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File 153588375181.png - (30.86KB , 500x500 , Opening.png )
900061 No. 900061 ID: f7b510

The sun burns high in the sky. Cracking the land with it's blistering heat. The way is vast and unchanging. Seemingly never ending in almost all directions.

Why would you be here? What drives someone to a place like this? Madness? Insanity? Who are you?
154 posts omitted. Last 100 shown. Expand all images
No. 920313 ID: c1212a

Option one- stash crap you don't need in a hole, mark it out so you can return for it later, make better time. Alternatively, take some of that debris & block off one of the entrances to a hole to sleep for the night. Turning an overhang to a booby trap would also work, as suggested- if it isn't set off you can just disarm it and reclaim the materials. Take the timer out of the potato masher and use that so it'll go off instantly if tripped.

Do you remember any specific years at all? Even a decade?
No. 920514 ID: 834378

Choose a cave (preferably empty) that you can block off with rocks and stuff.
No. 922469 ID: 15c57b
File 155064788140.png - (233.59KB , 800x800 , Wasteland_51.png )

Your mind quickly fills with options and possibilities for how you might be able to get to safety... All the caves and holes would take too long to squeeze into, and leaving anything at the entrance would surely alert them to you if they passed by while you were trying to get in.

You run as fast as you can up the path, until right at the next turn you spot it. The marked mouth of a spraypainted cave entrance you won't have to squeeze to fit inside.

But... Neither would they, if they found you out. You resolve to give it a try anyway.

Without much time to wait or think, you skid to a stop and rush inside the painted cavern. There, you find barrels and detritus to barricade the entrance, and make it appear you were never there.

>Do you remember any specific years or even a decade?

Something... About all this brings back a familiar feeling. You can't exactly scratch it.
No. 922470 ID: 15c57b
File 155064824064.png - (197.27KB , 800x800 , Wasteland_52.png )

After barricading yourself in as well as you could, you turn around to glance about the cavern proper.

Your first sight was the enormous pool of briny smelling water. This place must have been here since shortly after the waters receded.


That's right... You remember that now. The last thing anyone could have expected were the seas to drain. Where did all the water go? The Ocean, as far as you know. Is gone.

There seems to be a small cache of maritime items and boxes lay here among the fish bones and shells. An ancient boat lay on the stone shore, and light reflecting on pieces of glass seems to dance on the surface of the water.
No. 922471 ID: e51896

inspect the boxes
No. 922473 ID: b1b4f3

>tomb of the xxxxx
You found the tomb probably.
Inspect the goods, check if the boat is seaworthy.
No. 922474 ID: 094652

>Oceans are gone
That doesn't sound normal. At all.
Even if the planet itself was cracked open, the magma supercore at the center would evaporate the oceans with enough heat to fuse the rocks back together.

... You don't think... well, there's a lake here. That's something.

Mark this location for later; if you can find a water purifier, this swamp cave could become a water mine.
No. 922475 ID: 158da5

You found a tomb at least. Anyway, don't know how useful a fishing rod is, but that tackle box is sure to have useful stuff. Hooks and fishing line would be great for a lot of things.
No. 922476 ID: 080aaf

This sounds like the tomb of the sailor instead. Maybe they're following a trend.
Nice fishing rod, maybe you can use what's left to make a bindle.

Hey, water is water. Collect some, purify it later. Take the boat deeper into the cave.
No. 922477 ID: c1212a

Water? Water! Try not to drink it without boiling it first. May want to go as far as set up a distiller or filter if it's really gross.

It's a tomb, but it doesn't look like it's of any rider- Neither the sign out front nor the character of the place. Look through the tackle box and the boat, being mindful of more traps. That cavern on the other end of the cave might keep the beast at bay, but you'll need a light source to navigate the boat by. If you need rope or a bouey there's some out front you could snatch.

...those bent things jutting from the water don't look like stalagmites.
No. 922492 ID: ad51b8

well if the boat is sea worthy it might be a good last ditch option to sail deeper into the cave if that thing find's it's way in here.
No. 922500 ID: 834378

Take the boat and venture into the darkness.
No. 928044 ID: 15c57b
File 155401821388.png - (228.65KB , 800x800 , Wasteland_54.png )

The traps are cruel and dangerous. Rusty hooks, cutting lines, and tripwires lined to pull apart rubble to topple over. You spy iconography of all sorts of nautical things. Hula girls, tiki mugs, plastic leis and old seafood signs.

You finally reach the tacklebox, and find a plethora of random tools and angler equipment that aught to have more than a couple uses, even if you aren't trying to go fishing.

You set it in the old boat. It is of metal construction and seems seaworthy. No spots of rust have eaten enough to seem risky, so you place the heavy bags and cumbersome items down into it. You note it has an paddle inside, but the engine is remarkably fine. It is ancient. Burns guz. You pull the cord once, and it still draws life.

You finagle with it for a moment, and then tap the tank. It yet contains some fuel.

A couple more cranks, more than you would have liked, and suddenly the engine cranks up. You push the boat the rest of the way back into the water just as the rubble at the door is smashed apart, shining sunrays inside for but a moment, before the thick ichor of the beast choke them out.

You look up and are enthralled by the tales of some ancient battle, and the repercussions of it. An ancient myth of some forgotten water god.

You look to your left and to your right, and see floating in the water, rusty cans and barrels and pieces of metal and bone jutting from the depths. All surfaces of the stone itself are covered in a myriad of images at all sizes.

As you near the back of the cave, the creatures grow stranger and stranger. Scenes darker and harder to look at. Not to mention the pitch darkness of the sunless tunnel beyond.
No. 928045 ID: ad51b8

well unless that thing can't swim it's starting to look like you might have to go for the tunnel and hope for the best. Also don't like how we found a working engine. I mean yeah, it's for a boat and it's not like that's going to be helpful anywhere but in this cave but I still would have though that someone would have tried to scavenge it for parts or at the very least siphon the gas out of it.
No. 928049 ID: 834378

Into the cave! Do we have something to lighten our way? Don't want to hit something in the dark and sink our boat.
No. 928050 ID: c1212a

You can admire the murals later, you've got company. Even if it can't swim, you want to get out of sight so it'll lose interest.
No. 928056 ID: f2320a

No. 928085 ID: 080aaf

I hope that thing can't swim. Get deeper into the cave and cut the motor, hopefully it will give up.
No. 937705 ID: 28c1e4
File 156188446246.png - (1.21MB , 2048x2048 , Untitled_Artwork 3.png )

The only path ahead is certain for you. You make your way forwards into the bleak darkness. You fashion a torch by covering a piece of your cloak with a tin of pomade and setting it alight. Your journey through the tunnel is quiet save for the rumble of the boat motor. The creatures on the wall grow stranger and more alien as they are drawn deeper into the cave.

Your mind wanders to the subject at hand. Why has no one removed this engine yet? Could you be the first one to get here? No that is foolish. It even had fuel. Does someone call this cave home? You grow uneasy in your seat, gripping your shotgun. The sound and light are obvious, and echo throughout the cave.
No. 937706 ID: 28c1e4
File 156188484546.png - (1.37MB , 2048x2048 , Untitled_Artwork 2.png )

You feel you have successfully evaded the monster on your tail. You don’t think it can swim, or would want to considering the oily chemical-ridden state of the water, and to be frank neither would you.

The scenes on the wall change. Monstrous fish of all sorts, baring fangs and spikes and teeth line the walls of the darkness deep in the cave. You are unsure what the story tells anymore, as black tentacles reach up from the waterline, painted to the walls in a way that inspires the dark horrors in the back of your mind.

You worry there is no end to the darkness.
No. 937708 ID: 28c1e4
File 156188502982.png - (517.30KB , 2048x2048 , Untitled_Artwork 4.png )

When the engine finally sputters into lifelessness you feel as though hope had finally run out. But the momentum of the craft in the slick water carries you around a bend and into an open cavern. A single whale and a rider decorate the wall. Across from it? ...
No. 937709 ID: 28c1e4
File 156188526273.png - (1.03MB , 2048x2048 , Untitled_Artwork.png )

A unnatural green light dimly glows from within a diver’s mask. His throne sits atop a rocky hill above a stone shore. Treasures and trophies decorate the land and cave walls below him. Fetishes hang from the roof, and another cave continues forwards past this chamber.

You sweat
No. 937713 ID: ad51b8

stand next to the other tunnel and find something to toss at the glowing scuba suit. If it doesn't react move and closer and see if their is anything good. If it does start to move or something book it down the tunnel.
No. 937735 ID: c49ece

Good news! There's a paddle right there you can use to keep going. Bad news! you need to take it from a scorned deep sea god.

Maybe pray for guidance or something, or leave an offering of a fishing pole to abate it's anger.
No. 937812 ID: f2136e

Look inside the diver's helm.

Also, that harpoon looks handy.
No. 937813 ID: b1b4f3

The Rider. This is his Tomb.
Pay respects, do not attempt to steal anything. Yet.
No. 937817 ID: 0fae41

What could be causing that glow? Take a look inside.
No. 937918 ID: 6bcdd8

This must be the tomb of the diver. Some old god of the water world. Looking back to the murals, it feels like he was a survivor of the catastrophe and people might have looked to him for his power over the creatures of the deep? Everything here is maritime. We could probably use the gas in the canister to power the boat, but do we really want to give up our gas? Maybe we can use the paddle there, but we'd have to pay respect and offer something in return. Probably something suitably maritime like the anchovies.

We could also scrap the torch and improvise an oar with the other stuff we've got
No. 938117 ID: 45b80a

Somehow I doubt that this is actually the tomb of The Rider. It looks more like the tomb of a forgotten Watergod. I vote we use half of our fuel to get out of this place. No mortals should be here.
No. 938364 ID: e51896

I'd be careful with that glow. Something radioactive might be inside. I don't want cancer or something
No. 938366 ID: 9876c4

While reverence is always an option, we HAVE TO survive.

He's dead, we're alive, and that's it.
No. 944495 ID: 28c1e4
File 156782692045.png - (138.51KB , 800x800 , wasteland_59.png )

You approach the mound of burial goods. You need to get out of here, and using your own paddle as a torch brings the need for the oar by the throne.

The suit's glow shifts as though something is moving within. Your mind races to fill the gaps. You spy the forms of eels that swim within the suit. Your heartbeat races as you grip the oar, but you have to offer the diver one last look...
No. 944496 ID: 28c1e4
File 156782710122.gif - (61.23KB , 800x800 , Wasteland_60.gif )

The shape of a skull is visible briefly, when suddenly the eels swim away from the helmet, as if to clear the wearer's vision. Your mind cracks, if just for a moment.
No. 944497 ID: 28c1e4
File 156782727012.png - (123.90KB , 800x800 , Wasteland_61.png )

Your mind is intruded with visions of the sea, of the life within, and of sinister beings that shouldn't dwell within, but still do. A force wants to fill your brain with more and more, but your tempered resolve pulls you forth just long enough to bring yourself back to reality. You rush back to your boat and launch as quick as you could.
No. 944498 ID: 28c1e4
File 156782755133.png - (43.24KB , 800x800 , Wasteland_62.png )

The world seems dull as it clashes with the images shown to you, as though your mind struggles to replace the world around you with that of the visions. In your haste your torch falls into the greasy water and falls extinguished. You manage to navigate to the far cave by light of the helmet, but the smoothness of the walls seems not normal

You can't even make out the ancient frescoes that you were certain marked the walls of the cave.

Soon your boat comes to a stop. Not for want of your paddling, but because of a surface you've arrived to. Land? Fresh air? Before you were lost entirely into your mind, you notice the faint light above, and scramble to gather your things, and make up the shallow rocky shore's hill, to a small exit, barely large enough for you and your things to exit into the night.
No. 944499 ID: 28c1e4
File 156782771320.png - (154.14KB , 800x800 , Wasteland_63.png )

You've come onto a rocky outcropping, somewhere high in the cliff face opposite the entrance of the canyon.

It is the dead of night, yet lit well by the stars and full moon. You tighten your cloak around you as you examine your surroundings.

An ancient combi lay turned into a shelter. Bottles and charms lay throughout the area, or hung from strings. You hear nothing but the faint whisper of a desert breeze.
No. 944501 ID: 094652

Equip your gun, then check inside.
No. 944502 ID: 0fae41

Knock first against the van window.
No. 944504 ID: b1b4f3

Okay first, is this place accessible from any other direction? Will you have to go back through the Tomb? If so, you should make note of a possible replacement oar so you can return the one you borrowed next time.

From the look of things I'd wager this is that dead guy's home. Investigate, check to see if anyone's been here recently.
No. 944512 ID: b3c4cf

Sneak into the van
No. 944690 ID: 28c1e4
File 156807796075.png - (170.22KB , 800x800 , Wasteland_65.png )

For the most part, the outcropping is isolated. There is a thin path that leads up the cliff in a precarious fashion. Pictographs are placed atop the stonefaces and rock walls around, and a myriad of simple things such as barrels and boxes and piles of nonsense scrap lay about, alongside the small rocks and fishbones are small shards of glass, oily stains and the like. The place looks simple, and seems as though no one has been here for a while. There is a fine layer of dirt across everything outside, as though blown in on the wind. Typical for the wasteland however.

Several tarps seem rolled up on the rockfaces by the bus. Large stonecolored pieces of cloth that when unfurled and propped up would shade the spots nearest to the bus to make it at least livable during the day.

You test the firepit, and note it does not seem to have had any life recently either.
No. 944691 ID: 28c1e4
File 156807848353.png - (189.69KB , 800x800 , Wasteland_64.png )

You rub your eyes, and slowly ready your shotgun. You don't want to take any chances and use it to pull open the bead curtain that blocks view into the camper.

The bus and it's surroundings are covered in little knicknacks. From bottles to bones, to spent bullet casings and shards of glass creating a simple windchime. Inside, most things seem packed into bags or shelves along the walls to save on space. Simple living accommodations for a simple life, but more than most people you've seen have.

A shelf contains several bobbles and devices from a time before, all in several pieces. A watch, a music box, a small electric device of unknown use.

You ponder on your lonesome.
No. 944703 ID: e7c7d3

Any stashes of food or water to be found?
No. 944704 ID: b1b4f3

Yeah this was that skeleton's home alright. See if anything's around that's of use. I suppose it's possible there's some food...
You can at least spend the night here in safety if nothing else.
No. 944888 ID: b3c4cf

It's getting late and this place seems safe to sleep in. Try to set up a few traps around just in case tho.
No. 944929 ID: 28c1e4
File 156835425835.png - (169.66KB , 800x800 , Wasteland_66.png )

You are still full of fuel from that can of chili. That meal alone is often more than what you would need for a few days, thanks to your small frame.

With a string from the bead curtain you rig up your shotgun to fire at knee-height on the average person. It is difficult but it offers you some protection and at least a warning.

The night passes quickly, and you find you are awakened, not by a gruesome death, but by the sun slipping through the curtains. You've survived another day.

These are the struggles of someone without a ride. You used your car as a mobile home, every time you felt too vulnerable to sleep, you would carry on. Mobility and safety you don't have as a pedestrian.

You lie in the bed in thought. It isn't often you sleep on a spring mattress instead of the cardboard lined rear of your car, or the dusty ground of a desert camp.

What is your plan now? Sleeping in someone's combi? You are pretty sure you've evaded the ichor beasts, but now this place is unfamiliar. You are no longer on the salty dead seabed, and instead in the high rocks of some cliff. The tomb of an ancient hero close enough to smell the strange brackish scents of what could very well be the last beach, of the last sea.

What is there to even do?
No. 944932 ID: ead869

Well, you are alone, and you had a very stressful day yesterday so... maybe masturbate for relief?

Main goal for now, We should probably try to find that bike. Check to see if it is safe outside by peeking out the window, then, look off into the horizon from the cliff. Maybe you might find the bike?

But first, anything hidden under the bed and mattress?
No. 944933 ID: b1b4f3

Thoroughly search for supplies.
Then look around the edge of camp. Perhaps the bike is parked nearby?
No. 944943 ID: 094652

Do the thing.

Leave some vendor trash behind and a note saying you needed shelter for a day.
No. 944948 ID: 9876c4

I'd like to vote for the non-lewd option.
No. 944955 ID: b3c4cf

> >>918299 >You'll find it north east of Pitstop in the tomb of The Rider
I'm not sure in which direction we were going but, we could assume that the cave was the tomb of The Rider and that this combi is the "Pitstop". In that case, the ride should be somewhere north-east of here.

I suppose we should first search this place for anything useful (assuming we haven't already done so) and then see if we can head north-east. Since we can always come back, we could leave our stuff here for the time being to make scouting easier.
No. 944964 ID: e51896

the sun always rises in the east. use that logic to figure out where north-east is
No. 944993 ID: ad51b8

maybe give this place another once over to see if you missed anything and then we can figure out where to head next. I mean their's nothing but sand as far as the.eye can see so just wondering the desert with no idea where to go doesn't sound like the best idea to me.
No. 945201 ID: 28c1e4
File 156869925148.png - (159.99KB , 800x800 , Wasteland_67.png )

You consider shacking up here. After all, it seems safe enough. High up in the cliffs above the seabed, and the desert as well, but quickly push the thought from your head.

You look about the place, to try and find more that could help you out. There are a lot of useful things. Screws, bolts, fasteners, and much more all sorted into plastic containers.

Small carvings of stone or sticks, little pieces of artwork, and various creations are scattered about the place. Your eye keeps getting drawn to the artwork on the stone walls above the camp.

The art depicts machine cults and various tribals and symbols. If there is a running story, you can't extract it.
No. 945202 ID: 28c1e4
File 156869963648.png - (136.19KB , 800x800 , Wasteland_68.png )

You find yourself looking further, outside of the combi looking for further supplies. There appears to be several barrels full of different liquids of unknown purpose, some old tyres off the bus, different pieces of metal and bones being shaped or scrimshawed into other small things.

You climb up to peek in the crate that is stacked above, since they are too large and heavy to move on your own.

Within you spy ropes, cloths, zipped bags of heavy smelling plants. But it is hard to reach the bottom.


A long, large caliber gun barrel rests, pointed at some tail.
No. 945203 ID: 28c1e4
File 156870013558.png - (193.96KB , 800x800 , Wasteland_69.png )

The ancient damascus gun belongs to a weathered wastelander. Patient and cunning. He lives alone, but has had his fair share of unwanted visitors in his time as caretaker here, but none so brazen as this.

You KNEW that skink that took your boat was resting in your bed! Cost you a whole bungle of hours... Doesn't have much meat on her bones.

>>Until the next update you can suggest for both characters
No. 945205 ID: 91ee5f

>But it is hard to reach the bottom.
Keep trying to reach the bottom. Lose balance and fall in.

Keep staring at that ass and consider tapping it. Laugh your head off when you see her fall in the box.
No. 945206 ID: 9876c4

>Scavenge all the food
>Throw it in the pot
>She is right out in the open
>Jimmy, take the shot
No. 945211 ID: b1b4f3

At least try to get an explanation out of her. How long have you been away from camp?
No. 945214 ID: e98d61

Snipin's a good job mate.

So, tap or double-tap?
No. 945215 ID: 9876c4

Double tapping a Jezail generally ends in dissatisfaction.
No. 945224 ID: 864e49

Do this. No try killy yet.
No. 945225 ID: b3c4cf

While ending her would be pretty easy, you gotta admit that she's cute. Take some binoculars out of your pack and get a zoom in on dat ass.

And then quietly approach her. You'll have to be pointing your rifle at her at a point-blank range if you want to capture her alive.
No. 945227 ID: 094652

Work on collecting the necessary parts to build a proto-vehicle.

... She's desperate and quite possibly the only sane being you've seen in the past ten years with all their body parts damaged but still intact.

No. 945229 ID: a9af05

No. 945262 ID: 0fae41

Mouseketeer: You're exposed while you scrounge, in more ways than one. Enter the box fort!
Bushman: Set better booby traps, not welcome mats, ya bloody bogan!
No. 945298 ID: e51896

mousey: accidentally fall in crate trying to reach the items deep inside (be unaware that you almost got shot)

Snipey: shoot at mousey, but miss when she unexpectedly falls in crate.
No. 945312 ID: 28c1e4
File 156878637688.png - (219.83KB , 800x800 , Wasteland_70.png )

You see some interesting things at the bottom of the crate. Pieces of glass, various tubes and ropes, and more zipped baggies of foul buds.

You reach for what looks like a set of bulbs but reach too far and slip right in!

At least you landed in the rope and bolts of cloth.
No. 945313 ID: 28c1e4
File 156878695184.png - (173.41KB , 800x800 , Wasteland_71.png )

Though you could end her from your spot up in the cliffs beyond her view, she isn't even aware of you.

You pull your longlookers and cast your gaze. Looks like she's rooting through your grass box. You wonder what she expects to find.

You've been gone for a bit more than two weeks. Your life hasn't been as quiet as you'd like it to be with all the commotion lately, but you still have to leave sometimes to gather the few things you can't make for yourself up in these cliffs.

You can't help but bust a lung when you catch the poor puny thing take a tumble into your crate. How's she made it so long?
No. 945314 ID: b1b4f3

Huh, the wastelander must've just missed the ichor beast, having arrived after it dug into the cave past the improvised barrier we made...
wastelander: well you can tell she's unarmed, just walk down there and ask her what she thinks she's doing rooting around your camp.

wanderer: rope's useful. Get some of that. Might be able to fashion some spare clothes out of the cloth, too...
No. 945323 ID: ad51b8

Sniper, got anything of good value down there? If not I'm wondering if you should take the shoot or not. I mean if she's got nothing on her then I'm wondering if she's worth the bullet. Also have to worry about the noise of the shot attracting any unwanted attention. If you're bored I guess you could follow her awhile to see if she's actually going to leave you alone or not and if she looks like she's going to stick around then figure out what you want to do with her.

Wanderer, alright you're off to a bad start today but hey better to get all the bad luck out of the way now when you're not in danger and no one is around to laugh at your clumsy ass. I say take the rope if you think it's still of good quality and be careful getting out of the dumpster. Last thing you need to do is break something and get all cut up. Not sure how good that thing that chased you yesterday sense of smell is but I rather not leave it an easy trail to follow Plus whatever else might be out there. Also you got a distention in mind or you just going to pick a direction and go and hope for the best?
No. 945331 ID: 8d4593

Welp Sniper bro, Now's your chance to confront your hot would be burglar.
She won't be able to see your approach, and she won't have anywhere to run since that box is out in the open.
No. 945337 ID: a13082

Rat: Altho you're in a compromising position, there doesn't seem to be any need to worry for now. If anyone lived here, what's the chance they'd be coming back right now? Still, if there's nothing in that crate, you should climb out and move to the rest of them.

Kangaroo: Approach the trapped prey.
No. 945577 ID: e51896

Mousey: well, at least now you can reach those items. Go and grab them

Snipey: alright, shooting her while in the box will probably damage the box which we don't want. So it is probably best to get down off that cliff and approach and question her before she escapes that unintentional trap she got stuck in. She might even have some stuff for you to steal. Go there while keeping you gun pointed at her.
No. 946767 ID: 28c1e4
File 157056332558.png - (213.55KB , 800x800 , Wasteland_72.png )

You sigh. At least not having broken any of the glass and bulbs inside the crate. You begin to look around through the stuff within.

A wonder someone would just leave this stuff here in boxes. As if they aren't expecting visitors.

Whoever lived here, sure had a collection of some rare stuff...

You are stunned when suddenly the light is cut out, as the lid is placed back onto the crate and nailed in place.

You squeak
No. 946769 ID: 28c1e4
File 157056411546.png - (172.94KB , 800x800 , Wasteland_73.png )

He raps on the crate with his closed fist.

Kangaroo: "Hah! Captured! You clumsy dag!"

Kangaroo: "Bet ye thought you could swipe a freebie from the Angler, while he's gone bush, eh? How'd that work out for you! Bloody Drongo!"
No. 946770 ID: 9876c4

Even if you can't speak his ghastly vegimite tongue, he seems to be telling you ya fluffed up.
No. 946773 ID: c2f1f6

..Can I get that in the queens' English, you backwards provincial?

Act surprised at the sound of your own voice, it's been a while since you've heard it, huh. Keep him talking, and your shotgun pointed at his voice. A wood box won't stop bullets, but that goes both ways, so be careful. Talk like your hiding something and knock around some of the junk that's in here like you're hiding something, maybe he'll get curious and crack the box open to peek. Then you can have a nice talk face-to-shotgun.
No. 946774 ID: b1b4f3

Tell him you thought this place belonged to a dead guy, since you found it by following directions on a skeleton's note.
No. 946775 ID: ad51b8

I got like, one and ten words there. Think he might have suffered a jaw injury at some point hard to tell without seeing him. What do you have on you to protect yourself again?
No. 946855 ID: 8b7c8a

Speak, say you can't hardly catch his lingo and tell him the other things too. That you thought this place belonged to a skeleton.

But say it while stringing it together in an odd way, since you've grown disused to talking to others
No. 946860 ID: 1f2742

I mean, he's calling you names and said you stole something, that's good enough to pretend to be fluent.

You assumed it was loot! Like, from a dead guy. It happens! Probably. Glad he's not shooting you for it.
No. 946872 ID: 8b7c8a

What a good idea! Pretend to be fluent. Maybe just try mimmicing him since you don't remember your old accent anyway
No. 946948 ID: 28c1e4
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You consider laying into him. Some cliffdwelling roughneck living out in the boonies talking to you like you should know what's going on? But you pause a minute to unravel his words. If you stay in his good graces, this can be resolved as a misunderstanding, and no need to sling hot lead.

You: "... No freebie! Thought this was loot! A dead guy said to follow the note, I hit the landmines, and got passed this mutant beast, and wound up here!"

You can tell he is trying to hold back a chuckle.

Angler: "Can yeh...*Snicker* repeat that, mate? I can barely understand yer accent!"
No. 946950 ID: 28c1e4
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Grr... You grind your teeth, this blowhard!

"I said! I hit the kabooms with my ride! The damn muties chased me into the cliffs! I only barely found the Rider's Tomb! How was I supposed to know a damned bogan lived here!"

Angler: "Do yeh even HEAR yerself mate! You're bein' bonco!"

This is getting on your nerves.

You do have your satchel with you, which includes your full range of explosive ordinance, including your grenades, your pipe shotgun, and your ancient switchblade.
No. 946951 ID: 28c1e4
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But you stop and really listen to yourself. Damn is that what you sound like? It's almost embarrassing. This has been the longest conversation you've had in ages.

You: "Listen. I found you here at the Rider's Tomb, and I thought it was deserted. There's even a dead man in the cave, I thought it all was his."

Angler: "So you were the Hoon that blew it to the ground boomies, aye? That was Gnarly! I thought you were defo maggotchow!"

Finally, you might be getting somewhere.

Angler: "But ye got it wrong mate. This aint the tomb of a rider. This is the Tomb of The Ocean Man!"

The name causes a chill to run up your spine.
No. 946953 ID: 28c1e4
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So you did fluff it then... You should have known it wasn't pitstop. Nothing around here looks like it anyway. You collect yourself further.

You: "Well... You gotta see the possibility of mistake, right?"

Angler: "Eh... More like an excuse to me... Nanny wuckas though, I'm just out here tryna have a good time, not hear some fuphy from no sunbaked sheila!"

You: "Uh... huh... Well, I ain't a bother. Let me out, and I'll be on my way."

Angler: "Crikey! With them muties out? Tell yeh what, I've been flat-out trudgin' fer days. Hard yakka, bein' caretaker fer this place. I crack you out, we dig some seatucka, and ye can lay it on me insteado talkin' through me grass box. But yeh can't tryta blast me. Fair dinkum?"

Well, he might let you free, you think. Maybe we can get somewhere with him after all. You're pretty lost now, especially since this is no Rider's tomb.

Easy mistake. What kind of stuff should we try to do or discover, should we accept his offers?
No. 946955 ID: 094652

>Fair dinkum?
"Fine... but you'd better have condoms."
No. 946956 ID: 1f2742

You only blast what tries to blast you, so fair dinkum. When it's safe enough you'll head out and try to find anything actually related to riders. Maybe bogan knows a thing or two that he'd be willing to part with.
No. 946965 ID: ad51b8

> I crack you out, we dig some seatucka, and ye can lay it on me insteado talkin' through me grass box. But yeh can't tryta blast me. Fair dinkum?"
Ok so what I can make out is, he'll let you out, ????, talk to him outside of the box?, but only if you don't shoot him, asking if it sounds fair?

that's all I've been able to get out of that so I... I guess he's willing to let you out if you don't shoot him? So I guess agree? I honestly have no clue what the hell a seatucka is.
No. 946970 ID: 9876c4

I think there's an idle promise of eating fish together.

Sounds like a good deal to me.
No. 946981 ID: 015bf2

"Fair as can be."

You want to know where that friggin' pitstop and the Tomb of the Rider is from here. You got the need for speed and figure it's an auspicious place to go now that your last ride's been wrecked.

See if you can trade some stuff too; .45s bullets, additional rations, water for your journey. He any use for cans of Pomade? That's a potential score, long as he keeps out of view of the monster nearby. Or, hell, maybe he wants to catch the damn thing.

Shake a pack of cigs at him, ask if a few luxury goods can help make up for the fuckin' fuel you spent using his boat. Then dig out the tin of anchovies and ask if the Angler's at all interested in tiny dead fishies, or if he only goes for the biggest catches.

Heh. Maybe they can be used as bait, even so.
No. 946996 ID: b1b4f3

Sounds fair. If he can tell you where the Tomb of the Rider is, you could try to find the bike mentioned in the note.
No. 947148 ID: 28c1e4
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You mull it over in your head for a moment. Is he propositioning you?! No... Though, If he wanted to do you in, he's had plenty of chance. He might be genuine.

You: "...Fair dinkum."

A moment later he prys the crate back open and you find yourself on your way out. He is about what you expected, to say the most.

Angler: "G'day mate! Welcome to me home! Bonza innit?"
You: "Seems secret... Do you... Trade?"
Angler: "I used to be Fisho for the shaman!"
You: "Fisho? You mean like this?"

You pull forth your tin of anchovies and lift it up to show him. He just laughs.

Angler: "Pfft! That's nothin'! Let me show ya!"
No. 947149 ID: 28c1e4
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He leads you back to the fire pit, and brings forth his pack. With a burning ember from a firekeeper he relights it. You pull up an old tyre to sit on.

He returns a moment later with a... Fish?? You think that's what it is. It's got more eyes than you care for, but he seems proud of it. A moment later and it's entrails are removed and put into a pot of water, while the fish is placed on a spit over the fire. You notice that there are two rugby ball sized clams, or some kind of shelled mollusk in the pot.

You actually can't remember the last time you had seafood.

A little bit on the cautious side you ask about the water.

You: "Those are... Food right? The water isn't from the cave is it?"

Angler: "Nah! Theresa rock I can move and I get a clean drip! Enough to drink! Perks o' bein' caretaker!"

He sets the pot next to the flame. "These cunts are nasty. The biggos will eat a man given the chance!"


You ask him a few more questions, trying to see if you could stock up on ammunition. He tells you that your shooter will have to stay dry. He hasn't bothered stockpiling actual bullets in years, he makes his own powder and shot, just enough to keep his jezail fed.

You pull forth your cigarettes as the food cooks, and give it a shake when he returns from setting up some tarps for shade.

You: "Sorry for using all your fuel. I was getting away from a monster, and didn't think it could have belonged to anyone but a dead man."

Angler: "No wuckas! Don't mind ya used me tinny, n' splittin' tea with someone whos not gonzo, tryna eat my face or steal me stuff is enough! Keep yer durrys. I'll take a pash if yer so inclined. Though, I'd watch me mouth talkin' like that about him. He is a god and saint to the tribals around here."

You don't mention that you would have made off with as much as you could carry if he had not showed up. But other people? That's interesting.

The grease from the fish sends flames licking up at it, causing him to give it a spin on the spit.

Angler: "So... The Rider eh? Pitstop is a long way from here. Way past the lip o' salt. You coulda made it in a day or two with yer wheels. Not that you could. The Shogun's lads don't let strangers enter... But who knows. Im no clotto. I ain't gon' abandon my post to check, what with tell of Roadwar."

He hands you a tin mug of water, which you drink.

You: "Well these tribals. Do they trade? I don't have much on me, but I've got goodies tucked away."

Angler: "Rightio. They're a band of nomad tribes. They wander to and fro their sacred sites, and stay in semi-permanent villages. It's how I met the Shay-man. They found me, fried, way out bush. They're two days trudge. If ya keep it safe and travel light anyways..."

You sigh. Desert nomads? You need power and combustion to get where you need to go. But maybe it's a start.

You: "Nothing seems to be going my way... These past couple days I feel I've been driving through the devil's front yard." You put one of your cigarettes in your mouth, but before you light it he speaks up.

Angler: "Sounds rough, sheila. I'm still learnin' it all, but yer rooted, n' sounds like I know what's got yer bloody billy. I prescribe ya a good long Changa sesh!" He says, taking a greasy bite from the fish. "Ya innit?"

You're left with an expression on your face half way between 'what' and 'huh?'
No. 947151 ID: b1b4f3

What is Changa?
Also you took an oar from the Ocean Man to finish the trip through the cave... should probably return that.
No. 947156 ID: ad51b8

so how good are you at riding a beast? I mean it sounds unlikely that you'll find a working set of wheels out here but if the nomads have pack animals you might not be stuck hoofen it on foot all the way.
No. 947171 ID: e7c7d3

Kind of sounds like he wants you to participate in some sort of ceremony. Maybe for the Ocean Man? Hallucinogenics could be involved so that could be fun.
No. 947176 ID: 8d4593

I dunno what that is. But it sounds like Drugs.
Mmmm. Drugs.
Yeah sure that sounds great.
No. 947214 ID: c2f1f6

I'm fried enough already, thanks.
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