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925850 No. 925850 ID: 2007b6

It's not easy to tell time when the sun's always directly overhead.

That red moon is no good either. Maybe she's afraid to linger too often in the same part of the sky, like courtiers rotate through dresses.

A few stars are visible, dancing as if in pain.

Near as anyone can tell, that distant screaming - well, the coordinated kind - comes every twelve and a half hours, at what should be dawn and dusk. If that's right, tomorrow will be the first day of Resplendent Fire, and the first full month since the cataclysm which dropped a fifty-mile-wide chunk of Creation into the Demon Realm.

What have you done?
192 posts omitted. Last 100 shown.
>>
No. 931345 ID: f17499

rolled 23, 24, 30, 14, 9, 1, 13, 22, 24, 29 = 189

Morse opens her mouth to yell, closes it, opens it again, and settles on pointing and scowling with her teeth clenched, arm wobbling... before going limp and bending from the waist. She lifts her head and points her nail at Lute's neck. "Don't think you've won by teaming up with... her to manipulate me. I'll let you do your thing, but I do NOT like you or what you're trying to do or insinuate. Got it? You aren't winning. This isn't me admitting you're right." Morse puffs her cheeks out now and folds her arms over one another.
>>

rolled 9, 3, 9, 4, 6, 1, 3, 3, 7, 6, 2, 5, 7, 2, 5, 7, 4, 4, 8, 5 = 100

"This is my advice, Morse. If you would know yourself, you must first be honest with yourself. You will not discern your purpose so long as you cloud your vision."
>>
No. 931347 ID: f17499

rolled 3, 5, 10, 9, 2, 9, 3, 8, 3, 6, 8, 10, 2, 2, 5, 2, 10, 6, 4, 4, 8, 10, 1, 5, 1, 10, 1, 3, 8, 9 = 167

"...as much as I can be amused by you using your words against me, I thought you would give me something more... actionable. Read a book. Sit under a waterfall. Fill out a questionnaire." Morse frowns. "Change something about me, not ask myself... ques... tions." Morse squints and thinks about this. "Wait, are you telling me to sever my hun and po souls?"
>>
No. 931348 ID: 54735b

Rivers was satisfied with the answer that Morse gave, at least for the time being. It looked like she had a lot of work to do before she could break through to Morse and get her to examine her real feelings. So, she sat down, pried Morse from her body and sat her down on her lap, and lovingly ran her razor sharp talons harmlessly through her hair.

"It's about being honest with yourself. Like your feelings, you claim you don't like me and you act like you don't want anything to do with me, but the second I try to leave you're terrified of me leaving. Clearly somewhere you're lying, either on purpose, or some other reason you'd lie to yourself."
>>
No. 931359 ID: 2007b6

>>931322
>>931336
Nine successes, yes, but that's only enough to figure out another intimacy if Morse doesn't buy any more dots in Socialize at all. Base difficulty is enough to read the current mood or spot a lie, but you need twice as many successes to spot an underlying intimacy.
>>
No. 931393 ID: 2007b6

Near the end of the month, just as River's caste mark and anima power are shifting from changing moon to new moon, four riders approach on the road from Aketon: two apparent humans (one in light armor with a helmet styled like a three-horned deer, the other dressed as a Guildsman), a beautiful woman with the head of a frog, and someone holding an odd-colored lamp attached to a long staff, but otherwise mostly concealed under a grassy cloak.

They stop at an appropriately respectful distance outside whatever defensive perimeter has been established around the demesne, and signal a wish to parley.
>>
No. 931400 ID: 2007b6

>>929524
Economy, Loyalty and Stability from the Pathfinder kingdom-building rules correspond to the Bureaucracy, Socialize, and War skills, and in a more general sense, Mental, Social, and Physical attributes. In the (deprecated, but interesting from a theoretical standpoint) Mandate of Heaven rules from the Storyteller's Guide, these same categories are referred to as Government, Culture, and Military, or metaphorically as the tiger, the mouse, and the bear.

Meat moss demesne provides 5 dirham worth of food per month so long as there's someone attuned to the place on-site walking around and talking. However, raw food can't be spent to finance new construction, only to offset maintenance costs or temporarily boost morale, and if you want to save a surplus from one month to the next you'll need to build a granary. Spending food on charity for the poor or disabled, bribes to the resentful, and public celebrations boosts Loyalty; spending it on maintenance workers, militia, and police boosts Stability. Collecting more taxes boosts Economy at the expense of Loyalty.

You've got one claimed hex, and one square mile within it suitable for urban development, for a total maintenance cost of 2 dirham per month. That's well below the food budget. Unfortunately, so far you've only managed to scrape together about 4 dirham worth of demon labor, salvaged building materials, and other durable liquid assets, with two or three more expected next month. Repairing and adequately securing the granary would cost 6 dirham, and that's with a 50% discount for the foundation already in place. Building a decent stone wall all the way around the demesne would cost 8 dirham, 8 more for a moat and 12 for a watchtower. Digging an adequate sewer system would cost 24 dirham. A minimally functional shrine to Cecelyne has been set up, but finishing that elaborate temple you planned might cost 50.

In summary, this place is a wreck. If you want to get anything done, you'll need to think about how to pay for it.

Establishing an effective territorial claim over the exiled chunk of Creation may take about a year, if everything goes smoothly. You can claim one additional hex per month, at a cost of a dirham per hex, until you've got eleven hexes at which point some economies of scale kick in and it becomes possible to claim a second hex every month. Question is, which direction do you want to grow first? Clockwise along the perimeter, into lightly forested hills, toward the abandoned mine and the loose-skinned thing with violet eyes? Counterclockwise, through ox-dragon territory, unsuitable for farming but a good source of structural stone? Or toward the center, on the road to Aketon? In principle you could try to annex parts of Hrotsvitha, but doing so would first require clearing out any hostile military forces or monsters.
>>
No. 931438 ID: afdebc

>>931347
>I thought you would give me something more... actionable. Read a book. Sit under a waterfall. Fill out a questionnaire.
If you seek meditation and self reflection, I can teach you methods. But those are simply lens- if you cannot accept what you see through them, it will not matter which you look through."

Not gonna push much harder than this for now- I don't think Lute or anyone can get Morse to get over her own hangups in a single session.

>>931393
Cupping her hands and whispering the spider only she can see within them, Lute inquires about the riders four.

What are their names, and what kinds of beings are they? (God, spirit, mortal, etc).

(Using personal motes, and not interested in spending more than can be stunted back).
>>
No. 931483 ID: 2007b6

>>931438
Guildsman's a mortal. Deer helmet is half-human, half-earth elemental - specifically, the child of a kri who recently married Aketon's patron god. The lady is a type of water elemental known as heketa, associated with poison and vengeance. Cloaked figure's personal identity and nature are supernaturally obscured, but accompanies the group in an official capacity as representative of a nearby tribe of mosok dragon kings.

Haven't got specific names in mind for the four of them, so there's room for that to be defined as part of dramatic editing from 2-die stunts.
>>
No. 931540 ID: 54735b

>Discord Malfean disaster Table. 4 successes. "the Silent Wind wipes out anyone not wearing a hauberk of bells or equivalent, or hiding in an airtight box"

A fitting end to the person foolish enough to be spreading anti-yozi propaganda. Also as discussed over Discord, the bottom layer of the Manse (the actual shrine) can be made Air-Tight as a precaution against this exact thing. So, loading as many people as possible after SX herself, with the priority of 1 of the spa turtles, The Tomescu that mans the artillery cannon, the Smith demon that serves as an anti-counterfit check, as many soldiers as possible, and any demons that I know are useful to my cause. That should probably be more than can actually fit in one floor but that's the order of priority, and the people who were just waiting patiently or were on the other side of the gates are just doomed.


But, some weeks after the Silent Wind comes, all of the corpses would have been disposed of and signs portraying a human face with a golden crown and the words "Don't forget, she could always be watching you." written in Old Realm litter the trail as the Lawship's party enters into the territory that Sesus Xanin controlled.

>>931400
Could I get a write-up for the amount of supplies that I have access to so I can write up a character sheet for my territory, and possibly do a kingdom section to determine my options of building?
>>
No. 931541 ID: 54735b

Well, it looked like Lute was done with Morse's deep seated issues for the moment to focus on these 4 new comers. So, she figured she should too.

She stood up, and whether Morse followed her or not, she started walking in the direction of the horsemen to parlay.
>>
No. 931574 ID: 1510ad

rolled 1, 4, 1, 9, 7, 10, 3, 9, 3, 10, 6, 6, 4, 1, 8, 4, 7, 10, 2, 2, 1, 5, 1, 8, 1, 5, 3, 10, 7, 8 = 156

>>931340
Malice tried dodging that. Activating Torn Lotus Defense, so if Rivers misses it counts as a scene of building a positive intimacy toward Malice (unless Rivers spends 1 WP)

Malice lets out a shrill squeak and jumps back away from Rivers' arms. Her claw gets caught on a meat vine and she starts flapping her wings frantically, shaking the whole canopy. Then she falls flat on her back and a couple dead squirrels tumble out of the vine cluster to land on her chest.

Malice lets out an exasperated sigh. "Well...it got such good results last time!"
>>

rolled 5, 9, 5, 6, 7, 10, 8, 8, 3, 7, 8, 1, 8, 5, 1, 10, 7, 7, 9, 7 = 131

>>931483
The guild, an elemental and a half, and a dragon king? An interesting confluence of interests.

>Who's going out to greet them?
Lute will! Let's go see what Venomous Suwako and co have to say.

Lute, excuse me, I mean Dutiful Topaz, is gonna attach herself to Red and Gold and/or Bridget, and present herself as if she's a diplomat or adviser here, rather than one of the players. She will shift her magic clothes to be naturally dressed in something to appropriate to that role. Her arm will appear human, the Shard Fallen tucked away elsewhere, and her hearthstone amulet hidden under clothes.

Rolling disguise! Intelligence 6 + Larceny 0 + Lens Arm Specialty 1 + Infinite Resplendence Amulet bonus 2 + Arcane Fate 3 + Excellency 4 (cause why not). At difficulty 1, because sidereal.
>>
No. 931597 ID: 54735b

>>931574


>discord agreement to just resolve external to mechanics since we don't want to get the combat mechanics involved.

"I kissed you since I think you're absolutely beautiful, not because you tried to hit me. That said, did you have an idea where we were going on this date, or are you going to foist that onto me?"

Rivers offered a hand to help Malice back on her feet at the very least. After all, they were on a date, and she didn't want to be rude.
>>
No. 931612 ID: 2007b6

>>931540
No roll? Sesus Xanin's Conviction ("making decisions when all options are horrific") is actually fairly weak, so she ends up hesitating at a few key moments and losing about 40% of her initial 250 human troops despite best efforts to shield everyone with her anima, leaving her with a magnitude 3 army of 150. Recruiting more would require access to a supply of human civilians. Most of the specified demons survive, including enough of the hot-spring turtles that you've got an adequate supply of water, but much of the food stockpile was either disintegrated by the Silent Wind or plundered before you could re-emerge to secure it - and demon merchants seem to consider even the most basic types of food a luxury item. Back on the Blessed Isle, acquiring a literal ton of rice per obol was just a matter of haggling a bit with the right wholesaler, but here in the demon realm it's hard to find any type of edible grain at less than an obol per hundredweight - and, even more perversely, single servings of ready-to-eat porridge are actually cheaper than an equivalent amount of dry, shelf-stable grain! Int 3 + Bureaucracy 4 says that should be economically impossible, at least without a lot of other bizarre conditions that'd collapse within a few weeks, if not hours, but local demons consider it a completely unremarkable state of affairs.
>Could I get a write-up for the amount of supplies that I have access to so I can write up a character sheet for my territory, and possibly do a kingdom section to determine my options of building?
Your troops can't safely patrol more than a few hundred yards from the manse, so you don't really control anywhere near an entire 12-mile hex. They have whatever kit they were holding, including enough provisions for a week or two, but after that you've got problems. Could try to establish a secure supply line back through the Spawning Forest to territory where wholesome green things grow; could try to cut a deal with that slimy two-faced fellow who claims to be a representative of the Carnifex Guild (literally dripping with slime, second face right between his shoulderblades, and also projects a profound aura of used-car-salesman dishonesty, but does have some high-quality cuts of meat as samples); or follow the instructions from that book with the blue-edged pages and have all your troops pray to Cecelyne, four 7-minute sessions per day in exchange for delicious locusts; or maybe demand food as payment for passage and see what the crowd comes up with; or... something else?
>>
No. 931617 ID: 54735b

>>931612
I can't even begin to imagine what kind of dicepools would be relevant so that's why I didn't toss dice at it.

As for the food situation, that's the easiest of the problems to solve. The nearby 5 dot demesne is producing an overwhelming surplus of food, and I have an excess of capital from my personal non-perishable resources that I had, and the Resources 3 from my constructed economy. Since the nameless town is both fairly close, already looking to establish trade with external regions, and only has food as a resource to export, I can leave a lot of the logistic concerns of getting the caravan to within pickup distance to Red and Gold since he's so keen on playing ruler himself. It has also already been established in >>926657 that he's sending out diplomats to negotiate trade to local factions which would definitely include the Manse serving as a chokepoint on the easiest route to the Demon City. As a sign of good faith, I would even agree to both giving favorable rates compared to other traders traveling through and not coming into town to challenge his authority directly in exchange for a better deal than might initially be offered.

As for not being able to secure a full 12 mile hex and having lost 40% of my forces, those can both be remedied by starting to conscript locals to replace the fallen. What they lose in terms of innate cohesion as a unit and alien desires that can prove difficult to control (especially without sorcery) they make up for with being in vastly greater supply where we're at, ease of supply lines since they don't NEED to be fed or given drink in incredibly tight scenarios, and being individually stronger than single humans.

Plus, the unspoken benefit of being able to secure territory safely on the city side of the Manse and starting to expand to control 1 whole 12 mile hex.
>>
No. 931618 ID: 54735b

rolled 5, 4, 4, 10, 7, 6, 10, 1, 7, 2, 6, 4, 9, 4, 4, 8, 9, 9, 2, 2, 9, 10, 4, 10, 8, 10, 7, 3, 9, 5, 8, 4, 1, 8, 1, 6, 3, 2, 8, 7, 8, 2, 7, 5, 8, 8, 4, 2, 8, 3 = 291

>>
No. 931619 ID: 1510ad

Standing in front of one of Sesus Xanin's They Live signs, Fanged Flair Effulgence turns to Dell. "Not what I was expecting." Having done some digging(the human soldiers were the most cooperative) FFE is pretty sure he's caught up on the situation. "Let's go talk to her, shall we?"

FFE approaches a few soldiers in the middle of a game of cards. He demands to see Sesus Xanin immediately, concerning matters of Cecelyne law of which they are all in violation. After a short argument between the three, they get up to personally escort FFE and UWD through the long line to enter the manse.
>>
No. 931621 ID: 54735b

>>931619

Sesus Xanin was annoyed. She rarely wasn't annoyed, but this was a particularly annoying challenge to her ego for someone to drag some of HER men away from their post to interrupt her rigorous training exercises to whip some of the local menagerie into beasts fit for soldiers to tell her that she was violating the law.

But, it wasn't something that she could JUST ignore. So, she appointed one of the demons that already had an idea of how soldiers needed to work and appointed them the overseer for the day's training exercises in strategy as she uncovered her shield to go and greet the visitors. Her tune changed, though only mildly, when she realized that these people were Dragon Blooded themselves.

"Please, let's head to my office to discuss this."
>>
No. 931622 ID: 54735b

The division of demons is 1 Tomescu to 4 Bloodapes if possible. While the bulk of my army at present is ranged based, the Tomescu already by default have War and are good unit commanders (even if their specialty would need to be retrained) and since for the most part I can't expect to be able to fight along side them if they are supposed to be working on securing territory for my rule. I'm sure I'll find some other demons for helping the logistics of this demon army work, but at the moment, that's the present make up of the army.
>>
No. 931625 ID: d9acdc

>>931400
We produce 5 dirhams of food, and need 2 for routine upkeep, so that leaves us with 3 leftover. How many dirham do the demons Red and Gold is summoning produce in labor, and how much can Bridget contribute with Food Gathering Exercise and CNNTs?
>>
No. 931630 ID: 2007b6

>>931617
>can't even begin to imagine what kind of dicepools would be relevant
Charisma + [War or Performance] to rally for numbers, corebook p. 165. Not quite a standard use, but it seems reasonably similar: scattered, possibly panicked soldiers need to be hastily reassembled into a cohesive unit before you can direct them all into an orderly retreat.

>logistics
>wood demsene
>let Red And Gold take care of it
Stuff grown in that demesne doesn't seem to respect the usual distinctions between plant, animal, and fungus, and dining on it long-term might have side effects, exact details TBD but hideous mutations aren't out of the question.

More importantly, there's no road suitable for wagons leading to there through the Spawning Forest. The most direct route would need to pass through Aketon - going around it means either crossing a huge river with no bridge, or a muddy flood plain, or tripling the distance through Hrotsvitha a supply run would need to traverse.

Pathfinder rules say building a basic dirt road through a forest hex you've already explored and claimed costs two dirham under ideal conditions, which these are not. This route will probably need to cross two hexes of Hrotsvitha, which may count as a jungle, at least doubling the costs. Or, I could dust off the GURPS Low-Tech rules, work it all out down to inches and pennies.

If you could secure a prepaid favor from Jacint (in the form of an Unfurling Road Prayer Strip), or a hive of builder bugs, or a sorcerer with a landscape-shaping spell, or maybe even just a pair of Path-Carving Boots, that could greatly simplify and accelerate the whole road-building process - while possibly also allowing you to pave a path through the sky, thus circumventing any and all ground-based hazards.

Alternatively, you could avoid road construction entirely by digging a canal to the nearest part of what used to be the Avarice River. No fiddly stonework needed, just blast a series of holes in the ground with your infernal cannon or whatever other destructive tools are available, then haul goods in a barge from Aketon's docks. Still needs to cross about fifteen miles before you reach open water, and there might be things under the ground that would object to being exposed and/or drowned, or elevation or leakage issues you'd need to correct with dams and locks - ideally, a team of surveyors could spot such problems for you, but, shockingly, most demons aren't faithful adherents to the Immaculate Philosophy, and as such aren't quite leaping at the chance to preemptively supply everything you need to conquer and civilize the place.

The Traveler's Road, leading from the city of Whitewall to the sea, was supposedly hand-built entirely by a single Blasphemous anathema. Powerful enchantments protect anyone traveling upon it from wyld things and the dead, even though they can closely approach the road, and enforce terrible punishments on any mortals who attempt banditry, or even exalts who dare break the peace. Possibly Bridget and/or Morse Song could construct a similar wonder to safeguard your supplies through hostile territory. According to the old stories it took him three solid centuries, but the Traveler's Road is twenty yards wide and 700 miles long, so a quick bit of dimensional analysis suggests that two anathema working together might be able to get you what you need in just a few months.

Until some sort of major public works project is complete, though, seems like the only realistic options for that shipping would be a batch of demons task-bound to carry supplies, or hiring that airship. The Haslanti league definitely knows how to do airborne logistics - the cities of Crystal and Diamond Hearth would starve without it. Unfortunately, they also know how to negotiate. The airship's quartermaster has a suspiciously detailed assessment of how long Red And Gold needs to recuperate after summoning and binding a demon, what materials are needed to do so safely, what else those supernatural laborers might be useful for, etc. so their 'hazard pay' bid is just a hairsbreadth below intolerable gouging. If Seven Broken Wings Of Red And Gold wants to get a better deal there, he'll need to either find or build leverage on the Haslanti officers, or bring in a credible competitor that's not paid for out of his own mote pool.
>>
No. 931633 ID: 2007b6

>>931625
Food-Gathering Exercise would let you lead up to 300 people - more than are currently available - in foraging enough to feed themselves (or a similar-sized group) for a full day every 25 minutes. Between her demesne and hearthstone, Bridget's recovering 26 motes per hour while working or 30 per hour while resting, so two six-hour shifts per day is plausible, which would produce enough food for 8,640 people if you could bring in enough additional workers, or about half a dirham per day. Preserving that food for anything much beyond immediate use would be an entirely separate problem.

CNNT, E4, and Craft(Fire) 4 means Bridget can do the work of a dozen master smiths or potters, at least for new fabrication rather than repairs. Squeezing a dirham's worth of work into a single month that way would require averaging hundred-hour weeks, and using the excellency mostly to compensate for fatigue. Part of the problem is that there's only so much real master-level work to be done; training up more apprentices and journeymen with Harmonious Academic Methodology might let you delegate the low-skill tasks and thereby improve efficiency. Craft (Earth) and Craft (Wood) are also likely to be important.

A group of 25 first circle demons can do about a dirham's worth of work per month. Maybe twice that if it's the particular type of work they're specialized for, but there are also significant material expenses involved in the initial summoning, and collateral damage risks, so it's better to go with the conservative estimate. For those two or three dirham of expected income next month, one is local mortals following Red And Gold's suggestions for lack of anything better to do or donating goods out of a sense of gratitude, the second is revenue from already bound demons, and the possible third is if he can hire and/or bind two or more loyal demon workers per day through all of Resplendent Fire.

It's worth noting that so far you're protecting and providing for all these people - couple hundred in town, thousands more scattered across the rest of the hex in homesteads or small villages - without any clear attempt to extract taxes or compel service from them in return.
>>
No. 931635 ID: d9acdc

>>931633
By my estimates, if 300 people can spend 12 hours a day and produce half a dirham, then you'd need 7,200 hours of labor to gather up a dihram of food. In a month, two groups of 25, working 6 hours shifts, could then produce two and a half dihram of food. With nothing to use that food for, and no way to store it, that would be virtually useless, except to offset moral and loyalty costs for raising taxes. Haven't gone over the rules myself so I'm unsure how directly food can be converted into labor when people are not abundant.
If Bridget had 4 dots in craft water, it makes sense that the food could be turned into reasonable products for labor, but she can only do the work of 12 people. Even if provided otherwise abundant food and all the time she could want to work, that would still only be about 4,000 hours of skilled labor. So, do hours of skilled labor convert into dirham at a better rate than raw food? Furthermore, to address more pressing needs, how much labor could that one repair charm which I forget the name of supply? Would it allow us to circumvent spending Dirham on things like repairing the granary? Would those 4000 hours of skilled labor provide more benefit when used with Craft (Earth) or Craft (Wood) right now?
>>
No. 931646 ID: 0640da

rolled 3, 8, 9, 10, 6, 8, 6, 7, 6, 1, 5, 1, 2, 9, 2, 5, 10, 8, 4, 7, 5, 10, 5, 7, 9, 6, 10, 10, 4, 5 = 188

>>931589
Morse will attend as the ambiguous 'Ambassador'. If asked, she'd say the underworld, but otherwise remain quiet and let Lute talk. If I had XP I'd purchase the full extent of dots in Socialize here, seems rather important for a diplomatic meeting. She's going to stick with her Lunar, of course, and do her best to pose no threat. Her mask should make it pretty hard to determine she's an abyssal and not some other thing but it would be nice for more coverage.
>>
No. 931647 ID: 54735b

>Discord Conversation about the logistics of this and how I would need the DotFA command background to use demons.

>DotFA Command 3 has the following prerequisites: Allies 3, Connections 3, Retainers 3, and Resources 6

>Command 2 has Allies 2, Retainer 1, Contacts 1, and Resources 5 pre-requisites

>Currently has meets none of those prerequisites, but 2 backgrounds worth of exp free.

Okay, since it will be a long while before I can ever justify having Resources 6 for Command 3, I'm going to just politely request that I refund it for a 4th dot in Resources as SX takes a more personal role in leading the Manse and getting better at the job and smoothing out the issues from the transition over the month.

Spend 3 Exp to have negotiated with the local guild presence in Aketon since we're pretty well both screwed in this situation and they would definitely want to get their hands in a pie like that.

And spend 3 exp on locking in the Harenhal that I've had as anti-counterfeit stuff as an Ally.
>>
No. 931660 ID: 54735b

Stats for Heranhal (Still named just Heranhal)

Motivation: To forge great works of demonic craft.

Strength 4, Dexterity 3, Stamina 6;
Charisma 3, Manipulation 1, Appearance 1;
Perception 3, Intelligence 3, Wits 4

Compassion 2, Conviction 3, Temperance 1, Valor 4

Athletics 2
Awareness 1
Craft (Air) 3 (Secret Crafts +3)
Craft (Fire) 4 (Secret Crafts +3)
Craft (Lightning) 3
Craft (Water) 2
Craft (Vitriol) 3
Dodge 3
Investigation 3
Lore 3
Martial Arts 3
Medicine 3
Melee 3
Occult 3 (Art of Alchemy +1, Art of Enchantment +2)
Performance 1 (Forge Chanteys +2)
Presence 1 (Seduction +2)
Resistance 4 (Heat and Flames +3)
Socialize 1 (Carousing +2)

Backgrounds: Backing 1
Contacts 2 (Neomah Lover, Ore Trader)
Artifact 1 (Hellforged Emerald Flame Artifact)+Sapience 1
Provides 2nd Investigation Excellency
Urge: Bring Shame upon those who produce inferior craftsmanship.

Charms:
Affinity (Element) Control—Fire; The heranhal may use only the Elemental Corruption and Elemental Resistance functions of this Charm
Malediction—The heranhal utters curses against those who offend him
Materialize—Costs 45 motes
Ox-Body Technique
Sheathing the Material Form—The demon’s hide turns to enchanted brass
Stoke the Flame—Inspires others with the heranhal’s own gluttonous or lascivious passions
First (Ability) Excellency—Craft, Dodge, Socialize
Second (Ability) Excellency—Resistance
Third (Ability) Excellency—Craft, Socialize
Join Battle: 5
Attacks:
Punch: Speed 5, Accuracy 7, Damage 4B, Parry DV 4, Rate 3

Kick: Speed 5, Accuracy 6, Damage 7B, Parry DV 2, Rate 2

Clinch: Speed 6, Accuracy 6, Damage 4B, Parry DV —, Rate 1, Tags P

Black Iron Hammer: Speed 5, Accuracy 7, Damage 12B/2, Parry DV 4, Rate 2

Soak: 6L/9B (Toughened hide, 3L/3B)

Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-4/Incap

Dodge DV: 4 Willpower: 7

Essence: 2 Essence Pool: 55
>>
No. 931694 ID: afdebc

rolled 3, 3, 6, 1, 5, 8, 1, 6, 3, 4, 8, 5, 2, 6, 8, 2, 8, 3, 1, 7 = 90

>>931619
>Standing in front of one of Sesus Xanin's They Live signs, Fanged Flair Effulgence turns to Dell. "Not what I was expecting."
"No." A Realm army occupying a manse in hell wasn't what Dell had been expecting, either.

>"Please, let's head to my office to discuss this."
Dell trails behind Fanged Flair Effulgence, ready to defend him if necessary, but allowing him to take the lead on the negotiations (he's the lawyer, after all). As they pass through the manse, she pays attention to the condition and distribution of the soldiery passed, ears straining to hear gossip and commentary that quickly cuts off at the passage of their exalted commander and guests.

I assume attempting to size up a military force as your pass through a location they hold would be a war roll of some kind? Possibly paired with a perception + awareness roll to see what details I pick up.
>>
No. 931698 ID: 54735b

rolled 4, 5, 6, 7, 4, 2, 8, 6, 4 = 46

I figure, I don't have any social charms, but it would be a really bad idea to visit diplomants while in my Warform, so after the affair with regenerating my own ripped out tongue and before visiting with them, I'll have transformed back into my human true form.
>>
No. 931733 ID: 2007b6

>>931635
>7,200 hours of labor to gather up a dihram of food
That's with the boost from Food-Gathering Exercise. Ordinary mortal harvesting and foraging is less efficient.
>I'm unsure how directly food can be converted into labor when people are not abundant
For most purposes, it can't. Food production has steep diminishing returns after the point where nobody's starving.
>how much labor could that one repair charm which I forget the name of supply?
Crack-Mending Technique has the same speed multiplier and requires 5 dots in the relevant craft skill. It might be somewhat more useful for directly reconstructing partially demolished buildings to original spec with minimal new material (for example, restoring the sacred architecture of Ondar Shambal aka Whitewall), but if you're just trying to pour craftsmanship into rebooting an already semi-functional economy, it's not really necessary. Newly made clay pots could serve a rebuilt granary just as well as piecing together the old broken ones.

What might be more effective is using Harmonious Academic Methodology to raise the skill levels available among mortal extras. A hundred master carpenters can build more ordinary houses in less time than a solar with CNNT could alone, and having that highly skilled core population also provides a better foundation for cultural stability as the community grows.
>Would it allow us to circumvent spending Dirham on things like repairing the granary?
Dirham value is used here as an abstraction. Nobody in town is passing around 16-pound silver ingots, or even similar sized kegs of coins. In fact, there's almost no hard currency available. Instead, it represents the equivalent value of productive economic activity. Those four dirham in the notional treasury could represent things like wooden beams, iron nails, hardtack, cheese, tanned leather, bolts of cloth, tools properly cleaned and sharpened, waste cleared, domestic spirits propitiated, well-rested muscles and brains... anything with broad potential, stable enough to be held on to until next month, and not already committed to a specific project. Doing useful work, by definition, requires expending some available potential to do useful work. Artifice or sorcery might be able to dramatically accelerate construction, contributing several dirham worth of work to a project in the span of a few minutes, but a significant part of the cost of setting up any 'building' on that kingdom scale is things like recruiting and training trustworthy workers, or organizing various supporting services.
>Would those 4000 hours of skilled labor provide more benefit when used with Craft (Earth) or Craft (Wood) right now?
That's exactly the sort of question Bridget would need dots in Bureaucracy to answer.
>>
No. 931743 ID: d9acdc

>>931733
>That's with the boost from Food-Gathering Exercise. Ordinary mortal harvesting and foraging is less efficient.
I was perhaps unclear, but my:
>two groups of 25, working 6 hours shifts, could then produce two and a half dirham of food.
suggestion was meant to imply that Bridget would be leading them with Food-Gathering Exercise.

>With nothing to use that food for, and no way to store it, that would be virtually useless, except to offset moral and loyalty costs for raising taxes. Haven't gone over the rules myself so I'm unsure how directly food can be converted into labor when people are not abundant.

>For most purposes, it can't. Food production has steep diminishing returns after the point where nobody's starving.
There was some implication that workers could be taxed more highly, and food could help to offset the penalties from this. Looking at the taxation edicts and the holiday edicts tables, found here:
https://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building/edicts#TOC-Improvement-Edicts
That means with our three dirham surplus from food that can't be used for anything else, and isn't yet able to be stored, we could raises taxes to the "normal" level, (increasing our economy by two, and decreasing our loyalty by two) and offset the penalties by announcing six holidays per year, which increases our consumption by two, leaving us one surplus dirham of food, and a bonus to economy. This surplus food could even be put towards a token effort to convince the villagers that this isn't so bad, as per the promotion edict table, which would provide a bonus to stability, making any future checks easier.

As I understand it, were we playing pathfinder, when checking to see how much BP we have, we would make an economy check, DC22. (Base 20, plus one claimed tile, plus one district.) We would roll a d20, and add our economy score, plus relevant bonuses from whoever is guiding that act, to see if we beat the DC. If one of the exalted is guiding this action, Red and Gold perhaps for his dots in bureaucracy, then we'd probably get a significant boost. I remember it being said that one exalted dot is roughly worth +3 in pathfinder, but I don't remember if that would be +3 ability modifier or +3 ability score. That gives us a range of anywhere from +3 to +15 depending on what score is used and how much each dot is worth. Then, if you fail, you gain no BP (or dirham in this case) but if you pass you get your economy score divided by 3. The instructions aren't explicit, so if I've gotten anything wrong, corrections would be appreciated.

>A hundred master carpenters can build more ordinary houses in less time than a solar with CNNT could alone, and having that highly skilled core population also provides a better foundation for cultural stability as the community grows.
On the subject of housing, it seems to me that building more housing right now would increase unrest, making everything we do more difficult as we try to get things running again. The benefits provided, by comparison, are only that we gain access to certain buildings which provide boosts to economy, stability, and sometimes generate other things like crime unrest and magic items. When there are several buildings that boost economy and stability and such without needing houses, why build them first? mechanically, it seems like it would be a bad idea to provide shelter for everyone right now, even though logistically that seems like it should be one of the first priorities. Are there ramifications or downsides to having your entire population sleeping in burnt out husks and open fields? Bridget would want to make sure everyone is fed and housed, but there's no numbers provided for many people a given housing block can support, or what the penalties for having a large homeless population are/what the benefits of providing for everyone are.
Furthermore, is it possible to bypass the penalty for tenement housing by upgrading it straight to regular housing first? We have 4 BP, and can only build one building right now regardless due to our size, but since it says the first house you build a turn doesn't count towards that limit, we are capable of building a housing block right away, without leaving tenements around. If we can invest that 4 BP directly into good housing instead of crowding everyone into a temporary camp that seems more efficiently, and benefits us mechanically.

Any notes for how roles regarding kingdom checks are going to be handled? And, since all the labor is coming from Demons under Red and Gold's control, do I even need to worry about this stuff, or is it not my place to plan where our production could go since I don't have an reasonable IC excuse to take control of that system right now. Otter seems to be a tad busy with work and such, but I would be happy to provide summaries of what's possible for this/next month if they want to be in charge but don't want to do all the reading first.
>>
No. 931744 ID: d9acdc

rolled 2, 10, 5, 6, 10, 9, 5, 8, 7, 7, 6, 2, 8, 7, 8, 1, 3, 1, 7, 6, 7, 10, 1, 2, 9, 7, 2, 5, 2, 2 = 165

>>931181
Bridget has, in many ways, stumbled through the past two months, participating in a string of failure unbecoming for a chosen of the Unconquered Sun. She failed to fulfill her duty to her people at the castle in the sky, failed to alleviate the suffering of the tortured souls she pounded into fixings and tools, failed to save the villagers from the treachery her brother enacted upon them, failed to seal away his pawn of evil, failed to save her allies, those who helped her, from the lies and treachery of her new foes, failed to make peace with those who could ease the suffering of innocents, allowed those who would help her to become lost, and gave guidance to those who would inflict harm, all culminating in her most recent failure to care for her patients. Her force of will could not ease their suffering, and their torturous recovery would surely haunt them. At home, her flock would surely be lost without her, Karod no doubt submitting them to cruel slavery and terrible deeds. She needs to be faster, stronger, more eloquent, more skilled, just more. She needs to learn and understand. She needs to become a shepard worthy for the people counting on her.

These were Bridgets thoughts as she left the monks to cope with their newfound health, and leapt once more towards the manse, intent on rescuing the Disciple of Mela. Using personal motes, to avoid anima flare. She's learning that simply throwing your weight around won't always cut it.

>>931393
>>931483
>>931589
>>931646
>>931698
Fast forward to the present. Bridget arrives to greet the visitors, Dutiful Topaz somewhat obscured and overshadowed by her colorful company. The three eyed mountain troll, collared nudist, and her masked lover are all vested in each other, and the town, to varying degrees. Bridget speaks up first, as the others hang back. The might of the Unconquered Sun may not always be enough, but she would not hide who she was, castemark clearly visible in her third eye.

"We are representing these people as shepards and advisers. I teach and build"
A sweeping hand gestures to Morse and Rivers in turn.
"The musician wards evil. The warrior defends her love. What roles bring you here?"
>>
No. 931751 ID: 0640da

rolled 5, 6, 7, 9, 2, 9, 8, 2, 7, 5, 10, 7, 3, 2, 8, 6, 2, 9, 6, 2, 2, 4, 4, 7, 10, 8, 8, 6, 6, 4 = 174

"...you aren't going to embarrass me in front of these... interlopers with this nonsense about being in love, are you?" Morse adjusts a string as she plays her instrument, talking to Lute as they make their way to the diplomatic meet. "I promise not to kill them if you don't make a fool of me while we're figuring out what their intrusion is about. Unlike you, I am a polite and proper individual... when I so desire it. It just so happens I am a believer in peace, and I think a diplomatic meet is the best place for me to demonstrate that. So, I will be on my best behaviors, and so will everyone else. Or else." Morse leaves her request with a threat... she doesn't want this meeting to escalate into violence, it sounds like. While normally that would be a kind sentiment, coming from an Abyssal, it must have some ulterior motive to it.

Spending 16 XP to bring Socialize from 1 to 5! No more of that pesky having her identity seen through, and more diplomatic sway.
>>
No. 931752 ID: 54735b

'Well, that was rude' Rivers couldn't help to think, but not say since she wasn't interested in kicking up more of a fuss by trying to assert that Bridget isn't really the person to be taking the lead since she already had started.

But Morse's comment was a half step far enough to get her to react as she nudged her lover in the arm as she made threats and worse, denied their romance.

While, she also wasn't planning on taking the lead herself, since all she was really there to do was be intimidating and interesting. And to bring food, she was after all, up half the night preparing a small feast. It would have been less, but she kept having to toss it out and start again when she messed up, since she really wanted to make an impression. And now she was dragging carrying it in a scalding hot tray on top of the too big table from the bar that she had estimated was about the right size for 10 people just a few inches off the ground to keep it clean.

"I think it's a bit tedious to stretch these kinds of meetings out, so I'm going to go out on a limb and guess you're from the guild, and as such you're here on a business trip. After all, you came from the direction of that big town in the area, so you'd be looking for resources to keep everyone there safe and fed."

And with that, she placed down the table and unveiled the contents, containing a one course meal for 10 people mostly made out of local plant meats as palatable as she could make them with her wits, cooking skill, and a lot of seasoning.
>>
No. 931753 ID: 54735b

Int 1+Craft (Water) 2 for base 3 dice, spending a willpower to channel conviction for an extra 4 dice, and whatever stunt rating that is for as much as +3 dice to a maximum of 10.
>>
No. 931754 ID: 54735b

rolled 4, 1, 4, 3, 1, 4, 7, 4, 3, 4 = 35

I forgot I reloaded when I was typing that post, so I didn't keep the dice command
>>
No. 931755 ID: 0640da

rolled 9, 9, 10, 5, 6, 8, 9, 2, 8, 9, 5, 1, 4, 10, 8, 3, 1, 3, 3, 1, 2, 8, 10, 2, 1, 3, 5, 5, 10, 3 = 163

>>931752
"Yes. I'm just a musician that wards off demons." Morse deadpans. "You're safe from the silent winds with me... (River, stop nudging me, or so help me I will disembowel you in front of these nice people.)"

Morse doesn't touch her meal, although she does make a few quick adjustments to prevent her mate from putting the salad fork where the dinner fork is supposed to be on each of the place settings. Making a standard Socialize check with my improved dice, no specialties. She wants to make sure her mate doesn't do something egregious, and stands at the side of the table, playing a more traditional tune from her home town. She'll make a Performance check for that, too.
>>
No. 931756 ID: 54735b

Rivers was half tempted to check the bluff that Morse would manage to forcibly disembowel her. Both because she'd BEEN disemboweled before and could reasonably guess at how difficult it was while Morse physically wasn't agile, strong, or skilled enough to pull it off, and because she trusted in Morse's love enough even if the fact that she loved her needed to be drilled through her mask and into her skull.

But, that would be rude to do here, so she avoided goading her into trying, since she didn't want to make a bad impression by causing her lover to fly into a rage and impotently scratch at her abdomen.
>>
No. 931768 ID: afdebc

>>931751
>"...you aren't going to embarrass me in front of these... interlopers with this nonsense about being in love, are you?"
The disguised Sidereal gives a glibe shrug. "Doesn't seem likely that embarrassing you in front of people you don't care about would make you a better person, so I see pressing reason to do so."

Going to follow Morse's example, and spend 9XP to increase socialize from 1 to 4.

>It just so happens I am a believer in peace
"The peace of the grave, naturally."

>>931755
>She wants to make sure her mate doesn't do something egregiou
Like showing up to a diplomatic meeting naked, perhaps.

This suits Lute's purposes just fine, though. Between the mountain-troll solar, nudist, and mysterious masked musician, there's plenty to distract the other party and allow her to operate with less scrutiny.
>>
No. 931795 ID: 8d924c

>>931744
Red and Gold is later to arrive than the others, trailed by a pair of tomescu. He peers at the masked figure and what appears to be some sort of troll, but sees no reason to object to their presence. They don't seem to be demons, anyways.

"Hello, friends from afar. I am Seven Broken Wings of Red and Gold. I will be representing the interests of the Unquestionable and the Green Sun Princes. Might I ask who I have the pleasure to be meeting today?"
>>
No. 931839 ID: f57349

>>931795
"I'm Gerald Isslor, representing Aketon's military and the god of the walls, and these are Iridescent Bile representing the Avarice River's Undertow community, Carl Akbarson of the Guild, and, er..."
"Minister of Crocodile Tears," says the lizard-man, "though you may call me 'croc' if you wish to be less formal. Anyone claiming to have our city's best interests at heart need only touch their hand to the flame within my lantern, and that claim will thereafter be taken seriously."
>representing the interests of the Unquestionable
"Such as, say, Madelrada?" asks the Guildsman. "If you're able to end this bizarre blockade and reopen trade along the Avarice River, I'll find a way to make it worth your while."
>>
No. 931844 ID: 8d924c

>>931839
Red and Gold flashes teeth in a smile at the Guildsman's response.

"Indeed, such as Madelrada, though I'm uncertain what blockade you refer to. Perhaps you mean Hrotsvitha? But I'm afraid I can't remove one of the Unquestionable for you. Let's discuss the current circumstances, regardless. This portion of Creation has been rather unceremoniously dropped into the middle of Hrotsvitha, about a month past. I have found no evidence of remaining connections between here and whereever it once resided. There is no indication that whatever caused this is reversible. So, a claim has been made, in the name of Madelrada. As That Which Wears Down the Mountains has not seen fit to come here herself, as of yet, I have taken it upon myself to see to it that noone engages in any, well, poaching. Luminata are my largest concern, but thankfully I think they have been taking my statements seriously. The next concern is of course, food and water. The light of Ligier may not be precisely the same for the growth of plants here, and any cloud which drifts outside the borders is as good as lost to us. I have some thoughts for solving these issues, but I am only one man, after all, so I would like to hear your thoughts."

Red and Gold provides this horrifying knowledge and then simply pauses, smiling at the new arrivals, waiting for input.
>>

rolled 9, 5, 9, 7, 10, 8, 9, 10, 4, 8, 8, 9, 2, 10, 8, 4, 3, 1, 6, 9, 7, 1, 9, 8, 10, 4, 6, 10, 2, 4 = 200

>>931839
>"Minister of Crocodile Tears," says the lizard-man, "though you may call me 'croc' if you wish to be less formal. Anyone claiming to have our city's best interests at heart need only touch their hand to the flame within my lantern, and that claim will thereafter be taken seriously."
From her position besides the overlarge arm of Bridget, rather than Marching Against the Flame, Dutiful Topaz appraises it from the opposite side of banquet table (a sampling of which she had already tasted, so the envoys might be reassured it was neither drugged nor poisoned).

Rolling Lore or Occult, in an attempt to determine what kind of magic this is. Is this an artifact or magical effect she recognizes, or one she can divine the purpose of? (A truth-oracle of some manner would be a very different beast from a simple trial by fire, or holy flame for that matter). Not sure which dice pool I'm rolling here, but I'll add 4 Excellency dice for 4m personal.
>>
No. 931883 ID: 54735b

"What if we don't know enough about your city to really make a decision as to whether we have its best interests at heart. I mean, I don't want anything bad to happen to it, and so far as I know I have your best interest at heart, but I guess I don't really know what that entails."

As she was talking, Rivers reached out to touch the fire, curious on where she stood in the eyes of the flame.
>>
No. 931902 ID: 0640da

rolled 5, 2, 5, 4, 5, 3, 7, 1, 10, 2, 3, 6, 7, 3, 6, 5, 6, 7, 9, 2, 1, 3, 4, 6, 8, 1, 7, 9, 4, 10 = 151

>>931839
Morse eyes Red and Gold with suspicion. She licks a finger, and presses it to her instrument before using Screaming in Silence to send Red and Gold a telepathic message. [Perhaps you should explain tho those of Creation what poaching means in this context. Understand we are not all as learned as you about the ways of Madelrada, and this is the first time I've heard of concerns about it. Right now, it seems to me like you're threatening the diplomatic party instead of trying to reach an agreement. Offer them something, anything besides information. You can't make demands without giving first, it's rude.] She turns her head to face River now, still playing her instrument. [Sit up straight and stop slouching. You might have fucked the food but I'm not going to let you make more mistakes. I'm here to support you, River, just ask questions when you need help.] Morse turns to Lute last, before checking with her. [You're not using any charms to investigate them, are you? The last thing I want to see is a fight starting because one of them realized you were trying to find loopholes around that lantern of theirs. Nothing obvious.]

Morse would like to have started this diplomatic meet 20 motes down, one dipped into peripheral, with communication through Screaming in Silence established with the four team members (all players have given permission) that she's working with. She's going to be working as the rules of Teamwork, providing an additional dice to actions like Socialize or Manipulate and helping the group communicate without making faux pas. She'll also be making regular Socialize checks to manage the group as a unit-- she could probably use Lute's help with this, too.
>>
No. 931908 ID: f57349

>>931883
What intimacies does Rivers have, particularly toward the city of Aketon, or in terms of philosophy or religion?
>>
No. 931920 ID: f57349

>>931869
More than enough successes to identify it as originating from one of the Paths of Draconic Enlightenment, specifically the capstone of the Blazing Fire Path, detailed in the Scroll of Fallen Races p. 137. Lantern itself is a 1-dot artifact that simply serves to keep the flame within from being extinguished by mundane means.
>>
No. 931938 ID: f57349

>>931844
"So, wait, are you saying the outside world is actually gone?" asks Carl, "Or does Sijan still exist, and I'm just gonna need to hand over a heap of jade or prisoners or joss sticks or whatever to send any heavy packages there?"

Alone among the four, Iridescent Bile appears neither confused nor frightened, but only smiles smugly, rolling her bulbous eyes. "The Lawgivers have returned, and we all have been Cast Out Beyond Regard. I will gladly lend my people's support to your cloud-herding project, kindly prince, if you in turn provide me with a drop of blood from whoever issued that condemnation."
>>
No. 931941 ID: 54735b

>>931908
In terms of Philosophy, an intimacy of love/respect for the Immaculate Tradition, since that's what she grew up with and has molded her current identity around, though from the sounds of Iridescent Bile calling the Solars Lawgivers that sounds like she's getting her burned even though she has the theory that Anathema are an important thing since clearly they reincarnate.

No particular intimacy towards Aketon, since as she pointed out she never really even heard of them.

An up to date list of Intimacies for the official record.

Immaculate Tradition (Love/Trust)
Nature/Wilderness (Love/Like a home)
Lookshy (Patriotic Pride)
Morse (Love) Secured by Solar Bond
Lute (Love)
Malice (Love)
Red and Gold (Ally/Old Friend)
Bridget (Ally)
My 'murderers' (Murderous intent)
The Realm (Hatred)
>>
No. 931943 ID: 54735b

Also
Mother Bog (Unfocused but mostly helpful patron)
>>

rolled 5, 9, 8, 4, 4, 1, 1, 9, 6, 3, 2, 3, 5, 2, 9, 3, 1, 5, 3, 10 = 93

>>931902
>>931920
>You're not using any charms to investigate them, are you?
Lute appraises her allies of her insight via Morse's telepathic charm. [The flame is the creation of a master of one of the Draconic Paths of Enlightenment. It will burn any creature of darkness, and anyone who does not love one of the same things its creator does. These flames can burn for centuries- the dragon who birthed it may not stand before us, or may be long dead].

>>931938
>"So, wait, are you saying the outside world is actually gone?" asks Carl, "Or does Sijan still exist, and I'm just gonna need to hand over a heap of jade or prisoners or joss sticks or whatever to send any heavy packages there?"
"As has been explained to me, we have been moved from one world to another. The world we knew still exists, it is just far away and difficult to reach. Your package would have to cross the alien terrain outside, and spend 5 days in the Endless Desert that connects the two, before it could travel to Sijan under familiar skies."

>Cast Out Beyond Regard. I will gladly lend my people's support to your cloud-herding project, kindly prince, if you in turn provide me with a drop of blood from whoever issued that condemnation.
OOC: she recognizes the solar charm that would normally be used to exile a chunk of creation. Problem is we can't give her what she wants, since a solar didn't do this, it was a fate glitch after the cult of syrinx prophet executioner got too successful with the omen weather.
>>
No. 931966 ID: 8d924c

>>931938
Red and Gold blinks as he receives the message from Morse, before responding to the Guildsman.

"Oh, no, Creation is still where it was. Only this piece is here in Malfeas, now. Still, Sijan will be hard to reach. I could make it there myself, but I am currently prioritizing keeping the people here alive and safe. That is, er, part of what I mean by poaching. The dirt, the water, the stone, everything here is valuable in Malfeas, and the people perhaps most valuable of all. Luckily, I do have influence here. Not enough, yet, but I do intend to see to it that no harm comes to the people here, as best as I am able. And indeed, the Lawgivers have returned. I wonder where you came across that information?"
>>
No. 931967 ID: 0640da

rolled 8, 2, 3, 1, 2, 9, 5, 1, 5, 1, 1, 4, 8, 2, 5, 5, 10, 5, 3, 4, 2, 4, 5, 7, 8, 5, 9, 5, 2, 3 = 134

>>931945
[Eugh. No wonder I feel disgusted by it. I'll share the findings with the rest...] Morse makes this information known to the other members of the party, adding that [The vile artifact you see before you is birthed of the misguided leanings of a dragon. It will burn any creature who touches it that carries an unholy aura about them or does not share an emotional bond with the attuned. Red and Gold, don't touch it... Lute says you're fine, dear. Don't worry. They won't try to hurt you if you toy with it.]

I... might have to roll Resonance for warning Red and Gold.
>>
No. 931976 ID: d61718

rolled 7, 6, 4, 8, 10, 5, 4, 7, 7, 9, 3, 7, 9, 5, 6, 6, 1, 9, 9, 4, 7, 2, 10, 1, 4, 7, 3, 6, 10, 5 = 181

>>931938
>I will gladly lend my people's support to your cloud-herding project, kindly prince, if you in turn provide me with a drop of blood from whoever issued that condemnation.

"You hunt my brother Karod. We share blood; if that suffices, I shall bleed. I fear he is outside this realm. I can leave, but cannot hunt alone. I must shepard the lost and secure their freedom. Help will be rewarded as I am able. If I can banish pockets of Wyld that greatly aids us."

Bridget genuinely believes her imaginary twin brother is responsible, and is happy to offer any aid to hunt him down. She would go after him herself, but the people here need her more right now, and she cannot abandon them. Wyld Shaping would let her reward people more generously and with greater options, and could also help support efforts to protect and rebuild, if she had access to any Wyld pockets.

>Anyone claiming to have our city's best interests at heart need only touch their hand to the flame within my lantern.

"I know nothing of Aketon, yet love all Creation. I am mandated to shepard the weak, expand creation, to treat its ailments. These people suffer greatly, as we all have. Any who travel here will be cared for. If you can provide for this flock I shall aid you."

Bridget watches Rivers reaction to the lamp carefully, to judge whether she need exercise caution herself. She is not as invincible as she once believed. She is unsure what is best, to bring survivors here, or to send them to Aketon, but whatever will provide for the most people she'll throw her weight behind.

>>931938
>I'm just gonna need to hand over a heap of jade or prisoners or joss sticks or whatever to send any heavy packages there?

Bridget had remained quiet after the introductions, wanting to support her allies and allow their more gentle touch to take the place of the sun's unbridled might. Their gentle touch is no longer appropriate. As the guild representive speaks, golden light erupts from Bridget. She clears the space between them with less than a step, forgetting her goal of overshadowing Diligent Topaz, caring only about the grave injustice that is flagrantly, callously, being thrown in her face. The offender has their clothing not so much gripped, as enveloped, by a hand nearly as large as their torso. The forge trolls unblinking golden eye blocking Ligers light as it burns the twilights crest in Carls retina. They are barely able to touch the ground when Bridgets voice begins to burble and snap, an icy lake threatening to swallow them whole.

"Rare that I hesitate to strike slavers down. Wherever the denizens of creation are imprisoned, they shall be free, no payment or exchange given. Head hung in remorse and slaver no longer, your needs are met as all others, no better or worse.
Further, trade that aid us can be conducted outside this realm, once I can safely return, or all are saved from this disaster."

Bridget is aiming for three ticks and making a social attack to intimidate the Guild member into freeing any slaves they have access to, and giving up the practice. She spends a peripheral mote to flare her anima to the highest level allowed.
>>
No. 931994 ID: afdebc

>>931967
>Eugh. No wonder I feel disgusted by it.
[Am I allowed to tease you about love where the diplomats are unable to hear it?~], a coy voice teases, with a playfulness not reflected in the face presented to the table at large.

>>931976
>She clears the space between them with less than a step, forgetting her goal of overshadowing Diligent Topaz, caring only about the grave injustice that is flagrantly, callously, being thrown in her face
The lawgiver's servant pales, a nervous expression flitting across her features, at the sight of her master's righteous ire being stoked, and her hands twitch an aborted gesture to hold the giant back.

Since Lute's playing Bridget's advisor, adding an extra die to her pool for cooperation with her intimidation-based social attack. All acting and body language, no dialog.
>>
No. 932057 ID: f57349

>>931966
>I am currently prioritizing keeping the people here alive and safe. That is, er, part of what I mean by poaching.
"So you're saying we're as dear to your heart as the deer in your game preserve."
>>
No. 932083 ID: 0640da

rolled 8, 6, 6, 2, 7, 8, 6, 10, 6, 8, 4, 4, 4, 9, 8, 2, 1, 6, 4, 9, 10, 9, 1, 1, 5, 7, 6, 2, 9, 5, 6, 1, 8, 10, 7, 4, 2, 8, 9, 1, 2, 2, 9, 4, 6, 8, 8, 9, 6, 1 = 284

Bridget, Morse, Red and Gold and Lute, roll Join Debate for me. If you have any social units with you or in the building, roll Join Debate for them as well.

@Rivers, you rolled 4,6,6,8 for a total of 1 successes

Join Debate order of dice: Gerald Isslor, Iridescent Bile, Carl Akbarson, Minister of Crocodile Tears, Assorted Mortals. I'll tell you the turn order once all players have rolled. If we end up doing this in the combat thread on the discord, I'll also post regular summaries for XP, but we'll know more later. Hopefully this isn't too awkward.
>>
No. 932105 ID: 304f7c

Creeping Hunter of Mortal Men
Full Moon Barbarian Warrior King

Motivation: Protect the Herd

Strength 5 Dexterity 3 Stamina 4
Charisma 5 Manipulation 1 Appearance 1
Perception 4 Intelligence 3 Wits 2
Essence 2, Willpower 6

Compassion 1, Conviction 3, Temperance 2, Valor 3
Flaw: Curse of the Raging Bull

Abilities / Skills:
Athletics 3
Awareness 1
Dodge 1
Integrity 1
Martial Arts 1
Melee 4
Resistance 1
*War 5
Craft Earth 2
Presence 2
Socialize 2
*Survival 5
Occult 2

Charms:[GOLDEN TIGER STANCE][ESSENCE OVERWHELMING STR][ESSENCE RESURGENT DEX][WARY SWALLOW METHOD][IMPRESSIONS OF STRENGTH][RELENTLESS LUNAR FURY]

Mutations: Enhanced Sight and Smell, Fur, Large, Tail, Ugly

Backgrounds:
Artifact #1 DEATH AT THE ROOT
Artifact #2 Victorious General's Galea
Artifact #3 Moon-Faced Plat Mail
Followers 3 Cult
Resource 3

Intimacies:
Master of combat with an axe
Leading a army
Hot headed
Prone to grudges


BP Spent: 15 Free with Chargen
-9 Artifacts
-6 Abilities
>>
No. 932106 ID: f57349

>>932105
With the errata, you get 18 BP to start with, and raising WP to 6 costs one of those. Mutations also cost BP, or provide extra BP back in the case of negative mutations, and if you're taking Ugly with all your social attribute dots in Charisma that would actually mean Appearance 0.

Should list the actual dot ratings for Backgrounds, and provide more detail, particularly for Followers and Resources. Is your Moon-Faced Mail regular articulated plate, or superheavy?

Goats don't usually have tails long and heavy enough to directly aid in balance. How about basing the racial template on gazelle beastfolk from Compass: Wyld p. 160? One point each for enhanced smell, enhanced hearing, and fur, two points for fast movement (meaning +4 yards per tick, +4 strength for jumping, two dice to checks for competitive running, and overland travel as fast as a horse) and two points for horns.

For ease of readability, don't put charm names in all caps, and split them up into separate headings by attribute.

What's your spirit shape? What does your iconic anima look like? If you're taking Deadly Beastman Transformation as one of your starting knacks, what are the additional mutations you gain while in that form? Could say, since you were a beastman pre-exaltation, some of your racial-template mutations got shuffled over into DBT, meaning you've got a goat spirit shape and a non-beastman form (maybe with just Horns and Ugly) you could use for blending in to human settlements. Victorious General's Galea could be designed to subtly make your horns look like they're decorative extensions of the armor, rather than growing out from your actual scalp.
>>
No. 932137 ID: 0640da

>>931976
The room is silent for a moment, before Carl speaks up in his defense. "Listen, you Solar Troll. It was a slip of the tongue. I was merely referring to the forms of currency your... companions of choice use. Am I not mistaken? You will find no slaves among my cargo, I can assure you of that." Carl looks around for approval, and gains only icy stares as his parry fails. The question still lingers in the air as to his guilt in the matter.

Before anyone else can speak, Minister of Crocodile Tears speaks up, his teeth gnashing and turning into a crooked smile. "More importantly, my dear Solar, is that we are on the same side if you truly love Creation... but we have seen claims from many who thought themselves saints before. Paragons of virtue. You blame your brother, but how are we to be sure you are not yourself to blame for this tragedy? Rather than blather, perhaps you wish to put your jade where your mouth is and prove to us you tell no lies. My flame can discern your truth-- you only need touch its fire."

He's made a Manipulation attack of 1 success against Bridget, trying to trip her up. You are welcome to respond to the attack however you like, but it is also Dutiful Topaz' move.
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No. 932148 ID: f57349

>>931883
There's a brief tickle of unpleasant nostalgia, the mnemonic equivalent of being patted down for concealed weapons and incidentally groped, as somebody else's conscience runs through all her depredations as an Anathema and any dubious deals she's made. Apart from a mild smell of burnt hair, Hundred Flowing Sweet Rivers' hand is entirely uninjured, which visibly comes as a surprise to the lizardman holding the lantern.
>>
No. 932172 ID: 304f7c

>>932106
I tried to explain things better this time!
Creeping Hunter of Mortal Men
Full Moon Barbarian Warrior King
A small beastman with goat’s eyes. His spirit shape is a goat. His warform is a towering twelve foot beastman with the head of a goat, twisted ram’s horns and hooves.
Tell: Silver goat’s eyes
Motivation: Protect the Herd
Anima: Ram

Strength 5 Dexterity 3 Stamina 4
Charisma 5 Manipulation 1 Appearance 1
Perception 4 Intelligence 3 Wits 2
Essence 2, Willpower 6

Compassion 1, Conviction 3, Temperance 2, Valor 3
Flaw: Curse of the Raging Bull

Abilities / Skills:
Athletics 3
Awareness 1
Dodge 1
Integrity 1
Martial Arts 1
Melee 4
Resistance 1
*War 5
Craft Earth 2
Presence 2
Socialize 2
*Survival 5
Occult 2

Charms:Relentless Fury
STR Charms:Essence of Overwhelming Strength, Impression of Strength
DEX Charms:Essence of Resurgent Dexterity, Golden Tiger Stance, Wary Swallow Method
Knacks: Towering Beast Form, DEADLY BEASTMAN TRANSFORMATION

Mutations for DBT: Enhanced Sight and Smell, Large, Horns, Huge, Ugly
Mutation: Gazelle’s Pace

Backgrounds:
Artifact #1 DEATH AT THE ROOT 5 dot
Artifact #2 Victorious General's Galea 2 dot
Artifact #3 Moon-Faced Mail Superheavy 1 dot
Followers 3 A tribe of herd animal beastmen
Resource 3 Tools, Weapons and Armor

Intimacies:
Master of combat with an axe
Leading a army

BP Spent: 18 Free with Chargen
-9 Artifacts
-6 Abilities
-2 Mutation
-1 Willpower
>>
No. 932190 ID: f57349

>>932172
Looks like you're all set apart from four free specialties and tweaking mutation loadout. Can't take negative mutations as part of your Deadly Beastman package, nor size increases. If you want your battle form to be twelve feet tall instead of just nine, that's what Devastating Ogre Enhancement is for. Gazelle's Pace explicitly can't be concealed, so if you want a human form for blending in around folks who don't like beastmen and mutants it's a bad one to pick for always-on.

How about dropping Ugly (Appearance 1 already means you're not exactly conventionally attractive), taking Wolf's Pace and Enhanced Vision as permanent mutations, then making the DBT package Elemental Adaptation (Wood) [1], Enhanced Smell [1], Fur [1], upgrade Wolf's Pace to Gazelle's Pace [1], and Horns [2]? Wood adaptation provides a benefit to climbing (among other things), to support the image of mountain goat cliffside agility.

Resources represents some sort of ongoing income, not just equipment on hand. Whatever food supply or mineral resources you've secured in the caves, the economic productivity of the tribe's noncombatant women, children, and elders, that sort of thing. Working out the full details of that, the tribe's specific assets and culture, is what I meant by more information.

So, do you want to be just bursting up out of the ground right in the middle of the diplomatic meeting, or exploring some caves solo first to get a feel for the system?
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No. 932191 ID: f57349

>>932172
Oh, almost forgot - you need to specify a Favored Attribute, apart form physical attributes which are already in-caste.

Incidentally, how about having the helmet as a tattoo artifact? Main advantage is it can't be stolen, disadvantage is can't be voluntarily removed in order to benefit someone else, or free up those four committed motes.
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No. 932279 ID: 9646f1

Shortly after the visitors had arrived, violence threatened to sour a potential alliance. Seemingly just as quickly, the conflict was diffused.

>>932137
As Bridget held aloft the suspected slaver, his hollow words garnered no support from the other diplomats. Minister of Crocodile Tears, surprised by the lanterns decision to spare Hundred Flowing Sweet Rivers, turned instead on Bridget. Wanting to capitalize on the Lunars success, and salvage the the meet, Dutiful Topaz interjected:

(copy pasted from discord chat)
"As the flames of Aketon have illuminated, through many of us are strange to each other, we can still share common values. We have all of us come together on this day to try and find a path forwards through recent crises and our change in circumstances. In this spirit, can we not set aside minor disagreements, and try to find the ways in which we can help one another?"

The delegation, mesmerized by the supernatural performance, were put at ease. Her words have... clearly impressed the audience before her. They regard her statement for a few moments, and then accept her apologies... even Iridescent Bile shakes her head. She was so caught up in the moment and frustrated by all the little things she nearly lost to herself. The mood has eased considerably and the tension drops a small amount.

Bridget takes this moment to shift subjects and start fresh, allowing the command that she test herself in the flame be forgotten in the wake of Dutiful Topaz's reminder that they are here to help each other, not fight. Carl is gently released, ignored for now, not yet ready to publicly repent. Instead, she turns to Iridescent Bile.

"My companions are more diplomatic; I use deeds. What can I give to secure help for these people and aid against Karod?"

Mechanically, Bridget is using dodge MDV 7 against Minister of Crocodile Tears' attack, stunting off of the opportunity to start fresh provided by Lute.

Currently it is Tick 1. Turn order:

Tick 1:
Iridescent Bile
Carl Akbarson
Red and Gold

Tick 2:
Morse Song

Tick 3:
Gerald Isslor
Rivers

Tick 4:
Bridges the Moon and Sun
Minister of Crocodile Tears

Tick 6:
"Dutiful Topaz"

If anyone can confirm/correct the record of any mistakes, that wouldn't go amiss.
>>
No. 932286 ID: 8d924c

rolled 7, 7, 6, 8, 2, 7 = 37

>>932279
Red and Gold looks prepared to possibly step in as things get heated, but they are resolved amicably. He instead takes the opportunity to respond to an earlier jab, clearing his throat.

"Far dearer than deer, but I was only intending to illuminate how others of Malfeas would approach this matter. As far as they're concerned, the reason they will hold off from the borders is to avoid displeasing the Unquestionable. Which is good for all of us, so long as we can then keep her satisfied with what we've done here. And while I've been working to improve the local area, that simply won't be good enough. I am willing to make concessions to reach a good working relationship with your city, but some things will have to change. It is not built for shelter from the Silent Wind, or to cultivate foodstuffs grown on the light of Ligier. There is likely far too much said against the Yozi in whose bodies we now reside. I can grant gifts of prowess to those willing to help me resolve these problems. And with a chance to direct the actions of those willing, we could build something greater than any here have seen before. I have seen the great armories of Lookshy, and the treasures of the Realm. I could bring us all to heights even they would tremble at. I ask only your cooperation. Is that so much?"

Red and Gold flourishes the sleeves of his robes as he delivers his speech, looking plaintively at each of the diplomats and others.

(Making Charisma+Performance(3) attack, channeling Conviction for automatic 5 successes, +3 from anima effect, spending 3 motes for First Excellency, attempting to convince everyone to work together for survival and GLORY)
>>
No. 932318 ID: afdebc

For posterity, here's Lute's tick zero action, which would have come in-between >>932148 and >>932279

https://pastebin.com/44E9FWHB

Important part is that the Serenity anima power is active, and Lute's social attack had 10 total successes.

>>932286
12 successes without even counting the stunt! Performance hits everyone, that beats Lute's Dutiful Topaz's MDVs (6 parry, +3 Serenity, +3 relative appearance, -2 from attack), but she has no reason to spend wp resisting, since that's largely in line with her own augment.
>>
No. 932348 ID: 0640da

rolled 1, 5, 5, 6, 6, 2, 7, 10, 5, 9, 7, 1, 5, 5, 10 = 84

>>932190
"You say your blood can bind them... I would like that very much." Iridescent Bile temples her fingers together and smiles, while Crocodile Tears scowls silently. "In fact... as my condition for my participating in your alliance, how about we make things simple? You provide us with the way to bind and defeat the solar who did this, and we can consider lending our assistance for a time. But, only... no. We would have to make do with those of us who still have it in us to fight... so many lost in the transition to Malfeas. Elementals perished for no good reason... really, an alliance would be in our benefit, not your own."

Iridescent Bile spills a pitiful story that seems to put a damper on the mood... she's rolling Performance to tug at everyone's heartstrings. She's rolling Manipulation + Performance, plus two dice for a stunt-- 7 dice total, against everyone in the room. She's attempting to develop an intimacy of Pity with natural influence.

The whole party of diplomats would be moved... if they did not spend time focusing on the one who was talking. It was hard to listen to a demon talk about peace and the congregation of power, and more than one diplomat at the table spends 1 WP to resist the temptation to go with his plan without caveats. Only one person seems to think this is a promising move from Red and Gold... Carl Akbarsson, who just smiles.

"So... you want to give us lots of stuff for cooperating. Personally, I'd like to hear more about these... gifts you're offering. I assume they've got some kind of string attached? Something more... tangible than a promise. No, even something like... power? What kind of authority are you backing that promise on-- unless I am to understand you speak for the Yozi, and are making a deal in their stead?"

"Carl!" Gerald hisses, quietly, trying to interrupt but not be rude about it.

"Calm down, calm, Gerald-- I'm just asking questions. I want to know the nature of this gift. I wasn't going to accept it! Haha! Heavens, no. I've got too much riding on deals with the Realm and Lookshy to jump on the train of the first anathema I meet." Carl waves dismissively... but he's still rolling Investigation.

Carl, on the other hand, gets three dice from Charisma, three dice from Investigation and two from his stunt, so he's got a dice pool of 8-- the second half of the pool. He wants to know the nature of the gift, and is attacking Red and Gold-- you may respond.

Your performance attacks both hit everyone at the table with alarmingly high rolls, so when it's your turn around I'd like players to at least marginally respond to Lute and Red and Gold. You are all feeling an intense urge to cooperate with Red and Gold and your next scene should reflect or resist that... I don't think it's going to be a real problem, but I'm putting that out there.
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No. 932352 ID: 8d924c

>>932348
Red and Gold rolls his eyes at Carl's probing questions.

"I can be considered as much a representative of the Yozi as anyone besides the Yozi can. As for the nature of the gift, it is as the gifts of Cecelyne. Yes, there are strings attached. Strings of power. For the gift, I can ask something in return. Those who refuse suffer terribly as a result. Did you expect me to say otherwise? This is Malfeas. You will not find more favorable offers than those I am making. I doubt you could find such in Creation. As for my authority, I can indeed call on the authority of those who built Creation to sanctify oaths. It would be meaningless to lie to you about these things which are fairly common knowledge. Are there any other capabilities of mine you feel the need to ask about? I must point out, simply because a string exists does not mean I must pull it. If that were ever to become necessary, things must be truly dire."

(Red and Gold isn't defending against Carl's attack. He's telling the truth. Kinda just ignoring the Heketa's attack with Dodge MDV.)
>>
No. 932372 ID: 304f7c

rolled 5, 2, 5, 3, 4, 9, 8, 10, 7, 3, 2, 1, 10, 4, 8, 10, 9, 8, 1, 6, 4, 1, 5, 5, 5, 10, 2, 8, 6, 4 = 165

>>932352
A great wave of force resounds the area as part of the ground gives way and crashes down. A great amount of debris is knock into the air as the result of the sudden cave in. A horn sounds. Immediately the sound of many hooves pounding against dirt and stone can be heard. A large group of beastmen has interrupted the meeting. Wearing crude armor and wielding savage weapons. One stands out from them all standing 9 feet tall, a lunar exalted in war form. He takes a look around and snorts and stamps a hoof in place as if he was annoyed by something. He lowers his moonsilver great axe and the rest of his follows begin to fill in behind him. His eyes dart around the room trying to size up the strange collection of beings gathered but find no easy resting place. "Relax," he says looking still very much on edge. "There is no need to escalate things."

Rolling for Join War
>>
No. 932377 ID: f57349

>>932372
>rolled 5, 2, 5, 3, 4
Joined during tick 1, reaction count is four, and that's zero successes, so you're not going to be acting until tick 5.
> "Relax," he says looking still very much on edge. "There is no need to escalate things."
>Rolling for Join War
These statements seem to conflict. Are you talking, or fighting?
>>
No. 932379 ID: 5f3f48

>>932348
With a dice pool of 7, that's one success from Iridescent Bile. That's... probably not overcoming anyone's MDV unless they're subject to a penalty from their last action, and under a penalty for being less than her Appearance 4. It definitely doesn't beat any of the PCs, with Lute’s anima adding +3 to parry MDV.

>You provide us with the way to bind and defeat the solar who did this, and we can consider lending our assistance for a time.
"You offer limited cooperation towards our common survival, if we only we defeat one who moves mountains between worlds?"

Dutiful Topaz is using parry MDV 10 (6 + Anima 3 + Appearance Advantage 2) against IB's attack, pointing out her offer is essentially asking us to track down and beat the endboss before securing basic cooperation- not very reasonable. (Especially since she thinks an Essence 8 solar did this).
>>
No. 932388 ID: 54735b

"Well, it looks like it was a good thing I showed up to this little party. I got to meet a sweet little beauty like yourself," Rivers took a moment to give the Hekta a wink, "And it looks like there's something for me to guard people against.

"Now I'm going to talk to our intruder Anathema to Anathema. Maybe he'll listen to reason." With that, she turned into her own War Form activating the following gifts.

Claws of the Silver Moon,
Staunch the Scarlet Flow,
And Bruise Relief Method.

She's spending 10 motes from personal pool.

Current pool: 22/32 Personal, 45/48 Peripheral.

And with that, the 10 foot tall possum with claws that could rend steel started walking towards the army.
>>
No. 932389 ID: 54735b

rolled 9, 7, 3, 2, 8, 4, 3, 8, 5, 5 = 54

>>
No. 932396 ID: 304f7c

>>932377
I'm sorry first time and all that. I guess I'm talking since I'm not coming out of the gate swinging. So join debate? Also everyone you can't understand me so please ignore what I said. Just pretend I said things in a weird language.
>>
No. 932429 ID: 54735b

Even if Creep doesn't come out the gates swinging, he's still coming out in War Form, which is basically a statement that you're coming LOOKING for a fight. So Rivers is still going to transform in response to that message since she's sure as fuck not going to let a fight break out between the people she cares about and this new comer, but it turns out that politely excusing myself for a break is an action that I have to take on my tick.
>>
No. 932431 ID: a042b3

>>932286
>attempting to convince everyone to work together for survival and GLORY

Bridget lets the attack hit her successfully. She's already trying to work together with people for survival, so paying WP just to ignore the push for GLORY isn't worth it.

>>932348
>You say your blood can bind them

Bridget looks confused, and as she slowly churns of this idea in her head she misses most of the offer.

"No, I did not."

Bridget is using her dodge MDV of four+stunt (seven minus three for appearance MDV modifier) to ignore iridescent bile and the call for pity, too confused by falsehoods to focus on sob story. With one success, pretty sure that's a miss.

>>932372
That of course is soon overshadowed as the fearsome Goat Man and his army emerge from the foundations of a nearby ruined hut, spilling out into the field of debate.

>>932388
As Rivers declares her intention to sort this out, Bridget balks. This will not end well she thinks. Dutiful Topaz hears the oft-unused trickling tones the solar makes when whispering.

"I can carry two, maybe three of us from her. If Rivers takes flight perhaps she can flee, but the mortals would perish. What do we do?"
>>
No. 932462 ID: 0640da

rolled 6, 6, 8, 3, 4, 1, 9, 8, 6, 2, 10, 6, 3, 3, 3, 4, 7, 8, 3, 4, 5, 2, 1, 9, 2, 10, 4, 5, 9, 6, 10, 8, 1, 8, 1, 5, 2, 10, 5, 1 = 208

The music has long stopped, as the chatter has intensified. Morse has been holding her head, groaning... before lashing out at everyone here, unable to take it much longer.

"SILENCE!" She screams, and the dark whispers of the neverborn echo in her words. A strong strum of her shamisen brushes away the noise, and the lights begin to dim and flicker... flames turning shades of blue, and shadows creeping in from all sides. An eye of black opens up on the mask of the musician, darker than anything anyone at this table has personally seen... and the liquid it drips reminds those who have seen something close to it of the void. As she speaks, three languages layer atop one another, modulating in and out... they repeat, one after another, each delivering the same words in three tongues-- the language of the tribe, Rivertongue proper, and a dark, unknown language nobody at this table can quite identify-- perhaps the language of the dead? She's letting her Whispers run Linguistics, now.

"I prepared this meet, that we might acquire resources. That we might gather strength against our real enemies-- time, war, blight and famine. But it seems like every last one of you has forgotten why we are here. An accusation upon all of you-- a pox, a malady of the sins you have created and brought with you like terrible boulders that weigh upon all our backs!" She points her finger crooked at everyone at the table. "You bring a vile gift, crocodile. It wreaks of light, but not the kind you serve-- what sort of twisted designs have you on the creator who made it? And you... vile and treacherous, would sell your own soul if it meant to improve your meaningless wealth. As for you... a coward who does not fight her own battles, despite having personal strength. Your conviction is lacking, and your beauty hollow and wracked with the guilt of those you have not saved. And as for you..." She points at Gerald, for a few moments. "You're alright. As for the rest of you..."

Morse, it seems, is not done... but her fingers retract and return to her instrument, giving a strum. A ghostly figure emerges from behind her... phantasmal, but still capable of pointing fingers.

"Where in the Underworld do you think you're getting off, ruining my perfect meet with your twisted fuckery and games. Bridget. They are our guests, and you shall treat them as such! Do you beat the shit out of every person you disagree with? I still bear the scars of your burial in the earth!" Morse points at her neck, and lifts her chin high... blackened blood pulses through a vein, throbbing as she traces it down to her heart... a bizarre black pattern following her finger, watching it pulse... slowly, erratically. "My taint is on you. Are you aiming to blacken his soul, too?"

"And speaking of black souls... Red and Gold! Since when did you think a diplomatic meet with mortals of note was a place to pick up akuma and threaten chicks? Am I a joke to you? Did you not hear my words when you decided to go above my head?" She whisks her pick across the strings, strumming up new images. Bowing worshipers, surrounding Red and Gold... before Morse plucks a string. Each phantasmal worshiper sits up, but when their head rises it falls off... like they had no neck, rolling to the side. "When heads rise above their position, they fall... keep that in mind as I protect your flock."

She turns to Dutiful Topaz, now, and grows quiet... all present can hear her playing an instrument, but she doesn't speak. She doesn't speak aloud, that is... "You hide behind a mask. I know, because I too wear a mask... I think I'm starting to understand why. Do you have a personality of your own? A spine? Do you even know who you are, anymore? Child of Venus. You know why I call you thus. Because I sometimes doubt Lute is your real name, either." She conjures a thin and wretched mask, and the ghost holds it out to nobody in particular... despite her reservations, Morse is not yet willing to blow Lute's cover. "When will you accept a mask is just a mask? When will you find your identity? Or are you going to be trapped underneath that damn mask forever, too..." She finishes her verse, and rubs her mask... seems she's got her own problems.

"...for those of you that are left. My lovely mate, River, who burned our dinner. The ugly bastard who brought an axe. You two will stay, and your tribe will sit still. You will both lay down your weapons, and stop snarling at each other, or so help me I will reduce your tribe to ashes, make your horses bleed out all of their orifices and put a collar on your damn necks. Am I understood? Don't move a damn muscle, unless it's to get more food for our guests or organize additional seats." She closes her eyes.

"You all have your orders. Your burdensome sins. Your stupid, pathetic ideals. They mean dust to Oblivion. You will all die, eventually. I have no cares whether it is today or tomorrow, whether I bring the blade upon your necks or you bring it upon yourself. I am not your mother, or your father. I am not your king. Whether or not your life is pleasant is entirely up to you, but whether or not you get to leave before I'm satisfied is entirely up to me." She flashes her fangs... and finishes her spell. MORBID FASCINATION STYLE has now washed over all of them, in turn-- anyone who doesn't pass the MDV check must pay 4 (or more) WP or find themselves unable to flee. "I will not be satisfied leaving all of you be until all of you have found some joy in this meeting. Negative feelings will not linger beyond this room, as if a veil of forgetfulness washed through the entrance. If you do not come to a happy conclusion, I can always start picking off the ones who don't... smile."

Channeling Conviction for 1 WP for 2 extra dice. I thought it might be Compassion for 5 dice and waffled on it for a bit, but if she does use Compassion I'll need a resonance roll for that. Performance 5 + Manipulation 3 is the next up on the list, 2 dice for wearing her mask and making a performance roll, plus 3 dice for utilizing my musical instrument specialty... and 2, maybe 3 for the stunt? I'll ask for confirmation in discord. In addition to her 17-20 dice, she gets 3 automatic successes from Lute's anima power, and everyone's DV is appropriately reduced for the difference between their appearance and appearance 5. Since she's using Performance, she'll act again on Tick 8.

Also, Creep, if you're wondering how she's doing the light show, built in charm called Haunting Apparition Trick. None of these are real-- all of these are illusory and if touched, you'd push them apart like mist or just pass through.
>>
No. 932466 ID: f57349

>>932462
>MORBID FASCINATION STYLE has now washed over all of them, in turn-- anyone who doesn't pass the MDV check must pay 4 (or more) WP or find themselves unable to flee.

That's not how Morbid Fascination Style works. It only costs 1 wp per action to resist, to a maximum of four for the entire scene, and the compulsion is to stay in the Exalt's company and respectfully observe the performance. Anyone who wants to depart, talk back (unless they can spin it as a 'respectful observation'), start a fight, etc. before Morse is done with her rant would have to resist. Exalts also gain a point of Limit the first time in a given scene they resist UMI by spending WP.

It's speed 4, and can't be effectively flurried, so Morse will be acting again on tick 6. I checked, and the mask only provides a bonus to rolls for acting, not every use of the Performance skill.
> plus 3 dice for utilizing my musical instrument specialty
Your shamisen specialty is only +1.

Channeling a 2-dot virtue tends to be a bad deal compared to just spending the WP to add a bonus success directly. How about counting that roll as Charisma 4 + Performance 5 + Excellency 9? I'm seeing seven successes in those first eighteen dice, one more from WP, three from Lute's anima (assuming she's still counting you as an ally, which might be debatable), for a total of eleven. Probably enough to overcome even low-end supernatural mental defenses, but if Carl Akbarson has a Ward Of Determination active he might be able to shrug it off.
>>
No. 932472 ID: 3732a8

Red and Golds attack: She isn’t going to resist. She was already interested in working together.

Iridescent Biles attack: She knew that it was poor form, but she found herself stifling a laugh as she watched what more closely resembled a play than anything else, but she definitely didn’t feel pity for the man.

Morse’s social attack: “Well, threaten me with a good time why don’t you? But, I can’t do that. He gets too close and keeping you alive becomes a whole hell of a lot harder.” She wasn’t really making an argument as she took a moment to politely excuse herself, and walked across the pockmarked field and stood as close to halfway between Morse and the standing army.

Willpower 10+Wits 4+Integrity 0/2 is base 7. Because she is taking this course of action for her Solar Mate and considers what Morse is doing to be wildly self destructive, Solar Bond applies for +5 MDV for a resting of 12.

I also would like to formally change my motivation to ‘Become accepted by Morse’s masters’ since I just need to rip that bandaid off and with 20 exp in the bank seems like a good time for it.
>>
No. 932474 ID: 8d924c

>>932462
Red and Gold is distracted once more by the performance delivered by Morse Song, but does feel the need to provide one comment.

"I was making no threats, nor attempting to recruit akuma, honoured guest. The gifts I offer are significant, even for those of us with power. Moreso for the powerless."

(Not resisting the attack. Not yet, at least. Assuming since it's ongoing influence I could start resisting if things start going differently?)
>>
No. 932516 ID: 0640da

rolled 2, 3, 9, 2, 10, 8 = 34

>>932466
I will go for the option where I spend 1 WP and get the 9 successes. Spending motes is... possible but I don't want to flare anima.

When the silence clears, and as the tensions between the parties rise and Gerald is of of the first to speak up. He scratches his chin, enraged and confused, before he slams his fist down on the table and shouts out. "I don't know what's going on, anymore!" It seems his confusion is overwhelming his anger in the end. "I'm not sure why you're praising me, or why I'm not allowed to leave. I know what you are-- what the realm of the dead wants with my city is important information I think we all ought to know!" He points at the new lunar, Creeping Hunter, along with River and Bridget. "Did you entrust these four with attacking me? Are you trying to bring this meet to all out war by killing us here and sending our heads back to Aketon? Because it looks to me as if you've gathered all of our enemies in one place and pointed them at my throat like a damned blade!"

Gerald is going to roll Investigation + Charisma to figure out Morse's motivations, but she sees no reason to resist his attacks, and is terribly blunt. While she leaves some ambiguity in her wording to protect her Deathlord's identity and final goal, she outlines what he needs to know and doesn't hold any other detail of her agenda back.

"The lunar is mine, but the solar and the demon act on their own. As for the uninvited guest who brought an army... I can say I'm just as surprised as you. I thought they were your soldiers, frankly, and you had ambushed us." She clears her throat. "Let it be said my only interests at this moment require an army capable of infiltrating and destroying the armies in one of the most well guarded prisons in Creation. To that end, I require worldly resources and... the production of new units. Suffice it to say, the Underworld is not capable of creating the kinds of forces I need. Only exalts and mortals will do, and if my the key my Deathlord entrusted me to seek requests that we build a city and salvage it from the hands of enterprising mortals, I shall do as they ask. The word of my Deathlord is law. Oh, and I'm also to secure yozi venom, a priceless artifact belonging to the Bishop and information about some cult or other. The Neverborn are vague on the details."

She gives a pause. "Oh, and I just like the scent of blood on your person. It's a pleasing smell. I'm a connoisseur of sorts, and my mate neglected to make me real meat... not that I would be so impolite as to eat in front of guests." She repeats her translation for the sake of clarity to all at the table.
>>
No. 932521 ID: afdebc

>>932462
>>932466
>>932516
>I will go for the option where I spend 1 WP and get the 9 successes.

Lute's got parry MDV 6, plus 3 from the Serenity anima, so Morbid Fascination Style fails to take hold.

Over her mental link, Morse Song feels a pool of bottomless reserve and certainty- for all the viciousness of her attack, she might as well have been yelling at a storm, or throwing stones into the sea. The sea remains unmoved.

[I know who I am, who I was meant to be, and who I chose to become. Can you remember who you were?]

Social Parry over the Screaming in Silence telepathic link.

>The Uninvited Guest
[Advise Red and Gold that perhaps we should upgrade his demon scout force with more subterranean forces. It won't do to be taken off guard from below, again.]

[He's tattooed, which I believe makes this our Sweet River's first contact with the Silver pact. ...we should see about securing her that advantage without allowing elder stewards a chance to get their claws in her, we've got enough of our own.]
>>
No. 932524 ID: 304f7c

>>932462
Creeping Hunter of Mortal Men watches Morse's finger intently as she point from one person to the next. Noting each of the names spoken. He brays out a command and the loose group of beastmen begin to condense into a formation behind him. Standing shoulder to shoulder and looking confused. "Creeping Hunter of Mortal Men had no intention of interrupting your meal. My apologies." He says calmly trying to force a smile.

>>932388
As Rivers approaches him his eyes leave Morse and lock onto her intensely, "Rivers,this is an auspicious meeting." He lowers his battle axe to the ground forcing the blade into the dirt. He begins to walk around drawing a large circle with his weapon. "We have much to discuss naked one, but first I see your challenge. I accept." Once he finishes his rotation he stops and throws his great axe backwards into the group of beastmen. Knocking a few of them over as they attempt to catch it. The moonsilver that tells his histories begins to glow brightly all over his body. "Our contest shall be one of strength. First one to toss the other out of the ring wins." He begins to undo his armor letting it clatter to the ground. He steps into the circle now fully naked covered only by his fur. Squatting low he adopts a stance and his body tightens in a show of raw power. "Once again my apologies nameless one, Creeping Hunter of Mortal Men wont disturb your meal after this."

I want to channel my Anima
>>
No. 932554 ID: f57349

>>932472
>Because she is taking this course of action for her Solar Mate and considers what Morse is doing to be wildly self destructive, Solar Bond applies for +5 MDV for a resting of 12.
Against social attacks from the mate themselves, Solar Bond almost always applies an MDV penalty, not a bonus. I can imagine exceptions, but that would have to be something like Morse ordering you to attack her, or abandon her to apparently certain doom, not "stick around and respectfully observe until my performance is complete."
>>
No. 932556 ID: f57349

>>932524
Looks like that's a three-action flurry: first action is thaumaturgy to sanctify the dueling ground, Wits + Occult + Art of Geomancy against difficulty 2, probably at least another +3 dice from using Death At The Root as a tool, which conveniently offsets the -3 multiple action penalty. Procedure called "tripping the steel" can be found in either Glories: Maidens or the thaumaturgy reference doc on the wiki. https://docs.google.com/document/d/1N-8geUuklKlno_TGuFZezYnvvkWWOQCPev4rXa4cyRQ/edit#heading=h.bufddnzc500q

Second action would be a Charisma + Presence attack, challenging Rivers to participate in the duel, at a -4 dice penalty for multiple actions, and... I'll say just a -1 external penalty for language barrier, since "come at me, bro" is so easy to convey by tone and posture.

Third action, removing armor, requires only a number of long ticks equal to half the mobility penalty. Probably some of your followers help with the more inconveniently positioned straps.

You need to roll some dice to determine the outcome of those first two actions. Using apprentice-level thaumaturgy costs either 2m or 1wp, and if your DV wasn't high enough to shake off Morbid Fascination Style you'll also need to spend some WP and gain limit accordingly.

Full Moon anima power costs 5m to double your movement speed, jump distance, and steady-force strength - could be used to pick somebody up and throw them, but doesn't boost direct damage.

Hundred Flowing Sweet Rivers currently has the No Moon anima power, which, if she decides to use it (or spends 12+ peripheral essence), will apply a -3 external penalty to all your attacks against her, since you can't see in the dark.
>>
No. 932565 ID: 54735b

>>932554

Then I will take the Willpower Cost (assuming 4) and limit (bringing me up to 5 permanent limit and 1 normal limit) because I am committed to this course of action
>>
No. 932570 ID: f00c13

>>932565
It costs one WP, not four, and that lets you resist the effects of the charm for five minutes; if you wanted to continue resisting the effects after five minutes had passed, you would need to spend another point of WP, continuing on until you either decide to stop resisting, or have spent four WP, at which point the charm no longer effects you. I am uncertain if extra invocations of the charm reset the WP counter though, so it might be possible for Morse to start a new performance and use the charm again to make start burning WP all over again.

Since I'm having trouble deciding what to do with Bridget, but don't want to delay Austin, is it possible to take the guard other action while still in long ticks/listening respectfully, or would that require a join battle roll? I'm thinking Bridget might not resist right away if she can get in a position to protect the visitors and/or her allies without breaking any rules. Part of me doesn't want to do anything to gain limit since I was half-imagining Bridget had to roll for some after the treating the monks, and would maybe have more if anything else affected her during her undescribed activities last month.
>>
No. 932610 ID: afdebc

>>>932431
>"I can carry two, maybe three of us from her. If Rivers takes flight perhaps she can flee, but the mortals would perish. What do we do?"
Luckily, Dutiful Topaz's role readily allows quite conference and advising of the solar to which she is currently attending.

"Peace. The delegation arrived on horseback- if matters come to blows with the beastmen, their escape simply requires giving them sufficient time to mount and retreat in the same manner.

"Our own party is not wholly without our own tricks... but the situation may still yet be salvaged."

If we did need a speedy exit, Lute could duck into the chancel, Rivers could transform and hide or run, and Bridget could grab Red and Gold and Morse and the Mountain Crossing Leap. (Which leaves R&G Cloud Arsenals to act as rearguard or to withdraw on their own). Alternatively, in a fight, Morse is on AOE, the Cloud Arsenals are on offense against the beastmen.
>>
No. 932622 ID: d9acdc

rolled 1, 5, 6, 8, 6, 7, 2, 8, 1, 2, 10, 6, 7, 3, 2, 2, 10, 7, 3, 10, 3, 5, 2, 5, 9, 3, 5, 10, 6, 6 = 160

>>932610
Bridget inclines her head ever so slightly, the gesture somewhat exaggerated by the burning golden brand and her prodigious size; she will make arrangements.

Weaving in between parties, she arrives beside Red and Gold watching Morse as she goes. The whispering trickles of Bridget's rivertongue tell him that the solar can carry him to safety if needed. She then makes her way to the other side of what might get confused with some sort of feast or meal, if one was lacking proper taste or olfactory receptors. There she interposes herself between the army of beast men and the visitors.

"I shall buy time for you to escape if needed."

Curt, but clear, she makes sure the horses are readily available to mounted, and awaits the end of the performance, alert for a boiling over in the tense moments that follow the two lunars meeting.

OOC I'm not actually sure what Morse is actually doing for the rest of her ongoing performance- staying to watch a listen respectfully normally percludes talking and moving around and such, at least in shows/movies/concerts I've gone to. It's been repeatedly stated that talking isn't inherently disrespectful though, so it is my hope that Bridget can shift position without interrupting the performance or having to resist.

Mechanically Bridget cannot get either MDV up to nine right now, so she accepts the effects without spending any WP to resist. If there is an action to help her protect the visitors while still being following the rules of the charm, then Bridget does that too.
>>
No. 932627 ID: 304f7c

rolled 7, 1, 6, 7, 5, 8, 2, 8, 1, 1, 8, 5, 2, 7, 10, 8, 7, 3, 3, 6 = 105

Rolling for Creep
>>
No. 932838 ID: 0640da

rolled 6, 1, 2, 7, 2, 9, 8, 6, 9, 7, 5, 1, 10, 9, 8, 3, 7, 10, 1, 8, 5, 3, 3, 3, 3, 6, 4, 7, 7, 5 = 165

>>932622
Movement is included in the social combat rules, and is therefore considered 'respectful' for the occasion. Interrupting her or grabbing a guest is probably not. I'm counting your action as a Guard under the rules, which means for the next 3 ticks you can jump in the action at any time... which may be this tick, depending on how Bridget reacts.

The horses look between each other, muttering and sweating. They try to back up, but their rein holds them tightly-- so they stay still for now. The four riders seem grateful for the assistance offered, even if they're not sure she's strong enough to back it up, and they flash Bridget smiles. She's probably earned some brownie points.

"Let it be known that the Unconquered Sun does not fight for those who do not protect themselves actively... I pardon for the faux pas. It is not that I don't trust your delegation... only that I trust God more." With that said, he removes a dog-sized lizard from within his heavy cloak... and from the other side of his cloak, a curved and jagged dagger. His arms stretch out in both directions as he closes his eyes and breathes in... before his knife comes plunging through the innocent creature. He gently lays the bloody sacrifice on the table, using his dagger to dig out its beating heart... and offering it to the sky, he takes it to his mouth and takes a bite himself, still holding the half-eaten heart as he offers the other half to Bridget. He has performed a prayer, asking the Unconquered Sun for guidance and taking a bite of their shared sacrifice... it's a little grisly.

He's rolling Charisma (2) + Performance (0), but his core Motivation applies-- as does one of his specialties. He channels his Conviction of 3, adding an additional 3 dice to his pool. He's also acting in the interest of his agenda, so he's getting a 2-dot stunt out of this. This prayer is... by all accounts, a long shot. But if Bridget participates, they may well be able to summon the might of the Unconquered Sun. If she offers, the dice pool for this performance will increase to Charisma (5) + Performance (0+3), with an additional dice from his point in Charisma-- but will prevent her from guarding further.
>>
No. 932991 ID: 5f0ee2

>>932838
>Bridget being invited to join the prayer
>Bridget has 0 occult, 0 read motive

The meaning and intent of the priests actions sail over her head; she assumes he's doing something to defend himself, that much is obvious, but Bridget has no idea that he wants her to participate in prayer, and even if she did get the gist, she would have no idea what to do to fulfill that request.

Instead, she assumes it is her job to act as bodyguard while whatever ritual is going on gets completed.

Mechanically, Bridget does not abort, and does not aid in the prayer roll.
>>

rolled 3, 7, 5, 6, 2, 1, 10, 7, 5, 6, 1, 5, 8, 7, 6, 3, 6, 1, 6, 8, 7, 4, 1, 3, 4, 9, 4, 4, 3, 7 = 149

Tick 6:
Lute's DV refreshes, 2-die stunt award restocks 4m personal, bringing her back to a full tank (not counting commitments).

In the aftermath of the Draconian Dignitary's bold outpost, heretical prayer, and violent offering, Dutiful Topaz tugs nervously on the brim of her hat, sweeps her gaze across those assembled, and then drops her eyes, fall into a minute's muttering in Old Realm, seemingly making a prayer of her own. If anyone who can understand that language passes the wits + awareness roll to make out what she's saying will hear a verse about understanding and contentedness, an allusion to a purple flower, a maiden, and her shadow.

Mechanically, Lute is attempting to activate Blue Verevain Binding, stunting to apply it per magnitude instead of per individual, comboed with the First Kimbery Excellency. Committing 3m peripheral to BVB, and spending 6m personal on the Excellency.

Rolling: Linguistics 3 + Intelligence 6 + Stunt + Excellency 6

MDV -2, Speed 1, Lute will act next on tick 7.

>He gently lays the bloody sacrifice on the table
Rude. There are people trying to eat off that table, you know! Hmm. If the diner table has become a makeshift altar to the Traitor Daystar, Red and Gold might need to purify it before bringing it back to his inn, lest it combust around his Teodozjia.
>>
No. 933028 ID: afdebc

>>933027
Okay, BVB is difficulty 5 to activate, and there's at least 5 successes there.

Blue Verevain Binding is now in effect! Everyone present will understand each other, regardless of what language they speak in.

Additionally, anyone who wants can reflexively buy a dot of linguistics as a training effect, learning any language anyone else in the network knows. Available languages include:

Old Realm
Rivertongue
Skytongue
Pelagial (mermaid-speak)
Guild Cant (the secret language of the guild!)
High Holy Speak (the Dragon-King Language)
The Herd's Tribal Language
Rocktongue (the Jabeborn's Language)
High Realm

And plausibly others, I don't have the full statblock for the NPCs. Creeper and his Herd almost certainly should pick up Rivertongue (the setting's lingua franka) or Old Realm (the language of spirits, including demons) if they want to talk to anyone.

Also note this charm isn't obvious, so characters will have to reach their own explanations for how or why this happens (if they even notice).
>>
No. 933109 ID: f57349

>>933028
>Everyone present
Strictly speaking you're limited to linking up six people at once, but all the beastman extras in Creeping Hunter's herd only count as three. So... yourself, the herd, it's leader, and the guildsman?

I suppose you could link up to twelve people, or nine named characters plus the herd, by using Kimbery's excellency to boost that (Essence + Linguistics) static value.

Also, as for the excellency's applicability, how does all this translation either harm someone, or set someone up to suffer worse in the future?
>>
No. 933118 ID: 5f3f48

>>933109
In that case, I'll link The Herd, Creeper, Lute and Morse for 6m peripheral, which still allows me to keep my caste mark under my hat. Let's Austin learn Rivertongue and/or Old Realm for future communication, and leaves all those extras open to our best performance attacks.

To justify Excellency use, I think it would enable brokering deals, count as generosity, and possibly fertetting out secrets (in the case of making a tribal language available to outsiders).

That cuts down the available languages to:

Old Realm
Rivertongue
Skytongue
Pelagial (mermaid-speak)
The Herd's Tribal Language
High Realm

(Sorry if anyone wanted Guild Cant, we'll have to arrange something later if that's the case).
>>
No. 933595 ID: 0640da

rolled 9, 1, 10, 8, 8, 4, 2, 2, 10, 5, 2, 4, 7, 8, 5, 1, 4, 9, 8, 4, 4, 8, 8, 7, 9, 6, 6, 1, 10, 10 = 180

Morse merely tunes her instrument, preparing for her next song as she watches over the crowd. Her meltdown must have pulled a string, because it doesn't sound right to her anymore. I believe this would work as a 'Study' action? In any case, she does not act for 3 more ticks. She declines to learn their barbaric tongue.

Carl the Guildsman looks over the festivities with confusement and worry, but he doesn't let that get in the way of making a deal. He turns to Red and Gold, and tries to speak to them directly and... shut everything else he's seen out of his mind. "I have a duty to send out my shipment, regardless of whatever trouble has befallen my ship... and with the recent loss of one of my more competent caravan crews in the wilderness of... Malfeas, I think it would be in our mutual interests if you could aid me in getting my shipment... delivered." Carl removes a pen from his pocket, as well as an inkwell, and places them on the table. He proceeds to remove a scroll of paper... a standard employment contract. "I can allow for some modifications to reflect your talent... say, 10% of the net gross on the shipment. As a resident of this place, surely you of all people have the power to deliver this shipment for me? I'm providing a ship, a trained crew and additional benefits which may... accrue as you perform this duty in a timely fashion. A bonus if they're delivered in as timely a manner as possible, you understand. And I would not trouble you to pay for accommodations for yourselves and the beasts as you perform this duty... food and lodgings shall be included in the most gracious display of my wealth that you might yet be able to experience if you sign now. I would not stand for those representing my interests to go hungry..."

Carl is offering Red and Gold a contract with several stipulations-- there could in fact be wealth awaiting you, or great poverty. But his stipulations are clear enough-- he wants to get his ship delivered to some place called 'Sijan', where his business partner will handle the remainder of the transactions. There's only one problem: the river cuts off in hell. He's making an Investigation [3] + Manipulation [3] roll, but his motivation and agendas are shining through. He picks up an additional [2] dice from his stunt, and recovers some WP as he feels refreshed and revitalized doing what he loves. Since he's so revitalized... he will apply his Conviction for an extra [4] dice. That's [12] dice, and he's beaming with a friendly-looking smile.
>>
No. 933697 ID: 5f0ee2

>>933595
>Morse merely tunes her instrument, preparing for her next song

Does this count as an end to the performance, removing the need for everyone in the area to listen respectfully now that it's over? If I understand correctly, everyone who got hit would still be compelled to stay in the area, but they could no longer observe the parts of the charm forcing them to listen respectfully to her performance, since there would be no performance for them to listen to.
>>
No. 933703 ID: 8d924c

>>933595
Red and Gold shakes his head regretfully at the Guildsman as he explains his reasoning.

"While it would be possible for me to drop everything and see your cargo to its destination, I would have to go myself, as it is not so simple for demons to leave their prison. I don't believe that now is the time for me to do so, not until problems of supply and security are resolved here. While I'm sure you wish to make a profit, surely you also want to be secure in the knowledge that food and water will be available? That the wind does not strike you dead? That vitriol does not rain from overhead and destroy your homes? I have to address these things before I can head to Creation proper on errands. I hope your delivery is not of perishable goods, although if it is, I may be able to assist in other ways. Is Aketon well supplied with thaumaturges? I would hope to at least provide education on how to protect oneself from the deadliest perils of the Demon Realm."

(Assuming the performance is complete enough that I can respond this way. If not, let me know. Does this count as using parry DV? Not sure, but not actually hiding motives here from the investigation roll. Also taking Aim actions for now, when my tick arrives. And since it'll be relevant soon, my intended XP spend in the near future is Miracle Gift Mastery>Scoured Perfection of Form>Cecelyne Mythos Exultant>Cecelyne Inevitability Technique, since all of those translate into very direct effectiveness improvements.)
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