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File 135388011330.png - (117.91KB , 450x400 , C2 01.png )
474421 No. 474421 ID: 3f2f3e

Legacy Quest

Chapter 3: Escort Mission

Older Chapters
Chapter 1 - http://tgchan.org/kusaba/questarch/res/445572.html
Chapter 2 - http://www.tgchan.org/kusaba/quest/res/450063.html

Discussion Thread - http://tgchan.org/kusaba/questdis/res/59003.html

Story by Kaed
Art by Sime
Expand all images
>>
No. 474437 ID: a37fba

Daww...
...
Escort mission?

Our hero gets depressed when being harmful while our weapons consists of of a few half blooming flowers (although with some latent abilities). We also have a sneaking-ability of a walking tree which we actually thought this guy would be.
...
I think we need a plan.^^
>>
No. 474448 ID: bbee3d

Before making plans, a status report would be helpful. Where are you going? How are you doing? Has the bleeding stopped?
>>
No. 474451 ID: 886a4d

Hmmm it is pretty late, how long have you been walking? DO you feel tired at all?
>>
No. 474466 ID: e42a0c
File 135389631136.png - (158.07KB , 450x400 , Plans.png )
474466

>>Where are you going?
I'm not sure yet. I haven't really gone much of anywhere yet. I'm sort of worried if I start moving the pup is going to fall off. I'm as tired as before, but I don't feel any need to rest.

I'm not sure I really 'sleep' unless I've suffered catastrophic damage. Like falling off a mountain. Might be wrong.

>has the bleeding stopped?
Yeah... mostly. I think the blood in my arm ran out. I don't know much about how it's supposed to work, but the blood has thinned somewhat since coming out, and is dripping off my hand now. It smells sweet, not pine like as before. I think my floral aspect might be doing it.

It's not bleeding anymore, but my arm is... dead, for lack of a better word. I can't feel it, it doesn't move. It's just hanging there, limp. The numbness stops a bit past my shoulder.

>how late is it
Looking at the moons, I'd say I have at least four hours before dawn. Fidaelus is overshadowing Verdigris, which means the sun is approaching the horizon.

>plans
You tell me.
>>
No. 474470 ID: b6edd6

Head back to that path we saw earlier. It probably leads to some sort of settlement.
>>
No. 474618 ID: 7ce1f2

>>474466
Let's hope it heals again... or a new arm grows... or there will be some fancy magician that says "heal" and it's healed again later...
At leas it's numb and not painful anymore, right?

Say, is that red thing blood on your little friend? Any major wounds?
Any hints for the direction? It's probably best to head for the little one's home. Probably the path we saw earlier will lead there.
>>
No. 474633 ID: bf54a8

anyway, if you get hm back to his family they will probably be too thankful to ask what you are.
>>
No. 474688 ID: e307b1
File 135397871538.png - (131.02KB , 450x400 , Streams.png )
474688

>>474618
I don't know about that. I'd rather it hurt and still function than hang there useless. Pain is not something you can just shy away from.

And yeah, it.'s blood. I'm... not really sure how to check how bad it is, but it's not dripping everywhere like mine so that's probably a good sign?

>>474470
>>474633
Yeah, you're probably right. This trail may well have the whelp's village at the...

Hold on. I just remembered there was a stream the other way. Is that still in the plan? I could stop there and clean up. Look for flowers.

Unless you think returning the whelp is top priority right now?
>>
No. 474691 ID: 51a2e0

As is, the pair of you are wounded. We do not know how far away the village is or how long it will take. If the wound is bad, a long trip may end badly. Go to the stream, make sure his wound is clean and uninfected, and get yourself a drink too. You are plant based and while the flowers may help, so will water.
>>
No. 474711 ID: 12c19f

You're an advanced construct of sorts but that's kind of unfortunate to now know your body doesn't have the ability to heal wounds, which is stranger yet given you're plant-based. You'd think your sap-like blood would just coagulate and mend or something...

Go to the stream for now.
>>
No. 474734 ID: b6edd6

>>474711
Why do you say he doesn't heal? It has been a few hours at most since he was injured.
>>
No. 474738 ID: 12c19f

>>474734
His limb quite literally drained and is now numb. That's a bit adverse to nature healing in my opinion.

Unless the ability to mend is a conscious one? Do you think you need to have conscious control of your mending ability?
>>
No. 474744 ID: b6edd6

>>474738
He said the blood has thinned and started smelling different, which might suggest that new (floral) blood is slowly beginning to replace the old (generic wood type) blood. We should only start worrying about no healing if we get some decent rest and still see no signs of improvement.
>>
No. 474794 ID: 6cc859

Definitely clean up first. You want to be sure to make a good impression when you encounter civilization, and it might give the pup time to wake up, introduce himself properly, and verify where he should be taken (and once there, introduce you in a positive light).
>>
No. 475264 ID: 1fcf1d
File 135414530974.png - (173.17KB , 450x400 , Blood in the water.png )
475264

>>474711
>>474734
>>474744
Uhm, I'm pretty sure I can heal. But most of my regenerative abilities are probably stunted with the rest of my magic. Eventually...

>>474691
>>474794
It's a nice place. Quiet and serene, with only the stream. And the quiet snoring, I guess, but can't really do much about that. It's nice not having to carry him around everywhere, though. I see some flowers, but only the Weeping Lily over there across the stream is any use. The other things are just Waterbuds. They grow along freshwater places and don't really do much of use, that I can think of... I could still eat one though, I suppose.

So what should I do here first? I've got a lot on my menu, apparently. Cleaning the whelp, waiting for him to wake up, finding the village, eating flowers... working on cleaning my arm now though, so that's one less obstacle.
>>
No. 475271 ID: b6edd6

We should pick up the weeping lilly, and might as well eat a waterbud while we are here. It is a theory worth testing that more flowers = more power.
>>
No. 475288 ID: c13525

>>475264
Finish cleaning your arm, then eat all the new flowers, even the seemingly useless one. It doesn't cost you anything, and having more options is always good, no matter how trivial they may be.

If the pup still hasn't awoken by then, start cleaning him and properly inspecting his wound(s), and let him wake up or not in the process. Sooner or later we'll have to communicate with him to work out what to do with him, but no reason he can't rest now if he's able to.
>>
No. 475325 ID: bbee3d

The whelp can probably clean himself and give you directions when he wakes up. For now, after you eat some flowers, it's probably best for you both to get some rest. Be on the lookout for other predators, though.

You might as well eat the Waterbuds; maybe you'll be the first to find a use for them! What do Weeping Lilies do?
>>
No. 475327 ID: 70c0f2

It's not as if it takes any great effort to eat a flower, or as if you have some arbitrary cap on the number of flowers you can have stored (that we know of). Therefore, there's no reason not to eat every new kind of flower you come across, even the boring ones.
>>
No. 475977 ID: 8c24d3
File 135439940042.png - (38.48KB , 450x400 , Weeping Lily.png )
475977

Weeping Lilies are an unusual flower that grows sometimes near flowing freshwater sources, and almost never around still water such as lakes. They actually droop backwards against the stem when they are finished blooming, giving them their name. Weeping Lilies are well known for their ability to aid in sleep when brewed in a tea or otherwise consumed. Their honey only intensifies the effect.
>>
No. 475980 ID: 8c24d3
File 135439991109.png - (31.80KB , 450x400 , Waterbud.png )
475980

Waterbuds are so common that it is literally impossible to not find them near water. They are also entirely useless, and do not even possess a perceivable scent. I'm not sure what use having this flower in my arsenal will ever serve, but it's there now.
>>
No. 475982 ID: 70c0f2

>I'm not sure what use having this flower in my arsenal will ever serve, but it's there now.
Hey, it's one more step towards 100% completion on our bestiary herbiary. Don't knock it.
>>
No. 475992 ID: b6edd6

> I'm not sure what use having this flower in my arsenal will ever serve, but it's there now.
We've gotta catch em all!
>>
No. 475994 ID: 1fcf1d
File 135440296219.png - (166.87KB , 450x400 , How I wash pup.png )
475994

>If the pup still hasn't awoken by then, start cleaning him and properly inspecting his wound(s)
Hm....
>>
No. 475996 ID: 1fcf1d
File 135440396976.png - (168.64KB , 450x400 , Idea.png )
475996

>>
No. 475998 ID: 313ac7

No, I know what you are thinking and thats NOT the way to do it
>>
No. 476131 ID: 1fcf1d
File 135448474405.png - (180.89KB , 450x400 , Wash Cycle.png )
476131

>>475998

Huh, what?

:glubglub: GLUB.. BLUB.. BLUB GLUB!
>>
No. 476132 ID: 6cc859

>>476131
Bad plantmonster! Let the poor thing get some air.
>>
No. 476169 ID: 51a2e0

Whoo boy.. looks like we need to go through the basics.

First off? That kid is fragile compared to you, so you need to be gentle. Second, that sort of shock can be dangerous for someone in his state. Third, there is the possibility that he might intake water and cause further damage to him.

Give him some air, let him calm down, then try to do it slowly and carefully. Remember, you are very strong and he is not.
>>
No. 476858 ID: 8c24d3
File 135483561379.png - (169.65KB , 450x400 , Dripdry.png )
476858

>>476132
>>476169
Ugh. First you want me to wash it, now it's too wet, and you want it dried off? Make up your minds.

:crystalk: Cough...

Besides, a bit of water would do him good, I think. Water is good for you. Anyway, he's out now, and I'll try to hold him super delicately, I guess he is like a little flower?

:crystalk: ... gotta be the worst... imaginary friend, ever. Put me down... don't need a bath, dummy.
>>
No. 476861 ID: bf54a8

no the problem was you put the top of him in the water. his head needs to stay clear is all.
>>
No. 476879 ID: b6edd6

Kind of like a flower, but not edible.

Hm, we seem to be able to hear him. Can you hear this?
>>
No. 476892 ID: c33f8f

Well he is awake now an probably can clean himself if he needs to.

Put him down on the ground and lets try finding out which way his village lies. you could draw a house on the dirt and tapping at it and hopefully the pup gets the idea and points in the direction of home.
>>
No. 477545 ID: 83821f
File 135510507508.png - (169.01KB , 450x400 , Objective.png )
477545

>>476861
That's a bit finnicky, isn't it? Honestly. My way was faster.

:crystalk: I'm cold now... can you help me find my jacket? Mom will have a fit if I don't bring it home...

>Can you hear this
Ugh, it's annoying enough listening to his gibberish language without you voices starting in on it too.

:crystalk: I'm kinda hungry too. Can we get something to eat?

>>476892
Fine, whatever. He's on the shore now. But what is a house supposed to look like? And what dirt, everything around here is grassy.

:crystalk: Oh, oh. I could go for some grelberries. Let's go get some! This is going to be so fun, having an imaginary friend to do things with!

Wow, that pup is getting really noisy. I hope it's not complaining too.
>>
No. 477548 ID: bf54a8

he is saying he is hungry. you know it is, pups need food constantly.
>>
No. 477615 ID: 7a83e1

I vote for abandoning the pup and going off in search of flowers and answers.

Think about it, if we take him to his home that's likely in a settlement (houses are made of dead tree flesh) and everyone there might think we're a monster and attack. Also, he thinks you're imaginary.
>>
No. 477621 ID: d2da42

He also enjoys your company!
His definition of imaginary is kind of off, as he witnessed your touch and doing things...

Well, he said... why do we have to use indirekt speech to translate it?

"I'm cold now... can you help me find my jacket? Mom will have a fit if I don't bring it home..."
"Oh, oh. I could go for some grelberries. Let's go get some! This is going to be so fun, having an imaginary friend to do things with!"
>>
No. 477622 ID: c33f8f

Oh come on we cant abandon the pup!
Then getting bit while saving him would have been a huge waste we gotta stick with him now and hope for a payoff at the end.

Ok the pup is cold so we gotta carry him again. Pick the pup up and either return to the road or follow the river in the general direction of the road. If we are going the wrong way lets hope the pup starts making noise.
>>
No. 479270 ID: 83c12a
File 135571099825.png - (141.61KB , 450x400 , Reluctance.png )
479270

>>477548
Ugh. I'm not going to search everywhere to get it a meal. This I becoming more effort than it's worth.

:crystalk:And then we can go bug hunting together I bet there are all sorts of neat things to add to my collection!

>>477615
A tempting idea. I've certainly done more than enough for it by sparing it...

>>477622
... But I'm going to have to agree. Staying the course it the right idea. I'll take him back to his village and be done with it,
then this will not have been a waste of time.

:crystalk:H-Hey! Put me down! You're supposed to do what I want, remember?


>>477621
Yeah, no. Grelberries would be a huge trouble to find this reason, much less ripe ones. No, one way trip back home for this whelp.

:crystalk:Are you listening to me? Hey, stop ignoring me, you're ruining all the fun! You're supposed to be my friend! Come ooon...

I think I understand the 'whine' language enough to not need that translated.
>>
No. 479334 ID: e3aff6

It won't be that much longer until you can get him to his parents. Parents are really attached to those little guys for some reason.
>>
No. 479398 ID: c33f8f

Just be happy that this escort mission is not located underwater.

Might be a good idea to keep an eye out for moths since some flowers bloom during the night.
>>
No. 479446 ID: 2dc526

Hey, hey. Idea, listen, bear with me.

If you take all his clothes and mash him under a rock somewhere, you won't have to deal with escorting him, no one will ever find him - BUT you can bring his clothes back to his parents all looking sad and stuff and they may reward you for bringing news. You can just pretend those quilldogs ate him, oh no timmy fell down the well etc.
>>
No. 479449 ID: 521153

>>479446
That's a terrible idea because he can't communicate with them. He needs the kid to explain how he's a Big Damn Hero worthy of trust and gratitude. Otherwise he's just this giant thing with their missing child's clothing.

Also, the kid thinks you are his imaginary friend. He's likely quite young, don't be too hard on him.
>>
No. 484546 ID: 13b04f

>>479449
Y'know, just because he's young and innocent doesn't mean we have to save him and treat him like a prince. This would be an excellent opportunity to get a minion.

He's young and formative enough that if we just took him away, it would only be a few months at most before he got used to it.

Think about it. He's much smaller and can get places we can't. And he's vulnerable enough that with just a little pushing and the occasional rough treatment we can make him obey and behave.

You seem to understand pack behavior. This is normal in nature. You'd be the alpha. He's the omega.
>>
No. 484683 ID: 78c6ea

I don't think Twiggdrasil really does the whole "minion" thing. Anyway like he said, kids who get treed by wolves are not that useful.
>>
No. 484808 ID: d73527

>>484683

Well he doesn't seem like the selfless hero type either, so I hope after this tedious escort quest is over he'll move to doing things that are less 'heroic'. I think that's mostly why people are suggesting he do bad things, to try and move him away from the whole 'hero' role that /quest seems to auto-place new characters into...
>>
No. 484878 ID: 35edd4

That's not normal in nature at all, actually--it only happens in captivity. See http://www.wolf.org/wolves/learn/basic/resources/mech_pdfs/267alphastatus_english.pdf .
>>
No. 492028 ID: 1fcf1d
File 136061058140.png - (120.19KB , 450x400 , Overview.png )
492028

After an intensely long walk, I believe I have finally found this whelp's village, an hour after the sunrise. It lies in a sort of valley depression in the middle of the forest. He is pointing to the area of simple huts to the west edge of the village. Past them, I can see some larger buildings, and to the east there are some long buildings and a large dirt clearing...

:crystalk: There's my house, I guess we should go home... mom is probably worried...

... not that it really matters. This is where I meant to go. Now is the time for decisions. Should I escort him to his family, or leave now and let him go back on his own? I admit I grow a little tired of his whining, but I can stick through to the end if you think the effort will be worth it...
>>
No. 492029 ID: 76b151

Right, I think we should introduce ourselves. We need information and theres nothing better then greatful parents. Be prepared to ward off blows if they think you harmed the pup at first but don't retaliate. Let the pup tell them you are alright.
>>
No. 492031 ID: 908c2d

Yeah, escort missions are a bit of a drag. As is raising kids in general. Luckily, he'll be someone else's problem before long. :V

And hey, you might be a big scary monster, but you come bearing lost children and flowers. I'm sure you'll be well received!

Maybe we can find someone who knows something useful, like old legends or something that might be relevant to you. Maybe someone who speaks the same language?
>>
No. 492040 ID: 78c6ea

You don't need this village in order to survive, and someone there might know more about you than you want known. You might make a better impression if the kid acts as your liason. Of course they won't believe what he says, but that'll still make them treat you well when they do discover you and must believe him. Might be wise to practice caution, at least until you've gotten the kid to teach you some of the words they know. And you him of course. Fair exchange.

If they start mobbing up to build a pyre you'll definitely want to intervene, but it'll take weeks for them to get to that point I'd hope, even if they think the kid is possessed or something.
>>
No. 492041 ID: 9ddf68

just drop the kid off at his home then get the hell out of there. if you think just one of these damn things are bad do you really want to be in a entire village of them
>>
No. 504080 ID: a80db9
File 136520563124.png - (150.41KB , 400x450 , EscortEnd.png )
504080

>>492040
>>492041

You're probably right. There is more risk in revealing myself now than there is in the possibility of making allies.

:crystalk: Ha ha ha! Race you home, last one there is a slowbutt!

I will return to the forest for now. Perhaps when I have recovered enough to at least defend myself I shall come back.

Speaking of which....
>>
No. 504085 ID: 06f13f
File 136520656072.png - (148.45KB , 400x450 , EscortEnd2.png )
504085

... I believe I am ready for another aspect repair.

Shall I continue repairing the Floral path, or should I open the Arboreal or Fungal aspect?

I sense that I should choose carefully - while I am certain I can return to full strength eventually, I worry that it will take an increasingly long time before I can repair again. Already it took a full day to get to this point, when the first time I think only took a morning.

Opening more aspects will doubtless give me more versatility, but I believe that each aspect will become increasingly more powerful as I repair it.

What shall I do?
>>
No. 504088 ID: d6ef5d

Let's keep stacking floral.
>>
No. 504089 ID: 35edd4

Flowery treedog go!
>>
No. 504093 ID: 78c6ea

Remember mushroom = attack, tree = defense, flower = charisma
>>
No. 504101 ID: c6319f

Arboreal. We've shown ourselves to be terrible at diplomacy so I'm forced to believe that further stacking in the Floral path would be wasted effort.
>>
No. 504102 ID: 76b151

Honestly I agree, we've had chances to diplomacize and we've wasted it.... this village is just the latest strike against it.

Aboreal.
>>
No. 504105 ID: 91c1b3

Tree. (I love the background btw)
>>
No. 504107 ID: 1787cc

Arboreal. In the short term we need to be harder to kill, and in the long term healing and defense synergise nicely.
>>
No. 504125 ID: 9ddf68

well if we are going to follow the "when words fail there are always fist" path (try talking and then beat the crap out of it if it doesn't like what we're saying) then yeah Aboreal would help alot in that second department as we seem to get the crap kicked out of us alot. I mean first with that trap back at the cave, then us falling down the mountain, and finally with those two whatacallits back when we saved the kid, something that lets us take a little extra damage almost seems to be a must.
>>
No. 504596 ID: 4c4a92
File 136544815654.png - (150.49KB , 450x400 , SkillTree.png )
504596

>Arboreal for defense

Hmm... good point, though I'm pretty sure that aspect is for more than just defense.

It shall be done.
>>
No. 504599 ID: 001618

sweet,
...so what do they do exactly?
>>
No. 504616 ID: 4c4a92
File 136545535083.png - (218.70KB , 450x400 , LevelUp2.png )
504616

>>504599

Opening the arboreal aspect has begun to regain me some of my old leaves. I vaguely remember having a much more magnificent set of leafy branches... but these will do for now, I will be able to use the sun more efficiently.

As for my Treesense... well, I'm able to detect the presence of nearby trees, along with their type, health, and age. This will probably be a more useful ability when I have advanced farther in this aspect.

I'm not sure of the maximum range, but I think I can channel some of my stored energy to widen it...
>>
No. 504619 ID: 001618

so what's our goal now? find more flowers, wonder around a bit to see if we can't find something else interesting or just mess around with our new powers? cause if we have nothing better to do we might as well see what our limit is with the powers, so go ahead and see how far your seance can go.
>>
No. 504620 ID: d6ef5d

Hmm. Honestly, I'm not sure what use tree-sense is in a forest. It's like dowsing for water while out to sea.
>>
No. 504646 ID: bf54a8

well let's hug a tree and see if we can do anything to it.
>>
No. 504684 ID: c971d5
File 136546888828.png - (187.01KB , 450x400 , Decisions.png )
504684

>>504620
Mmmm, it is currently of limited use, I suppose, yes. But as I said, later it may turn out to be extraordinarily helpful.

>>504646
I'm not sure that would serve any useful purpose. The trees in this forest are lovely, but I wouldn't want to give them the wrong idea...

>>504619
Testing our abilities is an excellent idea, I agree, but I can't help but ponder now about the aimlessness of our wandering.

I cannot simply wander randomly forever, nothing lasting would ever be accomplished.

No... I think what I need is to find some place I can designate to return to, that I can cultivate my works in when I am not exploring. A sanctum, of sorts.

But where? I could use the mountains, which would give me a better knowledge of the surrounding terrain, along with greater isolation... stone offers limited opportunities to grow things in, though.

Alternatively, this forest would have much less visibility of my surroundings, but be easier to hide in. However, much less freedom to escape.
>>
No. 504690 ID: d6ef5d

Could we expand our possibilities? Try to gain or combine more advantages? Maybe where the forest meets or begins to climb the mountain? Or could we search for a forest valley between mountains?
>>
No. 504726 ID: 2a8a2a

I think the forest sounds better, because out powers are plant-based, after all.
>>
No. 504744 ID: 9ddf68

maybe we can find a large hill in the forest to set up camp at, it wont be a mountain but it still is better at seeing the surrounding land then just staying on the forest floor.
>>
No. 505136 ID: e42a0c
File 136564348172.gif - (397.33KB , 450x400 , TreeSense.gif )
505136

Hmm... perhaps it would be best to use my Treesense to find a suitable haven...
>>
No. 505141 ID: 9ddf68

so what do you see?
>>
No. 505264 ID: b0cbd4
File 136570463073.gif - (439.88KB , 450x400 , TreeSense2.gif )
505264

>>505141

I see... a lot, but not as much as I probably could, given more reservers of energy.

The forest appears to have spread northward from wherever it originated, as the distribution of trees gets generally older towards the south. There seems to be two paths lacking trees in the forest, but the other one is probably stream I found earlier - I expect it winds through much of the forest the forest.

I have found two possible locations for a sanctum within the forest, and each of them have their own benefits.

To the east, there is an ancient bower tree, somewhat older than the forest around it. Bower trees provide an excellent shelter, and thier deep stability would make it difficult to oust me once I am established there. However, bower trees do not mingle well with other plants. They control the soil they are rooted in, and provide no nutrients for other trees to grow in. A few flowers would probably be fine, but I will be unable to cultivate much else.

To the west is a swath of forest that is almost empty. There are several firebark saplings growing inside it, so whatever trees were in there probably burned down a within the last decade - firebark seeds only sprout after a forest fire wakes them up. This place would provide little in the way of shelter, but it's also almost a clean slate - I would be able to do anything I like with it. It is also bigger than the bower tree's territory.

Additionally, I thought I should note that I discovered some fruit trees inside the village to the south - this probably isn't relevant right now, but it might be later on.
>>
No. 505271 ID: eaf2f5

Damn tree GPS sure is handy.

I say go to the west! Lets make a fresh start since we too are just a sapling yet.
What are the yellow dots on the map?
>>
No. 505273 ID: 9ddf68

I like the sound of the western fixer upper. We may be left out in the cold (so to speak) in the beginning but since we could do whatever we want with it I'm sure we could make something pretty defendable some point down the line. We also don't really have any enemies right now so we don't really need the protection of the older tree and if we do make some enemies down the line i'm sure we'll have made some progress on the western field by that point.
>>
No. 505276 ID: d6ef5d

I like the sound of the young grove. We wanna do thinks, make your mark, grow. The old guard seems less conducive to that.
>>
No. 505279 ID: f595d3

do you have to settel on just one?
maybe go West and start up the growing, then head over to the bower to rest?
if that isnt a option, then i second the west vote.
>>
No. 505298 ID: fedc54

>>505264
what are those gold points?
what are those purple spots to the south?
i vote going west, we have no enemies yet so we should have time to set up a good base before we shake any trees so to speak.
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No. 505301 ID: fedc54

>>505279
oh good idea! backup bases are good!
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No. 505672 ID: d0864b

Might be a good idea to check out both places before deciding. You know, not just to explore and find new flowers to eat and all that, but because there may be something there we don't notice with Treesense. Oh, and what do the colours mean? Are the purples the fruit trees you were talking about? Can we eat flowers from trees as well as regular flowers?
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No. 505673 ID: c6319f

No backup bases! We're making an entirely binary decision! No creativity allowed!

Anyway, I'd say that the western location is the more promising of the two but that we should check out the larger of those two gold spots on the way. Since they look potentially awesome.
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No. 505729 ID: 06f13f
File 136597783852.png - (258.55KB , 450x400 , ForestWalk.png )
505729

>>505279
>>505673

.... Of course I can go to either of them, but as they are roughly half a daytime's walk apart, traveling between them constantly would waste much precious time. It will take me around a quarter of the daylight available to just to reach the clearing, and there isn't much I can do at night, especially with my Fungal aspect closed.

>purple dots?
Those are the fruit trees in the village that I mentioned earlier. There don't seem to be any others anywhere nearby, so they were probably cultivated.

>Yellow dots??

Ahhh... those are the grown firebark trees, and probably the source of the saplings in the clearing. Interestingly enough, they are within a mass of Mistbank trees, which seems odd considering this forest doesn't really seem to have them anywhere else. Perhaps they were planted to cover up the results of an even more ancient forest fire?
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No. 505741 ID: 9ddf68
505741

the hell is that eye thing? so it seems we are going west then, Ok so any idea of what you want to do with the place or if you don't have anything just tell us what you can do with it and we'll tell you what we think would be best.

and as for the two base thing, well I get the feeling that we are going to have to grow our base and that doesn't happen over night (unless you have some kind of power that you haven't told us about yet) so when we are waiting for one of our bases to finish doing whatever it is we want it to do we could walk to the other one (the old tree) and set up a sort of back up base/outpost encase we chose to do any exploring. I mean having two bases would mean we wouldn't have to worry as much if we decided to move feather away from our main base if we have an outpost we could use near where we're exploring right?
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No. 505743 ID: 3bc0da

Is there something near the top of the tree? (either the eye, or the yellow thing)
>>
No. 505839 ID: eaf2f5

what are mistbank trees?
>>
No. 505854 ID: 2e31ed

>>505729
you don't sleep and you have nothing to do during the night. i don't see why not travel between them over night, it's not like you have anything to fear. later we'll be able to quick travel, but for now overnight travel is fine.
>>
No. 505903 ID: 1fcf1d
File 136605774799.jpg - (149.90KB , 450x400 , EmptyField.jpg )
505903

>Eye?
What eye? I don't see an eye anywhere...

>what are mistbank trees?
Mistbanks are a breed of coniferous tree that absorbs large amounts of water from its surroundings and produces mist from its needles. Enough of them grouped together create a perpetually fogbound forest, unless it is too hot - during Highfire season their mist usually clears out, and a grown firebark tree of course tends to dissolve mist in an area around it.

>>505854
This is true for now, yes, but in the future I may have things I need to do during the night, too.

As it is, the point is moot for the moment. I have arrived at the clearing. As anticipated, there are a number of firebark saplings in various stages of growth, but otherwise this is all a clean slate to work with.

>>505741
Hmm. The pure potential of the place leaves me with more options than are probably feasible to consider at the moment. But it occurs to me I could perhaps transplant the firebark saplings to their own section of the clearing, to give more room for other things that might not like the heat they'll give off.

Thinking back at the mistback grove, perhaps I can plant some of them in the clearing, as they would give it cover when they finish growing - likely I will be able to help them along long before the years it would normally take, so don't worry about that part.

Another thing I'm wondering is setting up a part of it as an orchard. While the village seems to have the only fruit trees in some distance, that doesn't mean there are no seeds about, or other trees I haven't noticed yet. It's even possible I could slip in during the night some time to pilfer a few fruits, assuming we have not established relations with the village at that point.

I could also start a flower garden, a local area where I can grow all sorts of different flowers in one place that is not on my branches. Perhaps doing that, I could eventually work in bees to the equation.

I'm... out of ideas otherwirse, I think. I don't even know where to start. It's sort of overwhelming...
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No. 505913 ID: 001618

I say take the firebark trees in the clearing and put them towards the center of the grove then find some young mistbank trees and put them near the edge of the grove to put up some kind of wall of mist to help hide this place away form outsiders while the firebark trees act as a sort of campfire to keep the center of the grove warm and free of mist. Put the firebark in a circle in the center with nothing in the middle so we can plant the flowers we've collected in there with the more hardy flowers closer to the edge of the circle and the more sensitive ones near the center, and put in some paths as well in the garden so you don't have to step on the flowers all the time once your in the center of the grove. As for the orchard I say if we can find some fruit trees plant them outside of the firebark trees to add onto a forest look for anyone who does stumble across this place so it isn't AS obvious you live here.
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No. 505915 ID: bf54a8

oh i see, it's a internal chronometer.
>>
No. 505995 ID: 69e1e7

Yes, transplant the firebark trees.
Also, would we be able to build ourselves a sort of shelter here? Like a little cabin, or grow one from living trees or something?

Also, how feasible is sneaking into the village for fruit stealing?
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No. 506030 ID: c15bbc

Haha, man, I've always thought it would be awesome to weave and grow trees into a house-thing.
Also, the big open space weirds me out. Can we at least, like, take up residence somewhere more isolated while our new home-area starts growing? I mean, do we really want people to see us from two miles away and come investigate?
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No. 506084 ID: 4c4a92
File 136613991776.jpg - (151.87KB , 400x450 , Plans.jpg )
506084

>>505913

This is a very well thought out plan... however, it is very broad one, that will probably take several days of work to complete. It's not that I have pressing engagements, I'm just not sure how to proceed here.

How should I organize my time? What should I do first, transplanting the saplings, planting the mistbank seeds, or starting on flowers?

And should I reserve working on my sanctum for a certain half of the day, and the other half for other activities? Or should I work on it all until it's complete?

If I work on landscaping at night, I will be able to explore during the daytime, when it will be easier to find flowers and things. I can see in the dark, but not terribly far or well. However...

>how feasible is sneaking into the village for fruit stealing?

Well, I would need a considerable amount of time to pull it off, and it would almost certainly need to be in the dark. This means I would need at least one night free for the excursion. They are, save for the whelp, unaware of my existence. They would have no pretext to specifically guard their fruit trees, so I suppose it's not impossible? If I am spotted, sneaking around in the dark, however, I expect it would throw the village into a state of alarm. I am much bigger than them and cannot be mistaken for anything but an intruder.

Perhaps some kind of disguise would help, but I can't imagine what would work...

> would we be able to build ourselves a sort of shelter here?
> I've always thought it would be awesome to weave and grow trees into a house-thing.

That will have to wait until later. One step at a time. However, the Bower tree still exists, should be need such a shelter for the time being. Maybe it would be a good idea to use it after I am finished with planting the sanctum?
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No. 506086 ID: eaf2f5

Plant seeds, transplant saplings and work with the flowers. Work until the basics are done so we can go explore with everything growing in order even if we are gone for a longer period of time.

And yes we must acquire fruit trees and possibly berry bushes so eventually we will be able to make some wine!
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No. 506087 ID: 9ddf68

I say start with whatever is closest to you. Like the saplings for the firebark trees, just make the circle you put them in is wide enough that you could plant all the flowers you have found and for whatever else you can find down the road. then plant the mistbank seeds at the edge of the grove when you find them and we can worry about the fruit trees for when we finally find some.

As for how to mange your time I say at least work until you have all the Firebark saplings in a circle and depending on the time of day (if it's day take a brake and explore, if it's night just keep working) maybe get started on your flower garden in them middle of the circle. I do think that the work at night and explore during the day idea is the best one for now and we can find some Mistbank seeds while we explore and maybe get some new flowers for our garden as well.
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No. 506158 ID: fa42b3

Perhaps we should wait until the mistbark trees have been planted before we deal with the firebarks? If we plant them in a circle while theyre still visible, then our habitation of this area will be more obvious.
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No. 506324 ID: 83821f
File 136623183809.jpg - (79.85KB , 450x400 , EndChapter3.jpg )
506324

>start with the saplings

A good plan to start with. The mistbank seeds will not cloak the clearing until they are grown anyway, so there is no point go starting with them.

>Berries
Hmm... not a bad idea. I'll add that to the queue.

Might as well get started, though. This work isn't going to get done on it's own... we'll talk about the next step when night comes, I think.

-END OF CHAPTER 3-
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