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File 155168466916.gif - (8.02KB , 512x512 , cover.gif )
924317 No. 924317 ID: 6fb3de

Wind howls.
259 posts omitted. Last 50 shown. Expand all images
No. 926886 ID: b1b4f3

Does that mean Reno's Hole is actually the tower's hole?
No. 926899 ID: eeb7d9

If we are inside something like a body, it would explain the fleshy hole. Given all that is has happened, i wouldn't rule it out.
No. 929093 ID: cd45ba
File 155475243620.gif - (11.18KB , 512x512 , 01.gif )

You continue down the hallway.

S: "G-good to hear, ahaha. About the fish, I m-mean. Always good, to, hear. She feeds me sometimes, I think. She leaves bread out for me. Not that I've seen her do it. B-by the way, don't look behind you. If you look at the end of a corridor... I-it'll probably show up there. And be close, and you'll be lost. NINE ONE SIX, that's... It's name day."

How will you respond?
No. 929096 ID: 4e9b87

Ask why you're not allowed to look behind you?
This very well might be an attempt to fuck you over and turn you into food, and both of you are fit but not exactly at your full fighting potential, be wary of any red lights.
No. 929100 ID: bcc41d

Keep your eyes on Spots and up front. It's not like you have a great range of options right now and he seems to know his way around - he must, to have survived down here for so long. Try to pay attention to where you're going, so you can backtrack if need be. Make note of significant splits in the path, especially any that leads upwards. In between talking, listen. See if you can hear anything.

>wat ask
What does he mean by 'be lost'? Has he gotten lost before - or have others? Where are you currently headed and where would you have to go to get back up towards the shifters, where your companions were?

Also, try to study his weirdly reflective eyes more closely. If you can't figure out what's off about them, just ask him. Why does it seem like his eyes flash on occasion?
No. 929102 ID: 1ed92d

Ask if he'd like you to start sharing bread.
No. 929104 ID: 094652

Tie him to the back of Thorne. Ask if '916' will get you to the princesses faster... somehow.
No. 929128 ID: c1212a

Is what's happening to his eyes normal? or, like, a recognized or understood phenomena?
No. 929130 ID: b1b4f3

Ask him to describe It.
No. 929748 ID: 1101e8
File 155528121257.gif - (9.37KB , 512x512 , 25.gif )

You ask him why you can't look behind you.

S: "You m-might see something."

You haven't gone off in any wild directions so far; just a tunnel slanting gently upwards. You ask what Spots means by getting lost.

S: "F-funny. Join the fishies, of course. Drop-drop-dead. Drip drop, y-you know."

The reflection in his eyes appears to be almost random. Almost, but not quite. It's hard to focus on.

S: "F-follow! Into here, quickly!"
He climbs into a large, disquietingly organic opening, and vanishes into the dark.
No. 929749 ID: 1101e8
File 155528131403.gif - (7.83KB , 512x512 , 26.gif )

Thorne shoots you an exasperated look.

Þ: "This mad fool is going to get us killed, Eth. We can follow him for a time, but if this takes too long, we need to find our own way. The Princess could be dying."

She climbs into the opening. You follow.
No. 929753 ID: 1101e8
File 155528178313.gif - (10.66KB , 512x512 , 27.gif )

You enter the Vena Cava.

The walls look like polished wood. There is a nice rug on the floor. Sickening colourless light streams through the Windows. The smell is one of decaying skin and dry, wet vomit.


The smell has shifted. The air tastes of bland, uninteresting fruits. watery pears, maybe.

There are no doors. Spots is on the ground, sniffing the carpet, crawling in a slightly off-putting manner.
No. 929755 ID: b1b4f3

His eyes have stopped flashing. Is there some marking on the ceiling?
Ask him why he's crawling like that.
No. 929757 ID: 3bb68c

i drip drip down the hall i drip drip drip drip little fish little fish i drip drip down down down
No. 929758 ID: 080aaf

Look out the window.
No. 929769 ID: 1101e8
File 155528289021.gif - (4.88KB , 512x512 , 28.gif )

Outside rests a vast, featureless field of snow. Nothing moves. You get the feeling that nothing has ever moved here. Melancholy makes your stomach churn.
No. 929773 ID: bcc41d

Look above.
No. 929774 ID: c1212a

How do you feel knowing you lived over a place like this?
No. 929784 ID: b1b4f3

Hmm, this is some serious magic shit.
Ask S what other rooms there are in this place. Maybe you can cajole a map out of him.
No. 929785 ID: 80c195

If you're in the Vena Cava, that means you're getting very close to the heart. I don't know what's in the heart, but I feel it will be important.
No. 929808 ID: bb78f2

Start doing squats to warm up.
You're gonna get cramps soon if you don't.
Your rival had the right idea earlier, is she gonna outshine you?
No. 929819 ID: 094652

This is insane.

All this time and all the royalty-approved cannon fodder adventurers and nobody reported any of this?

... What if the deer never knew royalty existed because it didn't exist when he was still on the surface?

Hopefully you can make the best of a bad situation...

But first, look at that tower. Does it seem organic or synthetic?
No. 929879 ID: 500a09

i do not like this place. something is fucking with your heads.
i no longer think this way is safe. my bet is that it's trying to turn you two into the female wolf version of spots
No. 929892 ID: d5fbf4

Have you considered the possibility that you're trapped in a magically shifting labyrinth that might possibly be a dream/nightmare. Never not a time to question the idea of being in matrix'd.
No. 929898 ID: c8452a

Maybe your new friend can explain this area.

Keep aiming upwards. My best bet is to find a "pulmonary" tunnel. From there maybe you can get to a path out of here.
No. 930329 ID: fe7123
File 155563081395.gif - (9.21KB , 512x512 , 29.gif )

It hurts to think about.

You're in the tower!

You look up.

Þ: "What are you looking at?"
No. 930330 ID: fe7123
File 155563085348.gif - (17.96KB , 512x512 , 30.gif )

No. 930331 ID: b1b4f3

Some kind of illusion? Maybe it's because you drank the water without puking it up.
It seems like when the window is visible, you're also still wearing armor. Which you aren't, so I don't think the window is there. Feel the wall where it was.

Tell Thorne you're having minor hallucinations. Let's just keep moving.
No. 930332 ID: fe7123
File 155563191865.gif - (13.24KB , 512x512 , 31.gif )

There are no more windows.
The room is dark.

Your sense of direction will not work here. Eth won't be able to draw a map in her head!

Before you lies a doorway, behind you lies the Left Common Carotid.
No. 930333 ID: b1b4f3

Ignore madman, enter doorway.
No. 930334 ID: 094652

Drag madman by the heels to the next doorway.
No. 930336 ID: bcc41d

Magic don't stick well to Thorne, does it? Well, good on her.

Tell her you see bugger all now. Windows and shit before, and a gut-wrenching sadness. It might be the water, or more weird magic. Or both.

She's right, you should find the Princess pronto.

Right now you're going downwards. If the next room doesn't provide some way to double back and head upwards, you may want to snag Spots and ask him to guide you more properly. He may be crazy, but he's also the only one who really knows his way around here and all you really need from him is to get him to cough up how to get back up to the catacombs entrance.

For now cough and ask 'The shortcut?' to remind him what you came down here for.

Looks more like she's hallucinating being her mother, what with the snow and the difference in ear shape and dress. Whatever shape was on the roof also transformed into a hand reaching through water. It looks a little odd, though. Like a kid's hand? A clawed lion's hand?
No. 930348 ID: bad12e


Clearly this place is messing with our mind and keeping us from our love. We must press onward and find her!
No. 930351 ID: b1b4f3

The shape on the roof looks like part of a heart.
No. 930352 ID: eeb7d9

Ask Thorne if she sees something different from you.
No. 930376 ID: 975dce
File 155566731388.gif - (11.47KB , 512x512 , 32.gif )

You ask Thorne what she sees; she says a simple, unfurnished room, with a plain carpet on the floor.

You and the rest of the group head on. You enter a large room with seven doors and what looks like a large painting at the far end. Candelabras hang from the ceiling. It's very quiet.
No. 930377 ID: bcc41d

Ask Spots which door leads up towards the shifters and the area you fell from.

Idly check out painting.
No. 930393 ID: b1b4f3

Lit candles? Ask Thorne to give you a boost so you can grab one.
Then check out the painting.
No. 930397 ID: eeb7d9

What is that at the end of the room?
No. 930400 ID: a9af05

Are the lit candles facing specific doors? Maybe that's a hint?
No. 930413 ID: f9b5d6

Note the positions of the lit candles - actually, take a candle with you. It's dark as hell in here.
No. 930423 ID: 975dce
File 155571711215.gif - (27.60KB , 1380x512 , 33.gif )

The candles are too high to reach, even with Thorne's help.

You look at the painting, TODESTANZ.
No. 930425 ID: b1b4f3

Todestanz? Death dance. Yeah that seems about right for what's depicted.

Alright let's try one of the doors. If the candles are pointing towards them then pick uhh the first pointed-at one on the left side of the room. If there's no pattern there, just head into the first door on the left.
No. 930464 ID: eeb7d9

I liked the idea of the lighted candles indicating the doors. Let's try that.
No. 930471 ID: bad12e


There is no penis.
No. 930472 ID: c1212a

What species of skeleton is that? Can you read anything off the tapestry above it?

You know I don't think this painting respects your species very highly.
No. 930514 ID: 527023

Hate to be a downer but it seems like all three of you are totally fucked.

Now go ahead and interpret the meaning behind that title!
No. 930522 ID: b1b4f3

The title refers to "Danse Macabre" which is an allegory of the universal nature of death. No matter who you are, death comes eventually.
No. 930536 ID: 094652

Open a random door. You need to keep moving.
No. 930552 ID: 15a025

Yeah, let's try opening one of the candle lit doors.
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