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File 127546846119.png - (29.76KB , 800x600 , AQ_Q002_S001.png )
186709 No. 186709 ID: d16009

Welcome back!

While Aervon was resting, the kobolds figured out how to open the dungeon gates.

[Recap time!]

In chapter 1, we met the Muse-Subject Aervon. He needs help, because his friend's daughter, Maria, was kidnapped. The Muses (you) decided that Aervon should adventure a bit in various dungeons before heading straight for Maria's captors, who may be dangerous.
Expand all images
>>
No. 186710 ID: d16009
File 127546861689.png - (11.39KB , 800x600 , AQ_Q002_S002.png )
186710

Aervon enters the dungeon ahead of the kobolds, his human pride dictating that he should be the first one in this place, not some demihumans.
>>
No. 186717 ID: 1ac39d

hmmm, can you see those cracks just as well as we can or do we have some superior senses? regardless, smack around those markins on the floor and look out for anything that may be a trap. and a trap IS definitely in this room as it lacks a monster.
>>
No. 186718 ID: d16009
File 127547115946.png - (11.19KB , 800x600 , AQ_Q002_S003.png )
186718

>My senses are enhanced when guided by a muse, it is both a blessing and a curse.

Aervon carefully prods each of the cracks, then walks to the cracks in the wall.

As he gets closer, he realises that a large chunk of the wall must have been removed, and a poorly made (or quickly drawn) chest sits in the indentation.
>>
No. 186719 ID: 1ac39d

see if you can just yank the whole thing out of the cubby-hole. doing it fast would be good. if it won't budge the carefully open it and keep your sword ready, the mimic is the bane of many adventurers.
>>
No. 186720 ID: d16009
File 127547172727.png - (11.16KB , 800x600 , AQ_Q002_S004.png )
186720

>Hmm, it comes out easily enough.

Aervon pats the chest.

>Say what's a mi-
>>
No. 186723 ID: d16009
File 127547206197.png - (11.29KB , 800x600 , AQ_Q002_S005.png )
186723

>The blasted demon spawn has my arm!
>>
No. 186728 ID: 1ac39d

okay, since it has not bitten it clean off it is a weak one. take sword and jam it into it's mouth and wiggle it around to just shred it's insides.
also, how did you drop your shield?
>>
No. 186731 ID: d16009
File 127547280773.png - (12.08KB , 800x600 , AQ_Q002_S006.png )
186731

>Eh... I've never used a shield before...

Aervon stabs at the mimic with his sword.

It makes a strange squealing noise.

Oh... great. A tentacle monster.

>"Help!"
>>
No. 186732 ID: 1ac39d

keep stabbing, keep mimic interposed between you and the monster. maybe see if you can wedge sword in and pry it off arm enough to escape, like opening a clam.
>>
No. 186734 ID: d16009
File 127547316090.png - (13.04KB , 800x600 , AQ_Q002_S007.png )
186734

The mimic's cry seems to have attracted the tentacle... thing.

Aervon's cries seem to have brought the kobolds in to investigate.

They both seem to be suitably frightened by the tentacles... well, one of them seem to be getting aroused by them too.
>>
No. 186735 ID: d16009

Aervon tries stabbing it more, but the tentacles grab him and the chest, and drag them both into the darkness.
>>
No. 186736 ID: 1ac39d

shout "if i die you are never getting that paycheck!"
>>
No. 186738 ID: d16009
File 127547358445.png - (11.99KB , 800x600 , AQ_Q002_S008.png )
186738

>"If I die y-!"

The tentacle let go of Aervon.

Aervon feels suddenly as if he is falling.
>>
No. 186740 ID: 1ac39d

reach straight above your head and shove self to right so you are between spikes.
>>
No. 186741 ID: d16009
File 127547401614.png - (11.92KB , 800x600 , AQ_Q002_S009.png )
186741

Aervon tries to move himself, but this entire experience is rather disorienting.

Ouch. Well, this looks bad.
>>
No. 186742 ID: 1ac39d

well, the fact we are still talking means you are ether not dead or are now a ghost.
>>
No. 186743 ID: d16009
File 127547415033.png - (12.00KB , 800x600 , AQ_Q002_S010.png )
186743

"Tsk. Tsk. Dead already?"

A skeletal man in a grey robe appears. Or maybe Aervon is just hallucinating...

"Oh well. Do you want to give up here?"
>>
No. 186744 ID: 1ac39d

heck no, we got a job to do. is really fucking hard to adventure with this guy, doesn't know basic monster-ology. called it on the mimic but did not take enough precaution out of shear lack of knowledge.
>>
No. 186745 ID: d16009
File 12754744887.png - (12.01KB , 800x600 , AQ_Q002_S011.png )
186745

>"Heck no, I have a job to do... Gah! If you would've told me-! Look, I'm just not very well informed and..."

"Oooh, you're being guided by a muse? Oh goodie! Well. What is your reason for living, then?"
>>
No. 186747 ID: 1ac39d

well duh, it's to rescue your friends daughter. and for future reference, if we say ANYTHING that you do not understand ask us about it before taking action and i will gladly explain.
>>
No. 186748 ID: a594b9

To protect Maria.

Also revenge would be nice.
>>
No. 186750 ID: d16009

>"To save and protect Maria!"

"Great. Noble effort, all that. I suppose I should introduce myself. I am Death... 33. One of the 100 or so Reapers for handling certain deaths. So, the rul-"

>"Death?!"

"Would you not interrupt me? Anyway, the rules say you have to beat e in a game to live. The game is, of course. Your choice."
>>
No. 186751 ID: 1ac39d

ah, but of course. will this change if aervon dies a second time or will it just be another game?
anyway, i suppose we will play tic-tac-toe. draws will simply be another round, and play until a win.
>>
No. 186752 ID: d16009
File 127547588488.png - (14.32KB , 800x600 , AQ_Q002_S012.png )
186752

Death 33 seems to be directly aware of the muse voices, without Aervon's help as a medium.
Aervon does not particularly like being useless.

"Well, I've never actually been assigned to someone who has died twice in a row and was not under a special magical contract or been refused revival by a higher up... hypothetically, though. If you died again, and the higher ups judged you were fit for a second chance, it would just require another game."

Death summons a tic tac toe board.

"I'll go first."
>>
No. 186753 ID: 1ac39d

take top right.

well that's good to know.
>>
No. 186755 ID: d16009
File 127547623358.png - (15.11KB , 800x600 , AQ_Q002_S013.png )
186755

"Well, I always did like this dungeon. Plenty of good games of chess in here, lots of lively clients."
>>
No. 186758 ID: 1ac39d

top center.

sounds like for a reaper this is a nice place.
>>
No. 186760 ID: d16009
File 12754768212.png - (16.12KB , 800x600 , AQ_Q002_S014.png )
186760

"Oh, you wouldn't believe! I had this goblin come through here once. He wanted to play this obscure pen and paper game with elves and magic and such! He lost, of course. I don't lose to my clients a lot."
>>
No. 186761 ID: 1ac39d

bottom right

that is why i chose tic tac toe, it is so simple that even if winning cannot be done we can force a draw every round keeping you trapped here until you take a dive.
>>
No. 186763 ID: d16009
File 127547745516.png - (16.72KB , 800x600 , AQ_Q002_S015.png )
186763

"Oh, that is silly, everyone knows there is a for sure way to win Tic Tac Toe, as long as I move first... Oops... I guess talking to you got me a bit distracted."

Death 33 shrugs,

"Great strategy, was it your plan all along to distract me?"
>>
No. 186764 ID: 1ac39d

middle right

a little of column A and a little of column B
>>
No. 186766 ID: d16009
File 127547781085.png - (17.81KB , 800x600 , AQ_Q002_S016.png )
186766

"Ah, you win. I'll help you out a bit now."
>>
No. 186768 ID: d16009
File 127547797218.png - (11.43KB , 800x600 , AQ_Q002_S017.png )
186768

This seems familiar...
>>
No. 186770 ID: d16009
File 127547805990.png - (11.23KB , 800x600 , AQ_Q002_S018.png )
186770

That was close.
>>
No. 186772 ID: a594b9

>>186770
Carefully grab your stuff and climb out of the pit.
>>
No. 186774 ID: 1ac39d

was about to have some words. seems death changes the outcome of what killed you so it is non-lethal.

grab stuff and look for any way out.
>>
No. 186780 ID: d16009
File 127547885190.png - (11.93KB , 800x600 , AQ_Q002_S019.png )
186780

Aervon cannot seem to climb out, from his vantage point, however, he does notice the pit is covered in a strange purple substance.
>>
No. 186783 ID: a594b9

>>186780
Stab it.
>>
No. 186784 ID: 1ac39d

poke purple stuff with sword.
>>
No. 186785 ID: d16009
File 127547949913.png - (11.90KB , 800x600 , AQ_Q002_S020.png )
186785

Aervon manages to acrobatically manoeuvre to a wall and stab it with his sword, the sword goes easily into the wall, as if the purple slime (For lack of a better word) went far into the wall, not just slathered on top.
>>
No. 186786 ID: 1ac39d

oh my, this isn't a pit, it's a stomach. try carving hand-holds or dig a path out.
>>
No. 186788 ID: d16009
File 127548033559.png - (12.16KB , 800x600 , AQ_Q002_S021.png )
186788

Aervon feels if he is going to try to dig through the slime, he should probably pick a spot with better footing.
>>
No. 186791 ID: d16009
File 127548051631.png - (12.04KB , 800x600 , AQ_Q002_S022.png )
186791

That's better.
>>
No. 186798 ID: 1ac39d

should probably do it quickly before your skin starts melting.
>>
No. 186801 ID: d16009
File 127548204746.png - (9.86KB , 800x600 , AQ_Q002_S023.png )
186801

Aervon breaks through the slime, and finds himself in a small room.

[I'm going to take a break here, breakfast, life, etc.]
>>
No. 186802 ID: 1ac39d

feel around for secret doors. if you can't find any then try the other side of the pit.
>>
No. 188347 ID: d16009
File 127577910694.png - (9.91KB , 800x600 , AQ_Q002_S024.png )
188347

>Interesting, this wall seems old, and hastily sealed with lower quality stone.

>I can break through this when we are ready.
>>
No. 188352 ID: 1ac39d

okay, ready, set, smash!
>>
No. 188376 ID: d16009
File 127578123088.png - (12.21KB , 800x600 , AQ_Q002_S025.png )
188376

The tunnel leads to a large circular room.

There is a furry lump (presumably an animal), laying on the opposite side of the room.
>>
No. 188377 ID: 1ac39d

examine room for other doors, if none found then quietly approach creature and stab it.
>>
No. 188380 ID: 1ac39d

or try befriending it, i dunno.
>>
No. 188382 ID: a594b9

>>188376
Cautiously inspect creature. Stab if hostile.
>>
No. 188384 ID: d16009
File 127578213034.png - (13.08KB , 800x600 , AQ_Q002_S026.png )
188384

>The room seems empty, besides the spikes, the tunnel I came through, the furry lump, and what appears to be a tunnel behind it.

>When I walk towards the furry... thing. It springs up, it wasn't sleeping like I had presumed it was.
>>
No. 188386 ID: d16009
File 127578242396.png - (58.71KB , 800x600 , AQ_HEXSNOUT.png )
188386

[Excuse the artshift right here, I had a lot of fun drawing him]

"Aarggggh! Why does this bothersome body burst into my burrow?!"
>>
No. 188389 ID: 1ac39d

"cause it's the only way out of here, look, here, you can have this" and give it the orb, let's see if that will work twice.
>>
No. 188390 ID: a594b9

>>188386
"Hey, sorry to bother you. Do you know the way out?"
>>
No. 188408 ID: d16009
File 127578349547.png - (13.03KB , 800x600 , AQ_Q002_S027.png )
188408

>...I left the orb outside the dungeon, it seemed like a bad idea to carry around that dangerous thing.

>"Hey, sorry to bother you. Do you know the way out?"

The gnoll's face softens for a moment,
"I don't think you understand, your undesirable situation. I am an unscrupulous warrior who employed by this dungeon. We unceremoniously begin battling, I sear your skin, secure your stuff, and I supply it to the master."

The gnoll takes a deep breath

"He sells it in some small town, I collect sixty percent cash. This is how a dungeon functions."
>>
No. 188411 ID: 1ac39d

"well what if i just give you the stuff? you still get paid, and i don't die"
>>
No. 188416 ID: d16009
File 127578427972.png - (12.70KB , 800x600 , AQ_Q002_S028.png )
188416

>"Well what if I just handed over my stuff? You still get paid, and I don't die"

The gnoll seems amused and slightly annoyed at the same time.
"Really, human, are you hard of hearing? This is a dungeon. Chief will be pissed if I send a graceless charlatan deeper into his lair. So unless you would like to object your status as a madman 'hero', I suggest we begin fighting."
>>
No. 188418 ID: 1ac39d

"fine! can we at least shake on it?" if he shakes your hand chop his arm off. if he doesn't then retreat to behind one of those spikes. it will ground any lighting at you.
>>
No. 188419 ID: a594b9

>>188408
I've noticed he's fond of alliteration.

A pity I'm crap at it.
>>
No. 188428 ID: d16009
File 127578512589.png - (12.53KB , 800x600 , AQ_Q002_S029.png )
188428

>"Well, before a duel, gentlemen shake."

Something glints in the gnoll's eyes,
"Well, uh... sure. I agree such rituals are regular."

Cutting of the gnoll's arm seems like a bad idea, now that you are close enough to realise your size differences.

>Should I really attack him while his guard is down? He seems rather polite, if dedicated to his job. It may not be wise to break his illusions of a gentleman's duel.

[Also, yes, the entire character design was me drawing a gnoll, then writing alliteration by him.]
>>
No. 188432 ID: 1ac39d

of course you should. you signed up for the job of adventurer you need to be chaotic enough for it.maybe thrust up into his skull.
>>
No. 188438 ID: d16009

>Well, eh... heh. I never was fully set on that whole adventurer thing...

The gnoll seems completely capable of destroying you from this range.
>>
No. 188440 ID: 1ac39d

look, your options are hit it now or run back and try to not die while dodging lightning. now stab sword through his head!
>>
No. 188447 ID: d16009
File 127578694085.png - (12.94KB , 800x600 , AQ_Q002_S030.png )
188447

Aervon swings his blade at Hexsnout, who quickly reacts with an electric shock, before the blade even hits him.

>Well, the gnoll has better reflex than I first thought...
>>
No. 188450 ID: d16009
File 127578733990.png - (13.05KB , 800x600 , AQ_Q002_S031.png )
188450

Hexsnout pushes Aervon back. Aervon managed to land a good blow on him, though. The cut looks pretty deep.

Aervon himself is rather shaken up by the electric shock.
>>
No. 189429 ID: 1ac39d

get behind one of those metal spikes it will force him in closer.
>>
No. 189524 ID: d16009
File 127588748011.png - (13.42KB , 800x600 , AQ_Q002_S032.png )
189524

>The spike works fairly well as a lightning rod... which is strange. Who would intentionally design a room so the guarding monster would be at a disadvantage?
>>
No. 189528 ID: 1ac39d

it's how these things work. it wouldn't be a dungeon if you had no hope of victory. okay after he is done blasting throw a thing at him, anything but your sword.
>>
No. 189533 ID: d16009
File 127588811198.png - (16.84KB , 800x600 , AQ_Q002_S033.png )
189533

>All the sudden this room makes a whole lot more sense.

>Well, can't dwell over spilt milk. The lightning seems to be jumping from spike to spike, but I can barely see it flicker for a half second at a regular interval. I could probably jump over it during that moment of weakness.

>Also, I have nothing to throw at the gnoll, besides my hat and sword. Well... perhaps I could throw one of my boots or plated gloves at him.
>>
No. 189814 ID: 1ac39d

that gash seems really deep. he may soon tire from blood loss. circle around a bit to keep him moving and so his heart-rate stays up.
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