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File 150605867091.gif - (1.36MB , 529x317 , Chapter1Title.gif )
832112 No. 832112 ID: f9400c

Moebius Acquisitions: Chapter 1

--------------

Of note: This story will be strictly SFW. Explicit or otherwise NSFW suggestions will not be responded to, and while I certainly can't stop you from making them or delete them in this site, I would like you to just not, please.

Credits:
Linework by Cervink (korbin on FA)

Colors by me

Team Prototype setting by http://yark-wark.tumblr.com/

This quest will be also run on my tumblr http://moebiusacquisitions.tumblr.com/ but I will take into account suggestions from both places.

Quest Discussion thread here: https://tgchan.org/kusaba/questdis/res/115947.html
48 posts omitted. Last 50 shown. Expand all images
>>
No. 837855 ID: 3449cf

>>837849
Problem with stealing his ID is that he'll continue to move around, which means he'll quickly notice it's missing.
You're better off searching this floor, at this rate.
>>
No. 837878 ID: 5b93d3

>>837855
Swap it with the pass you have and he'll at least not notice until he tries to enter an area Avee's pass won't let him into. And even if he calls the guard at that point, they'll get caught up trying to explain why he had someone else's pass to begin with.
>>
No. 837879 ID: be0718

This is an emergency - a fashion emergency. Yellow with purple? Eugh.
Swap IDs with him.
>>
No. 837891 ID: edbb91

>>837849
He's an engineer right? Go break something in another room! That way he'll go into that room, be isolated, and be super distracted fixing it!
>>
No. 837911 ID: 7b5573

>>837878
Indeed.
>>
No. 837914 ID: 91ee5f

Swapping his ID will be risky.

He's looking down, which puts the ID in his line of sight. Hopefully, he's so engrossed in whatever he's looking at, he won't notice his ID getting switched!
>>
No. 837943 ID: fe7355

Avoid taking the guy's ID. While he's not looking directly at it, it's still in his peripheral vision while he's looking at his tablet and he will notice you swiping it. And even if he didn't, the next time he goes to open a door he's gonna notice it gone, search the route from the last time he used it and come up empty, then go to the guard to report it. That leaves you a unacceptably narrow window of time to work in.

There is a much less risky and safer plan, but it hinges on how much power is left in your stealth suit and whether or not the janitor is working up the floors or not. If he's working from the lower floors to the upper ones, then you'd follow him as he works, slipping in behind him as he goes to the third floor, then as he goes through the doors on the third floor. It'd mean you won't get to pick the rooms you'd go into, but it's a hell of a lot less risky.

Alternatively, you could follow him 'till he's finished his rounds, then lift his ID when he's leaving the building or entering the janitor's office to wait out his shift. He won't be needing his ID to open doors then, so it's likely he won't notice it is missing for awhile.

>>837878
>>837879
>>837911
Swapping IDs with the janitor is a really bad idea! The next time he tries to open a door, he'll notice and it'd all but announce that there's someone sneaking about up here since a swap requires a person to do it. He'd go right to the guard, and the guard'll put this place on lockdown and call the police. Alternatively, a missing ID can be explained by it somehow falling off after the last time he used it and him not noticing and not by the actions of another person. And even better than swiping the ID is not even touching it and risking him noticing at all.
>>
No. 837951 ID: 3ce125

Spend the effort to do the theft properly. Find something to distract him with.
>>
No. 838227 ID: 35089a

we could use the card to open the door and then throw in on the floor where he was standing when he was talking with the security dude but this means we won't have the janitor all access pass
>>
No. 840111 ID: f9400c
File 150911666910.gif - (84.90KB , 666x800 , Distraction.gif )
840111

>>837891
>>837951

Trace considered his options for a moment, then decided the best course of action would be to distract the janitor with something to do before swapping out his ID while he was busy. There wasn't enough time to just trail after him waiting for an opportunity to present itself.

And this glimneon liked to make his own luck, anyway. That in mind, he backtracked to the staircases, looking for some sort of easy opportunity. After some looking around, he finally came up with a workable plan...
>>
No. 840113 ID: f9400c
File 150911752429.gif - (519.61KB , 1500x1000 , Splash.gif )
840113

>>837855
>>837878
>>837879
>>837911

The aqualine soon rolled his cart over to investigate the sound, and stopped, frowning at the broken light in clear puzzlement. It wasn't unheard of for a light like that to short out and burst, but it was rather uncommon.

The janitor rubbed the back of his head and sighed, kneeling down and pulling something out from the base of his cart. He pressed the side of the yellow block, and it swiftly unfolded into a ladder that would let him reach the broken light bulb. As the aqualine climbed up the ladder to get a closer look at the broken light, Trace grinned, slipping in behind him and to the side of the ladder.

The thief reached up to snag the ID, but found the janitor's waist to be somewhat out or of reach from his elevated position. He strained to reach it a few times, but after several failed attempts, it occurred to him that he could just climb up the other side of the ladder and grab it from there.

Snickering silently to himself, Trace carefully climbed up the janitor's ladder, making sure he didn't jostle it. He was about to reach for the ID, when the janitor moved his arm, and a dripping mass of nasty, nearly opaque mopwater lifted out of his nearby mop bucket, hovering in the air. The thief paused, considering the floating mopwater. He wondered, briefly, why the aqualine needed mopwater to change a light... he'd never seen someone replace a bulb with water.

Fortunately, Spume didn't keep him waiting for an answer.

"Ackplbbth!"
>>
No. 840117 ID: be0718

Clearly being covered in water is the ideal time to activate your stun glove.
>>
No. 840118 ID: deec6e

>>840113

Bribe/Hire the janitor. He's clearly more competent than you.
>>
No. 840119 ID: 6a58a0

When in doubt pull it out
>>
No. 840120 ID: edbb91

>>840112
Oh no. How is the stealth suit? Is that okay or is it gone thanks to mop water?
>>
No. 840130 ID: 91ee5f

>>840113
Shit! He knows you're there! Quick, take him out before he calls security!
>>
No. 842221 ID: f9400c
File 150972613838.gif - (270.05KB , 600x480 , Battle-Open.gif )
842221

>>840119
>>840120
>>840130

BATTLE START

----

Trace has been spotted! Though is stealth suit is not damaged by water, the liquid clinging to him from the attack is outlining him and compromising his invisibility field! Until he manages to dry off, anyone can see the dirty mopwater outlining his body. It also got into his mouth, and the taste is revoltingly distracting.

Spume is looking right at him, and seems prepared for a bout! He is clearly a water elementalist, one of the more common traits for aqualine to have. If Rime were here, he could probably wipe the floor with this janitor, but for now, it's just up to Trace.

Battle Commands:
-Fight
-Parley
-Suit
-Item
-Flee


Status:
MOPWTR (Stealth--, Focus-)
>>
No. 842226 ID: edbb91

>>842221
Try a (quiet) Parley! Point out that he doesn't look super enthusiastic about his job and they probably don't pay well so maybe he can just let you go and give you a towel, please?
>>
No. 842252 ID: be0718

Good luck Parleying a dude whose job you're actively making harder. Nah. Be polite, be efficient, and use one of your grenades. Temporal? That sounds useful. Blame the noise produced on his ladder falling over.
>>
No. 842255 ID: 3ce125

Use your Stun Glove! It's not electrical, it's light-based. Should be safe.
>>
No. 842596 ID: f9400c
File 150984158663.gif - (2.04MB , 1000x725 , Fracas.gif )
842596

>>842226
>>842252

Trace cannot not going to use his grenades right now! He is not in sufficient danger to justify using such an expensive tool!

However, trying to talk his way out seemed like a reasonable first course of action. So he spoke up, trying to sound as friendly as possible. "Okay, listen. I can tell working here isn't your favorite thing, so how about we just walk our separate ways and I leave you be. Maybe after you tell me where the towels are?"

Spume stared at the thief for a moment, then raised his mop slightly with a snort, his deep voice amused. "Are you serious? Catching an invisible thief in the act is the most exciting thing that's happened since I started working here. If I apprehend you, I might even get a pay raise. Not a chance am I just going to let you walk off."

It sounds like this aqualine actually wants to capture Trace and is ready put up a fight. Fights are not Trace's specialty.

He could try to go in with the stun glove immediately, and catch them by surprise.

But it might not hurt to come up with a less head on approach to taking on the aqualine, just in case... after all, Spume did have what amounts to a crude quarterstaff in his hands.
>>
No. 842597 ID: 3ce125

>>842596
Well you could pretty easily run away by using grav swap to flee via the ceiling. He can't reach you very well up there.
>>
No. 842603 ID: be0718

Hip-check him with your enormous butt.
>>
No. 842612 ID: 8af7bf

>>842597
Yes, but he can call security and stop us from getting into the computer.

>>842596
If grav mode is quick to activate and unexpected, you could move towards him, dash into a wall/ceiling in the last second and then jump into him again before he could react. Just don't stay close to the bucket of water.

The stun glove is a great option if its already charged. We could then swap cards and hope he thinks this encounter was just a cool hallucination.

If its impractical to use grav as a combo, then you will have to attack him. You are so close to him his broom won't help much, aim his legs and make him trip.
>>
No. 842627 ID: c41a08

You could pretend to give up to throw him for a loop and then stun him.
>>
No. 842630 ID: 91ee5f

Grav swap and smash his face in with your fat goo filled ass!
>>
No. 842658 ID: 94bef7

Run like you've seen a ghost!
>>
No. 844840 ID: f9400c
File 151061942371.gif - (5.18MB , 1000x725 , FlashBash.gif )
844840

>>842612
>>842627

Trace decided he was going to have to be a little more clever about his attack than rushing straight for the aqualine, so took a moment activate his grav-walk function, and begin charging his stun glove.

He then used his suit to boost his jump, flipping upside down and clinging onto the ceiling. Spume saw him move due to the water residue on him, but it was clear he wasn't expecting him to leap onto the ceiling. Snickering quietly to himself for a moment at the aqualine's face, he leapt down towards the janitor, glove outstretched...

And was met with a mop to the face.

The mop smelled like filth and soap, and Spume must have been doing something with the water in it, because it immediately began wrapping around his face like some kind of horrible tentacled creature, pulling him in deeper into the mass of wet fabric, invading his mouth. The taste of mopwater in his mouth intensified, and Trace gagged, thrashing around wildly.

At some point during his thrashing, he smacked Spume on the nose, knocking off his hat. That evidently broke his concentration for whatever the aqualine was doing with the mop, because the fabric went slack, and Trace threw himself back and away from Spume. The mop clattered to the floor, and Trace spent a few moments trying to spit the horrible taste out of his mouth. He could feel little bits of dirt or worse clinging to his tongue.

This was the worst janitor ever.

>kick him in the nads

Trace was mad now, and as Spume leaned down to pick up the mop, he abandoned any pretense of fighting fair. He lunged forward, taking advantage of the momentary distraction to kick the aqualine between the legs with as much force as he could muster, before scooting back out of retaliation range.

The result was gratifying, and the janitor made a wheezing sort of pained sound, sinking to his knees, clutching his hands between his legs reflexively. Trace moved forward, priming his Stun Glove, and the aqualine opened his eyes to snarl something at the glimneon, but whatever it was, he never had a chance to say it.

The stun glove flashed right into Spume's eyes, and Trace watched his pupils contract as the lightshow did... whatever it was it was supposed to do. Raedia had told him once it overloaded the brain's optical nerves or something, but what was important to him was that it worked. The janitor stumbled back a few steps, eyes wide and confused, before he collapsed to the floor, staring blankly at the ceiling.

Trace hoped when he woke up, it still hurt. Either way, he wouldn't be needing that ID anymore. Maybe he had a wallet that could be liberated as victory spoils, too..
>>
No. 844843 ID: 3ce125

>>844840
Yeah steal his wallet. CRIMES!

Get that shitty water off you before you walk into any more cameras (is there a bathroom not in the path of cameras? Maybe you can circumvent the camera's line of sight by walking on the ceiling) then get through the door.
>>
No. 844844 ID: 91ee5f

>>844840
Take everything of value that he has!

And then knock over the ladder and the bucket of mop water next to him so that it looks like he fell off the ladder and knocked over the bucket of mop water!

If you're lucky and you're able to sneak outta here without anyone else seeing you, then everyone will think the janitor is clumsy and made a mess.
>>
No. 844855 ID: 33cbe7

Trace, no! What are you, some kind of petty thief?
Oh wait yeah you are. Carry on! Just do a quick patdown, rather than be seen. Oh and you need to dry off too.
>>
No. 844958 ID: 64610c

Drag him out of sight and high-tail it to the next floor. You're on a timer now: You've got to do your thing before he wakes up!
>>
No. 844964 ID: 830fb7

>>844958
And you also have to worry about the suit battery too.
>>
No. 844979 ID: 3a9a32

Take wallet then put his hands down his pants and the mop on his face.
>>
No. 890076 ID: 9ba167
File 152994875052.gif - (145.91KB , 800x600 , ReportingIn.gif )
890076

Meanwhile, not far away but somewhat higher up in the sky, the Aulazen vessel known as the Void Diver sat parked in the clouds. It was high enough that it stayed well out of the way of aerial traffic, but not nearly high enough to be within the range of satellite sensors arrays. The starship, wrapped in its own much more complex stealth field, had only two inhabitants at this time.

Raedia, a shkeel wanted herself for crimes on her homeworld involving theft of a starship and misappropriation of proprietary technology, was both the founder and current leader of an extralegal organization calling itself Moebius Acquisitions, whose members were collectively wanted for numerous charges of theft, infiltration, trespass, assault, and resisting arrest.

Despite being the leader of her band of acquisition specialists, Raedia did very little of the actual groundwork of her organization. She met with clients, of course, and often served as the face and voice of her little company, but in truth, her real strength was that she was a scientist, not a warrior or a thief. A very talented practical physicist, Raedia had a particular knack of gravitics. It was she who had invented the personal gravity manipulation technology that every member of her team utilized to enhance their performance in various ways. Raedia herself used several gravitic orbs that suspended a cloud of water around her and allowed her to move and breathe freely outside of the bodies of water that normally confined her people.

And yet, it was her detachment from the workings of the rest of her group that caused her to be working on a personal project inside her ship while Trace was busy with his shenanigans below. Because of this preoccupation, she was somewhat distracted when Arche suddenly called her up on the communications line, advising her of a snag in their operation.

"Raedia, I think we have a problem."
"Mmmmm?"
"It looks like Trace got into a fight with someone in the building."
"... I'm sorry?"
"He just had a fight with a janitor, I think. Looks like he won, and is dragging them off to stow them somewhere."

Raedia finally tore herself away from the project she was working on, annoyance bubbling up within her voice. "... Why did he get into a fight? He's supposed to stay out of sight."
"I don't know, Raedia. I'm just reporting what I'm seeing from up here. It's a little hard to tell details from heat signatures viewed through a holoscope."

There was a deep sigh over the line as Rime suddenly spoke over the line. "It's less than ten minutes in. Do I need to rescue him already?"
"I'm not sure, I think the Gorm security guard might have overheard their fight, he seems to be heading back upstairs now."
"Damn it, Trace."
"Raedia, should I warn him the guard is coming?"
"I should just go bail him out now, before he lands himself in custody."
"Come on, Rime. We just started, we can't end the mission already."

The two started to bicker, and Raedia's irritation rose. Trace was going to be in trouble very soon if she didn't make a decision. Having Arche guide Trace away from the danger would mean he might be able to finish his mission, but with a guard on alert, his chances of success were significantly reduced. But if she sent Rime in to rescue Trace, she was certain that the mission would be a failure entirely, even if it meant Trace would get away safely. They were a little tight on funds already, but they'd be even tighter if they lost Trace.

Why couldn't that Glimneon just stick to a plan for once?
>>
No. 890081 ID: 33cbe7

Give Arche the go-ahead. No plan survives contact with the enemy, but occasionally a thief does.
>>
No. 890169 ID: 3c9e0e

Have a little faith. Sure, Trace is a loose cannon, but he knows what he’s doing. Usually. Have Arche warn him, obviously, and tell him to stop dragging the body as soon as it’s out of sight; that stun gun doesn’t last long.
>>
No. 890202 ID: 91ee5f

>>890076
Let Arche do his thing.
>>
No. 919779 ID: 9ba167
File 154915393718.gif - (622.39KB , 1091x791 , Bathroom Scene.gif )
919779

>>890081
>>890169
>>890202


Back in the building, Trace finally finished dragging the unconscious janitor to the men's restroom, where he was out of the way. They weighed more than he did, and it was difficult work for the glimneon, who did not exercise much and mostly subsisted on a diet of junk food.

Once the janitor was stowed in the bathroom, Trace took a minute to have a breather and dry the mopwater off his suit. "I can't believe how much trouble one janitor has been." He glared down at the offending aqualine, suppressing the desire to kick him again. Either way, he turned towards the door to leave. "Now I can finally get back to wor-"

The voice of his team's overwatch, Redshift, came in through his headset."Trace, the guard heard your fight and came upstairs, found the aqualine's stuff. He's going to come looking for them in a second."

Trace expelled a breath in frustration. "Aw, come on! I don't want to have to deal with a gorm, especially that one!" He'd only seen them for a few moments, but they had seemed really surly, which usually meant they would want to beat him up if they found him.

Redshift's reply was dry and unsympathetic. He must be annoyed that Trace had gotten into a fight. "Then you're going to have to either take the elevator or slip past him to the stairs, Trace."

Trace turned off his microphone and tried to decide which would be better. The guard would soon know someone was in the building due to the knocked out janitor, so the best he could hope for was to avoid being found by him.

If he could sneaking past him to the Stairs, it might take them a while to figure out where he was now, but they also might catch him, he didn't know if they had heat sensors or something, some gorm did, and those would see right through his stealth suit.

On the other hand, taking the Lift (and probably disable it afterwards) meant he would have some breathing room to avoid the guard without having to sneak past him, but they would almost certainly hear the lift and know someone had used it, and would soon come up the stairs after him.
>>
No. 919780 ID: 080aaf

Take the lift. You've already been surprised by overperceptive staff today, and made some noise.
>>
No. 919783 ID: 2202fb

Question. Does the nsfw thing include violence like killing an adversary?
>>
No. 919790 ID: 9ba167

>>919783

Generally no, PG-13 is the limit and that can still cover someone dying. But generally, executing a helpless enemy or having a deathmatch isn't the modus operandi of Trace.
>>
No. 919791 ID: 8f6858

Lift is a small box with one entrance and exit. It is not a good choice for an infiltrator.

Take the stairs.
>>
No. 919811 ID: 2202fb

Any vents or closets?
>>
No. 919816 ID: 91ee5f

>>919779
Don’t forget to grab the janitor’s keycard! That’s what you were trying to do before the janitor attacked you!

>stairs or lift?
Take the stairs.

>>919811
Do you see the size of his butt? I don’t think he’s going to fit that into a vent!
>>
No. 919817 ID: 864e49

UUUUUUPPPPPPDDDDDAAAAAATTTTTEEEEEEE11!!!!!!11111!11!11!!!!!

Put janitors' hand down his own pants then go try take the stairs
>>
No. 919860 ID: 5b93d3

>>919779
Hit the up arrow for the lift, then leg it to the stairs.
>>
No. 919866 ID: a9af05

Hit the button for the lift, then go up the stairs.
>>
No. 919878 ID: c0641d

The lift-then-stairs trick is something best saved for when we’re on our way out. Take the lift, but don’t disable it unless it looks like the guard is taking it after you; set it up to trap him when he tries to use it (i.e. make it only open from the outside).
>>
No. 921817 ID: 9172cc

Consider the distance form the stairs to the lift, you may sneak a bit better if you make the elevator work its noises with the button and going for the stairs
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