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865044 No. 865044 ID: d36af7

You all meet, at midnight, in the middle of a flying castle that's about to explode.

Which of you owns this place, or is it held jointly between two or more?
What sort of landscape is below it?
Who's trying to summon a demon, which one, and for what larger purpose?
Who's trying to interrupt that ritual?
Who's trying to patch the damage to prevent an explosion?
Who (or what) inflicted that damage in the first place?
Which of you snuck in to rob the vault while everybody else is distracted, and what were you surprised to find there?
Which mighty artifacts, if any, do the lot of you collectively have on hand?

Who are you people?
https://www.patreon.com/user?u=4587981
650 posts omitted. Last 100 shown. Expand all images
>>
No. 916276 ID: 2007b6

>>916274
So... you're tromping around out in these unfamiliar woods, in the caustic rain, without proper equipment or any dots in Survival. This results in getting hopelessly lost almost immediately, and subsequently wandering in circles.

With Stamina 5, Resistance 3, you're only going to be avoiding damage from the acid about 21% of the time. Roll per five minutes, statistically you're going to be taking enough damage that it's going to cost 9.6 motes per hour to keep yourself healed up with Digestion Without Distinction, whereas you're only recovering 4 motes per hour naturally and maybe 2 more from worship. Unless he suppresses Conviction to switch strategies, or gets some outside help, Arberus is probably going to tap out his mote pool and then have all the flesh melt off his bones - which, just to clarify, would be fatal - some time before the rain stops. Possibly much sooner, if stumbling into a flooded area.
>>

rolled 8, 7, 8, 4, 5, 1, 7, 5, 5, 6, 5, 8, 2, 7, 1, 6, 1, 10, 6, 4 = 106

>>916257
>The Slayer Immediately runs off to confront a problem he is ill prepared for, without planning, or allowing himself to be advised.
An expression of annoyance momentarily mars the face of the Great Mother's vizier. There's a personality trait he has in common with his last incarnation.

>what do
Well, now is not the time to take leave of one's senses (there are others who can be relied on for that). Let's see if we can determine how bad River Song's situation is. Already they have to contend with injuries, malignant dead primordial, angry demons, and hiding in a hole. Are they hiding beneath an area that is going to flood?

Could Lute recognize any tell-tale signs of acid flooding in the tunnel Morse and Rivers are concealed in? Can I zoom out with the Shard Fallen and get a look at the terrain? Or can I query Efficient Secretary Technique for a map of the terrain near the cliff-side shrine or temple that could be used to make such an estimate? (Not willing to blow my entire pool playing 20 questions). Rolling for whatever might be applicable.

>>916248
I was hoping for some kind of lore check on the odd colored jade, but with only a single success, I suppose that's moot.
>>
No. 916440 ID: 2007b6

>>916326
>I was under the impression my artifact armor stopped the acid rain damage
Any sort of supernatural armor or cloak deflects some of the acid rain, and thereby reduces the successes required to resist it's damage by 40%, but doesn't thwart it outright, no. Environmental damage ignores most armor, flows in through the cracks. That's one of the main balancing factors between natural and worn soak. Now, if you had Scar-Writ Saga Shield, hardness from that would apply to environmental damage just fine.

The +4 Stamina from being huge would improve your attrition math, and longer legs help your movement speed, but in this downpour, putting your point of view six yards further from the ground without proportionally improving your vision just leaves you in the position of not being able to see where you're stepping. If you fell into a flash-flooded gulley, that'd be five dice of damage every few seconds, difficulty 5 to resist which could be a problem even with the stamina boost, and you might be swept away downstream, ending up even more lost or, concievably, drowning.

>>916419
Two successes. There are some problems with drainage, and leaky spots in the roof, and the whole place is sort of ugly and lopsided, but after a bit of adjustment it serves well enough.

You're tired, and hungry, and the rain soaking through joints in your armor long since crossed the threshold from helpfully washing away the last 8-Scream Devil Powder over into inflicting new itching all of it's own, vaguely reminiscent of pain, and all this is just... just unacceptable. Where's all that power the yozis promised you? Why aren't you effortlessly breaking the world beneath your feet, maiming the sky, and feasting on the flesh of gods? For a few moments there you were actually afraid of these blood apes, just because they're heavily armed, they have you completely surrounded, are individually physically stronger while you're not using your armor to be huge, there's more of them than you can readily count, they proved their willingness to commit abrupt cannibalistic treason, and probably have a better idea than you what's going on! Unacceptable. Fear used to hold you back all the time, but you're a Prince of the Green Sun now.

You sleep for eight hours, dreaming about a restaurant. The waitstaff is five frazzled young ladies: one in blue takes the orders, another in yellow brings them out, a third relays a complaint about silver hair in your soup back to the manager. The chef's red-eyed, sobbing, heavily pregnant, not wearing a hair net. The manager is made of solid gold, has four arms, and apologizes in an insolent tone that lets you know he's not really sorry, not yet, so you smack him a good one. Go wild, wreck the place. A green lady stands silent and impassive behind the bar as it all burns down around her, and some little forgettable slip of a girl whose tag says Violet, by the door, the one who showed you to your seat at the beginning, finally hands you an important piece of paper. You wake up just before the numbers on the bill come into focus, having refilled your mote pool, gained a point of temporary willpower, and learned the First (Isidoros) Excellency.

You're at a -2 penalty from hunger, which will increase to -3 in an hour unless you eat a full meal before then. Fortunately, you seem to be out of the blight zone where food spoils instantly, and the blood apes have thoughtfully gathered some pears for you. Less fortunately, the pears are metallic and thus, at least with your current metabolism, completely inedible. https://www.explainxkcd.com/wiki/index.php/18:_Snapple

>>916339
>Could Lute recognize any tell-tale signs of acid flooding in the tunnel Morse and Rivers are concealed in?
Rewinding to before it was concealed, the bottom edge of the hatch was a good three or four feet above the surface of the adjacent lake. Rolling forward again, the lake's surface has definitely risen about two feet, but the rate of rise seems to have slowed or stopped as it found some alternate drainage path, and a thick ice dam has formed around the roots of that fallen tree, so they're not in immediate danger on that front.

As for the walls of the tunnel, there's some dripping, but based on the color of the liquid (which is somehow plainly apparent despite total darkness, even beyond the reach of anima-glow) and lack of apparent flooded pockets in the surrounding rock it seems like condensation of the same sweet liquor that fills Hrotsvithas' lakes normally, rather than necro-contaminated vitriol rain leaking in.

>Can I zoom out with the Shard Fallen and get a look at the terrain?
Can't actually see the whole lake clearly from here, at least not without establishing additional viewpoints, but the opposite banks 150 yards away are just at the utmost blurry limit of what can be scried from a lock on Rivers, and you can get a sense of the currents from observing the movements of flotsam. You manage to peel a live image off of the mirror and stretch it out to fill a small room, realizing in the process that you can easily observe things on the opposite side of solid stone walls from your main observation target.

>Or can I query Efficient Secretary Technique for a map of the terrain near the cliff-side shrine or temple that could be used to make such an estimate?
A dragon-blooded adventurer happened to have passed through this same tunnel, made it back to Creation afterward, and recounted a reasonably consistent story to at least a hundred assorted friends and descendants, so Efficient Secretary Technique can provide some useful information, but it's incomplete, and several years out of date, so realtime observation is likely to be more useful for most purposes. For example, that algarel trap, with the brass trigger-spines like patches of porcupine quills on both sides of the shaft, about twenty yards ahead of them, that nasty thing's been thoroughly cleaned, reloaded, and reset.

Tricky part now is how to warn them about it in time.
>>

rolled 4, 3, 3, 1, 9, 10, 6, 10, 10, 2, 1, 2, 10, 10, 6, 5, 6, 2, 1, 7, 1, 4, 10, 4, 8, 1, 2, 9, 10, 7 = 164

>Tricky part now is how to warn them about it in time.
Tricky indeed. The pair is out of range of the Shard Fallen's stylus, and to get withing range, Lute would have to place herself miles away in the middle of an acid rainstorm without the benefit of the Great Mother's charms protecting from such danger. It would likely be necessary to secure Bridget's cooperation to travel that distance in time, placing the twilight in peril as well, if she could be persuaded or deceived into coming to Morse's aid in the first place.

Rivers did mention she was supported by minions, including a sorcerer. Infallible Messenger (or other means of communicating with their commander at a distance) would be eminently useful, right now.

Asking Efficient Secretary Technique for the location of nearby individuals who are subordinate to Light of the Moon Cleansing the World feels like it would be too esoteric to succeed. Might be able to ask for Efficient Sectary technique to provide the names and location of everyone non-native to the village (eliminate the exalts, airship crews, and any demons, and you've likely got Rivers' minions). Ooooor, if I have an arcane link to Rivers, could I use occult manipulation to use her as an arcane link to her subordinates, and locate them with the Shard Fallen?
>>

rolled 9, 10, 2, 9, 10, 7, 3, 4, 10, 2, 8, 5, 5, 9, 5, 3, 4, 5, 10, 2, 1, 2, 10, 6, 6, 3, 4, 2, 8, 1, 5, 6, 8, 3, 7, 10, 7, 8, 4, 1, 2, 4, 10, 4, 6, 3, 8, 2, 3, 5 = 271

>From discord discussion: the location of River's minions is valid for Efficient Secretary Technique, and they're holed up in a "haunted" house on the edge of town.

Location in mind, Lute sets out with all due haste for the nearest of River's minions, quite literally slipping between the densely twined fleshy vines twined in her path, stepping under another arch of vegation and disappearing.

(Exploiting dash, hearthstone power, and the chancel to rapidly cover ground).

Upon crossing paths with Mother Bog's children, Lute will present herself as an ally of Light of the Moon Cleansing the World (hopefully the creatures are not out of the loop, or can smell Rivers on her, or are compelled by sincerity), and try to impress upon the daughter the danger River is crawling towards, and the necessity of warning her (they have a sorcerer with infallible messanger, no?) before it is too late, and potential is snuffed out too soon.

Have a bunch of dice. Rolling for the traversal (if necessary) and for manipulation. I'll enhance the attempt to persuade the Boggites with Perfection In Life (since wp is a limiting resource for the creeper), and channel compassion.
>>
No. 916822 ID: 6eb5e6

rolled 9, 4, 2 = 15

>>915442
Im kinda stumped at where to start looking for the other monks, so rather than stewing on it some more I am just going to throw dice at you. Wits and int are both 3. Don't think I have any relevant investigation skills. Roll is to go out and look for the other monks, hopefully without provoking a zombie horde.
>>
No. 916894 ID: 2007b6

>>916815
If you're eating parts of yourself to relieve your hunger, using Digestion Without Distinction, that means you're temporarily damaging one or more of your attributes. Which one?

>>916798
Infallible Messenger takes five minutes to cast and dictate a message, tracking down the nearest Creeper and introducing yourself also takes some time. So, the main question is how far along that chute Light and Rivers have crawled in the first ten or fifteen minutes.

>>916822
You find the Disciple of Pasiap first, moping in that little greenhouse on the side of town facing away from the demon forest. He explains that the Anathema has been merciful - or at least negligent - and offered miraculous healing to everyone injured in the riot, monks included. That cup Sifu stole is the mechanism by which healing was offered; it works by transferring blood. The anathema bled himself out more than a whole herd of cattle over the course of twelve hours or so, showed no sign of weakness. Plants have already been mutated by the eruption of a demesne under the town, unenlightened humans will be too over the course of the next few years, if they survive that long.

He also explains that the Disciple of Hesiesh has gut-fever, which the demesne's energies have exacerbated, and all the conventional medicine for treating that sort of infection was used up to save people who were hurt in the bandit attack. The disciples of Sextes Jylis and Danaa'd are alive and well, so far as he knows.
>>
No. 916897 ID: 2007b6

>>916895
Digestion Without Distinction heals health levels of non-aggravated damage. It doesn't sort out crippling effects by itself, particularly not amputations. There's an upgrade charm for that.

The size-boost 'mutation' only applies to parts of your body currently contained by the armor, so you're only going to be able to extract as much meat as your normal human body would contain. A satisfying meal for two dozen blood apes would be more meat than you can afford to lose.

Even if you could cut parts of yourself off and have them grow back, doing surgery on yourself is at +2 difficulty, you've got no dots in Medicine, and it's at least partly dexterity-based so your excellency won't help much either.

>Does this idea work
You strip off your armor and mutilate the bejezus out of your own left shoulder, severing the brachial artery. Sacrificing Stamina to offset hunger penalties means you bleed faster (one lethal health level per [stamina] minutes) and it's harder to close the wounds and stop bleeding (stamina + resistance, difficulty 2 normally, potentially worse with complications such as botched surgery). If your stamina drops to zero, you'll die.

Your coadjutor thinks you're https://tvtropes.org/pmwiki/pmwiki.php/Main/TooDumbToLive but attempts to warn you anyway, since he'd prefer not to go down with the ship.
>>
No. 916912 ID: 8d924c

>>916897
Broken Wings of Red and Gold presumably arrives to the outskirts of town without incident, atop his agata. He immediately seeks directions to the nearest location where he may rent a room for the evening. His agata he gives orders to surveil the location aerially, locate demons who have entered this bit of Creation, and report back. Local demons active enough to be investigating the place are good targets for binding.
>>
No. 916937 ID: 0640da

rolled 10, 3, 5, 5, 1, 8, 9, 10, 7, 2, 10, 4, 8, 10, 4, 8, 8, 5, 3, 5, 2, 6, 8, 3, 8, 7, 1, 7, 1, 7 = 175

Morse reluctantly relinquishes her instrument when it is torn from her hands, and a silence unheard until now blankets the surrounding area. It's a good thing cities make noise... Morse adjusts herself to be draped around Light's shoulders. "So, are we planning to just... hole up here, for a few days? Until the rain passes? Because I would prefer more... timely medical attention, that I might return to my sermons. At least a room to myself... so I can sit and play."
>>
No. 916940 ID: bb5006

River kind of had to adjust to awkwardly crawl through the cramped tunnel that was a bit to narrow for what they were trying to do. Both of them were pretty tightly pressed up against the floor/ceiling, greatly slowing down their passage, buying a fair bit of time for Lute to warn them.

"Well, that's kind of about what we're stuck doing. Trying to go out there, we'd both wind up dying from the rain, and I know I'd sacrifice myself for you, and you'd probably sacrifice me, but I'm sure as hell not letting you die, so unless you can think of a way to not die, either to the demons or the acid rain, we're sticking to riding this storm in a good place.

"But, I will have to say I'll do my best to see about finding you a room for that."
>>
No. 917042 ID: 8d924c

>>916912
(Assuming I have 8 XP to spend at this point, I'd like to put it towards Transcendent Desert Creature. If I have managed to get to 16, which I don't think I have but I'm not very good at figuring this out then put that towards Verdant Emptiness Endowment.)
>>
No. 917058 ID: d9acdc

rolled 3, 4, 1, 1, 2, 8, 1, 2, 2, 9, 9, 4, 6, 2, 6, 8, 8, 8, 4, 10, 8, 9, 8, 8, 6, 3, 4, 6, 8, 8 = 166

Bridget, quietly concentrating, waiting for her thoughts to coalesce, watches as Rivers runs after Morse, Arberus runs after Rivers, and Lute heads off to try and fix whatever is causing them all to run off in the first place.

Sufficiently able to think and process, Bridget determines that her prior allies have been compromised by this "Morse" character and her overwhelming mental influences. Unable to do much currently, she makes plans to help out where she can in town and see if the monks are any better equipped to handle this. Maybe after clearing up her allegiances, they will be willing to put aside their philosophy to unite against a common threat: Pretty much everything else, currently.

Her first step is to find the surgeon Lute was working with. She heads to the kitchen/lab, and, should they not be home, meditates on the nature of the disease she witnessed, turning it over in her minds eye, contemplating the patterns of the mycelium, the fruiting caps, the twist of the intestines within the monks gut.

Beginning training for Flawless Diagnosis Technique, and looking/waiting for Edgar and the Barber within their kitchen/lab.
>>
No. 917080 ID: 8d924c

>>916798
Once having dealt with the basic necessities of paying for a room to stay(a hit to strained finances which will need to be dealt with later,)Seven Broken Wings of Red and Gold taps into what's left of his Personal Essence pool to activate Essence-Dissecting Stare(-4 motes, draining the remains of my Personal motes since I have 4 Perception/5 Occult.)

Red and Gold, seeking any essence users in the town, would likely be drawn to the 'haunted' house where sorcery was being used, but is in no hurry. He'll probably arrive fifteen minutes or more after Lute's scrambling.
>>
No. 917108 ID: a22b6c

>>916894
>merciful
"Did he say why? Perhaps that cup's healing comes with a price. Sifu didn't use it despite dire need. I don't trust this mercy at all."

I'll ask him to come with me to find the other monks and hole up in the mission building. "If we are all to die here, we should be together at least."
>>
No. 917195 ID: 2007b6

>>917080
>Once having dealt with the basic necessities of paying for a room to stay(a hit to strained finances which will need to be dealt with later,)

There are no rooms available for rent. The whole town is practically a madhouse. Complete shambles.

The guard at the gate facing the airfield is holding a flat piece of wood in one hand and a raven's feather in the other. When someone speaks to him at length, he scratches the latter against the former almost as if taking notes, but leaves no actual marks; the feather hasn't even been cut into a proper pen. When someone greets him, or otherwise catches his attention without saying more than a few words, he replies "staycher namen buznis," like someone who can't remember how to pronounce anything else. When left alone, he just sort of stares off into the middle distance. Eats, when food is offered to him, and doesn't smell like he's forgotten how and when to find a latrine, but doesn't seem to be providing any sort of effective perimeter security whatsoever.

Inside the town, two old women, in fancy clothes and jewelry, are sitting on a streetcorner like beggars, and bawling like little children. They've apparently been there leaning on each other in roughly that same pose so long that thin vines have grown around and over them. Even the relatively functional townspeople have a haggard, hollow-eyed look, like they've been on a forced march along a week or more of bad roads, with vicious pursuit and inadequate rations, and aren't home yet.

There are no rooms available for rent, but there IS at least one traveller's inn. Seven Broken Wings Of Red And Gold had seven quarter-obol jade bits in his purse when he came to town, but then there was entirely too much paperwork and now only one remains.

"...and initial here, thank you. Alright, here's the key to your room, and this is the key to the front door, this one goes to the wine cellar, this one's for the cashbox, the rest are on their proper hooks right back there as you can see, the title deed and all your licenses and so forth are in this scroll case. Now you're the proud owner of the largest and least arson-afflicted hospitality establishment in... well, in this whole... region, around here, so far as any of us know. Questions?"

The three people Red And Gold had initially mistaken for a busboy, the night manager, and the inn's owner turned out to be, in fact, the county coroner, the mayor, and a tax assessor. Former owner of the inn was recently confirmed to be dead, found frozen solid and wandering aimlessly across the countryside, pants around his ankles, with rather a lot of back taxes and sundry other debts, and apparently no known next-of-kin anywhere. Well, anywhere accessible, at least, though he had plenty of extended family no more than a few days' travel to the south as of last week.

>Assuming I have 8 XP to spend at this point,
I count 18, so yes. Fortunately this inn of yours seems like a nearly ideal place to spend eight hours a day over the next five days meditating on emptiness, dusty desolation, and unexpected, unwelcome, yet difficult-to-refuse gifts. Assuming you put any meaningful effort at all during that time into getting the inn re-opened for business, mark down a second dot of Resources as well, at the cost of 3 more XP for a total of 19 spent. None of that income is in jade, nor even much silver, mostly just odd-flavored vegetables, mossy chickens, various sorts of labor, and other direct expressions of gratitude. Running the inn competently, and straightening out the rest of the local economy a bit (probably involving additional dots in Bureaucracy), could justify a third dot within a few months.
>>
No. 917205 ID: 8d924c

rolled 1, 7, 7, 1, 6, 6, 6, 8 = 42

>>917195
Oh dear. Is this the result of whatever brought them here? If this is the state things are in, I can't just leave it. They'll all be dead in a month. And that would be such a terrible waste of the potential here. Malfeas has mortals, of course, but not unenslaved mortals with their own bit of Creation as a package deal.

First things first is determining who is in charge here.

"Yes, I have questions. And answers, also. This region appears to have been dumped from whereever it originally was into the middle of Hrotsvitha, the Spawning Forest. I would recommend noone who isn't very heavily prepared enter the forests. You can't miss them, they're bronze. Don't cut down the trees. Who runs things around here? The Realm? The Immaculate Order? Local gods? The Guild, maybe? I need to discuss some things with whoever it is. Especially since now you're all very much in the domain of some very different laws from what you'd all be used to."

(Scratch the previous intended expenditure on Essence-Dissecting Stare, 4 motes instead on the 1st Cecelyne Excellency to give myself some persuasive power(Charisma+Presence), this all hooks into my plans to build a power base here)
>>
No. 917376 ID: 2007b6

>>917108
>>917058
Alright, the temple's door is un-barricaded, Sifu comes downstairs, still exhausted and seriously injured but with renewed confidence, saying "He's dead! The Anathema has been slain."

A few of the remaining non-monastic Immaculate faithful have regrouped to render whatever aid they can. One, a cheesemaker with some ideas for alternative disinfectants and antipyretics, asks which specific Anathema Sifu is referring to.

The Disciple of Sextes Jylis mutters that such a question could serve adequately in some eventual history book as a summary of the entire month of Descending Wood this year, to which the Disciple of Pasiap replies https://www.youtube.com/watch?v=siRpBH6wUUk The Disciple of Hesiesh starts to sit up, flops back down, says "What about that one?" and weakly points at Bridges The Sun And Moon, who's walking right up to the temple's wide-open front door. The Disciple of Danaa'd, seeing this, whispers "Aw, hell," and smoothly unfolds that seven-section staff while stepping forward to block the way.
>>
No. 917394 ID: afdebc

>>917080
When Red and Gold arrives at the site of the "haunted" house, and the source of the sorcerous energy he detected earlier, he finds a run down building, and two women discussing something out front, one dressed in flowing clothes that seem far too high quality for her current surrounding, and occasionally gesturing with an ornate hand mirror.

At the Fiend's approach, the hand-mirror disappears into a pocket, and the better dressed of the pair faces you with an expectant look, clearly expecting an introduction or statement of intent.

OOC, you've found Lute Silhouette Speculation and one of Mother Bog's daughters (with human disguise up).
>>
No. 917400 ID: 8d924c

>>917394
>>917205
Once the discussion is wrapped up, Red and Gold goes back to his original plan for locating any local power players, by activating Essence-Dissecting Stare. Unfortunately this leaves him with little to draw on without the risk of anima flare, but it does bring him to the ruined house on the edge of town.

He assumes that the more ornately dressed figure is the one he's looking for, and goes into a slight bow, one hand holding awkwardly to his hat to keep it on his head.

"Good evening to the two of you! I am Seven Broken Wings of Red and Gold, and I followed the trace of sorcery to this location. As a fellow sorcerer, given the nature of recent events regarding this segment of Creation, I felt it necessary to investigate. Would you be local experts? It appears that this lovely bit of land has been shifted from where it started into the middle of Hrotsvitha, the Spawning Forest, you see, and so I came to spread the word of the Shadow of All Things. Freedom from the slavery of the Guild, freedom from the slavery of the Realm, freedom from the slavery of the Gods and their arrogant, short-sighted bureaucratic servants in the stolen city of Yu-Shan. Freedom in all things, for those willing to take it."

Red and Gold pauses here, glancing to see whether he'll have to respond to an attack of some kind. "How could anyone be opposed to that, my friends?"

(-4 motes again for Essence-Dissecting Stare, then assuming those are recovered here. Current XP expenditures- 8 XP for Transcendent Desert Creature, 8 XP for Verdant Emptiness Endowment, 6 XP for Presence 2, Integrity 2, War 2, Resistance 2, Medicine 2, Bureaucracy 2, which should add up to 22. The favored abilities raising to 2 are instant, right?)
>>
No. 917412 ID: ec487a

rolled 2, 10, 6, 6, 10, 10, 8, 7, 7, 7, 9, 1, 10, 2, 1, 5, 5, 10, 5, 3, 8, 6, 5, 4, 3, 9, 6, 2, 6, 7 = 180

>>917376
The conversation with the barber turned medic and the raptor turned mortal was rather brief- simply a matter of explaining her intentions to the two, who spent the next few hours catching up on rest, since it seems they would need to be at their best to battle whatever this disease was. Bridget quietly contemplated the nature of the body, thinking of the wounds and deaths she had seen, the healthy and the sick, holding them in her minds eye before internalizing the ideas of what separates sickness from health. Satisfied with her understanding, she approached the temple door, ready to start on the path to making things right.

As the way is barred, the barber steps forward from behind the mountain to protest, before Bridget stops her with a heavy hand.

"I come to heal your sick, as promised. If givengiven, I may understand the nature of the gut rot consuming your friend, and meditate on how to treat it. If you cannot allow me in, then allow your fellows to enter in my stead, and they shall assist me in my diagnosis. As long as I can see the wounded clearly and question as needed, the problem will be understood.

Spending 8xp on Flawless Diagnosis Technique, and 5 on Medicine 4, for a total of 13xp.

Activating FDT and spending the next 5 long ticks examining and diagnosing the patient through the doorway, with the help of Edgar and Aly (the barber).
>>
No. 917564 ID: e4aa95

>>917376
Standing behind the Disciple of Danaa'd with knife in hand

>"I come to heal your sick, as promised ..."
"Just step aside and let her in, it's not like we can stop her." Turning to face Bridget, "What is your relationship with the monster who brought us here, tainted the land, and drove the townspeople to madness?"
>>

rolled 2, 10, 1, 9, 7, 3, 9, 9, 10, 10, 6, 9, 8, 1, 3, 4, 7, 10, 9, 2, 6, 3, 1, 7, 7, 9, 3, 1, 3, 9, 8, 8, 10, 10, 6, 6, 5, 8, 9, 9, 1, 1, 8, 6, 3, 2, 10, 5, 6, 2 = 301

>>916940
As the creeper casts, relaying the seer's words to his mistress, Lute Silhouette works quickly, drawing a crude map of the dungeon on the dirt floor of the basement hideout. There was little time to intercede on behalf of beloved companions.

Miles away, huddled underground, the opposum totem Lunar receives a warning of the trap ahead, and and an explanation of her companion's plan.

"And prepare for the swap in 3, 2, 1...now!"

Lute’s hand shoots into mirror and meets a paw, and moments later Rivers finds herself standing before an earthen map and her boglings, while Lute joins Morse in her tunnel.

"You really do need to be more careful Morse. I know you have an affinity for the grave, but entombed twice in a week?" Lute gently chides her wayward companion with a grin that quickly turns grotesque as her body, elogantes impossibly, threading the needle between components, before reforming on the other side.

"All right, your turn now. Hold still please, no wiggling."

Another press of the mirror and akuma and death knight find their positions reversed, Morse Song now past the trap, and Lute Silhouette closer to the entrance.

"Now behave for Rivers, she's going to have a hard enough time seeing that you survive and live up to your potential."

Lute’s hand descends into her hand mirror a third and final time, leave a possum poised to walk through the trap and rejoin her lover on the far side.

Crafting a quick map of the dungeon based off what I got from my earlier use of Efficient Secretary Technique, using the Shard Fallen to swap with Rivers, Lute’s hearthstone to bypass the trap, then swapping again with Morse, and one final time with Rivers. Each swap includes a feat of strength, each bolstered by a wp channel. Have a pile of dice for the craft roll, and all the wp channels.

So that's -15 m, -3 wp, offset by stunt rewards for however many actions that alcounts as.

>>917400
Minutes later, outside the haunted house.

"How could anyone be opposed to that, my friends?"
Wryly, "I imagine the guild, the realm, the gods and anyone else who stands to lose power in this sudden emancipation would object.

"Fortunately for you, I am none of their representative."

Lute Silhouette returns the introduction. She's not a local expert, she only arrived in town shortly before, well, all of this.
>>
No. 917729 ID: c8a0f5

rolled 9, 6, 2, 10, 9, 6, 8, 7, 6, 9, 9, 4, 9, 2, 9, 4, 7, 6, 7, 5, 9, 5, 10, 10, 10, 7, 7, 1, 9, 9 = 211

Having been dropped off into the room where her the rest of Mother Bog's minions hid out was something of a strange experience, but, she had a job to do, and she noticed the map dug into the ground and took to studying it. However, at the last second before she was pulled back through the Mirror, she saw an old familiar face, and she was left to wonder what he was doing here in hell.

But, that was a thought for later as she got back to pulling Morse through the cramped space, walking over a strange grate, and jumped into a much more wide open room, and got behind Morse to push her into the pile of coal.

>discord: Main chamber is twenty feet by forty feet, there's a pile of surprisingly soft fluffy rice-grain-like coal under the chute's exit, no other obvious threats or items of interest, three open archways leading off, 10' wide in each of the longer walls and a narrow horizontal crawlspace at the far end, both of the wider halls have sharp turns after ten yards or so, crawlspace continues straight for at least sixty feet but also has some sort of opening on the left side after thirty.

>Okay, left side passage splits into a T-junction. To the left again, you'd be going back around underneath the chute.

>Sort of a cheesegrater thing in the ceiling. If that firmin wasn't asleep on the job, he'd be able to stab up through those little holes to impale anybody who was descending slowly after the fire trap. After that, it meets up with the hallway from the other side of the coal room.

>Okay, if you're coming from the cheesegrater, it's a T-intersection. Following the hall that doesn't lead back to the coal room, there's a big oval bronze hatch with a crankwheel (presumably for some locking mechanism) on the right-hand side. Whatever's behind the door would be approximately underneath the midpoint of the chute.

Transforming back into a human now that there is plenty of space, River took the lead and picked Morse back up, and following the trail laid out, both from the crude earthen map, decided to try and make conversation with Morse with her human vocal cords.

"So, is exploding into a field of death a common enough thing that I can't let you out of my sight?"
>>
No. 917730 ID: c8a0f5

As soon as River got to the door and locking mechanism, she did the obvious thing and checked to see if it was still locked, and if it was, knocking on it.
>>
No. 917840 ID: 8d924c

>>917705
Red and Gold's lips peel back to show teeth at the response. Normal human teeth. "Fortunately for them, I suppose. I don't worry much about that sort here, unless by some circumstance Luna herself decided to visit us here in Malfeas. Unlikely, I'd say. No, I feel quite comfortable saying they have no influence here. But I do! Not locals, you say? Are you planning to stay long?"
>>
No. 917910 ID: afdebc

>>917840
>Are you planning to stay long?
Lute holds a hand out parallel to the ground and jostles it absently.

"Difficult to say. I have business in Creation I will need to return to eventually, but there are many preparations to be made beforehand, especially if the locals are to survive to reap the benefits of their newfound freedom."
>>
No. 917929 ID: 70903e

>>917564
As Edgar and Aly begin to roll out the set of tools they've complied, from her parents old surgery kit, to the barbershop razors, to her teapot engraving needles, Bridget looks to see if the other monks will heed their fellows advice, or if she will have to conduct her diagnosis through the threshold.

"Unsure. I suspect Morse is behind this, but have no proof other than her misdeeds. I have tried fruitlessly to kill, to entomb. It controls your people, I fear mine as well. I will salvage what I can, and lead those the willing to saftey. You may help, but I will tend wounds regardless.
>>
No. 917934 ID: 8d924c

>>917910
"They seem to be having some trouble with that already. Or do you know of something worse in their future? Aside from the likelihood that the locals will want to steal everything down to the dirt on the ground. Something specific."
>>
No. 917985 ID: 0640da

>>917729
"...common enough." Morse looks away with an expression of shame. "My leg going out is new. Usually the rain isn't so acidic, either... I blame the local weather conditions." Morse seems appreciative of Lute's assistance, as well as Light... "How about I navigate with the map you were given, and you carry me? Unless you want to be... grated into lumps of flesh cheddar."

Morse feels that 'flesh cheddar' is an interesting concept she should return to at a later time. "Just draw it on the floor or the wall for me. My memory is strong enough to retain it for a while."

Morse will get the information about the map from River, and memorize it... then she'll help by using her (Survival?) to navigate. With both of them working together and knowing the rough layout, it should certainly be easier.

"Let's use the chute. Should lead up, I'd think..."
>>
No. 917998 ID: 2007b6

>>917730
No response knocking. Mechanism initially seems to be rusted or otherwise jammed rather than secured by an actual lock; after some alarming crunching noises and metallic squeals, it yields to brute force, opening to reveal... a solid wall of amber-colored ice. Indentations in the ice closely match facing contours of the door.
>>
No. 918001 ID: 2007b6

>>917929
"You bear the mark of the Unclean," says the Disciple of Pasiap, indicating Bridget's forehead. "What is the price of this aid you offer?"
>>
No. 918004 ID: bb5006

rolled 3, 5, 5, 1, 1 = 15

River did her best to recreate the map on the floor with the rice grain consistency coal before they moved on, and it turned out kind of nice and almost legible for someone who was illiterate (Rolled a Single Success in Discord).

"Well, I guess I'll just have to keep you close after these next however long it is until you stop radiating that essence."

After hearing the point about the chute going up, she had to just kind of look at Morse surprised. "You don't know why we're here, do you? We're hiding out until it's relatively safe to pull you out so that we both don't die from the acid rain or the demons you managed to piss off somehow, and hopefully until your leg heals. Up is the complete opposite direction we want to be heading, especially since it seems like Lute can just swap places with us at will, and that makes this all so much easier."

With Morse on her back and no answer to the knocking, she got into a runner's stance, took off, and slammed foot first into the door, which swung open, having not been particularly locked by anything other than ice. Right into the work station of a Neomah hiding from the porcupine who happened to be in the middle of working with the energized flesh and fluids of past exchanges, protected by the Death Essence's rot by virtue of having still breathing essence in it. Despite River's baser desires upon seeing this hot strange purple androgyne, she did her best to focus on Morse and when that had the opposite of the desired effect, the fact that if they didn't get sufficiently lost in this maze than they might well both wind up dead. Also the fact that kicking down a solid iron door hurt like hell.
>>
No. 918005 ID: afdebc

>>917934
"No specific foreknowledge, no, though I do possess some insight into the challenges to be overcome. These people have suffered several setbacks, recently."

With a half-turn, a cloth-draped arm is offered in Red and Gold's direction.

"Would you walk with me? My friend and I were about to return to town. We can discuss recent events, and your thoughts on freedom."

If Red and Gold accepts, Lute will bring him up to speed on the recent trials and tribulations of the nameless village (the bandit attack, food stores stolen, the revelation that nearly a third of their own had turned against them, the sudden emergence of the wood demesne, and the Fanged Lord defeating the local immaculate mission and claiming the city), and let him talk up the yozi and his own plans as he wishes. There's entirely too many supernatural ways to be spied upon for Lute to break cover and tell him what she is at this point, but listening to his pitch is an alternate method to establish herself as a would-be ally, and to get a feel for the fiend.
>>
No. 918021 ID: 5f0ee2

>>918001
"Hm." She ponders, sitting cross legged as the wounded monk is propped up into position.

"Typically, I demand 3 sheep and participation warding against fair folk. Here however, I need allies, to protect the people, and fend off the singing corpse. I shall tend wounds regardless of your help. I plan to lead those I can away from this place to my home for protection when given the opportunity."
>>
No. 918074 ID: 2007b6

>>918005
Two dozen horned ape-demons, wearing tidy uniform jade-reinforced leather jackets and armed with assorted rusty, bloodstained axes and saws, make their presence known just outside the bogling's lair by performing a surprisingly well-coordinated and soulful acapella (plus a bit of improvised percussion) arrangement of the concerto from the end of the second act of the Contagion-era opera "Raikuru's Dream," which has since become a popular devotional piece to guide offerings to Kimbery or her third-circle souls - Ululaya in particular - on behalf of those to whom the performer has no close personal connection, such as a hostage whose family has hired a professional negotiator, or the sundry residents of a district at risk of flooding, or fellow employees within a sodality and which is also Bohemian Rhapsody, by Queen, maybe not word for word and note for note but certainly close enough to infringe a copyright.

Once the song's over, and someone has come outside, or opened a viewport in a door, or otherwise initiated conversation...

"Me an' the boys, uh, 'found' this," says the leader of the blood apes, awkwardly picking a clot of human hair out from between his fangs, "An' some div-nah-torque-ee pree-caught-chems, such as we of the Reverent Society of Reflective Foresters root-teenly em-ploy, em-pli-kay-shunned it ought'a be brought over t'this exact spot straightaway an' quote 'Delivered Graciously unto the Agent of That Which Wears Down The Mountains' en-quote. Izzat any'a you in there, or is she not here yet?"

The item in question is a suit of armor, mostly ivory, similar but not quite identical to the Three-Hundred And Thirty Thirsty Fangs of Madelrada's own invention, which Lute Silhouette Speculation In Comet's Reflection examined just a few hours ago and, more recently, experimentally tugged at with Destiny-Knitting Entanglement.
>>
No. 918081 ID: e4aa95

>>918021
>I plan to lead those I can away from this place to my home
"Ah, it's the townspeople she wants! It's our duty to protect these people and we won't let you cart them off to slavery. If you can provide safety, autonomy, and quality of life wherever you plan on taking them, then I will offer whatever help I can in combating this singing corpse."
>>
No. 918082 ID: cfcf9e

>>918081
"Slavers are eradicated, their victims given provisions, hospitality, and medical care. The journey is an offer, no demands, but any who stay will likely perish to the forces plotting against you. I tend my flock, should any be capable, they may join."

Bridget resumes her questioning, separating the symptoms caused by the gut flora from the ones related to the wound itself, as Aly and Edgar help her re-postition and examine the monk.
>>
No. 918096 ID: 2007b6

>>918082
One of the blood apes has become separated from his team and is strolling casually through the town's main street. There's a certain amount of screaming, but most of the random bystanders are too worn out for a full-blown panic, and he's not actually attacking anybody, though the dark greenish liquid dripping from his coat leaves occasional smoldering pocks in the cobblestones.

Peeking into the Immaculates' rented storefront, he says to Bridget, "Hey! I know you! You kicked my ass last year. Haha, what're the odds?" Then he raises a clenched fist as to rap on the space where the door would be, if it were closed.

Thanks to Flawless Diagnosis Technique, Bridget soon has the Disciple of Hesiesh's infection all figured out, and even some loose sketches toward a treatment plan. Only problem is, it'd require supplies you don't have - for the best options, things you're not sure even exist. Some sort of liquid which humans can safely drink, and that's got an occult correspondence with the skeleton... but which holds absolutely none of the latent Earth or Water essence that could nourish fungi while suppressing the Disciple's half-awakened Fire essence. In fact, the more receptive it is to Fire and/or Solar essence, the better. And you'll need a lot of it.

Demon lumberjack, overhearing this description, cants his head and asks if that's supposed to be some kind of crummy riddle. "You're clearly talkin' about bonewine. Second or third cheapest sort of booze at any decent bar in the City. Why? You wanna go get hammered? I got my week's pay a little early, so I could pick up the tab on a five-gallon jug for us to share, no prob."
>>
No. 918111 ID: d9acdc

rolled 10, 10, 4, 4, 1, 2, 5, 4, 2, 5, 8, 8, 6, 8, 1, 10, 2, 6, 4, 10, 7, 3, 3, 8, 8, 7, 3, 2, 4, 7 = 162

>>918096
>"Hey! I know you! You kicked my ass last year. Haha, what're the odds?"

Bridget looks confused as she meditates on her past year, before the connection twilights on her, caste mark glittering with solar essence.

"Yes, I remember. I cannot drink until my work is finished; guidance to a suitable bar is appreciated. Acceptable currency includes?"
>>
No. 918120 ID: b3605c

Malice materializes and asks the blood ape (in old realm) if he knows anything about airship repair.


>huge demon shows up, asks the anathema out for drinks
Disciple of Mela cracks up uncontrollably and asks if she can come along between bubbling laughter
>>
No. 918162 ID: 2007b6

>>918120
>asks the blood ape (in old realm) if he knows anything about airship repair.
"Air...ship? Y'mean something sorta like a huge artificial khomfai? Izzat what those two big tents, just outside the wall there, are for? I c'n tie knots pretty good, helped some heranhal fix a big cage once (mostly by holding loose stuff in place while they hammered on the broken parts and swore a lot), and that Guild sorcerer last year had us do two weeks first aid training and two weeks putting out fires before we could go on the march, but otherwise I got no idea."

>Disciple of Mela cracks up uncontrollably and asks if she can come along between bubbling laughter
"You can't just...!" Sifu points an accusatory finger, then realizes he's got flowers growing out of that forearm but doesn't remember how or when they got there. Takes a half-step back, sits down heavily on a bench, coughs up a bit of blood, clears his throat and reconsiders.

"If you're going to renounce your vows and go carousing with demons, leave that robe and belt behind, and any other items that are rightfully the property of the Immaculate Order as well."
>>
No. 918186 ID: 8d924c

>>918005
Red and Gold follows after Lute Silhouette, listening curiously to the recent events.

"This 'Fanged Lord' would have been the most likely to challenge anyone making a claim here, then? Well, as I appear to have purchased the local hospitality establishment for a quite reasonable price, I think perhaps I will throw my hat into the ring. It did cost me rather a large amount of my remaining funds, and I'd rather not waste the investment. Let's discuss the continued survival of these villagers, then. The Immaculates may need more humbling, which I suspect could be accomplished with the application of a demon or two. This Fanged Lord, were they a particularly formidable combatant? Will I need to raise a scale of erymanthoi to challenge him, do you suspect? Assuming he bothers to show his face before I get things settled here, that is. The more pressing issue is likely to be whatever local group of demons first decides they want the place."

Red and Gold mostly seems to be talking to himself at this point.
>>
No. 918209 ID: e4aa95

>blood ape's words
"That's probably good enough! You wanna work for me? I'll call you Legbreaker and nobody will ever know the difference."

>"If you're going to renounce your vows and go carousing with demons ..."
Disciple of Mela manages to calm herself down. "I'm sorry sifu. With respect, I don't plan on carousing. I just want to make sure the bonewine makes it back here so that the Disciple of Hesiesh can be treated. If you don't think it's wise, I'll defer to your judgement. But it might be his only chance."
>>
No. 918308 ID: 2007b6

>>918209
>Disciple of Mela manages to calm herself down. "I'm sorry sifu. With respect, I don't plan on carousing. I just want to make sure the bonewine makes it back here so that the Disciple of Hesiesh can be treated. If you don't think it's wise, I'll defer to your judgement. But it might be his only chance."
Sifu takes a few deep, wheezing breaths, gathering his strength and re-ordering his thoughts, then speaks in High Realm (in which all the monks are at least minimally conversant, but Bridget and the blood ape are unlikely to understand):
"With regard to that accursed chalice upstairs, I saw an opportunity and struck, directly, without consulting anyone - as must we all, in such dark times! Or so I thought." There's a brief but meaningful glance between the Disciple of Hesiesh, and Bridget's uninjured thigh.
"By going through proper channels, even clumsily, after I failed to do the same, you have shamed and humbled me by your superior grasp of the Third Noble Insight. To not only defy, but actually volunteer to supervise an anathema, like some troublesome child on a trip to the market fair... and wandering off into that otherworldly wilderness again, with your own wounds not even fully healed... is this another of the air dragon's self-sought tests?"
He smiles, slightly, and continues in Rivertongue with much less formal tone.
"The proposal for a supply run is approved. Grab a spare begging bowl, as well as a wax tablet and stylus to note what other goods are available that may be of use, and go, with whatever blessings I have left to give - but take care not to remove that mayfly mask while the brazen domes of the demon city are close enough to smell, or you shall surely die. No, I don't know how far that would have to be, or why anything works that way. It was just a few lines in one of the more obscure and fragmentary Immaculate Texts."
>>
No. 918325 ID: 0640da

>>918004
"..." Morse has been watching a grotesque (from her perspective) display of incest between two clones, neither of which she can particularly tell apart, for a not insignificant period of time. They seem to be slobbering over each others cheeks... and inserting slot b into slot b... and biting each others ears...

"Maybe this would be more arousing if my leg wasn't decayed and withered. Or that you weren't blowing me off to make out with your mirror image." Morse complains about the current state of affairs. "This is going in my diary, and it's going to be a poem bitching about you." She directs this at the neomah, huffing with jealousy. "Can I at least have my shamisen back, if you're going to leave me in the corner on the floor like this?" To be clear, Morse moved herself to the corner of the room.
>>
No. 918330 ID: bb5006

It was a shame that Morse wasn't enjoying the display, given that her participation was a part of the loose deal that River had worked out with the Neomah through body language at great difficulty. It was most of the reason that the Neomah had used illusions to look exactly like River for Morse.

"Well, there's hardly anything stopping you from getting involved."

(Probably just skip to the Neomah trying to make an infant out of them to keep this comfortably R as opposed to NC-17?)
>>

rolled 7, 7, 3, 5, 3, 3, 2, 9, 2, 8, 10, 8, 6, 7, 9, 6, 2, 8, 4, 2, 5, 1, 9, 10, 6, 10, 7, 7, 2, 9 = 177

>>918074
Ahhh, a fine performance, and almost nostalgic to hear performed. Not the most common song performed by her cult (after all, they had a closer connection to the souls they worshiped), but such energy.

Lute will emerge from cover, and accept the Blood Ape's offering, in a manner consistent with such an offering this probably involves head bobbing. Responding in Old Realm:

"Your divinations have not led you astray- I am she. Your offering is accepted on behalf of the Unquestionable Madelrada, That Which Wears Down The Mountains, Eighth Soul of the Sea That Marched Against the Flame."

"May you know the Great Mother's Mercy and not her Wrath."

Rolling for... I'm guessing acting out a role in the right is performance? (Knowledge of the rites probably falls under lore). Maybe socialize.

>Arberus is dead
Lute offers another silent prayer for a second fallen agent of the Reclamation. These poor Brass Tigers, charging headlong into unwinnable battles. Is there something wrong with that spark?

(Have some dice for prayer too, why not).

Armor's too big to fit in my pocketes, so Lute will store it in he glassworks for now.

>>918186
Responding to Red and Gold in rivertongue:

>The Immaculates may need more humbling, which I suspect could be accomplished with the application of a demon or two.
"Perhaps a blunter solution than the situation requires? They are already in disarray, and could be undermined in many ways."

I was tempted to reference Maxim 37 here, but then I realized in-universe of the setting's permutation of the Seventy Maxims would probably require dots in war.

>This Fanged Lord, were they a particularly formidable combatant? Will I need to raise a scale of erymanthoi to challenge him, do you suspect?
"Certainly less formidable than erymanthoi, it would seem."

"With the death of the Toothy Tyrant, perhaps the most pressing concern is the now unclaimed demesne. If the wrong demon were allowed to claim it, things could end quite badly for the villagers."
>>
No. 918575 ID: 0640da

>>918330
"Other than the fact that this creature is a Neomah, no. There are no things against this situation. Just the violation of a doctrine against creation." Morse is still stuck on her withered leg, able to drag herself around-- but if River and the Neomah truly conspired to have a surrogate child from her own flesh, there's little she could do about it. I've noticed Morse has a whole theme of 'powerlessness' going on, here.
>>
No. 918576 ID: 0640da

rolled 3, 5, 7, 6, 10, 10, 10, 6, 4, 8, 7, 2, 9, 2, 6, 9, 10, 7, 8, 9, 8, 1, 2, 3, 2, 7, 1, 9, 4, 8 = 183

((Asleep at the wheel today))
>>
No. 918609 ID: bb5006

"I think that we both know that I have no idea what that means, I just thought that it would be a nice little pick me up, since you've been having a pretty objectively bad day."

The real River, not that Morse could actually tell the difference, came around and gave Morse a hug from behind.

"But, I might not know what you're talking about, but I have a gut feeling that everything will work out fine in the end."
>>
No. 918954 ID: d9acdc

rolled 1, 10, 1, 5, 2, 7, 2, 10, 9, 6, 2, 10, 3, 9, 3, 6, 6, 2, 9, 7, 7, 7, 3, 9, 7, 4, 2, 10, 5, 9 = 173

>>918308
>"The proposal for a supply run is approved. Grab a spare begging bowl, as well as a wax tablet and stylus to note what other goods are available that may be of use, and go, with whatever blessings I have left to give - but take care not to remove that mayfly mask while the brazen domes of the demon city are close enough to smell, or you shall surely die. No, I don't know how far that would have to be, or why anything works that way. It was just a few lines in one of the more obscure and fragmentary Immaculate Texts."

The massive head of the forge troll nods, satisfied that people are finally coming together.

"Rest, prepare, I require several hours. When I am ready we leave. I might forge goods for trade."

Bridget leaves curtly, and goes to explore the power she can feel crawling across her skin, permeating the air. She intends to internalize it, understand it, and wield it to her advantage.

Rolling to attune to the demense
>>
No. 918977 ID: 8d924c

rolled 7, 9, 7, 6, 9, 7, 5, 4, 10, 4, 8, 2, 8, 7, 7, 3, 9, 7, 7, 8, 4, 6, 3, 3, 9, 4 = 163

>>918357
>>918074

Red and Gold is wary at the arrival of the blood apes, but they don't demonstrate hostility, and the discussion Lute holds clearly involves the mention of That Which Wears Down The Mountains. He relaxes, nodding.

"I see perhaps I have no need to convince you that we are working towards similar ends, for now. I may have chosen differently, but there was always a need for a guarantee from ah, one of the less questionable locals? But it's seeming I will need to acquire services for translation, at the least. If you do not object, I will head to my new business premises to call on some additional assistance. I prefer not to do these things in the open. Scares the locals too badly."

If Lute doesn't have something else to say, Red and Gold will be heading to the inn, to lock up and then perform another summoning, after preparing the wine cellar as best he can for it(first leaving his Sesseljae outside the wine cellar.) There may be a lack of ritual tools to make things easier, but it should be possible to at least clear some space and establish a semi-permanent summoning circle. At the same time, the inn needs a name. And since we can boil theming right in, lets call it The Jade Lion.

First, we'll summon something to make dealing with future summonings less potentially difficult, and also keep a useful asset around. Red and Gold is calling on a teodozjia this time, with preference for one who knows Rivertongue, to bind it to the following task:

Oversee summonings within The Jade Lion's summoning circles, preaching their duty in service to Seven Broken Wings of Red and Gold as one of the Green Sun Princes.

(First two rolls on this post. -20 motes for a -2 to the teodozjia's resistance, -1 WP. If not enough personal essence is available yet to limit that to the 1 mote peripheral flare, can go up to the stealth impeding caste mark level of peripheral essence. Also taking Willpower for any stunts, assuming that it's available. Next planned XP expenditure is Cecelyne Mythos Exultant so I can stop needing to decide.)
>>

rolled 2, 1, 6, 4, 2, 7, 6, 1, 4, 7, 10, 8, 5, 9, 6, 1, 10, 7, 4, 2, 2, 5, 3, 5, 4, 7, 8, 7, 7, 9 = 159

>>918977
>I see perhaps I have no need to convince you that we are working towards similar ends
"I wouldn't have expected erymanthoi to let the cat out of the bag, but here we are."

>I prefer not to do these things in the open. Scares the locals too badly.
Operational stealth is certainly something Lute understands and approves of.

>There may be a lack of ritual tools to make things easier, but it should be possible to at least clear some space and establish a semi-permanent summoning circle
If Red and Gold is willing, Lute Silhouette will offer to assist with setting up his ritual circle. As her right arm dissolves into a mass of tentacles that glint and catch the basement candlelight, she observes that she always has ritual tools in-hand.

Occult 6 for knowing what to do, and rolling Intelligence 6 + Craft(Air) 6 + Stunt + Specialty 2 (assuming summoning circles are symmetrical) + 3 successes from the craft arm. Ritual setup to give Red and Gold an equipment bonus, or to offset the penalty of missing ritual tools.
>>
No. 919065 ID: 2007b6

>>918977
If what you want is a bodyguard to protect you from summonings gone wrong, a tomescu might serve better. If you're looking for an administrator/taskmaster, how about a Decanthrope or Aalu?

>>919007
You've definitely got the necessary skills to set up an adequate summoning diagram, the question is where you're getting raw materials from. As a bare minimum, for the reusable parts of the "cage," you could get by with two or three pounds of silver wire (or various other Resources 2 purchases) but that would be pushing the limits of both Seven Broken Wings Of Red And Gold's ability to pay and the town's ability to provide.

Red And Gold already has an abscissic-bound Hopping Puppeteer just outside town. Could pull it off the temple excavation, set it to building a smelter, hire the blood ape lumberjacks (on credit, or in exchange for something the demesne can produce more easily) to gather Malfean plant life as both fuel and ore, then let Bridget draw the molten metal into wire with her bare hands.

Could cut some sort of deal with that violet-eyed fellow in the old tapped-out copper mine.

Probably other options.
>>
No. 919068 ID: 2007b6

>>918330
>>918575
The neomah is eager to offer prolonged and/or 'special' services if either of you would be willing to give up at least one tooth, or better yet your entire tongue. Such materials aren't any more useful for making new life the usual way, but it's handy (she explains) to have a stash available for bartering with any Hooded Lanterns that drop by unexpectedly. While you've hired one of them, see, others won't attack you.
>>
No. 919075 ID: d9acdc

>>919065
>let Bridget draw the molten metal into wire with her bare hands

I assume this cannot be done at the same time as attuning to the demense?
>>
No. 919079 ID: 2007b6

>>919075
Well, there isn't any molten metal available yet, so no. Bridget's finished attuning to the demesne well before a smelter could reasonably be built. Might be possible to pick up the necessary summoning-circle materials as part of the same supply run to fetch that bonewine to treat the Disciple of Hesiesh; with zero dots in Occult, Bridget would not necessarily find a demonologist's shopping list suspicious.

Somebody who can reliably swing at least as many successes on a Bureaucracy roll as the Resources value of the items being sought should probably come along on that trip too, if only to be sure cows don't get traded away for mundane beans.
>>
No. 919093 ID: 0640da

rolled 3, 10, 8, 4, 4, 3, 9, 7, 9, 8, 4, 7, 2, 8, 9, 3, 5, 3, 7, 7, 2, 3, 9, 1, 4, 6, 8, 3, 4, 9 = 169

>>918609
"I'm very, very much not comfortable with any of this is what it means. Can you just get me to a clinic to treat my leg, already? I know it's difficult for you to resist your base, carnal urges, but surely your pea-sized brain can manage to see why I'm not comfortable with the current situation." Morse pulls out her still unbroken fingers and lists off. "A Neomah wants to mate with me. My leg is broken. I'm still a little singed from acid. Everything is pointless. I hate Malfeas. I loathe the rain. Pigs can eat shit. My leg is broken. My Lunar Mate is cuckolding me. My Lunar Mate is making out with a Neomah. Lute is presumably watching this and laughing. You stole my instrument. My leg is broken. We're in a sewer. A Neomah is plotting against me to create my child. You're plotting with the Neomah." Morse has long since run out of fingers to complain with, and had to loop back a few times on her speckled left hand.

>>919068
When the Neomah tries to stick a finger in her mouth to take a tooth, Morse isn't sure whether or not this is River or the Neomah. She looks very frustrated, and can't decide in time to bite down-- her tooth has been taken. "Ow! Damn it, I knew you were the Neomah!" She covers her bleeding gums... can I soak this damage with Spirit Hardened Frame?
>>
No. 919103 ID: bb5006

"Well, I don't think we can get out of here in a timely manner, let alone anywhere safe to get your leg patched up, while the rain is going on, and we definitely can't go back to town while you're radiating that essence. Plus, I've broken my legs from misjudged leaps, especially towards the beginning of my time as an Anathema, and it looks bad, but you'll heal up from it as good as new without any issue soon enough."

River, the real one still, hugged Morse as best she could with how injured she was. "And I know you're uncomfortable, it's why I'm trying to help get you in the mood to try and unwind. But, since we're going to keep moving, and this place looks like a labrynth, and Lute will probably pull us both out as soon as it's safe, I will give you your instrument back. Also, I can see your point about having a child right here and now, but at the same time, I think a child would be pretty great. I mean, can you think of a more visible sign that I love you than that?"

She was visibly perturbed by the Neomah taking the tooth out of Morse's mouth though. "Now why did you do that for?"
>>
No. 919112 ID: 8d924c

>>919065
Frustrating, but Red and Gold will have to pull the marotte off current duties. The town simply isn't ready for the temple, anyways, and he's actually concerned about the infant thing now that he's inadvertently purchased a place.

First he explains this to Lute, then mentions staying away from the location where the temple was to be built to any local villagers who are paying attention, then he heads to go tell the marotte what to do.
It receives new, extremely strict orders regarding its wandering, so that it remains away from populated locations while it shifts to instead constructing a smeltery and forge, on a nearby spot to the planned temple. It /can/ go into Hrotsvitha, but not towards the populated bits of this part of Creation. Additionally, Red and Gold will harvest a dose of the exoplasm, since he may need trade goods.

Since actually summoning anything wasn't possible, he should have more than enough essence to use at the moment, and defers to Lute on suggestions for further action.

(Oh, add that Resources 2 purchase to planned XP, so Res 2>Cecelyne Mythos Exultant.)
>>
No. 919121 ID: afdebc

>>919065
Requesting that Bridget make use of her dice in survival to gather some Malfean plant-life to melt down seems like the most expedient solution there. And would she really need a specialized smelter if she had access to some other heat source (perhaps the local blacksmiths, or Lute's glassworks), and Craftsman Needs no Tools?

>defers to Lute on suggestions for further action
Our immediate priority might be setting up some kind of perimeter security to preempt demon incursions. Enough Marottes could build walls and fortifications eventually, but for now, Cloud Arsenals might be a better choice for sentries and perimeter guards- they don't actually like combat, don't have a pronounced quirk that will drive them to harm the mortals, and well, the screams would help with time-keeping.
>>
No. 919274 ID: 2007b6

>>919112
>Since actually summoning anything wasn't possible,
It certainly is possible, just somewhat unsafe (-1 external penalty on the first binding roll, difficulty 5 wits + occult to banish the demon if binding failed - same problems you faced with the hopping puppeteer), and Lute Silhouette Speculation can't do much to help you without proper materials.
>>919103
>"Now why did you do that for?"
"Payment for services rendered, in accordance with the Neomah Charter. I could put the tooth back and take something else, if you'd prefer, but options are limited because of a loathesome necrotic aura floating around here lately, which rapidly spoils soft-tissue samples. I haven't a preservation spindle strong enough to block it."
>>
No. 919367 ID: 0640da

rolled 8, 8, 6, 3, 5, 3, 3, 9, 5, 9, 1, 7, 10, 10, 3, 8, 8, 1, 5, 2, 7, 7, 4, 2, 9, 5, 1, 3, 8, 9 = 169

>>919274
"...don't tell her to replace it, River. I can grow a tooth back... probably. I don't have any way to get rid of a black rock lodged in my gums." Morse sighs. "If you're going to continue with this ridiculous farce, I want something to show for it. Can you get me to any sort of... medical demon. Do demons practice undead medicine? Just... organize something for my leg."

Morse would like to barter her tooth for medical attention, rather than immediate sexual gratification. A letter of introduction or directions to the nearest surgeon would probably do her fine.
>>
No. 919389 ID: 2007b6

>>919367
A sesselja catches up to you. Was making slow progress on the tracking because it stopped to lick and nibbling at the blooms of corroded metal which emerged wherever Morse touched the walls or floor. The hideous little cricket-spider has a voice like a child, and claims it could repair Morse's leg easily, but wants at least a dozen doses of some recreational intoxicant in exchange. Doesn't care which one.

>>918977
Alright, y'know what, let's go ahead with Seven Broken Wings Of Red And Gold summoning a Teodozjia. The jade lion can barely squeeze through the wine cellar door, but recognizes not only it's summoner, and Lute Silhouette Speculation In Comet's Reflection, but also the inn itself, on sight, and seems to understand the whole strategic situation without needing to be told. (Red And Gold's coadjutor gives a brief empathic impression of smugly grooming itself.)

"Permission to begin securing the perimeter, sir?" it growls. "I propose we reach out to the Haslanti in the airship just outside of town, and recruit them by describing the situation in terms of this effectively being a two-thousand-square-mile greenfield surrounded by legions of eager soil-thieves rather than an allied outwall territory. They could fly around the perimeter in eight hours, at top speed. With Madelrada's agent onboard carving one 'keep out' sign per second, and your already bound marotte hanging under the airship to deploy those signs and grab material for more, that would at least be a symbolic start on establishing access control."
>>
No. 919427 ID: 8d924c

>>919389
"Permission is granted, but do be gentle with the mortals. I don't want to break them when I'm not yet sure of the desires of the Unquestionable and they could still have both informational and tactical purposes. Spirits you can handle as you see fit, and I'll assign the marotte to follow your orders. Infants are a resource, so try to keep it away from them."

Red and Gold looks to Lute for approval or disapproval of the proposed actions, since it would require her assistance, but would collect his sesseljae familiar and head out to give the marotte its new orders.

Is the Teodozjia bound? I went and looked over the plates again and I think the Courtesan might actually be the most appropriate one to use and I just sort of ignored it earlier because of the name.

(Still replenishing willpower off of any stunt bonuses, until I hit 10, then back to motes.)
>>
No. 919446 ID: bb5006

"Well, we don't have any booze right here and now, so how about you fix up her leg, and since I like to drink, I'll just give you however much booze I drink for a week or two. That should be way more than 12 drinks."
>>
No. 919505 ID: 2007b6

>>919446
"Okay! I'll climb into your stomach, and then as soon as we drink enough booze, I'll fix her leg."
>>

rolled 10, 1, 9, 3, 1, 7, 7, 8, 8, 8, 6, 3, 8, 5, 5, 10, 2, 5, 4, 4, 2, 5, 6, 2, 2, 10, 6, 10, 10, 7, 8, 2, 2, 10, 2, 9, 7, 9, 8, 4, 9, 10, 9, 1, 2, 10, 7, 8, 1, 5, 9, 8, 4, 2, 2, 6, 5, 6, 4, 7, 4, 7, 6, 1, 1, 2, 3, 4, 7, 10, 5, 3, 8, 10, 2, 6, 3, 6, 8, 6, 4, 10, 8, 2, 3, 5, 3, 2, 7, 5, 4, 3, 2, 5, 6, 3, 8, 7, 10, 3 = 552

>>919389
>>919427
"The Jade Lion's stratagem is sound, I will lend my support." Lute agrees, as her robes turn silver, melt, and reform into garb more like that worn by the Haslanti. "I am already antiquated with the airship crew, and have aided their repairs previously- it should be possible to secure their assistance."

Lute will depart and attempt to sell the Haslanti airship crew (whose fuel reserves have been freshly topped off with wood-demesne olive-oil) on the plan to ward the surrounding territory against further demonic incursions by providing an artificial Autumn's worth of leaf foil warding talismans. (No no, not these demons. They've been bound by a sorcerer who's understandably interested in not being overrun).

>I figure Lute can carve a leaf from Hrotsvitha into a simple "property of Madelrada, keep out" sign with a miscellaneous action using Craft (Air) at difficulty 3, since it's both simpler and more error-tolerant than a prayer strip.
>She's got twelve dice, plus three bonus successes from that prosthetic arm's bushbot mode.
>A six-action flurry with a base pool of twelve dice would mean rolling 6 dice on the first, 5 on the second, 4 on the third, 3 on the fourth, 2 on the fifth, and 1 on the sixth - but thanks to those bonus successes, anything more than zero dice is enough.

Rolling to persuade the airship crew to help, for the social attack in the engraved message, and for crafting in that crazy flurry.

As a day long warding / protective action aboard the airship, I'm going to count this plan as a day of training towards Stone Skipping Spirit (1 of 3). (And when Lute takes a much deserved sleep after all
>>

>>919523
Correction / continuation, not for xp
>(And when Lute takes a much deserved sleep after all
of that, she's going to start training the First Kimberly Excellency in her sleep).

Training plan for the next week or so is going to be:

50 xp = [1 day] 27 xp (First Kimbery Excellency) + [instant] 3 xp (Linguistics 2 to 3) + [3 days] 9 xp (Blue Vervain Binding) + [3 days] 11 xp (Stone Skipping Spirit)

SSS is probably going to involve working with the airship crew to reinforce protective measures / safety, BVB is all about binging people into grounds and fostering communication- training for that will likely involve working with the shell shocked and introspection plauge-ed villagers to try and reinforce cooperative social groups (or forge new ones). Encouraging people to find themselves in working together.
>>
No. 919615 ID: e4aa95

As per the discord discussion, I'll be playing a new dragonblooded character.

Willpower 10

Compassion 1 Conviction 5 Temperance 3 Valor 2

strength 1
dex 5 (11 with artifact)
stamina 1
charisma 5
manipulation 4
appearance 0
perception 4
intelligence 4
wits 1

Archery2
Linguistics 3
Lore 3
Martial Arts4(aspect)
Presence3(favored)
Melee2
Performance2
Ride1
Stealth1
War2
Socialize3(favored)
Integrity 1(favored)
Bureaucracy5(aspect)
Sail 2(aspect)
Dodge2
Occult3

Specialty: Linguistics - Speak Old Realm like a native to the Lintha dialect. (1)
Specialty: Occult - Warding and Exorcism (3)

(required)
Wind-Carried Word Technique
Elemental Bolt Attack (requires lore 2)

(aspect)
Finding the Water's Depths(requires bureaucracy 2)
Thoughtful Gift Technique(requires bureaucracy 4)
First Martial Arts Excellency
Terrestrial Martial Arts Reinforcement

(extra 2)
Threshold Warding Stance (requires dodge 2)
Language-Learning Ritual (requires linguistics 2)

(backgrounds)
Resources 4
Artifact 5
Arsenal 2
Retainers 2
Connections 1 (Tin Orchid Academy, hell school)
Connections 1 (Lookyshy's Intelligence Directorate)
Connections 1 (Priesthood of Cecelyne)
Destiny 1 (Hook up with Malice to father a race of buggy bat babies)
>>
No. 919621 ID: 8d924c

>>919615
Here's my current sheet for my Golden Janissary Style martial artist DB

Fire Aspect Dragonblooded(Lookshy)

Attributes
Strength 4
Dexterity 5
Stamina 1

Charisma 1
Manipulation 1
Appearance 5

Perception 2
Intelligence 2
Wits 5

Abilities
Linguistics 1
Lore 2
Occult 1
Stealth 1
Thrown 1
Athletics 3*
Dodge 3*
Melee 1*
Presence 1*
Socialize 3*
Archery 1
Medicine 1
Performance 1
Ride 1
Survival 1
Awareness 1*
Craft 0
Integrity 3(+1 Against Demons)*
Resistance 1
War 1
Bureaucracy 1
Investigation 1
Larceny 1
Martial Arts 5(+3 Golden Janissary Style)*
Sail 1

Willpower 10
Essence 3
Personal Pool: 15
Peripheral Pool: 33

Virtues:
Compassion 2 Conviction 2
Temperance 4 Valor 2

Charms:
All of Golden Janissary Style, so-
Cleansing Flame Strike, Rotten Leaf Arrested, Where Is Doom Inquisition, Golden Janissary Form, Paralyzing Combustion Imbuement, Light-on-Dark Shield, Lone Spark Lights the Conflagration

Backgrounds:
Breeding 3
Artifact 3
Arsenal 3
Undecided 3 points

Artifact 3:

Red Jade Dire Lance: 2 Dot Artifact

Speed 4, Accuracy +2, Damage +9L/13L, Defense +2, Rate 2, Minimums Str 2, Attune 5, Tags 2, L, R

Red Jade Skinmount Amulet: 2 Dot Artifact

Silken Armor: 2 Dot Artifact

+5L/3B Soak, Attune 2
Stacks with armor
>>
No. 919623 ID: e4aa95

>>919615

(mutations)
-2Can't wear ordinary belts, shirts, or armor due to wing membrane
-2Diet (Blood of Mammals and Birds)
1Enhanced Hearing (Bat Ears)
1Enhanced Vision (Four Eyes)
-2Fragile
1Fur
6Wings
2Prehensile Tongue
-1Ugly
-1Hungry
-2Greater Curse

Artifact 5 (robot spine)
Resources 4 (Law firm)
Languages are Rivertongue(native), Old Realm, Skytongue, Forest-tongue

Motivation: Learn the martial arts of the Anathema

Name is Fanged Flair Effulgence (which is an alias)
>>
No. 919635 ID: bb5006

Name: Sesus Xanin Dynastic Fire Aspected Dragon Blooded
Willpower: 10/10

Attributes
Strength 3 (6)/Charisma 2/ Perception 3
Dexterity 5 (8)/ Manipulation 2/ Intelligence 3
Stamina 3 (6)/ Appearance 3/ Wits 3

Abilities:
Archery 3
Athletics 4
Linguistics 2 (High Realm Native, Old Realm, Rivertongue)
Lore 1
Martial Arts 3
Melee 5 +2 Slashing Swords
Occult 3
Performance 1
Presence 5
Resistance 3
Ride 2
Socialize 2
Survival 3
War 5

Backgrounds:
Artifact 5: Crown of Thunders and Infernal Cannon (Large)
Artifact 3: 3 dot Thunderbolt Shield, 2 dot Reaper Daiklaive, 1 dot Cigar case of endless tobacco
Manse 2: Cecelyne Aspected Manse with a Sand Serpent Stone with Comfort Zone x2 and Zone of Influence for the Manse itself. A hotspring made out of jets and ice cold vitriol.
Command 3: 250 soldiers
Resources 3: Enough for a largely exiled lazy Dynast.
Breeding 4: In spite of being a lazy person who doesn't want to be involved in the upcoming civil war, she is actually of an impressive pedigree, and being in exile definitely isn't going to stop her from being married to a nice suitor.

Valor: 3
Compassion: 3
Conviction: 1
Temperance: 2

Drawbacks:
Greater Curse: 4
Megalomania: 2
Hungry: 1

BP: 23
Stamina 2-3: 4
Willpower: 6-10: 4
Athletics: 3-4: 1
Presence: 3-5: 2
Melee: 3-5: 2
War: 3-5: 2
Artifact 3-5: 4
Artifact 2-3: 1
Breeding 3-4: 2
Melee Specialty 2 dots: 1

The story behind Artifacts:
The Manse, a Cecelyne aspected manse on the border of Hrothvista and the Demon City. Atop it was an Infernal Cannon primarily used by a Blood Ape who refused to look at Xanin, largely because of her azure shield. With little other defensive capabilities, it was a one sided take down to claim the Manse, and the Infernal Cannon with it. At present, negotiations with the Blood Ape formerly running said cannon to accept the new owners of the hotsprings have been dicey.

In the basement, there was a puzzle lock, it declared that whoever should solve it would know power and command. It was an impossibly complex working made from Azure Glass, and would have taken years to solve. Fortunately, a boot heel to it worked just as well. Inside was the Crown of Thunders.

The Air's New Shield:
Forged during the Primordial War by a Twilight Glorious Orichalcum Rainbow for one of her circle's air aspect armies, designed to exploit their enemies' obedience to their master's command to the law of not witnessing Azure, allowing the army to have almost free range with leading unexpected attacks against the demon armies.

In the millennia since, the production of these shields has slown down to nothing, and they are most frequently given as ceremonial gifts, save a few hundred used by Wyld Hunt parties who are expecting to have to deal with Demons summoned by Anathema.

Rules: While the shield is available, the attuned is counted as under the effects of the charm "Atrocity without Witness" (pasted beneath) against all natives to Malfeas (including Infernal Exalts) or anyone with an intimacy towards Cecelyne's laws.

Anyone with Dodge MDV of 8+ is immune to the effect, and spending a point of willpower to resist counts as a scene of eroding an intimacy towards Cecelyne's laws.

The Shield also acts as a method of safely getting down from high places, for two motes it allows the user to determine the speed at which they fall, anywhere from 5 yards a tick to terminal velocity up until the last second for 2 motes. This can activate while unconscious, but requires the shield be securely attached to the Attuned user's body, and that they have the 2 motes to spare.

The Cigar Case of Bottomless Tobacco:
A custom gift commissioned by her parents given to Sesus Xanin after her graduation from the House of Bells. It always has a single cigar when opened, and provides a +2 bonus against disease to the user, or anyone benefiting from Enfolded in the Dragon's Wings, or +4 for everyone in a building if smoking has become routine enough that it permeates the building. It also helps supplement eating, and if routinely smoked doubles the period before hunger penalties start occurring.
>>
No. 919641 ID: bb5006

Slight change to above: Occult 2, Slashing Sword specialization to +3

Excellencies: 1st War, Athletics, Melee
Terrestrial War Reinforcement
Normal Charms
Dragon Graced Weapon
Ghost Fire Blade
Enfolded in Dragon's Wings


Weapon: Reaper Daiklaive changed to be Green Jade
4 speed, +5L damage, steal 1 mote/hit, +4 accuracy, +1 defense (9 Parry), rate 3, strength 2 required

Soak
Natural: 6 Bashing, 3 Lethal
Thunderbolt Shield: +2 Bashing/Lethal

Total: 8 Bashing, 5 Lethal
>>
No. 919655 ID: bb5006

"Okay, I think I know exactly what to do, but I hate that I have to do it."

River, more than happy to oblige, went back to the Amber colored impression on the wall, and her hands turned into silver as she hacked out as much of the stuff as she could possibly drag down the hall, the surgeon wanted 12 doses of some kind of intoxicant, well whatever the hell this was had to be something that it would enjoy probably.

She also proceeded to shut the door, since the last thing she would want to do is flood this area.

Then with that, she was left to shave up the ice as good as possible with her claws, backtracking and gathering plenty of the coal rice to use as sprinkles, since it wasn't like she wouldn't eat it.

Rolling int+Craft (Water)
>>
No. 919656 ID: bb5006

rolled 10, 4, 7, 2, 3, 10 = 36

>>
No. 919659 ID: 2007b6

>>919656
Even with a steep penalty for improvised tools, that's at least two successes. Over the course of the next sixteen-plus hours, you successfully pacify numerous catacomb-dwelling horrors with hostess fruit pies bizarrely delicious coal-sprinkled sorbet. The stomach bottle bug honors the agreement and repairs Morse's leg.
>>
No. 919661 ID: bb5006

Finding out that Specializations are cut off for mass combat's War cap, I'm making a slight edit.

Archery 2 (-1 skill dot from 3), Presence 4 (-1 BP)

War: Tactical Plans +3 Specialty
>>
No. 919663 ID: bb5006

I am an idiot and had missed that we got 4 free specialties, so nothing is being sacrificed for the War specialty, and Occult is going up to 3 since I also was wrong about how that worked in the first place and you can't trade Skill Dots for Specialties.
>>
No. 919708 ID: bb5006

Presence from 5-4 (+1BP) Greater Curse from 4-5 +1 BP

Also, since I apparently missed some stuff for the original character Sheet:
Hungry: +1 BP
Great Curse (originally) 4
Megalomania: 2 BP

Since I also messed up the Willpower rules by not noticing it in the Erata, I'm just starting at 9 WP.

And, with those 2 freed points of BP:

Artifact 3-4: -2 BP
Replacing the Reaper daiklave with a Reaper Beamklave.

The Burning Blade of Sorcerer's Fire (Green Jade Reaper Beamklave)

Long has Sorcery been associated with green. So too was the rationale behind the inventor of this blade, who's name has long been forgotten by all but the wisest. Forged as a weapon for the newly formed Exalts in their war against the Primordials, it combined Green Jade's nature to grow and give life with Red Jade's raw destructive burning nature to create a sword that grew into a more intense flame than a sword could normally ever hold. It slew countless scores of demons, and had, for a time, been lost to creation. Lost in the pits of Malfeas, same as the Crown of Thunders.

Some would say that a sword of similar appearance has appeared throughout Malfean history, only in tiny roles dedicated to some warlord or another cutting down scores of soldiers with their arms and armor cleaved in twain. Whatever the case, it wound up in the hands of the owner of the owner and operator of the Burning Agony Spa, and destroyed the next weilder's mundane arms and armor.

By appearance, it's quite simple when powered off. A handle in the shape of a flame covered in Adamant, covered with Old Realm Text in a dialect so long forgotten it scarcely looks like Old Realm at all in this day and age. When activated, it becomes a brilliant green blade, seemingly with no defined edge as it wavers and crackles like a fire.
>>
No. 919709 ID: bb5006

Presence -3 WP from 9-10 since I need motes more than social skills at first.
>>
No. 919859 ID: bb5006

I went through some considerations, and I reshuffled skills around, and some other changes to account for actually being a leader in some regards, and helping actually build a not shitty small fiefdom in Malfeas and eventually some Satrapy.

The big one affecting BP:
Stamina: 3-2 +4 BP
War: 5-4 +1 BP
Breeding: 4-5: -2 BP
Arsenal: 0-3: -3 BP

Bought with Arsenal: Red Jade Superheavy Plate at 3 dots, 1 Hearthstone "Memorial Armor", and Exceptional Longbows at Magnitude 3 for the army presented by Command

Skill changes (And what skills are favored) just listed here for convenience:
Archery1
cAthletics4
Awareness2
fBureaucracy3
Craft
cDodge
Integrity
fInvestigation 1
Larceny
Linguistics2
Lore1
Martial Arts2
Medicine
cMelee5 +3 Slashing Swords
Occult2
Performance1
cPresence3
Resistance3
Ride2
Sail
cSocialize2
Stealth
Survival1
Thrown
fWar4 +3 Tactics
>>
No. 919870 ID: bb5006

Because I didn't realize how powerful they were, I'm swapping Arsenal 3 for another purchase of Artifact 3, keeping the Jade Superheavy Armor, but getting a Skin Mount Graft instead of the Hearthstone, and a Collar of Dawn's Cleansing Light.

Also, grabbing the Memorial Iron as the 3rd dot of Hearthstones from Manse 2, that manse is tied to the Blessed Isle though.
>>
No. 919884 ID: d9acdc

Character Sheet for Cathak Othok Dythyk, Earth Aspected Dynast Dragon Blooded

Virtues
Compassion 1
Conviction 4
Temperance 2
Valor 2

Essence 3 (Raise from 2 to 3 for 10BP)*

Willpower: 10 (Raise from 5 to 10 for 5BP)*

Attributes
Strength 2
Dexterity 3
Stamina 2

Charisma 1
Manipulation 4
Appearance 4

Perception 3
Intelligence 5
Wits 2

Abilities
Archery 1
Athletics0
*Awareness1
Bureaucracy 0
*Craft 2 (Air), 2 (Fire), 4 (Lightning) (1BP to raise from 3 to 4)*
Dodge 0
*Integrity1
Investigation 0
Larceny 0
*Linguistics3 (3 dot specialty for persuasive writing)
*Lore 5 (2BP to raise from 3 to 5)*
Martial Arts1
Medicine3 (1 dot specialty for cybernetics)
Melee 1
*Occult 5 (2BP to raise from 3 to 5)*
Performance1
Presence1
*Resistance1
Ride 1
Sail 3
Socialize 2
Stealth 0
Survival0
Thrown 0
*War 1

Charms
Terrestrial Circle Sorcery
Death of Obsidian Butterflies
Demon of the First Circle
Dragon of Smoke and Flame
Emerald Circle Counter Magic
Incantation of Effective Restoration
Lightning Spider

Backgrounds
Artifact3Belt of Ariel Mobility, Scrying Apparatus (2 dot elemental core), Spell Book
Savant 2Reduces requirements by, and provides bonus dice equal to, rating of background, for magictech maintenance
Mentor 3Mara, The Shadow-Lover
Resources3
Breeding3 Additional 3/5 motes to their respective pools (2BP to raise from 1 to 3)
>>
No. 919885 ID: d9acdc

>>919884
I forgot to include, but I have taken the Creature of Darkness Mutation, to give +4 BP and reconcile with the Budget
>>
No. 919901 ID: afdebc

Here's my contribution to the Dragon-Blooded lawship team.


Unhappy Wood DB (Name Pending)
Wood Aspect Dragon-Blooded (Lookshy)

Iconic Anima: Whorls of lily of the valley, blossoms swaying in an unfelt breeze
Motivation: Learn the dances of lost Saigoth

Strength 2 Dexterity 5 Stamina 3
Charisma 2 Manipulation 2 Appearance 3
Perception 3 Intelligence 2 Wits 4

Compassion 1, Conviction 3, Temperance 2, Valor 3

Essence 2, Willpower 10
Personal 14, Peripheral 27 (Base) + 10 (from Skinmounts)

Aspect: Archery, Medicine, Performance, Ride and Survival
Favored: Integrity, Awareness, Martial Arts

Abilities / Skills:
*Archery 2
*Awareness 1
Bureaucracy 1
Dodge 3
*Integrity 1
Linguistics 3 (Native: Rivertongue, Others: High Realm, Low Realm, Skytongue)
*Martial Arts 3
*Medicine 5
Melee 2
*Performance 5 (While Under Fire +2)
Resistance 3 (Evil Stepmother Boots +2)
*Ride 0
Sail 2
Stealth 1
*Survival 5
War 2

Charms:
Wind-Carried Words Technique
Elemental Bolt Attack
Infection-Banishing Prana
First Survival Excellency
Hostile Environment Preparation Method
First Performance Excellency
Three-String Sword Prana
Third Resistance Excellency

Mutations, Merits and Flaws:
None

Backgrounds:
Arsenal 2 (3 + 2 * [# of pooling Lookshian allies] dots: 1-dot Swaying Grass Dance Style manual), 1-dot Fivefold Harmonic Adapter (Moonsilver-Jade) [see below] )
Artifact 3 (Evil Stepmother Boots, Starfish Tent) [see below]
Artifact 2 (Silken Armor, Horn of Ways)
Artifact 2 (Skinmount Amulet x2)
Breeding 3
Connections 1 (Guild) [see below]
Destiny 3 (Twins Raised Apart) [see below]
Manse 3 (Gem of Elemental Travel, Purifying Mercy Stone, Stone of Breath)
Resources 3 (Dancer or Surgeon depending on locale)

Mundane Equipment / Resource Purchases:
Fine (or Exceptional?) Bow
Medical Supplies
Feathersteel knife

Intimacies:
Dance (Unrealized Passion)
Evil Stepmother Boots (Stubborn Pride)
[Santova’s DB] (Friendship)
Fanged Flair Effulgence (TBD)
[The Golden Janissary] (TBD)
[Calamari God’s DB] (TBD)
Her Ordained Role (Duty) [A negative intimacy]

BP Spent:
+18 Free with Chargen
-5 raising WP to 10
-6 Medicine, Performance, Survival 5
-4 Breeding 3
-3 Three Background dots

Fivefold Harmonic Adapter (Moonsilver-Jade)
Per houserules, any given Harmonic Adapter only acts as an adapter between two magical materials.

Connections 1 (Guild)
Not a full-blown ally, just somebody you can go to for a simple menu of services, cash on the barrel... plus some "frequent flier" bonuses with a larger mercantile network. Notably, includes this includes a means to access Emerald Countermagic in case of an emergency with the Evil Stepmother Boots.

Destiny 3
[Name here] has an identical twin sister she was raised apart from, and each is unaware of the existence of the other. One twin was raised in Lookshy, the other in the Realm. While their panoplies are distinct and reflect their differing circumstances, they are otherwise eerily similar, both manifesting the same flower in the their iconic anima, expressing similar virtues, and training similar attributes, skills and charms.
It was fated that the twins would first walk separately. That they will eventually meet. That each will walk a mile in the other’s shoes. And that finally, that they will stand together, and ensure their family continues.

Evil Stepmother Boots (Artifact 3)
Tiny golden bells adorn this pair of moonsilver boots, and chime softly with every every movement of the wearer. A dancer moving in tune with this music will find her actions grow easier and more graceful, and her feet carry her further, buoyed by the grace of dance and tintinnabulation. However, when she tires, the dancer will find she cannot stop, nor can she free herself from her ringing footwear. Without countermagic, the bells will continue to ring out until finally falling silent with a death knell. Such was the fate of the Evil Stepmother the boots were originally tailed for, and gifted to.

The Evil Stepmother Boots count as a pair of moonsilver hearthstone bracers, with the performance ability substitution effect of the Hauberk of Bells, the mobility boost of Perfected Boots, and the statistics of a pair of moonsilver God Kicking Boots. They cost (Performance dots to substitute) x 2 motes to attune, minimum 4m.

Starfish Tent (Artifact 3)
Start with steelsilk, embroider it with patterns to resist corrosion and disease, enchant the fabric with the elemental benediction of wood so it's self-repairing, fold it all up tightly around an Infinite Seed and soak it in the same oil used to summon the minions of the Eyeless Face. Once the oil is finished soaking in, the Infinite Seed has been split and hollowed out and functions as a hearthstone socket.

The result is an inflatable airtight tent (with airlocks) originally intended as an isolation ward for field hospitals. It maintains a positive pressure, such that any holes cut in the walls leak out, not in. When a hearthstone is inserted, the tent expands to comfortably accommodate a group of magnitude equal to the heathstone’s rating. In one ill-advised incident, when a Protoshinmaic Vortex was connected to one of these tents, it kept folding and inflating until it reached ten stories high with enough bedrooms for a full legion before catching fire.

Lookshy cannot produce more Infinite Seeds, but they can make Skin Mount Amulets, so they've figured out a way to cut such a tent in half and graft in a new hearthstone socket. Accordingly, they are sometimes called "starfish tents."


Other Notes:
[Unhappy Wood DB] was trained to serve as something between a medic and a ranger, and it is this capacity she serves aboard Fanged Flair Effulgence’s flying legal firm. She’s dissatisfied and not living her passion- she’s much happier as a dancer than either a medic or a ranger. Her current deployment to hell, perhaps, presents an opportunity in this respect. She can come across as curt or abrasive to others. (Or defiant, as her performance specialty reflects).

Her belled boots serve as both instrument and weapon, and as a concession to her better self, despite the inherent risk involved. She has a tendency to wear them longer than is necessary, which has landed her in trouble before. (It’s how she and [Santova’s DB] met, actually).

She wears a traveller’s dress (cut up the side to allow high kicks and general freedom of movement) and a hooded cloak, one or both of these representing her Silken Armor Her pair of Hearthstone Sockets are installed on the outside of each leg, where one’s hands would be if placed in one’s pants-pockets.

---

General plan is to complete her relatively short term motivation, have a point of epiphany, figure out / affirm who she really wants to be, and pick a more far reaching motivation, and start investing in more integrity and performance charms as a result. (Essentially, she’s ripe for Lute Silhouette Speculation to mess with). This may or may not result in her leaving her current position on the law ship, but we’ll see.

Arsenal is kind of complicated, and may require some revision (figuring out what to do with the unspent points, possibly moving some gear from the artifact to arsenal background).

TLDR: Unhappy Wood DB dancer with musical ass-kicking boots
>>
No. 919912 ID: d9acdc

rolled 4, 7, 5, 6, 1, 4, 9, 3, 4, 5, 4, 7, 7, 5, 10, 10, 3, 5, 6, 9, 10, 8, 9, 2, 3, 2, 6, 8, 6, 6 = 174

>>918954
Bridget walks slowly, feeling the plant life hum in time with the ebb and flow of essence. By the time she completes a circle, she has internalized the song as part of herself, becoming one with the life energy pooling around this village. Invigorated by the surge of essence, she seeks out the monk who volunteered to join her, as well as their blood ape guide. A quick assessment confirms that everyone has prepared well for the journey in the last few hours. After mapping out the directions, getting her bearings, and finding a good launch point, she grabs both party members underneath her arms and leaps forward, heading to the closest point of sale for bonewine. According to the Blood Ape a nearby spring would serve well as a landmark, as it bordered both the forest and city.

Attuned to the manse, rolling to navigate to the hot spring run by Sesus Xanin, stunting a bonus from the directions the blood ape provided and activating Mountain Crossing Leap for 10m, 1wp, leaving her on 21/26/6 Personal Peripheral and WP.
>>
No. 919920 ID: afdebc

>>919901
Whups, Lookshy DBs don't get the discounted Manse background, and I forgot Lore. Corrections:

Skills:
Lore 2

Backgrounds:
Arsenal 2 (1-dot Swaying Grass Dance Style manual, 1-dot Fivefold Harmonic Adapter (Moonsilver-Jade), 2-dot Purifying Mercy Stone, 1-dot Stone of Breath )
Manse 3 (Gem of Elemental Travel)

Also since I'm using the normal manse background, I'm going to have to design it. Pending.
>>
No. 920150 ID: 2007b6

>>919367
While the lunar is making demonic sno-cones, a vision of the Princess Magnificent With Lips Of Coral And Robes Of Black Feathers appears in Morse Song's daydreams. "Hello, my darling! As long as you're stranded in Hell, could you pick up some yozi venom for me? Hundred doses should be plenty. Deliver it to Dari of the Mists - Underworld analogue of the present-day city of Paragon - in an appropriately sealed container, either personally or by a courier with a solid reputation for discretion. In a separate container from the Unmelting Heart, obviously. There's no rush, you can take as long as you need, just don't leave the demon realm without it. Any questions? How are you holding up?"
>>
No. 920179 ID: 0640da

rolled 5, 10, 3, 7, 5, 5, 6, 3, 2, 2, 2, 9, 5, 2, 8, 2, 8, 9, 3, 6, 8, 7, 10, 4, 8, 9, 6, 7, 2, 8 = 171

Morse doesn't thank anyone in the process of getting her leg restored. As soon as she can walk on both legs, she picks up her Shamisen and begins to play again. After some time, however, a message comes through to her from her master...

>>920150

"...I'm holding up terribly, my liege. There seems to be... significant Celestial interference in my activities. There are no less than four beings, and in all probability more, that have been granted the graces of the stars. Including one inconsiderate, but subservient, Lunar mate and-- as predicted-- the child of Venus you had predicted would aid me. As always, you saw the future and I was mistaken in my estimations-- she has saved my hide twice now." Morse grunts.

"The Neverborn sent me on a task to do with an Underperson, so my performance may be limited-- although I will ensure I complete both tasks to my Liege's satisfaction. While the Unmelting Heart has eluded my grasp due to interference by a Solar and her flunkie, I know exactly who has it and where they are in Malfeas." Morse flips open her compass. "I don't quite know the status of the Solar interfering with my activities, although I suspect after a bit of time she's gathered an army or found an artifact to deal with me when I return to our... shared camp. The residents there are all mortals, but she's a bit dangerous... nearly killed me once now, and I've no doubts she plans to do it again. Do we have any... tools for dealing with errant Solars who get in our way? I'd love to retrieve them when I return to Creation."

Morse would like to put aside some of her EXP to purchase an artifact. Something that could threaten those who aren't mortal. She understands she won't be able to retrieve it until she reaches a Shadowlands or Creation-- but Liege should work as Resources for this, correct? I'll discuss it in the discord.

"...is this communication channel safe? I fear I may have put the cart before the horse by revealing a bit too much." Morse realizes her faux pas and apologizes.
>>
No. 920201 ID: afdebc

>>919920
Manse design!

The Respite of Alpine Amenities

In the territory of the Marukan Alliance, amidst the inhospitable cold of a snowy peak, perches a comfortable mountain retreat built of humble stone and hardwood. The interior is always warm and accommodating despite the climate, and hot drink, comfortable furniture, and pleasant music await its guests. This is a place of hospitality and comfort. Even the northern lights are welcome- on certain occasions they dip low, providing an enchanting sight, and a beacon for lost travelers.

Originally built during the Shogunate, the Respite sports a moving lift, to carry visitors up the mountain. In the modern era, the lower end of this luxury has found a more utilitarian purpose, and also serves as a millstone (necessitating occasional cleaning of the lift mechanism by mortal caretakers).

While welcoming, this lodging is not helpless against guests who abuse the offered hospitality. The innermost sanctum is protected by concealed traps and pitfalls, and those who overstep their bounds may find themselves unceremoniously dumped outside on steep snowy slopes.

The manse produces a Gem of Elemental Travel, which among other benefits, allows the hearthstone bearer to effortlessly cross fields of deep snow.

The current hearthstone bearer was first granted atonement to the manse as a safe retreat during survival training. This posting turned to an unexpected delight when she discovered the combination of Glorious Halo of Hesiesh and Mela's Sweet Whisper could produce a private dance studio at her whim. On some nights her image still dances within the Respite, unknowing what audience sees her performance, or if she dances alone in the Respite beneath flickering Aurora.


CP Budget:
+6 Manse Rating x2
+2 Maintenance (Cleaning moving parts)
-1 Comfort Zone
-1 Magical Conveniences (Skii lift / millstone, automated preparation of hot food and drink, laundry)
-2 Central Control
-2 Glorious Halo of Hesiesh
-1 Mela's Sweet Whisper
-1 Minor traps and Tricks

The controls allows guests to work the kitchen and adjust the music, but overrides and control of other functions are restricted to the hearthstone bearer.

By default, Glorious Halo of Heseish serves to enhance the homey atmosphere, and conceal the traps more effectively. Other illusions can be evoked at the direction of the hearthstone bearer, as usual. Notably, this power is also used to project an image the aurora borealis in the night sky above the manse, though this only appears on certain on certain auspicious nights.


It's a skii lodge with integrated sound system and limited holodeck.
>>
No. 920270 ID: bb5006

>Morse doesn't thank anyone in the process of getting her leg restored. As soon as she can walk on both legs, she picks up her Shamisen and begins to play again.


Given that River can't hear the small conversation that's going on, so she just kind of leaned haphazardly on Morse's shoulder awkwardly as she had to lean down almost a foot. "So Miss Grouchy Robes, we've still got a day we're stuck down here, maybe three or four depending on the state of that storm cloud, so if you're not interested in getting it on with a remarkably attractive demon, what ARE you interested in doing to pass the time while we're stuck here. Other than playing music, since something tells me that's something of a constant."
>>
No. 920284 ID: 0640da

rolled 9, 5, 5, 8, 3, 4, 8, 4, 6, 3, 4, 10, 10, 2, 6, 3, 1, 5, 7, 10, 7, 2, 9, 5, 4, 4, 6, 7, 3, 8 = 168

>>920270

Morse looks at her mate and rolls her eyes. "I would be reading if there were any books. A healthy mind allows one to deal with the hopelessness of the future and postpone one's oblivion until the time is right. Maybe you should read a book or two. It would give me room to breathe-- erm, think, and increase your pitiful intelligence considerably. Now, leave me alone. I'm busy with... something. Go play with your new fuck buddy."
>>
No. 920285 ID: bb5006

"Well, I would, but you keep trying to blow me off. And that's neat. I'll see if I can get a book when we can go back to town, but I was asking for more of a 'Here and now' perspective.

"Although, if reading is so important to you, maybe you could teach me how. I mean, not really a high priority for a barmaid or a footsoldier."
>>
No. 920336 ID: 2007b6

>>919523
Eight successes on the dice plus three successes from anima power means demons with a modified MDV of 10 or below will be inclined to stay out. That covers the vast majority of first-circles, and probably even some second-circles. Main concern at this point would then be Luminata, and any others whose Motivation is in direct conflict with the instruction, or those who routinely travel by flight or through tunnels and thus might miss the fence entirely.

The Haslanti aircrew got about five hours cumulative exposure to Hrotsvitha-fumes, but channeling Perfection In Life through a pep talk about maintaining shipboard discipline prevented any serious meltdowns. Some of them are also suffering hearing impairment due to the godawful screech of high-speed engraving. They'll likely be fine in a day or so, but for best results should spend some time further away from the border, in the interior of the region excised from Creation. They're also exhausted from pedaling; those first six hours were at full sprint speed, as planned, but the last forty miles of perimeter took more than four hours.

Lute's prosthetic arm is quivering slightly and has a dull reddish interior glow regardless of form. Any action involving fine manipulation will be at a -4 internal penalty due to fatigue, though a good night's sleep would be more than enough to sort that out.
>>

rolled 10, 6, 4, 5, 10, 7, 3, 2, 8, 8, 5, 5, 5, 2, 7, 3, 6, 2, 3, 3 = 104

Ah, that happy-tired feeling from a day's work done well. The local bubble warded from a wide array of intrusion (though it would do to revisit the gaps in that defense later), the hopping puppeteer dropped off at the church in-progress, and a safe return to port. Would be a good idea to secure hearing and environmental protection for the mortals the next time she attempts something like that, though. At least the crew is tired enough that making sure they get the rest they need shouldn't be difficult.

After getting the sailors settled in, assuming Red and Gold is still up (easy enough to ask a little birdie spidey where he is and what he's doing) Lute will stop by to appraise him of her progress. After that, I assume it's getting late and Lute should head to bed.

>Lute's prosthetic arm is quivering slightly and has a dull reddish interior glow regardless of form.
Ooh, pretty. Still, wouldn't do to worry anyone or attract undue attention over that. The resident joybringer's latest outfit sports long, comfy sleeves and gloves to conceal this.

Rolling disguise. Intelligence 6 + Larceny 0 + Speciality 1 + Infinite Resplendence Amulet 2 + Stunt - Fatigue. (Not sure if sidereal specific bonuses apply? Does "me, but not a scary infernal exalt" or "me, minus certain traits" count as a false identity?)

>Training
Still planning to pick up the first Kimbery Excellency in Lute’s sleep, if she can. Helping make sure the airship crew gets their rest and recovers from the environmental hazards the next day can probably be used as another day of training for Stone Skipping Spirit (2/3), although other stuff might come up that will interrupt that.
>>
No. 920422 ID: bb5006

Strength:3+3 Charisma: 2 Perception: 3
Dex: 5+3 Manipulation: 2 Intelligence: 3
Stamina:2+3 Appearance: 3 Wits: 3

Virtues:
Compassion: 3
Conviction: 1
Temperance: 2
Valor: 3


Willpower: 10
Limit: 0/5
Essence Pool:
Personal: 17/17
Peripheral: 5/31 (3m committed to Burning Blade of Sorcerer's Flame, 8 motes to Jade Superheavy Plate, 10m attuned to Crown of Thunders, 5 motes to attune to the Exalt's New Shield, +4 from the Sand Serpent Stone slotted in Skinmount Graft)


Artifact: 5 (Crown of Thunders, Infernal Essence Cannon)
Artifact: 4 (Exalt's New Shield, Burning Blade of Sorcerer's Flame)
Artifact: 3 (Red Jade Superheavy Plate, Skinmount Graft, Cigar Case of Bottomless Tobacco)
Manse: 2 (Sand Serpent Stone (A spa on the edge of the Forest and the Demon City, Memorial Iron)
Breeding: 5
Command: 3
Resource: 3

Skills:

Archery1
cAthletics4
Awareness2
fBureaucracy3
Craft
cDodge
Integrity
fInvestigation 1
Larceny
Linguistics2
Lore1
Martial Arts2
Medicine
cMelee5 +3 Slashing Swords
Occult2
Performance1
cPresence3
Resistance3
Ride2
Sail
cSocialize2
Stealth
Survival1
Thrown
fWar4 +3 Tactics

Charms:
1st melee Excellency
Dragon Graced Weapon
Ghost-Fire Blade

1st War Excellency
Terrestrial War Reinforcement
Enfolded in Dragon's Wings

1st Athletics Excellency

Panoply:
The Burning Blade of Sorcerer's Fire (Green Jade Reaper Beamklave)

Long has Sorcery been associated with green. So too was the rationale behind the inventor of this blade, who's name has long been forgotten by all but the wisest. Forged as a weapon for the newly formed Exalts in their war against the Primordials, it combined Green Jade's nature to grow and give life with Red Jade's raw destructive burning nature to create a sword that grew into a more intense flame than a sword could normally ever hold. It slew countless scores of demons, and had, for a time, been lost to creation. Lost in the pits of Malfeas, same as the Crown of Thunders.

Some would say that a sword of similar appearance has appeared throughout Malfean history, only in tiny roles dedicated to some warlord or another cutting down scores of soldiers with their arms and armor cleaved in twain. Whatever the case, it wound up in the hands of the owner of the owner and operator of the Burning Agony Spa, and destroyed the next weilder's mundane arms and armor.

By appearance, it's quite simple when powered off. A handle in the shape of a flame covered in Adamant, covered with Old Realm Text in a dialect so long forgotten it scarcely looks like Old Realm at all in this day and age. When activated, it becomes a brilliant green blade, seemingly with no defined edge as it wavers and crackles like a fire.


The Air's New Shield:
Forged during the Primordial War by a Twilight Glorious Orichalcum Rainbow for one of her circle's air aspect armies, designed to exploit their enemies' obedience to their master's command to the law of not witnessing Azure, allowing the army to have almost free range with leading unexpected attacks against the demon armies.

In the millennia since, the production of these shields has slown down to nothing, and they are most frequently given as ceremonial gifts, save a few hundred used by Wyld Hunt parties who are expecting to have to deal with Demons summoned by Anathema.

Rules: While the shield is available, the attuned is counted as under the effects of the charm "Atrocity without Witness" (pasted beneath) against all natives to Malfeas (including Infernal Exalts) or anyone with an intimacy towards Cecelyne's laws.

Anyone with Dodge MDV of 8+ is immune to the effect, and spending a point of willpower to resist counts as a scene of eroding an intimacy towards Cecelyne's laws.

The Shield also acts as a method of safely getting down from high places, for two motes it allows the user to determine the speed at which they fall, anywhere from 5 yards a tick to terminal velocity up until the last second for 2 motes. This can activate while unconscious, but requires the shield be securely attached to the Attuned user's body, and that they have the 2 motes to spare.

The Cigar Case of Bottomless Tobacco:
A custom gift commissioned by her parents given to Sesus Xanin after her graduation from the House of Bells. It always has a single cigar when opened, and provides a +2 bonus against disease to the user, or anyone benefiting from Enfolded in the Dragon's Wings, or +4 for everyone in a building if smoking has become routine enough that it permeates the building. It also helps supplement eating, and if routinely smoked doubles the period before hunger penalties start occurring.

The Unyielding Flame that the Sea Marched Against:

A single one of a set of 100,000 Red Jade Superheavy Armor forged for the Dawn Caste "Golden Spear that Pierces the Depths"'s Fire Aspected Gens more in celebration for a decisive victory against Kimbery's armies. Originally it was inscribed with heretical runes, but has had the runes praising the sun defaced by a number of Immaculate Monks over the centuries. The result is a substantially less heretical suit of armor, both from the perspective of the Immaculate Faith, and the perspective of Malfeas.
>>
No. 920446 ID: bb5006

The Cecylene Aspect Manse: Mechanics (Comfort Zone x2, Zone of Influence)

Sitting on the border of Hrotsvitha and Malfeas the City Proper, this manse was constructed on orders of the Cecylene Priesthood to serve as the local law enforcement, and the job of keeping the place under a tight shift was given to a Neomah who had pleased the local priest.

That job was failed quickly, as the place quickly became a pleasure center, though nothing illegal was going on. And so this continued for a few scant centuries. Recently however, it was taken over by Xanin.

Mounted up top is an Infernal Essence Cannon, operated at present by a Tomescu who has held the job for long enough that nobody actually wants to take over.

The transitory period from Neomah local lord to Dragonblooded local lord was a short and relatively bloodless one, as only a few dozen dissenters were killed, with another few dozen being killed in the local seizurepurchase of assets with the first batch of minted coins, forged using the Burning Blade of Sorcerer's Fire.


Said coins are the new enforced currency, both for local trade and for access to Hrotsvitha. They are forged by using the burning green blade to cut into a piece of brass, and using a clear section of old realm script from the hilt, with a loyal enough Harenhal checking the craftsmanship of each coin that comes back to the Manse to make sure no counterfeit coins are being added to circulation.

At present, the currency is so new that the majority of the local taxes are collected in resources that go to improving Xanin's present palace and keeping the army fed as best as possible, and a refund is paid in coinage until there is a large enough supply.
>>
No. 920619 ID: d9acdc

>>919884
Revised Character Sheet for Cathak Othok Dythyk, Earth Aspected Dynast Dragon Blooded

Iconic Anima: The Imperial Mountain, inverted, with a large, multi-hued, jade gear centered at the widest point

Aspect: Awareness, Craft, Integrity, Resistance, and War
Favored: Linguistics, Lore, Occult

Virtues
Compassion 1, Conviction 4, Temperance 2, Valor 2

Essence 3, (Raise from 2 to 3 for 10BP)* Willpower 10 (Raise from 5 to 10 for 5BP)*

Attributes
Strength 2, Dexterity 3, Stamina 2
Charisma 1, Manipulation 4, Appearance 4
Perception 3, Intelligence 5, Wits 2

Abilities
Archery 1
Athletics 0
*Awareness 1
Bureaucracy 0
*Craft 2 (Air), 2 (Fire), 4 (Lightning) (1BP to raise from 3 to 4)*
Dodge 0
*Integrity 1
Investigation 0
Larceny 0
*Linguistics 3 (3 dot specialty for legalese)
*Lore 5 (2BP to raise from 3 to 5)*
Martial Arts 1
Medicine 3 (1 dot specialty for cybernetics)
Melee 1
*Occult 5 (2BP to raise from 3 to 5)*
Performance 1
Presence 1
*Resistance 1
Ride 1
Sail 3
Socialize 2
Stealth 0
Survival 0
Thrown 0
*War 1

Charms
Terrestrial Circle Sorcery
Death of Obsidian Butterflies
Demon of the First Circle
Dragon of Smoke and Flame
Emerald Circle Counter Magic
Incantation of Effective Restoration
Lightning Spider

Backgrounds
Artifact 3: Bracers of Universal Crafting, Scrying Apparatus (2 dot elemental core), Spell Book
Savant 1: Reduces requirements by, and provides bonus dice equal to, rating of background, for magictech maintenance
Mentor 3: Stanewald
Resources 3
Breeding 3: Additional 3/5 motes to their respective pools (2BP to raise from 1 to 3)
Connections 1: Locust Crusade

Other
Creature of Darkness Mutation: +4 BP

Character Flavoring

Motivation: Unite the realm and the reclamation

Intimacies:
>Fanged Flair Effulgence
(Love and loyalty)
>UWD [Maygeys DB]
(friendship)
>[The Golden Janissary]
(TBD)
>[Calamari God’s DB]
(TBD)
>Crew
(Useful)
>Reclamation
(Idolize)
>Realm
(Duty)
>Lookshy
(Respect)
>Technology
(Interest)
>Self
(Messiah)
>Demon Realm
(Dangerous)
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