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854203 No. 854203 ID: 8a251a

PATREON: https://www.patreon.com/homebrewdeviants
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PAST THREADS: https://tgchan.org/wiki/Tiny_Cat_People

You are VOIDSY, and as your name would imply, you’re in the void. It has been some time since you’ve focused your collective mind, but you need to move. It’s time to collect your thoughts.

The game is officially starting, and your enemy is the most notorious god of the Taverne pantheon- one you want to join if you win this game. Not only do you want to teach this murderer a lesson, but losing this game means death. Your tiny cat people are akin to your children, and you love them- and you will prepare them for war.

You’ve upset Wretch, and that needs attention sooner rather than later. Strategizing with Eastwood was easy enough, but you haven’t talked to Miller as much. Talking to all of your alliance members will be crucial to your success against Spit. Talking to Spit was a disaster, and while continuing a conversation would be a terrible idea, it is an option.

Your cats are armed to the teeth, but Jasper seems...less than comfortable with their new existence. Maybe a one on one talk would be a good idea. Like talking to your god teammates, communication with your TCPs can’t go wrong.

Of course, there’s always directly planning your next move. You can multitask some things, but not too many, focus would be a better plan in most situations- what’s your first move?
1587 posts omitted. Last 50 shown. Expand all images
No. 940830 ID: 53b212
File 156444575232.png - (25.39KB , 500x500 , 261.png )

You tell Jasper to try taking the collar off of Marvel. They try to fiddle with it, finding a seam at the back, but no clasps or visible latches. They get more and more frustrated with it, the cage type turning its attention towards their annoyed grumbling.

It waddles over and sits down next to Jasper, the phantom type scooting over for it. It reaches out and pushes down hard on the back, enough pressure to release the collar and to knock Marvel back to the ground.

EASTWOOD: Shit, what’d you just do?
EASTWOOD: I’ve got visuals!
VOIDSY: We removed a collar from Marvel’s neck.
EASTWOOD: Magic item, then.
EASTWOOD: Fucking communication blocker, figures. They have little to no cost due to how easily they can be used against their maker.
EASTWOOD: Well, Marvel’s still out cold, but I can see.
No. 940831 ID: 53b212
File 156444576508.png - (20.88KB , 500x500 , 262.png )

Jasper looks up incredulously, thanking the cage for helping- they weren’t expecting that at all. The cage seems to recognize Jasper’s intent if nothing else, wiggling around happily...only to recoil with a shudder. Jasper backs up, demanding to know what’s going on.

You say you don’t know, but that shit just got bad in the other room. Don’t panic, but communication with Buddy just got broken, and you need them to look down the hall...carefully. Discreetly.

Jasper floats over, taser chains held tight, ready to act if need be-
No. 940832 ID: 53b212
File 156444578064.png - (28.46KB , 500x500 , 263.png )

But someone’s already here.

Jasper jolts back, taser chains crackling. Their panic level rises even more as a voice booms from within the pit itself, sounding as if it came from some hidden loudspeaker system.

SPIT: Looks like I’ve got a surprise visitor.
SPIT: Fun! Fun, fun, fun, loads of it.
SPIT: And here I thought you’d leave me hanging!
No. 940839 ID: 8eaf98

I feel the play here may be to just charge and slide under him (or around him through the walls) with your wall phasing power, this one seems much less childlike and more determined, it also looks like you know how to remove the collars now. ideally we dont hurt horror juiceman in front of cage friend, would send mixed signals. I currently think Spit doesn't know about marvel in the other room and it is a bit late to go back and deal with that without requiring a fight with horror juiceman and for sure revealing we freed Marvel
No. 940849 ID: e37a06

If you think you can pull this off, make sure to rip your cape off and hold it up in front of you, so it drops as you "disappear"
No. 940859 ID: 91ee5f

Hey, Eastwood, you know those sleeping/paralysis powders/potions you said shouldn’t take too long to make? Yeah, we’d like a progress report on those. If you’ve got any finished ones, please send them through the bag right now. If they’re ready to be used, then I want Jasper to use them on this guy in front of us! If they’re not ready yet, then plan B is down below.

Jasper, Marvel’s god just told us they can see Marvel again! That means that collar works just like the Unhollowed Sanctuary we made, preventing gods from seeing or talking with their TCPs! We think that’s what happened to Buddy and why we can’t see or talk to them!

However, even though Spit made them, you can use the collar against her TCPs! Charge at this new guy and phase through him, then turn around and slap that collar on it! Then keep going and get back to Buddy!
No. 940862 ID: 10c408

I disagree with this. We don't know Buddy's exact status, only that he's most likely got a collar on him now. if we're REALLY unlucky, then he's been injected with horror fluid from that gargantuan needle the nightmare TCP is holding (Is it possible to making a TCP-type of a god? Is that what we're looking at?)

I think the play, assuming that Eastwood's team can deploy consumables is for Jasper to get a run up, make it look like he's going to try and rush past the newcomer, then swerve and go through a wall instead.

This will confuse the FUCK out of the TCP's, possibly throw spit off her game trying to track jasper and may allow him to double back after causing chaos elsewhere in spit's murderfort. (smokebombs or other throwables that leave lingering clouds of debilitating gas would be particularly useful but I doubt we've got any of that just yet.)
No. 940890 ID: e37a06

If we go for buddy right now, we are abandoning Marvel, so may as well focus on whats in front of us.

hey Marnet, check your bag of holding for anything weird being stuck into it, if it looks like a hand or something pull it through. The enemy might have gotten Buddy, and therefore their items.
No. 940893 ID: 3ed3c3

Could we use that collar against this new TCP?
No. 940906 ID: 8d4593

His armor is full of metal Rivets and spikes.
Taser Chain his ass.
No. 941145 ID: 2a13fa

Okay, I think the best plan is to use the chains at range to disable our hostile enemy here long enough to put the collar on them. We can't risk getting close enough that they could use that weapon, but making sure that Spit can't give them commands is important.
No. 941286 ID: 864e49

Alternative idea: The cage seems to like us so it's possible that if Jasper acts scared and hides behind the cage that it may possibly try to protect us?
No. 941287 ID: 9d50cc

Contrariwise, acting against this new person may throw off our attempts to befriend the cage, if they know each other.
No. 941508 ID: 53b212
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VOIDSY: Status on the drugs, Eastwood?! We could really use them right now!
EASTWOOD: Done, sending over as soon as we can get someone at the bag.
EASTWOOD: Buddy has them, right?
VOIDSY: Uh...Buddy’s connection got knocked out…
EASTWOOD: A collar, then.
EASTWOOD: We can’t guarantee it’s safe to send them over, then…
VOIDSY: Give us a sec.

You turn your attention to Marnet, apologizing for how sudden it is, but you really need her to check the bag of holding for anybody poking through it. Someone got Buddy, and they might be rifling through your stuff.

Marnet gives a quick salute before reaching in, startling a little as she yanks a small TCP through the bag. Marnet’s health is now FANTASTIC.

The enemy TCP falls forward, Marnet dodging the large spikes protruding from their hips and back. They let out a pained grinding sound, fluid dripping onto the ground. Dad hefts her rifle up, still dressed in date attire, pointing it at the TCP’s head. Don’t. Move.
No. 941509 ID: 53b212
File 156506043377.png - (25.26KB , 500x500 , 265.png )

You switch back to Jasper, acting fast. The collar that was on Marvel blocked communication with his god, kind of like the Unhallowed Sanctuary- they need to get it on this new TCP fast. Jasper tightens their grip on their taser chain, backing up and floating as quickly as they could towards Marvel, trying not to fumble with the collar.
No. 941510 ID: 53b212
File 156506045361.png - (32.05KB , 500x500 , 266.png )

The large TCP approaches with careful, deliberate motions, every footstep sizzling against the dirt. The needle in his hands glints in the red light, and Jasper takes the most fleeting pause possible before charging ahead, narrowly dodging an attempted jab by phasing through him.
No. 941511 ID: 53b212
File 156506049146.png - (30.35KB , 500x500 , 267.png )

Horror fluid sprays out of the syringe, splattering on the ground away from them. Jasper slaps the collar on the large TCP’s neck while he stares confused at the black pool, hands trembling as they reach back…
No. 941512 ID: 53b212
File 156506050684.png - (133.76KB , 500x500 , 268.png )

And taze the shit out of him.
No. 941513 ID: 53b212
File 156506054077.png - (28.14KB , 500x500 , 269.png )

????’s health is now GREAT, and he is STUNNED.
No. 941514 ID: 53b212
File 156506055881.png - (24.34KB , 500x500 , 270.png )

SPIT: Do you really, honestly, truly think that Raw’s the only attacker I had? Oh, you delicious fools.

The cage type flinches.


Writhe looks conflicted, looking up at the eye above the door and back to Jasper. It doesn’t seem to take in the words, but by the look of it, it recognizes that tone. It takes a wobbling step towards the phantom type, making a distressed, low whine as it does, like something scraping against its metal bars.

SPIT: For the love of- just GRAB THEM ALREADY.
SPIT: Useless piece of shit.
SPIT: We’ll see what Hark makes of them.

Jasper’s growing panicky, demanding to know what they’re going to do to them. Spit just laughs and laughs, growing louder with every cackle.

They don’t want to leave Marvel, they can’t, but they can’t lift them...they aren’t strong enough! There has to be something! There has to be something they can do that’ll make this work!

EASTWOOD: There is one thing.
EASTWOOD: But you’re gonna hate it.
No. 941515 ID: 53b212
File 156506057682.gif - (23.92KB , 500x500 , 271.gif )

Eastwood’s voice is shaky.

EASTWOOD: I...I’m sorry, Void.
EASTWOOD: I can’t let you leave Marvel behind.
VOID: What are you talking about?!
EASTWOOD: You have one option.

When you glance at your communications screen, he has his smoke pouring through his fingers, almost as if his head was in his hands.

EASTWOOD: Just a small dose would do it.
EASTWOOD: You’d be able to control how much with that burn type knocked out.
VOIDSY: You...you want me to mutate Jasper?!
VOIDSY: You just said to AVOID that!
EASTWOOD: Damnit Void, I know! I know!
EASTWOOD: But it’s the only way you’re gonna be able to get Marvel out of there!

He sounds like he’s crying.

EASTWOOD: Horror...horror increases the strength of those mutated.
EASTWOOD: It’ll be quick. Just a small dose won’t kill them, or turn them all the way.
EASTWOOD: I’ll do anything.
EASTWOOD: Please...
No. 941525 ID: 8d4593

Step 1: Take Collar off of Raw.
Step 2: Taze Raw again. Don't let him wake up.
Step 3: Put Collar around one of Writhe's bars.
Step 4: Convince Writhe to put Marvel back inside of him
Step 5: Taze Raw Again.
No. 941541 ID: 648a08

Eastwood, I hate this idea, if we lose control of the situation, sure. But would you be able to control them if they wake up? There's also a weapon type at our base that needs blindfolding, so could you get Sonny on that?
We should probably immediately switch to Jasper and tell them to do this, but since Writhe needs to know, they should pantomine taking the collar off, and then point at it and mimic the collar snapping shut before doing so.
If it won't let you get close, just throw the collar to it, we have to rush here. Fighting something made out of metal with an electroshock weapon seems tiresome.

That said, if Writhe does get the idea and is a turncoat, we really should put Raw in the restraints of the machine. Just putting his arms in the bottom restraints would be enough.
No. 941542 ID: 2a13fa

We're not horror mutating Marvel. Sorry, Eastwood, but jesus fucking christ.
As for Writhe, this is our opportunity to make them go rogue; they clearly don't enjoy obeying Spit's orders as it is.
Ask our allies if they know the specifics of a Cage type's ability, and quickly so we can actually use that information if applicable.
If anyone here has a plan for saving Marvel that does not involve horror goo, please make it heard.
No. 941551 ID: 10c408

I like it, but there's an easier solution. Convince Writhe to store Raw and Marvel. They don't have to completely fit in him, since most of his momentum will be going forwards. Then he just leads us to the exit and we're done.

That said... Jasper, where is buddy? If you find him send him out of the hotzone via bag.
No. 941558 ID: caf1de

poke eye
we need to find and take as many of those collars as possible
maybe get Writhe to make its way out of here while we get Buddy
No. 941568 ID: 8eaf98

stretch goals there pal. also of note Spit is using actual noise to talk here, it seems, not direct god-TCP communication. possibly suggesting spit already is having problems with that whole god connection thing.
No. 941569 ID: 91ee5f

> Done, sending over as soon as we can get someone at the bag.
>Buddy has them, right?
Both Buddy and Jasper have their own bag. We can still send them through to Jasper. (Especially since it was never mentioned that Jasper left their bag with Buddy.)

>enemy TCP
Let the other gods know that Marnet pulled one of Spit’s TCPs through the bag and one of their TCPs should go knock it out with the sleep inducing items that Eastwood’s TCPs made. Then we take it down to the Unhallowed Sanctuary and have someone guard it so it doesn’t escape when it wakes up.

This gives us an advantage, since now that one of Spit’s TCPs is away from her base, she can’t use the CREATE command, just like she did to us.

>Jasper doesn’t want to leave Marvel
>not strong enough to lift Marvel
Don’t worry, Jasper. You may not be strong enough, but Writhe is! You see how conflicted it is? You were being so nice to it, it’s now conflicted on what to do. If you can convince it to go rouge, it’ll help you carry Marvel out of there! In fact, Writhe can help you carry all of our captured teammates out of their! You just need to convince it to turn against Spit!

Here’s an idea: If Dad is back at the base, that means Primus should be there too! We’ll tell Primus to get one of the stuffed animal toys from inside the base and put it in his bag. Then we’ll tell Jasper to pull the toy out of their bag and give it to Writhe. Such an act of kindness should hopefully be enough to win it over!

>mutate Jasper
No way! We’re not going to do that!
No. 941582 ID: 8d4593

Your solution is elegant, and it just might work if Raws collar stays on him, but Writhe is terrified of Raw. I'm not sure he'll cooperate.

Of course, we could use the tazer chains to turn Raw into "Medium-Well" and put him at or near Critical condition so even Writhe knows he Won't get up.
No. 941607 ID: a9af05

Writhe can help Jasper carry our allies out of here. We just need to convince it to join us.
No. 941729 ID: a627e3

i say we mutate Marvel. here me out, it just might wake him up and if we convince Writhe to help us, thats 3 pairs of hands to work with. if your worried about side effects, we can deal with it later! this is an "all hands on deck" situation! we NEED all the help we can get, otherwise everyone's dead. other then that, stick with >>941551
No. 941836 ID: 973504

Yes, this
No. 942298 ID: e37a06

The beast is angry and attempting to intimidate you, Jasper, don't be afraid, for this means you are doing something incredibly right.

If you don't feel as though you can communicate to the cage AND get through to it, its best you get out of here pronto: We have 2 hostages we don't have accounted for. If we succeed too much, Spit may decide to execute them with their unaccounted TCP (1 Cage, 2 Burn, 3 Captured TCP, 4 Approaching Jasper (According to Spit so it's iffy) 5 is unaccounted) the Buddy and Seaspray should be baggable, so you need to return to Buddy's last location to get the bag, while the exit to this room isn't blocked by the next incoming TCP.

Oh yeah, we captured one of Spits TCPs, so we got this pretty good.

On the other side:
Other gods we need you to detain a TCP we just capture-teleported into the base, since we are busy commanding the not-so-stealthy ops. The basement of the wizard tower is enclosed and unused, making it a decent jail until we can properly sort out the prisoner. Make sure to be quick (To avoid giving Spit too much info) but not be overly forceful since we preferably want to make this TCP join us, not just go rogue.

We will not be horror mutating anyone, since that would be counter productive. Not to mention, basically impossible to convince Jasper into doing at this point. We can extend Jasper's operational time using the soda from Poppy (I believe that's their name) alongside health consumables such as potions and jelly to boost their energy and health. (Delivered through a bag of course.)
No. 942304 ID: a8f6be

okay so firstly, Jasper should put the collar on Writhe, and then zap Raw again. Jasper being unable to move Marvel is not immediately catastrophic, because Marvel is not immediately in danger, if Writhe is able to disobey Spit with the help of a collar.
Except, Marvel is still critical. And Spit can kill him just by issuing a kill command. I think. That isn't going to stop being an issue until Marvel gets at least SOME health back, so that needs to be a priority. Unfortunately, Jasper doesn't have the bag on them. The bag would solve a lot of our problems.
SO, what I would suggest Jasper do after doing those things is run back out into the big cave to where Buddy was, get the bag, and run back, or if Buddy isnt there, run around the rooms coming off the cave until they find the bag.
Obviously this isnt a very good plan.
Can we just tell the other gods, Miller and Wretch and Eastwood, that now would be a very good time to send in reinforcements? We've scoped out Spit's base a bit and seen 3 of her tcps, so it probably won't go disastrously now. They can still keep a few back in reserve. We could really just use some help on the ground at this point.
No. 942537 ID: a627e3

...this could work if we knew where jaspers bag is, witch we don't. but it's also a good option.
the problem is we don't know what Spit did with the bag. As far as we know, Spit could have just torched it after one of her TCP's disappeared into it. I'm pretty sure Spit knows the bag is powerful even if she doesn't know what it does. >>942298 the basement is a HORRIBLE place to detain them. Spit can easily view a part of our base and give the TCP commands. If anything, we should detain it in the sanctuary. She can't see where it is, can't give commands, and probably the best place we can talk them into going rogue. It's a place of safety and once they know Spit can't talk to them there or give them commands, they'll be more open to talking. And to get around us not being able to talk to them, we can easily get around that with the mask that we used to talk to Jasper, since it's a direct line to us.
No. 942538 ID: a627e3

Jasper sarch Raw’s body for callers and slap one
one Writhe and on on Raw. Writhe for obvious reasons and one on Raw to to buy us some time. mabey not much, but every second counts.
No. 943099 ID: 53b212
File 156629025045.gif - (39.94KB , 499x500 , 272.gif )

VOIDSY: Absolutely not!
VOIDSY: We HATE this idea, Eastwood! It’s only even remotely an option if we lose control of the situation, and even then…
VOIDSY: Jasper could never get convinced into it, and we don’t know if we could control Marvel if he wakes up!
VOIDSY: We’re not mutating either of them!
EASTWOOD: What other ideas do we have?! We’re cornered!
VOIDSY: If we manage to get Writhe to go rogue, we can have it carry out Marvel.
EASTWOOD: And how do you plan to do that?
VOIDSY: Leave it to us.
VOIDSY: Does anyone know what a cage type does?
WRETCH: looked it up
WRETCH: storage types, uhhhh
WRETCH: they store “prisoners”, which looks like its just whoever the cage wants it to be
WRETCH: you cant bust em out either
WRETCH: cage has to let em out itself, or it wont work
WRETCH: no limit on prisoners either so be careful with that i guess
VOIDSY: Thanks, Wretch. We’ll be careful.
VOIDSY: We’re gonna go find Buddy and Seaspray and get them out too.
MILLER: Good luck!
No. 943100 ID: 53b212
File 156629026471.png - (19.56KB , 499x500 , 273.png )

You switch back to Jasper. You tell them that Spit’s just trying to intimidate them, and the fact that they made her mad means they’re doing something right. They needed to make Writhe go rogue- it’s conflicted after being treated so nicely by Jasper, and it could carry Marvel out if they managed to sway it! Jasper nods, not wanting to give Spit any sort of clue as to the plan...but they give you a questioning gesture, not sure how to go about it. You say that you’ll get something tossed through the bags of holding to help, but they’ll need to hold down the fort until you can get to those bags- hopefully where Buddy is.

They give another affirmative nod, waiting for your next command as Writhe takes another slow step forwards. You tell Jasper to zap Raw again and search his person, see if he has any collars and if he does, slap one on Writhe.

Jasper moves quickly, darting away from the cage and giving Raw a nasty taser zap. Raw takes damage, with his health still at GREAT, and he is still STUNNED. Jasper reaches down and rifles through Raw’s pockets, and sure enough, there’s another collar there. Perfect.
No. 943101 ID: 53b212
File 156629028283.png - (199.05KB , 499x500 , 274.png )

Your phantom type looks over their shoulder at Writhe, the cage type looking even more hesitant and conflicted. They hold out the collar, saying that it was going to be okay...they’re just going to put this on, and it’ll make the scary voice get out of its head.

SPIT: You IDIOT, you really think that’ll stop me?
SPIT: Stop my words from worming their way into its little cat ears?
SPIT: You’re in my base, you little shit!
SPIT: You’ll NEVER escape me!

Writhe flinches again.

SPIT: Stop being such a big!

It takes a step towards Jasper, and another.

SPIT: Fucking!

Jasper reaches out, holding out the collar.

SPIT: Baby!

Writhe takes it and puts it on, staring directly at the eye on the wall.

SPIT: Fine! Fine! Be like that!
SPIT: I never needed something useless like you.
SPIT: You’ll never last on your own!

Writhe has not gone ROGUE, but direct communications between it and Spit have been BLOCKED.

Jasper walks over to Marvel and points at Writhe, the cage type catching on quickly. It plunks itself down on the ground, opening its gate and gesturing for Jasper to push him in. The phantom type just barely manages to get Marvel in there, careful to avoid the spikes littering the inside. Writhe shuts the gate and gets to its feet, watching Jasper with a curious look.

Jasper hesitates before realizing it’s waiting for guidance, and reaches over to hold its hand.

Cmon. Let’s get out of here.
No. 943102 ID: 53b212
File 156629029806.gif - (17.35KB , 499x500 , 275.gif )

EASTWOOD: I can’t...believe that worked.
VOIDSY: We’re not done yet!
VOIDSY: Miller, Wretch, we pulled one of Spit’s TCPs through the bag.
WRETCH: yea we can see it
WRETCH: slops gettin em restrained
VOIDSY: Knock them out using Eastwood’s sleep drugs and throw them in the unhallowed sanctuary, Spit won’t be able to see them down there.
MILLER: Way ahead of you...we’ve got the drugs ready now.
VOIDSY: Right on, we’re also gonna need some soda and health items for Jasper.
MILLER: Guarantee that the bag is safe and there’s someone to pull, and we’ll do that and then some!
WRETCH: yr not the only one with small TCPs who want to get in on this action
WRETCH: we’ll send some dudes over soon as you give us the all clear!
VOIDSY: Awesome. One last thing…

You tell Primus to grab one of the plushes from inside the house, and to send it over with the potions. May as well give Writhe a little present.

Without warning, something changes.
No. 943103 ID: 53b212
File 156629031742.png - (28.45KB , 499x500 , 276.png )

You can suddenly see Buddy.

Buddy’s health is now HURTING.
No. 943104 ID: 53b212
File 156629033030.png - (35.58KB , 499x500 , 277.png )

The collar blocking your view of it lays on the ground next to it, seemingly pried open...the culprit impaling through Buddy’s neck and upper back. It’s staggering to its feet and struggling to keep itself together, but it’s alive, and from the look of it, mostly safe.

VOIDSY: Buddy’s okay!
VOIDSY: Maybe not okay, but we need some healing over through the bag, stat!
WRETCH: on it

Buddy shuffles over to Jasper’s bag of holding on the ground, rifling through. Crunk passes a sizable amount of jelly through, Buddy absorbing it through its hand...

Buddy’s health has now reached its new maximum of POOR, the permanent health cost of using IMPALE taking its toll.

It thanks you for helping so quickly..and for believing in it. It wanted to prove that it could do this on its own, and it did it! It’s going to do everything it can, protect its family, and make you proud...no matter what the cost.
No. 943105 ID: 53b212
File 156629034648.png - (178.78KB , 499x500 , 278.png )


A new TCP steps forward, a baseball bat covered in glass shards slung over her shoulder and a familiar looking mask covering her face.

Very interesting. She was on her way to deal with a little spectral pest, but! She got word that Chops, that little sucker, Chops went and got snatched, leaving two whole prisoners unwatched! And that’s not gonna fly, not if she had anything to do with it.

After all…
No. 943106 ID: 53b212
File 156629035915.png - (177.59KB , 499x500 , 279.png )

She’s Spit’s #1.

????’s health is now GREAT.

You are now CURSED. If you give Buddy a command, you will take physical damage.
No. 943108 ID: 10c408

...Ohhh fuck that in particular. Do we even have HP since we only exist in the current game until we become corporeal upon winning?

Questions for later, right now we need to do the following.

1: shift our attention away from Buddy (so we can't issue commands to him and maybe/probably kill ourselves)
2: turn our attention to Marnet so we can tell her to reach through the bag and grab Buddy to get him the fuck out of there.
3: tell jasper that Spit is pulling more bullshit and we're getting buddy out, Writhe has a new toy in the bag that Jasper should give him and if at all possible, Jasper should try and recover Buddy's bag from the new hostile while getting himself, Writhe and Marvel out of spit's torture-base.
No. 943109 ID: 53d8cf

ok so first of all no one give any commands to buddy before we talk about it a bit
No. 943111 ID: 648a08

I would personally recommend taking all ideas for actions to the discussion thread, here:
Otherwise, if we are to give any future commands to Buddy while cursed status is in effect I recommend relaying through another TCP, or using our mask to give the commands directly.

This is a good idea, we need to get Buddy out of there and inform them of what happened safely. Any assistance we can give them will simply take too long.
No. 943112 ID: 648a08

Currently, I think the situation calls for rigid Form-types, like Bryce [driftwood]. If nothing else making all those clothes rigid will deny them from being used.
On the other hand, convincing Buddy to pull them through the bag will be difficult, both from putting others in harm's way and rendering them unable to fight.
No. 943124 ID: a53530

Uh we need to take care of buddy do we have anyway to get to them?
No. 943125 ID: a53530

I think grabbing buddy through the bag could be an idea that works,hopefully?
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