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File 153722139454.png - (102.70KB , 500x400 , ADQ000.png )
902109 No. 902109 ID: 11f77a

Wiki: https://tgchan.org/wiki/Arthocob_Date_Quest
Discussion: https://tgchan.org/kusaba/questdis/res/106192.html
Takes place in the Team Port Echo universe so... may or may not be canon-ish. Prequel maybe?
345 posts omitted. Last 50 shown. Expand all images
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No. 944260 ID: 11f77a
File 156757423947.png - (238.71KB , 557x496 , ADQ115.png )
944260

Nennekee: I SAID—

Nennekee: —ENOUGH!

Ganymede: You know what? You’re right. Let’s skip to the inevitable break up…

Their bickering has distracted Kyzil enough for me to shove and make a break for the door. There’s a roaring fire that nearly blasts me out of the room. Kyzil’s jittery laugh is still on a loop as I scramble down the hall.

Kyzil: Heeeh-hahahaaaa! Haaaaack-! cough

Kyzil: Gany~ kak~! N-now look what you did, Nenn!
>>
No. 944261 ID: 11f77a
File 156757430663.png - (204.83KB , 557x496 , ADQ116.png )
944261

There are other orphans roaming the hall now!

Everyone here, they’re all shambling. Moaning or weeping. Cracked, torn and empty. They don’t even notice one another unless they get too close… And they get violent to push and slap each other away.
>>
No. 944262 ID: 2df440

Oh shit! Try to find eudora and then keep going!
>>
No. 944263 ID: b1b4f3

>>944261
Well, if this is a useful vision at all, you should make your way carefully through the halls, trying to gather some information on the other students as you go, by their behavior and mumblings.
Try to reach Eudora's room, but also yours. That knife should be exceptionally significant during whatever this is.

I'm tempted to say to approach Kyzil when she's alone tomorrow to see if she's really suffering, but I honestly just expect more abuse from her. If she does talk to you like a reasonable person, then maybe you can try to listen to her problems? Is there a therapist at the orphanage that should be doing this?
>>
No. 944265 ID: 891b91

>>944263
Seconding this. Eudora is priority one, followed by the knife. Then the two of you need to book it to Father Aephis, or someone else who is a spiritual authority here.

Now may also be a good time to make a quick prayer to Bhothogoshol, assuming you can do so while running.
>>
No. 944268 ID: b1b4f3

By "carefully" I mean try to keep your distance from the other orphans so they don't notice you. If necessary you can probably just dash past someone though, since they'll only "see" you briefly.
>>
No. 944302 ID: 4f51b2

>>944261
Go to see Eudora. What the hell is happening?
>>
No. 944755 ID: 11f77a
File 156814990498.png - (250.41KB , 557x496 , ADQ117.png )
944755

>Now may be a good time to make a quick prayer to Bhothogoshol
Ganymede: Oh great Bhothogoshol hear my prayer and guide me safely through this hellish nightmare! I’ll promise to pray twice as hard by the time this is all over!

>Try to find Eudora and then keep going!
>Go see Eudora. What in Ndepthteph’s Roost is happening?
>Eudora is priority one, followed by the knife.
>That knife should be exceptionally significant during whatever this is.
I have to find Eudora! I hope she’s not one of these… things! First her, then the knife! I mean, I hope the knife has some significance in all this! But most importantly I need to find Eudora!

Oh no! What if I have to stab Eudora with the knife?!

>Keep your distance from the other orphans so they don’t notice you. If necessary you can probably just dash past someone though, since they’ll only “see” you briefly.
Some of them don’t notice me—like they want to be left alone to dwell in sorrow. Others gaze at me and start reaching out. Some manage to tug on my robe but I’m able to yank away.

I d-don’t belong… I don’t belong! Get me out!

Ganymede: Uhh, sorry I— can’t help you at the moment!

Why don’t they want me? What did I do wrong?!

Ganymede: I’ll try to figure that out. Just…

Brother? Brother wait! What have you done?! You had so much! Why?!

You! Back off! This one’s mine! COME BACK HERE, YOU PEST!

It huuuuurts. It’ssss coooold!
>>
No. 944757 ID: 11f77a
File 156815010244.png - (106.27KB , 557x496 , ADQ118.png )
944757

Alright, I'm starting to remember where I am in this place. I avoided a few dead ends but I'm fairly certain Kyzil or Nenn aren't following—

——HOOF! Oow... that smarts...
>>
No. 944759 ID: 11f77a
File 156815029113.png - (255.35KB , 557x496 , ADQ119.png )
944759

Ganymede: O-oh. Oh my…

Rhrr-rrulggh!
>>
No. 944762 ID: e7c7d3

Oooh dear. That is a brute of a creature. Seems to be infected my some sort of fungus too. I sincerely hope that's not Father Aephis.

Duck between it's legs. It seems top heavy so even if it tries to grab at you that should keep it unbalanced enough for you to escape by.
>>
No. 944764 ID: 2df440

Shriek

Piddle self

Run like hell
>>
No. 944768 ID: b1b4f3

>>944759
Do you recognize whoever this is? Try to get away from them, then see how they react. Are they aggressive, or do they need help? Looks like a male...
...it kindof looks like that's a coffin on his back. If Nenneke is any indication, I'd say everyone's insecurities and emotional baggage are manifesting somehow, so he's carrying the weight of someone who died.

Also a mushroom theme going on, do you recognize what kind of mushroom that is?
>>
No. 944779 ID: 4f51b2

>>944759
Get away from him, he doesn't seem very fast.
>>
No. 944782 ID: 891b91

>>944762
I disagree, this puts Ganymede at risk of an overhead attack. I think rolling out of the way and running past it is the safer option.
>>
No. 944783 ID: ce39da

>>944764
Do not scream. Whatever you do, stay as quiet as possible. There's a chance he can't use his eyes.

On a more general note, there's a good chance this isn't real; remember, our senses were already playing tricks on us before we even got to the empty room. Most likely a vision rather than a dream; it's too TMI to be a simple nightmare. Also, it'd be weird for the daily life aspect of the quest to be interrupted with something that won't resolve itself within the night. It would explain why we aren't affected, as we're the one having the vision. (This is a further reason why you shouldn't make noise and wake up all of the actual orphans.)
>>
No. 944859 ID: 32b5ec

>>944759
Be quiet. Silent. No noise.
Maintain eye contact while slowly backing away, then hold your ground. Wait for it to make a move. If it takes a swing at you, use the opportunity to get around it.
>>
No. 945025 ID: 11f77a
File 156843876898.png - (188.21KB , 557x496 , ADQ120.png )
945025

>Shriek
>Do not scream. (There’s a chance he can’t use his eyes)
I utter the quietest, wheeziest screech conflicted by the need to make noise.

>Seems to be infected by some sort of fungus.
>Do you recognize what kind of mushroom that is?
No idea!

>There’s a good chance this isn’t real; remember, our senses were already playing tricks on us before we got into the empty room.
I wonder which part of it is real. Am I, in reality, sitting on the floor frightened by nothing? Or is everything fabricated? If I was hurt, would the pain have a real-world effect on me? Despite realizing the nightmare, everything’s still happening! Maybe I’ve got to see this through—and understand what this vision is trying to tell me.

Rulggh-rllgrr!!

Or just run for my life and save who I can!
>>
No. 945026 ID: 11f77a
File 156843884523.png - (229.99KB , 557x496 , ADQ121.png )
945026

>I’d say everyone’s insecurities and emotional baggage are manifesting somehow.
>It kind of looks like that’s a coffin on his back—carrying the weight of someone who died?
Is this what Nennekee was trying to tell me earlier? Everyone does seem to relate to a different problem. Some clear, like Nennekee and the fire. I don’t know what Kyzil’s deal may be—or this guy! If I wasn’t in such danger I’d try and figure out this dude’s problem.

>Duck between its legs
>Roll out of the way and run past
It’s a tricky maneuver to try and crawl under him, given that I’ve been knocked on my ass. I try rolling out of the way instead. Maybe I’m just lucky enough that he’s slow with all that weight and I can shimmy on by—narrowly dodging a swipe of his mangled claw.
>>
No. 945027 ID: 11f77a
File 156843890074.png - (192.95KB , 557x496 , ADQ122.png )
945027

Another minute of dodging these zombified orphans and I recognize the hallway my room’s in. Immediately I start pounding on Eudora’s door first.

BUMP BUMP BUMP!

Ganymede: Eudoraaaa! Are you in there? Open up! Hurry!

Ganymede: I need you to start kicking butt! The building is overrun by uh… zombies?! Something!

BAM BAMP!

There’s no response so far. The door is locked and my constant banging could've attracted a few stragglers.
>>
No. 945030 ID: e7c7d3

Shoot, for once we can't depend of Eudora. Go get the knife. It may end up not being significant, but at least it'll be something to defend yourself with.
>>
No. 945033 ID: b1b4f3

>>945027
Welp. Eudora's got her own baggage anyway, she probably would've been hostile.
I say talk to the two bugs there. Approach as reassuringly as possible. Find out what their deal is, try helping them if they'll listen. As a last resort you can retreat into your room and see if anything's changed with the dagger.

I would caution strongly against using it like a weapon. It should be inspected to see if there's anything unusual about it, and possibly used to engrave Bhothogoshol's symbol on the floor or something.
Speaking of that symbol... nobody you've run into has been wearing their robes. Maybe that's why you're still sane? Do you know where you can get more robes? Maybe if you got them to wear some...
>>
No. 945039 ID: ce39da

>>945033
Pretty sure there’s nothing magical about the robe habits, and I don’t think the symbol itself is that powerful to make a difference on its own. It’s likely the reason we aren’t affected by whatever’s going on is because we’re the audience to a play only we can see. If it was real and physically happening, I have no doubt we would be among the afflicted; we’ve been contemplating our own doubts and insecurities to ourselves just today.

As for what we should be doing; heading into our room would probably be wise at this point. If the pair in the hall start trying to get in, pound on the wall of Eudora’s room a few times just in case, then turn around and actually address the assailants with their problems; they’re acting erratically, yes, but I don’t think they’re literal mindless zombies to be solely avoided or dealt with using violence.
>>
No. 945041 ID: 891b91

Yell to Eudora that you're heading to your room and warn her again that everyone is possessed by something that is making them hostile. Then let's head to your room to get that knife.

Be careful when entering your room -- there's a chance that someone or something got in there while you were out. It's also possible Eudora could have gone in there looking for you; assuming she's unaffected by whatever's going on here, I think she probably would have tried to rescue you from it. Then again, if she is possessed, then she could have gone in there looking for you anyway. It's hard to say, so exercise extreme caution.
>>
No. 945094 ID: 32b5ec

>>945027
Get to our room, get something we can use to defend ourselves.
Can you check on Eudora's room by looking out from the window in your room into hers?

If there's no way to get to her room, I think we ought to simply GTFO. Holing up is a bad idea when you have no clue what's going on.
>>
No. 945162 ID: 1ed92d

>>945027
Okay so if everyone else is completely blinded by their insecurities, maybe YOUR insecurity is the fear that Eudora doesn't love you back and isn't there for you in spite of your own affection.

Therefore, she won't appear to rescue you from this vision, as even if she were present, you wouldn't be able to see her. Try and calm down and head for the knife. Then see about finding a place to hide until sunrise. Hopefully the dawn will provide some clues as to what is happening.

Either that or everyone's been turned into magical zombies except you and that just seems strangely unlikely.
>>
No. 945246 ID: bef60d

One way to wake yourself up might be to find something to create a loud noise. if you ARE in a nightmare, that might just snap you awake. Just be careful not to attract attention doing so.
>>
No. 945300 ID: 11f77a
File 156878105950.png - (343.21KB , 730x496 , ADQ123.png )
945300

>Speaking of [Bhothogoshol’s] symbol […] Nobody you’ve run into has been wearing their robes.
>…I don’t think the symbol itself is that powerful to make a difference on its own.
Interesting thought. But it seems my robes weren’t enough to keep the orphans from trying to grab me. There are symbols of Bhothogoshol all throughout this orphanage and this is a very holy place. It may take a little more than Bhothogoshol’s sigil to keep the monsters at bay.

>Talk to the two bugs there. […] Find out what their deal is, try helping them if they’ll listen.
>Address the assailants with their problems […] I don’t think they’re literal mindless zombies.
I have a feeling that a lot of the victims here are too delirious to really have a coherent conversation. Their woes and cries are on a loop.

>Yell to Eudora that you’re heading to your room.
>Warn her again that everyone is possessed by something that is making them hostile.
>Heading into our room would probably be wise at this point.
>Be careful when entering your room. […] It’s also possible Eudora could have gone in there looking for you. […] Exercise extreme caution.
Ganymede: H-hold tight, Eudora! I’ll be right back! Just be careful of the other orphans, okay?!

Before those orphans get too close I peek inside my room—ready to slam the door for the worst. But it’s as empty as I’ve left it. I was sort of hoping Eudora was in here looking for me.

Of course I lock the door after walking inside.
>>
No. 945301 ID: 11f77a
File 156878110902.png - (152.03KB , 557x496 , ADQ124.png )
945301

>Then let’s head to your room to get that knife.
>Go get the knife. It may end up not being significant, but at least it’ll be something to defend yourself with.
>Get to our room, get something we can use to defend ourselves.
>It should be inspected to see if there’s anything unusual about it.
>See if anything’s changed with the dagger.
I’m able to retrieve the knife; it was stashed behind some sacred texts. It looks the same as always—wavy blade with the symbol of Ndepthteph etched on an amber handle. I don’t feel anything strange from holding it. But I’ve yet to see if it does anything significant if I must use it on an orphan.
>>
No. 945302 ID: 11f77a
File 156878147046.png - (251.75KB , 557x496 , ADQ125.png )
945302

>Maybe YOUR insecurity is the fear that Eudora doesn’t love you back and isn’t there for you in spite of your own affection.
I don’t necessarily fear that—because Eudora admitted herself she doesn’t love me back when I was bullied by Kyzil and her gang in the village. As heartbreaking as that was to hear I still know she cares for me, right? I mean... I hope.

>Can you check on Eudora’s room by looking out from the window in your room into hers?
I look outside to try and peer into her window. She’s adjacent to me, so it’s hard to see even when I lean out. The village outside looks spooky tonight—and I get the feeling I’m no longer in Hab-Zoraat* anymore.

Relik’s eyes** are misaligned. No crickets chirp. No torches are lit in the village. Everyone is absent like it’s been abandoned for years.

There’s a bit of scratching and knocking on my door. The doorknob is shaking with crying behind it.

(male voice): "Oooh, please let me out again! I won't make a noise when it hurts! Promise!"

(male voice): "Don't you love me? Is that why I'm in here?"

A) Continue searching for Eudora. I must know she’s alright!
B) Stay in my room and wait for all this to blow over.
C) Well who could that be at the door?
D) >___

*Hab-Zoraat: The village Ganymede and the orphanage resides.
**The stars
>>
No. 945304 ID: 2df440

D
You seem to have entered silent hill somehow; climb out the window and aisle over to Eudora’s if you can.
>>
No. 945305 ID: 2df440

Oh shit, also: wrap that knife up in cloth. It might be adversely effecting your mental state.
>>
No. 945306 ID: e7c7d3

A

Staying in your room will just make you a target for more of these... shadows of the other orphans. Best be on the move.
>>
No. 945307 ID: b1b4f3

>>945302
C. May as well see who it is.
Do you have more than one robe? If you let him in, then close the door behind him so nobody interrupts you, maybe you can get him in a robe to see if anything happens.

I wonder if Ndepthteph's symbol is of any use here?
>>
No. 945320 ID: 891b91

>>945304
>>945305
Seconding both of these. I'd love to see who it is at the door, but I think it's likely that nothing good will come of that, so getting out into the open where you're more maneuverable (if harder to hide) seems like the best plan. It doesn't look like this is something that will just blow over, either, so be prepared for the possibility that you may have to find a way to fix all of this.

Assuming it isn't all just a nightmare, anyway.
>>
No. 945326 ID: 473826

>>945304
Yep, we're in insectoid Silent Hill. Fun times.
Make sure you don't vomit up the fetus of your dead wife because your dad killed god in an alternate dimension created by a trucker's abusive childhood while freezing to death in jail.
Referenced every single mainline Silent Hill game in one sentence, nice

>>945302
D, what's that horrible flesh thing in your room? Cut it open.
If that somehow doesn't cause something to happen:
A, if you can sidle over to Eudora's window.
C, if there's nothing there.
If that doesn't get you anywhere/they start trying to break in, and you're only a floor or two above ground, you might want to chance it and climb/jump down. Head to the village, see if there're any clues.
>>
No. 945330 ID: 8aa96e

These hallucinations might be the result of gas, wear something over your mouth and get outside to clearer air. Cloth isn’t ideal but it’s probably better than nothing. If it continues then we can probably rule out gas.
>>
No. 945338 ID: ce39da

>>945326
That's his sleeping cocoon, remember?

I vote B, at least as long as it's viable.
>>
No. 945344 ID: 91ee5f

>>945302
>The village outside looks spooky tonight—and I get the feeling I’m no longer in Hab-Zoraat anymore.
>Relik’s eyes are misaligned. No crickets chirp. No torches are lit in the village. Everyone is absent like it’s been abandoned for years.
I still believe that this is all a dream.

But if this is real, then could this be what that crazy preacher was talking about? Is it possible he somehow caused all of this to happen?

>What do?
D Try climbing over to Eudora’s window.

The guys banging on your door are blocking that as an exit. So if you go out the window and into a different room, they won’t be blocking the door to that room, which will let you get past them.

As a bonus, climbing over to Eudora’s room will also let you check on her.
>>
No. 945361 ID: 473826

>>945338
Oh, sorry. I have stupid.
>>
No. 945415 ID: a9af05

>>945344
This
>>
No. 945426 ID: 11f77a
File 156894116735.png - (309.36KB , 557x496 , ADQ126.png )
945426

>What’s that horrible flesh thing in your room?
What, you mean my bed? Don’t you guys sleep in cocoons?

>Staying in your room will just make you a target […] Best be on the move.
>Climb out the window and aisle over to Eudora’s if you can.
>[Continue looking for her], if you can slide over to Eudora’s window.
>As a bonus, climbing over to Eudora’s room will also let you check on her.
I’ll have to be careful when it’s a two or three story drop. It takes a minute but I manage to build up enough courage to slink my way through the window. The height isn’t so bad—maybe I can hit the bushes if I fall. But since it’s only one window away I think I’ll manage.

Oooh boy. Okay. Deeeeep breaths.

>If this is real, then could this be what that crazy preacher was talking about?
Lost spirits from the husks of treacherous creatures demanding blood.’ Is that who the students are? Or will become?
>>
No. 945427 ID: 11f77a
File 156894125246.png - (282.07KB , 730x496 , ADQ127.png )
945427

The window isn’t locked and I manage to sneak in. I tap on the glass first to be sure I don’t freak her out but it looks like she isn’t present. There’s her cocoon—you may not have any idea on how it works but I can tell no one’s using it at the moment.

Wow, I rarely get to see her room. Feels kinda weird without her around.

A) Now’s my chance to escape before the orphans notice!
B) I guess I could… take a peek around.
C) >___
>>
No. 945428 ID: b1b4f3

>>945427
A. Respect her privacy.
>>
No. 945429 ID: a9af05

>>945427
A

Keep searching for Eudora and anyone else that hasn't gone crazy yet.

Make sure you work your way down each floor until you get to the ground floor. If you haven't found anyone by then, there might be a basement or attic you haven't searched yet.
>>
No. 945430 ID: e7c7d3

B. Don't snoop, but perhaps a quick glance at her bookshelf. Did she keep the comic you gave her?
>>
No. 945434 ID: 0fae41

B. Either no one will notice in the chaos, or you're never coming back here anyway.
>>
No. 945447 ID: bef60d

>>945427
B. Might be a good idea to look for a clue as to her whereabouts before searching for her.
>>
No. 945451 ID: 5f2c24

A
>>
No. 945481 ID: 7fb87a

>>945427
c: you must remain virtuous. There is only one place she could be, if she is in the room: her bed. That is where you must go.

Be prepared to pay a penance for this act, regardless: She gonna kick your ass.
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