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File 153851463109.png - (335.41KB , 1959x3921 , ns4-op_edit3.png )
904535 No. 904535 ID: 7fd053

https://tgchan.org/wiki/Nice_Save

Time to take a supersoldier into my enemy's stronghold and defeat his evilly wizardly ways!

:jozi2:"Grab my hand and hold on when we warp." Josie holds her hand out. I grab on.
:glinp2:"OK, but how come?"
:jozi2:"You'll see. You have to stay quiet, though."
:glinp2:"Mmm OK, ready." We warp to Zorgonok's Eeevil lair, but we get there totally silently and without any of the usual warping visuals! I look at her inquisitively.
:jozi2:"Perk for worshippers of The Manifold Shimmer. Stealth warps."
:glinp2:"Ooooh..." We're standing in front of the doors of Zorgonok's castle. Someone would see us if they looked straight down from the roof or out of a window on this side, but since we got here without the usual flashy and whooshy, I don't think anyone will!
:jozi2:"I'd like to do some quick recon. It should only take a few minutes at most, but you'd be on your own. If you busted in, that should keep attention away from me. Otherwise, we can bust in together and just wing it. Up to you. And hey."
:glinp2:"Yeah?"
:jozi2:"I'll keep you from dying as much as I can, but if you DO die, I'll retreat and call in an Unholy Eraser strike."
:glinp2:"What the FUCK you can DO that!?" She has that kind of firepower at her disposal??
:jozi2:"Yeah, but I'd rather you don't die, obviously. So, you think you can last for a couple minutes on your own? You'd know this guy better than I would."

Of course I can! But maybe I'd rather she just comes in and kicks ass right outta the gate?
214 posts omitted. Last 100 shown. Expand all images
>>
No. 915883 ID: 7fd053
File 154638487772.png - (52.84KB , 1024x818 , ns4-37.png )
915883

>>915547
>>915589
:glinp2:"Is there something we can use to disable those augmentations? Like my spear zap?" It's a kitchen! And it's just as cold in here as it was in the sitting room! Dammit!
:jozi2:"I think disabling the augmentations is the key, but that's not how we need to do it. And, this isn't where we need to do it."
:zorgonok:"They're in the kitchen!" Josie tosses a pot at the door to close it.
>-clong, slam!-
The lights flicker.
:jozi2:"Damn, is that-" She leaps into a... huge pantry!
>-Fablamm!-
OW! I can't hear shit! We're fine, Josie even dodged several tasty ingredients that were just flying off the shelves, but the kitchen doorway exploded so it's a good thing we're not in there anymore. Wait, Aki didn't make it in here! Josie turns us around... They're still in the kitchen, now with shrapnel stickin' out of 'em! ... but it falls out and they seem to be OK?? Is that what the experiments were about?

At least I know one thing: disable augs, somehow, and don't try it in the kitchen.
>>
No. 915934 ID: 83bf07

>>915883
Damn, Aki is tough! Are we cornered here? We need room. Can we circle back to the foyer?
>>
No. 915949 ID: 91ee5f

>>915883
Try to slow him down by throwing various kitchen appliances at him!

The refrigerator, the microwave, anything! Including the kitchen sink!
>>
No. 916223 ID: 7fd053
File 154663285074.png - (103.16KB , 1024x1024 , ns4-38.png )
916223

>>915934
>>915949
Josie motions for Aki to come over, and they do. There's another door leading out of the pantry, but Josie sets me down and I think she says 'stay put'. She also pushes down on my head and runs out the door without me! Aki sticks around. I still can't hear so well. The lights are still flickering.
Josie opens the door again, dusting her hands, and motions for us to come through. We're at the elevator! And the menagerie! And two other rooms. And there's a pile of defeated minions blocking the door out! C.K.'s gonna have to move 'em out of the way in order to reach us. Which might just require another of whatever blew up the kitchen, showering the room in their bodyparts, but it's better than nothin'!
:glinp2:"Can we slow 'em down by throwing kitchen stuff at 'em?" Josie nabs some enchanted knives and a microwave. "Can we circle back to the foyer?" She points to the elevator and cocks her head to one side. "Sure, let's do it!"
We pile into the elevator, exit on the ground floor, fight our way through some poor rejuvenated assholes (Josie knocks off one of their heads with the bust from earlier!), and get back to the foyer. The change in temperature is hella welcome. Josie picks up another gun along the way, and we get another pork chop. Aki doesn't seem to want it right now, but they keep it. At some point the lights go back to normal

Do I think there's something we can do from down here, or should we go back up and confront beefotron? My location seems to be critical to the solution...
Or do I ask Josie to solve the problem for me even though she seems to think I can figure it out?
>>
No. 916225 ID: 83bf07

We should consider luring him into the freezing trophy room and triggering the sprinkler system on top of them. He might not be sealed against water damage. Then to add freezing on top of that? Might disable him enough to push him into the exploding kitchen.
>>
No. 916230 ID: a9af05

>>916225
Yeah, that could work!
>>
No. 916661 ID: 7fd053
File 154689836639.png - (53.83KB , 1024x1024 , ns4-39.png )
916661

Fortunately, my hearing's back.

>>916225
>>916230
I suggest this to Josie, and I'm pretty sure the kitchen exploded because C.K. blew it up with, I dunno, a magic missile or something! So I don't say that part. Josie chuckles.
:jozi2:"Using the environment to the enemy's disadvantage is generally what I have in mind, but that's not quite it. Still... worth a shot. Let's try it out."
:nsaki:"Very well... But how do we get the Colonel into that room? The door seems too small."
:jozi2:"I think a large section of the wall actually comes down."
:nsaki:"Mm."
:glinp2:"Huh, OK!" So Josie rips off a big piece of the carpet.
:jozi2:"You seem resilient, Aki. Is that kind of regen normal for Renamons?"
:nsaki:"No. It was caused by the experiments done on me here." They flex their fingers. "I'm starting to like it." Josie shoots the wall turret again, and we go back up the stairs.
:jozi2:"Nice. Well, you and I can take a lot more of a beating than our pal here, so I think we'd better do the distracting. Glinp can do the fire." Fire... good...
:nsaki:"Mhm." Josie hands me the carpet piece and presses the button, which opens both the regular door and the metal one, and slides across the icy floor into the bat room.
:jozi2:"Hey Colonel Kilowatt!"
:killotron:"It's Killotron!"
:jozi2:"What? It's Kimberly?"
:killotron:"NO, IT'S K-"
:jozi2:"That explosion made me deaf! Come in here and tell me up close!"
:killotron:"I'll come in there and shoot you up close instead!"
>-thud, thud, thud!-
>-bwrrrrrrrrrr...-
The walls between us lower, and he steps into the icing room, where I've ignited the carpet. Josie and Aki leap around at blinding speeds and I disguise as a chair to evade death by Killotron’s wild firing. As the sprinklers start up, they run away into the power room, and the demonborg gets soaked and freezes in place! Josie comes back, and climbs up to shoot directly into his ears a bunch of times, but that doesn't quite do it! She can't claw through the skin either. The lights dim as he breaks from his icy imprisonment and stomps some furniture into sawdust and fires wildly in every direction!
:zorgonok:"WATCH IT, you cybernetic simpleton!! I couldn't make everything invulnerable to your weapons!"

Hmmmmmmm...
>>
No. 916672 ID: b1b4f3

Ugh. Maybe we should try luring him into that floor puzzle. No way he'd solve it correctly, so he'd activate its trap.
>>
No. 916772 ID: 83bf07

>>916661
I really wonder how long we can bait this guy into destroying this whole mansion with his rampage. I'm tempted to let him expend all this ammo chasing us. Maybe let him destroy something important in the crossfire. Perhaps the puzzle we fled from earlier?
>>
No. 916941 ID: 7fd053
File 154707794259.png - (37.43KB , 1024x1024 , ns4-40.png )
916941

>>916672
Hmm. I don't think they can fit in that hallway. They're bigger than that other boss guy.

>>916772
Josie and Aki get Killotron to focus fire way from me.
:killotron:"That's it! I can't lock onto you, Tozol, but YOU!" They track Aki with a missile launcher. The lights darken as he charges it up! Aki tosses their belt away and Jozi swoops over and grabs it.
>-bwooooozh...-
"You don't stand a snowball's chance in hell!" The lights go almost off.
>-bwem-
It's faster than Aki! Direct hiiiit!
>-FABLAMM!-
Aki gets splattered everywhere! That explosion looked like the kitchen one, but bigger. I turn back into me.
...noooo waaAAAY!!
:glinp2:"Lust's fucking hexatits!" Aki's pieces fly back together! That's top-tier regen!
:killotron:"That's top-tier bullshit!" Josie puts her hands on my shoulders while Killotron stares at Aki casually brushing off their mane.
:jozi2:"Glinp, buddy, love ya, but we gotta kill this guy now, 'k?" I think I figured out Josie's idea!
:glinp2:"We gotta make 'em blow up the power room?" Seems like him doin' stuff messes with the power, so he might be using it!
:jozi2:"Perfect." She gives a signal to Aki.
:nsaki:"Damn! I couldn't take another hit like that!" They run for the power room. "Good thing you couldn't hit me without homing weapons!"
:killotron:"Your ass is grass! And I EAT ass!" They follow Aki, like they didn't even just say that.
>-thud thud thud thud, BUDUDUDUDUDU-
>pchiu, p'kank, KADOOOOOOM!-
Some shit explodes bigtime! Yessss, it's nice and warm! Good thing I wasn't too close! And now I can hardly see anything!
:zorgonok:"NOOOOO! YOU HALF-MACHINE HALFWIT! LOOK WHAT YOU'VE DOOOONE!" Josie pulls my horns out of the wall, where my head was embedded by the explosion.
:glinp2:"Thanks~" Ooh pretty, I can see outside!
:jozi2:"Mind if I slit their throat?" She pulls out an enchanted knife, and she seems pretty excited by the idea!

That sounds fine, right?
And where do I go from here:
The Menagerie?
One of the other 2 rooms in the Menagerie's vicinity?
Third floor, using the elevator? Probably not when there's still stuff to do on this floor, but it's an option!
The room to the left of the lies room?
The room to the right of the lies room, which we just passed through for a second on the way to the dining hall?
The area Killotron was in when we first saw them?
Anywhere else?
Do I press Aki any further on the crazy regen or anything?
>>
No. 916943 ID: b1b4f3

>>916941
>power room
...when did we find the power room?

>Aki couldn't take another hit like that
Ask what she means by that. Is there something she needs to do to recover her regenerative ability after expending it like that? It seems like the thing she's storing in the belt is some kind of pseudo-phylactery. She's not actually a lich, obviously.

>where to?
Check what killotron was guarding.
>>
No. 916945 ID: e7848c

>>916941
Let's revert and save face with Josie. immediately jump to the power room as soon as they first see the lights dim. Save us a little time and make us look better. Let's check the kiltron room when he falls again.
>>
No. 916947 ID: 91ee5f

>>916941
>"Mind if I slit their throat?" She pulls out an enchanted knife, and she seems pretty excited by the idea!
“Yeah, sure. I ain’t gonna stop ya from killing him.”

>Where to?
Let’s go the room where Killotron came from. He must’ve been guarding something important in there! Maybe even Zorgonok‘s phylactery!
>>
No. 916962 ID: 470289

Menagerie. Don't press Aki on it. With how things are going you'll find out her regen capabilities naturally anyway.
>>
No. 917280 ID: 7fd053
File 154726537967.png - (76.76KB , 1024x1024 , ns4-41.png )
917280

I rub my eyes. It's hard to see, but Aki does in fact appear to have taken another hit (the exploding power room), reassembling themself!

>>916947
:glinp2:"Nah, go ahead!" She dashes over to Aki to return the belt first.

>>916943
I go up to Aki too. They pick a piece of rubble out of their mane and flick it away.
:glinp2:"I thought you couldn't take another hit like that...?"
:nsaki:"Ah." They nod sagely. "You see... That was a provocation."

>>916945

...

I go back a ways... To when I was deafened by the kitchen explosion, and we just came out into the room with access to the menagerie.
:glinp2:"The lights... Is the trick that it's getting power from the power room?" Josie smiles and says, 'bingo!' So we do some maneuvering, and Aki only has to get exploded once. I pretend to still be totally surprised by Aki's survival, and tell Josie she can slit the demonborg's throat.
It seems to take a while! I guess that's why she didn't do it when Killotron could move. Wow lookit all that blood! There's so much blood!
:jozi2:"That's how it's done."

We scope out what's down Killotron Lane, and it turns out to be some holding cells, for folks the size of little flying fairies, up to Amtsvane size! There's nobody in there, though. That's on the outer corner of the hall.
There's also a locked room, on the inner corner. It's pretty big. Josie tries to shoot the lock, but it's too strong. The door and the walls are also too strong to shoot through!
:glinp2:"Is this a puzzle?" I ask Josie.
:jozi2:"It's pretty damn well-warded... I think we need a bigger gun. Or the key. Tch." So we move on to the menagerie!

Looks like I can press a button to free all the animals, OR I can free them one at a time. What'll it be?
If I free one at a time, is there a particular order I should do it in?
>>
No. 917282 ID: b1b4f3

>>917280
>locked room, warded walls
Smells like phylactery.

>menagerie
First get the food out for them. What we're aiming for is to get the predators fed before we release the prey.
The one at the top looks pretty predatory. The one on the bottom right looks big enough to be one as well. Also, the bird. The others look pretty harmless though I guess the slime might be dangerous, how about that one next. Then the rest of them in whatever order.
>>
No. 917302 ID: 83bf07

>>917280
Tsuchinoko REAL
take that for you personally
Release the nice ones first. Imagine the chaos. Release the dangerous ones once the others and your squad clears out.
>>
No. 917362 ID: f8e3dc

I was going to say "free them all at once when you make your escape", but >>917302 is even better.
>>
No. 917535 ID: 4dc321

>>917280
If you let them out at once they'll probably start fighting each other.

Let the harmless ones out and try to shoo them somewhere safe-ish. Then let the dangerous ones out and run like heck.
>>
No. 917538 ID: 91ee5f

>>917302
>Tsuchinoko REAL
>take that for you personally
Do this.

>>917535
>Let the harmless ones out and try to shoo them somewhere safe-ish. Then let the dangerous ones out and run like heck.
Then this.
>>
No. 917909 ID: 7fd053
File 154760583985.png - (48.52KB , 1024x1024 , ns4-42.png )
917909

Guess there's backup power for these guys at least....

>>917282
>>917535
>>917302
>>917362
I open up the feed bags and make a trail out the door, and then let out the TV spider, the bird, the weird glowy thing, and the blob. The bird and the blob, they hungy! They go for the food. The TV spider just looks angry and then skitters away, and the glowy thing starts flickering and looking agitated so Josie grabs it and tosses it out a window. The bird flies away, and the blob tries to go into an air duct so Josie scoops it up and tosses it out the window too. I let out the giant smiley face next, and it bounces up and down and apparently it's animal defenestration hour because it doesn't wanna leave the room on its own, so Josie takes care of it. I set everything else free, with the Tsuchinoko last. It goes for the food, and then I hold out my hand toward it. It chirps and hops up on my shoulder! Sproing!
:nsaki:"Ah, a Tsuchinoko!"
:glinp2:"Yeah! Did they have those where you're from?"
:nsaki:"No... My world was spawned from another, which had them."
:glinp2:"Whoa that's neat! I'll have to ask ya more about that later..."
:glinp2:"Y'know we're on a dangerous mission!" I tell my new shoulder companion. It chirps again and stays there. "Ooookay!"

That worked out pretty good!
So, there's still two more chambers in here. There's one summoning chamber and a mysterious other room.
There's also a room we didn't go to, off the kitchen and the dining hall. Probably also connected to the sticky floor room.
And there's the rooms off the sides of the lies room, that we haven't gone to.
Also... Someone's coming up the elevator...
>>
No. 917912 ID: b1b4f3

>>917909
Chubsnake good pet.

Ambush the elevator.
>>
No. 917939 ID: 91ee5f

>>917909
>Tsuchinoko
Awww, that’s adorable!

>elevator
Let’s ambush whoever’s coming out of the elevator!

>>917912
>Chubsnake good pet.
Indeed it is.
>>
No. 917956 ID: 83bf07

>>917909
Might need to put your new friend in your inventory to protect them from the cold rooms and crossfire. Head to the nearest unexplored room after ambushing the elevator.
>>
No. 918214 ID: 7fd053
File 154784967711.png - (68.23KB , 1024x1024 , ns4-43.png )
918214

>ambush elevator
>>917956
I can't put the Tsuchinoko in my inventory!
:glinp2:"Let's ambush 'em!"
:jozi2:"Sure, but stand back. It's a Mothbot."
:glinp2:"How can y-" Aki grabs me and puts me in the pantry.
>-ding!-
:liaua:"Hello? Intruders?" Josie tackles it! "Oh!"
:jozi2:"Are you the Mothbot from earlier?"
:liaua:"Yes! I'm a backup!"
:jozi2:"Do you remember what happened to you?"
:liaua:"I believe you killed me!"
:jozi2:"Yep. Are you here to attack us?" It shakes its head vigorously!
:liaua:"No, my orders are only to keep track of you, at this time."
:jozi2:"Hmm. What if I threw you out the window instead?"
:liaua:"Please don't!" But she does.

The nearest unexplored room is the one next to the menagerie. According to a voice that activates when I try to open the door, we need a Ketza bone to get in! According to Josie's gun, shooting the door out is not an adequate substitute.
:jozi2:"How dare this jerk have guns that don't work on his own stuff. I like this guy less and less the longer we're here!"
:nsaki:"What is a Ketza?"
:glinp2:"They're these cute little feathery friends! Ya see 'em and ya just wanna preen 'em and cuddle 'em! But I guess they can go evil too... Zorgonok used to be a Ketza."
:nsaki:"Ah… I think I would like to see nice Ketzas after this, if possible."
:glinp2:"I think we can arrange that!”

Next is the Summoning Chamber! It smells like sulphur and candles, and it has an aura of bad times. Which is a shame, because it's also the warmest room we've found up here yet!
Looks like the last demon summoned was a ''Tvejo Best." We can re-summon this demon, if we want.

Do we summon?
Do we come back later and summon then?
Do we just move on?
>>
No. 918228 ID: e7848c

>>918214
Summon it, see if it has any semblance of loyalty to the summoner. If it does, tell it to fuck up this place as much as it can.
>>
No. 918229 ID: b1b4f3

>>918214
Has Jozi seen any Ketza bones? I guess we could always get one by defeating the lich.

Yeah go ahead and summon the demon, to see what happens. Caution says it's a bad idea so if something bad happens you have a good excuse to not do it. Heck you should probably rewind regardless since you have personal experience in how hard it is to kill a demon so if it were hostile things would go south fast.
>>
No. 918243 ID: a9af05

>>918214
I feel bad for the mothbot. If we kill its master, then can we keep it? Since it wouldn't have anyone else to serve, it could come with us!

Or could we reprogram it to help us?
>>
No. 918277 ID: 91ee5f

>>918214
“But seriously, how did you know it was a mothbot in the elevator?”

>need a Ketza bone to get in door
Does the bone have to be by itself or can it still be attached to the Ketza? Either way, with something that specific, it sounds like only Zorgonok should be able to get in there. Which means he might’ve put something important in there that only he gets to have access to.

>>918243
>I feel bad for the mothbot.
Me too.

>Can we keep the mothbot?
We just got a Tsuchinoko and you already want another pet? You’re being greedy.
>>
No. 918289 ID: 8555e5

Summon the skeleton from a Ketza osteopath's office.
>>
No. 918569 ID: 7fd053
File 154812679552.png - (68.45KB , 1024x1024 , ns4-44.png )
918569

>>918243
It's a robot, so... probably!

>>918289
I suggest this to Josie, since I don't know how to set up a spell like that. She doesn't either! Aw!!

>summon "''Tvejo Best"
We hit the redial button on this demon.
>-poof-
Arrrrgh it smells like too much cologne!
:genericnpc:"HELL-o! HOW can I HELLp you?" I do not like the way it moves. It's kind of bouncing around in place, and pieces of it jitter randomly. Josie looks unfazed, but Aki's tail is bristling and they immediately back out of the room at high velocity.
:glinp2:"Wanna help us fuck this place up?"
:genericnpc:"I love to fuck up! It's beeauuuutiful!" No please don't stretch your head out like that! Whyyy! "But right now, we're hungry. We will take one big piece of a dead thing that will stay dead! Mhm! Then you can see the break!"
:glinp2:"See the break?" It nods.
:genericnpc:"We will break! The place will fuck up! Not much, just a little. Not even if you give me another big piece of a dead thing that will stay dead! Those are the cool rules. I love them!"
:glinp2:"OK you just... stay there for a while and I'll see if I can get you that."
:genericnpc:"Don't delay!" It opens its mouth and its tongue pokes out, billowing slowly like a flag in the wind. I leave and shut the door behind Josie.
:glinp2:"Were you getting bad vibes in there? Because I. was."
:jozi2:"Nah. I could tell you were, though."
:nsaki:"That one is not like the demon with the cybernetics."
:jozi2:"Might have been a higher level one. Or it just has a spoooky aura."

>>918277
:glinp2:"How'd you know that Mothbot was in the elevator?"
:jozi2:"That's classified."
:glinp2:"No! No classified!"
:jozi2:"Oh, fine~ It was blindsight."
:glinp2:"Oh..."

It's most likely that the Ketza bone can be attached to a Ketza, but it has to be exposed and touch the door directly.

Now about this thing for Tvejo! Do I feed it a piece of the cyber demon? That might be the closest thing that would count.
Or do I say, nope, too spooky, and dismiss it?
Or do something else and see what happens if I ignore it? In which case, I still have a couple rooms I can investigate...
>>
No. 918591 ID: 91ee5f

>>918569
Try giving it a piece of the cyberdemon.
>>
No. 918607 ID: 83bf07

>>918569
Hey this seven types of fucked up! Feed it and forget about it. Move on to the next unexplored room.
>>
No. 918635 ID: c920f6

lowkey disappointed in all you schmucks for summoning a demon after all the events in thread one being caused by the exact same thing
>>
No. 918636 ID: 5b93d3

The mounted Amtsvane head from the room with the sticky floor?
>>
No. 918705 ID: 7fd053
File 154828860129.png - (63.67KB , 1024x1024 , ns4-45.png )
918705

>Feed it a cyberdemon chunk
I send Josie to get it 'cause she's real fast. We go back in the room and I hand it over. Aki stays outside though.
:glinp2:""Here ya go!" I plop the... I don't even know what part this is, but it has fur on it, into the summoning circle.
:genericnpc:"Yow! You're feeding me a piece of Colonel Killotron! But try again! You should you know it better?" It waves a finger. "We will give you another chance, if you have it."
:glinp2:"If I have what?"
:genericnpc:"If you have another chance!" It nods. "Something else to bring for my critieria."

>>918636
:glinp2:"We'll be right back." We get outta that room again and I have Josie get a piece of the Amtsvane head. We go back in. "How's this?" I plop the preserved flesh chunk into the circle, and Tvejo's pant leg sneezes at the Killotron piece, sending it out of the circle.
:genericnpc:"Delicious! This is the wonderful s-KILL-s I wanted." It grabs the Amtsvane piece, which is gone when it opens its hand again a moment later. "Time to crime! Goodbye!" It starts vibrating so hard I can feel it!
:jozi2:"See ya." She heads for the door.
:glinp2:"B-bye!" I wave and do the same.
>-BVVVVORT.-
Tvejo disappears.
>-CRASHHHHHH!-
I don't know what happened yet, but maybe I'll find out later! I heard whatever it was, at least!

>>918607
Closest unexplored room turns out to beeee... Oh NO! IT'S A MEAT FREEZER! Good thing Josie's here to not-move-slower for me. "Brrrr!"
:jozi2:"Aren't you warm-blooded?"
:glinp2:"I'm still a lizard! Or close enough to one! I like basking, not getting felt up by Riyzia..."
:jozi2:"Pfpp. OK."
Looks like there are two big shelf things in the middle, which create three aisles. We're on one of the outer aisles. But when I step into the room, I slide all the way to the far corner, which is curved to send me right toward the other door! I fall over, and slide to other door. It even opens and puts me in the sticky floor room. Ooh but I saw a shiny in the freezer while I was sliding on my ass! Josie walks after me with no problems. "Havin' fun there?" she asks from inside the room. I stand up and rub my butt.
:glinp2:"Remember that thing happened that I mentioned not liking? Now I REALLY feel like it happened."
:jozi2:"You poor thing." She taps the doorframe. "But, you figured out Killotron easy, so this one should be a breeze, yeah?"

Yeah!
Right?
>>
No. 918711 ID: b1b4f3

Yeah just jump onto the shelves from the door.
>>
No. 918728 ID: 91ee5f

>>918705
Slide on the floor with your feet pointed at the wall. Then activate super jump to kick off the wall to send yourself sliding towards the shiny!

Or use your extending spear to hook onto one of the shelves as you’re sliding to either stop yourself or to make a sharp turn towards the shiny!
>>
No. 918733 ID: 83bf07

Spear hook to the shiny or super fist the last shelf in the way of the sliding path.
>>
No. 918852 ID: 864e49

Try knock over the shelves.
>>
No. 918896 ID: 731350

Tell Josie to start sliding, and when she's about to reach the corner start sliding towards her. You two should collide somewhere near the middle-bottom of the room, at the right location for sliding to the shiny.
>>
No. 918942 ID: 7fd053
File 154838820707.png - (46.48KB , 1024x1024 , ns4-46.png )
918942

:glinp2:"I got this..."

>>918711
I try this. It takes a Super Jump, and I can't hold onto the shelves because they're too slippery! I fall off and slide back out again. Tsuchinoko hops off of me and chills out in the sitting room.

>>918728
>>918733
"OK this time I got it..."
Pointing my feet at the wall to Super Jump off it to reach the shiny works!
"Yeah!" I say before bouncing back toward the wall I jumped off of. "Oh." I bounce back again. "Wait I got this too." I use my spear to hook a shelf and redirect myself to the door. Josie comes out after me.
:jozi2:"So what is it?" I come to a stop and turn the shiny in my hand. Aki comes out.
:glinp2:"Some kinda jewelry or an ornament? Feels kinda hefty." I try to put it in my inventory, but it resists! "And it resists being stored!"
:jozi2:"That's weird. Is it like a pull, or an outright barrier?"
:glinp2:"A pull. It might be too strong for me to force it."
:jozi2:"Hmmm."
:glinp2:"Wait a second, can you hold it for a second?" I hand it to Josie and immediately start shivering! I take it back, wait a bit, and warm up again! "It warms me up when I hold it!"
:jozi2:"Hey, it's just what you needed! Do you have to be holding it?" I try balancing it on my head, then on my shoulder, on my shirt.
:glinp2:"I don't think so! It just has to be touching me directly?"
:jozi2:"That's almost convenient." I take it off my shoulder, and Tsuchinoko hops back up in its place.

We check out the room to the right of the portrait room, which we only passed through briefly before. Josie stops me. "This room is a trap. Don't go further."
:glinp2:"Oh. thanks."
So we check out the OTHER room, and immediately close the door because there's a big happy-looking critter on the other side! It also has the stairs up to the next level... After a little deliberation, and despite a mild protest from the Tsuchinoko, I open the door again and the critter launches through the doorway, slides to a stop, and launches itself straight for me! Josie grabs me out of the way, and it gives chase! From the stairway, I hear...
:genericnpc:"We've got you THIS time, adventurers!"
Aaaand some of those guys from downstairs come up the stairs!

How do we deal with this beastie?
And where should we head for? Upstairs, downstairs through the mooks, elevator, elsewhere?
>>
No. 918945 ID: b1b4f3

>>918942
Looks tough. Maybe hit it with your FIST bullet.
>>
No. 918965 ID: 83bf07

Revert, Trip gun that thing and follow up with a super fist and sticky bomb.
>>
No. 919006 ID: 4b8497

Cats tripping and skidding around the room are always great
>>
No. 919009 ID: a9af05

>>918942
Have the cat follow you to the ice room, then have Josie yank you out of the way so that the cat goes in the ice room and slides all over the place.
>>
No. 919214 ID: e9cd79

Ohh see if that artifact increases your flame attack.
Otherwise its stab time
>>
No. 919215 ID: 91ee5f

>>918942
An artifact that warms you up? Let’s try >>919214 ‘s idea to see if increases the power of your flame breath!
>>
No. 919305 ID: 7fd053
File 154872246824.png - (59.34KB , 1024x1024 , ns4-47.png )
919305

At some point I should use the sulphagne to dematerialize something, because I don't think I can sell it and I don't really want to carry it around with me after this. I'd offer to let Josie keep it, but she can't use it! There's not enough for anything big, but it is extremely effective against most things. And I still don't know what the Friendium Paranoiathol does.

>>918945
I try the FIST bullet! That slows it down, for a sec.

>>918965

...

I go back to before I opened the door. This time I open it and
>-sklitter-
:genericnpc:"Grawwwzert!"
The cat thing trips and slides on its mane! Haw! I haven't had a sticky bomb since I used them all up, but I do got the Slime Grenade, so I toss that!
>-sploit!-
:genericnpc:"RRRRRR"
Now it's stuck! Hehe, it sure looks unhappy! Flailing robocat! Tsuchinoko keeps hopping from one of my shoulders to the other.
:genericnpc:"We've got you THIS time, adventurers!"

>>919214
>>919215
Get the cat ignited!
>-Foomf-
Hmm, I don't think it powered up the Fireball any... And this beastie don't seem too flammable. Tsuchinoko backflips out of harm's way when I try stabbing the beast with me spear,
:glinp2:"EEEEEE!!"
while Josie and Aki fight off the mooks. Unfortunately, me spear just bounces off and gets stuck in the slime, and I barely pull it out before the beast gets free!
"Yipe!"

I can revert and just go up the stairs while it's trapped. It could follow us up the stairs after, but I don't give a gosh darn! Do I?
>>
No. 919309 ID: b1b4f3

>>919305
This thing is very hard to kill apparently. If you can use the sulphagne on it after the trip gun do that, otherwise I guess you'll have to use the slime to keep it in one place to use the sulph.
>>
No. 919383 ID: 000383

Revert and try that again but using the sulphagne after you slime grenade it. Dematerialize it's face!
>>
No. 919570 ID: 7fd053
File 154890843230.png - (47.61KB , 1024x941 , ns4-48.png )
919570

>Use sulphagne to dematerialize beast
I still don't think there's enough to take out anything big, but it's worth a try...

...

:genericnpc:"We've got you THIS time, adventurers!"
I drink the Sulphagne, which tastes pretty bad. At least there's not much of it... but in fact, it wears off before I can finish erasing the catbeast! Dammit... Maybe there's something with less mass that I could use it on. I get the beast to glow some, but it's an all-or-nothing deal, so it goes back to normal, and then it breaks free from the goop!

...Huh, the warm shiny doesn't resist being inventoried anymore! Maybe you have to wait a while? I put it in, and the beast just... it walks away! The cold starts coming back. I take it out again and the beast comes back at me!
:genericnpc:"Grezeep!"

And now it's hard to put away again!
:glinp2:"Aah!!"

Aah!
>>
No. 919574 ID: 91ee5f

>>919570
The warm thing is actually a tracker for the cat! It resists being inventoried as a way for the cat to keep coming after you! Once you let it go or successfully inventory it, the cat will lose interest in you!

Maybe the trick is to get rid of the other goons first, without holding the warm thing so that the cat doesn’t come after you? Then kill then cat when the other minions are gone.

But if the cat attacks anyone holding the warm thing, you can probably trick it into attacking the other minions by throwing it at them and hoping they catch and hold it.
>>
No. 919583 ID: b1b4f3

>>919570
What, why does the cat... it doesn't make sense for the shiny thing to be a tracker. I think the cat just really wants the shiny thing. It's like a toy to it, probably.
>>
No. 919609 ID: 4dc321

Revert to before you took the warm shiny out of your inventory, and then don't take it out. Explore the area for more loot instead.

Was that an Energy Sword here? >>919305
>>
No. 919612 ID: 91ee5f

>>919609
>energy sword?
Unfortunately, that’s just a decoration that lights up. It’s not a real energy sword.
>>
No. 919904 ID: 03d219

Punch it in the Butt!
>>
No. 919914 ID: 7fd053
File 154925533892.png - (49.81KB , 1024x1024 , ns4-49.png )
919914

>>919609

...

I go back to a peaceful time when I didn't waste the sulphagne, and I could get the shiny in my inventory, a peaceful time with no weird monsters obviously trying to tackle me. The shiny being like a toy to it seems like a good guess. It escapes the slime and wanders around now, making quiet weird noises and ignoring me! Good.

>>919904
I punch it in the butt and it baps me with its tail!
:glinp2:"Hwouf!" I stumble backward. It doesn't seem to care about me. Huh!

Josie and Aki finish killing those persistent resurrecting guys.
:jozi2:"Whoo! What's next? Why'd the creature stop attacking?"
:glinp2:"Exploring for loot I guess! And I managed to put away the ornament or whatever and it just stopped!"
:jozi2:"Huh, ok." Tsuchinoko looks at Josie and chirps and wiggles. "What's that?" It hops toward her and looks up. "You want a Tozol ride?" She holds out her hand. "Sure." It springs onto her shoulder.

I get 3 krels! from looking in the couch cushions in the sitting room. Sure, ok.
The only other promising place to look for loot seems to be the meat freezer! Just my luck. While I slide around on the floor, I notice a spot that shifts slightly under my weight. Could be a switch under there! But I don't think I weigh enough to activate it.

So, how can I press the mystery floor button? It's in the third aisle, the one I didn't go down to get the shiny, and I don't automatically go through if I just slide from one door to the other.
>>
No. 919916 ID: 91ee5f

>>919914
>But I don't think I weigh enough to activate it.
>So, how can I press the mystery floor button?
Look for a bunch of food and eat all of it to make yourself weigh more?

Alternatively, all 3 of you could stand on that spot.
>>
No. 919927 ID: b1b4f3

>>919914
You could smash it with your pickaxe?
>>
No. 919932 ID: 60d47a

The long way around is to put the shiny on the plate after attracting that beast. It definitely looks heavy enough with all that armor.

Other than that i second scarfing some food.
See what you can thaw with a fire blast that wont be charbroiled.
>>
No. 919939 ID: 864e49

You could try dumping some of the meat onto the floor switch.
>>
No. 920003 ID: 471393

>>919914
Those shelves are secure, right? No chance of knocking one over onto the button?
>>
No. 920005 ID: a9af05

>>919583
It actually does make sense. Got an adventurer in your castle and looting your stuff? Make one of the things they try to loot something that brings a creature that attacks them when they try to take it!

>>919916
>Eat a bunch of food?
A silly answer might actually work, so I guess we could try that.

>Everyone stand on it?
Yeah, that also works.
>>
No. 920210 ID: 7fd053
File 154942320756.png - (63.07KB , 1024x1024 , ns4-50.png )
920210

Good thing my dark vision's so good! I'd hate to not be able to see what I'm doin'...

>>919927
I try pickaxing the panel while I slip past it, but predictably, all that does is break the panel!

...

So I undo that.

>>920003
The shelves are remarkably sturdy. They ain't goin' noplace, no sirree!

>>919932
I toss the shiny over there, but it just slides to the wall and bounces back. Dang slippery floor! I see the cat comin' to get it immediately. Eek! It's like it teleported! Or I just didn't notice it standing outside the room.

...

Revert!

>EAT
It'd take a real long time to thaw and eat enough to make much difference in my weight! So that's a no go. I do firebreath one piece of chicken, just to try it, and it comes out OK! I offer to do it again for Aki and Josie, but Josie declines politely. Aki agrees to try it, and their fur goes back to normal when they eat it!
:glinp2:"Is that... normal?" I make a wiggly gesture at the side that was all scorched a second ago.
:nsaki:"Mhm." They nod.

>All stand on the panel
I suggest this, and Josie picks Aki and me up in each arm and carries us to the panel, since she's the only one that can stand still in here. Tsuchinoko hops off rather than go in the cold room.
:glinp2:"I don't blame ya, pal!" Aaand the panel does come down more! Just not enough. Piling food on the panel doesn't help noticeably.

Where are we gonna get more weight...
>>
No. 920213 ID: 8f36f1

Aquire STONE CATERPILLAR
>>
No. 920214 ID: b1b4f3

Is that a freakin' pushable block in the corner? Is this room a sliding block puzzle?!
>>
No. 920271 ID: 69a63f

I cant think of anything.

Try a disguise and see if what you become might overcome the weighted switch.
>>
No. 920274 ID: 91ee5f

>>920214
Yeah, that’s what it looks like.

Let’s go push that block onto the floor panel.
>>
No. 920327 ID: 7fd053
File 154955279959.png - (52.75KB , 1024x1024 , ns4-51.png )
920327

>>920213
I suggest recreating the STONE CATERPILLAR and bringing it up here, but Josie says she thinks there's a faster way, and my way might not work. She also says that she thinks I can do this without her or Aki's assistance!

>>920214
>>920274
I use my spear to guide myself over to the buncha-boxes-on-a-wood-palette, which bounces off the wall and slides back toward me! I narrowly avoid injuring myself by redirecting myself while it continues to bounce and slide between two walls. It doesn't seem like it's gonna stop any time soon.

How do I get it to the panel, and theeeen how do I get it to stop there?
>>
No. 920334 ID: b1b4f3

Well due to conservation of momentum if you hit it again (in the direction opposite of movement) it'll stop. So hit it when it's at the right position to turn it into the pressure plate aisle, then hit it again when it's on the plate.
>>
No. 920337 ID: a9af05

>>920334
Do this.
>>
No. 920609 ID: 7fd053


:glinp2:"Is it getting slightly warmer in here?" It's still like having a gang of giant ice elementals blowin' on me from every direction, but like they're startin’ to lose enthusiasm about it now.
:jozi2:"Yeah. There's backup power going, but I'd guess they figured people wouldn't be opening and closing this room so much, so the freezer cooling doesn't get backup power." She shrugs.

>>920327
>>920337
I can get it to go into the pressure plate aisle with a good kick into the wall, which jostles the boxes so they almost fall off. When I bump into it to stop it on the plate, they DO fall off, and now there's stuff slidin' everywhere and it's a mess!
:glinp2:"Nyaaaagh!" Aki gives an exasperated/dismayed chuckle.

Should I ask Josie for a hint, or even the answer directly? It's probably something simple...
>>
No. 920611 ID: 91ee5f

>>920609
Revert.

Fire breath on the floor to melt the ice, then push the block onto the pressure plate. No ice on the floor means that the block won’t slide over the pressure plate continuously.
>>
No. 920612 ID: b1b4f3

>>920611
Yeah. Simple.
>>
No. 920645 ID: a9af05

>>920611
This should work.

Since the room is getting warmer from us keeping the doors open, the ice should be easier to melt.
>>
No. 920768 ID: 7fd053
File 154998880399.png - (117.87KB , 1024x1024 , ns4-53.png )
920768

>>920611
>>920612

...

There we go! A little flame breath on the panel, and things go a lot smoother!
>-kachunk-
I crash into the boxes on the rebound again, but this time I can stop myself while they go flyin'. A circuit board drops down from the ceiling, and I catch it!
:jozi2:"Hah!"
:glinp2:"What're you laughin' at!"
:jozi2:"That pcb you just caught. Wow. I shouldn't tell you why it's funny yet. Maybe later."
:glinp2:"Okaaaaaay..."

With that out of the way, there's nothing left on this floor, so it's finally time to decide how to get to that third level! Stairs or elevator?
>>
No. 920891 ID: a9af05

>>920768
>Maybe later.
She better tell us later! I want to know what's so funny!

>Stairs of elevator?
Take the stairs.
>>
No. 920905 ID: b1b4f3

Stairs.
>>
No. 920923 ID: 91ee5f

>>920768
Take the stairs.
>>
No. 920945 ID: e7848c

Make it a promise, Josie!
Divide and conquer. You and Aki take the elevator while Joz takes the stairs.
>>
No. 920972 ID: 7fd053
File 155009006430.png - (32.43KB , 1024x1024 , ns4-54.png )
920972

>>920891
>>920905
>>920923
>>920945
We move on outta this room that's still too damn cold. "Make it a promise!"
:jozi2:"Sure, I promise!" She rubs her chin. "Hmm. Just in case, I'll tell you that it's not just a circuit board. There's more to it." I start us back toward the stairs.
:glinp2:"Just in case?"
:jozi2:"Yep."
:glinp2:"Uuuu ok! Well, I think we should split up. Josie, YOU can take the elevator. Aki, shall we take the stairs?"
:nsaki:"Very well."
:jozi2:"See you soon!" She does a little salute and dashes off, vanishing in the blink of an eye!
:glinp2:"So how ya holdin' up?"
:nsaki:"You don't need to worry about me. How are you?"
:glinp2:"Chilly as FUCK and hoping the rooms on the next floor ain't as cold, 'cause that's gonna slow me down."
:nsaki:"Hmmm..."

We reach the stairs, and as we climb up, some magic sparklies surround us!
:nsaki:"What is this?"
:glinp2:"Iiii don't know!"
>-tchierk!-

Gah it was some kinda teleporter thing! Now I'm in... a weird place. It's... almost comfortable temperature. Still a little cool. There's a layer of fog on the floor, and I can't distinguish the boundaries of wherever this is, and there's weird critters with fangs! And a glowing doorway? But maybe there's other stuff around, if I look around more. Who knows where that doorway goes!
What should I investigate?
>>
No. 920974 ID: 83bf07

>>920972
Have spear at the ready. Nudge those things away if they get too close. Investigate door.
>>
No. 920983 ID: 5c730f

Don't go in door directly: Throw an eye into it.
>>
No. 921327 ID: 7fd053
File 155025622466.png - (40.55KB , 1024x1024 , ns4-55.png )
921327

>>920974
>>920983
I can't throw my eyes, but I can pick up one of these li'l weirdos with my spear and toss it through!
>-bchoof-
It vanishes in a flash of light!
:glinp2:"Hmm!"
>-chitter, chitter-
They're comin' for me! I can't tell if they're blind, 'cause sometimes they look right at me and other times they don't seem to be looking at... anything.
>-bchoof, hisssss-
The one I threw (I assume) comes skittering back out the doortal. Followed by another weird thing that's a bit larger! "Uhhhh hi?" This one looks less organic, and it's also seekin' me out! "Hey, can you not come closer?" None of them act like they understood me, so maybe they didn't. These guys are all real slow so I investigate the door and discover that it is in fact set into a wall! It's against in a corner. So now I know there are walls. Things kinda fade off all weird when they're farther away, so I can't tell where the walls are unless I get close. "G'wan, git!" I wave my spear at the weird things! No reaction...

Should I try speakin' in a rougher language (violence)?
Or try feelin' along a wall to see if I can find more stuff?
Or say 'fuck it' and hop through the shiny portal?
Or something else?
>>
No. 921359 ID: 83bf07

>>921327
Make a lap around the room with your spear running against the wall. Go through the door if nothing is learned.
>>
No. 921370 ID: b1b4f3

Just feel the outline of the room for now.
>>
No. 921793 ID: 372c2e

Yeet past it, or maybe try dislodging it woth a staff attack!
>>
No. 921797 ID: a9af05

>>921327
Throw another thing into the portal to test and see if the same thing happens or if something different happens.
>>
No. 921804 ID: 7fd053
File 155043229765.png - (51.72KB , 1024x1024 , ns4-56.png )
921804

>>921359
>>921370
Using my spear, I feel out the edges of the room. I can't tell how high the ceiling is. I have to push away the walking head thing, which I notice has the same kind of gross, pupilless eye as the hand monsters, but it only has one, and it's on the purple part above the head. It's faster than the hand things and I'm gettin' kinda tired of havin' to constantly avoid all these things!
>>921793
>-tap tap-
I bap the head thing with my spear. Feels weighty, but I bet I could lift it and toss it a ways if I had to.

>-"hssss!" Bap!-
One of the hands pounces at me and I have to knock it outta the air! Maybe they're gettin' bolder!

>>921797
I scoop up another hand and toss it in.
>-bchoof-
Gone! Vanished into thin air! It comes back out and nothin' follows it... yet.
Now, walkin' in the direction the doorway faces, I find a corridor outta the room, and into another one.

I DON'T like what I see! Stepping towards MEEE
>>
No. 921805 ID: b1b4f3

Well the white door is pretty much confirmed safe so go ahead and use it. I expect it'll just lead to more of the weird hand things though.
>>
No. 921819 ID: bd187c

>>921804
Oh hey that's a nope! Would throwing the Friendium Paranoiathol do anything?
>>
No. 921854 ID: 8eaf98

I get the impression that the PCB is the phylactery, but I guess it isn't large, though it doesn't look like anything special to me, and it did require a lot of mass (possible rough interpretation of large) to acquire.
Also is that a red button on the PCB, regardless push the red circle on the PCB.
is there any reason we never went back to save the stickys we spent checking the empty side routes in the fist temple?
>>
No. 922089 ID: 7fd053
File 155052303578.png - (29.02KB , 1024x1024 , ns4-57.png )
922089

>>921819
I toss the Friendium Paranoiathol at the portal monster, careful not to toss it into its portal.
>-crplash-
:genericnpc:"GLRG" says the big monster! A sickly green cloud covers it, and it begins aggressively swiveling around to suck up the hand monsters! They're all agrroed to me and don't try to avoid this weird fate. It makes weird grunting noises as it goes. Once the hand monsters are through, it sucks up the head monster. It sits still for a bit, and then another hand comes down from the ceiling and gets sucked up, and then it keels over and dies.
>-ka-bum!-
The monster's portal deactivates, and a spirit comes out and vanishes, like with those robots on the first floor.

>>921854
I press the red circle on the PCB. Nothing happens!

>>921805
Well then! I step through the glowing door.
>-bchoof-
:nsshade:"Oh, you must have tossed them in here." There's a spookster here with a campfire! "Hello, newcomer. Are you hungry?"
>>
No. 922091 ID: 6960dd

Answer honestly. Have they seen a Renamon around recently?
>>
No. 922253 ID: 10bac0

Thank 'em politely, you just ate recently.
>>
No. 922260 ID: b1b4f3

>>922089
Who're you, and what is this place?
>>
No. 922342 ID: 8eaf98

Revert to when you just got here and go through the glowing door first.
>>
No. 922392 ID: 7fd053
File 155062145375.png - (36.45KB , 1024x1024 , ns4-58.png )
922392

>>922089
>>922253
>>922260
:glinp2:"Thanks, but I'm good. You seen a Renamon around here? Yellow and white furry biped with a puffy tail, weird shoulder things? " I do some motions to show where the shoulder things are.
:nsshade:"No, you're the only newcomer I've seen in ages." Their voice is smooth and ethereal. Sounds like a young human man who is a ghost.
:glinp2:"Oh, well if you see someone like that, it might be the one I'm looking for."
:nsshade:"Alright. Come, sit by the fire. You're a lizardfolk, right? I seem to remember those get cold easily." They laugh. "But it's been a while..."
:glinp2:"Surrre." I sit across the fire from the stranger. "You remember right! But who are you, and what's this place?"
:nsshade:"Oh yeah, introductions. Haha. You can call me Shade. I was a human once, just a young man." Well there ya go. He takes a bite from their crispy hand critter, snapping the bones and chewing. "As far as I can tell," he says after swallowing the bite, "This is a dimension somewhere off the Calin Plane, inhabited by these guys and their kind." He uses his meal to gesture at the ones that are still cooking. "Mm." He picks up the hot skillet apparently bare-handed (owie??) and sets it on the ground next to the fire. "And there's me. And now you! I don't know how long I've been trapped here. But you know, since you're here, we might have a way out!"
:glinp2:"Wow, I could use one of those!"
:nsshade:"Heh... So could I! That portal you came through just now? We need to modify one of those." He shoves the rest of the hand into his mouth and chews it up.
:glinp2:"Alright! Whatta we need?"
:nsshade:"We need an item from the Calin Plane - even something like your shirt should work. I can't use parts of myself, I've been here too long. Then we have to find a weak portal. I know where one is, but getting there might not be easy."
:glinp2:"I'm pretty good with a spear," I say, lifting my spear that I haven't put away still.
:nsshade:"You might need more than that..." he says. Hehe, he sounds exasperated.
:glinp2:"I got more tricks up my sleeve too." Saying that, I wonder what tricks he's got. Between the fog and the darkness and his being so dark, even his body shape is a MYSTERY!
:nsshade:"Good. We can move out after I finish eating. I think I know the ritual we'll need to use to fix up the portal." He picks up the second hand thing and puts the whole thing in his mouth! I can't see how big his mouth is, but obviously it's big enough for that!

Any more questions I should ask? Or things I should tell him?
>>
No. 922406 ID: b1b4f3

>>922392
Well, for one thing, you should ask him how he got here to begin with. Teleporter accident?
Maybe he was fighting the lich too.
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