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829557 No. 829557 ID: d36af7

An angel, a coward, a demon, a White Elf, a liar, a laborer, a saint, a siren, and a wizard walk into a bar. The barkeep says "Why the l̨̗̖͎̜͖̙̻͛̿͆̎͋ͯo̍̓ͭn̩͉͎̼͆g͚̦̙ͥ̎ͨͥ̎ face?" The demon replies "I can provide you with more than a hundred barrels of ale, sixty gallons each, over the course of the next week, if you, in return, stop asking such stupid questions." Soon enough they come to an agreement.

From Zelkor's Ferry, you can head upriver about 25 miles to Passholdt's border fort. If you're going by land, most people wait for good weather and a large group, then march the whole way to the fort in one day, so as to avoid the red bear. Dirt road turns to mud when it rains. Follow that tributary river (the channel which the ferry actually crosses) to the south and there's a lake, on the far side of the lake is Rook's Vineyard. We don't go there anymore. Downriver, it's about fifty miles to the old coast road, which continues as far north or south as anyone's ever cared to check.

North bank of the river and dozens of miles beyond, from here to the coast road, is marshy lowlands. Swamp trolls live there, and stilt-walker elves, and green-robed monks in decrepit cloisters atop the few rocky outcroppings. There are rumors of some ancient beast sleeping under the mire, able to swallow elephants whole.

Any other direction, forest. All kinds of monsters in the forest, but only three kinds of men. First kind is outlaws, meaning pathetic types on the run from their own mistakes, Most are decent enough, if you give 'em a bit of charity and remember to keep a hand over your purse. Not many survive more than a few weeks. Second is bandits, meaning hardened thieves and murderers who've made the forest their home. They'll take everything you have and afterward, if you're lucky, ransom you back to civilized folk naked and bereft but in the right number of pieces. Third type is those hunting the first two. Adventurers, bounty hunters, questing knights, whatever.

Wiki: http://tgchan.org/wiki/Please_do_not_Take_these_Organs
Patreon: https://www.patreon.com/user?u=4587981[/spoiler]
548 posts omitted. Last 50 shown. Expand all images
>>
No. 889836 ID: add037

rolled 5, 5, 6 = 16

Nin tries to herd everybody to safety.
>>
No. 889841 ID: 4f1cbc

rolled 1, 1, 4 = 6

>>889797
Right. Nin opened the door, let's all head for the surface and away from this bad air.
>>
No. 893786 ID: 2007b6

>>889841
Retreat to the surface is successful, nothing important gets left behind,
>>889836
okay, yes, some people consider limbs important, but nobody actually died and everything else got miraculously healed inside a week.

Anyone who's still playing gains a level.
>>
No. 893809 ID: 094652

Azure decides she wants to give Pog a nicer collar - all this time, his had serrated pikes in it. That was obviously her father having it in for orcs - and all her life, he has refused to explain why.

Pog, for the most part, is content to put it back on with the spiky parts removed. It's a bit loose, but some extra fitting should suffice.

Yay level up
>>
No. 893830 ID: 5f3f48

rolled 3, 3, 3 = 9

>>893786
Mission success! Time to bake some pies or muffins. Make sure everyone has good food for that week of recovery.

>Anyone who's still playing gains a level.
Right, what does Rhea gain / what decision do I need to make?
>>
No. 893831 ID: d22dc0

Isaiah gets an additional level 1 spell and a new revelation at level 3. For the spell I'll take hairline fractures, in accordance with all the earth moving we're doing. Seems appropriate with the water themes as well. Revelation I thin'll be... hm, I suppose fluid nature will do. A lot of these seem ice themed, which I'm not sure really fits what I'm looking for. Suppose I should have thought of that 3 levels ago though really. Skills will want to spread between religion, mundane medicine/wound treatment, and craft/trade skills applicable to infrastructure building. Maybe represented as taking lessons from Azure during all the digging, getting better over time, laying out plans and getting them reviewed by people with relevant know how? In case it helps, big points on the list are:

-Making the dungeon a hospital again
-Make infrastructure in camp like public baths
-creating road(s), most immediately back to Zelkor's Ferry, so natural knowledge probably helps there.

Kent gets... well. Hm. We never nailed down a class progression did we? What do you think of Artificer? https://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/artificer/

Suppose I should pick feats as well but that's a more involved process.
>>
No. 893833 ID: d22dc0

>>893786
Inside that week is there time to test some more of the charm bracelet features? Dun colored spiral and the sword haven't been used yet, so testing them in that order.
>>
No. 895994 ID: 2007b6

>>893831
>What do you think of Artificer?
Not a fan. How about something more like this https://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/tinkerer-alchemist-archetype/ plus the Gadgeteer advantage from GURPS to make realistic inventions quicker and easier without completely bypassing the need for tools and materials?

>>893833
Rope and a small knife, respectively, both of fine quality but otherwise entirely ordinary.
>>
No. 896014 ID: 6785a6

>>895994
I find that funnier than perhaps it should be since last night before turning in I was looking at the alchemist class and going "Man, I'd like to try that again, how can I do Riv but different this time?"

So yeah, Tinker class is a thumbs up from me- there's some stuff I want to ask about switching up though, for thematic/mechanical reasons.
-Alchemy SU applies to craft alchemy, but that doesn't seem very in line with kents mechanical engineering focus. Is it possible to switch that to a different craft skill, or expand the relevance to be more fitting?
-Discoveries are also somewhat out of synch, especially early on. There's a lot of cool stuff overall, but I think rogue talents might be more Kents speed. Since they hit at the same level marks, what do you think of hybridizing and having Kent get access to rogue talents instead of alchemist discoveries?
-Is the gadgeteer advantage the 25 point one that lets you invent stuff on a timeline of days/months, on the scale of hundreds of gold per invention, rather than the 50 point "quick" advantage that lets you invent stuff on a scale of hours, for a handful of silver?

Side note, but I'm also curious to hear what makes you not a fan of the Artificer class. Would definitely like to hear what sort of resources I'm investing into that gadgeteer advantage as well, on the off chance I'd rather invest those somewhere else. From what I can tell, 25 points is non-trivial in GURPs.

All other things aside, Kent'll probably take skill focus [engineering] as a feat regardless of class stuff. Skill points are probably focused on Engineering, with the rest distributed between... wow, there's actually a lot of skills I want here. Okay, lets make a rough list down below

Acrobatics 1
Bluff 1
Climb 1
*Disable Device 1
Disguise 1
Escape Artist 1
*Slight of Hand 3
*Spellcraft 1
Stealth 3
*Use Magic Device 1

And *Engineering 3, which I'm unsure of where to place, since I don't know if it's a profession, a craft, a knowledge, or what.

I probably want to distribute some points to knowledge based skills, but that's harder to pin down in our more abstract game with our less concrete numbers. Is it okay to leave some skill points floating around, lock them in when I mention something that seems relevant to the character, but isn't marked down yet?
>>
No. 896015 ID: 6785a6

>>896014
Another idea that didn't occur to me until after posting is I could just multiclass, probably get similar results to what I want. Thoughts? Sacrificing that high level character stuff is probably going to feel bad later on down the line, but getting that early class bonus stuff with lots of class skills, skill points, and features is certainly tempting.
>>
No. 898299 ID: add037

rolled 6, 6, 5 = 17

>Retreat to the surface is successful, nothing important gets left behind
>Mission success! Time to bake some pies or muffins. Make sure everyone has good food for that week of recovery.
Speaking of food, do we have adequate supplies to last us a while?

During the break, Nin will travel to Passholdt (disguised, with stolen face) to do some research toward that blood bath and also precautions against bad air. Who wants to go with?

Suppose we should sort out how we're going to pay everybody too.
>>
No. 898329 ID: 216042

rolled 1, 6, 2 = 9

>>898299
Well, given that isaiah wants to help with the construction, seems sound that he goes with. Kent’s more interested in working on that checklist for womanhood, and isnt particularly interested in going into town... unless of course, we’re taking the sub. Would be awful convenient way to avoid the red bear everyone talks so much about. Probably want to be careful of the city registering it as some sort of threat though, maybe trying to repossess it- would want it to get damaged or stolen.

Speaking of, mind bringing back those textbooks Kent left behind? Some of the principles of autonomous mechanism would be helpful to refer back to from time to time.

JamesLeng, did you want to weigh in on some of the class discussion stuff I proposed? No pressure, just curious about when I could expect that- happy to bring it up in the discord as well if that’s easier.

Rolling for... uh, posterities sake?
>>
No. 898360 ID: 2007b6

>>898299
>Suppose we should sort out how we're going to pay everybody too.
This issue is particularly urgent now that all the gold is missing.
>rolled 6, 6, 5 = 17
Also gone are those two former gravediggers, and most of the kobolds. In retrospect, putting those guys in charge of digging the storage pit was a really bad call, given their known history with stealing stuff they were supposed to bury.
>>
No. 898365 ID: 094652

rolled 1, 1, 5 = 7

>Kobolds and gravediggers stole all the gold
Azure facepalms for a few moments, and then uses her Serenade magic to talk to the Cheesemaker's Apprentice and the Lumberjack about everything they know; who their friends were, what they would need money for, where they believed would be safe from an angry mob of adventurers, did they steal anything other than gold, and anything else that might be useful.
>>
No. 898398 ID: add037

rolled 5, 3, 2 = 10

>Also gone are those two former gravediggers, and most of the kobolds. In retrospect, putting those guys in charge of digging the storage pit was a really bad call, given their known history with stealing stuff they were supposed to bury.
The news makes Nin more giddy and excited than anything. He immediately gets to cackling and rubbing his bony hands together.

They could be over halfway to Passholdt by now. Seems doubtful they'd be dumb enough to go to Zelkor's Ferry, but we probably ought to check anyway. I can't imagine where else they'd go...unless they have some sort of underground route. But if that's the case we have no chance of finding them without gathering more information.

>most of the kobolds
So some of them stayed behind? Either they're really stupid or they weren't in on it. Either way I'll interrogate them personally. Holding off on the lumberjack and cheesemaker to see if Azure finds anything out.
>>
No. 898501 ID: 6785a6

rolled 5, 1, 3 = 9

>>898360
Is there a suitable landing pad for Kent nearby? Some sort eagles eye view on the surroundings might help us figure out where to start looking.
>>
No. 898574 ID: 4f1cbc

rolled 4, 6, 3 = 13

>>898360
Rhea is very disappointed that some of our new friends would, fall back on bad habits, resort to theft and violate hospitality. They'll be getting a stern scolding when she sees them next!

>interrogate
...but in the mean time maybe she should make sure the people who have proven worthy of our trust are treated with respect.
>>
No. 900643 ID: 2007b6

>>898398
>I can't imagine where else they'd go...
>>898365
>rolled 1, 1, 5 = 7
The other outlaws spill everything they know, which isn't much. Lumberjack's heard of people paying some sort of fee or bribe to get their Writ of Outlawry revoked. Might be able to do that at the border fort, but they'd need to slip in past the patrols to have any real chance of the money making it into the hands of someone who could actually make that official, which likely means approaching from the civilized side rather than marching straight up the road from Zelkor's Ferry. The cheesemaker's apprentice overheard fragments of a conversation between the gravediggers, thinks they might have been planning to scavenge less-raggedy clothing from abandoned houses in the ruins of Rook's Vineyard in order to disguise themselves. Sure enough, there's a fresh trail leading in that direction, with footprints from two humans and drag-marks from a sack full of loot. No kobold claw-prints, though.

Looks like there'll be heavy rain, tomorrow or the next day or both, so if you're going to follow that trail, might want to hurry.

>>898501
Roof of that stone watchtower the angel's been building is an excellent landing pad, but trees and wooden buildings are no good. Trees seem to go on for dozens of miles in all directions, and even where grassy clearings or bodies of water can be found, that's not exactly ideal. Best places for jumping around freely would be the pavement of the Old Coast Road (and sea-stacks along the actual coast beyond it) to one side, or mountains around Passholdt to the other. Anywhere closer than that, you'd want precise maps and/or surveying equipment for hops of any serious range, and even then it'd be risky.

>>898574
>the people who have proven worthy of our trust
In dreams last night, Rhea's mother called.

Rhea, my prophet, my champion. You came from my blood, but are not fully of it. The waters separate us. For all that I struggle to reach across that gap, inches wide and miles deep, to make you understand... this is as it should be. To bind flesh and spirit unnaturally close, or rend them irretrievably distant, is Orcus's way. His priests play games with blood and darkness, making a mockery of the proper function of such things, the secrets that all people know in their liver to be true. I will reveal to you a few of those secrets now.

When two people are alone, together, in the dark, there are only three natural ways: either they are in love, as if a single circle of blood in two bodies, or one of them eats the other. The one who eats never gains as much as is lost by the one being eaten. Mortal flesh is such that the belly cannot hold a whole other person; the rest is torn and spilt and wasted.

So, the first lesson here, my daughter, is that when you cast the net of your heart so broadly, be careful where it snags. Some people will never love you back; when you find yourself alone in the dark with one of those, you must bite first, or else you will bleed and bleed and bleed. This new miracle I provide to you, in hopes that the scars you choose for yourself will reach where my words alone never could, and thereby carve out within you a deeper wisdom. http://www.d20pfsrd.com/magic/all-spells/s/shield-other

The second lesson is that the belly CAN hold part of a person, whether a butchered remnant or an unripe seed. When a man and a woman grind their bodies together in the correct way, there is a sharing of blood, and... a sort of spark. The full nature of the spark is not for you or I to know, but the summoning of it, even lowly insects learn without being taught. If the woman's body is healthy and well-stocked with fuel, the spark may ignite a child. It is better only to have children when and where there will be sufficient food and love to carry them; otherwise, as they cool and solidify into adults, they will be flawed throughout, in clear ways and in subtle ways. Twisted limbs, skittish eyes, and cracked hearts make for poor warriors.

Third lesson tonight is how those five orcs want to marry you. I am not one of their tyrannous matriarchs or cactus-bat gods, so I will not force your hand in the matter, and they are too meek and servile - in their own way - to do so themselves. The choice is yours... but it must BE a choice. I will not pool idly, waiting for you to unstopper your nose and notice how they are already bleeding and grieving after the loss of their previous almost-wife. They are neither goblins or dragons nor spirits, and so the spark that might be struck if you laid among them cannot ignite a child by accident. This presents a valuable opportunity to study the ways of love in relative safety, and as my champion you may have the right to refuse such opportunities, but not to meander past them in ignorance.

By my will, may this dream find you among good spirits, and may mastery of the "baking" art (of which I well know you are fond) bind allies to our cause, reveal new ways to crush our enemies, or both. Please remember the more traditional techniques, too, http://www.d20pfsrd.com/magic/all-spells/p/produce-flame just in case it doesn't quite all work out.

>>
No. 900664 ID: 094652

rolled 1, 5, 6 = 12

Azure explains everything to Nistamatsin, then the other members of the party. Azure nominates herself for the hunt into the ruins. She'll prepare her gear for a simple tracking mission.

Mostly that involves forking everything heavy on Pog.

For some reason, Pog seems lighter on his feet today. Ah well, all the better to chase some traitors down.

Pog, for the most part, has developed just enough of a thought to wonder why a criminal would willingly pay a fortune to the military to wipe their criminal record, when said military is bigger and stronger and far away from civilization and could easily take the gold and laugh at the criminals, or just kill them, and then pay any fines for criminal acts out of the re-stolen gold.

Azure explains that the gods see everything important and keep track of karma, the thing where you get good points for doing really good things for other people and bad points for doing sick and horrible things to anyone in particular, and send the people with really bad karma to Hell, so the graverobbers stealing from a group that's 66% bandits is less of a sin than swindling/murdering two atoners who want to pay for their crimes and reintegrate with society, and they probably should have explained to the graverobbers they were literally working for an Angel from Heaven and could get their karma books balanced faster and safer working with Team Magic Sword on a public society project.

Pog is now eager to catch the grave robbers and show them the error of their current life choice.
>>
No. 900708 ID: 6785a6

rolled 6, 1, 3 = 10

>>900643
>Stone tower is a good landing pad

Right, yeah, that makes sense. I idea was to jump on the spot to search the area for clues, but that's probably not as necessary given the presence of a trail.
On that subject though, some way to allow kent to cannon ball around without needing a safe landing zone would be nice- any sort of spell to help with that? There's probably higher circle magic that could create a useful barrier, but at lower levels I doubt there's anything too helpful.

Alright, just in case, Kent is going to climb to the top of that tower and jump up on the spot anyways, to get a survey of the area they're going to be passing through when they follow that trail.

Rolling for perception and not falling horribly.
>>
No. 900959 ID: add037

rolled 6, 1, 6 = 13

Did the kobolds who stayed behind have anything to tell us?

>Sure enough, there's a fresh trail leading in that direction, with footprints from two humans and drag-marks from a sack full of loot.
Nin will set out immediately, along with Azure and anyone else who wants to come.

>Azure explains that the gods see everything important and keep track of karma
Nin points out that the gods actually award karma based on how loyal you are to Nin. And the thieves will definitely be experiencing hell soon.

>Landing pads for Kent
Would it be plausible to build more stone structures in the surrounding area for Kent to quickly and reliably hop between?
>>
No. 900978 ID: 6785a6

>>900959
>stone structures in the surrounding area for Kent to quickly and reliably hop between?

Kent learned quick travel!

>Nin will set out immediately, along with Azure and anyone else who wants to come.

Depending on the results of Kents aerial search, they'll join soon. Isaiah is staying behind for construction work and supervision. Because everyone know how inclined Isaiah is to tell people what they should and shouldn't be doing.
>>
No. 901178 ID: 4f1cbc

rolled 1, 2, 4 = 7

>>900643
>Sure enough, there's a fresh trail leading in that direction, with footprints from two humans and drag-marks from a sack full of loot. No kobold claw-prints, though.
They might have taken shares and split up, or it's possible the missing kobolds left for unrelated reasons. We should follow the lead we have though, make sure we have funds for hospital repairs and supplies!

Um, do we have anyone who is good at tracking people in forests?

>so if you're going to follow that trail, might want to hurry
Rhea would like to give the thieves a talking to on the error of their ways, but she might not be the best person for moving quickly or tracking people (in an alien environment, with short legs, and under the distracting sun... and possibly that rain, on the return trip).

Rhea will stay at camp, with Isaiah. She'll work on morale and community building with the other recruits, as we've neglected that! Make sure the wounded are being cared for, that the place is clean, that we have food prepared, that we have firewood, that everyone has some kind of chore they can handle, etc. Generally organizing, making people feel appreciated and useful, and making sure the camp is prepared for that heavy... rain.

>Third lesson tonight is how those five orcs want to marry you.
Rhea's experiences that near ubiquitous "Mom!" moment, shared by everyone who has ever been mortified to have a parent stick their nose into their love life.

But first Rhea should probably try getting to know the orcs better. Talk with them some, at least, maybe bake them something. Especially if they're hurting. Could work that in with the camp organizing stuff, unless they want to help Nin track down the stolen funds.

>>900664
Rhea has some concerns regarding Pog and Azure's grasp of theology.
>>900959
...and Nin's.
>>
No. 902080 ID: 2007b6

>>901178
>Um, do we have anyone who is good at tracking people in forests?
None of the bandits are utterly incompetent at core skills of wilderness survival, first aid, or keeping their own gear in usable condition. As far as actual specialists, among the five orcs, Kasper is regarded as the best hunter, silent and relentless as a ghost. Amiable enough once you get to know him, though, and there's a particular sort of cake he's very interested in, if you can figure out how to recreate it.

Sure enough, the tracks lead straight to Rook's Vineyard. Former gravediggers seem to have set up in the apartment above an abandoned butcher shop (with some bedrolls and other stuff they also stole from you), but there's no sign of the men themselves, or the loot, anywhere inside the dusty, sporadically bloodstained building.

It's much harder to find footprints on packed-earth streets in town, but just enough grass has grown back in through cracks and subsequently been trod upon that Kasper thinks they may have dragged the loot sack toward a particular tree stump in the middle of the former fish-market.

There's a squirrel sitting upright on the stump, forepaws holding some little round thing which glitters bright gold in the late-afternoon sun.
>rolled 1, 2, 4 = 7
In fact, the coin is positioned at just such an angle that it reflects sunlight directly toward the scouting group, like a signal mirror.
>>
No. 902105 ID: add037

rolled 1, 3, 1 = 5

>a squirrel
Nin tells everybody to stay a safe distance while he confronts the squirrel.

He'll approach slowly. Any sign of ambush?
>>
No. 902181 ID: 2007b6

>>902105
For Nistamatsin's overall advancement track, how would you feel about https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/destined-bloodline/ ?

>Any sign of ambush?
>rolled 1, 3, 1 = 5
The "tree stump" is wearing that dead squirrel much the same way Nin wears borrowed faces.
>>
No. 902204 ID: add037

rolled 4, 5, 4 = 13

>destined bloodline
The bonus spells look good. Not sure how any of those feats are going to work mechanically though.

>The "tree stump" is wearing that dead squirrel much the same way Nin wears borrowed faces.
I knew it! I'll tell the tree stump to reveal itself or be incinerated.
>>
No. 902206 ID: 094652

rolled 4, 1, 2 = 7

Azure perches herself on a tall tree and looks around for incoming attacks on Nistamatsin while Pog rallies the party to regroup with Nistamatsin before he's sneak-attacked.
>>
No. 902355 ID: afdebc

rolled 1, 2, 4 = 7

>there's a particular sort of cake he's very interested in, if you can figure out how to recreate it.
Did he offer any clues on this a baking mystery? Key ingredients, type of cake, or what the finished product is like? (Or is this a baking mystery surprise party where he can't just be asked without giving the game away)?

Main task of the day is probably still trying to build morale and make sure the camp is prepared for the looming bad weather, but this could be a good side project.

>There's a squirrel sitting upright on the stump, forepaws holding some little round thing which glitters bright gold in the late-afternoon sun.
Guidance from the sun from adorable woodland critters seems appropriate from a Rhea-roll. Too bad about the whole corpse-trap thing.
>>
No. 909177 ID: 2007b6

>>902204
Root-like tentacle grabs your ankle, then starts to squeeze.
>>
No. 909655 ID: 094652

rolled 4, 5, 3 = 12

Pog quickly grabs Nistamatsin and pulls him away with one hand, pickaxe in his other, while Azure overwatches for an ambush!
>>
No. 909668 ID: add037

rolled 4, 3, 5 = 12

>Root-like tentacle grabs your ankle, then starts to squeeze.
Technically I suppose it did reveal itself. Need to be more careful about my wording...

>Pog quickly grabs Nistamatsin and pulls him away...
Nin will reach down and grip the tentacle in his hands before it can let go so that the stump monster gets yanked toward us instead of the other way around.
>>
No. 911772 ID: 2007b6

>>909655
>Azure overwatches for an ambush!
Rook's Vineyard continues to be a ghost town, quietly reclaimed by the wilderness an inch at a time. Only ambush in evidence is the one coming from under the ground.
>>909668
>Nin will reach down and grip the tentacle in his hands before it can let go so that the stump monster gets yanked toward us instead of the other way around.
The stump monster is bigger than both of you put together, and securely attached to the ground. Accordingly, Nin has become caught in the middle of a tug-of-war, playing the role of "rope under a thousand pounds of tension." Pick which limb gets dislocated first, then everybody present should proceed with your next combat actions.
>>
No. 912395 ID: 094652

rolled 4, 5, 4 = 13

Azure assumes second-in-command duties and rallies the party to spread out, flank, and decimate the hidden stump monster from all sides!

Pog decides to try pulling the roots until he can uplift the stump.
>>
No. 912425 ID: 9646f1

rolled 2, 1, 3 = 6

>>911772
While it's preoccupied, Kent will leap into action, winding up for a super powered stomp at the base of the tree, trying to sever the root entangling NIN.
>>
No. 912427 ID: 67f3bb

rolled 6, 1, 3 = 10

>Pick which limb gets dislocated first
A wealth of choices! Nin will try to maneuver so that both legs get dislocated simultaneously. He will also try to call forth his flame spear to stab at the grasping root.
>>
No. 912500 ID: 2007b6

>>912425
Resultant ripple spreads through much of the town, and releases a significant quantity of bubbles from something just offshore.
>>912427
Stump-monster is reduced to charcoal, revealing both the missing gold, and partially-digested corpses of the two former gravediggers.

Half an hour later, Kent comes straight back down and lands safely.
>>
No. 912513 ID: 9646f1

rolled 5, 2, 6 = 13

>>912500
>Half an hour later, Kent comes straight back down and lands safely.

Their masked face turns side to side for a bit while they rub the back of their neck. All's well that ends well I suppose!

Taking Azure asside Kent signs about the bubbles released when they jumped- you know a bit about stonework, right? Any ideas what might be going on there? Bad air trapped under the shore? Also, that pull looked pretty nasty, is NIN okay?
>>
No. 912682 ID: 2007b6

>>912513
>is NIN okay?
Can't stand up, knees bending the wrong way, so... no. Lt. Cmdr. Jalkaren Blessed-Is-The-Light could fix that pretty quickly, but wants to hear somebody's explanation of how this side trip was relevant to the larger mission, first.
>>
No. 912698 ID: 9646f1

rolled 4, 3, 5 = 12

>>912682
Well, Kent thinks the primary goal was money retrieval, since that helps procure labor and tools for the project at hand. Loyalty and follow through is important too- other folks might take advantage of them if they don't think there's any consequences for doing so. Probably other ramifications, but this is mostly damage control after the most recent recruitment efforts backfired a bit. Still, there's an overall net increase of contributors, which should prove beneficial. On that subject, how would you feel about offering healing as an incentive for dungeon clearing? Obviously for folks not already on the team- Kent was thinking other folks might want to join the project if they could get ailments cured and had a solid benefits plans. Of course, that depends on how much you're willing to commit to getting this place fixed up- obviously our crew is living here for the foreseeable future, on the job so to sign, but it's clear you've got lots of responsibilities. Not sure how high up on the priority list this pet project of ours is for you.

A small respectful bow and hand sign of honorific is applied a moment after the fact, tacked on like a plesantry forgotten by someone who doesn't put much stock in them, but knows other people care enough it might be worth it to include them.
>>
No. 912714 ID: 094652

>Why is this relevant, sayth Jalkaren
Because the majority of our funding was going to be used on two worthless pardons. And since Jalkaren loves to overcharge her wares, much of it will be going to her anyway, so...

Azure has a funny idea: give the grave robbers a proper burial inside the base with all the gold they have on them, then rob THEIR graves when they need the gold.

... But no seriously she'll petition Jalkaren to resurrect these two (FOR FREE) with a warning. It's only respectable to forgive the ignorant.

Maybe purchase some expensive bomb collars as well.
>>
No. 912736 ID: afdebc

rolled 2, 2, 5 = 9

>>901178
>Rhea will stay at camp, with Isaiah. She'll work on[...]
>>902355
Any follow up on how things went at camp while the others were out and about?

>>912714
>Azure has a funny idea: give the grave robbers a proper burial inside the base with all the gold they have on them, then rob THEIR graves when they need the gold.
Rhea seriously informs Azure there is nothing funny about proper funeral rites, or grave-robbing.

If the price paid for their breach of hospitality and theft was their lives, then so be it. Further punishment or hope for redemption is a matter for the afterlife.

The gold returns to the group (thieves, dead or not, do not have a claim) and the dead should receive rites as it is the right thing to do.

Unless Jalkaren revives them, of course, but as they didn't die helping the mission, she has little reason to do so, and their betrayal gives the group little incentive to pay for it.

Unless someone is familiar with the preferred religious practices of the dead, Rhea will perform the rites of her own faith, appropriate for an outsider of unknown faith, and for those who died without atoning for a serious sin (may they find forgiveness and repentance). By default, such rites involve immolation rather than burial, but she's willing to accommodate other practices if they're more appropriate for the circumstances.
>>
No. 912740 ID: e4aa95

rolled 6, 5, 6 = 17

>revealing both the missing gold, and partially-digested corpses of the two former gravediggers.
Anything left for Nin to eat?

>Lt. Cmdr. Jalkaren Blessed-Is-The-Light
Nin bristles at the angel's mention. He says he'd rather let Rhea take a look, or perhaps simply amputate the legs, before anybody goes to Jalkaren.

We have a way to get all this money back to camp?
>>
No. 912779 ID: 9646f1

rolled 2, 2, 2 = 6

>>912736

>No incentive for the angel to raise the dead
Kent points out that evenif they betrayed us and died running away, they can still be helpful. Resurrection gives us two more bodies to throw at the current dungeon project, and who knows, maybe things'll be different this time.

>Rhea suggest she perform the funeral rites
Isaiah makes a small polite coughing noise, and says
"The other outlaws may know something of the regional customs, if not personal faiths. Just a thought of course."
The way he hovers behind Rhea and clacks around like a someone who doesn't want you to know they were starting at you indicates he might have more he wants to say.
>>
No. 912821 ID: 094652

rolled 3, 3, 2 = 8

>>912714
Oh we're at camp now, I thought we needed to wait for the party to make their way back. Rolling to talk to Jalkaren about these two technically being in her service (albeit on the verge of permanent termination) and the possibility of the health insurance policy still being in effect. If this fails then she'll say a quick prayer to the grave robbers and an "I tried".

>>912736
Azure quickly apologizes to Rhea and Jalkaren for her chide remark.
>>
No. 913153 ID: 2007b6

>>912736
>Any follow up on how things went at camp while the others were out and about?
You've got a prototype mockup for a bakery oven with a high-efficiency flue built. The flames involved are under strict instructions to treat wooden blocks as stone, mossy mud as hardened mortar, sheets of starched felt as cast iron, and to give regular reports on airflow with particular emphasis on any unintended leakages. Without constant supervision, it would probably destroy itself in seconds. First round of cake attempts were disappointing, but edible.

Building the oven properly will probably take at least a week, once you've got the parts. Big Morgan can fabricate metal parts no problem, but for the main structural ceramics you'll need to either pay for bricks from Passholdt (and have someone haul tons of stuff overland, through an area with a random encounter table that includes unfriendly things) or owe Jalkaren a favor.
>>
No. 913166 ID: 2007b6

rolled 4, 2, 5, 2 - 3 = 10

>>912740
>We have a way to get all this money back to camp?
Scoop it into a bag and Pog can carry it one-handed, no sweat.

>Anything left for Nin to eat?
Skin and extremities are a total loss, but the internal organs basically got marinated, roasted, and infused with hickory smoke, on top of the almost syrupy-thick unrepentant wickedness already present. Not quite as delicious as that cornered ninja, but more than makes up for it on quantity.

>Nin bristles at the angel's mention. He says he'd rather let Rhea take a look, or perhaps simply amputate the legs, before anybody goes to Jalkaren.
https://tvtropes.org/pmwiki/pmwiki.php/Main/RightBehindMe
>rolled 6, 5, 6 = 17
Jalkaren's temperance may be divinely vast, but is still less than infinite. She overhears this rejection, misconstrues it as intent to fully withdraw support from the larger mission, and sheathes her sword through that solid silver statue in such a way as to create a small yet structurally critical hole among Nin's vital organs. However much I just rolled, take three times that many points of injury, and consider gurgling out an apology before going into shock.
>>
No. 913188 ID: 77c691

rolled 1, 1, 4 = 6

>apologize to the angel
Pffff right

"May you suck Orcus' cock in Hell, Jalkaren."
>>
No. 913200 ID: 77c691

rolled 1, 2, 2 = 5

>>913188
Cause I can't let a good roll go to waste, Nin will continue until he's silenced with lurid and grotesque description of Jalkaren's debasement before all the demon lords of Hell, intermittent with gargled cackling.
>>
No. 913239 ID: 094652

rolled 2, 4, 4 = 10

>>913166
Azure figured this would happen. It's for the best, Jalkaren should get her disgust out of her system before she lets herself get manipulated by the dungeon boss. Nistamatsin will make a hollow apology and that will be the-
>>913188
Azure begins shrieking in her head.
>>913200
Okay now she's doing mental jogging jacks and Pog is squealing in the real world.

"AAA HE DIDN'T MEAN IT POG HOLD HIM DOWN BY THE MOUTH HOLD HIM DOWN BY THE MOUTH!!!"

Azure quickly performs surgery on Nistamatsin while using any remaining magical healing to assist and urges Rhea and Isiah to pitch in.
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