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File 152412786233.png - (16.80KB , 600x400 , dungeoneer_ch5.png )
879486 No. 879486 ID: e56bf6

So soon?!

Where are these people coming from and how are they finding my dungeon?

http://www.tgchan.org/wiki/Dungeoneer
695 posts omitted. Last 100 shown. Expand all images
>>
No. 919411 ID: 9caba2

>>919368
Getting Hin that Slime upgrade we passed over could be fun, and I foresee nothing bad happening from any interactions it could have with her gluttonous upgrade.
>>
No. 919444 ID: 977456

Hin doesn't want to be a career fighter, so let's not give her a combat upgrade.

Hin: Because a Smith with enhanced environmental resistances (and in the future maybe multiple arms for repetitive work and fine tendrils for precision work and giant limbs for large-scale projects and a whole-body limb for applying forces that would normally be beyond her) would be amazing.

The Darkling Gem would make a decent environmental hazard for stealth monsters. In the interests of combining items rather than keeping a massive pile of treasures sitting uselessly in your treasury, it could combine with the egg's mutant life and the Bomb's fertility to make a garden for plant monsters protecting and benefiting from the light concentration of the gem. Put it all together in a statue?

You could use the Paramagnetic Iron and Orange Chrysanthemum to have Deem-attuned arion mixed with armour. Without Deem's power it would be dormant and flexible, kept in a scarf or ribbon. Empowered it would magnetically transform and bond into a partially rigid, preset shape as armour that focuses Deem's reinforcing power. Moriko could be a transforming warrior of Love Home and Justice Honour! You could even make a half-cat-half-rabbit golem to follow her around so you know if the armour needs activating.
>>
No. 919450 ID: 10c408

>>919411
It would totally be something the harrowers would shut down. We already have a good primer on what they do. Hopefully, the fallout from the seance will go beyond their notice
>>
No. 919451 ID: 601a18

>>919368
I think Stargazer getting mana battery is probably ideal for a lot of reasons. The touch mana transfer seems like it has some great potential for utility around the dungeon, while generally helping our eldritch duo with their mana endurance... Or you know, just overcharging Reisarf spells to double down on overkill.

Incidentally, I've somewhat refined my idea of trying to predispose the Raw Mana's effects on an object by moulding the contact point; the biggest issue does seem to be finding a material for the mould that is plentiful and nonreactive with the mana.
I used to think the only realistic option was mana-saturated clay, a bit of a brute force way to make the material nonreactive, but it has the added bonus of being really quite easy to shape. But with the harvesting of this void, i think there might be a better option.
Is there a way to imbue the properties of isolation/seperation from the void into a material?
If so, we might have access to better solutions than the mould I proposed, Hin could probably make tools specifically for working with the raw mana (or anything else that presents similar issues)
>>
No. 919454 ID: b1b4f3

Deem, can you at least tell us why you don't want to talk to us about what we are?
>>
No. 919460 ID: 977456

Hey Deem? You should probably check on your heart. See if the curse has spread to it. It really has been a long time since you last tried repairing yourself. You have some talented minions and magic can't have gone entirely backwards since you learned.
>>
No. 919506 ID: 6c2362

>>919368
>preserve the flower
You can sometimes clone a plant by cutting a section of it and planting it. Could you try doing that with a section of the stem?

>Right, who should I give the shard to then?
Definitely Stargazer. Reisarf is not a frontline fighter so giving him a physical boost would be a waste, and Hin would probably not appreciate sliding back into slimishness just for a feature of dubious usefulness, but Mana Battery is entirely up Stargazer's alley.
>>
No. 919552 ID: 99ed9b

Since Reisarf can already do amazing things with a huge amount mana, and he can already draw on Stargazer to provide that, it seems obvious that it will have to be Stargazer.
>>
No. 919575 ID: 13110b

Stargazer, Because having both of those abilities provide great and obvious synergy
>>
No. 919616 ID: 2fe26a

>What could possibly go wrong?
You could belittle their mistakes, forgetting in your cursed honesty that they have two millennia less experience than you.
>I could try feeding it to someone?
Of course. Maybe feed it to the chicken that laid it. It could lay more eggs, or you could just get some small reprisal for it attacking you.
Well what should I do about that to show I do care?
Well, you could explain what you're doing a little more often so people could ask you why you're doing it. It would be a good way for Hin and Merud to passively pick up more of the knowledge they came here to find.
A good way to show people you care in general is to hug them. You can delegate this to your golems, your arms can only stretch so wide.
>Right, who should I give the shard to then?
Hin Hin Hin. For her safety, for your science, for Alkaline's slime army. I wonder if the void's effects will carry through to later stages of the slime tree's abilities?
>>
No. 919702 ID: a2cac9

>Well what should I do about that to show I do care?
let's see. i think you should allow yourself to appear more of as a person. right now you are very detached and defensive. they're already literally inside you, it might be time to metaphorically let them in. telling them stories about your past is a good starting point, actually. as is showing trust. ultimately you need to start expressing to them what you're feeling about stuff. and you should let them see the injuries, both of them - your heart and your left wrist.
>>
No. 919818 ID: 20aff4
File 154917778413.png - (36.61KB , 600x750 , going_to_tap_that_void.png )
919818

>>I could try feeding the egg to someone?
>NO! Absolutely not! Are you trying to hurt them?!
No, I want to make them better. Even if they encounter hardship, turning it into part of their strength is something admirable.

>Save the egg for now, but I think Moriko is a prime recipient for it with her lost Vitality stat.
It is still an egg. It will go off eventually if I don't use it.

>With further study and an up scale, could we use this abnormal egg and your knowledge of resurrection matrices create a trap to use against adventurers?
>Perhaps a room that causes mad mutations, or a device that resurrects fallen adventurers as horrible, twisted versions of themselves when they die that attack their former party members.
They don't have a pact with me and that is a terrible idea.

>Of course. Maybe feed it to the chicken that laid it. It could lay more eggs, or you could just get some small reprisal for it attacking you.
That seems wasteful if it does end up providing something beneficial to the chicken. I suppose I might be able to recreate the egg with a sufficient amount of raw mana and eggs.

>Life energy is specifically meant to do the opposite of hurt.
Any sort of energy must be directed properly.

>Deem, can you at least tell us why you don't want to talk to us about what we are?
It's because - no. I won't. I swallow down that impulse too, feel the queasy warmth of it fluttering about trying to escape.

>I think Stargazer getting mana battery is probably ideal for a lot of reasons. The touch mana transfer seems like it has some great potential for utility around the dungeon, while generally helping our eldritch duo with their mana endurance... Or you know, just overcharging Reisarf spells to double down on overkill.
That's true. Maybe I'm just being greedy, but having her and Reisarf as a mana reservoir would be valuable and it'd give her and Reisarf an immediate boost in effectiveness.

>Well, you could explain what you're doing a little more often so people could ask you why you're doing it. It would be a good way for Hin and Merud to passively pick up more of the knowledge they came here to find.
That's exactly what I do when it's something relevant to them.

Speaking of which, I give Reisarf and Stargazer some assistance in inspecting the void. I try a few different positions to find one that is sufficiently stable.

"I'm a little surprised." Merud says, circling us. "You shouldn't be that wobbly. Your legs are strong. Your rear has to weigh at least a ton."

I try to twist to look at him, feet clicking on stone as I make tiny adjustments. "Merud, it's hollow and you should never tell a woman her butt is big!"

Merud tugs at his out-sized collar. "Ah I was distracted by, ah, structural concerns."

I coach Reisarf and Stargazer on how to part the void. It's mainly a question of perspective, to filter graduations of emptiness. As Reisarf has an affinity towards this sort of magic, it's more a matter of putting in effort than any real innovations in technique. My alienist is left holding a piece of void, sharp with possibilities.

I get them both on the ground. "Hold the shard in your left hand and hold on to Stargazer with your right. I need you both to think back to the time around when Stargazer first developed her new ability."

Reisarf stares at Stargazer and then nods.

"Good, now stab her."

"Wai-" Merud says.

Reisarf stabs Stargazer.

>Hm. Speaking of which, after we've done the void shard thing and moved the void... is Reisarf still up for sampling the rest of the raw mana?
It's gotten a bit late for that. It's the evening now and Reisarf and Stargazer are both looking worn out. It's been a little overtaken by events - if Stargazer absorbed the shard cleanly she'll be able to replenish Reisarf's mana in an emergency, but it's still something that's be good to know. We'll test Stargazer as well, with the leftover raw mana. I give them the rest of the night off.
>>
No. 919819 ID: 20aff4
File 154917791008.png - (35.38KB , 700x700 , goodnight_slimes.png )
919819

>I think you should allow yourself to appear more of as a person. Right now you are very detached and defensive.
I'm still not very used to presenting myself as a person. In the past my interactions with my denizens were much more formalised.

>A good way to show people you care in general is to hug them. You can delegate this to your golems, your arms can only stretch so wide.
I know that, but I don't particularly like being touched. And pushing it off to my golems would be cowardice.

Alkaline's come to say good night, slimes in tow, before she goes to bed. Fine, I'll hug her. She's a child, she's hungry for affection.

>Hey Deem? You should probably check on your Heart. See if the curse has spread to it. It really has been a long time since you last tried repairing yourself. You have some talented minions and magic can't have gone entirely backwards since you learned.
It's affecting my mind so of course it's spread. It's functioning and I haven't had enough mana for the leakage to be a serious problem so I'm not going to meddle with what is currently working. I don't like thinking about it, that cold raw edge where everything drains away...

>And you should let them see the injuries, both of them - your heart and your left wrist.
I haven't hurt my wrist?

>We should probably ask someone about the various active groups in the realm.
I asked Merud a while ago back in town. He mentioned there's a Dungeoneer's Guild which has a de-facto monopoly as it's very difficult to get Dungeon Hearts outside of them. That's not anything new. Similarly he mentioned the Harrowers, an organisation that intervenes against dungeons they believe are a menace. I'll well practised in managing the hazards of a dungeon and monster husbandry so they shouldn't see anything objectionable. Lastly there's tension between two of the local kingdoms, Leogadia and Vaya, which could be an opportunity or a threat depending on how well I handle the influx of sacrifi-adventurers that might generate.

>Incidentally, I've somewhat refined my idea of trying to predispose the Raw Mana's effects on an object by moulding the contact point; the biggest issue does seem to be finding a material for the mould that is plentiful and non-reactive with the mana.
The solution would be dependent on what you're trying to achieve. It'd be easier to pin details down by starting at the end product: what is the useful material or magical catalyst to be created and then how to bias the raw material's exposure.

>Is there a way to imbue the properties of isolation/separation from the void into a material?
I only have quite basic tools at the moment and I didn't decide to focus on creating magic tools. It will be quite a while before I can do such a thing.

Everyone is resting for the night soon enough. I wander around, checking the work done on my dungeon before returning to my Heart Chamber. I'm done with spiders, I have humans on my mind. I busy myself by starting to look at what new outfit options I can put together.

Wait, something isn't right.
>>
No. 919820 ID: 20aff4
File 154917798577.png - (39.67KB , 800x600 , home_impvaders.png )
919820

Imps!

There's imps in my dungeon! They're already in the Golem Totem, my advanced brute golem sentry rousing to fight them. One of the many headaches of invading monsters is I cannot see them coming as easily as adventurers.

I'm in the Heart Chamber, along with Alkaline and the slimes. Merud's sleeping in the old bedroom with Hin agreeing to watch him. Chakarchelou is dozing in the forge. Doyle is resting off in the Thaumatorium by himself for some reason.

My golems are scattered all over the place, and everyone else is resting up in the valley. I dispatch a golem to get them at once. I need Moriko and that token to activate any other magic in my dungeon. What should I do?
>>
No. 919822 ID: 465a14

See if you can imprison them in your butt.
>>
No. 919825 ID: 080aaf

>I'm done with spiders, I have humans on my mind.
Oops, now you have imps on the brain!
Start bashing heads together with that brute golem. There's no need to put on a show for the monsters, impress the earth pulse with a smartly organized imp routing.
Secure the next slime generation with Hin in the bedroom. Take Alkaline and Merud with you, and wake up Chak and Doyle yourself. They get to have another go at these mobs! Maybe Merud's curse will express itself under low-intensity combat.
Moriko should stay back to use the key if needed and serve as the boss. No, we're not benching her because the threat is demonic. We're benching her because she's overqualified.
Is it too soon to harvest some bombflowers?
>>
No. 919829 ID: b1b4f3

>no consensus on who to feed the egg to, gotta do it soon
I still say Alkaline. She's the most receptive to growth isn't she? Well, her or Moriko. Moriko needs a bit of a push right now.

>>919820
Alright, all nearby golems should converge on the imp mass. Gotta thin their numbers a bit. Chakarchelou has a good area of effect ability, so he should get in there and get some kills while there are still easy pickings to be had. I think Hin is a bad choice against a mass of enemies so she might want to wait this one out. Reisarf would be ideal against swarms but he's not present.
Can Alkaline put some glue down in the path towards the heart chamber? Then perhaps assist in a fight by using Shadow Slick to slow the imps down? Her crowd control abilities would be extremely useful. Bad Egg could be good for an initial bombardment but she's better just assisting whoever else is fighting I think.

For a boss choice it'd be either you or Merud at the moment. Hmm, maybe you can do some kind of co-op boss with you in giant form with Merud riding on your back or something while he commands/buffs other golems? Heck he could even use Supercharge on your golem body.
>>
No. 919831 ID: 13110b

>>919829
>>>no consensus on who to feed the egg to, gotta do it soon
I still say Alkaline. She's the most receptive to growth isn't she?
Wait, Alkaline still has the Bad Egg ability right? AND she gives birth and magic tends to work of that kind of aligning attributes, so yeah, Alkaline would probably be the best bet. Or maybe use it as an reagent in her Club.
>>919820
Muster the Golems, Wake Doyle and Chak, and grab Hin and Moriko.You can wake up Merud too, but should have him support the golems from the rear in case his curse acts up.
While you do that, you should try to block them off from getting into the Forge, the brewery, or your heart chamber for sure. The things are almost as bad as Gremlins for messing things up.

AND MOST IMPORTANT: IF we get a handle on this, lets try to capture one or two of the imps alive this time. At the very least they might make good test subjects, theyre smarter then rats, and we have a lot of curses bouncing around these days.
Whats up with that big one with the horn in the middle there, is he a special one?
>>
No. 919832 ID: ad51b8

Quick question, how combat capable are you right now?

Might not be a bad idea to rouse people either by you or by one of your golems and try and trap the imps in the totem room and bottle neck them inside of the doorway leading out of the room. Numbers won't mean much if you can funnel the little bastards.

If you're combat ready this might be a good chance to give Alkaline some more hands on combat experience and maybe some more experience in commanding her slimes... leave red behind by the way.

If you're not combat ready then I say focus more on regrouping with Moriko to regain your magic and aid the defenders in a more supportive role.
>>
No. 919833 ID: 158da5

Charge through to your heart, and defend bodily until reinforcements arrive!
>>
No. 919837 ID: 0cfbce

could give alkaline a chance to try eating things that are still alive, is a lesson she needs

also, the one with the large horn seems special, as in probably not completely stupid so it you can catch that one it could have some use for something other then chunks of flesh, maybe you can use it as a primer in demonology?
>>
No. 919838 ID: 2202fb

Try to capture as many as you can for experimentation/recruitment/interrogation.

--

You should really look into getting guns and/or repeaters of some sort for this sort of situation. It would help out immensely.
>>
No. 919840 ID: 1774cd

>>919820
Given your current state, ensure you're not the only one who can see imps. Hallucinations are nasty. Go get Moriko. Also, egg Alkaline- with her luck she's the best for risky boons.
>>
No. 919842 ID: 99ed9b

Those don't look like the stock standard black imps we saw last time. Are you sure this isn't some curse hallucination?

Still, get help regardless.
>>
No. 919843 ID: 10c408

We really need to get a secret service tunnel made that runs from the thaumatorim to the other half of the dungeon. Perhaps a basement/second floor?

Anyways... First thing's first, verify that this isn't a hallucination. Get chak up and hold the forge choke point while you consolidate forces there.

Leave Hin and Merud where they are. One is exhausted and the other should be sleeping soon and didn't sign on to have to fight anyway. (though Alkaline should probably stash her off-sis in the bedroom for safety sake)

See if you can't use a golem or two to trick the imp horde into chasing such easy targets into the thaumatorium. They'll likely make short work of the golems (and doyle), but the point is to buy precious time while we consolidate and regroup the other half of the dungeon.

Alkaline needs to stash the fragile orange slime in the bedroom so it's not at risk. Chakarchelou also needs to be roused before he sleeps and hide in the forge away from the doorway.
>>
No. 919846 ID: 575ec0

Roll the Golem "Door" over to seal the other side of the forge to keep the imps from spreading. They'll need to cross the Thaumatorium to reach your denizens.

Then start beating them down.
You could use some combat practise.

That one with the big horn looks too haughty.
>>
No. 919847 ID: a2cac9

i really wish Kallia was here to hear that conversation about your butt. the merud teasing would last for days.

>I haven't hurt my wrist?
you most certainly have, just not your physical one. it was during the mahou-shoujo episode hag nightmare. it was self inflicted and the injury remains. now is obviously not the time, but as the master of your own mind, do try to not forget about this when you're done with the pest infestation.

anyhow, get the token from Moriko, i guess. and get your AoE specialists ready.
actually, with the curse how it is, maybe there's merit for outside confirmation? you're the expert, but that's not the usual invasion notification.
also, did that imp have hair? i'm guessing that's the boss?
>>
No. 919848 ID: 0c3c2c

>>919820
Hmmmm. If 'fairness' isn't a problem, since these aren't adventurers, you could always drop the chamber's roof on them.

Alternatively, since everyone's tired, you could funnel them into the Boss Chamber and activate Boss Form, then slaughter them all.

Otherwise, summon Moriko and tag team the imps with your Brute Golem and Hammerai.
>>
No. 919849 ID: 13110b

>>919838
Oh, thats something Hin could make with the Magnetic Ore! Bowguns! Could make them with automatically retrieving ammo!
>>
No. 919864 ID: 2202fb

>>919849
No, lets not waste it on things like that, plus ammo that returns itself like that would be dangerous.

You did give me an idea, however. Lets make returning chakrams or "glaives."
>>
No. 919886 ID: 977456

Moriko should challenge The Imp Boss to a duel.

Otherwise, they are small, so ground effects should be effective. Belphejar can spray something on the floor? Something poisonous and caustic?

>That's exactly what I do when it's something relevant to them.
Team StarReis have some relevance to unusual life-forms. Usual life-forms have some things in common. They typically aren't mineral, nor are they crystalline. Pure mana generally isn't their blood(So help me that Orange Chrysanthemum being bonded to you specifically screams blood-ritual. It being essence of "magic" instead of "vitality" could open up a whole new field of blood rituals!) equivalent. They don't have their vital organs in a concentrated mobile package that accumulates a body when properly seated...
You should ask Stargazer about injured dungeons. She might now more about nonbiological life than even you do.

>Imperial Scorntroopers
Is there any way to train your luck stat? They just keep coming...
Oh hey! Your denizens are literally living in a "cavern of ill-fortune". AND at present a "Cursed abode". If you expand enough with E luck you could be a whole "doomed mountain"!
>>
No. 919888 ID: bddb0f

Was there no entrance sentry?

Uh... hey. There's a horned, be-haired and somewhat feminine imp. What is it? Some kind of leader type imp? (Moriko's lost shadow?)

Set the brute golem to block the imps' progress through the totem room - retreat to the exit of the room if you must to form a better choke point. Have Chakarchelou face off against them in the bottleneck of the forge's entrance - Chak should fight harder there, knowing his den is at stake behind him. Send Doyle in to back up Chakarchelou if he holds out that long.

If Brute golem, Chakarchelou fall, send yourself and the slimes to guard the heart chamber entrance and await reinforcements from the valley. If any golems are available, have them reinforce the forge room.
>>
No. 919891 ID: 7814f0

>919818
>It's because - no. I won't.
Ah, I see. You can't escape.

>you should never tell a woman her butt is big
I'm constantly surprised how you know these cultural human(oid) things but not, for example, what kissing someone means and/or implies. It's weird, like you're more human than you let on one moment and then completely alien the next. YOU CAN'T ESCAPE. WE WON'T LET YOU ESCAPE.

>Reisarf stabs Stargazer.
I'm always left in awe of how obedient he can be. WE WILL HAUNT YOU EVERY WAKING HOUR, IN YOUR SLEEP, ANYWHERE AND ANYWHEN, YOU CAN'T GET AWAY FROM US YOU'RESTUCKFOREVERYOUCAN'TGETRIDOFUS

>919820
Wake Moriko up. You should make sure what you're seeing is what's actually happening, and not part of the curse. ...
>>
No. 919892 ID: b1b4f3

>>919891
Stop that.
>>
No. 919903 ID: 575ec0

>I won't. I swallow down that impulse too
Oh come now, it can't be that bad.
We have our own secrets, too. Ones we'd share in return if you'd ask. We just can't go first.

Really, what are we on this plane? What about us is so horrible that you can't even reveal to us our own nature?
>>
No. 919905 ID: 10c408

>>919903
This is not the time to force Deem into being forthcoming. She's not being receptive to the demand, and incessantly asking every. damn. time. is not going to work.

be patient ffs, we don't want her lashing out again and breaking something that isn't made of creepy skypower.
>>
No. 919906 ID: b1b4f3

This is the wrong time to ask sensitive questions. We are being invaded.
>>
No. 919907 ID: 094652

You know, I wonder if you could throw a curse bomb and see how the imp collective reacts.

Okay but seriously just flatten them with the dungeon. Use anything a regular adventurer would anticipate.
>>
No. 919911 ID: 575ec0

>>919905
Quite the opposite.
She can't fight the curse forever, and now that her attention is divided Now is the time to strike.
Even if it is a bit cruel.
>>
No. 919915 ID: 91ee5f

>>919911
Now is not the time!

We should focus on the invasion that’s happening!
>>
No. 919918 ID: 575ec0

>>919915
Bruh.
It's Imps.
Just keep them out of the forge and it'll be fine. They Die easy and are more of an annoyance than a threat.
>>
No. 919922 ID: 91ee5f

>>919918
A few imps are annoying. An entire swarm of 15 of them are dangerous! Especially if the one with the horn is a leader and has the imps fighting strategically!

And distracting Deem so she can’t coordinate her minions is a bad idea, no matter what the situation is.
>>
No. 919953 ID: 10c408

>>919918
When we cleared the dungeon, we did so with caution and brought along reisarf to provide AOE spell casting. Those imps were disorganized, spread out and even blew themselves up at one point.

Contrast the current scenario. There's MORE of them this time, they've got proper leadership and because we're so unprepared for this exact scenario, the roles have essentially been flipped.
>>
No. 919954 ID: 080aaf

>>919911
It is something to tackle when she is strong, not when she is vulnerable. Give it a rest.
>>
No. 919983 ID: da8dac

>>919954
>>919953
>>919922
Seconding all these.
>>
No. 920011 ID: 13110b

>>919983
Thirded.
>>
No. 920098 ID: 99ed9b

You know what would be really cool? If Deem grabbed that sword and went all spider queen on all the imps by herself.
>>
No. 920180 ID: 1774cd

>>919918
Quantity is a quality of it's own.
>>
No. 920190 ID: a9af05

I agree with not annoying Deem with a subject that isn't relevant to the current situation.
>>
No. 920196 ID: 1a6fd4

>>919983
>>920011
>>920190
I will agree with these guys in that this is not the time, we probably won't be getting any more out of her for the time being, and the whole thing's getting annoying. That said:
>>919954
When she was strong she gave us absolutely nothing. I'm not sure what makes you think that'll change next time, but it won't; this time at least she let a couple things slip, we specifically directed the curse for her to do that; the reason why we should stop now is that she's on guard.

>>919820
Hmm. If I remember correctly, not too long ago you said that if you saw an exceptional imp you'd consider keeping it. Will the middle one do? Other than that... brace for IMPact. I'm not sorry.
>>
No. 920218 ID: 080aaf

>>920196
I'm not looking to the next time, or even the time after that. When Deem isn't worried about whether the next dungeon raid will be her last, then she can turn that lens inward and try to fix what's currently working.
>>
No. 920221 ID: b1b4f3

>>920196
>she let a couple thing slip
No she didn't?
>>
No. 920228 ID: 91ee5f

>>920224
>Also, there's a reason I'm spoilering this: I don't want her to know how much we can learn from her slip ups, or she'll clam up further.
Wasn't Deem able to read text hidden behind spoilers one time? Because if she can still do that, then you’ve already revealed to her what we know now.
>>
No. 920229 ID: 1a6fd4

>>920228
Hmm. Wasn't aware of that. Just in case, I'm gonna delete it from here and post it in the dis thread.
>>
No. 920233 ID: 2202fb

>>920228
>>920229
>>
No. 920264 ID: 13110b

>>920228
She definitely can.
>>
No. 920332 ID: 49ea2b

>>919820
Go right for them, try to stop them before they get too far. They're imps, if you let them get to where they can misplace anything important, you'll be sorry.

>>919891
Did... did the curse get to one of us? Could that happen, Deem? Or is this one just defective?
>>
No. 920344 ID: 2202fb

>>920228
>>920229
>>920264
>>
No. 920350 ID: 49ea2b

>>920233
>>920344
Wouldn't work for very long texts like the one that was deleted. Also, a bunch of empty-looking posts would be annoying, better to just use the discussion thread.
>>
No. 920384 ID: 2007b6

If you can't lay sealing designations right now, have Hin, Alkaline, and the slimes guard the door leading to the bedroom and resurrection matrix. Imps sabotaging that could be *very* bad.

Let the wizards sleep. You don't need custom power armor and Starlight Destroyer just to deal with a pack of imps, and they DO need their rest. Notifying Moriko is a good idea, though. Say, for future reference, how hard would it be to set up a little single-purpose golem at the valley entrance that can wave a flag or ring a bell or something when there's trouble?

Grab Chakarchelou on your way through the forge, heading for the entrance to deal with this personally. If any imps get past the golem totem, try to bluff them into fleeing toward the thaumatorium, where Belphejar can eat them.
>>
No. 920389 ID: 10c408

>>920384
We have an advanced warning system, it's called Deem.

..Though a series of bells or some other form of inter-dungeon noise that is atypical and singular wouldn't go amiss so that we can alert our entire dungeon staff that we're about to get raided.
>>
No. 920394 ID: 977456

>>920389
Deem is amazing. Doubting her detection ability is pure folly! Although... a musical introduction might help set the mood...
>>
No. 920431 ID: 10c408

>>920394
Not for Deem, for everyone else. The only time the dungeon staff wasn't caught flatfooted by an incursion was when the mage and warrior duo arrived while everyone was having a meal.
>>
No. 921609 ID: c52d35
File 155035944968.png - (34.85KB , 800x600 , hudeem.png )
921609

What are you all muttering to yourselves about?

>You know what would be really cool? If Deem grabbed that sword and went all spider queen on all the imps by herself.
Yes, well that'd be a little difficult to pull off at the moment.

That damnable bear still has my sword too.

>See if you can imprison them in your butt.
They wouldn't fit.

>>I haven't hurt my wrist?
>You most certainly have, just not your physical one.
Stop talking nonsense.

>>Reisarf stabs Stargazer.
>I'm always left in awe of how obedient he can be.
He's a good boy.

>You should ask Stargazer about injured dungeons.
She wouldn't know anything about them.

>Is it too soon to harvest some bombflowers?
I shouldn't overuse them before I properly replant them.

>I'm constantly surprised how you know these cultural human(oid) things but not, for example, what kissing someone means and/or implies. It's weird, like you're more human than you let on one moment and then completely alien the next.
I'm not used to interacting with people in these less formal settings. I'm not used to being a person.

>Also, egg Alkaline- with her luck she's the best for risky boons.
>Alkaline still has the Bad Egg ability right? AND she gives birth and magic tends to work of that kind of aligning attributes, so yeah, Alkaline would probably be the best bet. Or maybe use it as an reagent in her Club.
"I'll have to remember that as a possibility for later."

>Those don't look like the stock standard black imps we saw last time. Are you sure this isn't some curse hallucination?
I see them, the earth-pulse is stirring and one of my golems is currently fighting them. These have been living out in the wild for the last week or two, they would have adjusted a little.

>Uh... hey. There's a horned, be-haired and somewhat feminine imp. What is it? Some kind of leader type imp? (Moriko's lost shadow?)
It looks like an Imp Bully. A bigger, stronger imp whose main talent is bossing around other imps.

>I really wish Kallia was here to hear that conversation about your butt. The Merud teasing would last for days.
Just imps I'm afraid.
>>
No. 921610 ID: c52d35
File 155035950381.png - (41.78KB , 600x750 , brute_golem_catches_no_breaks.png )
921610

>Was there no entrance sentry?
The imps are fighting it right now. It's not a good match-up for my brute golem though. My poor gollem's getting confused by all these small, fast, unpredictable targets. It's getting worn down fast.

>If you're combat ready this might be a good chance to give Alkaline some more hands on combat experience and maybe some more experience in commanding her slimes... leave red behind by the way.
>Leave Hin and Merud where they are. One is exhausted and the other should be sleeping soon and didn't sign on to have to fight anyway. (Though Alkaline should probably stash her off-sis in the bedroom for safety sake)
I wake up Alkaline and her slime, and have one of my homunculi hold on to the orange slime for safe-keeping. Imps are not a huge threat, but they cause messes and it's hard to predict what a plague of them is capable of.

I'm more worried about the repair work and them stealing or breaking things if they get too spread out.

Alkaline is looking at me, half asleep and confused about what's going on. "We have imps Alkaline, go grab your whupping stick."

She sheds the tattered remains of sleep with an excited vibration and runs to one of the tables.

>Let's try to capture one or two of the imps alive this time. At the very least they might make good test subjects, they're smarter then rats, and we have a lot of curses bouncing around these days.
I seem to recall experimentation on monsters being explicitly ruled out before. Make up your minds!
>>
No. 921611 ID: c52d35
File 155035956221.png - (27.64KB , 900x540 , people_positions.png )
921611

>..Though a series of bells or some other form of inter-dungeon noise that is atypical and singular wouldn't go amiss so that we can alert our entire dungeon staff that we're about to get raided.
I think I have repeatedly complained about the crude state of my dungeon at this point. I have golems around the place but they're still quite basic. They aren't especially perceptive, good at taking initiative or as effective when unsupervised.

>Roll the Golem "Door" over to seal the other side of the forge to keep the imps from spreading. They'll need to cross the Thaumatorium to reach your denizens.
That golem's out the front at the moment.

>Alright, all nearby golems should converge on the imp mass. Gotta thin their numbers a bit.
I do have a few golems I could throw into the fray.

>See if you can't use a golem or two to trick the imp horde into chasing such easy targets into the thaumatorium. They'll likely make short work of the golems (and doyle), but the point is to buy precious time while we consolidate and regroup the other half of the dungeon.
I should have Moriko, Reisarf, Stargazer and more golems on the way soon. The question is where do I want to try to bottle the imps up?

I can hold the forge entrance - most of the loose equipment is stored past there, but that'll give the imps free reign in the Thaumatorium. Alternatively I can try to push forward to the hallway but there's a risk they'll be able to get past me, they're small and agile.
>>
No. 921615 ID: 2202fb

>>921609
Hold on, who is that? Did i miss something?
>>
No. 921620 ID: 080aaf

>Make up your minds!
We're quite capable of experimenting on our own mad science-mages, thank you. Capturing imps is no different from summoning them on purpose, and you've already expressed distaste in that.
The Thaumatorium is already imp-wracked, keep them at bay at the forge entrance. If they head for the thaumatorium (possibly expecting the imp pit to still be there), you can advance from the forge entrance and trap them inside the dungeon, to be cleansed thoroughly once more.
>>
No. 921622 ID: 12b116

definitely keep them out of the forge and the loose stealable goods. Hopefully they'll break and run if you kill enough of them.
>>
No. 921624 ID: b1b4f3

>>921615
That's Deem, disguised as a human.
>>921611
I wasn't aware we had anything important in the thaumatorium?
>>
No. 921634 ID: 9caba2

>>921611
I don't know too much about magic and curses, but would it be wise to group the imps up what with all of the cursey stuff already going around? Would divide & conquer (repel?) work better?

On another, but your current appearance would function pretty well as a human disguise for when you visit a settlement, could you somehow save it in your memory for when this curse shenanigans ends?
>>
No. 921639 ID: 1774cd

>>921611
Hold the forge entrance- Thaumatorium has less shit to steal. Like our shiny new hammer.
>>
No. 921644 ID: 10c408

Hold the forge with your minions help, none shall pass!
>>
No. 921674 ID: 2202fb

>>921634
oh, so deem being human is part of the curse. Got it. Is this just visual or is it more or less complete?
>>
No. 921683 ID: 99ed9b

You can track down stragglers, and you aren't going to give them time do serious harm, so just make sure your heart chamber is closed and push straight to the entrance and try to hold them there.

Also... is Reisarf being a girl right now?

Who's that girl?
>>
No. 921685 ID: b1b4f3

Deem, how exactly would you go about throwing one of us off the mountain?
>>
No. 921687 ID: c8a8d8

>>921674
She mentioned having humans on the brain.
>>
No. 921733 ID: 0c3c2c

>>921611
If they can drown? Water room, for sure. Imps are stupid and incompetent, so the small ones might manage to drown. The Golems are not impeded significantly by that body of water and can thus simply drag them to their doom.
>>
No. 921755 ID: ad51b8

hold the forge, I don't believe we have anything in the Thaumatorium. Also when you thin out some of the imps' numbers I suggest slowly moving up to make sure none get pass you and your minions and to make sure they can't barricade themselves in the Thaumatorium or something like that.

Also you did a really good job on your human form. Please tell me that you can return to any of this forms in the future. Because seeing how we have witches for a bit of a theme for our dungeon it could make for a cool effect to have some of out "witches" cast a "curse" on you turning you into a golem. In reality you're just casting boss magic on yourself to boast yourself to a proper boss but the with a bit more flare.
>>
No. 922040 ID: 2007b6

Can you order the two brute golems in the thaumatorium to haul Belphejar out into the hallway, then hold the door shut? That should take care of the other choke point, and put Belphejar within shouting distance of the forge.
>>
No. 922052 ID: a98542

>>921611
So uh. The brute golems are pretty large, right? If they just, like, wedged themselves into the thaumatorium's doorway and flexed, could they block the whole thing with their bodies?

Like some kinda seal?

Made of flexing?

'cause that might help slow the imps down a bit.
>>
No. 925328 ID: c52d35
File 155226984839.png - (21.90KB , 750x600 , hudeem_too.png )
925328

>Hold on, who is that? Did I miss something?
It's me.

>Oh, so Deem being human is part of the curse. Got it. Is this just visual or is it more or less complete?
It's a poor and pale imitation.

>Also... is Reisarf being a girl right now?
No I made him change back before he went to bed.

>On another, but your current appearance would function pretty well as a human disguise for when you visit a settlement, could you somehow save it in your memory for when this curse shenanigans ends?
I need some of the supplies I used for making homunculi but it's not especially difficult.

>Also you did a really good job on your human form. Please tell me that you can return to any of this forms in the future. Because seeing how we have witches for a bit of a theme for our dungeon it could make for a cool effect to have some of out "witches" cast a "curse" on you turning you into a golem. In reality you're just casting boss magic on yourself to boast yourself to a proper boss but the with a bit more flair.
That's a little grim isn't it? Clay aspiring to be something more, that's endearing. But something that was once humam, that's just pitiful.

>Deem, how exactly would you go about throwing one of us off the mountain?
What part of this do you not understand? It seems like a very simple process to me.

>So uh. The brute golems are pretty large, right? If they just, like, wedged themselves into the thaumatorium's doorway and flexed, could they block the whole thing with their bodies?
Horizontally, yes, but they're short. They're not huge enough for this - the imps would climb right over them.
>>
No. 925330 ID: c52d35
File 155226991361.png - (36.26KB , 800x600 , who_wore_it_better.png )
925330

>I wasn't aware we had anything important in the thaumatorium?
Nothing hugely important. Some pots for hauling water and whatever things my denizens might have left lying around. It is doubling as the bath at the moment after all.

>Hold the forge with your minions help, none shall pass!
>Hold the forge entrance- Thaumatorium has less shit to steal. Like our shiny new hammer.
Alkaline's budded slime will be acting as a pint sized barricade. Thankfully the imps are small too. I place a homunculus up front too, leaving my other one to guard the Heart Chamber entrance if anything gets past us. Chakarchelou's grumpy about intruders to his lair and Alkaline's eager to set to work.

The first imps to stick their heads in the forge are easily driven back once Chakarchelou's stoked his breath and Alkaline has her Bad Egg ready. But then it gets chaotic; imps have a talent for getting everywhere. Nothing broken but a bit of a mess. I feel as if we're waiting for the other shoe to drop. A plague of imps is irritating because they're always going to pull out at least one trick that catches you off guard.
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No. 925331 ID: c52d35
File 155226995637.png - (27.57KB , 600x750 , doyle_bravely_runs_away.png )
925331

My other forces aren't going as well. I've lost the connection to the golem out in the hallway - the one modelled after Kallia. It may have been just swarmed under. They've toppled one of my brutes too, though not without casualties. Imps have an unpredictable mix of cowardice and suicidal overconfidence.

And -

...

Doyle you coward!

He's jumped in the pool and is paddling away!

>If they can drown? Water room, for sure. Imps are stupid and incompetent, so the small ones might manage to drown. The Golems are not impeded significantly by that body of water and can thus simply drag them to their doom.
My golems don't float and would struggle to reach imps on the surface from the bottom. My last golem's about to be overwhelmed though. I step back from the forge fight for a moment to concentrate and order it to jump in, flailing and screeching imps clinging to it.
>>
No. 925332 ID: c52d35
File 155227003579.png - (34.63KB , 800x600 , moriko_here.png )
925332

>You can track down stragglers, and you aren't going to give them time do serious harm, so just make sure your heart chamber is closed and push straight to the entrance and try to hold them there.
I still haven't seen much of the imp bully. It probably wanted to drive other imps in ahead of itself to test the waters. They've pulled back for the moment.

I hear racing footsteps behind me. Morkiko comes to a sudden halt at the forge's door behind me, ready to attack and then looks closer. "Deem?" she says uncertainly. She's half dressed, it looks like she didn't do much more than grab her hammer and rush here.

"I thought I'd try out looking more like a golemeter than a golem." I smooth my new dress, suddenly self conscious. "Curse things." I add vaguely. I wouldn't normally do something like this. Maybe I should tell her exactly why!

>When you thin out some of the imps' numbers I suggest slowly moving up to make sure none get pass you and your minions and to make sure they can't barricade themselves in the Thaumatorium or something like that.
"We've got imps." I tell her. Is there anything else I should think about before we head over to the thaumatorium?
>>
No. 925334 ID: 094652

>>925332
Do you have secondary personnel covering your core and main areas?
>>
No. 925335 ID: b1b4f3

>>925328
>simple process
Uh... you mean we have a physical component? I don't see any part of your heart that you could detach and throw, aside from the shard which you obviously wouldn't throw off the mountain. Is our physical component part of the golem body? Or can you throw us without us being physical at all?

>>925332
>Maybe I should tell her exactly why!
Sure.

Also Doyle may be acting out of cowardice but he might have a better tactical position out in the pool like that.
>other things to think about
Watch out for those fissures in the walls along the corridor. Imps could be hiding in them.
>>
No. 925340 ID: c8452a

Yeah, tell Moriko. And prepare for ambushes along the way.

And to be fair to Doyle, he was being overrun, a retreat was probably called for.
>>
No. 925344 ID: bcc41d

What's with the marks on your arms and legs? Just differently-colored skin? Tribal tattoos? Manacle scars? Is the spear a spare weapon/something Hin made recently - or is it a self-crafted weapon being cursed to fit?

>>925332
>Maybe I should tell her exactly why!

Deal with the plague of imps first. Also, isn't it just that you didn't have a particular big need to take on different guises back in ye olde days? With your current situation I can see more of a call for it, but that's when dealing with strangers. Here among your frie - hem - minions a humanoid illusion feels more like putting on makeup. Not that there's anything wrong with that.

... is there anything wrong with that?

>wot else
Hm. Might want to turn your main force on the golem totem room - to quickly clear and secure it - so the imps don't get the opportunity to sneak by or flank you. If the main force of imps went towards the Thaumatorium, you'll have them trapped in there, and if they're waiting in the totem room, you've just avoided an ambush or letting them slip past you to the Heart Chamber
>>
No. 925355 ID: 977456

Leave Bud to figuratively and literally cover Chakarchelou's back Dragonriders of Deem to protect the forge while your heartguard stays where it is. You and the other Homunculous Go to the thaumatorium to ambush those imps from behind while Moriko Goes on dedicated Bully-hunting duty and Alkaline acts as support to keep Moriko from being swarmed.
It is a bit risky, but should strike a nice balance between catching off-guard the ones that are already committed, recovering your cowards casualties, and maintaining pressure on their reserves.

Tell Moriko all of the things.
>>
No. 925357 ID: 080aaf

...Is she the human you have on your mind?
Don't sweat the details. Ask her if she has the key ready - you shouldn't need it, but it's better to be prepared than to make a gamble you'll look cool.

You should think about what Doyle is doing. Does he have a plan to bombard the imps from range? Does he require more direct leadership in the future? Is he just sick of eating imp?
>>
No. 925358 ID: 10c408

Correct yourself for Moriko's benefit. You've got a horde of imps being directed by an imp bully out in the hallways and thaumatorium.

Ask where Reisarif is. If we don't have the AOE mage on hand, pushing out with everyone is a foolish endeavor because of how tight the corridors are.

In fact... We might want to put something in front of forge's doorway. We've inflicted some losses but if the imps rush us all at once it'll get messy and we might not be able to hold them off.
>>
No. 925360 ID: ad51b8

>That's a little grim isn't it? Clay aspiring to be something more, that's endearing. But something that was once human, that's just pitiful.
No, no, that's fair. Just throwing ideas out since we still probably have a bit to go before we settle for any concrete theme. Really just tying to make something of these curses that could be helpful instead of just having them be a nuisance.

As for what to do next, Well I say move up slowly as to make it easier to spot any traps and ambushes that may have been set up by the imps and to allow the rest of your party/minions to catch up. I want to someone stay at the choke point so none of the imps can sneak past you and make sure to have someone looking over their shoulder as you move to clear out the Thaumatorium because I'm a little worried that once you move pass the entrance the imps might try a pincer attack and push from the entrance and the Thaumatorium with your party caught in the middle.
>>
No. 925367 ID: 2202fb

>>925344
Stone marks. Those are the spots where she had the black stones like the other homunculus has.

>>925331
Running away? Maybe, but he did just contaminate the water.

Why not just trap the imps? Just set up a big one-way trap to capture them all and deal with at your leisure.
>>
No. 925368 ID: ee635e

>>925332
Well, given that imps look like they're going to be a semi frequent thing, how about considering ways to make use of them after they've been vanquished?
From simple currently available methods such as grinding them up and adding it to fertilizer for some of our plants or boiling off the liquids, to later on distilling any fluids they may contain after separating solids from liquids?
>>
No. 925369 ID: 10c408

>>925368
What do you think happened to all of the imp corpses made when we re-took the dungeon?
>>
No. 925588 ID: e95cec

>>922052
ahahahaha i see what you did there
>>
No. 925776 ID: 2eba1a

>>925332
>>I wouldn't normally do something like this. Maybe I should tell her exactly why!
Sure, but tell her you can talk about it when youre not being invaded.

Say Deem, can you do any basic reinforcement magic at the moment? If so, you might want to try do some that will up your awareness so you dont have to worry about missing ny imps, and maybe a simple force spell to let you sweep the imps into one area.
>>
No. 925777 ID: 2eba1a

>>925332
Also, is the Bud slime swelling like Alkaline does when she drinks water?
>>
No. 925789 ID: f07f0b

>>925777
hol up. There is a vague outline inside... did she EAT belphejar?
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