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File 153807097405.jpg - (446.57KB , 1250x1250 , ASCX5P5.jpg )
903596 No. 903596 ID: e4958d

Prologue: https://tgchan.org/kusaba/questarch/res/854952.html

“The more laws and restrictions there are,
The poorer people become.
...
The more rules and regulations,
The more thieves and robbers.”
Lao Tzu

Let us descent into a world with no laws and no restrictions.
41 posts omitted. Last 50 shown. Expand all images
>>
No. 907673 ID: e4958d
File 154007299069.png - (1.29MB , 1600x1150 , st_jmp_lg.png )
907673

>Double-door too close to patrol search area

>You exit to the streets and make your way to the alley between the Harborhouse and the Harbor storage in silence.

Blood Jinx finds something of interest. It's a "Jump power node" She mutters. "Turns off the streetlights if manipulated right. Otherwise might overload and make it "daytime" for half an hour until the least resistant bulbs start to suffocate and explode everywhere."

Overload on purpose, makes hiding really hard and alarms the whole town to wonder about. || Roll as many dice 1d6 as you disable town districts or buildings off jump power. If the score is 1, then overload chances. || Leave the node be and head into the storage house its lights on hoping to find dark places to hide in for a while. || Refuse to roll, take a look and manipulate the node yourself (Removing Blood Jinx's Bad Luck Charm)

Otherwise, it's midnight, jumplights are steaming as usual, the night is full of dance from the light and fog created by the jump power bulbs. Few people are in the streets, Blood Jinx did a good job at the arena or these slave drivers don't care to chase after you in the night fog, or at least not right now.

Trivia:

Jump power is a recent discovery in the Dead Salters' Archipelago. It's mainly extracted from tune crystals in crumbled stonegrounds and quarries. Tune crystal can be jump ignited as a powder mixture with cheap minerals. The minerals react with air creating brightly burning, but cool foam when mixed with tuned crystalpowder and jump power is applied to this mix through a wet metal wire. The burning state is facilitated by the characteristic of the minced tune crystal that has 'jumped ignited' into quasiliquid state on which the burning of aerofoam takes place. This burning state continues as long as a long, wet metal wire is attached to another burning crystalpowder on that other end - or at least until the mixture becomes too dirty suddenly or very slowly over time. The effect of jump power is called by jump engineers "spooky action paired at a distance". Jump Power is preferred in the Archipelago, because it doesn't cause air to react with building materials or organic substances, like plants, but yet still emanates light and other effects. Other uses have slowly been discovered relating to jump power technology, more on those in later trivia.
>>
No. 907723 ID: 7efe6b

>Leave the node be and head into the storage house its lights on hoping to find dark places to hide in for a while.
I think creating panic here isn't the best idea, even if it everything worked perfectly. Besides, it's dark enough already and, if someone was searching for us, they'd be using their own light sources anyway, so I don't see much of an advantage there.
>>
No. 908221 ID: e4958d
File 154046536640.png - (428.31KB , 800x600 , warehouse_skip_art.png )
908221

>>907723

The warehouse is silent, except the cracking sound of some fainting ceiling jumplights.

>Leave
>Spend 1 hour catching breath, tending wounds, fixing gear and hiding
>Spend 3 hours to nap, recover and loot the warehouse superficially
>Spend 8 hours to take turns to sleep, recover and loot the warehouse thoroughly
>Try to reach the individual lights with something to mess up the jump reaction in the lights
>Something else
>>
No. 908224 ID: 2202fb

>>908221
Are any of those vehicles?
>>
No. 908236 ID: 7efe6b

>Try to reach the individual lights with something to mess up the jump reaction in the lights
>Spend 3 hours to nap, recover and loot the warehouse superficially
Try to mess up the lights so that if someone came in, they would have a harder time discovering us. As for the amount of time spent here, I think 3 hours would be good enough. We can't become complacent.
>>
No. 908355 ID: e4958d
File 154057860758.png - (375.32KB , 800x600 , crouching_low_res.png )
908355

>>908224

>Check if there are vehicles under the covers
You find out that half of the covers are vehicle parts. You find some machine-looking parts and some wreckage salvage.

Blood Jinx "Ush, they've salvaged some of my shot down floter. Can't do anything with that, but that part there, it's a boat motor. And those curved plates are T-boat hull pieces. But we could install the boat motor to a fish boat. Other boats could be locked. It would be the easiest way to get a vehicle."

>>908236

"I'm making some darkness in here."

Blood Jinx "Do it!"

You happen to find a long pole in one wreckage pile and start poking the jumplights. You notice that the pole starts to glow after an effective contact, but nothing dramatic happens to the light source itself, only the cover glass seems to shatter with some noise.

"Add some dirt to the pole, there was a filled ol' bucket somewhere, stick the pole inside it but be careful with the jump power, if the side of the pole pours down wet, it might conduct jump energy to your hands and make burns."

You take note and proceed. This time you are able to shut down one of the lamps. Immideately, another lamp in the warehouse shuts off. The one you made dirty hisses and spits out sparks.

Taking down all six light pairs in the warehouse you finish making it completely dark, less the light from the street through the small windows near the ceiling.

"Someone's coming!"

"Hey look, it's dark in here. I can't switch on the lights. Someone's been here."

"Lamps are spitting sparks, at least some. Creepy. Let me take a surface look, let's say it's empty if nothing jumps at us ok? You heard that there was a slave breakout at the arena, that's why we were put out to investigate."

"Yeah, crazy shit, they threw some poison balls to the bench rows, killing lots. A canine beast and a Northron hag. I guess they're not here anymore, whatever this mess is. Let's get the fuck out and go investigate."

"Yeah I'll speak to the survivors. This warehouse seems empty to me..."
>>
No. 908371 ID: 7efe6b

Oops. Should've made it look less obvious that the lights were messed with. The problem is that, even if they don't find us, they'll probably notify others or the warehouse owner, so we'll need to move out as soon as the two are gone.

Just keep quiet until they're gone. But if they come too close, shoot them before they notice us.

As for the boat motor, that stuff is usually pretty heavy, so I'm unsure if we'll be able to carry it out. Perhaps if there's a cart or something to load the motor onto, might be something around, whatever they used to bring the parts in here in the first place.

If there's nothing, then we'll have to go to the harbor empty and hope that a boat would be unlocked. Altho I don't see a problem with finding one of the boat owners and threatening them into unlocking one for us.
>>
No. 909054 ID: 2202fb

>>908355
Go for simultaneous silent takedowns and take their gear.
>>
No. 909134 ID: afdebc

>>908355
Let them go, then time to move on before someone with more brains finds you.
>>
No. 909178 ID: e4958d
File 154107918966.png - (535.07KB , 800x600 , watersedge_s.png )
909178

>>908371
>>909134

You ignore Blood Jinx's pleading glance at you. When the street guards leave, she gives another look back with disappointment for another chance for macabre vengeance missed.

You decide to check out the nearby waterfront. An arachnoid figure is standing at the end of one pier. There's absolutely no sign of patrols as you enter the scene, at least not at the moment.
>>
No. 909188 ID: 2202fb

Use the rifle's sight to see what is going on.

If you end up needing to take a shot, hide and only shoot once before moving. It will be nigh impossible to find you so long as you dont do any follow up shots.
>>
No. 909189 ID: afdebc

>>909178
Sorry babe, survival trumps vengeance.

>what do
Surviel things.
>>
No. 909192 ID: 7efe6b

Hide the weapons in your jackets and go talk to the person. Act casually and don't immediately decide to threaten them until we're sure that their boat is usable.
>>
No. 909193 ID: e4958d
File 154111338099.png - (476.16KB , 1600x1200 , scoped_surveil.png )
909193

You surveil the harbor using the sight of the rifle. It does take a few seconds. Blood Jinx examines her burns. Then you hide your gun so does Blood Jinx and you walk down to the pier to talk to the person.
>>
No. 909221 ID: 2202fb

shitshitshit! One of you should have had overwatch before trying to talk to anyone! From now on, have one person stay hidden with the other in their sights during the entire exchange so we dont get massacred if things go south.

btw, 1/2 from 5 hours ago? did something happen?
>>
No. 909243 ID: e4958d
File 154116727944.png - (1.60MB , 1600x1200 , arkavna.png )
909243

Sorry, fell asleep, and second time after my surgery wound got treated in the morning, continuing

"Hello!"

The spider lady seems to be a bit startled, but she replies softly "Greetings..."

"A warm night isn't it?"

"Indeed..."

"Taking care of your boat? Checking it out?"

"Not my boat, but I come here sometimes to watch the sea."

"I see. My name is..."
>>
No. 909249 ID: 7efe6b

>Choose your name
Ren

Ask her why she's watching the sea. If her goals align with ours, then perhaps we can invite her along.
>>
No. 909260 ID: a6405f

>>909243
Regardless of what your name is, whatever you tell them, it shouldnt be your actual name.

>>909249
Ren seems fine, either for a fake name or a real one (but not both), although you still need a last/family/formal name. How about Gillespie for a formal name?
>>
No. 909286 ID: e4958d
File 154119907196.png - (271.57KB , 800x600 , ren.png )
909286

"...Ren, nice to meet you."
Spider Lady responds "Arkavna."
"Why are you watching the sea, Arkavna?"

"Some things in life put me to mood of sadness. In this town, in my life. I'm too different to live here, but everyone only respect me because I'm so... well different." Arkavna emphasizes her self-judgement with spidey leg movements, but her face is restrained anger and fear.
>>
No. 909290 ID: 7efe6b

Tell her that you're well aware of the racism in this town. Also, tell her that you're about to leave this place, if she'd like to try her luck elsewhere. If she chooses to do so, she better get her stuff right away.
>>
No. 909291 ID: e4958d
File 154120058772.png - (366.46KB , 1600x1200 , lies_.png )
909291

Blood Jinx steps from behind me without warning and speaks slippery lies.

"I'm Discorda, Ren is my good friend. I fled from my man after he nearly beat me to death and poured... acid on my hands and on my pussy after very rough sex. Well, nice to meet you, you're not alone... eh"

>Roll jinx d6 != 1 to save against bad luck triggered by lying

Blood Jinx is about to offer a handshake, but which hand, the one that's free or the one that's holding the OOPS?
>>
No. 909292 ID: 7efe6b

rolled 6 = 6

>which hand
The right hand. Now that we know her motives, I don't think it matters if she sees our guns anymore. I don't think we're fooling those 6 eyes anyway.
>>
No. 909403 ID: 2202fb

Be friendly and try to recruit her. If things go well, tell her that your names and story are bullshit but you cant tell her the truth until you are positive she can be trusted.
>>
No. 910709 ID: e4958d
File 154222130432.png - (1.25MB , 1200x1600 , 6.png )
910709

"Umm... I lied, but we actually carry weapons." Blood Jinx shows.

"Are You the dissidents?"

"Umm..."

"The underground resistance of the city? Can I join you?"

"Umm..." Blood Jinx is hesitating.

"Yes, you can join us, but we're not the dissidents, just escaped arena fodders." Blood Jinx nods and hides her weapon again.

"Oh! That fuss at the arena. Great! Let's get going then, I'll show you to my place, it's not far. I'll help you. You can hide at my place."
>>
No. 910723 ID: 7efe6b

Tell her to lead the way and follow her. Ask her why she's so inclined to help you.
>>
No. 911129 ID: 2202fb

This is clearly a trap (lol no shit)

This is too good to be true and her dialogue just screams (incompetent)runaway/resistance catcher.
>>
No. 911507 ID: e4958d
File 154292581448.png - (719.68KB , 1200x900 , closeup.png )
911507

BJ: "It dripping sucks to be the saint, but it's a trap cuz my lie was smaller."

-----.
>>
No. 911547 ID: d49918

I'm not sure what she means, but it seems the fog has revealed a rather distressing fact.

If the targeting laser is coming from Arkavna, then we should point our guns at her. She can't win a 2-on-1 situation.
But if the laser is coming from somewhere else, then we either need to find an object to use as a cover or jump in the water.
>>
No. 911572 ID: e4958d
File 154302038872.png - (0.98MB , 1600x1550 , evasion_1L.png )
911572

>>911547
It's not coming from Arkavna,
You jump into water to take cover from bullets behind the pier.

Unfortunately you had to let go of your gun to...

You press your head against her medium tits. They feel soft and you can hear her rushing heart over the sounds of clashing waves and her gunshots aimed high up. Her boot latches on your groin, massaging the phallic region while you fall onto the harbor waves, clutched tightly together...

Her loud, but now greatly distant and rolling yell prepares you to accept, that you are hitting a very different soundscape once you reach the cold water.
>>
No. 911573 ID: e4958d
File 154302044913.png - (558.29KB , 1600x1200 , 2L.png )
911573

Even beaten and without nose, she is so beautiful...
>>
No. 911633 ID: 7efe6b

Not the best time to be getting all lovey-dovey. We'll need to get some air sooner or later. Of course, poking our heads out of the water where it's safe. I'm not sure her gun's going to work when wet. If yes, then we can return the fire from the cover of the pier. If not, then we'll have to swim as far away as we can before checking if the situation is safe.

But first, look up and see if you can spot the spider lady. We dropped our gun, so it's possible she might use it.
>>
No. 911635 ID: 094652

Uh, I think she's drowning. And creeped out.

Swim to shore, you'll need to steal another gun to get back to fighting strength.
>>
No. 911659 ID: e4958d
File 154309878610.png - (540.72KB , 1600x1200 , swimming.png )
911659

>>911635
She's not swimming, you grab her and float you both with maximal effort until you reach the side of the pier. Arkavna is reaching for the gun! You are reaching for the gun while still in the water! She is now gasping for air and floating. Your left hand is still grasping her night gown! There is no time to find a new gun!
>>911633
Arkavna is grabbing the gun! You're reaching for the gun, but it's hard with just one hand! Good news is the targeting laser is not finding home, at least not yet. You can only see the outline of the shore where it originates from. It's really foggy. The shooter must have aimed for a long time, maybe 30 seconds until getting a good shot.
>>
No. 911741 ID: 7efe6b

The question is, we still don't know if Arkavna is on our side. Is she trying to grab the gun to return the fire at the shooter, or does she intend to point it at us.

Since Blood Jinx isn't swimming, we can't really try avoiding the risk by submerging and swimming away. That means we have to try and get our gun back before Arkavna takes it. If she's faster then, well, we surrender.
>>
No. 911743 ID: e4958d
File 154315510561.png - (691.01KB , 1600x1200 , chemical_reaction.png )
911743

BJ: *gasp* "I can't move my legs! I can't --" *gasp* "move my legs! And it hurts, Get me out of here! Get me out!"
Blood Jinx drops her gun in the water as she has visibly a bad control of her fingers now.

"Hang on! Grab my chest!"
>>
No. 911744 ID: e4958d
File 154315518124.png - (767.19KB , 1200x900 , struggling.png )
911744

There's no chance you can grab the gun with just one hand now, so you >>911741
Try really to grab the gun.
You are stronger.
>>
No. 911751 ID: 7efe6b

Blood Jinx's blood doesn't react well with water huh. Since the gun is giving you support now, you can grab it with both hands and wrestle it away. You can also use the leverage to get up on the pier. Just make sure that when she lets go, that you don't fall back into the water. Once she lets go, point the gun at her and ask her what game she's playing while dragging Blood Jinx up. If she makes any sudden moves, blast her.
>>
No. 912957 ID: e4958d
File 154394358285.png - (265.90KB , 1200x460 , risingshot_tg_res.png )
912957

The spider flees. You blast her.

You see the sniper relocate to close your escape from the pier. It seems he is trusting you don't spot him move behind the fog as he could probably not see anything from his former position.
>>
No. 912982 ID: 7efe6b

Ask Blood Jinx if she can walk. If not, or no answer, then we carry her. We should move to the closest cover we can find on land. If there's none, then we move to the Harborhouse or Storagehouse, whichever is closest, while pointing our gun to where the sniper moved. We should see his laser if he starts aiming at us and be able to shoot him first.
>>
No. 912989 ID: e4958d
File 154396751802.png - (100.68KB , 800x600 , gun_and_carry.png )
912989

>>912982

Hit, hit, hit.

The sniper didn't get a chance to return fire. She was a female Brasarian.

She has a keycard in a chain,
a couple of bounty brochures in a inside pocket
a couple of chip cards,
two guns - a custom handmade auto sniper rifle
a machine pistol,
a stiletto
a tubekey bundle
a scope for the auto sniper
a red barret with an iron cockade of two dog skulls
a black and red duster
a pepper spray
an id card
ammunition of two types
a picture of a killer dog inside her wallet
two gold coins in her wallet
a white bear tooth talisman that has been broken and repaired with black glue
a car key
a letter in the pocket of the duster
two packets of cigarettes
a jumpspark lighter
>>
No. 913131 ID: b70ae2

That's... a lot of items. It's too bad we're already carrying a lot, otherwise I'd take the extra guns.
Take the keycard, id card, and the gold coins. And the cigs.
Check out the bounty brochures and the letter, and then we should move. The gunfire probably attracted attention.
>>
No. 913339 ID: 2202fb

>>912989
Sling the rifle over your shoulder and grab the scope. The rifle looks interesting and the scope can be used for makeshift binocs for the time being (plus it is a scope). Also grab the ammo, the knife, and the car keys. Depending on what the ammo is, it could be very useful, a knife can be used for a multitude of non-killing survival stuff, and the car keys could give us some wheels. Additionally, fill your pockets with as much extra (not specifically mentioned) stuff as you can reasonably carry without making it too much of a liability.
>>
No. 913524 ID: e4958d
File 154436682229.png - (434.10KB , 800x511 , speed_res.png )
913524

>>913131
>>913339

BJ now has an impressed and emotional tone of voice: "I'm very satisfied wiwth you saviour. You get so much good things done, I'll die happy if escaping wiwth you crashes. I could take her coat with all the stuff in it let's go. Your mighty gunshots were heard by many. Leave the old rifle behind, only take its ammo, that Brasarian autosniper gun is world class quality. Let's go! I need to modify our clothes with that stiletto when you find a hideout. Seems I can't use my legs now."

You reply while checking out the bounty brochures: "Yes, gunfire probably drawed their attention.

>>912982

... Let's head to the Harborhouse or back to the Storage"

//[2/3] & [3/3] soonish
>>
No. 913581 ID: 2202fb

Keep the sight from your old gun.
>>
No. 913605 ID: e4958d
File 154445891164.png - (378.81KB , 800x600 , speed_res_2.png )
913605

>>913581
>>
No. 913718 ID: e4958d
File 154455236506.png - (815.05KB , 1200x600 , res_2_hangings.png )
913718

You climb back up towards the storagehouse until a hail of loud talking cackles through the misty night air.

A bossy voice inquires "The storage bay has lost its lighting! Who's done this? The lights can't be turned on!"

"We check-"

One of your earlier hostile acquaintances interrupts the second voice "Shut up Scrolly, they can be anywhere. There were shots near the harbor, how about splitting up half..."

Bossy voice yells "NO! These escaped Lunatics are dangerous as it fucking gets! It's for sure they have stolen weapons and shoot civilians the lot they find them."

"Yes sir!"

"Check the whole waterline from next to the storage bay and around the piers, they could be hiding in the water or swimming across the fucking bay to get to more civilians."

The weak voice inquires "Sir, wouldn't that spoil their guns?"

"Look Scrolly, I know you want to believe what you want to think in your dimlit witless balloon of a head, but did I already repeat myself twice about how resourceful these two creeps are?"

"Yes, Sir!"

"Get to it then!!!!" The lone officer disappears inside the storagehouse.

Blood Jinx looks at me very pleadingly.

"I know you would like to pick out that lone free hanging officer and majorly screw up their search efforts, Pup. But I'm more experienced in situations we've stranded in. Don't you agree the officer seems a bit hard and too confident for just you to kill. And after all, who would carry me to safety if not you Pup?"
>>
No. 913729 ID: 2202fb

>>913718
Yeah, just get a vehicle and beat it.

btw, most quality military guns can work while waterlogged, they just cant fire while submerged.

So how does this full auto sniper rifle work? I mean, sniper rifles generally only need one shot to do the job. Is it like a burst type thing or is it just a rifle that happens to have a scope that can also fire in full auto? If it has a suppressor and we can get to a sufficient distance, we may actually be able to neutralize these guys and then leave.

If you do go after them, it will need to be quiet bc more gunshots will just draw more people onto you.
>>
No. 913782 ID: b70ae2

The name's Ren. And I think she's projecting a bit as our objective isn't really to kill people, but to get out of here.

Well, we can't get a boat while they're searching the docks here. Also, I wonder what happened to the boat motor that we may or may not have been bringing along. Anyway, there's 3 options that I see.
1. We could make our way by cleaning these guys up. For that, we'd ideally need to find some high ground to pick them off from. And not make the same mistake of using targetting laser in the fog. Perhaps if we made our way on top of the Palace building, but something tells me that building wouldn't be quite open to visitors.
2. We could hide again in one of the nearby buildings. There's apartments behind the storagehouse so we might stay there until these guys are gone.
3. We could look for other options by crossing the bridge over the river and checking out the buildings and piers over there. It's plausible there would be some boats over there as well.

I'm somewhat undecided which of these options would be best. I guess first go with 2 to see if we can gain access to the apartments, and if that doesn't work, then go with 3. If there's no boats over there, then we go with 1.
>>
No. 913783 ID: e4958d
File 154461682725.png - (522.85KB , 800x600 , speed_res3.png )
913783

"The name's Ren."

1 - You sneak through the streets to find the Palace building next to the docks. The front doors to the plaza seemed to be guarded by riflemen, but the backdoor has the ladder and no guards, only a civilian smoking a cigarette at the moment.

2 - There are people inside the apartments, but there's an easier way there to the rooftop.

3 - Blood Jinx agrees to crossing the river and she thinks the scopes would be useful to gather some more detailed info about the surroundings, the bridge, the river and opportunities to cross the river unnoticed.

Blood Jinx explains that Brasarian rifles are more accurate and sophisticated than the handcrafted southwestern Rednyan large caliber "cannons and semi-cannons". She doesn't want to explain in depth right now, but she says it's recoilless in 'slow-mo autofire' sniper rifle, but low rate of fire in close combat against heavy armor compared to these Rednyan rifles with bigger caliber. The gun you have also has a laser target, a suppressor and a flash hider.
>>
No. 913798 ID: b70ae2

The rooftop at the apartments isn't very useful because it doesn't provide a clear sight of the docks. I'd go with the Palace first then, since its rooftop seems accessible.

Wait for a few minutes until the civilian is done smoking and moves out of the way. Assuming he does so. If he doesn't move, then off him quietly with the sniper rifle.
Then, climb up the ladder (disable the camera first). Once we're up there, Blood Jinx can treat her wounds, modify her clothes, read the bounty hunter letter or whatever, while we do our business.
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