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File 154671744857.gif - (5.97KB , 512x512 , 0.gif )
916309 No. 916309 ID: 481e44

WIKI: https://tgchan.org/wiki/EthQuest

THREAD 1: https://tgchan.org/kusaba/quest/res/915048.html
QUESTDIS: https://tgchan.org/kusaba/questdis/res/127013.html

NEW MUSIC: https://youtu.be/jqAqltB7o_M
161 posts omitted. Last 100 shown. Expand all images
>>
No. 917233 ID: 6b2719
File 154725055834.gif - (7.98KB , 512x512 , 35.gif )
917233

>>917229

Dana says she doesn't go for wolflets. Also that you're a slut.

Reno snorts.

With nobody touching the door, it's staring at the ceiling again.
>>
No. 917234 ID: 158da5

>>917233
Agreed, now let's try touching the door together, and then try to find something for the door to look at. Maybe the key?
>>
No. 917235 ID: 080aaf

Hold the key like a wishbone with Thorne.
Tell the lions to turn around and don't look.
Climb on the ropes.
Don't be afraid to get silly, you have the rest of your lives to figure out how this door works.
>>
No. 917236 ID: bb78f2

>>917233
I am a proud slut thank you very much
now lets stop talking dirty words in front of a youth

Lets spar instead, it's looking down, it wants a show.
>>
No. 917237 ID: 6b2719
File 154725187237.gif - (6.53KB , 512x512 , 36.gif )
917237

>>917234
Both of you touch the door. The eye looks straight down. Something like the opposite of a shadows moves down over the metal surface, dropping like a tear from the eye. [Animated]
>>
No. 917239 ID: 080aaf

...Push harder?
>>
No. 917241 ID: c7f906

More magical tears, that means it's activated by blood again. I'd not use anything soaked in lizard blood to prick yourself if I was you.
>>
No. 917242 ID: 158da5

>>917241
The mouth worked last time, it'll work again.
>>
No. 917244 ID: 6b2719
File 154725348965.gif - (6.65KB , 512x512 , 37.gif )
917244

>>917242
You explain your theory.
Thorne says you're welcome to stick your tiny, fragile paw in her mouth anytime.
>>
No. 917245 ID: 094652

Everyone at once! Then nobody in the room is standing or bending - they're pushing together!
>>
No. 917246 ID: bb78f2

I still think we should just spar, a little.
Clack some swords together, use the moves that have been passed down to you.

If your get a little cut here and there it should be fine for the blood supply, just make sure they're tiny cuts.
>>
No. 917249 ID: 080aaf

Tell Thorne you appreciate the offer but you're saving that hand for marriage.
You can just prick yourself with your own claws.
>>
No. 917250 ID: a70323

>>917249

do this but wink at renno
>>
No. 917251 ID: b1b4f3

>>917245
This... makes sense?
>>
No. 917256 ID: b1b4f3

>>917250
Oh god let's not joke about marrying the princess/queen. The resulting shutdown will echo throughout eternity.
>>
No. 917257 ID: c7f906

Boop her nose, say you'll have to take her up on that offer sometime, use sword instead.
>>
No. 917264 ID: 158da5

>>917256
Yeah, romance seems right out, even if sexuality might not be.
>>
No. 917330 ID: 864e49

Well you heard her.
Move two fingers down from her nose to her mouth but only put one finger in.

For now.
>>
No. 917381 ID: eeb7d9

>>917256
Let's try to stay away from that one, at least for a while.

>Tiny and fragile.
Now that was rude and uncalled for. Also a lie.

Let's just try with giving the door some of your blood, it seem to work last time with Reno and the "royal" door.
>>
No. 917385 ID: 2202fb

Do none of you carry a dagger or utility knife or a fucking brooch or something with a point? ffs
>>
No. 917448 ID: 6059bb
File 154734511362.gif - (8.65KB , 512x512 , 38.gif )
917448

>>917385
Between the four of you, you have access to about eighty claws, 84 wolf fangs and 54 cat fangs (You're pretty sure Dana still has baby teeth, though).

Use some of your blood on the door?
>>
No. 917450 ID: eeb7d9

>Use some of your blood on the door?
It won't hurt to try, right?
>>
No. 917451 ID: bb78f2

If we're not gonna spar, yeah, fine
but using blood again so soon seems iffy. Like the architect of this place being one-note.

Then again, if this was made by a direwolf student architect of a lion architect that designed the original royal blood puzzle, I could easily see it as being derivative as a form of respect for the lions.

To me, what's most important to royals would be their blood. What's most important to your caste is your ability. The eye signifies an audience, or a teacher, waiting to see your technique for themselves.

If there's an important, traditional move taught to you by your master, I'd use that instead.
>>
No. 917453 ID: c7f906

Ye.
>>
No. 917454 ID: 080aaf

Use Thorne's blood. Yours has some mixed heritage, apparently.
>>
No. 917455 ID: 6059bb
File 154734630368.gif - (6.65KB , 512x512 , 39.gif )
917455

>>917453
You and Thorne both prick your fingers separately, and smear blood on the door. It watches, and more tears drip down, but nothing else happens.

You're starting to consider sparring with Thorne, to show off your abilities. Ask her?
>>
No. 917457 ID: 080aaf

Fine, let's give this door a show.
>>
No. 917460 ID: c7f906

Try the Key first. Are the people buried outside the door, or are there only statues? if so, are they buried with any of their effects you could show to the eye?
>>
No. 917461 ID: 12b116

Touch the dooor, and howl
>>
No. 917462 ID: c7f906

Alternatively you could poke the eye with your claws.
>>
No. 917463 ID: 094652

All four of you howl while pushing ;)
>>
No. 917464 ID: e51896

ooh, a spar. Winner is the #1 main guard for Reno
>>
No. 917466 ID: 6059bb
File 154734789523.gif - (7.72KB , 512x512 , 40.gif )
917466

>>917463
You do consider yourself an expert at making Reno howl.

For now, you settle on sparring. Thorne agrees to beat the shit out of you.
>>
No. 917467 ID: 6059bb
File 154734800344.gif - (9.27KB , 512x512 , 41.gif )
917467

>>917466
Your arm still aches a little, but you get into the swing of things soon enough. You've fought Thorne hundreds of times, and know her style as well as she knows your own. She's usually very defensive, and it's no different now; when she does lunge, she goes for impressive, complicated swings, not necessarily the most useful ones. Her strength is enormous.
>>
No. 917468 ID: 6059bb
File 154734811607.gif - (7.18KB , 512x512 , 42.gif )
917468

>>917467
You dodge blow after blow, dancing around her gracefully. All worry seeps from your mind. This is who you are. This is where you're at ease. Your surcoat swishes and flutters around you. You meet a blow here, twirl away there, land a barely parried slice here. The two of you bark jeers and insults, but you can sense Thorne's enjoying this, too.
>>
No. 917470 ID: 6059bb
File 154734822205.gif - (8.32KB , 512x512 , 43.gif )
917470

>>917468
Finally, you knock the direwolf over. You are ever so slightly better than her, and you both knew it before starting. She looks up at you, almost smiling.

[Animated]
>>
No. 917471 ID: 6059bb
File 154734826165.gif - (30.78KB , 512x512 , 44.gif )
917471

>>917470
The door opens.

[Animated]
>>
No. 917472 ID: c7f906

Offer Thorne a hand before you escort the royals through. They can go in the place not meant for Lions, I've no doubt they'll return the favor.
>>
No. 917473 ID: b1b4f3

>>917471
Nice! I dunno what "sour blood" has to do with this but we got through the door. Let's see what's past it.
>>
No. 917474 ID: e51896

Well then, give her a hand to pull her up and keep going.

Also, stay on guard, if that bag from earlier >>917182 is gone, someone else is here.
>>
No. 917475 ID: 6059bb
File 154734905255.gif - (5.62KB , 512x512 , 45.gif )
917475

>>917472
You help Thorne up. She grunts.
Reno beams at you.

R:"Excellent work, Dame! I... apologize for snapping, earlier. I think we are all short of temper."

Your bond with Thorne has deepened. Your heart has grown a little kinder.
>>
No. 917476 ID: 080aaf

Make sure all the statues really are just that. There was no sign of a scuffle so it wasn't this door they went through.
>>
No. 917478 ID: 094652

Try listening for noises in the next area. If you hear none, uncover the lantern and take a quick look at everything.
>>
No. 917480 ID: c7f906

>>917473
I think it's reference to common blood as opposed to royal bloodlines.

Unless you want to tell Reno what you think of her playing hard to get, just say to think nothing of it. Clear the next area before they enter.
>>
No. 917481 ID: a9af05

>>917475
>Bonded with Thorne
Keep doing that and nothing will be able to stand against you guys!
>>
No. 917483 ID: d887c0

>>917475
If all this group is suffering from at this point is some short tempers, then that's a damn miracle.

Press on. The sooner this depressing crypt is just a memory, the better.
>>
No. 917484 ID: 6059bb
File 154735179147.gif - (4.19KB , 512x512 , 46.gif )
917484

>>917478
You enter the next room, carefully. There's no noise at all, but you feel a wave of discomfort wash over you. The room is open and dark, almost oppressively so. The walls and floor are something different to the stone from the corridor; almost organic, like chitin. Reno shines her lamp into the room.

Something shuffles.
>>
No. 917485 ID: 080aaf

Look up.
>>
No. 917486 ID: c7f906

Ready your sword.
Reno, pull the cloak.
>>
No. 917487 ID: 96d998

>>917484
WELP TIME TO REMOVE THE CLOAK FROM THE LANTERN
>>
No. 917489 ID: 6059bb
File 154735338653.gif - (9.18KB , 512x512 , 47.gif )
917489

>>917487
Painful light floods the room.

There's no sign of life.
>>
No. 917491 ID: d887c0

>>917489
To borrow a quote: "There's something alive in here."
>>
No. 917497 ID: 91ee5f

>>917489
Look at the design on the floor. Maybe it has another cryptic hint on it that’ll tell you which way to go?
>>
No. 917498 ID: 080aaf

Look in the hallway ahead and to the right.
>>
No. 917522 ID: 158da5

Oh fun, something sneaky. I mean, nothing to do about it except making sure everyone is notified, for now. Maybe try to follow where the snout is pointing?
>>
No. 917545 ID: eeb7d9

So we are no longer alone. We have to be extremely villilant from this point on. Keep your nose clean.
What is that on the floor?
>>
No. 917546 ID: 094652

Shimmy your way to each doorway. Be ready to run if necessary, this is a great place for an ambush and you're 5,118 warriors short of the numbers to endure it.
>>
No. 917565 ID: 06fdc0

draw your sword as you explore, and keep an eye out; something was skittering around
>>
No. 917600 ID: e51896

You and thorne are wolves. Can your sensitive noses smell out where the intruder went?
>>
No. 917620 ID: 2202fb

>>917600
If its a golem of some kind it would just smell like more rock.
>>
No. 917633 ID: 96d998

>>917489
LOOK UP YOU FOOL
>>
No. 917648 ID: 2202fb

>>917633
Good idea
>>
No. 917651 ID: eeb7d9

>>917633
Ah, this is actually smart. No one would expect to look up.
>>
No. 917753 ID: 1adab9
File 154751238429.gif - (8.88KB , 512x512 , 48.gif )
917753

>>917497
The design on the floor is just the settlers' tale, of how the kingdom was founded. You've seen it around the palace and the spire dozens of times, and know it off by heart. If you want to, you can probably take a few moments to go through it in your head.

>>917600
It smells of dry tombs. Nothing much to it. Stale.

...Reno smells nice.

>>917633
You look up. [Animated]
>>
No. 917755 ID: 1adab9
File 154751261623.gif - (9.34KB , 512x512 , 49.gif )
917755

Reno says that this place seems eerily familiar. The shape, size, and weird organic material kinda match up with the Spire. Maybe it extends underground?

She also asks you why you're staring at the ceiling. There isn't much to see.
>>
No. 917757 ID: 080aaf

You should definitely go through the settler's tale in your head to calm your nerves.
Then point the bullseye lantern at the ceiling because something ain't right here.
>>
No. 917759 ID: c4c64c

Nudge Thorne, have her ready her weapon. Turn the lamp back into a directed beam with the cloak, and shine it towards what you just saw on the ceiling. Whatever is up there, cannot be good.

"Reno, stay close."
>>
No. 917760 ID: eeb7d9

Look a Thorne, see if she saw the same thing. Don't answer, just ask her to use the robe in the larten again and point the sealing.
>>
No. 917761 ID: b1b4f3

>>917755
Tell her you see a moving shadow. Any large wildlife down here? Giant spiders perhaps?
You should probably have your sword out at this point.
>>
No. 917767 ID: 91ee5f

I wouldn’t bother covering the lantern again. That just gives whatever that is more shadows to hide in and it’ll it’ll be moving too fast for us to catch it in the tiny beam of light created by the cloak.
>>
No. 917770 ID: 158da5

>>917767
I agree
>>
No. 917771 ID: 0c3c2c

>>917753
Hmmmm. Any numerology that would help with the number of passages?
>>
No. 917792 ID: 864e49

>>917753
Try and see if this tale is any different from the one you know.

Move the princesses just into the door you came through and ask Throne if she saw anything.
>>
No. 917793 ID: 094652

"Reno, if I told you that we were being ambushed right now, what would be your first instinct?"
Wait a few seconds and then say
"And that's why we're looking at what is simultaneously the best place to attack from and the last place we'd concentrate on."
>>
No. 917795 ID: bb78f2

>>917755
There's something up there, it may not be dangerous, or it could be a lizard rogue, or perhaps a different kind of creature.

Whatever it is, if it's hostile, I don't want it to corner us or flank us.

Yell to it. Tell it you know it's there, and that if you try to flank us it's too fucking late.

Whisper to Thorne that it's fast, so if we go down one of these hallways, you take the front, I'll cover our flank.
>>
No. 917796 ID: 96d998

>>917753
YEP THERE IT GOES IT'S ON THE CEILING CALLED IT OH GOD THE DOOR LOCKED BEHIND US DIDN'T IT
>>
No. 917869 ID: 1618ba
File 154758143370.gif - (74.15KB , 512x512 , 50.gif )
917869

>>917757
You tell Reno to cover the lantern again, and she does. You guide the light up at the ceiling, ignoring the vague romantic feelings you experience when you touch her hand.

The strange organic material of the walls shimmers. It's hard making details out, but you don't think you see anything. [Animated]
>>
No. 917871 ID: eeb7d9

Unless it got between the cracks, it must have fled already. Anyway, i think we should keep moving... somewhere. Tell Thorne to stay alert, you are not alone anymore.

>romantic feelings
Get it together, wolf, now is not the time for that. Sharpen up!
>>
No. 917872 ID: 1618ba
File 154758264629.gif - (9.27KB , 512x512 , 51.gif )
917872

>>917796
The door is open.

>>917793
Reno says she can't really see how you'd get ambushed down here. Thorne says she feels uneasy; better to be safe than sorry.

>>917795
You relay some simple tactics to Thorne. She agrees with you, and gets into position guarding the Princess and her sister's back. You yell.

There's no response, save for a faint echo.
>>
No. 917873 ID: c4c64c

Sitting here isn't going to make things better. Move around the room and check each hallway, see if you can feel some kind of breeze or other sign that it's an exit. Also see if anyone can read the inscription on the floor.
>>
No. 917874 ID: eeb7d9

>There's no response, save for a faint echo.
Echo you say? Maybe that is where you need to go. Can you use it to get yourself out of here? Like an echolocation?
>>
No. 917875 ID: 1618ba
File 154758318311.gif - (22.17KB , 850x850 , 52.gif )
917875

>>917873
You review your MAP SCREEN.

You can read the mural on the floor! It's a 60 verse poem from hundreds of years ago, though, so it may take a while. You know the story already, anyway.

You can choose to check down one of the corridors, or reflect on the Settler's Tale for a moment.
>>
No. 917876 ID: c4c64c

Quickly go over the Settler's Tale, and see if it makes any references to direction or a crossroads. Everything else down here seems to have a very deliberate purpose.
>>
No. 917877 ID: 080aaf

Reflect upon the settling tail.
>>
No. 917878 ID: eeb7d9

>>917876
Yeah, we can use this too, way practical than my idea too. Besides, every part of this catacum has had some sort of puzzle or rule you have to follow in order to proceed. This place should be no diferent.
>>
No. 917880 ID: a9af05

>>917875
>Escort the royal family to sagety
Don't you mean saftey?
>>
No. 917882 ID: 1618ba
File 154758904896.gif - (21.12KB , 512x512 , 53.gif )
917882

>>917876
Uuuuh okay. It's been a while. You try to recollect it.

Basically, like... These two brothers crossed the ocean with their families and soldiers, because they were driven from their home by another family. They landed on this continent, which was then ruled by Direwolves, and went to war, conquering as many lands as they could. The war went on for almost forty years, and the lions were slowly gaining control of the entire continent. One of the brothers, Ta, the Mage, erected a giant tower, from which he could see everything in the world; that's what you're supposedly in right now. And he saw where the wolves were hiding out. The other brother, Aaret the Warrior, went to like meet them. And... Yeah they basically fought a bit, and the wolves won. They kidnapped the brother, and in the end the two groups settled on making peace.
>>
No. 917883 ID: 1618ba
File 154758931469.gif - (11.87KB , 512x512 , 54.gif )
917883

And in the end there was this big thing where the Lions would be the new kings of the land, but as a sign of trust, each king would be guarded first and foremost by the most talented wolf in the realm. The spireblade. Also the spire became the seat of power, you assume because it looks really cool and impressive. The mage brother vanished, and the warrior brother became king, and he's probably buried somewhere down here.

That's all you can really remember right now. There's some doubt as to how much of this is myth and how much is history, but you always liked the story well enough. Especially the cool warrior queen the grey wolves had back then! Fuck yeah.
>>
No. 917885 ID: 080aaf

So the cats get to laze about while the dogs do the real fighting. Sounds like a win-win for both parties.
Take the tunnel immediately to your right, see how that mental map lines up with the royal door.
>>
No. 917899 ID: eeb7d9

Well, might as well start exploring. We don't know where the exite is, so we will have to start making blind guesses at first.
>>
No. 917905 ID: c7f906

Does the poem attach directions to any of those happenings, such as which cardinal direction the two brothers landed on the continent on, where the wolves were hiding out, anything?
>>
No. 917960 ID: e51896

turn the lantern back on. there is a shadowy creature in here after all.
>>
No. 918106 ID: 522b9d
File 154776811540.png - (15.00KB , 987x250 , UMMMMMMMMMMMMMMMMMMMMM.png )
918106

>>917869
ok, quick question.
WHAT THE FUCK IS THAT.
>>
No. 918107 ID: 080aaf

>>918106
If it can go invisible, why is it bothering to stay out of the light?
Honor your ancestors by spending a minute barking at the ceiling for no apparent reason.
>>
No. 918150 ID: 0c3c2c

There's some kind of invisible critter in here. Uncloak the lantern and move ahead as a unit.
>>
No. 918179 ID: 23b797
File 154782464389.jpg - (64.40KB , 1024x1024 , hmmmm.jpg )
918179

>>918107
>>918106
>>918150
>invisible
>>
No. 918185 ID: 4c49c3

>>918179
Here: https://tgchan.org/kusaba/questdis/res/127013.html Please keep theories like that to the disthread in future!
>>
No. 918191 ID: eeb7d9

WHATEVER that thing is, is still in the catacombs with us, so we have to be really careful.
>>
No. 918369 ID: 15a025

Seems like something might be hiding in the dark.

Cover up the lantern completely for a moment then uncover it again. It seems like it could take a few moments for it to disappear again.

If it was nothing, head down one of the corridors.
>>
No. 918373 ID: b1b4f3

Whatever it is, it's acting like a scared animal. Let's not aggravate it further, and proceed down one of the hallways. Let's start with the first one from the left and proceed clockwise.
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