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File 153588375181.png - (30.86KB , 500x500 , Opening.png )
900061 No. 900061 ID: f7b510

The sun burns high in the sky. Cracking the land with it's blistering heat. The way is vast and unchanging. Seemingly never ending in almost all directions.

Why would you be here? What drives someone to a place like this? Madness? Insanity? Who are you?
204 posts omitted. Last 50 shown. Expand all images
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No. 944955 ID: b3c4cf

> >>918299 >You'll find it north east of Pitstop in the tomb of The Rider
I'm not sure in which direction we were going but, we could assume that the cave was the tomb of The Rider and that this combi is the "Pitstop". In that case, the ride should be somewhere north-east of here.

I suppose we should first search this place for anything useful (assuming we haven't already done so) and then see if we can head north-east. Since we can always come back, we could leave our stuff here for the time being to make scouting easier.
>>
No. 944964 ID: e51896

the sun always rises in the east. use that logic to figure out where north-east is
>>
No. 944993 ID: ad51b8

maybe give this place another once over to see if you missed anything and then we can figure out where to head next. I mean their's nothing but sand as far as the.eye can see so just wondering the desert with no idea where to go doesn't sound like the best idea to me.
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No. 945201 ID: 28c1e4
File 156869925148.png - (159.99KB , 800x800 , Wasteland_67.png )
945201

You consider shacking up here. After all, it seems safe enough. High up in the cliffs above the seabed, and the desert as well, but quickly push the thought from your head.

You look about the place, to try and find more that could help you out. There are a lot of useful things. Screws, bolts, fasteners, and much more all sorted into plastic containers.

Small carvings of stone or sticks, little pieces of artwork, and various creations are scattered about the place. Your eye keeps getting drawn to the artwork on the stone walls above the camp.

The art depicts machine cults and various tribals and symbols. If there is a running story, you can't extract it.
>>
No. 945202 ID: 28c1e4
File 156869963648.png - (136.19KB , 800x800 , Wasteland_68.png )
945202

You find yourself looking further, outside of the combi looking for further supplies. There appears to be several barrels full of different liquids of unknown purpose, some old tyres off the bus, different pieces of metal and bones being shaped or scrimshawed into other small things.

You climb up to peek in the crate that is stacked above, since they are too large and heavy to move on your own.

Within you spy ropes, cloths, zipped bags of heavy smelling plants. But it is hard to reach the bottom.

>>Elsewhere...

A long, large caliber gun barrel rests, pointed at some tail.
>>
No. 945203 ID: 28c1e4
File 156870013558.png - (193.96KB , 800x800 , Wasteland_69.png )
945203

The ancient damascus gun belongs to a weathered wastelander. Patient and cunning. He lives alone, but has had his fair share of unwanted visitors in his time as caretaker here, but none so brazen as this.

You KNEW that skink that took your boat was resting in your bed! Cost you a whole bungle of hours... Doesn't have much meat on her bones.

>>Until the next update you can suggest for both characters
>>
No. 945205 ID: 91ee5f

>>945202
>But it is hard to reach the bottom.
Keep trying to reach the bottom. Lose balance and fall in.

>>945203
Keep staring at that ass and consider tapping it. Laugh your head off when you see her fall in the box.
>>
No. 945206 ID: 9876c4

>Scavenge all the food
>Throw it in the pot
>She is right out in the open
>Jimmy, take the shot
>>
No. 945211 ID: b1b4f3

>>945203
At least try to get an explanation out of her. How long have you been away from camp?
>>
No. 945214 ID: e98d61

>>945203
Snipin's a good job mate.

So, tap or double-tap?
>>
No. 945215 ID: 9876c4

>>945214
Double tapping a Jezail generally ends in dissatisfaction.
>>
No. 945224 ID: 864e49

>>945205
Do this. No try killy yet.
>>
No. 945225 ID: b3c4cf

While ending her would be pretty easy, you gotta admit that she's cute. Take some binoculars out of your pack and get a zoom in on dat ass.

And then quietly approach her. You'll have to be pointing your rifle at her at a point-blank range if you want to capture her alive.
>>
No. 945227 ID: 094652

>Drifter
Work on collecting the necessary parts to build a proto-vehicle.

>Sniper
... She's desperate and quite possibly the only sane being you've seen in the past ten years with all their body parts damaged but still intact.

Capture
>>
No. 945229 ID: a9af05

>>945205
This
>>
No. 945262 ID: 0fae41

Mouseketeer: You're exposed while you scrounge, in more ways than one. Enter the box fort!
Bushman: Set better booby traps, not welcome mats, ya bloody bogan!
>>
No. 945298 ID: e51896

mousey: accidentally fall in crate trying to reach the items deep inside (be unaware that you almost got shot)

Snipey: shoot at mousey, but miss when she unexpectedly falls in crate.
>>
No. 945312 ID: 28c1e4
File 156878637688.png - (219.83KB , 800x800 , Wasteland_70.png )
945312

You see some interesting things at the bottom of the crate. Pieces of glass, various tubes and ropes, and more zipped baggies of foul buds.

You reach for what looks like a set of bulbs but reach too far and slip right in!

At least you landed in the rope and bolts of cloth.
>>
No. 945313 ID: 28c1e4
File 156878695184.png - (173.41KB , 800x800 , Wasteland_71.png )
945313

Though you could end her from your spot up in the cliffs beyond her view, she isn't even aware of you.

You pull your longlookers and cast your gaze. Looks like she's rooting through your grass box. You wonder what she expects to find.


You've been gone for a bit more than two weeks. Your life hasn't been as quiet as you'd like it to be with all the commotion lately, but you still have to leave sometimes to gather the few things you can't make for yourself up in these cliffs.


You can't help but bust a lung when you catch the poor puny thing take a tumble into your crate. How's she made it so long?
>>
No. 945314 ID: b1b4f3

>>945313
Huh, the wastelander must've just missed the ichor beast, having arrived after it dug into the cave past the improvised barrier we made...
wastelander: well you can tell she's unarmed, just walk down there and ask her what she thinks she's doing rooting around your camp.

wanderer: rope's useful. Get some of that. Might be able to fashion some spare clothes out of the cloth, too...
>>
No. 945323 ID: ad51b8

Sniper, got anything of good value down there? If not I'm wondering if you should take the shoot or not. I mean if she's got nothing on her then I'm wondering if she's worth the bullet. Also have to worry about the noise of the shot attracting any unwanted attention. If you're bored I guess you could follow her awhile to see if she's actually going to leave you alone or not and if she looks like she's going to stick around then figure out what you want to do with her.

Wanderer, alright you're off to a bad start today but hey better to get all the bad luck out of the way now when you're not in danger and no one is around to laugh at your clumsy ass. I say take the rope if you think it's still of good quality and be careful getting out of the dumpster. Last thing you need to do is break something and get all cut up. Not sure how good that thing that chased you yesterday sense of smell is but I rather not leave it an easy trail to follow Plus whatever else might be out there. Also you got a distention in mind or you just going to pick a direction and go and hope for the best?
>>
No. 945331 ID: 8d4593

Welp Sniper bro, Now's your chance to confront your hot would be burglar.
She won't be able to see your approach, and she won't have anywhere to run since that box is out in the open.
>>
No. 945337 ID: a13082

Rat: Altho you're in a compromising position, there doesn't seem to be any need to worry for now. If anyone lived here, what's the chance they'd be coming back right now? Still, if there's nothing in that crate, you should climb out and move to the rest of them.

Kangaroo: Approach the trapped prey.
>>
No. 945577 ID: e51896

Mousey: well, at least now you can reach those items. Go and grab them

Snipey: alright, shooting her while in the box will probably damage the box which we don't want. So it is probably best to get down off that cliff and approach and question her before she escapes that unintentional trap she got stuck in. She might even have some stuff for you to steal. Go there while keeping you gun pointed at her.
>>
No. 946767 ID: 28c1e4
File 157056332558.png - (213.55KB , 800x800 , Wasteland_72.png )
946767

You sigh. At least not having broken any of the glass and bulbs inside the crate. You begin to look around through the stuff within.

A wonder someone would just leave this stuff here in boxes. As if they aren't expecting visitors.

Whoever lived here, sure had a collection of some rare stuff...

You are stunned when suddenly the light is cut out, as the lid is placed back onto the crate and nailed in place.

You squeak
>>
No. 946769 ID: 28c1e4
File 157056411546.png - (172.94KB , 800x800 , Wasteland_73.png )
946769

He raps on the crate with his closed fist.

Kangaroo: "Hah! Captured! You clumsy dag!"

Kangaroo: "Bet ye thought you could swipe a freebie from the Angler, while he's gone bush, eh? How'd that work out for you! Bloody Drongo!"
>>
No. 946770 ID: 9876c4

Even if you can't speak his ghastly vegimite tongue, he seems to be telling you ya fluffed up.
>>
No. 946773 ID: c2f1f6

..Can I get that in the queens' English, you backwards provincial?

Act surprised at the sound of your own voice, it's been a while since you've heard it, huh. Keep him talking, and your shotgun pointed at his voice. A wood box won't stop bullets, but that goes both ways, so be careful. Talk like your hiding something and knock around some of the junk that's in here like you're hiding something, maybe he'll get curious and crack the box open to peek. Then you can have a nice talk face-to-shotgun.
>>
No. 946774 ID: b1b4f3

Tell him you thought this place belonged to a dead guy, since you found it by following directions on a skeleton's note.
>>
No. 946775 ID: ad51b8

I got like, one and ten words there. Think he might have suffered a jaw injury at some point hard to tell without seeing him. What do you have on you to protect yourself again?
>>
No. 946855 ID: 8b7c8a

Speak, say you can't hardly catch his lingo and tell him the other things too. That you thought this place belonged to a skeleton.


But say it while stringing it together in an odd way, since you've grown disused to talking to others
>>
No. 946860 ID: 1f2742

I mean, he's calling you names and said you stole something, that's good enough to pretend to be fluent.

You assumed it was loot! Like, from a dead guy. It happens! Probably. Glad he's not shooting you for it.
>>
No. 946872 ID: 8b7c8a

What a good idea! Pretend to be fluent. Maybe just try mimmicing him since you don't remember your old accent anyway
>>
No. 946948 ID: 28c1e4
File 157086719352.png - (151.13KB , 800x800 , Wasteland_74.png )
946948

You consider laying into him. Some cliffdwelling roughneck living out in the boonies talking to you like you should know what's going on? But you pause a minute to unravel his words. If you stay in his good graces, this can be resolved as a misunderstanding, and no need to sling hot lead.

You: "... No freebie! Thought this was loot! A dead guy said to follow the note, I hit the landmines, and got passed this mutant beast, and wound up here!"

You can tell he is trying to hold back a chuckle.

Angler: "Can yeh...*Snicker* repeat that, mate? I can barely understand yer accent!"
>>
No. 946950 ID: 28c1e4
File 157086806023.png - (120.83KB , 800x800 , Wasteland_75.png )
946950

Grr... You grind your teeth, this blowhard!

"I said! I hit the kabooms with my ride! The damn muties chased me into the cliffs! I only barely found the Rider's Tomb! How was I supposed to know a damned bogan lived here!"

Angler: "Do yeh even HEAR yerself mate! You're bein' bonco!"


This is getting on your nerves.


You do have your satchel with you, which includes your full range of explosive ordinance, including your grenades, your pipe shotgun, and your ancient switchblade.
>>
No. 946951 ID: 28c1e4
File 157086878878.png - (155.73KB , 800x800 , Wasteland_76.png )
946951

But you stop and really listen to yourself. Damn is that what you sound like? It's almost embarrassing. This has been the longest conversation you've had in ages.

You: "Listen. I found you here at the Rider's Tomb, and I thought it was deserted. There's even a dead man in the cave, I thought it all was his."

Angler: "So you were the Hoon that blew it to the ground boomies, aye? That was Gnarly! I thought you were defo maggotchow!"

Finally, you might be getting somewhere.

Angler: "But ye got it wrong mate. This aint the tomb of a rider. This is the Tomb of The Ocean Man!"

The name causes a chill to run up your spine.
>>
No. 946953 ID: 28c1e4
File 157087008151.png - (126.32KB , 800x800 , Wasteland_77.png )
946953

So you did fluff it then... You should have known it wasn't pitstop. Nothing around here looks like it anyway. You collect yourself further.

You: "Well... You gotta see the possibility of mistake, right?"

Angler: "Eh... More like an excuse to me... Nanny wuckas though, I'm just out here tryna have a good time, not hear some fuphy from no sunbaked sheila!"

You: "Uh... huh... Well, I ain't a bother. Let me out, and I'll be on my way."

Angler: "Crikey! With them muties out? Tell yeh what, I've been flat-out trudgin' fer days. Hard yakka, bein' caretaker fer this place. I crack you out, we dig some seatucka, and ye can lay it on me insteado talkin' through me grass box. But yeh can't tryta blast me. Fair dinkum?"



Well, he might let you free, you think. Maybe we can get somewhere with him after all. You're pretty lost now, especially since this is no Rider's tomb.

Easy mistake. What kind of stuff should we try to do or discover, should we accept his offers?
>>
No. 946955 ID: 094652

>Fair dinkum?
"Fine... but you'd better have condoms."
>>
No. 946956 ID: 1f2742

You only blast what tries to blast you, so fair dinkum. When it's safe enough you'll head out and try to find anything actually related to riders. Maybe bogan knows a thing or two that he'd be willing to part with.
>>
No. 946965 ID: ad51b8

> I crack you out, we dig some seatucka, and ye can lay it on me insteado talkin' through me grass box. But yeh can't tryta blast me. Fair dinkum?"
Ok so what I can make out is, he'll let you out, ????, talk to him outside of the box?, but only if you don't shoot him, asking if it sounds fair?

that's all I've been able to get out of that so I... I guess he's willing to let you out if you don't shoot him? So I guess agree? I honestly have no clue what the hell a seatucka is.
>>
No. 946970 ID: 9876c4

>>946965
I think there's an idle promise of eating fish together.

Sounds like a good deal to me.
>>
No. 946981 ID: 015bf2

"Fair as can be."

>>946953
You want to know where that friggin' pitstop and the Tomb of the Rider is from here. You got the need for speed and figure it's an auspicious place to go now that your last ride's been wrecked.

See if you can trade some stuff too; .45s bullets, additional rations, water for your journey. He any use for cans of Pomade? That's a potential score, long as he keeps out of view of the monster nearby. Or, hell, maybe he wants to catch the damn thing.

Shake a pack of cigs at him, ask if a few luxury goods can help make up for the fuckin' fuel you spent using his boat. Then dig out the tin of anchovies and ask if the Angler's at all interested in tiny dead fishies, or if he only goes for the biggest catches.

Heh. Maybe they can be used as bait, even so.
>>
No. 946996 ID: b1b4f3

>>946953
Sounds fair. If he can tell you where the Tomb of the Rider is, you could try to find the bike mentioned in the note.
>>
No. 947148 ID: 28c1e4
File 157112173087.png - (624.20KB , 2048x2048 , Wasteland_78.png )
947148

You mull it over in your head for a moment. Is he propositioning you?! No... Though, If he wanted to do you in, he's had plenty of chance. He might be genuine.

You: "...Fair dinkum."

A moment later he prys the crate back open and you find yourself on your way out. He is about what you expected, to say the most.

Angler: "G'day mate! Welcome to me home! Bonza innit?"
You: "Seems secret... Do you... Trade?"
Angler: "I used to be Fisho for the shaman!"
You: "Fisho? You mean like this?"

You pull forth your tin of anchovies and lift it up to show him. He just laughs.

Angler: "Pfft! That's nothin'! Let me show ya!"
>>
No. 947149 ID: 28c1e4
File 157112501364.png - (132.62KB , 800x800 , Wasteland_79.png )
947149

He leads you back to the fire pit, and brings forth his pack. With a burning ember from a firekeeper he relights it. You pull up an old tyre to sit on.

He returns a moment later with a... Fish?? You think that's what it is. It's got more eyes than you care for, but he seems proud of it. A moment later and it's entrails are removed and put into a pot of water, while the fish is placed on a spit over the fire. You notice that there are two rugby ball sized clams, or some kind of shelled mollusk in the pot.

You actually can't remember the last time you had seafood.

A little bit on the cautious side you ask about the water.

You: "Those are... Food right? The water isn't from the cave is it?"

Angler: "Nah! Theresa rock I can move and I get a clean drip! Enough to drink! Perks o' bein' caretaker!"

He sets the pot next to the flame. "These cunts are nasty. The biggos will eat a man given the chance!"

Uhuh

You ask him a few more questions, trying to see if you could stock up on ammunition. He tells you that your shooter will have to stay dry. He hasn't bothered stockpiling actual bullets in years, he makes his own powder and shot, just enough to keep his jezail fed.

You pull forth your cigarettes as the food cooks, and give it a shake when he returns from setting up some tarps for shade.

You: "Sorry for using all your fuel. I was getting away from a monster, and didn't think it could have belonged to anyone but a dead man."

Angler: "No wuckas! Don't mind ya used me tinny, n' splittin' tea with someone whos not gonzo, tryna eat my face or steal me stuff is enough! Keep yer durrys. I'll take a pash if yer so inclined. Though, I'd watch me mouth talkin' like that about him. He is a god and saint to the tribals around here."

You don't mention that you would have made off with as much as you could carry if he had not showed up. But other people? That's interesting.

The grease from the fish sends flames licking up at it, causing him to give it a spin on the spit.

Angler: "So... The Rider eh? Pitstop is a long way from here. Way past the lip o' salt. You coulda made it in a day or two with yer wheels. Not that you could. The Shogun's lads don't let strangers enter... But who knows. Im no clotto. I ain't gon' abandon my post to check, what with tell of Roadwar."

He hands you a tin mug of water, which you drink.

You: "Well these tribals. Do they trade? I don't have much on me, but I've got goodies tucked away."

Angler: "Rightio. They're a band of nomad tribes. They wander to and fro their sacred sites, and stay in semi-permanent villages. It's how I met the Shay-man. They found me, fried, way out bush. They're two days trudge. If ya keep it safe and travel light anyways..."

You sigh. Desert nomads? You need power and combustion to get where you need to go. But maybe it's a start.

You: "Nothing seems to be going my way... These past couple days I feel I've been driving through the devil's front yard." You put one of your cigarettes in your mouth, but before you light it he speaks up.

Angler: "Sounds rough, sheila. I'm still learnin' it all, but yer rooted, n' sounds like I know what's got yer bloody billy. I prescribe ya a good long Changa sesh!" He says, taking a greasy bite from the fish. "Ya innit?"

You're left with an expression on your face half way between 'what' and 'huh?'
>>
No. 947151 ID: b1b4f3

>>947149
What is Changa?
Also you took an oar from the Ocean Man to finish the trip through the cave... should probably return that.
>>
No. 947156 ID: ad51b8

so how good are you at riding a beast? I mean it sounds unlikely that you'll find a working set of wheels out here but if the nomads have pack animals you might not be stuck hoofen it on foot all the way.
>>
No. 947171 ID: e7c7d3

Kind of sounds like he wants you to participate in some sort of ceremony. Maybe for the Ocean Man? Hallucinogenics could be involved so that could be fun.
>>
No. 947176 ID: 8d4593

I dunno what that is. But it sounds like Drugs.
Mmmm. Drugs.
Yeah sure that sounds great.
>>
No. 947214 ID: c2f1f6

I'm fried enough already, thanks.
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