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File 150507227949.png - (7.05KB , 600x600 , Lucky Numbers by strngy.png )
829557 No. 829557 ID: d36af7

An angel, a coward, a demon, a White Elf, a liar, a laborer, a saint, a siren, and a wizard walk into a bar. The barkeep says "Why the l̨̗̖͎̜͖̙̻͛̿͆̎͋ͯo̍̓ͭn̩͉͎̼͆g͚̦̙ͥ̎ͨͥ̎ face?" The demon replies "I can provide you with more than a hundred barrels of ale, sixty gallons each, over the course of the next week, if you, in return, stop asking such stupid questions." Soon enough they come to an agreement.

From Zelkor's Ferry, you can head upriver about 25 miles to Passholdt's border fort. If you're going by land, most people wait for good weather and a large group, then march the whole way to the fort in one day, so as to avoid the red bear. Dirt road turns to mud when it rains. Follow that tributary river (the channel which the ferry actually crosses) to the south and there's a lake, on the far side of the lake is Rook's Vineyard. We don't go there anymore. Downriver, it's about fifty miles to the old coast road, which continues as far north or south as anyone's ever cared to check.

North bank of the river and dozens of miles beyond, from here to the coast road, is marshy lowlands. Swamp trolls live there, and stilt-walker elves, and green-robed monks in decrepit cloisters atop the few rocky outcroppings. There are rumors of some ancient beast sleeping under the mire, able to swallow elephants whole.

Any other direction, forest. All kinds of monsters in the forest, but only three kinds of men. First kind is outlaws, meaning pathetic types on the run from their own mistakes, Most are decent enough, if you give 'em a bit of charity and remember to keep a hand over your purse. Not many survive more than a few weeks. Second is bandits, meaning hardened thieves and murderers who've made the forest their home. They'll take everything you have and afterward, if you're lucky, ransom you back to civilized folk naked and bereft but in the right number of pieces. Third type is those hunting the first two. Adventurers, bounty hunters, questing knights, whatever.

Wiki: http://tgchan.org/wiki/Please_do_not_Take_these_Organs
Patreon: https://www.patreon.com/user?u=4587981[/spoiler]
498 posts omitted. Last 100 shown. Expand all images
>>
No. 887699 ID: 2007b6

>>887522
>Rolling to mark the different pools in a clear and understandable format which is difficult or time consuming to alter.
https://www.d20pfsrd.com/magic/all-spells/a/arcane-mark/
Which pool are you marking with what information, exactly?
>>887669
>quick search of all previously visited rooms
Azure wanders off alone into the room with the giant skeleton statue and is now being attacked by giant leeches.
>>887596
>Roll for spot / awareness / whatever for transit
>rolled 3, 5, 6 = 14
Rhea does not notice that Azure is missing.
>>
No. 887702 ID: 094652

rolled 2, 5, 2 = 9

oops.

Azure fires her crossbow at a noisy-looking brick (or whatever seems like it will topple and make a lot of noise), hoping that the sound will distract the leeches for a few seconds, and darts out of the room. She might manage to pick off a few with her crossbow, but she's going to focus on getting back to Pog and company.

If she's cornered, she'll resort to killing herself. Good thing she left her expensive crossbow in the subterrene this time!
>>
No. 887753 ID: add037

rolled 2, 5, 5 = 12

>double check that nothing has moved in while we're nearby.
If it'll keep you mortals from drinking out of anymore poisoned apocalypse pools.

Same marching order as normal.
>>
No. 887790 ID: d22dc0

rolled 6, 6, 4 = 16

Something along the lines of "Sick, Death, Fake, on pools A, D, and E respectively. Is Kent doing the arcane marking, or Isaiah, or both? I don't remember us ever settling on a level up scheme for Kent, although I can find the resources I liked before if there's still room for discussion.

>The typical Marching order
Which was... what, exactly? Kent's not feeling too great currently, and Isaiah certainly isn't going to try to tell anyone how to do their thing. On that subject, Kent isn't going to worry about Azure, and even if Isaiah notices she's missing, it would mortify him to even suggest they should intervene in her freedom to make her own decisions.

That said, if there's a clatter of noise and Azure making it known where she is, seems prudent to act on that information. Rolling to see if Kent or Isaiah notice she's in trouble.
>>
No. 887795 ID: 3abd97

>Rhea does not notice that Azure is missing.
Good to know nothing is wrong!
>>
No. 888176 ID: 2007b6

rolled 14, 1 = 15

>>887702
Azure manages to disengage, but not without injury, and it turns out she left the fancy noncombustible bandaging materials behind, too. She's in the chapel of green flame, and enough of her wings are on fire that, based on prior experience, stop-drop-and-roll won't work without help from magic or a whole lot of water. She's got less than a minute before passing out from heat exhaustion, phoenix-style detonation to follow.
>>887790
>Something along the lines of "Sick, Death, Fake, on pools A, D, and E respectively.
>rolled 6, 6, 4 = 16
At least two of those labels are definitely in the right places.
>>887753
Both rooms are empty, as the bandits described. Thorough search for secret doors or hollow compartments concealing treasure turns up some engravings in the wall, which seem to be a series of failed attempts at composing an obscene limerick.

Rolling for random encounters.
>>
No. 888178 ID: 2007b6

Four elvenoid skeletons clad in tattered chainmail climb out of the pit, cornering Nistamatsin inside one of the deserted rooms of zone 2.
>>
No. 888237 ID: 094652

rolled 2, 1, 2 = 5

Azure screams loudly in panic, and does not want to find out what happens if her explosion makes contact with the sickly green flames. She places her bag and crossbow on the ground so they point towards the rubble pile, and then darts for the rubble pile dusts herself with rubble and sand in a desperate attempt to snuff out the flames by choking them.

As she loses consciousness, Azure hopes they use the correct basin of water to birdbath her...
>>
No. 888354 ID: 2007b6

>>888237
Azure successfully extinguishes the flames, and survives. Damage seems to be mostly superficial. However, her wings won't be flight-capable until a lot of feathers have regrown. At best, she'd be able to manage a steep glide and soft landing after a fall. She's also incredibly tired and hot and thirsty.

Stumble back to the chapel of green flame, through an area where leeches are still lurking, to retrieve her clothes and equipment, notably a waterskin? Or, crawl through the tunnel dug into the rubble and either meet back up with the rest of the group directly, or visit the pools for a nearly unlimited quantity of cool, refreshing water? Or lay down and take a nap right here?
>>
No. 888405 ID: add037

rolled 5, 5, 5 = 15

>skeletons
Stab the skeletons!
>>
No. 888514 ID: 2007b6

>>888405
Initial stab with flame spear is successfully parried, penetrates three or four feet deep into a nearby stone wall, and gets stuck as the stone cools. Nin is now being clawed up by remarkably sharp and sturdy finger-bones. Damage seems to be superficial so far, but the skeleton warriors are acting like mindless clockwork automata for whom "shove hand into target's chest => grab heart => extract" is a tactic that usually works. They can tell it's not working, but lack the creativity to troubleshoot that problem with anything more sophisticated than repetition of the same few scripted moves.
>>
No. 888519 ID: add037

rolled 2, 6, 3 = 11

>stuck
>"shove hand into target's chest => grab heart => extract"
Nin makes a forlorn screeching sound. Whoever summoned these skeletons must know that monsters without faces are his weakness. Though if he can dent stone, maybe his fists pack a decent punch now. He'll go ahead and give it a hook with his own bony fist.
>>
No. 888560 ID: 094652

rolled 2, 1, 5 = 8

Pog waited for Nistamatsin to dispatch these meatless wimps, only to watch Nistamatsin miss a clear shot to center mass, bury the spear into solid rock, and get clawed up by jagged bone shards. He makes a note to butt into others' stuff more often.

Pog may be dumb, but the skeletons are dumber. He'll grab one by the arms and use its bony body filled with pointed bone ribs to tangle up the other two skeletons, and when they're all immobilized Pog will rip their limbs off one by one until they're incapacitated and ready for screaming bone soup.
>>
No. 888673 ID: 2007b6

>>888560
Pog smashes up the skeletons with reasonable efficiency, then hears Azure screaming for help. Following the noise at a run directly to her side, walking a little more cautiously, or gathering allies first?
>>
No. 888676 ID: add037

rolled 2, 3, 5 = 10

Can I pull my spear out of the wall with the magic ring?
>>
No. 888743 ID: 2007b6

>>888676
Nin can grab hold of the spear from further away than would normally be possible, wiggle it back and forth a bit by yanking, but seemingly lacks either the strength or the leverage to extract it from the wall by main force.
>>
No. 888812 ID: 4f1cbc

rolled 3, 5, 4 = 12

>Pog smashes up the skeletons with reasonable efficiency
Rhea can be heard quietly offering a prayer in goblinese for the restless dead returned to slumber.

>Nin trying to free the Fire Spear
>Pog hears Azure screaming for help
Well! Time to organize some rescues. Pog could dig the spear out of the wall, but Azure is a lot easier to hurt, and the spear isn't going anywhere, so we should help her first.

Mixing up the usual marking order, since Pog will want to lead us towards Azure and Nin is disarmed:

Pog, Nin, NPCs, Rhea and Kent, more NPCs, Isaiah, Geoffrey.

Rolling spot / awareness / etc for travel.
>>
No. 889118 ID: 2007b6

>>888812
Azure's in the "room" where Valeno and Tellus were trapped by the plague-cherub. Once she's calmed down, magical healing combined with her feather-grooming spell is sufficient to get that burnt wing back into functional shape.

Where to next?
>>
No. 889120 ID: 4f1cbc

rolled 5, 2, 2 = 9

>>889118
The rescue continues! Back to the room with the Fire Spear stuck in the wall, to dig it out. Pog's good at mining!

Same marching order, roll for travel spot / awareness / etc again.
>>
No. 889121 ID: 094652

rolled 6, 5, 1 = 12

Pog mines out a whole block of the wall with the spear, with the intent of having better craftsmen carve it out to minimize the risk of breaking it. Takes longer, but lower consequences of a failure.
>>
No. 889129 ID: add037

rolled 5, 5, 5 = 15

>>889121
Nin tells Pog to go nuts, pretty sure that spear can't be broken.

>Where to next?
Once that spear's dug out, we'll continue our sweep with area 5. Back to standard marching order.
>>
No. 889131 ID: 4f1cbc

>Back to standard marching order.
For clarity, I think that's:

Nin, Geoffrey, NPCs, Rhea Kent and Azure, more NPCs, Isaiah, Pog
>>
No. 889198 ID: 2007b6

>>889129
>area 5
You're gonna have to be a little bit more specific. Which door?
>>
No. 889238 ID: 2007b6

>>889121
Now there's a hole in the wall between those two rooms. The wall wasn't actually all that thick, which helps to explain how the spear penetrated so deeply.
>>
No. 889342 ID: add037
File 152937462997.png - (461.70KB , 753x997 , route3.png )
889342

With care once again taken around those pit traps.
>>
No. 889343 ID: 4f1cbc

>>889238
Which wall of room 2 has the hole in it?
>>
No. 889352 ID: 2007b6

>>889343
Area 2 consists of two 20'x30' rooms, each connected to one of those doors, and the 20' long non-load-bearing wall which they share has been punctured.
>>889342
Door is stuck, but yields to a good solid shove. Room on the far side seems to be 20' square and empty, with no other readily apparent exits.
>>
No. 889364 ID: add037
File 152938561480.png - (459.50KB , 753x997 , route3.png )
889364

rolled 6, 3, 2 = 11

>Empty room
Huh, weird. That door just to the left (on the map) is more than 20ft away, yes?

Quick sweep for more strige nests and then we'll try the next door. We have a lot of ground to cover.
>>
No. 889370 ID: 2007b6

>>889364
Most of the hallways are 10' wide, just to give you a sense of scale. That next door leads to another straight hallway, about 40' long, running alongside the 20' square room. There's a door on the right side (from the perspective of someone walking down the hall, that is; the left from our overhead view), near the far end, which seems to have been nailed shut from inside.
>>
No. 889400 ID: add037

rolled 6, 2, 4 = 12

>nailed shut from inside.
Give a polite knock, then blow it up with the flame spear.
>>
No. 889471 ID: 2007b6

>>889400
Three explorers were holed up in this room. Now, there are two (inanimate) skeletons laying in bedrolls, a third disarticulated and scattered across the floor. Previously sitting with back to the door, presumably.

Apart from the bodies, there are two backpacks, a lantern half-full of oil, a wooden 'sea chest' with corrosion-resistant bronze fittings, and another spiked-shut door - the one leading to area 5 from near the collapsed section.
>>
No. 889475 ID: 094652

rolled 5, 4, 3 = 12

Unfortunate, but profitable. Azure orders Pog to grab the skeletons. Pog rips the skulls off and stuffs them in his inventory. Azure stares at him a moment before shrugging it off, and tells the others to grab a bone from each dead. You never know...

Pog will wait until Rhea can analyze the sea chest for traps and stuff, then take the chest with him.

Finally, Azure searches the room. The dead adventurers may have stuffed their loot behind a rock or something, in case they were resurrected later and could come back to grab their stuff.

Azure appreciates the theosophy of economically-backed resurrections.
>>
No. 889497 ID: 5f3f48

rolled 5, 1, 1 = 7

>Pog rips the skulls off and stuffs them in his inventory. Azure stares at him a moment before shrugging it off, and tells the others to grab a bone from each dead.
Rhea protests this rough treatment. Show some respect!

We should be removing the bodies to the surface (not taking pieces!) so they can be given rites. Or [resurrection], if Lieutenant Commander Jalkaren is doing that. Not sure how you do things on the surface, but Mom's tradition calls for cremation. (What tradition is followed is less important than that they're disposed of respectfully, since we don't know what their beliefs were).

Moral obligations aside, we can't leave bodies to be raised as undead, and you can't leave dead laying around a hospital, either. (Rhea punctuates this assertion with a firm nod, mirrored by by a bob in her wisps of flame).

>Pog will wait until Rhea can analyze the sea chest for traps and stuff
Um. Last Rhea checked, she wasn't the [engineer] (looks at Kent) or the one with detect magic. Oh, did you want to use Mode? She could try that.

I hope it's clear, but the brackets are supposed to show Rhea falling back on goblin for word substitution, since her humish isn't 100%.
>>
No. 889542 ID: 2007b6

>>889475
Azure finds a secret door, but before she can explain where it is to anyone else, she becomes dizzy and falls down for no readily apparent reason.
>>
No. 889545 ID: 2007b6

>>889497
Densitometric scan of the box reveals that it seems to be full of mostly folded-up clothing. To Rhea - and, apparently, only to her - the interior of that room smells unbearably foul.
>rolled 5, 1, 1 = 7
Without even stepping inside, she notes that, first, the lantern in the middle of the floor is still half-full of oil, but the wick is extended as if it had been left burning rather than blown out. Second, the skeletons are clean and dry with no mummified flesh, no cartilage, no corpse juice pooled on the surrounding floor. If they'd been laying there long enough for all that to be gone without a trace just from normal fungi and insects, the volatile oil in the lantern and the fabric of the bedrolls should've been gone too.
>>
No. 889614 ID: add037

rolled 6, 3, 2 = 11

>>889542
Must be that bad air the people in Zelkor's Ferry were talking about. Nin will order the bandits to clear out of the hallway and try to pull Azure to safety. Is Jalkaren on the whisperweb?
>>
No. 889623 ID: 2007b6

>>889614
Bandits are still out of formation due to Pog shoving past everybody to help Azure with the plundering. Door behind them seems to have been sealed shut, possibly by another one of those giggling plague-cherubs, and talk of bad air sounds like it's headed for full foaming panic.
>Is Jalkaren on the whisperweb?
Yes. What do you need?
>>/questdis/123732
>have Isiah rescue Azure
He's at the wrong end of the group, and will have to roll for that angry mob phobia first.
>>
No. 889640 ID: 2007b6

>does "Door behind them seems to have been sealed shut" mean the path of retreat for the whole column has been cut off behind them, or that Azure and Pog have been cut off from the group by the door Nin busted open being resealed?
The door identified here >>889364 has been sealed shut, trapping the whole column inside "area 5," mostly in the 40' long corridor.
>>
No. 889642 ID: d10e29

rolled 3, 3, 1 = 7

Let's roll for that angry mob!

If only we had someone who could influence emotions on a group scale.
>>
No. 889643 ID: d10e29

rolled 3, 6, 5 = 14

Kent will obviously work on the door problem while Nin and others try to secure their companions. What seems to be the problem, and what should they do to fix it?
>>
No. 889645 ID: 2007b6

>>889642
Isaiah manages to keep a cool head for at least the next few minutes, certainly long enough to run in and scoop up Azure's limp, fragile body. What next, though?
>>889643
>rolled 3, 6, 5 = 14
Kent concludes that the problem with the door is that it won't open, and underlying causes are quickly narrowed down to either a solid object blocking it from the other side, or a curse, or some combination of the two. Obvious thing to try is hitting it harder, which Kent's power could help with - but, since the door is wood rather than stone, doing so would involve a risk of injury. If you're going with that, please specify impact velocity in meters per second.
>>
No. 889646 ID: d10e29

rolled 3, 2, 3 = 8

>>889645
There's another door leading out, right? Why don't we take that route and avoid the crowds?

Kent figures that, if the doors are going to be a safety hazard, we should probably just do away with them. Can Nistamatsin replicate that trick with the spear again? The trick in questing being a level of controlled violence adequate to destroy the barrier without hurting anyone else.

Rolling for Isaiah to make his way out with Azure.
>>
No. 889647 ID: add037

rolled 3, 1, 1 = 5

>controlled violence
Hahaha we'll see! Rolling to blow up whatever door Isaiah is heading toward. Damned if I'm going to let that angel save us.
>>
No. 889648 ID: 2007b6

>>889647
Nin drops the spear, dashes eight yards straight ahead through the formerly-barricaded door out into the approximate center of the room, turns ninety degrees left, runs another eight yards (passing Isaiah and Azure), picks up the spear, and obliterates another door with it. Passing through that door, Isaiah and Nin find themselves in the hallway on the far side of "blank region 5." Turning left would take them past the collapsed room and back toward the exit to the surface, turning right would take them toward the abandoned barracks and the chapel of green flame.
>>
No. 889656 ID: 094652

rolled 6, 5, 1 = 12

After witnessing Nistamatsin prance-run like a cat (and perform some kind of spear ritual involving a drop, movement away from the spear, and unexplained retrieval back into his hand) into a wooden wall that exploded, Pog stares for a few seconds before deciding to circle around the area until he can hear Nistamatsin and Isiah screaming from whatever they inevitably attracted, and dig into area 5 from there. Pog also waves over some of the ex-bandits to follow him.
>>
No. 889669 ID: 5f3f48

>Must be that bad air the people in Zelkor's Ferry were talking about.
That might explain the flame (and the people) being smothered, but I'm not sure that covers the unusual decomposition. Also doesn't explain why Rhea's the only one who smells it.

Could come down to different biology, or tasting the air from her flames, or maybe there's an illusion masking the scent and she's the only one who rolled high enough to smell through it.

>Bandits are still out of formation [...] headed for full foaming panic.
Diplomat time! Rhea will attempt to restore order and organize an orderly exit following Nin's heroic change.

>Turning left would take them past the collapsed room and back toward the exit to the surface
Ah good, we have a direct path for removing the remains. Once we've figured out how to do that safely, at least.
>>
No. 889670 ID: 5f3f48

rolled 2, 4, 4 = 10

>>889669
Phone messed up the roll.
>>
No. 889709 ID: 2007b6

>>889656
>dig into area 5
Pog is already in the region identified on Nistamatsin's map as blank area 5, more or less directly under the number. He's also starting to feel a bit light-headed.
>unexplained retrieval
>>834780

>>889669
>attempt to restore order and organize an orderly exit following Nin's heroic change.
>rolled 2, 4, 4 = 10
Most of the bandits seem to be on the move in the right direction, but Rhea's orbiting flames have an unhealthy bluish tinge to them, and when she tries to get a headcount, two-digit numbers writhe off into the dark spaces of her mind like startled eels before she can finish. Cold sparks are dancing across her field of vision, and she's feeling increasingly weak and nauseous.
>>
No. 889713 ID: 4f1cbc

rolled 2, 2, 5 = 9

>>889709
Air Bubble!
>>
No. 889797 ID: 2007b6

>>889713
Air bubble success. Stench is banished (at least from Rhea's immediate vicinity), symptoms aren't immediately fixed, but so seem to now be getting better rather than worse.
>>
No. 889836 ID: add037

rolled 5, 5, 6 = 16

Nin tries to herd everybody to safety.
>>
No. 889841 ID: 4f1cbc

rolled 1, 1, 4 = 6

>>889797
Right. Nin opened the door, let's all head for the surface and away from this bad air.
>>
No. 893786 ID: 2007b6

>>889841
Retreat to the surface is successful, nothing important gets left behind,
>>889836
okay, yes, some people consider limbs important, but nobody actually died and everything else got miraculously healed inside a week.

Anyone who's still playing gains a level.
>>
No. 893809 ID: 094652

Azure decides she wants to give Pog a nicer collar - all this time, his had serrated pikes in it. That was obviously her father having it in for orcs - and all her life, he has refused to explain why.

Pog, for the most part, is content to put it back on with the spiky parts removed. It's a bit loose, but some extra fitting should suffice.

Yay level up
>>
No. 893830 ID: 5f3f48

rolled 3, 3, 3 = 9

>>893786
Mission success! Time to bake some pies or muffins. Make sure everyone has good food for that week of recovery.

>Anyone who's still playing gains a level.
Right, what does Rhea gain / what decision do I need to make?
>>
No. 893831 ID: d22dc0

Isaiah gets an additional level 1 spell and a new revelation at level 3. For the spell I'll take hairline fractures, in accordance with all the earth moving we're doing. Seems appropriate with the water themes as well. Revelation I thin'll be... hm, I suppose fluid nature will do. A lot of these seem ice themed, which I'm not sure really fits what I'm looking for. Suppose I should have thought of that 3 levels ago though really. Skills will want to spread between religion, mundane medicine/wound treatment, and craft/trade skills applicable to infrastructure building. Maybe represented as taking lessons from Azure during all the digging, getting better over time, laying out plans and getting them reviewed by people with relevant know how? In case it helps, big points on the list are:

-Making the dungeon a hospital again
-Make infrastructure in camp like public baths
-creating road(s), most immediately back to Zelkor's Ferry, so natural knowledge probably helps there.

Kent gets... well. Hm. We never nailed down a class progression did we? What do you think of Artificer? https://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/artificer/

Suppose I should pick feats as well but that's a more involved process.
>>
No. 893833 ID: d22dc0

>>893786
Inside that week is there time to test some more of the charm bracelet features? Dun colored spiral and the sword haven't been used yet, so testing them in that order.
>>
No. 895994 ID: 2007b6

>>893831
>What do you think of Artificer?
Not a fan. How about something more like this https://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/tinkerer-alchemist-archetype/ plus the Gadgeteer advantage from GURPS to make realistic inventions quicker and easier without completely bypassing the need for tools and materials?

>>893833
Rope and a small knife, respectively, both of fine quality but otherwise entirely ordinary.
>>
No. 896014 ID: 6785a6

>>895994
I find that funnier than perhaps it should be since last night before turning in I was looking at the alchemist class and going "Man, I'd like to try that again, how can I do Riv but different this time?"

So yeah, Tinker class is a thumbs up from me- there's some stuff I want to ask about switching up though, for thematic/mechanical reasons.
-Alchemy SU applies to craft alchemy, but that doesn't seem very in line with kents mechanical engineering focus. Is it possible to switch that to a different craft skill, or expand the relevance to be more fitting?
-Discoveries are also somewhat out of synch, especially early on. There's a lot of cool stuff overall, but I think rogue talents might be more Kents speed. Since they hit at the same level marks, what do you think of hybridizing and having Kent get access to rogue talents instead of alchemist discoveries?
-Is the gadgeteer advantage the 25 point one that lets you invent stuff on a timeline of days/months, on the scale of hundreds of gold per invention, rather than the 50 point "quick" advantage that lets you invent stuff on a scale of hours, for a handful of silver?

Side note, but I'm also curious to hear what makes you not a fan of the Artificer class. Would definitely like to hear what sort of resources I'm investing into that gadgeteer advantage as well, on the off chance I'd rather invest those somewhere else. From what I can tell, 25 points is non-trivial in GURPs.

All other things aside, Kent'll probably take skill focus [engineering] as a feat regardless of class stuff. Skill points are probably focused on Engineering, with the rest distributed between... wow, there's actually a lot of skills I want here. Okay, lets make a rough list down below

Acrobatics 1
Bluff 1
Climb 1
*Disable Device 1
Disguise 1
Escape Artist 1
*Slight of Hand 3
*Spellcraft 1
Stealth 3
*Use Magic Device 1

And *Engineering 3, which I'm unsure of where to place, since I don't know if it's a profession, a craft, a knowledge, or what.

I probably want to distribute some points to knowledge based skills, but that's harder to pin down in our more abstract game with our less concrete numbers. Is it okay to leave some skill points floating around, lock them in when I mention something that seems relevant to the character, but isn't marked down yet?
>>
No. 896015 ID: 6785a6

>>896014
Another idea that didn't occur to me until after posting is I could just multiclass, probably get similar results to what I want. Thoughts? Sacrificing that high level character stuff is probably going to feel bad later on down the line, but getting that early class bonus stuff with lots of class skills, skill points, and features is certainly tempting.
>>
No. 898299 ID: add037

rolled 6, 6, 5 = 17

>Retreat to the surface is successful, nothing important gets left behind
>Mission success! Time to bake some pies or muffins. Make sure everyone has good food for that week of recovery.
Speaking of food, do we have adequate supplies to last us a while?

During the break, Nin will travel to Passholdt (disguised, with stolen face) to do some research toward that blood bath and also precautions against bad air. Who wants to go with?

Suppose we should sort out how we're going to pay everybody too.
>>
No. 898329 ID: 216042

rolled 1, 6, 2 = 9

>>898299
Well, given that isaiah wants to help with the construction, seems sound that he goes with. Kent’s more interested in working on that checklist for womanhood, and isnt particularly interested in going into town... unless of course, we’re taking the sub. Would be awful convenient way to avoid the red bear everyone talks so much about. Probably want to be careful of the city registering it as some sort of threat though, maybe trying to repossess it- would want it to get damaged or stolen.

Speaking of, mind bringing back those textbooks Kent left behind? Some of the principles of autonomous mechanism would be helpful to refer back to from time to time.

JamesLeng, did you want to weigh in on some of the class discussion stuff I proposed? No pressure, just curious about when I could expect that- happy to bring it up in the discord as well if that’s easier.

Rolling for... uh, posterities sake?
>>
No. 898360 ID: 2007b6

>>898299
>Suppose we should sort out how we're going to pay everybody too.
This issue is particularly urgent now that all the gold is missing.
>rolled 6, 6, 5 = 17
Also gone are those two former gravediggers, and most of the kobolds. In retrospect, putting those guys in charge of digging the storage pit was a really bad call, given their known history with stealing stuff they were supposed to bury.
>>
No. 898365 ID: 094652

rolled 1, 1, 5 = 7

>Kobolds and gravediggers stole all the gold
Azure facepalms for a few moments, and then uses her Serenade magic to talk to the Cheesemaker's Apprentice and the Lumberjack about everything they know; who their friends were, what they would need money for, where they believed would be safe from an angry mob of adventurers, did they steal anything other than gold, and anything else that might be useful.
>>
No. 898398 ID: add037

rolled 5, 3, 2 = 10

>Also gone are those two former gravediggers, and most of the kobolds. In retrospect, putting those guys in charge of digging the storage pit was a really bad call, given their known history with stealing stuff they were supposed to bury.
The news makes Nin more giddy and excited than anything. He immediately gets to cackling and rubbing his bony hands together.

They could be over halfway to Passholdt by now. Seems doubtful they'd be dumb enough to go to Zelkor's Ferry, but we probably ought to check anyway. I can't imagine where else they'd go...unless they have some sort of underground route. But if that's the case we have no chance of finding them without gathering more information.

>most of the kobolds
So some of them stayed behind? Either they're really stupid or they weren't in on it. Either way I'll interrogate them personally. Holding off on the lumberjack and cheesemaker to see if Azure finds anything out.
>>
No. 898501 ID: 6785a6

rolled 5, 1, 3 = 9

>>898360
Is there a suitable landing pad for Kent nearby? Some sort eagles eye view on the surroundings might help us figure out where to start looking.
>>
No. 898574 ID: 4f1cbc

rolled 4, 6, 3 = 13

>>898360
Rhea is very disappointed that some of our new friends would, fall back on bad habits, resort to theft and violate hospitality. They'll be getting a stern scolding when she sees them next!

>interrogate
...but in the mean time maybe she should make sure the people who have proven worthy of our trust are treated with respect.
>>
No. 900643 ID: 2007b6

>>898398
>I can't imagine where else they'd go...
>>898365
>rolled 1, 1, 5 = 7
The other outlaws spill everything they know, which isn't much. Lumberjack's heard of people paying some sort of fee or bribe to get their Writ of Outlawry revoked. Might be able to do that at the border fort, but they'd need to slip in past the patrols to have any real chance of the money making it into the hands of someone who could actually make that official, which likely means approaching from the civilized side rather than marching straight up the road from Zelkor's Ferry. The cheesemaker's apprentice overheard fragments of a conversation between the gravediggers, thinks they might have been planning to scavenge less-raggedy clothing from abandoned houses in the ruins of Rook's Vineyard in order to disguise themselves. Sure enough, there's a fresh trail leading in that direction, with footprints from two humans and drag-marks from a sack full of loot. No kobold claw-prints, though.

Looks like there'll be heavy rain, tomorrow or the next day or both, so if you're going to follow that trail, might want to hurry.

>>898501
Roof of that stone watchtower the angel's been building is an excellent landing pad, but trees and wooden buildings are no good. Trees seem to go on for dozens of miles in all directions, and even where grassy clearings or bodies of water can be found, that's not exactly ideal. Best places for jumping around freely would be the pavement of the Old Coast Road (and sea-stacks along the actual coast beyond it) to one side, or mountains around Passholdt to the other. Anywhere closer than that, you'd want precise maps and/or surveying equipment for hops of any serious range, and even then it'd be risky.

>>898574
>the people who have proven worthy of our trust
In dreams last night, Rhea's mother called.

Rhea, my prophet, my champion. You came from my blood, but are not fully of it. The waters separate us. For all that I struggle to reach across that gap, inches wide and miles deep, to make you understand... this is as it should be. To bind flesh and spirit unnaturally close, or rend them irretrievably distant, is Orcus's way. His priests play games with blood and darkness, making a mockery of the proper function of such things, the secrets that all people know in their liver to be true. I will reveal to you a few of those secrets now.

When two people are alone, together, in the dark, there are only three natural ways: either they are in love, as if a single circle of blood in two bodies, or one of them eats the other. The one who eats never gains as much as is lost by the one being eaten. Mortal flesh is such that the belly cannot hold a whole other person; the rest is torn and spilt and wasted.

So, the first lesson here, my daughter, is that when you cast the net of your heart so broadly, be careful where it snags. Some people will never love you back; when you find yourself alone in the dark with one of those, you must bite first, or else you will bleed and bleed and bleed. This new miracle I provide to you, in hopes that the scars you choose for yourself will reach where my words alone never could, and thereby carve out within you a deeper wisdom. http://www.d20pfsrd.com/magic/all-spells/s/shield-other

The second lesson is that the belly CAN hold part of a person, whether a butchered remnant or an unripe seed. When a man and a woman grind their bodies together in the correct way, there is a sharing of blood, and... a sort of spark. The full nature of the spark is not for you or I to know, but the summoning of it, even lowly insects learn without being taught. If the woman's body is healthy and well-stocked with fuel, the spark may ignite a child. It is better only to have children when and where there will be sufficient food and love to carry them; otherwise, as they cool and solidify into adults, they will be flawed throughout, in clear ways and in subtle ways. Twisted limbs, skittish eyes, and cracked hearts make for poor warriors.

Third lesson tonight is how those five orcs want to marry you. I am not one of their tyrannous matriarchs or cactus-bat gods, so I will not force your hand in the matter, and they are too meek and servile - in their own way - to do so themselves. The choice is yours... but it must BE a choice. I will not pool idly, waiting for you to unstopper your nose and notice how they are already bleeding and grieving after the loss of their previous almost-wife. They are neither goblins or dragons nor spirits, and so the spark that might be struck if you laid among them cannot ignite a child by accident. This presents a valuable opportunity to study the ways of love in relative safety, and as my champion you may have the right to refuse such opportunities, but not to meander past them in ignorance.

By my will, may this dream find you among good spirits, and may mastery of the "baking" art (of which I well know you are fond) bind allies to our cause, reveal new ways to crush our enemies, or both. Please remember the more traditional techniques, too, http://www.d20pfsrd.com/magic/all-spells/p/produce-flame just in case it doesn't quite all work out.

>>
No. 900664 ID: 094652

rolled 1, 5, 6 = 12

Azure explains everything to Nistamatsin, then the other members of the party. Azure nominates herself for the hunt into the ruins. She'll prepare her gear for a simple tracking mission.

Mostly that involves forking everything heavy on Pog.

For some reason, Pog seems lighter on his feet today. Ah well, all the better to chase some traitors down.

Pog, for the most part, has developed just enough of a thought to wonder why a criminal would willingly pay a fortune to the military to wipe their criminal record, when said military is bigger and stronger and far away from civilization and could easily take the gold and laugh at the criminals, or just kill them, and then pay any fines for criminal acts out of the re-stolen gold.

Azure explains that the gods see everything important and keep track of karma, the thing where you get good points for doing really good things for other people and bad points for doing sick and horrible things to anyone in particular, and send the people with really bad karma to Hell, so the graverobbers stealing from a group that's 66% bandits is less of a sin than swindling/murdering two atoners who want to pay for their crimes and reintegrate with society, and they probably should have explained to the graverobbers they were literally working for an Angel from Heaven and could get their karma books balanced faster and safer working with Team Magic Sword on a public society project.

Pog is now eager to catch the grave robbers and show them the error of their current life choice.
>>
No. 900708 ID: 6785a6

rolled 6, 1, 3 = 10

>>900643
>Stone tower is a good landing pad

Right, yeah, that makes sense. I idea was to jump on the spot to search the area for clues, but that's probably not as necessary given the presence of a trail.
On that subject though, some way to allow kent to cannon ball around without needing a safe landing zone would be nice- any sort of spell to help with that? There's probably higher circle magic that could create a useful barrier, but at lower levels I doubt there's anything too helpful.

Alright, just in case, Kent is going to climb to the top of that tower and jump up on the spot anyways, to get a survey of the area they're going to be passing through when they follow that trail.

Rolling for perception and not falling horribly.
>>
No. 900959 ID: add037

rolled 6, 1, 6 = 13

Did the kobolds who stayed behind have anything to tell us?

>Sure enough, there's a fresh trail leading in that direction, with footprints from two humans and drag-marks from a sack full of loot.
Nin will set out immediately, along with Azure and anyone else who wants to come.

>Azure explains that the gods see everything important and keep track of karma
Nin points out that the gods actually award karma based on how loyal you are to Nin. And the thieves will definitely be experiencing hell soon.

>Landing pads for Kent
Would it be plausible to build more stone structures in the surrounding area for Kent to quickly and reliably hop between?
>>
No. 900978 ID: 6785a6

>>900959
>stone structures in the surrounding area for Kent to quickly and reliably hop between?

Kent learned quick travel!

>Nin will set out immediately, along with Azure and anyone else who wants to come.

Depending on the results of Kents aerial search, they'll join soon. Isaiah is staying behind for construction work and supervision. Because everyone know how inclined Isaiah is to tell people what they should and shouldn't be doing.
>>
No. 901178 ID: 4f1cbc

rolled 1, 2, 4 = 7

>>900643
>Sure enough, there's a fresh trail leading in that direction, with footprints from two humans and drag-marks from a sack full of loot. No kobold claw-prints, though.
They might have taken shares and split up, or it's possible the missing kobolds left for unrelated reasons. We should follow the lead we have though, make sure we have funds for hospital repairs and supplies!

Um, do we have anyone who is good at tracking people in forests?

>so if you're going to follow that trail, might want to hurry
Rhea would like to give the thieves a talking to on the error of their ways, but she might not be the best person for moving quickly or tracking people (in an alien environment, with short legs, and under the distracting sun... and possibly that rain, on the return trip).

Rhea will stay at camp, with Isaiah. She'll work on morale and community building with the other recruits, as we've neglected that! Make sure the wounded are being cared for, that the place is clean, that we have food prepared, that we have firewood, that everyone has some kind of chore they can handle, etc. Generally organizing, making people feel appreciated and useful, and making sure the camp is prepared for that heavy... rain.

>Third lesson tonight is how those five orcs want to marry you.
Rhea's experiences that near ubiquitous "Mom!" moment, shared by everyone who has ever been mortified to have a parent stick their nose into their love life.

But first Rhea should probably try getting to know the orcs better. Talk with them some, at least, maybe bake them something. Especially if they're hurting. Could work that in with the camp organizing stuff, unless they want to help Nin track down the stolen funds.

>>900664
Rhea has some concerns regarding Pog and Azure's grasp of theology.
>>900959
...and Nin's.
>>
No. 902080 ID: 2007b6

>>901178
>Um, do we have anyone who is good at tracking people in forests?
None of the bandits are utterly incompetent at core skills of wilderness survival, first aid, or keeping their own gear in usable condition. As far as actual specialists, among the five orcs, Kasper is regarded as the best hunter, silent and relentless as a ghost. Amiable enough once you get to know him, though, and there's a particular sort of cake he's very interested in, if you can figure out how to recreate it.

Sure enough, the tracks lead straight to Rook's Vineyard. Former gravediggers seem to have set up in the apartment above an abandoned butcher shop (with some bedrolls and other stuff they also stole from you), but there's no sign of the men themselves, or the loot, anywhere inside the dusty, sporadically bloodstained building.

It's much harder to find footprints on packed-earth streets in town, but just enough grass has grown back in through cracks and subsequently been trod upon that Kasper thinks they may have dragged the loot sack toward a particular tree stump in the middle of the former fish-market.

There's a squirrel sitting upright on the stump, forepaws holding some little round thing which glitters bright gold in the late-afternoon sun.
>rolled 1, 2, 4 = 7
In fact, the coin is positioned at just such an angle that it reflects sunlight directly toward the scouting group, like a signal mirror.
>>
No. 902105 ID: add037

rolled 1, 3, 1 = 5

>a squirrel
Nin tells everybody to stay a safe distance while he confronts the squirrel.

He'll approach slowly. Any sign of ambush?
>>
No. 902181 ID: 2007b6

>>902105
For Nistamatsin's overall advancement track, how would you feel about https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/destined-bloodline/ ?

>Any sign of ambush?
>rolled 1, 3, 1 = 5
The "tree stump" is wearing that dead squirrel much the same way Nin wears borrowed faces.
>>
No. 902204 ID: add037

rolled 4, 5, 4 = 13

>destined bloodline
The bonus spells look good. Not sure how any of those feats are going to work mechanically though.

>The "tree stump" is wearing that dead squirrel much the same way Nin wears borrowed faces.
I knew it! I'll tell the tree stump to reveal itself or be incinerated.
>>
No. 902206 ID: 094652

rolled 4, 1, 2 = 7

Azure perches herself on a tall tree and looks around for incoming attacks on Nistamatsin while Pog rallies the party to regroup with Nistamatsin before he's sneak-attacked.
>>
No. 902355 ID: afdebc

rolled 1, 2, 4 = 7

>there's a particular sort of cake he's very interested in, if you can figure out how to recreate it.
Did he offer any clues on this a baking mystery? Key ingredients, type of cake, or what the finished product is like? (Or is this a baking mystery surprise party where he can't just be asked without giving the game away)?

Main task of the day is probably still trying to build morale and make sure the camp is prepared for the looming bad weather, but this could be a good side project.

>There's a squirrel sitting upright on the stump, forepaws holding some little round thing which glitters bright gold in the late-afternoon sun.
Guidance from the sun from adorable woodland critters seems appropriate from a Rhea-roll. Too bad about the whole corpse-trap thing.
>>
No. 909177 ID: 2007b6

>>902204
Root-like tentacle grabs your ankle, then starts to squeeze.
>>
No. 909655 ID: 094652

rolled 4, 5, 3 = 12

Pog quickly grabs Nistamatsin and pulls him away with one hand, pickaxe in his other, while Azure overwatches for an ambush!
>>
No. 909668 ID: add037

rolled 4, 3, 5 = 12

>Root-like tentacle grabs your ankle, then starts to squeeze.
Technically I suppose it did reveal itself. Need to be more careful about my wording...

>Pog quickly grabs Nistamatsin and pulls him away...
Nin will reach down and grip the tentacle in his hands before it can let go so that the stump monster gets yanked toward us instead of the other way around.
>>
No. 911772 ID: 2007b6

>>909655
>Azure overwatches for an ambush!
Rook's Vineyard continues to be a ghost town, quietly reclaimed by the wilderness an inch at a time. Only ambush in evidence is the one coming from under the ground.
>>909668
>Nin will reach down and grip the tentacle in his hands before it can let go so that the stump monster gets yanked toward us instead of the other way around.
The stump monster is bigger than both of you put together, and securely attached to the ground. Accordingly, Nin has become caught in the middle of a tug-of-war, playing the role of "rope under a thousand pounds of tension." Pick which limb gets dislocated first, then everybody present should proceed with your next combat actions.
>>
No. 912395 ID: 094652

rolled 4, 5, 4 = 13

Azure assumes second-in-command duties and rallies the party to spread out, flank, and decimate the hidden stump monster from all sides!

Pog decides to try pulling the roots until he can uplift the stump.
>>
No. 912425 ID: 9646f1

rolled 2, 1, 3 = 6

>>911772
While it's preoccupied, Kent will leap into action, winding up for a super powered stomp at the base of the tree, trying to sever the root entangling NIN.
>>
No. 912427 ID: 67f3bb

rolled 6, 1, 3 = 10

>Pick which limb gets dislocated first
A wealth of choices! Nin will try to maneuver so that both legs get dislocated simultaneously. He will also try to call forth his flame spear to stab at the grasping root.
>>
No. 912500 ID: 2007b6

>>912425
Resultant ripple spreads through much of the town, and releases a significant quantity of bubbles from something just offshore.
>>912427
Stump-monster is reduced to charcoal, revealing both the missing gold, and partially-digested corpses of the two former gravediggers.

Half an hour later, Kent comes straight back down and lands safely.
>>
No. 912513 ID: 9646f1

rolled 5, 2, 6 = 13

>>912500
>Half an hour later, Kent comes straight back down and lands safely.

Their masked face turns side to side for a bit while they rub the back of their neck. All's well that ends well I suppose!

Taking Azure asside Kent signs about the bubbles released when they jumped- you know a bit about stonework, right? Any ideas what might be going on there? Bad air trapped under the shore? Also, that pull looked pretty nasty, is NIN okay?
>>
No. 912682 ID: 2007b6

>>912513
>is NIN okay?
Can't stand up, knees bending the wrong way, so... no. Lt. Cmdr. Jalkaren Blessed-Is-The-Light could fix that pretty quickly, but wants to hear somebody's explanation of how this side trip was relevant to the larger mission, first.
>>
No. 912698 ID: 9646f1

rolled 4, 3, 5 = 12

>>912682
Well, Kent thinks the primary goal was money retrieval, since that helps procure labor and tools for the project at hand. Loyalty and follow through is important too- other folks might take advantage of them if they don't think there's any consequences for doing so. Probably other ramifications, but this is mostly damage control after the most recent recruitment efforts backfired a bit. Still, there's an overall net increase of contributors, which should prove beneficial. On that subject, how would you feel about offering healing as an incentive for dungeon clearing? Obviously for folks not already on the team- Kent was thinking other folks might want to join the project if they could get ailments cured and had a solid benefits plans. Of course, that depends on how much you're willing to commit to getting this place fixed up- obviously our crew is living here for the foreseeable future, on the job so to sign, but it's clear you've got lots of responsibilities. Not sure how high up on the priority list this pet project of ours is for you.

A small respectful bow and hand sign of honorific is applied a moment after the fact, tacked on like a plesantry forgotten by someone who doesn't put much stock in them, but knows other people care enough it might be worth it to include them.
>>
No. 912714 ID: 094652

>Why is this relevant, sayth Jalkaren
Because the majority of our funding was going to be used on two worthless pardons. And since Jalkaren loves to overcharge her wares, much of it will be going to her anyway, so...

Azure has a funny idea: give the grave robbers a proper burial inside the base with all the gold they have on them, then rob THEIR graves when they need the gold.

... But no seriously she'll petition Jalkaren to resurrect these two (FOR FREE) with a warning. It's only respectable to forgive the ignorant.

Maybe purchase some expensive bomb collars as well.
>>
No. 912736 ID: afdebc

rolled 2, 2, 5 = 9

>>901178
>Rhea will stay at camp, with Isaiah. She'll work on[...]
>>902355
Any follow up on how things went at camp while the others were out and about?

>>912714
>Azure has a funny idea: give the grave robbers a proper burial inside the base with all the gold they have on them, then rob THEIR graves when they need the gold.
Rhea seriously informs Azure there is nothing funny about proper funeral rites, or grave-robbing.

If the price paid for their breach of hospitality and theft was their lives, then so be it. Further punishment or hope for redemption is a matter for the afterlife.

The gold returns to the group (thieves, dead or not, do not have a claim) and the dead should receive rites as it is the right thing to do.

Unless Jalkaren revives them, of course, but as they didn't die helping the mission, she has little reason to do so, and their betrayal gives the group little incentive to pay for it.

Unless someone is familiar with the preferred religious practices of the dead, Rhea will perform the rites of her own faith, appropriate for an outsider of unknown faith, and for those who died without atoning for a serious sin (may they find forgiveness and repentance). By default, such rites involve immolation rather than burial, but she's willing to accommodate other practices if they're more appropriate for the circumstances.
>>
No. 912740 ID: e4aa95

rolled 6, 5, 6 = 17

>revealing both the missing gold, and partially-digested corpses of the two former gravediggers.
Anything left for Nin to eat?

>Lt. Cmdr. Jalkaren Blessed-Is-The-Light
Nin bristles at the angel's mention. He says he'd rather let Rhea take a look, or perhaps simply amputate the legs, before anybody goes to Jalkaren.

We have a way to get all this money back to camp?
>>
No. 912779 ID: 9646f1

rolled 2, 2, 2 = 6

>>912736

>No incentive for the angel to raise the dead
Kent points out that evenif they betrayed us and died running away, they can still be helpful. Resurrection gives us two more bodies to throw at the current dungeon project, and who knows, maybe things'll be different this time.

>Rhea suggest she perform the funeral rites
Isaiah makes a small polite coughing noise, and says
"The other outlaws may know something of the regional customs, if not personal faiths. Just a thought of course."
The way he hovers behind Rhea and clacks around like a someone who doesn't want you to know they were starting at you indicates he might have more he wants to say.
>>
No. 912821 ID: 094652

rolled 3, 3, 2 = 8

>>912714
Oh we're at camp now, I thought we needed to wait for the party to make their way back. Rolling to talk to Jalkaren about these two technically being in her service (albeit on the verge of permanent termination) and the possibility of the health insurance policy still being in effect. If this fails then she'll say a quick prayer to the grave robbers and an "I tried".

>>912736
Azure quickly apologizes to Rhea and Jalkaren for her chide remark.
>>
No. 913153 ID: 2007b6

>>912736
>Any follow up on how things went at camp while the others were out and about?
You've got a prototype mockup for a bakery oven with a high-efficiency flue built. The flames involved are under strict instructions to treat wooden blocks as stone, mossy mud as hardened mortar, sheets of starched felt as cast iron, and to give regular reports on airflow with particular emphasis on any unintended leakages. Without constant supervision, it would probably destroy itself in seconds. First round of cake attempts were disappointing, but edible.

Building the oven properly will probably take at least a week, once you've got the parts. Big Morgan can fabricate metal parts no problem, but for the main structural ceramics you'll need to either pay for bricks from Passholdt (and have someone haul tons of stuff overland, through an area with a random encounter table that includes unfriendly things) or owe Jalkaren a favor.
>>
No. 913166 ID: 2007b6

rolled 4, 2, 5, 2 - 3 = 10

>>912740
>We have a way to get all this money back to camp?
Scoop it into a bag and Pog can carry it one-handed, no sweat.

>Anything left for Nin to eat?
Skin and extremities are a total loss, but the internal organs basically got marinated, roasted, and infused with hickory smoke, on top of the almost syrupy-thick unrepentant wickedness already present. Not quite as delicious as that cornered ninja, but more than makes up for it on quantity.

>Nin bristles at the angel's mention. He says he'd rather let Rhea take a look, or perhaps simply amputate the legs, before anybody goes to Jalkaren.
https://tvtropes.org/pmwiki/pmwiki.php/Main/RightBehindMe
>rolled 6, 5, 6 = 17
Jalkaren's temperance may be divinely vast, but is still less than infinite. She overhears this rejection, misconstrues it as intent to fully withdraw support from the larger mission, and sheathes her sword through that solid silver statue in such a way as to create a small yet structurally critical hole among Nin's vital organs. However much I just rolled, take three times that many points of injury, and consider gurgling out an apology before going into shock.
>>
No. 913188 ID: 77c691

rolled 1, 1, 4 = 6

>apologize to the angel
Pffff right

"May you suck Orcus' cock in Hell, Jalkaren."
>>
No. 913200 ID: 77c691

rolled 1, 2, 2 = 5

>>913188
Cause I can't let a good roll go to waste, Nin will continue until he's silenced with lurid and grotesque description of Jalkaren's debasement before all the demon lords of Hell, intermittent with gargled cackling.
>>
No. 913239 ID: 094652

rolled 2, 4, 4 = 10

>>913166
Azure figured this would happen. It's for the best, Jalkaren should get her disgust out of her system before she lets herself get manipulated by the dungeon boss. Nistamatsin will make a hollow apology and that will be the-
>>913188
Azure begins shrieking in her head.
>>913200
Okay now she's doing mental jogging jacks and Pog is squealing in the real world.

"AAA HE DIDN'T MEAN IT POG HOLD HIM DOWN BY THE MOUTH HOLD HIM DOWN BY THE MOUTH!!!"

Azure quickly performs surgery on Nistamatsin while using any remaining magical healing to assist and urges Rhea and Isiah to pitch in.
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