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File 155061975941.png - (252.33KB , 1609x902 , HeartsTitle.png )
922379 No. 922379 ID: 66629a

It's a funny thing living out on the frontier, you can get lost in so many ways, whether it be physically, mentally, looking for gold, or even just lost in the atrocity that humans can cause, you can always find a reason.

After all, many come out here, just to get lost.
13 posts omitted. Last 50 shown. Expand all images
No. 923621 ID: 080aaf

Well a dead body out in the open is going to attract scavengers.
Such as yourself! Empty his pockets and bury him deep enough the vultures won't gather.
No. 923743 ID: 21bd50

Shoot the bandit in the head, then duck away. If you miss, move before taking another shot so they cant get a bead on you.
No. 924122 ID: ed041d
File 155164058473.png - (39.22KB , 357x362 , Hearts7.png )

You have decided to loot the body, you find 5 bucks in a few dollar bills, and a note of sorts.
No. 924123 ID: ed041d
File 155164061554.png - (69.08KB , 424x306 , Hearts-Notes.png )

Seems it was a ambush, there's only one station nearby, and it's in the town of Oakwood, you don't like visiting there as you tend to get funny looks from the locals.
No. 924161 ID: 094652

>Come alone
Well that was stupid.

Stalk the bandits and see if they were with the guy who sent the note or just adventuring. Jonah appears to be at the heart of this either way.

Also, snapshot the victim's face.
No. 924319 ID: 080aaf

Well, even if it's an ambush, they won't be expecting you. I think you should invite yourself to this meeting.
No. 924331 ID: b1b4f3

Eh, might as well go see what this is about. They brought trouble to your land. You'd like to prevent that from happening again.
No. 924980 ID: ed041d
File 155198732838.png - (145.00KB , 1604x1098 , Hearts8.png )

You decide to go to the station, couldn't hurt after all. Though you have no horses and your little project back at the farmstead needs some work done before it's good to go, you're stuck walking, it takes about a hour to reach the station on foot.
No. 924981 ID: ed041d
File 155198737093.png - (44.73KB , 880x321 , Hearts9.png )

Well, here it is. Oakwood Station, quiet place. Seems there is a Jonah Industries cargo car here, wonder what that's carrying.

> What shall you do?
No. 925018 ID: 080aaf

Enter into the station. Anybody home?
No. 925057 ID: 2202fb

Take a peek inside. If they point a gun at you, you know that its gold.
No. 925505 ID: ed041d
File 155241669673.png - (72.77KB , 423x555 , Hearts10.png )

You decide to check the station, and oh my that is another dead body.

You begin to suspect you're probably going to find a lot of those on this venture. Shall you continue to search the station?
No. 925508 ID: b1b4f3

Now that I look at the full image, there's blood on the doorstep.

Gun out, clear rooms methodically.
No. 925521 ID: 080aaf

It's starting to look like you might need a posse to watch your back. Someone doesn't like leaving witnesses.
Sun's out, guns out!
No. 925523 ID: 094652

Check this guy's pockets, then burn the body.

If you leave too many fingerprints, the killer will eventually frame you. But right now, you need resources. Take them.
No. 925528 ID: 2202fb

Fish out the bullet. We can match it to a gun.
No. 925857 ID: ed041d
File 155267546879.png - (58.88KB , 584x392 , Hearts11.png )

You don't have fingerprints, you're a automaton. You also can't burn the body, and the guy had $3.

You draw your Single Action, you should really invest in some more guns some time.

You press yourself against a wall, and you hear something, looking out the window to the counter you see what looks to be that bandit from before. He's talking to something or someone, but you have a clear shot with how close he is.

What do you do?
No. 925861 ID: 2202fb

neck him
No. 925875 ID: 080aaf

Listen. And pull your hat brim back before you're spotted, cowboy.
No. 926505 ID: ed041d
File 155311420917.png - (10.32KB , 203x128 , Hearts12.png )

You pull back and decide to listen. You hear the bandit talking.

"Get yer asses in gear! Schmidt was a liability and we all know that, you're not in danger!"
No. 926506 ID: ed041d
File 155311429907.png - (47.63KB , 416x347 , Hearts13.png )

"Johnny! Get that Peacemaker moving, we got a bunch more boxes before Mr. Wolfe arrives! We're on a schedule here!"

"Whatever ya say boss."

Wolfe? The hell does the upcoming senator have to do with these guys?

Do you have any actions or theories you want to take?
No. 926514 ID: b1b4f3

Ugh it's the peacemaker again, combat is going to be risky.
Maybe these guys aren't bandits? Maybe the ones that got shot were the lawbreakers?

If you can get one of them alone and pull them away for interrogation, do so. You need to know why they killed someone on your land.
No. 927268 ID: ed041d
File 155353412376.png - (28.04KB , 190x147 , Hearts14.png )

You grab someone walking around the back and drag them over.

"Talk. Now," you say.

Thankfully this fella has never seen a automaton like you, judging from his shocked reaction.

What shall you ask him specifically? You've probably only got a short amount of time before someone notices he's gone missing and gets looking.
No. 927271 ID: b1b4f3

What are they doing here, why did they kill those two men, what's Mr Wolfe got to do with it?
No. 927284 ID: 080aaf

Also, remind him to keep his voice down, or bang.
No. 927406 ID: 2fb5cd

Also, "Where are the Cheetos?".
For comedy points or something
No. 927677 ID: ed041d
File 155378768733.png - (58.36KB , 498x379 , Hearts15.png )

You let go of the man and let him know that if he keeps quiet and explains what's up, he'll get back to work unharmed.

The man starts talking and says that they were hired by Jonah Industries to move their automatons out here as part of a deal to help Senator Wolfe.

Wolfe and Mr. Jonah himself apparently have some plan and it involves moving out here.

You ask about the man that died.

"Jack Schmidt? He was one of Jonah's engineers, he went missing a few weeks ago and took a lot of Mr. Jonah's plans and blueprints, they're out here somewhere. We were tying up a loose end. We didn't know that area was your farmstead."

The man in the station? "Saw too much, rules are rules, we gotta clear out loose ends."

Sounds a bit too convenient, but it's something. Jonah Industries manufactures a lot of fancy new devices. Also supplied weapons to both sides during the Civil War, wonder what they could be planning, and why it involves murder.

What are you going to do next?
No. 927695 ID: 2202fb

If this is legit, then you just stumbled on a black site.

...you are probably another loose end now.
No. 927696 ID: 080aaf

If anyone asks, you were never here.
Now, this plan sounds a little crazy, even to me, but why don't we just walk around to the front door and offer Jonah a deal: We dig up his missing blueprints for him, no questions asked, and in return he pays a nominal fee for them, and keeps his men off our gol durn property. Y'hear?
No. 927697 ID: b1b4f3

I don't think there's any way to avoid becoming a loose end, which means we should immediately leave and try to find the plans. Bring those to the authorities and we can take down the entire operation, which will get them off our backs and buy us some peace.

Also knock him the fuck out.
No. 928428 ID: ed041d
File 155421411631.png - (38.62KB , 350x268 , Hearts16.png )

You reckon that you need to get out of here very soon.

Considering they've shot everyone and probably could've paid off the station guy, you highly doubt that you can bargain your way out of danger.

You grip your SAA by the barrel and get ready to strike him, only for a Peacemaker to poke its head around the corner.

"I was stallin', didn't see that coming did ya?"

Good news is that this Peacemaker has hand attachments on, which means it has no long range attacks. Bad news is that these things are reported to have enough hydraulic strength to rip open a steam engine.

What do you do next?
No. 928438 ID: f07f0b

Shoot this dude between the eyes point blank and the bullet should go straight through and hit the peacemaker in the face.
Right after pulling the trigger, kick the guy's corpse into the peacemaker before the dude falls down and then back yourself up.
No. 928503 ID: 080aaf

Yeah, I'm sure your boss will give you a big pay raise when you're dead.
No. 928564 ID: 2fb5cd

No. 929107 ID: ed041d
File 155475747548.png - (27.68KB , 643x312 , Hearts17.png )

You shoot the bandit right in the face, and go to kick him.

Only to suddenly need to flee.
No. 929108 ID: ed041d
File 155475752429.png - (52.94KB , 374x447 , Hearts18.png )

A wall is broken open and you go running out, you've pissed off the Peacemaker by shooting out on of its eyes with that shot and as good as you are, you don't wanna risk being hit.

So you go running.

Do you run back home to your farm, into town, or somewhere else?
No. 929145 ID: 2202fb

Run to the wilderness and camp out for a bit. You dont want them knowing where you live.
No. 929895 ID: ed041d
File 155534726107.png - (158.46KB , 1604x1098 , Hearts19.png )

Realizing you can't afford more peacemakers near your farm, you take a direct path to a forest near the river.
No. 929896 ID: ed041d
File 155534732253.png - (20.56KB , 344x286 , Hearts20.png )

Several hours pass and nobody's come yet, it's getting dark outside, you should probably head home and refuel but you're still good for another several hours.

What will you do?
No. 929931 ID: 688dd6

It seems like we have no stake in this conflict. Do we know what kind of person Senator Wolfe is? Do we have any reason to go mucking about in his business? If we're going to ask around and try and poke our nose where it doesn't belong, we'll most likely have to go somewhere that isn't crawling with Mr. Jonah and the Senator's stooges.

In the meantime, we might as well take care of something:
>you should really invest in some more guns some time.

Collect your savings from wherever you've stashed them, go to Oakwood and buy a rifle or shotgun.
No. 929971 ID: 080aaf

You should invest in a stockpile, a backup location to refuel next time you're on the lam.
That said I think you have no choice but to slink back home if you lack the supplies.
No. 931115 ID: ed041d
File 155620786457.png - (153.47KB , 1604x1098 , Hearts21.png )

You opt to head home and rest, you need to refuel and grab whatever cash you have. You've got a busy day tomorrow if you're stocking up.

"What kind of person is Senator Wolfe."

Senator Wolfe is one of those young upstarts who promises great changes to the nations, he's been spending his time putting on a great public image. Reports however say he's a ruthless perfectionist who has driven his own to suicide over their failures. You're not certain what to believe as you only got hearsay and what the news and tabloids say.

You aren't really certain what to believe.
No. 931116 ID: ed041d
File 155620787812.png - (53.33KB , 1030x1071 , Hearts22.png )

> Snakeye rests the night
No. 931117 ID: ed041d
File 155620796750.png - (154.31KB , 1604x1098 , Hearts23.png )

With your tanks topped up, you head off to Oakwood, it's a shorter walk and your little special project still isn't ready yet. You've got to get the parts for it.

You grab about 25 dollars from your stash at home and you now have 33 dollars on hand. Hopefully that'll be enough to get what you need.
No. 931119 ID: ed041d
File 155620825151.png - (145.57KB , 1088x884 , Hearts24.png )

You enter the main road of Oakwood, represented by a map you've been sketching to keep track. There are only really several notable locations in town you can think of.

The William T Auto store, selling parts for automatons and auto-carraiges, the parts here are a fair price and it should have the last few bits you need.

the Wayne Brothers Company Firearms store, selling every gun they got available. Be careful as the store owner can be testy at times, especially since he doesn't know what the hell you properly are.

Chet's General Store, if it's not a gun or a piece of machinery it can be sold here. Chet's a decent fellow.

the Jonah Industries local office, self explanatory, avoid like the plague considering yesterday.

The Bank, you think you might have a account there, you haven't been keeping track as the tellers keep asking you what it's like to be a automaton.

Sunny's Saloon, good gal that Sunny, always keeps a spare bottle of good scotch for a decent price for you.

Watering Hole.

The Town Hall, run by Mayor White, you're fairly certain he's probably not on your side.

Sheriff Black's office, Black doesn't like you but he's a reasonable fellow and at least listens to you about troubles. Stern but fair.

Where do you head first?
No. 931121 ID: 8dbfc2

Head to the gun store. You've got a few things to do and might as well get some proper protection to do them with. Then it's off to the auto store for the parts, and you should at least inform the sheriff of the goings on before you leave.
No. 931164 ID: 2202fb

Get a full-auto longarm if they are available and the highest caliber non-recoilless rifle you can handle along with as much ammo as you can.

Get a crate or two of burlap sacks to be used as sandbags. A shovel too, if you need one. If you dont have easy access to trees, get some wood as well to be used for holding up dirt ramparts.

Also check out any compatible modifications or parts for your body.
No. 931165 ID: 2202fb

Also, get a mag-fed 20mm pump grenade launcher.

As I said before (>>923034), they can hold anything: from shells with the standard grenades, shot, buckshot, slugs, flechette, and tri-balls to more exotic shells with things like high-explosive rounds, glass, gas, smoke, flares, napalm, and thermite.
No. 931166 ID: 688dd6

Jesus Christ, you nutters. It's a Western adventure, don't try to live out your paramilitary wet dreams here. A simple lever action rifle will be fine.
No. 931171 ID: 0fae41

Bank first, then gun store. There tend to be unfortunate misunderstandings if you mix the order up.
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