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925850 No. 925850 ID: 2007b6

It's not easy to tell time when the sun's always directly overhead.

That red moon is no good either. Maybe she's afraid to linger too often in the same part of the sky, like courtiers rotate through dresses.

A few stars are visible, dancing as if in pain.

Near as anyone can tell, that distant screaming - well, the coordinated kind - comes every twelve and a half hours, at what should be dawn and dusk. If that's right, tomorrow will be the first day of Resplendent Fire, and the first full month since the cataclysm which dropped a fifty-mile-wide chunk of Creation into the Demon Realm.

What have you done?
>>
No. 925851 ID: 2007b6

https://tgchan.org/wiki/RNG_XALT.qst

Earn XP by posting in this thread, preferably with complex actions and additions to the game's continuity. For faster resolution of tactical combat and anything else that's more about a series of individually simple yet consecutively contingent responses, use the Discord server.

Any action you want me to take seriously and provide mechanical resolution for should include rolling a bucket full of ten-sided dice. That's dice 30d10 in the "Email" field. Or more than thirty, if you'd like.
>>
No. 925855 ID: 54735b

Alright, the simple mechanical stuff out of the way first. After the Resolution with Morse's Resonance Eruption, she needs 3 weeks to train up the following things.

Shapeshifting Knack: 2 weeks in Lute's Chancel and talking with the Sandpoint Devil for Deadly Beastman Transformation 11 exp

Bruise Relief Method: 2-4 days of training. 10 exp

Halting the Scarlet Flow: 4-8 days training. 10 exp.

And spending a week practicing Craft (Water) with anyone that will teach her

Total EXP spent 33/32 (33 with this post)and all the time she's not training is spent bothering Morse, attempting to socialize with Malice, Lute, Bridgette, The Immaculates (mostly learning what their specific views on Anathema are and any stories they might have to steal from, as well as thanking them for giving her a sense of direction.), and the rest of the town people in roughly that order.

In truth, she's trying to socialize with Morse too, but that's mostly a bother.
>>
No. 925860 ID: 54735b

Also, since I needed to mark down the changes, I forgot to apply this.

Prehensile Tail: 2 points
Thick Skin (Flavored as really thick fur): 2 points
Night Vision: 1 point
Talons: 2 points

So River's rough stat block while fully loaded in DBM Form

Str: 4 Per: 4 Cha: 3
Dex: 5 Int: 1 Man: 1
Sta: 5 Wit: 4 App: 3

Weapons:
Claws of the Silver Moon:
Speed: 5 Accuracy: +2 (base 12 dice) Damage: +7L/OVW 2 (base 11 dice) Defense: +2 Rate: 3

Defense:
Parry DV: 6 (5 dex+5 MA+2 Punch)/2
Dodge DV: 4 (5 dex+3 essence)/2

Soak 7 bashing 4 lethal
>>
No. 925865 ID: 2007b6

In particular, who's spent time patrolling the surrounding area, or gathering, compiling, and updating available maps, or anything like that?
>>
No. 925949 ID: 2007b6

>>919912
The blood ape lumberjack's directions are out of date, since the landscape has been distorted by the addition of that chunk of Creation. As a direct result, Bridget misjudges the distance and lands in what could usefully be described as a miles-wide oxbow lake severed from it's source - formerly part of the Avarice River.

She splashes down more than a mile from shore in water over a hundred feet deep. It's moderately cold below the mist-shrouded surface, but that's nothing Hardship-Surviving Mendicant Spirit and Stamina 5, Athletics 5, Resistance 3 can't cope with - just a few hours of frustration without solid enough footing. After swimming to shore, and one or two more mountain-crossing leaps, she's close enough to feel Cecelynian essence radiating from that manse which controls one of the more stable passages between the Hrotsvitha, the Spawning Forest and the city of Malfeas.

The lumberjack's information on who owns that manse is also behind the times. Within the past few days, some castoff exalt from House Sesus killed the previous landlord, plundered a vault in the basement, crowned herself Queen of the Bathhouse, started minting coins with her own face on one side, a weird lumpy scorch mark on the other. Her sword burns with green fire, her shield is illegally blue, her armor searing red, her hair dazzling gold - seems nobody can agree on anything about her appearance except that it's intensely colorful. She walks unseen, but where she has been a trail of sweet-smelling smoke often lingers.

There's a long queue of demons waiting in line to get through the gate. Many of them wear armor made from eyes and tentacles, which are not only sapient, but can speak Rivertongue well enough for Bridget to understand. At least one of those living armors is happy enough to share the previous paragraph's gossip and rumors about the political situation. Procedures at the gate have changed, and nobody seems to agree on all the details of what the new costs and contraband rules are, so there's been a lot of delay.

An eight foot tall two-headed centipede wearing elaborate robes, possibly some mid-ranking bureaucrat, gets in an argument with one of the human guards. The angry demon spits a glob of tarry stuff which starts visibly corroding the guard's armor, then a tree-trunk-sized energy cannon on the roof of the manse fires a bolt of green sunlight, reducing the demon to a cloud of ash and flying chitin fragments. Remainder of the crowd barely reacts, apart from a momentary pause in the music to assess what just happened.
>>

rolled 3, 7, 1, 4, 10, 2, 8, 5, 4, 10, 1, 6, 5, 10, 3, 2, 10, 1, 5, 10 = 107

>XP expenditures during the month of downtime:
27 xp, First Kimbery Excellency (1 day)
3 xp, Linguistics 2 to 3 (instant)
9 xp, Blue Vervain Binding (3 days)
11 xp, Stone Skipping Spirit (6 days)
50 xp, 10 days total.

BVB provides translation between a group, but it can also be used to teach linguistic dots as a training effect, if any other PCs want em.

>Other Stuff Lute's been up to besides training:
Lute showed Rivers how to spot chancel doors, and introduced Rivers to the Sandpoint Devil, so she might train her lunar arts within the wyld pocket. A formal introduction in order to qualify for the freehold's hospitality involves being left tied and bound as "bait" for an "ambush", dressed in simple linens, with a letter pinned in the subject's hair. (Allowances may be made for those without limbs to bind, or hair to pin) An image of a bird should be worn- in the carved head of the hairpin, in a locket or other jewellery, or painted or tattooed somewhere on the body.

It was considerably harder to convince Rivers that the dress was a necessary part of the ritual than being tied up.

The Infernal Vizier also met with Morse to share secrets and lore, as the deathknight had been ever so interested in discovering what in the world sidereals are. As a result, the dread bard is now aware of the Five-Score Fellowship, and a more accurate retelling of history than the blatant propaganda she was first taught (that is not without it's own biases and manipulation, of course). Lute's presumably learned some interesting things about the land of the dead, as well. Much of this conversation took place under the aegis of Screaming in Silence, of course.

Lute also spent time with Bridges the Sun and Moon, working to wear down her intimacy of fear towards Morse, and trying to broker a peace between the two. In general, trying to foster intimacies that would allow the group of celestial exalts that have come together to cooperate seems a good idea.

Reinforcing the budding mortal cult indirectly worshiping Sandpoint Devil in ritual attempts to ward off arson. Some artwork with embedded social attacks encouraging the behavior couldn't hurt!

Organizing Adorjan defenses among the mortals also seems pretty important. There's people lost and bereft and in need of new purpose in life, and there can be no silence without death.

Probably some time spent working with Red and Gold, though I'm not sure what the next step in his grand plans are.

(That's probably plenty to fill a month with? If anyone wants to get more detailed with any PC-PC stuff, we can).

>In particular, who's spent time patrolling the surrounding area, or gathering, compiling, and updating available maps, or anything like that?
Hmm, with Efficient Secretary Technique and/or scouting trips about the airship, Lute seems like the best positioned for updating maps / gathering intelligence on the area. Defensive patrols seem like they would be best suited to bound demons through Red and Gold.
>>
No. 926060 ID: 54735b

Because BVB is a thing now, spending 3 exp into training debt to buy Old Realm and finally know what people are saying. And also ease of communication with Malice.
>>
No. 926063 ID: afdebc

Umbrageous Waxwing Dell
Wood Aspect Dragon-Blooded (Lookshy)

Iconic Anima: Whorls of lily of the valley, blossoms swaying in an unfelt breeze
Motivation: Learn the dances of lost Saigoth

Strength 2 Dexterity 5 Stamina 3
Charisma 2 Manipulation 2 Appearance 3
Perception 3 Intelligence 2 Wits 4

Compassion 1, Conviction 3, Temperance 2, Valor 3

Essence 2, Willpower 10
Personal 14, Peripheral 37 (27 Base + 10 from Skinmounts)
2/14 Personal committed (Silken Armor)
18/37 Peripheral committed (10m Wicked Stepmother Boots, 4m Jade Short Powerbow, 4m Builder Bugs)

Aspect: Archery, Medicine, Performance, Ride and Survival
Favored: Integrity, Awareness, Martial Arts

Abilities / Skills:
*Archery 2
*Awareness 1
Bureaucracy 1
Dodge 3
*Integrity 1
Linguistics 3 (Native: Rivertongue, Others: High Realm, Low Realm, Old Realm)
Lore 2
*Martial Arts 3
*Medicine 5
Melee 2
*Performance 5 (While Under Fire +2)
Resistance 3 (Wicked Stepmother Boots +2)
*Ride 0
Sail 2
Stealth 1
*Survival 5
War 2

Charms:
Wind-Carried Words Technique
Elemental Bolt Attack
Infection-Banishing Prana
First Survival Excellency
Hostile Environment Preparation Method
First Performance Excellency
Invisible Street Performer Technique
Third Resistance Excellency

Mutations, Merits and Flaws:
None

Backgrounds:
Arsenal 3 (2 allies, 11/11 dots: ••• Builder Bugs, •• Jade Short Powerbow (Spring’s Lesson), •• Horn of the Ways, •• Purifying Mercy Stone, • Stone of Breath, • Swaying Grass Dance Style manual)
Artifact 3 (••• Wicked Stepmother Boots, •• Silken Armor, • Fivefold Harmonic Adaptor (Moonsilver-Jade) )
Artifact 2 (•• Skinmount Amulet x2)
Breeding 3
Connections 1 (Guild)
Destiny 3 (Twins Raised Apart)
Manse 3 (The Respite of Alpine Amenities: Air Aspected, Gem of Elemental Travel, Maintenance, Comfort Zone, Magical Conveniences x2, Central Control, Essence Vents, Mela's Sweet Whisper, Minor Traps and Tricks)
Resources 3 (The Respite of Alpine Amenities)

Mundane Equipment / Resource Purchases:
Medical Supplies
Chiaroscuran Glass Knife

Intimacies:
Dance (Unrealized Passion)
Wicked Stepmother Boots (Stubborn Pride)
Cathak Othok Dythyk (Friendship)
Fanged Flair Effulgence (Exasperated Loyalty)
Karal Tin Otter (TBD)
[Calamari God’s DB] (TBD)
Her Ordained Role (Duty) [A negative intimacy]

BP Spent:
+18 Free with Chargen
-5 raising WP to 10
-6 Medicine, Performance, Survival 5
-4 Breeding 3
-3 Three Background dots

Revised character sheet for my DB, replacing the previous draft >>919901. This also includes slight tweaks to the manse, so >>920201 is out of date.

Arsenal Budget is 5 + 3 * (Pooling Lookshian allies), which works out to 11 with FFE and KTO assisting. With Calamari God's character it would be 14, in which case I would have three more dots to spend. (Maybe another hearthstone, or Wound Healing Needles?)
>>
No. 926065 ID: 094652

rolled 5, 1, 4, 9, 5, 10, 9, 5, 2, 1, 9, 8, 6, 7, 5, 9, 1, 4, 1, 6, 8, 5, 10, 4, 4, 4, 2, 3, 7, 7 = 161

Exp spent (not finalized):
4 <- 1 Stamina (18XP, 3 Weeks)

Embri's superiors are somewhere between "utterly frustrated at the level of incompetence and mental degradation in their covert ops field unit" and "incapacitated from laughter at the tales of the antics of their unit and the weirdos they encountered". If she hadn't caused many of them to bust a gut with their hyena imitations, they would have treated her as a potential rogue agent and put her down immediately, but the morale boost to their day gave them the patience to comb her report and found it... eh, passable.

Decisions have been processed through the enormous, mountain-spanning webway of religious resistors, mortal memory banks, Anti-Gremlin security protocols, and overheating CPUs - Centralized Pantheon Understudies. Oh and the second-largest bureaucracy on the underside of Creation, but definitely not the densest. Or safest. And certainly neither the epitome of sanity or doorway to Wyld horror.

Eventually, votes are tallied and the upper heads agree: despite her obvious malfunctioning, Embers in the Softly-Lighted Halls of the Good and Graceful is still the best candidate for Operation Controlled Burn's Field Relations Officer. She has made successful contact with surprisingly many of the minor players on the scene, while relatively uncompromised by the major players. She will need 'serious repairs' but is otherwise capable of further deployment... for now.

The operation is designed to poke and prod at the skirts of the recent cataclysm, looking for 'cavities' of corruption and insanity to fix, and ultimately opportunities to exploit for the explicit purpose of productive asset gathering. Best case scenario, they annex a province and pretend to look dumb while desperately mining the necessary materials. Worst case, someone manages to throw a god-cat at a Seal and all hell breaks loose. Embri will be their distraction and if necessary their diplomat, while other Alchemical Exalted agents make contact with the entities Embri has reported, and slowly build up an information network.

In other words, just another day at work.

Embri is sent for 'invasive re-education' to keep her new 'cover story' from devolving into a complete delusion that overrides her core protocols, but it is otherwise kept on a subconscious trigger so at necessary moments she may play dumb to a ridiculously deceptive degree; while someone is grilling her on her origins she'll hold that trigger down as if her life depends on it, and after a short period without origin story requests her grip on her delusion will loosen until she remembers herself truly. While her mind is reworked, a thorough analysis of her body has revealed a disturbing level of physical and neural degradation, and not just in terms of that giant hole in her abdomen or her current delusions. The engineers decide they need to concentrate their efforts on reinforcing the physical weakness as it appears closest to total cascade failure. What little they are allowed to glean from her adventure reveals a disturbing unwillingness to use tools despite her obfuscation powers for fear of running out of ammunition during a long campaign, and given the open specifications of her next mission they are inclined to agree with her motives for conservation but not the actual act. They petition requests to other departments for a solution to this issue, though they are forced to pretend their Adamant is someone else. Alternatively, they might get experimental and request an extra week for Embri in the pools, with the intention of installing an Alloyed Reinforcement of Flesh. You don't really care as much about ammo conservation if you can tank hits long enough to line up shots, after all.
>>
No. 926072 ID: afdebc

>>919615
>>919623
For bookkeeping purposes, I'm gonna transcribe some stuff from Discord for Fanged Flair Effulgence. Open to revision by strgy or JL as needed.

>Arsenal 2
With 2 allies (KTO and UWD), the budget is (3+2*2) = 7 dots.

2-dot Gemstone of Deep Drink
2-dot Toolkit for lawship repair.
1-dot Air compressor, magitech equivalent of an omen engine (for air hokey table)
1-dot Jade hearthstone amulet
1-dot freshwater pearl

With Calimari God's DB, this budget would increase to 9, giving two more points to spend. (Maybe on a 2-dot windslave disk?)

>Retainers 2
Incomplete character sheets for the npc mortals, to be expanded as needed.

At least some of these mortals are romantically and/or sexually involved with Cathak Othok Dythyk.

5 non-heroic mortals

6/4/3 to spend on Attributes
18 ability dots, 1 favored ability
5 background dots
21 BP

Common Abilities:
Archery 1
Bureaucracy 2
Craft (air) 2
Craft (other) 1
Linguistics 1 (Native: Rivertongue, Others: Old Realm)
Lore 2
Occult 1
Resistance 2
Sail 3
(15/18 spent, 3 more points vary by character, before BP)

Everyone’s mundane equipment comes out of FEE’s Resource 4. They’re armed with firewands (or possibly the infernal equivalent so it’s easier to resupply in hell?)

Bodyguard:
Wits 4, Perception 4, Awareness 3

Cook:
Craft (water)

Weather Shaman:
Occult favored, Transcendent Desert Creature, Creature of Darkness, Enlightened Essence

Initiate level Art of Geomancy
Adept level Art of Elemental Air / Art of Weather Working (merged by house rules)

Fire Summoner:
Occult favored, Master level Art of Elemental Fire
>>
No. 926085 ID: 2007b6

>>926058
Attracting Madelrada's full attention through prayer would require a festival involving at least a hundred dedicated celebrants and, ideally, many additional casual participants. Ten days minimum, since she's E10, and she probably won't use maximum haste in the course of her approach without an actual emergency.

For mapping purposes I'm going to break the region up into hexes twelve miles wide and a hundred feet thick. Minimal exploration is a day's work for a party of competent mortal scouts in open terrain, two days in difficult terrain (such as forests), three or more days in extreme terrain - assuming they can traverse it at all. Even with rapid movement or senses able to observe the entire hex much more quickly than that, accurately committing the information to paper takes time and skill.

The transplanted section of Creation is 21 hexes, three of which are mostly water. At minimum, you'll want to update local maps with the new border. Scouting out the 20 adjacent hexes of Hrotsvitha might be a good start on defense-in-depth. That's just for ground level; long as we're on the subject of depth, there are layers of catacombs under the ground, which will take much longer to explore, and beyond there's the opposite face of the shell. In a mature forest, canopy level is high enough to count as a separate hex. Ancient primordial forests might have more than one such layer. Then, there's the possibility of Jacint's basalt causeways arcing through the sky up above - it's possible to map large airborne features from the ground, given either a 1-dot artifact range-finding scope, or two widely-separated vantage points and knowledge of trigonometry (four dots in Lore to derive the formulae as you go, or a specialty in surveying, or any intro-level First Age math textbook) but you might miss details, and definitely can't establish a real territorial claim that way.

Establishing metaphysical ownership over a hex (after chasing off rival claimants, of course) and maintaining basic government services takes a lot of work - conveniently, the pathfinder kingdom-management Build Points map roughly to the Guild's dirham, a 16-pound ingot worth about 1/25th of a talent of jade. Claiming a hex costs a dirham, and maintaining that claim costs another per month, but decent farmland produces two dirham worth of surplus food per month (averaged out over the course of the year - more in the season of fire, less in the season of water) and almost any other economic activity is at least enough to break even. Setting up the infrastructure for those activities costs a few more dirham worth of work, though, as does building fortifications, or maintaining a military, or the administrative and logistical overhead of denser urban areas.

Fortunately, you don't necessarily need to pay in cash. A single first circle demon bound by sorcery can do the work of five or ten mortal laborers (different species vary in suitability for particular tasks) with no need for food or wages. A Magnitude 2 army of demons produces a dirham's worth of labor per month, or roughly one dirham per demon per ten years.

How many more does Seven Broken Wings Of Red And Gold intend to summon, and to what purposes will they be set?
>>
No. 926111 ID: 2007b6

>>926072
The cook has three dots in Craft (Water) and one dot in Melee. Mastery of a thaumaturgical art requires four dots in Occult, and for nonheroic mortals that fourth dot must be bought with BP.
>firewands (or possibly the infernal equivalent so it’s easier to resupply in hell?)
If you're using algarel, demonic acid equivalent of firedust, whoever's in charge of the armory needs a dot in Craft (Vitriol) and Wits 2 to understand safe handling procedures - more is better. Initiate-level alchemy would let you brew it in-house from common Malfean materials.
>>
No. 926184 ID: c7496c

rolled 4, 6, 8, 6, 4, 4, 1, 1, 10, 5, 7, 4, 5, 9, 6, 1, 10, 9, 1, 8, 4, 6, 10, 8, 5, 4, 7, 3, 5, 10 = 171

>>925949
>She splashes down more than a mile from shore in water over a hundred feet deep.

She seems to be in the habit of jumping into puddles she doesn't want to leave her companions in. She really ought to start looking before she leaps.
This might have presented a more serious problem for the Disciple of Mela had the blood ape not been a strong swimmer- seeing the trajectory had them headed towards the middle of a lake, Bridget was able to cast them mid-flight to land a little closer to shore.

>a few hours of frustration without solid enough footing
Assuming a mote recovery of 6m per hour, that's 18 motes...
>two more mountain-crossing leaps
That of course is 20m 2w, leaving Bridget with:
19/26/4 Personal Peripheral and WP.

>At least one of those living armors is happy enough to share the previous paragraph's gossip and rumors about the political situation. Procedures at the gate have changed, and nobody seems to agree on all the details of what the new costs and contraband rules are, so there's been a lot of delay.
How nice of it to share! And it shares a language with her too! Deciding to press her luck, Bridget dons the sun's armor and asks what the fastest way to secure some medical grade bone wine would be.

Activating IKB for 6m, leaving her anima flaring and her mote pools at 13/26/4.
>>
No. 926191 ID: 2007b6

>>926184
>cast them mid-flight to land a little closer to shore
That wouldn't normally be possible - or rather, taking other actions mid-leap would result in terminal-velocity fall damage - but the one-die benefit of the stunt off that previous water landing means it can be done just this once. The two-die benefit, meanwhile, means you can edit in some convenient but plausible feature, such as a vendor selling bonewine on the near side of the gate. You also recover either 4m or 1wp from the stunt award.
>How nice of it to share! And it shares a language with her too! Deciding to press her luck, Bridget dons the sun's armor and asks what the fastest way to secure some medical grade bone wine would be.
Another 4m or 1 wp stunt award, though that's very close to the minimum needed to qualify.

>anima flaring
The crowd that barely flinched at disintegration quickly flies into screaming panic at the sight of that golden brand on Bridget's forehead. "Medical? Well, you can buy pretty good bonewine by... holy shit, it's a gigantic copper spider!"

Glancing behind herself, the only spider Bridget notices is barely the size of a pony, and mostly matte black with occasional reddish-brown tufts, a color scheme more associated with iron than any sort of copper alloy. Where Bridget is from, even babies know that kind of thing. This particular spider-demon was simply waiting in line between a pair of heavily pregnant hairless lavender humanoids; all three are now cringing and groveling (yet carefully maintaining their relative positions in line) rather than posing any sort of obvious threat to anyone.

The human guards are shouting at each other in Low Realm, but Bridget picks up the occasional Rivertongue loan-word. Seems they're fetching weapons and moving to a defensive formation, and something about "unclean." Except for that guy who got the caustic tar spit on him - he needs medical attention, which has now became a lower priority for whoever would normally provide it.
>>
No. 926194 ID: 54735b

Xanin wanted for this all to go smoothly. After her swift but brutal taking over of the area around the hot springs, she had been smoothing things out.

And now all of a sudden there was an Anathema, lit up like a Calibration tree, not even 200 yards away, and her soldiers had already noticed, so it wasn't like she could get out of dealing with this. So, she strode out of her watch station, the demons averting their eyes to avoid gazing at her azure shield, and standing aloft like a crimson statue, pointing a silver handle at Bridget, with a crown as radiant and golden as the Solar's own anima with a cigar hanging out of her mouth.

"So, Anathema, you're causing a stir in my new outpost. Normally, I'd let you pass as a human and representative of creation on account of not looking for your particular brand of demon in Malfeas, but you've gone and advertised yourself like you were looking for a fight and riled up my men.

"So even though I'm working more closely with the locals than the immaculates might prefer, unfortunately for you, there are still some duties expected of a prince of the earth, and driving you back at least so far as whatever pit you crawled out of is one of them.

"I'll at least be merciful and fight you in single combat as opposed to risking the fine mortals under my command and trying to encircle you."

And like a flash of light, she leapt from the elevated platform and landed in front of Bridget, a wave of heat flying past her like a shock wave.
>>
No. 926196 ID: 54735b

rolled 8, 7, 9, 3, 7, 6, 9, 1, 10, 4, 1, 8, 3, 4, 1, 6, 9, 10, 4, 8, 10, 6, 2, 8, 8, 8, 2, 3, 8, 7 = 180

>>
No. 926207 ID: 2007b6

>>926194
Strength 6 + Athletics 4, minus two for the mobility penalty on artifact superheavy plate, plus a two-die stunt, would mean you can jump twenty yards horizontally. One or two motes on the First Athletics Excellency could provide another four yards each. Since you're starting from a high place, spending two motes through that shield could provide a little bit more horizontal distance by gliding, and possibly enough time to take some action in mid-air - descending at least fifty yards would be enough for a full Aim bonus (including the Sand Serpent Jewel) to be applied to an attack which also enjoys a "high ground" DV modifier by virtue of taking place while you're still in mid-air.

How tall is the manse? Who (if anyone) is manning the infernal essence cannon while you descent to confront the anathema?

>>926196
Five successes on Join Battle.
>>
No. 926218 ID: e4aa95

rolled 1, 7, 8, 10, 10, 4, 6, 7, 8, 4, 2, 5, 6, 9, 9, 9, 6, 4, 3, 1, 2, 8, 7, 9, 2, 8, 5, 7, 2, 9 = 178

>>926194
Alright, time to do something incredibly stupid. I'm going to try to stand between the dragonblood and the anathema.

DoM pushes her way through a crowd of demons and rushes in front of Bridget, mayfly mask still constricting her speech, begging bowl in one hand, the other hand waving wildly.
>>
No. 926219 ID: c8a0f5

>How tall is the manse?

The Manse is an irregular 7 sided pagoda with 5 tiers, each 40 feet tall internally. This is surrounded by a wall that's 50 feet tall at the boundary of the manse's area with 12 gates that divide the manse's path into 11 sections. The gates operating on a timer so that two are open at any given time opposite each other and they change every 10 minute.

In this regard, it always takes 50 minutes from start to finish to get from the outside to the inside or the other way around, regardless of what entrance you start from.

Xanin is starting on the 50 foot wall, so ~17 yards, but as stated in the discord, the distance was already about 20 yards horizontally, so mechanically it's all good either way.

>Who (if anyone) is manning the infernal essence cannon while you descent to confront the anathema?

The same person that normally mans it, a Tomescu (replacing a Blood Ape after one disastrous half hour of having one at the helm)
>>
No. 926220 ID: 8d924c

>>926085
Red and Gold doesn't really intend to stop any time soon. Two demons in any given day is about the rate I'd expect to try and maintain, mostly tomescu and marottes, with perhaps a heranhal and neomah to round things out.

The tomescu are set to the task of patrolling the area, serving as security mostly in the surroundings of the town unless something urgent requires them further away. The marottes are set to building defenses on the outskirts of this bit of Creation, with one or two perpetually working on the temple complex once a functional forge is prepared for the heranhal to do more detail oriented work. Given a month to work at it, even simple things like trenches and basic earthworks should make the prospect of defending this place much more reasonable. Unfortunately, we don't have the infrastructure or manpower to do so, but at least this should be a start.

Red and Gold himself will spend much of the time instructing the locals on their new home, and the many dangers. Mostly honestly. He'll leave out any information about the Reclamation itself, of course, but information about their surroundings has to be conveyed truthfully if they're going to survive here for long. That'll be difficult even with him spending every evening at the local hospitality establishment explaining these things.

Hopefully by providing enough volume of information, some of it will eventually soak in.
>>
No. 926224 ID: 5f3f48

>>926085
>Attracting Madelrada's full attention through prayer would require a festival involving at least a hundred dedicated celebrants and, ideally, many additional casual participants. Ten days minimum, since she's E10, and she probably won't use maximum haste in the course of her approach without an actual emergency.
On the one hand, getting that started as soon as possible might be wise, but with the population reeling from recent disasters, Lute is not sure they can sustain a ten day festival, yet. There's some necessary putting together of broken pieces, logistical and social groundwork that will need doing first.

Lute’s certainly willing to help with the mapping efforts (craft(air) is certainly applicable), but we'll need people with survival scores doing the actual scouting. Which will mean collaboration with Morse, Rivers, and/or Bridget, or compiling maps from the reports of Red and Gold's summoned demons.

Lute’s pleased to be finally working alongside Green Sun Princess who aren't hellbent on getting themselves killed as quickly as possible.
>>
No. 926226 ID: c8a0f5

Okay, to summarize the fight.

Disciple of Mela tried to step in and stop the fight, but ultimately was ignored.

Xanin tried to intimidate Bridget into leaving on threat of "I will kill you for real" to which Bridget ignored.

Bridget responded with "I need to get some medicine for a fallen Immaculate and come in peace." Xanin retorted with the fact that walking up to an area controlled by Realm Soldiers with a Solar Anima banner is stupid, just get someone else to buy the medicine since now people know your face and that you're a Solar. Bridget didn't leave.

So, Xanin started the fight proper by carving several verses about Anathema onto her hands face and every square inch of exposed skin. Bridget proceeded to try and grapple only to get burned by the Beamklave.

Then Xanin failed to cut off Bridget's hand and leave a lightsaber wound through her eyes, but still left enough deep wounds to force her to flee from her -4 health box filled with lethal damage, leaving the DoM to wait in the line to get into the 50 minute path to the temple to buy the Bone Wine.
>>
No. 926236 ID: 62a60c

>>926226
After bounding into the brass forest, Bridget slowly made her way just out of view from the Manse. There, she meditated for a few moments, the flame of the Unconquered Sun flowing through her being. Somewhat steadied by it warmth, existence forgetting the most recent exploits of Sesus Xanin and her blade, Bridget ascended into the treetops to watch and wait for her companions to secure the needed supplies.
Mechanically invoking Soul Fire Resurgence 4 times over the course of several actions, healing her -4 health level and the first -2 health level.
Currently at 10/26/4
Injury box filled to the first -2 level.
>>
No. 926284 ID: b7e6b7

rolled 10, 4, 4, 9, 5, 7, 1, 10, 8, 9, 4, 6, 7, 4, 4, 7, 1, 2, 4, 5, 9, 3, 7, 8, 1, 10, 5, 3, 4, 3 = 164

>>926236
DoM considers chasing after Bridget to help, but stops herself. She has a job to do. She'll turn and respectfully approach Xanin. Not sure what I can convey with sign, but the message will be something like, "I have come from the nameless village, which is beset with violence and suffering. One of my fellow monks is dying, please help us!"
>>
No. 926303 ID: 094652

rolled 7, 4, 3, 10, 10, 5, 8, 10, 8, 6, 4, 4, 4, 10, 5, 3, 4, 5, 4, 8, 9, 6, 6, 2, 7, 3, 3, 8, 5, 8 = 179

Embri has undergone changes before. But this one was long overdue.
Her body's endurance is upgraded to phenomenal levels. The engineers are simply dumbfounded at the physical degradation she suffered from supposedly top-notch maintenance within an Autochthonian nation. They are certain this was an intentional and malicious act.
For a ninja, she didn't have many stealth techniques installed. Again, the engineers are convinced this 'Adamant' thing is merely a joke, and this unfortunate Exalted was built to fail by a Tripartite who reeeally hated one of her past incarnations. They are quick to grow her an Optical Shroud and put her assassination skills to good use.
Some general overhaul to her general systems to take the strain off her systems - HEY WHO PUT AN IMAGE OF A RUBBER CHICKEN IN HER BACKSIDE?! Okay this is definitely sabotage now. (2 general charm slots)
And now that Embri has enough structural stability to install another augmentation, they decide she can wait another week if it means getting an upgrade to her sniping abilities. That bow, strong as it is, will not hit if the timewarped arrow is not aimed properly in the first place.

And after all her new upgrades are finally installed does they realize
they forgot to plug the hole in her abdomen.
...
https://www.youtube.com/watch?v=6hyOLydRFfU
Embri attempts to craft a stable housing and camoflage for her jar in her abdomen with the help of the engineers - one which will only open if she presses specific points on what looks like regular skin.
(If Embri somehow fails to construct a proper home for her jar, she'll secure the heart in the outpost and just bring frost-venom-tipped arrows between resource runs.)
>>
No. 926320 ID: 54735b

>"I have come from the nameless village, which is beset with violence and suffering. One of my fellow monks is dying, please help us!"

Xanin had to give a bit of a look. "The air is safe enough for conversation on this side of the boundary, and in the gates themselves it isn't harmful in the slightest, so you can take off the mask.

"But, since the situation seems to have grown bad enough for you to be knowingly working with an Anathema, I'd like a status report from your side of things."

Now that the fight was over, her green jade blade retracted into its adamant grip and was tied once more to her armor and she tried to adopt a more sympathetic tone, like a concerned mother or teacher trying to be more friendly than authoritarian.
>>
No. 926322 ID: 2007b6

>>926236
Compassion applies, since you took those wounds in the course of trying to help somebody. The way the dice turned out, those four willpower actually recovered everything but the -0.
>>
No. 926340 ID: 2007b6

>>926236
Creaks, cracks, a horrid metallic rending sound, then some crunches and thumps. Brazen bark peeled away from the trunk, someone using it as a handhold now fallen to the ground. Bug-headed humanoid with parchment-colored skin dusts itself off, straightening plain scholar's robes, stands back up, mutters to itself in Old Realm "alright, forget the subtle approach, never works out for me anyway," then cups long-nailed hands into a cone, leans back, and shouts up at Bridget in Rivertongue, "Honored Prince of the Earth, are you accepting students? I know how to produce that liquor which you seek, each step from seed to cup!"
>>
No. 926341 ID: 3788a0

rolled 1, 10, 9, 2, 6, 7, 1, 5, 5, 6, 2, 9, 1, 3, 5, 5, 7, 9, 7, 1, 1, 10, 1, 5, 6, 8, 3, 4, 6, 10 = 155

>>926340
Is this the same scene? If so, Bridget has Monkey Leap Technique and Iron Kettle Body active, otherwise... well, thenthen the not active I guess.

Bridget nimbly leaps from branch to branch to ground, a handful of brass foliage collected on the way down. Her caste mark sparkles across her third eye, making it clear the nature of her second breath.

"You mistake my nature. Knowledge is shared freely as duties allow. How quickly can you work?"

Bridget is not a Prince of the Earth, but otherwise she is "accepting students"- after all, is it not the duty of the solars to teach and lead? If this creature can create bonewine quickly enough, that might prove vital to the monks recovery.
>>
No. 926354 ID: 5f3f48

>>926220
When next they meet, the reflective vizier applauds the efforts of seven-winged fiend to enlighten and educate the mortals. Alas, if only her own skills in such matters were what they once were.

Lute’s lamenting the dots in socialize that got cached if for BP in her akuma conversation, and dropping a suitable opening for Red and Gold to activate Verdant Emptiness Endowment.
>>
No. 926362 ID: 2007b6

>>926341
>You mistake my nature. Knowledge is shared freely as duties allow.
The erudite mantis-beastman (or whatever it is - with no dots in Occult nor formal training in demonology, Bridget is limited to guesswork) apologizes, and humbly inquires as to what title would be appropriate.
>How quickly can you work?
Growing tree-grain with nothing but dirt and human fingerbones to start from would take months, but if you've got access to some sorcery that accelerates plant growth that won't be a problem. Brewing a batch of substandard bonewine might be just barely possible in less than a week, but if you need it immediately you're in luck: this particular naneke happens to have forty gallon barrel of "Masterful Scholar's Motionless Shipwright Vitrification Vintage," a bonewine-based brew which actually fits your peculiar medical requirements even better than the basic stuff. Left over from another project, having trouble finding a buyer.
>>
No. 926370 ID: 34a4a4

rolled 4, 9, 1, 4, 9, 6, 8, 3, 9, 2, 4, 6, 7, 6, 2, 2, 10, 4, 5, 9, 7, 10, 8, 10, 10, 9, 10, 8, 10, 5 = 197

>>926362
[...] apologizes, and humbly inquires as to what title would be appropriate.
"One indicateing you address me."

>if you've got access to some sorcery that accelerates plant growth
"Yes."

>if you need it immediately you're in luck: this particular naneke happens to have forty gallon barrel of "Masterful Scholar's Motionless Shipwright Vitrification Vintage," a bonewine-based brew which actually fits your peculiar medical requirements even better than the basic stuff. Left over from another project, having trouble finding a buyer.
"Suspicious."

Bridget, as eloquent as ever, finds it hard to believe she would be approached in the woods by a stranger who happens to have just what she needs. More curious still is that they even knows what she needs in the first place.
Her caste mark should make it apparent what type of exalt she is, so either the individual is unable to see, uneducated on the members of the exalted host, or purposefully acting ignorant for some reason. Of course, she doesn't mind being called a Prince of the Earth- she has the utmost respect for Gaias chosen crafters.
>>
No. 926374 ID: b7e6b7

rolled 9, 7, 2, 5, 5, 7, 10, 6, 2, 1, 5, 7, 2, 2, 5, 4, 4, 2, 10, 5, 4, 6, 2, 3, 2, 4, 6, 5, 7, 9 = 148

>>926320
DoM peels off the mayfly mask and takes a minute to wheeze and gag. It scurries up her arm and latches on just above her elbow.

DoM fills Sesus Xanin in on the situation up til Arberus' appearance. "The butcher shop had been demolished in the violence. Shortly after the sun turned green, a monster rose up from the rubble. It looked like nothing that has ever crept or slithered on all the lands of creation. We tried to confront it, but it commanded the townspeople to eat us, and they immediately obliged. They converged on us and began seizing, biting, striking us with whatever was on hand, possessed with mad vigor. That is how I received this knife wound. Horrid tendrils began growing from the ground, enveloping buildings. Another demon appeared to assist the first. I tried to restrain it, but I ended up separated from the village and my fellow monks in the attempt."

"I found my way back to the village, through that forest of metal trees. When I returned, I found that my fellow monks had been spared for some unknown reason or purpose. But one of the disciples is dying to wounds festering with otherworldly infection. The anathema who accompanied me... she said something called bone wine could save him, and offered to transport me here so that I could retrieve it. I took the offer for help warily, but I could see no other choice."

DoM fills Xanin in on all the other important details too, like how her Sifu claimed that the horrible tooth monster had died, and that she's not sure how he knows but she trusts his wisdom.
>>
No. 926376 ID: 54735b

"Well, this is extremely unfortunate news. I'll have to double check my personal men for the cult's influence." She was annoyed, but adept at hiding it.

"But, assuming the best case scenario and that the Anathema you came with was telling the truth, I do have a quantity of bone wine in the stores of this forward operating base. It will take some time to travel through the gates to get it, but if you had time to travel this far out, then a two hour delay shouldn't be the final nail in the coffin. And while I should charge you, I'm not heartless to the plight of humans in this literal hell, so I'll loan it to you on your honor."

"But, in return, I do have a question that I want you to answer honestly, no trick question and no obvious answers. You have a closer eye than I do on the situation as it develops, and since it seems like multiple Anathema have converged into a circle, in your opinion, should I risk my men's lives declaring a Wyld Hunt to try and kill them before they get too entrenched?"

For her part, she did seem to be genuinely asking, and avoiding making her preference for not doing that known. After all, Anathema were an unknown quantity, and she could hardly risk destroying the town because of the Immaculate Dogma, but she didn't want to come off as too weak to her men to hold fast in her duties as a prince of the earth, and a group of Anathema keeping the town in their control would bode poorly for her small kingdom carved out of hell.
>>
No. 926380 ID: b7e6b7

"Here is my opinion on the matter, and of course I will defer to your superior judgement. Many people will die if the anathema are confronted. I will go to the village and deliver your ultimatum, which will hopefully scare them off. If I do not return within a week, begin organizing the wyld hunt."
>>
No. 926381 ID: 094652

rolled 7, 5, 9, 6, 10, 5, 10, 3, 6, 1, 2, 4, 6, 1, 10, 4, 5, 8, 1, 9, 3, 2, 1, 7, 6, 3, 7, 9, 8, 3 = 161

When Embri found her way to the base, her report included witnessing a strange 'obsidian river', likely the result of a sorcery-induced volcano warping into existence. Though it took time to relay and process the information through the nation-states, they eventually replied with a curt "harvest it now". Around the same time, a small group of scouts returned confirming the river's existence, though they were near its end and could not harvest more than the shards they could safely store in pouches and containers, and have not confirmed the areas where the obsidian vein is still intact as sheets and tubes.

But they have been busy; they've reported that a specific airship, the Fanged Flair Effulgence, has been moving towards and away from the general area they estimate the river to coalesce from, a clear sign that they have discovered the vein and may be the patrol ship or the cargo freighter in this scenario. A quick summary of ship's description and Embri realizes where she has seen it before. With the knowledge of the ship's (former) captain and habits still in her mind, Embri sets out with a small group of professional engineers (glorified miners who are in the ninja village to reap creation a new one), intent on disguising them as crewmembers with the intent to harvest the obsidian themselves. And possibly steal the ship if they can manage it.

Embri spends some time stalking the crewmembers on shore leave, identifying which ones are shy and clothed enough to be replaced with decoys, and then uses her gown and wiles to lure these fools into dark alleyways where they can be seduced into consuming her fruit of the loam (literally), with the instructions to "stay here and act like a bum until your food runs out or someone orders you to leave. You never saw me". No sense murdering civilians just to steal their clothes and bounty, but if anyone pushes her disguise will still be intact.

Eventually, it's time to leave and Embri sneaks onboard the ship while the Autochthonian agents in crewmens' clothing walk their way through the boarding plank. They've all been given basic instructions on how to pilot this thing, so hopefully they won't screw this up. Hopefully.
>>
No. 926382 ID: 54735b

"Well, that's certainly brave of you. I don't imagine that this is anyone's first desire, and I know that the prospect of working with Anathema will require some amount of 'getting used to' but I think that it will be the best course of action going forwards.

"But, with that out of the way, it won't go any faster or slower if you stay out here, and for as heretical as the geomancy of this building is, it is actually quite remarkable. I don't imagine you would wish to go with me to acquire the Bone Wine for the fallen monk?"
>>
No. 926407 ID: b7e6b7

>>926382
>I don't imagine you would wish to go with me to acquire the Bone Wine for the fallen monk?
DoM looks down at her robe - still wet, grimy and tattered. She winces at the pain of her still-fresh stab wound. And as she looks around at all the trading, the music and merriment surrounding the dynast, she experiences a strange feeling of bitter resentment bubbling up inside of her. She doesn't let it reach her expression, though. Perhaps the anathema's influence is reaching me after all.

"I would like to come inside, yes. Is there a place that I may sit down?"
>>
No. 926595 ID: 54735b

"Inside the gates, there's the ground, but beyond that unfortunately not. This whole place was designed as a temple, and apparently that's significant, and most importantly built into the geomancy, so the options of changing things are slim. But, there is a medicinal spa if you'd like that wound checked over and cleaned up before you leave."

As Xanin walked with the Disciple, she explained some of the important facts of life in the near future. Like how they have found themselves cast into Hell with the demons, gesturing to the various walks of demons avoiding glancing at them for the azure on display, and that avoiding interacting with them may be quite difficult if not entirely impossible even for the town in the near future, and if they haven't done so already so get people in town to be performing around the clock in shifts or else everybody might wind up dead in short order.

She also explained how for the most part it may be her having to come alone on the Wyld Hunt, because without several dozens of those masks that the Immaculate had, trying to move them out of the Manse would kill them in one direction and turn them into wild animals intent on murdering and raping their brothers at arms.

Throughout the whole thing she put on the tone of a confident but concerned mother, trying to take an honest listen to DoM's thoughts on the matter (even if she was deciding what to do largely independent of her input) and being worried about the state of the town.
>>
No. 926649 ID: 8d924c

>>926354
"Oh, my new friend, I'm sure those skills will come back in no time at all. You only need to practice a bit. Try your hand at it. I promise you, it will come back to you."
Red and Gold doesn't hesitate to activate VEE for things like this, since every favor stocked up is one he can call on in an emergency. Real useful if things get desperate enough and normal persuasion is no good.
>>
No. 926657 ID: 8d924c

>>926224
To expand somewhat, since noone else appears to be really interfering with Red and Gold's handling of village matters, he will have dispatched his agata servant to relay some diplomatic messages to local groups, such as the lumberjacks, the Tin Orchid Academy, and other groups that might be nearby.

Establishing a trading relationship with this new bit of land is possible, and may be arranged by coordinating with the servants of the Seven Broken Wings of Red and Gold, Green Sun Prince, until such time as That Which Wears Down the Mountain chooses otherwise. Those demons seeking to SETTLE, however, must arrange this more directly, being willing to swear an oath of personal loyalty to the Green Sun Prince. The agata is welcome to describe the relative pleasantness of serving Red and Gold as compared to other masters one can choose in Malfeas. He has no real interest in torturing his servants, which can be unusual here. The oath will be a binding one, however.

Luminata seeking to settle because they wish to hunt mortals which are now established as being the property of a Green Sun Prince are to be informed that as of this time, none of the mortals may be approached for this purpose, under penalty of being rendered down into chalcanth and then bound into a form designed explicitly to cause them suffering for what will most likely be an eternity. Arrangements involving the possibility to hunt mortals CAN be reached, but not these mortals, because they're being used for something more important than the wishes of 1st circle serfs. If any luminata want to make an arrangement, they can seek out one of his servants to discuss possibilities.

The agata isn't to give much in the way of details on the bit of Creation that's been transported here that these groups don't already know themselves, other than that it's under the supervision of Red and Gold until such time as the Unquestionable are involved. That's as much as anyone should need to know, really.
>>
No. 926660 ID: 2007b6

>>926370
>More curious still is that they even knows what she needs in the first place.
You mentioned it out loud to the monk. Naneke are scholars specializing in forbidden knowledge; eavesdropping on a conversation in public is among the least of their sins.

As for 'too good to be true,' the liquor in question has... side effects. A deliberate part of the original design, but perhaps undesirable for the application to which you intend to put it. Specifically, a psychotropic simulacrum, or artificial daydream, of being paralyzed while your entire skeleton is surgically removed in segments and then replaced with similar-shaped pieces of red glass, in honor of a sailing vessel built by the Masterful Scholar, progenitor of the entire race of naneke.
>>
No. 926668 ID: e4aa95

>She also explained how for the most part it may be her having to come alone on the Wyld Hunt
"I will do what I can."

get people in town to be performing around the clock in shifts or else everybody might wind up dead in short order.
"I believe the townspeoples' hearts and minds may be too shattered to perform any task with reliability. But I'll try."

>Throughout the whole thing she put on the tone of a confident but concerned mother
DoM does seem to appreciate Xanin's sympathetic tone. During the wait, she sits on the ground, looking fairly exhausted.

>there is a medicinal spa if you'd like that wound checked over and cleaned up before you leave.
"I would, thank you."
>>
No. 926673 ID: 54735b

As the line progressed, it stayed fairly packed in the gate that they were in, but when they reached the middle section, it was a wide open courtyard with a number of vendors and moneychangers (at exorbitant rates since the old currency was largely useless now)leading the path to the Stone Pagoda. Considering time was of the essence, Xanin pulled the DoM along and into the building.

On the first floor, it was like stepping into infinity as the floor was made of silver sands and the walls didn't seem to exist. Xanin explained that this was the temple to a demon god that was integral to the Manse not exploding a horrific catastrophe and killing everyone here, and how to navigate it, coming to one of the mirrored walls to the stair case to where she left the DoM. The spa room, with a number of Sesejalia to treat open wounds and strange turtle shell baths filled with delightful water, other baths filled with what looked to be boiling oil that none-the-less some of the mortal humans seemed to be using, and several massage tables.

Clearly it was more of a gilded cage than a normal cage of Xanin's description of how her forces were ultimately trapped here rang true.

But, it would be about half an hour for the DoM to do as she pleased before Xanin would return with the bone wine, and a new set of 6 snow white silk robes for herself and all the other monks at the village.
>>
No. 926676 ID: 54735b

For three weeks, Rivers had endured miserable pain in that Chancel, but strictly speaking it wasn't as terrible as all that, since after the first week she had learned how to heal from basically any wound, so that pain was less of a 'This needs to stop' and more of a just painful thing that happens when you're being vivisected to help you transform into yourself.

But, when she voluntarily left, she needed to put a hold on shape shifting for a few weeks, give herself some cool down time. So, she did the first thing that she thought of (other than going to Lute and getting taught Old Realm through BVB).

So, shortly after that, it would presumably be brought to Red and Gold's attention that a naked silver haired woman that none of the townsfolk had seen before was cooking and waiting tables at his bar and apparently trying to seduce several of his demons.
>>
No. 926685 ID: 8d924c

>>926676
Red and Gold pulls one of the tomescu off of patrolling to accompany him as he heads towards the bar, preferring to have a bodyguard in case the stranger is determined to be hostile.

As he steps into the inn, squinting in the dimmer light, he stares for a moment at the vaguely familiar individual before he speaks.

"Good evening. I am the proprietor of this humble place of hospitality, Seven Broken Wings of Red and Gold. If you're hoping to be paid for your work, I may have to disappoint you, as currency is currently not so easy to come by, here. But if there's something else you need, perhaps I can help you?"

Red and Gold hovers in the entryway, trying to place where he might have seen the woman before, but drawing a blank. Lookshy was a long distance, and a whole different name and life away.
>>
No. 926686 ID: 54735b

>>926685

Rivers had been carrying about 10 plates of food to various customers, most of whom were demons, when Red and Gold came into the bar.

"Well, that's plenty fine, I was mostly looking to take some time to relax for a chunk of time, since I just got done being vivisected, and I was pretty good at this kind of stuff when I was a mortal."

As she was talking, she the fact that she had a tail, possum ears, and shining silver hair made it pretty obvious that she was a Lunar to anyone who knew about that kind of stuff.
>>
No. 926696 ID: afdebc

>>926649
Taking Red and Gold's advice, Lute Silhouette is pleased to find him correct, and her old skills are indeed returning to her. Isn't it wonderful to discover the greatness inside people all along?

[Socialize 0 => 1, 1 Favor owed Red and Gold per VEE]

A little while later, one of the hobgoblins of Sandpoint surreptitiously approaches the Joybringer, to inform her that weird bundle of flesh the boss has been playing with the last few weeks has finally stepped out.

>>926676
One cannot let a little thing let vivisection stand in the way of self improvement, after all!
>>
No. 926818 ID: 8d924c

>>926686
Red and Gold pauses again, taking in the statement that she'd 'got done being vivisected.' Etiquette learned in the First Age takes over, prioritizing friendly relationships with another Celestial Exalt over strange statements. One shouldn't alienate a potential ally for centuries over minor quibbles. And after all, was this not Malfeas? There were more eccentric hobbies than this, here.

"Of course! You're welcome to stay, Child of Luna, although I would ask you be gentle with the unenlightened mortals. They aren't prepared for things here in Malfeas yet, you see, although I've been working with them. The demons can handle it, though, and if you have any specific needs I can see about making arrangements. I'll ask that you be treated as a guest here, but I can't guarantee everyone's reactions, as they have undoubtedly had their heads filled with Immaculate dogma. Not all of it wrong, but enough misleading that they may have dim views that need correction. Are you here with associates?"
>>
No. 926826 ID: 54735b

"Wait, Child of Luna? I guess you don't remember me then, and here I would have thought being naked would make it more likely that bachelors and bacheloretes from Lookshy alike would recognize me. Well, that makes forgetting your name a lot less embarrassing."

Rivers walked up and offered a hand to shake.

"I'm Hundred Flowing Sweet Rivers, and as I recall we met at least a few times while you were an apprentice sorcerer engineer and I was still serving.

"But, to answer your question, I didn't come with anyone else. Actually I've been in the area for the two or three months dealing with bandits and cultists before the place was in hell, and in the last few days before that I met some nice enough people. Actually, why don't we head to the roof to get caught back up, since it's a long way from Lookshy, and I can't say I was expecting anyone I knew to show up."
>>
No. 926885 ID: 5f0ee2

rolled 5, 2, 1, 7, 4, 6, 2, 1, 7, 5, 6, 2, 10, 1, 9, 5, 6, 7, 9, 6, 4, 6, 2, 10, 9, 9, 9, 1, 9, 5 = 165

>>926660
"Offer appreciated. I await my companions. Will you accompany us to the village?
>>
No. 926887 ID: e4aa95

>>926673
After getting healed by the strange stomach bottle bug, the DoM takes a bath, sticking to remote tubs and corners where she's unlikely to be bothered.

When Xanin returns with the bonewine and the nice robes, DoM gets dressed (not what she's usually allowed to wear, but it would be insulting to refuse the gift) and thanks Xanin profusely. "Thank you for your help and hospitality. I should leave as soon as possible. My fellow missionaries are waiting for me."
>>
No. 926943 ID: e4aa95

rolled 3, 1, 1, 3, 6, 6, 8, 7, 2, 7, 2, 1, 5, 10, 5, 6, 1, 7, 9, 6, 4, 5, 3, 1, 10, 5, 2, 4, 6, 10 = 146

Rolling to try to meet up with Bridget.
>>
No. 927109 ID: 2007b6

Five days across the desert, then cruising around the Demon City finding a suitable spot to set up shop, and finally three full days for the Builder Bugs to seal up all the gaps and crevices in that forty-yard-wide iron dome atop the camshaft-like tower, then hours more to ceremonially purge the killing miasma... by the time it's safe for the mortal crew to step out and stretch their legs, they've been cooped up inside the Manta for two solid weeks.

Good news is, you've already got a client. Mauger, indulgent soul of the Spawning Forest, has a festival planned for Calibration (coming up in just a few months), but somebody's been interfering with traffic along the Way of Weights and Measures. It's a legal issue because Cecelyne has surprisingly complex rules for how long a territory can be left unattented before it's officially finders-keepers, losers-weepers. Get that real estate title dispute, or banditry or whatever it is, cleared up in time for the guests to arrive, and he'll pay you a talent of jade, or medical supplies worth at least half again that much - plus, perhaps more important, an invitation to the wild party in question, and the corresponding opportunity to meet many more potential customers with their social defenses already somewhat lowered. Sweeten-The-Tap Method, and variants thereof, might be worth studying if you can find the time before the Season of Fire is over.

So, who's going over to scout out the disputed area, and who's staying behind with the ship?
>>
No. 927119 ID: afdebc

>>927109
>So, who's going over to scout out the disputed area, and who's staying behind with the ship?
As she's employed as the firm's ranger, it's Dell's job to do this kind of scouting, thank you very much, so she'll be headed out. Also the builder bugs answer to her and they'll be useful in this kind of exercise.

Assuming someone she's poolng arsenal pools with remains (Fanged Flair Effulgence, Karal Tin Otter, or [Calamari God’s DB]) she'll leave her Purifying Mercy Stone behind with them.
>>
No. 927124 ID: 094652

rolled 6, 5, 9, 5, 5, 10, 5, 5, 3, 10, 6, 2, 1, 2, 9, 4, 9, 4, 4, 1, 10, 3, 9, 9, 9, 10, 1, 4, 9, 5 = 174

Over the course of said two weeks, Embri has cased the ship, furnished secret rooms for herself and the moles she put in the crew, and fabricated an identity for herself by cautiously editing the rosters and seducing three or so crewmembers into expendable patsies. She also spends her remaining free time maintaining the cover and aeronautical training of the alchemical spies on the ship.

Unfortunately for her, this obsessive maintenance has rattled her spies' nerves; since Embri has no official authority over them during this mission, the team's leader has the final say over where her subordinates and Embri should officially go - and she decided that Embri should spy on this insignificant 'side-quest' so they can get a day without her constantly breathing down their necks! Even for an Exalted, she's just too annoying (low charisma) for them to endure her constant performance reviews. It doesn't help that she won't tell them whether she's a Moonsilver or Starmetal caste, no matter how classified that information is. But a day and an admonishing is the maximum the team leader can get away with admonishing an Exalted, and hopefully that will be enough to slow the performance reviews to something actually constructive.

As far as Embri is concerned, the plow that creaks and whines but holds beyond its limits and intended purpose is worthy of becoming an heirloom, but the spear that stays perfectly durable and works exactly as it was advertised in the wrong direction entirely is a sign of insanity. So she won't bear a grudge... for now.

And so Embri sneaks off the ship, following the adventurers and assisting when she can, knowing they will overlook treasures here and there and Embri will be in the perfect position to confiscate them.
>>
No. 927150 ID: afdebc

rolled 6, 4, 7, 5, 10, 5, 1, 7, 6, 7, 5, 9, 10, 6, 6 = 94

>>927124
>OOC Stuff
I'm pretty sure there's not enough room for full on secret rooms, or to sneak in minions as extra crew. The lawship originally had a control room and a big cargo area, that has since been broken up by putting up extra interior walls.

>Front section, three 4-man bunkrooms including magitech life support. Rear section, two offices (one for the secretary out front, another for private stuff), a kitchen, and a five ton cargo bay

>It's possible she seduced and spiritually poisoned some of the Retainers, but there isn't enough room to be bringing in more new people.
Current crew is 4-5 Dragon Bloods, 5 mortal retainers, and 1 undercover alchemical presumably trying to pass herself off as mortal. Is Embri using a false name or anything for this mission?

>sneaks off the ship, following the adventurers and assisting when she can
Are you planning on doing that openly, in your cover ID? If we think you're not exalted, you need some other reason why the poison air isn't killing you. Or are you sneaking after us with stealth, and rolling to remain undetected?

>IC Stuff
>long term infiltrator onboard
While waiting for her companions to agree on the division of labor, Dell eyes the strange green-lit hellscape she will shorty be exploring. She shifts in place, and hears the reassuring chimes of bells in response. Her mind turns momentarily from the task ahead, to reflect on their journey so far... just under a dozen souls living and working closely together, flying above an endless expanse of sand.

Rolling to see if Dell fell for Embri's infiltration, or if she has noticed anything... off. Sense Motivation Perception 3 + (Investigation or Socialize) 0 + Stunt, and Awareness 1 + Perception 3 + Stunt for seeing through Embri's attempts to disguise that hole in her torso. (Probably won't roll again until something in-character prompts reexamining assumptions, but I figured I should set a baseline. Embri's got much better pools for deception than Dell has for catching on, but let's see).
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No. 927191 ID: 094652

>>927150
To get onboard, she kidnapped and stole the identity of one of the retainers. Since they didn't get onboard after all, the engineers and other alchemical exalted are somewhere else on another mission. Embri is maintaining plausible deniability but there are special 'marks' she's on the lookout for to identify autochthonians and deflect attention and suspicion from them.

Mostly stealth, because very excuse she has for continuing to live in a toxic wasteland is flimsy at best. She can also turn on her anima if they're on the verge of finding her. However, as a fallback plan she built a makeshift gas mask (not a realistic solution but it should work on a mortal for like five minutes) and she could claim to have followed them out of curiosity. Failing that, she'll admit she's a spy, but mainly to find out what the hell happened when that giant earthquake hit, and if it affects her people in any way, and she's willing to join as an ambassador if it means she can send a report of this devastation; her superiors would gladly rent out their emergency paramedics and environmentalists and whatnot.

The hole in her torso should be seamless; her mortal disguise covers her entire body including the hole, and the hole itself is plugged with a special apparatus that only opens with the right combination of finger presses and swipes and looks like her disguise. So if her disguise module somehow fails, that door to her hole would be the most mortal-looking patch instead.
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No. 927240 ID: e4aa95

rolled 8, 10, 1, 5, 2, 1, 6, 9, 1, 5, 2, 2, 10, 10, 4, 6, 8, 2, 4, 10, 4, 3, 10, 1, 3, 1, 6, 1, 1, 5 = 141

FFE comes strolling into the cargo bay, looking presentable for the first time in two weeks. (He cleans up pretty well for a grotesque mutant, in those fancy robes)

"Alright! This is our biggest client yet, so we should get a move on. Dell and I will go take a look at the situation. Anybody else who can breath the air out there is welcome to come along. I'm sure you're ready to get out of this ship and stretch your legs..."

The DB turns his attention to the mortals, and his eyes come to rest on Embri. "As for the rest of you, just try not to go too stir crazy. I hear the air in the forest is safe in short bursts but I want to check the place out before any of you step outside. That's all. Everybody clear out so I can open the airlock!"

>infiltration
I'm rolling sense motive too. Perception 4 Socialize 3...
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No. 927260 ID: 8d924c

>>926826
If Red and Gold were still mortal, he would have certainly paused here, but he's been Exalted for some time now, and to show the alarm screaming through his mind is no longer a flaw he will accept in himself. He extends his hand to shake hers, while deflecting.

"Oh, terribly sorry, you must have me mistaken for someone else. I'm Seven Broken Wings of Red and Gold, Green Sun Prince. Of Malfeas, not Lookshy. It is a pleasure to make your acquaintance, though, Hundred Flowing Sweet Rivers. Let us head to the roof, as you say?"

He follows after the Lunar, dismissing the tomescu back to its patrols.
>>
No. 927269 ID: c8a0f5

>>927260

Rivers was a lot of things, and a fool was absolutely one of them. But easy to trick, she wasn't. And while she wasn't an Abyssal, hear hearing was sharp enough to pick up on the subtle biological cues when someone is lying, and for her, it was practically like she could hear a pin drop. (Sense Motive: Perception 4/Socialize 3, 1 willpower for an automatic success)

"Well then, if you AREN'T who I'm thinking of, I'm interested in hearing your life story after I'm done spilling mine, maybe explain why someone who's clearly a sorcerer and looks almost identical to a good looking sorcerer from Lookshy."

With that out of the way, she tapped Red and Gold on the nose before picking him up and leaping 15 feet into the air onto the awning, and again onto the roof.

And she went into detail about her life, from being good at a lot of things necessary for a military woman but not quite good enough at any one position a mortal was good at and being too famous for 'promoting fraternization' so her service wasn't renewed, murdering a Dynast, getting murdered, and her more recent adventures. Specifically meeting a particularly beautiful person who played haunting music that she loved like nobody else and wished she was a bit more like, and maybe then she'd pay her a bit more attention (VEE opportunity for both Performance and Appearance).

But, with all that out of the way, it would be incredibly rude for him to try and squirm out of his story.
>>
No. 927273 ID: 156cdf

I think it is still messed up honestly
>>
No. 927274 ID: c8a0f5

rolled 7, 2, 3, 10, 2, 10, 2, 6, 6, 2, 7, 3, 3, 6, 9, 6, 8, 1, 6, 7, 7, 10, 4, 2, 2, 7, 6, 4, 5, 6 = 159

>>
No. 927298 ID: ffbc87

rolled 3, 2, 3, 10, 10, 1, 3, 5, 8, 8, 1, 7, 6, 1, 6, 7, 3, 9, 3, 10, 10, 3, 5, 5, 7, 5, 8, 4, 3, 9 = 165

>>927109
>who's staying behind with the ship?
Born aloft by eight brilliant strands of lightning, Dythyk moves from the summoning circle, a rolled parchment in hand. She of course finished her portion of the camp yesterday, but now that everything was properly arranged it would be time to perform some maintenance on the Fortress of Justice.
The Aalu, tied to her by an Abscissic binding under the Courtesan plate, is fed her writing, which describes the finer points of Legal Paternalism and what bebavior is sanctioned by it. Thus fed, she instructs it to help with the scouting mission.
"You are bound firstly to follow my orders, then those of Fanged Flair Effulgence, then the orders of any of our subordinates. Presently you are to accompany Fanged Flair Effulgence and Umbrageous Waxwing Dell, to assist them in scouting and mapping, and to do as they require of you. Your silken creations and acute senses shall be very useful to us."

>>927240
>Dell and I will go take a look at the situation.
"I'm sending the Aalu with you, just make sure to compliment it when it does something useful. I value your well-being and will be pleased when you return in good health. Appropriate display of affection, let me know if you need anything."

With that, CoD will go about performing routine maintenance on the manta, pleased to have a little more personal space and privacy even if some of her valued people will be departing to less than safe tasks.
>>
No. 927309 ID: 9f146f

>Appropriate display of affection
Fanged Flair Effulgence's face twists into a ghastly gap-fanged grin. "Love you too. Need us to stop by the market, pick anything up?"
>>
No. 927378 ID: 428f4f

>>927309
Goggles snapped over her eyes, she hardly turns to address him, raising her voice to compensate for distance and direction.

"Strictly speaking, no, but at some point more potent summoners tools would be useful to keep the demons bound. Of highest priority is your well-being. Locust would be appreciated if it's convenient."
>>
No. 927389 ID: 5f3f48

rolled 4, 10, 2, 3, 7, 1, 3, 6, 10, 4, 9, 9, 1, 9, 3, 1, 6, 1, 5, 4, 1, 2, 1, 9, 6, 3, 1, 2, 4, 9 = 136

Division of labor decided, Dell puts her fingers to her lips and lets loose a piercing whistle.

"All right, Bugs! Spread out, we're going scouting. One of you, with me, let me know if the others spot anything. Flair, Aalu, c'mon."

She passes her Purifying Mercy Stone off to Karal Tin Otter (who will be remaining with at the landing site it seems) and then sets off walking across (not through) the nearest patch of metallic grasses, as kitten-sized blue beetles spread out above her in all directions.

Since we're hiking through a potentially dangerous wilderness, I'm going to commit 5 peripheral to Hostile Environment Preparation Method, coving myself, FFE... and I'm not sure if the builder bugs need protection, or if they're already covered as my artifact? If the hive doesn't need it, then the Aalu.

Rolling a bunch of dice. I assume scouting is probably several Survival and/or Awareness checks.


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