x1024 , 029.jpg )
149632

Ok! I opened the door and went back into the bridge room!

I took a little stone hammer that was kind of nice. It has some shiny rocks in it that are bright red and it has spikes of some gray rock.

Hey there is a dwarf here! He's sitting on the ledge drawing on something. He didn't notice me come out of the door. His back is towards me anyway. The other door to this room is all broken and it's just open into the hallway.
>>
No. 149633 ID: 701a19

>>149632
Hide behind the levers, then flip them all.
>>
No. 149634 ID: 8ecfd4

rolled 16 = 16

>>149632
Sneak up behind him and kick him into the chasm.
>>
No. 149640 ID: 1afd58
File 12690100317.jpg - (58.29KB , 1024x1024 , 030.jpg )
149640

I don't think kicking will be enough.

I throw my shoulder against him! Bam!
>>
No. 149641 ID: 1afd58
File 126901004885.jpg - (35.58KB , 1024x512 , 031.jpg )
149641

He didn't get knocked in! He stopped drawing, and then turned to look at me. He doesn't look very happy :<

Should I run or fight him? He'll probably chase me anyway!
>>
No. 149643 ID: 8ecfd4

rolled 7 = 7

>>149641
Oh crap. Go for the eyes man, get out your knife and aim stabs towards the face area. Hopefully it will unbalance the fat tub of lard.
>>
No. 149646 ID: 717301

that was stupid. Run.
>>
No. 149652 ID: 3c6c38

rolled 18 = 18

>>149641
(Body)
Push his helmet down over his eyes, or into the pit. Or just grab it. Have you ever seen a dwarf's whole head before? Maybe they have a soft spot under the helmet you can hit.
>>
No. 149656 ID: 43ee50

rolled 5 = 5

>>149641
Run the hell away oh god you are too little for this.
>>
No. 152787 ID: 6cd631

>>149643
Seconding this, you don't want to leave a witness!
>>
No. 157912 ID: 1afd58
File 127022351640.jpg - (42.65KB , 512x512 , 032.jpg )
157912

He stands up and tries to grab me!

So I jumped! I stabbed his eye like you said!

Then I ran!

But which way should I go? The dwarves broke the door! I don't know where I am or where to go!
>>
No. 157913 ID: 9a1fa4

So you can't possibly be going to where you've been before, excellent! Go right!
>>
No. 157914 ID: 9cb98c

>>157912
damm, did they engrave the collapse of the deathtrap already?
>>
No. 158023 ID: c2c011

>>157912
Go right. Find a new hiding place.
>>
No. 162824 ID: 1afd58
File 127101988082.jpg - (14.99KB , 512x512 , 033.jpg )
162824

The dwarf is yelling!

I went to the hall! The hole in the floor I came out of is down off the bottom of this map.

There are doors and also some hallways! I want to run but I want to hide! The black parts are places I don't know about.

Where should I go?
>>
No. 162828 ID: 9a1fa4

Quickly check the door on your left.
>>
No. 162835 ID: 1afd58
File 127102107770.jpg - (19.48KB , 512x512 , 034.jpg )
162835

I open the door on the left a little and look in.

It's a long hall full of doors! It's quiet in there.

There's a statue of a dwarf holding an axe at the end of the hall. It's made of some kind of yellow rock.
>>
No. 162840 ID: 24a992

>>162835
Open the first door to the left. Be quiet about it! If there's a sleeping dorf in there, get out.
>>
No. 162842 ID: 9a1fa4

Looks like sleeping quarters. Head to the door on your right, your friend probably won't be here.
>>
No. 162843 ID: 7524b0

rolled 2 = 2

>>162835
Quietly enter the first bedroom on your left, and hide under the bed.
>>
No. 162903 ID: 1afd58
File 127102646141.jpg - (17.85KB , 512x512 , 034.jpg )
162903

I ran into the room!

You were right! It's a bed and some things. There's a pile of dwarf things over there and a big wooden box!

I hid under the bed. There are shoes here! Also there a lot of dust and some mud.

I am watching the door but it's not opening yet.
>>
No. 162904 ID: 9a1fa4

Oh good you closed the doors. Just wait under there for a while. If nothing happens you should be able to sneak out and look around again.
>>
No. 162905 ID: 717301

Put some shoes on.
>>
No. 162926 ID: 1afd58
File 127102915411.jpg - (17.24KB , 512x512 , 035.jpg )
162926

I stay under here but get all the stuff into a pile!

There is a little thing made out of cloth that sort of looks like a kobold! Also the shoes that are too big :<

Also there's some shiny little pieces of metal that are round and have a hammer on one side and a cow on the other.

There's a big metal thing that is heavy like it is full of some water or something. There's a sun on it! It's made of some shiny metal.

Also there is a mushroom and some bugs.
>>
No. 162928 ID: 1ac39d

the little shiny metals are coins.
no wonder this fort is so messed up...

anyway. if the mushroom is purple then it is probably a plump-helmet which can be eaten, it may not taste good but it is edible.

the bottle of stuff is sun-block it makes it so you can be in the sun longer without it hurting your skin.
>>
No. 162930 ID: 7524b0

>>162926
Eat the mushroom!
>>
No. 162936 ID: 9a1fa4

Can you even lift the hammer?
>>
No. 162962 ID: 1afd58
File 127103330991.jpg - (28.41KB , 512x512 , 036.jpg )
162962

The mushroom tastes kinda mushroomy. It's ok. It's purple!

The sun stuff is sweet smelling but also sort of like that mushroom stuff before. It smells like those yellow berries that Hirblim found sometimes.

The hammer that is under the bed is the little hammer I got from that box! It's stone. The other hammer in the room is big and made of some gray shiny metal. It looks really heavy. It's the size for a dwarf to use in one hand maybe.

The door opened! There's light from outside! I hear dwarves talking!
>>
No. 162966 ID: 9a1fa4

Huddle up under the bed, stay still and don't make any noise. Can you pull yourself up under it so someone looking underneath won't see you? Don't do it if you think you'd make noise.
>>
No. 162970 ID: 7524b0

rolled 2 = 2

>>162962
Hide as best you can! And put everything back exactly where you found it so that if someone comes in and wants to get his stuff from under the bed they won't have to grope around or look to grab it.
>>
No. 171196 ID: a83ce3
File 12724183273.jpg - (17.16KB , 512x512 , 037.jpg )
171196

I hid! I put the things back first though.

There's a dwarf outside! It stood there for a minute and then turned and yelled something about kobolds but I don't know what exactly.

It didn't see me I guess.
>>
No. 171197 ID: 0b2a05

Stay under there, don't leave until you can't hear any noise.
>>
No. 171199 ID: 7524b0

rolled 10 = 10

Ok just stay still.
>>
No. 174586 ID: a83ce3
File 127324198266.jpg - (13.78KB , 512x512 , 038.jpg )
174586

Ok I sat still but nothing happened.

It's quiet outside of the door now though!
>>
No. 174587 ID: a594b9

rolled 8 = 8

>>174586
Okay let's sneak out and see what's what.
(body)
>>
No. 174594 ID: a83ce3
File 127324309038.jpg - (15.38KB , 512x512 , 039.jpg )
174594

I kneel and look out of the door but no one is outside!

There's a lot of stuff in here. Should I take some things? I have my knife still but it's kinda gross and bloody. Also I have that rope and the little hammer I took from that box.
>>
No. 174595 ID: a594b9

>>174594
Wait, did you look inside that chest?
>>
No. 174598 ID: a83ce3
File 127324386133.jpg - (15.32KB , 512x512 , 040.jpg )
174598

>>174595
Nope.
>>
No. 174599 ID: a594b9

>>174598
Well look in it!
>>
No. 174600 ID: a83ce3
File 127324543243.jpg - (24.50KB , 512x512 , 041.jpg )
174600

Ok the chest is easy to open!

It's not very full. There's some clothes and some metal things there, and some... bags of cloth I guess?

There's some little metal circles and then a big hoop made of some yellow metal but it's not all the way around. Maybe it's not finished?

Also there's a chain with a shiny metal thing on the end and also some shiny thing in the metal.

Also there's... that skull. :< It's got bones strapped to each other and it's standing up sort of. I don't know why they would do that :<
>>
No. 174601 ID: a594b9

>>174600
Get the shiny-shiny thing on the chain!
>>
No. 174602 ID: c45c40

>>174600
!

Socks!
>>
No. 174605 ID: 8bb533

>>174600
Take the sox!
>>
No. 174612 ID: 1ac39d

socks are only good if you can somehow get fire. if you have fire then you can distract the dwarves by lighting it on fire and throwing it to them. they are weird like that.
>>
No. 174653 ID: 6f412e

Take one of the socks and put the bracelet, necklace, little rings, and knife and fork in it. Tie it to your rope-belt. If you can take the flask of sunshine then you should take that too.
>>
No. 174659 ID: a83ce3
File 127326170656.jpg - (20.09KB , 512x512 , 042.jpg )
174659

I took the things!

I don't know what to do with the socks but I like them so I will keep them.

Also this shiny thing is heavy but if I put it like this it doesn't weigh as much and it's easy to carry.

So what now?
>>
No. 174663 ID: a594b9

rolled 9 = 9

>>174659
Go back into the hallway and proceed deeper in, to somewhere you haven't been to! SNEAK.
[body]
>>
No. 174978 ID: a83ce3
File 127332625047.jpg - (15.73KB , 512x512 , 043.jpg )
174978

Ok I left to go to a new place!

I'll go in here!
>>
No. 174979 ID: a83ce3
File 127332627418.jpg - (24.83KB , 512x512 , 044.jpg )
174979

It's a new room!

There's a dwarf here but he looks asleep. He's in a chair with a back that goes back and he's mostly laying down. He's got a big axe next to him made of some shiny grey metal.

I hear some noise from the back of the room but it's blocked off so I can't tell what is back there. Also there's some stuff in boxes and on the floor!

This room smells kinda bad.
>>
No. 174983 ID: 1ac39d

go around him and see what's in the back. make sure to go wide as dwarfs can sense if something alive is near them but that's about the best sense they can have.
>>
No. 175003 ID: a594b9

rolled 5 = 5

>>174979
Investigate the blocked off area sneakily.
[body]
>>
No. 176090 ID: 46f024

>>174979
Stealthily investigate the stuff. There might be something sweet in there that could be used to make a death trap for dwarfs.
>>
No. 176278 ID: 6cd631

Quietly walk next to the wall furthest from the dwarf.
>>
No. 177187 ID: a83ce3
File 127384309572.jpg - (20.37KB , 512x512 , 045.jpg )
177187

I sneaked along the side! The dwarf didn't move and he's breathing slowly.

I heard someone say something in this little separated area, but I don't know what it was. It wasn't dwarvish language but not kobold either.

Also there's a weird thing!

The floor here is mostly like the floor everywhere else, but this one part is separate and looks like it might move if I step on it! It looks like they tried to make it look the same but I don't know why.
>>
No. 177188 ID: 701a19

>>177187
It's a trap. Don't touch it.
>>
No. 177190 ID: c71597

>>177187
Go check through the stuff instead. That room just looks like it has a trap and lots of empty cages.
>>
No. 177191 ID: d764e8

>>177187
Go into the room while avoiding the weird floor. It looks like a place they'd take prisoners to.
>>
No. 177192 ID: e973f4

>>177187
Don't step on that one bit.
>>
No. 177193 ID: a83ce3
File 127384707388.jpg - (30.22KB , 512x512 , 046.jpg )
177193

Oh, you're right! Cages might mean Hirblim is in there!

I can inch around the wall and not step on the thing on the floor.

I can see through the cages because they are just bars. There's a lot that are empty, and one has a wolf! But it's sleeping. Also there's a sleeping raccoon!

Some of the cages have bones in them :<

Also there's a weird person who is awake. It's hard to tell. Maybe it's a goblin? Whoever they are, they are messing with the cage quietly like they are trying to get out!
>>
No. 177194 ID: d764e8

>>177193
Do not approach. You will only rouse the animals, who'd in turn make enough noise to attract Dwarves. Attempt to communicate with the Goblin(?) by hand gestures.
>>
No. 177195 ID: c71597

rolled 7 = 7

>>177193
Use "Talk" to talk with the goblin and convince it to help you out on your quest in exchange for helping it to get out.
>>
No. 177200 ID: a83ce3
File 12738506541.jpg - (26.83KB , 512x512 , 047.jpg )
177200

I wave and move around and after a minute the goblin spots me. It points to the thing on the cage!

This thing!

Anyway then it points to the wall, I guess it means the dwarf on the other side.

???
>>
No. 177201 ID: a594b9

rolled 20 = 20

>>177200
The dwarf has something that will open it. Sneak over and try to find the thing.

[body]
>>
No. 177202 ID: c71597

rolled 19 = 19

>>177200
I think he means that the dorf has the key.

Lets use your sneaking prowess and try to lift it from him and free our new goblin friend.
>>
No. 177204 ID: a594b9

(I'd like to point out that these rolls are TERRIBLE and if someone else would like to roll it would be appreciated!)
>>
No. 177206 ID: 1ac39d

rolled 5 = 5

Fine...
>>
No. 177207 ID: 6cd631

Keys are commonly kept on one's belt, in a pocket, or around their neck... Let's hope it's not the neck, dorf beards are near impenetrable.
>>
No. 177209 ID: a83ce3
File 127385576993.jpg - (28.97KB , 512x512 , 048.jpg )
177209

I start to turn around to go sneak back!

Then I stepped and I felt the thing on the floor sink a little!

IT HURTS HELP ME IT HURTS WHY IT HURTS SO BAD
>>
No. 177210 ID: c71597

>>177209
Don't worry Glukmil, you should be just fine. Just a scratch really.

Now you have to do two things. First is keep from crying out even if it hurts real bad. The second thing is find something that you can tie around your arm above the wound. And once you have done that you need to pull yourself off the spear.
>>
No. 177212 ID: a594b9

rolled 5 = 5

>>177209
Try not to make any noise while pulling yourself off of the spear.

[body/mind]
>>
No. 177228 ID: a83ce3
File 127386164820.jpg - (17.64KB , 512x512 , 049.jpg )
177228

The spear pulls back into the wall, and I fall forward and off the floor thing.

I hear the dwarf waking up and I hear his axe come off of the table.

Help me! You're supposed to help me!

It hurts so badly :<
>>
No. 177231 ID: a594b9

>>177228
Get back to the cages and use them for cover. The dwarf, while trying to hit you, might wind up destroying the locks/cages and then he'll be attacked by the prisoners!
>>
No. 177232 ID: 1ac39d

we are trying to help, but accidents happen.
>>
No. 177242 ID: 0b2a05

rolled 6 = 6

Run between the cages. Keep pressure on your arm.

Body.
>>
No. 177247 ID: 8e18cd

>>177228

Hide behind the cages. Use your clothes to make makeshift bandages and try not to leave blood traces
>>
No. 177317 ID: 1bdc95

rolled 10 = 10

Let the wolf out of the cage, jump on it's back and ride to freedom.
I mean they wont put a lock on animal cage, would they?
>>
No. 177673 ID: a85626

>>177228

Oh god that post is going to haunt my nightmares.
>>
No. 179211 ID: a83ce3
File 127418297622.jpg - (30.70KB , 512x512 , 050.jpg )
179211

I move behind the cages as fast as I can, but it's hard :<

The goblin watches me but doesn't say anything. It looks really worried and uncomfortable. The wolf and raccoon are still asleep!

I can hear the dwarf do something on the other side of that wall, and then some noise inside the wall like clicking or something.

My arm hurts :<

(Glukmil has lost 2 HP from the trap. He is currently has 4 HP remaining)
>>
No. 179217 ID: 754d8d

rolled 12 = 12

>>179211
You're leaking. Use one/both of the socks to wrap up the holes in your arm. (Mind check?)
( pray they're clean )
>>
No. 179255 ID: 8bb533

>>179211
Let out the goblin and raccoon. the wolf will eat you
>>
No. 179259 ID: a594b9

rolled 18 = 18

>>179217
I support this idea.
>>
No. 179261 ID: 1ac39d

rolled 3 = 3

then stop making such bad rolls
>>
No. 179276 ID: 700b85

rolled 7 = 7

>>179261
Yer not helpin'.

Stop the leakin'.
>>
No. 179278 ID: a594b9

>>179276
Low is better, actually. So yes. He was helping.
>>
No. 179280 ID: 701a19

rolled 24 = 24

>>179276
Here, maybe this will help...
>>
No. 179314 ID: 1ac39d

this is a
roll low = good not high.
>>
No. 179322 ID: a594b9

Also that's a 1d30. Roll a 1d20!
>>
No. 179439 ID: a83ce3
File 127422950552.jpg - (15.95KB , 512x512 , 051.jpg )
179439

I put socks around the hole in my arm! It still hurts :<

The goblin cage won't open!

It says something to me but I don't understand its language.

The dwarf is walking to the door I think!
>>
No. 179445 ID: 0b2a05

rolled 19 = 19

Try to pick the lock with the knife! Mind
>>
No. 179448 ID: a594b9

rolled 10 = 10

>>179445
Try to get that lock off or unlocked somehow.
>>
No. 179464 ID: 1ac39d

rolled 8 = 8

okay, if the dwarf left then you need to try to open the cage. to open it you need to make the small part part on the thing attached to it turn, put a small bit of metal inside it and mess with the insides
>>
No. 179586 ID: 701a19

rolled 13 = 13

>>179448
Rip it off with your bare hands.
>>
No. 180382 ID: a83ce3
File 127440144586.jpg - (27.18KB , 512x512 , 052.jpg )
180382

It's way too strong to pull off with my hands!

I poke the knife into the hole and move it around but not much happens. I don't really know what I'm doing. The goblin talks more of its language and then stops and says "metal stick you need" in kobold but it has a bad accent.

The dwarf is still in the room I think! I heard some metal jingling by the door and a click?
>>
No. 180394 ID: a594b9

rolled 15 = 15

...the dorf didn't leave. He locked the door.

Dart out unseen and hide behind the STUFF. Then when he enters the cage area go and pull the lever.
>>
No. 180718 ID: a83ce3
File 127444364999.jpg - (15.30KB , 512x512 , 053.jpg )
180718

I run to the stuff and hide!

I don't know what lever you are talking about though :<

I was really quiet and I don't think the dwarf heard me! Then he walked into the cage room and stepped right on the plate but it didn't hurt him.

I hear him talk to the goblin in the language it was using, and the goblin spoke back, and then yelled and it sounded like it was hurt :<
>>
No. 180744 ID: a594b9

rolled 5 = 5

>>180718
Sneak back over to the desk where the dwarf was at before. There should be something on the wall you can use.
>>
No. 180795 ID: a83ce3
File 127446781969.jpg - (13.03KB , 512x512 , 054.jpg )
180795

There's a switch thing! I don't know what it does!

I hear the dwarf talk again. He sounds angry! There's a noise of hitting or something and the goblin sounds hurt again :<
>>
No. 180798 ID: bf0d4e

PUSH IT
>>
No. 180799 ID: c71597

>>180795
Push it and then lure the dorf over to the plate with the hurty things. Prepare your knife as well.
>>
No. 180824 ID: a83ce3
File 127447146085.jpg - (13.00KB , 512x512 , 055.jpg )
180824

I pushed the lever!

The dwarf is still talking but I can hear the wall make some noises.

I don't know what I just did.
>>
No. 180826 ID: bf0d4e

Ok hide again and let's see what happens.
>>
No. 180832 ID: 1ac39d

rolled 5 = 5

yell at the dwarf and make him step on the panel that makes the spears pop out, or when he gets in front of the holes you dive under him and push it with your body.
>>
No. 180873 ID: a83ce3
File 127447690899.jpg - (21.76KB , 512x512 , 056.jpg )
180873

I hid behind the wall here!

Then I yelled at the dwarf and he stopped talking and walked this far before getting hit with the spears!

What now? Should I go fight him? I kind of want to run away but that goblin is trapped! :<
>>
No. 180876 ID: c71597

>>180873
Wait a few minutes before leaving your hiding space. Let him bleed out a bit more and then move in to finish him when he's tired and sluggish from pain and blood loss.
>>
No. 180877 ID: bf0d4e

grab that lever and feverishly slam it back and forth, hopefully this will have the effect of retracting and extending the spears in rapid succession, turning it into a meat grinder.
>>
No. 180880 ID: dd3074

He got it worse than Glukmil Still, I don't like the way he held onto his axe.

I'd like to save the goblin though. He'd make either a fine companion or an excellent distraction.
>>
No. 180886 ID: a83ce3
File 127447792339.jpg - (12.64KB , 512x512 , 057.jpg )
180886

While I'm waiting I moved back and moved the lever back and forth but all that happened was the walls making a grinding noise :<

It won't move anymore!

The spears pulled out of the dwarf I think. He's yelling loudly and I hear him coming this way!
>>
No. 180888 ID: c71597

rolled 15 = 15

>>180886
Find a good hiding spot and stay there until the dwarf start to get sluggish.
>>
No. 180895 ID: 1ac39d

rolled 2 = 2

just run around in circles until he faints from running out of blood.
>>
No. 180956 ID: a83ce3
File 12744843701.jpg - (20.05KB , 512x512 , 058.jpg )
180956

I hid under the table but he saw me!

He's moving kind of slow and he's reaching for me under the table but looks like he doesn't want to crawl in after me!

(Dwarf has lost five hit points from the trap! He appears badly wounded)
>>
No. 180957 ID: 3c09e4

>>180956
Nom on his delicious fingers.
>>
No. 180960 ID: c71597

rolled 13 = 13

>>180956
Lash out wit your knife and cut those fingers! On the side that he can't grab you with.
>>
No. 180973 ID: 1ac39d

rolled 1 = 1

>>180960
helping
>>
No. 181046 ID: 697b23

>>180973
Poorly.
>>
No. 181047 ID: 1ac39d

>>181046
low rolls = good in this quest. look at first post
>Rolling under the related stat: BODY, MIND, or TALK, is a success.
>>
No. 181052 ID: a83ce3
File 127449575511.jpg - (21.53KB , 512x512 , 059.jpg )
181052

I swing my knife!

It's really sharp and it cuts off some fingers!

The dwarf yells and is really angry!
>>
No. 181053 ID: 3afd1f

rolled 16 = 16

>>181052
More slicing!
>>
No. 181069 ID: 1ac39d

rolled 3 = 3

>>181053
assist
>>
No. 181071 ID: 1ac39d

oh, and after this next slicing you should back up so her doesn't smack you with the rest of his hand.
>>
No. 181169 ID: dd3074

Don't toy with the hobbled dwarf. It's time to finish him. Climb over the other side of the table and then attack from above. Stab him in the face.
>>
No. 181222 ID: c71597

>>181169
He's still capable of moving around and has an axe. We're not getting close to him until he can't move from blood loss.

>>181052
Keep going Glukmil, slice off the other two fingers as well and then back off further in and keep safe.
>>
No. 188249 ID: a83ce3
File 127576950233.jpg - (16.89KB , 512x512 , 060.jpg )
188249

I tried to slice more but the hand pulled back!

He left his fingers...

The dwarf stood up and picked up his axe and threw it! Then he yelled a lot and sounds really mad, and knocked over the box full of things!

I don't know what to do! :<
>>
No. 188250 ID: 1c1721

>>188249
>He left his fingers...

:9
>>
No. 188259 ID: ad15db

EAT THE FINGERS
>>
No. 188265 ID: 1ac39d

just wait, if he get's close to the table try stabbing him in the leg.
>>
No. 188272 ID: a83ce3
File 127577136233.jpg - (17.72KB , 512x512 , 061.jpg )
188272

Tastes kinda like cat.

The dwarf is kicking around the stuff that was in that box.
>>
No. 188273 ID: 68bd29

>>188272
He'll eventually go tantrum somewhere else. Just wait for it.
>>
No. 188274 ID: 1ac39d

when he stops tantruming we will be lucky if he becomes melancholy then we can just steal the keys from him.
>>
No. 188291 ID: a83ce3
File 127577518561.jpg - (30.77KB , 512x512 , 062.jpg )
188291

The dwarf flipped the table!

He doesn't really look like he's thinking about me at all, but he looks pretty mad!
>>
No. 188292 ID: 68bd29

>>188291
That bastard! Flip the table back at him!
>>
No. 188296 ID: 1ac39d

go grab some stuff and throw it at him!
>>
No. 188298 ID: 0b2a05

He doesn't have the keys! Run away from him, find the keys!
>>
No. 188299 ID: 1ac39d

>>188298
good point! he probably threw them.
>>
No. 188321 ID: a83ce3
File 127577806942.jpg - (28.07KB , 512x512 , 063.jpg )
188321

The table weighs a lot more than me! I can't flip it :<

I went to look at the stuff! There's lots of things but I don't see keys. Maybe if I spent some time looking or something?

The dwarf went to the door and hit it, and I heard a crack from his hand! Then he started bashing his head against it. He's scaring me a lot. :<
>>
No. 188329 ID: 1ac39d

check in his helmet.
>>
No. 188340 ID: 68bd29

>>188321
That dorf has the right idea.

Get to the cage with the goblin in it and bash it open with your head. Fuck yeah.
>>
No. 188345 ID: 93ebff

We need to find a way to kill this dorf, too. We could then escape in the ensuing tantrum spiral.
>>
No. 188350 ID: a594b9

rolled 20 = 20

>>188321
We need to get the keys from him. Sneak carefully up to him and grab those keys.
>>
No. 188351 ID: 1ac39d

he does not have the keys, that voice lies.
>>
No. 188358 ID: a594b9

>>188351
Huh, really? Then instead, go look at his helmet. Or see if he dropped the keys when he was by the cages.
>>
No. 188359 ID: 0b2a05

rolled 10 = 10

Check his helmet quickly for keys. Search in the pile of junk with MIND, if you don't find them hide behind the wall.
>>
No. 188385 ID: a594b9

rolled 15 = 15

>>188359
I support that, I guess.
>>
No. 188391 ID: a83ce3
File 127578262244.jpg - (13.00KB , 512x512 , 064.jpg )
188391

I would get the keys from the dwarf but he didn't have anything like that!

Besides, I'm kind of scared of him :<

But the helmet has some things under it! Are these keys?
>>
No. 188392 ID: a594b9

rolled 14 = 14

>>188391
Yes! Grab those and bring them to the goblin. Be careful about the spikes and don't make too much noise.
>>
No. 188393 ID: 1ac39d

yes, those are keys! take them and go to the goblin, put one in the hole on the weird thing and try to turn it. if it doesn't turn then try a different one.
>>
No. 188430 ID: a83ce3
File 127578528881.jpg - (26.36KB , 512x512 , 065.jpg )
188430

The second one let me pull the thing open! I guess I could pull it off of the cage now!
>>
No. 188431 ID: a83ce3
File 127578530213.jpg - (22.50KB , 512x512 , 066.jpg )
188431

A dwarf-shaped shadow covers everything!

What should I do?!
>>
No. 188434 ID: c71597

rolled 15 = 15

>>188431
Body!

Dodge to the left like a motherfucker! Don't let that damn dwarf capture you.
>>
No. 188435 ID: 1ac39d

rolled 4 = 4

LEAP SIDEWAYS!
>>
No. 188437 ID: 0b2a05

Pull it off if the goblin looks like it can help fight the dorf.
>>
No. 188461 ID: a83ce3
File 127578944431.jpg - (24.89KB , 512x512 , 067.jpg )
188461

I try to move faster, but the dwarf grabs my nose! It hurts!
>>
No. 188462 ID: a83ce3
File 127578946864.jpg - (31.29KB , 512x512 , 068.jpg )
188462

...
>>
No. 188463 ID: a83ce3
File 127578949170.jpg - (29.54KB , 512x512 , 069.jpg )
188463

I hit a cage.

I feel bad. I'm dizzy and everything seems fuzzy and bad. My whole body hurts.

The dwarf is here. He looks more sad and slow-moving than angry now. He's got an axe.

I can't... I can't think. I must have pulled out my knife but I don't remember it. I'm so tired...
>>
No. 188466 ID: c4c313

rolled 1 = 1

>>188463

Lie there like a pathetic weakling while the goblin breaks out of that cage and stabs that dwarf in the back just at the very moment you are about to lose hope.

No wait, go between his legs!
>>
No. 188468 ID: c4c313

>>188466

damn, with that roll I should have said rip his arm off and use it to beat him into submission.
>>
No. 188599 ID: a594b9

rolled 7 = 7

>>188466
While dashing through his legs, slice the backs of his feet so he can't stand up.
>>
No. 188638 ID: 23bbe0

Shit, he's not bleeding anymore. We were sort of counting on that. You are concussed and unable to run from the sounds of things. That dwarf must be pretty tough too, dwarves who take that kind of punishment tend to pass out from pain. And from the sound of things he was berserk before and is now melancholy, though a melancholy dwarf wouldn't have attacked you.

Run away Glukmil. If you can't stand then roll away and try to put cages between you and the dwarf.
>>
No. 188817 ID: 110e2c

rolled 11 = 11

Bolt under his legs, get on his back and cut out his carotid artery without suffering serious injury.
>>
No. 190967 ID: a83ce3
File 127610813976.jpg - (19.65KB , 512x512 , 070.jpg )
190967

I rolled under his legs and stabbed him hard! He kneels.

He's really pale and is breathing slowly.

He says something quietly. It sounds like kobold language! It sounds like "You win."
>>
No. 190968 ID: a83ce3
File 127610815842.jpg - (16.04KB , 512x512 , 071.jpg )
190968

He collapsed.

I think he's dead. :<

N-now what?
>>
No. 190969 ID: 179ced

>>190968
:9
>>
No. 190970 ID: 186cef

Yay, you won. You are a winner. Bandage your wounds.
>>
No. 190971 ID: ad15db

take his socks as a trophy!
>>
No. 190974 ID: c71597

>>190968
Bandage your wounds and release the goblin. Then loot the corpse. Oh and try to find some string, so you can cut off the dorfs ear and wear it as a trophy around your neck.
>>
No. 190975 ID: 0b2a05

Feel bad that you killed someone. Let the goblin out.
>>
No. 190976 ID: c71597

>>190974
Oh and cut out the dwarfs heart and share it with your new goblin friend. Eat and gain the streangth of your foe.
>>
No. 190980 ID: 1ac39d

yes, let goblin out and share a meal of heart.
>>
No. 190985 ID: 0003ac

>>190968
see if the gobbo can help you patch yourself up too.. it might not know any more than you do, but an extra pair of hands should help.
>>
No. 207410 ID: a83ce3
File 127907371362.jpg - (23.31KB , 512x512 , 072.jpg )
207410

I look back at the goblin's cage.

He's leaning out of the cage and looking at me with a weird face. I don't know what he wants!

He can't really speak kobold anyway :<

I also don't really want to eat a dwarf heart :<
>>
No. 207411 ID: 4f6e37

>>207410
I doubt that's a he...
>>
No. 207412 ID: 3dd174

the goblin probably wants an outfit, gets cold sometimes in these forts. look around for some clothes it can wear.
>>
No. 207413 ID: 8c0848

>>207410
Fingerbang the hell out of it.
>>
No. 207415 ID: 701a19

>>207410
Give her a hug, and make soothing sounds. Then go get her some cloth. Maybe she could use the dorf's shirt as a dress?
>>
No. 207416 ID: 0b2a05

No do not hug it. Also that's a girl. Can you see any reason why she isn't going out of the cage?
>>
No. 207497 ID: 36f829

You'd probably have trouble getting the shirt of the dwarf, so why don't you get check the stuff to see if there's some clothing for the goblin.

Oh, and once you've done that, you should have a swig of the flask that smells like sunberries. It'll make you a little slower, but will dull the pain a bit. Give some to the goblin too, she probably needs a stiff drink right about now.
>>
No. 207501 ID: 0b2a05

>>207497
Don't drink it, you need your senses sharp. Save for after.
>>
No. 207543 ID: c4c313

>>190967

Fuck... killing sad people sucks. :( He could speak your language too!
>>
No. 207681 ID: c2c011

>>207410
The dwarf heart will make you into a stronger and more fearsome kobold, capable of defeating more dwarfs and inspiring terror in their hearts. So get carving and then start munching.

And it looks like the dorf didn't have a shirt. So cut off one of his pantlegs and give that to the goblin, she can figure out what to do with it.
>>
No. 210667 ID: a83ce3
File 127972442167.jpg - (16.25KB , 512x512 , 073.jpg )
210667

She didn't seem to want the pants I cut from the dwarf. I didn't want to cut out his heart with her watching me, thinking about it made me feel bad :<

I went to look through the things while she looked at the dwarf!

I found this stuff that looks like goblin stuff!

The clothes are goblin-sized and made of soft leather. The sword is long and thin with a sharp edge on the side that is curved inward. It's kind of a scary thing, and there's old bloodstains on it.

Should I tell her I found it? She is still in the cage place.
>>
No. 210672 ID: c2c011

>>210667
Yeah she should be happy with that, and when she's armed you will have some help against the vile dorfs of this place. You know, I bet she is hungry. You should offer her some dwarf, after all it tastes like cat. Delicious cat.
>>
No. 210691 ID: 8e18cd

Give her the clothing as a sign of goodwill.
>>
No. 210712 ID: e04f2c

Yes, bring her the clothing. Also, give her a drink of sunshine.
>>
No. 214911 ID: a83ce3
File 128079595659.jpg - (17.81KB , 512x512 , 074.jpg )
214911

I brought her the clothes! She is putting them on!

She said something too! She pointed at herself and said some words, "Zusmusm. Usmka."

???
>>
No. 214912 ID: 0b2a05

Well which is it, Zusmusm or Usmka?!
>>
No. 214929 ID: 7d53c3

Touch her butt with your nose then point at yourself and say "Glukmil"
>>
No. 214950 ID: a4ad64

pretty sure she said her name. tell her yours.
>>
No. 214983 ID: d45912

Point to yourself and say Glukmil
>>
No. 214985 ID: 8bdb6a

Touch her butt with your nose.
>>
No. 215049 ID: 81343b

>>214911
Touch her nose with your butt.
>>
No. 215076 ID: c71597

>>214911
Point at yourself and introduce yourself as Glukmil. Then pantomime your mission, followed by a pantomime of eating dwarf hearts.
>>
No. 215094 ID: c71597

rolled 15 = 15

>>215076
Hmm, guess I should make a roll for that as well.

Not sure if it's mind or talk that is needed here. Probably talk. Lets hope the gods of fortune favours Glukmil now.
>>
No. 219513 ID: 1578e2
File 128216876583.jpg - (28.09KB , 512x512 , 075.jpg )
219513

I touch her butt with my nose!

She jumps and looks mad, but then sighs and says "No" in kobold. I point to myself and say "Glukmil" and she smiles and nods.

Then I act out what has happened so far!

I don't know if she understands. :<
>>
No. 219515 ID: c2c011

>>219513
Well enough shennanigans. Point on the dwarf and rub your belly and lick your lips. Then start cutting out that heart while it's still fresh. You need some food in you to be able to go on and some more iron to replace the what you lost with the blood.

And it's not like it's the first time you eat dwarf. Just a few minutes ago you ate the fingers and said they tasted like delicious cat.
>>
No. 219522 ID: a594b9

rolled 14 = 14

...uh, yeah let's stop trying to make him eat the heart, ok? Just drop it already.

Instead, try again to make with the talky-talky. Try a simpler explanation; like try to ask if she's seen anyone else like you here.
>>
No. 219531 ID: a594b9

>>219522
Goddamn it, dice.

Alright I'll manually tell you how to do this. Point to your eyes, then at yourself, then gesture all around you in a questioning manner.
>>
No. 219534 ID: 1c6420

since she knows at least some kobold, try talking to her in kobold. Start with "do you speak kobold?".

Bring up the reason you are here.
>>
No. 219779 ID: 1578e2
File 128222184642.jpg - (30.09KB , 512x512 , 076.jpg )
219779

I ask her if she knows kobold. She looks confused a second, and then shakes her head. "Just few word" she says but she doesn't really sound like she knows if she's saying it right.

I say "Have you (I point to her) seen (I point to my eyes) any other kobolds? (pointing to myself and then around)"

She pauses and then says "Hirblim?"

I nod! She knows my friends name! Maybe she knows where he is! :D

She just looks sad and points at the wolf. :<
>>
No. 219781 ID: 55c4cf

Figure out and/or ask if the wolf ate your friend.
>>
No. 219782 ID: f80af7

Drop thoughts of revenge. Escape with the goblin.
>>
No. 219785 ID: c2c011

>>219779
Those dwarven fuckers feed him to a wolf?! OH now it's on like motherfucking donkey kong. Glukmil, you're not leaving until all of the dorfs here are dead.

Fish out your friends skull and swear an oath of vengence on it. Until all the dwarven fortresses have collapsed you will not rest and neither will your line. The bearded menace must be brought to a halt.
>>
No. 219787 ID: 70d9eb

>>219779
They turned him into a wolf! Go give him a big hug.
>>
No. 219788 ID: f80af7

Actually... ensure the wolf is well-fed. Eating dorfs for the rest of its life.
>>
No. 219793 ID: 190f77

I can see his skeleton in the cage.

Be sad for a while. And then plan your escape.
>>
No. 220150 ID: 1578e2
File 128232239050.jpg - (12.76KB , 512x512 , 077.jpg )
220150

:<

I can't kill all the dwarves. There's lots of them. I can't even kill this one hole full of them. :<

Hirblim's gone...
>>
No. 220151 ID: 112399

rolled 16 = 16

Man up, level up, and go train for vengeance.
>>
No. 220167 ID: 08ce05

rolled 7 = 7

>>220151
Agreed.
>>
No. 220202 ID: a594b9

>>220150
Fine. Then steal their most precious items. That's all they really care about anyway. Greedy dwarves. We'll rob them blind.
>>
No. 220226 ID: c2c011

>>220150
Sure you can. You have killed 3 dwarfs so far, and that was when you weren't even coming here specifically to kill dwarfs.

Ask the goblin for help in getting our Hirblim's skull, then sneak out of the fortress. Go and train yourself and then return later for vengence.
>>
No. 220315 ID: 0b2a05

Hug the goblin and... wait, she's too big to get out the same way you got in. You need another exit. Ask her if she knows of one... if you can.
>>
No. 220355 ID: 40f9f7

Befriend goblin, escape, success.
>>
No. 220476 ID: eededc

rolled 19 = 19

You must turn your mind to escape! You've freed a Dwarven Prisoner, dwarves hate that. And you've helped her out! Focus on this!

Try asking about escape in your best dwarven or goblin. Rolling Talk!

Also, many Dwarven fortresses have a lever that destroys the fortress. I'm personally against this idea, revenge can wait for later, but if we're going to try to hurt the dorfs anyway this is the best way.

Er, another question, is she too big to work through the bars like you did?
>>
No. 220531 ID: 701a19

rolled 1 = 1

No, no, no, you need to secure your alliance. SEDUCE GOBLIN!
>>
No. 222268 ID: 1578e2
File 128278937632.jpg - (14.02KB , 512x512 , 078.jpg )
222268

I have some things from the dwarves. I know they don't like kobolds taking things they need, so maybe taking some more things would make them mad.

I think the goblin is too fat to get through the bars like I did. If she wants to get out she will have to go another way.

I look up at the goblin and she looks very sad and sits down and pulls me close to her. She's warm. I guess... I guess I feel a little better :<
>>
No. 222327 ID: e64150

Lets get you a steel weapon. They value those so it'd be some good revenge. I think you are too small for a long sword (and dwarves don't make them anyway), so how about you find a dwarven knife. It'd be sword sized for you. You could also get a dwarven short sword, but it'd be two big to hold in one hand.
>>
No. 222333 ID: dec39b

After the hug is finished, I think it's time to find a weapon and look for a way out together.

The dwarven knife sounds like a good idea.
>>
No. 225310 ID: c71597

>>222268
Now lets go find some dorfen weapons and armour. Then we're getting out of here to plot our vengence. The goblin can probably help you.

With the right tools and training you can remove those bars when you return here and lead a goblin horde into the heart of the fortress. THe halls will run red with dorfen blood and vengence will be yours.
>>
No. 226406 ID: 3e83e6

>>222268
You came here to find your friend. He's gone now, but you may have made a new one.
You aren't a warrior, the only fight you've been in horrified and nearly killed you.
You've already slain a few mean dwarves with cleverness.
Dont worry about revenge. Get your new friend free. Completely.
>>
No. 228781 ID: 1578e2
File 128408003171.jpg - (21.04KB , 512x512 , 079.jpg )
228781

She lets me go and I look around and think!

Ok so you think we should find some weapons? I don't know where to look. There's some different things in the boxes in here!

I have the little hammer! It's sort of a weapon!
>>
No. 228785 ID: c71597

>>228781
Check what's in the boxes.

If there's not anything good in there then you can continue to the end of the hallway and see what's there. Maybe we can get lucky and find another sleeping dorf. With our goblin ally we might be able to tie it up and ask it for the best way out. Or where we can find some wrecking gear to make the water way accesible to the goblin.
>>
No. 229539 ID: 1578e2
File 128422388432.png - (43.42KB , 512x512 , 080(gnoll).png )
229539

The box has some things in it!

There are some swords that are metal but with brown spots and blood spots. Some clothes too! Some of the clothes are metal. There are a couple kobold-sized clothes but they are like mine. There are also a lot of bones but they are mixed up and broken so I can't tell what they are from!

What should I take?
>>
No. 229540 ID: a594b9

Are all the metal objects the same type of metal? Do any of them have multiple types of metal in them?
>>
No. 229559 ID: 8c0848

>>229539
Take any pointy metal bits that can be used for stabbing.
>>
No. 229867 ID: e0bc01

unless there are kobold sized pants (pants would be way better than that loincloth you've got), then you should move on. I'd suggest sneaking to where the hall turns, and then checking those doors.

When you go, signal Usmka to hide in there until you are sure the way is clear. Listen at the doors before you go through them too.
>>
No. 229883 ID: 60c5da

Take some swords, if they are too big for you then offer them to Usmka. If there's any bags or belts, take/wear them unless you plan on using a sock for that sort of thing.

If there's any chainmail stuff for the torso in either Usmka's or your size, take and wear that. If there's any kobold or goblin sized pants, take them. Ladies shouldnt have to wear loincloths. Same goes for shoes.
>>
No. 229894 ID: 732129

A metal hat and a metal shirt, if there is one, would be worth the extra weight.
>>
No. 229955 ID: 881c77

>>229894
if you can find a wood sword with sharp stone edges, i belive it would be lightier and better for you
>>
No. 229960 ID: e0bc01

This looks like a pile of stuff they took of caged prisoners, I doubt they will have any dwarven made obsidian weapons. I also don't think chain armor is a good idea, as it means more noise (its a sneaking mission).

Though if they have obsidian here a obsidian sword would be perfect for Glukmil.
>>
No. 230792 ID: 1578e2
File 12844900664.jpg - (28.83KB , 512x512 , 081.jpg )
230792

There are some different colored metals but I don't know owwwwww~

Usmka pulls my ear and then says "No." in kobold and then "Slonân" and points at the door.

She pushes me a little toward the door so I listen for a second to the door. It's quiet! I step out and she points to the end of the hall.

I look around the corner. There are some doors!

Across the hall is a big set of double doors but it's locked with a big metal bar. The doors in this hallway are labeled but I don't know what they mean :<

Usmka whispers "Es?"
>>
No. 230807 ID: a594b9

rolled 6 = 6

>>230792
Sneakily check the rooms.
>>
No. 230808 ID: a594b9

>>230807
(starting with the first one on your right)
>>
No. 230815 ID: c71597

>>230792
Start checking doors. Maybe you will get lucky and find another sleeping dorf.
>>
No. 230844 ID: 1578e2
File 128451085927.jpg - (18.79KB , 512x512 , 082.jpg )
230844

I went into the door on the right after listening!

It's just a little room!

There's a low seat with a hole in it. I can hear water running below it! There's also a little notch in the wall with some switch and some holes and things. Also there's a rag and a big engraving.

Usmka looks in and then tugs on my shoulder trying to get me to leave.
>>
No. 230846 ID: 97cb33

nothing important in here. that hole is too small to get through. next.
>>
No. 230849 ID: c71597

>>230844
It would be fun to set a spike trap there, one that shoots up if there's pressure on the seat. But nah, that's for another time.

Onwards to the next door.
>>
No. 230853 ID: a594b9

rolled 12 = 12

>>230844
Next room!
>>
No. 230884 ID: 97cb33

rolled 8 = 8

beep.
>>
No. 230887 ID: 139b1a

>>230844
wait the bathroom is linked to the stream of water they drink from?

take a look at it, but dont breathe too deeply. or at all.
>>
No. 230907 ID: d677cc

>>230844
Keep on going, then.
>>
No. 230908 ID: bce998

Not holding anything poisonous though, are we? If we were, or had some decaying flesh or something, we could poison the water supply. Not that is hasnt been already from dwarf shit.

Look into the other rooms carefully, dont want to get caught again.
>>
No. 230910 ID: bce998

rolled 13 = 13

>>230908
I mean to roll for that, even if it probably doesnt require one
>>
No. 231048 ID: 1578e2
File 128455028760.jpg - (20.31KB , 512x512 , 083.jpg )
231048

I look into the next room!

It's sort of like the other one! The engraving is different and there's another hole in the floor and a weird glass thing on the wall!

Also a bucket!

Usmka sniffs and looks at the bucket and says "Bul? Gösp". Then she wants to go away again!

She's kind of annoying!

Also I don't have anything poison I don't think. I have some things though!

This is what I have!

My stone knife, kinda bloody
Stone hammer with shiny bits
Rope, about 100 noses long
Shiny necklace
Some socks
My loincloth

That's all!
>>
No. 231049 ID: 97cb33

huh. okay then next door. making sure these are all clear is important though. keeps you from being ambushed.
>>
No. 231130 ID: 3de583

Dammit, I thought you took the flask of sunshine.

Usmka seems to want you to escape, so keep stealthily checking each doorway until you find something interesting.
>>
No. 231161 ID: 1578e2
File 128459468094.jpg - (19.74KB , 512x512 , 084.jpg )
231161

I opened the door at the end of the hall!

This is a big room! It's all engraved and the engravings are lined with a shiny yellowy metal. There are some big brown mushrooms in the corners, in little stone containers. There's a nice table in the middle of some really smooth black stone, like my knife but not all chipped and sharp! On the table is a half-full cup of some black drink and some coins and some pieces of paper with lots of writing.

There's also some statues in the back of the room and a lot of doors!

There's a sudden wailing noise behind one of the doors that sounds sort of like a dwarf I guess. Usmka looks around like she's suddenly interested.
>>
No. 231162 ID: c71597

>>231161
Follow her and see what it is.
>>
No. 231163 ID: 97cb33

it's a kid dwarf, her goblin instinct to kidnap kicked in. remind her that she has no large sack to keep it in.
>>
No. 231164 ID: 17f290

rolled 3 = 3

Take the coins and put them in one of your socks. Take the writing, too, never know if you'll meet someone who can read it. Examine the statues quickly, *then* check out the wailing.

And dont let that gobby keep you from taking the coins and writing, money is important and so is information. Wailing, unless it's a beast or something, can wait.

Rolled for "Check on the wailing" so you might have a chance at stealth (BODY/MIND?)

And Im curious, but what are your hitpoints right now? First post mentioned you had some.
>>
No. 231176 ID: 1578e2
File 128459918750.jpg - (25.56KB , 512x512 , 085.jpg )
231176

(Glukmil started with 6 HP and lost four fighting the dwarf. He's since regained one. He's currently at 3 HP)

Ok!

I took some of the coins! There's symbols on both sides but I don't know what they mean. I had to tie up the sock full of coins with some of the rope to keep it on my belt.

I rolled up the paper too and put it in my belt too.

Hey I knocked over the cup but it smells bad!

We listen at some doors and the noise is coming from behind this one. Usmka pushes me to open the door. She hides behind the couch and I push the door open a little. It's dark inside!

Is that a dwarf? :<
>>
No. 231178 ID: 97cb33

no that's just an armor stand. it just as armor but no dwarf in it.
>>
No. 231185 ID: c71597

>>231176
Nah, just a suit of armour. Sneak into the room and see what else there is in there.
>>
No. 231197 ID: 8c0848

Enter the room in a dynamic manner.
>>
No. 231217 ID: a594b9

rolled 1 = 1

>>231176
Sneak in there.
>>
No. 231239 ID: f5e6a3

>>231176

It's a ghost dwarf! Run for your life!
>>
No. 231392 ID: d4af7a

rolled 3 = 3

Chance a glance into the room, just a quick one.
>>
No. 231436 ID: 1578e2
File 128472249347.jpg - (19.87KB , 512x512 , 086.jpg )
231436

I sneaked in really quietly!

It's dark in here! The light from outside helps a little though.

There's some things in here but mostly the room is empty. The walls and floor are engraved with lots of things! I think the room is mostly empty so they can show off the engravings!

There's noises coming from the little box on legs over there near the armor. The on the other side of that box is a barrel with a little thing on the bottom with a small pipe or something. In the corner with the light shining on it is a weird box with a glass top and what looks like a knife under the glass.

On the other wall there's a desk with some papers and a chair. Also there's a little glass container there and some little statue of a kobold!

On the back wall there is another door and also a rack with lots of big weapons. :<

I think I can hear Usmka creeping up behind the door but she's not as sneaky as me.
>>
No. 231437 ID: 175f4a

rolled 9 = 9

open the glass box and get the knife, it must be super special if it has a special box.

(roll to unlock it if it is locked.)
>>
No. 231447 ID: 701a19

rolled 8 = 8

>>231437
Roll to silently open the box by whatever means necessary
>>
No. 231449 ID: c71597

>>231436
Go and get that knife from the rack on the wall, should be the size of a sword for you. Then take the kobold statue from the desk and exit the room.

Leave the knife in the box alone, it's probably just ornamental or something. Or the box might be trapped. There's no real reason to bother with it when you cen easily get another one from the rack.
>>
No. 231450 ID: 175f4a

>>231449
i was thinking it's an ARTIFACT, you know, even better then masterwork. artifact steel items are ungodly powerful. only thing better is masterwork adamantine.
>>
No. 231452 ID: c71597

>>231450
And that's why it might be trapped. We have already gotten our poor little bold impaled once. One impalement per fortress infiltration is enough, he can come back better prepared at another time and get the artifact one.
>>
No. 231453 ID: 175f4a

>>231452
you forget, these are dorfs. they can't place traps in the same spots as other objects. they just aren't that smart.
>>
No. 231478 ID: a594b9

>>231452
Trust me, it's not trapped. When was the last time you put a trap on a container in DF? Nobody does that.

This looks like a noble's office. The exit isn't this way but that dagger in the glass box is definitely something we should grab.
>>
No. 231538 ID: 1578e2
File 128476737636.jpg - (20.58KB , 512x512 , 087.jpg )
231538

The glass isn't locked!

The little latch is just a pin holding a piece of metal closed! There's tiny holes behind the pin though and I don't like them.

The dagger is pretty! It's some metal that looks very smooth and I can tell without touching it that it is very sharp! It's got little animal teeth on the ends of the handle and some red gems there too! The metal is shiny and silvery blue!

Usmka came in also. She is looking in the box and touching something in it and making little cooing noises and clicking her tongue!

She's weird :<
>>
No. 231539 ID: c71597

>>231538
Probably some sort of poison trap. Just take the dagger from the rack and settle for that.
>>
No. 231543 ID: 175f4a

ah, stand off to the side and grasp the thick end of the pin. then pull it out. as long as you don't put any of your parts in front of the holes you should be fine.
>>
No. 231545 ID: c71597

>>231543
Better yet, if you're gonna open it then take down the sword from the rack and stand well away from the pin and use the sword to push it up.

Still suggest you just take the normal dagger and walk away though. That's way safer.
>>
No. 231563 ID: 8e970f

There's probably a kid in there, no idea what *kind* of kid, but a kid. She should leave that thing alone unless its hers.

I say break the glass. Not like anyone's gonna it hear over that kid.
>>
No. 231564 ID: 8c0848

rolled 4 = 4

Look at the latch and check for traps
>>
No. 231565 ID: c3142a

Offer the goblin some sex to shut the fuck up.
>>
No. 231571 ID: a594b9

>>231538
Carefully unlatch the box and retrieve the artifact adamantite dagger. (OH GOD I AM SO EXCITED)
>>
No. 231572 ID: a594b9

rolled 6 = 6

>>231571
Here's a roll for that action, if that earlier 4 doesn't suffice.
>>
No. 231824 ID: f245f1

>>231538
take a better look at the little statue.
>>
No. 231979 ID: 8fafba

>>231824
Nooo, take the statue.
>>
No. 231989 ID: 98272c

>>231538
can we please check if there isnt a baby goblin in a chest first?

she is creeping me out.
>>
No. 232165 ID: 1578e2
File 12849809361.jpg - (14.30KB , 512x174 , 088.jpg )
232165

I pull the pin and a little needle shoots out! The second hole i think the needle wasn't made right and it just sorta fell out. The box should open now but I don't know if I should take it!

The kobold statue is kind of weird. It's a kobold with a bone helmet and a weird spear stepping on a dead rat! It's made of some gray rock and some lighter gray rock for the helmet and spear!

Usmka is holding a tiny dwarf in a bundle of blankets and looking at it like she likes it! I thought she didn't like dwarves? But she is cuddling it and it seems happy I guess.
>>
No. 232169 ID: 8c0848

>>232165
TAKE THE DAMN DAGGER!
>>
No. 232170 ID: 175f4a

since the trap is disabled then take the dagger.

also, goblins like taking little dwarfs and raising them to act like goblins. it's a thing they have, cause they are weird.
>>
No. 232177 ID: a07d2e

i am officially creeped out.

grab the dagger, its time to scram. if you cant take a alternate route trhu the sewers, we gonna star stealthier. with a dwarf baby.

is there alcohol nearby? we may need to pacify it.
>>
No. 232216 ID: c71597

>>232165
Wohooo, you didn't die horribly. Now use the sword to lift up the case from a safe distance and fish out the dagger. Then grab that statue and lets get out of here. If a baby dorf makes the goblin happy then she can take it with her. Fucking bastard dorfs fed your friend to a wolf after all, fuckers deserve everything they're getting.
>>
No. 232253 ID: a594b9

rolled 16 = 16

>>232165
Carefully take the dagger out avoiding any more traps.
>>
No. 232263 ID: f245f1

They took your friend from you.
Nothing can replace him.

They can make another fancy dagger. They'll feel anger and loss for losing it, but it can be replaced.

The baby however, might be a bad idea to take, even if they both seem happy. Angry dwarf moms are the worst.
>>
No. 232330 ID: 1578e2
File 128503327830.jpg - (10.46KB , 512x116 , 089.jpg )
232330

I open the glass carefully and pick up the dagger!

No more traps happen.

The dagger is really shiny in the light from the door. It's long and smooth and sharp and feels good to hold. I... like it.

Usmka fills up a little bottle from the barrel. She also put some weird rubber thing on top that sorta looks like a mushroom! The dwarf looks like it likes it though.
>>
No. 232355 ID: 887f14

Shave that bastard baby. Or eat it.
>>
No. 232359 ID: a594b9

>>232330
Alright. Gesture to Usmka that we should get going.
>>
No. 232383 ID: c71597

>>232330
Ok, grab the statue and then lets get moving. We're still not out of this place. And we won't be safe until we have exited the place and gotten far enough away from it that the dorfs can't follow because of the sun.
>>
No. 232462 ID: 4597e2

Well, you both got something you came here for, it's time to escape. We can't go back the way we came so I think we should find the main entrance.
>>
No. 232500 ID: 1578e2
File 128506480012.jpg - (22.16KB , 512x512 , 090.jpg )
232500

I don't want to hurt the baby! It can't hurt me!

Besides, Usmka likes it and she probably can hurt me :<

Anyway ok!

This is what I know of the fort! Where should I go?
>>
No. 232504 ID: 175f4a

rolled 1 = 1

okay, walk back down the hall where you came from and keep an eye out for dwarfs, if you see any then duck into a side room.
>>
No. 232548 ID: a594b9

>>232504
Try that passage that goes west, specifically.
>>
No. 232962 ID: 5e34c3

Maybe look in the "boring" and "dumb" rooms?
>>
No. 232964 ID: e67080

>>232962
I think those were the bathrooms
>>
No. 233461 ID: a257dd

Use that Kobold sneaking prowess and peep that door across the hallway.

Failing that, eat baby.
>>
No. 233562 ID: 1578e2
File 128536730357.jpg - (23.31KB , 512x512 , 091.jpg )
233562

Hey there is noise!

I look around the corner and there are dwarves! There are three of them and they are coming this way. They are loud and carrying cups that they are swinging around!
>>
No. 233580 ID: fbbba2

hold up your hand palm toward Usmka, then point at the little dwarf then down the hall. should communicate that dwarves are there. watch them a little and if they pass the hallway going left and the cage room then hide in the boring room. peek out the door a little and watch to see if they go through that door on the left or the double doors. if they don't take those then close the door and get out that dagger and hide around the wall so if one comes in they don't notice you until they are all the way inside.
>>
No. 233582 ID: c71597

>>233562
Damn, gesture for Usmka to get into either boring or dumb, then peek around the corner and then pull back and go into whatever room Usmka went into. Prepare to deal with a drunk dorf stumbling in there.
>>
No. 233588 ID: a594b9

rolled 12 = 12

>>233562
Get into Boring or Dumb! One of the two. Quietly!
>>
No. 233590 ID: 6a4a82

Duck into the Boring room and get ready for a rumble!

Also, <s>contemplate eating </S> make sure Usmka returns that baby.
>>
No. 233739 ID: 1578e2
File 128543024147.jpg - (20.85KB , 512x512 , 092.jpg )
233739

We go into the first room!

Usmka heard the dwarves too and she sat next to the hole! She looks scared and sad but I don't know how to fix that.

The dwarves sound like they are still coming. If they are coming in here I have maybe a minute to do things!

Is there anything I should do to get ready?
>>
No. 233741 ID: d06fe5

if the door swings open then hide by the wall behind the joint, the part that stays on the wall, so they can' see you when they come in until they close the door, try to get usmka to go there too. then when the dwarf passes by you jam the sharp knife in the back of their neck.
>>
No. 233752 ID: 701a19

>>233739
You could lock the door.
>>
No. 233765 ID: a594b9

rolled 7 = 7

>>233739
Stand next to the door and ambush them if/when they come in.
>>
No. 233796 ID: 1578e2
File 128544765850.jpg - (18.88KB , 512x512 , 093.jpg )
233796

We hide behind the door! The dwarves come to right outside the door and talk loudly for a while!

Then they leave back the direction they came from. I think I heard some noises from the room next to us but I don't know really. It's distracting with Usmka breathing on my neck. :<

Should we go?
>>
No. 233803 ID: d06fe5

give it another bit of wait, just to be safe.
>>
No. 233861 ID: 1578e2
File 128546118123.jpg - (18.92KB , 512x512 , 094.jpg )
233861

It's hard to sit here waiting and listening! It makes me nervous and sweaty!

They went away laughing and yelling though.

Usmka whispers "Glukmil?"
>>
No. 233862 ID: 9d463e

okay, now slowly open the door and look out, if all clear then signal usmka to follow you.
>>
No. 233865 ID: 701a19

>>233861
Ask her what's wrong.
As best you can, anyway...
>>
No. 233874 ID: a594b9

>>233861
Better get out, quick. The dwarf in the other bathroom will be exiting soon. Shouldn't stay in here forever.
>>
No. 233969 ID: a36f32

Signal Umska that you are going to attack the dwarf in the other bathroom. Point to your knife, point to the other bathroom, then make a throat cutting motion using your finger.

Then, yknow, go do it. Bust in the door and stabbity stab stab with that new knife of yours.
>>
No. 233974 ID: c3a6c5

Just a question, but, what's in the hole? I know you said you could hear running water, but is it low enough to wade through? You could escape through that.
>>
No. 233976 ID: a36f32

Glukmil is not jumping down the toilet. That is just crazy.
>>
No. 233983 ID: 8c0848

Stab the dorfs and run.
>>
No. 234124 ID: 1578e2
File 128550126299.jpg - (15.15KB , 512x512 , 095.jpg )
234124

The hole is dark and leads to some rushing-sounding water below it! It might be an underground river or something?

I make that signal to Usmka, and she gets a little... yellower? But she nods slightly.

I creep out of the door! The other door is already open a little though. I hear a dwarf in there say something but no one responds. I don't hear the other dwarves right now but there's a lot of loud yelling and laughing and clinking glass distantly in the hall to the south.
>>
No. 234126 ID: c71597

>>234124
Hmm, you could either allow the dorf to pass by or kill it with Usmka's help. But you're still injured and the dorf might be missed.

So duck back into the room and stay hidden until the dorf has passed.
>>
No. 234182 ID: 6a4a82

I know how Goblins just love tasty Dwarf Babies, but you really need her to leave that snack behind and gtfo.
Place the baby in the hall, dorfs will think that it crawled out by it's beard.
>>
No. 234267 ID: 402f71

Glukmil, do you think she can hold onto that baby while swimming? The hole is still an option, I really don't think you two can take on a gaggle of drunk dorfs.
>>
No. 234348 ID: a594b9

>>234267
Usmka's too big to fit through the bars we snuck in through.

I say we get the toilet paper and give the dwarf some. That'll satisfy him. Shrug at Usmka afterwards, as he'll likely close the door.
>>
No. 234406 ID: 402f71

Fiiine, but she is bigger and probably stronger, so she may be able to get the bars open. There's no garuntee that the bars lead to there, anyway, and if they dont we could just turn around. Still think its worth a shot.

Hand that dwarf the rag, I guess, and if he comes out I suggest you RUN LIKE HELL TO THE HOLE.
>>
No. 234694 ID: 5ffb9a

I just realized, that dwarf needs toilet paper. Here's what you do, get the roll of papery stuff from the corner of the room and hand it through the door. Then wait a second and barge in and stab the dwarf in the face.
>>
No. 234860 ID: 1578e2
File 128562917770.jpg - (18.76KB , 512x512 , 096.jpg )
234860

There isn't any paper in here!

The door opens more and I go back in here!

The dwarf walks by and I hear him calling out dwarf names but I don't know what he's doing really. He walked down the hall again!

Usmka sighs.
>>
No. 234869 ID: 6a4a82

Ok, return the baby, then investigate that door across the hallway.
>>
No. 234870 ID: 787f7a

Returning the baby (or leaving that room) might be dangerous, now that the dwarf is roaming the halls.
>>
No. 234871 ID: 9f6538

they all left down the hall, they aren't roaming now. and returning the baby makes n sense, and how would we even communicate to do that? just head down the hall.
>>
No. 234987 ID: c71597

>>234860
Ok then, lets get the fuck out of here.
>>
No. 235146 ID: 1578e2
File 128567282921.jpg - (22.29KB , 512x512 , 097.jpg )
235146

I don't think I could make Usmka return the baby. She seems to really like it!

I start to move to the door to leave the room but Usmka reaches out and grabs my hand. She smiles at me and squeezes it. She's weird :<

Anyway, we left the room and went across the hall! There's a lot of dwarf noise to the south but its kind of dark underground and I can't see how many dwarves are making the noise. It's a lot though.

The door over here is a little open! I smell flowers! ...and dwarf!
>>
No. 235159 ID: 6a4a82

Using Body, sneak a peek.
I mean, the scent of flowers might mean that outside is close, right.... RIGHT?! (No, no it doesn't)
>>
No. 235163 ID: c71597

rolled 13 = 13

>>235146
BODY!

Sneak in and see what is in there. Flowers might mean a way out.
>>
No. 235191 ID: 5ffb9a

Have your weapon ready, theres a dwarf in there.
>>
No. 235252 ID: a594b9

rolled 8 = 8

>>235146
Sneakily check in there.
>>
No. 235313 ID: a6e3ba

rolled 10 = 10

Flowers and dwarf? Sounds like a funeral to me. Use BODY to sneak a peek in there. If there's any trinkets left behind for him see if there's anything useful (like food, tools, more coins).
>>
No. 235366 ID: 8c0848

rolled 13 = 13

Sneak that shit.
>>
No. 235389 ID: 1578e2
File 128572120299.jpg - (33.68KB , 512x512 , 098.jpg )
235389

Ok! I snuck in without moving the door! I also am holding the metal knife!

Usmka is looking really nervous!

Inside there's a lot of weird things. There's a dwarf in a weird hat. He's wearing leather gloves and holding a bucket and ladling things into a another bucket.

There's a fire in a stone box over there and a grid on top of metal. It's kind of hot in the room.

It smells like burning animal in here :< There's a big barrel in the corner and a box full of fat in the other. It's gross. There's also a lot of flowers in a tray on the table.
>>
No. 235397 ID: b1ce4e

rolled 4 = 4

sneak up to the dwarf and jump on his back and jam the knife into his head.
>>
No. 235400 ID: 701a19

>>235397
What good would THAT do? Lets just find a way out of here.
>>
No. 235407 ID: a594b9

rolled 5 = 5

>>235389
Let's just go (sneakily). Don't fight anyone you don't have to.
>>
No. 235434 ID: a6e3ba

rolled 10 = 10

Agreed. Unless you're a ninja and can set the place on fire, just get out of there. If you feel like you need food or something to help your wounds or something, take a quick handful of fat.
>>
No. 235529 ID: c71597

>>235400
Kills one of the hideous dorfs that killed Hirblim.

>>235397
Seconded.
>>
No. 235829 ID: 5ffb9a

I agree with the vote to kill the dwarf. More dead dwarves is less dwarves bothering us as we escape.
>>
No. 236162 ID: 86ae0f

What? More dead dorfs would just get the living dorfs angry if they found out, or if we didnt do well and it got away. Not to mention it would upset the baby, and babies scream. And the wolf killed Hilbrim, technically. I say we go back for it.
>>
No. 236550 ID: 1578e2
File 128589473929.jpg - (34.94KB , 512x512 , 099.jpg )
236550

I'm... I'm not sure what to do!

I don't know if I can kill him, and there's no way I can kill all the dwarves!

But Hirblim!

The new knife feels weird in my hand. The red stones are sorta bright and my arm muscles are tense. I don't like it :<

But I wonder how it would cut.
>>
No. 236554 ID: 6a4a82

Listen, as fun as it would be to watch you go on a Jolly good killing spree....
Don't. Vengeance will only bring you, and your new goblin friend grief. I'm sure your knife cuts just fine, but lets just get out of here.

Close the door, and check out the double doors to the north.
>>
No. 236576 ID: d677cc

>>236550
Yeah, uh, don't bother with it. You probably won't feel very good about it, and its repercussions will probably get you killed.
>>
No. 236599 ID: 2a9922

yeah, fine. head down the hall.
>>
No. 236623 ID: 938b64

You only just survived your last fight with a dwarf, a dwarf that didnt have access to kitchen knives. If you want to see how it cuts, try cutting some wood or fat.
>>
No. 236753 ID: c71597

>>236550
There is an excellent way to find out right in front of you.
>>
No. 236787 ID: b65ec9

We can't decide for you whether you want revenge or not. The dwarf in front of you seems to be a cook, which is probably the easiest this will ever get. That doesn't mean it'll be easy, and you have to be quick and not make noise if you do try to kill him. It's up to you. You might be able to sneak out, though with Umska and the baby in tow that'll be extra difficult.
>>
No. 236874 ID: 1578e2
File 128594634127.jpg - (23.60KB , 512x512 , 100.jpg )
236874

Yeah, I can't kill all the dwarves.

I put my knife in my belt and feel a little better.

But where should I go? I can probably get back to the hole I came in but I don't know if Usmka could fit through the bars, and I don't think the tiny dwarf can hold its breath all that long!

The only other exit I know of is the big main door but it is always full of dwarves!

There might be others but I don't know where.

I ask Usmka about other exits and she just looks confused and shrugs her shoulders :<
>>
No. 236877 ID: c71597

>>236874
Try the hallway a bit further down and to the west. If you're lucky you might run into a map.
>>
No. 236888 ID: a594b9

>>236877
Agreed.
>>
No. 236921 ID: 1ce613

Or the toilets.
>>
No. 237115 ID: 1578e2
File 128603247465.jpg - (10.33KB , 512x512 , 101.jpg )
237115

I put my nose past the wall a little into that hallway!

It's nicely lit with torches in there. I can smell a lot of things! Dwarves, kobolds, goblins, cats, dogs, leather, metal, all kinds of things!

There's a lot of noise of hammers and banging and stuff in this hall. I can't see much but that there's rooms off to each side of the hallway. It's hard to see without going in the hall.
>>
No. 237235 ID: d755b8

Get really low and take a good look into the room, prepare to run if you get noticed.
>>
No. 237242 ID: a594b9

>>237115
Too many dwarves. Let's try the big doors to the north.
>>
No. 237553 ID: e4a16b

>>237115
Avoid all dwarf-noise until there's no quiet ways you can go.
>>
No. 237757 ID: 1578e2
File 128611580056.jpg - (20.58KB , 512x512 , 102.jpg )
237757

Usmka helps me lift the big bar blocking the door. It opens after that.

The room is kinda boring! There's a door on the other side with some big word over it. There's also a big pit in the floor with stairs going down! They go down at least twenty times as far as my height!

Usmka mumbles something to herself, and looks nervous.
>>
No. 237762 ID: 383006

Ask her what she's nervous about.
>>
No. 237803 ID: 0b2a05

Nudge her and tilt your head questioningly.
>>
No. 237834 ID: a594b9

rolled 5 = 5

>>237757
I think she's afraid of heights. Just go around the side and check what's through the door. Sneakily.
>>
No. 238066 ID: 1da45d

rolled 16 = 16

Before you do that, check whats in the pit. Sneakily.
>>
No. 238212 ID: d13d7d

Wish I knew dwarven writing.
>>
No. 238213 ID: d13d7d

Kezat means danger! Be careful.
>>
No. 239570 ID: 1578e2
File 128640989091.jpg - (31.70KB , 512x512 , 103.jpg )
239570

I ask Usmka why she's nervous! She points at the door and speaks mixed kobold and goblin and maybe dwarf? "Why sposmo? Kezat za ugot. Usmka za omstu."

I wish I knew her language :<

The pit is a lot of stairs! They go down forever! Well, for a long way anyway. I don't see anyone using any of the stairs but it gets pretty dark down there.

The other door doesn't open! It opens a little but its like it's stuck or something! Maybe I need a key like before?
>>
No. 239601 ID: a594b9

>>239570
Oh boy. Let's not open that door ever ever ever unless there's a really good place for us to run and hide in which is also close to an exit.

Let's explore more of those doors over by the noble's office.
>>
No. 239851 ID: 8fa42f

Hmm, it's hard to tel what she is trying to say. It seems like "Why is it locked? Kezat is danger. Umska is worried".

Kezat is dwarf for danger and ugot is goblin for danger, so I think she is trying to tell you it is dangerous. Omstu means worried.

There's no reason to say here. Dangerous places are what we are trying to avoid.

Glukmil, we need to get outside. If you know where the underwater tunnel is, we can use that to figure out which direction the main entrance is. I personally don't think the main entrance is the best bet though. The best bet would be to find an isolated dwarf, disarm it, and then have Umska interrogate it as to the location of any quieter secondary exits.
>>
No. 239978 ID: 1578e2
File 128649284093.jpg - (30.82KB , 512x512 , 104.jpg )
239978

Doors near the noble place? I guess that's the nice area over there!

There's also a single dwarf in that room with the fat and things, but you told me not to fight him!

The water tunnel I think was 'south'! There's a lot of dwarf noise down there but maybe they wouldn't see me?

I'm getting nervous walking around! Whatever has the dwarves so busy might stop keeping them busy soon!
>>
No. 240156 ID: c59f60

let's go down, to the hall with the bedroom in it.
>>
No. 240158 ID: 328b9e

We could head back to the room with the big pit and the wooden thing, if there's no dorfs we could check for ladders down into it.
>>
No. 240258 ID: 8fa42f

I think Dwarves lack ladder technology.

I'd like to interrogate the kitchen dwarf if possible. We need Umska to understand the plan and help though, she needs to do the questioning unless you'd like me to try to translate for you (it'd be bad). Tell Umska lozasp an ust^x kengku *point to kitchen where you saw the dwarf*. slosax kengku. zuko kengku, 'tda buru ix kengku, 'tda osnor zadkel.

It's kind of a poor translation, but I don't exactly have a goblin english phrasebook here. The literal translation would be "quiet cook, contain cook, dominate cook, find plan from cook, find exit corridor." I know it sounds strange, but goblin language doesn't have many of the words (such as question or interrogate) that would make this easy to say. This should basically translate to "Shut up the cook, trap and interrogate him to find an exit, and then lets leave".

If she agrees (or even understands), then I'll tell you what you need to say to the dwarf when you sneak up behind him.
>>
No. 240271 ID: 1578e2

rolled 8 = 8

>>240258
Rolling for this action
>>
No. 240273 ID: 1578e2
File 128653588555.jpg - (31.67KB , 512x512 , 105.jpg )
240273

Ok let's see!

You told me to avoid dwarf noise and there's noise towards the bedroom hall! I can go look there if you are sure.

Also the pit is in the same direction and there were no ladders when I was there. But I can look again! Also the pit has to go somewhere I guess. Maybe there's a way out at the bottom?

I don't really know how to say goblin words! But I try, and Usmka looks at me strangely and then sort of makes a face and snorts a little, and then nods. I guess I said it right?

The dwarf is still here! He's just standing in front of a bucket full of whatever and watching it. It stinks in here. Also the bucket is making bubbling noises.

How should I trap him or make it so he can't hurt us? He's a lot bigger than Usmka or me.
>>
No. 240290 ID: 8fa42f

rolled 2 = 2

You aren't going to trap him per say, you are going to threaten his life if he doesn't be quiet. Sneak up behind him and put your knife to his back, and say "kas u nokor", which should mean quiet or dead. Make sure he can feel the point of his knife. After that, I'm hoping Umska can communicate well enough to question him.

Be prepared to kill him if he doesn't co-operate. Also, be ready to run back to a more appropriate hiding spot.
>>
No. 240309 ID: e90e7c

rolled 18 = 18

Maybe Umska should do that part, Glukmil is too short and a dorf feeling a knife on his ass probably wont be too threatened.
>>
No. 242075 ID: 1578e2
File 128680697646.jpg - (29.66KB , 512x512 , 106.jpg )
242075

I work out with Usmka what we are doing!

She hands me the little dwarf. It's weird and kind of heavier than I thought and I don't like it!

Anyway she puts the dagger to his back and speaks to him in dwarf. They are talking!

He doesn't seem to want to move much I think he understands!

Should I do something while she talks to him or just wait?
>>
No. 242122 ID: 1854db

>>242075
Perhaps you can see if the baby wants to inspect your nose. Don't make any sudden movements though.
>>
No. 242137 ID: f35afd

Discover contents of barrel.
>>
No. 242157 ID: b920bc

Should we risk letting the dwarf see who it is attacking him? I say we stay put and see what happens, be ready to run.
>>
No. 242161 ID: c37cd8

Make sure nobody comes in... Maybe close the door?
>>
No. 242162 ID: c37cd8

rolled 11 = 11

If needed.
>>
No. 242163 ID: 701a19

rolled 1 = 1

Use your mind powers to teleport this room back to your village.
>>
No. 242260 ID: 4fe7f1

he is cooking food or distilling fat?

so there should be edibles here. im actualy willing to know why there would be a kitchen near HFS.

kitchens are usually near barracks or dining halls.

...how silently you can kill the dwarf?
>>
No. 243800 ID: 1578e2
File 128716462917.jpg - (32.34KB , 512x512 , 107.jpg )
243800

The baby's arms are all bundled up and it can't move much. I don't want it messing with my nose anyway!

Ok I closed the door.

The barrel opens pretty easily! It's full of this white flakey powdery stuff. There's a metal scooper in it and some gloves on the bench next to it.

My mind powers dont' work that way!

I don't know what the dwarf is cooking! Usmka is still talking to him. I don't know how easy it would be to kill him quietly.
>>
No. 244753 ID: 1854db

Look at the plant parts and maybe chew on some fat. Also you may want to turn off the stove before whatever's in the pot catches fire.
>>
No. 245370 ID: 8ff26a

Watch the dwarf very carefully and listen to what they are saying. You can't understand them know but if you listen enough you might learn how.
>>
No. 245962 ID: 1578e2
File 128748682034.jpg - (95.31KB , 1024x1024 , 108.jpg )
245962

The flowers on the table smell pretty good even though they are dried out. Before I can do much else though, Usmka jumps up and slices the dwarf's neck!

She falls backward when the dwarf's head comes off. She looks at the knife with surprise. I don't think she knew how sharp it was.

She starts to hand me the knife, pauses, and then bends down and scratches out a map on the floor! I add it to my mental map of the place.

Usmka looks at me a moment, and then returns the knife slowly. I gave her the baby back!

Ok!

So the dark room was for nobles or something. There's a big place with boxes to the south and also a dining room and a room for violent dwarves! Also the way out.

The nobles have a tunnel out too!

Also there's some other things!

I guess there used to be more stuff downstairs but now there isn't? I don't know why!

Usmka puts her lips on my head for a second and then says "Usmka wan Glukmil za sostu, kan nous duba." She's smiling so I guess that's good?

Where should we go? We only know about three exits! There's the main one with the dining room and barracks near it, the water tunnel that Usmka probably couldn't get through, and the tunnel in the noble place but we don't even know how to get into that.
>>
No. 245967 ID: 1854db

>>245962
We must get to the noble tunnel. Shouldn't be difficult to figure out how to get that thing open.
>>
No. 245977 ID: 8ff26a

I can only read the nouns and verbs, but I think she just said "Umska and Glukmil are free, now lets run".

Obviously it's time to head back to the nobles rooms and figure out how to use that exit. Be on guard though, secondary entrances are frequently guarded by chained up animals, and even though they are noble housing I find dwarves will us whatever path they like to get where they want, so we could still run into one leaving.

And I'm curious, that knife I think is masterwork, but does the metal have a blue-ish tinge to it? If it beheads dwarves with a stroke like that it might be adamantine.
>>
No. 246287 ID: 1578e2
File 128757338328.jpg - (21.54KB , 512x512 , 109.jpg )
246287

We went back to the noble hallway!

Ok we are here. It's the same as we left it.

The tunnel should be from that back wall, but there's no door there!
>>
No. 246290 ID: 1854db

rolled 20 = 20

>>246287
Inspect the statues, then the room for secret levers or buttons or whatever.
>>
No. 246690 ID: 1578e2
File 128770585160.jpg - (25.35KB , 512x512 , 110.jpg )
246690

The only neat things I see are the statues in the back of the room!

They have glowing red eyes! The eyes are actually just rocks so I take the first one I want to!
>>
No. 246691 ID: 1578e2
File 128770587323.jpg - (23.68KB , 512x512 , 111.jpg )
246691

I don't know why but suddenly all the doors made a clacking noise! Now water is pouring in from holes in the sides of the room!

It's coming out pretty fast!

What now?
>>
No. 246694 ID: 1854db

>>246691
Oh god, put the stone back in the statue!
>>
No. 246695 ID: 24a9bd

Oh you idiot. Try putting the stone back. Try to get Umska to look, you need to find the exit!!
>>
No. 246779 ID: 8ff26a

Ok, don't panic. Dwarf doors block water so we can hide in one of the other rooms if need be. Of course, you'd be trapped till the reset it.

Try putting the gem back.

Gah, it's one of THOSE noble rooms. Figures.
>>
No. 246858 ID: 1578e2
File 128775097429.jpg - (27.02KB , 512x512 , 112.jpg )
246858

Ok I put it back! But nothing happens!

I look around but I don't see anything! (Rolling would be good!)

Usmka pushed a door but shouted back "Sposmo!"

She is looking under the table for things but I don't know what.

The water is spreading!
>>
No. 246859 ID: 1854db

rolled 1 = 1

>>246858
Okay look around to find something like a lever! It's possible that the dwarf statues' arms can be manipulated, or the axes.
>>
No. 246901 ID: 1578e2
File 12877780967.jpg - (32.60KB , 512x512 , 113.jpg )
246901

OK I looked over things more carefully this time!

This is what I found!

First the water is getting up to about my ankles :<

There's a door on this wall! I think it moves in but I can't move it! It's pretty well hidden!

Also you can turn one of their horns and also you can take their eyes out! Also their axes can be pulled down! Also there's a hole in one of their beards that goes down into the statue!

But this is a lot of weird stuff I don't know what to do with!

Usmka knocked over the table. She found a note stuck to the bottom!

What now?
>>
No. 246904 ID: 1854db

rolled 8 = 8

>>246901
Get her to explain the note to you before you do anything to the statues. Feel free to point out everything about the statues to her.

(TALK roll)
>>
No. 246920 ID: 24a9bd

Hope she can read the note, because you sure can't. Okay, if they put in a water trap, the override would be less obvious than opening the door, right? And the door probably won't open with the water trap going anyway. Twist the horn first.
>>
No. 247391 ID: 1578e2
File 128789285070.jpg - (33.47KB , 512x512 , 114.jpg )
247391

Usmka reads it, and tells me what it says! You guys are good at goblin language!

Kogan:

I knew you couldn't resist those eyes. I spent ten weeks in a cage next to goblins and kobolds because of your demand for a red spinel chair! Well this is it. You won't live another ten minutes if you don't learn to feed the working class. If you don't pour our drinks for us, you'll drown in it.

-Ucat Erongbelbez


The water is about to my knees!
>>
No. 247392 ID: 5c4201

ah, get some beer and pour it into the hole in the beard!
>>
No. 247435 ID: 1854db

>>247391
Put all the gems into the hole in the beard.
>>
No. 247454 ID: 1854db

rolled 2 = 2

Oh, and hypothesize what the correct way to open the passage is.
(MIND check)
>>
No. 247490 ID: 1578e2
File 128792885889.jpg - (38.86KB , 512x512 , 115.jpg )
247490

I pour what's left of the spilled beer in there, and some water that got into the glass! There's a slow grinding noise inside the statue that I assume is good!

The gems don't fit in the statue's mouth!

The water stops flowing! The doors all clacked again.

But the hidden door didn't do anything.

So I will think about it! It's supposed to be an emergency thing. Maybe one dwarf can't do it alone or something? Like to stop bad dwarves or maybe kobolds from using it to escape the fort alone?

I'm just guessing!

Even though the water isn't filling the room anymore I still want to get out!
>>
No. 247492 ID: 1854db

>>247490
Let's keep the gems, then :D

I bet the trick is to pull both axes down at the same time. The movable horn is curious... try turning it first? Or afterwards. Not sure, we may have to experiment!
>>
No. 247508 ID: a5038a

If the helemts pivot, pivot both of them first, and then have you and Umska pull on the axes simultaneously.
>>
No. 247616 ID: 1578e2
File 12879546555.jpg - (29.92KB , 512x512 , 116.jpg )
247616

Ok!

We both pull an axe! They click down together and we hear stone grinding in the door! Usmka lifts me up and I twist the horn.

The door shudders and I hear water flowing and grinding stone and creaking wood! Then the door starts opening! It's dark in there and the water is rushing in. Should I wait for it to open all the way or rush in quick?

Usmka seems excited!

It's making a lot of noise!
>>
No. 247620 ID: a5038a

I didn't think of the noise it would make. Motion to Umska to block the door you came in through with the furniture in the room.
>>
No. 247633 ID: 1854db

rolled 1 = 1

Shit, we don't have to worry about people coming in from where we came in. We have to worry about nobles waking up in the side rooms! We could be surrounded! It will take a little while for them to arrive though. Also, be careful. Peek in to see if you can tell if there's one final trap we need to avoid.

...maybe we shouldn't have disabled the water trap! Too bad we can't make the doors lock again...

(MIND roll to check for a trap I guess)
>>
No. 247634 ID: 0695c9

Anything expendable we could toss in to check for traps? Like the beer glass?
>>
No. 248390 ID: 1578e2
File 128809422783.jpg - (13.76KB , 512x512 , 117.jpg )
248390

We go into the passage quick because Usmka went in and I followed her! Then she pointed me to be up front so I can look for traps better!

The passage is kinda dark but there's light from the noble room behind us and also somewhere up ahead of us so it's ok!

I haven't seen any traps! I guess this was supposed to be used in a rush so maybe the dwarves wouldn't be able to look for traps too?
>>
No. 248439 ID: a5038a

rolled 11 = 11

Keep going, but be extra quiet. Sometimes dwarves post tied up animals at these secondary entrances. Also, you are probably still in dwarf territory, so keep sneaking until you are a good distance away.

You've almost made it Glukmil. If you survive you will be a legend among your people. No kobold, and I mean NO kobold gets away with what you just did.

Treasure that knife you've got. It's special.
>>
No. 248492 ID: 528d87

>>248439
if it is a secondary entrance, it should be locked rather that guarded. possibly he will leave in a trapdoor on the top of the mountain or next to a water source of some sort.

maybe the fisherdorfs use that path?
>>
No. 248499 ID: 1854db

There might still be a trap at the very exit. Be careful.
>>
No. 248507 ID: 1854db

rolled 9 = 9

Hmm, the sneak roll is a bit of a failure. Can I roll separately for more trap checking? If so, here it is.
>>
No. 248527 ID: fd409f

rolled 18 = 18

Im rolling for danger/trap detection
>>
No. 248627 ID: 24a9bd

>>248507
He's got 11 body. Though it would be good to make sure Umska can keep the baby from crying if the situation arises.
>>
No. 250969 ID: 1578e2
File 128861373061.jpg - (20.82KB , 512x512 , 118.jpg )
250969

I keep looking for traps!

The hall started being flat and then the walls got less carved stone and more built stone. Now there's a door! Also there's a glass window with a tree and some rocks outside!

I stop Usmka though because there's a big square in front of the door that reminds me of that thing in the cage room!

I think we're almost out!
>>
No. 250971 ID: 31e5bb

hey look a note! maybe it has directions on how to get out?
>>
No. 250994 ID: 1854db

>>250969
Read the note.
>>
No. 251015 ID: 05d350

rolled 8 = 8

He can't read Dwarven!
Glukmil, avoid that big square thing. In fact, check to see if it's a trap
>>
No. 251075 ID: a5038a

Well, that looks like a stone trap. Step on the plate and a big rock will fall down and kill you.

Point out the plate to Umska and say "ugot" (goblin for danger). Then motion for her to read the note.

I think the best way out will be to smash the window and climb through, but first lets see what the note says.
>>
No. 251140 ID: 3258ed

>>251015
can you break or dissasemble the window? its the safest way out, apparently.
>>
No. 252118 ID: 1578e2
File 128887038857.jpg - (20.46KB , 512x512 , 119.jpg )
252118

I pass the note to Usmka. She says it says "If you don't have yours, the key is over the doormat" but that doesn't make sense!

I point to the floor and say that and Usmka nods. I think she understands? The floor block that is separate looks like it might be able to move down if you stepped on it. I can't really see the ceiling close enough but maybe it would fall?

Also the window is big enough for kobolds and maybe for Usmka. I guess the dwarves didn't think about non-dwarves when making the exit. I could probably break the glass with my dagger or something; it looks pretty thin!
>>
No. 252171 ID: 69e533

rolled 9 = 9

Yeah, lets smash the window. Use the hammer you found in the craft workshop. Don't jump right outside either, check for traps outside before you go through (and be careful not to cut yourself on broken glass.)
>>
No. 252232 ID: 1854db

rolled 8 = 8

>>252118
It seems a little dangerous to climb out of a window with broken glass around the edges. Instead try to trigger the trap without standing under it so you don't get hurt.
>>
No. 252392 ID: 24a9bd

rolled 4 = 4

Look out the window, can you see anything that would block it if you set off the trap? Or anything else, either?
>>
No. 252667 ID: 1578e2
File 128896765169.jpg - (21.22KB , 512x512 , 120.jpg )
252667

I hit the glass with the hammer! It breaks pretty easily. There's glass now but most fell outside and some inside. I can probably take the rest out of the little slot in the stone that is holding it. Then we could crawl through without being cut!

The stone trap? I think you have to stand on it to trigger it. I don't know how to otherwise!

There's no traps that I can see outside by looking out there. There's a tree and the mountain is there and the rocks have some moss on them. There's no road or anything though.
>>
No. 252798 ID: c71597

>>252667
Remove the glass, use some spare cloth to make certain you won't get cut when crawling through. And do the whole thing cautiously. The wicked dorfs might have set another trap.
>>
No. 252809 ID: 24a9bd

Yeah, remove all the glass with protected hands and try to get it away from the floor so if you fall you won't get cut. Be careful not to set off the trap.
>>
No. 252811 ID: 55c4cf

rolled 1 = 1

Find magic locator device.
>>
No. 253076 ID: 7e4bf8

That's right, knock the rest of the glass through the frame and then try jumping outside. Avoid the glass on the ground if you can.
>>
No. 255185 ID: 1578e2
File 128948961450.jpg - (34.08KB , 512x512 , 121.jpg )
255185

I put a sock on my hand and pull out the glass! The sock gets a little torn so I guess it's good I did that!

There's no traps I see!

I went through and Usmka gave me a weird look. Then she handed me the baby and tried to get through, but her butt got stuck so I had to pull her and then she got through.

We're outside! I think we're on the side of a mountain! The sun is setting over the mountains over there, which is good because I don't want it always watching me!

There's some mossy rocks and a tree. I like the nice fresh air again! I think I can work out how to get back to my camp from here. Should I go straight back or should I do other things before I go?
>>
No. 255186 ID: 239474

rolled 20 = 20

>>255185
Nah. Lets get outa here.
>>
No. 255189 ID: c71597

>>255185
Nope. Lets just get the fuck out of here. Then you can start planning your revenge on the bearded menace. As long as they're there your people will never be safe.
>>
No. 255202 ID: 303c84

Wow, kobold's never get away with what you just did. A winner is Glukmil.

I'd follow Umska if I were you. The dwarves might come after you if they find you have that dagger.

Try to teach her some basic kobold so you can communicate better.
>>
No. 255326 ID: 1578e2
File 128951573733.jpg - (31.62KB , 512x512 , 122.jpg )
255326

I started to walk but tripped and fell on my nose and on some broken glass! It doesn't hurt that bad but it is bleeding :<

Usmka seems happy to be out in the air again and she took my hand and started leading me somewhere. We are going pretty close to the way back to my camp so I am following her!

This place is kind of dreary though! All the trees are dead or cut down and there's big rocks everywhere that look like they were dug out of some hole. I don't like it!

It's getting dark though which is sort of nice!
>>
No. 255331 ID: c71597

>>255326
Probably just remnants of the dorfs industry. You should move a bit quicker though. They might launch some sort of pursuit.
>>
No. 255349 ID: 24a9bd

Yeah. Move faster, and try to keep to the shadows.
>>
No. 255360 ID: 6550ad

rolled 16 = 16

Scout ahead and try to detect anyone in the proximities. It would be silly to get ambushed now that we're out of the fort.
>>
No. 255459 ID: 1854db

You're leaving a trail! Get that blood stopped before you lead the dwarves right to you!
>>
No. 255464 ID: 701a19

rolled 11 = 11

>>255360
Don't scout, just move quickly and be as cautious as you can.
>>
No. 257403 ID: 1578e2
File 128999757636.jpg - (38.64KB , 512x512 , 123.jpg )
257403

Ok! I didn't think about the trail! I tug on Usmka's hand and point to my nose, and she grins and puts a sock on it. I guess it helps! But I can't smell that well!

Anyway we start to move a little faster! I also found a neat place that kind of sticks out so I went over and looked down! Usmka didn't want to come too!

It's the whole world!

There's lots of trees below in the big forest that covers everything. Near the dwarf a lot of them are cut down though! On this side of the river down there theres also a lot of land with no trees but lots of dead trees and rocks and things.

There's mountains over there and they go around too except where the ocean is. There's a town of tall people over there and they grow plants to eat because they are weird!

Also there's a big black fortress way over there. I point to it and Usmka smiles and squeezes my shoulder. Maybe she lives there?

My home is over the river and through the woods! You can't see it though because we don't cut down trees and things so it's under the leaves!

It's getting to be night time and there's no moon tonight. Usmka is looking up at the sky nervously.

Should we stop moving and sleep, or keep going through the night time?
>>
No. 257471 ID: 1854db

We can't stop here! This is dwarf country!
>>
No. 257473 ID: 2abeac

any way down or is it a shear drop on all sides?
>>
No. 257494 ID: bf88fc

Find a safe-looking place to sleep.
>>
No. 257512 ID: 701a19

>>257403
How long will it take to get to your home? If it won't take too long then go there, but you need to at least get out of Dwarf country before you sleep.
>>
No. 257750 ID: dec73f

Keep traveling until it becomes difficult to do so. You'll need to sleep eventually, but we still need to put as much distance between the dwarfs and you as possible.
>>
No. 257910 ID: 1578e2
File 129013642940.jpg - (26.44KB , 512x512 , 124.jpg )
257910

Ok!

We kept moving a couple hours! But now it's the middle of the night. I can see pretty OK but Usmka keeps tripping over things and the baby keeps making noise because it can't sleep I think. Plus I can't really tell if things are moving around. There's noise but it's hard to say if it is Usmka or other things.

So I looked around for some places! There's a couple. We can just hide in the woods over there, there's a little dark copse of trees. We maybe could hide in there, but there's no low branches so we couldn't really climb the trees.

There's also a weird thing that is maybe dwarven? It's quiet and dark and has a big stone door. We could maybe get in there and close the door and it seems like maybe it would be pretty safe.

Also there's a little crack in some rocks. Maybe it's a cave or maybe it's just a little crack. Either way it's dark in there and we could hide in there.

Or I guess we could keep going anyway, but we'd have to go slow because Usmka can't see or something. :<
>>
No. 257919 ID: 4703e7

>>257910
get to the trees, but be careful because there may be wild animals there already
>>
No. 257961 ID: f123de

Examine that rock crack. Seems the least likely to have dangerous wildlife or undead. Even if it won't fit both of you, it should at least fit you!

Rolling for no good reason. Mind?
>>
No. 257962 ID: f123de

rolled 2 = 2

>>257961
whoops
>>
No. 257998 ID: 1854db

>>257910
I say go for the crack. The tomb is probably full of undead, and the copse is too open.
>>
No. 258010 ID: 1578e2
File 129017196268.jpg - (16.01KB , 512x512 , 125.jpg )
258010

Ok we got into the crack in the rocks!

It's pretty big inside I think those rocks fell over a natural cave. It's a flat floor and big enough to hide easily. Usmka picked up a lot of little rocks and blocked the entrance and I helped once I saw what she was doing! The cave smells sorta like dirt and that's all, so I guess nothing lives here. Also I took the sock off of my nose because it's not bleeding now!

Ok but now we are just sitting here. It's kind of boring but I'm too scared of dwarves and night things to really go to sleep. Usmka rocked the baby back and forth and it got quiet so I guess it is sleeping. She's watching me sit here. She's weird :<

Should I try to sleep? Or maybe stay awake while Usmka sleeps? Or something? We've got about eight hours until dawn.
>>
No. 258012 ID: 387fea

rolled 7 = 7

(Mind/Talk, they're both the same value anyway..)

Try and figure out more words you and Usmka both know, so you can talk to each other better.
>>
No. 258090 ID: 701a19

rolled 9 = 9

>>258010
Snuggle up with Usmka and the baby for warmth, and make loving noises.
>>
No. 258122 ID: 68edf7

Try to figure out where Usmka lives, draw in the dirt if you have to. If her place isnt an option we should head to yours.

We need ourselves a definite direction to go so we dont just aimlessly wander with a dwarf-baby forever.
>>
No. 258319 ID: dec73f

How about we do both, snuggle up, and talk with her, try to figure out how to communicate better with her, etc.
>>
No. 258938 ID: 1578e2
File 129042824349.jpg - (15.91KB , 512x512 , 126.jpg )
258938

Ok! I move close to her and she smiles and squeezes me against her and it's pretty warm so that's nice I guess?

I draw a little bit of a map on the floor and poke her and she draws some too. Here's what we know of here!

So we are up there at the X and there's mountains around us. Usmka says there's an old road near here that should lead through the mountains and down to the forest. My camp is over there and closer than the Goblin place, but Usmka says she has to go home fast. The baby doesn't have much food and she can't give it any herself. I don't know how any of that works!

I'm learning a little goblin language by you guys translating!

Anyway I don't know about going to the goblin place. Kobolds say that goblins steal kobolds and never give them back and keep them locked up and it's bad. Usmka seems nice but that doesn't mean all goblins are!

It's warm and I feel safe laying in her lap and I'm getting sleepy. Should I ask her anything else before I go to sleep?
>>
No. 258964 ID: 2ec8d6

rolled 19 = 19

I think you should follow her till she reaches her village at least, even though you probably shouldn't stay.

In fact, you should be very careful around goblins. Their culture revolves around power, powerful people are the respected people. They do kidnap people of all races, but they then raise them as their own.

Don't take out that knife unless one of them threatens you (or attacks you). It's so valuable that at least one would get the bright idea that they can take it from you. If you could conceal it while keeping it easy to draw, you should. (I'll roll for that last one.)
>>
No. 259011 ID: a7fd47

>>258964
I'mma this this.
>>
No. 259012 ID: 14a040

... why? just have the knife normal, they are goblins, i don't think they will hold it against you to be armed.
>>
No. 259015 ID: d8230b

>>259012
Because it's an adamantium knife.
>>
No. 259071 ID: cc5de5

>>259012
And theyd steal it
>>
No. 259083 ID: 701a19

>>258938
Wrap your arms around Usmka, nuzzle up against her, and softly tell her she is yours.
>>
No. 259113 ID: 1854db

>>259083
Don't do that.

I think we should consider splitting up just after the bridge, honestly.

Also suddenly realize you just revealed the location of your village to a goblin. Ask her if her tribe kidnaps kobolds.
>>
No. 259117 ID: cc5de5

>>259113
I wouldn't think she'd do that, since we did save her life.

We could just not go to either colony and figure out a way to feed baby without them. You two are just too attached to each other.

...

And quick question, Glukmil...
Are you full-grown?
>>
No. 259166 ID: 0b2a05

Ask her what goblins do to the dwarves and kobolds (if they do indeed steal kobolds) they steal/capture.
>>
No. 259182 ID: 1578e2
File 129051644183.jpg - (23.01KB , 512x512 , 127.jpg )
259182

I can't decide about where to go and it sounds like you can't either! Also yes I'm full grown, kobolds just don't get all huge like dwarves and goblins.

I move closer to her, but she tells me to put my things on the floor because she's getting poked with my knives and things, so I do.

I tell her she's mine but I'm not sure why you wanted me to say that! She giggles and puts her hand on my nose and says that I'm a cute little thing.

She put the baby on the ground because it was asleep. I asked her about goblins taking kobolds, and she squeezes my snout a little and begins rubbing it gently. Her other hand is on my back. It's really comfortable! She says sometimes they find lost goblin children living with kobolds, like the one she found in the dwarf fort. They take them home and raise them like goblin children should be.

...I'm sleepy. Is there anything else I should ask her before I sleep?
>>
No. 259183 ID: 099247

>>259182
What is the average flight speed of an unladen swallow?
>>
No. 259185 ID: feb4a2

>>259182
Cross the river wherever you can safely, then head up to the goblin garrison. They likely have what's needed to keep dwarf-babies content. Unless you guys have booze at the kobold camp.
>>
No. 259195 ID: 2ec8d6

You can tell by his reaction to the flask of sunshine that he's never had alcohol before this trip.

Did we take that?
>>
No. 259236 ID: ca3c92

>>259195
Hope so, even if it's never had booze its going to want some when it gets older. Its the natural way.
>>
No. 259247 ID: 8c0848

>>259182
If you fall asleep, she's going to steal all your shit. Shake it off.
>>
No. 259251 ID: 1854db

No. Sleep.
>>
No. 259296 ID: 1578e2
File 12905630103.jpg - (15.67KB , 512x512 , 128.jpg )
259296

Don't take... my...

Flask of Sunshine... I didn't get...

zzz...
>>
No. 259298 ID: 1578e2
File 129056303538.jpg - (25.33KB , 512x512 , 129.jpg )
259298

Bluh. I'm awake.

Sorta. It's morning outside the cave. The baby is making stupid noises but not crying. Usmka is laying against the cave wall still asleep. My mouth tastes stupid and I'm still pretty asleep.

Should I wake everyone?
>>
No. 259299 ID: da8f19

But.. how does it taste?

Why not wake people! Gogogo!
>>
No. 259303 ID: 701a19

>>259298
Clean off your mouth and Umska's leg, then rub noses with her until she wakes up. If the baby is making noises then she needs to do something.
>>
No. 259316 ID: 1854db

DO NOT RUB NOSES WITH THE GOBLIN.

Do clean yourself up a little though, and listen at the entrance to see if anything's outside.
>>
No. 259364 ID: bbf96a

Yeah, wipe off the puddle of drool before she realizes. That will probably wake her up anyway. Then go peek out the hole and take a quick look around.
>>
No. 259438 ID: 1578e2
File 129060197991.jpg - (26.57KB , 512x512 , 130.jpg )
259438

It tastes stupid!

Anyway I get up and wipe off the drool with Usmka's loincloth because I don't want to mess up mine! I also wipe my nose there.

I look outside. It looks clear so I clear off the rocks so more light can come in!

I don't know how to wake up Usmka so I shook her a little and then rubbed her nose with my hand. She did it to me first so it's ok! Anyway she woke up in after a little and at first jumped and grabbed her sword, then calmed down and smiled and patted my head.

She went outside to take care of the baby and her own things I guess? She also took one of my socks when I wasn't looking! When she came back the baby smelled better.

She smiled but also pointed to her loincloth and said not to go nosing around there :< I said sorry though and she seemed ok and rubbed my nose again.

We looked at the map from last night! Usmka suggests going this way! She also drew a goblin and kobold and some cabbage and corn and meat and said that if we go there I could maybe meet other goblins and kobolds and fall in love and be safe and happy and fed forever.

That sounds good and all but I sorta want to go home!

We still have to go across the bridge and maybe a little farther before we have to make a choice, but should I tell her a different plan now while we have a map and things?
>>
No. 259439 ID: 701a19

>>259438
Change the plan.
Go to her people to get a bunch of supplies, then take her back to your village so she can be your queen.
Also, tell her you don't want another goblin.
>>
No. 259442 ID: 0b2a05

Isn't that where the humans were? Not so sure that's a good idea. Why would there be goblins and kobolds where the humans are?
>>
No. 259451 ID: e0a020

Well, she seems to like you, so you may be able to convince her to come with you, but do you really want to take care of her and the baby? They'd be your responsibility if you brought them back to your own village.

If you decide to go with her to her own village, that'd be a completely different life than you are used to. I don't know how your tribe lives, but most kobolds I know live in small huts or complex warrens. Goblins build great towers large enough to house all their people, so you might enjoy living among them.

Thinking further, I really don't think returning to your people is an option. If anyone found out about your adamantine dagger the dwarves wouldn't hesitate to burn your village and the surrounding forest to the ground. The goblins can defend themselves (though I still wouldn't show it to them).

How about a third option. You have some money now, and an excellent weapon. As a kobold I'm sure you've learned how to survive in the wilderness (it's practically instinct with kobold). Why not stop by the goblin tower to get supplies, and then continue traveling. See a bit of the world? You'd want to find someone to teach you very basic human tongue before you left. Regardless, you aren't leaving without escorting Umska back to the goblin tower. If you do decide to travel, explain this to her as you go.
>>
No. 259626 ID: 1854db

The baby needs food. The baby must go straight to the goblin tower.

I think we should go to the goblin tower with Usmka, but afterwards visiting your village would be a good idea. Nothing's keeping you from visiting!
>>
No. 259783 ID: 1854db

>>259626
I'm changing this. After the baby's delivered to the tower, you can just go back to your village, and Usmka can visit you.
>>
No. 260487 ID: 1578e2
File 129099181939.jpg - (26.25KB , 512x512 , 131.jpg )
260487

Ok we head toward Usmka's home!

The path down the mountain was ok and then we crossed the bridge and walked through the forest.

I am surprised but we didn't see animals or anything! There were birds chirping in the trees though so it's not like everything is dead!

Oh I didn't see this loaded crossbow here :< A goblin is holding it!
>>
No. 260517 ID: 04ae0e

>>260487
SHow them your hands, look meek and non-threatening
>>
No. 260531 ID: 1854db

Ask Usmka to tell him not to shoot you. If they argue about it, move your head out of the way of the crossbow and then cut it in half with your dagger. The crossbow. Cut the crossbow.
>>
No. 260657 ID: 71d466

Use your CQC!. Oh wait you don't have that.

Sit still, make no sudden movements!
>>
No. 260658 ID: 0b2a05

Slowly raise your hands up and quietly whimper.
>>
No. 260661 ID: b971a3

>>260487
sing him the song of your people
>>
No. 260663 ID: 1578e2
File 129106053214.jpg - (25.86KB , 512x512 , 132.jpg )
260663

I put up my hands and show they are empty!

Then someone says Usmka's name and she hands me the baby and runs a little forward and hugs another goblin. The goblin with the crossbow looks sort of mad but not at me.

I don't really know what to do. The crossbow goblin is watching the other two goblins hug and Usmka is crying or something and the other goblin is saying things to her in a nice voice.

Goblins are weird.
>>
No. 260664 ID: 0b2a05

Just hold the baby, the best thing you can do right now is stay still and let Umska talk to them.

...Maybe look cute, if you can.
>>
No. 260665 ID: bf88fc

Wait, I guess. Usmka is free now, so she's crying because she's happy and relieved to be with her people again. The crossbow goblin probably disapproves of something she did.
>>
No. 260673 ID: 27a0ff

Try to talk to the goblin. He may know some kobold, and even if he doesn't you need to practice speaking to goblins.
>>
No. 260688 ID: 679e7a

rolled 13 = 13

Okay, I think you need to decide at this point whether you plan to live with the goblins for the rest of your life, or whether you'd rather go home to your own kind... because if you go into that goblin village, they're unlikely to want to let you leave.

If you want to stay, there's no problem, but if you want to leave, best to give the baby to one of the goblins as soon as possible, then make to leave, casual-like, with conversion to full tilt run if they try to force the issue.

(BODY roll, just in case.)
>>
No. 260689 ID: 0b2a05

>>260688
Oh come now, it might very well not be nearly as clear cut as that.
>>
No. 260690 ID: 679e7a

rolled 18 = 18

>>260689

It might not, but you don't survive as a kobold without some caution! If the situation develops differently, we can adjust course accordingly, but we all know goblins can be devious in their attempts to claim other species for their villages.

Why, I've heard they'll even rub people's noses in an attempt to weaken their will!

(MIND roll, if relevant.)
>>
No. 260691 ID: 679e7a

>>260690

(That poor bastard hasn't got a chance.)
>>
No. 260797 ID: 1854db

Just say hello. Don't try to say anything particularly complicated; the goblin might get annoyed at your blabbering.
>>
No. 260833 ID: 701a19

rolled 6 = 6

>>260690
Don't move. Just say "friend".

Also, seduce Umska into bearing your children, as a hero such as yourself deserves more than any one species can provide.
>>
No. 260844 ID: 1578e2
File 129112080435.jpg - (24.20KB , 512x512 , 133.jpg )
260844

I don't know how to look less threatening than being held at crossbow point with a baby too big to hold! I can't decide what to say so I just wait a few seconds.

The goblin shakes its head and then looks back to me, and kneels down a bit. It speaks in pretty good kobold language!

"So you helped Usmka get out?"

I nod, and tell it she was locked up in a cage. Then I ask the goblin if it's going to shoot me.

The goblin shrugs. "Hope not. It's up to Usmka really. You're too old to take in as a goblin, not that we need more non-goblin children around here anyway. Plus, you probably want to get back to some kobold girl and make a litter of dumb little thieves."

I don't know what to say to that :<

The goblin shakes its head suddenly and sighs. "Sorry, just... been a long day. Look, while Usmka cries all over her sister, why don't you tell me if there's anything of hers that you are carrying, aside from that 'goblin' there. I'm supposed to get tribute from travelers. Assuming she doesn't want you shot."

I'm not carrying anything that is hers! But that should I tell the goblin? Also if it wants me to give it something what should I offer?
>>
No. 260845 ID: 1854db

>>260844
Inventory check! There's that toy hammer, and we have one sock left I think.

(we are NOT giving them the knife)
>>
No. 260848 ID: a695ae

>>260844
Easiest thing you can offer is the coins. The other stuff can be useful to you and your village once you get back there. Coins are for trading, and right now you're trading for the continued absence of a crossbow bolt in your nose. Offer half of them, saying 'her share'
>>
No. 260854 ID: 2563d4

>>260844
>"you probably want to get back to some kobold girl and make a litter of dumb little thieves."
>I don't know what to say to that :<
Well, do you? I mean, it's not like you have the braincells to lie.
>>
No. 260860 ID: 701a19

>>260844
"The only thing of hers I'm carrying is her child. My tribute is Usmka's safe return from the dwarven prison and the deaths of several of her captors, although I think I might have a few coins liberated from their vile carcasses still if you wish for a tangible token.
I would take her as my mate would she have me, but alas I fear that she'll not accept."
>>
No. 260894 ID: bbeb76

rolled 17 = 17

>>260860
Here, have a roll for TALK on this.
>>
No. 260929 ID: bf88fc

This is going to be funny.
>>
No. 260948 ID: 1578e2
File 129116267281.jpg - (28.45KB , 512x512 , 134.jpg )
260948

Ok that's sort of a weird thing to say so I fix it! "Usmka is my trebuchet! I don't have anything of hers but I have some things that the dwarves had and she can have half the coins or you can take them! Also I killed some dwarves. Also I sort of want to keep Usmka but I don't know if she'd want me to."

The goblin closes its eyes and sighs, and opens them again slowly. "Ok look, just spread out all the stuff you are carrying here, and we'll talk about what we'll take and what you can keep."

Usmka says something to the goblin I'm talking to, and it nods. "Ok, Usmka said to let you go if you want to, so I will after you pay proper tribute. So calm down, I'm not going to kill you today." It said the word tribute slower and louder than before.

The goblin didn't say anything about keeping Usmka and I don't think she was listening to me talk or would know what I said anyway!

I spread some of my stuff out on the ground. I keep my tunic on and the blue knife is hidden under it since you told me to hide it.

My stone knife
Stone hammer with shiny bits
Rope, about 100 noses long
Shiny necklace
some socks (one has noseblood on it)
Sock full of coins
Rolled up dwarf papers
Four red spinels

The goblin looks over it but looks sorta uninterested in the things. Eventually it looks at me. "Ok, since you're free to go and you seem like a decent enough kobold, I'm taking these coins and gems. They aren't much good to your kind anyway. Is that OK with you?"
>>
No. 260957 ID: 620579

>>260948
say yes but ask to keep one or two coins and ask if you need to do that every time you want to visit usmka and her new baby

also ask about dangers of the surrounding.
>>
No. 260969 ID: 27a0ff

He's screwing you over. That's an insane tribute. Offer him half the gems and coins. Point out the tribute is offering a PORTION out of respect, not stealing all your hard earned loot.
>>
No. 261083 ID: f123de

rolled 13 = 13

>>260969
This, more or less, with some kind of roll for talking.
If he wants stuff from some big dumb dwarves he can go get it himself. You got these and besides you rescued Usmka and got a goblin baby and surely that's better than a rope and some rocks and stuff.
>>
No. 261099 ID: 1854db

Ehhh I don't think we should really bargain. Maybe ask to keep two of the gems, to make something with back at home. Like engagement rings, maybe?
>>
No. 261151 ID: d8735e

>>261099
im thinking more or less of this

bolds dont have much of a bargaining skill or even economical awareness, complaining too much may tip him of us.
>>
No. 261204 ID: f1cc49

>>261151
W aren't a physical object though, we're the effects of a potion. As far as the gobby will know, he's just smarter than he looks.
>>
No. 261235 ID: bf88fc

Being mugged is poor thanks for saving Usmka, you know...
>>
No. 261429 ID: a695ae

rolled 1 = 1

>>260948
( talk roll )
Convince the gobbo-guard that saving Umska is worth your safe passage, or at least haggle him down a bit on the treasure thing. You might need the money later if someone ELSE makes you bargain for your life again.
>>
No. 261430 ID: a695ae

>>261429
(holy crap i'm the guy that faked a 1 way earlier in the thread and now here's the real deal. Any special rules for natural 1's ? Does the lil' guy's talk stat get better? )
>>
No. 261525 ID: 1578e2
File 129137736070.jpg - (26.12KB , 512x512 , 135.jpg )
261525

Ok! "But Usmka is my tribute! You can't just take all my things!"

The goblin tightens its grip on the crossbow, but then relaxes and closes its eyes, sighing. "Usmka isn't really yours to give, so she doesn't count. But ok, fine. I'd really rather not kill you. I'll take half the gems and gold. I don't know what the hell a kobold is going to do with a sack of coins anyway."

The goblin took the coins and gems and put them in a bag he had nearby. Then he comes back to me. "Looks like the girls are finishing their crying. If there's anything you want to say to Usmka, better say it now. Friendly advice: Don't come back here. Other patrols aren't as forgiving."

Usmka is coming back over here, wiping her eyes. I guess she wants to say goodbye. Is there anything special I should do?

I'm kinda sad :<
>>
No. 261526 ID: 105a13

Say yer goodbyes, give her a hug, then head on back home.
>>
No. 261534 ID: c71597

>>261525
Give her a hug and thank her for helping you get out. Also tell her to raise the dorfen child as a fearsome goblin warrior that will take revenge on dwarfkind for their many injustices against the world.

Then it's time to go back home and start training for your revenge.
>>
No. 261538 ID: 1854db

Don't forget your stuff. Tell her thanks for the help.
>>
No. 261682 ID: f123de

rolled 6 = 6

Ask Usmka she has something she can give you to show the patrols if you want to come visit. Tell her to let them know that you are a fearsome slayer of dwarves, too! They're being mean. :<
>>
No. 261685 ID: 22f37e

rolled 17 = 17

Tell her that you are going to explore new places and that she can come with you. Tell her if she does you will take care of her and the baby.
>>
No. 267329 ID: 1578e2
File 129353869344.jpg - (18.13KB , 512x512 , 136.jpg )
267329

Ok.

She hugs me and I hug her back! She tells me thank you and that I'm the best kobold she knows.

I try to speak Goblin and tell her thanks too and tell her to be good to the little dwarf and that I'll come back to visit.

I don't want to tell her to come with me because I just want to go home :<

She lets me go, and I get all my stuff.

Usmka took the baby and is talking to her sister, and the crossbow goblin is watching me. He pauses, and then points to the trees. Then he turns around and follows the other goblins. They are all walking away.

Should I go?
>>
No. 267330 ID: c2c011

>>267329
Yes, it's time to go. Then you must start your training montage and buy a set of purple tights for your revenge on dorfkind.
>>
No. 267332 ID: eb4aa5

It is time to go, I suppose. We must find a way to get revenge!
We need to tell your kinfolk of Hirblim's death, perhaps they'll decide it's wartime or we can find some sympathetic elves.

>>267330
Purple only if it complements his complexion.
Tights are a must, though.
>>
No. 267427 ID: 1854db

>>267329
Yeah, let's go home. We did good.
>>
No. 267553 ID: 1578e2
File 129363761276.jpg - (17.96KB , 512x512 , 137.jpg )
267553

Ok!

I'm sneaking through the woods! Well not really sneaking but being alone makes me kind of scared. So I'm being careful!

I'm getting pretty close to my home. Is there anything I should do before I get there? I don't know how much longer that potion that let me talk to you will last!
>>
No. 267554 ID: 2563d4

>>267553
Just make sure that you
>>
No. 267556 ID: c2c011

>>267553
Get some purple tights and an excersice regimen. You need to bulk up and train for your revenge.
>>
No. 267582 ID: 1838e4

>>267553
Be sure the dwarves havent followed you. Those guys are going to be pissed about the baby and the dagger.

And remember that you're going to need to get your people to help you get revenge against the dwarves. Even if they dont want to do that, make sure they get ready in case the dwarves try to attack. Might have to move.
>>
No. 267592 ID: 1854db

Make absolutely sure the dwarves don't find your tribe. That dagger may be pure awesomeness but dwarven military has crossbows. Also be careful with that dagger. It will cut anything you slice with it. ANYTHING.

...you may want to start sneaking just in case the dwarves are searching the forest. I don't think I really need to roll for it at this point.
>>
No. 268468 ID: 6802da

Well Glukmil, I'm kinda sad we are just going to fade from your head. I don't think I've ever enjoyed steering a kobold away from certain death quite so much.

Before we disappear, I'm going to teach you something that'll let you build thing. It's called trigonometry. It works like this. If you get a whole bunch of stick that are the same length, and make a triangle with one side 3 sticks longs, and another 4 sticks long, and the last 5 sticks long, then the corner is always going to be perfectly square. You can build yourself the best kobold hut ever using this information, you just need to make sure you lay out the corners with sticks in this manner first!

Oh, there's a million things we'd teach you to make your and your tribes life better, but hey, limited time. If I can make a recommendation too, if there are any mixed towns around, you should take your money, necklace, and gems to them. You could get some useful tools and supplies if you could find a goblin trader, since you know the basics of the language.
>>
No. 271354 ID: 1578e2
File 129497101923.jpg - (34.56KB , 512x512 , 138.jpg )
271354

Ok!

I sneaked some on the way! But I don't know how to hide from dwarves. They aren't even chasing me!

Triangles don't have anything to do with making straight things! Or sticks. I don't know what you're talking about!

It's my home! Look! It's really nice!

I live in that tent straight in the back, with Griflil doing that handstand next to it.

Hey! I can't hear you that well!
>>
No. 271367 ID: 00a7aa

>>271354
You should let Hirblim's other friends and family know what happened.

And try to stay safe. Them Dorfs are serious business.
>>
No. 271423 ID: c71597

>>271354
Remember, you must train so that you can keep your people safe from the dorfen menace as well as get revenge for what they did to Hirblim.
>>
No. 271444 ID: 1854db

Or just, y'know. Be a good kobold and have lots of kids.

Wait is that DRIBLIS back there?! DRIBLIS HEY IT'S US DO YOU REMEMBER US?
>>
No. 278154 ID: 1578e2
File 129665059610.jpg - (29.01KB , 512x512 , 139.jpg )
278154

When I got down to the camp Misildi hugged me! Also some other people came by and were happy I was back, but I couldn't hug them because Misildi wouldn't let go.

I showed everyone the things I had and they were really impressed! We split up the coins and the gems and things. I kept the knife but I gave the hammer to Frislablis because he likes to hit things with hammers! Also Gribulish needed some rope so he got that.

It's my tent! All my stuff is still here so that's good too. I have some rocks and some sticks that I sleep on! I thought about the triangle thing and maybe it makes sense? I'll try it later!

I was going to sleep in my tent but Misildi wouldn't let me! She's always worried about me and things. So I slept in her cave instead! I don't know why she's so weird.

She rubbed my nose with hers! Don't tell anyone!

But I don't know if you can hear me 'cause I can't hear you good anymore. But thank you! It was scary but I didn't die so that's good.

Bye!
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