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File 154791295974.png - (466.87KB , 569x740 , PentaclesKing3.png )
918309 No. 918309 ID: 2755f5

This is a NSFW clothing damage adventure!
the quest will contain nudity and violence and possibly some sexual content
Lewd suggestions are encouraged but not required.

The cruelest prison is the one we build for our self

This quest is funded by Patreon,
if you'd like to see more consider sending a few coins!
https://www.patreon.com/KingOfPentacles

Previous Threads
https://tgchan.org/kusaba/questarch/res/780786.html
https://tgchan.org/kusaba/quest/res/858442.html

Discussion
https://tgchan.org/kusaba/questdis/res/111417.html
259 posts omitted. Last 50 shown. Expand all images
>>
No. 941266 ID: ac6625

>>941227
Grab a weapon, wake the kobolds and your sisters up Fason. Misplaced keys or treachery, no one escapes. Any idea how big of a dungeon this is and an estimate on how many prisoners are held within?
>>
No. 942387 ID: 8275cf
File 156565811531.png - (571.37KB , 657x858 , Pentacle098.png )
942387

'We've been robbed!" Fason cries out to her drowsy sisters 'they've taken our keys!
This immediately gains their attention.

'the keys! they'll use them to take our prisoners!'Solia exclaims
The Hydra's awakened heads glance around taking in the scene

'The mongrels have betrayed us! I believe it!' Remia proposes
with their collective will the Hydra grabs a kobold guard.

Tell us were you hid the keys and we won't eat you! Mifal hisses
the kobold Vovo gives a confused mumble

'He's resisting us!'Laret shrieks with delight 'let's take his clothes! strip every scrap until we find where he's stashed the keys!'

Does the Hydra collective agree? do they do something else?
>>
No. 942390 ID: 0fae41

They agree! Clothes taste horrible!
>>
No. 942391 ID: b20aba

>>942387
STRIP CLOTHES

SEARCH KOBOLD FOR KEYS
>>
No. 942392 ID: 094652

Admonish your inebriated sisters and focus on making it to a higher authority. Pointing fingers is the Duchess' job, not yours.
>>
No. 942393 ID: 3ed3c3

>>942387
STRIP CLOTHES!

SEARCH FOR KEYS!

realize that we just misplaced them
>>
No. 942394 ID: ad51b8

the hell with that, if someone took your keys they might be trying to free the prisoners, check on them first to make sure no one is escaping. Wake any fool guard you pass along the way so they can do their damn jobs.
>>
No. 942397 ID: a9af05

>>942387
Wait! Normally threatening to eat someone makes them react with fear! But look at the kobold! He is slow to react!

Could it be possible that he was drugged? That might explain why everyone is on the floor! We managed to awaken faster because drugs have a harder time affecting larger bodies!

Who served the food to everyone? That person is the one that drugged everyone!
>>
No. 942398 ID: b1b4f3

Strip him but realize quickly that an intruder drugged everyone and stole the keys. Wake the rest of the kobolds to search for the intruder.
>>
No. 942401 ID: 9d50cc

One of the other kobolds could have them and be about to run off while we're distracted! Better pile them together first where we can keep an eye on them, maybe line them up against the wall. Then strip them! Can't waste time. Better use your teeth to help your hands!

As soon as you've stripped one and they don't have the keys, then they're trustworthy enough for you to send them to check the cells and look for intruders, while you keep confirming the rest. Obviously to make up for the time lost stripping them, make sure they don't waste more time putting their clothes back on before checking around. If they have a problem with that, it's just a suitable punishment for having such weak constitutions and/or being so unreliable that you were forced to search them.
>>
No. 942404 ID: 322af8

One head should talk reason about checking the cells while the others work on undressing the kobold.
>>
No. 942405 ID: ac6625

>>942404
Agreed.
>>
No. 942408 ID: 7fb87a

>>942387
Shake him until the keys fall out, he sobers up enough to make words, or death
>>
No. 942419 ID: c49ece

The key ring would be bigger than he is, where would he even keep it?
>>
No. 942423 ID: caf1de

why are we beating up a kobold when we don't even no what happened
we're not even waiting for him to respond does snake just want some bold peen

if one of them did take the keys then it was probably the evil one that has a thing for the bee
>>
No. 942438 ID: e6f10c

No stripping the 'bold to look for your keys. It doesn't make any sense to do so 'cause your keyring and its keys is so big it'd be damn obvious under the kobold's clothing. A quick visual inspection and simple pat down would find 'em. That done, you have more urgent things to do than searching kobolds.

The most important thing to do right now is to get to every occupied dungeon cell those keys unlock and check if they're still occupied. If one or more of the imprisoned has escaped, then you need to raise the alarm and get search parties out to find 'em ASAP. And whether some have escaped or not, you need extra guards standing watch on the occupied dungeon cells 'till you get your keys back to protect against anyone letting the imprisoned out. Just make sure all the guards have been searched for your keys before putting 'em on duty.
>>
No. 942679 ID: a500cb

>>942387
I think he's still waking up.
Might wanna give him a second to do so.
>>
No. 943415 ID: 8275cf
File 156658477650.png - (749.73KB , 657x858 , Pentacle099.png )
943415

The Hydra shreds Vovo's pants
'not again!' he cries

[i']yeah! Yeah! more more!'[/i] Mifal cheers

'Laret look what you've done, you've encourage us in public!' Solia Protests

'We need to stay on target, find the prisoners.' Fason orders

'I just said what we're all thinking! more stripping!' Laret smugly responds

'you don't think for me! we have have a job to do!' Fason growls

'Fason! it was my turn to speak!' Remia objects

'you never have anything important to say!' Fason dismisses

The Hydra loses cohesive control and begins flailing on the ground

'stop talking so much! we agreed on turns!' Remia shrieks

'I can talk as much as I want! I'm center head!' Fason sneers

'that doesn't make you better than us Fason!' Laret hisses

'Laret this is all your fault!' Solia whines

'Shut up Solia! at least Laret wants to have fun!' Mifal Laughs

'stop arguing everyone!' Remia shouts!

ultimately what does The Hydra agree on?
>>
No. 943416 ID: b1b4f3

>>943415
FIND THE PRISONERS
>>
No. 943420 ID: 3ed3c3

>>943415
It's time to turn their attention outwards.
Tell the guards to secure the prison. If any prisoners have escaped, track them down and capture them. Also, someone find the damn keys.
>>
No. 943428 ID: ac6625

>>943415
Find those damn prisoners and the keys, settle hydra sibling issues after.
>>
No. 943431 ID: 0fae41

The Hydra agrees on making the kobolds hunt down the prisoners while she all gets ice cream.
>>
No. 943442 ID: 2df440

Find the prisoners
>>
No. 943443 ID: 9d50cc

The Hydra heads all agree that their boss is very scary and that it's a good idea to not look bad.
>>
No. 943447 ID: 322af8

Well you took off the pants. See if he has the keys or not. If he doesn't demand the others find them.
>>
No. 943451 ID: 7fb87a

>>943415
Surely you all agree that you don't want to be PUNISHED FOR LOSING THE KEYS
So focus on finding them.
>>
No. 943454 ID: 4854ef

>>943451
Agree with this. You'll face the punishment for not finding keys. Get up, order the Kobolds around, and find them!
>>
No. 943481 ID: 32b5ec

Get up, carry the 'bold with you, ask the quebstiones, find keys.
>>
No. 943493 ID: 17f233

>>943415
(You kobolds) Find the prisoners!. Keep our snuggleboy in a snug hydra hug as a stress relief doll. If the last few minutes are any indication today is going to be a long one of doing our actual “work”(ugh!).

Let’s follow the ‘everyone was drugged’ line of thinking to it’s conclusion & put the jail on lockdown. Maybe we’ll be able to trap them inside the prison before they escape. Ask our kobold toy what he knows about the prisoners because we sure as hell don’t know jack.
>>
No. 943577 ID: 8991cb

Find the keys. That'll probably lead you to find some important information. And maybe order the kobolds to put the prison on lockdown while you're at it.
>>
No. 943585 ID: eeb7d9

Find the keys and the prisoners, STOP FUCKING AROUND OR THE DUCHESS IS GOING TO KILL YOU!
>>
No. 943723 ID: 8275cf
File 156697493947.png - (253.70KB , 657x858 , Pentacle100.png )
943723

After a little more squabbling the Hydra finally convinces them self that they need to find the keys and check the prisoners

They pull out their map, the Hydra never goes anywhere beyond level 0 and level 1, so the keys must be somewhere here.

The Hydra has 3 kobolds to order around; Nifel, Yappa and Skrep(They Hydra has chosen to keep Vovo with them)

where does the Hydra send the koblds and where do the go first themselves

>>
No. 943725 ID: b1b4f3

>>943723
First, take a stop by the armory to get everyone equipped.
Then get down to level 1 and have the kobolds spread out to alert the other guards there, tell them to engage lockdown procedure. Close all the security gates if you have them, if not just start barring doors.
You should personally head towards the cells that contain any prisoners that are capable of fighting back. If you find any intruders, either scream for reinforcements or take them on yourself, whichever is needed.
If the high threat prisoners are kept in different sections you'll have to spread out the kobolds I guess, but I can't tell what to do without labeled cells.

Oh, and someone needs to make a dash for the city gates to make sure they can't be opened without a great expenditure of time and effort. That's the exit the prisoners would take. Send whoever's fastest, with instructions to turn back and inform you if there are escapees in the way so that you can make chase.
>>
No. 943731 ID: 54c395

>>943723
Quickly check the entire dungeon
Send Skrep to the city gates to keep them closed for the time being and send Yappa and Niffel to the opposite side of the dungeon and meet them in the middle to share your findings.
>>
No. 943732 ID: 54c395

>>943731
First go to the armory to get weapons just Incase
>>
No. 943733 ID: 094652

Okay, first and foremost, rally more guards. Get the kobolds to call security. Any trouble they get you into is going to piddle in comparison if you didn't capture the three heroes who now know your base defenses.

Have two guard the city gates and one guard the cliff drop while you go to the castle entrance and call for backup. After that, systematically search and cut off any scouting - if you remember correctly, the heroes don't have a rouge so focus on magic and ambush trickery.
>>
No. 943740 ID: 895581

>>943723
Send one 'bold to the "Castle" entrance and another to the "City Gates" entrance to alert the guards and ask if anyone has come and gone. Tell them that if they learn of any pertinent information, they should report back immediately, but if nothing important happened, to instead begin searching the dungeon for your keys.
Send the remaining 'bold to stay at the main intersection on floor 1 to keep an eye out, and to yell if he sees anyone suspicious.

As for yourself, head to the cliff drop; you might've been robbed by a person who can fly. We need to check every possibility. Feathers, fur - any slight potential indicator of a person other than yourself and the 'bolds being present.
>>
No. 943743 ID: 3ed3c3

>>943723
Nifel and Yappa check level 1.
The Hydra, Skrep, and Vovo will check level 0.
>>
No. 944924 ID: 8275cf
File 156835058174.png - (707.51KB , 657x858 , Pentacle101.png )
944924

'Niffle go up to the castle! the guard must be informed'Remia cries
'-and us to the armory, we must defend ourselves' Solia supports
'no we should send Skrep to the Castle, I think-' Mifal disagrees
'quiet you! Skrep, Yappa come with us' Fason orders

The Hydra travels to the armory and equips themself
>>
No. 944925 ID: 8275cf
File 156835065815.png - (544.38KB , 657x858 , Pentacle102.png )
944925

The Hydra and the two kobolds descend to the first layer of the dungeon

'Yappa alert the city gate'Fason commands

The Hydra and Skrep head north, before they can split up a prisoner calls out.
free me! the prisoner hisses I know where the invaders went, I can catch them she promises

how does The Hydra respond?
>>
No. 944926 ID: 0fae41

With the pokey stick. Looks like Kalez is doing an unannounced inspection again where she poses as a prisoner and asks you to violate workplace safety rules.
>>
No. 944931 ID: 91ee5f

>>944925
Sucks for her. Without your keys, you can’t free her. Not that you would free her in the first place.
>>
No. 944934 ID: b1b4f3

>>944925
Tell the prisoner that she can tell you where the invaders went and you will reward her later. If she doesn't tell you, she will lose a hand.
>>
No. 944937 ID: 094652

Tell her you're not buying it... not at that price. But chin up! You have a marvelous proposal for the queen, featuring daily daytime chain work in the sun and lunch breaks with real food, instead of forcing prisoners into cramped, creeping spaces for years until they go mad. Hopefully the prisoners won't kill you and escape or get you fired without implementing your proposal...
>>
No. 944945 ID: 9876c4

Your chutzpah is noted, and will be included in our report.
>>
No. 944959 ID: a664e3

>>944925

Well, if she knows that there are invaders already, despite no word of them leaving your mouth, then we know that she at least has *some* information. If you can open the door without our keys, then it'd be worthwhile to bring her with you. Worst case scenario, there's one more invader than before. Best case scenario, you get some extra guidance and assistance in capturing your targets.

If you can't open the door, then you could use the promise of softening their sentence as an incentive. Maybe you could make them an official snitch if their assistance pans out here, with the reward of being let out on good behavior as the carrot.
>>
No. 945011 ID: 322af8

Oh that looks like the one wasp. We can promise lenience if we find the keys, right now we can not get them out. Till then run to the points we decided on.
>>
No. 945067 ID: 9876c4

I would suggest that while losing prisoners is a grievous sin, freeing prisoners is not under our authority.
>>
No. 945073 ID: ac6625

>>944925
Even if we could free the prisoner, they are likely to lead you astray and make this crisis worse. Don't buy it and take whatever information they say with a grain of salt and distrust.
>>
No. 945369 ID: 9250d9

>>944925
Do we know the identity of this prisoner?
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