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925850 No. 925850 ID: 2007b6

It's not easy to tell time when the sun's always directly overhead.

That red moon is no good either. Maybe she's afraid to linger too often in the same part of the sky, like courtiers rotate through dresses.

A few stars are visible, dancing as if in pain.

Near as anyone can tell, that distant screaming - well, the coordinated kind - comes every twelve and a half hours, at what should be dawn and dusk. If that's right, tomorrow will be the first day of Resplendent Fire, and the first full month since the cataclysm which dropped a fifty-mile-wide chunk of Creation into the Demon Realm.

What have you done?
904 posts omitted. Last 50 shown. Expand all images
>>
No. 944534 ID: 54735b

>>944510
Oh, yeah, I completely messed that up and made him full heroic. Fixing this now.


Attributes:
Strength: • Charisma: •• Wits: •
Dexterity: ••• Manipulation: •• Intelligence: •••
Stamina: •• Appearance: •• Perception: •••

Skills:

Archery
Athletics:
Awareness
Bureaucracy
Craft (Air):
Craft (Earth): •••
Craft (Fire):
Craft (Water): ••
Craft (Wood): ••
Craft (Steam): •
Dodge
Integrity
Investigation
Larceny
Linguistics: •• (Low Realm: Native, High Realm, Old Realm)
Lore:•••
Martial Arts
Medicine: ••
Melee: •
Occult: ••• (Specialty: Art of Geomancy +2, Art of Astrology +2, Art of Husbandry +1)
Performance
Presence: •
Resistance
Ride
Sail
Socialize: •
Stealth
Survival: •••
Thrown
War: •

Backgrounds:
Backing (Throne of the Crimson Queen): 1

BP:

6/26

Creature of Darkness: +4
Transcendent Desert Creature: -6
Linguistics 2: -4
Temperature Sensitivity (Cold): +1
Craft (Water) 2:-4
Craft (Wood) 2: -4
Craft (Steam)1: -2
Allergy (Rice): +1
Frail: +2
>>
No. 944599 ID: d9acdc

>>944356
Grizzlemaw sputters indigently for a moment before regaining his composure.
"You would threaten us, and abandon your herd for what? The cheap pleasures of a sordid troll? Surely you cannot seriously think this, this... beast has anything of value to us?" Angry spittle lands at Bridget's feat accompanied by an accusatory finger.

Bogar and Mogar exchange a nervous look, not expecting their status to be seriously endangered by these talks.
"Warma- Hunter, you have always ruled through strength. We cannot allow the weak to rise among us as our equals when they have no fur, no hooves, no strength or skill or cunning by which to prove their worth! Look up their docile faces- their spirits lack the fire of a smith, the stubbornness of a stonemason, the liveliness of a shine-worker or ingenuity of a wood carver! They are beasts of burden fit to carry tools and pitch our tents, and yet you would tell us, tell the members of our herd that we mean no more to you than this? That our skills are meaningless? That merit no longer rules here in the herd?"

Marthog, a spark in her eye, suddenly gets an idea. She had seen the shine-worker apprenticed to this smith, had watched her spin brass into shelter with nothing but her hands.
"The smiths are right Grizzlemaw- merit rules, and we must uphold tradition. This woman has promised we would learn her knowledge of fire, be given tools- surely you would honor her right to a challenge of skill?"

Capricious and prideful, Grizzlemaw of course cannot back down, but neither can he happily abide by some outsider bewitching the tribe with petty tricks and destroying the traditions, nay, the foundations upon which their lives are pitched.
"Bah. Should have known where'd you fall brat. This challenge is not just for a position to the tribe, but to us all! She seeks to undermine our way of life, and you would hand it to her on a platter?"

"So you admit she is more skilled and deserving and our best smiths could not best her?"

More sputtering follows, before a retort drenched in vitriol and sarcasm is given.
"Fine! A challenge it is then! And, since she challenges us all, what say you to this, oh great smith? Since you would seek to strip each great crafter in our tribe of their status, you must best them each before we shall submit to you!"

before the others can interject and complain about the ridiculous challenge, Bridget accepts.

"Agreed. A race. Your tribe and I each smith tools matching the members involved. Upon winning you all follow my code, and failure indebts me to fufill my promise of weapons and tools to you."

The council is slackjawed as Bridget accepts, nay, crafts a challenge which should be impossible- one smith competing with a whole tribe?

Clackhand nods at Creeping Hunter of Mortal Men.
"This is a contest of skill. No outside help will be allowed. Crafters, you must prove your own merit without the backing of the herd, or you admit you lack the skill and forfeit automatically. Any who interfere with the challenger or cheat shall die shamed and dishonored. We begin at the next scream."


And so, at the next scream of the tomescu, the race began. Quickly, it became clear to all Bridget's incredible prowess.

"But... she didn't even use a forge..."
"How did she find that vein of iron so quickly?
"She waded in there like it was nothing!"
"I heard she stopped in the middle of fashioning a shovel to help Bogar fix a mistake!"
"I don't even care about winning, I have to see how she does this."

Thus, the Red Horn Tribe did agree to renounce slavery and enter the fold as members of the nameless village.
Details of the actual outcome of the contest are negotiable, as are the terms by which they joined the village if there are any areas of concern, but per discord, we agreed to say that proof of Bridgets crafting capabilities and gall to take on an impossible challenge as if it were a childs dare was enough leverage to sway the tribe into agreeing to move forward by renouncing slavery.
>>
No. 944610 ID: f57349

>>944534
In place of those four points of specific health problems, just knock Stamina down by a dot. Where'd he learn genesis tech? What sort of thaumaturgical tools has he got?
>>
No. 944616 ID: d9acdc

Up until recently, the Red Horn Tribe has had a fairly straightforward leadership structure. With the recent events, it is unclear who the beastmen should turn to. So, we should probably lock in any support we want to claim mechanically as a background, and broad scale we should think about the kingdom roles outlined by pathfinders kingdom building requirements. Creating a single unified government will make things easier going forward and help solidify edicts to raise moral or generate more labor as we face off against the luminata threat or various other Malfean horrors. To help get us all on the same page, I'm going to loosely define some terms and jobs based on information from here: https://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building/#TOC-Ruler
Then I'll finish off by making some suggestions for who does what job in the kingdom. If you don't want to read all the kingdom building stuff right now, you can just skip ahead to the "here's what job x should have" part. If you want to read it in more detail, follow the link.

Economy, loyalty, stability, and unrest are the big terms that each roll interacts with. For all rolls, filling them gives the kingdom some benefit provided they have relevant skills to contribute, and for many leaving them vacant imposes penalties. According to JamesLeng:
"Economy, Loyalty and Stability from the Pathfinder kingdom-building rules correspond to the Bureaucracy, Socialize, and War skills, and in a more general sense, Mental, Social, and Physical attributes."
Unrest we don't have a clear correlation to, but in the pathfinder system it makes all rolls for economy, loyalty, and stability harder, lowering your result, so overall more of it makes everything harder to do, and is bad. While the other values are generally static numbers, unrest builds continuously, so any position that creates unrest will continuously generate more and more of it, while any penalties to economy, loyalty, or stability will remain a static debuff.

The roles are listed mechanically below. For each roll, one or more core pathfinder stats are listed; this is the stat which the roll benefits from most in pathfinder. A / means the job can benefit equally well from either listed stat. Below that what the player would normally be rolling to deal with, and below that are the benefits/detriments the kingdom gains overall for having the position filled or vacant.

>Ruler
Charisma
Loyalty checks, any checks or edicts not covered by other rulers
Chooses an aspect of the kingdom, either economy loyalty or stability, and enhance rolls regarding it. If left vacant, generates large amounts of unrest, and you cannot take certain building or expansion actions.

>Consort
Charisma
As Ruler when Ruler is unavailable
Adds a small bonus to loyalty rolls, and can negate the vacancy penalty if the ruler is absent. No vacancy penalty.

>Councilor
Charisma/Wisdom
Holiday edicts
Adds a bonus to loyalty rolls. If left vacant, applies a penalty to stability, you cannot benefit from certain holiday events, and generates a small amount of unrest.

>General
Charisma/Strength
Kingdom checks for events requiring combat
Adds a bonus to stability. If left vacant, applies a large penalty to loyalty.

>Grand Diplomat
Charisma/Intelligence
Diplomatic edicts
Adds a bonus to stability. If left vacant, applies a penalty to stability, and you cannot benefit from certain diplomatic or exploration options.

>Heir
Charisma
Kingdom event rolls
Adds a bonus to loyalty, and can negate or lessen the the vacancy penalty if the ruler is absent. No vacancy penalty.

>High Priest
Charisma/Wisdom
Holiday edicts, rolls to generate magic items from Cathedrals, Shrines, and Temples
Adds a bonus to stability. If left vacant, applies a penalty to stability and loyalty, and generates a small amount of unrest.

>Magister
Charisma/Intelligence
Rolls to generate magic items not rolled by the High Priest
Adds a bonus to economy. If left vacant, applies a large penalty to economy.

>Marshal
Dexterity/Wisdom
Exploration edicts
Adds a bonus to economy. If left vacant, applies a large penalty to economy.

>Royal Enforcer
Dexterity/Strength
Loyalty checks to reduce Unrest or prevent Unrest increases
Adds a bonus to loyalty, and can attempt to decrease unrest by a small amount, but risks decreasing loyalty by a small amount to do so. No vacancy penalty.

>Spymaster
Dexterity/Intelligence
Kingdom checks involving crime and foreigners
Adds a bonus to either economy, loyalty, or stability, as needed. If left vacant, economy decreases a large amount, and generates a small amount of unrest.

>Treasurer
Intelligence/Wisdom
Economy checks, Taxation edicts, Trade edicts
Adds a bonus to economy. If left vacant, economy decreases a large amount, and you cannot collect taxes.

>Viceroy
This one is unclear on if the bonuses are provided to the kingdom as a whole, or only to a vassal state the viceroy leads. If it is the latter, this role and it's penalty can be disregarded.
Intelligence/Wisdom
Vassalage edicts
Adds a small bonus to Economy, and may also provided the benefit of any other roll in the kingdom with a small penalty to the vassal state. If left vacant, the vassal state suffers the vacant ruler penalty.

>Warden
Constitution/Strength.
Stability checks
Adds a bonus to loyalty. If left vacant, loyalty and stability decrease.

So, who does what job?
This is open to debate, but there's been a few suggestions.
Jameslengs suggests Rivers as ruler, Morse as consort, Creeping Hunter as general, Bridget as magister, Red And Gold as diplomat, with Bargux tentatively put down for spymaster if they're actually given the skills to do the job.

I would suggest Seven Broken Wings of Red and Gold as ruler (because he's already sorta in charge and controls much of the labor force), Rivers as councilor (to cook all the feasts and make all the booze) Creeping Hunter of Mortal Men as general (because he has war, and soldiers to back it up), Lute Silhouette Speculation in Comet's Reflection as high priest (cause she wants to be building cults and crafting) Bridget as Magister (cause she's doing all the crafting and teaching), Morse as Marshal (So she's off killing stuff threatening our people, instead of inside the walls threatening to kill them herself). that leaves us relying on outside help for diplomat, treasurer, and warden, the first two being pretty damn important, the next one also probably being important if we want to have laws and stuff. I also think Red and gold fits diplomat very well, and Bridget would be happy to take leader. I have plans in mind for interacting with the holiday edicts and tax edicts, so putting one of my characters in a position to control either of those aspects might be a good idea? Rivers could take over as general with some more dots in war and backgrounds. Lute could probably fill a bunch of different rolls, and calling up Edgar to take a position seems reasonable. Chiming in with what roles you think suit what exalts or mortals is probably useful information for formally merging the village and the Red Horn Tribe.
>>
No. 944619 ID: 9c05a0

>>944610
Alright, though even if he's not getting anything for it he's still going to have cold sensitivity, because that's part of the reason why he got a so-called Fire-Cat.

He learned Craft (Genesis) through his education, having been a normal citizen who had a job lined up as an assistant to a firm who, in addition to being on the edge of trying to build novel new creatures like the Hearth-cat, offered illicit services like helping mortals have unions blessed by the dragons. However, his skill with occult, and something about his demeanor caught the attention of one of Sesus Xanin's cousins, who went to a decent length to have him hired. By that point he had learned astronomy because that was the cheapest and most readily available Thaumaturgy to learn out there, and had basically just started the path to learning husbandry.

He wound up serving under SX as a battlefield engineer because of a combination of familial rivalry, and subterfuge. SX funded and sponsored his education in geomancy, because she was planning on breaking away from the Realm for a minute, and making sure she had a capable geomancer who could harmonize architecture with the local essence flow is really important.

As for tools he has on him, he has an astrolabe, as many quality vials of ink and parchment he can carry for making star-charts and geneology stuff. He also has a pumb-bob that incorporates all 5 color of Jade for surveing and dowsing purposes.
>>
No. 944625 ID: 54735b

>>944599
Rivers had no intention of interfering with the challenge. It at least solved one of the main reasons she objected to getting rid of slavery.

Of course, she hadn't exactly thought through joining the tribe and the town together, since the rest of negotiations were comparatively low tension.

>Kingdom Building Stuff

I tend to agree with JL's assessment, though Bridget being the person advocating for the citizens would probably be good. Maybe give Lute the position of Royal Enforcer, since she's got the attributes for it, and it has no vacancy, so month long trips.

I'm not really sure what Edgar's stats are to put him anywhere.

>Start an adventure:

Well, there are only two days left before the Alchemical base stuff, but Rivers is going to try to take Bridget out and explore the actual brass forests.
>>
No. 944657 ID: a601d0

>>944625
>Rivers is going to try to take Bridget out and explore the actual brass forests.

"Why?"

Bridget is unsure if it's wise to divert their attention to the forest- she's got classes to teach, and needs to fulfill her promise to the villagers.
Still, she does need training, and Rivers says she has plans to to go assist Luminous Alacrity soon regardless, so perhaps a short jaunt is fine. What exactly is the expected timeframe, and the goal/destination of this trip?
>>
No. 944660 ID: 54735b

>>944657
It's bold of you to assume that Rivers has an actual destination/goal in mind outside of just kind of exploring and finding some cool places in the woods.

"Well, it occurs to me that we've never ACTUALLY gone on any kind of adventure together. So, it follows to reason that we should. Just pick a direction, go exploring it for a day, take a day to head back."
>>
No. 944664 ID: d9acdc

rolled 8, 1, 9, 10, 6, 3, 8, 2, 1, 2, 8, 5, 8, 1, 8, 7, 3, 9, 5, 6, 9, 10, 7, 9, 3, 7, 6, 5, 6, 6 = 178

>>944660
Bridget ponders for three, maybe five minutes.

Normally one might go for a walk to find inspiration, relax from the heat, or lure prey to a more opertune location, away from their tools, weapons, and help, or perhaps to safeguard your valuables being damaged in the ensuring fight. Bridget aimed to do none of these. Rivers she was... less sure of. But, she seemed to hold powerful sway in the Red Horn Tribe. She and Morse were mated. She had proven her combat prowess against the interlopers and was armed with powerful new tools. Certainly a person worth knowing, and knowing more about.

"Agreed. We pursue blood apes."

And with that, she sets off towards the forest, hoping to find members of The Reverent Society of Reflective Foresters.

Mechanically, rolling to navigate the brass forest, and purchasing one success with the second survival excellency. If the pool is int+survival, that's ten dice. Traveling overland rather than jumping, just to be clear.
>>
No. 944671 ID: d9acdc

To take folks advise, instead of sitting on my hands and waiting for the time and energy to do research, I'll ask questions in the thread and get XP for it.

So, how long does it take to properly set up a new demon summoning space at the manse? What kind of area is it likely to be, and can I just assume all the tools I need are portable from the last one, or is there stuff that needs to be reaquired for setting up a new circle?

Perhaps more importantly, for her prayer to Stanewald, what should it actually look like? There was some discussion of s
breaking stone being symbolically potent enough- what about other thematic elements? What does she need to complete it? I understand you can burn offerings to make it easier, but an overview of the actual mechanics and various options might help me get in the right place to carry out the actual event.
>>
No. 944672 ID: c8a0f5

rolled 8, 1, 8, 5, 6, 8, 3, 9, 9, 7, 3, 2, 10, 8, 8 = 95

>>944664
"Well, I don't know too much about them, but I'm definitely interested in seeing what it is that you want to do with this."

Tracking is Perception+Survival, so still 10 dice and a 2 dot stunt, and with the excellency I count 7 successes on your roll.

Rivers would do her best to make small talk, not particularly trying to be stealthy, but absolutely heeding the warnings that things should never get too quiet, as she walked shoulder to shoulder with Bridget, her war form more than making up the difference in size.

"I should really ask. Where did you learn how to be an anathema?"

Almost as soon as she finished saying that, however, a blood ape about as big as either of them swinging on a vine made of copper coils swung past and slapped Rivers in the head with a brittle piece of metal, shattering harmlessly on impact on her armored skin.

"Tally ho, bitches. Fancy seeing two strangers to this section of the little old billion acre woods. By right, I should ask you who you work for so I can know if I need to formally challenge you to a duel."
>>
No. 944673 ID: 8d924c

rolled 7, 3, 7, 6, 10, 3, 9, 5, 2, 4, 10, 5, 3, 5, 4, 1, 7, 4, 5, 6, 5, 7, 7, 2, 6, 1, 7, 1, 3, 1 = 146

>>944424
>>944413

"I'll come along on the supply run, to help shifting cargo. Afraid I can't be of much use flying it, though."

In the meantime, for the time unoccupied by the trip KTO will be attempting to drill Sesus Xanin's soldiers in Martial Arts. Sparring, mostly, while he tries to listen to what they have to say about recent events. He'll also be looking to find any clues he can as to FFE's abduction, although he is unlikely to make any progress.

(KTO has a Strength+Athletics dicepool of 7, which is probably on the higher side, although no excellency. Is attempting to get a grasp of what local conversations are about a Socialize thing?)
>>
No. 944676 ID: c8a0f5

Sesus Xanin sat in expertly laundered silk night ware in a room with only the facimile of darkness, the constant emerald sun shining, right where it always was. Her armor stood like an ever vigilant sentinel beside her bed, and her hand gripped tightly to her sword, her shield serving as a second blanket to rest over her head, and her crown lay exactly where it was supposed to, on top of her head.

In truth, while she wouldn't dare bring up a possible sign of weakness, she had only recently changed her nightly routine, and she had started the process of having a thaumaturge to build her as close to a perfected bed as possible. All of this because her sleep had become restless as of late. Her dreams being plagued by a bright white light and visions of glory, and of a black wound over creation.

Regardless, she fell asleep, her dreams once more plagued by visions of darkness and the color of madness washing over creation to leave them ultimately destroyed, only held back by various lights. The first to fall from the madness without was a bright but thoroughly tarnished silver, the light to fall from the darkness within being a radiant but dim gold. Unholy green washed over in waves, but all of it stopped at a pure white light, as bright as the silver, and as radiant as the gold. And then the white light expanded, pushing back the darkness and madness past the borders of creation, and erasing much of their power.

Every night this vision played out, sometimes the details had changed, like the odd splash of powerful green light, or where the conflicting forces meet. But it always ended with the forces of untamed light wining, and every day subconsciously she made sure the Crown of Thunders was affixed tightly to her head.
>>
No. 944683 ID: 4424d1

>>944494
Viatrix squints a little at the sound of Gerd's full name but doesn't say anything in comment.
"Then Twisted Stone is where I should be headed" she replies, half instinctively bringing her left hand's wrist up and glancing down at a thick band's width of alabaster skin, standing out in fierce contrast to the rest of her tanned arm.
"Oh" she remarks, almost miserably.
"I might need to rely on your kindness in giving me directions" She covers her arm back
with her sleeve with an inaudible sigh.
"What would your plans be, Petal?" Viatrix asks her companion, sounding like she doesn't intend to rush off to Twisted Stone immediately.
>>

rolled 5, 8, 2, 3, 10, 9, 4, 5, 9, 10, 5, 2, 6, 10, 8, 2, 1, 4, 6, 3 = 112

>>944683
>glancing down at a thick band's width of alabaster skin, standing out in fierce contrast to the rest of her tanned arm
A missing Resplendent Personal Assistant, perhaps?

>"I might need to rely on your kindness in giving me directions" She covers her arm back
The haslanti airship must have maps for navigation. It seems like it would be a simple matter to start pointing out locations in the now-altered north to the No Moon, or to provide simple sketches otherwise. (Let's roll for that, but "pulling punches" on so as not to create an impossible work of art in the process this time, no craft arm bonus).

>"What would your plans be, Petal?" Viatrix asks her companion, sounding like she doesn't intend to rush off to Twisted Stone immediately.
Sensitive to her companion's discomfort,Petal deftly answers, allowing the topic of conversation to move on (in Skytongue). "Currently I am bound for the city of Whitewall, once known as Ondar Shambal. It flourishes under the aegis of the Syndics, three mighty gods, protected by and containing secrets of a lost age. If it interests you, I would be glad to have your company."
>>
No. 944720 ID: d9acdc

rolled 2, 4, 7, 10, 4, 3, 5, 7, 3, 2, 3, 2, 4, 10, 8, 3, 1, 2, 9, 5, 7, 3, 5, 1, 3, 9, 6, 8, 8, 4 = 148

>>944672
>Where did you learn how to be an anathema?"
"The immaculate texts are inaccurate."

>slapped Rivers in the head with a brittle piece of metal, shattering harmlessly on impact on her armored skin.
"Cease hostilities or I must restrain."

Bridget is making an intimidation attack. Don't know what pool join debate is, but she's potentially got a relative appearance bonus from appearance one for the actual attack, since she's being big and scary. Cha 5, 0 for any other social skill, penalties from disturbing voice and ugly potentially relevant. Blood ape probably has a relevant intimacy or urge that would boost MDV for any commands to not fight.
>>
No. 944765 ID: 4424d1

>A missing Resplendent Personal Assistant, perhaps?
It seems that irony hangs like a rain cloud on Viatrix, to come from an unbelievably wealthier time, but to only have a suit of work clothes to show for it.
>"Currently I am bound for the city of Whitewall, once known as Ondar Shambal. It flourishes under the aegis of the Syndics, three mighty gods, protected by and containing secrets of a lost age. If it interests you, I would be glad to have your company."
Viatrix's expression changes from hopeful expectation to that of a radiant smile, clasping her hands together and close to her chest.
"I would like yours, as well, Wind Carried Petal"
Her mood darkens again as she seems to be weighing her next words for a moment
"I'm scared" Viatrix says plainly, having switched back to Old Realm, and doing her best to keep her voice steady.
"More than I can put into words, by what I've seen, by what you've told me. It will be...
I mean- it won't be as painful to see it with my own eyes if I travel with you"
>>
No. 944785 ID: 54735b

>>944720
Join debate is the same as join battle, Wits+Awareness.

>"The immaculate texts are inaccurate."

"I disagree."

>"Cease hostilities or I must restrain."

While hardly official, counting that as a one dot stunt, and just using the first 6 dice with
a -1 penalty to his DV for appearance 0 to DV 4, and you only got 3 successes, so I'm going to play it like he didn't even realize you were threatening him.

"Well, a boss with a name that long an' dumb sure sounds like a blighter don'e. Name's Reggie, and I'm the tour-guide round 'ere, an' I can tell by lookin' at ya that you're gonna like it here."

Rivers is incredulous at this guy, but honestly seemed pretty interested in what kind of place they have out here.
>>
No. 944798 ID: afdebc

>>944765
>"I'm scared" Viatrix says plainly, having switched back to Old Realm, and doing her best to keep her voice steady.
>"More than I can put into words, by what I've seen, by what you've told me. It will be...
>I mean- it won't be as painful to see it with my own eyes if I travel with you"
"It's all right to be afraid," the disguised joybringer replies in the same tongue. "But if there's one thing the chosen of Luna are known for, it is that you are survivors. You will find the strength you need, when the time comes."
>>
No. 944879 ID: afdebc

Moving ahead on the planning for the lawship resupplying mission.

>How much food are you bringing? How is it being prepared? The Lawship is currently configured so much of the cargo capacity is office space or living quarters, will that have to be unpacked? Where will the offices be kept and how will they be secured while the ship is away?

Given that we probably want to conserve time and resources spent on maintenance, flight, or dealing with any demonic complications en route, it seems reasonable we'd want to pick up as much food as possible in one trip.

Which means it's probably a good idea to free up as much cargo space as is reasonable- unload supplied and break down offices and such- it's worth spending a few hours before and after the mission moving stuff around. The offloaded materials should be stored at SX's manse, probably under guard. (And if the lawship DBs don't entirely trust the realm soldiers with their stuff, Cathak Othok Dythyk could put a bound demon on watching it).

How much food is available for pickup probably comes down to what Red and Gold is arranging for us.

>In character
"So, ah, where are we going to pick up this food shipment for your soldiers, and who's providing it?" Dell asks Sesus Xanin, as the group prepares the lawship for their mission. "I wasn't aware there were any farms in hell, at least not the kind that produce anything safe for mortals."

SX might need to come up with a story before, say, the others discover they're trading with an anathema at the worst possible moment.
>>
No. 944881 ID: d9acdc

>>944785
Turning to Rivers:
"Are you well?"

>>944785
>I'm the tour-guide round 'ere
"I search for The Reverent Society of Reflective Foresters or others to challenge for trade."
>>
No. 944886 ID: f57349

>>944673
Over the course of the first week, any troops with only one dot in Martial Arts gain a second, and most others make incremental progress.

Xanin's soldiers don't seem to be aware they're in the demon realm. They think they're in the Northeast, near Ardeleth, to finish a fight the Tepet Legions started. They take your Manta's arrival as a favorable omen: Lookshy has finally set aside past differences, to close ranks against the common foe of all good Immaculates!

Supposedly - and this is all very hush-hush, so of course the troops manage to hold back for several minutes before gossiping about it - they're here to fight the Lover Clad in Blue, a new ally of the Bull of the North. Composite description of her adds up to a profile of Zsofika, the Kite Flute, distorted just enough to also adequately match traditional depictions of a Blasphemous Anathema. A remarkably precise and detailed profile, right down to details like which kind of incense she prefers, things the Sohei have classified very strictly need-to-know... and nobody needs to know unless they're either planning to summon her, or doing high-level intel analysis to find such a cult.
>>
No. 944889 ID: 4424d1

>>944798
>"It's all right to be afraid," the disguised joybringer replies in the same tongue. "But if there's one thing the chosen of Luna are known for, it is that you are survivors. You will find the strength you need, when the time comes."
"It's one more thing I have to get used to"
The fresh No Moon adds with an air of reverence.
"To be one of the Seven Hundred..." she trails off, distracted by both her own thoughts and the smell of cooking food nearby
>>
No. 944913 ID: 54735b

>>944879

"I believe that I had mentioned there being a notably forty mile across, and in an even worse situation than you might have first imagined. Well, apparently a town in there has developed some degree of magic that enables there to be abundant enough food to be both abundant and lasting enough to survive shipping.

"Plus, this is a good opportunity to see haw accurate the tales of Anathema taking root there are.

Her stance as she boarded the Manta was like a flawless jade rod, her entire body as stable as a chicken's head and flowing less like a person walking and more flowing as effortlessly as a river.

"I've taken precautions against an ambush, however, and there is another, more expensive, location should this ultimately fall through."
>>
No. 945023 ID: 54735b

>>944881
>"Are you well?"
"Well yeah. I mean, I'm wearing armor. Really felt like more of a love tap."

"An' a frien'y tap's the way tah gree' a fe'ow demon roun' thes parts."

>"I search for The Reverent Society of Reflective Foresters or others to challenge for trade."

"Well tha's goo'news. I dinnae thin' yah'd fitt in wi' mos'a the guys he'. Bu' we gah plenny'a tools."
>>
No. 945042 ID: f57349

>>944671
In principle you could do sorcerous demon summoning with no material setup at all, but that's needlessly dangerous. Most important tools are portable and reusable, the rest can be replaced within a few hours by builder bugs, or at acceptable cost by bartering with the locals.

If you wanted to be extra careful, though, you could make a whole new high-quality binding circle... and subtly incorporate a prayer to Stanewald into the crafting process.
Shopping list:
-Slab of sedimentary stone, no less than 64 inches square and 8 inches thick (a ton and a half, at least), ideally with traces of native copper from Creation
-Tanned hide of a horse, killed by strangling without significant blood loss or broken bones, hooves not touching the ground at time of death, ideally owned in life and beloved by someone whose feet never touched unbroken ground at all
-stonemason who can swing four successes for the carving and polishing, preferably in a noisy way
-dancer who can keep moving nonstop for four days and nights/however long it takes the mason to finish, without collapsing from exhaustion
>>
No. 945044 ID: f57349

>>944672
There are two blood ape lumberjacks present, both in jade reinforced buff jackets, and the other one - after sniffing at the air, though you can't smell much over the coppery musk of the trees - says he recognizes you from a brief encounter during that icy acid rainstorm, weeks ago. They're still cleaning up parts of that mess. If you're here to fight, he points out that you ran away last time, and won't be the first exalt he's killed and eaten. On the other hand, if you're here to offer some sort of reparations, he can help you get in touch with the Reflective Foresters' chain of command.
>>
No. 945045 ID: d9acdc

>>945023
Bridget is glad there seems to be no ill will; that form of "greeting" is new to her and may require some... rumination, before adjusting.

>>945044
Bridget would appreciate speaking to those in command, although she was not part of whatever initial event requires reparations. She is interested in tools, labor, and good relations with her neighbors, but being new in town and cut off from her homestead, she has little to offer in the way of honest payment. Would those higher up the chain of command, or any of your fellows be interested in gambling or challenges of skill as alternative payment methods? She has just traveled here from the new development, said to be protected by one of the unquestionables and a diplomat of some renown, although, Bridget admits, she had not heard of him prior and knows not what he did to earn his status. He seems to be well respected by the locals, rather than those from beyond Cecelyne.
>>
No. 945046 ID: d9acdc

rolled 10, 9, 8, 7, 6, 5, 7, 3, 6, 10, 3, 8, 10, 8, 6, 1, 3, 4, 7, 3, 7, 1, 6, 9, 8, 4, 4, 5, 6, 10, 6, 8, 9, 5, 9, 4, 3, 5, 1, 10, 9, 10, 6, 6, 2, 3, 10, 3, 8, 6, 9, 3, 6, 9, 7, 8, 7, 8, 6, 2 = 372

>>944913
>her entire body as stable as a chicken's head
An amusingly humble comparison for the Fire Aspect.

>>945042
Since she had the proper tools prior then, I think I'll assume that COD was able to set up the regular summoning without issue after the transfer. The advanced summoning circle sounds like it may require outside assistance, likely from Xanin. Does Cathak Othok Dythyk know about Dells desire to dance? Seems relevant to finding the requisite dancers, if she can convince her it's a good idea. Xanin will also have to be approached in private, to ascertain just how comfortable she is with the demonic- praying to Mauger was a surprising development, and a ray potentially useful sunshine to potentially investigate after they sort this mess out.

So, lets say over the course of the week she spent one day getting set up again, during which she did her excellency training as marked, and at the end she spent one day helping direct extra labor to unpack the ship. If it's a five day week, we can assume she summoned three other demons; lets say three beauteous wasps. Already rolled for one, which was assigned to help Dell. Lets cann that one Dancer. The next roll will be for both Prancer and Vixen, summoned separately of course. Each one would be at -5 penalty as COD spends an additional 10 peripheral and 15 personal on top of the 20m, 1wp for the summoning ritual itself.
>>
No. 945080 ID: afdebc

>>945046
>Does Cathak Othok Dythyk know about Dells desire to dance? Seems relevant to finding the requisite dancers, if she can convince her it's a good idea
It seems unlikely that anyone who has spent as much time around Dell as her Sworn Brothers wouldn't have figured out she's good at dance, and seems to enjoy it.

Dythyk is also probably familiar with the capabilities of Dell's boots, from observation, her own role in providing countermagic when they need to be removed, and (I think) having a good pool for puzzling out how an artifact works.

Dell almost certainly hasn't discussed that she prefers dance to the job she's been trained for, since she hasn't really admitted it to herself. How much of that 'Thyk might have infered might come down to personal insight and sense motive rolls (and you did have a decent clue that something is off given how she responded to the angyalka.
>>
No. 945097 ID: 54735b

>>945044
"I mean, I'm not really HERE for a fight, but if you're offering I'm not more wrapped up with protecting someone, so I'm game."

She limbered up a bit, seeing where this was going.

"But, I'm guessing that this isn't really the type of adventure you would want to go on, is it?"
>>
No. 945098 ID: 54735b

>>945046
Have you seen a chicken's head? It's practically magic biological steady-cam. :v

Anyway, SX is open to approach at any time, and probably out and about a lot more than the demons would suggest that she was if asked. And given everything about her situation, she clearly was at least open to utilizing the demonic.
>>
No. 945149 ID: f57349

>>945046
> Does Cathak Othok Dythyk know about Dells desire to dance?
> rolled 10, 9, 8, 7, 6
Against manipulation 2, socialize 0? If you don't know, it's because the subject has somehow never come up, even though you're the one providing the countermagic for those cursed boots. Confirmation would be as simple as asking why she keeps putting them back on.

Four dice against thirteen is a complete shut-out, beyond even the standard of "true safety" from that sidebar on surviving the summoning. What's the plan for the new demons?
>>
No. 945198 ID: f57349

>>945098
One of your new locust-fed engineer retainers formally submits a proposal for digging a shipping canal back toward Candleport. Basic concept is mounting the infernal essence cannon like a battering ram (but with a clever system of ropes and pulleys so aim can be adjusted a few degrees up, down, or side to side) under a shelter that's mostly sealed airtight all around but wide open at the front, where the Purifying Mercy Stone is. Cannon fire breaks up trees and boulders, troops with picks and shovels clear the debris, rotating back to the shelter every few hours so they can rest and recover in clean air, Builder Bugs create a smooth resin track for the carriage to advance along. Once it reaches the Avarice River, the resin channel floods and you've got an open road for barge traffic.

Need more precise surveying to establish relative altitude, at least to within a few feet, before committing to the overall project, but a feasibility study to test the pulley system (might want somebody else with good Lore and Craft (Wood) to double-check the design and/or help with constructing it) and find out how fast you can expect excavations to move through Hrotsvitha's soil could be started in the meantime. If nothing else it'd be something else to keep the troops busy and out of trouble when they're getting bored with guard duty and customs inspections. Downside is, for a proper test you'd need to either remove the essence cannon from it's turret atop the manse, or get another one.
>>
No. 945204 ID: d9acdc

>>945080
>>945149
If we get the other specialty summoning tools, sounds like COD will be ringing up Dell for a dance then.

>What's the plan for the new demons?
Abscissic binding under the killer plate, since I intend to keep them around for a bit, to serve as mounts and help carry cargo. We'll have some of the retainers or exalted who aren't piloting ride them on the way back. I assume killer plate means every scene they don't act towards their motivation they gain limit, meaning they want to be ridden at least once a day to prevent limit gain, right?
>>
No. 945231 ID: 54735b

rolled 5, 9, 6, 5, 7, 8, 10, 9, 3, 5, 3, 7, 2, 2, 8 = 89

>>945198

That sounds like an excellent idea, but I'm guessing it wouldn't be possible to do an aerial survey of the lad from the Manta without basically clear-cutting the forest.

But, someone with decent Craft (Wood), Lore, and knows the topology of the forest sounds like a member of the Society of Reverant Foresters, who I both want to get a hook into, and will probably need to sign off on the project to make sure that we have all the relevant un-expected Malfean issues (and Hrotsvitha specific issues) that the plan wouldn't have accounted for.

It seems like I'll want to hold off on direct action from an out-of-character perspective to use it as a way to effectively build bridges with Bridget. But, since inviting an Anathema to help work on this project seems like a bad step when dealing with KTO and the non-reformation believers of the Immaculate Faith, and that seems like something you want multiple independent parties to look at, since she doesn't trust either the foresters or Bridget completely.

So, I'll keep my options open and have it triple checked. As she makes the proclomation that she requires the most knowlegeable forester land surveyor and craftsman, she erupts in a shower of golden pyrokinetics, drawing direct attention from the crowd, and for good measure she even de-attuned from her shield for it.

So, rolling Appearance 3, Backing/Relevant Connections 0, Crown of Thunders +5 since it's a social roll, +3 successes because she's leaning ALL the way into making sure this is a success, and spending a willpower.

So, 8 dice, 4 auto-successes, since it's not Attribute+Ability I don't know if that counts for a stuntable roll.
>>
No. 945234 ID: d9acdc

>>945231
>it wouldn't be possible to do an aerial survey

That sounds like something the newly bound demons with the desire to serve as mounts would be able to help alleviate. Normally summoning as many demons as she has requires an expensive insurance policy and project permit/evaluation, but these are trying times. Xanin has her troops to look after, so surely COD would be willing to bind a taskforce to her service. They are drakes of a scale, so to speak, and need to stick together, help eachother out, yes? We can haul cargo and provided labor, and Xanin has already graciously offered help and safety while they try to recover Flair. Given that they don't know what exactly happened, a conversation in a warded office would be prudent, lest the stalker seek to pick them off one by one, using prying eyes and ears to keep tabs.

As for Xanin trying to befriend Bridget, I'm not sure what exactly that has to do with the channel idea, unless you want her to help do the engineering and earth moving? One easy way would be to run over to the nameless village, loudly declare your newfound political stance, preferably playing off compassion. Something that forces her to choose between "allowing innocents to suffer while doing nothing" and trying not to die, she'd probably act on her compassion. Any sort of clear demonstration that you're not tricking her would also probably be nice, but just making a socalize attack somewhere she can hear you would probably easily pass her MDVs, and I wouldn't try to resist if I know it's safe OOC.
>>
No. 945235 ID: 54735b

>>945234
>Paragraph one
"You are aware I have an open door policy for you, and everyone else on your mission, right? You don't need to worry about all the back room dealings, just as soon as you're ready. Although, the fact that offering prayer to a demon is grand treason in the Realm, punishable only by execution, should tell you exactly how far I'm willing to go for the sake of my people, and what I'm comfortable with. That said, I should ward my office against spies."

>Paragraph two

Well, Bridget has Int+Lore of 10, and Int+Craft (Wood) of 6/Dex+Craft (Earth) of 7 with 1st craft excellency, so from an out of character perspective, she's probably better by a country mile than any demon I can get to annalize the blueprints and make sure that it's a structurally sound plan. Convincing her to help actually build it would be nice, but beyond the scope of what she actually expects.
>>
No. 945327 ID: f57349

>>945231
Nine successes, and you could roll again next month to add more. Can't spend willpower on an essentially passive use of your reputation. The best carpenters, civil engineers, Hrotsvitha cultists, and other relevant trades for hundreds of miles around have heard that you're hiring, or will soon. Which traits (skills, specialties, charms, etc.) are you prioritizing? How are those priorities ordered? What are you prepared to offer openly as reward?
>>
No. 945333 ID: 5c4946

>>945327
Alright. Since the primary first goal is to double check over the engineering documents, with a secondary goal of actually overseeing construction as a foreman, I'm thinking that the way that it should play out is:
Craft (Earth) 2 dots
Lore 1 dot: Specialty Engineering +1
Craft (Wood) 3

And I don't know if it would be one of the successes, but a background that allows them to access topological maps.

If that's not actually sufficient to oversee building a ~25 mile long canal through dense and hostile forests, I'll hold off until next month.

As for what I'm prepared to offer, a resource 3 signing bonus up front, another resource 3 payment upon successful completion, and if all goes well consideration for a full time position of resource 2 a month, and informally a degree of protection most 1cd don't have.
>>
No. 945334 ID: 5c4946

Sorry, that should be
Craft (Earth) 3
Lore 1 (Engineering +1)
Craft (Wood) 3

with a background of either backing or influence that lets them access topological maps, and know as much about how to not piss off Hrotsvitha while building this as at least a novice forester.
>>
No. 945335 ID: f57349

>>945333
> a resource 3 signing bonus up front, another resource 3 payment upon successful completion, and if all goes well consideration for a full time position of resource 2 a month
In what form? Jade, your own scrip, letters of credit backed by the Guild, liquor, imported luxury goods and/or alchemical reagents from Creation, live captives, spare arms and armor from soldiers you lost to the Silent Wind, something else entirely?

Priority should cover much more than nine successes so there's something to grow into if the search goes on for more than a month. Given that you're hiring from a pool of mostly demons, the list should also include charms.

Backgrounds are not a valid trait to search for this way. When Helen of Troy's face launches a thousand ships, those successes will measure the skill of pilots and champions, but if kings get involved too, that's up to them. Seeking out well-connected people proactively is more of a job for Socialize and/or Bureaucracy, or the Destiny (or Spies) background could contrive a chance encounter, or if the important people happen to be spirits you could get in touch by some combination of magic and prayer.
>>
No. 945343 ID: afdebc

The wood aspect is a little caught off guard for their preflight preparations and deployment to be interrupted by sudden avid discussion of an engineering project. Not that Lookshy lacks in excitable engineers, but they usually have better restraint that to interrupt mission schedules like that. The Realm is weird.

>>945198
How long would this proposed project take? Since agreeing to commit her Purifying Mercy Stone to the effort would mean it wasn't available for her own safe exploration of Hrotsvitha, and vice versa.
>>
No. 945378 ID: 54735b

>>945335
>What form of currency

Her own currency, but even if that's not directly appealing since it's effectively a fiat currency without even the backing of the ascending heirarchy, unless a weirdly servile 2cd comes along, the stability and informal protection are already a better deal than they might already have, especially since the job is effectively to make an in-road to creation.

>Priority, not number value

Alright, so the things to prioritize:

Attribute wise:
Dex/Per/Int, they should all be at least 3 but around equal, Int the most important, then Per, then Dex.

Ability wise:

Craft (Earth) and Craft (Wood) equal, and at least three, preferring Wood first.

Lore, at least one with a specialization in Engineering, priority on increasing the specialization, then on boosting the base skill.

Charms:

I'm not super confident with how spirit charms work, so the top three charm categories I want, in order, are:

Divinations, focused on being able to spot problems that might show up, and solutions, like Melodious Diagnostic Report
Blessings, to help power up the mortals undertaking the bulk work of the project, such as Benefaction
and
Divine Work, to help speed along the process, presumably by compelling the earth to soften so that the blast clears it out more effectively.

>Seeking out well-connected people proactively is more of a job for Socialize and/or Bureaucracy

Okay, when I settle on a pool of candidates, I'll use those skills to sort them into pools based on what backgrounds they have that make them the best to keep on.

>>945343
>How long will this take?

Since the channel will need to be at least 12 miles long to reach the Avarice River.

Using real world statistics for a smaller trench, and scaling it up to a channel because of the fact that we're basically shooting it with a laser constantly, progress will move at about 100 feet per 12 hours. Also assuming that the cannon can be run constantly, and there are always volunteers ready to swap out, that's ~200 feet per day, or about a month per mile, so four seasons of constant work. That's why I'm putting some weight onto charms that could drastically speed that up, including going so far as to letting an Anathema help, since Bridget could pull off ~100 feet an hour, and do the entire channel by herself in 640 hours of work.
>>
No. 945444 ID: d9acdc

rolled 1, 10, 8, 1, 4, 10, 3, 10, 6, 10, 5, 3, 8, 7, 9, 6, 2, 10, 5, 3, 2, 4, 10, 7, 6, 9, 4, 9, 10, 4, 5, 1, 4, 9, 7, 7, 5, 6, 4, 4, 2, 1, 3, 10, 4, 3, 10, 10, 3, 6, 3, 7, 4, 1, 4, 10, 1, 7, 6, 1, 10, 2, 1, 10, 9, 10, 9, 7, 10, 5, 6, 4, 1, 1, 8, 8, 3, 4, 3, 5, 5, 9, 4, 10, 8, 2, 8, 9, 2, 8, 5, 7, 3, 7, 7, 9, 8, 9, 2, 3 = 575

>>945343
Cathak Othok Dythyk waves the engineer away dismissively.

"All that can be discussed upon our return, unless you're eager to run out of rations."

Rolling to pilot the manta and pick up cargo from the nameless village.
>>
No. 945446 ID: f57349

>>945444
You fly the ship to the village and land safely. However, the place is a mess. Demons and beastmen seem to be working on rebuilding a burned-out granary, and the only food they've got abundant supplies of is bizarre and foul-tasting meat/vegetable hybrid stuff. Refugees have apparently been subsisting on it for weeks, so it's clearly better than nothing, but risk of spoilage or disease seems high, and it's not in convenient bundles for transport.
>>
No. 945464 ID: d9acdc

rolled 3, 7, 10, 1, 2, 10, 4, 9, 9, 6, 2, 5, 7, 8, 9, 9, 3, 4, 2, 7, 9, 1, 5, 5, 3, 8, 9, 3, 9, 8 = 177

>>945446
>Demons and beastmen seem to be working on rebuilding a burned-out granary

Last thing I remember was Bridget advocating for Seven Broken Wings of Red and Gold to being constructing middle class housing for the squatters she had convinced to joined her classes, and if she has any nominal ability to direct the new influx of labor she's certainly going to be ensuring they're creating decent housing as well. What date has the lawship arrived, and who gets to direct the use of dirham OOC? Obviously this requires input from other PCs, but as the storyteller you get final say on which players do what, especially in the case that people aren't present enough to weigh in.

In addition, what sort of medical care are the new folks requiring at this point? How much of Bridgets time would need to be devoted to the patients in order to attend to them all? What skills are currently lacking that prevent her from providing full treatments?
>>
No. 945466 ID: f57349

>>945464
>What date has the lawship arrived,
Monday 8th Resplendent Fire
>and who gets to direct the use of dirham OOC?
"Who gets to decide how to spend the money" is a very political question, which would have to be at least provisionally settled over the previous week of administrative action if anything is to be accomplished at all. Bridges The Sun And Moon, Hundred Flowing Sweet Rivers, and Seven Broken Wings Of Red And Gold have enough combined leverage that if they can hammer some system out between the three of them, it could then be presented to the wider community without much room for dissent. However, Ivan the roofer, one of Mother Bog's Daughters, and Bargux the spy have also invited themselves to the meeting.
>In addition, what sort of medical care are the new folks requiring at this point? How much of Bridgets time would need to be devoted to the patients in order to attend to them all? What skills are currently lacking that prevent her from providing full treatments?
I'm not sure what you mean by "the new folks." If you want to be able to fix everything perfectly by yourself, you'll need most of the Medicine charms in the corebook, plus Mind-Soothing Anodyne for psychological stuff, and probably Immanent Solar Glory to keep your mote pool topped up.

If you want to delegate rather than micromanaging, Legendary Scholar Curriculum would let you teach everyone in this... newly unified political group, of which the Red Horn Tribe constitutes a majority but can hardly claim dominance, and which probably needs a name of its own... anyway, you could use LSC to teach all those people four dots in Medicine, or use Power-Awarding Prana to loan out your own E2 charms.
>>
No. 945469 ID: d9acdc

>>945466
>Meeting to discuss who gets to do what.
That could happen no earlier than the first, after Bridget engages in the crafting competition and the talks being in earnest, and no later than the fifth, where Bridget and rivers are currently adventuring in the forest. We could run both at the same time as long as we pick a date and stick to the order of events, but the forest adventure could also be resolved fairly quickly if we don't want to hold up the game or run too many scenarios at once. For the forest, Bridget posted this: >>945045 and it's unclear to me who's up next to resolve that. Are you responding to Bridget's inquires to the foresters, or is Gwen?

>I'm not sure what you mean by "the new folks."
The Red horn Tribe mostly, although it's probably that there's other medical stuff going on with the other residents of the town. It was mentioned that the slaves would be suffering from starvation and refeeding syndrome, so I assumed that there was a significant group of people in need of immediate attention. Whats the best way to figure out how many people are at risk of dying? Devote a number of hours per day to Flawless Diagnosis technique? Five minutes per patient means she could spend eight hours a day every day for the next month before she gets a good handle on who needs what, at which point obviously the current data will be outdated. Either empowering a lieutenant or narrowing the conditions under which you get seen would obviously help, but if it's possible to get a ballpark of how many people are about to drop dead in the streets, that'd at least be a good start. Could I include medical stuff during daily classes with HAM?

>Mind-Soothing Anodyne
Which tree/book do I need to look in to find this one?
>>
No. 945480 ID: 54735b

>>945469
She was replying to the demon's comments, and making a note that violence probably wasn't what Bridget would want to do with the epic adventure thing.

>>945469

You could just ask, since that's something that the Shamans might genuinely have on lock, or do normal quick medical overviews on people who at a glance seem the worst off.

> Which tree/book do I need to look in to find this one?

Scroll of errata, page 156. Pre-reqs are Medicine 5 Essence 4, Flawless Diagnosis Technique, and Touch of Blissful Release.

Same mechanics as Hastening the Night's End (same location, presence charm) and lets you conduct supernatural thereapy.
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