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File 149946988707.png - (112.13KB , 1024x1024 , nice-job1.png )
813730 No. 813730 ID: e0f785

"AAUH! GRBFLBFbfbl....."

...

Well that sucked! I guess those crocodiles are hungry!
I gotta figure out another way across the water. I have a spear and two very small bombs. I got some sharp claws too. Oh yeah, and I can detach my bodyparts, control them remotely, and reattach them later. I'm not sure if that would help here, but you never know!
494 posts omitted. Last 100 shown. Expand all images
>>
No. 836742 ID: 2294a0

Give her a smooch on the weak spot for massive flirting.

I agree on leaving her alive.
On the possibility that her Possession can be reversed.

And obviously grab the pendant.
>>
No. 836862 ID: e0f785
File 150809368853.png - (54.10KB , 1024x1024 , nice-save-75.png )
836862

A shame I wasn't able to get to the other room. Jamos scraped me off on the tunnels when I tried.

>>Don't kill her, smooch the mark, take the necklace, quip
:glinp-happy:"So soon? We GOTTA leave something for our second date." I kiss the marking and slide down her neck.
:jamos:"GRRRAAAAHHH YOU FUCKING TEEEEEEASE! (gurgling)" She sound furious, oh my gosh ahahahaha!
:murde:"What the fuck did I just walk into."
:irib-big:"Glinp! Are you okay?"
:glinp-happy:"Aah! Murder! Irib! Aheh, I just took down this demon, y'see..." I cut off and pocket the locket. No Wockets here. "I didn't know she was in here, but I'm a real scrapper. Got 'er with the ol' one-two HYA!" I punch at the air. "Ah..." I wince and grab my side. "OK maybe I should calm down..."
:jamos:"No, you fuckin' stabbed me, ya little... BLEGH." Geez it's a good thing Amtsvane have a lot of blood.
:murde:"Damn. I must say I'm impressed. You even left her alive." She extends her teeth and smiles and it's even worse than when she wasn't doing that.
:glinp-happy:"Yyyahuh, so what'd I, ow, miss?"
:murde:"Irib went across the puzzle to try a few passcodes. They did not work."
:glinp-happy:"Oh ok how many times did you go across?"
:irib-big:"Twice."
:glinp-happy:"Hhhhow much harder is it?"
:murde:"land sixteen or more or live no more."
:glinp-happy:"Mmmmmwhat?" Jamos laughs.
:irib-big:"I see we can get through this way now."
:glinp-happy:"Yeah..."

If I want to get to the armory, I either need to figure out a path through the puzzle or a way around it. I'm sure there's at least a few ways to get around it! But if I can't figure something out, We can always move on and see what's through the doors.
>>
No. 836872 ID: a363ac

ask the demon it's true name.
>>
No. 836874 ID: 91ee5f

>>836862
Didn't Jamos come out of the armory? When you mentioned a flamethrower to her and she went back into the portal, she came out and said there was one there, but she didn't want to use it.

So if you can somehow open the any of the doors she was going in and out of, then you've got a straight shot to the armory!

Then again, there is that other door with the lights that you haven't gone into yet on the other side of the room. We could go see what's in there.

And let's not forget to ask Jamos for vague hints! Specifically for the demon repelling plant or how to open the portals she was using during the fight!
>>
No. 836875 ID: be0718

There has to be some way of opening the portals to the armory from this side, unless someone else was watching our fight! Do a thorough inspection of the amtsvane for hidden remotes, and examine the rim of the portals for hidden controls.
>>
No. 836877 ID: 3ce125

All the doors are open so try the doors.
>>
No. 836885 ID: c88e6d

>>836862
Aye, ask the demon for vague hints, leave her alive so we can hopefully exorcise her later.

...We REALLY need to find a source of holy water. ALSO DON'T TOUCH ITS BLOOD GLINP YOU'LL BE CORRUPTED.
>>
No. 836931 ID: f5c698

Let's see what's through the doors here if they open now.
>>
No. 836932 ID: f5c698

Been meaning to ask Glinp, do other lizardfolk have that fancy detach/reattach power or is it just you?
>>
No. 837233 ID: e0f785
File 150819292459.png - (40.17KB , 1024x1024 , nice-save-76.png )
837233

>>836885
Eek! I wipe the blood off on Jamos. Didn't get any on my clothes, luckily.

>do other lizardfolk have that fancy detach/reattach power?
Just me! And that one developed before the time powers, as far as I know. Some can intentionally detach their tails and grow 'em back, but that's about it. Or there are spells that can make it possible, but I was just born with it I think.

>>836872
"Alright demon, tell us your TRUE NAME!"
:jamos:"MY NAME IS (cough hack) Jamos." Well there we go.

>doors
:glinp-happy:"Oh. What's through THESE?" I walk up to one of the portal things she was using. I wasn't even thinking of these as doors I guess. I meant the doors with the lights.
:murde:"That's the power room." It opens when I get close now, and I can see... glowy stuff! A wave of heat comes out. It's not the armory, huh.
:glinp-happy:"Is there a reverse-the-gravity button in there?"
:murde:"Yes." Maybe our demon buddy just knows the flamethrower IS in the armory, but didn't have access to it from here.
:glinp-happy:"Ssssay Jamos, if YOU were gonna go to the armory really quick, how would you do it?" She grunts annoyedly. "Uh I mean if you could move."
:jamos:"I'll give you two options. One: I set the puzzle on its highest (cough) difficulty, and if you solve it and make it back to me after, I'll tell you how to get around it. Or two: I tell you right now exactly what happens when it's solved on the highest difficulty. HeheBLEEEEHHeh."
:glinp-happy:"Guess I'll think about that one. Meanwhile, I sure can't get that demon-repelling plant thing outta my mind. It's drivin' me nuts not being able to think of what it's called! I sure could use a vague hint!"
:jamos:"K."
:glinp-happy:"K?"
:jamos:"That's your hint, pipsqueak! Now get outta here and lemme alone, ya flirtatious FUCK!" Murde turns all staticy for a moment before settling back to normal. I think that means Jamos was so loud it hurt. I know my ears are ringin' after that!
:murde:"KEHH!" She grits her teeth. "Let's move on. You first, Irib." A small Irib rushes to go see what's through the doors we haven't explored yet. They come back in a sec.
:irib-sml:"The coast is clear." Murde and I step out.
Alright, we got the final hallway I think. This is where that crazy Neumono came from. Two rooms on the left, restroom on the right.
:glinp-happy:"Looks safe, but if there's more demons they gotta be in one of these rooms, right?" I say quietly.
:murde:"There's an upper floor too. I doubt any demons would be there, however. On the left there is a storage room and a gravity training room. On the right is a restroom."

Oh man I'm excited! So what do we do about Jamos' offer, and what's my next move? I gotta get into that armory... Jamos did confirm there's a way to do it while avoiding the puzzle, and she wasn't wet at all when she popped out with the flamethrower so it doesn't even have to be through there. I bet there's some way I COULD get through the water though. That would mean we have two ways around.
>>
No. 837236 ID: 91ee5f

>>837233
>I tell you right now exactly what happens when it's solved on the highest difficulty.
a 3rd option would be to have her tell you what happens, then you revert to when she gives you the 2 options.

Then tell her that if you can guess correctly what happens when its solved on the highest difficulty, she has to turn off the puzzle!
>>
No. 837247 ID: c88e6d

>>837233
Get a blowtorch and cut through the hull?
>>
No. 837265 ID: f09008

Let's head to the gravity training room. Time to train at 100 times Earth's gravity!
>>
No. 837273 ID: be0718

Ask what happens at the highest difficulty, then revert.
Try the door that isn't covered in possibly-demonic sigils first.
>>
No. 837289 ID: 3ce125

>>837233
Well I mean obviously the puzzle tries to kill you if you solve it on the highest difficulty. Isn't it already as hard as it gets? 16 is the max because there's only 17 locations to land on and one is a dead end.

Go in the gravity training room because it looks SUPER FUN!
>>
No. 837472 ID: e0f785
File 150828330311.png - (73.91KB , 1024x1024 , nice-save-77.png )
837472

>>837236
>>837273
I go back to the Jamos room.
:glinp-happy:"Option two! What happens when you solve the puzzle on the highest difficulty?"
:jamos:"The puzzle shuts off and you get a big monetary reward, all in krels, raining from the ceiling."

...

I revert to right before that, and this time...
:glinp-happy:"Counter-offer! If I can guess what happens when you solve the puzzle on the highest difficulty, you turn it off."
:jamos:"Hmmm..." She looks all thoughtful. "Alright, but you only get -HREHH- three tries and you have to be specific."
:glinp-happy:"It MURDERS you by making you explode! Kaboom!" I make a hand motion to convey exploding.
:jamos:"Strike one."
:glinp-happy:"Uhhh it gives you a ton of money! Like krels raining from the sky?" I do a wiggly fingers motion while lowering my hands. Jamos' eyes widen and she growls and bloodbarfs.
:jamos:"UGH. Yeah, fine, there. It's off. Knock yourself out. You don't get the money, and I'm not telling how I'd've gotten around it."
:glinp-happy:"OK." I walk back out and go to the gravity training room.
:irib-big:"That was one hell of a lucky guess~” Irib wiggles and tilts their eye. ”Have you encountered that sort of thing before...?"
:glinp-happy:"I figured there weren't too many things it could do." I shrug.
:murde:"That's a strange thing to figure. However, it seems to have worked out. Your encounter with Jamos also seems to have worked out, mysteriously."
:glinp-happy:"I'm fast, and real clever!"
:murde:"It appears so. Well then, clever one, what's your next idea?"

>>837265
>>837289
:glinp-happy:"Gravity training room." I start walking there. Murde and Irib follow closely behind.
:murde:"The armory is not next?"
:glinp-happy:"Right." I open the door and walk inside. It's dark except for a couple things... That crazy Neumono demon and some floating glowy spell stuff! I don't think he noticed us yet.
>>
No. 837479 ID: a363ac

>>837472
Scream "HI!"
>>
No. 837481 ID: 3ce125

>>837472
>used time travel to guess the answer to a riddle
No you fool, they're going to figure it out! Revert that and just tell her you'll attempt it on the highest difficulty. A money reward (though I guess not just yet) is better than just having the thing turn off and risking exposure.

Then choose the gravity training room again but after seeing the jetpack demon quietly exit the room and close the door, telling your allies what you saw. You'll know to avoid that room. ...he did seem unarmed though.
>>
No. 837488 ID: be0718

Find the controls for this room and set the gravity to Jupiter mode using as little of your remaining hand as possible.
>>
No. 837494 ID: 8a3166

Motion to the others to be quiet and lean up against the wall further off from the entrance and using disguise. Hopefully you turn into something that would make sense being left here, but for now observe his actions, we can revert once we know what the magic does.
>>
No. 837508 ID: 91ee5f

>>837472
>Money rains down.
>It wasn't a lie.
I thought she was fucking with you! Let's revert back and and try to win that money!
>>
No. 837557 ID: 380990

The hint K is really vague. Maybe it refers to Kale. It's the first one to come up in my mind since it's only one phoneme away. Maybe it refers to banana, since it is known to contain potassium whose chemical symbol is K. Plus, their flowers are sometimes called "hearts." But I can't be sure all demon hints have been referring to one singular anti-demon plant since there are many plants considered to have powers against the supernatural.
>>
No. 838052 ID: e0f785
File 150845149390.png - (69.40KB , 1024x1024 , nice-save-78.png )
838052

>>837494
>>837479
Motion to the others to be quiet, lean up against the wall further off from the entrance, and turn into... A small box? I'm not sure how that's a good disguise, but it's dark in here so maybe there are lots of boxes and I just can't see them yet. Let's see what he does... Looks like he's just rearranging the glyphs, sometimes deleting and sometimes adding new ones. I can't hear him from here. The others leave and the door closes and it gets boring, so I turn back and scream "HI!" He summons his giant guns and I don't feel like dying right now thanks!

...

I revert to before I took up Jamos' offer.
"Option one please! Gimme dat highest difficulty, and when I solve it and come back, you gotta tell me how you'd get around it when you were able to move."
:jamos:"Your funeral, little lizard!" Her flames flare up for a second. "There. Knock yourself out."
:glinp-happy:"Cool thanks cutie pie." Wait, am I still flirting with her, or was I stopping that now that the fight's over? For now I ask Murder where the controls are.
:murde:"Either bridge can control the gravity there. That is, unless the demons have disconnected those systems. The AI could also do it, if it were operational."
:irib-big:"I think... at least one of the bridges might have been intact enough."
:glinp-happy:"Yeah! OK I'm gonna check the gravity room just real quick and see what's in there." Jamos shows no signs of anything. Does she know he's in there...? I walk over to the room, pop my head in long enough to see the Neumono, and close the door right away. I motion for the others to get close and whisper, "The Neumono demon's in there. Let's try the puzzle next." Irib looks concerned and Murder glares at me, but nobody has any objections, so we go back to check the puzzle. The current rules are:
"Dawdle and die
Duplicate and die
Deviate or die
Land 16 or more or live no more
Light 6 or fewer or live no more"
I... bet it's not as hard as it seems. Could be I didn't fully understand what's a valid move, and I actually have more options than I was thinking?
>>
No. 838103 ID: 3ce125

>>838052
Please stop flirting with the demon.

Ask the others if the "Light" rule was there when they did it. ...there's only three different symbols and there's no valid route that hits 6 objects so I don't understand what it could possibly mean. Also ask what their solutions were, to see what other valid moves are that you may have missed.

Let's get something else out of the way while I'm thinking about it. What's the symbol on the brown box, blue angular thing, and green sphere with the stripe on it? I can't see them from this angle. Do they not have symbols at all?
>>
No. 838104 ID: 3ce125

Oh hang on... I bet you can go back and forth between two objects to rack up the "Land" counter. The objects without symbols are important because if you take those into account it's possible to land on exactly six objects that have symbols and still get to the end while deviating.
>>
No. 838110 ID: 3ce125
File 150845959123.png - (73.17KB , 1024x1024 , puzzle.png )
838110

Oops you can hit 5 symbols actually. If "Light" refers to the paths between objects we're in trouble.
Anyway I figure it'd be safer to travel between three objects to rack up the Land count, since bouncing back and forth between two could be considered moving the same direction and not deviating.

Here's my proposed solution. If you want to keep from being suspicious you could have Irib do it with a split-off body.
>>
No. 838114 ID: 94b5eb

Re-evaluating what moves are valid makes sense, can you try making a U from the object you're in front of to the other one closest to your same side, then back onto the same way? That should tell us if deviate or die pertains to going backwards, if no symbol counts as a symbol , if the symbols darken when you go back over them or if the puzzle tracks completion. You are probably going to die trying this as it's not a solution and most likely won't be able to tell by just that route but several other routes near you should be able to clarify the other specifics. May want to see if you can leapfrog objects as well, just skip whatever the middle one is and come back later.
>>
No. 838116 ID: c2051e

>>838103
>Please stop flirting with the demon.
Overruled.

Lighting might refer to edges and landing to vertexes... no, the numbers don't add up. And there's the bit about duplicating.
>>
No. 838121 ID: be0718

Please continue flirting with the demon.
>>
No. 838125 ID: 3ce125

Wait crap, I bet if you went from a blank object to another blank object that counts as duplicate. Instead, start from the left side. Then you are, in fact, lighting 6 symbols.
>>
No. 838368 ID: e0f785
File 150854992803.png - (37.36KB , 1024x1024 , nice-save-79.png )
838368

>>838103
"Was the 'light' rule there when you guys crossed?"
:murde:"It was not there." Irib shakes their eyehead.
The brown box, blue angular thing, and green sphere with the stripe on it do not have symbols.

>>838110
>>838125
:glinp-happy:"Hmmmm. Hey Irib, I wanna try something but I dunno if it's valid." I describe the path and ask 'em to send a little body to try it out. They agree. I get tense as they get to the triangle loopy part, but they don't get slammed! "Oh gosh is that really it?" They reach the end of the puzzle, and whoaaAAAA
:murde:"Run away!" That's big money! Literally! I mighta been crushed if it was me in the puzzle!
>-Clong clang clink clonk!!-
The cash bounces around surprisingly quietly considering how big and dangerous it is! The puzzle is deactivated, but the gravity in that area is still messed up. Once things are all settled, the tiny Irib crawls out under a coin and looks around.
:irib-sml:"Victory~" We gather and divvy up our new cash. Good thing you can change the size of a krel or else this would suck!

I get 150 krels. That's less than what was in the bridge, but that's just 'cause there was a lot in there. Good haul!

Now we gotta try to get in the armory, and we have access to the bridge again so we can mess with that Neumono. But first I return to Jamos for the second reward.
:glinp-happy:"We did it!"
:jamos:"Yeah yeah great. Guess I'll tell ya, then. I woulda gone through the vents."
:glinp-happy:"The..."
:jamos:"Hahahahahaaaa~" I have feelings about this. FUCK. I scrape my hand down my face.
:glinp-happy:"You can FIT in there??"
:jamos:"(cough) This body really is great. (sigh~)"
:glinp-happy:"No arguments there." I walk back to the others, who are still pondering the armory, and collapse on the floor. "The ventssssssss..." Irib facepalms. Murde just stares. Eventually I say, "Can we get into the armory through the vents?"
:murde:"No."
:glinp-happy:"Damn!"

So what am I gonna do? Try to figure out if there's a pattern to this list of colours on a piece of paper, and see if that'll give me the armory passcode by some chance? It SOUNDS weird and super unlikely, but Ereku-sama is a weird god, and after being here for a few hours I can tell his influence is definitely strong here. I can also see if we can immobilize the Neumono with super gravity from the bridge, but it's possible it would just make him angry and shooty and he'd know exactly where to find us.
>>
No. 838370 ID: c88e6d

>>838368
He has a jetpack and demonic superstrength and probably enhanced reflexes. Maybe we could make the gravity super high, then turn OFF the gravity when he comes rocketing towards us so he'd slam into a wall and put himself in a coma?
>>
No. 838371 ID: 3ce125

You could just kill him by changing the gravity rapidly in various directions.

Anyway, it's time to review what locations you can get to via by walking or the vents. Anywhere you haven't been yet? It might also be worth visiting the garden again and trying to find the anti-demon plant but it's a bit of a shot in the dark since that hint sounded like "a plant whose name starts with K". Might need another hint somehow. Other than "Holy Moly" which we can't really use since it's from a redacted timeline. ...on the other hand you could just grab a bunch of plants that start with K and throw them all at the slime.
>>
No. 838372 ID: be0718

You've seen what these grav tiles do to demons - they're as vulnerable as you are to mass effect.
>>
No. 838374 ID: 3ce125

"green purple blue
cyan red "

Hmm... it could be a descending rainbow.
green purple blue
cyan red purple
blue orange red
purple yellow orange
That might be the combination.
>>
No. 838375 ID: 91ee5f

>>838371
>kill him
Remember how Murder was happy we didn't kill Jamos? I think she might be happy if we don't kill this guy either.

I mean, we can always reset, but from the way she doesn't want us to kill them, that means that she might know how to exorcise the demons to save her crew mates. Or she might at least have an idea on how to save them.

But if we can't find a way to save them, then yeah, we'll have to end them.
>>
No. 838384 ID: 3ce125

>>838375
Well that's true. Might have to deal with the slime before we take on the jetpack demon, then. His markings are too small to hit to disable him.
...we might be able to trap him in a room...
>>
No. 838385 ID: 91ee5f

>>838384
>...we might be able to trap him in a room...
Yeah, we can try that. But can it not be the room he's already in? I don't like the looks of that thing he's working on.

I mean, it's bad enough that he can summon those giant laser cannons whenever he wants, but that thing he's working on is even more worrying!
>>
No. 838559 ID: f5c698

Ask Tonzo if anyone knows of any plants that start with K, and to describe then for you.
>>
No. 838754 ID: e0f785
File 150871205079.png - (46.38KB , 1024x1024 , nice-save-80.png )
838754

>>838374
"Well I have this paper with colours on it. Maybe there's a pattern to it, and completing the pattern will give us the passcode!" I try this combination. Access denied! "Hrm."

>not killing the demons' bodies
"Hey Murder, something's been naggin' at me. What's your guys' resurrection policy?"
:murde:"In this case, our situation must first be made known to the parent companies. Then, everyone will be resurrected, off of the station. An AI will decide whose pay will be docked. I have a strong suspicion about who THAT will be."
:glinp-happy:"Oh! So the Amtsvane and the Neumono will be fine?"
:murde:"They will not be left dead. We will just be very cross with them. However... I would still very much like to kill the remaining demons properly, if possible." And she wanted to reactivate the AI to figure out how to do that!

>where can we go through the vents?
:glinp-happy:"Right, right. Hey! Can we get into the AI room through the vents? And where else CAN'T we get to?"
:murde:"Hhhhmm." She taps her chest with a thumb. "If the pathway is intact, we COULD get into the AI room that way. The vents will not take you to the power room, the adjacent one with Jamos, or the gravity room."

>>838559
Tonzo time! I give 'ir another ring.
:glinp-happy:"This might be a weird question -" I hear Tonzo make a noise like a voiceless laugh " -but do any of you guys know of plants you've got on board that start with the letter 'k'? We think maybe the demons don't like a certain plant like that."
:tonzo:"Let me see, now..." There's a pause. The survivors in there probably talk about it. "Only one - Klatis Flower. It's unlikely to be the plant you're looking for. It is merely a medicinal plant."
:glinp-happy:"Thanks again!"

>do... something with the gravity
:glinp-happy:"About the Demono, can we set the gravity so high he gets stuck? Or change the settings real fast and hurt him that way?"
:murde:"There are safeguards to prevent deadly actions. Trapping him may be possible. If it didn't work, we would be in a..." She thinks. "...world of shit." Her eyes narrow. "I do not recommend it as our first course of action against him. That said, it is not a bad idea overall."
>>
No. 838773 ID: c88e6d

>>838754
I don't suppose there's a way to deactivate the safeguards that isn't in his room? Also, any way to vent that chamber into space? Maybe get something from the armor or medbay or something?
>>
No. 838790 ID: 3ce125

>>838754
>plant unlikely
I don't suppose he knows any that are more/most likely?
Maybe the "K" was referring to the shape of the plant instead...

>color pattern doesn't work
What colors are even available? Is it only red, orange, yellow, green, cyan, blue, purple? ...maybe orange is omitted. That would better fit an RGB color wheel. In that case the correct solution is
green purple blue
cyan red purple
blue yellow red
purple green yellow

Also hmm if everyone's going to get resurrected anyway, is it really right to kill the demons? Ask Murder why she wants them completely dead if they didn't kill anyone in the long run. Or, haha, will they get resurrected too by their demon boss? In that case, fair's fair. Regardless of her reason, the important thing is what Tonzo wants you to do, I think. Probably should ask them if killing the demons for real is the right thing to do.

As for messing with the gravity to deal with the demono, maybe we can lure him into the hallway and flip the gravity sideways to force him into the flooded bathroom? Can't imagine demons like water, and it'll completely fuck up his jetpack. Might screw up his guns too.
>>
No. 838808 ID: 9b80a5
File 150872289876.png - (3.38KB , 800x600 , Untitled.png )
838808

it could also be the color of the plant

like the only two colors that i know of that start with k are kobi and keppel though
>>
No. 838899 ID: 91ee5f

>>838754
>everyone will be resurrected
So I guess that means that we don't have to feel bad about that Miklik from earlier, right?

>If the pathway is intact, we COULD get into the AI room that way.
Then we should at the very least go look at what's in there. And if we get caught, you can revert and tell them that you'd rather get better prepared for what could be in there.
>>
No. 838903 ID: b15da4

Let's find that K plant in the garden, then try to trap the neumono by the door in heavy gravity to force-feed him the fruit. Let's split up, gang!
>>
No. 838927 ID: be0718

Do the vents contain any maintenance panels? Can they be set to evacuate instead of circulate? Maybe we could divert the flood from the bathroom elsewhere.
>>
No. 838939 ID: ebbd2e

Can we get the number of the update with the door on it? Memory is a little fuzzy.

Ask Tonzo if shi knows of any plants whose names SOUND like "K", or are high in potassuim. That's the only other applications to the hint I can think of.
>>
No. 839004 ID: e0f785
File 150880459987.png - (54.11KB , 1024x1024 , nice-save-81.png )
839004

>>838773
>>838790
>>838939
:glinp-happy:"Can we deactivate the safeguards from outside the grav room?"
:murde:"I am unsure." Sooo I call Tonzo and ask hir about it.
:tonzo:"As a matter of fact, I can authorize that... IF the AI is also active."
:glinp-happy:"And do you know what plants might be more likely than that flower? Are any of 'em K-shaped?"
:tonzo:"There is a... 'Holy Fruit,' but it isn't K-shaped, and I don't know if it has any actual holy properties. It does have a pale glow, and it's used in some spells. The crew who would know more about it are, I suspect, dead."
:glinp-happy:"OK, gotcha." Time to ask Murder stuff. "So if everyone's getting rezzed anyway, how come you wanna kill the demons so bad?"
:murde:"They killed many of us. From what I heard, they were not quick about it. If they would be missed, then they will also be resurrected. I hope otherwise."
:glinp-happy:"Whaaat would Tonzo think about that?"
:murde:"You should ask hir that. It might be good to know. Even if se does not want me to do it, I intend to do it." She sounds extra scary when she says the last part!
:glinp-happy:"G-gee! Well uh..." I fumble with the communicator. "Murder says she wants to slay the demons! Like kill 'em instead of just uh, having 'em evaporate or whatever when their body is killed. What um, uh, is that okay, with you? We don't know how to do it, but she wants to fix up the AI and have it tell her." There's a delay before I hear anything back.
:tonzo:"Yes, that's fine. Murde, you are authorized to kill the demons, if you learn how."
:murde:"I am so glad to hear that," she says with renewed energy, and does what I'm gonna say is a happy wiggle. I guess that's that!
:glinp-happy:"Do you knowww any plants with names that SOUND like K?" Another pause.
:tonzo:"I'm afraid not."

>>838790
The interface gives color wheels. I dunno how exact you gotta get 'em, but it can't be too exact I'm sure. All the human-visible colors are on there! And not the other ones. I try this combo and it's wrong too. Shucks! Well I have time on my side. If we can get the AI online without opening the armory, we'll be able to get the armory open. Or if we get the Neumono out here he might blow a hole in the wall for us to get in! Or we can find a way for Jamos to give us the answer...

>>838927
I ask Tonzo. The vents don't have maintenance panels in 'em, but it MIGHT be possible to bring the shower room flood somewhere else using the bridge consoles!

>>838903
Maybe if we knew what the K plant was! I find out what Holy Fruits look like, and have Irib send a li'l body to go find one of those though.

>>838899
We have Murder help us take the cover off a vent 'cause she's big and strong, but she can't go with us 'cause the vents are too wide and Irib can only carry me. So Irib gets me all cozy inside 'em and carries me around, following the scary feeling until we find the AI room! There's the Slime demon! And I used up all my chemicals...
>>
No. 839005 ID: 3ce125

>>839004
It's probably the holy plant. Once we get a look at it and find out where it was in the garden, maybe the "K" hint will make sense.

>slime demon
What is it doing? Is it eating through the floor? What's below the AI Room? Heck, what's above the AI Room? ...I wonder if you could vent the slime into space.
>>
No. 839006 ID: be0718

Hope that AI's waterproof... try dousing the demon slime with universal solvent. Maybe juicing up some holyfruit will give it a holy water-like effect!
>>
No. 839016 ID: 91ee5f

>>839004
It looks like there's a plug that was pulled outta the wall over there. And then the plug was smashed so that it couldn't be plugged back into the wall.
>>
No. 839029 ID: c88e6d

>>839004
This is a longshot but is there a chapel on board?
>>
No. 839043 ID: 91ee5f

Wait a minute, that's only 1 slime! I though Murder said that there were 2 slimes! .....unless that's both of them combined?

>>839005
>Is it eating through the floor? What's below the AI Room?
Oh shit! What if it's trying to get to Tonzo and the other survivors?!
>>
No. 839330 ID: e0f785
File 150889038246.png - (52.28KB , 1024x1024 , nice-save-82.png )
839330

>>839029
>>839043
>>839005
Irib and I go back to Murder and tell her what we saw.
:murde:"There's nothing below the AI room aside from wiring and things. Past that is the hull." Uh oh! "It may be a combination of both of our Slimes. To be so large, it also sounds like they have eaten some of the other crew." I ask if there's a chapel. Turns out there isn't! And no priest types or anything either, even when everyone's alive.

>>839006
While we wait for Irib to come back with the fruit, I get Murder to come to the bridge with another Irib and me, and bring up the idea of flooding the AI room with the shower water.
:murde:"The water-sensitive components are protected by spellwork. Yes, this is brilliant. If we can get it to work, it should destabilize the Demon Slime excellently. I believe the main problems will be flooding the hallway afterward, and possibly not being able to kill the Demon. Considering the benefits... I will have to live with that." She connects to Tonzo using the Bridge consoles, and se guides her through the process. I'm hoppin' around all giddy! This could be just what we needed! Soon Murder's about to press the button. "I will run to the garden when this starts. Irib, leave part of yourself here. Find me when the situation progresses. Glinp, I recommend coming with me. Is this acceptable?" Irib and I agree. "Here goes." She presses the button, and at first nothing happens. Then we see it get goin' on the monitors, and Murde and I and most of Irib run to the garden! Well, Irib sorta carries me 'cause that Jamos fight really did a number on me and running hurts. On the way, Irib grabs the small Irib who was coming out with a whitish fruit, and we all chill out deep in the garden for a while. Then the Irib we left behind finds us.
:irib-sml:"It woooorked~! I saw the Demon flame out on the screen!"
:murde:"I lament the escape of that Demon..." She takes a deep breath. " However, this is fantastic progress. Irib, don't take that fruit out of here yet. The Neumono might detect it." We go to check out the AI. Kinda ironically, Murder and I chill in the shower room while Irib presses the big door button to the AI room and lets the water out into the hallway. Most of it gets caught in the area where the puzzle used to be, so now we have a big floating pool out there instead of in the showers. We step out and it's kind of goopy. Murder and I carefully walk around the big slimy-water-filled hole in the AI room, while Irib stays outside on the wall. Poor fella, I doubt they're gonna be stepping on the floor around here any time soon. The door closes.

>>839016
I try the plug even though it looks kinda busted up. It takes two of us to lift it and get it in, and then there's this AWFUL SCREECHING ELECTRO NOISE! Murde turns colours again! I'm about to ask her if this is normal, when the AI's face shows up!
:snektor:"I see there are two demons still on board! Would you like help removing them?" Now that's efficiency!
:murde:"Yes."
:snektor:"Okay!" It focuses on Murde. "Would you like to know how to kill them properly?"
:murde:"Yes~"
:snektor:"You will need the following ingredients..." It goes on to explain how Murder can enchant her knife to project a SPIRIT BLADE that will kill demons, but only when they're escaping their host body, like when Venesi blew up into flames! There's only enough ingredients aboard for a few casts, and each cast only lasts a few seconds. The Holy Fruit is one of the ingredients, and the Space Banana (which is actually a cultivar of the Holy Fruit) can also be substituted, with some other small changes. Whaddaya know! I also learn that the AI's name is Snektor.
We get Snektor to open the armory, where I stock up on... 3 ice grenades. Murde also takes 3, and so does Irib, a bit reluctantly. All the other weapons are too big for us! There's nothing else in there...? Well this is way better than nothin'! They're like grenades except instead of exploding, they instantly freeze an area into a big chunk of ice.
>>
No. 839333 ID: c88e6d

>>839330
Welp. Acquire the potassium rich Space Bananas and go enchant the Spirit Knife before shanking the Amtsvane Demon in her weakspot.
>>
No. 839339 ID: be0718

Agreed, finish off Jamos as a test run.
>>
No. 839367 ID: 3ce125

Hmm, still no real ranged weapons? Fighting the demono is going to be difficult. Maybe you can set the gravity training room to zero gravity and toss a grenade at the demon silently? It'll freeze him and then you can turn the gravity back on to get to him and kill him.

Ask what the password was to the armory. I wanna know what the solution was!
>>
No. 839539 ID: 3ce125

...I figured out what the "K" hint was. It's potassium. Because bananas are rich in potassium.
>>
No. 839542 ID: 91ee5f

>>839539
*facepalm* D'oh! >.<
>>
No. 839678 ID: f2ac81

Ask Snektor if he knows the answer to life, the universe, and everything.
>>
No. 839927 ID: e0f785
File 150905610456.png - (81.30KB , 1024x1024 , nice-save-83.png )
839927

>>839678
:snektor:"That doesn't sound like a question!"

>>839367
>>839333
>>839339
Before Murde runs to the garden and whips up the spells, I make sure she knows about the weak points and the fire burst thing.
:glinp-happy:"Snektor, what was the passcode to the armory?"
:snektor:"The passcode was green purple blue cyan red yellow green purple blue cyan red yellow! There was significant wiggle room, so for example, yellow could also have been orange, and magenta could have been used in place of purple."
:glinp-happy:"Oh. What kinda pattern is that?"
:snektor:"I detected a few patterns. One of them is that the primary colors are alternating with the secondary ones, and the secondary colors are being cycled in the opposite direction to the primary ones."
:glinp-happy:"Good thing I probably won't encounter that sorta thing again! Oh yeah, and where's all the ranged weapons for people my size?"
:snektor:"They are in the gravity training room. It is likely that the Demons moved them there." I gasp! Guns!? Murder returns eventually and opens the door, with a big scary grin.
:murde:"It's TIME." She walks into the Jamos room, and I follow but don’t go in.
:jamos:"Killed Dil, huh?" She eyes the knife. "And now it's my turn?" Ooh ooh I gotta say a one-liner.
:glinp-happy:"It's time for you to slip into something more comfortable! The cold embrace of oblivion!" Wait I might be bad at this. Murder says something to trigger the spell, and the fancy spirit blade appears!
:jamos:"HO SHIT AAAAAAAAAA" and Murder jams her blade into the weak point! She runs the heck outta there and the doors close. A few seconds later they open and a wave of heat comes out. Whoo, Jamos turned into crispy nuggets! Literally! Must be some kinda chef spell. Murder retrieves her knife. A monitor with Snektor on it pops outta nowhere!
:snektor:"Congratulations! You've won! The Demon has been slain." It blows a party horn and displays confetti.
:murde:"Gooood riddanccccce." She rolls her shoulders and tilts her head back to look at me. It looks weird. "Now, there's only one left."
:glinp-happy:"Yeah and there are guns in his room so we can pew pew him! If we can get 'em." I reeeally wanna double-fingergun but I only have one arrrrm so I can only do oooone.
:snektor:"I also have turrets in almost every room, including the gravity training room. When you feel prepared, I suggest that you distract him from those, while I shoot him until he stops moving!"

Am I ready to tackle the FINAL DEMON? If so, do I have any good ideas of my own on how to do it?
>>
No. 839929 ID: be0718

>>839927
It's a simple yes or no question, the way it was phrased.

Okay, boss fight time! You'll be mostly on the defensive in the beginning, just try to avoid his shots. Keep modulating the gravity strength in the room to make it much more difficult to use a jetpack than it is to walk/jump around! Once he's grounded, ice him. If the training room has directional gravity, try using close coordination with Snektor to run up the walls, then rotate gravity to fall towards him (or vice versa) and impale/smash him with momentum!
>>
No. 839930 ID: 91ee5f

>>839927
>Whoo, Jamos turned into crispy nuggets! Literally! Must be some kinda chef spell.
I'm going to assume that you shouldn't try to taste that.

>Am I ready to tackle the FINAL DEMON? If so, do I have any good ideas of my own on how to do it?
Wait! Where's the relic? That's the whole reason you and Irib came here!

And since it's a relic of Super Jump, you and Irib could use that power to help fight the demon!
>>
No. 839931 ID: c88e6d

>>839927
Snektor's plan seems good. I hope he isn't possessed by a demon or just rogue.
>>
No. 839932 ID: 3ce125

We can't get the relic before we beat the final demon, because the relic either requires the two halves of the heart or the relic IS the two halves of the heart.

I wanna try throwing an ice grenade to freeze him. If the room is in zero gravity already you can throw it without him noticing and because it's zero gravity you just have to throw accurately. Don't have to worry about it being too far away.
>>
No. 840066 ID: 6d557a

Can you disable the gravity safety features?
>>
No. 840182 ID: e0f785
File 150914907373.png - (65.32KB , 1024x1024 , nice-save-84.png )
840182

>>839931
That would be terrible! That cute snake, secretly a force of evil!

>>839929
I think Snektor's sophisticated enough to know that a simple yes or no would be misleading, and it's tellin' me it doesn't recognize "life, the universe, and everything" as a question.

>>839930
>>839929
:glinp-happy:"What would happen if I ATE those nuggets"
:snektor:"You would die from the poison! I'm not sure if that would be before or after you were infected, but it wouldn't matter for long."
:glinp-happy:"Aheheh... So where's the artifact?"
:snektor:"It's in a very distinctive box in the gravity room. Both the box and the artifact are indestructible to anything we have here, including the Demon." Snektor displays the box.
:glinp-happy:"Nice. Can we disable the safety features in there?" I think about hitting the Demon with the artifact, but then he'd probably get the Super Jump so that's a bad idea.
:snektor:"I will ask Tonzo." Irib wiggles by on the wall. "Tonzo says yes! Would you like to disable them now?"
:glinp-happy:"Yeah!" Everything's comin' together... except my hands, which I'd be rubbing against each other right now. It still hurts to run, thanks to Jamos, so I might need to pull out some extra tricks, but we'll see how it goes. "Okay Snektor, when we go in there, set it to zero-g. Irib, can you hold me to the floor?"
:irib:"I'd love to~"
:glinp-happy:"Aw you rascal! I just need to not go floating, at least until I can touch the artifact." Irib puts some slime around my ankles. The slime gives me a thumbs-up.
:murde:"Until the demon is disabled, I will remain outside. I am too large and slow of a target."
:glinp-happy:"Aw man... Okay. See ya soon! Oh and once we go in and it's zero-g, I'm gonna throw an ice grenade to see if I can catch 'em by surprise. After that succeeds or fails, I need ya to shift the gravity around so flying's harder than bein' on the ground."
:snektor:"Confirmed!" So we're off! I open the door on the distracted demon, Snektor turns off the gravity, I throw the grenade, and the Demon goes,
:stanath:"What the fuck!?" Nooo he spotted us and got out of the way of the grenade!
>-Kshootjz!-
The grenade makes a giant ice chunk! That's some good AOE.
"This is why I've got no empathy for MORTALS!" Irib and I run in and he tries to fire at us, but the gravity gets all messed up and he misses!
>-blam! blam blam!-
Shit those are big lasers. Irib and I race for the artifact box, which starts rolling toward us as gravity tilts! I hear smaller gunfire as Snektor's turrets pop out and start blasting the Demon. Irib reaches the box before I do. So close! Meanwhile the Demon's flyin' out of control!
"Graaaah! You fools won't stop MEEEEE!"
>-blaBLAblaBLAM blam!-
Some of those were close! Irib touches the artifact and brings it to me. I touch it too. I feel a SURGE OF POWAH again, and this time, I can jump really high, and negate a lot of damage from falling if I land on my feet! I can also jump far, but it's a lot harder to get horizontal distance. It costs some of my energy to use it, so I'll get exhausted quick if I use it too much.
>-KERBLAAAMMM!-
Whoa! Somethin' huge explodes and flings us up and suddenly we're... in space? Except I can breathe? We're in zero-g again. Ulp!
>>
No. 840183 ID: 3ce125

>>840182
Quick! Time to abuse the heck out of the artifact! Super Jump off of eachother so you can get to the edge of the training room, then Super Jump around to try to hit the demono with your spear.

...I wonder what's with the heart pendants if they had nothing to do with the artifact.
>>
No. 840185 ID: c88e6d

>>840182
Sooooo that idiot shot out the windows. Granted it's not wise to make windows on a spacecraft in general but he was extra unwise in that he fired a ton of guns wildly. Either way, you need to get Irib back to the station so he doesn't die. Can you provoke the demon into ramming you instead of shooting you?
>>
No. 840186 ID: be0718

I guess the heart pendants weren't demon-related or anything, this is just Jamos' lover.
Push off the chest to a wall and then aim your jump for the neumono!
>>
No. 840191 ID: 3ce125

Oh, if the chest is indestructible you could either put Irib in it for safety or you could use it as a shield to block lasers. Or both!
>>
No. 840206 ID: f5c698

Maybe if you need something sizable to jump off you could use an ice grenade, but even jumping off a single krel might be enough. See if you can savescum it a little to get in some quick new power test time as you head over.

Don't think anyone's asked yet, but how does your inventory work? Just thinking if you can put the artifact away somewhere he can't reach similar to a bag of holding that would be preferred. Can you sell them, or are they something like an unstable power source that fails after heading beyond a set area?
>>
No. 840333 ID: 1026ca

Remember that if you end up close enough, shove a grenade down their throat.
>>
No. 840336 ID: c2051e

Is that Stanath's butt?
>>
No. 840371 ID: e0f785
File 150922305401.png - (72.84KB , 1024x1024 , nice-save-85.png )
840371

>>840185
>>840206
>>840183
>>840186
>>840333
I don't remember seein' any windows around...
:glinp-happy:"Hey Demon guy! Why don'cha headbutt me instead of using those lasers!"
:stanath:"If you can outlast the batteries, maybe I WILL!" Suddenly, we're in a grassy field, and the Demon's falling down to us! And boxes and stuff! We fall a short distance to the ground too. Oh, the walls are screens! That explains it. Irib seems to figure it out too.
:glinp-happy:"Jump and try to grenade him when we get close!" Irib nods. We use our new SUPER JUMP powers to leap toward the falling Neumono. I equip my spear, and the turrets stop firing when we get close to him. Looks like he's got bioarmor! Might be magic enhanced, too. I manage to nick an ear, and Irib tosses a grenade, which just barely catches his foot in the icesplosion! If we could get one to go off right next to him, I think it'd be big enough to freeze his whole torso!
:stanath:"Tryin' to keep me from hotfooting away, eh! Well don't WORRY ABOUT THAT!" He swings around so the ice is between us and him, and shoots the ice, sending fragments everywhere!
>-Kblastchsz!-
I try to shield Irib with the box, but I can't protect both of us. Looks like these grenades are a double-edged sword, unless we can freeze his arms... We land on the "grass" again, and I've got some cuts but Irib looks fine. The turrets resume firing on the Demon, whose jetpack either runs out of fuel or he decides to stop usin' it. Oh! it mighta gotten ice bits in it! Anyway, stage two! This is goin' pretty good, but I might wanna re-evaluate my tactics now that he's not flyin'. I should keep in mind that while we're all on the ground now, I can't count on that to keep being the case.

As for the inventory, I can't put artifacts in there, and I can't warp out with 'em. They gotta stay where they are!
>>
No. 840372 ID: be0718

BOX STRATS. Irib gets in the box and scoots along like a snail and you use it for cover! Circle around the demono - take him up on his offer to outlast the batteries. We'll see if the turrets outlast those too!
>>
No. 840373 ID: c88e6d

>>840371
Shouldn't the defracting laser zap him just as much? Demons are weird. Either way if you open the box towards him its indestructible nature should provide a little more cover.
>>
No. 840374 ID: 3ce125

>>840371
Now that he's on the ground I think you can start freezing the terrain around him with the grenades! That'll make it harder for him to dodge the turrets.
>>
No. 840681 ID: f5c698

See if you can super jump to the other side of the Neumono to flank with Irib, on the way over try dropping a grenade right between his shoulder blades. If you get them caught in it, his arms will be locked in their current position.
>>
No. 840683 ID: 91ee5f

>>840371
I wonder if he's still got the same knockout methods as a regular neumono? Because if we can knock him out, he'll be easier to deal with!

All neumono knockout methods are here: >>/questarch/392205 . And I think hitting his stomach would be the easiest! .....unless being possessed by a demon has made these methods unusable.
>>
No. 840782 ID: e0f785
File 150931401392.png - (72.54KB , 1024x1024 , nice-save-86.png )
840782

>>840373
It miiight not be a laser exactly. Could be some other kinda beam, I dunno.

>>840372
:glinp-happy:"Try using the box like a snail shell!" Irib does so.

>>840374
>>840681
"Freeze the ground!"
I prime a grenade and try to hop over him, but his jetpack must have a little more juice, 'cause he boosts up at the same time (to avoid Irib's next grenade, probably) and we bump into each other!
>Kshootjz!
We're stuck together! My feet are frozen near his head, which is trapped in the ice!
"Aaaaaa!"
:stanath:(muffled)"AAAAAAA!" We hit the ground! The turrets focus on his exposed feet, which quickly get shredded! I can't really go anywhere, but neither can the Demon. But I don't know how much of this cold I can take.
>>
No. 840784 ID: c88e6d

Glinp, you have detachable limbs and the power to turn into mundane objects. Either turn into something and hope it's free of the ice or pop your legs off and screw with the Neumono's jetpack so he can't escape.
>>
No. 840788 ID: 3ce125

>>840782
Turn into an object! That'll get you out of the ice, then you can turn back and get Murder in here to kill the neumono.
>>
No. 840792 ID: 91ee5f

>>840782
Stab his stomach! His neumono body will be forced into hibernation for several hours to prevent starvation as it patches itself over!

That's pretty much a guaranteed way to knock out a neumono!
>>
No. 840794 ID: c2051e

>>840782
Detach legs. Grab leg bones and jam into jetpack, if it still works, I guess.
>>
No. 840809 ID: be0718

Try transforming before you try detaching. You still feel the bone-chilling cold through detached limbs!
>>
No. 841306 ID: f5c698

Detaching your legs at the knees seems like it will work in freeing you from the ice. Disguising then undisguising yourself to pop out may be preferable, only way it might not work is if the object remains half-frozen like you. Either way do that then go for his belly with your spear. Don't cross in front of the lasers just in case, he may be frozen and probably motionless, but testing that is unnecessary.
>>
No. 841395 ID: e0f785
File 150948959114.png - (85.12KB , 1024x1024 , nice-save-87.png )
841395

>>840792
I try to stab his stomach, but my spear doesn't get through his suit. He fires a laser and the force of it wrenching me around hurts my chest enough that I almost pass out!

>turn into an object, detach legs if needed
I turn into a big splintered-off piece of a crate! There are sure a lot of those here now. My pain dissipates quickly, which is a serious relief right now! The Demon's heat melts the ice enough that he can get it off of himself, but the gravity gets really low and he ends up with a lot of water on him. I guess he gets some in his lungs too, 'cause he doesn't say anything, and after shakes himself off, he blows out a gust of steam!
:stanath:"HRUUURRGH! " He summons his guns back and tosses them away repeatedly to propel himself toward some of the debris from the boxes, but Snektor's turrets keep him from reaching them! He's about to start aiming for the turrets, when I turn back into me and distract him so they can shoot him more. Irib comes up and pulls me out of the air where I was starting to float.
:glinp-happy:"H-hey ear-breath! What were you try'na do before we came in here anyway?" Crap the pain's coming back ow
:stanath:"What, you want EXPOSITION? All I've got is EXPLOSION!" ow
>-BLAAAMMOOO!-
He misses me, but the shot goes close enough to blow off everything below my knees! So I drop that part of my legs off. It still sucks a lot. Irib takes some damage, but they start reforming quickly. The backdrop changes and I feel the gravity get really intense, and the Demon hits the ground HARD, like damn! I'm basically pinned here, and he was pretty high up. I think I hear some of his bones break! Snektor shoots his hands to bits, gravity gets lower, and the big doors open and Murder runs in! She activates the SPIRIT BLADE and jams her knife in the Demon's eyes while he screams with a terrifying, not-neumono-sounding voice! She stabs and stabs until he's violently incinerated, and the spirit blade cleaves the flame in two.
:snektor:"Congratulations! You've slain two demons! (party horn)" Oh my gods Snektor please don't make me laugh right now I'm gonna fuckin' die...
Well that was successful! I can go back and try to do it with less suffering on my part, but I kinda wanna get this over with and grab the free heals and move on to the next mission. Irib and I coulda just warped out as soon as we touched the artifact, too. But then we'd miss out on Tonzo's reward for clearing the infected/Demon guys out, which we now can get!

Is there anything more I wanna do before we finish up the mission and blow this pop stand?
>>
No. 841398 ID: be0718

I'd suggest something lewd, but you're only half the man you used to be. Okay let's heal up.
>>
No. 841404 ID: 91ee5f

>>841395
Make sure the demons didn't set a bomb or something somewhere that'll blow up the station.

And for the hell of it, grab the neumono's heart necklace and see what happens when it's put together with the one you got from Jamos. If nothing happens, then just give them and the lewd book to someone and tell that person to give them to the neumono and the amtsvane when they're revived.

And finally, ask Snektor why the fuck the amtsvane and neumono summoned the demons here?
>>
No. 841408 ID: 948f31

>>841404

Second all of this

optionally Ask snektor what caliber his turrets are~
>>
No. 841409 ID: c88e6d

>>841395
Okay, save now and do not reload before this fight. Now get your ass to Medbay and ask Tonzo for a reward.
>>
No. 841446 ID: f5c698

Ask Irib if they will carry you to Tonzo and the rest of the crew. Thank both your buddies for helping to kill the demon and Snektor for its support.

Say to Irib in private that at least you know you won't start off on the wrong foot if the two of you decide to get up to anything.
>>
No. 841451 ID: 3ce125

>>841395
Is that fire in Murder's eyes or just reflected off them?

I feel like you're basically done. The only change would be to immediately freeze the demono again once he thawed, to give the turret time to disable him so Murder can kill him.

Collect reward, get healed, lewd the slime.
>>
No. 841772 ID: e0f785
File 150958304554.png - (35.79KB , 1024x1024 , nice-save-88.png )
841772

>>841451
I'm sure it was just a reflection and not her being a Demon!

:murde:"Am I needed further?"
:snektor:"No!"
:murde:"In that case, if you two don't need me, I'm going to take a nap. Your help was much appreciated, Glinp and Irib. If we meet again, then I will have to prepare meals for you."
:irib:"Oh~ That sounds lovely~ I'm sure we can handle things from here."
:glinp-happy:"hhguhhh yeah... havagood... nap. (wheeze)" owie. Talking's hard.
:murde:"Be well." She leaves. She looks a bit less crazed now.

>necklaces!
They open individually, but I'll wait until I have 'em both.
:glinp-happy:"Irib, necklacccce." I point at whatever food item the Neumono turned into. I ain't fuckin' know, something fried again. Looks tasty. I'm hungry. Irib brings me the other half-heart and I put them together and open them up at the same time!

Oh, I see... That's what happens when you do that. It makes your eyes water a little! Mine were already doing that though. I close the lockets again. "Thankss rrrgh. Let's go see (cough) Tonzo." Irib carefully picks me up and carries me out.

>ask snektor about the ritual
"Snektorrr why'd they summon Demons."
:snektor:"Lokra and Slelia never intended to summon Demons. They were attempting to perform a much more harmless blood ritual, and made key mistakes in the process which opened them to demonic attack. Remember! Always get permission from commanding personnel before attempting blood rituals!"
:irib:"I suppose when you're caught up in love, you might forget things like that."
:snektor:"Sssss." Then I pass out.
>>
No. 841773 ID: e0f785
File 150958309175.png - (49.41KB , 1024x1024 , nice-save-89.png )
841773

>lewd the Slime
I wake up in the med bay feeling better but still in pain. Irib is holding me. They're lookin' big! must've gathered all their bits together.
:tonzo:"Ah, you're awake now? Good, good. We had some anesthetic left, fortunately. You'll be wanting your reward money now, I presume?"
:glinp-happy:"You betcha," I croak.
:tonzo:"I wasn't able to scrounge together much, I'm afraid, but here's 150 krels for your services. I've already given Irib their share." Nice. Considering se didn't have to give us anything, AND we took a bunch of dough already, I sure ain't gonna complain!
:glinp-happy:"Thanks a bunch~" I salute hir.
:tonzo:"What's left of my crew would also like to extend their thanks." They all say thanks! Irib and I tell them all they're welcome! Once that's done, I look up at Irib. "Ya ready?"
:irib-big:"Mhm~ Goodbye, folks~"
:glinp-happy:"Bye-a!" We warp out and have some privacy. "At least I know I won't start off on the wrong FOOT if we get up to anything frisky~"
:irib-big:"Haha~" Then I get healed and we go to a place I like to go when I'm gonna get busy! Because we're gonna get busy.
:glinp-happy:"You were no slouch in that mission! Except literally you were slouching the whole time. What gives? Tryin' to conserve energy?" Irib rears up to their normal shape, a curvy biped with a tail and two arms.
:irib-big:"That's right~ And now I've got plenty~" Boy howdy, they weren't kiddin'! They don't skimp out on the aphrodisiac, either. It's a good time with lots of squishin' and squirtin' from both of us! I don't even feel the need to rewind to the highlights repeatedly. The hits keep comin'!

OK... maybe I'll rewind a couple of times...
>>
No. 841776 ID: 3ce125

...I still can't tell what gender Glinp is.
>>
No. 841778 ID: 91ee5f

>>841772
>Lokra and Slelia never intended to summon Demons.
Oh, ok.

>They were attempting to perform a much more harmless blood ritual
But...but...what was the ritual supposed to dooo???

Oh, well. It's probably not worth rewinding back to the point where Glinp is in extreme pain just to find out what they were trying to do.

>>841776
I'm pretty sure he's a male.
>>
No. 841814 ID: 5767a6

Rewind and show us details so we can figure out what the hell is going on
>>
No. 841822 ID: f5c698

Thank you both for showing us all a great time~
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