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854203 No. 854203 ID: 8a251a

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You are VOIDSY, and as your name would imply, you’re in the void. It has been some time since you’ve focused your collective mind, but you need to move. It’s time to collect your thoughts.

The game is officially starting, and your enemy is the most notorious god of the Taverne pantheon- one you want to join if you win this game. Not only do you want to teach this murderer a lesson, but losing this game means death. Your tiny cat people are akin to your children, and you love them- and you will prepare them for war.

You’ve upset Wretch, and that needs attention sooner rather than later. Strategizing with Eastwood was easy enough, but you haven’t talked to Miller as much. Talking to all of your alliance members will be crucial to your success against Spit. Talking to Spit was a disaster, and while continuing a conversation would be a terrible idea, it is an option.

Your cats are armed to the teeth, but Jasper seems...less than comfortable with their new existence. Maybe a one on one talk would be a good idea. Like talking to your god teammates, communication with your TCPs can’t go wrong.

Of course, there’s always directly planning your next move. You can multitask some things, but not too many, focus would be a better plan in most situations- what’s your first move?
1459 posts omitted. Last 100 shown. Expand all images
>>
No. 930022 ID: a627e3

is Buddy ok? that could not have been a pleasant experience. other then that i have some objections to splitting up.
1. despite everything, we never gave jasper stealth.
2. can't we send some of the others TCP's through the bag as well? it'd give Buddy and Jasper some much needed back-up. let's ask the others if there ok with that.
>>
No. 930025 ID: a9af05

>>929981
As soon as Buddy came through, our signal to Jasper stopped being all staticy. I guess having a friend nearby really boosted Jasper's morale and he stopped considering to go rouge.

>>929982
>What do?
Hey, didn't Eastwood say that he made his team specialize in making drugs of different kinds? Perhaps we can pass along some sleeping/paralyzing powders and/or potions to Buddy and Jasper?

That would be a way to nonlethally take down Spit's team of we want to continue with not killing anyone.

>>930022
>Never gave Jasper stealth
He has stealth. He just needs to be moving at high speeds in order to go into stealth.
>>
No. 930028 ID: 2870a3

keep in mind we are assumedly in spits domain and like us she can look anywhere in her domain
we can only see the area around buddy and jasper
also keep in mind that spit is really good at the game and is really cruel
so were screwed for many reasons such as:
the base is likely booby trapped & under surveilence, the enemy tcps are likely to K.O.S, and worst of all spit probably already knows we are here
and if by some immense bit of luck she somehow isnt watching us or doesnt know that jasper has gotten backup and healed, getting seen by a tcp or any serveilance equipment whe has or just outright spotted by spit will make make the jig go into a low earth orbit. but as i see it this is a trap. idk what the exact nature of the trap is but getting more captives is likely and the blood and the cage tcp seems like bait, so does the blood for that matter, why leave it there in the first place as it just tells us someone was dragged in that direction and the cage tcp just sitting there untill just now is screaming trap. also why was jasper just left there without being searched and having their items stripped and the only hiding spot in the room is just some boxes and barrels and whatnot that just happened to be there
i think spit was watching jasper until we tried to send backup or aid then told the cage tcp to leave and lead us into a trap
if we try to follow the blood we also get caught and if we r
try to escape through a bag they ambush us and if we get away spit would likely torture and or kill the others


TL;DR we probally just stepped in a trap and idk how we are going to get out without major losses
>>
No. 930030 ID: b1b4f3

First priority is Seaspray since we already know something is happening to them.

Let's split up. (the story seems to be pushing us into 1v1 encounters anyway)
>>
No. 930032 ID: b1b4f3

Ok this plan should work, now that we know how TCP consciousness behaves:

We just need to cut off a small piece of each captive, then send them through a bag of holding. We need to do this simultaneously and preferably when both captives have positive health so they can't be killed before their consciousness moves back to base. Buddy has its own bag, right? Buddy also has a knife to easily detach a hand or something from Seaspray, but I'm not sure how Jasper would manage this method for Marvel...
Have painkillers ready for the rescued TCPs and give them new bodies via the machine. We can even feed them health boosters, since health is apparently distinct from structural damage.

Of course it would still be preferable to rescue them intact, but this can be our plan B.
>>
No. 930034 ID: 39a77f

>>930028
Yes we're in trouble, but we can do something about it, so Calm the eff down. That pessimism is more likely to kill them, not help them.
>>
No. 930037 ID: b1b4f3

...maybe we don't need to use the body machine. Can we just use a medical procedure instead? Like a full body transplant, we create a corpse of the correct type then stitch on the part the TCP is inhabiting(removing the duplicate part beforehand obviously). Would their consciousness spread to the "foreign" body?
>>
No. 930057 ID: e32fae

>>930032
Unless we manage to talk to them and tell them to focus their concioussness in that part of their body, like Eastwood said, their conciousness would be strained. Not a bad idea, but we would have to get them in a condition where they're concious enough to focus and listen to us.
>>930037
This could work, but it feels really risky. We don't know for sure if the conciousness would "spread," so if we decide to do this we need to have a plan B.
>>
No. 930082 ID: 91ee5f

>>929982
We should make sure we tell the other gods that it worked and Buddy has successfully joined Jasper! Although, I’m not sure if we should have anymore volunteers come through yet.

>>930025
>sleeping/paralyzing powders and/or potions
That’s actually a pretty good idea! We could give that a try!
>>
No. 930114 ID: ba56e6

Definitely stick together and focus on one task at a time.

Currently, Spit has no reason to keep Marvel alive if she has Seaspray as an extra hostage, and we have no way of separating Marvel from the cage before it can react and issue the Kill. Therefore, Seaspray should be found first. This will make Marvel the sole bargaining chip left, and therefore less expendable. That gives us time for negotiation and diplomacy with the Cage type - but definitely not Spit. We negotiate only with the TCPs.
>>
No. 930190 ID: e32fae

>>930114
I agree. Go for Seaspray.
>>
No. 930314 ID: a627e3

we need more tcp's here. i say we let the others know the plan worked and we could use some more people here so we can have more eyes on the situation.
>>
No. 930315 ID: a627e3

maybe we should ask the others what THEY think we should do. we're a team, we need to start acting like one. Eastwood's right, we can't everything on our own.
>>
No. 930319 ID: 91ee5f

>>930315
Good point. Let’s tell the others what’s going on and ask for their input.
>>
No. 930321 ID: a9af05

>>930315
Do this.
>>
No. 930462 ID: e37a06

Make sure we have some healthy pullers co-ordinated to steal TCPS/things from the other side. Everyone else needs to have their weapons ready in case we pull an enemy TCP.
>>
No. 930542 ID: 10c408

>>930462
The longer we keep the bag and it's hilariously broken transport capabilities a secret, the more advantage we'll gain.

We also don't even know if Spit's team has a TCP small enough to steal like this. And even if she did, doing so is going to attract a lot of attention for... Basically no real leverage as far as Spit would likely be concerned if she was suddenly short a TCP, given that she's nabbed two(seaspray, marvel) and can direct the rest of hers to capture/kill the 'rescue party' and get their magic item.
>>
No. 930634 ID: e37a06

>>930542
Not say should right now, but its best to be prepared to pull things if we want to retrieve the captive TCPs.
>>
No. 930791 ID: 53b212
File 155598511867.gif - (17.91KB , 500x500 , 248.gif )
930791

VOIDSY: It’s time to start acting like a team.
VOIDSY: We’re the only ones that can see right now, but these are your TCPs too, and we have to work together.
WRETCH: yea
WRETCH: four brains are better than one yknow
WRETCH: do any of us even have brains??
EASTWOOD: Having the bags gives us a huge step up. That’s a hell of an advantage and one we HAVE to make use of if we want to survive this.

VOIDSY: Should we bring other TCPs through?
VOIDSY: We could use the backup, but we can only send TCPs that fit through the bags.
EASTWOOD: Look around first. I’m not sending my TCPs in without a full picture of the situation and a plan.
MILLER: He has a point. More TCPs would help us a lot, but if we send in too many at once, well…
MILLER: It could get kind of chaotic! None of them have really been in situations like this!
WRETCH: yea i think some of mine would just straight up lose their shit
WRETCH: like jetter bein a weapon type could be useful but hes got real bad anxiety
VOIDSY: Right. We’ll do some recon first.

VOIDSY: How about your strategy, Eastwood?
VOIDSY: You said your team specializes in making drugs, and maybe something like...sleeping powders, or paralysis ones, could be really useful.
EASTWOOD: Way ahead of you. Cynthia and Sonny are cooking some stuff up as we speak. We can send it along through the bag when it’s done, shouldn’t take too long...we’re testing a lot of materials in Cyn’s journal, and we’ve got some nasty stuff in the works.
MILLER: Dana in particular’s going to be a HUGE help- we pressed her petals into the book and found out she’s got a soothing effect.
MILLER: If we pull it off right, we can make something that’ll make any TCP chill out.
WRETCH: good for both our cats n’ the enemy
WRETCH: kill em with kindness
MILLER: We don’t want to kill anyone, really!
WRETCH: figure of speech you get me mills
VOIDSY: Sounds awesome. We’ll go check out the territory and report back.
MILLER: Roger!
>>
No. 930792 ID: 53b212
File 155598513919.png - (353.11KB , 500x500 , 249.png )
930792

You quickly check in with Buddy, asking if it’s okay after all that. Buddy says that it was kind of scary, but it did it! And it’s glad to be here, even if it’s kind of terrifying! Very! You praise Buddy for its bravery and tell it that you’re going to try and make this
You tell Jasper to go look around a bit, but to be careful. You need more information before you get moving- Buddy can stay behind the boxes.

Jasper floats around the pit, nervous and hurried. They say that there’s sheer sides to it, with a spiral staircase going all the way up...they fell a long way, there’s at least another floor or two. Looks like this is the only floor with an actual, well, floor. There may be other rooms around the spiral stairs, or something.

The barred passageway seems clear, the phantom type clenching their fists before getting a running start, phasing through the bars. They come back just as quickly, saying that there’s someone down that way- but they weren’t spotted. It was big, like how Seaspray was before getting changed, and had splotchy markings...it was carrying some kind of backpack, and they didn’t want to stick around to see much more. Sorry.

Jasper looks down the passage that Marvel was taken down, recoiling and pressing against the wall. Marvel’s out of the cage, but hooked up to some kind of thing, some kind of machine, one with a big black tank, and frankly they don’t like the look of it one bit. The cage didn’t see them, and was pressing all kinds of buttons.

They start fidgeting with their hands again, all anxiety and worry. Okay, okay. Okay, it’s gonna be fine, they’re gonna go check down where Seaspray is. They try not to look down at the fluid trail, peeking around slowly. They can’t see as easily into this one, but...there’s definitely someone in there, and they’re pretty sure it’s the TCP with the hook from earlier. They’re not very big, but they’ve got...Jasper peeks in a bit closer before scooting back. They’ve got Seaspray pinned to the wall. Definitely them.

They look like they’re going to be sick. None of these options are good. None of it, and it’s all, just...god, they don’t want to do any of this, but they have to save their friends. No matter what.
>>
No. 930793 ID: b1b4f3

>>930792
I think we should rescue Marvel immediately. We know the Cage type isn't going to be too difficult to deal with and Marvel is out of the cage so we won't have to kill the cage TCP to rescue them now.
We can assume the machine with the black tank is similar to our body transfer machine due to autobalance. We need to get to Marvel before that thing does its thing.

First priority during the ensuing conflict is not allowing the machine to turn on. Second priority is subduing the Cage TCP. Taser should help, and maybe the chains can be used to shackle it to something?
>>
No. 930796 ID: 8d23f0

>>930792
Jasper you need to make a decision here who do you think you could rescue and get away with without being caught, I think it would be Marvel but you should make the call, Seaspray could squish into the bag if you can talk to them because of their octopus nature keep that in mind.
||having Jasper decide on their own even if its just to listen to Voids advice might help their confidence||
You should get at least one person as back up before going in and have them sit back and watch over you as well and if all goes well they can go back to base.
>>
No. 930797 ID: 8d23f0

>>930791
also we should look at Buddy every minute or so and let him know things are going ok, while also checking his surroundings for dangers
>>
No. 930798 ID: e37a06

If you think Marvel is more important, try and save them Jasper. Obtaining them is likely more difficult since they are not particularly squishy. The cage is also concentrating, and will probably notice anything done to the machine or marvel, but likely aren't going to pay attention to any small distraction outside that.

Seaspray is an easier target, but we know roughly whats happening there. Their octopus form can likely squeeze themselves into the bag with assistance, and their guard isn't focusing as deeply.

Perhaps check for any routes for enemies to arrive if you cause an alert, it could determine the most possible save.
>>
No. 930809 ID: 2202fb

>>930791
how about low-strength syringes of the chill stuff for our own tcps along with gas masks and gas grenades of high-strength chill stuff if the others can still create things. Syringe rifles may also be something we want to pursue once this is over.
>>
No. 930810 ID: 2a13fa

Stay brave, Jasper. You're doing amazing.

If we're going with the "save Marvel immediately" plan, we're gonna need weapons for the team. Again, I don't want to severely harm ANY cats, not the opponents or ours, so nonlethal weapons would be great. Is Buddy carrying one right now?

Also, we should check for escape routes in case the rescue attempt goes south. We gotta have a back door and a back back door on top of that. Push comes to shove, Buddy could hop in Jasper's bag and Jasper could phase away, but that's super risky and we'd best use it as a last resort.

Jasper's taser chains should work very well against the Cage TCP, since the cage is probably metallic. We have very little information on the rest of Spit's team, however, so care should be taken in making this swift and stealthy, avoiding a head on assault.
>>
No. 930813 ID: 91ee5f

>>930793
>black tank is similar to our body transfer machine due to autobalance.
I don’t think so.

When we created that machine, we never got an “autobalance triggered” message. So unless Spit thought of that on her own, she shouldn’t have the same machine we created.

I think that machine is like why Wretch was describing earlier, healing in order to torture for longer.
>>
No. 930814 ID: e37a06

>>930813
"Auto-Balance" Is a misnomer, it means an admin has been added to the game because the system has difficulty dealing with level of item power used by the gods in the game.
All useful items, and many comfort items are given counterparts on all teams, this has been confirmed by the GM many, many times.
>>
No. 930816 ID: b1b4f3

>>930814
...wait why haven't we been given anything like that?
>>
No. 930819 ID: 91ee5f

>>930814
>All useful items, and many comfort items are given counterparts on all teams
That can’t be true.

If it was, we would’ve gotten counterparts for things our teammates, Spit, and Wax have created, which we haven’t.
>>
No. 930822 ID: 53b212

coming in to be word of god
autobalance specifically balances broken ass items to prevent people from blowing up the whole damn thing, tech level is a personal mechanic i use to keep people from making shit like an invincible tank and going entirely unchecked

if you make something big, the other teams get something big because if i Don't do that, the balance of the game will be all fucking out of whack. simple
this doesn't mean that the things players will create are good ideas, however- like you, characters are prone to making mistakes or having brilliant accidents. this sort of mechanic has been alluded to in the quest as avoiding an arms race and i'm sticking to that

sorry if any of this is confusing, kinda sick lately
>>
No. 930823 ID: 5ba090

I think we should save Marvel first, because the cage tcp seems less dangerous, and also because whatever is being done to him doesnt seem to have properly started yet. I don't really have any input on how to do that though.
One thing i think we should do is constantly zoom out our field of vision, so we can see anything sneaking up on our tcps that they can;t see themselves. Our view is a good tactical advantage, it lets us see things without our tcps necessarily having to show themselves. Its like using third-person in a shooter to look around corners and over walls.
>>
No. 930825 ID: e37a06

>>930823
Just as of note if take this route, it is possible that the cage type's ability could catch jasper. It is possible that after capture, they can't escape because its not an ordinary container.
>>
No. 930826 ID: b1b4f3

>>930825
Jasper needs a run-up to phase through things anyway so yes we need to make sure the cage tcp doesn't capture anyone else before it's subdued.
>>
No. 930840 ID: 10c408

Jasper, you are doing amazing. Don't let Spit's methods get to your head, though. We're going to muck up all of her plans in a second.

now then...

Tell the other gods that we know a bit more of the layout. Be concise and fast with this message and DO NOT stop to chit chat, time is of the essence if we want to get shit done with as much surprise as possible. Jasper is on the ground floor in what appears to be a third floor building. No easy exit but we found seaspray and will be trying to get them out.

Marnet

Marnet, round up the other TCP's at our base. We're about to have incoming via bag and not all of it is gonna be friendly. Get the rest of the healing potions nearby as well. After that, put your hand in the bag and get ready to grab and yank out a hostile.

Jasper, go and tazer-chain the big cage type so it can't finish whatever it's doing to Marvel. If the cage type is

Buddy, stay hidden behind the boxes. If we're lucky the hook type is gonna cross the room to try and deal with jasper... Which is when you are going to sneak up behind him and shove him into the bag head first so that Marnet, on the other end, can grab him and take him hostage.

We'll go from there afterwards.
>>
No. 930844 ID: 91ee5f

>>930840
>Marnet, round up the other TCP's at our base. We're about to have incoming via bag and not all of it is gonna be friendly. Get the rest of the healing potions nearby as well. After that, put your hand in the bag and get ready to grab and yank out a hostile.
That’s not going to happen.

Neither of the TCPs that have been described to us can fit into the bag.
>>
No. 930863 ID: 10c408

>>930844
The cage type is right out, but the hook type is "not that big".

And I'm willing to hedge my bets for one HELL of a surprise that leaves Spit on a major backfoot and completely unaware of how exactly we're pulling off the things that we are via non-descript bags.

And if the hook type is actually too big to fit through then, well, Buddy can shank it I guess.
>>
No. 930961 ID: a627e3

>>930863
we want to avoid killing, but if we have no choice...
>>
No. 930962 ID: a627e3

i think we need a sample of that black goo. if we can find out what it is, we can find out if it's dangerous/need a cure for it. hell, if we're lucky, maybe we can find out if we can use it in some way.
>>
No. 930964 ID: bcc2d9

>>930961
If we're lucky, getting it's health dropped down further after, seemingly, spending quite a bit of it pinning seaspray into the wall will spook the hell out of it and make it run away.


If not, then yes we probably have to kill him/her/it. This is war, after all. Not everyone makes it.
>>
No. 930966 ID: bcc2d9

Come to think of it... One of the alliance members should call Spit and try to occupy her attention while we direct Jasper and buddy.
>>
No. 930977 ID: a627e3

>>930966
we already discussed this, and we came to the conclusion that it's a terrible idea. hell i was the guy who came up with it and looking back i don't know what i was thinking.
>>
No. 931012 ID: 8eaf98

>>930966
as >>930977 said we already discussed this. Spit, if nothing else knows better than to be distracted by such AND is a master manipulator
>>
No. 931036 ID: 10c408

>>931012
Fine, it probably wouldn't have worked anyway.
>>
No. 931062 ID: 91ee5f

>>930792
Jasper, it’s ok. Our allies back at the base are currently making some things to send through the bags. They’ll be sending more healing potions and other potions that should be able to paralyze the enemy or put them to sleep.

Oh, that reminds me, we should have the others clearly label those bottles before they send them through the bags, so that Jasper and Buddy don’t accidentally use the wrong ones on themselves or the TCPs we’re trying to rescue.
>>
No. 931063 ID: e37a06

I don't think we have any chance to keep the bag a secret after whichever choice Jasper makes. It could make capturing the small TCP with it more difficult if we attempt to save marvel.
>>
No. 931072 ID: 10c408

>>931063
The bag itself will likely be spotted and that it is a magic item will be given away.

Being able to send an entire TCP from one bag to another without incurring a health cost? That can only be spoiled if someone tells spit OR she figures out that it's our space motif making them even more ridiculous.
>>
No. 931093 ID: 27513e

>>930798
>If you think Marvel is more important, try and save them Jasper. Obtaining them is likely more difficult since they are not particularly squishy.
Actually is that true? I mean, they’re a brain type so they might not have any bones.
>>
No. 931096 ID: b1b4f3

>>931093
Brains don't have bones but they're not known for being squishy. They're like a firm tissue.
>>
No. 931111 ID: a627e3

we need some info on tcp types, specifically on cage types and hook types. knowing there strengths and weaknesses would help us greatly. think we can get Cynthia on that?
>>
No. 931126 ID: 10c408

>>931111
She'd need a photograph (which we can't provide) and time (which we are effectively gambling with before shit goes sideways)
>>
No. 931129 ID: a9af05

>>931126
She does have a camera she can pass through the bag. Unfortunately, that would require more healing for Jasper.

And I'm pretty sure it's a camera that makes a flash when it takes a photo, so using it would give away Jasper's position.

It would be very dangerous to use the camera.
>>
No. 931133 ID: e32fae

Although it would be good to have Jasper chose, I feel like Marvel is in more immediate danger. I don't like the idea of anyone being hooked up to any kind of machine. Also, >>930810 is probably right that the taser chains would work very well to subdue the cage type. Jasper could probably just sneak up, go invisible, and shock it.
>>
No. 931140 ID: 8eaf98

>>931133
charge forward invisibly you mean
>>
No. 931145 ID: e32fae

>>931140
Right. I guess instead of sneaking up, they should just charge towards the cage. I thought that they could go invisible whenever they wanted, for some reason. The chain should go intangible and invisible with them too if I remember right.
>>
No. 932102 ID: e37a06

The most efficient route of attack, no matter the target, would be from below. Logically no one should see it coming the first time.
Jasper hasn't been making noise when moving, since they haven't alerted anyone already.
The chances of Spit having wallhacks, or a magical item that is similar, are extremely slim. (She doesn't seem to be the type to make information gathering items often, and the chances of it being wallhacks are slim)
>>
No. 932183 ID: 53b212
File 155720279769.png - (11.21KB , 500x500 , 250.png )
932183

VOIDSY: We know a bit more of the layout.
VOIDSY: Jasper’s on the ground floor of what appears to be a three floor...pit, I guess.
VOIDSY: No easy exit, but we found Seaspray.
MILLER: Are they okay?!
VOIDSY: Nnnnot exactly, but we’re going to try and get them out.
VOIDSY: Oh, also- make sure to label those drugs before sending them over.
EASTWOOD: Already on it.

You tell Jasper that it’s their choice where to go first, barely able to finish the sentence before they snap, demanding to know how they could choose between something like this?! They need your help, damnit! They don’t know everything, and they’re freaking out!

You backpedal, saying that logistically...it should be Marvel. He’s in more immediate danger, and you don’t like the sound of a machine like that either. Your phantom type tries to get a grip on themself, clenching and unclenching their fists. Okay. Okay, that works. Get Marvel out of the machine. Easy. Sure. What could possibly go wrong.

You tell them that it’s going to be okay, and that they’re doing amazing so far. They say they don’t feel like they’re doing amazing, and you tell them to just be brave, and you’ll muck up Spit’s plans together. Plus, the allies back at base are currently making some things to send through the bags...healing potions, and other useful drugs too. This seems to calm Jasper down further, giving a shaky thumbs up in response.


You tell Buddy that Jasper is going to rescue Marvel, and that it should stay behind the boxes as a lookout. If either of the other TCPs comes in, they’re to let you know and attack if need be- but only if needed. If the TCP with the hook is small enough, stuff it in the bag. It nods, hanging onto your words. You tell it to be good, and it says it’ll try- it stops you before you can turn your attention away.

No killing? Buddy asks.

You hesitate.

No killing.
>>
No. 932184 ID: 53b212
File 155720281917.png - (79.13KB , 1247x1176 , 251.png )
932184

Jasper enters the south room.

Marvel is restrained, limbs completely held down and connected to tubing. He has a collar around his neck. He remains completely unconscious, and appears to have multiple puncture wounds, presumably from his time in the cage.

A tank containing some kind of liquid is close by, the familiar substance within too dark for any light to reflect off of it. The tubing on Marvel’s limbs connects directly to the tank.

The cage type is tapping buttons as best as it can with its relatively short arms, having to sway and waddle just to reach. It doesn’t seem bothered by Marvel’s presence in the slightest, almost playful and carefree in its button pressing. It hasn’t noticed Jasper yet.

Jasper is completely still, frozen in panic. The only exit is the way they came.

They have to do something.
>>
No. 932185 ID: b22621

Okay Jasper you need to conk that cage type in the back of the head as hard as you can with whatever you can, NOW. We CANNOT allow that machine to activate. Then we need to make sure it's off before removing the tubes from Marvel. Just in case, keep them pointed away from both yourself and, as soon as it's applicable, Marvel.
>>
No. 932187 ID: 8d4593

It seems Spit keeps her TCP's in a childlike state. Teaching them only what they need to know to do their jobs.
A Smart strategy. A young child takes no effort to manipulate, and it's for easier to do than no fanaticize or indoctrinate.

There is a hole in this strategy though: Children are universally malleable. We can manipulate cage just as easily.

Talk to the cage. If they don't respond gently make contact with them to get their attention.
Ask simple questions.
What's your name, whatcha doin, what do you do for fun, who are your friends? Things like that. Build up a little raport and then slowly shift the conversation to seaspray and her release.

If this TCP is as childlike as they seem, they'll eventually just go along with whatever we say.
>>
No. 932193 ID: 9452ce

Realize that Spit will know what's going on the instant the cage's health drops, so speed is of the essence. If you can somehow tranquilize it without affecting its health that'd be ideal.
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No. 932194 ID: e37a06

>>932187
Woah dude, a lot of assumptions there. We have nothing to indicate a childlike personality here, since we have had no dialogue implying this. I will also add that TCPs are spawned as mental adults, which makes this incredibly rude, genuinely, please reflect on this.

You are correct that it is certain that Spit withholds information from them, an abusive relationship (which she will make, as she is incapable of anything else because it would bore her) where she gave information freely, and punished dissenters would cause rogues by now.

Talking to the Cage is a huge gamble, I will tell you this. If we attack the cage that wont look good on us, but we are justified. If we can convince the Cage to stop, and let/help us break the equipment, that is a massive victory.
Secondarily to this, if we can talk to the cage, we can use TEACH on it, and more specifically TEACHING, (INFO THAT WILL CAUSE CAGE TO QUESTION SPIT), and any basic skills Spit has withheld from them, which will be a massive boost. Of course, we can probably use these from inside the Cage if we get caught.

The determining factor on the chance of the gamble is Spit's attention; she will probably put a kill order on Jasper when given the chance. We can assume that she hasn't spotted us yet because the Cage is still busy, but how many time units will it take for Spit to check up on an important process while she knows that something is loose in her base? Not many. We would have to be able to convince the Cage quickly, which, is possible with our collective voice and their unfortunate lot in this game. Some good argument points would include: "Why are you doing this to Marvel" "Why do you listen to Spit" "Why is (Horrible practice here) correct?" and many others.

I have no personal attachment to any particular strategy. But, I do want to say that talking is a gamble you must be ready to pay the price for.
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No. 932196 ID: 5ba090

That teaching idea has a lot of potential, but Japser might not actually have the Teaching skill. The last time we saw their skill list was near the top of this thread, and it was this.
Their basic skills include SPEECH, READING, and WRITING.
They are not familiar with using any objects.
They are well versed in the arts of STAGE MAGIC, MUSIC, VOCALS, OPERA, and SHOWMANSHIP.
They can fight using TASER CHAINS.
Their survival skills are CARTOGRAPHY and DISTRACTION.
They have knowledge of ARCHITECTURE, RATIONALITY, RISK MANAGEMENT, GAME THEORY, PSYCHOANALYSIS (CHILD ABUSE AND STOCKHOLM SYNDROME), MORALITY, MORTALITY, HERBOLOGY, GRACE, and PHILOSOPHY.
They do not have any skills relating to fun.

At that point, Dad and Primus both knew Teaching. Its possible they shared it with Jasper since then, but it's not certain. We need to check.

Other than that, I'm not sure. I have ideas regarding Jasper's ability, but we don't know exactly how it works (specifically, what happens if they slow down while still overlapping an object) and now is a pretty bad time to ask.
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No. 932197 ID: e37a06

I support Talking despite the lack of TEACHING, as if we can put the seeds of doubt in the Cage now, that tree will grow the strongest it can be.
Also, we taught Jasper a gamble, why not take one?
>>
No. 932199 ID: 553847

Let's try talking, but be ready to run like hell if it doesn't work.
>>
No. 932200 ID: 10c408

...There's no way we're going to be able to quietly get Marvel off of that wall. Perhaps we can simply remove the tubing from him and the cage-type, being unaware that we've done so, will active the now useless machine and walk away.

And if all else fails we can taser chain him.

Anyways.... To all of you risking to blow our stealth to try and plant a seed of doubt...

This is NOT the time for that! We can load Jasper up with a bunch of flyers detailing everything we know and have them scattered around spit's base later. Right *now* we have to get something done on this rescue mission before Spit's aware of Jasper's presence.
>>
No. 932202 ID: e32fae

>>932200
I'm going to second this. I think that talking is a terrible idea, and I don't want anyone else getting captured. If you want to plant seeds of doubt, then do it when another TCP, who isn't even ours, isn't in danger of a completely unknown threat.
There's nothing that would show that they would be impressionable. Spit could've convinced them that they were doing good things, and she wouldn't have to keep them dumb. Remember what Lover said about them back at Wax's base.
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No. 932204 ID: 91ee5f

>>932200
I agree with all of this.

Jasper should, as quietly as possible, try to unhook Marvel from the machine. And if the enemy notices him, he should use his taser chains, which will hopefully stun the enemy the same way tasers work in our world.

This is not the time for talking!
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No. 932205 ID: e37a06

>>932200
Attacking the Cage will still break our stealth.
Doing anything noisy to the machinery will still break our stealth.
We need to do something NOW and anything worth doing will break the stealth.

You really think the enemy team is going to pick up a flier and just convert?

>>932202
The best way to de-indoctrinate someone, is to lead them on a path of logic where they will expose the flaws in their morality themselves.
IE leading with "What are you doing and why?" and following with key questions after that.
Its a gamble that Cage will listen, but Spit hasn't had these TCPs long enough to fully indoctrinate them, judging by how much interaction we've been able to have.

To me, tasing the cage seems iffy, because I'm not sure the taser will conduct through its metal body in a way that will actually harm it. Its possible that the cage is perfectly grounded and it is unfazed by the taser. Overall the taser is better reserved for frying the control panel, since I doubt Spit has a computer scientist to fix it.
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No. 932215 ID: 10c408

>>932205
The flyer idea I brought up? It would cost us nothing to implement when we can make stuff again and would be a colossal headache for Spit, who cannot physically interact with her base to get rid of the flyers all at once.

And if any of her TCP's pick them up, they may read them which, depending on how they're designed, could convince them to follow up on the flyers. (I'm thinking pictographic directions to the sanctuary)

And as for breaking stealth...

We don't know enough about this TCP. We know some things about it, but not enough to risk getting it's attention and allowing it the opportunity to act while we're talking to it.

And considering it's a cage type, the possibility of it grabbing jasper and stuffing him inside of itself with those spikes is NOT a possibility we can afford to entertain.

Zapping the machinery with the taser chains is a good idea though, but I think removing the tubes from Marvel is a better option, one that possibly won't alert spit to our tomfoolery.
>>
No. 932217 ID: 8eaf98

Also possible here is Spit is actively watching Marvel because Spit is sadistic and wants to watch the suffering happen. This would mean any potential stealth we have may go out the window the moment we interact with the machine.
Less relevant that stuff in the tanks looks similar what Wretch seems to be made of.
>>
No. 932218 ID: 7c1ffe

Have Marvel move their consciousness into their head, and shove their head through the bag and get them home to do surgery/give a new body. Marvel doesn't feel pain.

Tazer chain cage-friend as soon as you're seen. Then we can decide a course of action on Seaspray.
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No. 932219 ID: e37a06

>>932218
Because Marvel takes brain damage from damage, I think removing the entire body is a bad idea.
>>
No. 932220 ID: 10c408

>>932218
Marvel is unconscious.
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No. 932252 ID: a627e3

I'd say ask the others but we don't have time for that. I say knockout cage friend then smash the tanks of goo and grab a sample for study. we need to find out what it is and we can't keep a moral high ground when OUR FRIEND IS IN DANGER!! We can try to convince the cage later when there aren't lives on the line.
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No. 932254 ID: e37a06

>>932252
If my hunches are correct, that stuff is horror fluid. Contact will likely horrorify anything it touches, so the best course of action is not release it. The best way to sabotage the machine is likely destroying the control panel
(after marvel has been released and dragged sufficiently away, in case breaking the control panel make it start pumping indefinitely)
>>
No. 932331 ID: a11044

>>932200
>>932215
There's a problem with flyers. Spit may not have taught their TCPs to READ.
>>
No. 932362 ID: 10c408

>>932331
I said pictographic flyers didn't I? No words, only art!
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No. 932613 ID: e659d1

I doubt there's enough time to plan with our allies, so we may have to resort to what we can do quick.
Talking to the Cage seems like an alright idea, but obviously Spit will know soon enough, whether or not they're watching us. Whether that means they get to know the abilities of our Phantom, Jasper, is far less likely.

And on the topic of the Cage-type, it was mentioned that they had a childlike gait as they walked into this machine room. Thinking on it, our Lobster-type (Marnet I think it was?) is also incredibly cheerful, right? Based on that, I think it's easy to say that the Cage-type, which probably has very high Health stats, is going to be similarly cheerful. Assuming Spit isn't going to bother with trickery in how they walk, at least.
Relatedly to the moods of TCPs, I think higher-health TCPs have happier states of mind. Whether or not that's useful information, I still feel it needs stating.

Also, Jasper may not be the best to try to talk to them, though. Just give that some thought. Then again, we don't really have any other TCP options that can be immediately acted on, do we?

Buddy seems like a useful asset for the discussions we might need to have with Spit's TCPs, since Weapon-types seem to have a predisposition for empathy, or just for feeling weak, which could help a lot.

Having those sleep drugs would be a prime power too, I'm sure. though if we can't use them now we can plan to use them in the future - Near future, really. Try to help Marvel out of this clearly poor situation before anything can go bad, and as soon as possible, if necessary, drug the cage.

And we still have yet to figure out what's going on with the other one... It's highly possible that what we do here will affect what happens there, or what we'll have to do there.

Whatever has to be done, I wish you luck, Jasper... You too, Buddy.
>>
No. 932771 ID: e32fae

>>932613
That health = happiness idea is actually really smart, and easily explains weapon types' (as well as Jasper's) general unhappiness. I don't know how much it'll actually help us, but it's cool.
>>
No. 932847 ID: 10c408

>>932771
It's a nice thought, but I think the sample pool needs to be bigger to corroborate the claim.

(our sample pool being buddy, who's knife-type status is actively hurting him, Whipp, who's been an uninformative ass to basically everyone and Spit's hook-type that we don't know anything about.)
>>
No. 932937 ID: e32fae

>>932847
Oh yeah, one more thing. We shouldn't make assumtions about the TCP with the hook. We have no clue if it's a hook type. It could be some really weird other TCP with some tricks up his/her/their/its sleeve. I just say that we should stay on our toes.
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No. 932946 ID: e32fae

>>932847
Also, I forgot to mention that Wretch made a razor type called Jetter and said this: "i prrrobably shouldnt have made a weapon type bc hes really really nervous and harsh on himself"
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No. 933527 ID: 53b212
File 155839952661.png - (22.95KB , 500x500 , 252.png )
933527

You tell Jasper to try talking to the cage, getting a few rude gestures in return. You tell them to just trust you- this is the best option, just be ready to run or fight. They relent, floating cautiously towards it.

They try speaking up, making a throat clearing sound and trying a greeting first. When they don’t get any sort of response, they reach forward and gently tap the bars. The cage turns with a bit of a startled hop, nearly knocking Jasper over in the process. Jasper repeats their greeting, and asks, uh...what’s its name, they guess.

The cage type stares back at Jasper without responding, tilting slightly in confusion. It doesn’t seem to understand.
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No. 933530 ID: e32fae

>>933527
Wow, that worked out surprisingly well. I guess we could keep wasting time by talking to it, since it doesn't seem to understand us, or we could get Marvel out of there while it's distracted.
Alternatively, if Buddy rescues Marvel while Jasper keeps the cage type distracted, then we can talk to it while getting Marvel out simultaneously. Two birds with one stone!
>>
No. 933531 ID: e37a06

>>933530
I don't think the Cage will let Jasper free Marvel when explicitly focusing on them.
>>
No. 933532 ID: 10c408

>>933530
Jasper taking his attention off of the cage-type is a disaster waiting to happen. And trying to unproductively waste it's time is *even worse* because at some point, the clock's gonna run out and Spit is gonna catch us in her base and all hell will presumably break loose. (and that's assuming we even get some form of advanced warning.)
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No. 933534 ID: e37a06

We have started the conversation and should try to continue our plan of action. If we try to execute conflicting plans we are wasting more time than if we continued with a singular plan that failed, because at least we will have a distinct understanding of what causes what.

>>933527
Jasper, you need to (preferably discreetly) back up away from the cage type, so it cant instant capture you, and if it charges you should have plenty of time to react.
After this, the best way to start conversation is to be able to. Make sure that the cage type can understand speech to any degree at all, and then if you can, set up a system like the fingers for yes/no/maybe.
>>
No. 933536 ID: 10c408

>>933534
...Yeah, I'm gonna go with this. We're in for it now that we've voided... basically any conceivable advantage Jasper had so we could learn about the cage-type.

So might as well stick with plan: undertale and hope that it doesn't blow up in Jasper's face.
>>
No. 933537 ID: e37a06

>>933536
Make no mistake, we are probably going to probably traumatize/anger the Cage. But if we do either (with space inbetween for maneuvering to give Jasper full advantage of speed) we should have an opening to short circuit the console, which will likely lock the machine in its current state: Not Pumping
>>
No. 933550 ID: e37a06

>>933537
Also if done correctly, half that anger/confusion/questioning will be at Spit.
>>
No. 933590 ID: 5ba090

I agree with having Jasper continue trying to talk to the cage-type. At the same time, they should circle slowly around the room to get a better look at the control panel. Are there any words on it, any indication which button does what? Its possible the cage-type knows how to read, but not speak.
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No. 933597 ID: 553847

Yeah, I don't think this cat knows speech at all. I think trying to figure out if it can read is a good idea.
>>
No. 933619 ID: e32fae

>>933537
So how are we planning to short circuit the console? Jasper's taser chains, or what? It might seem obvious, but I want to make sure there's no miscommunication here
>>
No. 933627 ID: e37a06

>>933619
Correct!
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No. 933647 ID: 10c408

>>933537
And this is where I'm gonna disagree with you.

We couldn't quietly get marvel off the wall earlier, but now that stealth is out the window... IF talking doesn't work, then we should taser chain the cage, get marvel off the wall and then scram after applying the chains to the machine to hopefully break it.

And I'm only suggesting this order of potential actions because shocking the machine to make it malfunction could do literally anything, and right now Marvel is still hooked up to it. We could zap him by accident while breaking the machine or cause it to inject him with the supposed horror fluid which would be an even WORSE outcome that we're trying to prevent.
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No. 933658 ID: a627e3

personally i think we should just knock out the cage and be done with it. it looks like it can't understand jasper, so either it's Deaf or spit didn't teach it to understand language at all(or just enough to understand commands.)
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No. 933682 ID: e37a06

>>933647
It's definitely preferable to get Marvel off the wall before breaking the machine, this may possibly not come to pass. While I admit its possible that destroying the control panel may cause it to start pumping, it would make more sense for it to brick and stop working at all. IE if you brick a phone it doesn't keep signalling forever.

>>933658
Your going to give up at the slightest obstacle to communicating? Its most probable that it can't speak back, but will still be able to understand gesturing and verbal support.
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No. 933687 ID: 493ae2

Magic, you have the ability to teleport.
Lets try that shall we?
>>
No. 933699 ID: e32fae

>>933687
What are you talking about? Who has the ability to teleport?
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