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865044 No. 865044 ID: d36af7

You all meet, at midnight, in the middle of a flying castle that's about to explode.

Which of you owns this place, or is it held jointly between two or more?
What sort of landscape is below it?
Who's trying to summon a demon, which one, and for what larger purpose?
Who's trying to interrupt that ritual?
Who's trying to patch the damage to prevent an explosion?
Who (or what) inflicted that damage in the first place?
Which of you snuck in to rob the vault while everybody else is distracted, and what were you surprised to find there?
Which mighty artifacts, if any, do the lot of you collectively have on hand?

Who are you people?
https://www.patreon.com/user?u=4587981
700 posts omitted. Last 50 shown. Expand all images
>>
No. 918609 ID: bb5006

"I think that we both know that I have no idea what that means, I just thought that it would be a nice little pick me up, since you've been having a pretty objectively bad day."

The real River, not that Morse could actually tell the difference, came around and gave Morse a hug from behind.

"But, I might not know what you're talking about, but I have a gut feeling that everything will work out fine in the end."
>>
No. 918954 ID: d9acdc

rolled 1, 10, 1, 5, 2, 7, 2, 10, 9, 6, 2, 10, 3, 9, 3, 6, 6, 2, 9, 7, 7, 7, 3, 9, 7, 4, 2, 10, 5, 9 = 173

>>918308
>"The proposal for a supply run is approved. Grab a spare begging bowl, as well as a wax tablet and stylus to note what other goods are available that may be of use, and go, with whatever blessings I have left to give - but take care not to remove that mayfly mask while the brazen domes of the demon city are close enough to smell, or you shall surely die. No, I don't know how far that would have to be, or why anything works that way. It was just a few lines in one of the more obscure and fragmentary Immaculate Texts."

The massive head of the forge troll nods, satisfied that people are finally coming together.

"Rest, prepare, I require several hours. When I am ready we leave. I might forge goods for trade."

Bridget leaves curtly, and goes to explore the power she can feel crawling across her skin, permeating the air. She intends to internalize it, understand it, and wield it to her advantage.

Rolling to attune to the demense
>>
No. 918977 ID: 8d924c

rolled 7, 9, 7, 6, 9, 7, 5, 4, 10, 4, 8, 2, 8, 7, 7, 3, 9, 7, 7, 8, 4, 6, 3, 3, 9, 4 = 163

>>918357
>>918074

Red and Gold is wary at the arrival of the blood apes, but they don't demonstrate hostility, and the discussion Lute holds clearly involves the mention of That Which Wears Down The Mountains. He relaxes, nodding.

"I see perhaps I have no need to convince you that we are working towards similar ends, for now. I may have chosen differently, but there was always a need for a guarantee from ah, one of the less questionable locals? But it's seeming I will need to acquire services for translation, at the least. If you do not object, I will head to my new business premises to call on some additional assistance. I prefer not to do these things in the open. Scares the locals too badly."

If Lute doesn't have something else to say, Red and Gold will be heading to the inn, to lock up and then perform another summoning, after preparing the wine cellar as best he can for it(first leaving his Sesseljae outside the wine cellar.) There may be a lack of ritual tools to make things easier, but it should be possible to at least clear some space and establish a semi-permanent summoning circle. At the same time, the inn needs a name. And since we can boil theming right in, lets call it The Jade Lion.

First, we'll summon something to make dealing with future summonings less potentially difficult, and also keep a useful asset around. Red and Gold is calling on a teodozjia this time, with preference for one who knows Rivertongue, to bind it to the following task:

Oversee summonings within The Jade Lion's summoning circles, preaching their duty in service to Seven Broken Wings of Red and Gold as one of the Green Sun Princes.

(First two rolls on this post. -20 motes for a -2 to the teodozjia's resistance, -1 WP. If not enough personal essence is available yet to limit that to the 1 mote peripheral flare, can go up to the stealth impeding caste mark level of peripheral essence. Also taking Willpower for any stunts, assuming that it's available. Next planned XP expenditure is Cecelyne Mythos Exultant so I can stop needing to decide.)
>>

rolled 2, 1, 6, 4, 2, 7, 6, 1, 4, 7, 10, 8, 5, 9, 6, 1, 10, 7, 4, 2, 2, 5, 3, 5, 4, 7, 8, 7, 7, 9 = 159

>>918977
>I see perhaps I have no need to convince you that we are working towards similar ends
"I wouldn't have expected erymanthoi to let the cat out of the bag, but here we are."

>I prefer not to do these things in the open. Scares the locals too badly.
Operational stealth is certainly something Lute understands and approves of.

>There may be a lack of ritual tools to make things easier, but it should be possible to at least clear some space and establish a semi-permanent summoning circle
If Red and Gold is willing, Lute Silhouette will offer to assist with setting up his ritual circle. As her right arm dissolves into a mass of tentacles that glint and catch the basement candlelight, she observes that she always has ritual tools in-hand.

Occult 6 for knowing what to do, and rolling Intelligence 6 + Craft(Air) 6 + Stunt + Specialty 2 (assuming summoning circles are symmetrical) + 3 successes from the craft arm. Ritual setup to give Red and Gold an equipment bonus, or to offset the penalty of missing ritual tools.
>>
No. 919065 ID: 2007b6

>>918977
If what you want is a bodyguard to protect you from summonings gone wrong, a tomescu might serve better. If you're looking for an administrator/taskmaster, how about a Decanthrope or Aalu?

>>919007
You've definitely got the necessary skills to set up an adequate summoning diagram, the question is where you're getting raw materials from. As a bare minimum, for the reusable parts of the "cage," you could get by with two or three pounds of silver wire (or various other Resources 2 purchases) but that would be pushing the limits of both Seven Broken Wings Of Red And Gold's ability to pay and the town's ability to provide.

Red And Gold already has an abscissic-bound Hopping Puppeteer just outside town. Could pull it off the temple excavation, set it to building a smelter, hire the blood ape lumberjacks (on credit, or in exchange for something the demesne can produce more easily) to gather Malfean plant life as both fuel and ore, then let Bridget draw the molten metal into wire with her bare hands.

Could cut some sort of deal with that violet-eyed fellow in the old tapped-out copper mine.

Probably other options.
>>
No. 919068 ID: 2007b6

>>918330
>>918575
The neomah is eager to offer prolonged and/or 'special' services if either of you would be willing to give up at least one tooth, or better yet your entire tongue. Such materials aren't any more useful for making new life the usual way, but it's handy (she explains) to have a stash available for bartering with any Hooded Lanterns that drop by unexpectedly. While you've hired one of them, see, others won't attack you.
>>
No. 919075 ID: d9acdc

>>919065
>let Bridget draw the molten metal into wire with her bare hands

I assume this cannot be done at the same time as attuning to the demense?
>>
No. 919079 ID: 2007b6

>>919075
Well, there isn't any molten metal available yet, so no. Bridget's finished attuning to the demesne well before a smelter could reasonably be built. Might be possible to pick up the necessary summoning-circle materials as part of the same supply run to fetch that bonewine to treat the Disciple of Hesiesh; with zero dots in Occult, Bridget would not necessarily find a demonologist's shopping list suspicious.

Somebody who can reliably swing at least as many successes on a Bureaucracy roll as the Resources value of the items being sought should probably come along on that trip too, if only to be sure cows don't get traded away for mundane beans.
>>
No. 919093 ID: 0640da

rolled 3, 10, 8, 4, 4, 3, 9, 7, 9, 8, 4, 7, 2, 8, 9, 3, 5, 3, 7, 7, 2, 3, 9, 1, 4, 6, 8, 3, 4, 9 = 169

>>918609
"I'm very, very much not comfortable with any of this is what it means. Can you just get me to a clinic to treat my leg, already? I know it's difficult for you to resist your base, carnal urges, but surely your pea-sized brain can manage to see why I'm not comfortable with the current situation." Morse pulls out her still unbroken fingers and lists off. "A Neomah wants to mate with me. My leg is broken. I'm still a little singed from acid. Everything is pointless. I hate Malfeas. I loathe the rain. Pigs can eat shit. My leg is broken. My Lunar Mate is cuckolding me. My Lunar Mate is making out with a Neomah. Lute is presumably watching this and laughing. You stole my instrument. My leg is broken. We're in a sewer. A Neomah is plotting against me to create my child. You're plotting with the Neomah." Morse has long since run out of fingers to complain with, and had to loop back a few times on her speckled left hand.

>>919068
When the Neomah tries to stick a finger in her mouth to take a tooth, Morse isn't sure whether or not this is River or the Neomah. She looks very frustrated, and can't decide in time to bite down-- her tooth has been taken. "Ow! Damn it, I knew you were the Neomah!" She covers her bleeding gums... can I soak this damage with Spirit Hardened Frame?
>>
No. 919103 ID: bb5006

"Well, I don't think we can get out of here in a timely manner, let alone anywhere safe to get your leg patched up, while the rain is going on, and we definitely can't go back to town while you're radiating that essence. Plus, I've broken my legs from misjudged leaps, especially towards the beginning of my time as an Anathema, and it looks bad, but you'll heal up from it as good as new without any issue soon enough."

River, the real one still, hugged Morse as best she could with how injured she was. "And I know you're uncomfortable, it's why I'm trying to help get you in the mood to try and unwind. But, since we're going to keep moving, and this place looks like a labrynth, and Lute will probably pull us both out as soon as it's safe, I will give you your instrument back. Also, I can see your point about having a child right here and now, but at the same time, I think a child would be pretty great. I mean, can you think of a more visible sign that I love you than that?"

She was visibly perturbed by the Neomah taking the tooth out of Morse's mouth though. "Now why did you do that for?"
>>
No. 919112 ID: 8d924c

>>919065
Frustrating, but Red and Gold will have to pull the marotte off current duties. The town simply isn't ready for the temple, anyways, and he's actually concerned about the infant thing now that he's inadvertently purchased a place.

First he explains this to Lute, then mentions staying away from the location where the temple was to be built to any local villagers who are paying attention, then he heads to go tell the marotte what to do.
It receives new, extremely strict orders regarding its wandering, so that it remains away from populated locations while it shifts to instead constructing a smeltery and forge, on a nearby spot to the planned temple. It /can/ go into Hrotsvitha, but not towards the populated bits of this part of Creation. Additionally, Red and Gold will harvest a dose of the exoplasm, since he may need trade goods.

Since actually summoning anything wasn't possible, he should have more than enough essence to use at the moment, and defers to Lute on suggestions for further action.

(Oh, add that Resources 2 purchase to planned XP, so Res 2>Cecelyne Mythos Exultant.)
>>
No. 919121 ID: afdebc

>>919065
Requesting that Bridget make use of her dice in survival to gather some Malfean plant-life to melt down seems like the most expedient solution there. And would she really need a specialized smelter if she had access to some other heat source (perhaps the local blacksmiths, or Lute's glassworks), and Craftsman Needs no Tools?

>defers to Lute on suggestions for further action
Our immediate priority might be setting up some kind of perimeter security to preempt demon incursions. Enough Marottes could build walls and fortifications eventually, but for now, Cloud Arsenals might be a better choice for sentries and perimeter guards- they don't actually like combat, don't have a pronounced quirk that will drive them to harm the mortals, and well, the screams would help with time-keeping.
>>
No. 919274 ID: 2007b6

>>919112
>Since actually summoning anything wasn't possible,
It certainly is possible, just somewhat unsafe (-1 external penalty on the first binding roll, difficulty 5 wits + occult to banish the demon if binding failed - same problems you faced with the hopping puppeteer), and Lute Silhouette Speculation can't do much to help you without proper materials.
>>919103
>"Now why did you do that for?"
"Payment for services rendered, in accordance with the Neomah Charter. I could put the tooth back and take something else, if you'd prefer, but options are limited because of a loathesome necrotic aura floating around here lately, which rapidly spoils soft-tissue samples. I haven't a preservation spindle strong enough to block it."
>>
No. 919367 ID: 0640da

rolled 8, 8, 6, 3, 5, 3, 3, 9, 5, 9, 1, 7, 10, 10, 3, 8, 8, 1, 5, 2, 7, 7, 4, 2, 9, 5, 1, 3, 8, 9 = 169

>>919274
"...don't tell her to replace it, River. I can grow a tooth back... probably. I don't have any way to get rid of a black rock lodged in my gums." Morse sighs. "If you're going to continue with this ridiculous farce, I want something to show for it. Can you get me to any sort of... medical demon. Do demons practice undead medicine? Just... organize something for my leg."

Morse would like to barter her tooth for medical attention, rather than immediate sexual gratification. A letter of introduction or directions to the nearest surgeon would probably do her fine.
>>
No. 919389 ID: 2007b6

>>919367
A sesselja catches up to you. Was making slow progress on the tracking because it stopped to lick and nibbling at the blooms of corroded metal which emerged wherever Morse touched the walls or floor. The hideous little cricket-spider has a voice like a child, and claims it could repair Morse's leg easily, but wants at least a dozen doses of some recreational intoxicant in exchange. Doesn't care which one.

>>918977
Alright, y'know what, let's go ahead with Seven Broken Wings Of Red And Gold summoning a Teodozjia. The jade lion can barely squeeze through the wine cellar door, but recognizes not only it's summoner, and Lute Silhouette Speculation In Comet's Reflection, but also the inn itself, on sight, and seems to understand the whole strategic situation without needing to be told. (Red And Gold's coadjutor gives a brief empathic impression of smugly grooming itself.)

"Permission to begin securing the perimeter, sir?" it growls. "I propose we reach out to the Haslanti in the airship just outside of town, and recruit them by describing the situation in terms of this effectively being a two-thousand-square-mile greenfield surrounded by legions of eager soil-thieves rather than an allied outwall territory. They could fly around the perimeter in eight hours, at top speed. With Madelrada's agent onboard carving one 'keep out' sign per second, and your already bound marotte hanging under the airship to deploy those signs and grab material for more, that would at least be a symbolic start on establishing access control."
>>
No. 919427 ID: 8d924c

>>919389
"Permission is granted, but do be gentle with the mortals. I don't want to break them when I'm not yet sure of the desires of the Unquestionable and they could still have both informational and tactical purposes. Spirits you can handle as you see fit, and I'll assign the marotte to follow your orders. Infants are a resource, so try to keep it away from them."

Red and Gold looks to Lute for approval or disapproval of the proposed actions, since it would require her assistance, but would collect his sesseljae familiar and head out to give the marotte its new orders.

Is the Teodozjia bound? I went and looked over the plates again and I think the Courtesan might actually be the most appropriate one to use and I just sort of ignored it earlier because of the name.

(Still replenishing willpower off of any stunt bonuses, until I hit 10, then back to motes.)
>>
No. 919446 ID: bb5006

"Well, we don't have any booze right here and now, so how about you fix up her leg, and since I like to drink, I'll just give you however much booze I drink for a week or two. That should be way more than 12 drinks."
>>
No. 919505 ID: 2007b6

>>919446
"Okay! I'll climb into your stomach, and then as soon as we drink enough booze, I'll fix her leg."
>>

rolled 10, 1, 9, 3, 1, 7, 7, 8, 8, 8, 6, 3, 8, 5, 5, 10, 2, 5, 4, 4, 2, 5, 6, 2, 2, 10, 6, 10, 10, 7, 8, 2, 2, 10, 2, 9, 7, 9, 8, 4, 9, 10, 9, 1, 2, 10, 7, 8, 1, 5, 9, 8, 4, 2, 2, 6, 5, 6, 4, 7, 4, 7, 6, 1, 1, 2, 3, 4, 7, 10, 5, 3, 8, 10, 2, 6, 3, 6, 8, 6, 4, 10, 8, 2, 3, 5, 3, 2, 7, 5, 4, 3, 2, 5, 6, 3, 8, 7, 10, 3 = 552

>>919389
>>919427
"The Jade Lion's stratagem is sound, I will lend my support." Lute agrees, as her robes turn silver, melt, and reform into garb more like that worn by the Haslanti. "I am already antiquated with the airship crew, and have aided their repairs previously- it should be possible to secure their assistance."

Lute will depart and attempt to sell the Haslanti airship crew (whose fuel reserves have been freshly topped off with wood-demesne olive-oil) on the plan to ward the surrounding territory against further demonic incursions by providing an artificial Autumn's worth of leaf foil warding talismans. (No no, not these demons. They've been bound by a sorcerer who's understandably interested in not being overrun).

>I figure Lute can carve a leaf from Hrotsvitha into a simple "property of Madelrada, keep out" sign with a miscellaneous action using Craft (Air) at difficulty 3, since it's both simpler and more error-tolerant than a prayer strip.
>She's got twelve dice, plus three bonus successes from that prosthetic arm's bushbot mode.
>A six-action flurry with a base pool of twelve dice would mean rolling 6 dice on the first, 5 on the second, 4 on the third, 3 on the fourth, 2 on the fifth, and 1 on the sixth - but thanks to those bonus successes, anything more than zero dice is enough.

Rolling to persuade the airship crew to help, for the social attack in the engraved message, and for crafting in that crazy flurry.

As a day long warding / protective action aboard the airship, I'm going to count this plan as a day of training towards Stone Skipping Spirit (1 of 3). (And when Lute takes a much deserved sleep after all
>>

>>919523
Correction / continuation, not for xp
>(And when Lute takes a much deserved sleep after all
of that, she's going to start training the First Kimberly Excellency in her sleep).

Training plan for the next week or so is going to be:

50 xp = [1 day] 27 xp (First Kimbery Excellency) + [instant] 3 xp (Linguistics 2 to 3) + [3 days] 9 xp (Blue Vervain Binding) + [3 days] 11 xp (Stone Skipping Spirit)

SSS is probably going to involve working with the airship crew to reinforce protective measures / safety, BVB is all about binging people into grounds and fostering communication- training for that will likely involve working with the shell shocked and introspection plauge-ed villagers to try and reinforce cooperative social groups (or forge new ones). Encouraging people to find themselves in working together.
>>
No. 919615 ID: e4aa95

As per the discord discussion, I'll be playing a new dragonblooded character.

Willpower 10

Compassion 1 Conviction 5 Temperance 3 Valor 2

strength 1
dex 5 (11 with artifact)
stamina 1
charisma 5
manipulation 4
appearance 0
perception 4
intelligence 4
wits 1

Archery2
Linguistics 3
Lore 3
Martial Arts4(aspect)
Presence3(favored)
Melee2
Performance2
Ride1
Stealth1
War2
Socialize3(favored)
Integrity 1(favored)
Bureaucracy5(aspect)
Sail 2(aspect)
Dodge2
Occult3

Specialty: Linguistics - Speak Old Realm like a native to the Lintha dialect. (1)
Specialty: Occult - Warding and Exorcism (3)

(required)
Wind-Carried Word Technique
Elemental Bolt Attack (requires lore 2)

(aspect)
Finding the Water's Depths(requires bureaucracy 2)
Thoughtful Gift Technique(requires bureaucracy 4)
First Martial Arts Excellency
Terrestrial Martial Arts Reinforcement

(extra 2)
Threshold Warding Stance (requires dodge 2)
Language-Learning Ritual (requires linguistics 2)

(backgrounds)
Resources 4
Artifact 5
Arsenal 2
Retainers 2
Connections 1 (Tin Orchid Academy, hell school)
Connections 1 (Lookyshy's Intelligence Directorate)
Connections 1 (Priesthood of Cecelyne)
Destiny 1 (Hook up with Malice to father a race of buggy bat babies)
>>
No. 919621 ID: 8d924c

>>919615
Here's my current sheet for my Golden Janissary Style martial artist DB

Fire Aspect Dragonblooded(Lookshy)

Attributes
Strength 4
Dexterity 5
Stamina 1

Charisma 1
Manipulation 1
Appearance 5

Perception 2
Intelligence 2
Wits 5

Abilities
Linguistics 1
Lore 2
Occult 1
Stealth 1
Thrown 1
Athletics 3*
Dodge 3*
Melee 1*
Presence 1*
Socialize 3*
Archery 1
Medicine 1
Performance 1
Ride 1
Survival 1
Awareness 1*
Craft 0
Integrity 3(+1 Against Demons)*
Resistance 1
War 1
Bureaucracy 1
Investigation 1
Larceny 1
Martial Arts 5(+3 Golden Janissary Style)*
Sail 1

Willpower 10
Essence 3
Personal Pool: 15
Peripheral Pool: 33

Virtues:
Compassion 2 Conviction 2
Temperance 4 Valor 2

Charms:
All of Golden Janissary Style, so-
Cleansing Flame Strike, Rotten Leaf Arrested, Where Is Doom Inquisition, Golden Janissary Form, Paralyzing Combustion Imbuement, Light-on-Dark Shield, Lone Spark Lights the Conflagration

Backgrounds:
Breeding 3
Artifact 3
Arsenal 3
Undecided 3 points

Artifact 3:

Red Jade Dire Lance: 2 Dot Artifact

Speed 4, Accuracy +2, Damage +9L/13L, Defense +2, Rate 2, Minimums Str 2, Attune 5, Tags 2, L, R

Red Jade Skinmount Amulet: 2 Dot Artifact

Silken Armor: 2 Dot Artifact

+5L/3B Soak, Attune 2
Stacks with armor
>>
No. 919623 ID: e4aa95

>>919615

(mutations)
-2Can't wear ordinary belts, shirts, or armor due to wing membrane
-2Diet (Blood of Mammals and Birds)
1Enhanced Hearing (Bat Ears)
1Enhanced Vision (Four Eyes)
-2Fragile
1Fur
6Wings
2Prehensile Tongue
-1Ugly
-1Hungry
-2Greater Curse

Artifact 5 (robot spine)
Resources 4 (Law firm)
Languages are Rivertongue(native), Old Realm, Skytongue, Forest-tongue

Motivation: Learn the martial arts of the Anathema

Name is Fanged Flair Effulgence (which is an alias)
>>
No. 919635 ID: bb5006

Name: Sesus Xanin Dynastic Fire Aspected Dragon Blooded
Willpower: 10/10

Attributes
Strength 3 (6)/Charisma 2/ Perception 3
Dexterity 5 (8)/ Manipulation 2/ Intelligence 3
Stamina 3 (6)/ Appearance 3/ Wits 3

Abilities:
Archery 3
Athletics 4
Linguistics 2 (High Realm Native, Old Realm, Rivertongue)
Lore 1
Martial Arts 3
Melee 5 +2 Slashing Swords
Occult 3
Performance 1
Presence 5
Resistance 3
Ride 2
Socialize 2
Survival 3
War 5

Backgrounds:
Artifact 5: Crown of Thunders and Infernal Cannon (Large)
Artifact 3: 3 dot Thunderbolt Shield, 2 dot Reaper Daiklaive, 1 dot Cigar case of endless tobacco
Manse 2: Cecelyne Aspected Manse with a Sand Serpent Stone with Comfort Zone x2 and Zone of Influence for the Manse itself. A hotspring made out of jets and ice cold vitriol.
Command 3: 250 soldiers
Resources 3: Enough for a largely exiled lazy Dynast.
Breeding 4: In spite of being a lazy person who doesn't want to be involved in the upcoming civil war, she is actually of an impressive pedigree, and being in exile definitely isn't going to stop her from being married to a nice suitor.

Valor: 3
Compassion: 3
Conviction: 1
Temperance: 2

Drawbacks:
Greater Curse: 4
Megalomania: 2
Hungry: 1

BP: 23
Stamina 2-3: 4
Willpower: 6-10: 4
Athletics: 3-4: 1
Presence: 3-5: 2
Melee: 3-5: 2
War: 3-5: 2
Artifact 3-5: 4
Artifact 2-3: 1
Breeding 3-4: 2
Melee Specialty 2 dots: 1

The story behind Artifacts:
The Manse, a Cecelyne aspected manse on the border of Hrothvista and the Demon City. Atop it was an Infernal Cannon primarily used by a Blood Ape who refused to look at Xanin, largely because of her azure shield. With little other defensive capabilities, it was a one sided take down to claim the Manse, and the Infernal Cannon with it. At present, negotiations with the Blood Ape formerly running said cannon to accept the new owners of the hotsprings have been dicey.

In the basement, there was a puzzle lock, it declared that whoever should solve it would know power and command. It was an impossibly complex working made from Azure Glass, and would have taken years to solve. Fortunately, a boot heel to it worked just as well. Inside was the Crown of Thunders.

The Air's New Shield:
Forged during the Primordial War by a Twilight Glorious Orichalcum Rainbow for one of her circle's air aspect armies, designed to exploit their enemies' obedience to their master's command to the law of not witnessing Azure, allowing the army to have almost free range with leading unexpected attacks against the demon armies.

In the millennia since, the production of these shields has slown down to nothing, and they are most frequently given as ceremonial gifts, save a few hundred used by Wyld Hunt parties who are expecting to have to deal with Demons summoned by Anathema.

Rules: While the shield is available, the attuned is counted as under the effects of the charm "Atrocity without Witness" (pasted beneath) against all natives to Malfeas (including Infernal Exalts) or anyone with an intimacy towards Cecelyne's laws.

Anyone with Dodge MDV of 8+ is immune to the effect, and spending a point of willpower to resist counts as a scene of eroding an intimacy towards Cecelyne's laws.

The Shield also acts as a method of safely getting down from high places, for two motes it allows the user to determine the speed at which they fall, anywhere from 5 yards a tick to terminal velocity up until the last second for 2 motes. This can activate while unconscious, but requires the shield be securely attached to the Attuned user's body, and that they have the 2 motes to spare.

The Cigar Case of Bottomless Tobacco:
A custom gift commissioned by her parents given to Sesus Xanin after her graduation from the House of Bells. It always has a single cigar when opened, and provides a +2 bonus against disease to the user, or anyone benefiting from Enfolded in the Dragon's Wings, or +4 for everyone in a building if smoking has become routine enough that it permeates the building. It also helps supplement eating, and if routinely smoked doubles the period before hunger penalties start occurring.
>>
No. 919641 ID: bb5006

Slight change to above: Occult 2, Slashing Sword specialization to +3

Excellencies: 1st War, Athletics, Melee
Terrestrial War Reinforcement
Normal Charms
Dragon Graced Weapon
Ghost Fire Blade
Enfolded in Dragon's Wings


Weapon: Reaper Daiklaive changed to be Green Jade
4 speed, +5L damage, steal 1 mote/hit, +4 accuracy, +1 defense (9 Parry), rate 3, strength 2 required

Soak
Natural: 6 Bashing, 3 Lethal
Thunderbolt Shield: +2 Bashing/Lethal

Total: 8 Bashing, 5 Lethal
>>
No. 919655 ID: bb5006

"Okay, I think I know exactly what to do, but I hate that I have to do it."

River, more than happy to oblige, went back to the Amber colored impression on the wall, and her hands turned into silver as she hacked out as much of the stuff as she could possibly drag down the hall, the surgeon wanted 12 doses of some kind of intoxicant, well whatever the hell this was had to be something that it would enjoy probably.

She also proceeded to shut the door, since the last thing she would want to do is flood this area.

Then with that, she was left to shave up the ice as good as possible with her claws, backtracking and gathering plenty of the coal rice to use as sprinkles, since it wasn't like she wouldn't eat it.

Rolling int+Craft (Water)
>>
No. 919656 ID: bb5006

rolled 10, 4, 7, 2, 3, 10 = 36

>>
No. 919659 ID: 2007b6

>>919656
Even with a steep penalty for improvised tools, that's at least two successes. Over the course of the next sixteen-plus hours, you successfully pacify numerous catacomb-dwelling horrors with hostess fruit pies bizarrely delicious coal-sprinkled sorbet. The stomach bottle bug honors the agreement and repairs Morse's leg.
>>
No. 919661 ID: bb5006

Finding out that Specializations are cut off for mass combat's War cap, I'm making a slight edit.

Archery 2 (-1 skill dot from 3), Presence 4 (-1 BP)

War: Tactical Plans +3 Specialty
>>
No. 919663 ID: bb5006

I am an idiot and had missed that we got 4 free specialties, so nothing is being sacrificed for the War specialty, and Occult is going up to 3 since I also was wrong about how that worked in the first place and you can't trade Skill Dots for Specialties.
>>
No. 919708 ID: bb5006

Presence from 5-4 (+1BP) Greater Curse from 4-5 +1 BP

Also, since I apparently missed some stuff for the original character Sheet:
Hungry: +1 BP
Great Curse (originally) 4
Megalomania: 2 BP

Since I also messed up the Willpower rules by not noticing it in the Erata, I'm just starting at 9 WP.

And, with those 2 freed points of BP:

Artifact 3-4: -2 BP
Replacing the Reaper daiklave with a Reaper Beamklave.

The Burning Blade of Sorcerer's Fire (Green Jade Reaper Beamklave)

Long has Sorcery been associated with green. So too was the rationale behind the inventor of this blade, who's name has long been forgotten by all but the wisest. Forged as a weapon for the newly formed Exalts in their war against the Primordials, it combined Green Jade's nature to grow and give life with Red Jade's raw destructive burning nature to create a sword that grew into a more intense flame than a sword could normally ever hold. It slew countless scores of demons, and had, for a time, been lost to creation. Lost in the pits of Malfeas, same as the Crown of Thunders.

Some would say that a sword of similar appearance has appeared throughout Malfean history, only in tiny roles dedicated to some warlord or another cutting down scores of soldiers with their arms and armor cleaved in twain. Whatever the case, it wound up in the hands of the owner of the owner and operator of the Burning Agony Spa, and destroyed the next weilder's mundane arms and armor.

By appearance, it's quite simple when powered off. A handle in the shape of a flame covered in Adamant, covered with Old Realm Text in a dialect so long forgotten it scarcely looks like Old Realm at all in this day and age. When activated, it becomes a brilliant green blade, seemingly with no defined edge as it wavers and crackles like a fire.
>>
No. 919709 ID: bb5006

Presence -3 WP from 9-10 since I need motes more than social skills at first.
>>
No. 919859 ID: bb5006

I went through some considerations, and I reshuffled skills around, and some other changes to account for actually being a leader in some regards, and helping actually build a not shitty small fiefdom in Malfeas and eventually some Satrapy.

The big one affecting BP:
Stamina: 3-2 +4 BP
War: 5-4 +1 BP
Breeding: 4-5: -2 BP
Arsenal: 0-3: -3 BP

Bought with Arsenal: Red Jade Superheavy Plate at 3 dots, 1 Hearthstone "Memorial Armor", and Exceptional Longbows at Magnitude 3 for the army presented by Command

Skill changes (And what skills are favored) just listed here for convenience:
Archery1
cAthletics4
Awareness2
fBureaucracy3
Craft
cDodge
Integrity
fInvestigation 1
Larceny
Linguistics2
Lore1
Martial Arts2
Medicine
cMelee5 +3 Slashing Swords
Occult2
Performance1
cPresence3
Resistance3
Ride2
Sail
cSocialize2
Stealth
Survival1
Thrown
fWar4 +3 Tactics
>>
No. 919870 ID: bb5006

Because I didn't realize how powerful they were, I'm swapping Arsenal 3 for another purchase of Artifact 3, keeping the Jade Superheavy Armor, but getting a Skin Mount Graft instead of the Hearthstone, and a Collar of Dawn's Cleansing Light.

Also, grabbing the Memorial Iron as the 3rd dot of Hearthstones from Manse 2, that manse is tied to the Blessed Isle though.
>>
No. 919884 ID: d9acdc

Character Sheet for Cathak Othok Dythyk, Earth Aspected Dynast Dragon Blooded

Virtues
Compassion 1
Conviction 4
Temperance 2
Valor 2

Essence 3 (Raise from 2 to 3 for 10BP)*

Willpower: 10 (Raise from 5 to 10 for 5BP)*

Attributes
Strength 2
Dexterity 3
Stamina 2

Charisma 1
Manipulation 4
Appearance 4

Perception 3
Intelligence 5
Wits 2

Abilities
Archery 1
Athletics0
*Awareness1
Bureaucracy 0
*Craft 2 (Air), 2 (Fire), 4 (Lightning) (1BP to raise from 3 to 4)*
Dodge 0
*Integrity1
Investigation 0
Larceny 0
*Linguistics3 (3 dot specialty for persuasive writing)
*Lore 5 (2BP to raise from 3 to 5)*
Martial Arts1
Medicine3 (1 dot specialty for cybernetics)
Melee 1
*Occult 5 (2BP to raise from 3 to 5)*
Performance1
Presence1
*Resistance1
Ride 1
Sail 3
Socialize 2
Stealth 0
Survival0
Thrown 0
*War 1

Charms
Terrestrial Circle Sorcery
Death of Obsidian Butterflies
Demon of the First Circle
Dragon of Smoke and Flame
Emerald Circle Counter Magic
Incantation of Effective Restoration
Lightning Spider

Backgrounds
Artifact3Belt of Ariel Mobility, Scrying Apparatus (2 dot elemental core), Spell Book
Savant 2Reduces requirements by, and provides bonus dice equal to, rating of background, for magictech maintenance
Mentor 3Mara, The Shadow-Lover
Resources3
Breeding3 Additional 3/5 motes to their respective pools (2BP to raise from 1 to 3)
>>
No. 919885 ID: d9acdc

>>919884
I forgot to include, but I have taken the Creature of Darkness Mutation, to give +4 BP and reconcile with the Budget
>>
No. 919901 ID: afdebc

Here's my contribution to the Dragon-Blooded lawship team.


Unhappy Wood DB (Name Pending)
Wood Aspect Dragon-Blooded (Lookshy)

Iconic Anima: Whorls of lily of the valley, blossoms swaying in an unfelt breeze
Motivation: Learn the dances of lost Saigoth

Strength 2 Dexterity 5 Stamina 3
Charisma 2 Manipulation 2 Appearance 3
Perception 3 Intelligence 2 Wits 4

Compassion 1, Conviction 3, Temperance 2, Valor 3

Essence 2, Willpower 10
Personal 14, Peripheral 27 (Base) + 10 (from Skinmounts)

Aspect: Archery, Medicine, Performance, Ride and Survival
Favored: Integrity, Awareness, Martial Arts

Abilities / Skills:
*Archery 2
*Awareness 1
Bureaucracy 1
Dodge 3
*Integrity 1
Linguistics 3 (Native: Rivertongue, Others: High Realm, Low Realm, Skytongue)
*Martial Arts 3
*Medicine 5
Melee 2
*Performance 5 (While Under Fire +2)
Resistance 3 (Evil Stepmother Boots +2)
*Ride 0
Sail 2
Stealth 1
*Survival 5
War 2

Charms:
Wind-Carried Words Technique
Elemental Bolt Attack
Infection-Banishing Prana
First Survival Excellency
Hostile Environment Preparation Method
First Performance Excellency
Three-String Sword Prana
Third Resistance Excellency

Mutations, Merits and Flaws:
None

Backgrounds:
Arsenal 2 (3 + 2 * [# of pooling Lookshian allies] dots: 1-dot Swaying Grass Dance Style manual), 1-dot Fivefold Harmonic Adapter (Moonsilver-Jade) [see below] )
Artifact 3 (Evil Stepmother Boots, Starfish Tent) [see below]
Artifact 2 (Silken Armor, Horn of Ways)
Artifact 2 (Skinmount Amulet x2)
Breeding 3
Connections 1 (Guild) [see below]
Destiny 3 (Twins Raised Apart) [see below]
Manse 3 (Gem of Elemental Travel, Purifying Mercy Stone, Stone of Breath)
Resources 3 (Dancer or Surgeon depending on locale)

Mundane Equipment / Resource Purchases:
Fine (or Exceptional?) Bow
Medical Supplies
Feathersteel knife

Intimacies:
Dance (Unrealized Passion)
Evil Stepmother Boots (Stubborn Pride)
[Santova’s DB] (Friendship)
Fanged Flair Effulgence (TBD)
[The Golden Janissary] (TBD)
[Calamari God’s DB] (TBD)
Her Ordained Role (Duty) [A negative intimacy]

BP Spent:
+18 Free with Chargen
-5 raising WP to 10
-6 Medicine, Performance, Survival 5
-4 Breeding 3
-3 Three Background dots

Fivefold Harmonic Adapter (Moonsilver-Jade)
Per houserules, any given Harmonic Adapter only acts as an adapter between two magical materials.

Connections 1 (Guild)
Not a full-blown ally, just somebody you can go to for a simple menu of services, cash on the barrel... plus some "frequent flier" bonuses with a larger mercantile network. Notably, includes this includes a means to access Emerald Countermagic in case of an emergency with the Evil Stepmother Boots.

Destiny 3
[Name here] has an identical twin sister she was raised apart from, and each is unaware of the existence of the other. One twin was raised in Lookshy, the other in the Realm. While their panoplies are distinct and reflect their differing circumstances, they are otherwise eerily similar, both manifesting the same flower in the their iconic anima, expressing similar virtues, and training similar attributes, skills and charms.
It was fated that the twins would first walk separately. That they will eventually meet. That each will walk a mile in the other’s shoes. And that finally, that they will stand together, and ensure their family continues.

Evil Stepmother Boots (Artifact 3)
Tiny golden bells adorn this pair of moonsilver boots, and chime softly with every every movement of the wearer. A dancer moving in tune with this music will find her actions grow easier and more graceful, and her feet carry her further, buoyed by the grace of dance and tintinnabulation. However, when she tires, the dancer will find she cannot stop, nor can she free herself from her ringing footwear. Without countermagic, the bells will continue to ring out until finally falling silent with a death knell. Such was the fate of the Evil Stepmother the boots were originally tailed for, and gifted to.

The Evil Stepmother Boots count as a pair of moonsilver hearthstone bracers, with the performance ability substitution effect of the Hauberk of Bells, the mobility boost of Perfected Boots, and the statistics of a pair of moonsilver God Kicking Boots. They cost (Performance dots to substitute) x 2 motes to attune, minimum 4m.

Starfish Tent (Artifact 3)
Start with steelsilk, embroider it with patterns to resist corrosion and disease, enchant the fabric with the elemental benediction of wood so it's self-repairing, fold it all up tightly around an Infinite Seed and soak it in the same oil used to summon the minions of the Eyeless Face. Once the oil is finished soaking in, the Infinite Seed has been split and hollowed out and functions as a hearthstone socket.

The result is an inflatable airtight tent (with airlocks) originally intended as an isolation ward for field hospitals. It maintains a positive pressure, such that any holes cut in the walls leak out, not in. When a hearthstone is inserted, the tent expands to comfortably accommodate a group of magnitude equal to the heathstone’s rating. In one ill-advised incident, when a Protoshinmaic Vortex was connected to one of these tents, it kept folding and inflating until it reached ten stories high with enough bedrooms for a full legion before catching fire.

Lookshy cannot produce more Infinite Seeds, but they can make Skin Mount Amulets, so they've figured out a way to cut such a tent in half and graft in a new hearthstone socket. Accordingly, they are sometimes called "starfish tents."


Other Notes:
[Unhappy Wood DB] was trained to serve as something between a medic and a ranger, and it is this capacity she serves aboard Fanged Flair Effulgence’s flying legal firm. She’s dissatisfied and not living her passion- she’s much happier as a dancer than either a medic or a ranger. Her current deployment to hell, perhaps, presents an opportunity in this respect. She can come across as curt or abrasive to others. (Or defiant, as her performance specialty reflects).

Her belled boots serve as both instrument and weapon, and as a concession to her better self, despite the inherent risk involved. She has a tendency to wear them longer than is necessary, which has landed her in trouble before. (It’s how she and [Santova’s DB] met, actually).

She wears a traveller’s dress (cut up the side to allow high kicks and general freedom of movement) and a hooded cloak, one or both of these representing her Silken Armor Her pair of Hearthstone Sockets are installed on the outside of each leg, where one’s hands would be if placed in one’s pants-pockets.

---

General plan is to complete her relatively short term motivation, have a point of epiphany, figure out / affirm who she really wants to be, and pick a more far reaching motivation, and start investing in more integrity and performance charms as a result. (Essentially, she’s ripe for Lute Silhouette Speculation to mess with). This may or may not result in her leaving her current position on the law ship, but we’ll see.

Arsenal is kind of complicated, and may require some revision (figuring out what to do with the unspent points, possibly moving some gear from the artifact to arsenal background).

TLDR: Unhappy Wood DB dancer with musical ass-kicking boots
>>
No. 919912 ID: d9acdc

rolled 4, 7, 5, 6, 1, 4, 9, 3, 4, 5, 4, 7, 7, 5, 10, 10, 3, 5, 6, 9, 10, 8, 9, 2, 3, 2, 6, 8, 6, 6 = 174

>>918954
Bridget walks slowly, feeling the plant life hum in time with the ebb and flow of essence. By the time she completes a circle, she has internalized the song as part of herself, becoming one with the life energy pooling around this village. Invigorated by the surge of essence, she seeks out the monk who volunteered to join her, as well as their blood ape guide. A quick assessment confirms that everyone has prepared well for the journey in the last few hours. After mapping out the directions, getting her bearings, and finding a good launch point, she grabs both party members underneath her arms and leaps forward, heading to the closest point of sale for bonewine. According to the Blood Ape a nearby spring would serve well as a landmark, as it bordered both the forest and city.

Attuned to the manse, rolling to navigate to the hot spring run by Sesus Xanin, stunting a bonus from the directions the blood ape provided and activating Mountain Crossing Leap for 10m, 1wp, leaving her on 21/26/6 Personal Peripheral and WP.
>>
No. 919920 ID: afdebc

>>919901
Whups, Lookshy DBs don't get the discounted Manse background, and I forgot Lore. Corrections:

Skills:
Lore 2

Backgrounds:
Arsenal 2 (1-dot Swaying Grass Dance Style manual, 1-dot Fivefold Harmonic Adapter (Moonsilver-Jade), 2-dot Purifying Mercy Stone, 1-dot Stone of Breath )
Manse 3 (Gem of Elemental Travel)

Also since I'm using the normal manse background, I'm going to have to design it. Pending.
>>
No. 920150 ID: 2007b6

>>919367
While the lunar is making demonic sno-cones, a vision of the Princess Magnificent With Lips Of Coral And Robes Of Black Feathers appears in Morse Song's daydreams. "Hello, my darling! As long as you're stranded in Hell, could you pick up some yozi venom for me? Hundred doses should be plenty. Deliver it to Dari of the Mists - Underworld analogue of the present-day city of Paragon - in an appropriately sealed container, either personally or by a courier with a solid reputation for discretion. In a separate container from the Unmelting Heart, obviously. There's no rush, you can take as long as you need, just don't leave the demon realm without it. Any questions? How are you holding up?"
>>
No. 920179 ID: 0640da

rolled 5, 10, 3, 7, 5, 5, 6, 3, 2, 2, 2, 9, 5, 2, 8, 2, 8, 9, 3, 6, 8, 7, 10, 4, 8, 9, 6, 7, 2, 8 = 171

Morse doesn't thank anyone in the process of getting her leg restored. As soon as she can walk on both legs, she picks up her Shamisen and begins to play again. After some time, however, a message comes through to her from her master...

>>920150

"...I'm holding up terribly, my liege. There seems to be... significant Celestial interference in my activities. There are no less than four beings, and in all probability more, that have been granted the graces of the stars. Including one inconsiderate, but subservient, Lunar mate and-- as predicted-- the child of Venus you had predicted would aid me. As always, you saw the future and I was mistaken in my estimations-- she has saved my hide twice now." Morse grunts.

"The Neverborn sent me on a task to do with an Underperson, so my performance may be limited-- although I will ensure I complete both tasks to my Liege's satisfaction. While the Unmelting Heart has eluded my grasp due to interference by a Solar and her flunkie, I know exactly who has it and where they are in Malfeas." Morse flips open her compass. "I don't quite know the status of the Solar interfering with my activities, although I suspect after a bit of time she's gathered an army or found an artifact to deal with me when I return to our... shared camp. The residents there are all mortals, but she's a bit dangerous... nearly killed me once now, and I've no doubts she plans to do it again. Do we have any... tools for dealing with errant Solars who get in our way? I'd love to retrieve them when I return to Creation."

Morse would like to put aside some of her EXP to purchase an artifact. Something that could threaten those who aren't mortal. She understands she won't be able to retrieve it until she reaches a Shadowlands or Creation-- but Liege should work as Resources for this, correct? I'll discuss it in the discord.

"...is this communication channel safe? I fear I may have put the cart before the horse by revealing a bit too much." Morse realizes her faux pas and apologizes.
>>
No. 920201 ID: afdebc

>>919920
Manse design!

The Respite of Alpine Amenities

In the territory of the Marukan Alliance, amidst the inhospitable cold of a snowy peak, perches a comfortable mountain retreat built of humble stone and hardwood. The interior is always warm and accommodating despite the climate, and hot drink, comfortable furniture, and pleasant music await its guests. This is a place of hospitality and comfort. Even the northern lights are welcome- on certain occasions they dip low, providing an enchanting sight, and a beacon for lost travelers.

Originally built during the Shogunate, the Respite sports a moving lift, to carry visitors up the mountain. In the modern era, the lower end of this luxury has found a more utilitarian purpose, and also serves as a millstone (necessitating occasional cleaning of the lift mechanism by mortal caretakers).

While welcoming, this lodging is not helpless against guests who abuse the offered hospitality. The innermost sanctum is protected by concealed traps and pitfalls, and those who overstep their bounds may find themselves unceremoniously dumped outside on steep snowy slopes.

The manse produces a Gem of Elemental Travel, which among other benefits, allows the hearthstone bearer to effortlessly cross fields of deep snow.

The current hearthstone bearer was first granted atonement to the manse as a safe retreat during survival training. This posting turned to an unexpected delight when she discovered the combination of Glorious Halo of Hesiesh and Mela's Sweet Whisper could produce a private dance studio at her whim. On some nights her image still dances within the Respite, unknowing what audience sees her performance, or if she dances alone in the Respite beneath flickering Aurora.


CP Budget:
+6 Manse Rating x2
+2 Maintenance (Cleaning moving parts)
-1 Comfort Zone
-1 Magical Conveniences (Skii lift / millstone, automated preparation of hot food and drink, laundry)
-2 Central Control
-2 Glorious Halo of Hesiesh
-1 Mela's Sweet Whisper
-1 Minor traps and Tricks

The controls allows guests to work the kitchen and adjust the music, but overrides and control of other functions are restricted to the hearthstone bearer.

By default, Glorious Halo of Heseish serves to enhance the homey atmosphere, and conceal the traps more effectively. Other illusions can be evoked at the direction of the hearthstone bearer, as usual. Notably, this power is also used to project an image the aurora borealis in the night sky above the manse, though this only appears on certain on certain auspicious nights.


It's a skii lodge with integrated sound system and limited holodeck.
>>
No. 920270 ID: bb5006

>Morse doesn't thank anyone in the process of getting her leg restored. As soon as she can walk on both legs, she picks up her Shamisen and begins to play again.


Given that River can't hear the small conversation that's going on, so she just kind of leaned haphazardly on Morse's shoulder awkwardly as she had to lean down almost a foot. "So Miss Grouchy Robes, we've still got a day we're stuck down here, maybe three or four depending on the state of that storm cloud, so if you're not interested in getting it on with a remarkably attractive demon, what ARE you interested in doing to pass the time while we're stuck here. Other than playing music, since something tells me that's something of a constant."
>>
No. 920284 ID: 0640da

rolled 9, 5, 5, 8, 3, 4, 8, 4, 6, 3, 4, 10, 10, 2, 6, 3, 1, 5, 7, 10, 7, 2, 9, 5, 4, 4, 6, 7, 3, 8 = 168

>>920270

Morse looks at her mate and rolls her eyes. "I would be reading if there were any books. A healthy mind allows one to deal with the hopelessness of the future and postpone one's oblivion until the time is right. Maybe you should read a book or two. It would give me room to breathe-- erm, think, and increase your pitiful intelligence considerably. Now, leave me alone. I'm busy with... something. Go play with your new fuck buddy."
>>
No. 920285 ID: bb5006

"Well, I would, but you keep trying to blow me off. And that's neat. I'll see if I can get a book when we can go back to town, but I was asking for more of a 'Here and now' perspective.

"Although, if reading is so important to you, maybe you could teach me how. I mean, not really a high priority for a barmaid or a footsoldier."
>>
No. 920336 ID: 2007b6

>>919523
Eight successes on the dice plus three successes from anima power means demons with a modified MDV of 10 or below will be inclined to stay out. That covers the vast majority of first-circles, and probably even some second-circles. Main concern at this point would then be Luminata, and any others whose Motivation is in direct conflict with the instruction, or those who routinely travel by flight or through tunnels and thus might miss the fence entirely.

The Haslanti aircrew got about five hours cumulative exposure to Hrotsvitha-fumes, but channeling Perfection In Life through a pep talk about maintaining shipboard discipline prevented any serious meltdowns. Some of them are also suffering hearing impairment due to the godawful screech of high-speed engraving. They'll likely be fine in a day or so, but for best results should spend some time further away from the border, in the interior of the region excised from Creation. They're also exhausted from pedaling; those first six hours were at full sprint speed, as planned, but the last forty miles of perimeter took more than four hours.

Lute's prosthetic arm is quivering slightly and has a dull reddish interior glow regardless of form. Any action involving fine manipulation will be at a -4 internal penalty due to fatigue, though a good night's sleep would be more than enough to sort that out.
>>

rolled 10, 6, 4, 5, 10, 7, 3, 2, 8, 8, 5, 5, 5, 2, 7, 3, 6, 2, 3, 3 = 104

Ah, that happy-tired feeling from a day's work done well. The local bubble warded from a wide array of intrusion (though it would do to revisit the gaps in that defense later), the hopping puppeteer dropped off at the church in-progress, and a safe return to port. Would be a good idea to secure hearing and environmental protection for the mortals the next time she attempts something like that, though. At least the crew is tired enough that making sure they get the rest they need shouldn't be difficult.

After getting the sailors settled in, assuming Red and Gold is still up (easy enough to ask a little birdie spidey where he is and what he's doing) Lute will stop by to appraise him of her progress. After that, I assume it's getting late and Lute should head to bed.

>Lute's prosthetic arm is quivering slightly and has a dull reddish interior glow regardless of form.
Ooh, pretty. Still, wouldn't do to worry anyone or attract undue attention over that. The resident joybringer's latest outfit sports long, comfy sleeves and gloves to conceal this.

Rolling disguise. Intelligence 6 + Larceny 0 + Speciality 1 + Infinite Resplendence Amulet 2 + Stunt - Fatigue. (Not sure if sidereal specific bonuses apply? Does "me, but not a scary infernal exalt" or "me, minus certain traits" count as a false identity?)

>Training
Still planning to pick up the first Kimbery Excellency in Lute’s sleep, if she can. Helping make sure the airship crew gets their rest and recovers from the environmental hazards the next day can probably be used as another day of training for Stone Skipping Spirit (2/3), although other stuff might come up that will interrupt that.
>>
No. 920422 ID: bb5006

Strength:3+3 Charisma: 2 Perception: 3
Dex: 5+3 Manipulation: 2 Intelligence: 3
Stamina:2+3 Appearance: 3 Wits: 3

Virtues:
Compassion: 3
Conviction: 1
Temperance: 2
Valor: 3


Willpower: 10
Limit: 0/5
Essence Pool:
Personal: 17/17
Peripheral: 5/31 (3m committed to Burning Blade of Sorcerer's Flame, 8 motes to Jade Superheavy Plate, 10m attuned to Crown of Thunders, 5 motes to attune to the Exalt's New Shield, +4 from the Sand Serpent Stone slotted in Skinmount Graft)


Artifact: 5 (Crown of Thunders, Infernal Essence Cannon)
Artifact: 4 (Exalt's New Shield, Burning Blade of Sorcerer's Flame)
Artifact: 3 (Red Jade Superheavy Plate, Skinmount Graft, Cigar Case of Bottomless Tobacco)
Manse: 2 (Sand Serpent Stone (A spa on the edge of the Forest and the Demon City, Memorial Iron)
Breeding: 5
Command: 3
Resource: 3

Skills:

Archery1
cAthletics4
Awareness2
fBureaucracy3
Craft
cDodge
Integrity
fInvestigation 1
Larceny
Linguistics2
Lore1
Martial Arts2
Medicine
cMelee5 +3 Slashing Swords
Occult2
Performance1
cPresence3
Resistance3
Ride2
Sail
cSocialize2
Stealth
Survival1
Thrown
fWar4 +3 Tactics

Charms:
1st melee Excellency
Dragon Graced Weapon
Ghost-Fire Blade

1st War Excellency
Terrestrial War Reinforcement
Enfolded in Dragon's Wings

1st Athletics Excellency

Panoply:
The Burning Blade of Sorcerer's Fire (Green Jade Reaper Beamklave)

Long has Sorcery been associated with green. So too was the rationale behind the inventor of this blade, who's name has long been forgotten by all but the wisest. Forged as a weapon for the newly formed Exalts in their war against the Primordials, it combined Green Jade's nature to grow and give life with Red Jade's raw destructive burning nature to create a sword that grew into a more intense flame than a sword could normally ever hold. It slew countless scores of demons, and had, for a time, been lost to creation. Lost in the pits of Malfeas, same as the Crown of Thunders.

Some would say that a sword of similar appearance has appeared throughout Malfean history, only in tiny roles dedicated to some warlord or another cutting down scores of soldiers with their arms and armor cleaved in twain. Whatever the case, it wound up in the hands of the owner of the owner and operator of the Burning Agony Spa, and destroyed the next weilder's mundane arms and armor.

By appearance, it's quite simple when powered off. A handle in the shape of a flame covered in Adamant, covered with Old Realm Text in a dialect so long forgotten it scarcely looks like Old Realm at all in this day and age. When activated, it becomes a brilliant green blade, seemingly with no defined edge as it wavers and crackles like a fire.


The Air's New Shield:
Forged during the Primordial War by a Twilight Glorious Orichalcum Rainbow for one of her circle's air aspect armies, designed to exploit their enemies' obedience to their master's command to the law of not witnessing Azure, allowing the army to have almost free range with leading unexpected attacks against the demon armies.

In the millennia since, the production of these shields has slown down to nothing, and they are most frequently given as ceremonial gifts, save a few hundred used by Wyld Hunt parties who are expecting to have to deal with Demons summoned by Anathema.

Rules: While the shield is available, the attuned is counted as under the effects of the charm "Atrocity without Witness" (pasted beneath) against all natives to Malfeas (including Infernal Exalts) or anyone with an intimacy towards Cecelyne's laws.

Anyone with Dodge MDV of 8+ is immune to the effect, and spending a point of willpower to resist counts as a scene of eroding an intimacy towards Cecelyne's laws.

The Shield also acts as a method of safely getting down from high places, for two motes it allows the user to determine the speed at which they fall, anywhere from 5 yards a tick to terminal velocity up until the last second for 2 motes. This can activate while unconscious, but requires the shield be securely attached to the Attuned user's body, and that they have the 2 motes to spare.

The Cigar Case of Bottomless Tobacco:
A custom gift commissioned by her parents given to Sesus Xanin after her graduation from the House of Bells. It always has a single cigar when opened, and provides a +2 bonus against disease to the user, or anyone benefiting from Enfolded in the Dragon's Wings, or +4 for everyone in a building if smoking has become routine enough that it permeates the building. It also helps supplement eating, and if routinely smoked doubles the period before hunger penalties start occurring.

The Unyielding Flame that the Sea Marched Against:

A single one of a set of 100,000 Red Jade Superheavy Armor forged for the Dawn Caste "Golden Spear that Pierces the Depths"'s Fire Aspected Gens more in celebration for a decisive victory against Kimbery's armies. Originally it was inscribed with heretical runes, but has had the runes praising the sun defaced by a number of Immaculate Monks over the centuries. The result is a substantially less heretical suit of armor, both from the perspective of the Immaculate Faith, and the perspective of Malfeas.
>>
No. 920446 ID: bb5006

The Cecylene Aspect Manse: Mechanics (Comfort Zone x2, Zone of Influence)

Sitting on the border of Hrotsvitha and Malfeas the City Proper, this manse was constructed on orders of the Cecylene Priesthood to serve as the local law enforcement, and the job of keeping the place under a tight shift was given to a Neomah who had pleased the local priest.

That job was failed quickly, as the place quickly became a pleasure center, though nothing illegal was going on. And so this continued for a few scant centuries. Recently however, it was taken over by Xanin.

Mounted up top is an Infernal Essence Cannon, operated at present by a Tomescu who has held the job for long enough that nobody actually wants to take over.

The transitory period from Neomah local lord to Dragonblooded local lord was a short and relatively bloodless one, as only a few dozen dissenters were killed, with another few dozen being killed in the local seizurepurchase of assets with the first batch of minted coins, forged using the Burning Blade of Sorcerer's Fire.


Said coins are the new enforced currency, both for local trade and for access to Hrotsvitha. They are forged by using the burning green blade to cut into a piece of brass, and using a clear section of old realm script from the hilt, with a loyal enough Harenhal checking the craftsmanship of each coin that comes back to the Manse to make sure no counterfeit coins are being added to circulation.

At present, the currency is so new that the majority of the local taxes are collected in resources that go to improving Xanin's present palace and keeping the army fed as best as possible, and a refund is paid in coinage until there is a large enough supply.
>>
No. 920619 ID: d9acdc

>>919884
Revised Character Sheet for Cathak Othok Dythyk, Earth Aspected Dynast Dragon Blooded

Iconic Anima: The Imperial Mountain, inverted, with a large, multi-hued, jade gear centered at the widest point

Aspect: Awareness, Craft, Integrity, Resistance, and War
Favored: Linguistics, Lore, Occult

Virtues
Compassion 1, Conviction 4, Temperance 2, Valor 2

Essence 3, (Raise from 2 to 3 for 10BP)* Willpower 10 (Raise from 5 to 10 for 5BP)*

Attributes
Strength 2, Dexterity 3, Stamina 2
Charisma 1, Manipulation 4, Appearance 4
Perception 3, Intelligence 5, Wits 2

Abilities
Archery 1
Athletics 0
*Awareness 1
Bureaucracy 0
*Craft 2 (Air), 2 (Fire), 4 (Lightning) (1BP to raise from 3 to 4)*
Dodge 0
*Integrity 1
Investigation 0
Larceny 0
*Linguistics 3 (3 dot specialty for legalese)
*Lore 5 (2BP to raise from 3 to 5)*
Martial Arts 1
Medicine 3 (1 dot specialty for cybernetics)
Melee 1
*Occult 5 (2BP to raise from 3 to 5)*
Performance 1
Presence 1
*Resistance 1
Ride 1
Sail 3
Socialize 2
Stealth 0
Survival 0
Thrown 0
*War 1

Charms
Terrestrial Circle Sorcery
Death of Obsidian Butterflies
Demon of the First Circle
Dragon of Smoke and Flame
Emerald Circle Counter Magic
Incantation of Effective Restoration
Lightning Spider

Backgrounds
Artifact 3: Bracers of Universal Crafting, Scrying Apparatus (2 dot elemental core), Spell Book
Savant 1: Reduces requirements by, and provides bonus dice equal to, rating of background, for magictech maintenance
Mentor 3: Stanewald
Resources 3
Breeding 3: Additional 3/5 motes to their respective pools (2BP to raise from 1 to 3)
Connections 1: Locust Crusade

Other
Creature of Darkness Mutation: +4 BP

Character Flavoring

Motivation: Unite the realm and the reclamation

Intimacies:
>Fanged Flair Effulgence
(Love and loyalty)
>UWD [Maygeys DB]
(friendship)
>[The Golden Janissary]
(TBD)
>[Calamari God’s DB]
(TBD)
>Crew
(Useful)
>Reclamation
(Idolize)
>Realm
(Duty)
>Lookshy
(Respect)
>Technology
(Interest)
>Self
(Messiah)
>Demon Realm
(Dangerous)
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