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File 154346483395.png - (172.98KB , 1000x641 , 7-1.png )
912160 No. 912160 ID: 7816e7

Chapter 7

First thread: https://tgchan.org/kusaba/quest/res/860238.html
Previous thread: https://tgchan.org/kusaba/quest/res/891196.html
Wiki: https://tgchan.org/wiki/Moot_Point

The air today is thick in Moot Point. Fog creeps through the streets, rising into alleyways as if the harbor itself was making an effort to fill the city. On the far cliff above, Augustine Moot looms; her sword lit with a powerful magelight lantern to warn sailors of the rocks below.
120 posts omitted. Last 100 shown. Expand all images
>>
No. 914476 ID: 7816e7
File 154518291645.png - (51.54KB , 600x428 , 7-22.png )
914476

“Something just moved,” Gabe whispers, “Behind us.” They turn to look and see only fog curling where it was recently displaced.
>>
No. 914479 ID: daffb0

Keep an eye upwards!
>>
No. 914481 ID: d887c0

Form a circle and get ready. Keep your eyes open, and watch the skies. Whatever this thing is, it won't catch you unprepared.
>>
No. 914493 ID: 91ee5f

>>914474
>But I highly doubt we’ll find anything living up here.
That’s what I’m afraid of. If we don’t find anything living up here, then we’re probably going to find some non living thing up here!

>>914476
>Something moved!
Look up!
>>
No. 914497 ID: e7848c

Circle up! Get ready!
>>
No. 914500 ID: c3a631

Eyes up and backs to each other!
>>
No. 914639 ID: 7816e7
File 154536765140.png - (137.91KB , 700x500 , 7-23.png )
914639

Their gazes flicker back and forth through the fog, looking for signs of movement. Sifr’s eyes trace upwards as a shadow passes overhead. “Move!” He shoves Gabe aside and dives for cover.
>>
No. 914640 ID: 7816e7
File 154536765413.png - (150.05KB , 500x700 , 7-24.png )
914640

Kol and Casey roll suddenly as something large, heavy and very flat comes crashing down between them. The sound of grinding stone reaches their ears as the creature reorients itself and turns to face them.

Sifr mutters, “Well, spite me. I guess it really does have fleas.”
>>
No. 914641 ID: e7848c

>>914640
Stone fleas? Adapted gargoyles? Either way, everyone get on your feet and be ready to move.
>>
No. 914644 ID: 65c9b9

>>914640
Gabe be ready to use a gate if the fleas try to make a meal out of you and your friends. keep moving to the head
>>
No. 914648 ID: 094652

I bet if we cracked the giant flea open and planted any eggs we find deep throughout the bargast it would die from maggot infestation.

The only problem would be destroying the whole infested corpse quickly without causing long-term air pollution or a horde of angry giant maggots.
>>
No. 914649 ID: b1b4f3

>>914640
Casey should bind it. Then anyone can deal with it.
>>
No. 914652 ID: 4c908d

Flea golems? Maybe they're here as sentinels to protect the bargast's back. What do those etches on it's sides mean?
>>
No. 914658 ID: b1b4f3

Oh, actual hostile things we need to beat up means Kol might want to use that bauble.
>>
No. 914659 ID: 91ee5f

>>914640
I don’t think anyone here has any sort of combat abilities. Except for Sifr, the guy who we were told managed to beat multiple vampires at once.

.....and Gabe if he wants to attempt using his portals to cut it, but he should probably save his power in case everyone needs to make an emergency exit, so maybe he shouldn’t try cutting it with his portals.
>>
No. 914726 ID: 7816e7
File 154545243595.png - (158.08KB , 800x371 , 7-25.png )
914726

The giant parasite lowers its head, aiming to leap at Gabe. Casey flings out her hand in response, the binding spell around her wrist glowing as it activates.

The flea launches forward, but stops with a sickening crunch as its hind legs are locked in place. The remaining momentum tears through the creature’s carapace and sends splinters of rock in a thousand directions. It heaves itself violently against the spell in mindless protest, kicking up chunks of frozen turf.
>>
No. 914727 ID: 7816e7
File 154545243904.png - (122.75KB , 700x675 , 7-26.png )
914727

Fascinated, Kol picks up a chunk of stone spalled off of the creature and examines the surface. Although faded and worn, a sigil of the three fates is visible as well as the words “Here lies Eustice Parv-“
>>
No. 914731 ID: b1b4f3

>>914727
It's made out of gravestones?! That's metal as fuck. Is this a vampire's construct powered by the souls of the dead? Do we have to Send this thing? What would that do if we were wrong?
It keeps targeting our Sender, but maybe that's just because he's in front of it.
>>
No. 914749 ID: 2007b6

Easiest way to mission-kill the tomb flea might be cutting it's legs off on one side with a small portal. What are our rules of engagement on this one, Sifr? Still trying to minimize portal use for stealth reasons? Say, would it be possible to muffle the portal thunderclap with binding magic?
>>
No. 914758 ID: 83bf07

If this thing is made of tombstones, where are the bodies?
>>
No. 914785 ID: df5c09

Call out to Sifr that the flea is made of tombstones and ask if he's heard of a creature such as this and how to disable or destroy it. It doesn't have the souls of the buried locked up it it, does it?

Gabe ought to keep moving and see if the flea keeps turning to focus on him. If so, then he may be targeted as a Sender. Keeping the Bargast's giant hairs between himself and the flea would be a good idea.

>>914749
Yeah, that sounds like a good way to disable the flea, if a portal won't bring down even more unwanted attention. But if a portal would, then perhaps Casey could do the same by wrapping a bind around the base of all the legs on one side, then "twisting" it like a rope so it constricts and pops the legs out. Alternatively, she can bind the body, loop the bind around one of the giant hairs to anchor the base of each of the legs in turn and winch the bind in to rip the leg out.

Is there anything Sifr or Kol could do against this stone flea? Could they knock whatever magic or souls are powering it out of its body?
>>
No. 914809 ID: bddb0f

>>914758

Ewww, extra-creepy lollipop!
>>
No. 914890 ID: 7816e7
File 154560498168.png - (132.57KB , 700x500 , 7-27.png )
914890

"Hey, guys! Its made of-"

"In a second Kol!" Casey clenches her fist. The bound construct seethes in her grip, the unnatural stresses tearing its body apart. "Gabe, go ahead and cut it!"

The Sender backs up in the face of the creature's savagery. "Are you sure? I-its not alive is it?"

Kol waves the chunk of stone, "It's made of gravestones! Go for it!"

"O-oh, okay!" Gabe opens his palm and arcs his brings his arm down like an axe. There's a flare of light and thunder-
>>
No. 914891 ID: 7816e7
File 154560499303.png - (142.61KB , 700x500 , 7-28.png )
914891

Followed by the sound of rubble collapsing.

Casey's binding spell fades and the tomb flea's legs crumble to the ground. The guides cautiously approach the monster's remains, applying probing toetips to confirm its defeat. "Where did all of these gravestones come from? And what happened to the bodies?"

As one they turn to the Spirit Guardian, who twists his moustache between his fingers as he thinks. "I have a theory about that. Have any of you ever heard of a genius loci?"
>>
No. 914892 ID: a62780

>>914891
They're like, the spirits of locations or sentient locations themselves right?

They're weird, I remember that much.
>>
No. 914893 ID: daffb0

The spirit of a place. Very common in animistic and shamanistic mythologies, not unknown in others either. I mean we already know a couple of fairies, and some of their kind take up that sort of role now and then.
>>
No. 914896 ID: b1b4f3

So, a graveyard could take on a sort of collective spirit of death? Odd form to use. Maybe it's symbolic. A parasite on top of a giant warhound... war feeds death? Or war feeds grief? Graveyards are places not where people die, but where people grieve. And bodies rot, I guess, but I think a spirit of a location would be more interested in the visible and the emotional. The corpses are out of sight.
>>
No. 914913 ID: d887c0

>>914891
A genius loci (plural genii loci) is the protective spirit of a place. They are often depicted in religious iconography as a figure holding attributes such as a cornucopia or snake.
Why such a creature would take such a shape and be on a bargast is beyond me.
>>
No. 914968 ID: 83bf07

So a better question is, where did this come from?
>>
No. 915035 ID: df5c09

It's a place that's taken on a spirit and intelligence of its own, right? Don't remember what things can cause that to happen, though.

Is Sifr thinking that a graveyard turned into an genius loci, uprooted itself and, what, wanted to go on vacation so it rode a bargast down south?
>>
No. 915129 ID: 7816e7
File 154587495310.png - (127.06KB , 600x600 , 7-29.png )
915129

“Its a type of spirit, right? The ‘spirit of a place’.” Casey tosses the chunk of broken marble aside, “Are you saying this bargast isn’t a creature, its a place?”

“Correct again, Ms. Leander. I believe that this is a burial mound: a barrow. From here, a vampire lord going into battle could carry an entire army of dead warriors, ready to be raised for combat. The psychological impact alone of facing such a force would be overwhelming.” His voice is an awed hush. “Still, to animate a mound of this size would require an enormous magical energies, and a spirit of considerable power.”

“But what’s it doing here?” Gabe asks. His mind reeling with the thought of undead hands clawing free of the frozen earth and dragging him down. He shudders and blanches.

Sifr shakes his head uncertainly, “That, my lad, I cannot answer. But, if there is a spirit or some kind of intelligence bound to this place, it must have its reason for travelling so far south."

His ear twitches as sound reaches it; the distant crunch of feet across frozen earth. “We best keep moving. We may have drawn attention to ourselves.”

Feeling the chill of fear at their heels, the four mice scurry into the fog, trying to stay close and following the steady march of the bargast’s progress. Uncertain of the distance traveled, they run blindly away from their pursuers.
>>
No. 915130 ID: 7816e7
File 154587495774.png - (69.03KB , 600x332 , 7-30.png )
915130

Suddenly, they find themselves in a clearing. They slow, casting their eyes around in every direction and looking for threats. As they do, Kol trips over something and lands heavily.
>>
No. 915131 ID: 7816e7
File 154587496257.png - (116.43KB , 700x700 , 7-31.png )
915131

He pushes himself up as the fog begins to thin. “Uh... guys…”
>>
No. 915136 ID: e7848c

>>915131
Hornets' nest. Try to minimize contact with the ground. That means getting up, Kol
>>
No. 915137 ID: b1b4f3

I think Sifr might need to run interception here if a whole bunch of grave-fleas come out. He should be more combat-ready than our rookie group.

This also might be where the spirit is, as... well, the main graveyard would also be the place you'd control the bargast from, right?
>>
No. 915165 ID: 91ee5f

>>915131
Is this a, “Move slowly and try not to disturb the graves” situation?

Or is it a, “Move as quickly as you can to get out of here” situation?
>>
No. 915167 ID: c18c89

Soo... the genius loci of the fecking killing fields?
>>
No. 915205 ID: d887c0

>>915131
An entire graveyard's worth of undead.
A ready-made horde.
This bargast isn't a siege weapon.
It's a troop transport.
>>
No. 915224 ID: a62780

>>915131
No, wait, this isn't the barghast anymore.

At least not the giant wolf version, the 'fur' is gone and the landscape is changed.

Kol I think you are in contact with the genius loci and can see it in it's original form.
Remember it is a graveyard you're dealing with; be quiet, be calm, be respectful of the dead interred within.
>>
No. 915390 ID: 7816e7
File 154605771250.png - (155.82KB , 700x543 , 7-32.png )
915390

The four adventurers square up, back to back, eyes watching for movement. “Alright, easy now. Everyone stay calm.” Sifr whispers.

Kol shuffles sideways with the group, “What’s the plan?”

“There’s a big stand of trees on the far end. I suspect that's the ‘mane’ of the beast, let’s make for cover there.” They nod in agreement and slowly make their way through the maze of marble.

Gabe shivers as cold and fear drip their way down his spine, “Man, I wish Miki had come with us. I could definitely do with some of her sunshine.”

Without warning, a headstone keels over, nearly landing on his woolen feet. Everyone jumps, freezing up and watching to see if it moves.
>>
No. 915391 ID: 7816e7
File 154605771634.png - (205.03KB , 700x700 , 7-33.png )
915391

Slowly, they breathe a sigh of relief and chuckle, realizing it’s inanimate. The laughter dies on their lips as the ground rises and a head emerges; blinking eyeless sockets to regard them with patient curiosity.
>>
No. 915393 ID: 83bf07

"Return to your rest, friend."
Someone check that headstone for a name.
>>
No. 915415 ID: b1b4f3

>>915391
Uh... so this is a ghoul? A lesser spirit occupying a vampire's victim?
It's not attacking, so ask it what's going on here. Why is the Barghast traveling?

What are spirit guides supposed to do with ghouls? Should we offer to Send it, or do we have to banish it? In the latter case this is going to be a problem because there are likely a lot of ghouls here...
>>
No. 915421 ID: 438a42

>>915391
"Sir, are you aware that your gravesite is infested with giant horse-sized fleas?"
>>
No. 915430 ID: bddb0f

If we go by the theory of these being ancient defenses/on-hand soldiers left by the Vampire that made the place, that might be a (very bored, if it can get bored) sentry of sorts. It might be waiting for a codeword or signal. Maybe you need to do some action. Something a vampire and its minions would have an easy time doing.

It's blind guesswork as to what I'm afraid. We could try everything from "the password is password" to giving the response very slowly, and spend precious seconds edging towards the forest in the hope that it will wait for the response to end before raising a fuss about the intruders.

You could just try staying silent. It poked its head up at the nervous laughter, not the tombstone falling over, so noise might be what triggered it.

Or you could try laughing harder. If it's got half a mind and popped up to see what was so funny, I bet you could keep it distracted if you kept entertaining it.
>>
No. 915432 ID: daa216

Name him Gary and take him along with you for the adventure.
>>
No. 915444 ID: daffb0

... An old man with a big wound?
>>
No. 915484 ID: 2007b6

"Please excuse us, didn't mean to disturb your rest, it's just that this bargast is headed for a populated area. We're spirit guides, you see. Sooner you can direct us to the, uh, captain or whatever, sooner we'll have that all sorted out."
>>
No. 915486 ID: df5c09

Apologetically right the headstone and hope that that sends the dead back to slumber. Otherwise, if this one turns hostile and others start popping up, Gabe's gonna need to be ready to open a emergency exit Gate into the treeline for the group.
>>
No. 915567 ID: bad12e

>>915391

Apologize for disturbing the poor guy, ask if they could use some help righting their grave, and perhaps what the quickest way through would be.

I mean, it's only right to treat them kindly, seeing as they're stuck in a hole.
>>
No. 915903 ID: 7816e7
File 154640019785.png - (166.87KB , 700x579 , 7-34.png )
915903

Casey extends a hand and flexes her aura. A ghostly tendril snakes across the frozen graveyard, wraps its self around the fallen stone and heaves it upright. “Um, sorry about that, we didn’t mean to wake you.”

The ghoul clacks its jawbone back and forth for a minute, fitting it back into position. Its beak creaks open and expels a foggy cough before answering, “Quyte alryght young maidyn. I thought it the work of they grayve beasts. Long hath they covyted thyne marker-stoyn, finest among our lord’s collection. I thank thee for returning it. What maye this humble servant to ayde thee in turn?”

“Actually,” Casey squats on the balls of her feet getting closer to eye-socket level, “Our city is in the path of the bargast. We need to stop it or turn it away. “

The ground heaves some more and the ghoul shoulders itself halfway free from its plot. “I thought it had grown warmyr, a most-“ his ashen skin tightens in an undead parody of a smile, “grayve occurrence. I know not what hath drawn it so to thys place, but should it stay, I feare the fyres binding it togethere maye wyther.”
>>
No. 915906 ID: 094652

Is there any known method to lure the barghest in a specific direction? Who was the beast's original master?

... Also what gender
>>
No. 915911 ID: b1b4f3

>>915903
Maybe that's what it wants. All things must die in time, perhaps the barghest has decided it's time.
Ask how best to reach the barghest's head to speak with it. Does he know how to avoid the grave beasts? Or is there another way to communicate with it?
>>
No. 915932 ID: 83bf07

>>915903
We can't have this carrier dropping it's payload on the city. Do we need to keep this thing alive until it moves on?
>>
No. 915950 ID: 91ee5f

>>915911
>Maybe that's what it wants. All things must die in time, perhaps the barghest has decided it's time.
I wonder if Gabe is prepared to attempt to Send the Bargast? Or do we need to get a more experienced Sender to help?

And if Gabe can successfully Send the Bargast, he may end up getting another promotion, like he did when he Sent Adrian.
>>
No. 915955 ID: 9b7f98

Would his lord be available for visitors?
>>
No. 916162 ID: 7816e7
File 154657228297.png - (154.87KB , 700x662 , 7-35.png )
916162

“If that happens, it would be catastrophic! We need to get it out of here. Gabe, could we send it?” Casey asks, already knowing the answer yet looking for a gleam of hope.

“What, all of it?” Gabe scrubs at the fur on his head in exasperation. His eyes keep darting back to the ghoul in nervous little twitches. “I mean... its over a kilometer tall! It would take… the entire Sender Academy working together to make a gate that big!”

“Right- “ Casey nods, “We need to move it then. Is your Lord here? Can we talk to him?”

The ghoul, Norman if the headstone is correct, coughs a boney cackle. “Long synce gonne I’m afrayd, love. Challenged and beatyn by hunters such as yourselves; done the grace of an honorable enyd. The spyrit of the place lives on in the great buryal chambyr. You’ll need descend into the ears to fynd it.”

“Is there any way we can avoid the grave fleas?”

“Blind to all but the light of living fyre, they seek mana and that alone. That and a fine headstoyn.” He squints possessively. “They are not the ones you should feare. There are servants of my Lord that never slumber, honoring his memory even still.”
>>
No. 916166 ID: b1b4f3

>>916162
...watch out, he could be referring to himself, and it looks like he's grabbing a rock. Ask who he means, for clarity's sake. Other ghouls?
Obviously if he tries to bash someone with that, give him an honorable end by lopping off his head.
...that kills ghouls, right?
>>
No. 916167 ID: b80d6d

>>916162
So wanna bone
Do the graveyard smash
Experience the little undeath
Fuck
>>
No. 916168 ID: 094652

Ask him if he knows where you can learn to make your own grave fleas. If you can build your own army in a resource field that should turn the tide.
>>
No. 916172 ID: d887c0

>>916162
You mean no harm to the beast or to any creatures that dwell upon it, living or otherwise. If you can settle this peacefully, then that would be ideal. Any help he or any others would be willing to contribute would be welcome.
>>
No. 916202 ID: 83bf07

>>916162
Are any of those said spirits nearby?
Casey, keep the gravestone in the air. Could be useful.
>>
No. 916240 ID: 86eb65

Well we mean your lord no dishonor. We just want to find out what his mount/house wants.

So what do you think we should do?
>>
No. 916249 ID: 06fdc0

is boney, uh, doing anything later?
>>
No. 916252 ID: b1b4f3

Please do not flirt with the corpse.
>>
No. 916254 ID: afdebc

Flirt with bird bones.
>>
No. 916268 ID: 2a75be

Flirt with the corpse.
>>
No. 916680 ID: 7816e7
File 154690046973.png - (163.18KB , 700x700 , 7-36.png )
916680

“We just want to talk to the spirit, not to disturb your Lord’s rest.” Casey explains, “Is there some way of getting past them?”

The corpse thinks about this for a moment, pulling himself out of the earth and dangling his legs in the grave. “Perhaps... A loyal servant such as myselfe myght speake with them and arraynge passage. I would go, but I feare leaving my stone to be pilfyred by those thyving fleas.”

“Well, what if we brought the stone with us?” Casey extends her binding spell again and heaves the block into the air.

“A-aye, I suppose.” He admits, clutching bony fingers together, “Be careful with that...” He looks back and forth across the misty hillside, “We best be quick then: The scent of magicks will draw attention.”
>>
No. 916690 ID: b1b4f3

>>916680
Well you heard him get a move on.
>>
No. 916698 ID: e7848c

>>916680
I hope Norman can keep up! If Casey has to carry him too, she's going to get worn out real quick.
>>
No. 916702 ID: a9af05

>>916690
This
>>
No. 916954 ID: 7816e7
File 154708582385.png - (174.88KB , 600x426 , 7-37.png )
916954

A crash from somewhere in the distance reaches their ears and they break into a run. The mice find precious little traction on the frosty ground. Their forced to slow their retreat lest they slam into the marble memorials. Norman hobbles to keep up, his spindly legs still stiff from unknown ages of disuse.

There’s a squawk from the ghoul as a stone flea lands in front of him, cutting him off from the group.
>>
No. 916956 ID: b1b4f3

>>916954
Kol, take the gravestone so that Casey and Gabe can kill the flea.

Or maybe that'll take too long and it's time for the elite in the group to flex some muscle?
>>
No. 916960 ID: e7848c

>>916954
Casey, grab its legs and spread em before it jumps again. Gabe, clip it.
>>
No. 917115 ID: 2007b6

Magic use is drawing aggro, so keep it to a minimum! Kol, you're the brawniest in the group, grab the headstone and see if you can lug it around without spending any mana. Sifr, give Norman a piggyback ride to speed things along.
>>
No. 917116 ID: a9af05

>>917115
Sounds like a good idea!
>>
No. 917118 ID: df5c09

Gotta cut the magic down, but not before saving Norman. Casey'll put the headstone down for a moment while she magic grabs Norman to yank him out of danger. Then each of the party'll grab a corner of the headstone to carry it, Casey sits Norman on the headstone and y'all skedaddle. His dessicated ass can't weigh that much, right?
>>
No. 917265 ID: 7816e7
File 154725816222.png - (272.24KB , 700x700 , 7-38.png )
917265

“Casey, can you lock it down?” Kol turns to face the beast, his feet slipping in the frozen loam.

“I gotta put this down first!” The Binder gently lowers the gravestone, “Gimme a second!”

“Don’t droppe it!” Comes a desperate cry from the other side of the flea.

“Gabe? How about you?” Kol asks.

“Running kinda low on mana!” He admits, “Lots of gates this morning! I can do it but I need a clean shot!” As he speaks, the titan swivels, sensing the flow of Casey’s binding spell.

“Allow me to provide you one, then.” Sifr’s cape and hat are cast aside and he rotates his shoulder joint with a creak.

The Guardian’s eyes go blank and his muscles stiffen. For a brief moment, he blurs as something under his skin ripples and snaps back into place. Sifr lunges forward, closing the gap between himself and the grave beast impossibly fast and delivers a strike against the stone flank with two of his knuckles.

The flea is immediately lifted off its feet and hurled into a rather impressive tomb, which explodes in a crash of marble. With a groan like a millstone in pain, the construct flips itself upright, shedding broken slabs and scored with a spiderweb of cracks.

"Tch," Sifr grumbles, rubing his fist, "getting old…"
>>
No. 917267 ID: b1b4f3

>>917265
Damn Sifr what kind of technique was that?
Kol needs to learn that shit.

Gabe, get ready.
>>
No. 917300 ID: d887c0

>>917265
Sifr has that Street Fighter shit on lock

Gabe, carve that stone bug a new one.
>>
No. 917308 ID: 83bf07

>>917265
PSYCHO POWAH
Now, before it reorients itself!
>>
No. 917329 ID: 864e49

Sutando!!

Now while its stunned.
>>
No. 917901 ID: 7816e7
File 154760198208.png - (202.49KB , 700x539 , 7-39.png )
917901

Sifr shouts a command, “Now! While its stunned!”

Gabe seems to come to his senses and shakes his head, “Oh! Right!” He waves a hand horizontally in the creature’s direction and a gleam of light flashes. The stones grind to a halt before slithering down into a pile of rubble, cleanly bisected top to bottom.

“What was that technique, gramps?” Gabe asks the elder Bardo.

Sifr rubs a knuckle and raises an eyebrow at the comment, “Body puppetry. Lets you take complete control of your body, bypassing the natural self preservation instincts that limit your strength.” He twists his neck with a crackle of cartilage, “Bit rough on the joints though.”
>>
No. 917902 ID: 7816e7
File 154760198801.png - (95.13KB , 700x700 , 7-40.png )
917902

There’s a crash from somewhere in the fog and he nods “Lets keep moving. Get to the trees!”

They hustle as fast as Norman’s joints allow them, watching as the pines loom overhead and blot out the steel grey sky.

“Hey, Kol. That puppetry thing, can you do that?” Gabe huffs, his breath ragged from running so much.

“Yeah! I did it at the dodgeball match! Its a fundamental power for Mediums.” They thread themselves in a loose line between the hulking tree trunks. The forest here is knotted and twisted with age, its dark spires clustered together like the ribs of a cathedral.
>>
No. 917926 ID: d887c0

These tight quarters are actually pretty advantageous. Those fleas won't be able to pull off any bullshit aerial attacks like they have been.
Keep pressing forward. Be careful not to lose track of each other.
>>
No. 917938 ID: 91ee5f

>>917902
>“Yeah! I did it at the dodgeball match! Its a fundamental power for Mediums.”
Then why didn’t you do that and help Sifr punch the giant rock bug?!
>>
No. 917957 ID: 83bf07

>>917902
Wait guys, instead of wasting Casey's mana and drawing the fleas to us, can we stick the headstone in Gabe's pocket dimension?
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No. 918123 ID: 7816e7
File 154777705606.png - (147.41KB , 700x500 , 7-41.png )
918123

“Hang on...” Casey skids to a halt. “They’re going to keep chasing us as long as my binding spell is active. Gabe, do you think you could fit this thing in your spacial pocket?”

“Oh...” He stares off into space as the realization dawns. “Oh, yeaaaahh.” A flash of red light and a clap of thunder later, and the headstone is gone.

The old crow frets, his bony hands wringing, “It- It is safe, then? I will see it returned?”

A skeletal hand touches Gabe’s shoulder and a ripple of discomfort zags through his fur. “Y-yeah dude, it’ll be fine. I can give it back when we’re done.”

“Very welle. I have throwne myself in with your lotte, and I will trust you.” He beckons, “Come, we approach the head!”

The ground slopes downhill at a worrying angle, rolling sickeningly as the Bargast stalks ever closer to the city. The party does their best to clamber down in a controlled tumble, grasping at clusters of branches and resorting to undignified butt-slides to keep from falling head over heels.

As they slide to the bottom, the sound of running water is heard. Casey stops, finding herself at the edge of a thin brook, its surface laced with mist.
>>
No. 918124 ID: 83bf07

>>918123
Knight. Catch your breath, everyone. They might not act until we approach.
>>
No. 918129 ID: 094652

Your undead guest is a civilian of this town. Let him talk to the knight first.
>>
No. 918132 ID: b1b4f3

Tell Norman it's his time to shine.
>>
No. 918134 ID: 864e49

>the edge of a thin brook
OF WHAT! We're literally on a giant dog where is this "water" coming from?!
>>
No. 918138 ID: b1b4f3

>>918134
It's not actually a giant dog, it's a section of land that's been animated via a dog-shaped spirit.
>>
No. 918140 ID: 91ee5f

>>918123
>resorting to undignified butt-slides to keep from falling head over heels.
Everyone check your butts to make sure your clothes didn’t rip when you slid down the hill.

>Knight
Hey guys, there’s a knight on the other side of the river. What should we do?

>>918132
I think we should have him stand behind us as he talks to the knight. You know, just in case the knight attacks, we’ll be able to intercept before he reaches Norman.

>>918138
Yes, but if the land is separated from the ground and is walking around, then where is the water coming from?
>>
No. 918213 ID: 2007b6

Follow Norman's lead, he'd know the protocol.

>>918140
>if the land is separated from the ground and is walking around, then where is the water coming from?
This thing's hundreds of meters wide, with an irregular surface that's not immune to erosion, it's been unnaturally cold and exposed to the elements for centuries, and is currently moving through humid air near a coastline. Only real new information the presence of a small waterway gives us is that a bargast's main body structure isn't porous enough for all the accumulated rain and dew to flow straight down through it.
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No. 918370 ID: 7816e7
File 154795686931.png - (148.52KB , 700x700 , 7-42.png )
918370

Casey trails her tailtip through the water. “Where’s this coming from? And why isn’t it frozen?” She hisses through her teeth as the shock of cold ripples up her spine.

“It be more than mere water. It is a symbol: alle who crosse must be granted safe passage by our lord, lest the land itself would cast thee out.” Norman croaks, his jaw wobbling loosely as he talks. “Now, beholde: The guardian of the river!”

Through the mist they spy a figure clad in fullplate, an arming sword held before them. It stands as immobile as a statue, frost gleaming from between its greaves.

A voice booms out, echoing against the trees. It sounds deep, ancient, and surprisingly cheerful. Nevertheless, the intent is clear, “Who goes there!

Gabe gives their guide a bit of a nudge, “Care to introduce us?”

The figure shambles forward, his hand held high. “Hail, brave defender. I am Norman Wayne, servant of our lord, the great kinge under the earth, his grace Hekal. I bring with me four travelers from the lande below, wishing to speak with the spirit of this place.”

The metal clad warrior nods, ice crackling on its helmet. “And you speak for them?

“I do,” replies Norman. “They have carried my stone, guarding it against danger.”
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No. 918371 ID: 7816e7
File 154795687451.png - (130.09KB , 700x500 , 7-43.png )
918371

Very well. They carry your favor. Let us have a challenge!” The knight pulls itself free of the frost, taking up its sword and clanking over to a stand of trees.

With a single backhand swipe, the blade cleaves cleanly through the broad trunk of a pine. The massive tree groans and slowly begins its long decent to the forest floor. Crashing against the far side of the stream, the wood splinters and bends awkwardly: forming a crude bridge over the running water.

As the noise settles down, the guides peek out from behind the safety of a tree, finding the warrior balanced on top of the fallen trunk and holding a pair of staves. “Who among you shall offer challenge?
>>
No. 918372 ID: b1b4f3

>>918371
Kol! Time to practice your puppetry.
>>
No. 918378 ID: e7848c

>>918372
Agreed. Sifir probably can't take a hit like Kol can. Step up, Kol.
>>
No. 918407 ID: 91ee5f

>>918371
>”Who among you shall offer challenge?”
Considering this looks like a physical challenge, that automatically rules out Casey and Gabe. That leaves Kol and Sifr.

Normally, I’d say Sifr should go in, since he’s got years of experience. However, due to his earlier complaint about getting old, I think he’d be in danger of hurting himself if he attempted this challenge.

So that leaves only one person capable of doing this. Let’s send in Kol and hope he’s got what it takes!
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