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File 127001191699.png - (33.34KB , 800x600 , r001-0006-001.png )
155733 No. 155733 ID: 11a8c6

Darkness
Expand all images
>>
No. 155734 ID: 9e9b47

Light a torch.
>>
No. 155735 ID: 11a8c6
File 127001206780.png - (38.45KB , 800x600 , r001-0006-002.png )
155735

A cold blanket that welcomes me back like unwanted purple prose.

All because I couldn' keep a shovel in my pants.
>>
No. 155736 ID: 3416ec

>>155735
>All because I couldn' keep a shovel in my pants.

Dude, don't go braggin' about your dong. It's impolite.
>>
No. 155737 ID: e31d52

Well, that's the way the cookie crumbles!
>>
No. 155741 ID: 11a8c6
File 12700123908.png - (6.34KB , 800x600 , r001-0006-003.png )
155741

I refuse to throw another tantrum at my own stupidity; my time is short and my options are few. The point here is to crawl trough this place until I find any other extra exits. Anything more I can find about teleporting demons or this place's fauna is a bonus.

Loot. Explore. Fight. Survive.
>>
No. 155743 ID: 11a8c6
File 127001252466.png - (72.45KB , 800x600 , r001-0006-004.png )
155743

>impolite
Pff-- voices making me giggle break my hard-boiled entrance.

Final Desination. Let's rock!
>>
No. 155758 ID: e31d52

>>155743
YES LETS
>>
No. 155764 ID: 1ac39d

*incendiary lute solo!*

systematic searching, stay along the top and keep going right. grab that chain on your way in, that thing could be used as some kind of rope.
>>
No. 155772 ID: 8ecfd4

>>155743
Ok, lets motherfucking rock like nobody has rocked before!

Go get the chain and the weird artillery shell/female pleasure device/strange demonic artifact or whatever the fuck it really is.
>>
No. 155777 ID: 34470e
 

>>155743
Let's set the mood with some nice music.
>>
No. 155970 ID: e5843a
File 127003674881.png - (58.58KB , 800x600 , r001-0006-005.png )
155970

>mood
Hey, I didn' knew you could play music!

>top, chain
>chain, artifact

Ok; consensus is to grab the stuff first, so I'll go there. Should be just a few rooms straight ahead.
>>
No. 155971 ID: e5843a
File 127003680875.png - (24.84KB , 800x600 , r001-0006-006.png )
155971

No more demonic ants here, I guess my little improvisation is holding up well. Can't even hear them, but its not like they made alot of sound in the first place, right?
>>
No. 155972 ID: e5843a
File 127003685186.png - (29.06KB , 800x600 , r001-0006-007.png )
155972

One more room and whattafuck?
>>
No. 155973 ID: 1ac39d

a kobold? what's it doing in here? try yelling "Kobold!" at it.
>>
No. 155976 ID: 5b6805

>>155743
Retrieve chain first. consider having grapnel made for it by bitey later.

By the way, since you're a lightly-armored fightin' acrobat, will you have any trouble when your bag fills up? We aren't solid on the whole carry-limit.
>>
No. 155977 ID: 5b6805

>>155972
'shoo' it.
>>
No. 155984 ID: 76abcc

>>155972

It looks like a summon.
>>
No. 155988 ID: e5843a
File 127003988139.png - (29.12KB , 800x600 , r001-0006-008.png )
155988

>shoo!

"Hey, Kobold! Shoo, shoo, away!"
Critter: "I-In-*KSSHZZKK*-lert! HHHKKK-lert!"

Oh great. Its another broken summon!
>>
No. 155990 ID: 76abcc

>>155988

Oh gee what a surprise. Either kill it immediately or go around. It's coming back with it's friends, and if you chase it, you're running into a mob of enemies probably with pikes and torches.
>>
No. 155991 ID: e31d52

Aaaagh. Fall back, find a room you can fortify and hide in. Fucking hell.
>>
No. 155992 ID: 5b6805

>>155988
It looked kind of like a kobold. Are kobolds trap-happy little bastards in your world?
>>
No. 155993 ID: b6178d

Sounds like it's yelling "intruder alert". So it looks like it's gonna go warn something/someone.

Feel free to stop it. And be careful of slipping on that mossy plank.
>>
No. 155994 ID: 8ecfd4

>>155988
Kill the little fucker.
>>
No. 155996 ID: 3b6c92

>>155988
Well go chase the damn thing down. "Intruder alert" is never a good thing to hear when you're the intruder.
>>
No. 155999 ID: e5843a
File 127004384165.png - (33.00KB , 800x600 , r001-0006-009.png )
155999

>chase!
Roger! Ugh, this little creep is pretty fast!

>kobolds
Never heard. Little trappers, you say?
>>
No. 156000 ID: 8ecfd4

>>155999
Might be. Things are quite different in your world.

Say would you be able to nail it to the door with a thrown sword from that distance? Or just hit it, a hit from your sword should stun it enough that you can reach it before it can get out of the room.
>>
No. 156001 ID: e5843a
File 127004412625.png - (60.77KB , 800x600 , r001-0006-010.png )
156001

Critter: "I-Ler-GURK!"
>ssSLAKT!<

[ERROR: MALFORMED NAME|CRI_SUM_BOL:12ab14] takes damage: -1 HP
[ERROR: MALFORMED NAME|CRI_SUM_BOL:12ab14] falls


One down! Curses, there's more.
>>
No. 156002 ID: 8ecfd4

>>156001
Shit, they're trying to steal your chain!

Ok they should be suprised enough for you to be able to close with the first one and deliver some swift swordy justice before he can get up a defence. Then cut down the other little fiend before he can escape.
>>
No. 156003 ID: b6178d

Hmm. I think one will run, and one will face you. Dodge past the facer, and get the runner.

At least one of them appeared to be on guard duty. One of these other two appear to be trying to get your chain. Seems to me they might be a team of scavenging/cleanup summons, with a scout/guard. It would be natural to assume someone's tasked them to do these things, possibly recently.

It's not like summons can go rogue, right?
>>
No. 156008 ID: 3b6c92

>>156003
Whether or not they should be able to go rogue is probably not relevant, given that these appear to be damaged in some way.

So yeah, try to get to the one in the back so you can cut the one closer to you off, like what wossname said. If you can pull that off.
>>
No. 156013 ID: 889351
File 12700487784.png - (8.48KB , 140x140 )
156013

>>156001
>>
No. 156017 ID: 1ac39d

.... are we sure they are mindless? a guard running to warn others is way to intelligent for a mindless thing.
>>
No. 156019 ID: e31d52

>>156017
Mindless, not mindless, doesn't matter, they're in our way.
>>
No. 156032 ID: e5843a
File 127005408115.png - (73.28KB , 800x600 , r001-0006-011.png )
156032

>near
>far
>near, then far (if possible)

Well, no time to waste here.

>KRAK!<
"Outtamyway!"

I've never heard of summons going crazy for the sake of it -- but I've never heard of them going broke either. And seriously, these cabold critters have some serious legs.

Miss_K: "Intruder! Intruder alert! Guards, heeeeeeelp!"
>>
No. 156036 ID: 1ac39d

wait, what?! this one has a real name, not just 'critter'. and it is not talking in fucked-up-ease. i think you can subdue and interrogate it.
>>
No. 156037 ID: b6178d

...That one isn't broken!

And is apparently called Miss_K. Mystifying. See if you can capture it before it fetches the 'guards', whoever those are. Can summons be interrogated?
>>
No. 156038 ID: 8ecfd4

>>156032
Wait a little. Miss K? And it can actually speak? Capture its ass for interogation.

Come on you have longer legs. Sprint like a Jamaican superhuman (I will explain that later)! Overtake the little bastard and capture him.

Alternatively, how good at you at using your sword as a projectile? Because those things look like you could easily overpower them unarmed. So if you can stun it with a thrown sword you could catch it and then interogate the shit out of it.
>>
No. 156039 ID: 3b6c92

>>156032
Yeah this last one seems less broken.

Alternately, the interface is screwing with us. Given what we've dealt with so far, I wouldn't put it past this damned GUI.

Anyway, try to capture this last one, seeing as it's properly named, and not speaking in Brokenese.
>>
No. 156040 ID: 701a19

>>156032
It's reporting her name as 'Miss_K'.
Say "Ah, you're not infected. Don't worry then, Miss_K, I'm not going to hurt you."
>>
No. 156046 ID: 717301

Grab it
>>
No. 156056 ID: e5843a
File 127005750218.png - (45.69KB , 800x600 , r001-0006-012.png )
156056

>Miss_K
It's doing what? Whatever.

"Hey! Stop there, I'm not gonna hurt you!"
Miss_K: "Heeeeeelp it's trying to hurt meeeee!!"

Hff-- I'm almost -- damn, it sure was taking its time.

Guard: "Kkt-St-ktttkt-HA!"
>>
No. 156057 ID: 3b6c92

>>156056
Okay, the guard is broken. Take 'im out.

Not that you've got a choice, seeing as he's coming up to hit you regardless of what you do. :O
>>
No. 156058 ID: 717301

Yell to the guard " I'LL CHOP YOUR HEAD OFF"

Chop his head off.
>>
No. 156059 ID: 701a19

>>156056
Let Miss_K go. She's normal, so you don't want to do her harm.
Prepare to fight the guard.

Miss_K.reset.currentAction();
Miss_K.stateOverride("Calm");
>>
No. 156069 ID: b6178d

Long stave, looks like something's attached to the other end. Possibly a flail. Slow down enough to control your momentum, and get beneath or over his swing. Get behind him, and stabbity stab at his limbs, staves require balance or both hands to be used properly.

Avoid chest region, looks armoured.

Disband move if more guards are coming behind him. Prepare to go defensive and retreat back, if so.
>>
No. 156081 ID: e5843a
File 127006012773.png - (48.94KB , 800x600 , r001-0006-013.png )
156081

Allright, he's kinda tall; halberd, jump, direct approach, here we go!

"I'LL CHOP YOUR HEAD OFF!"
>KTAC!<

Fuck!
>>
No. 156084 ID: e5843a
File 127006028475.png - (82.25KB , 800x600 , r001-0006-014.png )
156084

>Miss_K.reset.currentAction();
>Miss_K.stateOverride("Calm");

OW! Whattafuckareyoutryingto--

>KRAK!<
Guard: "Bwah-kkktk!"

Player takes damage: -1 HP

"OW!"
>>
No. 156087 ID: 8ecfd4

>>156084
That looks like it seriously hurt. Fall back to the chain. Use the chain to get him tangled up into it. Then reintroduce his skull to the blade of your halebard.
>>
No. 156092 ID: 701a19

>>156084
execCmd("help");
execCmd("commands");
execCmd("http://www.google.com/#q="dungeon+game"+site%3Agamefaqs.com");
>>
No. 156093 ID: b6178d

No falling back, the 'bold is still behind you, recovering from your shove. We'll try to tell you if he attempts anything.

See if you can't get your halberd stuck in the guard's foot. Make him have to use that stave for a crutch rather than a weapon.

Alternatively, fall back a bit, then attempt to knock him into the spider web.
>>
No. 156095 ID: 1ac39d

>>156092
[cancel this, it's just messing him up]

yes, fall back a bit. this guy seems competent.
>>
No. 156096 ID: b6178d

Also, don't be distracted by the command chatter, Player. Someone's just picked a bad time to experiment.
>>
No. 156098 ID: 701a19

>>156095
[We're doing it anyway. This shouldn't cause him any discomfort, since they're purely informational commands.]
>>
No. 156100 ID: 632862

>>156084
Player.enhance(speed)
>>
No. 156101 ID: 8ecfd4

>>156100
Lets try to specify that a bit.

Player.enhance(speed)5%.duration20s

Player if this works you should feel a slight increase in your speed, shouldn't hold on for very long.
>>
No. 156109 ID: e5843a
File 12700632245.png - (79.34KB , 800x600 , r001-0006-015.png )
156109

"OOF!"

>flee, chain
>guard's foot
Ugh.... attack from above sounds good, I just..

>experiment
... wait, what exac--
>>
No. 156111 ID: e5843a
File 127006339694.png - (79.16KB , 800x600 , r001-0006-016.png )
156111

>execCmd("help");
>execCmd("commands");
>execCmd("http://www.google.com/#q="dungeon+game"+site%3Agamefaqs.com");
>Player.enhance(speed)
>Player.enhance(speed)5%.duration20s
"BWAAAAHOMYFUCKareyoutryingtoKILLME?!?!?!?"

Guard: "Kttkt-vista."
>>
No. 156112 ID: e3f578

~ to open console
>dog
>>
No. 156114 ID: b6178d

Cripes. Roll away, he's trying to strike down at you. Don't roll into the spiderweb!

Stop experimenting, everyone. It's clearly affecting player adversely, and not touching anything else.
>>
No. 156115 ID: 8ecfd4

>>156111
Not really. We were trying to help. Or rather, some people started to experiment and it kind of went overboard. We will save it for later safe environs from now on.

He is bringing his staff up for a downwards slam. Roll to the side, get up on your hands and knees and then aim a hard kick at whatever knee you're closest too. Then get up, get behind him and hit him in the head with your sword pommel if he is still down from a hopefully shattered knee. Once he is down finish him off. Then it's time to deal with those two 'bolds.

Once you get your hands on Miss_K it's in for a world of pain unless it delivers some good answears.
>>
No. 156116 ID: 632862

>>156111
Damn, we were trying to help but it is NOT WORKING. After all this fighting is done, we'll give it another shot.
>>
No. 156117 ID: b6178d

>>156115

Save it for afterwards, but I have a feeling Player will ask us to save it for never. Doing this seems a bit like stirring someone's guts around with a spoon in the hopes of making their digestions better.

He's made of code. Trying to alter it when we don't even know the coding language or safety mechanisms seems like a very, very bad idea. Wasn't there a kitty goddesss who prevented this sort of thing, even?
>>
No. 156118 ID: 2cbe3e

OH SHIT 504 errors!

Execute evasive maneuvers! swordplay.exe! CMYX! Megapixel! 350 Gigabites of RAM! AHHHHHH
>>
No. 156169 ID: 19ecf1

>>156111
... let's try changing these things when we're in a relatively safe setting... if anything...

dir
>>
No. 156195 ID: e5843a
File 127007285063.png - (79.88KB , 800x600 , r001-0006-017.png )
156195

>dir
"Ow! I can't believe you really are trying--"

>whumPK-KRAK!<
"OW!"

Player takes damage: arm disabled

My shoulder...

I for one can't believe what I am seeing in one of the cruelest moments of Dungeon Game.
>>
No. 156199 ID: 8ecfd4

>>156195
Grab the staff now. Get up close with him, headbutt him on the chin, knee to the groin kicks to the knees tumb towards the eyes. Once he falls over take out your sword and finish him off. Then you have some kobolds to kill.
>>
No. 156218 ID: e5843a
File 127007412248.png - (78.94KB , 800x600 , r001-0006-018.png )
156218

Fuck.. fuck... need to get .. out of his reach... fucking taking his time... dammit...

Guard: "Gweh-krrrt-tktktktkt"
>>
No. 156220 ID: 3b6c92

>>156218
Can you get back on your feet? That would help.

Also that one kobold you knocked out a little while ago is back up, and he looks like he's pissed now.
>>
No. 156223 ID: 632862

>>156218
Get up and give that kobold a firm kick. Then grab the chain, and swing that longass thing at the guard.
>>
No. 156260 ID: 701a19

>>156218
If the kobold tries to attack, then throw it at the guard.
>>
No. 156314 ID: 582d28

Gaa. Try and bite out the pain then kick it in the knee.
>>
No. 156318 ID: 582d28

Does anyone else that the guard said Vista?
>>
No. 156343 ID: b6178d

Dammit.

Right, Player, so sorry about this. Remember when you defeated Charlotte? You were badass, and you were down an arm, just like now. Do whatever you did then. Burn your AD, release your inner fighter, or whatever the heck you call it. Kick. Some. Ass.

You're level 4, no way in hell a pair of 'bolds and a guard are going to take you down! You should even have a new ability called 'Edge'. I'm guessing it's cutting related. Focus and swing your sword at the guard or the bold, and I think you can perform it, whatever it is.

I'm fairly sure we can lose on this. Let's focus, people. Think about your suggestions, and don't sabotage. We're a team here.
>>
No. 156351 ID: 632862

TRANSFORM INTO A UNICORN AND TRAMPLE THESE FOOLS
>>
No. 156353 ID: 8ecfd4

>>156218
Get up. Pick up little bolding, fling at guard. Get chain, use chain to snag the guards staff and then stab the fucker in the face.
>>
No. 156409 ID: e5843a
File 127008157864.png - (79.60KB , 800x600 , r001-0006-019.png )
156409

Cattamit ouch... look, whatever you did back there, NEVER DO It again, allright? IT HURTS. And no speech about getting together will help much with a busted shouder.... ouch.. seriously, how am I supposed to use the chain, it doesn' has much extra slack...
>>
No. 156414 ID: e5843a
File 127008172047.png - (79.85KB , 800x600 , r001-0006-020.png )
156414

But I know exactly how to grapple a cabolt one-handed. Can't say much about flinging him, would need the other hand.

Bold: ?!
>>
No. 156416 ID: 3b6c92

>>156414
Well you don't have to fling him; just putting him between you and the guard would probably work. Maybe. I dunno; combat isn't really my thing.

Also, uh, fair warning: there's another guard looking guy coming up behind the other kobold.
>>
No. 156421 ID: b6178d

Can you grab hold on the creature and swing it around into the guard? Might distract him, and if you could knock him into the spider web, that'd be dandy. There's another guard coming, further down, y'see. Once that's done, get your sword. At least give this Edge thing a shot.

Will drinking the cure potion cure your shoulder, or do you need to set it again manually? Is it broken, or just out of joint?
>>
No. 156428 ID: 501733

Rub its nose, Player. I understand that technique has a chance of incapacitating it. :3c

Well, with some varieties.
>>
No. 156454 ID: 3b6c92

>>156414
Well, Player.

I was gonna say something about how you're outnumbered and outmanned, and if you run you're just going to wind up getting captured by the other guards, so this is basically a catch-22 for you.

But you know what?

Fuck that! You held your own against goddamn demon spiders; no way are a couple of kobolds and low-level summons gonna take you down! Broken arm be damned!

Now I want you to shove that kobold at the guard and get your damn sword out! Hold your ground! Handle this like a fighter! A crazy fighter who hears voices in his head with one working arm!

let's see if this works
>>
No. 156484 ID: e5843a
File 127008512844.png - (81.20KB , 800x600 , r001-0006-021.png )
156484

Putting it between me and the guard won't work. That staff gives him too much reach-- plus, big arms. I don't think I'll buy any significant amount of time.

>Rub his nose
I do NOT like your tone enough to not try this. You already tried to kill me today.

>Edge
... I am not sure about what you mean.

>arm, potion
Ugh-- I'm not too sure. Most likely just dislocated, he hit on the muscle, but I need to stop to check and set it. If I down the potion it'll only heal gut wounds, I'd need to pour on my shoulder to heal it. Which would be a waste, if I come to need the potion when my intestines are leaking from my belly.

And of course, it cant cure all. Just fresh stuff.
>>
No. 156490 ID: 717301

Get your sword out, defend. Kick that cutebold right in the snout if he gets too close. A staff is not a great weapon when your opponent has a sword. That's not even a proper staff, it's a piece of wood.
>>
No. 156492 ID: 632862

>>156484
If it's dislocated you can fix it by grabbing the chain with the affected arm then giving it a solid yank.

Kick the kobold into the guard. See if you can make the guard stumble, giving you a chance to do something like cut the fucker or take his staff away.
>>
No. 156499 ID: 3b6c92

>>156492
>Kick the kobold into the guard.
Well, your legs certainly are still working.
>>
No. 156505 ID: b6178d

Hmh. Don't go towards the chain.

Kick the kobold into the guard, draw your sword, feint forward, then back again to avoid his counter if he isn't unbalanced.

Aim for his head if he is staggered, or his stave if he counters. The stave already has a weak point from where you hit it with the halberd.
>>
No. 156515 ID: 717301

>>156505
you don't aim at a person's weapon. You aim at their leg.
>>
No. 156527 ID: b6178d

>>156515

Unless said person has four foot of reach on you, which is when you go for whatever you can GET, no?
>>
No. 156574 ID: e5843a
File 127008814440.png - (81.81KB , 800x600 , r001-0006-022.png )
156574

>kick the bold
Consider it DONE!
>PUNT!<

Hf! Not high or far enough to hit the bastard, but a good feint!
>>
No. 156578 ID: 3b6c92

>>156574
Now! Your sword!

You won't do much good against these guys without some sort of weapon.

Be advised that the second guard is probably going to go for your halberd.
>>
No. 156581 ID: 632862

>>156574
Okay it looks like the guard's attempting another overhead strike. Dodge to the side and pull out your sword for a cut to his arm.
>>
No. 156592 ID: 5b6805

>>156574
That first kobold didn't go 'poof' yet. Something is Wrong.
>>
No. 156602 ID: b6178d

Great, while he's distracted:

Idea 1: Rush him with all your weight. Kick/smack/shoulder him into the web.

Idea 2: Draw your sword. Use the feint to go for his hands or arms, or whatever you can reach, really. Just make that damn stave useless for him, or at least block his next blow with it. Iron > wood.

NB! Second guard's coming up fast, but doesn't look like he has a weapon. He might pick up the halberd, so watch out.
>>
No. 156626 ID: 632862

>>156592
Actually that's normal. Summons don't go 'poof' until combat is over.
>>
No. 156631 ID: b6178d

>>156592

They've always taken a while to disappear. Assuming Player survives, we'll see the corpses go poof soon enough.
>>
No. 156693 ID: e5843a
File 127009075399.png - (80.76KB , 800x600 , r001-0006-023.png )
156693

Draw sword, rush. You were right, the other one's reaching for the halberd -- cats willing, it won't disappear with his body soon enough. The staff one gets in a defensive position, but soon I'm quite into his personal space.
>>
No. 156699 ID: e3f578

I just realized something... they look like Vidders! Oh shit, do a quick spin slash to pass by the first guard to quickly pounce on the second.
>>
No. 156700 ID: e5843a
File 127009103156.png - (82.42KB , 800x600 , r001-0006-024.png )
156700

Allowing me to do THIS!

>BOOT!<
>SQWLCH!<

Cat in the bag! Now to worry with the other one!
>>
No. 156709 ID: 632862

>>156700
Haha the other guard is holding the halberd in completely the wrong way.

Be aggressive.
>>
No. 156756 ID: b6178d

Incoming rusher:

Idea 1: Let him spear himself on your blade if he bull-rushes you.

Idea 2: Dodge out of the way. You could scamper up on the (hopefully) immobilized other guard and jump up on the stone outcrop there.

Idea 3: If he strikes with the halberd, parry the blow and try to get in close. Hardly ideal I'd hazard, but you're the fighter, not me.

Kobold still appears to be recovering. It might try something, though, lying so close to the torch.
>>
No. 156757 ID: 1ac39d

>>156756
and if you go the parry route, try to send it into the other guard.
>>
No. 156921 ID: 8ecfd4

>>156700
See if you can't get them tangled up in each other. And get your sword out. Awesome as it is to defeat them with only one bare hand I don't think it's something you should try yet.

So get inside the halebard reach. Try to unbalance him and tangle him up with the other guard. Kill them both.
>>
No. 156942 ID: 701a19
 

Defuse the situation! Sing them the song of their people!
>>
No. 157001 ID: e5843a
File 127012275547.png - (81.22KB , 800x600 , r001-0006-025.png )
157001

OK, I still have some momentum to OW!

Guard: "Krrt-tkt-shi-ktkt-ktkk-tuck..."
>>
No. 157002 ID: e5843a
File 127012285333.png - (79.57KB , 800x600 , r001-0006-026.png )
157002

Omph! Okay, just because he can't hold a halberd straight -- and is too big to actually use it -- doesn't means its stupid.
>>
No. 157010 ID: 8ecfd4

>>157002
Ok you're going to need more space. Fall back to the chain. It doesn't have alot of slack but hopefully there is enough to either whip it at his face, tangle up the halebard or atleast use it to block a strike. Then follow up with your sword.
>>
No. 157034 ID: e5843a
File 127013067588.png - (80.36KB , 800x600 , r001-0006-027.png )
157034

This is bizarre, it seems to know its a spear but keeps holding it wrong.

Any bright ideas for a counter? The ones I know rely on the other end of the spear to not be bladed, and I'm sure he can think of a way to hurt me for real if I just stay still.
>>
No. 157038 ID: 701a19

>>157034
Wait, what?
You don't know how to counter a spear when they're holding it backwards?
Would you have the same problem if it were a sword?

GRAB THE HANDLE!
PULL, THEN PUSH!
IF YOU CAN GET THE LEVERAGE, AIM IT TOWARDS HIM WHEN YOU PUSH IT!

You might be thinking "That's to obvious! It would never work!", but don't let that fool you; it's as effective as it is obvious.
>>
No. 157041 ID: 5b6805

>>157034
Think you can build up enough momentum on that chain to do some swinging head-kicking, one handed? Or is it too close to the wall?
>>
No. 157047 ID: e5843a
File 127013326741.png - (80.40KB , 800x600 , r001-0006-028.png )
157047

>backwards
Look, it ISN't that simple, ok? I need to assume he knows the same as me, and I--

>chain, momentum
No, I don't have enough impulse But I can -- hup!
>>
No. 157048 ID: e5843a
File 127013338127.png - (81.56KB , 800x600 , r001-0006-029.png )
157048

>tap!<

-- make enough!
>>
No. 157050 ID: e31d52
 

>>157048
>>
No. 157064 ID: b6178d

Great. See if you can swingkick him into the rest of the webbing.

He's probably gonna try to block or hit you. Swing around on the chain, or drop a bit down to hit along a different angle. Essentially, try an airborn feint, if you can.

Alternatively, drop to ground early and just swing the chain into him with all the force you can muster.
>>
No. 157065 ID: 3b6c92
 

>>157050
|3
>>
No. 157067 ID: 701a19

>>157047
If he knew the same as you, he would be holding it properly.
>>
No. 157100 ID: e5843a
File 127014079944.png - (81.18KB , 800x600 , r001-0006-030.png )
157100

>know the same as you
But if he does.. I can do THIS!
>>
No. 157101 ID: e5843a
File 127014091733.png - (82.61KB , 800x600 , r001-0006-031.png )
157101

>TMPH!<
"UKK!"
Enemy: "Omph!"
>>
No. 157102 ID: e5843a
File 127014106885.png - (80.79KB , 800x600 , r001-0006-032.png )
157102

"Umph!"
>SPLORCH!<
Enemy: "UGH!"
Bold: !!!!!!!!!!!!!!!!

Dontgetstuckdontget--
>>
No. 157103 ID: e5843a
File 127014110983.png - (80.54KB , 800x600 , r001-0006-033.png )
157103

>tac! tac!<
"OW thisburns!"
>>
No. 157104 ID: e5843a
File 127014120333.png - (80.09KB , 800x600 , r001-0006-034.png )
157104

"Ow...."

I feel like a wreck.
>>
No. 157105 ID: 3b6c92

>>157104
I can't help but notice that all of your enemies still seem to be alive.

And you are once again on your back.

I don't suppose you could get ahold of your halberd, there?
>>
No. 157108 ID: 701a19

>>157104
I keep forgetting that your world's physics doesn't have things like weight ratios and momentum accounting.
Silly me.
>>
No. 157113 ID: 701a19

Grab the torch, light them on fire, grab the halberd, run them through.
>>
No. 157116 ID: 5b6805

>>157104
You also caused a wreck, so it balances out. Re-arm yourself as you see fit while they're stuck.
>>
No. 157117 ID: 8ecfd4

>>157104
Get out sword. Cut down everyone except the talking kobold. Grab it, you're going to ask it some questions and then it's going to die.
>>
No. 157123 ID: 701a19

>>157117
No! Don't kill it!
Instead, stuff it in your sack so you can take it back to town.
>>
No. 157124 ID: 9a1fa4

>>157123
Yes, stuff it in your sack, this is clearly the best idea ever. But get rid of those guys first. Roll forwards, grab the weapon.
>>
No. 157125 ID: b6178d

Hang on, I have an idea.

Arm yourself again, but don't make any threatening moves. Ask the talking one if they're summons of the real Miss K (or who their master is) and what their purpose here is, before you eventually slaughter them, eh?

Heck, I don't know. Maybe they know of an alternate way out of this dungeon? They're usually stupid, you say, but...Who knows. That one talked, at least. Might be worth a shot, and I have a feeling the proper-talking one will run away if you try to kill the others.
>>
No. 157130 ID: 701a19

>>157125
There will be no slaughtering of a helpless Kobold. That would be an act of outright evil.
Instead, Player should capture her.
>>
No. 157159 ID: e5843a
File 127014901541.png - (79.22KB , 800x600 , r001-0006-035.png )
157159

>on your back
Yeah, I really need stop doing that.

>slaughtering, helpless Kobold
Am I really listening to this? Seriously?

>interrogate, Miss_K
Well, seems to be the proper procedure... but first things first.
>>
No. 157163 ID: e5843a
File 127014967996.png - (79.83KB , 800x600 , r001-0006-036.png )
157163

.... time to find out how nicely a bunch of summons can burn.
>>
No. 157164 ID: e5843a
File 127015005292.png - (80.04KB , 800x600 , r001-0006-037.png )
157164

Miss_K: "Noooooo! Nononono don't doooo that!"
"The hell?"
Guard: "Kttkt?"
>>
No. 157165 ID: 1ac39d

"fine, but tell them to stop trying to kill me."
>>
No. 157167 ID: 3b6c92

>>157164
Well, ask her why you shouldn't burn the guys who just maimed you.

Actually, hell. Just generally ask her what the heck is going on.
>>
No. 157168 ID: b6178d

Try talking, Player.

Tell her to stand still. State you won't put up with any bullshit, but that you'll hold off killin' them if she's willing to tell you what's what.

Question her what they're doing here and who sent them. Their 'purpose' and 'master', so to say. Ask what's up with the frazzly voices on these other summons. Were they incorrectly summoned?
>>
No. 157173 ID: 9a1fa4

Fix your arm while you still can.
>>
No. 157180 ID: 3b6c92

>>157173
Also this.

You can say whatever you want, but you're a lot less comptent when your arm isn't working.
>>
No. 157207 ID: e5843a
File 12701550268.png - (79.66KB , 800x600 , r001-0006-038.png )
157207

"Are you kidding me? They just tried to snuff my ass out."
Miss_K: "But they stopped! You stopped them!"
"Can you make them stop trying to kill me?"
Miss_K: "... no... "
"You're not giving me a whole lot of options."
Miss_K: "... please? They're not trying to kill you now, are they? You don't need to kill them! What if I did something for you? You can keep the dead one! Take the body, it'll turn into a coin! You want the coin, don't you? Intruders always wants the coins!"

... the little critter is oddly adorable, in its own desperate and bizarre way.
>>
No. 157210 ID: 3b6c92

>>157207
...

Y'know, I'm starting to see the merit in abducting the kobold. She's definitely quite different from anything else we've run into down here.
>>
No. 157212 ID: e5843a
File 127015613833.png - (79.35KB , 800x600 , r001-0006-039.png )
157212

Time to find out if its just a dislocation. That chain will do.

"Who are you?"
Miss_K: "A summoned creature, sir. Part of the janitorial staff. We fix and clean the place up."
"The place doesn't seems very clean."
Miss_K: "This si how we found the dungeon, sir."
"Who's your boss?"
Miss_K: "Lord Byron the Absolute himself, sir. He never appointed anyone else for the task."
"What's wrong with your buddies?"
Miss_K: "I'm not sure! We just... have been spawning like this for a long time! Many can't even perform basic tasks!"

Well, that would explain the halberd thing.
I notice its accent changed a bit.

>abduct
Kidnap a summoned creature? Have you been drinking?
>>
No. 157214 ID: b6178d

Think how we could use this to our advantage instead.

This one really looks like it's an intelligent summon, Player. You could ask her some good questions, like what the fudge is going on in this place, as long as you don't touch her 'friends'. I think information on this dungeon is worth more than the silver in these guys. Really.

You could ask questions like:

-Does she know of, or could lead you to, other ways in and out of the dungeon that aren't guarded by the garrison?
-What are these guys even doing here? Where do they come from?
-Has she seen any demons?
-Why is she intelligent? Why are the other summons so incomplete-ish?
-Will the summon stop trying to kill you if you're not near to them, or will they attempt to follow you?
-Is she sure there isn't a way to make the summons of this dungeon stop considering you a kill-target?

Feel free to add other questions, guys.
>>
No. 157216 ID: b6178d

Hups. Time lag. Sorry 'bout that.

Go on.
>>
No. 157217 ID: 9a1fa4

Ahh don't kill them Player. Also, why is the janitorial staff fighting you? And is there anyone else like her around here?
>>
No. 157218 ID: 1ac39d

ask if maybe it can lead you to the spawning point to reset it, or shut it down. a reset should fix it so that they spawn correctly.

if it can't cause it has standing orders otherwise then ask if it knows any other ways in and out of this place.

also try to talk to the broken ones. maybe having a human give them orders will trigger something.
>>
No. 157270 ID: e5843a
File 127016085116.png - (72.42KB , 800x600 , r001-0006-040.png )
157270

Now, my shoulder isn' the type that goes off the socket anytime... to set it back, I need a constant source of traction.

And I cant see why you keep calling it a her, I think it sounds male. Idunno, I didn't even knew summons had genders until yesterday.

"Did you try 'resetting' your spawn point or whatever summons you guys?"
Miss_K: "We are not allowed. And we don't have points... we just spawn anywhere in the dungeon."
"Well, you must have some kind of central, you can't just spawn by yourselves."
Miss_K: "And we are not allowed to operate it."
"Why is the janitorial staff fighting me?"
Miss_K: "We don't fight sir. The big ones you fought are the guard staff."
"Why are you smarter than the others?"
Miss_K: ".... that I can't answer... I have no idea of what is... causing this."
"Can you tie a knot with chain?"
Miss_K: "Sir?"
>>
No. 157276 ID: 6834bc

>>157270
"Your guard friends really did a number on my shoulder; I need some help to fix it."
And Player, we're calling the kobold a 'her' because its name is apparently 'Miss_K'.

Maybe once you've grabbed the things you're looking for and got yourself fixed up, you can offer to try to 'fix' the dungeon if the Kobold will do what it can to prevent the guards from attacking you further?
>>
No. 157279 ID: 3b6c92

>>157270
We're calling it a "her" because its name is "Miss_K." Or at least that's what the stuff that you can't see but we can calls her. Him. Whatever.

So, uh, ask if it knows another way out of here besides the one you came in through.

Also if it can't mess with the "central" itself, can it show you where it is?
>>
No. 157299 ID: 1ac39d

ask if you would be aloud to operate it or if only the king can make changes.
>>
No. 157305 ID: e5843a
File 127016187891.png - (70.07KB , 800x600 , r001-0006-041.png )
157305

"... are the others even... intelligent?"
Miss_K: "Sometimes yes, sometimes... its very hard to say."
"Could you lead me to your central so I can--"
Miss_K: "I'm not allowed to do that either."
"What about other exits to the outside?"
Miss_K: "I'm not--"
"Can you at least tell me where to look?"
Miss_K: "Well... the ventilation was caved in, but not completely. And maybe the other caves have exits to the outside?"
"Other caves?"
Miss_K: "Not the ants' cave maybe... but there are others."
>>
No. 157310 ID: 3b6c92

>>157305
Well, I guess that's that.

Um, just out of curiosity, since you responded by asking if we'd been drinking (we're a glass ball??), what would happen if you abducted a summoned creature?
>>
No. 157320 ID: 1ac39d

>>157310
indeed, we were thinking you could transfer ownership and make it listen better to your commands.
>>
No. 157321 ID: b6178d

We call it a she, because we can't tell what her voice sounds like, and she has a name tag on our interface that, as the others have said, reads "Miss_K". For the other summons, all we've been getting is random letters or generic names, like "Guard". Puzzling, yes?

-Have her tell you about the area. Where are these caves, and where is the ventilation? Are there other dangerous areas other than the ants' cave? Anywhere around here where on could get more torches or other illumination?

-What kind of compulsions are the summons under? If you know the details, perhaps you can avoid getting into fights with them in the future.

-Why is she willing to protect the other summons like this?
>>
No. 157343 ID: 6834bc

>>157305
Okay, so she- he-... it isn't allowed to lead you to the dungeon's central. Just what is it allowed to do? Could it follow you and suggest passages through the dungeon that leads you away from central - which would, in a very roundabout loophole-ish way, tell you which passages you'd need to take to get there?

And ask it for its name, or if it's a girl, or what. And don't look at me like that.
>>
No. 157367 ID: 701a19

>>157305
Tell her you don't actually want to fight anything, but something horrible has recently taken up residence in the dungeon and you need to get rid of it.
Then tell her that the dungeon is broken, and you're here to find out why and fix it.
Also, ask if there's a way to fix the guards, or if they're stuck like that.

... oh, also:
No, we haven't been drinking.
Yes, we want you to capture a summoned creature.
>>
No. 157381 ID: e5843a
File 127016501375.png - (70.25KB , 800x600 , r001-0006-042.png )
157381

>Puzzling, yes?
Very.

"Now, I don't need to tell you to not try anything funny, right?"
Miss_K: "Of course not, sir. You're very kind to allow us to live."
"What's your name?"
Miss_K: "We don't have one."
"Alias? Designation? Nickname? True Name?"
Miss_K: "None of those, except maybe the True Name. But we don't know it."
"How does that work?"
Miss_K: "Why wouldn't?"

... these guys are nuts. Or very, very smart.

>why not?
>transfer ownership
Hum... now I think of it, I never really questioned that.

"Can you leave the dungeon's premises?"
Miss_K: "We are not allowed. Really, really not allowed."
"What if I dragged you out?"
Miss_K: "... I would call the Guardian."
>>
No. 157384 ID: 3b6c92

>>157381
"The Guardian."

Somehow that doesn't sound like a good outcome.
>>
No. 157385 ID: 701a19

>>157381
"So, Miss_K, what would knowing your true name do?
Also, what would happen to you if somebody did manage to drag you out of here?"
>>
No. 157408 ID: e5843a
File 127016604394.png - (70.55KB , 800x600 , r001-0006-043.png )
157408

>Guardian
Indeeeeeed. I'm not very interested in knowing what is 'The Guardian'. Subject change.

"Look, in the hypothetical situation that I would somehow be able to drag or gate you or another summon out of this location, even defeating The Guardian if necessary, what would happen?"
Miss_K: "I really, really, do not know."
"What would happen if you knew your own True Name?"
Miss_K: "I don't know. Is there anything that should happen?"
"I don't know either..."

Well, I don't feel like exploring the caves in loopholeish ways to discover where is their 'central'. Call it a gut feeling, but I don't think I'll get much from that-- might as well search the place on my own. Priorities first.

"How do I get to the ventilation?"
Miss_K: "There are corridors running trough the roof of a few select rooms. If it ever were finished, it would be the dungeon's ventilation tunnels."
"What other caves are around?"
Miss_K: "There is the ants' cave -- many big ants come from there. There is also an underground river, which we don 't know where it comes from or goes to. In the room with stairs, there's a sealed passageway downwards... and past the stairs, one that leads to the Caves. Some intruders call them 'maze'."
>>
No. 157417 ID: b6178d

Mmmm. Remember, your torches won't last you forever.

Get your arm fix'd, complete the questioning, pick up your loot, and see if you can't have her guide you to one of the potential exits, preferably one that doesn't involve too much or too hard climbing.

Also, what was the whole deal with true names and nicknames now again? I know demons were reputed to gain power over you if they know them, but do -we- know your true name? Does it appear that we can we 'see' true names?

Other topics to broach to little Miss_K:

-The Guardian being...?
-Demons. How/where they at?
-The new grates. Does she know who installed those, or why?
-The big monster in the torture room area.
-What can she tell you about the dungeon in general?
-Why does she care about the well-being of her fellows?
-Tell her the name?
>>
No. 157419 ID: 701a19

>>157408
Say:
"Miss_K, is there any way I could shift your loyalty from the dungeon to myself?"
>>
No. 157421 ID: 6834bc

>>157419
Or, barring that, add Player to the list of "friendlies" for the dungeon.
>>
No. 157423 ID: 9a1fa4

Maybe she can help fix your arm?

Ask her if she wants a name.
>>
No. 157428 ID: 582d28

>>157423
Screw it. Don't ask her if she wants one, just give her one, a name.
>>
No. 157473 ID: 3de05a

I'm pretty sure that Miss_K is that summon's 'true name'. When we spoke to the Twin Deaths and used the names that popped up for them, they yelled at us for using their true names.

So yeah, we can see the true name of things.
>>
No. 157474 ID: e5843a
File 127016873296.png - (70.65KB , 800x600 , r001-0006-044.png )
157474

>torches
Oh yea, I need to wrap this up.

>true name
Idunno, I just threw it as a question. Its weird to have a bunch of critters who don't call each other anything.

>arm
I am! Remember what did I say about traction? O-ow...

"Sssssay.... what is the Guardian?"
Miss_K: "The Guardian is the Guardian. If there 's something we can't deal with, we call Guardian. Simple as that."
"Was it roaming the torture room yesterday?"
Miss_K: "Maybe. We weren't here yesterday."
"Does 'Miss K' mean anything to you?"
Miss_K: "No."
"What can you tell me about the demons?"
Miss_K: "They were our first intruders, they usually come from the Caves. We think they either made, or brought the Caves to our dungeon. Sometimes they come after our coins. We do our best to kill them."
"Anything else I should know about the dungeon?"
Miss_K: ".... avoid the lower cell block. It's quite a drop."

"Can a summon change ownership or something like that?"
Miss_K: "... I really do not know how to answer that. maybe of Lord Bron gave us to someone else, you mean?"
"Nevermind. Can you guys at least not attack me, register me as a friendly or ally?"
Miss_K: "Sorry... it's what we do. Maybe if Lord By--"
"Nevermind."

Yeah, I don't think the whole ownership thing works like that... what, planning to have a summon pet instead of a jelly one? Heh, you--

"O-ow..."
Miss_K: "Something wrong?"
"Untie me... I think it snapped back into its socket... release me..."
>>
No. 157486 ID: 701a19

>>157474
Player, she already said she doesn't know her true name so asking her about it was pointless.

Try this:
"I'm reading your name as Miss_K. So, Miss_K, do you think you could get approval for me to be here for the sake of fighting the demons?"
>>
No. 157499 ID: 3231a7

wait, let me try this:

Miss_K.setOnwer(Player);

player, does this hurt you, exaust you or something like it?
>>
No. 157504 ID: b6178d

>>157499

Would you kindly not do this? We already figured out it was a bad idea when we don't know what the fudge we are doing.
>>
No. 157505 ID: 1ac39d

wouldn't work cause you spelled it wrong
Miss_K.setOwner(Player);

also maybe we should try different things

~
god
iddqd
noclip
idclip

CMD
help
>>
No. 157509 ID: 9a1fa4

>>157505
>>157499
Shut uuuuuuuup

Ask her if she likes it here.
>>
No. 157526 ID: e5843a
File 127017133189.png - (70.00KB , 800x600 , r001-0006-045.png )
157526

FFFFFFF I don't know what you are up to, it might not hurt but I can feel it you bastard. Stop that before it starts hurting -- I already have enough of that from my arm.

".... Miss_K, could you get some sort of approval for me to be here so I can fight the demons?"
Miss_K: "I'm not allowed... only Lord Byron the Absolute is."

Which is something I already figured, and thought you guys did too. Seriously.
>>
No. 157528 ID: b6178d

>>157505

Excuse me, but I feel I have cause to do this.

[(root):b6178d] slaps [(root):1ac39d] around a bit with a large trout.
>>
No. 157532 ID: 9a1fa4

...Tell her she's adorable.
>>
No. 157541 ID: 6834bc

>>157526
Is Lord Byron the Absolute still alive?
'Cause if he isn't, maybe you could be bestowed temporary high-level access to the dungeon's workings - if only to right errors, until a new successor to Lord Byron's position could be determined.
>>
No. 157545 ID: 701a19

>>157526
"Miss K, can you tell me how I could ask Lord Byron the Absolute for approval?
Also, do you know what the guards' orders are, specifically?"

Player, these questions are leading somewhere. You have this annoying problem of being upset when we ask similar yet distinct questions, which shows a general lack of understanding about basic problem solving skills.
To wit, we previously asked if they could register you as friendly, and they said no.
This time we tried to give Miss_K an instruction using her name in order to determine information about true names.
Also, this time we asked if she could appeal for approval, rather than granting approval directly. The difference is quite significant.
>>
No. 157590 ID: e5843a
File 127017393163.png - (70.54KB , 800x600 , r001-0006-046.png )
157590

>problem solving
Okay, okay... whatever. It just wasn't alot of sense to me.

"Miss K, can you tell me how I could ask Lord Byron the Absolute for approval?"
Miss_K: "... you could ask him? I don't know. Lord Byron doesn't comes here. Only intruders..."
"Fine.... what are the guards' standing orders, exactly?"
Miss_K: "... keep away all intruders... keep in all prisoners. Fighting the demons is our choice. They prey on us. How is your shoulder?"
"I'll be fine... would you ever let them reach the surface?"
Miss_K: "Oh no! They are also like prisoners... we understand letting them pass would be a bad thing!"

....
>>
No. 157601 ID: 9a1fa4

...Ask the criteria to count as a prisoner or an intruder
>>
No. 157605 ID: e5843a
File 127017459320.png - (70.42KB , 800x600 , r001-0006-047.png )
157605

"Hey.... I know, you know, we both know what you are. What you're meant to. Why do you value your kind-of life so much?"
Miss_K: "... its been a long time since .... the coins. We need them to spawn. For every one of us, its one, three or more coins. The intruders used to have them, but for the last few years, many of them only carry paper.... we use them, but they're fragile, and make for very poor coins."
"Nobody ever..."
Miss_K: "..."

"Seven years. I think its when the demons attacked. Maybe more, maybe ten years ago, I think, and..."
Miss_K: "...every coin we save... means alot... but still... we can't help. We must protect the dungeon. Its what we're here for. Its what we're made for. I'm sorry intruder."

Dammit. That's why you never talk to the monsters.
>>
No. 157607 ID: e3f578

Well that's probably your problem right there. Overuse of the same coins and lower quality credit summons or something akin to that.
>>
No. 157612 ID: 701a19

>>157605
"So, if I started providing coins to the dungeon then wouldn't that basically make me part of the staff?"
>>
No. 157614 ID: 6834bc

>>157605
...Give the little Kobold a hug?

Maybe warn it first so it doesn't think you're trying to abduct it or anything so it doesn't summon the Guardian to kick your ass all over the place?
>>
No. 157616 ID: 3de05a

>>157590
So they're saying they use money to respawn?

Specifically, coins work better than the paper notes. Also, they're helping keep the demons at bay. So, by taking wealth out of the dungeon, adventurers have been weakening its defenses.

Ask if the type of metal coin matters. If they can use copper just as well as silver, then we could actually keep them 'active' without losing much of our own wealth.
>>
No. 157627 ID: b6178d

Seven years, huh? And all that time they've been keeping the demons at bay out of choice, while crawlers have been chipping at them, too. Sieged from both sides, unable to do nothin' but just exist, follow their pre-set orders and spawn more of themselves.

Not much of a life, but when it's the only thing you've got, I can understand why she's so affectionate about her fellows.

And well...A bleeding heart might still be a price worth the information. If anything, you now know far more about the dungeon.

-Ask her if she has some of those papers, and if she would like to trade them for the silvers of her comrade.
>>
No. 157629 ID: 1ac39d

yes, trade your metal for the paper, for you it is worth the same, for them the metal is much much more valuable.
>>
No. 157656 ID: 9a1fa4

Poor bastards!

Exchange all paper for coin. Ask her if there's a registry loophole for "suppliers" or something.
>>
No. 157670 ID: b6178d

As sad as their story is, they still do attack crawlers like Player, and kill them. It's their job. Their compulsion. Not all would be as intelligent or emotional as Miss_K, too.

And this is still a dungeon. I guess the humanest thing to do would be to either end their plight permanently (and thereby removing a buffer against the demons) or fix their control system somehow so they can be put to use against only the demon, and not against the humans. Or, y'know, freed. But that's probably crazy-talk.

I don't know if 'reusing' silvers would cause the glitches to happen. It's more likely the glitches are related to whatever damage their "central" has taken.
>>
No. 157679 ID: 9a1fa4

...This is NOT ideal. Tell her you're going to to try and figure out how to make this better. Then give her a hug.
>>
No. 157722 ID: e5843a
File 127018074867.png - (36.50KB , 800x600 , r001-0006-048.png )
157722

"C'mere."

Dammit you... you made me care about them! I'm not supposed to... oh, fuck.

"How much do you have?"
Miss_K "I don't know... We don't keep precise count. Less than a thousand, for sure. It used to be six digits... when we were first called."
"Against the demons, right?"
Miss_K "Yes...."
"Only coins does it?"
Miss_K "It's how it is. We don't even bother picking other things. You can have them..."
"Bringing coins for you wouldn't make me part of the staff, right?"
Miss_K "Only Lord Byron..."
"I know, I know... so I'll trade. I'll bring coin and take the paper from you, how does that sound?"
Miss_K "You would?? But--"
"I know. I don't mind. I just need money. You guys need more than that."
Miss_K "...look for me... and thanks..."
>>
No. 157725 ID: 9a1fa4

Excellent Player, abuse the system without breaking it.
>>
No. 157727 ID: 3b6c92

>>157722
Hey, maybe there's hope for you yet, kid.
>>
No. 157737 ID: 3de05a

The dead summons need to be turned into a coin for it to be respawned.

Or can they do it themselves?
>>
No. 157738 ID: b6178d

>>157727

Maybe even hope for US yet, eh?

Man. Six digits, and now they're on a measly three. They've used a lot, and that's an understatement. Byron must've really invested in this dungeon.
>>
No. 157740 ID: 3a4a54

I don't think this will change anything, and I'm prepared to be wrong. However, it deserves this grace.

Miss_K.rename(Petey)
>>
No. 157748 ID: 3b6c92

>>157740
You're just gonna make Player's head hurt again.

Speaking of which. Can't believe we haven't tried this yet.

ECHO ON
>>
No. 157764 ID: e5843a
File 12701836887.png - (70.59KB , 800x600 , r001-0006-049.png )
157764

>Miss_K.rename(Petey)
Ow! Seriously, stop!

>turn into coin
We've been trough this; after some time, the corpse vanishes and leaves a coin behind. They probably take the coins somewhere to be turned into new summons. Now, why that one's didn't is a mystery to me, maybe is because there are others nearby? I don't know how magic works.

"Look... go release your pals."
Miss_K: "Huh?"
"I'll just grab a couple of things in this room, my halberd, then go on my way, ok? When you're finished releasing them, I'll be gone."
Miss_K: "Oh! Um... take that one's body. It should turn into a coin when you leave the room."
"But--"
Miss_K: "I told you you can keep it, so you can. Just... please, don't--"
"No. Look, I can't make promises. Just... let's see how it goes from here, ok?"
Miss_K: "I see...."

Don't look at me like that. I can't go softening on every talking monster I find, no matter now... whatever. I got a job to do.

>ECHO ON
...
>>
No. 157765 ID: 445c48

>>157764
just a test test test.

Ask if there are any permissions for traders or suppliers suppliers suppliers.
>>
No. 157767 ID: 3b6c92

>>157764
I have no idea if that worked or not, to be honest.

But at least it didn't give you a headache, eh?

Anyway, let's get moving onward and upward, if the ventilation systems are in the ceiling.
>>
No. 157772 ID: 3231a7

i cant belive im going to say this but it looks like we actualy have "root acess" to blood magic.

every time someone tries a code player gets hurt (i bet it has to do with ADP). we should scrub the previous quests for the language before trying anything at all.

also, if turning echo on now worked... player, take a seat and rest. i wont try anything but i can only vouche for myself.
>>
No. 157835 ID: 8ecfd4

>>157764
All of this seems awfully lovey dovey. Well whatever, but Player if they're your enemies you should kill them. The coins seem to be the thing that's important so bring give those to Miss_K if you get the oppurtunity.

So now get your loot. Chain and the strange artifact up there. Then ask Miss_K where the ventilation shaft is and continue on your way.
>>
No. 157844 ID: 1ad182

>>157764

Seriously, we should quit it before something happens... or someone notices. We'll try this back in town, alright?

Player, I'm pretty sure we're using what you call "magic" through the medium of your body. It's hurting because you're not used to it.

ECHO OFF
>>
No. 157856 ID: 701a19

>>157835
The dungeon staff aren't enemies, they're obstacles.
Remember, all you get for killing them is a silver each, and having the non-combat personnel be friendly towards you would make things a heck of a lot easier. Doubly so if you can trade them silver for random items they have lying around.

Anyway, when you get back out, tell Sun that you found out why the dungeon is broken - adventurers are going in with IOUs instead of cash, and the dungeon has been trying to use those IOUs to respawn the guards.
Most importantly, Manuel's policies are directly responsible for the dungeon being broken and the threat to the town.
Specifically, the guards being broken prevents them from being able to fight the demons effectively while still providing the demons with enough protection to prevent attacks on them.
If he knows this, then he's intentionally putting the lives of the townspeople in jeopardy and is thus a criminal.
>>
No. 157896 ID: d57bb4
File 127020656950.png - (70.59KB , 800x600 , r001-0006-050.png )
157896

>ECHO OFF

>magic
Well, could you please stop then, because seriously. Every time you do it, it's like reality goes goes black-and-white in the moment you're putting a signpost trough my left eye. For real.

>blood magic
Well, anyone has access to blood magic, in a way. As much as anyone can be used as a sacrifice.

Hmn, this chain is coming off -- I think a good last tug would do the trick. Well, better get up there while I can.

I think there was a room with a hole on the roof, right? Let's start there.
>>
No. 157909 ID: 3b6c92

>>157896
What hey.

ECHO ON

because if I understand it correctly it'll tell us what's going wrong next time somebody decides to punch in computer code, and it doesn't affect Player at all to have it on, either. If it works, anyway.

Anyway.

>hole in the roof
Sounds like a plan.
>>
No. 157910 ID: b6178d

This'll be one of those tl;dr responses everyone. Go ahead and do your looting, Player.

>>157856

Well, he'd get more silver for the tougher ones, but even so, I agree; why make it easier on the demons? The other team of demons were clearly wary of being caught by someone, and now I bet it was the summons as much as it was random crawlers. In general, I think summons should only be killed if they block his way, or can't be incapacitated or otherwise avoided.

The villagers/garrison might consider that removing broken summons who attack crawlers could be a good thing, at least until we told them they've apparently been keeping the demons at bay as much as the crawlers.

Also, the glitch does not come from summons using paper, Seven (if you recall, Player has looted real silver from every summon he's killed so far). The paper just makes for weaker summons than the silver, apparently, which sounds reasonable, since the worth of paper should be less than silver in this setting, and it's the worth of the object that determines a summon's strength. I doubt the system that spawns these summons can understand that it's theoretically money.

The 'guards' becoming 'broken' happened when the demons first attacked, I'd hazard, and Manuel's policies (hey, don't forget McLaughing also issue those) has had little to do with it.

Except accidentally weaken a force which he might have had no knowledge even was beneficial, since apparently nobody got around to communicating with any of summons.

Furthermore, the demons were reputedly retreating, or not appearing as frequently. So the recent threat...I don't know. Perhaps that stunt they pulled was to avoid the summons in the dungeon, eh? Maybe the demons got tired of battling summons to get past this point (perhaps they don't even know the summons are running out of steam), and began trying different means of ascending?

>guards being 'broken'

It goes both ways, really. The crawlers have had to run the gauntlet of summons. And the demons have had to do likewise to reach the humans (or 'mine' silver). I don't see why less silver in the summoning bank would change that.

The information I've seen doesn't quite match up with your theory that paper money has been behind this trouble (There was at least a hundred thousand silvers at the start of this!). And even so, the summons only take back silvers/papers from the crawlers they manage to kill, so I think the crawlers would have earned in a net win, all in all.

Manuel's policy might not had had that much of an impact. Perhaps some, over the years, as the rate of silvers being retrieved dropped, but with both demons and crawlers siphoning off silvers from summons, they were bound to lose money overall anyway.

We're merely helping extend the inevitable. Unless we manage to repair the summoning system somehow and make it more effective. As-is, the summons are just going about with their pre-disaster task lists.

Hoh. That was a mouthful. Hey, Player, did you ask her about the new-ish grating? And if there's a key to it somewhere? If so, I must've missed it.

Suggestion. How about people who want to 'test' any more code first suggest them beneath the spoiler tags? That way other questers have a chance of chipping in with a "yeah, do that" or "oh god no".

Also, there's been a few examples of 'natural coding' at work in Dungeon Game's previous threads. Basing experimental codes on patterns in those will likely be more productive than just trying random types of code, since we're more likely to get error messages or actual results (as Typo just showed). We can also wait and see if more code strings appear in-game.

>>
No. 157916 ID: 9cb98c

>signpost
wait you actualy see symbols when we do that?

>As much as anyone can be used as a sacrifice
you know what i mean =|

also leave echo working for us. i dont want to find out someone accidentaly triggered a really cool command and we lost its output.

>>157910
im kinda busy this holiday but i so entirely agree with this method of testing commands

so if i gather everything correctly we have some sort of master summon that apparently IS functional, a couple hundred thousand "guards" and "maids" that arent exactly functional due to a unknow error that may or may not have been reported to this master unit.

i belive the master unit has been corrupted =c the dungeon fell because the demons needed sacrifice, the silver used in the summons only increased the number of possible victims. the summons arent working because the demons kinda wanted to walk around and corrupted the master unit to do that.

ask miss_k if there is a area that none of them can enter.
>>
No. 157917 ID: 69f952

Hmm.

Player? I'm sorry for adding to your fair share of pain, wasn't my intention, but I take responsibility for it. If it would help heal the wound, we'll, well, or at least I will ask for your permission, first.

However, if all goes to shit, you're in the last health point, and/or your pinned down and can't do anything, I'm sorry, but we're going to try anything to get you out of that alive. Just please brace yourself.

Anyway. Lighter note, it'd probably help if you took that torch with you, if you could. Waste not, want not, and that whole deal up there looks dark.
>>
No. 157920 ID: d57bb4
File 127022708096.png - (70.10KB , 800x600 , r001-0006-051.png )
157920

>>ECHO ON

>tell us what's going wrong
What are you doing?

>broken summons
Well, I don't know. I think we need to know more about how they broke before pointing fingers, and that includes talking to Manuel about this whole scrip thing.

Ah, here's the metallic... thing. At least its clean.

Player acquires DU Core

Oof! I hope this is worth its weight in silver!

I'll be marking commands with >> for clarity. Don't think anything else changed.
>>
No. 157921 ID: 701a19

>>157920
Hey, is that summon down there dead or KOed?
If it's not dead, you could probably improve your relationship with the staff by giving it a sip of potion to save its life.
>>
No. 157930 ID: 9cb98c

>>157920
HOLY SHIT ITS DEPLETED URANIUM CORE DROP IT RIGHT NOW AND PROTECT YOUR CROTCH THERE MAY BE LIVE URANIUM AROUND

>What are you doing?
i think we got "root acess" to magic. apparently when we try commands "you" cast them.

>>157921
before that, ask it if the potion would work with golens to begin with

afaik giving it the coin from the dead golem can have the same effect
>>
No. 157936 ID: 3de05a

>>157930
Depleted uranium is actually pretty goddamn harmless, dude.
>>
No. 157938 ID: d57bb4
File 127023020398.png - (70.29KB , 800x600 , r001-0006-052.png )
157938

>HOLY SHIT DEPLETED URANIUM CORE PROTECT YOUR CROTCH
WHA?!?!??!?!
>>
No. 157940 ID: e3d671

>>157936
say that to the gulf war veterans.
http://en.wikipedia.org/wiki/Gulf_War_syndrome
>>
No. 157942 ID: 3de05a

>>157940
Carrying around a chunk of it isn't going to do anything. It's barely more radioactive than dirt. However, it's pretty toxic so Player shouldn't lick it or anything. Optimally he should wash his hands after handling it.

It's really like carrying around a hunk of lead, except just touching it isn't going to do much.
>>
No. 157944 ID: 9a1fa4

You'll be fine, just try not to mess with it too much.
>>
No. 157945 ID: d57bb4
File 127023075344.png - (71.26KB , 800x600 , r001-0006-053.png )
157945

I think I have bigger problemaaaaaaaah!
>>
No. 157950 ID: 3de05a

>>157945
It looks like you're handling it fine. I mean, you're on a time limit you know, so getting down like this is faster.
>>
No. 157951 ID: e3f578

Do a barrel roll! (Land on the floor and roll to spread the force of hitting the floor out)
>>
No. 157952 ID: 69f952

WEB! GRAB IT!
>>
No. 157964 ID: d57bb4
File 127023232875.png - (73.84KB , 800x600 , r001-0006-054.png )
157964

>wWHUMP!<
"OW!"

... fuck this--
>>
No. 157966 ID: 9cb98c

>>157964
protect head! chain is coming on you!
>>
No. 157974 ID: d57bb4
File 127023289995.png - (68.95KB , 800x600 , r001-0006-056.png )
157974

Miss_K: "... are you well, sir?"
"I'm fine...."

What were you saying about toxic?
>>
No. 157975 ID: 701a19

>>157974
Just don't smash it into a powder and breathe it in.
>>
No. 157977 ID: 9cb98c

>>157974
the metal dildo is made of a lightly radioactive metal. dont touch it constantly, wash your hands and keep it AWAY from your crotch.
>>
No. 157979 ID: 3de05a

Yeah, basically. Or hold it tightly to your bare chest for an extended period of time.
>>
No. 157981 ID: 3de05a

>>157977
'lightly' is an understatement. The radiation coming from it can be stopped by a piece of paper.
>>
No. 157986 ID: 9cb98c

well now that the crisis is over, can you ask miss k if there are any areas that noone is allowed to enter?

also did you saw symbols when we said weird stuff?

also also i just realized the onwer command wasnt rejected. does this means it "passed"?
>>
No. 157997 ID: 1ac39d

the name makes it 100% clear that this is weapon, not a pleasure device, unless women are into having 6 kinds of cancer simultaneously. you know what cancer is? if not, it's when a part of your own body breaks down and tries to eat the other parts.
hopefully your inventory is shielded, would think so since you can cram things that are literally impossible to fit in it.
>>
No. 158000 ID: d57bb4
File 127023575273.png - (67.62KB , 800x600 , r001-0006-057.png )
158000

Well, I don 't know cancer, and to me 'radiation' is an arcane buzzword, but I know what your assessment translates to. I'm taking this to Miss K -- the human one -- then if I cant keep it, sell it. Hopefully the church will see some value in a non-human artifact.

Player acquires 37 feet of chain

Humn, that reminds me of something.

"Hey, isn' there a room ahead with some metal trapdoors?"
Miss_K: "Yes?"
"Those doors and locks look pretty new."
Miss_K: "They were used as traps before, but someone sealed them shut. We believe the demons did it."
"Can't you open it?"
Miss_K: "We only spawn with very poor-quality tools."

I have the sensation somebody though this quite trough.

>potion, summons
Now, that would be a waste of a good potion, seriously.
>>
No. 158001 ID: 9cb98c

>>157997
i was trolling and so was miss k
>>
No. 158002 ID: 9cb98c

>>158000
you are feeding my paranoia.

in a completely unrelated note, we now know where to go!
>>
No. 158003 ID: 9a1fa4

Hey, maybe a healing potion would spark intelligence in it or something.
>>
No. 158004 ID: 9cb98c

>>158003
its a entirely bad idea.

let player drink it, we may just be able to cast it
>>
No. 158006 ID: 701a19

>>158004
We don't need to give it the entire potion, since just a sip would do.
Tell Miss_K that those papers can be exchanged for tools, so if she and the other workers can gather them for you then you can go and better tools for them.
>>
No. 158007 ID: 701a19

Oh, and also: "he intruders used to have them, but for the last few years, many of them only carry paper.... we use them, but they're fragile, and make for very poor coins."

Papers are converted into coins when used as part of a summon. The coins are of very poor quality.
It IS possible that Manuel is the one responsible for the dungeon spawns being broken.
>>
No. 158016 ID: c2c011

>>158000
Feeding potions to the summons to make them intelligent isn't very likely to help you any. They will still identify you as an intruder and try to stop you. It's their entire purpose of existing, keep inmates in, keep everyone else out. Don't waste a potion on it unless you run into a huge surplus.

Now there was that room with a hole in the roof. Make you way there, don't forget to bring the dead 'bold so it converts into cash.
>>
No. 158019 ID: 6834bc

>>158007
Even if it is his fault in some way, Player would probably not want to directly accuse him of it.

Manuel's got enough of an opinion of Player without Player screaming "MANUEL BROKE THE DUNGEON, BY THE WAY!"
>>
No. 158029 ID: 701a19

>>158019
Oh, of course not.
Instead we would tell our robed buddies what we found out. From there they can decide that the IOUs broke the dungeon.
>>
No. 158038 ID: d57bb4
File 127024221729.png - (76.77KB , 800x600 , r001-0006-058.png )
158038

"I'm showing myself out. See you around, little summon."
Miss_K: "Good luck, gentle intruder. Take care down there."
"You know, those papers can get you some good tools out there. I could sell you"
Miss_K: "... I am not sure if I am allowed... We will think on it."
"Roger."

>theories
Now, if only we could find their central, maybe with some manuals handy, something can be done. I'm sure we'll eventually find it, if we keep peeking at every nook and cranny.

And I have to say -- if they can convert scrip into coin, that's an ability I'd love to exploit. I think this credit thing is bull.

>"MANUEL BROKE THE DUNGEON, BY THE WAY!"
I'd love to say something on that effect... someday :3

Well, time to delve in and find a room connected to the ventilation.
>>
No. 158047 ID: 9cb98c

>>158016
>speculating speculations
srsly. we are not feeding or sipping potions to anyone till its needed

>>158019
the ECONOMIC SYSTEM may or may not have broken the dungeon. leave this for the discussion thread

we are not leaving so soon are we? there is the forbidden area that we can burst in, and we barely got to scrathc the surface of these commands.

how about Miss_K.follow(player)
>>
No. 158061 ID: e3f578

Tell her to chill out on the rules. Tell her to be a mischievous scamp, enjoy life, and completely disregard the rules despite the consequences. Tell her to throw reason to the curb.
>>
No. 158068 ID: b6178d

Paper being converted into silver sounds pretty wishy-washy. I find it more likely they fold the paper into round coin shapes to feed into the system, or it just being a figure of speech.

Hum. We should still try to find a way out, guys. We're running short on torches, after all!

Try to go for the ventilation shafts, then? Hey, and if you go to the torture room, you can use your chain and some of those torturing implements to create an improvised grappling hook. As well as pick up the holy water on your way.
>>
No. 158069 ID: 2e34e6

Reccomend to the summons that one of them start an in-dungeon shop with high markup for the 'convenience'
>>
No. 158070 ID: b6178d

The "insert-subject(dot)do-something" commands don't seem to be doing much except give player migraines. Let's lay off them for now.
>>
No. 158073 ID: e3f578

fuck it

dungeon.summon(trollface)
>>
No. 158075 ID: 701a19

>>158069
Actually, that's a good idea. Set it up at the EDGE of the dungeon so that the summons don't need to leave and the people don't need to enter.
Setting it up using a side entrance would be best, since then the shopkeep wouldn't be forced to attack people who are trying to fight the demons.
>>
No. 158080 ID: 9cb98c

bah, if we dont experiment then its unlikely we are to survive a encounter with a mage.

consider this, he seriously doenst seem to feel the change of ownership of miss_k
>>
No. 158111 ID: 9a1fa4

Sooo... you gonna give it a sip of potion? Keep going to the next room of course.
>>
No. 158130 ID: 2c654c

>>158069
Vote for this
>>
No. 158138 ID: 701a19

>>158111
I agree. Giving it a sip of potion tells us several things we didn't know before. It's worth it.
>>
No. 158144 ID: d57bb4
File 127025175653.png - (61.05KB , 800x600 , r001-0006-059.png )
158144

>sip potion
You don't 'sip' healing potions. You either down it all, or you don't down it at all. And as I said, the cure one only works your fresh wounds, so I'd rather wait till I really need it.

>set up shop
That is assuming they have anything to actually sell. Remind me to tell that next time.

>leaving
Hell no. But we're finding the exit first, I'm not keen on staying here too long and suddenly have an unpleasant meeting with this place's grue.
Humn. Do you think the grue's the Guardian?

>torture room
Maybe, maybe.... oh, the holy water! Maybe its still there!

Well, two doors. It's straight ahead, ri--

>>dungeon.summon(trollface)
OW! Will you motherfuckers STOP IT NOW because I'm pretty sure that was NOT experimentation!
>>
No. 158149 ID: b6178d

I'm not certain the townspeople or other crawlers would be so enthusiastic about the possibility of a semi-hostile summons-driven shop, even if they wording of the summons' orders allow them to do it. But Player might be able to trade for more than just papers with the talkative summon.

>>158080

I don't think the 'ownership' change thing worked at all, 5copper. Also, Player has already indicated he can take on mages without 'magic' support. He did it back when he tried to charge the demon mage, before that one fled.

>>158061

Oh swell. Look, Deebee, everyone. I just feel if we want to experiment with the console commands, we shouldn't try the esoteric stuff that seems to give Player headaches. Why not try simpler, more basic things? Stuff like (and I'm not saying them out loud here, Player):

>>Logout
>>Login


-for example. That should be interesting to boot, and shouldn't hurt us one bit. No sirree. I hope.

Essentially, raw basic commands that are far less likely to mess things up for Player. If you've never walked before, you don't start out jumping hoops, right?
>>
No. 158150 ID: 701a19

>>158144
If you don't want to spend a potion to learn incredibly valuable information that you probably won't have another chance at, that's your choice.

They have the IOUs, adventurer's equipment, and whatever else they're allowed to offer for sale. It would be very interesting and useful for everybody involved if they did it.
>>
No. 158151 ID: 9cb98c

>>158144
>That is assuming they have anything to actually sell. Remind me to tell that next time
they kinda do have what to sell. the credits for example.

>OW! Will you motherfuckers STOP IT NOW because I'm pretty sure that was NOT experimentation!
player, this is mildly importatn, did the set onwership of miss_k hurted you?
>>
No. 158153 ID: 9cb98c

>>158150
like i said before LET US SAVE THE POTION. nothing EXTRA showed up when the troll command showed up, lets just hold.
>>
No. 158158 ID: 717301

Guys, stop it with the console commands. This is gonna get him killed. It already got him injured. Let's see about getting that holy water.
>>
No. 158191 ID: 445c48

>>158149
>Why not try simpler, more basic things?

A good idea! Why not let us try >>help first. Later though, like when he's taking a nap in town and doesn't have to potentially fight his way out of a dungeon.
>>
No. 158203 ID: d57bb4
File 127025685639.png - (27.92KB , 800x600 , r001-0006-060.png )
158203

>yadda yadda about commands
You guys are crazy. Just saying.

>ZSCHWOF!<

Whoa! I guess that did work!
>>
No. 158209 ID: 3b6c92

>>158203
I guess it did.

Now where is that ventilation shaft?
>>
No. 158213 ID: d57bb4
File 127025744864.png - (26.78KB , 800x600 , r001-0006-061.png )
158213

... huh. Look at that. I guess it doesn't converts.

Player acquires 3 credits

There's some of paper here shredded beyond recognition... something tells me a critterthing janitor like isn' actually worth more than a silver bit.

I dont know if paper scrip really is making low-quality summons, but it sure can't take punishment like actual coin can.
>>
No. 158216 ID: 3b6c92

>>158213
Wait, do heavily-damaged credits still count?

I bet Manuel will just love it if you pay for something with one of those. |3

So anyway, onward. Dunno what else to say.
>>
No. 158226 ID: b6178d

>Crazy.

Debatable, but from your point of view, we might as well be. We could try to fill you in properly later, if you want...But we're still kind of in the dark about what we can do, ourselves. Hence all the talk about experimenting.

'nyway. Get the silvers. Ventilation shaft's up there somewhere, so we've just gotta head upwards. Going to the torture room should help us with that.

Oh! This area's where that big monster-eye creature was, by the way. Keep a sharp eye out as you proceed. It might still be hiding here, with its eyes closed, out of torch range.
>>
No. 158227 ID: e3f578

Hey, I just thought of something awesome. Whenever you are in a battle with somebody, you try and get us on there person and we'll command up the fucker in a lot of pain while you use your valuable fighter expertise. Just one battleplan of many.

Player.show(trollface.jpg)
>>
No. 158228 ID: 1ac39d

>>158227
[negates this]
>>
No. 158238 ID: 3de05a

>>158227
Hey, you. Cut that out. You already tried that kind of command, so I'm pretty sure you know it's not going to work.
>>
No. 158239 ID: 059120

From what it looks like, that note's actually worth 3 silver, Player.

>>158227
[-1 Democracy]
>>
No. 158241 ID: e3f578

Hence the command I'm trying or variants of it. I'm trolling poor Player here.
>>
No. 158242 ID: 3b6c92

>>158241
... why, exactly?
>>
No. 158245 ID: 1ac39d

>>158241
yeah, if you are doing it just to be an ass, then that is kinda bannable...
>>
No. 158249 ID: e3f578

Because its fun to fool around with our carriers. Don't tell none of you didn't troll Muschio, Coralina, or anybody else who's carried this orb. The sexual tension, the... sexual tension. This is other troll meat, slapstick commands. Sorry, I knew it was bannable to troll a fellow tgchanner, just not a main character. I'll be polite.
>>
No. 158250 ID: 3b6c92

>>158247
Yeah, alright, here's the thing. It's one thing to make people think of things they didn't want to (we do that to Player on a regular basis); it's another to do something that last time led directly to Player getting injured in the fight.

In other words, cut that shit out.
>>
No. 158252 ID: 03b9da

>>158227
also voting -1 to this. and reported.

player wtf just happened? i dont think we caused this. whatever this is.
>>
No. 158256 ID: d57bb4
File 127025933026.png - (34.16KB , 800x600 , r001-0006-062.png )
158256

>Player.s^C

>trolltalk
.... you guys Do realize I can hear you, right? Seriously?
>>
No. 158259 ID: e3f578

Alright, alright, sorry Player. You find a stick, someone might use it to poke someone. Won't happen again. I will still shake my ass in Binky's face next time we see her.
>>
No. 158260 ID: 03b9da

>>158256
yaaaaaaaaaaaaay we managed to block the troll!

and yes, we do know. it just so happens we are a conference of lunatics trying to figure out if it is the right time to "experiment".

can you please answer this?
>player, this is mildly important, did the set onwership of miss_k hurted you?
the lack of answer is driving me mad =c
>>
No. 158269 ID: b6178d

Ah. Seems like we can police ourselves, Player. Expect less headaches.

>>158252

The summon de-spawned. It left the valuables used in its summoning process, which was paper credits.

This is normal for summons. From the looks of it, I also bet that the valuables used in the summoning take a beating when they're attacked. In this case, I think some of the credits were shredded, but others weren't, hence giving him a net win of three paper credits, and causing him to claim silver coins could take more of a beating.

>>158260

I believe he sensed nothing (other than a headache) and that the 'transfer' attempted DID nothing (other than give him a headache).

Now can we focus? Player's in a dungeon. There may be monsters about.
>>
No. 158273 ID: d57bb4
File 127026007313.png - (40.41KB , 800x600 , r001-0006-063.png )
158273

>slcchhhhhk<

>sorry, Player
Thanks. Seriously. It really really hurts

>set ownership
I have no clue -- I don 't know what you try when you try. I just know it hurts like fuck.
>>
No. 158277 ID: 701a19

>>158273
Unfortunately, Player, we're going to have to experiment.
We'll wait until you're back in town, though. Is that ok?
>>
No. 158278 ID: 1ac39d

>>158273
well, once we figure out the right way to do this, we should be capable of making you able to deflect axes with your face. they smack you with it and the axe gets dented.
>>
No. 158279 ID: e3f578

Heh, alright. Move forward. Seems a bit peaceful now, so maybe you can share a bit of some personal history. Like say, a time where you've did some stick poking or trolling of your own? Maybe a fight over a girl? Some good ol' mischief?
>>
No. 158280 ID: 03b9da

>>158273
so you DONT hear the commands we do?

that is odd...
>>
No. 158308 ID: d57bb4
File 127026226415.png - (37.49KB , 800x600 , r001-0006-064.png )
158308

>experiment
I don 't have other choice, do I?

>deflect axes, face
...

>personal history
... I really don't have alot to tell.

Let me see if its this one....
>>
No. 158309 ID: d57bb4
File 127026231471.png - (40.94KB , 800x600 , r001-0006-065.png )
158309

Yes it is.

.... hmn. We have a problem, though.
>>
No. 158312 ID: b6178d

Doesn't this lead into the same tunnel-system you recklessly dived through earlier?

And go on.
>>
No. 158315 ID: 717301

Just what the hell is going on here!?
>>
No. 158319 ID: 3de05a

>>158309
Throw a bone at that electrical thingy.
>>
No. 158326 ID: a2c608

Wait.

Throw that shard of metal at the source of the lightning, if you still have it. Hopefully, it won't arc off.
>>
No. 158336 ID: 3de05a

Oh, as for getting to the ventilation shaft, perhaps you can climb up the support beam, or throw the chain over the... rafter? The one that's horizontal up top.
>>
No. 158660 ID: d57bb4
File 127029120932.png - (38.37KB , 800x600 , r001-0006-066.png )
158660

>bzzzt<
>zzztak<

>Just what the hell is going on here!?
Your guess is just as good as mine.

>tunnel-system, recklessly
Huh. That's actually a very good point. Maybe I can access it from above.

>throw, bone
>throw, shard of metal
Here goes the metal bit.
>>
No. 158661 ID: d57bb4
File 127029136060.png - (40.71KB , 800x600 , r001-0006-067.png )
158661

>zzz-zzz-zZZSHTKRAK!<

!!!
Okay! Coming close is a Bad Thing! I think we can all agree to this!
>>
No. 158669 ID: 1ac39d

we would need a rubber suit to get that then. perhaps we can combine it with the chain, your sword and rubber gloves to make a lightning sword.

anyway, try to throw the chain over it so it has about half on each side.
>>
No. 158670 ID: 1ac39d

>>158669
i mean over the rafter not the crystal, that would be stupid.
>>
No. 158674 ID: d57bb4
File 127029463845.png - (41.64KB , 800x600 , r001-0006-068.png )
158674

>rubber suit
Define 'rubber'.

Hmn. Not counting the fact chain is a bit too heavy to toss around -- I really need to get some rope -- the support beam over my head is too close to the wall... and the column-like one is laying against it.

Well, there goes a perfectly good idea.
>>
No. 158676 ID: 1ac39d

hmmm... how to define rubber to someone who has never seen something similar... okay, it is very stretchy, and when made into a ball it is bouncy. it is HIGHLY resistant to electricity. where we come from it is often attached to the bottom of shoes as it has great traction and the natural bouncy-ness helps people run better.
>>
No. 158698 ID: c2c011

>>158674
Just ask Miss K the next time you see her. She should be able to give you a much better defination that will leave you less confused. It can be used to insulate against lightning though.
>>
No. 158708 ID: b6178d

You'd need some kind of insulation, protection against lightning, basically. Perhaps a spell'd work. Which was the conclusion we'd already gotten to, yes? Miss K might be able to help. Shame we forgot to ask her last night.

Anyway, doesn't look like you can do much from down here, so head up to the torture room. You can't toss the chain too far, but you still might be able to use it as a 'rope' of sorts for descents, or short ascents, if you combine one end with some of the hooks from that area.
>>
No. 158817 ID: d57bb4
File 127031623237.png - (39.28KB , 800x600 , r001-0006-069.png )
158817

>rubber, insulation
Well, it sounds like a wonderful material, but I can tell from personal experience lightnings aren't something you can just get protected from. Specially the ones tossed by a mage.

>chain
Yeah, I'm really going to have to improvise something quick...
>>
No. 158828 ID: d57bb4
File 127031718511.png - (37.61KB , 800x600 , r001-0006-070.png )
158828

By the way, did you see the knot that janitor-summon thing did? I mean, I didn't knew you could actually use chains for that. And my point of view wasn't exactly privileged to see what he did

Just shows how much I know, I guess.
>>
No. 158829 ID: d57bb4
File 12703172532.png - (31.57KB , 800x600 , r001-0006-071.png )
158829

Hmn... straight up, right?
>>
No. 158831 ID: e3f578

Ant at your one o'clock. Or rather, on the staircase up.
>>
No. 158832 ID: 3b6c92

>>158829
Heads up, there's what looks like the eye of god knows what hanging out up above the stairs.
>>
No. 158840 ID: 3a4a54

Toss your torch on the flight of stairs coming up so we can get a better look, if you think that you can still remain in the light.
>>
No. 158845 ID: 717301

yeah there's something waiting to drop on your head up there. Be prepared to catch it on your halberd.
>>
No. 158916 ID: d57bb4
File 127032115169.png - (40.30KB , 800x600 , r001-0006-072.png )
158916

>toss your torch
What do you see?
>>
No. 158919 ID: 3b6c92

>>158916
Some kinda demon bug. Not all that big, but still.
>>
No. 158920 ID: 445c48

Up top: A spider bigger than your head.

Down: A brown ball thing
>>
No. 158923 ID: 3b6c92

>>158916
Also why did you throw your torch down?

Man Player sometimes I wonder how you made it this far.
>>
No. 158938 ID: 37456c

>>158923
He's too stupid to die?
>>
No. 158948 ID: 2eac65

None of us had thought of that either. Let's be fair to Player. We're all only human (or something), and we all make mistakes. We're supposed to offer alternate points of view to cover our mistakes. That's the point of the infinite psyche.
>>
No. 158960 ID: d96dcf

Looks like he threw it on a perfectly fine curve to me.
>>
No. 158961 ID: d57bb4
File 127032470956.png - (35.02KB , 800x600 , r001-0006-073.png )
158961

Ok, ok, small mistake! Soon enough it won't matter, trust me.

Spider the size of my head, right? Give me a bearing. Now.
>>
No. 158963 ID: 3b6c92

>>158961
Alright, so you see how the ceiling right above you curves around to become a wall?

It's on that wall.
>>
No. 158965 ID: 2eac65

In three steps, you'll be directly beneath it.
>>
No. 158977 ID: c2c011

>>158961
Likely an ambush predator that relies on suprise to get its prey. Dodging attacks is pretty hard while your falling so if you can strike it on it's way down you should be good.

>>158963
Good description of where it's at. Be ready for it and it's going to be one dead demonic arachnid.
>>
No. 158998 ID: 5b6805

A few steps down/forward, parallel to the large gray brick that's in the wall, and about six times your height upwards.
>>
No. 159001 ID: d57bb4
File 127032757558.png - (35.30KB , 800x600 , r001-0006-074.png )
159001

>its on that wall
Thanks.

>three steps
Thanks!

>down/forward, parallel, six times height
Ok, that was too complicated.
>>
No. 159004 ID: d57bb4
File 12703276706.png - (36.72KB , 800x600 , r001-0006-075.png )
159004

And extremely useful.

"Hup!"
>SPLAK!<
>>
No. 159005 ID: 290314

here it comes, swing in 2...1...
>>
No. 159007 ID: 290314

oh, ok then
>>
No. 159008 ID: a2c608

Ever hear of a Pinata? It's a paper animal that you whack the crap out of to get candy that's put inside?

Yeah. I think that this is how this is gonna go, but instead of candy, it's gonna be spider guts.
>>
No. 159009 ID: 5b6805

>>159001
Sorry. we don't have any tools but our 'eyes and ears'. Was going for relative terms.

Glad it helped.
>>
No. 159014 ID: 5b6805

>>159004
something's falling from the spider. i wouldn't touch it. That might a kind of spider that carries its scores of babies around on its back.

And of course there's the whole poison thing. Keep clean, Player!
>>
No. 159015 ID: 717301

>>159014
that would be its pieces.

Is that an orange down by the door? Check that out.
>>
No. 159017 ID: c2c011

>>159004
Kick ass. Now fetch your torch and examine the strange thing near it.
>>
No. 159028 ID: d57bb4
File 127033043725.png - (37.20KB , 800x600 , r001-0006-076.png )
159028

Justasec I need to laaand.
>>
No. 159030 ID: d57bb4
File 127033052570.png - (36.96KB , 800x600 , r001-0006-077.png )
159030

Done!

Remind me to never jump down staircases again, I could've broke--
>>
No. 159032 ID: d57bb4
File 127033076692.png - (37.23KB , 800x600 , r001-0006-078.png )
159032

>tmph<

Mn?
Oh, hello! An intact demon spider abdomen.
... I don't know if its full of eggs or poison, but seems to be full of web. If.. it that's how its supposed to work, that is.

Hmn, maybe with a handful of these, I could claim a bounty at the town. I doubt just one is worth anything.
>>
No. 159034 ID: 362f0c

>>159032
Well that's just a little creepy.
>>
No. 159042 ID: 701a19

>>159032
How strong is that web? Could you, say, climb it?

On a per-mass and per-cross-sectional area spider silk is several times stronger than steel, and if the abdomen is spewing out web then you could throw that and use the web as a rope.
>>
No. 159060 ID: 1ac39d

>>159032
score, a rope generator!
>>
No. 159067 ID: 230092

>>159060
BRILLIANT.jpg

careful with the ball thing. its either from the summons or a curled up animal. or trap bait...
>>
No. 159068 ID: 1ac39d

oh, and carefully cut it so it stops spewing out for now otherwise you are gonna waste a lot.
>>
No. 159077 ID: d57bb4
File 127033501985.png - (35.24KB , 800x600 , r001-0006-079.png )
159077

Well, I'm... it's black, feels insecty to the touch, and I don't know if this thing could hold my weight, its quite sticky and looks like some wet fiber... and it keeps coming out, I think I can see ... the little bits knitting it...

Okay, that's ten spoonfuls of creepy with a truckload of plain disgusting. Ugh.
>>
No. 159081 ID: 1ac39d

that is a little creepy, but spider web is a LOT stronger then it's size would lead you to think. grab two parts and pull away, see if you can snap it with your bare hands. if you can't then it can be used as robe, if you can't then it's worthless.
>>
No. 159090 ID: 701a19

>>159077
Even if it CAN be snapped it's still worth quite a bit.
Roll it in the ash pit to neutralize the stickiness for now, and later on we can clean it up and braid it into a rope that will be several dozen times stronger than the chain at a fraction of the weight.
If chain is a silver per foot, then a properly crafted spidersilk rope would weigh in at about half a gold per foot.
Are you SURE you want to turn that thing in for a reward?
>>
No. 159103 ID: 230092

>>159077
spiderman says its safe. trhust me, a good spider silk rope can hold better that steel
>>
No. 159105 ID: d57bb4
File 127033636719.png - (35.33KB , 800x600 , r001-0006-080.png )
159105

>reward
I think I'm gonna to. I gave it a tug, and it came out of the little weavy bits... and it had stopped. I guess it finally died.

... still, this is interesting. I know silk rope; light, resistant, but this thing can't be used as rope. As you said, maybe it could be woven into rope....

Humn. Spider farming. That DOES sounds interesting.

I'm gonna pocket this and hope it doesn't starts spewing again.

Player acquired Demonic Parts [spider back]

Uh, where was I?
>>
No. 159108 ID: 445c48

Check out that brown ball thing that's at the foot of the stairs then go up.
>>
No. 159112 ID: 701a19

>>159105
Investigate the thing at the bottom of the stairs, then climb up and grab the strand of webbing and carry it with you into the room of ash.
>>
No. 159132 ID: d57bb4
File 127033835575.png - (35.43KB , 800x600 , r001-0006-081.png )
159132

... It's red, not brown. Kind of. Pig leather. I don't know what's inside, but is less solid and more bouncy.

Player acquires Red Ball

Hmn. Solid steel door, locked. Before you even ask.

Upstairs to torture room?
>>
No. 159138 ID: 445c48

It's not really red, but more of a rust color. I'm betting kickball. Go up, yes.
>>
No. 159151 ID: e2020c

up
>>
No. 159162 ID: 701a19

>>159132
Upstairs to the torture room, since you don't have anything that could pick the lock.

Well, besides your sword and brute force, anyway...
>>
No. 159164 ID: d57bb4
File 127034143268.png - (46.69KB , 800x600 , r001-0006-082.png )
159164

I really hope this weird spidery gunk can be used later, y'know -- hmn. I'll just have it rolled up around something for now... the halberd's shaft should do it.

Player acquires 20 feet of raw spider silk

Ewwgh... I gotta toss this in the ash quick, it's getting all weird and potentially useless.
>>
No. 159165 ID: d57bb4
File 127034160511.png - (23.96KB , 800x600 , r001-0006-083.png )
159165

If I had enough arm to take down a steel door, I'd be in the army, really. I bet someone would pay good money to a dude who can lift a horse.

Hey, look what's still here!

Player acquires Holy Water

Heh, this bag thing is really nice! I say, relying only on my pockets is--

There's somebody in the room.
>>
No. 159169 ID: 1ac39d

enter carefully. if they are not right in front of the door they wont see you, but we could see them.
>>
No. 159174 ID: e2020c

I have a better idea. Throw the torch beforehand and go sneak in the shadows, maybe in the staircase.
>>
No. 159175 ID: 3b6c92

>>159165
Well, we can't use our vaguely supernatural powers to see who's in the room until you get in there, unfortunately.
>>
No. 159176 ID: 230092

>>159165
dont enter, attempt to hear what they are doing in the other room
>>
No. 159193 ID: d57bb4
File 127034507469.png - (23.66KB , 800x600 , r001-0006-084.png )
159193

.... I'm not sure of what I'm listening here, there's some dragging and fiddling with metallic things, and raking...

And voices. People, three. One of them seems to be a dumbass named Stahl.

>throw the torch
You mean in there? I guess that would just be screaming my position.
Of course, if the point IS to just kick the door and barge in...
>>
No. 159195 ID: 445c48

Stahl? You killed Stahl.

Just barge in, say "Don't mind me, just on my way out"
>>
No. 159201 ID: 2eac65

I think they might be from the survey team. I'm not too keen on encountering them again so soon after knocking one of them out. Go down the stairs and use the exit directly across from this ledge.
>>
No. 159210 ID: 3de05a

>>159193
The summons probably re-spawned. We can use stealth like before to investigate.
>>
No. 159211 ID: 445c48

Well, you killed A Stahl. Stahlvern, that one demon you rushed with the slaves and all. Is Stahl or Stahlvern a common name?
>>
No. 159212 ID: d28002

>>159210

We should have probably asked miss_k if the summons are 'new' each time, or if they respawn; more importantly, if they do, whether they learn to keep an eye on the door/set something against it to alert them when it topples.

Ho well, hindsight.
>>
No. 159219 ID: 230092

detour then, the guy is known and defeatable but he has company and its likely a superior and another thug (maybe even the one that protected him)
>>
No. 159226 ID: 717301

>>159201
Seeing as how you can recognize their speech, it's probably part of the assessment team. Avoid at all costs. Let's head to the right.
>>
No. 159266 ID: b6178d

Hang on, this could be important.

Maybe they're after the metal bit Player just threw away, if they're raking in the ashes where it was.

Could they be demons who have returned? Stahl died, sure, but we don't know if demons have any sort of ressurrection apparatus.

I suggest we hazard a careful peek, and try to listen in on their conversation. Think you could manage that without being spotted, Player?
>>
No. 159268 ID: b6178d

Oh, and keep in mind there's no survey team yet, guys. Word's only just gone out to send one to Byron. There was a guard patrol, but that was on the -outside- of the mountain, supposedly. Should take a couple of weeks for the survey team to reach Byron, I think, if what Lia (or whatever her name was) said about caravans taking a week from Central was right.
>>
No. 159270 ID: 230092

i just noticed that they will realize we are here because of the missing holy water on the floor.

unless they arrived trhu another path thus not aware of the potion.
>>
No. 159273 ID: b6178d

That makes no sense. First of all, the bottle was hidden in the oil sconce on the wall. Second of all, even if they did notice the holy water, and for some reason just left it alone, they don't necessarily therefore know Player is now here, behind them.
>>
No. 159277 ID: 2eac65

I wouldn't worry too much about that. They already know we were in here once before; if we leave a few traces behind, they might think it was from our first trip.
>>
No. 159409 ID: d57bb4
File 127037732895.png - (23.51KB , 800x600 , r001-0006-085.png )
159409

Hey, hey. Focus here. What's gonna be? I can see three options here, I'm either barging in, sneaking in or sneaking out -- and if I'm not going in there, I'm gonna go where?

In my opinion, I think we should ---.
Player does get to vote about situations whenever appropriate, but I'm omitting WHAT he's voting for this time to not sway people towards any particular direction. Like I say in IRC, my voice carries too much weight sometimes...
>>
No. 159417 ID: c2c011

>>159409
Oh, your old friend Stahl is back in town. Should be demons in there then. Sneak in. This time remember to hit the mage first.

Oh and just as an experiment before you go in. Try squeezing the spide abdomen a bit before you go in. See if that makes more web come out. Because if that's the case then maybe squeezing really hard will make lots of web come out very fast, which could be very useful in a fight against multiple opponents.
>>
No. 159424 ID: 1ac39d

>>159417
this is true, you could get a one shot webber, causing whatever you pointed it at to get stuck to the wall or something. oh, and it works because webbing is a liquid until it contacts air.

i agree with the sneaking in option.
>>
No. 159472 ID: 717301

sneak a peek in
>>
No. 159479 ID: b6178d

Yeah. Try to figure out what whoever is in there is up to. If it's demons, maybe you'll hear something useful.
>>
No. 159510 ID: 445c48

Sneak in I guess
>>
No. 159515 ID: 230092

i agree with player

*trollface.jpg*

sneak out. your goal NOW is to find a exit, not trouble.
>>
No. 159530 ID: 97430e

Sneak in, do not engage unless necessary. Eavesdropping is good, fighting is not. You don't have anywhere to retreat to if it is necessary.
>>
No. 159562 ID: 290314

>>159409
Listen. It may help to answer some of your questions about the messed up summons.
>>
No. 159696 ID: bcf25c

>>159409

Try for sneaking in. Alternatively, look through the peephole and the like.
>>
No. 159877 ID: 5024b4

>>159409
Could try that apparently open passage one set of stairs down.

Though this would potentially put you in a position where you're surrounded.
>>
No. 159923 ID: c2536f
File 127047408571.png - (23.80KB , 800x600 , r001-0006-086.png )
159923

>sneak in: landslide; barge in: 0, sneak out:1?

-- nevermind. You're right; no such thing as too much information.

Hmmn, there seems to be some light in there. I'm going to....
>>
No. 159925 ID: c2536f
File 127047476930.png - (78.34KB , 800x600 , r001-0006-087.png )
159925

...oh sheesh O.o

Robes: "... NOT paid enough to touch that!"
Punk: "YES you ARE. That bit GOT to be somewhere HERE and you're going to FIND IT!"
Robes: "Oh shut up you spoiled rotten kid. There is no possibility for your precious bit to be inside this contraption."
Punk: "Then get into that PIT and start SEARCHING, motherfucker! That's--"
Robes: "You know very well I can't be that."
Nun: "!!!(*&##@#(#)"
Punk: "WHATEVER fucker, I paid you to find the damned KEEEEY!"
Robes: "You paid me to find the trail. Dirty work is Stalvern's job, you can join him there if you want."
Punk: "Shit no, that'll wreck my braids."
Armor: "Fucking emo kid."
Nun: "#$@%%@#$"
>>
No. 159927 ID: 3b6c92

>>159925
Alright. We got two red dudes, one blue-haired human guy, whoever that is tied up in front of you, and this white looking thing that I don't know what it is. One of them is in that pit over there; the others are up above you (except whoever's tied up in front of you, obviously).

Oh and there's some kinda demon bug thing or some other thing that has red eyes like that in here too. I think you miiiiight be slightly outnumbered
>>
No. 159928 ID: 1ac39d

okay then. it seems that metal bit is now a key item and worth infinity gold in terms of importance.

mage-jerk is straight up from you, to the left of him is the punk. in the pit is the armored guy and on the ceiling seems to be a large demon creature, most likely spider. think you can drag the nun summon out? if so then do it then ask 'if i release you will you attack me or would calling for reinforcements to fight the demons take priority?' but rephrase it so they are yes or no questions.
>>
No. 159935 ID: eaa5fb

>>159928
using the doorframe to face them one by one is also a old strategy that works most of the time.
>>
No. 159937 ID: 701a19

>>159925
Drag the summons out.
Say "Yea, I know I'm an intruder, but I'm only here to fight the demons. If I let you go you'll go get help, so can you promise me that the guards won't turn on me once I've helped clear out these demons?"
>>
No. 159941 ID: eaa5fb

>>159937
if he is functional this should work...

wich also means for player to be ready for occasional command shenannigans.
>>
No. 159942 ID: 701a19

>>159935
Unless they have the advantage of magic.
Which they do.
>>
No. 159948 ID: c2c011

>>159925
Lets see. Drag the summon closer to the pit. Cut off it's restraints and dump it into the pit, preferably in the same motion.

While they go over to see what's happening to Stalvern you sneak up behind the robes guy and give him a very intimate meeting with your sword. If you think you can manage it decapitate him with one stroke. Otherwise just cut his throat or something like that.

Glowy blue thing seems to be a ghost or other unholy spirit thing. Splash it with holy water and it will hopefully go away. Then you can deal with emo kid.
>>
No. 159985 ID: 69f952

First, is that a nun in a muted mask or is it another summon with a freaky names.

If it is a summon, I agree with the above, save cut it's restraints when you throw it in. Just try not to make too much sound doing it.

If it is a nun, kittie, player, what are you thinking? Gesture her to be silent, then listen in on the conversation for a bit.
>>
No. 159986 ID: 384e3e

Welp. That's enough info for me. Let's find us an exit and not fight a roomful of enemies for no very good reason.
>>
No. 160072 ID: 9d2bb6

1 demonic something up on the roof, just where the torture rack floor ends. It's probably there as a sentry of sorts. If it's a spider, it might try entangling you from afar or drop down on your head if you attack.

1 blue-haired human by the torture rack, carrying a sack, looking at the demon mage. He's cooperating with (having hired?) the demons. I am willing to bet a heap of silver that the 'metal bit' he is looking for is the one we just had you electrocute.

Nun seems to be a summon that spawned here and got captured for...Some queer reason or another. Perhaps they'll interrogate her soon if they don't find what they're after.

Or -is- she a summon? Gesture for her to be quiet(er?), maybe she's intelligent enough to comply.

And lastly, 2 commies, a mage and a warrior. The warrior, Stahlvern, is in the middle of the pit with his back to you, digging for something. The mage is standing in front of the opened iron maiden, looking into it, his back to the stairs right now. Both are perfectly fitted for a sneak attack, if it weren't for blue-boy looking at the mage and the sentry demon on the roof.

Either these commies are the same demons you encountered earlier, or they're awfully similar. The former sounds more likely, considering the name usage. Curious.

You could try to free the nun to distract Stahlvern (though I'm guessing she wouldn't last long unless she got in her own sneak attack, and she might attack you, or run off to fetch the guards). Then you could charge up the stairs to punt the mage into the maiden, before throwing your holy water at the demonic critter on the roof.

That'd at least temporarily leave you with only blue-boy to handle, which I suggest you capture...If he's cooperating with demons, he's up to no good, in all likelyhood. Perhaps the spider abdomen can be put to use here.

Granted, with the holy water and the element of surprise, you could probably target and disable two of three demonic creatures in the room, depending on who you think is the greater threat and how good your aim is. And you don't have to free the nun-summon. The warrior will probably take a while to get up to the mage and blue-boy if you catch them all by surprise anyway.

...Say, how does holy water function? Does it damage demons? That's what I'm assuming, but I could be wrong.

You could also sneak off again and avoid this encounter entirely, but then you don't get the pleasure to interrogate anyone for more information, or gain access to the hooks in the torture cupboard.

Alternatively, you could stick around for a while longer, to listen if they say anything else useful. Why is a human hiring demons? Why are they capturing summons? How did Stahlvern 'survive'? What is this 'key' for? Plenty of questions here.
>>
No. 160081 ID: c2536f
File 127050867391.png - (76.50KB , 800x600 , r001-0006-088.png )
160081

Ok, uh... I put out the torch while it still has something to burn -- I can't let them know I'm here either. They're arguing with such volume, I think I could start yodeling before I got noticed.

"Psst."
Nun: "!!#@?"
"Yeah, I know; I'm an intruder. But I'm also against those demons; can I count on you to get some help?"

She nods. (Its a she. Well, it has breasts). I get to work.
>>
No. 160082 ID: c2536f
File 127050873023.png - (77.42KB , 800x600 , r001-0006-089.png )
160082

> whump! <
"Ow!"

I guess these things can't be reasoned with in the end.
>>
No. 160085 ID: c2536f
File 127050898449.png - (80.63KB , 800x600 , r001-0006-090.png )
160085

Cats be damned, why on the nose, UGH!

Punk: "Wait, didja hear something?"
Robes: "I think I did. STALHVERN!"
Armor: "I'M ON IT! The soldier's loose!"
Robes: "Romero and Carmack, you got to be kidding me."
Nun: "##$)(@(## !*@*@*#."
>>
No. 160086 ID: 701a19

>>160082
Back up a bit, and block its attacks
"Not me, you idiot. Them!
If you want to kill me, then why don't you wait until our mutual foes are dead first?
I was sent here by Lord Byron to clean up the demon infestation; he's not paying me enough to get smacked around by you guys, too.
>>
No. 160090 ID: 9d2bb6

>>160086

Don't yell anything, they've just figured out that the soldier's lose. Back off a bit and hug the wall. Get out your holy water. Toss it at Stahlvern, or else he's gonna nail the soldier and/or you with that crossbow thing. Otherwise, stay out of the soldier's way, and prepare your halberd. The guys above will look down to see what's going on and target the soldiers, and when they do, you can give them a surprise greeting.
>>
No. 160093 ID: 9d2bb6

Ah. Considering the height, maybe the halberd won't reach well enough to make a difference. Hum. Still, nail Stahlvern, and back off from the soldier. Make sure she doesn't target you. I think she punched you away to make you less of a priority target, and she does seem to be focused on Stahlvern now.
>>
No. 160098 ID: 717301

run for it, close the door behind you, let the ensuing fight take care of those guys.
>>
No. 160106 ID: a79b14

>>160098
dont, we can still do this with the golem's unwanted help.

after throwing the holy water, whoever comes down to face you will have to get thru the working golem. simply bypass the golem to sandwich whoever comes between you and the golem.
>>
No. 160158 ID: 3a4a54

Well, lookee here! It looks like this is a good time for an ol' fashioned door fight!

Slip in behind the door, shove the torch underneath it (the wooden part) as a wedge, then brace for the door to open. There, you actually have the benefit of taking them on one at a time.
>>
No. 160161 ID: bcf25c

>>160085

Close the door until it's just a crack and peep out of it to watch the fight.

Act when it is most opportunistic.
>>
No. 160167 ID: 632862

>>160085
It looks like the nun is going to attack the demons first. Just in case, be quiet and step away from her, possibly out of the room.

We might be able to assist her in fighting the demons and whoever that dude is, but don't make it a priority.
>>
No. 160177 ID: c2536f
File 127051847454.png - (82.35KB , 800x600 , r001-0006-091.png )
160177

Fortunately, the 'nun' decided to go for the demon. Maybe it just homes on the bigger threat; its not an uncommon behavior. Time to give support.

Robes: "Very well boy; take your bag and hit the road. We'll meet--"
Punk: "No WAY ya com -- I know all you reiddahs are tricky as shit, you motherfucker just wanna take the bit while--"
Robes: "Oh, you shut the fuck up."

Nun: "%%$#$%#%#$."
>>
No. 160181 ID: c2536f
File 127051867092.png - (66.82KB , 800x600 , r001-0006-092.png )
160181

Armor: "TWO!"
>BLAM!<

Punk: "GYAAAAH!"
Robes: "STAHLVERN!"

Whattafuck was that?! A rod of explosions?!?!?!!
>>
No. 160184 ID: 1ac39d

>>160181
um, when we get a while we will explain, for now you just need to know it's a shotgun and it was made by the same people who made the DU core.
>>
No. 160185 ID: 701a19

Looks like a shotgun.
It's a mechanical device that uses a rapidly-burning chemical to create hot air at high pressure which pushes dozens of tiny lead balls to absurdly fast speeds.

Miss K would like that. She could make one on her own, of course, but she could improve her skills by examining it to work out how it was made.
>>
No. 160187 ID: 445c48

It's a shotgun. It shoots either a bunch of little bits of metal really fast at a distance, or one piece of metal fast and far. Either will hurt and probably kill you. He has a limited number of shots before he has to replace his ammunition. This is probably somewhere between 2-8, depending on the type. More likely higher than lower.

Don't let it be pointed at you.

Try to take it.
>>
No. 160190 ID: 5a2e05

>>160181
We don't have time to explain, so let's go with that. You do NOT want to get hit with that.
>>
No. 160191 ID: a79b14

long story made short, it fires 12 very heavy pellets in a small coned area in front of it.

dont brawl him, but he has to reload the machine manually. he may also run out of pellets after 7 MORE shots.

you can grapple for the gun BEFORE he reloads with a up and down movement on the barrel, after he does this he can fire again. let the golem take the hit, grapple for the gun again.
>>
No. 160193 ID: 632862

>>160181
Yes, basically a rod of explosions. Though not magical at all. Try not to be in front of it. Ever.

If you can assist the nun somehow in order to get that thing away from the demon, you'd have the advantage.
>>
No. 160194 ID: 362f0c

>>160181
Okay this is very important, that rod, are there two metal tubes side-by-side? or are they one on top of the other?

If the first he only has one more shot before he has to take a moment to reload, if the second, well he could have several more shots (ie: exlosions.)
>>
No. 160213 ID: 445c48

>>160194
>Implying over-under break action shotguns don't exist.

Still, prepare for 7 shots before he has to reload. It may be less, but it probably isn't.
>>
No. 160265 ID: 5024b4

>>160181
do not let them aim that 'rod' at you. if its what we think it is it's designed to shred unarmored, fleshy creatures (you) to pieces. Worse, the opponent will not even have to aim as precisely as with a crossbow. Try and keep axe-nun between you and him.
>>
No. 160266 ID: 5024b4

>>160181
consider getting more holy water later. Demon boy overlooked a charging, armed summon to blast that little bottle.
>>
No. 160293 ID: c2c011

>>160181
Holy motherfucking shit! Fucker has a shotgun.

You know, dragging the summon over to the pit and then cutting it loose while shoving it into the pit would probably have been more effective then talking to it and given you a better element of suprise.

Ok, blue thing drifting down, looks like it's focused on the summon. There seems to be a slightly more whitish solid core in it. Try cutting that core with your sword and then go after the mage. Last time you didn't take out the mage first and we had to fight a giant spider and her semi-hot daughter. Lets avoid anything similar this time by taking down the mage first.
>>
No. 160300 ID: d28002

>>160213
True, but still best to assume it's a tube magazine.

Also if one of them is packing heat, there's a decent chance the other two have firearms of some sort.

...also, "Romero and Carmack"? This could be entertaining.
>>
No. 160324 ID: 5a2e05

>>160300
Romero? Carmack? Stahlvern?

The one with the shotgun is obviously the demons, and likely a zombie as well.
>>
No. 160377 ID: bcf25c

Redundant Redundant Department of Redundancy.
>>
No. 160430 ID: 9d2bb6

>>160293

Blue/white things are light orbs. Spells. They light up the place. I'm not sure if they are actually dangerous. Just try not to be blinded by 'em.

>Romero and Carmack

Sounds like demon diety names or curses. Like Player'd say "cat-dammit". Stahlvern is the guy with the shotgun.

>ACTION TIME.

Try to use the summon for cover and get to the stairs. If it dies you may have to tackle Stahlvern directly before he manages to bring the gun to bear at you. Stay out of his sights, basically. If the summon can handle him, fine, go after the mage and blue-boy. If the summon dies, you need to get him.

You also have three foes above you, who should be or become aware of you now.

The insect's right on top of the summon now, on the roof above you. The mage is by the top of the stairs. Blue-boy is still there.

You could try to distract them by yelling this as you charge:

"Blue, I've found it! Let's nail these buggers and go!"
>>
No. 160523 ID: 717301

Take out that guy with the shotgun first, then grab it. Hello new weapon!
>>
No. 160533 ID: d28002

>>160430

I'd agree Romero and Carmack are probably some sort of deity figures, given all the code flying around under this reality.

Once this is all over, we should probably ask about them at the church.

...failing that, Miss K.
>>
No. 160561 ID: 8fd2f8
File 127060167533.png - (124.27KB , 800x600 , r001-0006-093.png )
160561

>Shotgun! RUN!
>Shotgun! STEAL!
>Shotgun! FUN!

Wow--wait--what--cantjust--

Punk: "GWAAAAAAAH! Fuckfuckfuck! DAMN!"
Armor: "Jonathan! Filthy human, five-thirty!"
Robes: "What? On it!"
>>
No. 160568 ID: 701a19

>>160561
All you need to know:
Don't be where he points that thing
Make sure you get it from him.
Fight.

Also, robes knows where you are. Leap up and skewer his achilles tendon.
>>
No. 160570 ID: 9d2bb6

Focus on the combat, guys. Don't distract Player, or he'll be toast.

Demon mage will be on you in a few secs. Toss your sword at the mage as he leans over to kill you, then go halberd and aid the summon.

Unless anyone has any better ideas?
>>
No. 160572 ID: 9d2bb6

Also, don't be where you are right now. MOVE.
>>
No. 160573 ID: 701a19

Don't be dumber than the villain:
"197: I will explain to my Legions of Terror that guns are ranged weapons and swords are not. Anyone who attempts to throw a sword at the hero or club him with a gun will be summarily executed."

Climb up and slash the back of his ankle. He'll be immobilized.
>>
No. 160577 ID: a56bd0

>>160573
Only a problem when you can't earn ADP (ie: kickass points) though kickass deeds.

Besides we have a halberd with a better reach that will probably be more useful here.
>>
No. 160578 ID: bcf25c

>>160561

Blue haired fellow above you, probably going to try to hit you with something.

Hurl the halbred at the robes, whip out your sword.
>>
No. 160585 ID: d28002

>>160577
Rather than just swing at the ankle, we could use the halberd blade to hook the leg. Then we just jump down and pull Robes off the stairs while simultaneously hamstringing him.
>>
No. 160591 ID: 701a19

If you hit him in the back of the ankle he won't be able to walk until he gets advanced medical care, and there's a decent chance he'll pass-out from the pain.
>>
No. 160592 ID: 9d2bb6

>>160585

Do this, if you can. Hopefully the other demon will warn his compadre too late. He seems like a good spotter, but if you wait 'till the summon he's fighting gets a shot in, you should be able to do a surprise move.
>>
No. 160605 ID: 453e03
File 127060748158.png - (128.68KB , 800x600 , r001-0006-094.png )
160605

>MOVE!
WAWAWAWAWAWAWAWAWAWAWAWA--

Robes: "SHOT!"
>KPOW!<

Punk: "Urk-gurlk--guhleergh!"

>SKLASH!<
Armor takes damage: -1 HP
Armor: "GUH!"
>>
No. 160609 ID: d28002

>>160605

Well, at least the punk is going to be out of commission for a minute; vomiting that hard should leave him feeling kind of wobbly. Robes seems to be the most immediate threat, now that the BattleNun axed the shotgun guy.
>>
No. 160610 ID: 453e03
File 127060810798.png - (127.45KB , 800x600 , r001-0006-095.png )
160610

>pull, hamstring
Oh-kay-then! I'm gonna need to get closer to the horned bastard though-- if possible, without getting shot.

Armor: "Born insecure, MOTHERFUCKER!"
>BLAM!<
[ERROR: MALFORMED NAME|CRI_SUM_VID:998fa7] takes damage: -1 HP

Nun: "##)@(#(@ @$$#*(&!"

>K-PAK!<
Robes: "Stay still, goddamn landgrazer!"

Punk: "Ugh.. fuck man, this sucks..."
>>
No. 160612 ID: 445c48

"It's about to get a lot worse"

then stab him.
>>
No. 160616 ID: d28002

>>160610

Hmmm. If Robes is lined up how I think Robes is lined up, we might be able to shove the bugger backward into the iron maiden... Depends on how heavy he(?) is and if its a nice straight path into the big box o' spikes.
>>
No. 160617 ID: 701a19

>>160610
If you're climbing up that way, then get behind Punk and slit his throat for killstrike.
Killstrikes work, right? It's not going to just translate into HP loss, will it?
>>
No. 160619 ID: 9d2bb6

>>160612

KEEP MOVING. Hop onto the side of the floor as soon as you're able, to move out of his next blast.

Blue's out of commissions for now. We can't see the spider now, so keep moving. Your life depends on it.

Also: "You stay still, catdamned coward!"
>>
No. 160622 ID: 9d2bb6

Focus on the combat-affectives, please.

Besides, guys. We could use interrogating Blue afterwards for info.
>>
No. 160627 ID: 1ac39d

Echo on
>>
No. 160635 ID: d28002

>>160627

Last I remember, it's still on from earlier.
>>
No. 160681 ID: 3057d6

wait i think we know their real names.

wanna try to spook them?
>>
No. 160684 ID: 7524b0

>>160610
Toss your Cure potion to the Punk.
>>
No. 160686 ID: 7524b0

...why is everyone saying to kill the Punk? He paid the demons to do his dirty work, that means he's a neutral party. If we help him, he'll have reason to at least talk to us instead of fighting.
>>
No. 160709 ID: 445c48

>>160686
Because it would be bad-ass
>>
No. 160712 ID: 701a19

Because if he hired them, then once he dies they have no reason to keep fighting. At that point they'll probably try to disengage, at which point we can attack them unexpectedly.
>>
No. 160723 ID: 7524b0

>>160712
Seriously? The armor demon guy SHOT HIM. I think they're not cooperating with Punk anymore.
>>
No. 160745 ID: 8ecfd4

>>160610
Punk is still out of comission. Summon still seems to be in the fight.

Push the robed fucker into the iron maiden and run him through once just to make sure he's down. Then see if you can't get the drop on the boomstick demon from above.
>>
No. 160881 ID: c78ae0
File 127063923915.png - (124.25KB , 800x600 , r001-0006-096.png )
160881

"YOU stay still, cat-tamed coward!"
Robes: "After you, grassie. SHOT!"
>K-PAWN!<

Armor: "WHOA!"
Nun: "*!*!!!!"

This guy's aim really sucks, but I can't keep circling him forever!

Punk: "Guys.. I think I'm better now..."
>>
No. 160882 ID: d28002

>>160686
>>160684

I thought that it was the holy water bottle getting shot; the ledge the punk is on would have screened him from all the pellets, but we saw some sort of big spray hit him as well, right as the bottle vanished. Also no direct HP loss like you'd expect off a shotgun hit.

Besides, the vomiting seems more like a horrible allergic reaction than anything else. Until we can confirm otherwise, it's probably best to regard the punk with some suspicion.
>>
No. 160884 ID: d28002

>>160881

On your way over to robes, stamp on the punks head to keep him reeling.
>>
No. 160887 ID: e8fab4

>>160881
Grab the punks ponytail. Push him up on his feet and use him as a shield against the robes guy. His bolts doesn't seem to have any greater penetrative power.

With your new punkshield in front of you advance against the robes guy. Shove/kick/push/whatever him into the iron mainden and then stab him once or twice to make sure he's properly down.
>>
No. 160888 ID: c78ae0
File 12706429485.png - (122.70KB , 800x600 , r001-0006-097.png )
160888

>stamp on the punk
>iron maiden
I like how they go together.

Punk: "OW!"
Robes: "... this is going to hurt."
>>
No. 160891 ID: e8fab4

>>160888
Kill that fuck!

You might have to use someone as a shield soon though. Boomstick demon is up on your level now.
>>
No. 160893 ID: c78ae0
File 127064532753.png - (122.79KB , 800x600 , r001-0006-098.png )
160893

"Fraid so."
Robes: "URK!--"

>SCHTHK!<
Robes takes damage: -1 HP
>>
No. 160894 ID: d28002

Oh yay, the spider's back for the party.
Nun is charging up the stairs, and the shotgunner is bringing it to bear on you. Once robes is spiked, get off that ledge fast.
>>
No. 160896 ID: c78ae0
File 127064794776.png - (126.45KB , 800x600 , r001-0006-099.png )
160896

>once our robes is spiked
Like THIS?

>SHKTLKKT!<
Robes: "GAAAAAH!"
Robes takes damage: -2 HP

>BOOM!<
Critical Hit: Headshot
>>
No. 160897 ID: 6ab257

>>160882
well, it could be salt shot. it hurts like fuck and its entirely non deadly.

the spider has been added to the fight. it seems she is oogling the punk and you.
>>
No. 160898 ID: d28002

>>160897

Except the rounds are kicking the shit out of the nun. It's not salt shot.
>>
No. 160899 ID: c78ae0
File 127064996519.png - (109.91KB , 800x600 , r001-0006-100.png )
160899

[ERROR: MALFORMED NAME|CRI_SUM_VID:998fa7] falls.

"Or maybe like THIS!"

Critical Hit: Head
Critical Hit: Heart
Critical Hit: arm disabled
Critical Hit: arm disabled
Critical Hit: leg disabled
Critical Hit: leg disabled
Critical Hit: Spleen

Robes falls.
AD +1


No, I dont know yet all the possible critical locations someone can have.
>>
No. 160900 ID: 8ecfd4

>>160896
Quickly slam the door to the maiden shut. Then turn around and stay low until you can grab the punk. He should still be disoriented and somewhat dazed, use him as a punkshield against the boomstick demon. Close with the demon and then shove the punk into him.

If the spider looks like it's ready to attack you we will tell you.
>>
No. 160902 ID: d28002

>>160899
Shotgunner looks ready to fill you with holes.
You could drop down to the floor below; if you go backward by about an armspan as you do so, you could cushion your fall on the dead nun.
At the very least, be ready to duck.
>>
No. 160904 ID: c78ae0
File 127065086783.png - (7.77KB , 800x600 , r001-0006-101.png )
160904

>foof!<

"Foof?"
Punk: "Huh?"
Armor: "Oh crap."
>>
No. 160906 ID: 8ecfd4

>>160904
Oh shit, you're all about to get eaten by a grue.

Ok Player you're right next to the door. Drop down to it, run outside quick as fuck and relight your torch. Close the door and block it. Then get back in here once the screaming stops.
>>
No. 160907 ID: 67c611

>>160906
Good plan. Seconding this action.
>>
No. 160908 ID: e2020c

>>160906

Second this
>>
No. 160909 ID: d28002

>>160904

Ah. did wonder if it was the mage you just ventilated keeping the lights on.

The More You Know!
>>
No. 160918 ID: 701a19

>>160906
Can you see their eyes in this darkness? Because we can.
I'm gonna go ahead and suggest you spin around and skewer Punk while he's confused and blind.
>>
No. 160919 ID: 69f952

>>160918

Uh, voting against that. If he's doing this for a good reason, it'd be the right thing to just let him go after we interrogate him. If he isn't, we need to interrogate him on what he knows, since he'd probably be the first one to crack anyway.
>>
No. 160930 ID: c78ae0
File 127066194171.png - (7.55KB , 800x600 , r001-0006-102.png )
160930

>Run:4+1;Fight:1
I can't disagree with such overwhelming response!

Punk: "Ohgod what NOW man???
Armor: "Calm down! We had something extra, matches, candles, whatever! Where are them??"
Punk: "Y-your pal took them from me, he wa-was--"
Armor: "IS HIS BODY STILL HERE?!"
>>
No. 160931 ID: 1ac39d

if we see the guardian we may be able to reason with it somewhat. tell it 'demons are in the other room and are trying to flee, if you waste time killing me they could escape' making it so it HAS to go fight the demons now or lose them could work.
>>
No. 160932 ID: c78ae0
File 127066240432.png - (9.80KB , 800x600 , r001-0006-103.png )
160932

>tch<
>tchk<
>tchk<

Damn,why these things only happen--
>>
No. 160934 ID: c78ae0
File 127066245551.png - (23.05KB , 800x600 , r001-0006-104.png )
160934

>tchffFFWOSH!<

HAH! Hah.... man.

Good thing I had another...
>>
No. 160936 ID: 1ac39d

okay, cool. see if you can bar the door then let's keep going to the right.
>>
No. 160939 ID: d28002

>>160936

Barring a wooden door will mean nothing since they have a shotgun.

Besides, even if they don't just take out the hinges, they can just exit via the mudslide like we did last time.
>>
No. 160941 ID: 8ecfd4

>>160934
Wait around for a bit and then pop open the door with a minimal crack. See if you can hear or see anything on the other side.
>>
No. 160964 ID: 7524b0

>>160934
Listen at the door.
>>
No. 160965 ID: 69f952

Wait about a minute behind the door hinges, then throw the torch in and investigate, sword out, eyes open. If anything, the spider should give them trouble.
>>
No. 160972 ID: c78ae0
File 127067205432.png - (23.89KB , 800x600 , r001-0006-105.png )
160972

... I'll say, it seems awfully quiet in there at the moment. No screams, no fights, almost the peace of the dead.
>>
No. 160973 ID: 1ac39d

hit the deck!
>>
No. 160984 ID: c78ae0
File 127067465792.png - (41.96KB , 800x600 , r001-0006-106.png )
160984

>hit the deck!
Let me just...

Things seem to be normal here.
>>
No. 160987 ID: 7524b0

>>160984
Well look around and see what's there to loot.
>>
No. 160990 ID: 3b6c92

>>160984
Wariness never hurts in this situation.

There's a bit more blood upstairs than there was when you left.
>>
No. 160991 ID: 701a19

>>160984
Gather the item drop in front of you, then climb up to the second level so we can get more coverage from that torch.
>>
No. 160997 ID: 8ecfd4

>>160984
Looks like there is quite a bit more blood spatter here now. See if there is anything left behind.
>>
No. 161008 ID: d28002

>>160984

Well, either they're hiding in ambush, they left via the cieling shaft or mudslide, or something killed them.

Depending on how well they know the dungeon, they may have anticipated you doing this and gone down the slide to loop back and ambush you from behind.
>>
No. 161010 ID: d9f12e

We don't see anyone's eyes, but that doesn't mean nothing's around. Be careful.

Pick up the summon's silver. You can check the maiden for remains or loot (I don't think anyone could hide in it, but open it carefully anyway). Look around for the punk's bag.

Also, we need to up the priority on finding a way out of here. We do NOT want to be caught by that grue, based on the bloodstains and non-presence of the others.

If no hostiles surface, set about improvising that chain grappling hook with the stuff from the drawer.
>>
No. 161071 ID: d48bc6

>>161010
silly, grues only attack where there is no light.
As long as we have an active lightsource, we won't die
>>
No. 161078 ID: bf309a

>>161071
im pretty sure reason is right.

a demon could have gone trhu the passage on the left with a lighter on. dont discard a sneak attack simply because of the extra blood, their items arent here.
>>
No. 161226 ID: c78ae0
File 127073287810.png - (44.85KB , 800x600 , r001-0006-107.png )
161226

Hey, actual silvers. The summon must've dropped these.

Player acquires 6 silver

Hmmn, I wonder the ethics of 'selling' back to the summons their own coin...

See anything else interesting? I don't.
>>
No. 161228 ID: b14128

>>161226
Nothing that we can see, either. I -guess- you could try opening up the iron maiden again to see if robes had anything, but... ... ...Well, yeah. Anyway, maybe head up to the 'Floor' above you and over to the edge overlooking the pit, so we have a full view of the room, quick, and if we don't see anything interesting, we head out and go somewhere else?
>>
No. 161229 ID: 2cbe3e

>>161226

In the room upstairs is a cabinet with a single drawer... have we seen what's inside there?
>>
No. 161233 ID: 8ecfd4

>>161226
Iron Maiden is still closed to the corpse might be there. Open it and see if there is something to loot.
>>
No. 161234 ID: d28002

It might be worth investigating the cieling shaft. Being above an ash pit implies it is some form of chimney, so it should lead to the outside eventually; with enough rope and climbing pins it could serve as a secondary entrance.

If it's too awkward to explore here, the fact that it is on a line with the main entrance means you should be able to guesstimate where it opens out on the mountainside from the surface. Chimneys can't go too far laterally without becoming ineffective at exhausting smoke.

Otherwise, continue exploring the place
>>
No. 161236 ID: 701a19

>>161226
You're going to be dealing fairly with them, so I wouldn't worry too much.
>>
No. 161237 ID: c78ae0
File 127073846074.png - (52.71KB , 800x600 , r001-0006-108.png )
161237

>deal with them fairly
Maybe, but if the point is to help them restock their coins....
I better not think of this too much you know. Maybe you guys haven't noticed, but I am pretty much helping them to kick my ass.

>cabinet
Hmn, there are a few knives missing, but I only see here the usual ... implements. Nothing useful to out immediate situation. Yea.

It still disturbs me greatly that this place is fully built, while the rest of the dungeon isn't.
>>
No. 161238 ID: c78ae0
File 127073854133.png - (48.22KB , 800x600 , r001-0006-109.png )
161238

The maiden... ewwgh.

The less said the better. I can't see the sorcerer's body, but this is certainly its blood.

There are shards of glass, maybe a broken bottle.
>>
No. 161239 ID: c78ae0
File 127073863654.png - (83.74KB , 800x600 , r001-0006-110.png )
161239

The rest of the place seems the same to me.

I think that on the... is a rag. Looks like it was from the blue punk's bag.
>>
No. 161243 ID: 8ecfd4

>>161239
See if you can't hook up some sort of torture device to the chain and use that to knock down the bag.
>>
No. 161244 ID: 42dea5

>>161237
thats a good point, the demons must have finished its construction after the dungeon was invaded.

so far im considering the fact that the lower levels are indeed infested with demons.

player this may seem redundant, but is there a book with robes, maybe even scrools? can you read them to us? if possible strip search its body.
>>
No. 161245 ID: 1f4a75

>>161239
Hold the nip. Isn't that the symbol that was in the temple on the wall there?
>>
No. 161247 ID: d28002

The shards of glass are a bit odd, but the location of a shred of the punk's bag could indicate that they exited via the cieling by some means.

It's just occurred to me that the configuration of this end of the room is unsettlingly reminiscent of a blast furnace. It isn't one, it needs more wall, but still.
>>
No. 161249 ID: 69f952

Speaking of which, don't you have some spider silk to roll in ash?

If you can, please leave a little off the top. I have a plan to get the shard back.
>>
No. 161280 ID: c78ae0
File 127075121991.png - (54.58KB , 800x600 , r001-0006-111.png )
161280

>Robes
maybe I wasn't clear enough. There is no body, only blood.

>torture device, chain
The most useful device there is a fishing hook and a sharpened spoon. I really don't want to know what they do with those. Nor want to touch them.

>temple, symbol
>blast furnace
Yeah, we noticed before. And seriously, the guy who ... planned this combination is a sick fuck.

>spider, silk, ash
Oh yeah! Hmnf. There's a little loss though. A few rips. ... And me being careless.

Player acquires 18 feet of ashen spider silk

So much for sticky tip.... I really doubt it would be of any use anyway, this thing might be resistant but seems pretty fragile in its current state.
>>
No. 161282 ID: 8ecfd4

>>161280
I'm sure I could come up with some fun stuff to do with a fish hook and a sharpened spoon. Hmmm, yes those would be pretty fun.

But there is also something else you can use the spoon for. Try to knock down the damn bag by throwing the spoon at it.
>>
No. 161320 ID: 69f952

>>161282

Hopefully attached to the chain, if you think you can swing it. I want to see what's up there. Maybe a secret alcove with some overpowered powerup inside.
>>
No. 161330 ID: c78ae0
File 127075613935.png - (54.48KB , 800x600 , r001-0006-112.png )
161330

I don't think the spoon could take the sack from there.

In fact, I don 't know how I could take it out. I can't toss the chain that high, and everything I have is either too light or too heavy.

... maybe the hook, but I would really rather not touch it. And I cant tie a chain around that. And I really really thing raw unwoven spider silk is not suited for this task. Its kinda too light too.

I don' even know why I should pick it, it doesn't seems to be worth much as a bounty.
>>
No. 161331 ID: 8ecfd4

>>161330
Could contain loot, or give you more storage area.

A solution is near for your problem. Either tie the hook to the spidersilk and if it's strong enough use the silk to pull down the bag. Or use the silk to tie the hook to the chain and then use that.
>>
No. 161341 ID: 716eb0

Finding a way to get up this chimney is probably going to be our best bet for an alternate entrance. We can grab the bag on the way up if we really want to.
>>
No. 161342 ID: 69f952

How big is the fishing hook? About the width of your finger, or about the size of your hand? Perhaps larger or smaller or in-between?

At any rate, throw the ball up there and see if you can't hit it. If you can't, then try jumping your freakishly high jump, or try getting up on the defiled sun symbol.
>>
No. 161348 ID: d28002

>>161330

If it looks that difficult to get up the chimney from here, then there isn't much point in wasting torchlight that could be better spent exploring new areas for loot and additional entryways. Is it possible to get a foothold on the big cross thing, or are there any scaffold gaps in the masonry? if not then short of specific gear like a ladder it's unlikely to be possible to get up the shaft from here.
>>
No. 161354 ID: 930094

>>155733

You could pick up the larger bone pieces, or stuff from the cupboard to toss and try to knock down the bag.

You could also try to use metal stuff from the cupboard to weigh down the silk to make it throwable, and tie the hook to the end. If it's unwoven though...I dunno. It might fray and fall apart if you put too much weight on it, like you say.

Spider silk is crazy srong, but that doesn't help if the stuff's just a sticky mass of strands or whatever. Hmmm. Sure you can't still 'process' it through the spider abdomen you acquired?

Well, I dunno. Make a few attempts at the bag, and if that doesn't work out, you really need to get going.

...Hang on. Are you sure there's nothing except shards of glass and blood in that iron maiden? The commie and Blue, just before you left, said that the robed guy had taken some backup light stuff. Armor was asking 'IS HIS BODY STILL THERE', indicating he knew the body was gonna disappear. Sheez, it's just like last time. Guy might still be alive, from how Stahlvern appears to have survived your last encounter. Heck, all three might still be alive. There's no bodies at all here, even though the Grue appears to have made a mess of things.

By the way, speaking of light, how many torches do you have left now?
>>
No. 161355 ID: 7524b0

It's not a bag, guys. It's a ripped piece of the bag.

Anyway, let's get back to the stairwell and explore deeper in.
>>
No. 161357 ID: 930094

>>161355

Ah, of course. 'rag, a piece of the bag'. Since it seems unfeasible to climb it, let's move on, then...Question is: Where? Further into the labyrinth, or do we let Player have another go at traversing the slippery tunnels?
>>
No. 161359 ID: 0204b5

>>161355
then the bag content are spread in the ash pit.

player, you may need to face that the only exit you actualy have is up there. the smoke has to leave somewhere.

also dont worry with spider silk, its really really strong despide its size. its as strong as a steel wire of the same thickness.
>>
No. 161391 ID: d28002

>>161354

Spidersilk doesn't get woven, it's a biological polymer. Threads of it are like superstrong elastic bands and are extruded out the back from an initial gel-state. Not being woven is actually part of why it's so strong in the first place.
>>
No. 161396 ID: 24aa45

>>161391
Erm... you do realize in Our world, a rope appx a finger thick should be able to stop a Boeing 747...

(cause I read too much: http://www.cbu.edu/~seisen/BioengineeredSpidersilk.htm)
>>
No. 161404 ID: d28002

>>161396

Yes, I was just noting that we do not need to worry about spidersilk 'fraying' or being unwoven, since each thread it isn't composed of multiple strands but is a single unit, like a rubber band rather than a piece of string.

Anyway, if there's no easy way to get up the shaft now, we should probably explore deeper. Given that this place was abandoned mid-construction due to the demons we might even find a ladder further in if there seem to be no other candidate exits.
>>
No. 161418 ID: c78ae0
File 127076953381.png - (84.71KB , 800x600 , r001-0006-113.png )
161418

>spider stuff
No, see. I am holding the strands right now, and I can tell you -- I DO need to weave this stuff before I use it.

This thing was 'wet'; not really wet, but sticky. Giving it a roll in the ashes stopped the web from becoming a useless solid clump, but I still need to weave it into a rope because right now? Its just a few thousands of loose thick strands of whatever pio-boly-stuff you claim it to be. I don't know what it is. It can be woven into rope or cloth; but it surely isn't either right now.

I guess the same principles of silkworm rope are applicable here.

>torch
I... threw away the spent stick. I couldn't light it again, the oil and the cloth were too toasted. Putting it out was a real bad move... sorry.

>bag
Man, all I know is, I wish I had the tools to get up there. I cant knock down a piece of cloth.

Yeah... if I'm going anywhere, where to?
>>
No. 161421 ID: d28002

>>161418

Ah well. Guess it shouldn't be a surprise that it isn't a perfect analogue to the spiders we know.

On the upside, if you can find a hook, I know how you can make rope out of the strands in about... 15 minutes? Not sure exactly, never made something that long before. At the very least once you're out of here it's pretty easy to do.
>>
No. 161424 ID: 701a19

>>161418
First? Look up. Can you see the glint of any light up the chimney above you?
After that, go get that chunk of metal you tossed away like an idiot. You need to get it out of the dungeon and keep it safe.
Then keep exploring. You need to find a chimney you can scale, and if that fails you need to at least find a few vertical sections that could lead to the surface.
>>
No. 161430 ID: 445c48

>>161418
Kick the ball at it.
>>
No. 161432 ID: 930094

>>161424

One of US suggested he throw it away. It's now also in the area with the lighting, and he'd need an insulated rake or something to get it back, so forget it.

Alternatively, he could turn off the power somehow. We don't know how to do that right now either, so again: Forget it.

Player, do you think you can climb the slippery area a bit more carefully if you use the halberd to steady yourself? If so, this tunnel might have a way up into the ventilation rafters that's surely placed above this firepit.

Looks like there's an inventory glitch.
>>
No. 161435 ID: 445c48

>>161432
Depending how it landed, how big it is, he could kick the ball at it!

No that wouldn't help
>>
No. 161442 ID: 0204b5

>>161430
genious. seriously.

>>161432
with a good trhow we may be able to use the chain to redirect the energy elsewhere. we would just need to find something to ground the live current.

player can you describe the whole inventory? i cant understand at least 2 things there ._.

also if you think you can weave the spidersilk, leave it for later. get the stick anyway, its your best call to make the spiderope get stuck anywhere.
>>
No. 161447 ID: 701a19

>>161432
The Halberd is close enough to an insulated rake. The handle is wood, and the metal tip is irrelevant.
>>
No. 161451 ID: 0204b5

>>161447
this is utterly dangerous. the lightinig may be strong enought to simply explode the wood. also its a half-halberd, im not really willing to risk.

...player do you think you can make a strip of wood from the cross?
>>
No. 161452 ID: 7524b0

Guys I think Player actually still has the metal bit.

When he threw it at the lightning thingy, it got shocked and thrown back at him. He then picked it up again, I assume, because he's not TOTALLY CLUELESS.
>>
No. 161458 ID: 930094

Oh. Hem, it DID seem to bounce back. Looks like we've missed a couple of details, then. Pardons, Player. Sometimes glitches in the interface can get us confused, which is totally a valid an reasonable excuse. Yes indeeeeed.

...Shhhh. Guys? Can you hear that? It's the wooshing, repeated sound of an interesting detail passing over our heads time and time again.

Player has an inventory screen.

With arrows.

Arrows that aren't greyed out.

Motioning we perform a ">>Press right/left arrow" command, or something similar while the inventory screen is up. Yea/nays?

>>
No. 161462 ID: c78ae0
File 127077365150.png - (91.46KB , 800x600 , r001-0006-114.png )
161462

>kick the ball
That didn't accomplish much.

>inventory icons
What do you mean by that? Seriously, you're in the pocket, you should know what's in there

Fuck. The inventory I posted before is incomplete AND incorrect. This is the right one; I blame the Bush administration. The items aren't in the order they're supposed to be either...
>>
No. 161465 ID: 0204b5

try the ball a bit more. i think you can do it, but i also think its useless since its a rag thus the bag's content should be spread in the ground.
>>
No. 161468 ID: 0204b5

>>161458
yes, this is a good idea.

player, brace for impact.

i bet my name that its the status screen
>>
No. 161470 ID: 3a4a54

I think that will only accomplish, y'no, switching from his bag to his pockets.

I guess only a test will tell. In the mean time, give the ash a good glancing over.
>>
No. 161471 ID: 7524b0

>>161462
[view next tab]
>>
No. 161474 ID: 0204b5

>>161462
> you're in the pocket
we cant see us in the bag "screen". can ya show the pocket "screen"?

Player.show(Pockets)? Player.show(Status)?
>>
No. 161480 ID: 0204b5

>>161474
>[EXTERNAL COMMAND] Privilege revoked: Trigger listen

i think this is the key to it

>>
No. 161483 ID: 930094

>>161474

I don't think Player can help us switch interface views, 5copper.

Besides, there's an easier way to check. Player? Are you keeping anything in your pockets, and if so, what? We can see most of what you have on your person, except ourselves, the charcoal and the paper, but again, it's an interface thing (remember we explained that we see the world through a specific medium?), so we can't see exactly where and how you're keeping your items, just that they're all there.

[View next tab] might work, and since he already attempted it, let's wait and see. Too many tries at once might be bad.

I also don't approve of anything involving liberal use of punctuation and question marks in Dungeon Game coding attempts, since nothing so far has used it in in-game codes. Try simpler things.

>>
No. 161485 ID: 7524b0

>>161480
No, that was put in so we can't see when spells trigger.
>>
No. 161497 ID: 0204b5

>>161485
shit, if that was on when the mage was attacking we would have a sweet spell now =c

well let me be a asshole anyway

Trigger ON

*takes cover*
>>
No. 161514 ID: c78ae0
File 127077756678.png - (82.13KB , 800x600 , r001-0006-115.png )
161514

... What exactly are you talking about this time?

>trigger ON
.... I thought you said you were gonna stop doing that.
>>
No. 161518 ID: 475d08

>>161514
A one time thing, sorry. We'll try and keep it from happening again.
>>
No. 161519 ID: 1ac39d

no, it's:

Trigger Listen
>>
No. 161521 ID: 3a4a54

I said I was. There are an infinity of voices in here. You can't expect all of us will follow the memo. For what it's worth, we did give you a heads up.
>>
No. 161525 ID: 0204b5

>>161518
that is SUCH a lie.

did that hurt? at all?
>>
No. 161532 ID: 475d08

>>161525
Is it really wise to be attempting this while in a dungeon after three bodies just disappeared into the dark?
>>
No. 161533 ID: 701a19

[View Next Tab]
>>
No. 161534 ID: 717301

Let's go check to the right of the stairs then, the chimney looks like it's got a grate over it anyway.
>>
No. 161537 ID: 930094

I don't think it hurts unless we do something that counts as 'inappropriate magic'. Player hurting is like reality telling us it ain't working, that we're barking up the wrong tree, trying to put a square block through a round hole, etc.

[view next tab]

And yeah, we are (generally) in agreement that we should stop doing the hurting things, Player. Right now, we just had a bit of an epiphany on how the interface functions.

Now, do you think you can use the halberd to navigate the slippery tunnel?

Hot diggity damn, it works! And we have our first major "AHA" moment.
>>
No. 161539 ID: 0204b5

>... What exactly are you talking about this time?
by now you should have realized we arent seeing things as you do. frankly, we saw a tip to something else in your inventory, there is no enemy around and we want to check it.

i think i discovered something that maybe is used in testing spells.

if this is true, we may get a idea of how to cast if we see a live spell one more time.

...or we try a lot now and get ready next encounter. it would be nice to cast light and save torches.
>>
No. 161543 ID: 0204b5

what is that blodsplatter in the bag?

also try the ball a couple more times, player.
>>
No. 161555 ID: 7524b0

>>161514
We actually got something to work. Unrelated to the thing you 'felt' though. And yes, most of us agree that we aren't going to do anything 'exotic'. We apparently can't agree with ourselves or even police ourselves though so occasionally one of us might do something.
>>
No. 161557 ID: 7524b0

>>161539
You discovered nothing. All you're doing is giving Player a headache.
>>
No. 161561 ID: 3a4a54

[View prev tab]
>>
No. 161584 ID: e4c1a9

Wow, a whole change of clothes in your back pockets. Those are some awesome pants.
>>
No. 161601 ID: 445c48

>>help
>>
No. 161602 ID: 1ac39d

did you try putting something in the pocket of the extra pants before you pocketed them?
>>
No. 161728 ID: 7524b0

>>161601
We already tried the 'help' command.

Also, stop that. We can experiment later when we have some kind of clue HOW to experiment. Right now we're just flailing around.
>>
No. 161763 ID: 8ecfd4

>>161514
Seems like we're gonna have to leave that one for later. Lets try the path on the right of the door. It's an exciting new area where you haven't been before.
>>
No. 161779 ID: bcf25c

>>161514

You know, all these commands give me ideas for how to destroy the universe.

...Probably shouldn't try.
>>
No. 161785 ID: bcf25c

>>161514

Obviously some of us stop but some of us didn't. Speaking of which, I have an idea to make you see the same things we do.

>set player.third_person
>>
No. 161787 ID: 1ac39d

>>161785
[cancel that command... dumbass]
>>
No. 161789 ID: 7524b0

Oh right I forgot we *can* police ourselves.
>>161601
[cancel that command]
>>
No. 161819 ID: 7b8e7f
File 12708145325.png - (81.72KB , 800x600 , r001-0006-116.png )
161819

>hurt
Yes it did. I'm just not being a girl about it.
>Trigger Listen
... like now.

>set pla^C^C

>blood splatter, inventory
What? That spiderstuff is leaking blood?
That's the icon for 'Demon Bodypart'

>slippery tunnels
Can do. Well, can try. Now I know its a hazard... I can use the shovel too, I guess.
Actual climbing gear would be awesome now.

>[next tab]
Status screen unlocked
Not that will help much; there isn't much to keep track of.
>>
No. 161820 ID: 8ecfd4

>>161819
Hey, what's furnaces cough?

Lets get back to the stairs. See if we can spot any other ways leading higher up into the mountain. That should make it a bit easier to climb out if we can find a ventilation shaft.
>>
No. 161821 ID: 4e92b7

yay i get to keep my name

that HP thing makes no sense. 1/0 HP?

also you are L4 apparently because you just did 4 milestones. there are 9 milestones and you are missing 5. the 1st milestone is BIRTH!

your ADP is full, im taking its indeed something close to fatique or power charge.

there is also a karma meter and it seems you have a "edge" bonus. must be the sword/halberd equipped.

>>161819
player can you dig in the ashes a bit more? its likely they lost something there since the bag rag is right up there.

[next tab]

yea ill stop screwing around. just wanna check for a equiepment window.
>>
No. 161826 ID: e4c1a9

Hooray! This helps with many puzzles.
>>
No. 161827 ID: 930094

I suggest you try the tunnel route with shovel and halberd, carefully this time.

Oh, and don't freak out, but we just found your, well...You know how you can read how many years a tree has grown and how well it has lived by the thickness and number of rings on its stump? We can see your levels kind of like that, only listed up. Facing down Charlotte and her mum was your most recent one, then your graduation, then something called Furnacers' cough, and then your birth.

[next tab]

Oho! A status screen!

The 1/0 HP thing is mystifying, but we know Player's hurt for 1 HP, so the leftmost number could indicate how badly hurt he is. The rightmost is anyone's guess. If it had been anything other than a zero, I would've guess it'd be his total HP.

Player got 'Edge' from leveling last time, so I doubt it's related to his current weaponry. I don't know what it's for. No idea what Karma is either. Both seem related to ADP. He has 2 ADP, and 2 Edge. Perhaps it's an indication of the 'kind' of AD he has to use. Perhaps different badass acts gains you different ADP points. Perhaps I'm just speculating widlly now.

"All systems nominal" probably refers to his overall health and/or critical hits and special effects.

Milestones are obvious. They're the things that Player has leveled due to. From Player's explanation, it also sounds unlikely that we'll ever get him to 'level 9'.

>>
No. 161837 ID: 4e92b7

>>161827
i am itching to summon a manual or help command but i dont want to stress player anymore. what if hes not feeling hurt but actual damage?

it seems then the trigger command was worthless. pity, i wanted to see what robes was casting.
>>
No. 161841 ID: d28002

>>161837

I think the trigger event was stated as coming from some external source; we have no reason to assume we have admin privileges in this environment.

It's entirely possible that some of the stuff that we tried would have worked, but is being ignored since we only count as normal users or something and it just ends up jabbing Player in his abstracted code representation...thing.

In the event that we see some actual magic casting happen with the code visible, then it might be pertinent to test some of it (once we're somewhere safe) since those effects are presumably within the permissions of any users, not just gods or god-equivalents.
>>
No. 161844 ID: b52c0d

'Edge' and 'Karma' are both Shadowrun terms, so if the HP tracking follows the same convention, then it tracks the amount of damage received, not remaining. It's usually recorded as Physical/Stun (i.e. Lethal/Nonlethal).

Then again it's more likely it's just a coincidence.
>>
No. 161845 ID: 69f952

(sigh)

It's times like these I wish this game had a manual. This game would be a lot easier to understand. Then again, the thing would probably be bigger than Player's head.

At any rate, search, then go to the right pathways. And you might want to be a nicer guy, the kind that would maybe perhaps get a higher karma score and therefore a greater amount of badass points.
>>
No. 161846 ID: 7b8e7f
File 127083268727.png - (87.95KB , 800x600 , r001-0006-117.png )
161846

I'm sorry if I seem to be ignoring all your healthy crazy chitchat, but I have a dungeon to crawl, this is the closest objective, and I'm not a house to have windows.

Also, I didn' find anything in the ash. That's all.
>>
No. 161847 ID: 717301

Head back to the stairs room, see if we can get up on that top ledge and go to the right.
>>
No. 161849 ID: 701a19

Here, pause for a second

[Enable Task Tracker]

Ok, proceed.
>>
No. 161851 ID: 69f952

The stairs seem to be a better idea. Sorry, player.

Anyway, if you would be so kind as to tell us what the event that transitioned you from first to second level, if it means anything to you, the furnace's cough, it'll keep us from bothering you too much, and I'd be rather grateful.
>>
No. 161876 ID: b5e892

well player, it seems we are a bit done with the interfaces. as a sidenote, it seems you are not telling us a adventure you had as a kid involving a non working furnance...?

[List Quests]
[List Sidequests]

*takes cover again*
>>
No. 161879 ID: b5e892

bonk, i forgot [Next Tab]
>>
No. 161910 ID: 480c59
File 127085291790.png - (78.91KB , 800x600 , r001-0006-118.png )
161910

>stairs
Well, I didn' go trough three demons and a hurt nose to back out, so we're here now.

>furnacer's cough
Its a cough. A sickness. Not an adventure. Its endemic of miners and furnacers. Anything else?

>[next tab]

>Task Tracker
Well, after alot of thought and soul-searching, I realized the quest is evolving too organically to divide quests in small finite pieces. So I won't.

By the way, I lost the old quest and achievement lists. That's why the active quests / achievements thing kind of reset.

>>
No. 161915 ID: 7524b0

>>161910
Hmmm. What's that tunnel that goes down and to the right? Oh wait, I know where that leads. It goes to the room with the lightning device.

Try heading up and to the left.
>>
No. 161920 ID: bcf25c

>>161910

Ah. Furnacer's cough is actually the buildup of debris (including ash and minerals) in the lungs, resulting in their slow deterioration. It is simply prevented by a breathing mask or a cloth wrapped around the nose and mouth.
>>
No. 161922 ID: 03cccb

>>155733

Score. From the outline, it seems yon tunnels go 'round like a horseshoe, further up, leading back towards the area with the ventilation.

Basically, there's another exit just above you, but you'll have to go due west, do some extreme climbin' and avoid falling into a hole. There's also a tunnel just beneath you that goes east, past where you fell down, and then directly down. I bet it leads into the lightning room.

There's also something grey or white straight ahead in a nook. An egg? A stone?

Crossing this first gap will be your first challenge. You could...Try jumping, and plunging the shovel into the ground to have something to hold onto if it's slippery and loose enough.

Actually, you're a pretty good jumper, so it might not be so bad. Don't get cocky, though. Remember the other adventuress. How did she die again? Needles and falling?
>>
No. 161953 ID: 3a4a54

Hey, how soft is the dirt? If it's like clay, you could try to javelin the shovel into the dirt and make the trip up a lot easier. Just a theory.
>>
No. 161989 ID: b5e892

so there is no automap, no apparent MP, a HP meter that apparently has no maximum, no manual, no help, final destination

[close screen]
player did you felt anything in the last few commands?

...

[close screen]
>>
No. 161990 ID: 0dfdf8
File 127086468343.png - (60.45KB , 800x600 , r001-0006-119.png )
161990

>furnacer's cough
.... because reducing a fatal condition to something so trivial really makes me feel better. Yea.

>grey
Looks like some kind of rock. Seems common here.

>soft, clay
Well, it seems soft enough to improvise. Let's find out.
>>
No. 161991 ID: 0dfdf8
File 12708647025.png - (48.63KB , 800x600 , r001-0006-120.png )
161991

"HUP!"
>>
No. 161994 ID: 0dfdf8
File 127086485175.png - (48.53KB , 800x600 , r001-0006-121.png )
161994

Okay, and the verdict is: I cant do this forever. The spade helps, but climbing with it would take an awful lot of time.

And is an accident waiting to happen. Climbing gear is the next item on my list.
>>
No. 161995 ID: b5e892

>>161990
he was just telling you how to prevent the illness from setting in player. in fact it seems you can make a crude mask now if you find water, but you would waste a t-shirt on it.

also we should not worry with doing these jumps again. the chain and the spidersilk should be enought to give you a way out if that leads to where we think it does.
>>
No. 161996 ID: 1ac39d

something woke up. see purple things in the darkness.
>>
No. 161997 ID: 7524b0

>>161994
I agree. This would've been a much easier delve if we had climbing gear.

Speaking of delving, enemies spotted. Purple eyes. Three in a line, two small one large. Spiders, I reckon.

One's on the wall closest to you in the pit ahead, the other on the floor in the tunnel above you.
>>
No. 162002 ID: b5e892

>>161997
id say centipedes, actualy. maybe even slimes. what would have 6 eyes total?
>>
No. 162009 ID: 716eb0

only three eyes. Mutant doobie.
>>
No. 162011 ID: b5e892

>>162009
wat.

we have a sideview, why would they not have eyes on the other side of their heads?
>>
No. 162013 ID: a1ac99

>>161994
The little hill ahead of you? There's a pit on the other side of it. You think you can bounce the ball into it and rattle whatever's down there into jumping out so you can get an easy hit?

With a little practice, that ball could be used for all kinds of things.
>>
No. 162015 ID: 445c48

>>162013
Ah, but can we recover it if it goes in the pit? Who knows what's in the pit, and even if it's empty it still looks like a bitch to climb out of. If we lose the ball, how can we return and spread the gospel of kickball to the masses?

Anyway, no muckin' about with the ball, just get ready to fight with your sword or whatever
>>
No. 162023 ID: 03cccb

Get yourself up solid ground, then get a weapon out. As the others say, there seems to be something in the pit, no idea what...And also something up-top, on the upper tunnel. Purple-ish...Eyes? One's fairly large, followed by two smaller slits. Centipede-things, maybe. They're hugging the ground/wall fairly close.

Prepping a first strike with a reach weapon would probably be ideal.
>>
No. 162053 ID: 45be60

>>162011
clearly you are insufficiently familiar with doobie anatomy
>>
No. 162071 ID: 0dfdf8
File 127087434992.png - (58.15KB , 800x600 , r001-0006-122.png )
162071

Let me see.... oh.

I guess this is where carrion-eating grubs come from.
That one seems pretty small. Ever seen these before?

I am ashamed to admit the symbol sprayer is actually an useful tool.
>>
No. 162077 ID: 7524b0

>>162071
Nope, never seen that before. So, I guess they're harmless then? That ledge up there is your next stop.
>>
No. 162078 ID: b5e892

>>162071
are they agressive? there is one in the passage above your head and he has not moved a pixel.

im guessing you should not fall there. can you burn them or something?
>>
No. 162079 ID: 5024b4

>>162071
there is also at least one on the ledges high above you. If these things were all laid at the same time, the others may hatch soon, especially if agitated. (someone had to say it. )
>>
No. 162082 ID: 1ac39d

oh, carrion bugs. so they wont try to eat you as long as you are alive, right?
>>
No. 162139 ID: 03cccb

No idea what these are, Player. Just be careful.

There is a passage above you. Looks like there are more of these grubs there, but to even get past 'em, y'gotta get up there. The outcropping looks like it might be able to be used, but there's a danger it might give if you put too much pressure on it.

Hang on...Can't you use your shovel to create footholds to help you on the way, either up, or over to the outcropping? Sloped downwards, so you don't slip out of 'em.

>>162082

Perhaps not, but they might have a mother, that won't appreciate having her young trod on or bothered. Something dug this nest, after all. We should be wary of attracting its attention.
>>
No. 162159 ID: 8ecfd4

>>162071
Nope, never seen those before. Although they remind me of a very carniverous little creature designed to reduce all organic matter on a planet into organic mush. Try to not fall in.

Looks like you're going to have to jump up and grab that ledge if you want to get furhter up this way.
>>
No. 162171 ID: 0dfdf8
File 12708983701.png - (59.50KB , 800x600 , r001-0006-123.png )
162171

>nope
>no idea
very carniverous little creature designed to reduce all organic matter on a planet into organic mush

..... okaaaay. Better avoid it then!

>carrion bugs, wont try, eat you, alive
That's the principle of things, I guess.

>outcropping
Seems oddly solid. Maybe the clay under this is harder; I just need to keep moving.

>burn them
>mother
I'd need to lose a torch, and I'm short on those. Also, if I do that I'll surely anger whatever laid those things.
>>
No. 162172 ID: 0dfdf8
File 127089848679.png - (57.04KB , 800x600 , r001-0006-124.png )
162172

>shovel, footholds
Sure can. It would take hours I don't have, depending on how far I'm travelling.

But then, when we finally find the shaft up, it'll be totally worth it.
>>
No. 162174 ID: 8ecfd4

>>162172
Just try to walk past it. If it gives you any trouble then punt it into the pit with the others.
>>
No. 162178 ID: 03cccb

Try to avoid it, but if you can't, shovel it aside. It's tempting to tell you to take one of the eggs too, so you can try to identify them in the village, but...We don't know if faffing about here will bring the mother.

Also, let's see...What's that greyness on the wall? Just stone?
>>
No. 162180 ID: 0dfdf8
File 127090530765.png - (49.57KB , 800x600 , r001-0006-125.png )
162180

>walk past
Well, that's the plan anyway. Sheesh, looks like the critters are really enjoying these tunnels.

>greyness, stone
Looks like it. Maybe the soil is ack!
>>
No. 162181 ID: 0dfdf8
File 127090543867.png - (50.81KB , 800x600 , r001-0006-126.png )
162181

"Off, lil' buddy."

Okay, they're mostly harmless. This one is too small to do anything, but I should be careful about its mommy. Or mommies. It's a whole lotta eggs...
>>
No. 162182 ID: 3a4a54

Kinda adorable in a very creepy way.

Anyway, if these things are kinda maggoty in form, your best bet is to jump over that and use the rock for direction. If that is a rock.

It is a rock, right?
>>
No. 162184 ID: 8ecfd4

>>162181
Jump over that pile of them and go further in. Did it break through your clothes and skin or just nibble at it?

Lets hope these things aren't poisonous.
>>
No. 162186 ID: 03cccb

Move on.

Maybe the soil is what?
>>
No. 162187 ID: 6a5a08

Keep one as a pet.
>>
No. 162190 ID: 7f3f6e
File 127091272840.png - (52.12KB , 800x600 , r001-0006-127.png )
162190

>nibble, poisonous
Nope, my pants are intact. I don't wanna find out how long it'd take to chew trough it.

>soil
I lost track of that thought.

>pet
They don't look like good pets.
>>
No. 162192 ID: 8ecfd4

>>162190
Damn there really are alot of them around here. I guess that's one of the reasons why there are so few corpses lying around.

Try to avoid squashing the one in front of you on your landing.
>>
No. 162193 ID: f4e0af

>>162171
well, if you can do without a pair of pants, we can srhed it for rags to burn them with.

then we can still use the shirt for air filtering purposes.

>>162186
...very fertile. i think i know what was in the torture room, something was eating the ashes.

>>162190
they dont need to look like good pets, they need to look dangerous =3

anyway harden up, their mom is somewere here and if i know game logics, its right in the next room '-'
>>
No. 162210 ID: 6a5a08

Take one as a pet anyway. If you care for it it will think your it's mother, gaining you a loyal ally. It's perfectly logical in my flawed way of perceiving logic.
>>
No. 162221 ID: a1ac99

>>162190
Probably a bit of an odd concept to you, but you do realize that beetles come from grubs, right?

Applying the same logic, there could be some rather large beetles somewhere, possibly nearby. Hell, this could be their nest for that matter.
>>
No. 162234 ID: 7f3f6e
File 127092384712.png - (47.55KB , 800x600 , r001-0006-128.png )
162234

>game logics, mother, next room
Good thing this isn't a game, right?

>take one anyway, mother
You're thinking birds. I'm not sure insects do all this mother thing.

>beetles
Sheeesh.... I wonder the size of these things when-- did you hear something?
>>
No. 162237 ID: 6a5a08

The grubby things all have dark purple eyes, but the one that grabbed onto you had lighter purple and was alone, while the others were in groups. It's different, you must bring it with you!
>>
No. 162238 ID: 1ac39d

it's above you!
>>
No. 162239 ID: 7f3f6e
File 127092444917.png - (52.53KB , 800x600 , r001-0006-129.png )
162239

Oh please, by that logic I'd have to keep the bunny girl because she ACK!

>rrrrRKKCRRRRRMBL!<
>>
No. 162241 ID: 6a5a08

If you had kept the larva you could have used it as a hostage. If this is mommy, it could have worked. But NO, don't listen to Mr. Flawed Logic. I'll have you know we pie charts are very good at thinking ahead.

Anyway, run. Now. Set grubs on fire as you pass, as the big guy passes over them he'll get burnt and this lowers his attack, if I've learned anything from Pokemon.
>>
No. 162242 ID: 1ac39d

shut up pie chart.

okay, just keep moving, see what's ahead of you.
>>
No. 162244 ID: 6a5a08

Then again, fire burns oxygen. Revising plan: If there's a cave in because of grubzilla put out the torch or you could suffocate.
>>
No. 162253 ID: 445c48

>>162239
Yes, you're going to have to keep the bunny girl.

Now hoof it.
>>
No. 162261 ID: 7524b0

>>162239
Get a move on! You don't want to fight a worm in its own tunnel.
>>
No. 162263 ID: 701a19

>>162239
>>game logics, mother, next room
>Good thing this isn't a game, right?
GAME, set, and match, my good man!
>>
No. 162287 ID: f4e0af

quick, run like a giant maybe man eating worm is willing to chew you and feed your entrails to her carrion eating babies!

you cant fight it in its tunnels indeed. if you can ready up the sword it would be a good thing tho.
>>
No. 162349 ID: 077dcf
File 127094099466.png - (28.07KB , 800x600 , r001-0006-130.png )
162349

>run!
>move!
>hoof it!
"AAAAAAAAAaaAAAAaaAAAAAaaAAAHHHHHHHHHHHH!!!!"
>>
No. 162350 ID: 077dcf
File 12709410992.png - (44.16KB , 800x600 , r001-0006-131.png )
162350

Hff... hff...
Say, its just me or there's something missing in this chase scene?
>>
No. 162352 ID: 7524b0

>>162350
The thing chasing you? Go back and see what it's doing.
>>
No. 162353 ID: 9891a9

>>162350
Benny Hill Music? Is the mother even following you?
>>
No. 162359 ID: f4e0af

brace for mindfuck when the prisioner cell below claims you by undermining your footing.

worms arent known for being fast. i suppose carion works needs to eat carrion.
>>
No. 162362 ID: 6a5a08

-fall into cell after failing jump and hitting head on ceiling
-somehow find bunny again
-add to party
-worm comes and eats you both
-kill worm from inside
-be on other side of gap by sheer luck

It's a brilliant plan!
>>
No. 162378 ID: 5024b4

>>162350
Maybe it was just going for ambush, and withdrew when it failed.

It could be burrowing back for another try.
>>
No. 162383 ID: f4e0af

>>162378
damm that made sense. player, try to step on the big stones if you can, its most likely sensing vibrations
>>
No. 162398 ID: 077dcf
File 127094981626.png - (51.63KB , 800x600 , r001-0006-132.png )
162398

>cell, bunny, party, etc.
. . .

>ambush
>step, big stones
I can't they're ... whatever.

Well, so much for an ambush.
>>
No. 162400 ID: 1ac39d

oh... it wasn't attacking, it just fell. can you tell if it's still alive? think punk and armor attacked it.
>>
No. 162401 ID: 7524b0

>>162398
Maybe you can crawl up into the tunnel it just came out of.
>>
No. 162407 ID: f4e0af

shit. i am not going to like this suggestion.

make us touch the worm. its battle scarred and it seems to have been hunted. now its babies are gonna die and we can at least try to gather info before it dies completely.
>>
No. 162413 ID: 1ac39d

>>162407
well, it's babies may eat it's corpse, waste not want not.
>>
No. 162417 ID: f4e0af

>>162413
ew.

but its dad is here and im thinking more in the terms of it knows where it could lead to outside.

if it is friendly enought we can try a healing potion. consider that the demons attacked it...
>>
No. 162436 ID: 5f1d34

We don't know if demons attacked it. It's got bolts/arrows and scrapes on its body, so something hurt/killed it, sure, but we don't know what. Could be a trap, or other adventurers, as much as it is demons.

Is it, er...Possible to climb the body to get up a level Player? Check if it's alive first, mind you.
>>
No. 162443 ID: 8ecfd4

>>162398
Stab/cut it a bit to make sure it's dead.
>>
No. 162447 ID: f4e0af

>>162443
dude, no. let the orb touch it, we either get the cat duo or its final thoughts.
>>
No. 162449 ID: 7524b0

Um, Inky told us she didn't want to see us again.

I don't wanna get annihilated so let's not try to get into this dying creature's head.
>>
No. 162451 ID: 6a5a08

Feed us to it. We will take over its dead body and join your party! And I will rule the world when this is over... muahahahaha!

Oh, wait, forgot spoilers! crap.
>>
No. 162459 ID: 445c48

>>162449
Well, just taking a peek, in and out, should be fine.
>>
No. 162463 ID: 701a19

>>162449
If she shows up, then we just say:
"Oh. It's you. Lets go, guys, I don't want to have to listen to her selfish whining bullshit again."
>>
No. 162525 ID: bcf25c

>>162398

Ah, that explains the tunnel you're in; it was probably formed by a large worm eating/digging it's way through.
>>
No. 162526 ID: 1ac39d

>>162463
and also 'aww geez, where is the eject button on this thing?'
>>
No. 162532 ID: 445c48

>>162463
I'm going to go ahead and say this might be a bad idea.

If questioned on why we are here, we told you to stay out etc, something like "No time for a lengthy conversation, just popping in to see if this guy was dieing, I'll be on my way now pip pip cheerio"
>>
No. 162709 ID: e6f5c0
File 127099058782.png - (51.53KB , 800x600 , r001-0006-133.png )
162709

>touch it with us
Okay.




... so, getting anything? I still can feel you here.
>>
No. 162711 ID: 059120

>>162709
Nope. It's dead. Check the tunnel it came out of.
>>
No. 162712 ID: 8ecfd4

>>162709
Doesn't seem like there is anyone home.

That small one is moving over towards you again.

Lets cut open the big one and hope something good falls out. Never know what you might find inside a dungeon critter.
>>
No. 162716 ID: 6a5a08

>>162712

It's moving towards him again? More proof of a potential party member!

Or it's just coming over to eat the big one. Either way.

Idea: Shout up the hole it came from and see if anyone answers. If it's the Punk and thems, set the worm on fire and run, jump over the gap, and run again. They'll come down to get you and burn in hellfire! Muahahahaha!
>>
No. 162717 ID: 1ac39d

yes, it's belly may hold riches.

also, the little one is not moving towards you, the others are just messing with your head.
>>
No. 162721 ID: 9bb35a
File 127099437122.png - (50.35KB , 800x600 , r001-0006-134.png )
162721

Look, I can't ... cut it up AND climb it, since this clearly doesn't even have bones, so... one thing at a time.

Sides, this is just what I needed to climb out of here--
>>
No. 162722 ID: 9bb35a
File 127099443381.png - (46.66KB , 800x600 , r001-0006-135.png )
162722

-- but maybe I don't have an option.

I think I heard footsteps.
>>
No. 162723 ID: 5f1d34

Nothing. Either it's dead and passed on, or it's alive and not conscious/sentient/souly enough.

Seeing as the "We hate Inky" crowd is still sore about our last encounter, this is probably a good thing. Not that I think we'll actually ever see the Twin Deaths again. There was indications that last time was under special circumstances.

Now, is the body completely blocking the way up, or what? Because this might be a shortcut to the vents or...Somewhere, at least.
>>
No. 162724 ID: 5f1d34

Gah, time lag again.

There's a shaft ahead of you, as you might see. I can barely see some rope hanging in it there near the top, but you'd have to get closer to see what, and there looks like one of those metal grates might be set in place against the shaft.

Footsteps from where? The shaft?
>>
No. 162726 ID: 059120

>>162722
The tunnel keeps continuing up from here, if you can't see that. As for actually getting up there, maybe you could using the shovel to widen the tunnel a bit? Though the footsteps might be a more pressing concern. Are they from above or below? This thing's got some pretty serious wounds, I'd recommend doing whatever we can to avoid what inflicted them.
>>
No. 162727 ID: 8ecfd4

>>162722
Looks like the cause of death is something violently bursting out from the insides of the worm. I wonder who did it and how.

There seems to be a ventilation shaft to the right of you. Could be a metal grate there to keep you out. Go up and check it out.
>>
No. 162728 ID: 9bb35a
File 12710014251.png - (38.32KB , 800x600 , r001-0006-136.png )
162728

>footsteps
I know its ahead, but no idea of where. There's some echo...

>go check it.
>widen, shovel
Hmmf... digging would take hours, and make the ... corpse slip down.

Eh well...
No other way around it. Here I go.
>>
No. 162729 ID: 9bb35a
File 127100156953.png - (44.44KB , 800x600 , r001-0006-137.png )
162729

>slkt<
>chk< >shff< >slkkkt<

I can't believe I'm doing this.

>shff. Shfffkt-- slrrrrrrrkkkkppppp<
>>
No. 162730 ID: 8ecfd4

>>162729
You're probably going to have to do worse things in your adventurer career. A few monsters aren't that big on chewing, so you might have to do that to a few live ones if you're unlucky.

Be careful and make sure the torch doesn't go out. Finding anything interesting in there btw?
>>
No. 162732 ID: 023f39

>>162729

Hooray!

Anyway, the shaft is most likely the upper end of the chimney from the torture room given how these tunnels looped back, and whats more we're near the surface. At this level it has quite an irregular wall, good for climbing.

The rope may indicate that the punk entered or exited this way. In fact, it's possible that he has a further companion who helped haul him up on the rope; in doing so his bag may have snagged on the... cross thing, explaining how it got there.
>>
No. 162741 ID: 9bb35a
File 127100396034.png - (61.27KB , 800x600 , r001-0006-138.png )
162741

>something interesting?
Not really... just a first-hand class in grub anatomy. My skin isn't corroding, its blood tastes like blood--

...I really need to learn to think these things trough. But I think these things are actually edible. Ugh.
>>
No. 162744 ID: 5f1d34

Icky. Also, you're definitely gonna need that bath now. I'm amazed it didn't have digestive juices that could harm you. A creature that size gotta eat SOMETHING.

Mmm. Anyway, check the shaft. Looks like your way out might be thataways.
>>
No. 162748 ID: 8ecfd4

>>162741
You're looking awfully pink there Player.

See if you can get into that stoned shaft thing.
>>
No. 162751 ID: 6a5a08

>>162748

Better yet, see if the worm juice can get you stoned! You need some relaxing time after going through a worm's guts.
>>
No. 162763 ID: 9bb35a
File 127100891093.png - (64.98KB , 800x600 , r001-0006-139.png )
162763

>stoned shaft
>k-klk<
Damn, locked pretty tight.

>stoned, worm juice
...are you for real?
>>
No. 162764 ID: 8ecfd4

>>162763
Any hinges or something that you could break to get through?

And if you want to get stoned I would suggest licking certain kinds of toads. That can get you pretty high.
>>
No. 162765 ID: e2020c

>>162763

Look again inside the worm and see if you can make rope from its inestines. I'm for real. Then try to climb up or alternatively check what's in the cell. Bunny bones?
>>
No. 162771 ID: 6a5a08

I vote for intestine rope.
>>
No. 162816 ID: 9bb35a
File 127101812345.png - (62.51KB , 800x600 , r001-0006-140.png )
162816

>stoned
I don't wanna be on drugs! You are on drugs! What happened to you all of a sudden???

>intestine rope
... that's a nice call, but I really really do not know how I am going to get that. His... guts seem to be on the lower half, that explains why I didn't got digested I guess...

Di you hear a dragging?
>>
No. 162817 ID: e973f4

>>162816
Well, remember that rope we mentioned was hanging down across the shaft?

Someone's pulling on it. Can't see who or what, though.
>>
No. 162818 ID: a56bd0

>>162816
We don't actually hear things... well not properly anyhow.
>>
No. 162819 ID: 6a5a08

I'm not on drugs, silly. Pie Charts have no mouths to take them.

Anyway, use kung-fu ninja power to hold the torch with your foot and stick it into the shaft.
>>
No. 162831 ID: ed0e3a

>>162816

The rope's being pulled. I'd be careful about an ambush from the shaft. Be very quiet.
>>
No. 162832 ID: 9bb35a
File 127102079522.png - (56.75KB , 800x600 , r001-0006-141.png )
162832

>rope, shaft
Nice. I'm behind this locked shit, and they're closing the door.
Hey, if I can hear them this clearly -- and if that's sunlight -- they can't be that far.

>pie chart
I stand corrected. You ARE drugs.
>>
No. 162834 ID: 6a5a08

>>162832

NOW yer getting it. I AM the drug. :D
Anyway, yeah, find something to get up to the top of the worm-hole with. Maybe go to the worm bottom, cut out some intestines, and take them back up to use as rope.
>>
No. 162838 ID: 8ecfd4

>>162832
Maybe that's part of what the patrol was doing.

Keep climbing up the worm tunnel. It should exit somewhere, maybe up on top. Could have been guards firing those bolts we saw stuck in it.
>>
No. 162839 ID: 9bb35a
File 127102169668.png - (56.28KB , 800x600 , r001-0006-142.png )
162839

>climbing up
On it!

>intestine rope
That would be more useful to go down instead of up, therefore...
>>
No. 162852 ID: 9bb35a
File 127102321040.png - (42.37KB , 800x600 , r001-0006-143.png )
162852

>tchk!<
Hff
>tchk!<
Hup!
>tchk!<
Hrrmn...
>>
No. 162854 ID: 7524b0

>>162852
...how are you doing that? Is that really physically possible?
>>
No. 162857 ID: 6a5a08

>>162854

Never question platformer logic. It will only spell your doom.
>>
No. 162858 ID: 6bcc72

It's called jumping and holding, simple straightforward. All you need is to be fit.Better than average reflexes are a plus.
>>
No. 162859 ID: 9bb35a
File 127102362461.png - (25.15KB , 800x600 , r001-0006-144.png )
162859

>.... rrrrm.... rmrbm.... rrrrmm...<

>tchk!<
.... rrrgh...
>tchk!<
I am never doing this without proper gear ever again.
>tchk!<
Hmmnf...
>>
No. 162868 ID: 6a5a08

Worm blood in other shaft. May be another worm carcass.
>>
No. 162869 ID: 9bb35a
File 127102438763.png - (22.18KB , 800x600 , r001-0006-145.png )
162869

>how are you doing that?
>It's called jumping and holding
It's called digging your friggen handholds into the hard clay by shoving a spade into the wall one-handed -- hff -- a technique I said -- hff -- it would take too much time -- hff-- and it is.

You recommended it to me earlier, remember?

... damn.. need rest... arms killing me.
>>
No. 162874 ID: d576fd

hey we found player 2!

you look good in pink. should wash hair tho.

what can you see in front of you? its not makin much sense from here. just a big black...

also the shaft of the furnance got real large.
>>
No. 162878 ID: 8ecfd4

>>162869
Looks like you're getting closer to the top. There is some greenery growin on the wall there.

Shouldn't be much longer now until you're at the top. Be wary of guard patrols out there though.
>>
No. 162912 ID: 717301

Have a rest. Looks like there's some roots or grass up ahead.
>>
No. 163095 ID: 9bb35a
File 12710423837.png - (20.78KB , 800x600 , r001-0006-146.png )
163095

Hff... huff... huuufff....
Hmn, the dirt behind me isn't clay. Too soft. Remind me next time we're here.

Idunno... you have your point. Someone killed the giant worm -- either demons on their way out, or guards doing some culling. If are the guards, it's not even a good idea to go up so quickly.

But what if they aren't the guards?
>>
No. 163098 ID: 9bb35a
File 127104241034.png - (21.16KB , 800x600 , r001-0006-147.png )
163098

I can't risk that.

Hup!
>>
No. 163102 ID: 9bb35a
File 12710425249.png - (15.39KB , 800x600 , r001-0006-148.png )
163102

"-- really big help, man."
"Pah... Just doing my part here."
"No, really, I don't think any of us can even nudge that block. And when aggroing the whitepillar--"
>>
No. 163110 ID: 9bb35a
File 127104294024.png - (29.72KB , 800x600 , r001-0006-149.png )
163110

"Splash! Crete! Can you both stop flirting for a second?"
"Sir!"
"Sir yes sir!"
"Now that megamegaworm was dealt with, time to move on. You two can go back to your kisses Nichisday; 'till then, discipline! Understood?"
"Yes sir!"
"Sir yes sir!"
>>
No. 163116 ID: 7524b0

>>163110
Sounds like guards.
>>
No. 163121 ID: 9bb35a
File 127104340684.png - (24.54KB , 800x600 , r001-0006-150.png )
163121

"Plug! You carry the bolts."
"Sir! Um... permission to ask?"
"Go on."
"Is that... normal?"
"Whitepillars can grow forever, corporal. If they leave the underground, they'll just graze and eat until they grow too much."
"Luckily, they can't lay eggs outside the underground..."
"Which still means we will be searching the premises after possible nests, then move on. We must make sure there won't be any surprises in the future."
"Sir!"
"Yes sir!"
>>
No. 163122 ID: 9bb35a
File 127104351761.png - (25.03KB , 800x600 , r001-0006-151.png )
163122

"Still... it must have been around for years, to reach that size."
"And as soon as I find out who did it, heads shall roll! Mark my words!"

.... yep, guards. And gone they are.
>>
No. 163124 ID: 2eac65

Well, it looks like we accomplished what we set out to do. On the other hand, since the secret entrance is right next to a normal entrance, it might be hard to use.

Congratulations on suddenly becoming less purple, by the way.
>>
No. 163125 ID: 34470e

>>163122
You're not pink anymore.
>>
No. 163133 ID: 2344c5

well, we HAVE to burn the eggs now. this also buts a end to our little pokemon sidequest.

player, if there is any organ that is sellable in the megamegaworm, hack it. also, it may still be alive. prepare for round 2 soon...
>>
No. 163139 ID: 1ac39d

>>163133
what? why do we need to burn the nest? they just said it takes years for worms to reach that size.
>>
No. 163143 ID: 7524b0

>>163122
Anyway, we found our new entrance. Do we find our way back to town NOW, or delve some more first?
>>
No. 163147 ID: 2344c5

>>163143
we are wanted by the guards and we got a possible shop inhere thanks to a Miss_K. if we leave it will be for a possibly long walk to the next city or in case we level up to 6, we may get to the village with no actual charges on us asides the attack on the guard.

>>163139
well, it has something to do with the guards will do it annyway and giant man eating worms breeding by the dozen.
>>
No. 163192 ID: 8ecfd4

>>163122
Nice, now get out of there and mark the spot. Then make your way back to town. You need a bath and to buy some climbing gear.
>>
No. 163202 ID: 3a4a54

Well, Player. Do you have any idea where town is from here? Because I don't really think that you have enough torches to be able to say that you can continue safely.

Of course, you're an adventurer. You eat nails and it comes out pig iron, so if you don't know where town is, get straight back in that hole, you magnificent bastard!

Speaking of which, would you say that having that disease you said you had influenced you being an adventurer and all? 'Cause it sounds like you're a fighter because of a classic case of reaction formation. Basically, timidity turned daring 'cause you're afraid to feel helpless again.

Jeez. I must be the voice of caffeine induced rambling today.
>>
No. 163210 ID: 1685eb

Tch. As much of a shame as it is, Player can deal with the nest on his return trip. Right now, he needs to make his way back to town to sell the stuff he found, preferably surreptitiously.

Sheez, avoiding the guards and the suspicions of the townsfolk all the time is going to be a real bother. Being level 4, not 6, you're going attract attention by staying, since you really don't have a reason to stick around any longer, and having knocked out that one guard, they're going to be on watch for you.

I don't know, really. Manuel might report you for fun, MacLaughing might report you for your own good, even Miss K might report you, but that's just because she's so unpredictable. Mmm. Maybe not, though. I don't know what kind of relationship the villagers have with the guards. I assume it's a good one, since they're protecting them and all, but...Eh.

Perhaps the first person you should go to is Miss K. I think she's the least liable to report you, especially if you admit you screwed up. Then you could ask for her advice on how Manuel and MacLaughing would react if you stuck around and attempted to sell them stuff.
>>
No. 163212 ID: 6834bc

I'm gonna second going to Miss K.
And showing her the DU Core that she insisted was a 'feminine aide'.
>>
No. 163216 ID: 2eac65

If we're going to stay in the village long-term, we should stay with someone who would be sympathetic to Player, understand the importance of our mission, and be willing to bend the rules to help him. Preferabley, a person who Player could get along with for an extended period of time without much difficulty. Do we know anyone like that?
>>
No. 163219 ID: 1ac39d

>>163216
that's why we are insisting Miss k, if we give her enough ancient tech and money she would have no reason to rat us out, she may let us sleep in her house, and player may be able to get into her pants.
>>
No. 163225 ID: 2eac65

>>163219
She's not the kind of person you want to be around for very long. If we're going to ask someone for a place to stay, I'd rather it be someone who won't bite us.

That's a bit longer-term, though. We can still go to her about the artifacts we found.
>>
No. 163226 ID: 1ac39d

>>163225
i'm telling you, those bites are signs of affection.
>>
No. 163228 ID: 2eac65

>>163226
"That's not a sort of affection I appreciate."
That's probably what Player's thoughts on the matter would be.
>>
No. 163275 ID: 6a5a08

So they can grow really big with lots of grass?

- go get a grub
- feed it till it turns into even bigger grubzilla than before
- take over world

I'm a genius!
>>
No. 163276 ID: 17905b

i wanted to check on the worm in there. you know, make sure its very dead.

well if we are going back to the city can we set the body on fire? its more likely to kill the babies, even because we would need to dig trhu the corpse to get back anyway.

also player needs a shower.

remember to mark on the tree that this is the exit.
>>
No. 163277 ID: 2eac65

No. Don't make any markings. A rock by a giant hole is easy to remember. Leaving a reminder would only compromise its secrecy.
>>
No. 163280 ID: 6a5a08

Just remember the hole into the shaft, should be a good enough landmark. With rope it could also be another entrance/exit, it seems.
>>
No. 163283 ID: 6bcc72

In any case, those baby worms sure aren't going to starve.
>>
No. 163291 ID: 8ecfd4

You know maybe you should change your clothes. You're still awfully pink and I can't imagine clothes with dried in worm blood are very comfortable.
>>
No. 163298 ID: 9bb35a
File 127108826310.png - (25.13KB , 800x600 , r001-0006-152.png )
163298

>less pink
Just enough for me to feel like a human being again. I really hope I can remove this new tint, I like this shirt.

>burn the nest
>no need!
I'll leave you guys to decide on that; I just don't care, as long as they don't become megabugs. And with the exits closed, they shouldn't.

>baby worms, aren't going to starve
That's two parts disturbing and five slices of true.
>>
No. 163299 ID: 9bb35a
File 127108874910.png - (24.97KB , 800x600 , r001-0006-153.png )
163299

>where
I have no idea; it's been way more than an hour down that place.
... but I don 't know many places with a blue roofing around. I must be in between two klicks and a mile from the village.

>Miss K, Manuel, McLaughing, being reported
Well, the consensus seem to be going to Miss K. Maybe with the right chat, she can convince Manuel to not rat me out; or at least, to be my middlewoman.
Damn, this mess is way bigger than just getting in and out. I really made my bed this time.
>>
No. 163300 ID: 9bb35a
File 127108903317.png - (24.72KB , 800x600 , r001-0006-154.png )
163300

>markings
>don't!
Its a trapdoor under a rock by the side of a giant ventilation shaft. I don 't think I'll have any trouble finding it again.

>change clothes
Fuck yes. Seriously, those fairytales about princes killing dragons to run into the princesses' arms were written by complete virgins, I tell you. The only thing I wanna hug now is a river.

Hmnf, too bad there's none around.
>>
No. 163302 ID: 9bb35a
File 12710892758.png - (24.34KB , 800x600 , r001-0006-155.png )
163302

"I guess nothing is perfect."

I said on IRC a few time,s but here it goes; the achievements and sidequest lists were reset due to under-the-hood changes on the game.
>>
No. 163344 ID: 7524b0

>>163302
By under-the-hood changes he means "I lost my notes"
>>
No. 163346 ID: 82455b

son, im disapoint.

i expected a bit more of looting. are you gonna walk 2 clicks just because you got 6 silver?
>>
No. 163358 ID: 701a19

>>163346
The REAL treasure is an unsecured entrance.
>>
No. 163361 ID: 7524b0

We also got a few new items.
>>
No. 164833 ID: 1e5c58

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